From 5e9f0514438caee86df2d1e4f27f6acf18a598bd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:17:59 +0100 Subject: [PATCH 0001/2652] New translations branding.json (Romanian) --- locales/ro-RO/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/ro-RO/branding.json diff --git a/locales/ro-RO/branding.json b/locales/ro-RO/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/ro-RO/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 7df9508703c26c4096bfc253f43709db6dcdf54d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:17:59 +0100 Subject: [PATCH 0002/2652] New translations branding.json (Esperanto) --- locales/eo-UY/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/eo-UY/branding.json diff --git a/locales/eo-UY/branding.json b/locales/eo-UY/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/eo-UY/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 25813d41e15f8c56711c4a2f89b8256348611964 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:00 +0100 Subject: [PATCH 0003/2652] New translations branding.json (Ukrainian) --- locales/uk-UA/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/uk-UA/branding.json diff --git a/locales/uk-UA/branding.json b/locales/uk-UA/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/uk-UA/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 3163ecc489f9ecd0453fcf1e7ec5ac74d17b7ee9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:01 +0100 Subject: [PATCH 0004/2652] New translations branding.json (Chinese Simplified) --- locales/zh-CN/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/zh-CN/branding.json diff --git a/locales/zh-CN/branding.json b/locales/zh-CN/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/zh-CN/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 9bd6abc54f0dc3490ef735fb95e1b3f087d1c544 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:02 +0100 Subject: [PATCH 0005/2652] New translations branding.json (Chinese Traditional) --- locales/zh-TW/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/zh-TW/branding.json diff --git a/locales/zh-TW/branding.json b/locales/zh-TW/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/zh-TW/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 02b04b8742c791bff6fd721ef23d3f1a285a54fb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:03 +0100 Subject: [PATCH 0006/2652] New translations branding.json (Vietnamese) --- locales/vi-VN/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/vi-VN/branding.json diff --git a/locales/vi-VN/branding.json b/locales/vi-VN/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/vi-VN/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 6667bba889df7f69d19e2682727a13c991a32d25 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:04 +0100 Subject: [PATCH 0007/2652] New translations branding.json (Portuguese, Brazilian) --- locales/pt-BR/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/pt-BR/branding.json diff --git a/locales/pt-BR/branding.json b/locales/pt-BR/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/pt-BR/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 5b450cbdee36902a2ebebd825ee40eeabe40a681 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:05 +0100 Subject: [PATCH 0008/2652] New translations branding.json (Thai) --- locales/th-TH/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/th-TH/branding.json diff --git a/locales/th-TH/branding.json b/locales/th-TH/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/th-TH/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 2977e65fcceda29b8211100f5c98788f252e27f7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:06 +0100 Subject: [PATCH 0009/2652] New translations branding.json (Croatian) --- locales/hr-HR/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/hr-HR/branding.json diff --git a/locales/hr-HR/branding.json b/locales/hr-HR/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/hr-HR/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 3da7b5f67c97f3c06e9253479a8b678c243449e0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:07 +0100 Subject: [PATCH 0010/2652] New translations branding.json (Estonian) --- locales/et-EE/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/et-EE/branding.json diff --git a/locales/et-EE/branding.json b/locales/et-EE/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/et-EE/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 62f296d3ca90269891c816aa3ec7a2c63a44fec6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:08 +0100 Subject: [PATCH 0011/2652] New translations branding.json (Pirate English) --- locales/en-PT/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/en-PT/branding.json diff --git a/locales/en-PT/branding.json b/locales/en-PT/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/en-PT/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From fdfc854ca265dfd5e4c43a5311eb4e02ff773e10 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:09 +0100 Subject: [PATCH 0012/2652] New translations branding.json (Filipino) --- locales/fil-PH/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/fil-PH/branding.json diff --git a/locales/fil-PH/branding.json b/locales/fil-PH/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/fil-PH/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From b5f239f3fd1357fe7e5aa4e6fc07e04c46af7c8b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:10 +0100 Subject: [PATCH 0013/2652] New translations branding.json (Swedish) --- locales/sv-SE/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/sv-SE/branding.json diff --git a/locales/sv-SE/branding.json b/locales/sv-SE/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/sv-SE/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 382d187110479f73e533c97680ff91ae7f067f90 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:10 +0100 Subject: [PATCH 0014/2652] New translations branding.json (Serbian (Latin)) --- locales/sr-CS/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/sr-CS/branding.json diff --git a/locales/sr-CS/branding.json b/locales/sr-CS/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/sr-CS/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From cc282a44aa0502ac796bfac5d0dec2413b4aa967 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:11 +0100 Subject: [PATCH 0015/2652] New translations branding.json (Acholi) --- locales/ach-UG/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/ach-UG/branding.json diff --git a/locales/ach-UG/branding.json b/locales/ach-UG/branding.json new file mode 100644 index 0000000000..fdfc928114 --- /dev/null +++ b/locales/ach-UG/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "crwdns3422:0crwdne3422:0", + "Branding_Para1": "crwdns3424:0crwdne3424:0", + "Branding_Para2": "crwdns3426:0{Creative Commons Attribution 4.0}crwdne3426:0", + "Branding_Para3": "crwdns3428:0{here}crwdne3428:0", + "Wallpapers_Title": "crwdns3430:0crwdne3430:0", + "Wallpapers_Desc": "crwdns3432:0crwdne3432:0", + "Banners_Title": "crwdns3434:0crwdne3434:0" +} \ No newline at end of file From b4dd20c4c2b43f9651bdb8009388d86c9ebd40c0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:12 +0100 Subject: [PATCH 0016/2652] New translations contact.json (Romanian) --- locales/ro-RO/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/ro-RO/contact.json diff --git a/locales/ro-RO/contact.json b/locales/ro-RO/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/ro-RO/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 198f4f68066e72c9a515c5a233f101f4335e74ba Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:13 +0100 Subject: [PATCH 0017/2652] New translations contact.json (French) --- locales/fr-FR/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/fr-FR/contact.json diff --git a/locales/fr-FR/contact.json b/locales/fr-FR/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/fr-FR/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 5bcb2af02e581cdb8fbf078c581b2686eda7cbe1 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:14 +0100 Subject: [PATCH 0018/2652] New translations contact.json (Spanish) --- locales/es-ES/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/es-ES/contact.json diff --git a/locales/es-ES/contact.json b/locales/es-ES/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/es-ES/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 838ff90a9cf9261daaf5fa1b50f6d1a5b1dfbae4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:15 +0100 Subject: [PATCH 0019/2652] New translations contact.json (Afrikaans) --- locales/af-ZA/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/af-ZA/contact.json diff --git a/locales/af-ZA/contact.json b/locales/af-ZA/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/af-ZA/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 2610559c72ec171b8c2d058b0ce77706ff608096 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:16 +0100 Subject: [PATCH 0020/2652] New translations contact.json (Arabic) --- locales/ar-SA/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/ar-SA/contact.json diff --git a/locales/ar-SA/contact.json b/locales/ar-SA/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/ar-SA/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 9a6343fad867d9a81227222200c110c58548d9dc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:17 +0100 Subject: [PATCH 0021/2652] New translations contact.json (Catalan) --- locales/ca-ES/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/ca-ES/contact.json diff --git a/locales/ca-ES/contact.json b/locales/ca-ES/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/ca-ES/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From db5fea4ee7f408d4c0de2072579d686c043344ad Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:18 +0100 Subject: [PATCH 0022/2652] New translations contact.json (Czech) --- locales/cs-CZ/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/cs-CZ/contact.json diff --git a/locales/cs-CZ/contact.json b/locales/cs-CZ/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/cs-CZ/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 469587508338f9c6cf6e5e43adbdbbdc3f43c69b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:19 +0100 Subject: [PATCH 0023/2652] New translations contact.json (Danish) --- locales/da-DK/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/da-DK/contact.json diff --git a/locales/da-DK/contact.json b/locales/da-DK/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/da-DK/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From c2585312c28762d58e680992df104e3c25aaae91 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:20 +0100 Subject: [PATCH 0024/2652] New translations branding.json (Turkish) --- locales/tr-TR/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/tr-TR/branding.json diff --git a/locales/tr-TR/branding.json b/locales/tr-TR/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/tr-TR/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 6da5139ffb82b27e975162b02ca48a99c832af86 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:21 +0100 Subject: [PATCH 0025/2652] New translations branding.json (Serbian (Cyrillic)) --- locales/sr-SP/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/sr-SP/branding.json diff --git a/locales/sr-SP/branding.json b/locales/sr-SP/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/sr-SP/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 04bf0f859d79fda9978006f56f2d93034da25f10 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:21 +0100 Subject: [PATCH 0026/2652] New translations branding.json (French) --- locales/fr-FR/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/fr-FR/branding.json diff --git a/locales/fr-FR/branding.json b/locales/fr-FR/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/fr-FR/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From e8ef8d4d324e28eb2d8820a8eab49510a37a5520 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:22 +0100 Subject: [PATCH 0027/2652] New translations branding.json (Hebrew) --- locales/he-IL/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/he-IL/branding.json diff --git a/locales/he-IL/branding.json b/locales/he-IL/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/he-IL/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 113666ec6aac4464e59b186cdf4c15a30abf64f9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:23 +0100 Subject: [PATCH 0028/2652] New translations branding.json (Spanish) --- locales/es-ES/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/es-ES/branding.json diff --git a/locales/es-ES/branding.json b/locales/es-ES/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/es-ES/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 2982e2b97c838351bf46ecd68f9546f0616ee3fe Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:24 +0100 Subject: [PATCH 0029/2652] New translations branding.json (Afrikaans) --- locales/af-ZA/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/af-ZA/branding.json diff --git a/locales/af-ZA/branding.json b/locales/af-ZA/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/af-ZA/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From b7dd51efa92832f253c8f8aec56c3f357037e989 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:25 +0100 Subject: [PATCH 0030/2652] New translations branding.json (Arabic) --- locales/ar-SA/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/ar-SA/branding.json diff --git a/locales/ar-SA/branding.json b/locales/ar-SA/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/ar-SA/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From ce0d239326876c3d8537fdd986ee88ce937455e0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:26 +0100 Subject: [PATCH 0031/2652] New translations branding.json (Catalan) --- locales/ca-ES/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/ca-ES/branding.json diff --git a/locales/ca-ES/branding.json b/locales/ca-ES/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/ca-ES/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From dc1ded3e0fef7f638dfcfb5900f5312ed4817f7d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:27 +0100 Subject: [PATCH 0032/2652] New translations branding.json (Czech) --- locales/cs-CZ/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/cs-CZ/branding.json diff --git a/locales/cs-CZ/branding.json b/locales/cs-CZ/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/cs-CZ/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 362c6f946c01c7c3c1120fb55675bb4eaaf290c0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:28 +0100 Subject: [PATCH 0033/2652] New translations branding.json (Danish) --- locales/da-DK/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/da-DK/branding.json diff --git a/locales/da-DK/branding.json b/locales/da-DK/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/da-DK/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 377dd741653a3aa48fd0a6f6bef49f964cf26ece Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:29 +0100 Subject: [PATCH 0034/2652] New translations branding.json (German) --- locales/de-DE/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/de-DE/branding.json diff --git a/locales/de-DE/branding.json b/locales/de-DE/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/de-DE/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From a28b4cfdc687127383c13c847f7ff5e9de21c933 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:29 +0100 Subject: [PATCH 0035/2652] New translations branding.json (Greek) --- locales/el-GR/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/el-GR/branding.json diff --git a/locales/el-GR/branding.json b/locales/el-GR/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/el-GR/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 006496f5ee330c3c3443d7cfe366c214dc76374d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:30 +0100 Subject: [PATCH 0036/2652] New translations branding.json (Finnish) --- locales/fi-FI/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/fi-FI/branding.json diff --git a/locales/fi-FI/branding.json b/locales/fi-FI/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/fi-FI/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 2089986c4f2c089a749bbed873c1f226bee941a3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:31 +0100 Subject: [PATCH 0037/2652] New translations branding.json (Irish) --- locales/ga-IE/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/ga-IE/branding.json diff --git a/locales/ga-IE/branding.json b/locales/ga-IE/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/ga-IE/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 603cff25b06406c2b5c61e42b51cfd88c785ffa9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:32 +0100 Subject: [PATCH 0038/2652] New translations branding.json (Hungarian) --- locales/hu-HU/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/hu-HU/branding.json diff --git a/locales/hu-HU/branding.json b/locales/hu-HU/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/hu-HU/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From e7d99cc33ede4f612ae78a150442fb5e3202de8c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:33 +0100 Subject: [PATCH 0039/2652] New translations branding.json (Albanian) --- locales/sq-AL/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/sq-AL/branding.json diff --git a/locales/sq-AL/branding.json b/locales/sq-AL/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/sq-AL/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From c39979b59f2dece687ff5023cbf0eb00727d081d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:34 +0100 Subject: [PATCH 0040/2652] New translations branding.json (Armenian) --- locales/hy-AM/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/hy-AM/branding.json diff --git a/locales/hy-AM/branding.json b/locales/hy-AM/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/hy-AM/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From b23b7cc3b66f867fc7d878b82f9fe13018453886 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:35 +0100 Subject: [PATCH 0041/2652] New translations branding.json (Italian) --- locales/it-IT/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/it-IT/branding.json diff --git a/locales/it-IT/branding.json b/locales/it-IT/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/it-IT/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From f55dfc196d17729f7955d6b3c56080677fa9cf78 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:36 +0100 Subject: [PATCH 0042/2652] New translations branding.json (Japanese) --- locales/ja-JP/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/ja-JP/branding.json diff --git a/locales/ja-JP/branding.json b/locales/ja-JP/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/ja-JP/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From e11eadc093811b6595c979f6bf2f0224119bb635 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:37 +0100 Subject: [PATCH 0043/2652] New translations branding.json (Korean) --- locales/ko-KR/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/ko-KR/branding.json diff --git a/locales/ko-KR/branding.json b/locales/ko-KR/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/ko-KR/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From ef917720a7f5cf1026e7bdb0ff9455f1818a337f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:38 +0100 Subject: [PATCH 0044/2652] New translations branding.json (Macedonian) --- locales/mk-MK/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/mk-MK/branding.json diff --git a/locales/mk-MK/branding.json b/locales/mk-MK/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/mk-MK/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From a08a18ffec56f7ae61d5fbb8c45b2dee16dd5e33 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:39 +0100 Subject: [PATCH 0045/2652] New translations branding.json (Dutch) --- locales/nl-NL/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/nl-NL/branding.json diff --git a/locales/nl-NL/branding.json b/locales/nl-NL/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/nl-NL/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From e9c5fa5c2c910e494a652ee53982147a4072c6c4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:39 +0100 Subject: [PATCH 0046/2652] New translations branding.json (Norwegian) --- locales/no-NO/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/no-NO/branding.json diff --git a/locales/no-NO/branding.json b/locales/no-NO/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/no-NO/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From dbd4aca469386f8775d48947b98e3a88d4db1751 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:40 +0100 Subject: [PATCH 0047/2652] New translations branding.json (Polish) --- locales/pl-PL/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/pl-PL/branding.json diff --git a/locales/pl-PL/branding.json b/locales/pl-PL/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/pl-PL/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From a6d8fb4399ad308e2db42d4e7426c4fea0be0960 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:41 +0100 Subject: [PATCH 0048/2652] New translations branding.json (Portuguese) --- locales/pt-PT/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/pt-PT/branding.json diff --git a/locales/pt-PT/branding.json b/locales/pt-PT/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/pt-PT/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From 7b9f6e1e2105531cbcbb30ec842d10ef7339bf4f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:42 +0100 Subject: [PATCH 0049/2652] New translations branding.json (Russian) --- locales/ru-RU/branding.json | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 locales/ru-RU/branding.json diff --git a/locales/ru-RU/branding.json b/locales/ru-RU/branding.json new file mode 100644 index 0000000000..5a9ae5a1d4 --- /dev/null +++ b/locales/ru-RU/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file From d8d2b44879c0c2416c1c0f9680423a0ca26697e7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:43 +0100 Subject: [PATCH 0050/2652] New translations contact.json (German) --- locales/de-DE/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/de-DE/contact.json diff --git a/locales/de-DE/contact.json b/locales/de-DE/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/de-DE/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 7eb001e10478c032eedce7bd0865b3a9605f9f40 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:44 +0100 Subject: [PATCH 0051/2652] New translations contact.json (Greek) --- locales/el-GR/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/el-GR/contact.json diff --git a/locales/el-GR/contact.json b/locales/el-GR/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/el-GR/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 354abb08447be57df92853507752b83dd9b6a732 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:45 +0100 Subject: [PATCH 0052/2652] New translations discord.json (Catalan) --- locales/ca-ES/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/ca-ES/discord.json diff --git a/locales/ca-ES/discord.json b/locales/ca-ES/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/ca-ES/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From d56e319dd757b0080204fac832e457346e338a0f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:46 +0100 Subject: [PATCH 0053/2652] New translations contact.json (Esperanto) --- locales/eo-UY/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/eo-UY/contact.json diff --git a/locales/eo-UY/contact.json b/locales/eo-UY/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/eo-UY/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From f163409aca42310bd6147776f85a0cefbcea29fb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:46 +0100 Subject: [PATCH 0054/2652] New translations contact.json (Filipino) --- locales/fil-PH/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/fil-PH/contact.json diff --git a/locales/fil-PH/contact.json b/locales/fil-PH/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/fil-PH/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From dbc3f87bb91775e9902d15882ad5ef9e1507919a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:48 +0100 Subject: [PATCH 0055/2652] New translations contact.json (Serbian (Latin)) --- locales/sr-CS/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/sr-CS/contact.json diff --git a/locales/sr-CS/contact.json b/locales/sr-CS/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/sr-CS/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 163e05c5839aa7c4a3269740033761e405e785ba Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:49 +0100 Subject: [PATCH 0056/2652] New translations contact.json (Acholi) --- locales/ach-UG/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/ach-UG/contact.json diff --git a/locales/ach-UG/contact.json b/locales/ach-UG/contact.json new file mode 100644 index 0000000000..3ef4567d27 --- /dev/null +++ b/locales/ach-UG/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "crwdns3436:0crwdne3436:0", + "Contact_Para1": "crwdns3438:0crwdne3438:0", + "Contact_Disclaimer1": "crwdns3440:0{Ruffle}crwdne3440:0", + "Contact_Disclaimer2": "crwdns3442:0{follow this guide}crwdnd3442:0{manual}crwdne3442:0" +} \ No newline at end of file From 32e1e90a8a6506f87e3e69d92206f7cbfaf4520e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:50 +0100 Subject: [PATCH 0057/2652] New translations discord.json (Romanian) --- locales/ro-RO/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/ro-RO/discord.json diff --git a/locales/ro-RO/discord.json b/locales/ro-RO/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/ro-RO/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From e3dbe5e03f193e8f749a84df63eb0f115d94cc10 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:50 +0100 Subject: [PATCH 0058/2652] New translations discord.json (French) --- locales/fr-FR/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/fr-FR/discord.json diff --git a/locales/fr-FR/discord.json b/locales/fr-FR/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/fr-FR/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 23d37550d67b07be6e68fc0eaeb565744f4a13e0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:51 +0100 Subject: [PATCH 0059/2652] New translations discord.json (Spanish) --- locales/es-ES/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/es-ES/discord.json diff --git a/locales/es-ES/discord.json b/locales/es-ES/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/es-ES/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 4dbc79ca07ffd3735beef6b852c3bb6b9267b0a3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:52 +0100 Subject: [PATCH 0060/2652] New translations discord.json (Afrikaans) --- locales/af-ZA/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/af-ZA/discord.json diff --git a/locales/af-ZA/discord.json b/locales/af-ZA/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/af-ZA/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From f35e7cfaa247e1cc90f3d4057a7224b621707a5f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:53 +0100 Subject: [PATCH 0061/2652] New translations discord.json (Arabic) --- locales/ar-SA/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/ar-SA/discord.json diff --git a/locales/ar-SA/discord.json b/locales/ar-SA/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/ar-SA/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 8ec9a4fbaf3f1e98d8ea2ca9baff93025bf5b0c7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:54 +0100 Subject: [PATCH 0062/2652] New translations discord.json (Czech) --- locales/cs-CZ/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/cs-CZ/discord.json diff --git a/locales/cs-CZ/discord.json b/locales/cs-CZ/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/cs-CZ/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From e7b0b74704b107a0a46b7ea028fdfc41c6ccb71b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:55 +0100 Subject: [PATCH 0063/2652] New translations contact.json (Estonian) --- locales/et-EE/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/et-EE/contact.json diff --git a/locales/et-EE/contact.json b/locales/et-EE/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/et-EE/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From ce947c9b7775b2194a6c57d67db36967c59d0d5b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:56 +0100 Subject: [PATCH 0064/2652] New translations discord.json (Danish) --- locales/da-DK/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/da-DK/discord.json diff --git a/locales/da-DK/discord.json b/locales/da-DK/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/da-DK/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 5db55e813237cd3adcff2ecb3a1a0753a7172ac7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:57 +0100 Subject: [PATCH 0065/2652] New translations discord.json (German) --- locales/de-DE/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/de-DE/discord.json diff --git a/locales/de-DE/discord.json b/locales/de-DE/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/de-DE/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 8c788d58faa87c05770d866f77e6590923750d3c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:57 +0100 Subject: [PATCH 0066/2652] New translations discord.json (Greek) --- locales/el-GR/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/el-GR/discord.json diff --git a/locales/el-GR/discord.json b/locales/el-GR/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/el-GR/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 6f30de012f7f7a35a81038512a30385ab5599fdb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:58 +0100 Subject: [PATCH 0067/2652] New translations discord.json (Finnish) --- locales/fi-FI/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/fi-FI/discord.json diff --git a/locales/fi-FI/discord.json b/locales/fi-FI/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/fi-FI/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 046779ce34a19b909290b4b4ecb31b408a8918b4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:18:59 +0100 Subject: [PATCH 0068/2652] New translations discord.json (Irish) --- locales/ga-IE/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/ga-IE/discord.json diff --git a/locales/ga-IE/discord.json b/locales/ga-IE/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/ga-IE/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From e13d00cf5f5038d535d251aea28bba0db6fc2abe Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:00 +0100 Subject: [PATCH 0069/2652] New translations discord.json (Hebrew) --- locales/he-IL/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/he-IL/discord.json diff --git a/locales/he-IL/discord.json b/locales/he-IL/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/he-IL/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 0c9127c001516c6a91d8bb270e897c02ab06bb9a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:01 +0100 Subject: [PATCH 0070/2652] New translations discord.json (Hungarian) --- locales/hu-HU/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/hu-HU/discord.json diff --git a/locales/hu-HU/discord.json b/locales/hu-HU/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/hu-HU/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 418181a73f22db2b005b64e5e607d7457061c00f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:02 +0100 Subject: [PATCH 0071/2652] New translations discord.json (Armenian) --- locales/hy-AM/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/hy-AM/discord.json diff --git a/locales/hy-AM/discord.json b/locales/hy-AM/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/hy-AM/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 875d9287c889c0dc09f623549b9a14e61dfc5152 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:03 +0100 Subject: [PATCH 0072/2652] New translations discord.json (Italian) --- locales/it-IT/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/it-IT/discord.json diff --git a/locales/it-IT/discord.json b/locales/it-IT/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/it-IT/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 4f87fa22413fefec362c696d8b727bb3e249d739 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:04 +0100 Subject: [PATCH 0073/2652] New translations discord.json (Japanese) --- locales/ja-JP/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/ja-JP/discord.json diff --git a/locales/ja-JP/discord.json b/locales/ja-JP/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/ja-JP/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 090f5ee8ef1b34d7209423290868f7dc53a0040f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:05 +0100 Subject: [PATCH 0074/2652] New translations contact.json (Pirate English) --- locales/en-PT/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/en-PT/contact.json diff --git a/locales/en-PT/contact.json b/locales/en-PT/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/en-PT/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From c0dd7fa353daaf2e57efca962a6f77a8838d570a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:06 +0100 Subject: [PATCH 0075/2652] New translations contact.json (Croatian) --- locales/hr-HR/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/hr-HR/contact.json diff --git a/locales/hr-HR/contact.json b/locales/hr-HR/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/hr-HR/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 986353b44c605d9b1c4a020135d00a7c15473e66 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:07 +0100 Subject: [PATCH 0076/2652] New translations contact.json (Finnish) --- locales/fi-FI/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/fi-FI/contact.json diff --git a/locales/fi-FI/contact.json b/locales/fi-FI/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/fi-FI/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From f2171c0dab7b9de457b2f28486b78ee112171245 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:08 +0100 Subject: [PATCH 0077/2652] New translations contact.json (Polish) --- locales/pl-PL/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/pl-PL/contact.json diff --git a/locales/pl-PL/contact.json b/locales/pl-PL/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/pl-PL/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 0a961f0b379b2b656ae0d19451c58378873a6989 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:08 +0100 Subject: [PATCH 0078/2652] New translations contact.json (Irish) --- locales/ga-IE/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/ga-IE/contact.json diff --git a/locales/ga-IE/contact.json b/locales/ga-IE/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/ga-IE/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From be8e8022ba8898f53461d8123d52acc3a88eccd0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:09 +0100 Subject: [PATCH 0079/2652] New translations contact.json (Hebrew) --- locales/he-IL/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/he-IL/contact.json diff --git a/locales/he-IL/contact.json b/locales/he-IL/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/he-IL/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From ab43eecf8078efb5977a0eab26db828c7c73efc9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:10 +0100 Subject: [PATCH 0080/2652] New translations contact.json (Hungarian) --- locales/hu-HU/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/hu-HU/contact.json diff --git a/locales/hu-HU/contact.json b/locales/hu-HU/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/hu-HU/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 4f08d483b3d8b8edc127ba4dcdb34d4c8bf5e8bb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:11 +0100 Subject: [PATCH 0081/2652] New translations contact.json (Armenian) --- locales/hy-AM/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/hy-AM/contact.json diff --git a/locales/hy-AM/contact.json b/locales/hy-AM/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/hy-AM/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 9db599cbe3e6160ef07a206e07c9d6702be911f0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:12 +0100 Subject: [PATCH 0082/2652] New translations contact.json (Italian) --- locales/it-IT/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/it-IT/contact.json diff --git a/locales/it-IT/contact.json b/locales/it-IT/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/it-IT/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 120094bdd7a8ec9cac0b0bd10becb46fe791adc7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:13 +0100 Subject: [PATCH 0083/2652] New translations contact.json (Japanese) --- locales/ja-JP/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/ja-JP/contact.json diff --git a/locales/ja-JP/contact.json b/locales/ja-JP/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/ja-JP/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 840bee53dbf2dda9725eed7864461c42de775251 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:14 +0100 Subject: [PATCH 0084/2652] New translations contact.json (Korean) --- locales/ko-KR/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/ko-KR/contact.json diff --git a/locales/ko-KR/contact.json b/locales/ko-KR/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/ko-KR/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 15100709ccb2e8004a9564451a488002c404b10c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:15 +0100 Subject: [PATCH 0085/2652] New translations contact.json (Macedonian) --- locales/mk-MK/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/mk-MK/contact.json diff --git a/locales/mk-MK/contact.json b/locales/mk-MK/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/mk-MK/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 8165f78f82a1cd6f0ff8ed8a866fc7b519a44b38 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:16 +0100 Subject: [PATCH 0086/2652] New translations contact.json (Dutch) --- locales/nl-NL/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/nl-NL/contact.json diff --git a/locales/nl-NL/contact.json b/locales/nl-NL/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/nl-NL/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 0796a8162455e5edf399c37b9167dd0447da12bd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:16 +0100 Subject: [PATCH 0087/2652] New translations contact.json (Norwegian) --- locales/no-NO/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/no-NO/contact.json diff --git a/locales/no-NO/contact.json b/locales/no-NO/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/no-NO/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 930cbd6beda0ee32c7426818df51d23b42baeddb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:17 +0100 Subject: [PATCH 0088/2652] New translations contact.json (Portuguese) --- locales/pt-PT/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/pt-PT/contact.json diff --git a/locales/pt-PT/contact.json b/locales/pt-PT/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/pt-PT/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 07c31ff23240bd67beb8d8c824659d99317bf8fc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:18 +0100 Subject: [PATCH 0089/2652] New translations contact.json (Thai) --- locales/th-TH/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/th-TH/contact.json diff --git a/locales/th-TH/contact.json b/locales/th-TH/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/th-TH/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 01fc58d08e65025980af5ffc6000da810916737e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:19 +0100 Subject: [PATCH 0090/2652] New translations contact.json (Russian) --- locales/ru-RU/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/ru-RU/contact.json diff --git a/locales/ru-RU/contact.json b/locales/ru-RU/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/ru-RU/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 5cb3748c07d522e08a8373ceac395c9c76b1a0ac Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:20 +0100 Subject: [PATCH 0091/2652] New translations contact.json (Albanian) --- locales/sq-AL/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/sq-AL/contact.json diff --git a/locales/sq-AL/contact.json b/locales/sq-AL/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/sq-AL/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From d393b176c6e24e1334091598487d74985195d0f8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:21 +0100 Subject: [PATCH 0092/2652] New translations contact.json (Serbian (Cyrillic)) --- locales/sr-SP/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/sr-SP/contact.json diff --git a/locales/sr-SP/contact.json b/locales/sr-SP/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/sr-SP/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From deeab64f186bda174c490d07c59c4262f450770d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:22 +0100 Subject: [PATCH 0093/2652] New translations contact.json (Swedish) --- locales/sv-SE/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/sv-SE/contact.json diff --git a/locales/sv-SE/contact.json b/locales/sv-SE/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/sv-SE/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 32a54194573357a2505b98160032b7e0c208baa9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:23 +0100 Subject: [PATCH 0094/2652] New translations contact.json (Turkish) --- locales/tr-TR/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/tr-TR/contact.json diff --git a/locales/tr-TR/contact.json b/locales/tr-TR/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/tr-TR/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 472929ec5b219e51dc8ddf54d70e0f2ae7f82d47 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:24 +0100 Subject: [PATCH 0095/2652] New translations contact.json (Ukrainian) --- locales/uk-UA/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/uk-UA/contact.json diff --git a/locales/uk-UA/contact.json b/locales/uk-UA/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/uk-UA/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 5264744e119f8fa8ac0a8593b93be6030bba8e8f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:25 +0100 Subject: [PATCH 0096/2652] New translations contact.json (Chinese Simplified) --- locales/zh-CN/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/zh-CN/contact.json diff --git a/locales/zh-CN/contact.json b/locales/zh-CN/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/zh-CN/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From f73ed64c78b5922fc724837fab72e97fc5373fa4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:25 +0100 Subject: [PATCH 0097/2652] New translations contact.json (Chinese Traditional) --- locales/zh-TW/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/zh-TW/contact.json diff --git a/locales/zh-TW/contact.json b/locales/zh-TW/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/zh-TW/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From 1b29d1f4b4fa1435f77d515a7194be6522a7c62f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:27 +0100 Subject: [PATCH 0098/2652] New translations contact.json (Vietnamese) --- locales/vi-VN/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/vi-VN/contact.json diff --git a/locales/vi-VN/contact.json b/locales/vi-VN/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/vi-VN/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From a44538628c2ea775c9fd82c913f225f57c6e4a73 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:28 +0100 Subject: [PATCH 0099/2652] New translations contact.json (Portuguese, Brazilian) --- locales/pt-BR/contact.json | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 locales/pt-BR/contact.json diff --git a/locales/pt-BR/contact.json b/locales/pt-BR/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/pt-BR/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file From b00d15d432d2add66ef923a8dee5a592e9646bf6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:28 +0100 Subject: [PATCH 0100/2652] New translations discord.json (Korean) --- locales/ko-KR/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/ko-KR/discord.json diff --git a/locales/ko-KR/discord.json b/locales/ko-KR/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/ko-KR/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 197a3032adc93caf623bc0ae365f4780e7a254eb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:29 +0100 Subject: [PATCH 0101/2652] New translations discord.json (Macedonian) --- locales/mk-MK/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/mk-MK/discord.json diff --git a/locales/mk-MK/discord.json b/locales/mk-MK/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/mk-MK/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 6449c005145c5cca48758ebd6a4a90a31fd9236d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:30 +0100 Subject: [PATCH 0102/2652] New translations downloads.json (Armenian) --- locales/hy-AM/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/hy-AM/downloads.json diff --git a/locales/hy-AM/downloads.json b/locales/hy-AM/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/hy-AM/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From c549edf068d8b40e937f85138ab660a192ad5ab5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:31 +0100 Subject: [PATCH 0103/2652] New translations downloads.json (Catalan) --- locales/ca-ES/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/ca-ES/downloads.json diff --git a/locales/ca-ES/downloads.json b/locales/ca-ES/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/ca-ES/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 6afbdbf822e4cabbfcfc3adf3df68630a1527760 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:32 +0100 Subject: [PATCH 0104/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/cs-CZ/downloads.json diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/cs-CZ/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From e2d35d54a141566ef37359bd59d15f365c8436b3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:33 +0100 Subject: [PATCH 0105/2652] New translations downloads.json (Danish) --- locales/da-DK/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/da-DK/downloads.json diff --git a/locales/da-DK/downloads.json b/locales/da-DK/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/da-DK/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From f76f6c5c66f52790e0c4a8c1cbffb463d90db08c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:34 +0100 Subject: [PATCH 0106/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/de-DE/downloads.json diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/de-DE/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 6d22570494f9c2c1cbcb7003f2f3296796562fe5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:35 +0100 Subject: [PATCH 0107/2652] New translations downloads.json (Greek) --- locales/el-GR/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/el-GR/downloads.json diff --git a/locales/el-GR/downloads.json b/locales/el-GR/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/el-GR/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 46714e7654af3958b725196deb7ff5a8f45a438e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:35 +0100 Subject: [PATCH 0108/2652] New translations downloads.json (Finnish) --- locales/fi-FI/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/fi-FI/downloads.json diff --git a/locales/fi-FI/downloads.json b/locales/fi-FI/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/fi-FI/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 901cd84c741c420efb0bedc6951e4ee521e879a4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:36 +0100 Subject: [PATCH 0109/2652] New translations downloads.json (Irish) --- locales/ga-IE/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/ga-IE/downloads.json diff --git a/locales/ga-IE/downloads.json b/locales/ga-IE/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/ga-IE/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From a86c6545a170b37fc6372e2fccd1c7c9202db254 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:37 +0100 Subject: [PATCH 0110/2652] New translations downloads.json (Hebrew) --- locales/he-IL/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/he-IL/downloads.json diff --git a/locales/he-IL/downloads.json b/locales/he-IL/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/he-IL/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 7e78fc7ffd05f91f7562b7fc83108e2169cbbce0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:38 +0100 Subject: [PATCH 0111/2652] New translations downloads.json (Hungarian) --- locales/hu-HU/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/hu-HU/downloads.json diff --git a/locales/hu-HU/downloads.json b/locales/hu-HU/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/hu-HU/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 7e5d41e4b7da74f79fc6e42727984df6ef2c65a8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:39 +0100 Subject: [PATCH 0112/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/it-IT/downloads.json diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/it-IT/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From a0e8a34dfbc688c23d3aaf208fb071b7c2b33f48 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:39 +0100 Subject: [PATCH 0113/2652] New translations downloads.json (Afrikaans) --- locales/af-ZA/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/af-ZA/downloads.json diff --git a/locales/af-ZA/downloads.json b/locales/af-ZA/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/af-ZA/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 1e688f56c5add51151895eec15fd917f0333c1a7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:40 +0100 Subject: [PATCH 0114/2652] New translations downloads.json (Japanese) --- locales/ja-JP/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/ja-JP/downloads.json diff --git a/locales/ja-JP/downloads.json b/locales/ja-JP/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/ja-JP/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 53066f76efdd5e97d90f4aaa9f263da1172c3755 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:41 +0100 Subject: [PATCH 0115/2652] New translations downloads.json (Korean) --- locales/ko-KR/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/ko-KR/downloads.json diff --git a/locales/ko-KR/downloads.json b/locales/ko-KR/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/ko-KR/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From fea7be727c2c603410e620de7d392d9a220b106f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:42 +0100 Subject: [PATCH 0116/2652] New translations downloads.json (Macedonian) --- locales/mk-MK/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/mk-MK/downloads.json diff --git a/locales/mk-MK/downloads.json b/locales/mk-MK/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/mk-MK/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 19f4ea423df0069b55b042893935d80d0768d386 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:43 +0100 Subject: [PATCH 0117/2652] New translations downloads.json (Dutch) --- locales/nl-NL/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/nl-NL/downloads.json diff --git a/locales/nl-NL/downloads.json b/locales/nl-NL/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/nl-NL/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From d56832bcb6b298e79663573f7b966b3afaeb9668 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:44 +0100 Subject: [PATCH 0118/2652] New translations downloads.json (Norwegian) --- locales/no-NO/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/no-NO/downloads.json diff --git a/locales/no-NO/downloads.json b/locales/no-NO/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/no-NO/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From b7ce513c563c76cabdf09d5beec8cd3760b80e10 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:45 +0100 Subject: [PATCH 0119/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/pl-PL/downloads.json diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/pl-PL/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 98c23d7bf3b4dd20535bcf240378e4336a10c5f7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:45 +0100 Subject: [PATCH 0120/2652] New translations downloads.json (Portuguese) --- locales/pt-PT/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/pt-PT/downloads.json diff --git a/locales/pt-PT/downloads.json b/locales/pt-PT/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/pt-PT/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 787b2dde0717dcb4d01bc587c3eb8927cb0b17a8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:46 +0100 Subject: [PATCH 0121/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/ru-RU/downloads.json diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/ru-RU/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 330f0521735cd0f8aa4000432bdb72ab51591c12 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:47 +0100 Subject: [PATCH 0122/2652] New translations downloads.json (Albanian) --- locales/sq-AL/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/sq-AL/downloads.json diff --git a/locales/sq-AL/downloads.json b/locales/sq-AL/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/sq-AL/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 7fd3d8875e0584eefe9dfa1c816a86a35f896e2b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:48 +0100 Subject: [PATCH 0123/2652] New translations downloads.json (Serbian (Cyrillic)) --- locales/sr-SP/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/sr-SP/downloads.json diff --git a/locales/sr-SP/downloads.json b/locales/sr-SP/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/sr-SP/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 37763f105bc61b4d2f6b025d480d09e4f3483cda Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:49 +0100 Subject: [PATCH 0124/2652] New translations downloads.json (Arabic) --- locales/ar-SA/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/ar-SA/downloads.json diff --git a/locales/ar-SA/downloads.json b/locales/ar-SA/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/ar-SA/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 600c516c3a7bb0c010d887d79951cfe29da21f49 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:50 +0100 Subject: [PATCH 0125/2652] New translations downloads.json (Spanish) --- locales/es-ES/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/es-ES/downloads.json diff --git a/locales/es-ES/downloads.json b/locales/es-ES/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/es-ES/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From f2d5bb90d7ece73aaf8ffc18dc3ff64060c06317 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:50 +0100 Subject: [PATCH 0126/2652] New translations discord.json (Dutch) --- locales/nl-NL/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/nl-NL/discord.json diff --git a/locales/nl-NL/discord.json b/locales/nl-NL/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/nl-NL/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 382e62e8bedf286eb49b80fd20fc90d96b419e96 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:51 +0100 Subject: [PATCH 0127/2652] New translations discord.json (Chinese Traditional) --- locales/zh-TW/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/zh-TW/discord.json diff --git a/locales/zh-TW/discord.json b/locales/zh-TW/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/zh-TW/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 147c84b1cdd886c5ab7ba6bb8a5bf267acd3d7d3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:52 +0100 Subject: [PATCH 0128/2652] New translations discord.json (Norwegian) --- locales/no-NO/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/no-NO/discord.json diff --git a/locales/no-NO/discord.json b/locales/no-NO/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/no-NO/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From e30fdf75633406afa25438afd147fdf43b21e12b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:53 +0100 Subject: [PATCH 0129/2652] New translations discord.json (Polish) --- locales/pl-PL/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/pl-PL/discord.json diff --git a/locales/pl-PL/discord.json b/locales/pl-PL/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/pl-PL/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From a39f950418c70a6ab004b94b2e3bf0614c6cfa58 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:54 +0100 Subject: [PATCH 0130/2652] New translations discord.json (Portuguese) --- locales/pt-PT/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/pt-PT/discord.json diff --git a/locales/pt-PT/discord.json b/locales/pt-PT/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/pt-PT/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From f9b5933a98391393c74b2096312e4409e2098893 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:55 +0100 Subject: [PATCH 0131/2652] New translations discord.json (Russian) --- locales/ru-RU/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/ru-RU/discord.json diff --git a/locales/ru-RU/discord.json b/locales/ru-RU/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/ru-RU/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 10d4ef50cb5f4f8c79a5e973d6a0de8e912fd00d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:56 +0100 Subject: [PATCH 0132/2652] New translations discord.json (Albanian) --- locales/sq-AL/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/sq-AL/discord.json diff --git a/locales/sq-AL/discord.json b/locales/sq-AL/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/sq-AL/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 0efaa543d56cfef93fa99922fdf1f78dbf988b0a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:57 +0100 Subject: [PATCH 0133/2652] New translations discord.json (Serbian (Cyrillic)) --- locales/sr-SP/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/sr-SP/discord.json diff --git a/locales/sr-SP/discord.json b/locales/sr-SP/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/sr-SP/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 022608148d06e9c6f557a472d0e4d0bd765065c1 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:58 +0100 Subject: [PATCH 0134/2652] New translations discord.json (Swedish) --- locales/sv-SE/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/sv-SE/discord.json diff --git a/locales/sv-SE/discord.json b/locales/sv-SE/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/sv-SE/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From b4ef37bf245c5f72f6bd2abbf471a3d5054b6f22 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:59 +0100 Subject: [PATCH 0135/2652] New translations discord.json (Turkish) --- locales/tr-TR/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/tr-TR/discord.json diff --git a/locales/tr-TR/discord.json b/locales/tr-TR/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/tr-TR/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From f5ff30530d2022e267f112561758e2db3f9f0daf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:19:59 +0100 Subject: [PATCH 0136/2652] New translations discord.json (Ukrainian) --- locales/uk-UA/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/uk-UA/discord.json diff --git a/locales/uk-UA/discord.json b/locales/uk-UA/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/uk-UA/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 998c00e5a8347217cb5e3c71e5e8e6252a765850 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:00 +0100 Subject: [PATCH 0137/2652] New translations discord.json (Chinese Simplified) --- locales/zh-CN/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/zh-CN/discord.json diff --git a/locales/zh-CN/discord.json b/locales/zh-CN/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/zh-CN/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 1ece7083c4a7df1b71fbfecfbeed5ad97200be4e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:01 +0100 Subject: [PATCH 0138/2652] New translations discord.json (Vietnamese) --- locales/vi-VN/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/vi-VN/discord.json diff --git a/locales/vi-VN/discord.json b/locales/vi-VN/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/vi-VN/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From c7efbc104d3c1c4ccc4b072794b8525f534697b4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:03 +0100 Subject: [PATCH 0139/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/fr-FR/downloads.json diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/fr-FR/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 0acebed5254a04603b741ec948aac80adac8308f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:04 +0100 Subject: [PATCH 0140/2652] New translations discord.json (Portuguese, Brazilian) --- locales/pt-BR/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/pt-BR/discord.json diff --git a/locales/pt-BR/discord.json b/locales/pt-BR/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/pt-BR/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From e55a10df905c15552fd1f145dfde0607e5966399 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:05 +0100 Subject: [PATCH 0141/2652] New translations discord.json (Thai) --- locales/th-TH/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/th-TH/discord.json diff --git a/locales/th-TH/discord.json b/locales/th-TH/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/th-TH/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From a34cfb83f1e1e994d44ce78467d87e3641a22a76 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:06 +0100 Subject: [PATCH 0142/2652] New translations discord.json (Croatian) --- locales/hr-HR/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/hr-HR/discord.json diff --git a/locales/hr-HR/discord.json b/locales/hr-HR/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/hr-HR/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From a3e8b9b442014dadb1a39c05bb40a7d1997b3be6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:07 +0100 Subject: [PATCH 0143/2652] New translations discord.json (Estonian) --- locales/et-EE/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/et-EE/discord.json diff --git a/locales/et-EE/discord.json b/locales/et-EE/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/et-EE/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From d9b659cb7ea930fea58d8e16d77b27126d260ce8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:08 +0100 Subject: [PATCH 0144/2652] New translations discord.json (Pirate English) --- locales/en-PT/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/en-PT/discord.json diff --git a/locales/en-PT/discord.json b/locales/en-PT/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/en-PT/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From d31550494992fe7f504cca1b76ed2b833d29c05a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:09 +0100 Subject: [PATCH 0145/2652] New translations discord.json (Esperanto) --- locales/eo-UY/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/eo-UY/discord.json diff --git a/locales/eo-UY/discord.json b/locales/eo-UY/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/eo-UY/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From f754a8d5a8462c82b6b5721139f6e8ef4c2ca5ad Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:10 +0100 Subject: [PATCH 0146/2652] New translations discord.json (Filipino) --- locales/fil-PH/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/fil-PH/discord.json diff --git a/locales/fil-PH/discord.json b/locales/fil-PH/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/fil-PH/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 75fcf83bd35e30953ff7f3660e6d139b8cb8d24a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:11 +0100 Subject: [PATCH 0147/2652] New translations discord.json (Serbian (Latin)) --- locales/sr-CS/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/sr-CS/discord.json diff --git a/locales/sr-CS/discord.json b/locales/sr-CS/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/sr-CS/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file From 40b9880c6d3e7678c077a789dc51b939718824d1 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:12 +0100 Subject: [PATCH 0148/2652] New translations discord.json (Acholi) --- locales/ach-UG/discord.json | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 locales/ach-UG/discord.json diff --git a/locales/ach-UG/discord.json b/locales/ach-UG/discord.json new file mode 100644 index 0000000000..100ae6aba9 --- /dev/null +++ b/locales/ach-UG/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "crwdns3444:0crwdne3444:0", + "Discord_Intro": "crwdns3446:0{#rules-and-faq}crwdne3446:0", + "Discord_Rule1": "crwdns3448:0crwdne3448:0", + "Discord_Rule2": "crwdns3450:0crwdne3450:0", + "Discord_Rule3": "crwdns3452:0crwdne3452:0", + "Discord_Rule4": "crwdns3454:0crwdne3454:0", + "Discord_Rule5": "crwdns3456:0{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.}crwdne3456:0", + "Discord_Rule6": "crwdns3458:0crwdne3458:0", + "Discord_Rule7": "crwdns3460:0{#nsfw-lounge}crwdne3460:0", + "Discord_Rule8": "crwdns3462:0crwdne3462:0", + "Discord_Curation_Exception": "crwdns3464:0crwdne3464:0", + "Discord_Sanctions": "crwdns3466:0crwdne3466:0", + "Discord_Agreed": "crwdns3468:0crwdne3468:0" +} \ No newline at end of file From 0bf16ba0019e8126b032b588f55c3f1f29118a82 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:13 +0100 Subject: [PATCH 0149/2652] New translations downloads.json (Romanian) --- locales/ro-RO/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/ro-RO/downloads.json diff --git a/locales/ro-RO/downloads.json b/locales/ro-RO/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/ro-RO/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 33da3fa9610531e4d2ffb2dcbb766e53451f0b8c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:14 +0100 Subject: [PATCH 0150/2652] New translations downloads.json (Swedish) --- locales/sv-SE/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/sv-SE/downloads.json diff --git a/locales/sv-SE/downloads.json b/locales/sv-SE/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/sv-SE/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 7d7d46e98564705270f6f0850992f17c39062732 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:14 +0100 Subject: [PATCH 0151/2652] New translations downloads.json (Turkish) --- locales/tr-TR/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/tr-TR/downloads.json diff --git a/locales/tr-TR/downloads.json b/locales/tr-TR/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/tr-TR/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 9619cfbe9c618d8b6119b01594366c2c18edb89e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:15 +0100 Subject: [PATCH 0152/2652] New translations error404.json (Russian) --- locales/ru-RU/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/ru-RU/error404.json diff --git a/locales/ru-RU/error404.json b/locales/ru-RU/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/ru-RU/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 734e1d9783332365d5139b3498e2f6515f239487 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:16 +0100 Subject: [PATCH 0153/2652] New translations error404.json (Armenian) --- locales/hy-AM/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/hy-AM/error404.json diff --git a/locales/hy-AM/error404.json b/locales/hy-AM/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/hy-AM/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 74239dec42dd0aec1019aee6f8fd662fff45fcdf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:17 +0100 Subject: [PATCH 0154/2652] New translations error404.json (Italian) --- locales/it-IT/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/it-IT/error404.json diff --git a/locales/it-IT/error404.json b/locales/it-IT/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/it-IT/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 57419f842504ec4549a69d4f478a481ab883a502 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:18 +0100 Subject: [PATCH 0155/2652] New translations error404.json (Japanese) --- locales/ja-JP/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/ja-JP/error404.json diff --git a/locales/ja-JP/error404.json b/locales/ja-JP/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/ja-JP/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From ebf92e5a402874794d4579509ee57204bf287aba Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:19 +0100 Subject: [PATCH 0156/2652] New translations error404.json (Korean) --- locales/ko-KR/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/ko-KR/error404.json diff --git a/locales/ko-KR/error404.json b/locales/ko-KR/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/ko-KR/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 1d353a7a25a180dc763fdf1bc0e739e7489fe82b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:19 +0100 Subject: [PATCH 0157/2652] New translations error404.json (Macedonian) --- locales/mk-MK/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/mk-MK/error404.json diff --git a/locales/mk-MK/error404.json b/locales/mk-MK/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/mk-MK/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From e5315b64699c1259f1328e25f7f48ea3e93b973e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:20 +0100 Subject: [PATCH 0158/2652] New translations error404.json (Dutch) --- locales/nl-NL/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/nl-NL/error404.json diff --git a/locales/nl-NL/error404.json b/locales/nl-NL/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/nl-NL/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 301d7d08b7fef2aa056803f1d3dda220d2e702aa Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:21 +0100 Subject: [PATCH 0159/2652] New translations error404.json (Norwegian) --- locales/no-NO/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/no-NO/error404.json diff --git a/locales/no-NO/error404.json b/locales/no-NO/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/no-NO/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 669317f8805d28c3403fce11c35cb73e1adad9e6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:22 +0100 Subject: [PATCH 0160/2652] New translations error404.json (Polish) --- locales/pl-PL/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/pl-PL/error404.json diff --git a/locales/pl-PL/error404.json b/locales/pl-PL/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/pl-PL/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 017d9cd457674f7bb990820df5e471987fc33b31 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:23 +0100 Subject: [PATCH 0161/2652] New translations error404.json (Portuguese) --- locales/pt-PT/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/pt-PT/error404.json diff --git a/locales/pt-PT/error404.json b/locales/pt-PT/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/pt-PT/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 4d6b120e174c1a6d17ebc83ce4b27c0cd570ee25 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:24 +0100 Subject: [PATCH 0162/2652] New translations error404.json (Albanian) --- locales/sq-AL/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/sq-AL/error404.json diff --git a/locales/sq-AL/error404.json b/locales/sq-AL/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/sq-AL/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 59d7c95a9790cc060cd0a68143e4cbf8026430b1 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:25 +0100 Subject: [PATCH 0163/2652] New translations error404.json (Hebrew) --- locales/he-IL/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/he-IL/error404.json diff --git a/locales/he-IL/error404.json b/locales/he-IL/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/he-IL/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 0af12af2fd7d79f5cd3f39170406bf6c8d404da8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:26 +0100 Subject: [PATCH 0164/2652] New translations error404.json (Serbian (Cyrillic)) --- locales/sr-SP/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/sr-SP/error404.json diff --git a/locales/sr-SP/error404.json b/locales/sr-SP/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/sr-SP/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From b700a2f97bb29d53c1412f35a9919fa5f77210ba Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:27 +0100 Subject: [PATCH 0165/2652] New translations error404.json (Swedish) --- locales/sv-SE/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/sv-SE/error404.json diff --git a/locales/sv-SE/error404.json b/locales/sv-SE/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/sv-SE/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 3b8ade809feb8e6c4637971c883c6b41673d8317 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:28 +0100 Subject: [PATCH 0166/2652] New translations error404.json (Turkish) --- locales/tr-TR/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/tr-TR/error404.json diff --git a/locales/tr-TR/error404.json b/locales/tr-TR/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/tr-TR/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From d0c83af2ac0c186d2f44acb6ff418c559debb661 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:28 +0100 Subject: [PATCH 0167/2652] New translations error404.json (Ukrainian) --- locales/uk-UA/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/uk-UA/error404.json diff --git a/locales/uk-UA/error404.json b/locales/uk-UA/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/uk-UA/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From f66ea1b712a7335f670aeb3266afe9d2fa8b7c55 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:29 +0100 Subject: [PATCH 0168/2652] New translations error404.json (Chinese Simplified) --- locales/zh-CN/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/zh-CN/error404.json diff --git a/locales/zh-CN/error404.json b/locales/zh-CN/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/zh-CN/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 2ad998e828a2360d431fa2362e4db408474b3a43 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:30 +0100 Subject: [PATCH 0169/2652] New translations error404.json (Chinese Traditional) --- locales/zh-TW/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/zh-TW/error404.json diff --git a/locales/zh-TW/error404.json b/locales/zh-TW/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/zh-TW/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 2fc284fa9a84b103f93874852c6e085b15c4a8cc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:31 +0100 Subject: [PATCH 0170/2652] New translations error404.json (Vietnamese) --- locales/vi-VN/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/vi-VN/error404.json diff --git a/locales/vi-VN/error404.json b/locales/vi-VN/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/vi-VN/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 85e3327f7d05141f876c9f0204a547e070095ca0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:32 +0100 Subject: [PATCH 0171/2652] New translations error404.json (Portuguese, Brazilian) --- locales/pt-BR/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/pt-BR/error404.json diff --git a/locales/pt-BR/error404.json b/locales/pt-BR/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/pt-BR/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From f4616484c279e0d385666d7d7c2e9a2ac88a092f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:33 +0100 Subject: [PATCH 0172/2652] New translations error404.json (Thai) --- locales/th-TH/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/th-TH/error404.json diff --git a/locales/th-TH/error404.json b/locales/th-TH/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/th-TH/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 383325db4775ca8199b54c80e2318bb813e1099b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:34 +0100 Subject: [PATCH 0173/2652] New translations error404.json (Croatian) --- locales/hr-HR/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/hr-HR/error404.json diff --git a/locales/hr-HR/error404.json b/locales/hr-HR/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/hr-HR/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 9f2bb0b3e675d99faf7cd0ea74c3435f0a40c958 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:35 +0100 Subject: [PATCH 0174/2652] New translations error404.json (Hungarian) --- locales/hu-HU/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/hu-HU/error404.json diff --git a/locales/hu-HU/error404.json b/locales/hu-HU/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/hu-HU/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 55a5f64f9225fac5f4c5534e56ef65cf7dbb18ef Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:36 +0100 Subject: [PATCH 0175/2652] New translations error404.json (Irish) --- locales/ga-IE/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/ga-IE/error404.json diff --git a/locales/ga-IE/error404.json b/locales/ga-IE/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/ga-IE/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From f95916f5a5ac19dc522e9ed86eb015072edc70be Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:37 +0100 Subject: [PATCH 0176/2652] New translations downloads.json (Ukrainian) --- locales/uk-UA/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/uk-UA/downloads.json diff --git a/locales/uk-UA/downloads.json b/locales/uk-UA/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/uk-UA/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 264bf7088632e57b481e0856fbe0d51fc7893270 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:38 +0100 Subject: [PATCH 0177/2652] New translations downloads.json (Serbian (Latin)) --- locales/sr-CS/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/sr-CS/downloads.json diff --git a/locales/sr-CS/downloads.json b/locales/sr-CS/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/sr-CS/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 18ccc0dba5272e99913c06bee5d7447944e51436 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:39 +0100 Subject: [PATCH 0178/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/zh-CN/downloads.json diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/zh-CN/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 1e2b97a9dbc452e570310e70a7b2531088c97a81 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:40 +0100 Subject: [PATCH 0179/2652] New translations downloads.json (Chinese Traditional) --- locales/zh-TW/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/zh-TW/downloads.json diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/zh-TW/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 33efbf4eede55f9245dbff3d12560a8330db1dea Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:41 +0100 Subject: [PATCH 0180/2652] New translations downloads.json (Vietnamese) --- locales/vi-VN/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/vi-VN/downloads.json diff --git a/locales/vi-VN/downloads.json b/locales/vi-VN/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/vi-VN/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From d12fc832393a1452a36644df6ccf0c975e81d285 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:42 +0100 Subject: [PATCH 0181/2652] New translations downloads.json (Portuguese, Brazilian) --- locales/pt-BR/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/pt-BR/downloads.json diff --git a/locales/pt-BR/downloads.json b/locales/pt-BR/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/pt-BR/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From d4fb28554a9bc62dc129bee04f6e6b970cbfd906 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:42 +0100 Subject: [PATCH 0182/2652] New translations downloads.json (Thai) --- locales/th-TH/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/th-TH/downloads.json diff --git a/locales/th-TH/downloads.json b/locales/th-TH/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/th-TH/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From af140b5c2b61e87bccf0f00bbabb5c45d4313b6b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:43 +0100 Subject: [PATCH 0183/2652] New translations downloads.json (Croatian) --- locales/hr-HR/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/hr-HR/downloads.json diff --git a/locales/hr-HR/downloads.json b/locales/hr-HR/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/hr-HR/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 4279d83504236c49001a33b6dbcbce4fecbbae3f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:44 +0100 Subject: [PATCH 0184/2652] New translations downloads.json (Estonian) --- locales/et-EE/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/et-EE/downloads.json diff --git a/locales/et-EE/downloads.json b/locales/et-EE/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/et-EE/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 905f84430be4a588bab25daf551005721f7d9948 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:45 +0100 Subject: [PATCH 0185/2652] New translations downloads.json (Pirate English) --- locales/en-PT/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/en-PT/downloads.json diff --git a/locales/en-PT/downloads.json b/locales/en-PT/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/en-PT/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From acf95be20548513860d1dad83612d2dd664f5640 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:46 +0100 Subject: [PATCH 0186/2652] New translations downloads.json (Esperanto) --- locales/eo-UY/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/eo-UY/downloads.json diff --git a/locales/eo-UY/downloads.json b/locales/eo-UY/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/eo-UY/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From a632d6e6e6805dce3f2cef8c8519b43c7f698886 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:47 +0100 Subject: [PATCH 0187/2652] New translations downloads.json (Filipino) --- locales/fil-PH/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/fil-PH/downloads.json diff --git a/locales/fil-PH/downloads.json b/locales/fil-PH/downloads.json new file mode 100644 index 0000000000..5e95b82a0e --- /dev/null +++ b/locales/fil-PH/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Download": "download", + "Downloads_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Recommended": "Recommended", + "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." +} \ No newline at end of file From 6f5d37a1b66f4bce26f68d895a70a83dc1f94e42 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:48 +0100 Subject: [PATCH 0188/2652] New translations downloads.json (Acholi) --- locales/ach-UG/downloads.json | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 locales/ach-UG/downloads.json diff --git a/locales/ach-UG/downloads.json b/locales/ach-UG/downloads.json new file mode 100644 index 0000000000..8fd461c08a --- /dev/null +++ b/locales/ach-UG/downloads.json @@ -0,0 +1,30 @@ +{ + "Downloads_Avast_Title": "crwdns3470:0crwdne3470:0", + "Downloads_Avast_Warning": "crwdns3472:0{Follow these instructions}crwdnd3472:0{Learn more}crwdne3472:0", + "Downloads_Title": "crwdns3474:0crwdne3474:0", + "Downloads_Para1": "crwdns3476:0{built with open-source software}crwdnd3476:0{here}crwdne3476:0", + "Downloads_Para2": "crwdns3478:0{changelog}crwdne3478:0", + "Downloads_Para3": "crwdns3480:0{Supported operating systems:}crwdnd3480:0{Mac}crwdnd3480:0{Linux}crwdne3480:0", + "Downloads_Prerequisites": "crwdns3482:0{Prerequisites:}crwdnd3482:0{Microsoft .NET Framework 4.7}crwdnd3482:0{7-Zip}crwdne3482:0", + "Downloads_Content_Disclaimer_Title": "crwdns3484:0crwdne3484:0", + "Downloads_Content_Disclaimer_Warning": "crwdns3486:0{download Flashpoint Infinity}crwdne3486:0", + "Downloads_Size": "crwdns3488:0crwdne3488:0", + "Downloads_Download": "crwdns3490:0crwdne3490:0", + "Downloads_Extracted": "crwdns3492:0crwdne3492:0", + "Downloads_Ultimate_Line1": "crwdns3494:0crwdne3494:0", + "Downloads_Ultimate_Line2": "crwdns3496:0crwdne3496:0", + "Downloads_Ultimate_Line3": "crwdns3498:0{Flashpoint Ultimate Updater}crwdne3498:0", + "Downloads_Ultimate_Line4": "crwdns3500:0{qBittorrent}crwdnd3500:0{Free Download Manager}crwdne3500:0", + "Downloads_7z_Torrent": "crwdns3502:0crwdne3502:0", + "Downloads_7z_Direct": "crwdns3504:0crwdne3504:0", + "Downloads_Recommended": "crwdns3506:0crwdne3506:0", + "Downloads_File_Size_Grows": "crwdns3508:0crwdne3508:0", + "Downloads_Infinity_Line1": "crwdns3510:0crwdne3510:0", + "Downloads_Infinity_Line2": "crwdns3512:0crwdne3512:0", + "Downloads_Infinity_Line3": "crwdns3514:0crwdne3514:0", + "Downloads_Infinity_Line4": "crwdns3516:0crwdne3516:0", + "Downloads_Exe": "crwdns3518:0crwdne3518:0", + "Downloads_Mirror": "crwdns3520:0crwdne3520:0", + "Downloads_Manual": "crwdns3522:0{help manual}crwdne3522:0", + "Downloads_Core": "crwdns3524:0{Flashpoint Core}crwdnd3524:0{here}crwdnd3524:0{curation tutorial}crwdne3524:0" +} \ No newline at end of file From e50cb32cfd91ae547b50cc9778531fc204d8ba8f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:49 +0100 Subject: [PATCH 0189/2652] New translations error404.json (Finnish) --- locales/fi-FI/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/fi-FI/error404.json diff --git a/locales/fi-FI/error404.json b/locales/fi-FI/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/fi-FI/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 61ad32206f240b235ee9b4d6173e76facbccc275 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:50 +0100 Subject: [PATCH 0190/2652] New translations error404.json (Romanian) --- locales/ro-RO/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/ro-RO/error404.json diff --git a/locales/ro-RO/error404.json b/locales/ro-RO/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/ro-RO/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 71ca0a4b87021f736d420a65fe428e28ce9596f6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:51 +0100 Subject: [PATCH 0191/2652] New translations error404.json (French) --- locales/fr-FR/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/fr-FR/error404.json diff --git a/locales/fr-FR/error404.json b/locales/fr-FR/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/fr-FR/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 1c58904dad3a8c0b6a85de7226e2e4fcd62fb370 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:52 +0100 Subject: [PATCH 0192/2652] New translations error404.json (Spanish) --- locales/es-ES/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/es-ES/error404.json diff --git a/locales/es-ES/error404.json b/locales/es-ES/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/es-ES/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 974c0cb5f73adddf6eda0165a105d620faea3089 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:53 +0100 Subject: [PATCH 0193/2652] New translations error404.json (Afrikaans) --- locales/af-ZA/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/af-ZA/error404.json diff --git a/locales/af-ZA/error404.json b/locales/af-ZA/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/af-ZA/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 63dd8d9b46f6b139b5b2d9e6539049a689d0a8a9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:54 +0100 Subject: [PATCH 0194/2652] New translations error404.json (Arabic) --- locales/ar-SA/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/ar-SA/error404.json diff --git a/locales/ar-SA/error404.json b/locales/ar-SA/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/ar-SA/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 3417d5ae7a97336d9fb47b2fd26e5af07822ff92 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:55 +0100 Subject: [PATCH 0195/2652] New translations error404.json (Catalan) --- locales/ca-ES/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/ca-ES/error404.json diff --git a/locales/ca-ES/error404.json b/locales/ca-ES/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/ca-ES/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From f9159180e7f55a3a6f626f7a3b76813df95286d9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:56 +0100 Subject: [PATCH 0196/2652] New translations error404.json (Czech) --- locales/cs-CZ/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/cs-CZ/error404.json diff --git a/locales/cs-CZ/error404.json b/locales/cs-CZ/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/cs-CZ/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From f5052fd2e5f8f217f081b06bf517d272c2d2a735 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:57 +0100 Subject: [PATCH 0197/2652] New translations error404.json (Danish) --- locales/da-DK/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/da-DK/error404.json diff --git a/locales/da-DK/error404.json b/locales/da-DK/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/da-DK/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 90d6d6beec9dc003abb771cf98a48092bd5bd35f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:58 +0100 Subject: [PATCH 0198/2652] New translations error404.json (German) --- locales/de-DE/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/de-DE/error404.json diff --git a/locales/de-DE/error404.json b/locales/de-DE/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/de-DE/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 15603f757fe76d3158084d4df49c026a21f15bc5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:59 +0100 Subject: [PATCH 0199/2652] New translations error404.json (Greek) --- locales/el-GR/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/el-GR/error404.json diff --git a/locales/el-GR/error404.json b/locales/el-GR/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/el-GR/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 33b5a15c3d433eecbfa837411663d5f639ed13d4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:20:59 +0100 Subject: [PATCH 0200/2652] New translations error404.json (Estonian) --- locales/et-EE/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/et-EE/error404.json diff --git a/locales/et-EE/error404.json b/locales/et-EE/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/et-EE/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From f6ab9c39395addb2b1d6af4541e515356b7e826c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:00 +0100 Subject: [PATCH 0201/2652] New translations error404.json (Pirate English) --- locales/en-PT/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/en-PT/error404.json diff --git a/locales/en-PT/error404.json b/locales/en-PT/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/en-PT/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 70511bf95199a5e79f1243fb2229836582fa1437 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:01 +0100 Subject: [PATCH 0202/2652] New translations faq.json (Portuguese, Brazilian) --- locales/pt-BR/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/pt-BR/faq.json diff --git a/locales/pt-BR/faq.json b/locales/pt-BR/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/pt-BR/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 6b67454872d242ab51345b6d712d2817608b8bc7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:02 +0100 Subject: [PATCH 0203/2652] New translations faq.json (Russian) --- locales/ru-RU/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/ru-RU/faq.json diff --git a/locales/ru-RU/faq.json b/locales/ru-RU/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/ru-RU/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From cc7223386114aeb6d634d5f13067dcad742666af Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:03 +0100 Subject: [PATCH 0204/2652] New translations faq.json (Albanian) --- locales/sq-AL/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/sq-AL/faq.json diff --git a/locales/sq-AL/faq.json b/locales/sq-AL/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/sq-AL/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From dc3efa714542a39d02e61efa72235cd5d739ddfd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:03 +0100 Subject: [PATCH 0205/2652] New translations faq.json (Serbian (Cyrillic)) --- locales/sr-SP/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/sr-SP/faq.json diff --git a/locales/sr-SP/faq.json b/locales/sr-SP/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/sr-SP/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From c8962212f281365ab8df5d7ebca7020a5de03f32 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:04 +0100 Subject: [PATCH 0206/2652] New translations faq.json (Swedish) --- locales/sv-SE/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/sv-SE/faq.json diff --git a/locales/sv-SE/faq.json b/locales/sv-SE/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/sv-SE/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 22d3ec9a4e33380a1a50d9ed48adb81819d567d0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:05 +0100 Subject: [PATCH 0207/2652] New translations faq.json (Turkish) --- locales/tr-TR/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/tr-TR/faq.json diff --git a/locales/tr-TR/faq.json b/locales/tr-TR/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/tr-TR/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From af78fd7c9246908f0fb411ce0e60800ca41b7ded Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:06 +0100 Subject: [PATCH 0208/2652] New translations faq.json (Ukrainian) --- locales/uk-UA/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/uk-UA/faq.json diff --git a/locales/uk-UA/faq.json b/locales/uk-UA/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/uk-UA/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 0d4a16edcb4d31aa19dccb672ec8b9f4b8790ef0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:07 +0100 Subject: [PATCH 0209/2652] New translations faq.json (Chinese Simplified) --- locales/zh-CN/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/zh-CN/faq.json diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/zh-CN/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From f1769d0ea12c1bd25a9ed432599b9ba37395c171 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:08 +0100 Subject: [PATCH 0210/2652] New translations faq.json (Chinese Traditional) --- locales/zh-TW/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/zh-TW/faq.json diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/zh-TW/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 06577e13123698fdf4abc4125f64f5ecf2bc95c0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:09 +0100 Subject: [PATCH 0211/2652] New translations faq.json (Vietnamese) --- locales/vi-VN/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/vi-VN/faq.json diff --git a/locales/vi-VN/faq.json b/locales/vi-VN/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/vi-VN/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From c908563bdbc29ef8cd32f6bd5142563aa5e90f2b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:10 +0100 Subject: [PATCH 0212/2652] New translations faq.json (Thai) --- locales/th-TH/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/th-TH/faq.json diff --git a/locales/th-TH/faq.json b/locales/th-TH/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/th-TH/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 3b9b4b315872e010428494d94e08a977146e6697 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:11 +0100 Subject: [PATCH 0213/2652] New translations faq.json (Polish) --- locales/pl-PL/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/pl-PL/faq.json diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/pl-PL/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From e37ec3ed97394878c3354e3a2d4fb9a5ce437dd2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:12 +0100 Subject: [PATCH 0214/2652] New translations faq.json (Croatian) --- locales/hr-HR/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/hr-HR/faq.json diff --git a/locales/hr-HR/faq.json b/locales/hr-HR/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/hr-HR/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 9771c5438249270e31e5db0ab4b581e755d0e2ec Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:13 +0100 Subject: [PATCH 0215/2652] New translations faq.json (Estonian) --- locales/et-EE/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/et-EE/faq.json diff --git a/locales/et-EE/faq.json b/locales/et-EE/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/et-EE/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 33699b344da63a6336f7ebcb6e9a44df29f9c102 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:14 +0100 Subject: [PATCH 0216/2652] New translations faq.json (Pirate English) --- locales/en-PT/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/en-PT/faq.json diff --git a/locales/en-PT/faq.json b/locales/en-PT/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/en-PT/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 69589497c6f5887a38f48d10769ac167a39a6bb6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:14 +0100 Subject: [PATCH 0217/2652] New translations faq.json (Esperanto) --- locales/eo-UY/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/eo-UY/faq.json diff --git a/locales/eo-UY/faq.json b/locales/eo-UY/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/eo-UY/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From bf241ae3624a29e7ec2df2354e6c7fc6d480feb0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:15 +0100 Subject: [PATCH 0218/2652] New translations faq.json (Filipino) --- locales/fil-PH/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/fil-PH/faq.json diff --git a/locales/fil-PH/faq.json b/locales/fil-PH/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/fil-PH/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 5a1ec47a821b15d441f5bdee15e0ae123cf2123c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:16 +0100 Subject: [PATCH 0219/2652] New translations faq.json (Serbian (Latin)) --- locales/sr-CS/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/sr-CS/faq.json diff --git a/locales/sr-CS/faq.json b/locales/sr-CS/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/sr-CS/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 519b1350758b004ec565a3a974aa973b6f2f30aa Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:17 +0100 Subject: [PATCH 0220/2652] New translations faq.json (Acholi) --- locales/ach-UG/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/ach-UG/faq.json diff --git a/locales/ach-UG/faq.json b/locales/ach-UG/faq.json new file mode 100644 index 0000000000..083c3c7e0b --- /dev/null +++ b/locales/ach-UG/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "crwdns3532:0crwdne3532:0", + "FAQ_Question1": "crwdns3534:0crwdne3534:0", + "FAQ_Answer1": "crwdns3536:0crwdne3536:0", + "FAQ_Question2": "crwdns3538:0crwdne3538:0", + "FAQ_Answer2": "crwdns3540:0crwdne3540:0", + "FAQ_Question3": "crwdns3542:0crwdne3542:0", + "FAQ_Answer3": "crwdns3544:0{here}crwdnd3544:0{read this page}crwdne3544:0", + "FAQ_Question4": "crwdns3546:0crwdne3546:0", + "FAQ_Answer4": "crwdns3548:0{here}crwdnd3548:0{here}crwdnd3548:0{here}crwdne3548:0", + "FAQ_Question5": "crwdns3550:0crwdne3550:0", + "FAQ_Answer5": "crwdns3552:0{Supported Platforms}crwdne3552:0", + "FAQ_Question6": "crwdns3554:0crwdne3554:0", + "FAQ_Answer6": "crwdns3556:0{website}crwdnd3556:0{HTML5-compatible catalog}crwdnd3556:0{Flashpoint does not condone harassment over Nitrome's decision.}crwdne3556:0", + "FAQ_Question7": "crwdns3558:0crwdne3558:0", + "FAQ_Answer7": "crwdns3560:0{this article}crwdne3560:0", + "FAQ_Question8": "crwdns3562:0crwdne3562:0", + "FAQ_Answer8": "crwdns3564:0{curation tutorial}crwdne3564:0", + "FAQ_Question9": "crwdns3566:0crwdne3566:0", + "FAQ_Answer9": "crwdns3568:0{Discord server}crwdne3568:0", + "FAQ_Question10": "crwdns3570:0crwdne3570:0", + "FAQ_Answer10": "crwdns3572:0{GitHub}crwdne3572:0", + "FAQ_Question11": "crwdns3574:0crwdne3574:0", + "FAQ_Answer11": "crwdns3576:0{CC-BY 4.0}crwdnd3576:0{here}crwdne3576:0", + "FAQ_Question12": "crwdns3578:0crwdne3578:0", + "FAQ_Answer12": "crwdns3580:0{a fundraiser}crwdne3580:0", + "FAQ_Question13": "crwdns3582:0crwdne3582:0", + "FAQ_Answer13": "crwdns3584:0{manual}crwdne3584:0", + "FAQ_Question14": "crwdns3586:0crwdne3586:0", + "FAQ_Answer14": "crwdns3588:0{directly by email}crwdne3588:0", + "FAQ_Question15": "crwdns3590:0crwdne3590:0", + "FAQ_Answer15": "crwdns3592:0{extended FAQ}crwdne3592:0" +} \ No newline at end of file From e30903c42676b11758575c3ba2e43962e4b52313 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:18 +0100 Subject: [PATCH 0221/2652] New translations home.json (Romanian) --- locales/ro-RO/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/ro-RO/home.json diff --git a/locales/ro-RO/home.json b/locales/ro-RO/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/ro-RO/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 0a92a0c681f16933e825148ff122894b59863f5a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:19 +0100 Subject: [PATCH 0222/2652] New translations home.json (French) --- locales/fr-FR/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/fr-FR/home.json diff --git a/locales/fr-FR/home.json b/locales/fr-FR/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/fr-FR/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 6d63f3180ef0e89fcda9dcc91498164e62a0d237 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:20 +0100 Subject: [PATCH 0223/2652] New translations home.json (Spanish) --- locales/es-ES/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/es-ES/home.json diff --git a/locales/es-ES/home.json b/locales/es-ES/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/es-ES/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 9a070eded4f236c0d59e4a1ccd26e1b70683a91e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:21 +0100 Subject: [PATCH 0224/2652] New translations faq.json (Portuguese) --- locales/pt-PT/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/pt-PT/faq.json diff --git a/locales/pt-PT/faq.json b/locales/pt-PT/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/pt-PT/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From e7e1f3bb0bbe80df707ed805fbe90a547be934f7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:22 +0100 Subject: [PATCH 0225/2652] New translations faq.json (Norwegian) --- locales/no-NO/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/no-NO/faq.json diff --git a/locales/no-NO/faq.json b/locales/no-NO/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/no-NO/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From f89fcb8baa81c7ab43afa4e07ffb7afa65a04270 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:23 +0100 Subject: [PATCH 0226/2652] New translations error404.json (Esperanto) --- locales/eo-UY/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/eo-UY/error404.json diff --git a/locales/eo-UY/error404.json b/locales/eo-UY/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/eo-UY/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From 3e1f426361f675a5edfb33a90b956a2d98ce7e81 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:24 +0100 Subject: [PATCH 0227/2652] New translations faq.json (Danish) --- locales/da-DK/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/da-DK/faq.json diff --git a/locales/da-DK/faq.json b/locales/da-DK/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/da-DK/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From a436044249e642257110dd2064ca6c4a0e9628be Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:25 +0100 Subject: [PATCH 0228/2652] New translations error404.json (Filipino) --- locales/fil-PH/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/fil-PH/error404.json diff --git a/locales/fil-PH/error404.json b/locales/fil-PH/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/fil-PH/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From b9521cd67ec6b40d8ac1c4fe327b515ab3fd9535 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:26 +0100 Subject: [PATCH 0229/2652] New translations error404.json (Serbian (Latin)) --- locales/sr-CS/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/sr-CS/error404.json diff --git a/locales/sr-CS/error404.json b/locales/sr-CS/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/sr-CS/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file From d4e26e6d45157cbd5ff60d6175b1340e560d20e4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:26 +0100 Subject: [PATCH 0230/2652] New translations error404.json (Acholi) --- locales/ach-UG/error404.json | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 locales/ach-UG/error404.json diff --git a/locales/ach-UG/error404.json b/locales/ach-UG/error404.json new file mode 100644 index 0000000000..dbcb43cda6 --- /dev/null +++ b/locales/ach-UG/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "crwdns3526:0crwdne3526:0", + "Error_Para1": "crwdns3528:0crwdne3528:0", + "Error_Para2": "crwdns3530:0{contact us}crwdne3530:0" +} \ No newline at end of file From 68928193004f9856152d4b1af78dd2599d84a2d5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:27 +0100 Subject: [PATCH 0231/2652] New translations faq.json (Romanian) --- locales/ro-RO/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/ro-RO/faq.json diff --git a/locales/ro-RO/faq.json b/locales/ro-RO/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/ro-RO/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 03ff71056c58acd581350f3243c6a238265e39fb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:28 +0100 Subject: [PATCH 0232/2652] New translations faq.json (French) --- locales/fr-FR/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/fr-FR/faq.json diff --git a/locales/fr-FR/faq.json b/locales/fr-FR/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/fr-FR/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From aa211ba7c3cb5f29449f35ff86014588835d37a4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:29 +0100 Subject: [PATCH 0233/2652] New translations faq.json (Spanish) --- locales/es-ES/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/es-ES/faq.json diff --git a/locales/es-ES/faq.json b/locales/es-ES/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/es-ES/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From b7eea7e4e3356a7cc9efa0f84f3435df7c8b8917 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:30 +0100 Subject: [PATCH 0234/2652] New translations faq.json (Afrikaans) --- locales/af-ZA/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/af-ZA/faq.json diff --git a/locales/af-ZA/faq.json b/locales/af-ZA/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/af-ZA/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 88971ef260ae42a07a2b080c762b5442b59ad620 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:31 +0100 Subject: [PATCH 0235/2652] New translations faq.json (Arabic) --- locales/ar-SA/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/ar-SA/faq.json diff --git a/locales/ar-SA/faq.json b/locales/ar-SA/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/ar-SA/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 7a4d1bd1210d83545022e096879e6a487a77114b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:32 +0100 Subject: [PATCH 0236/2652] New translations faq.json (Catalan) --- locales/ca-ES/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/ca-ES/faq.json diff --git a/locales/ca-ES/faq.json b/locales/ca-ES/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/ca-ES/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 9e797ccaf8205d481a4fe39547394f328fbc6385 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:33 +0100 Subject: [PATCH 0237/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/cs-CZ/faq.json diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/cs-CZ/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From c76e816ccc10d61309ac0af50d7cd7cb33109f0d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:34 +0100 Subject: [PATCH 0238/2652] New translations faq.json (German) --- locales/de-DE/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/de-DE/faq.json diff --git a/locales/de-DE/faq.json b/locales/de-DE/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/de-DE/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From f205290813b4d352dfe1f8d70feccf4a4230c335 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:35 +0100 Subject: [PATCH 0239/2652] New translations faq.json (Dutch) --- locales/nl-NL/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/nl-NL/faq.json diff --git a/locales/nl-NL/faq.json b/locales/nl-NL/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/nl-NL/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From c4bf66eaee7a70c37275e26f9e0e516214f8447a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:35 +0100 Subject: [PATCH 0240/2652] New translations faq.json (Greek) --- locales/el-GR/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/el-GR/faq.json diff --git a/locales/el-GR/faq.json b/locales/el-GR/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/el-GR/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 31695d66193f68ff5b856bdf1ac27bc652cda3fe Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:36 +0100 Subject: [PATCH 0241/2652] New translations faq.json (Finnish) --- locales/fi-FI/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/fi-FI/faq.json diff --git a/locales/fi-FI/faq.json b/locales/fi-FI/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/fi-FI/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From fde987e804894089e3cfa11eb02e4022846450d9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:37 +0100 Subject: [PATCH 0242/2652] New translations faq.json (Irish) --- locales/ga-IE/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/ga-IE/faq.json diff --git a/locales/ga-IE/faq.json b/locales/ga-IE/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/ga-IE/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 720c1bf07b6e3f97b6dfac149f11e52b98cfb933 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:38 +0100 Subject: [PATCH 0243/2652] New translations faq.json (Hebrew) --- locales/he-IL/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/he-IL/faq.json diff --git a/locales/he-IL/faq.json b/locales/he-IL/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/he-IL/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From b37adceccc5e0b8a1de782150192fc3f8c24b40d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:39 +0100 Subject: [PATCH 0244/2652] New translations faq.json (Hungarian) --- locales/hu-HU/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/hu-HU/faq.json diff --git a/locales/hu-HU/faq.json b/locales/hu-HU/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/hu-HU/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 5c6831d39767092e1a74a72f60b0ca68f8457e79 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:40 +0100 Subject: [PATCH 0245/2652] New translations faq.json (Armenian) --- locales/hy-AM/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/hy-AM/faq.json diff --git a/locales/hy-AM/faq.json b/locales/hy-AM/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/hy-AM/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From b9025842bad72b8da62aebaa32428b9a422ad21d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:40 +0100 Subject: [PATCH 0246/2652] New translations faq.json (Italian) --- locales/it-IT/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/it-IT/faq.json diff --git a/locales/it-IT/faq.json b/locales/it-IT/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/it-IT/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 8970a6caf503233210b0c74eabe6a96e2064ed29 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:41 +0100 Subject: [PATCH 0247/2652] New translations faq.json (Japanese) --- locales/ja-JP/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/ja-JP/faq.json diff --git a/locales/ja-JP/faq.json b/locales/ja-JP/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/ja-JP/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From 3d7d756b385e55762d6c9cda0ddb2f86a6dc8cd2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:42 +0100 Subject: [PATCH 0248/2652] New translations faq.json (Korean) --- locales/ko-KR/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/ko-KR/faq.json diff --git a/locales/ko-KR/faq.json b/locales/ko-KR/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/ko-KR/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From ea21dc096d039aa34fb611e5e84fcaa729113f86 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:43 +0100 Subject: [PATCH 0249/2652] New translations faq.json (Macedonian) --- locales/mk-MK/faq.json | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 locales/mk-MK/faq.json diff --git a/locales/mk-MK/faq.json b/locales/mk-MK/faq.json new file mode 100644 index 0000000000..4fc4c2f651 --- /dev/null +++ b/locales/mk-MK/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file From b643ad5a1c2d091e2d378f3425f3f516ae9fe23c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:44 +0100 Subject: [PATCH 0250/2652] New translations home.json (Afrikaans) --- locales/af-ZA/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/af-ZA/home.json diff --git a/locales/af-ZA/home.json b/locales/af-ZA/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/af-ZA/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From b78be64159de8a05b272c3ceb029ebe380636b83 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:45 +0100 Subject: [PATCH 0251/2652] New translations home.json (Arabic) --- locales/ar-SA/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/ar-SA/home.json diff --git a/locales/ar-SA/home.json b/locales/ar-SA/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/ar-SA/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From a4229bb9ce211b8780577fb5eab271336816f741 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:45 +0100 Subject: [PATCH 0252/2652] New translations layout.json (Romanian) --- locales/ro-RO/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/ro-RO/layout.json diff --git a/locales/ro-RO/layout.json b/locales/ro-RO/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/ro-RO/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 8693d6068555d7161a465f8c1b05320ae11c44e2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:46 +0100 Subject: [PATCH 0253/2652] New translations home.json (Portuguese, Brazilian) --- locales/pt-BR/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/pt-BR/home.json diff --git a/locales/pt-BR/home.json b/locales/pt-BR/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/pt-BR/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From fd58bbf1c21bab7cd792574b7a4f858441cea9ae Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:47 +0100 Subject: [PATCH 0254/2652] New translations home.json (Thai) --- locales/th-TH/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/th-TH/home.json diff --git a/locales/th-TH/home.json b/locales/th-TH/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/th-TH/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 8577a33d8540913d950fc3f74b02ff29831097cb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:48 +0100 Subject: [PATCH 0255/2652] New translations home.json (Croatian) --- locales/hr-HR/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/hr-HR/home.json diff --git a/locales/hr-HR/home.json b/locales/hr-HR/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/hr-HR/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 73a67542b1e69c36356563d99201edf05bed0761 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:49 +0100 Subject: [PATCH 0256/2652] New translations home.json (Estonian) --- locales/et-EE/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/et-EE/home.json diff --git a/locales/et-EE/home.json b/locales/et-EE/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/et-EE/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From b2e26c98697f97e2c03c28bc9674d32d7cf3c7de Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:50 +0100 Subject: [PATCH 0257/2652] New translations home.json (Pirate English) --- locales/en-PT/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/en-PT/home.json diff --git a/locales/en-PT/home.json b/locales/en-PT/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/en-PT/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 1d5de40f032fc4796da2e44d399a4c1c4e27e4b3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:51 +0100 Subject: [PATCH 0258/2652] New translations home.json (Esperanto) --- locales/eo-UY/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/eo-UY/home.json diff --git a/locales/eo-UY/home.json b/locales/eo-UY/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/eo-UY/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 483653abd55424f202f99d79d9ec11ccd2a61fe4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:51 +0100 Subject: [PATCH 0259/2652] New translations home.json (Filipino) --- locales/fil-PH/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/fil-PH/home.json diff --git a/locales/fil-PH/home.json b/locales/fil-PH/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/fil-PH/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 9dc4f434aa4e075c3e4b956ad25f2009a2ba0bd3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:52 +0100 Subject: [PATCH 0260/2652] New translations home.json (Serbian (Latin)) --- locales/sr-CS/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/sr-CS/home.json diff --git a/locales/sr-CS/home.json b/locales/sr-CS/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/sr-CS/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 006ae80dadac791e40686994552488162894aa74 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:53 +0100 Subject: [PATCH 0261/2652] New translations home.json (Acholi) --- locales/ach-UG/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/ach-UG/home.json diff --git a/locales/ach-UG/home.json b/locales/ach-UG/home.json new file mode 100644 index 0000000000..ab54a6b2c9 --- /dev/null +++ b/locales/ach-UG/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "crwdns3594:0crwdne3594:0", + "About_Title": "crwdns3596:0crwdne3596:0", + "About_Para1": "crwdns3598:0crwdne3598:0", + "About_Para2": "crwdns3600:0crwdne3600:0", + "About_Para3": "crwdns3602:0crwdne3602:0", + "About_Para4": "crwdns3604:0crwdne3604:0", + "About_Para5": "crwdns3606:0crwdne3606:0", + "Search_Collection": "crwdns3608:0crwdne3608:0", + "Request_Archival": "crwdns3610:0crwdne3610:0" +} \ No newline at end of file From 0f0f66007fc83df35bd289b956bd02e943d09a62 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:54 +0100 Subject: [PATCH 0262/2652] New translations layout.json (French) --- locales/fr-FR/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/fr-FR/layout.json diff --git a/locales/fr-FR/layout.json b/locales/fr-FR/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/fr-FR/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 2a50c98fda8da35fda70d33c827a46c886355878 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:55 +0100 Subject: [PATCH 0263/2652] New translations home.json (Chinese Traditional) --- locales/zh-TW/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/zh-TW/home.json diff --git a/locales/zh-TW/home.json b/locales/zh-TW/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/zh-TW/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From c20d1ae9f959856f03f3606d7fc2dc94142694d5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:56 +0100 Subject: [PATCH 0264/2652] New translations layout.json (Spanish) --- locales/es-ES/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/es-ES/layout.json diff --git a/locales/es-ES/layout.json b/locales/es-ES/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/es-ES/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From e1fa51287a8cc305272fb71a69bb111dfef642f9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:56 +0100 Subject: [PATCH 0265/2652] New translations layout.json (Afrikaans) --- locales/af-ZA/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/af-ZA/layout.json diff --git a/locales/af-ZA/layout.json b/locales/af-ZA/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/af-ZA/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 50aa7dc28a662e6014e7809fd94d1722f357a8f2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:57 +0100 Subject: [PATCH 0266/2652] New translations layout.json (Arabic) --- locales/ar-SA/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/ar-SA/layout.json diff --git a/locales/ar-SA/layout.json b/locales/ar-SA/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/ar-SA/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From c400187d6c03ec2b7d217ead609f6401bbf9ffbb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:58 +0100 Subject: [PATCH 0267/2652] New translations layout.json (Catalan) --- locales/ca-ES/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/ca-ES/layout.json diff --git a/locales/ca-ES/layout.json b/locales/ca-ES/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/ca-ES/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 9bd44037dddaa276e7212d73d31436ef498cca64 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:21:59 +0100 Subject: [PATCH 0268/2652] New translations layout.json (Czech) --- locales/cs-CZ/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/cs-CZ/layout.json diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/cs-CZ/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 6b3b43d9c4ac959d97b2c82e6187c8a8813a7997 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:00 +0100 Subject: [PATCH 0269/2652] New translations layout.json (Danish) --- locales/da-DK/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/da-DK/layout.json diff --git a/locales/da-DK/layout.json b/locales/da-DK/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/da-DK/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From e95c13a42afc9b4d0d374328bd8d3cc4f1c21ab5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:01 +0100 Subject: [PATCH 0270/2652] New translations layout.json (German) --- locales/de-DE/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/de-DE/layout.json diff --git a/locales/de-DE/layout.json b/locales/de-DE/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/de-DE/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 435fd714856c045f05c35a2a764a8b12addd5706 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:02 +0100 Subject: [PATCH 0271/2652] New translations layout.json (Greek) --- locales/el-GR/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/el-GR/layout.json diff --git a/locales/el-GR/layout.json b/locales/el-GR/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/el-GR/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 3b67fb7f6300d36eb70d4d1f69daa1e974e856a5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:03 +0100 Subject: [PATCH 0272/2652] New translations layout.json (Finnish) --- locales/fi-FI/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/fi-FI/layout.json diff --git a/locales/fi-FI/layout.json b/locales/fi-FI/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/fi-FI/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 4917d33a568341ce268ca380be6f74ef32e1db19 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:04 +0100 Subject: [PATCH 0273/2652] New translations layout.json (Irish) --- locales/ga-IE/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/ga-IE/layout.json diff --git a/locales/ga-IE/layout.json b/locales/ga-IE/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/ga-IE/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From a76ccb9e277253714c13fa0393af607319fa0503 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:05 +0100 Subject: [PATCH 0274/2652] New translations home.json (Vietnamese) --- locales/vi-VN/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/vi-VN/home.json diff --git a/locales/vi-VN/home.json b/locales/vi-VN/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/vi-VN/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 6f3125ecfda93aaeca279ba7364f0267c2e7514b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:06 +0100 Subject: [PATCH 0275/2652] New translations home.json (Chinese Simplified) --- locales/zh-CN/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/zh-CN/home.json diff --git a/locales/zh-CN/home.json b/locales/zh-CN/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/zh-CN/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 3146456e88b11ac44b3af4bfb568f268b1d7fbda Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:07 +0100 Subject: [PATCH 0276/2652] New translations home.json (Catalan) --- locales/ca-ES/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/ca-ES/home.json diff --git a/locales/ca-ES/home.json b/locales/ca-ES/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/ca-ES/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 4bfc0930a2333d58b2a1c01bde0159354ecbad3e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:08 +0100 Subject: [PATCH 0277/2652] New translations home.json (Japanese) --- locales/ja-JP/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/ja-JP/home.json diff --git a/locales/ja-JP/home.json b/locales/ja-JP/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/ja-JP/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From e0dc174af990f248417ce1a137662b44999c925a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:09 +0100 Subject: [PATCH 0278/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/cs-CZ/home.json diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/cs-CZ/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 50e573046261e142fd4da3863a01da60619e0963 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:09 +0100 Subject: [PATCH 0279/2652] New translations home.json (Danish) --- locales/da-DK/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/da-DK/home.json diff --git a/locales/da-DK/home.json b/locales/da-DK/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/da-DK/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From c726b1c45a7456f038582f573c92b0bef2ee106d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:10 +0100 Subject: [PATCH 0280/2652] New translations home.json (German) --- locales/de-DE/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/de-DE/home.json diff --git a/locales/de-DE/home.json b/locales/de-DE/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/de-DE/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From d74669f3846e45943d813d5b6e8ff55ebcacde77 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:11 +0100 Subject: [PATCH 0281/2652] New translations home.json (Greek) --- locales/el-GR/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/el-GR/home.json diff --git a/locales/el-GR/home.json b/locales/el-GR/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/el-GR/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From ee4fcb4c2a161d1ffb6844716922977331d69211 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:12 +0100 Subject: [PATCH 0282/2652] New translations home.json (Finnish) --- locales/fi-FI/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/fi-FI/home.json diff --git a/locales/fi-FI/home.json b/locales/fi-FI/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/fi-FI/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From d82fd667095a53e21e2578cc109ae1f50c65d246 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:13 +0100 Subject: [PATCH 0283/2652] New translations home.json (Irish) --- locales/ga-IE/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/ga-IE/home.json diff --git a/locales/ga-IE/home.json b/locales/ga-IE/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/ga-IE/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From ff318e3f3252af3a9c8e57f86c9536e964583764 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:14 +0100 Subject: [PATCH 0284/2652] New translations home.json (Hebrew) --- locales/he-IL/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/he-IL/home.json diff --git a/locales/he-IL/home.json b/locales/he-IL/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/he-IL/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 13000ed024a35380bf0f0be7e2bd56f2b8401ed6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:15 +0100 Subject: [PATCH 0285/2652] New translations home.json (Hungarian) --- locales/hu-HU/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/hu-HU/home.json diff --git a/locales/hu-HU/home.json b/locales/hu-HU/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/hu-HU/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From ddee91ab171aa7c92e4684829426e87852f9a9bf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:16 +0100 Subject: [PATCH 0286/2652] New translations home.json (Armenian) --- locales/hy-AM/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/hy-AM/home.json diff --git a/locales/hy-AM/home.json b/locales/hy-AM/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/hy-AM/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 72abc1d31eb6febb36c58f6f80874b8d8ac3346b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:17 +0100 Subject: [PATCH 0287/2652] New translations home.json (Italian) --- locales/it-IT/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/it-IT/home.json diff --git a/locales/it-IT/home.json b/locales/it-IT/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/it-IT/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From ee0f5c189dfb8dff932a3071db567ca05c99ec1c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:18 +0100 Subject: [PATCH 0288/2652] New translations home.json (Korean) --- locales/ko-KR/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/ko-KR/home.json diff --git a/locales/ko-KR/home.json b/locales/ko-KR/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/ko-KR/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 2e64122b001ebe9d3797fd70fa4e9bbaa1d6e3f9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:19 +0100 Subject: [PATCH 0289/2652] New translations home.json (Ukrainian) --- locales/uk-UA/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/uk-UA/home.json diff --git a/locales/uk-UA/home.json b/locales/uk-UA/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/uk-UA/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 87279450438f877ce9a28d4b57a473ff4c5d1a45 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:19 +0100 Subject: [PATCH 0290/2652] New translations home.json (Macedonian) --- locales/mk-MK/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/mk-MK/home.json diff --git a/locales/mk-MK/home.json b/locales/mk-MK/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/mk-MK/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From dd8ea8ffade56ccaa76380d33e8310e5a766d909 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:20 +0100 Subject: [PATCH 0291/2652] New translations home.json (Dutch) --- locales/nl-NL/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/nl-NL/home.json diff --git a/locales/nl-NL/home.json b/locales/nl-NL/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/nl-NL/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From a878486e381353008c52dcb8a73980b579d4e75e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:21 +0100 Subject: [PATCH 0292/2652] New translations home.json (Norwegian) --- locales/no-NO/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/no-NO/home.json diff --git a/locales/no-NO/home.json b/locales/no-NO/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/no-NO/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 64ec21676062885e5c5ca046b7877c0b39813360 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:22 +0100 Subject: [PATCH 0293/2652] New translations home.json (Polish) --- locales/pl-PL/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/pl-PL/home.json diff --git a/locales/pl-PL/home.json b/locales/pl-PL/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/pl-PL/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 29da74da2af88000b1058311c958c867a0598ff3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:23 +0100 Subject: [PATCH 0294/2652] New translations home.json (Portuguese) --- locales/pt-PT/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/pt-PT/home.json diff --git a/locales/pt-PT/home.json b/locales/pt-PT/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/pt-PT/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 198efaab24579536f33e280af504220484b324a9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:24 +0100 Subject: [PATCH 0295/2652] New translations home.json (Russian) --- locales/ru-RU/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/ru-RU/home.json diff --git a/locales/ru-RU/home.json b/locales/ru-RU/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/ru-RU/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 65f9cb86de76f18d6e9347d24bd464dffe33c102 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:25 +0100 Subject: [PATCH 0296/2652] New translations home.json (Albanian) --- locales/sq-AL/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/sq-AL/home.json diff --git a/locales/sq-AL/home.json b/locales/sq-AL/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/sq-AL/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 12293cbe817a0bf3a56daeda44318787b74bada5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:26 +0100 Subject: [PATCH 0297/2652] New translations home.json (Serbian (Cyrillic)) --- locales/sr-SP/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/sr-SP/home.json diff --git a/locales/sr-SP/home.json b/locales/sr-SP/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/sr-SP/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From e5265d2d7e20f390d60733dc138bacc5cfe624bb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:26 +0100 Subject: [PATCH 0298/2652] New translations home.json (Swedish) --- locales/sv-SE/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/sv-SE/home.json diff --git a/locales/sv-SE/home.json b/locales/sv-SE/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/sv-SE/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From 0cb281f1484706bef77936909bc91ca8433f32a5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:29 +0100 Subject: [PATCH 0299/2652] New translations home.json (Turkish) --- locales/tr-TR/home.json | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 locales/tr-TR/home.json diff --git a/locales/tr-TR/home.json b/locales/tr-TR/home.json new file mode 100644 index 0000000000..814d798ca0 --- /dev/null +++ b/locales/tr-TR/home.json @@ -0,0 +1,11 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file From b9ccde0346e2527b285641ddb859a9c1737b8f63 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:30 +0100 Subject: [PATCH 0300/2652] New translations layout.json (Hebrew) --- locales/he-IL/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/he-IL/layout.json diff --git a/locales/he-IL/layout.json b/locales/he-IL/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/he-IL/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From d888d13ba9b57a8b20d713c7cbc77a1ad6fe0580 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:31 +0100 Subject: [PATCH 0301/2652] New translations layout.json (Hungarian) --- locales/hu-HU/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/hu-HU/layout.json diff --git a/locales/hu-HU/layout.json b/locales/hu-HU/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/hu-HU/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 1eb99900d3ba1726743317c486cf2e02d266c3ec Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:32 +0100 Subject: [PATCH 0302/2652] New translations news.json (Greek) --- locales/el-GR/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/el-GR/news.json diff --git a/locales/el-GR/news.json b/locales/el-GR/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/el-GR/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From b36526ee46089e603f50b51ddbb84b7fa5a67ab6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:33 +0100 Subject: [PATCH 0303/2652] New translations news.json (Romanian) --- locales/ro-RO/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/ro-RO/news.json diff --git a/locales/ro-RO/news.json b/locales/ro-RO/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/ro-RO/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 06c3e4cc79349230c9f567f11522f84b7832d06b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:34 +0100 Subject: [PATCH 0304/2652] New translations news.json (French) --- locales/fr-FR/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/fr-FR/news.json diff --git a/locales/fr-FR/news.json b/locales/fr-FR/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/fr-FR/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 0488a0a8af58d097d0234e7bac5b32ce9c97db68 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:35 +0100 Subject: [PATCH 0305/2652] New translations news.json (Spanish) --- locales/es-ES/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/es-ES/news.json diff --git a/locales/es-ES/news.json b/locales/es-ES/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/es-ES/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From a33f4f6493264c05be1b04b1ea3dc1fbe3731658 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:36 +0100 Subject: [PATCH 0306/2652] New translations news.json (Afrikaans) --- locales/af-ZA/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/af-ZA/news.json diff --git a/locales/af-ZA/news.json b/locales/af-ZA/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/af-ZA/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From ebeb71532b831780f3df307036f9514df9dd7b69 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:37 +0100 Subject: [PATCH 0307/2652] New translations news.json (Arabic) --- locales/ar-SA/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/ar-SA/news.json diff --git a/locales/ar-SA/news.json b/locales/ar-SA/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/ar-SA/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 20998066c52f8854646b6bab39ebbb4b012a59af Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:38 +0100 Subject: [PATCH 0308/2652] New translations news.json (Catalan) --- locales/ca-ES/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/ca-ES/news.json diff --git a/locales/ca-ES/news.json b/locales/ca-ES/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/ca-ES/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 935972600a07bed657e31426bb2caa279c9025a6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:39 +0100 Subject: [PATCH 0309/2652] New translations news.json (Czech) --- locales/cs-CZ/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/cs-CZ/news.json diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/cs-CZ/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 31d7798f015d7f327440163fe0765f2dbc7c33fe Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:40 +0100 Subject: [PATCH 0310/2652] New translations news.json (Danish) --- locales/da-DK/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/da-DK/news.json diff --git a/locales/da-DK/news.json b/locales/da-DK/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/da-DK/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 172964304a0f4e95b42a5ae2be3d856a388da8b2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:41 +0100 Subject: [PATCH 0311/2652] New translations news.json (German) --- locales/de-DE/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/de-DE/news.json diff --git a/locales/de-DE/news.json b/locales/de-DE/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/de-DE/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 7bcd9055094ff21f6a30a91c2da7758e0b51d846 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:41 +0100 Subject: [PATCH 0312/2652] New translations news.json (Finnish) --- locales/fi-FI/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/fi-FI/news.json diff --git a/locales/fi-FI/news.json b/locales/fi-FI/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/fi-FI/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 82420fb115aac430c37998ff14a5453048f53555 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:42 +0100 Subject: [PATCH 0313/2652] New translations layout.json (Serbian (Latin)) --- locales/sr-CS/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/sr-CS/layout.json diff --git a/locales/sr-CS/layout.json b/locales/sr-CS/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/sr-CS/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 853597aee23d873c34008df939ebabe36831b992 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:43 +0100 Subject: [PATCH 0314/2652] New translations news.json (Irish) --- locales/ga-IE/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/ga-IE/news.json diff --git a/locales/ga-IE/news.json b/locales/ga-IE/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/ga-IE/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 8746c7d4aacc6a7acde0bb917b95efb5b3131afc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:44 +0100 Subject: [PATCH 0315/2652] New translations news.json (Hebrew) --- locales/he-IL/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/he-IL/news.json diff --git a/locales/he-IL/news.json b/locales/he-IL/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/he-IL/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From de65a542bf8c78a3eecfa72621a95fa777baa9cb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:45 +0100 Subject: [PATCH 0316/2652] New translations news.json (Hungarian) --- locales/hu-HU/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/hu-HU/news.json diff --git a/locales/hu-HU/news.json b/locales/hu-HU/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/hu-HU/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From b116380f49a923be813f847b65bd9694b4ddd2d0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:46 +0100 Subject: [PATCH 0317/2652] New translations news.json (Armenian) --- locales/hy-AM/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/hy-AM/news.json diff --git a/locales/hy-AM/news.json b/locales/hy-AM/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/hy-AM/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 7f2201a5164aa3ed290c26f1bc2f028c24e38ec5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:47 +0100 Subject: [PATCH 0318/2652] New translations news.json (Italian) --- locales/it-IT/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/it-IT/news.json diff --git a/locales/it-IT/news.json b/locales/it-IT/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/it-IT/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From f6de2feaad45f2993b77bce84b4e51c0d156ec25 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:48 +0100 Subject: [PATCH 0319/2652] New translations news.json (Japanese) --- locales/ja-JP/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/ja-JP/news.json diff --git a/locales/ja-JP/news.json b/locales/ja-JP/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/ja-JP/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 1749c98940a1169dc9d6459285b855364959dfaf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:49 +0100 Subject: [PATCH 0320/2652] New translations news.json (Korean) --- locales/ko-KR/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/ko-KR/news.json diff --git a/locales/ko-KR/news.json b/locales/ko-KR/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/ko-KR/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 7b688c326011de4c86ae86037776536654a8b6c3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:50 +0100 Subject: [PATCH 0321/2652] New translations news.json (Macedonian) --- locales/mk-MK/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/mk-MK/news.json diff --git a/locales/mk-MK/news.json b/locales/mk-MK/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/mk-MK/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From fd86625546289a3a4968b23be04226c0f247d31f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:50 +0100 Subject: [PATCH 0322/2652] New translations news.json (Dutch) --- locales/nl-NL/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/nl-NL/news.json diff --git a/locales/nl-NL/news.json b/locales/nl-NL/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/nl-NL/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 92c24588fc432b038d8ea14f1f8412b91661f174 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:51 +0100 Subject: [PATCH 0323/2652] New translations news.json (Norwegian) --- locales/no-NO/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/no-NO/news.json diff --git a/locales/no-NO/news.json b/locales/no-NO/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/no-NO/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From e6ba194f7cf95be90d1f240fcdc42b0160e041af Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:52 +0100 Subject: [PATCH 0324/2652] New translations layout.json (Acholi) --- locales/ach-UG/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/ach-UG/layout.json diff --git a/locales/ach-UG/layout.json b/locales/ach-UG/layout.json new file mode 100644 index 0000000000..2b6e5594d2 --- /dev/null +++ b/locales/ach-UG/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "crwdns3612:0crwdne3612:0", + "Home": "crwdns3614:0crwdne3614:0", + "Platforms": "crwdns3616:0crwdne3616:0", + "News": "crwdns3618:0crwdne3618:0", + "FAQ": "crwdns3620:0crwdne3620:0", + "Downloads": "crwdns3622:0crwdne3622:0", + "Branding": "crwdns3624:0crwdne3624:0", + "Contact": "crwdns3626:0crwdne3626:0", + "Manual": "crwdns3628:0crwdne3628:0", + "Wiki": "crwdns3630:0crwdne3630:0" +} \ No newline at end of file From d8acc679f0a3cd603f0d2b3ec2bf548eb0857106 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:53 +0100 Subject: [PATCH 0325/2652] New translations layout.json (Filipino) --- locales/fil-PH/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/fil-PH/layout.json diff --git a/locales/fil-PH/layout.json b/locales/fil-PH/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/fil-PH/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 48589ec3247c9a74c82d480502d24ac7487661ee Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:54 +0100 Subject: [PATCH 0326/2652] New translations layout.json (Armenian) --- locales/hy-AM/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/hy-AM/layout.json diff --git a/locales/hy-AM/layout.json b/locales/hy-AM/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/hy-AM/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 6629a0f5e7ab76ebce5f71558c5e6da639f04932 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:55 +0100 Subject: [PATCH 0327/2652] New translations layout.json (Serbian (Cyrillic)) --- locales/sr-SP/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/sr-SP/layout.json diff --git a/locales/sr-SP/layout.json b/locales/sr-SP/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/sr-SP/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 70b26e126cc755868385c9eafd024dfb950afb00 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:56 +0100 Subject: [PATCH 0328/2652] New translations layout.json (Italian) --- locales/it-IT/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/it-IT/layout.json diff --git a/locales/it-IT/layout.json b/locales/it-IT/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/it-IT/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From ecaec2291614c0401b9888aa10ae606854652830 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:57 +0100 Subject: [PATCH 0329/2652] New translations layout.json (Japanese) --- locales/ja-JP/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/ja-JP/layout.json diff --git a/locales/ja-JP/layout.json b/locales/ja-JP/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/ja-JP/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 87a290488b99256b8b723b73d92402f2b188aab7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:58 +0100 Subject: [PATCH 0330/2652] New translations layout.json (Korean) --- locales/ko-KR/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/ko-KR/layout.json diff --git a/locales/ko-KR/layout.json b/locales/ko-KR/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/ko-KR/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 6399a0302372df8bba9fa213e6f641b9553b51a8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:59 +0100 Subject: [PATCH 0331/2652] New translations layout.json (Macedonian) --- locales/mk-MK/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/mk-MK/layout.json diff --git a/locales/mk-MK/layout.json b/locales/mk-MK/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/mk-MK/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 52f19e5286bb064f4d5455f1dfac5445e1adf40a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:22:59 +0100 Subject: [PATCH 0332/2652] New translations layout.json (Dutch) --- locales/nl-NL/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/nl-NL/layout.json diff --git a/locales/nl-NL/layout.json b/locales/nl-NL/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/nl-NL/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 4235a33d452ca2c824fc3b93cca3d235174d2c68 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:00 +0100 Subject: [PATCH 0333/2652] New translations layout.json (Norwegian) --- locales/no-NO/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/no-NO/layout.json diff --git a/locales/no-NO/layout.json b/locales/no-NO/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/no-NO/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From e5506f0566a1e892f2e71654ff901eadbfb3a3a5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:01 +0100 Subject: [PATCH 0334/2652] New translations layout.json (Polish) --- locales/pl-PL/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/pl-PL/layout.json diff --git a/locales/pl-PL/layout.json b/locales/pl-PL/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/pl-PL/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From edb51c2b68ac50c8f9c8cc270c8a5f9e68c0071f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:02 +0100 Subject: [PATCH 0335/2652] New translations layout.json (Portuguese) --- locales/pt-PT/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/pt-PT/layout.json diff --git a/locales/pt-PT/layout.json b/locales/pt-PT/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/pt-PT/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 7bea5ae1e5f241668dbb2121ea09844257c1ad4e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:03 +0100 Subject: [PATCH 0336/2652] New translations layout.json (Russian) --- locales/ru-RU/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/ru-RU/layout.json diff --git a/locales/ru-RU/layout.json b/locales/ru-RU/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/ru-RU/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 0c6b38960b063cb199efa7bcfe00d2bc44dd0246 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:04 +0100 Subject: [PATCH 0337/2652] New translations layout.json (Albanian) --- locales/sq-AL/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/sq-AL/layout.json diff --git a/locales/sq-AL/layout.json b/locales/sq-AL/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/sq-AL/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From d96d3cc67b293a40619b8eb349dc8c0b0f90009d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:05 +0100 Subject: [PATCH 0338/2652] New translations layout.json (Swedish) --- locales/sv-SE/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/sv-SE/layout.json diff --git a/locales/sv-SE/layout.json b/locales/sv-SE/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/sv-SE/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 887ee52f9f63c37f81a7ab131dd3a17f30fac89f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:06 +0100 Subject: [PATCH 0339/2652] New translations layout.json (Esperanto) --- locales/eo-UY/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/eo-UY/layout.json diff --git a/locales/eo-UY/layout.json b/locales/eo-UY/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/eo-UY/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 2fa0c15618c0f9ab4c717ca69777d6acf08adcb1 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:07 +0100 Subject: [PATCH 0340/2652] New translations layout.json (Turkish) --- locales/tr-TR/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/tr-TR/layout.json diff --git a/locales/tr-TR/layout.json b/locales/tr-TR/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/tr-TR/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 704ce5ae7dabcb2f6a52bfdcb321315feb46a86a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:08 +0100 Subject: [PATCH 0341/2652] New translations layout.json (Ukrainian) --- locales/uk-UA/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/uk-UA/layout.json diff --git a/locales/uk-UA/layout.json b/locales/uk-UA/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/uk-UA/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 52a5c9a10598b814518659bd8f7ace4d639bee8b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:09 +0100 Subject: [PATCH 0342/2652] New translations layout.json (Chinese Simplified) --- locales/zh-CN/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/zh-CN/layout.json diff --git a/locales/zh-CN/layout.json b/locales/zh-CN/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/zh-CN/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From e373d593054dbe4d62a98750b2b8aaeebb1dd52d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:10 +0100 Subject: [PATCH 0343/2652] New translations layout.json (Chinese Traditional) --- locales/zh-TW/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/zh-TW/layout.json diff --git a/locales/zh-TW/layout.json b/locales/zh-TW/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/zh-TW/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From eaaa37a36613c7d4b585da4bc6ac91643535f416 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:11 +0100 Subject: [PATCH 0344/2652] New translations layout.json (Vietnamese) --- locales/vi-VN/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/vi-VN/layout.json diff --git a/locales/vi-VN/layout.json b/locales/vi-VN/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/vi-VN/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 01b33b013067fa8ff4192f383457fb6cfe478f93 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:12 +0100 Subject: [PATCH 0345/2652] New translations layout.json (Portuguese, Brazilian) --- locales/pt-BR/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/pt-BR/layout.json diff --git a/locales/pt-BR/layout.json b/locales/pt-BR/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/pt-BR/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From e50f6427dfd9df278e7c9fa06f467367223e0a85 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:12 +0100 Subject: [PATCH 0346/2652] New translations layout.json (Thai) --- locales/th-TH/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/th-TH/layout.json diff --git a/locales/th-TH/layout.json b/locales/th-TH/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/th-TH/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 63c44da9bf7646790b38aecf69e58539ffd13363 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:13 +0100 Subject: [PATCH 0347/2652] New translations layout.json (Croatian) --- locales/hr-HR/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/hr-HR/layout.json diff --git a/locales/hr-HR/layout.json b/locales/hr-HR/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/hr-HR/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From a8641195ccbf677f71f5f0b056d46f4d7ed40229 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:14 +0100 Subject: [PATCH 0348/2652] New translations layout.json (Estonian) --- locales/et-EE/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/et-EE/layout.json diff --git a/locales/et-EE/layout.json b/locales/et-EE/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/et-EE/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 98953d001b3f29b82733d413f37b3d594963d0e4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:15 +0100 Subject: [PATCH 0349/2652] New translations layout.json (Pirate English) --- locales/en-PT/layout.json | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 locales/en-PT/layout.json diff --git a/locales/en-PT/layout.json b/locales/en-PT/layout.json new file mode 100644 index 0000000000..274f900fd9 --- /dev/null +++ b/locales/en-PT/layout.json @@ -0,0 +1,12 @@ +{ + "Lang_Code": "en", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Branding": "Branding", + "Contact": "Contact", + "Manual": "Manual", + "Wiki": "Wiki" +} \ No newline at end of file From 1c35014f74a70bd84fbd829d1e4def0f355d6c9c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:16 +0100 Subject: [PATCH 0350/2652] New translations news.json (Polish) --- locales/pl-PL/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/pl-PL/news.json diff --git a/locales/pl-PL/news.json b/locales/pl-PL/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/pl-PL/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 9a56b15441d06b6cf4f87f26ea718b86106a6ed6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:17 +0100 Subject: [PATCH 0351/2652] New translations news.json (Portuguese) --- locales/pt-PT/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/pt-PT/news.json diff --git a/locales/pt-PT/news.json b/locales/pt-PT/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/pt-PT/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 290944d534cb1fb38a02efe54d71d2da3160f6d9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:18 +0100 Subject: [PATCH 0352/2652] New translations platforms.json (Macedonian) --- locales/mk-MK/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/mk-MK/platforms.json diff --git a/locales/mk-MK/platforms.json b/locales/mk-MK/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/mk-MK/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 773f262d5f9343d64f9c3456b3540a2570f86ff2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:19 +0100 Subject: [PATCH 0353/2652] New translations platforms.json (Greek) --- locales/el-GR/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/el-GR/platforms.json diff --git a/locales/el-GR/platforms.json b/locales/el-GR/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/el-GR/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From abccbb01beabdfce1f49ea003d984dcde4f70b51 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:20 +0100 Subject: [PATCH 0354/2652] New translations platforms.json (Finnish) --- locales/fi-FI/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/fi-FI/platforms.json diff --git a/locales/fi-FI/platforms.json b/locales/fi-FI/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/fi-FI/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 1dcec1144f7e20e5aaa2f4aba58c1da666bbded8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:21 +0100 Subject: [PATCH 0355/2652] New translations platforms.json (Irish) --- locales/ga-IE/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/ga-IE/platforms.json diff --git a/locales/ga-IE/platforms.json b/locales/ga-IE/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/ga-IE/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From d1d387106ae9e33322d43f72f910b75e2a987b8b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:22 +0100 Subject: [PATCH 0356/2652] New translations platforms.json (Hebrew) --- locales/he-IL/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/he-IL/platforms.json diff --git a/locales/he-IL/platforms.json b/locales/he-IL/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/he-IL/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 103863de3f577c8538e99a82a71b0fb6c58d5e19 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:22 +0100 Subject: [PATCH 0357/2652] New translations platforms.json (Hungarian) --- locales/hu-HU/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/hu-HU/platforms.json diff --git a/locales/hu-HU/platforms.json b/locales/hu-HU/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/hu-HU/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 457dd67489edfa5c82d9b0d2defa8e1edabcc330 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:23 +0100 Subject: [PATCH 0358/2652] New translations platforms.json (Armenian) --- locales/hy-AM/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/hy-AM/platforms.json diff --git a/locales/hy-AM/platforms.json b/locales/hy-AM/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/hy-AM/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 83ad13a9c600fdb42819c09d8bee7a730162c4d5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:24 +0100 Subject: [PATCH 0359/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/it-IT/platforms.json diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/it-IT/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 7d3da2554ce5d5e81cc40fc2b0b48b38af9aea2e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:25 +0100 Subject: [PATCH 0360/2652] New translations platforms.json (Japanese) --- locales/ja-JP/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/ja-JP/platforms.json diff --git a/locales/ja-JP/platforms.json b/locales/ja-JP/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/ja-JP/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 1b4e5fce817e0071d2662b413a4c2684347b5e8d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:26 +0100 Subject: [PATCH 0361/2652] New translations platforms.json (Korean) --- locales/ko-KR/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/ko-KR/platforms.json diff --git a/locales/ko-KR/platforms.json b/locales/ko-KR/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/ko-KR/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From a655e11d131846a2563a99caaa334772ac4ac395 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:27 +0100 Subject: [PATCH 0362/2652] New translations platforms.json (Dutch) --- locales/nl-NL/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/nl-NL/platforms.json diff --git a/locales/nl-NL/platforms.json b/locales/nl-NL/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/nl-NL/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 6ad982e85d513d49f2443a15e54b24c68415f94d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:28 +0100 Subject: [PATCH 0363/2652] New translations platforms.json (Danish) --- locales/da-DK/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/da-DK/platforms.json diff --git a/locales/da-DK/platforms.json b/locales/da-DK/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/da-DK/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From f8eb5c106801fb2115b4b0be66ffbe3981b937bb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:29 +0100 Subject: [PATCH 0364/2652] New translations platforms.json (Norwegian) --- locales/no-NO/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/no-NO/platforms.json diff --git a/locales/no-NO/platforms.json b/locales/no-NO/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/no-NO/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 41a1689c9944836592615c46695d29b30a5890aa Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:30 +0100 Subject: [PATCH 0365/2652] New translations platforms.json (Polish) --- locales/pl-PL/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/pl-PL/platforms.json diff --git a/locales/pl-PL/platforms.json b/locales/pl-PL/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/pl-PL/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 88786d3318a4140e5a1b5c5586138686bcd94744 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:31 +0100 Subject: [PATCH 0366/2652] New translations platforms.json (Portuguese) --- locales/pt-PT/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/pt-PT/platforms.json diff --git a/locales/pt-PT/platforms.json b/locales/pt-PT/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/pt-PT/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 5cf894831bfa96c423857d0f5253df860d28dd2b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:32 +0100 Subject: [PATCH 0367/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/ru-RU/platforms.json diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/ru-RU/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 3c771deb0c8e3f67be2529e9a1e1ae41579df5b6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:33 +0100 Subject: [PATCH 0368/2652] New translations platforms.json (Albanian) --- locales/sq-AL/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/sq-AL/platforms.json diff --git a/locales/sq-AL/platforms.json b/locales/sq-AL/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/sq-AL/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 032e53596a80cf942b25b5bb0214ba6599907701 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:34 +0100 Subject: [PATCH 0369/2652] New translations platforms.json (Serbian (Cyrillic)) --- locales/sr-SP/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/sr-SP/platforms.json diff --git a/locales/sr-SP/platforms.json b/locales/sr-SP/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/sr-SP/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 49fa6e5d92235289a2177643ffd6700c3a2e08a2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:35 +0100 Subject: [PATCH 0370/2652] New translations platforms.json (Swedish) --- locales/sv-SE/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/sv-SE/platforms.json diff --git a/locales/sv-SE/platforms.json b/locales/sv-SE/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/sv-SE/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From dc1cecd5ef23d3e7e79226ac63a0208a5a947f50 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:36 +0100 Subject: [PATCH 0371/2652] New translations platforms.json (Turkish) --- locales/tr-TR/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/tr-TR/platforms.json diff --git a/locales/tr-TR/platforms.json b/locales/tr-TR/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/tr-TR/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From c9588a103ca78046617d9ea245bca1d0a15e5af6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:36 +0100 Subject: [PATCH 0372/2652] New translations platforms.json (Ukrainian) --- locales/uk-UA/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/uk-UA/platforms.json diff --git a/locales/uk-UA/platforms.json b/locales/uk-UA/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/uk-UA/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 0e391e9aba2b6f2fec4746210829287ff8459f48 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:37 +0100 Subject: [PATCH 0373/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/zh-CN/platforms.json diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/zh-CN/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 6b1dd12267ffc85cf3c1fabeb5b6752ab87feb75 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:38 +0100 Subject: [PATCH 0374/2652] New translations platforms.json (German) --- locales/de-DE/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/de-DE/platforms.json diff --git a/locales/de-DE/platforms.json b/locales/de-DE/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/de-DE/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 372ee4556dec9244567108a39d59b932c859bcba Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:39 +0100 Subject: [PATCH 0375/2652] New translations platforms.json (Czech) --- locales/cs-CZ/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/cs-CZ/platforms.json diff --git a/locales/cs-CZ/platforms.json b/locales/cs-CZ/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/cs-CZ/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 13c8c71b645e09b41b84832018eae0eab1c1a249 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:40 +0100 Subject: [PATCH 0376/2652] New translations news.json (Russian) --- locales/ru-RU/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/ru-RU/news.json diff --git a/locales/ru-RU/news.json b/locales/ru-RU/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/ru-RU/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From ed8cf2bbb1f2dc48e9915f84f35f9a55f36da168 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:41 +0100 Subject: [PATCH 0377/2652] New translations news.json (Croatian) --- locales/hr-HR/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/hr-HR/news.json diff --git a/locales/hr-HR/news.json b/locales/hr-HR/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/hr-HR/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 7c383e4e94221b9cf6d02aac6de8ff8f6d8efc31 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:42 +0100 Subject: [PATCH 0378/2652] New translations news.json (Albanian) --- locales/sq-AL/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/sq-AL/news.json diff --git a/locales/sq-AL/news.json b/locales/sq-AL/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/sq-AL/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From f1d8f8ac2d787475acd5c3a355da7fb5fcfa6ac7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:43 +0100 Subject: [PATCH 0379/2652] New translations news.json (Serbian (Cyrillic)) --- locales/sr-SP/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/sr-SP/news.json diff --git a/locales/sr-SP/news.json b/locales/sr-SP/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/sr-SP/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 078eaf3aca19c96da7096e5bedfe0729c6a95417 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:44 +0100 Subject: [PATCH 0380/2652] New translations news.json (Swedish) --- locales/sv-SE/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/sv-SE/news.json diff --git a/locales/sv-SE/news.json b/locales/sv-SE/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/sv-SE/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 92e43f382d7529714c3f0fdc8dcc59c2b287a9ea Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:45 +0100 Subject: [PATCH 0381/2652] New translations news.json (Turkish) --- locales/tr-TR/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/tr-TR/news.json diff --git a/locales/tr-TR/news.json b/locales/tr-TR/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/tr-TR/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From c02272290f17c48638839dfc535bef655bbe0ebf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:46 +0100 Subject: [PATCH 0382/2652] New translations news.json (Ukrainian) --- locales/uk-UA/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/uk-UA/news.json diff --git a/locales/uk-UA/news.json b/locales/uk-UA/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/uk-UA/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From a50a0e72a80ed116f25c39437e9a1c429af968a8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:47 +0100 Subject: [PATCH 0383/2652] New translations news.json (Chinese Simplified) --- locales/zh-CN/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/zh-CN/news.json diff --git a/locales/zh-CN/news.json b/locales/zh-CN/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/zh-CN/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From fcb2c3e4ce11a62c73e8244dad663882c6074307 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:48 +0100 Subject: [PATCH 0384/2652] New translations news.json (Chinese Traditional) --- locales/zh-TW/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/zh-TW/news.json diff --git a/locales/zh-TW/news.json b/locales/zh-TW/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/zh-TW/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From c4d69da29dbb67e9def10e5a8f780db992547821 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:48 +0100 Subject: [PATCH 0385/2652] New translations news.json (Vietnamese) --- locales/vi-VN/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/vi-VN/news.json diff --git a/locales/vi-VN/news.json b/locales/vi-VN/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/vi-VN/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 1af7bdd4563be3460283b5fa3e4be0930ddb3ed2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:49 +0100 Subject: [PATCH 0386/2652] New translations news.json (Portuguese, Brazilian) --- locales/pt-BR/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/pt-BR/news.json diff --git a/locales/pt-BR/news.json b/locales/pt-BR/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/pt-BR/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 8faa6fb6384bdeaf30d4e7745ebb145d620fbc12 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:50 +0100 Subject: [PATCH 0387/2652] New translations news.json (Thai) --- locales/th-TH/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/th-TH/news.json diff --git a/locales/th-TH/news.json b/locales/th-TH/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/th-TH/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 9b38707d180f8cbe91668359cb7880cf87946bbf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:51 +0100 Subject: [PATCH 0388/2652] New translations news.json (Estonian) --- locales/et-EE/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/et-EE/news.json diff --git a/locales/et-EE/news.json b/locales/et-EE/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/et-EE/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 1674e917452356dbd0b76aff187d4eeb05193cd2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:52 +0100 Subject: [PATCH 0389/2652] New translations platforms.json (Catalan) --- locales/ca-ES/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/ca-ES/platforms.json diff --git a/locales/ca-ES/platforms.json b/locales/ca-ES/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/ca-ES/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 5b1bbba577587ad73aed188b0d7ee5ffe93ef461 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:53 +0100 Subject: [PATCH 0390/2652] New translations news.json (Pirate English) --- locales/en-PT/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/en-PT/news.json diff --git a/locales/en-PT/news.json b/locales/en-PT/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/en-PT/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From c29184e36a6cb6d57ad35c96f759f7734e9a2ebe Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:54 +0100 Subject: [PATCH 0391/2652] New translations news.json (Esperanto) --- locales/eo-UY/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/eo-UY/news.json diff --git a/locales/eo-UY/news.json b/locales/eo-UY/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/eo-UY/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 1a33ae0ac4edd07da7d9e9664e1e7060acf6b8a2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:55 +0100 Subject: [PATCH 0392/2652] New translations news.json (Filipino) --- locales/fil-PH/news.json | 71 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/fil-PH/news.json diff --git a/locales/fil-PH/news.json b/locales/fil-PH/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/fil-PH/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From 8d5ee715b882db13bbe53431c8b57b10ebb8a82e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:56 +0100 Subject: [PATCH 0393/2652] New translations news.json (Serbian (Latin)) --- locales/sr-CS/news.json | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/sr-CS/news.json diff --git a/locales/sr-CS/news.json b/locales/sr-CS/news.json new file mode 100644 index 0000000000..760e82dc4d --- /dev/null +++ b/locales/sr-CS/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess." +} \ No newline at end of file From b293c61b625f6f97cce2c004caea00ea6077e56e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:56 +0100 Subject: [PATCH 0394/2652] New translations news.json (Acholi) --- locales/ach-UG/news.json | 71 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 locales/ach-UG/news.json diff --git a/locales/ach-UG/news.json b/locales/ach-UG/news.json new file mode 100644 index 0000000000..2c18f54525 --- /dev/null +++ b/locales/ach-UG/news.json @@ -0,0 +1,71 @@ +{ + "News_Title": "crwdns3632:0crwdne3632:0", + "News_Description": "crwdns3634:0crwdne3634:0", + "News_Flashpoint_Started": "crwdns3636:0crwdne3636:0", + "News_Flashpoint_0": "crwdns3638:0crwdne3638:0", + "News_Flashpoint_1": "crwdns3640:0crwdne3640:0", + "News_Was_Released": "crwdns3642:0crwdne3642:0", + "News_Flashpoint_3_0": "crwdns3644:0crwdne3644:0", + "News_Flashpoint_3_0_Meta": "crwdns3646:0crwdne3646:0", + "News_Flashpoint_3_1": "crwdns3648:0crwdne3648:0", + "News_Flashpoint_3_1_Meta": "crwdns3650:0crwdne3650:0", + "News_Flashpoint_3_2": "crwdns3652:0crwdne3652:0", + "News_Flashpoint_3_2_Meta": "crwdns3654:0crwdne3654:0", + "News_Flashpoint_3_3": "crwdns3656:0crwdne3656:0", + "News_Flashpoint_3_3_Meta": "crwdns3658:0crwdne3658:0", + "News_Flashpoint_4_0": "crwdns3660:0crwdne3660:0", + "News_Flashpoint_4_0_Meta": "crwdns3662:0crwdne3662:0", + "News_Flashpoint_4_1": "crwdns3664:0crwdne3664:0", + "News_Flashpoint_4_1_Meta": "crwdns3666:0crwdne3666:0", + "News_Flashpoint_5_0": "crwdns3668:0crwdne3668:0", + "News_Flashpoint_5_0_Meta": "crwdns3670:0crwdne3670:0", + "News_Flashpoint_5_1": "crwdns3672:0crwdne3672:0", + "News_Flashpoint_5_1_Meta": "crwdns3674:0crwdne3674:0", + "News_Flashpoint_5_2": "crwdns3676:0crwdne3676:0", + "News_Flashpoint_5_2_Meta": "crwdns3678:0crwdne3678:0", + "News_Flashpoint_5_3": "crwdns3680:0crwdne3680:0", + "News_Flashpoint_5_3_Meta": "crwdns3682:0crwdne3682:0", + "News_Flashpoint_5_4": "crwdns3684:0crwdne3684:0", + "News_Flashpoint_5_4_Meta": "crwdns3686:0crwdne3686:0", + "News_Flashpoint_5_4_1": "crwdns3688:0crwdne3688:0", + "News_Flashpoint_5_4_1_Meta": "crwdns3690:0crwdne3690:0", + "News_Flashpoint_5_5": "crwdns3692:0crwdne3692:0", + "News_Flashpoint_5_5_Meta": "crwdns3694:0crwdne3694:0", + "News_Flashpoint_6_0": "crwdns3696:0crwdne3696:0", + "News_Flashpoint_6_0_Meta": "crwdns3698:0crwdne3698:0", + "News_Flashpoint_6_1": "crwdns3700:0crwdne3700:0", + "News_Flashpoint_6_1_Meta": "crwdns3702:0crwdne3702:0", + "News_Flashpoint_6_2": "crwdns3704:0crwdne3704:0", + "News_Flashpoint_6_2_Meta": "crwdns3706:0crwdne3706:0", + "News_Flashpoint_6_3": "crwdns3708:0crwdne3708:0", + "News_Flashpoint_6_3_Meta": "crwdns3710:0crwdne3710:0", + "News_Old_Releases_Title": "crwdns3712:0crwdne3712:0", + "News_Old_Releases_Description": "crwdns3714:0crwdne3714:0", + "News_Is_Available": "crwdns3716:0crwdne3716:0", + "News_Grab_Download": "crwdns3718:0{downloads page}crwdne3718:0", + "News_Flashpoint_Update_October_2019": "crwdns3720:0{here}crwdne3720:0", + "News_Flashpoint_Update_November_2019": "crwdns3722:0{here}crwdne3722:0", + "News_Flashpoint_7_0": "crwdns3724:0crwdne3724:0", + "News_Flashpoint_7_0_Meta": "crwdns3726:0crwdne3726:0", + "News_Flashpoint_7_1": "crwdns3728:0crwdne3728:0", + "News_Flashpoint_7_1_Meta": "crwdns3730:0crwdne3730:0", + "News_Featured_Kotaku_Link": "crwdns3732:0crwdne3732:0", + "News_Featured_Kotaku_Rest": "crwdns3734:0crwdne3734:0", + "News_Flashpoint_Update_March_2020": "crwdns3736:0{here}crwdne3736:0", + "News_Flashpoint_Update_April_2020": "crwdns3738:0{here}crwdne3738:0", + "News_Flashpoint_8_0": "crwdns3740:0crwdne3740:0", + "News_Flashpoint_8_0_Meta": "crwdns3742:0crwdne3742:0", + "News_Flashpoint_Update_June_2020": "crwdns3744:0{here}crwdne3744:0", + "News_Flashpoint_8_1": "crwdns3746:0crwdne3746:0", + "News_Flashpoint_8_1_Meta": "crwdns3748:0crwdne3748:0", + "News_Flashpoint_Update_August_2020": "crwdns3750:0{here}crwdne3750:0", + "News_Flashpoint_8_2": "crwdns3752:0crwdne3752:0", + "News_Flashpoint_8_2_Meta": "crwdns3754:0crwdne3754:0", + "News_Flashpoint_9_0": "crwdns3756:0crwdne3756:0", + "News_Flashpoint_9_0_Meta": "crwdns3758:0crwdne3758:0", + "News_Flashpoint_Update_April_2021": "crwdns3760:0{here}crwdne3760:0", + "News_Flashpoint_10_0": "crwdns3762:0crwdne3762:0", + "News_Flashpoint_10_0_Meta": "crwdns3764:0crwdne3764:0", + "News_Flashpoint_10_1": "crwdns3766:0crwdne3766:0", + "News_Flashpoint_10_1_Meta": "crwdns3768:0crwdne3768:0" +} \ No newline at end of file From 852bf5f453b93a5fe18db75b45493d83ebc727a0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:57 +0100 Subject: [PATCH 0395/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/ro-RO/platforms.json diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/ro-RO/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 2f515f4c79ff7ac6422669b034eb2665a6f3eca1 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:58 +0100 Subject: [PATCH 0396/2652] New translations platforms.json (French) --- locales/fr-FR/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/fr-FR/platforms.json diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/fr-FR/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From bc4466655e6aab30996670ae7e5f2b1b3a6a5426 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:23:59 +0100 Subject: [PATCH 0397/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/es-ES/platforms.json diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/es-ES/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From a88baf7e73043ab6e8fc60b2d81d5c6aa55642f7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:00 +0100 Subject: [PATCH 0398/2652] New translations platforms.json (Afrikaans) --- locales/af-ZA/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/af-ZA/platforms.json diff --git a/locales/af-ZA/platforms.json b/locales/af-ZA/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/af-ZA/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 5a26afeb050a1bed6d0ac3d6e31eae0aaac08059 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:01 +0100 Subject: [PATCH 0399/2652] New translations platforms.json (Arabic) --- locales/ar-SA/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/ar-SA/platforms.json diff --git a/locales/ar-SA/platforms.json b/locales/ar-SA/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/ar-SA/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 277178ddf716f0610c66c12bda091136513f8beb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:02 +0100 Subject: [PATCH 0400/2652] New translations platforms.json (Chinese Traditional) --- locales/zh-TW/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/zh-TW/platforms.json diff --git a/locales/zh-TW/platforms.json b/locales/zh-TW/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/zh-TW/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 2cf4ea964fe4d2f935012837e8acb889fde14e86 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:03 +0100 Subject: [PATCH 0401/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/vi-VN/platforms.json diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/vi-VN/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From d42f37a33b03f51f536f6f74b60f587019cbe217 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:04 +0100 Subject: [PATCH 0402/2652] New translations template.json (Turkish) --- locales/tr-TR/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/tr-TR/template.json diff --git a/locales/tr-TR/template.json b/locales/tr-TR/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/tr-TR/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From a2aac3a1dc4ce6b45718669e767e5ea400481f07 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:05 +0100 Subject: [PATCH 0403/2652] New translations template.json (Macedonian) --- locales/mk-MK/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/mk-MK/template.json diff --git a/locales/mk-MK/template.json b/locales/mk-MK/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/mk-MK/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 4eb6ee54e9fcc0368602160b144ece5e166fcd87 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:06 +0100 Subject: [PATCH 0404/2652] New translations template.json (Dutch) --- locales/nl-NL/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/nl-NL/template.json diff --git a/locales/nl-NL/template.json b/locales/nl-NL/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/nl-NL/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From b3097c2d76f57f87801ec549333f2fcaf2c33307 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:07 +0100 Subject: [PATCH 0405/2652] New translations template.json (Norwegian) --- locales/no-NO/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/no-NO/template.json diff --git a/locales/no-NO/template.json b/locales/no-NO/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/no-NO/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From b2550fc3c4248edb2d779834142472eb7db9eab9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:08 +0100 Subject: [PATCH 0406/2652] New translations template.json (Polish) --- locales/pl-PL/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/pl-PL/template.json diff --git a/locales/pl-PL/template.json b/locales/pl-PL/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/pl-PL/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 9a80c28a213f1c590b6bde80b0c4db3752a3d62f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:09 +0100 Subject: [PATCH 0407/2652] New translations template.json (Portuguese) --- locales/pt-PT/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/pt-PT/template.json diff --git a/locales/pt-PT/template.json b/locales/pt-PT/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/pt-PT/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 8fb2fb0d5927092847d750339cbd2345c4038661 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:10 +0100 Subject: [PATCH 0408/2652] New translations template.json (Russian) --- locales/ru-RU/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/ru-RU/template.json diff --git a/locales/ru-RU/template.json b/locales/ru-RU/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ru-RU/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From b96192471cae4ffdd7c0e91224dd6e5719515a0a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:11 +0100 Subject: [PATCH 0409/2652] New translations template.json (Albanian) --- locales/sq-AL/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/sq-AL/template.json diff --git a/locales/sq-AL/template.json b/locales/sq-AL/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/sq-AL/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 3e06f81cc5c39e4e508cb3e608923ef9dcb7a5a0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:12 +0100 Subject: [PATCH 0410/2652] New translations template.json (Serbian (Cyrillic)) --- locales/sr-SP/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/sr-SP/template.json diff --git a/locales/sr-SP/template.json b/locales/sr-SP/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/sr-SP/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From beb527ea47f9c891f03514f269091b7f39b9825f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:13 +0100 Subject: [PATCH 0411/2652] New translations template.json (Swedish) --- locales/sv-SE/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/sv-SE/template.json diff --git a/locales/sv-SE/template.json b/locales/sv-SE/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/sv-SE/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From d1043f760d2408cbd970f94f82a714eac1e784d7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:14 +0100 Subject: [PATCH 0412/2652] New translations template.json (Ukrainian) --- locales/uk-UA/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/uk-UA/template.json diff --git a/locales/uk-UA/template.json b/locales/uk-UA/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/uk-UA/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 0e5d63f31a682d704d9d8ccb30edf7e2f5713f0a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:15 +0100 Subject: [PATCH 0413/2652] New translations template.json (Japanese) --- locales/ja-JP/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/ja-JP/template.json diff --git a/locales/ja-JP/template.json b/locales/ja-JP/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ja-JP/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From f6aeaae992fc44631af5839b38670cd196b98bb7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:16 +0100 Subject: [PATCH 0414/2652] New translations template.json (Chinese Simplified) --- locales/zh-CN/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/zh-CN/template.json diff --git a/locales/zh-CN/template.json b/locales/zh-CN/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/zh-CN/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 7ca26a2d4861afe03223f668c2a853ae31416fde Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:17 +0100 Subject: [PATCH 0415/2652] New translations template.json (Chinese Traditional) --- locales/zh-TW/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/zh-TW/template.json diff --git a/locales/zh-TW/template.json b/locales/zh-TW/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/zh-TW/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 699d9e7e6486d16fc1a611572dc3b98d882121b0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:17 +0100 Subject: [PATCH 0416/2652] New translations template.json (Vietnamese) --- locales/vi-VN/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/vi-VN/template.json diff --git a/locales/vi-VN/template.json b/locales/vi-VN/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/vi-VN/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 96091923d37e259a41ab53ed2d781c6f214425bd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:18 +0100 Subject: [PATCH 0417/2652] New translations template.json (Portuguese, Brazilian) --- locales/pt-BR/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/pt-BR/template.json diff --git a/locales/pt-BR/template.json b/locales/pt-BR/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/pt-BR/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From e556d4ed7394eda1b4e53915c0aef7203087e22d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:19 +0100 Subject: [PATCH 0418/2652] New translations template.json (Thai) --- locales/th-TH/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/th-TH/template.json diff --git a/locales/th-TH/template.json b/locales/th-TH/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/th-TH/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 5db447d5547a10d4b5680336b7c571390f14c0b8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:20 +0100 Subject: [PATCH 0419/2652] New translations template.json (Croatian) --- locales/hr-HR/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/hr-HR/template.json diff --git a/locales/hr-HR/template.json b/locales/hr-HR/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/hr-HR/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 6728beeae9ae55767aa05bf162d66cebdbce5aeb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:21 +0100 Subject: [PATCH 0420/2652] New translations template.json (Estonian) --- locales/et-EE/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/et-EE/template.json diff --git a/locales/et-EE/template.json b/locales/et-EE/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/et-EE/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 5336c56b964031d2e17c27feb9e0a720fae442da Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:22 +0100 Subject: [PATCH 0421/2652] New translations template.json (Pirate English) --- locales/en-PT/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/en-PT/template.json diff --git a/locales/en-PT/template.json b/locales/en-PT/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/en-PT/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From a275120beed21f4a17f43b5e0ef44e1d5f6d7eda Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:23 +0100 Subject: [PATCH 0422/2652] New translations template.json (Esperanto) --- locales/eo-UY/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/eo-UY/template.json diff --git a/locales/eo-UY/template.json b/locales/eo-UY/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/eo-UY/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 58d69d8c948a8d77177019e1c772f6e7290a9e65 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:23 +0100 Subject: [PATCH 0423/2652] New translations template.json (Filipino) --- locales/fil-PH/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/fil-PH/template.json diff --git a/locales/fil-PH/template.json b/locales/fil-PH/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/fil-PH/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From d2940d01cd8de036a3da5ed19fe8253e2680308a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:24 +0100 Subject: [PATCH 0424/2652] New translations template.json (Korean) --- locales/ko-KR/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/ko-KR/template.json diff --git a/locales/ko-KR/template.json b/locales/ko-KR/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ko-KR/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 190fcc38170933f0561d926204485b6fc220d917 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:25 +0100 Subject: [PATCH 0425/2652] New translations template.json (Italian) --- locales/it-IT/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/it-IT/template.json diff --git a/locales/it-IT/template.json b/locales/it-IT/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/it-IT/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 903ed2564fc5560b26bde73eb64287535d22c6e9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:26 +0100 Subject: [PATCH 0426/2652] New translations platforms.json (Portuguese, Brazilian) --- locales/pt-BR/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/pt-BR/platforms.json diff --git a/locales/pt-BR/platforms.json b/locales/pt-BR/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/pt-BR/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 4f3fc300510dca5d8720af277936aa8609c21843 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:27 +0100 Subject: [PATCH 0427/2652] New translations template.json (Spanish) --- locales/es-ES/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/es-ES/template.json diff --git a/locales/es-ES/template.json b/locales/es-ES/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/es-ES/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 23183123a51e9538483a9154e8be52b7d9cb1cbf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:28 +0100 Subject: [PATCH 0428/2652] New translations platforms.json (Thai) --- locales/th-TH/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/th-TH/platforms.json diff --git a/locales/th-TH/platforms.json b/locales/th-TH/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/th-TH/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From e05b97df2484bdf9c8f03943a4173a5debee27c0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:29 +0100 Subject: [PATCH 0429/2652] New translations platforms.json (Croatian) --- locales/hr-HR/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/hr-HR/platforms.json diff --git a/locales/hr-HR/platforms.json b/locales/hr-HR/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/hr-HR/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 188e40e29e40d8ba66eeda8df33e580166db90cf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:30 +0100 Subject: [PATCH 0430/2652] New translations platforms.json (Estonian) --- locales/et-EE/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/et-EE/platforms.json diff --git a/locales/et-EE/platforms.json b/locales/et-EE/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/et-EE/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 6ab08c3e2da316ae4637e11580f63095d300dc13 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:31 +0100 Subject: [PATCH 0431/2652] New translations platforms.json (Pirate English) --- locales/en-PT/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/en-PT/platforms.json diff --git a/locales/en-PT/platforms.json b/locales/en-PT/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/en-PT/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From e9922b977f8612c95edcf78a26034c2976ad0270 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:32 +0100 Subject: [PATCH 0432/2652] New translations platforms.json (Esperanto) --- locales/eo-UY/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/eo-UY/platforms.json diff --git a/locales/eo-UY/platforms.json b/locales/eo-UY/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/eo-UY/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From f34804afd0d8496db96a488aaa1624ed076cb073 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:33 +0100 Subject: [PATCH 0433/2652] New translations platforms.json (Filipino) --- locales/fil-PH/platforms.json | 60 +++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/fil-PH/platforms.json diff --git a/locales/fil-PH/platforms.json b/locales/fil-PH/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/fil-PH/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From 6387f7fe3fce8a81a4dc85cf60d9a338c5dc9c2d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:34 +0100 Subject: [PATCH 0434/2652] New translations platforms.json (Serbian (Latin)) --- locales/sr-CS/platforms.json | 60 ++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/sr-CS/platforms.json diff --git a/locales/sr-CS/platforms.json b/locales/sr-CS/platforms.json new file mode 100644 index 0000000000..7d0cccd90f --- /dev/null +++ b/locales/sr-CS/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_Entries": "Entries", + "Platforms_Entry": "Entry", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." +} \ No newline at end of file From e74cfc260ed93e57abeba5ce64bc436c0d101846 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:35 +0100 Subject: [PATCH 0435/2652] New translations platforms.json (Acholi) --- locales/ach-UG/platforms.json | 60 +++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 locales/ach-UG/platforms.json diff --git a/locales/ach-UG/platforms.json b/locales/ach-UG/platforms.json new file mode 100644 index 0000000000..181e9bdede --- /dev/null +++ b/locales/ach-UG/platforms.json @@ -0,0 +1,60 @@ +{ + "Platforms_Title": "crwdns3770:0crwdne3770:0", + "Platforms_Description1": "crwdns3772:0crwdne3772:0", + "Platforms_Description2": "crwdns3774:0crwdne3774:0", + "Platforms_By": "crwdns3776:0crwdne3776:0", + "Platforms_Entries": "crwdns3778:0crwdne3778:0", + "Platforms_Entry": "crwdns3780:0crwdne3780:0", + "Platforms_The_Groove_Alliance_Description": "crwdns3782:0crwdne3782:0", + "Platforms_3DVIA_Player_Description": "crwdns3784:0crwdne3784:0", + "Platforms_Alambik_Plugin_Description": "crwdns3786:0crwdne3786:0", + "Platforms_AnimaFlex_Description": "crwdns3788:0crwdne3788:0", + "Platforms_ActiveX_Controls_Description": "crwdns3790:0crwdne3790:0", + "Platforms_Adobe_Atmosphere_Player_Description": "crwdns3792:0crwdne3792:0", + "Platforms_Adobe_Flash_Player_Description": "crwdns3794:0crwdne3794:0", + "Platforms_Adobe_Shockwave_Player_Description": "crwdns3796:0crwdne3796:0", + "Platforms_Authorware_Web_Player_Description": "crwdns3798:0crwdne3798:0", + "Platforms_MindAvenue_Description": "crwdns3800:0crwdne3800:0", + "Platforms_BitPlayer_Description": "crwdns3802:0crwdne3802:0", + "Platforms_Burster_Description": "crwdns3804:0crwdne3804:0", + "Platforms_Cult3D_Description": "crwdns3806:0crwdne3806:0", + "Platforms_GoBit_Games_Plugin_Description": "crwdns3808:0crwdne3808:0", + "Platforms_HTML_HTML5_Description": "crwdns3810:0{H}crwdnd3810:0{T}crwdnd3810:0{M}crwdnd3810:0{L}crwdne3810:0", + "Platforms_Hypercosm_Player_Description": "crwdns3812:0crwdne3812:0", + "Platforms_HyperG_Description": "crwdns3814:0crwdne3814:0", + "Platforms_Java_Plugin_Description": "crwdns3816:0crwdne3816:0", + "Platforms_LiveMath_Plugin_Description": "crwdns3818:0crwdne3818:0", + "Platforms_Microsoft_Silverlight_Description": "crwdns3820:0crwdne3820:0", + "Platforms_Octree_View_Description": "crwdns3822:0crwdne3822:0", + "Platforms_Play3D_DeepV_Description": "crwdns3824:0crwdne3824:0", + "Platforms_PopCap_Plugin_Description": "crwdns3826:0crwdne3826:0", + "Platforms_ProtoPlay_Description": "crwdns3828:0crwdne3828:0", + "Platforms_Pulse_Player_Description": "crwdns3830:0crwdne3830:0", + "Platforms_REBOL_Plugin_Description": "crwdns3832:0crwdne3832:0", + "Platforms_ShiVa_Web_Player_Description": "crwdns3834:0crwdne3834:0", + "Platforms_Superscape_Viscape_Description": "crwdns3836:0crwdne3836:0", + "Platforms_Tcl_Plugin_Description": "crwdns3838:0crwdne3838:0", + "Platforms_Unity_Web_Player_Description": "crwdns3840:0crwdne3840:0", + "Platforms_Visual_WebMap_Description": "crwdns3842:0crwdne3842:0", + "Platforms_Vitalize_Description": "crwdns3844:0crwdne3844:0", + "Platforms_VRML_Description": "crwdns3846:0{V}crwdnd3846:0{R}crwdnd3846:0{M}crwdnd3846:0{L}crwdne3846:0", + "Platforms_Xara_Plugin_Description": "crwdns3848:0crwdne3848:0", + "Platforms_Calendar_Quick_Plugin_Description": "crwdns3850:0crwdne3850:0", + "Platforms_DFusion_Home_Web_PlugIn_Description": "crwdns3852:0crwdne3852:0", + "Platforms_DPGraph_Description": "crwdns3854:0crwdne3854:0", + "Platforms_E_Animator_SharpMotionART_Description": "crwdns3856:0crwdne3856:0", + "Platforms_Envoy_Description": "crwdns3858:0crwdne3858:0", + "Platforms_EVA_Description": "crwdns3860:0{E}crwdnd3860:0{V}crwdnd3860:0{A}crwdne3860:0", + "Platforms_Flatland_Rover_Description": "crwdns3862:0crwdne3862:0", + "Platforms_FreeHand_Description": "crwdns3864:0crwdne3864:0", + "Platforms_HotSauce_Description": "crwdns3866:0crwdne3866:0", + "Platforms_MHSV_Description": "crwdns3868:0{V}crwdnd3868:0{S}crwdnd3868:0{V}crwdnd3868:0{M}crwdnd3868:0{H}crwdnd3868:0{S}crwdnd3868:0{V}crwdnd3868:0{V}crwdnd3868:0{H}crwdnd3868:0{S}crwdnd3868:0{B}crwdne3868:0", + "Platforms_O2C_Player_Description": "crwdns3870:0crwdne3870:0", + "Platforms_Pixound_Description": "crwdns3872:0crwdne3872:0", + "Platforms_PointPlus_Description": "crwdns3874:0crwdne3874:0", + "Platforms_Show_It_Description": "crwdns3876:0crwdne3876:0", + "Platforms_Squeak_Etoys_Description": "crwdns3878:0crwdne3878:0", + "Platforms_ThingViewer_Description": "crwdns3880:0crwdne3880:0", + "Platforms_Coming_Soon": "crwdns3882:0crwdne3882:0", + "Platforms_Coming_Soon_Description": "crwdns3884:0crwdne3884:0" +} \ No newline at end of file From a2874888e451be5316558ed819e7099fb075b5a8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:36 +0100 Subject: [PATCH 0436/2652] New translations template.json (Romanian) --- locales/ro-RO/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/ro-RO/template.json diff --git a/locales/ro-RO/template.json b/locales/ro-RO/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ro-RO/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 12d007c3e56506a73a7c388b4896f5d23383e0ff Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:37 +0100 Subject: [PATCH 0437/2652] New translations template.json (French) --- locales/fr-FR/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/fr-FR/template.json diff --git a/locales/fr-FR/template.json b/locales/fr-FR/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/fr-FR/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From c96961d3d3941c3ab69352a55acbbf71b2682111 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:38 +0100 Subject: [PATCH 0438/2652] New translations template.json (Afrikaans) --- locales/af-ZA/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/af-ZA/template.json diff --git a/locales/af-ZA/template.json b/locales/af-ZA/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/af-ZA/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From f63aec262611ba205348875bd4f0df3be0002f2e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:39 +0100 Subject: [PATCH 0439/2652] New translations template.json (Armenian) --- locales/hy-AM/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/hy-AM/template.json diff --git a/locales/hy-AM/template.json b/locales/hy-AM/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/hy-AM/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 092752da2832725204d99e919023fc12b295d208 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:40 +0100 Subject: [PATCH 0440/2652] New translations template.json (Arabic) --- locales/ar-SA/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/ar-SA/template.json diff --git a/locales/ar-SA/template.json b/locales/ar-SA/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ar-SA/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From ee75f2dda14d0ae96f0563fd4d79b6a9fca953fa Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:40 +0100 Subject: [PATCH 0441/2652] New translations template.json (Catalan) --- locales/ca-ES/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/ca-ES/template.json diff --git a/locales/ca-ES/template.json b/locales/ca-ES/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ca-ES/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 56e20cec1eeeab80d3196f1022d0469c7cace5dc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:41 +0100 Subject: [PATCH 0442/2652] New translations template.json (Czech) --- locales/cs-CZ/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/cs-CZ/template.json diff --git a/locales/cs-CZ/template.json b/locales/cs-CZ/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/cs-CZ/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 3e995f0e32d0dfa3648ca026d4826b6268c0bfc5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:42 +0100 Subject: [PATCH 0443/2652] New translations template.json (Danish) --- locales/da-DK/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/da-DK/template.json diff --git a/locales/da-DK/template.json b/locales/da-DK/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/da-DK/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 0b777e75c2b77031b1e2d878255367e3e0f2d195 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:43 +0100 Subject: [PATCH 0444/2652] New translations template.json (German) --- locales/de-DE/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/de-DE/template.json diff --git a/locales/de-DE/template.json b/locales/de-DE/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/de-DE/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 28de7f2dd68e03a3a3dbabcecd60678d5c35fa5a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:44 +0100 Subject: [PATCH 0445/2652] New translations template.json (Greek) --- locales/el-GR/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/el-GR/template.json diff --git a/locales/el-GR/template.json b/locales/el-GR/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/el-GR/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From b99b3d872c54a411c7b70a4189b8b344603f0490 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:45 +0100 Subject: [PATCH 0446/2652] New translations template.json (Finnish) --- locales/fi-FI/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/fi-FI/template.json diff --git a/locales/fi-FI/template.json b/locales/fi-FI/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/fi-FI/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 80de066b15bf305f8af30d183ef63db22fc2c0f2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:46 +0100 Subject: [PATCH 0447/2652] New translations template.json (Irish) --- locales/ga-IE/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/ga-IE/template.json diff --git a/locales/ga-IE/template.json b/locales/ga-IE/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ga-IE/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 7fecceaeb758bd48a1de34d2a883086c03b01092 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:46 +0100 Subject: [PATCH 0448/2652] New translations template.json (Hebrew) --- locales/he-IL/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/he-IL/template.json diff --git a/locales/he-IL/template.json b/locales/he-IL/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/he-IL/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From f41e9064d90a86db5177d3f7cfdc2101026ab4e8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:47 +0100 Subject: [PATCH 0449/2652] New translations template.json (Hungarian) --- locales/hu-HU/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/hu-HU/template.json diff --git a/locales/hu-HU/template.json b/locales/hu-HU/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/hu-HU/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 57fa87dbf054931505c8c18f8959ff1af25d34fe Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:48 +0100 Subject: [PATCH 0450/2652] New translations template.json (Serbian (Latin)) --- locales/sr-CS/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/sr-CS/template.json diff --git a/locales/sr-CS/template.json b/locales/sr-CS/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/sr-CS/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file From 3fd8305bf8a2c376aec0862ddb8816a511ea1352 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 18 Aug 2022 21:24:49 +0100 Subject: [PATCH 0451/2652] New translations template.json (Acholi) --- locales/ach-UG/template.json | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 locales/ach-UG/template.json diff --git a/locales/ach-UG/template.json b/locales/ach-UG/template.json new file mode 100644 index 0000000000..ac94df0cbe --- /dev/null +++ b/locales/ach-UG/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "crwdns3886:0crwdne3886:0", + "Template_Formatted_Testing_Paragraph": "crwdns3888:0{bold}crwdnd3888:0{italic}crwdnd3888:0{underlined}crwdnd3888:0{hyperlink}crwdnd3888:0{This will be all}crwdne3888:0" +} \ No newline at end of file From 321d2a4643bee1ba9d58acdb1f1cf62f1e5c27ac Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:47 +0100 Subject: [PATCH 0452/2652] New translations downloads.json (Romanian) --- locales/ro-RO/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ro-RO/downloads.json b/locales/ro-RO/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/ro-RO/downloads.json +++ b/locales/ro-RO/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 2bd168e2df7f4737391437f5328c1d849683a739 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:48 +0100 Subject: [PATCH 0453/2652] New translations faq.json (Irish) --- locales/ga-IE/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ga-IE/faq.json b/locales/ga-IE/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/ga-IE/faq.json +++ b/locales/ga-IE/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 4a5140ebf0c1b8cf5b642fb08290794bf3022f80 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:49 +0100 Subject: [PATCH 0454/2652] New translations news.json (German) --- locales/de-DE/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/de-DE/news.json b/locales/de-DE/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/de-DE/news.json +++ b/locales/de-DE/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From c5bcaa8dc54d52fac115bfd397bbb8ed4237ebb4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:50 +0100 Subject: [PATCH 0455/2652] New translations downloads.json (Greek) --- locales/el-GR/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/el-GR/downloads.json b/locales/el-GR/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/el-GR/downloads.json +++ b/locales/el-GR/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 2cfb7d03abe577f52c810c4beb72381b1a87df3e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:51 +0100 Subject: [PATCH 0456/2652] New translations faq.json (Greek) --- locales/el-GR/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/el-GR/faq.json b/locales/el-GR/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/el-GR/faq.json +++ b/locales/el-GR/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 2f77a89351029413ca83fd1eb9ca632bab1b57f9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:52 +0100 Subject: [PATCH 0457/2652] New translations news.json (Greek) --- locales/el-GR/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/el-GR/news.json b/locales/el-GR/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/el-GR/news.json +++ b/locales/el-GR/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 161890c1e975eada3de5440d34a7e6e131c143fb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:53 +0100 Subject: [PATCH 0458/2652] New translations downloads.json (Finnish) --- locales/fi-FI/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/fi-FI/downloads.json b/locales/fi-FI/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/fi-FI/downloads.json +++ b/locales/fi-FI/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From c2708a48fb78d9468ae93ae04179c2e16e660744 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:54 +0100 Subject: [PATCH 0459/2652] New translations faq.json (Finnish) --- locales/fi-FI/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fi-FI/faq.json b/locales/fi-FI/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/fi-FI/faq.json +++ b/locales/fi-FI/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 9bd17335658f9251603333ab30dba2893bb53280 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:55 +0100 Subject: [PATCH 0460/2652] New translations news.json (Finnish) --- locales/fi-FI/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/fi-FI/news.json b/locales/fi-FI/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/fi-FI/news.json +++ b/locales/fi-FI/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From b86c841e9568f8e3c1075b0c6ad0426e17299890 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:56 +0100 Subject: [PATCH 0461/2652] New translations downloads.json (Irish) --- locales/ga-IE/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ga-IE/downloads.json b/locales/ga-IE/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/ga-IE/downloads.json +++ b/locales/ga-IE/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 6795a2c121bb1bcf4cbd0788e2fa56755f1ce0dd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:56 +0100 Subject: [PATCH 0462/2652] New translations news.json (Irish) --- locales/ga-IE/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ga-IE/news.json b/locales/ga-IE/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/ga-IE/news.json +++ b/locales/ga-IE/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From ebc1944550cd6f783daa0f6b9826d83b452bb9be Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:58 +0100 Subject: [PATCH 0463/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From d1d3542abc8a3f3d5ab806fcab206388127370df Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:58 +0100 Subject: [PATCH 0464/2652] New translations downloads.json (Hebrew) --- locales/he-IL/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/he-IL/downloads.json b/locales/he-IL/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/he-IL/downloads.json +++ b/locales/he-IL/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From d0b6df02957fded968a6c258d61766fbcfe5f247 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:41:59 +0100 Subject: [PATCH 0465/2652] New translations faq.json (Hebrew) --- locales/he-IL/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/he-IL/faq.json b/locales/he-IL/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/he-IL/faq.json +++ b/locales/he-IL/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 43d30f27f9aca298986cf7b0314ae7393eaea8b0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:00 +0100 Subject: [PATCH 0466/2652] New translations news.json (Hebrew) --- locales/he-IL/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/he-IL/news.json b/locales/he-IL/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/he-IL/news.json +++ b/locales/he-IL/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From fa8ab056e63013c9729d5542c9d53fb039190e95 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:01 +0100 Subject: [PATCH 0467/2652] New translations downloads.json (Hungarian) --- locales/hu-HU/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/hu-HU/downloads.json b/locales/hu-HU/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/hu-HU/downloads.json +++ b/locales/hu-HU/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 7ed2990d8512410733c0c6c8ae7b47749eea2879 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:02 +0100 Subject: [PATCH 0468/2652] New translations faq.json (Hungarian) --- locales/hu-HU/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/faq.json b/locales/hu-HU/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/hu-HU/faq.json +++ b/locales/hu-HU/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From f6e6862df1c807cb704d763a1bbeae596af404eb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:03 +0100 Subject: [PATCH 0469/2652] New translations news.json (Hungarian) --- locales/hu-HU/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/hu-HU/news.json b/locales/hu-HU/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/hu-HU/news.json +++ b/locales/hu-HU/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From dac859ec5a6f562610987da3aead9af21791c75c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:04 +0100 Subject: [PATCH 0470/2652] New translations downloads.json (Armenian) --- locales/hy-AM/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/hy-AM/downloads.json b/locales/hy-AM/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/hy-AM/downloads.json +++ b/locales/hy-AM/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 782004f52748beac4309c95a9d66bd0403066606 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:05 +0100 Subject: [PATCH 0471/2652] New translations faq.json (Armenian) --- locales/hy-AM/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hy-AM/faq.json b/locales/hy-AM/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/hy-AM/faq.json +++ b/locales/hy-AM/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 6085c4472727e87a21abd5e3a43d9052c0457641 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:06 +0100 Subject: [PATCH 0472/2652] New translations news.json (Armenian) --- locales/hy-AM/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/hy-AM/news.json b/locales/hy-AM/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/hy-AM/news.json +++ b/locales/hy-AM/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From bfa116bd46f10328fedf613a80ba99e57d1a83c5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:07 +0100 Subject: [PATCH 0473/2652] New translations faq.json (Romanian) --- locales/ro-RO/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/faq.json b/locales/ro-RO/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/ro-RO/faq.json +++ b/locales/ro-RO/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From c1535c463190c01f16b536a294b20d7708422f83 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:08 +0100 Subject: [PATCH 0474/2652] New translations faq.json (German) --- locales/de-DE/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/faq.json b/locales/de-DE/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/de-DE/faq.json +++ b/locales/de-DE/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 074c88032791aa3d96a045f78f670f29559429cf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:09 +0100 Subject: [PATCH 0475/2652] New translations news.json (Danish) --- locales/da-DK/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/da-DK/news.json b/locales/da-DK/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/da-DK/news.json +++ b/locales/da-DK/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From a068a320750d698efc1054754788a55ab4cb9fc0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:10 +0100 Subject: [PATCH 0476/2652] New translations news.json (Afrikaans) --- locales/af-ZA/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/af-ZA/news.json b/locales/af-ZA/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/af-ZA/news.json +++ b/locales/af-ZA/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 446ff34c9394443bf5f94629bfbad20c947e5235 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:11 +0100 Subject: [PATCH 0477/2652] New translations news.json (Romanian) --- locales/ro-RO/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ro-RO/news.json b/locales/ro-RO/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/ro-RO/news.json +++ b/locales/ro-RO/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From ec6980afc351deda45a03b5180bded5a6ba842a9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:12 +0100 Subject: [PATCH 0478/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index 5e95b82a0e..a05bb9246b 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -1,29 +1,30 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Title": "ATTENTION POUR LES UTILISATEURS AVAST ET AVG :", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", - "Downloads_Title": "Downloads", + "Downloads_Title": "Téléchargements", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} est requis pour extraire Ultimate et Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", + "Downloads_Content_Disclaimer_Warning": "En tant que musée de la culture internet, Flashpoint contient un très large éventail de contenus - dont certaines parties peuvent être illégales selon votre juridiction. Si vous n'êtes pas à l'aise avec ceci, {download Flashpoint Infinity} car cela vous permet de contrôler quel contenu est stocké sur votre appareil.", + "Downloads_Size": "Taille", "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Extracted": "quand extrait", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Recommended": "Recommended", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommandé", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", + "Downloads_Exe": "Télécharger EXE", "Downloads_Mirror": "Archive.org Mirror (Slow)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." From b27814137fa3be49cba43cdc7d387e755859a4ef Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:13 +0100 Subject: [PATCH 0479/2652] New translations faq.json (French) --- locales/fr-FR/faq.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/fr-FR/faq.json b/locales/fr-FR/faq.json index 4fc4c2f651..6af721b28f 100644 --- a/locales/fr-FR/faq.json +++ b/locales/fr-FR/faq.json @@ -1,16 +1,16 @@ { - "FAQ_Title": "Frequently Asked Questions", + "FAQ_Title": "Foire aux Questions", "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "What operating systems do you support?", + "FAQ_Question2": "Quels systèmes d'exploitation supportez-vous ?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", - "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Question3": "Flashpoint pose-t-il des problèmes de sécurité ?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question4": "Combien de jeux/animations y a-t-il ?", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", - "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Question6": "Où sont les jeux Nitrome ?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", From 5f4929c9c4cb85f327f91f78c9386cba74b7a5c1 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:13 +0100 Subject: [PATCH 0480/2652] New translations news.json (French) --- locales/fr-FR/news.json | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/locales/fr-FR/news.json b/locales/fr-FR/news.json index 760e82dc4d..bb6534019b 100644 --- a/locales/fr-FR/news.json +++ b/locales/fr-FR/news.json @@ -1,5 +1,5 @@ { - "News_Title": "News", + "News_Title": "Actualités", "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From cc5b604d31adfae13ee15ebb4e3c5e2d33a87d13 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:14 +0100 Subject: [PATCH 0481/2652] New translations downloads.json (Spanish) --- locales/es-ES/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/es-ES/downloads.json b/locales/es-ES/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/es-ES/downloads.json +++ b/locales/es-ES/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 0a290c8a8cbb81f46fa6b174004c5ced1ddf13a2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:15 +0100 Subject: [PATCH 0482/2652] New translations faq.json (Spanish) --- locales/es-ES/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/es-ES/faq.json b/locales/es-ES/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/es-ES/faq.json +++ b/locales/es-ES/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 992040eafbfdfe07c08460cfe3d3fe1b9f10f03f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:16 +0100 Subject: [PATCH 0483/2652] New translations news.json (Spanish) --- locales/es-ES/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/es-ES/news.json b/locales/es-ES/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/es-ES/news.json +++ b/locales/es-ES/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From bb0d8109c457cb4c237b19543a10ba1f344a6051 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:17 +0100 Subject: [PATCH 0484/2652] New translations downloads.json (Afrikaans) --- locales/af-ZA/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/af-ZA/downloads.json b/locales/af-ZA/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/af-ZA/downloads.json +++ b/locales/af-ZA/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 98eece54b2313f294ff3937db21f11f82de4c60f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:18 +0100 Subject: [PATCH 0485/2652] New translations faq.json (Danish) --- locales/da-DK/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/da-DK/faq.json b/locales/da-DK/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/da-DK/faq.json +++ b/locales/da-DK/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 4b8401c9d88717f4e15c9f2730ebd93c4983b1f3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:19 +0100 Subject: [PATCH 0486/2652] New translations faq.json (Afrikaans) --- locales/af-ZA/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/af-ZA/faq.json b/locales/af-ZA/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/af-ZA/faq.json +++ b/locales/af-ZA/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 7a55bad4655349a535e572c71f2576e4b9ed5a54 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:20 +0100 Subject: [PATCH 0487/2652] New translations downloads.json (Arabic) --- locales/ar-SA/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ar-SA/downloads.json b/locales/ar-SA/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/ar-SA/downloads.json +++ b/locales/ar-SA/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 7dd702b360cddeb7500e968acdb5adb24ee73885 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:21 +0100 Subject: [PATCH 0488/2652] New translations faq.json (Arabic) --- locales/ar-SA/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ar-SA/faq.json b/locales/ar-SA/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/ar-SA/faq.json +++ b/locales/ar-SA/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 11067f0b9262cc7bfcb4628bb6d62769ffac630e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:22 +0100 Subject: [PATCH 0489/2652] New translations news.json (Arabic) --- locales/ar-SA/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ar-SA/news.json b/locales/ar-SA/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/ar-SA/news.json +++ b/locales/ar-SA/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 8afcdd5155d851a14406888e5dde3383f129f417 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:23 +0100 Subject: [PATCH 0490/2652] New translations downloads.json (Catalan) --- locales/ca-ES/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ca-ES/downloads.json b/locales/ca-ES/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/ca-ES/downloads.json +++ b/locales/ca-ES/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 29c1b70bb663d34bf6475a149399957acd34ea90 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:24 +0100 Subject: [PATCH 0491/2652] New translations faq.json (Catalan) --- locales/ca-ES/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ca-ES/faq.json b/locales/ca-ES/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/ca-ES/faq.json +++ b/locales/ca-ES/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 7b564b19d13457b7681493bb426194ecd16e01b4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:24 +0100 Subject: [PATCH 0492/2652] New translations news.json (Catalan) --- locales/ca-ES/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ca-ES/news.json b/locales/ca-ES/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/ca-ES/news.json +++ b/locales/ca-ES/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From c6f04b3c03428438b8925db2d82c44fee75c7cce Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:25 +0100 Subject: [PATCH 0493/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From aa4e14c6c114af54b885bb434baeef2e6b94f59f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:26 +0100 Subject: [PATCH 0494/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/cs-CZ/faq.json +++ b/locales/cs-CZ/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 83a41af37b9c4b6f415486bd885fc740afbb0440 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:27 +0100 Subject: [PATCH 0495/2652] New translations news.json (Czech) --- locales/cs-CZ/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/cs-CZ/news.json +++ b/locales/cs-CZ/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 3a4ec2d2d6a748b2b0573cf07b7bc84001692aa8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:28 +0100 Subject: [PATCH 0496/2652] New translations downloads.json (Danish) --- locales/da-DK/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/da-DK/downloads.json b/locales/da-DK/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/da-DK/downloads.json +++ b/locales/da-DK/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From cbc276090118736016c384dc88f33d7db3efc072 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:29 +0100 Subject: [PATCH 0497/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 57 ++++++++++++++++++------------------ 1 file changed, 29 insertions(+), 28 deletions(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index 5e95b82a0e..c3d329818e 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -1,30 +1,31 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", - "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Avast_Title": "ATTENZIONE PER CHI USA AVAST E AVG:", + "Downloads_Avast_Warning": "Un file di Flashpoint necessario per giocare sarà rilevato come un virus e messo in quarantena; questo è un falso positivo! {Follow these instructions} per fare un'eccezione per Flashpoint. Facciamo del nostro meglio per mantenere senza virus l'archivio e le sue relative tecnologie. {Learn more}", + "Downloads_Title": "Scaricamenti", + "Downloads_Para1": "Tutti gli scaricamenti di Flashpoint sono portatili, gratuiti e {built with open-source software} (ovviamente esclusi i giochi e le piattaforme stesse). Gran parte del codice open-source è originale del progetto, lo puoi trovare nella nostra pagina GitHub {here}.", + "Downloads_Para2": "Per vedere cosa è cambiato sin dall'inizio dei tempi, vedi {changelog}. Attenzione: è grande.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} è richiesto per estrarre Ultimate e Core)", + "Downloads_Content_Disclaimer_Title": "DICHIARAZIONE SUI CONTENUTI:", + "Downloads_Content_Disclaimer_Warning": "Come museo della cultura di internet, Flashpoint contiene una gamma estremamente ampia di contenuti - alcuni dei quali potrebbero essere illegali nella vostra giurisdizione. Se questo ti crea un problema, {download Flashpoint Infinity} in quanto ti dà controllo su ciò che viene memorizzato sul tuo dispositivo.", + "Downloads_Size": "Dimensioni", + "Downloads_Download": "scarica", + "Downloads_Extracted": "quando estratto", + "Downloads_Ultimate_Line1": "L'intera collezione in un gigantesco pacchetto", + "Downloads_Ultimate_Line2": "Ogni gioco e animazione è disponibile offline fin da subito - internet non è richiesto", + "Downloads_Ultimate_Line3": "Può essere aggiornato utilizzando {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Fornito come archivio .7z ({qBittorrent} e {Free Download Manager} sono consigliati rispettivamente per il torrent e il download diretto)", + "Downloads_7z_Torrent": "Scarica 7Z (Torrent)", + "Downloads_7z_Direct": "Scarica 7Z (Direttamente)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Consigliato", + "Downloads_File_Size_Grows": "le dimensioni del file aumentano con l'uso", + "Downloads_Infinity_Line1": "Un pacchetto leggero per l'utente medio", + "Downloads_Infinity_Line2": "Giochi e animazioni vengono scaricati automaticamente quando eseguiti", + "Downloads_Infinity_Line3": "Deve essere ri-scaricato per applicare gli aggiornamenti", + "Downloads_Infinity_Line4": "Fornito come file eseguibile auto-estraente (estrarrà Flashpoint nella cartella specificata durante l'esecuzione)", + "Downloads_Exe": "Scarica EXE", + "Downloads_Mirror": "Mirror Archive.org (Lento)", + "Downloads_Manual": "Fare riferimento a {help manual} per usare Flashpoint o risolvere problemi!", + "Downloads_Core": "C'è anche {Flashpoint Core}, una copia in miniatura di Flashpoint sviluppata nello specifico per i collaboratori del progetto. Contiene voci di esempio per ogni piattaforma e strumenti utili per curare. Puoi scaricarlo {here}. Per imparare a contribuire all'archivio usando Flashpoint Core, leggi {curation tutorial}." } \ No newline at end of file From 1de285ad6fa52830ac806a88ce9fd7aeda410b04 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:30 +0100 Subject: [PATCH 0498/2652] New translations faq.json (Italian) --- locales/it-IT/faq.json | 62 +++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/locales/it-IT/faq.json b/locales/it-IT/faq.json index 4fc4c2f651..9278f1d9f4 100644 --- a/locales/it-IT/faq.json +++ b/locales/it-IT/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", - "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", - "FAQ_Question6": "Where are the Nitrome games?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", - "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", - "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", - "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Title": "Domande Frequenti", + "FAQ_Question1": "Chi/Cos'è BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, o Ben Latimore, è l'australiano che creò Flashpoint e che gestisce le copie principali. Nessuna impresa o organizzazione è coinvolta in Flashpoint - è un progetto interamente gestito dalla sua comunità.", + "FAQ_Question2": "Quali sistemi operativi sono supportati?", + "FAQ_Answer2": "Flashpoint supporta da Windows 7 SP1 in poi (escluso Windows 8 stock). Le versioni Mac e Linux sono costantemente in sviluppo a causa della tecnologia che cambia di continuo nella versione di Windows e della mancanza di sviluppatori dedicati; per informazioni più aggiornate, chiedere su Discord.", + "FAQ_Question3": "Flashpoint costituisce problemi di sicurezza?", + "FAQ_Answer3": "Non che ne sappiamo. L'intero gruppo di applicazioni (tranne la tecnologia per scaricare giochi in Infinity) non può connettersi apertamente Internet; ogni modifica apportata al registro di sistema da Flashpoint Secure Player viene rimossa una volta chiuso il gioco; tutti i giochi curati passano attraverso un PC dotato di software antivirus competente e aggiornato; e soprattutto, il launcher e tutti i lavori interni di Flashpoint sono open-source e possono essere trovati {here}. Abbiamo fatto del nostro meglio per garantire che la collezione sia sicura, ma nonostante i nostri sforzi, alcuni antivirus come Avast e AVG tendono a rilevare componenti importanti come pericolosi. Se hai questo problema, visita la risoluzione dei problemi {read this page}.", + "FAQ_Question4": "Quanti giochi/animazioni ci sono?", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "Quali piattaforme offre la collezione?", + "FAQ_Answer5": "Supportiamo giochi e animazioni sviluppati per le piattaforme elencate nella pagina {Supported Platforms}.", + "FAQ_Question6": "Dove sono i giochi di Nitrome?", + "FAQ_Answer6": "Nitrome ci ha gentilmente chiesto di rimuovere i loro contenuti dalla collezione. Se stai cercando di giocare ai loro giochi, fallo sul loro {website}, e se Flash non funziona, segui il loro {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "Come posso richiedere un gioco/animazione?", + "FAQ_Answer7": "È possibile fare una richiesta prima leggendo {this article} fino in fondo, quindi seguendo i collegamenti in basso.", + "FAQ_Question8": "Posso aggiungere io stesso un gioco/animazione?", + "FAQ_Answer8": "Sì. Segui le istruzioni elencate in {curation tutorial} per impostare la tua audizione da curatore. Una volta accettata, è possibile curare quanto lo si desidera.", + "FAQ_Question9": "Voglio contribuire in qualche altro modo (codifica, test, ecc). Come posso aiutare?", + "FAQ_Answer9": "Unisciti al nostro {Discord server} per maggiori dettagli. La maggior parte del nostro lavoro e delle nostre comunicazioni avviene lì.", + "FAQ_Question10": "Flashpoint è open source?", + "FAQ_Answer10": "Più o meno. I file sorgente della nostra tecnologia su misura come il launcher sono tutte disponibili presso il nostro {GitHub}. Le fonti per il software che includiamo in Flashpoint sono disponibili nei loro rispettivi siti web (non modifichiamo la fonte di alcun software che includiamo). I binari per le plugin web stesse non sono open source, ma se lo fossero, non saremmo qui del tutto.", + "FAQ_Question11": "Posso usare il logo/è disponibile con Creative Commons?", + "FAQ_Answer11": "Sì - il logo è sotto la licenza {CC-BY 4.0}. Per l'attribuzione, accredita Seirade e BlueMaxima Flashpoint. I file sorgente possono essere trovati {here}.", + "FAQ_Question12": "Dove posso donare al progetto?", + "FAQ_Answer12": "Per rispetto verso gli artisti e gli sviluppatori le cui opere si trovano in Flashpoint, cerchiamo di evitare di sollecitare donazioni. Mentre in precedenza abbiamo eseguito {a fundraiser} per coprire i costi del server, non abbiamo in progetto di eseguirne un altro in futuro.", + "FAQ_Question13": "Flashpoint non funziona correttamente!", + "FAQ_Answer13": "Segui i passaggi per la risoluzione dei problemi elencati qui {manual}. Se in seguito hai ancora problemi, chiedi aiuto nel nostro Discord.", + "FAQ_Question14": "Voglio un gioco/animazione rimosso/a da Flashpoint per un motivo o per un altro.", + "FAQ_Answer14": "Avvisaci, o tramite il nostro Discord o {directly by email}. Probabilmente cercheremo di convincervi a farci tenere il vostro gioco a scopo di archiviazione storica, ma non siamo irragionevoli.", + "FAQ_Question15": "Ho un'altra domanda.", + "FAQ_Answer15": "Consulta la nostra {extended FAQ}. Se la tua domanda non trova risposta, unisciti al nostro Discord." } \ No newline at end of file From 902b28f83ea9696026bb777f0df14683e73e2352 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:31 +0100 Subject: [PATCH 0499/2652] New translations news.json (Italian) --- locales/it-IT/news.json | 88 +++++++++++++++++++++-------------------- 1 file changed, 45 insertions(+), 43 deletions(-) diff --git a/locales/it-IT/news.json b/locales/it-IT/news.json index 760e82dc4d..598541b794 100644 --- a/locales/it-IT/news.json +++ b/locales/it-IT/news.json @@ -1,71 +1,73 @@ { - "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", - "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", - "News_Flashpoint_0": "Flashpoint Zero was released.", - "News_Flashpoint_1": "Flashpoint Version One was released.", - "News_Was_Released": "was released", + "News_Title": "Notizie", + "News_Description": "Tutti gli eventi importanti nella storia di Flashpoint fino ad ottobre 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint viene fondato.", + "News_Flashpoint_0": "Flashpoint Zero viene pubblicato.", + "News_Flashpoint_1": "Flashpoint Version One viene pubblicato.", + "News_Was_Released": "è stato pubblicato", "News_Flashpoint_3_0": "Keys to the Kingdom", - "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_0_Meta": "Questa versione ha introdotto Redirector, l'ultimo pezzo del puzzle necessario per far funzionare il setup del server - permettendoci di preservare il 99,9 % di giochi Flash senza modificarli. Le chiavi per il regno della preservazione di Flash, se volete metterla così.", "News_Flashpoint_3_1": "Opening Night", - "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_1_Meta": "Questa versione è stata la prima ad avere Flashpoint Theatre (anche se all'epoca si trattava di una istanza a parte di LaunchBox).", "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_2_Meta": "Questa versione è stata la prima a supportare i titoli Shockwave.", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_3_3_Meta": "Chiamata così per il fatto che avevamo superato i 4.000 giochi nella collezione a quel punto. Ragazzi, come vola il tempo.", "News_Flashpoint_4_0": "The Living Infinite", - "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_0_Meta": "Questa versione ha introdotto Flashpoint Infinity, che consente di scaricare giochi da internet. Il nome è preso dall'album di Soilwork del 2013, dallo stesso nome.", "News_Flashpoint_4_1": "Javality", - "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_4_1_Meta": "Questa è stata la versione che ha introdotto il supporto per le applicazioni Java. DarkMoe ne inventò il nome.", "News_Flashpoint_5_0": "Go For Launch", - "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_0_Meta": "Questa versione introdusse il launcher che tutti noi conosciamo e amiamo.", "News_Flashpoint_5_1": "The Great Filter", - "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_1_Meta": "In questa versione furono aggiunte le scalette (un filtro, se volete metterla così). Il nome viene dall'EP dei Mesarthim, The Great Filter.", "News_Flashpoint_5_2": "Type III", - "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III sono due EP dei Mesarthim che vengono spesso associati. Nessun altro nome venne in mente quando fu ora di trovarne uno.", "News_Flashpoint_5_3": "Revolution", - "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_3_Meta": "Questa versione è stata pubblicata poco prima del primo anniversario di Flashpoint e ritenemmo fosse davvero una rivoluzione. (Originariamente destinata ad essere chiamata 'Orbit', ma era un nome stupido per questo concetto.)", "News_Flashpoint_5_4": "Recombination", - "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_Meta": "In questa versione le animazioni furono spostate insieme ai giochi, che in precedenza erano in cartelle separate con client separati. 'Recombination' e '74%' sono anche il nome di due brani dell'album dei Mesarthim The Density Parameter.", "News_Flashpoint_5_4_1": "74%", - "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_4_1_Meta": "Una rapida serie di patch fatte contemporaneamente al caricamento di 5.4. Non è che Flashpoint 5.4 era stato completato solo al 74% quando lo abbiamo pubblicato.", "News_Flashpoint_5_5": "Iron & Copper", - "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_5_5_Meta": "BlueMaxima stava giocando un po' troppo a Deus Ex all'epoca.", "News_Flashpoint_6_0": "Alignment", - "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_0_Meta": "Un altra citazione dei Mesarthim!", "News_Flashpoint_6_1": "Preservationware", - "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_1_Meta": "Un gioco di parole con dei termini relativi a software comunemente utilizzati in tecnologia, come 'freeware' e 'shareware'.", "News_Flashpoint_6_2": "Moe's Great Escape", - "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_2_Meta": "Il membro dello staff DarkMoe curò una quantità veramente folle di giochi di fuga-dalla-stanza per questa versione.", "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", - "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Flashpoint_6_3_Meta": "Nome tratto da una brusca frase di nosamu, un membro dello staff.", "News_Old_Releases_Title": "Retroactive Timeline of Releases", - "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", - "News_Is_Available": "is now available!", - "News_Grab_Download": "Grab it from the {downloads page}", - "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Old_Releases_Description": "Siccome una rubrica di notizie esiste solo dal dicembre 2019, la maggior parte delle versioni fino a quel punto sono rimaste non catalogate. Questa sezione tratta quelle versioni mancanti.", + "News_Is_Available": "è ora disponibile!", + "News_Grab_Download": "Prendilo da {downloads page}", + "News_Flashpoint_Update_October_2019": "L'aggiornamento dello stato di Flashpoint per Ottobre 2019 è ora disponibile su Medium. Dai un'occhiata {here}.", + "News_Flashpoint_Update_November_2019": "L'aggiornamento dello stato di Flashpoint per Ottobre 2019 è ora disponibile su Medium. Dai un'occhiata {here}.", "News_Flashpoint_7_0": "Eight Thousand Hours", - "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_0_Meta": "Ottomila ore era più o meno il tempo che rimaneva a Flash prima della fine del supporto, quando la versione fu pubblicata.", "News_Flashpoint_7_1": "Stay on Target", - "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", - "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", - "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", - "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_1_Meta": "Per i nostri standard Flashpoint 7.0 fu un disastro. 7.1 fu una versione con una cospicua quantità di bugfix.", + "News_Featured_Kotaku_Link": "Kotaku ha parlato di noi!", + "News_Featured_Kotaku_Rest": "Questo è un'importante traguardo. Grazie per il supporto!", + "News_Flashpoint_Update_March_2020": "L'aggiornamento dello stato di Flashpoint per Marzo 2020 è ora disponibile su Medium. Dai un'occhiata {here}.", + "News_Flashpoint_Update_April_2020": "L'aggiornamento dello stato di Flashpoint per Aprile 2020 è ora disponibile su Medium. Dai un'occhiata {here}.", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", - "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0_Meta": "Questa versione vide la fine dell'utilizzo del software redirector, precedentemente usato per far funzionare il server. HTTP Code 301 fu 'spostato permanentemente', nel senso che non reindirizza pìù.", + "News_Flashpoint_Update_June_2020": "Il mini-aggiornamento dello stato di Flashpoint per Giugno 2020 è ora disponibile su Medium. Dai un'occhiata {here}.", "News_Flashpoint_8_1": "Spirit of Adventure", - "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", - "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1_Meta": "Il nome viene da un verso di un album degli Aether Realm (allora recente), Redneck Vikings from Hell. Nello specifico, il brano 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "L'aggiornamento dello stato di Flashpoint per Agosto 2020 è ora disponibile su Medium. Dai un'occhiata {here}.", "News_Flashpoint_8_2": "Approaching Planet Nine", - "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_8_2_Meta": "Una parola macedonia (tirata, lo concedo) composta da 'approaching version nine' e Planet Nine, l'EP dei Mesarthim.", "News_Flashpoint_9_0": "Glorious Sunset", - "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", - "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_9_0_Meta": "Chiamata così per Glorious Morning, la canzone meglio conosciuta per essere presente in Age of War. Questa fu l'ultima versione pubblicata prima della fine di Flash, da qui 'sunset' (tramonto).", + "News_Flashpoint_Update_April_2021": "L'aggiornamento dello stato di Flashpoint per Aprile 2021 è ora disponibile su Medium. Dai un'occhiata {here}.", "News_Flashpoint_10_0": "Absence", - "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_0_Meta": "La prima versione pubblicata in un internet post-Flash, da qui il nome 'Absence' (assenza). È anche il nome dell'ultimo brano dell'EP dei Mesarthim 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Avanti, indovina.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 757f6f67911b16f75c7ebd8380015c7b075037c0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:32 +0100 Subject: [PATCH 0500/2652] New translations downloads.json (Japanese) --- locales/ja-JP/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ja-JP/downloads.json b/locales/ja-JP/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/ja-JP/downloads.json +++ b/locales/ja-JP/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From c0f437407fa1fc68930d93673f8382b8f1f2782c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:33 +0100 Subject: [PATCH 0501/2652] New translations faq.json (Japanese) --- locales/ja-JP/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ja-JP/faq.json b/locales/ja-JP/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/ja-JP/faq.json +++ b/locales/ja-JP/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 9847a3ddcab2c30598c02bc79a03fdd38b47f6ce Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:34 +0100 Subject: [PATCH 0502/2652] New translations news.json (Japanese) --- locales/ja-JP/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ja-JP/news.json b/locales/ja-JP/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/ja-JP/news.json +++ b/locales/ja-JP/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 519f41e8f57b5b21a4081236b43f548705898c01 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:34 +0100 Subject: [PATCH 0503/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 57 ++++++++++++++++++------------------ 1 file changed, 29 insertions(+), 28 deletions(-) diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index 5e95b82a0e..1a46381361 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -1,30 +1,31 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", - "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Avast_Title": "给 AVAST 和 AVG 用户的警告:", + "Downloads_Avast_Warning": "Flashpoint 玩游戏所需的文件会被检测为病毒并被隔离,这是一个误报!请{按照此步骤}为 Flashpoint 设置例外。我们会尽力保证档案及相关技术不含病毒。{了解更多}", + "Downloads_Title": "下载", + "Downloads_Para1": "所有 Flashpoint 的下载都是可移植的、免费的并且{以开源软件构建}(显然这不包括游戏及其平台)。大多数开源代码是此项目原创,您可以在{这里}的 GitHub 团队页面查看。", + "Downloads_Para2": "要了解自开始到现在发生了什么变更,请查看{更新记录}。注意:记录很长。", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{前置依赖:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n(终极版与核心版需要 {7-Zip} 来解压)", + "Downloads_Content_Disclaimer_Title": "内容免责声明:", + "Downloads_Content_Disclaimer_Warning": "作为互联网文化博物馆,Flashpoint 含有范围极为广泛的内容——根据您所属的管辖权范围,部分内容可能是非法的。如果您对此感到不适,{请下载 Flashpoint 无限版},因为它使您能够控制您设备上存储的内容。", + "Downloads_Size": "大小", + "Downloads_Download": "下载", + "Downloads_Extracted": "解压后", + "Downloads_Ultimate_Line1": "包含完整藏品的巨大压缩包", + "Downloads_Ultimate_Line2": "每款游戏和动画都可以直接离线游玩——无需网络连接", + "Downloads_Ultimate_Line3": "可以使用 {Flashpoint 终极版更新器}更新", + "Downloads_Ultimate_Line4": "以 .7z 压缩包提供(推荐使用 {qBittorrent} 下载 Torrent 文件,使用 {Free Download Manager} 下载直接链接)", + "Downloads_7z_Torrent": "下载 7Z(Torrent)", + "Downloads_7z_Direct": "下载 7Z(直接链接)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "推荐", + "Downloads_File_Size_Grows": "文件大小随使用而增加", + "Downloads_Infinity_Line1": "适合一般用户的轻量包", + "Downloads_Infinity_Line2": "游戏和动画会在您游玩和播放时自动下载", + "Downloads_Infinity_Line3": "必须重新下载才能更新", + "Downloads_Infinity_Line4": "以自解压程序提供(运行时将 Flashpoint 解压到指定文件夹)", + "Downloads_Exe": "下载 EXE", + "Downloads_Mirror": "Archive.org 镜像(缓慢)", + "Downloads_Manual": "如果使用 Flashpoint 有问题或者遇到故障,请阅读{帮助手册}!", + "Downloads_Core": "还有 {Flashpoint 核心版},是 Flashpoint 的微型副本,专门提供给项目贡献者。它包含每种平台的示例条目,以及一系列制作展品所需的工具。您可以在{这里}下载。要了解如何使用 Flashpoint 核心版为存档作出贡献,请阅读{展品教程}。" } \ No newline at end of file From 5a3697603abf552f8cc80a45d00b0bc4d4509855 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:35 +0100 Subject: [PATCH 0504/2652] New translations downloads.json (Swedish) --- locales/sv-SE/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/sv-SE/downloads.json b/locales/sv-SE/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/sv-SE/downloads.json +++ b/locales/sv-SE/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 07ef1aee8e87149226253bd281eead755a443edc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:36 +0100 Subject: [PATCH 0505/2652] New translations faq.json (Swedish) --- locales/sv-SE/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sv-SE/faq.json b/locales/sv-SE/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/sv-SE/faq.json +++ b/locales/sv-SE/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From be64847685c969ea0a2d0845f9a882ed404b5542 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:37 +0100 Subject: [PATCH 0506/2652] New translations news.json (Swedish) --- locales/sv-SE/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/sv-SE/news.json b/locales/sv-SE/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/sv-SE/news.json +++ b/locales/sv-SE/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From cf2a5aa1fa9ffe9afc84c29b83b8b6c18d862080 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:38 +0100 Subject: [PATCH 0507/2652] New translations downloads.json (Turkish) --- locales/tr-TR/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/tr-TR/downloads.json b/locales/tr-TR/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/tr-TR/downloads.json +++ b/locales/tr-TR/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 58d410cf73de0985e81df113b2ecfbbae1b0adb5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:39 +0100 Subject: [PATCH 0508/2652] New translations faq.json (Turkish) --- locales/tr-TR/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/tr-TR/faq.json b/locales/tr-TR/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/tr-TR/faq.json +++ b/locales/tr-TR/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 9a112e6fa94bf4f806054719b6011a31850c78d3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:40 +0100 Subject: [PATCH 0509/2652] New translations news.json (Turkish) --- locales/tr-TR/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/tr-TR/news.json b/locales/tr-TR/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/tr-TR/news.json +++ b/locales/tr-TR/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 627f5a51cb7971aae81ea67b6fd7f12c44c2ce38 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:41 +0100 Subject: [PATCH 0510/2652] New translations downloads.json (Ukrainian) --- locales/uk-UA/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/uk-UA/downloads.json b/locales/uk-UA/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/uk-UA/downloads.json +++ b/locales/uk-UA/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 57aa0cc33d6cff6e7a4511860efb0205f5a41517 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:42 +0100 Subject: [PATCH 0511/2652] New translations faq.json (Ukrainian) --- locales/uk-UA/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/uk-UA/faq.json b/locales/uk-UA/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/uk-UA/faq.json +++ b/locales/uk-UA/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 6aad68b13a71826a3414ca3b91b40781207680c8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:42 +0100 Subject: [PATCH 0512/2652] New translations news.json (Ukrainian) --- locales/uk-UA/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/uk-UA/news.json b/locales/uk-UA/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/uk-UA/news.json +++ b/locales/uk-UA/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 5b97a2d505d5458c337ce167f1bdb8670840f000 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:43 +0100 Subject: [PATCH 0513/2652] New translations faq.json (Chinese Simplified) --- locales/zh-CN/faq.json | 62 +++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json index 4fc4c2f651..c05fa6433f 100644 --- a/locales/zh-CN/faq.json +++ b/locales/zh-CN/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", - "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", - "FAQ_Question6": "Where are the Nitrome games?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", - "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", - "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", - "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Title": "常见问题", + "FAQ_Question1": "谁/什么是 BlueMaxima?", + "FAQ_Answer1": "BlueMaxima,或叫 Ben Latimore,是一名澳大利亚人,他发起了 Flashpoint 项目并处理原始版本。没有任何企业或组织参与 Flashpoint 项目——这个项目完全由社区管理。", + "FAQ_Question2": "你们支持什么操作系统?", + "FAQ_Answer2": "Flashpoint 支持 Windows SP1 和更新的版本(不包括原始的 Windows 8)。Mac 和 Linux 版本的支持始终在不断变化,因为 Windows 版本上使用的技术在不断变化,而我们目前缺少专门的维护人员。要获取最新信息,您需要在 Discord 上询问。", + "FAQ_Question3": "Flashpoint 是否会暴露安全漏洞?", + "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 得所有内部组件都是开源的,可以在{这里}获取。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", + "FAQ_Question4": "目前有多少部游戏/动画?", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "藏品提供哪些平台的支持?", + "FAQ_Answer5": "我们支持运行任何{支持的平台}页面中列出的平台上的游戏和动画。", + "FAQ_Question6": "Nitrome 的游戏在哪里?", + "FAQ_Answer6": "Nitrome 请求我们在藏品中删除他们的内容。如果您要玩他们的游戏,请前往他们的{网站},如果您无法使用 Flash,请参考他们正在扩展的{HTM5 兼容目录}。{Flashpoint 不容忍任何人因为这个决定而骚扰 Nitrome。}", + "FAQ_Question7": "我怎样请求添加一部游戏或动画?", + "FAQ_Answer7": "您可以先完整阅读{这篇文章},然后按照底部的链接提出请求。", + "FAQ_Question8": "我可以自己添加游戏或动画吗?", + "FAQ_Answer8": "是的。按照{展品教程}中列出的说明操作来制作您的展品管理员试作。一旦被接受,您可以按自己的需要提交任意多的展品。", + "FAQ_Question9": "我希望以其他方式作出贡献(编程、测试等)。我应该怎么做?", + "FAQ_Answer9": "加入我们的 {Discord 服务器}了解详情。我们大部分工作和沟通都在那里完成。", + "FAQ_Question10": "Flashpoint 是开源的吗?", + "FAQ_Answer10": "是的……基本上。我们自制的技术,例如启动器的源码,都可以在 {GitHub} 上获取。我们在 Flashpoint 中包含的软件的源代码可以在它们相应的网站上获取(我们不修改任何上述软件的源代码)。Web 插件的二进制文件本身则不是开源的,但如果它们是开源的,我们本来就不必发起这个项目了。", + "FAQ_Question11": "我可以使用项目的图标吗/它们是以 Creative Commons 许可发布的吗?", + "FAQ_Answer11": "是的——图标以 {CC-BY 4.0} 许可证发布。至于所有权,您可以选择标明来自于 Seirade 以及 BlueMaxima 的 Flashpoint 项目。源代码可以在{这里}获取。", + "FAQ_Question12": "我可以在哪里为项目捐款?", + "FAQ_Answer12": "出于对参与 Flashpoint 的艺术家和开发人员的尊重,我们尽量避免索要捐款。虽然我们以前曾举办过{一次募捐活动}来支付服务器的费用,但我们没有计划在未来再次举办。", + "FAQ_Question13": "Flashpoint 不能正常工作!", + "FAQ_Answer13": "请按照{手册}中列出的步骤排除故障。如果您操作后仍然遇到问题,请在我们的 Discord 寻求帮助。", + "FAQ_Question14": "出于某些原因,我希望在 Flashpoint 中删除一部游戏或动画。", + "FAQ_Answer14": "您可以通过我们的 Discord 或者{直接发送邮件}来通知我们。我们可能会尝试说服您允许我们出于历史存留的目的保留您的游戏,但我们并非不讲道理。", + "FAQ_Question15": "我有其他问题。", + "FAQ_Answer15": "请先查看我们的{补充常见问题}。如果仍然没有找到解答,请加入我们的 Discord。" } \ No newline at end of file From f96b71d3d1c0d805cfca305e28136d5e568a2e92 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:45 +0100 Subject: [PATCH 0514/2652] New translations faq.json (Serbian (Cyrillic)) --- locales/sr-SP/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-SP/faq.json b/locales/sr-SP/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/sr-SP/faq.json +++ b/locales/sr-SP/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 2e466cba1a012db4ddb2a71ad568c30521bce684 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:45 +0100 Subject: [PATCH 0515/2652] New translations news.json (Chinese Simplified) --- locales/zh-CN/news.json | 90 +++++++++++++++++++++-------------------- 1 file changed, 46 insertions(+), 44 deletions(-) diff --git a/locales/zh-CN/news.json b/locales/zh-CN/news.json index 760e82dc4d..140a815fe3 100644 --- a/locales/zh-CN/news.json +++ b/locales/zh-CN/news.json @@ -1,71 +1,73 @@ { - "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", - "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", - "News_Flashpoint_0": "Flashpoint Zero was released.", - "News_Flashpoint_1": "Flashpoint Version One was released.", - "News_Was_Released": "was released", + "News_Title": "新闻", + "News_Description": "自 2019 年 10 月以来,Flashpoint 所有值得记录的历史事件。", + "News_Flashpoint_Started": "BlueMaxima 的 Flashpoint 项目启动。", + "News_Flashpoint_0": "Flashpoint Zero 发布。", + "News_Flashpoint_1": "Flashpoint Version One 发布。", + "News_Was_Released": "发布", "News_Flashpoint_3_0": "Keys to the Kingdom", - "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_0_Meta": "此版本引入了 Redirector,这是使虚拟服务器正常工作的最后一块拼图——这让我们可以在不破解的情况下保存 99.9% 的 Flash 游戏。如您所愿,这就是通往 Flash 保存王国的钥匙。", "News_Flashpoint_3_1": "Opening Night", - "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_1_Meta": "此版本首次包含 Flashpoint 剧院(尽管当时它只是一个单独的 LaunchBox 实例)。", "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_2_Meta": "此版本开始支持 Shockwave 作品。", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_3_3_Meta": "在我们已经拥有超过 4000 款游戏藏品后命名。时光飞逝。", "News_Flashpoint_4_0": "The Living Infinite", - "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_0_Meta": "这个版本开始提供 Flashpoint 无限版,让人们可以从互联网上下载游戏。这个名字取自 Soilwork 在 2013 年的同名专辑。", "News_Flashpoint_4_1": "Javality", - "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_4_1_Meta": "此版本开始支持 Java 小程序。DarkMoe 提供了这个名字。", "News_Flashpoint_5_0": "Go For Launch", - "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_0_Meta": "我们熟知并喜爱的启动器,是在这个版本中引入的。", "News_Flashpoint_5_1": "The Great Filter", - "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_1_Meta": "这里加入了播放列表功能(或者叫过滤器)。名称取自 Mesarthim 的专辑 The Great Filter。", "News_Flashpoint_5_2": "Type III", - "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_2_Meta": "The Great Filter 和 Type III 是 Mesarthim 的两部经常在一起提到的专辑。当时没有其他合适的名字。", "News_Flashpoint_5_3": "Revolution", - "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_3_Meta": "这个版本是在 Flashpoint 一周年前夕发布的,我们认为它确实是一场革命。(原本它被命名为“Orbit”,但这个概念名称太蠢了。)", "News_Flashpoint_5_4": "Recombination", - "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_Meta": "这个版本合并了游戏和动画,之前它们在单独的文件夹下,有单独的客户端。“Recombination”和“74%”也是 Mesarthim 专辑 The Density Parameter 中的两首曲目。", "News_Flashpoint_5_4_1": "74%", - "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_4_1_Meta": "在 5.4 版本上传时一起制作的一组快速补丁。这不代表我们在发布 Flashpoint 5.4 时仅仅完成了 74%。", "News_Flashpoint_5_5": "Iron & Copper", - "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_5_5_Meta": "当时 BlueMaxima 玩了太多 Deus Ex(杀出重围)。", "News_Flashpoint_6_0": "Alignment", - "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_0_Meta": "又一个与 Mesarthim 相关的名字!", "News_Flashpoint_6_1": "Preservationware", - "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_1_Meta": "模仿技术上经常使用的软件术语,类似“Freeware”和“Shareware”。", "News_Flashpoint_6_2": "Moe's Great Escape", - "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_2_Meta": "此版本中,我们的成员 DarkMoe 贡献了数量相当多的密室逃脱游戏。", "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", - "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", - "News_Old_Releases_Title": "Retroactive Timeline of Releases", - "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", - "News_Is_Available": "is now available!", - "News_Grab_Download": "Grab it from the {downloads page}", - "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_6_3_Meta": "以工作人员 nosamu 一句无意中说出的话命名。", + "News_Old_Releases_Title": "追溯版本时间线", + "News_Old_Releases_Description": "由于新闻栏在 2019 年 12 月之后才存在,那之前发布的主要版本都没有列入。这部分会说明这些缺失的版本。", + "News_Is_Available": "现已发布!", + "News_Grab_Download": "在{下载页面}获取", + "News_Flashpoint_Update_October_2019": "2019 年 10 月的 Flashpoint 状态更新已经发布到 Medium。前往{这里}查看。", + "News_Flashpoint_Update_November_2019": "2019 年 11 月的 Flashpoint 状态更新已经发布到 Medium。前往{这里}查看。", "News_Flashpoint_7_0": "Eight Thousand Hours", - "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_0_Meta": "这个版本发布时,Flash 还剩下大约 8000 小时的寿命。", "News_Flashpoint_7_1": "Stay on Target", - "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", - "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", - "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", - "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_1_Meta": "按照我们的标准,Flashpoint 7.0 非常混乱。7.1 版本包含了大量修复。", + "News_Featured_Kotaku_Link": "Kotaku 报道了我们!", + "News_Featured_Kotaku_Rest": "这是里程碑式的事件。感谢你们的支持!", + "News_Flashpoint_Update_March_2020": "2020 年 3 月的 Flashpoint 状态更新已经发布到 Medium。前往{这里}查看。", + "News_Flashpoint_Update_April_2020": "2020 年 4 月的 Flashpoint 状态更新已经发布到 Medium。前往{这里}查看。", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", - "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0_Meta": "此版本迎来了 Redirector 软件的终结,这个软件之前用来让虚拟服务器工作。HTTP 状态码 301 表示“永久移动”,也就是说,不再是重定向。", + "News_Flashpoint_Update_June_2020": "2020 年 6 月的 Flashpoint 迷你状态更新已经发布到 Medium。前往{这里}查看。", "News_Flashpoint_8_1": "Spirit of Adventure", - "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", - "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1_Meta": "名称来自当时 Aether Realm 专辑 Redneck Vikings from Hell 中的一句歌词,准确来说,是曲目“One Hollow Word”中的。", + "News_Flashpoint_Update_August_2020": "2020 年 8 月的 Flashpoint 状态更新已经发布到 Medium。前往{这里}查看。", "News_Flashpoint_8_2": "Approaching Planet Nine", - "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_8_2_Meta": "由“接近 9.0 版本”与 Mesarthim 的专辑 Planet Nine 组成的混合词。", "News_Flashpoint_9_0": "Glorious Sunset", - "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", - "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_9_0_Meta": "以 Glorious Morning 命名,这首歌因在 Age of War 中出现而为人所知。此版本是 Flash 彻底死去之前的最后一个版本,因此我们将其改为“日落”。", + "News_Flashpoint_Update_April_2021": "2021 年 4 月的 Flashpoint 状态更新已发布。前往{这里}查看。", "News_Flashpoint_10_0": "Absence", - "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_0_Meta": "这是我们在后 Flash 时代发布的第一个版本,因此名为“缺席”。这也恰巧是 Mesarthim 专辑“Vacuum Solution”上的最后一曲。", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "猜猜这是什么意思。", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From c1adfc30dd10c89733f91f0580fead4709eb52ca Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:46 +0100 Subject: [PATCH 0516/2652] New translations downloads.json (Chinese Traditional) --- locales/zh-TW/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/zh-TW/downloads.json +++ b/locales/zh-TW/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 501838983f91947515a7f116b973737970ede2d5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:47 +0100 Subject: [PATCH 0517/2652] New translations faq.json (Chinese Traditional) --- locales/zh-TW/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/zh-TW/faq.json +++ b/locales/zh-TW/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 330e3e923b70cde6f6af310c2079f26dd55c4b67 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:48 +0100 Subject: [PATCH 0518/2652] New translations news.json (Chinese Traditional) --- locales/zh-TW/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/zh-TW/news.json b/locales/zh-TW/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/zh-TW/news.json +++ b/locales/zh-TW/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 617dc106744c80a8a0a7b2dfa3813b34dcf856dd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:49 +0100 Subject: [PATCH 0519/2652] New translations downloads.json (Vietnamese) --- locales/vi-VN/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/vi-VN/downloads.json b/locales/vi-VN/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/vi-VN/downloads.json +++ b/locales/vi-VN/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From f97c81c6574a2d6373f45bfb2b351e88eaa7932f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:50 +0100 Subject: [PATCH 0520/2652] New translations faq.json (Vietnamese) --- locales/vi-VN/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/faq.json b/locales/vi-VN/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/vi-VN/faq.json +++ b/locales/vi-VN/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From ca830aa47801999d87f80f85d488ab25a7d2904a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:51 +0100 Subject: [PATCH 0521/2652] New translations news.json (Vietnamese) --- locales/vi-VN/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/vi-VN/news.json b/locales/vi-VN/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/vi-VN/news.json +++ b/locales/vi-VN/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From d03be83dd01601a143c3a7e32dab088bca07f587 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:52 +0100 Subject: [PATCH 0522/2652] New translations downloads.json (Portuguese, Brazilian) --- locales/pt-BR/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/pt-BR/downloads.json b/locales/pt-BR/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/pt-BR/downloads.json +++ b/locales/pt-BR/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 6074d03338408c80c0147b20f05d8b75686620e2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:53 +0100 Subject: [PATCH 0523/2652] New translations faq.json (Portuguese, Brazilian) --- locales/pt-BR/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-BR/faq.json b/locales/pt-BR/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/pt-BR/faq.json +++ b/locales/pt-BR/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 3a937a76c05c089431c9e7fb6c87f70bed969054 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:54 +0100 Subject: [PATCH 0524/2652] New translations news.json (Portuguese, Brazilian) --- locales/pt-BR/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/pt-BR/news.json b/locales/pt-BR/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/pt-BR/news.json +++ b/locales/pt-BR/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 4bc6590c729929d621e3d644db1ee7220b73884c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:55 +0100 Subject: [PATCH 0525/2652] New translations news.json (Serbian (Cyrillic)) --- locales/sr-SP/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/sr-SP/news.json b/locales/sr-SP/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/sr-SP/news.json +++ b/locales/sr-SP/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 0aef55361fe1a793b8aadafa7e0dd28557df97de Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:56 +0100 Subject: [PATCH 0526/2652] New translations downloads.json (Serbian (Cyrillic)) --- locales/sr-SP/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/sr-SP/downloads.json b/locales/sr-SP/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/sr-SP/downloads.json +++ b/locales/sr-SP/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 74e1e92a40af7b0c1f3e64b6dfa8d67f22cc7521 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:57 +0100 Subject: [PATCH 0527/2652] New translations downloads.json (Korean) --- locales/ko-KR/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ko-KR/downloads.json b/locales/ko-KR/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/ko-KR/downloads.json +++ b/locales/ko-KR/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From e106afd29f266ec4195e4da8575114d190aec627 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:58 +0100 Subject: [PATCH 0528/2652] New translations news.json (Norwegian) --- locales/no-NO/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/no-NO/news.json b/locales/no-NO/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/no-NO/news.json +++ b/locales/no-NO/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 7f1f40a0e0b8496f6e3723c861e75f0d2a8af461 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:42:59 +0100 Subject: [PATCH 0529/2652] New translations faq.json (Korean) --- locales/ko-KR/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ko-KR/faq.json b/locales/ko-KR/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/ko-KR/faq.json +++ b/locales/ko-KR/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 96a68d2a55d944a12f3b11c98b11b05383dda3b9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:00 +0100 Subject: [PATCH 0530/2652] New translations news.json (Korean) --- locales/ko-KR/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ko-KR/news.json b/locales/ko-KR/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/ko-KR/news.json +++ b/locales/ko-KR/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 7a5fc8032ccae9f1c013f9cd038a6987f00fb1b7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:01 +0100 Subject: [PATCH 0531/2652] New translations downloads.json (Macedonian) --- locales/mk-MK/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/mk-MK/downloads.json b/locales/mk-MK/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/mk-MK/downloads.json +++ b/locales/mk-MK/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 60a46550f80c8f3644cffebf1945ec7d84a82509 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:02 +0100 Subject: [PATCH 0532/2652] New translations faq.json (Macedonian) --- locales/mk-MK/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/mk-MK/faq.json b/locales/mk-MK/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/mk-MK/faq.json +++ b/locales/mk-MK/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 3ff34dfe42c6ac91560f24b8ae65aac7c2e8a2b2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:03 +0100 Subject: [PATCH 0533/2652] New translations news.json (Macedonian) --- locales/mk-MK/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/mk-MK/news.json b/locales/mk-MK/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/mk-MK/news.json +++ b/locales/mk-MK/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 2ce4d05895429c6c221c94594e9b340cd633aa4f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:04 +0100 Subject: [PATCH 0534/2652] New translations downloads.json (Dutch) --- locales/nl-NL/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/nl-NL/downloads.json b/locales/nl-NL/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/nl-NL/downloads.json +++ b/locales/nl-NL/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 880bf9aa73acb3b0dba6641f96ec94b28a151ff5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:05 +0100 Subject: [PATCH 0535/2652] New translations faq.json (Dutch) --- locales/nl-NL/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/nl-NL/faq.json b/locales/nl-NL/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/nl-NL/faq.json +++ b/locales/nl-NL/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 99a7fffcfb9a98b999cda62b4505ad9c371ce60d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:06 +0100 Subject: [PATCH 0536/2652] New translations news.json (Dutch) --- locales/nl-NL/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/nl-NL/news.json b/locales/nl-NL/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/nl-NL/news.json +++ b/locales/nl-NL/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 570ccf2d363fe628effbf7bf01885b00d3282b07 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:07 +0100 Subject: [PATCH 0537/2652] New translations downloads.json (Norwegian) --- locales/no-NO/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/no-NO/downloads.json b/locales/no-NO/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/no-NO/downloads.json +++ b/locales/no-NO/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 73b534048a4fdb2445983b82e7958c28b744b7da Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:07 +0100 Subject: [PATCH 0538/2652] New translations faq.json (Norwegian) --- locales/no-NO/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/no-NO/faq.json b/locales/no-NO/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/no-NO/faq.json +++ b/locales/no-NO/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 82bbe56b09f990b671d53ba231e065b2dadb1426 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:08 +0100 Subject: [PATCH 0539/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 43 ++++++++++++++++++------------------ 1 file changed, 22 insertions(+), 21 deletions(-) diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index 5e95b82a0e..4f65622b93 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -1,30 +1,31 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Title": "OSTRZEŻENIE DLA UŻYTKOWNIKÓW AVAST I AVG:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", - "Downloads_Title": "Downloads", + "Downloads_Title": "Pliki do pobrania", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para2": "Aby dowiedzieć się, co zmieniło się od początku czasu, zobacz {changelog}. Ostrzeżenie: jest duży.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Title": "ZASTRZEŻENIE DOTYCZĄCE TREŚCI:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Size": "Rozmiar", + "Downloads_Download": "do pobrania", + "Downloads_Extracted": "po rozpakowaniu", + "Downloads_Ultimate_Line1": "Cała kolekcja w jednym gigantycznym pakiecie", + "Downloads_Ultimate_Line2": "Każda gra i animacja jest dostępna w trybie offline od samego początku - nie wymaga internetu", + "Downloads_Ultimate_Line3": "Może być zaktualizowany za pomocą {Flashpoint Ultimate Updater}", "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_7z_Torrent": "Pobierz 7Z (Torrent)", + "Downloads_7z_Direct": "Pobierz 7Z (Bezpośrednio)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Rekomendowane", + "Downloads_File_Size_Grows": "rozmiar wzrasta wraz z użyciem", + "Downloads_Infinity_Line1": "Lekki pakiet dla zwykłych użytkowników", + "Downloads_Infinity_Line2": "Gry i animacje są pobierane automatycznie, gdy grasz w nie", + "Downloads_Infinity_Line3": "Musi zostać ponownie pobrany, aby zastosować aktualizacje", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Exe": "Pobierz EXE", + "Downloads_Mirror": "Kopia Archive.org (Wolna)", + "Downloads_Manual": "Zapoznaj się z {help manual}, aby dowiedzieć się, jak używać/rozwiązywać problemy z Flashpointem!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From c162b35afd4c0f93ed961461a1a8f6f645b7583d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:09 +0100 Subject: [PATCH 0540/2652] New translations news.json (Albanian) --- locales/sq-AL/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/sq-AL/news.json b/locales/sq-AL/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/sq-AL/news.json +++ b/locales/sq-AL/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From ab7d74a2eb81d4c191ab0ec5d4ef2ab76ce89fd2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:10 +0100 Subject: [PATCH 0541/2652] New translations faq.json (Polish) --- locales/pl-PL/faq.json | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json index 4fc4c2f651..9a9af569f8 100644 --- a/locales/pl-PL/faq.json +++ b/locales/pl-PL/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Title": "Najczęściej zadawane pytania", + "FAQ_Question1": "Kto/co to jest BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "What operating systems do you support?", + "FAQ_Question2": "Jakie systemy operacyjne wspieracie?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", - "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Question3": "Czy Flashpoint stwarza jakiekolwiek obawy dotyczące bezpieczeństwa?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", - "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Question4": "Ile jest gier/animacji?", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question5": "Jakie platformy oferuje kolekcja?", + "FAQ_Answer5": "Obsługujemy gry i animacje działające na każdej platformie wymienionej na stronie {Supported Platforms}.", + "FAQ_Question6": "Gdzie są gry Nitrome?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Question7": "Jak mogę zażądać gry/animacji?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", - "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Question8": "Czy mogę sam/a dodać grę/animację?", "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", - "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Question9": "Chcę wnieść swój wkład w inny sposób (kodowanie, testowanie itp.). Jak mogę pomóc?", + "FAQ_Answer9": "Dołącz do naszego {Discord server}, ​​aby uzyskać więcej informacji. Tam odbywa się większość naszej pracy i komunikacji.", + "FAQ_Question10": "Czy Flashpoint jest oprogramowaniem typu open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Question11": "Czy mogę użyć loga/czy jest on dostępny w Creative Commons?", "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Question12": "Gdzie mogę przekazać darowiznę na rzecz projektu?", "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", - "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Question13": "Flashpoint nie działa poprawnie!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Question14": "Chcę, aby gra/animacja została usunięta z Flashpoint z tego lub innego powodu.", "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Question15": "Mam inne pytanie.", + "FAQ_Answer15": "Zapoznaj się z naszymi {extended FAQ}. Jeśli nie znajdziesz tam odpowiedzi na Twoje pytanie, dołącz do naszego Discorda." } \ No newline at end of file From 5cd149f06145dae84240387cf9680599a0c1859c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:11 +0100 Subject: [PATCH 0542/2652] New translations news.json (Polish) --- locales/pl-PL/news.json | 102 ++++++++++++++++++++-------------------- 1 file changed, 52 insertions(+), 50 deletions(-) diff --git a/locales/pl-PL/news.json b/locales/pl-PL/news.json index 760e82dc4d..b99a1e8e07 100644 --- a/locales/pl-PL/news.json +++ b/locales/pl-PL/news.json @@ -1,71 +1,73 @@ { - "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", - "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", - "News_Flashpoint_0": "Flashpoint Zero was released.", - "News_Flashpoint_1": "Flashpoint Version One was released.", - "News_Was_Released": "was released", - "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Title": "Aktualności", + "News_Description": "Wszystkie godne uwagi wydarzenia w historii Flashpoint od października 2019 r.", + "News_Flashpoint_Started": "Flashpoint BlueMaximy został uruchomiony.", + "News_Flashpoint_0": "Flashpoint Zero został wydany.", + "News_Flashpoint_1": "Wersja Flashpoint One została wydana.", + "News_Was_Released": "został wydany", + "News_Flashpoint_3_0": "Klucze do Królestwa", "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", - "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1": "Noc Otwarcia", "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", - "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_2": "Szok i Podziw", + "News_Flashpoint_3_2_Meta": "Ta wersja jako pierwsza obsługiwała tytuły Shockwave.", "News_Flashpoint_3_3": "Ultra HD", "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", - "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0": "Żyjąca Nieskończoność", "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", - "News_Flashpoint_4_1": "Javality", - "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", - "News_Flashpoint_5_0": "Go For Launch", - "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", - "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_4_1": "Jawność", + "News_Flashpoint_4_1_Meta": "To była wersja, która wprowadziła obsługę apletów Java. DarkMoe wymyślił nazwę.", + "News_Flashpoint_5_0": "Idź na Premierę", + "News_Flashpoint_5_0_Meta": "Launcher, który wszyscy znamy i kochamy, został wprowadzony w tej wersji.", + "News_Flashpoint_5_1": "Wielki Filtr", "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", - "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2": "Typ III", "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", - "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3": "Rewolucja", "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", - "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4": "Rekombinacja", "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", "News_Flashpoint_5_4_1": "74%", "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", - "News_Flashpoint_5_5": "Iron & Copper", - "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", - "News_Flashpoint_6_0": "Alignment", - "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_5_5": "Żelazo i Miedź", + "News_Flashpoint_5_5_Meta": "BlueMaxima grał w tym czasie trochę za dużo w Deus Ex.", + "News_Flashpoint_6_0": "Wyrównanie", + "News_Flashpoint_6_0_Meta": "Kolejne nawiązanie do Mesarthim!", "News_Flashpoint_6_1": "Preservationware", - "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", - "News_Flashpoint_6_2": "Moe's Great Escape", - "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", - "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", - "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", - "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Flashpoint_6_1_Meta": "Gra z terminami dotyczącymi oprogramowania powszechnie używanymi w technologii, takimi jak „freeware” i „shareware”.", + "News_Flashpoint_6_2": "Wielka Ucieczka Moe", + "News_Flashpoint_6_2_Meta": "Członek zespołu DarkMoe był kuratorem naprawdę szalonej liczby gier typu escape-the-room w tej wersji.", + "News_Flashpoint_6_3": "Mówimy o Grach Flash, a nie o Abstrakcyjnej Filozofii", + "News_Flashpoint_6_3_Meta": "Nazwany na cześć linii od nosamu, członka personelu.", + "News_Old_Releases_Title": "Retroaktywna oś czasu wydań", "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", - "News_Is_Available": "is now available!", - "News_Grab_Download": "Grab it from the {downloads page}", - "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_7_0": "Eight Thousand Hours", - "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", - "News_Flashpoint_7_1": "Stay on Target", - "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", - "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", - "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", - "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Is_Available": "jest już dostępny!", + "News_Grab_Download": "Zgarnij go z {downloads page}", + "News_Flashpoint_Update_October_2019": "Aktualizacja statusu Flashpoint na październik 2019 r. jest już dostępna na Medium. Sprawdź ją {here}.", + "News_Flashpoint_Update_November_2019": "Aktualizacja statusu Flashpoint na listopad 2019 r. jest już dostępna na Medium. Sprawdź ją {here}.", + "News_Flashpoint_7_0": "Osiem Tysięcy Godzin", + "News_Flashpoint_7_0_Meta": "Osiem tysięcy godzin to mniej więcej tyle, ile Flash musiał żyć w momencie premiery.", + "News_Flashpoint_7_1": "Trzymaj się Celu", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0 według naszych standardów wyszedł na bałagan. Wersja 7.1 była wersją z grubymi poprawkami błędów.", + "News_Featured_Kotaku_Link": "Zostaliśmy wyróżnieni na Kotaku!", + "News_Featured_Kotaku_Rest": "To ogromny kamień milowy. Dziękuję wszystkim za wsparcie!", + "News_Flashpoint_Update_March_2020": "Aktualizacja statusu Flashpoint na marzec 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", + "News_Flashpoint_Update_April_2020": "Aktualizacja statusu Flashpoint na kwiecień 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", "News_Flashpoint_8_0": "301", "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", - "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_Update_June_2020": "Mini-aktualizacja statusu Flashpoint na czerwiec 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", + "News_Flashpoint_8_1": "Duch Przygody", "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", - "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_Update_August_2020": "Aktualizacja statusu Flashpoint na sierpień 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", + "News_Flashpoint_8_2": "Zbliżamy się do Dziewiątej Planety", "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", - "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0": "Wspaniały Zachód Słońca", "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", - "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", - "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_Update_April_2021": "Aktualizacja statusu Flashpoint na kwiecień 2021 została opublikowana dzisiaj. Sprawdź ją {here}.", + "News_Flashpoint_10_0": "Absencja", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", - "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1": "Absencja II", + "News_Flashpoint_10_1_Meta": "No dalej, zgadnij.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 8d2f4dc3c3ebc47eaaac66c87429dedc106fda60 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:12 +0100 Subject: [PATCH 0543/2652] New translations downloads.json (Portuguese) --- locales/pt-PT/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/pt-PT/downloads.json b/locales/pt-PT/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/pt-PT/downloads.json +++ b/locales/pt-PT/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 9b48336be39f708efb476cc18c4f475637643be6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:13 +0100 Subject: [PATCH 0544/2652] New translations faq.json (Portuguese) --- locales/pt-PT/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-PT/faq.json b/locales/pt-PT/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/pt-PT/faq.json +++ b/locales/pt-PT/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 334704729837cd71bfbb864b743f037fd1345cda Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:14 +0100 Subject: [PATCH 0545/2652] New translations news.json (Portuguese) --- locales/pt-PT/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/pt-PT/news.json b/locales/pt-PT/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/pt-PT/news.json +++ b/locales/pt-PT/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 1eedb739273e212482615889cdb8c8cf9f672dfd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:15 +0100 Subject: [PATCH 0546/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 60ad842585045fa6cbd6b1dc3837c9747fc554ed Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:16 +0100 Subject: [PATCH 0547/2652] New translations faq.json (Russian) --- locales/ru-RU/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/faq.json b/locales/ru-RU/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/ru-RU/faq.json +++ b/locales/ru-RU/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From d9ad5c5b909a230bcad5c99cca266fa77626ef79 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:17 +0100 Subject: [PATCH 0548/2652] New translations news.json (Russian) --- locales/ru-RU/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ru-RU/news.json b/locales/ru-RU/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/ru-RU/news.json +++ b/locales/ru-RU/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From f51de3e6d11e8b52d1a98cd505ccd6ca1553e699 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:18 +0100 Subject: [PATCH 0549/2652] New translations downloads.json (Albanian) --- locales/sq-AL/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/sq-AL/downloads.json b/locales/sq-AL/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/sq-AL/downloads.json +++ b/locales/sq-AL/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 6adc0cd86064871e5bf0bbe4d1fa7d15c06aa702 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:19 +0100 Subject: [PATCH 0550/2652] New translations faq.json (Albanian) --- locales/sq-AL/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sq-AL/faq.json b/locales/sq-AL/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/sq-AL/faq.json +++ b/locales/sq-AL/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 990d4208e1ec5029dc42b78733357fb520a08b3d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:20 +0100 Subject: [PATCH 0551/2652] New translations downloads.json (Thai) --- locales/th-TH/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/th-TH/downloads.json b/locales/th-TH/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/th-TH/downloads.json +++ b/locales/th-TH/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 7aa40c4b2a0652f11d34065adc58d65ac721d079 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:21 +0100 Subject: [PATCH 0552/2652] New translations faq.json (Thai) --- locales/th-TH/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/th-TH/faq.json b/locales/th-TH/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/th-TH/faq.json +++ b/locales/th-TH/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 24de6bece089c7071e9855699de83886d7eb8ef9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:22 +0100 Subject: [PATCH 0553/2652] New translations faq.json (Esperanto) --- locales/eo-UY/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/eo-UY/faq.json b/locales/eo-UY/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/eo-UY/faq.json +++ b/locales/eo-UY/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 04306c57edb8e10da5765f45590704ce6b656606 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:23 +0100 Subject: [PATCH 0554/2652] New translations faq.json (Acholi) --- locales/ach-UG/faq.json | 62 ++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/locales/ach-UG/faq.json b/locales/ach-UG/faq.json index 083c3c7e0b..8c9b62030c 100644 --- a/locales/ach-UG/faq.json +++ b/locales/ach-UG/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "crwdns3532:0crwdne3532:0", - "FAQ_Question1": "crwdns3534:0crwdne3534:0", - "FAQ_Answer1": "crwdns3536:0crwdne3536:0", - "FAQ_Question2": "crwdns3538:0crwdne3538:0", - "FAQ_Answer2": "crwdns3540:0crwdne3540:0", - "FAQ_Question3": "crwdns3542:0crwdne3542:0", - "FAQ_Answer3": "crwdns3544:0{here}crwdnd3544:0{read this page}crwdne3544:0", - "FAQ_Question4": "crwdns3546:0crwdne3546:0", - "FAQ_Answer4": "crwdns3548:0{here}crwdnd3548:0{here}crwdnd3548:0{here}crwdne3548:0", - "FAQ_Question5": "crwdns3550:0crwdne3550:0", - "FAQ_Answer5": "crwdns3552:0{Supported Platforms}crwdne3552:0", - "FAQ_Question6": "crwdns3554:0crwdne3554:0", - "FAQ_Answer6": "crwdns3556:0{website}crwdnd3556:0{HTML5-compatible catalog}crwdnd3556:0{Flashpoint does not condone harassment over Nitrome's decision.}crwdne3556:0", - "FAQ_Question7": "crwdns3558:0crwdne3558:0", - "FAQ_Answer7": "crwdns3560:0{this article}crwdne3560:0", - "FAQ_Question8": "crwdns3562:0crwdne3562:0", - "FAQ_Answer8": "crwdns3564:0{curation tutorial}crwdne3564:0", - "FAQ_Question9": "crwdns3566:0crwdne3566:0", - "FAQ_Answer9": "crwdns3568:0{Discord server}crwdne3568:0", - "FAQ_Question10": "crwdns3570:0crwdne3570:0", - "FAQ_Answer10": "crwdns3572:0{GitHub}crwdne3572:0", - "FAQ_Question11": "crwdns3574:0crwdne3574:0", - "FAQ_Answer11": "crwdns3576:0{CC-BY 4.0}crwdnd3576:0{here}crwdne3576:0", - "FAQ_Question12": "crwdns3578:0crwdne3578:0", - "FAQ_Answer12": "crwdns3580:0{a fundraiser}crwdne3580:0", - "FAQ_Question13": "crwdns3582:0crwdne3582:0", - "FAQ_Answer13": "crwdns3584:0{manual}crwdne3584:0", - "FAQ_Question14": "crwdns3586:0crwdne3586:0", - "FAQ_Answer14": "crwdns3588:0{directly by email}crwdne3588:0", - "FAQ_Question15": "crwdns3590:0crwdne3590:0", - "FAQ_Answer15": "crwdns3592:0{extended FAQ}crwdne3592:0" + "FAQ_Title": "crwdns3948:0crwdne3948:0", + "FAQ_Question1": "crwdns3950:0crwdne3950:0", + "FAQ_Answer1": "crwdns3952:0crwdne3952:0", + "FAQ_Question2": "crwdns3954:0crwdne3954:0", + "FAQ_Answer2": "crwdns3956:0crwdne3956:0", + "FAQ_Question3": "crwdns3958:0crwdne3958:0", + "FAQ_Answer3": "crwdns3960:0{here}crwdnd3960:0{read this page}crwdne3960:0", + "FAQ_Question4": "crwdns3962:0crwdne3962:0", + "FAQ_Answer4": "crwdns3964:0{here}crwdnd3964:0{here}crwdnd3964:0{here}crwdne3964:0", + "FAQ_Question5": "crwdns3966:0crwdne3966:0", + "FAQ_Answer5": "crwdns3968:0{Supported Platforms}crwdne3968:0", + "FAQ_Question6": "crwdns3970:0crwdne3970:0", + "FAQ_Answer6": "crwdns3972:0{website}crwdnd3972:0{HTML5-compatible catalog}crwdnd3972:0{Flashpoint does not condone harassment over Nitrome's decision.}crwdne3972:0", + "FAQ_Question7": "crwdns3974:0crwdne3974:0", + "FAQ_Answer7": "crwdns3976:0{this article}crwdne3976:0", + "FAQ_Question8": "crwdns3978:0crwdne3978:0", + "FAQ_Answer8": "crwdns3980:0{curation tutorial}crwdne3980:0", + "FAQ_Question9": "crwdns3982:0crwdne3982:0", + "FAQ_Answer9": "crwdns3984:0{Discord server}crwdne3984:0", + "FAQ_Question10": "crwdns3986:0crwdne3986:0", + "FAQ_Answer10": "crwdns3988:0{GitHub}crwdne3988:0", + "FAQ_Question11": "crwdns3990:0crwdne3990:0", + "FAQ_Answer11": "crwdns3992:0{CC-BY 4.0}crwdnd3992:0{here}crwdne3992:0", + "FAQ_Question12": "crwdns3994:0crwdne3994:0", + "FAQ_Answer12": "crwdns3996:0{a fundraiser}crwdne3996:0", + "FAQ_Question13": "crwdns3998:0crwdne3998:0", + "FAQ_Answer13": "crwdns4000:0{manual}crwdne4000:0", + "FAQ_Question14": "crwdns4002:0crwdne4002:0", + "FAQ_Answer14": "crwdns4004:0{directly by email}crwdne4004:0", + "FAQ_Question15": "crwdns4006:0crwdne4006:0", + "FAQ_Answer15": "crwdns4008:0{extended FAQ}crwdne4008:0" } \ No newline at end of file From 34e05c27c42983db7b44b5b6a09200b3fd2f2db6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:24 +0100 Subject: [PATCH 0555/2652] New translations downloads.json (Acholi) --- locales/ach-UG/downloads.json | 57 ++++++++++++++++++----------------- 1 file changed, 29 insertions(+), 28 deletions(-) diff --git a/locales/ach-UG/downloads.json b/locales/ach-UG/downloads.json index 8fd461c08a..92067273aa 100644 --- a/locales/ach-UG/downloads.json +++ b/locales/ach-UG/downloads.json @@ -1,30 +1,31 @@ { - "Downloads_Avast_Title": "crwdns3470:0crwdne3470:0", - "Downloads_Avast_Warning": "crwdns3472:0{Follow these instructions}crwdnd3472:0{Learn more}crwdne3472:0", - "Downloads_Title": "crwdns3474:0crwdne3474:0", - "Downloads_Para1": "crwdns3476:0{built with open-source software}crwdnd3476:0{here}crwdne3476:0", - "Downloads_Para2": "crwdns3478:0{changelog}crwdne3478:0", - "Downloads_Para3": "crwdns3480:0{Supported operating systems:}crwdnd3480:0{Mac}crwdnd3480:0{Linux}crwdne3480:0", - "Downloads_Prerequisites": "crwdns3482:0{Prerequisites:}crwdnd3482:0{Microsoft .NET Framework 4.7}crwdnd3482:0{7-Zip}crwdne3482:0", - "Downloads_Content_Disclaimer_Title": "crwdns3484:0crwdne3484:0", - "Downloads_Content_Disclaimer_Warning": "crwdns3486:0{download Flashpoint Infinity}crwdne3486:0", - "Downloads_Size": "crwdns3488:0crwdne3488:0", - "Downloads_Download": "crwdns3490:0crwdne3490:0", - "Downloads_Extracted": "crwdns3492:0crwdne3492:0", - "Downloads_Ultimate_Line1": "crwdns3494:0crwdne3494:0", - "Downloads_Ultimate_Line2": "crwdns3496:0crwdne3496:0", - "Downloads_Ultimate_Line3": "crwdns3498:0{Flashpoint Ultimate Updater}crwdne3498:0", - "Downloads_Ultimate_Line4": "crwdns3500:0{qBittorrent}crwdnd3500:0{Free Download Manager}crwdne3500:0", - "Downloads_7z_Torrent": "crwdns3502:0crwdne3502:0", - "Downloads_7z_Direct": "crwdns3504:0crwdne3504:0", - "Downloads_Recommended": "crwdns3506:0crwdne3506:0", - "Downloads_File_Size_Grows": "crwdns3508:0crwdne3508:0", - "Downloads_Infinity_Line1": "crwdns3510:0crwdne3510:0", - "Downloads_Infinity_Line2": "crwdns3512:0crwdne3512:0", - "Downloads_Infinity_Line3": "crwdns3514:0crwdne3514:0", - "Downloads_Infinity_Line4": "crwdns3516:0crwdne3516:0", - "Downloads_Exe": "crwdns3518:0crwdne3518:0", - "Downloads_Mirror": "crwdns3520:0crwdne3520:0", - "Downloads_Manual": "crwdns3522:0{help manual}crwdne3522:0", - "Downloads_Core": "crwdns3524:0{Flashpoint Core}crwdnd3524:0{here}crwdnd3524:0{curation tutorial}crwdne3524:0" + "Downloads_Avast_Title": "crwdns3890:0crwdne3890:0", + "Downloads_Avast_Warning": "crwdns3892:0{Follow these instructions}crwdnd3892:0{Learn more}crwdne3892:0", + "Downloads_Title": "crwdns3894:0crwdne3894:0", + "Downloads_Para1": "crwdns3896:0{built with open-source software}crwdnd3896:0{here}crwdne3896:0", + "Downloads_Para2": "crwdns3898:0{changelog}crwdne3898:0", + "Downloads_Para3": "crwdns3900:0{Supported operating systems:}crwdnd3900:0{Mac}crwdnd3900:0{Linux}crwdne3900:0", + "Downloads_Prerequisites": "crwdns3902:0{Prerequisites:}crwdnd3902:0{Microsoft .NET Framework 4.7}crwdnd3902:0{7-Zip}crwdne3902:0", + "Downloads_Content_Disclaimer_Title": "crwdns3904:0crwdne3904:0", + "Downloads_Content_Disclaimer_Warning": "crwdns3906:0{download Flashpoint Infinity}crwdne3906:0", + "Downloads_Size": "crwdns3908:0crwdne3908:0", + "Downloads_Download": "crwdns3910:0crwdne3910:0", + "Downloads_Extracted": "crwdns3912:0crwdne3912:0", + "Downloads_Ultimate_Line1": "crwdns3914:0crwdne3914:0", + "Downloads_Ultimate_Line2": "crwdns3916:0crwdne3916:0", + "Downloads_Ultimate_Line3": "crwdns3918:0{Flashpoint Ultimate Updater}crwdne3918:0", + "Downloads_Ultimate_Line4": "crwdns3920:0{qBittorrent}crwdnd3920:0{Free Download Manager}crwdne3920:0", + "Downloads_7z_Torrent": "crwdns3922:0crwdne3922:0", + "Downloads_7z_Direct": "crwdns3924:0crwdne3924:0", + "Downloads_Hash_Placeholder": "crwdns3926:0crwdne3926:0", + "Downloads_Recommended": "crwdns3928:0crwdne3928:0", + "Downloads_File_Size_Grows": "crwdns3930:0crwdne3930:0", + "Downloads_Infinity_Line1": "crwdns3932:0crwdne3932:0", + "Downloads_Infinity_Line2": "crwdns3934:0crwdne3934:0", + "Downloads_Infinity_Line3": "crwdns3936:0crwdne3936:0", + "Downloads_Infinity_Line4": "crwdns3938:0crwdne3938:0", + "Downloads_Exe": "crwdns3940:0crwdne3940:0", + "Downloads_Mirror": "crwdns3942:0crwdne3942:0", + "Downloads_Manual": "crwdns3944:0{help manual}crwdne3944:0", + "Downloads_Core": "crwdns3946:0{Flashpoint Core}crwdnd3946:0{here}crwdnd3946:0{curation tutorial}crwdne3946:0" } \ No newline at end of file From 2056082a6596c7c3e229382626687c8162f631d2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:25 +0100 Subject: [PATCH 0556/2652] New translations news.json (Serbian (Latin)) --- locales/sr-CS/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/sr-CS/news.json b/locales/sr-CS/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/sr-CS/news.json +++ b/locales/sr-CS/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 6a38186cd8dcc8fa1a3a6ee1ef68aad8ba34d5ee Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:26 +0100 Subject: [PATCH 0557/2652] New translations faq.json (Serbian (Latin)) --- locales/sr-CS/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-CS/faq.json b/locales/sr-CS/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/sr-CS/faq.json +++ b/locales/sr-CS/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 258b126e64b8e8cbcb796f5125bab7b55463b150 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:27 +0100 Subject: [PATCH 0558/2652] New translations downloads.json (Serbian (Latin)) --- locales/sr-CS/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/sr-CS/downloads.json b/locales/sr-CS/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/sr-CS/downloads.json +++ b/locales/sr-CS/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 2f65327379ad7ac4ba355e4c40932642e414f5f2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:28 +0100 Subject: [PATCH 0559/2652] New translations news.json (Filipino) --- locales/fil-PH/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/fil-PH/news.json b/locales/fil-PH/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/fil-PH/news.json +++ b/locales/fil-PH/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From aad0e4a5541c320e2450d13832a0483e2b7e33bf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:29 +0100 Subject: [PATCH 0560/2652] New translations faq.json (Filipino) --- locales/fil-PH/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fil-PH/faq.json b/locales/fil-PH/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/fil-PH/faq.json +++ b/locales/fil-PH/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From ad4c5368d978167161c1dd89f5e2e8f580c266fe Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:29 +0100 Subject: [PATCH 0561/2652] New translations downloads.json (Filipino) --- locales/fil-PH/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/fil-PH/downloads.json b/locales/fil-PH/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/fil-PH/downloads.json +++ b/locales/fil-PH/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From fee0951318907d565f3089dd04c3439007f0d05d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:30 +0100 Subject: [PATCH 0562/2652] New translations news.json (Esperanto) --- locales/eo-UY/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/eo-UY/news.json b/locales/eo-UY/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/eo-UY/news.json +++ b/locales/eo-UY/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From a2a3a568ffd7fbb2c89505de88e7454fa370292f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:31 +0100 Subject: [PATCH 0563/2652] New translations downloads.json (Esperanto) --- locales/eo-UY/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/eo-UY/downloads.json b/locales/eo-UY/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/eo-UY/downloads.json +++ b/locales/eo-UY/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 1315e3ea20a99e6fc269194f05ca8a1d0224fea5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:32 +0100 Subject: [PATCH 0564/2652] New translations news.json (Thai) --- locales/th-TH/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/th-TH/news.json b/locales/th-TH/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/th-TH/news.json +++ b/locales/th-TH/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 208b646b43d9f53cad27d38306bff1613ea90c63 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:33 +0100 Subject: [PATCH 0565/2652] New translations news.json (Pirate English) --- locales/en-PT/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/en-PT/news.json b/locales/en-PT/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/en-PT/news.json +++ b/locales/en-PT/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From f265a728e99c1ce762e31d0897e4beca2f057cf0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:34 +0100 Subject: [PATCH 0566/2652] New translations faq.json (Pirate English) --- locales/en-PT/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/en-PT/faq.json b/locales/en-PT/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/en-PT/faq.json +++ b/locales/en-PT/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 899b709074b6f932b51fddecb928e5cf06d48b21 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:35 +0100 Subject: [PATCH 0567/2652] New translations downloads.json (Pirate English) --- locales/en-PT/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/en-PT/downloads.json b/locales/en-PT/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/en-PT/downloads.json +++ b/locales/en-PT/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 3b0ccc524180bb138bae711ffe591df6796b7def Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:36 +0100 Subject: [PATCH 0568/2652] New translations news.json (Estonian) --- locales/et-EE/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/et-EE/news.json b/locales/et-EE/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/et-EE/news.json +++ b/locales/et-EE/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 45bc0424a23b91e40b7575361b4ec6846bae87fb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:37 +0100 Subject: [PATCH 0569/2652] New translations faq.json (Estonian) --- locales/et-EE/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/et-EE/faq.json b/locales/et-EE/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/et-EE/faq.json +++ b/locales/et-EE/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From bb4c66047c838b8752447a2514b43caefa7db0ac Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:37 +0100 Subject: [PATCH 0570/2652] New translations downloads.json (Estonian) --- locales/et-EE/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/et-EE/downloads.json b/locales/et-EE/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/et-EE/downloads.json +++ b/locales/et-EE/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From c71ef0d879eba74072fc673208b967713a4195be Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:39 +0100 Subject: [PATCH 0571/2652] New translations news.json (Croatian) --- locales/hr-HR/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/hr-HR/news.json b/locales/hr-HR/news.json index 760e82dc4d..c32de2e8ff 100644 --- a/locales/hr-HR/news.json +++ b/locales/hr-HR/news.json @@ -67,5 +67,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess." + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." } \ No newline at end of file From 408dd87b2b90b08081046815d3758c3eb4bebefb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:40 +0100 Subject: [PATCH 0572/2652] New translations faq.json (Croatian) --- locales/hr-HR/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hr-HR/faq.json b/locales/hr-HR/faq.json index 4fc4c2f651..7f6f4c212b 100644 --- a/locales/hr-HR/faq.json +++ b/locales/hr-HR/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 10.1, we have over 100,000 games and 10,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From fd362b8c4826bb7947f7c1744505e511b61066b8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:41 +0100 Subject: [PATCH 0573/2652] New translations downloads.json (Croatian) --- locales/hr-HR/downloads.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/hr-HR/downloads.json b/locales/hr-HR/downloads.json index 5e95b82a0e..fa42795f09 100644 --- a/locales/hr-HR/downloads.json +++ b/locales/hr-HR/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (experimental {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,6 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 4ac92a847b8a738eeec26459ed375578b56ae564 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 03:43:41 +0100 Subject: [PATCH 0574/2652] New translations news.json (Acholi) --- locales/ach-UG/news.json | 140 ++++++++++++++++++++------------------- 1 file changed, 71 insertions(+), 69 deletions(-) diff --git a/locales/ach-UG/news.json b/locales/ach-UG/news.json index 2c18f54525..7833e20183 100644 --- a/locales/ach-UG/news.json +++ b/locales/ach-UG/news.json @@ -1,71 +1,73 @@ { - "News_Title": "crwdns3632:0crwdne3632:0", - "News_Description": "crwdns3634:0crwdne3634:0", - "News_Flashpoint_Started": "crwdns3636:0crwdne3636:0", - "News_Flashpoint_0": "crwdns3638:0crwdne3638:0", - "News_Flashpoint_1": "crwdns3640:0crwdne3640:0", - "News_Was_Released": "crwdns3642:0crwdne3642:0", - "News_Flashpoint_3_0": "crwdns3644:0crwdne3644:0", - "News_Flashpoint_3_0_Meta": "crwdns3646:0crwdne3646:0", - "News_Flashpoint_3_1": "crwdns3648:0crwdne3648:0", - "News_Flashpoint_3_1_Meta": "crwdns3650:0crwdne3650:0", - "News_Flashpoint_3_2": "crwdns3652:0crwdne3652:0", - "News_Flashpoint_3_2_Meta": "crwdns3654:0crwdne3654:0", - "News_Flashpoint_3_3": "crwdns3656:0crwdne3656:0", - "News_Flashpoint_3_3_Meta": "crwdns3658:0crwdne3658:0", - "News_Flashpoint_4_0": "crwdns3660:0crwdne3660:0", - "News_Flashpoint_4_0_Meta": "crwdns3662:0crwdne3662:0", - "News_Flashpoint_4_1": "crwdns3664:0crwdne3664:0", - "News_Flashpoint_4_1_Meta": "crwdns3666:0crwdne3666:0", - "News_Flashpoint_5_0": "crwdns3668:0crwdne3668:0", - "News_Flashpoint_5_0_Meta": "crwdns3670:0crwdne3670:0", - "News_Flashpoint_5_1": "crwdns3672:0crwdne3672:0", - "News_Flashpoint_5_1_Meta": "crwdns3674:0crwdne3674:0", - "News_Flashpoint_5_2": "crwdns3676:0crwdne3676:0", - "News_Flashpoint_5_2_Meta": "crwdns3678:0crwdne3678:0", - "News_Flashpoint_5_3": "crwdns3680:0crwdne3680:0", - "News_Flashpoint_5_3_Meta": "crwdns3682:0crwdne3682:0", - "News_Flashpoint_5_4": "crwdns3684:0crwdne3684:0", - "News_Flashpoint_5_4_Meta": "crwdns3686:0crwdne3686:0", - "News_Flashpoint_5_4_1": "crwdns3688:0crwdne3688:0", - "News_Flashpoint_5_4_1_Meta": "crwdns3690:0crwdne3690:0", - "News_Flashpoint_5_5": "crwdns3692:0crwdne3692:0", - "News_Flashpoint_5_5_Meta": "crwdns3694:0crwdne3694:0", - "News_Flashpoint_6_0": "crwdns3696:0crwdne3696:0", - "News_Flashpoint_6_0_Meta": "crwdns3698:0crwdne3698:0", - "News_Flashpoint_6_1": "crwdns3700:0crwdne3700:0", - "News_Flashpoint_6_1_Meta": "crwdns3702:0crwdne3702:0", - "News_Flashpoint_6_2": "crwdns3704:0crwdne3704:0", - "News_Flashpoint_6_2_Meta": "crwdns3706:0crwdne3706:0", - "News_Flashpoint_6_3": "crwdns3708:0crwdne3708:0", - "News_Flashpoint_6_3_Meta": "crwdns3710:0crwdne3710:0", - "News_Old_Releases_Title": "crwdns3712:0crwdne3712:0", - "News_Old_Releases_Description": "crwdns3714:0crwdne3714:0", - "News_Is_Available": "crwdns3716:0crwdne3716:0", - "News_Grab_Download": "crwdns3718:0{downloads page}crwdne3718:0", - "News_Flashpoint_Update_October_2019": "crwdns3720:0{here}crwdne3720:0", - "News_Flashpoint_Update_November_2019": "crwdns3722:0{here}crwdne3722:0", - "News_Flashpoint_7_0": "crwdns3724:0crwdne3724:0", - "News_Flashpoint_7_0_Meta": "crwdns3726:0crwdne3726:0", - "News_Flashpoint_7_1": "crwdns3728:0crwdne3728:0", - "News_Flashpoint_7_1_Meta": "crwdns3730:0crwdne3730:0", - "News_Featured_Kotaku_Link": "crwdns3732:0crwdne3732:0", - "News_Featured_Kotaku_Rest": "crwdns3734:0crwdne3734:0", - "News_Flashpoint_Update_March_2020": "crwdns3736:0{here}crwdne3736:0", - "News_Flashpoint_Update_April_2020": "crwdns3738:0{here}crwdne3738:0", - "News_Flashpoint_8_0": "crwdns3740:0crwdne3740:0", - "News_Flashpoint_8_0_Meta": "crwdns3742:0crwdne3742:0", - "News_Flashpoint_Update_June_2020": "crwdns3744:0{here}crwdne3744:0", - "News_Flashpoint_8_1": "crwdns3746:0crwdne3746:0", - "News_Flashpoint_8_1_Meta": "crwdns3748:0crwdne3748:0", - "News_Flashpoint_Update_August_2020": "crwdns3750:0{here}crwdne3750:0", - "News_Flashpoint_8_2": "crwdns3752:0crwdne3752:0", - "News_Flashpoint_8_2_Meta": "crwdns3754:0crwdne3754:0", - "News_Flashpoint_9_0": "crwdns3756:0crwdne3756:0", - "News_Flashpoint_9_0_Meta": "crwdns3758:0crwdne3758:0", - "News_Flashpoint_Update_April_2021": "crwdns3760:0{here}crwdne3760:0", - "News_Flashpoint_10_0": "crwdns3762:0crwdne3762:0", - "News_Flashpoint_10_0_Meta": "crwdns3764:0crwdne3764:0", - "News_Flashpoint_10_1": "crwdns3766:0crwdne3766:0", - "News_Flashpoint_10_1_Meta": "crwdns3768:0crwdne3768:0" + "News_Title": "crwdns4010:0crwdne4010:0", + "News_Description": "crwdns4012:0crwdne4012:0", + "News_Flashpoint_Started": "crwdns4014:0crwdne4014:0", + "News_Flashpoint_0": "crwdns4016:0crwdne4016:0", + "News_Flashpoint_1": "crwdns4018:0crwdne4018:0", + "News_Was_Released": "crwdns4020:0crwdne4020:0", + "News_Flashpoint_3_0": "crwdns4022:0crwdne4022:0", + "News_Flashpoint_3_0_Meta": "crwdns4024:0crwdne4024:0", + "News_Flashpoint_3_1": "crwdns4026:0crwdne4026:0", + "News_Flashpoint_3_1_Meta": "crwdns4028:0crwdne4028:0", + "News_Flashpoint_3_2": "crwdns4030:0crwdne4030:0", + "News_Flashpoint_3_2_Meta": "crwdns4032:0crwdne4032:0", + "News_Flashpoint_3_3": "crwdns4034:0crwdne4034:0", + "News_Flashpoint_3_3_Meta": "crwdns4036:0crwdne4036:0", + "News_Flashpoint_4_0": "crwdns4038:0crwdne4038:0", + "News_Flashpoint_4_0_Meta": "crwdns4040:0crwdne4040:0", + "News_Flashpoint_4_1": "crwdns4042:0crwdne4042:0", + "News_Flashpoint_4_1_Meta": "crwdns4044:0crwdne4044:0", + "News_Flashpoint_5_0": "crwdns4046:0crwdne4046:0", + "News_Flashpoint_5_0_Meta": "crwdns4048:0crwdne4048:0", + "News_Flashpoint_5_1": "crwdns4050:0crwdne4050:0", + "News_Flashpoint_5_1_Meta": "crwdns4052:0crwdne4052:0", + "News_Flashpoint_5_2": "crwdns4054:0crwdne4054:0", + "News_Flashpoint_5_2_Meta": "crwdns4056:0crwdne4056:0", + "News_Flashpoint_5_3": "crwdns4058:0crwdne4058:0", + "News_Flashpoint_5_3_Meta": "crwdns4060:0crwdne4060:0", + "News_Flashpoint_5_4": "crwdns4062:0crwdne4062:0", + "News_Flashpoint_5_4_Meta": "crwdns4064:0crwdne4064:0", + "News_Flashpoint_5_4_1": "crwdns4066:0crwdne4066:0", + "News_Flashpoint_5_4_1_Meta": "crwdns4068:0crwdne4068:0", + "News_Flashpoint_5_5": "crwdns4070:0crwdne4070:0", + "News_Flashpoint_5_5_Meta": "crwdns4072:0crwdne4072:0", + "News_Flashpoint_6_0": "crwdns4074:0crwdne4074:0", + "News_Flashpoint_6_0_Meta": "crwdns4076:0crwdne4076:0", + "News_Flashpoint_6_1": "crwdns4078:0crwdne4078:0", + "News_Flashpoint_6_1_Meta": "crwdns4080:0crwdne4080:0", + "News_Flashpoint_6_2": "crwdns4082:0crwdne4082:0", + "News_Flashpoint_6_2_Meta": "crwdns4084:0crwdne4084:0", + "News_Flashpoint_6_3": "crwdns4086:0crwdne4086:0", + "News_Flashpoint_6_3_Meta": "crwdns4088:0crwdne4088:0", + "News_Old_Releases_Title": "crwdns4090:0crwdne4090:0", + "News_Old_Releases_Description": "crwdns4092:0crwdne4092:0", + "News_Is_Available": "crwdns4094:0crwdne4094:0", + "News_Grab_Download": "crwdns4096:0{downloads page}crwdne4096:0", + "News_Flashpoint_Update_October_2019": "crwdns4098:0{here}crwdne4098:0", + "News_Flashpoint_Update_November_2019": "crwdns4100:0{here}crwdne4100:0", + "News_Flashpoint_7_0": "crwdns4102:0crwdne4102:0", + "News_Flashpoint_7_0_Meta": "crwdns4104:0crwdne4104:0", + "News_Flashpoint_7_1": "crwdns4106:0crwdne4106:0", + "News_Flashpoint_7_1_Meta": "crwdns4108:0crwdne4108:0", + "News_Featured_Kotaku_Link": "crwdns4110:0crwdne4110:0", + "News_Featured_Kotaku_Rest": "crwdns4112:0crwdne4112:0", + "News_Flashpoint_Update_March_2020": "crwdns4114:0{here}crwdne4114:0", + "News_Flashpoint_Update_April_2020": "crwdns4116:0{here}crwdne4116:0", + "News_Flashpoint_8_0": "crwdns4118:0crwdne4118:0", + "News_Flashpoint_8_0_Meta": "crwdns4120:0crwdne4120:0", + "News_Flashpoint_Update_June_2020": "crwdns4122:0{here}crwdne4122:0", + "News_Flashpoint_8_1": "crwdns4124:0crwdne4124:0", + "News_Flashpoint_8_1_Meta": "crwdns4126:0crwdne4126:0", + "News_Flashpoint_Update_August_2020": "crwdns4128:0{here}crwdne4128:0", + "News_Flashpoint_8_2": "crwdns4130:0crwdne4130:0", + "News_Flashpoint_8_2_Meta": "crwdns4132:0crwdne4132:0", + "News_Flashpoint_9_0": "crwdns4134:0crwdne4134:0", + "News_Flashpoint_9_0_Meta": "crwdns4136:0crwdne4136:0", + "News_Flashpoint_Update_April_2021": "crwdns4138:0{here}crwdne4138:0", + "News_Flashpoint_10_0": "crwdns4140:0crwdne4140:0", + "News_Flashpoint_10_0_Meta": "crwdns4142:0crwdne4142:0", + "News_Flashpoint_10_1": "crwdns4144:0crwdne4144:0", + "News_Flashpoint_10_1_Meta": "crwdns4146:0crwdne4146:0", + "News_Flashpoint_11": "crwdns4148:0crwdne4148:0", + "News_Flashpoint_11_Meta": "crwdns4150:0crwdne4150:0" } \ No newline at end of file From bea0b87dc51d7a547c5a1a2b8ea69ff483131408 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 04:42:09 +0100 Subject: [PATCH 0575/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index c3d329818e..fcc40552c8 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Scaricamenti", "Downloads_Para1": "Tutti gli scaricamenti di Flashpoint sono portatili, gratuiti e {built with open-source software} (ovviamente esclusi i giochi e le piattaforme stesse). Gran parte del codice open-source è originale del progetto, lo puoi trovare nella nostra pagina GitHub {here}.", "Downloads_Para2": "Per vedere cosa è cambiato sin dall'inizio dei tempi, vedi {changelog}. Attenzione: è grande.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (è disponibile anche il supporto limitato di {Mac} e {Linux})", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} è richiesto per estrarre Ultimate e Core)", "Downloads_Content_Disclaimer_Title": "DICHIARAZIONE SUI CONTENUTI:", "Downloads_Content_Disclaimer_Warning": "Come museo della cultura di internet, Flashpoint contiene una gamma estremamente ampia di contenuti - alcuni dei quali potrebbero essere illegali nella vostra giurisdizione. Se questo ti crea un problema, {download Flashpoint Infinity} in quanto ti dà controllo su ciò che viene memorizzato sul tuo dispositivo.", @@ -17,7 +17,7 @@ "Downloads_Ultimate_Line4": "Fornito come archivio .7z ({qBittorrent} e {Free Download Manager} sono consigliati rispettivamente per il torrent e il download diretto)", "Downloads_7z_Torrent": "Scarica 7Z (Torrent)", "Downloads_7z_Direct": "Scarica 7Z (Direttamente)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Hash_Placeholder": "(Hashes arriverà presto)", "Downloads_Recommended": "Consigliato", "Downloads_File_Size_Grows": "le dimensioni del file aumentano con l'uso", "Downloads_Infinity_Line1": "Un pacchetto leggero per l'utente medio", From 7f2c7d49e316d2b7b944099470583f20aab9e2f6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 04:42:10 +0100 Subject: [PATCH 0576/2652] New translations faq.json (Italian) --- locales/it-IT/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/faq.json b/locales/it-IT/faq.json index 9278f1d9f4..f5d7a9f6ec 100644 --- a/locales/it-IT/faq.json +++ b/locales/it-IT/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Flashpoint costituisce problemi di sicurezza?", "FAQ_Answer3": "Non che ne sappiamo. L'intero gruppo di applicazioni (tranne la tecnologia per scaricare giochi in Infinity) non può connettersi apertamente Internet; ogni modifica apportata al registro di sistema da Flashpoint Secure Player viene rimossa una volta chiuso il gioco; tutti i giochi curati passano attraverso un PC dotato di software antivirus competente e aggiornato; e soprattutto, il launcher e tutti i lavori interni di Flashpoint sono open-source e possono essere trovati {here}. Abbiamo fatto del nostro meglio per garantire che la collezione sia sicura, ma nonostante i nostri sforzi, alcuni antivirus come Avast e AVG tendono a rilevare componenti importanti come pericolosi. Se hai questo problema, visita la risoluzione dei problemi {read this page}.", "FAQ_Question4": "Quanti giochi/animazioni ci sono?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "A partire da Flashpoint 11, abbiamo più di 130.000 giochi e 20.000 animazioni. Puoi cercare la collezione senza usare il launcher {here}. In alternativa, puoi visualizzare le rispettive liste {here} e {here}.", "FAQ_Question5": "Quali piattaforme offre la collezione?", "FAQ_Answer5": "Supportiamo giochi e animazioni sviluppati per le piattaforme elencate nella pagina {Supported Platforms}.", "FAQ_Question6": "Dove sono i giochi di Nitrome?", From f2ff08807c904bccf6a327e0b225652c14149e34 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 04:42:11 +0100 Subject: [PATCH 0577/2652] New translations news.json (Italian) --- locales/it-IT/news.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/it-IT/news.json b/locales/it-IT/news.json index 598541b794..a1f5351cb9 100644 --- a/locales/it-IT/news.json +++ b/locales/it-IT/news.json @@ -68,6 +68,6 @@ "News_Flashpoint_10_0_Meta": "La prima versione pubblicata in un internet post-Flash, da qui il nome 'Absence' (assenza). È anche il nome dell'ultimo brano dell'EP dei Mesarthim 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Avanti, indovina.", - "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11": "Ops, Tutti I Plugin!", + "News_Flashpoint_11_Meta": "È un meme, perché 11 ha aggiunto tre dozzine di nuovi plugin." } \ No newline at end of file From d41af838598c5e2643b394da6b17d633adfda8d5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 05:54:33 +0100 Subject: [PATCH 0578/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index 1a46381361..e3a05e958d 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "下载", "Downloads_Para1": "所有 Flashpoint 的下载都是可移植的、免费的并且{以开源软件构建}(显然这不包括游戏及其平台)。大多数开源代码是此项目原创,您可以在{这里}的 GitHub 团队页面查看。", "Downloads_Para2": "要了解自开始到现在发生了什么变更,请查看{更新记录}。注意:记录很长。", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{支持的操作系统:}Windows 7 SP1、Windows 8.1、Windows 10、Windows 11(有限的 {Mac} 与 {Linux} 支持)", "Downloads_Prerequisites": "{前置依赖:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n(终极版与核心版需要 {7-Zip} 来解压)", "Downloads_Content_Disclaimer_Title": "内容免责声明:", "Downloads_Content_Disclaimer_Warning": "作为互联网文化博物馆,Flashpoint 含有范围极为广泛的内容——根据您所属的管辖权范围,部分内容可能是非法的。如果您对此感到不适,{请下载 Flashpoint 无限版},因为它使您能够控制您设备上存储的内容。", @@ -17,7 +17,7 @@ "Downloads_Ultimate_Line4": "以 .7z 压缩包提供(推荐使用 {qBittorrent} 下载 Torrent 文件,使用 {Free Download Manager} 下载直接链接)", "Downloads_7z_Torrent": "下载 7Z(Torrent)", "Downloads_7z_Direct": "下载 7Z(直接链接)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Hash_Placeholder": "(稍后更新哈希值)", "Downloads_Recommended": "推荐", "Downloads_File_Size_Grows": "文件大小随使用而增加", "Downloads_Infinity_Line1": "适合一般用户的轻量包", From 9e1406aeb7496caf5f0ff5c8b1a65e93faab3296 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 05:54:34 +0100 Subject: [PATCH 0579/2652] New translations faq.json (Chinese Simplified) --- locales/zh-CN/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json index c05fa6433f..ee86f10fe0 100644 --- a/locales/zh-CN/faq.json +++ b/locales/zh-CN/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Flashpoint 是否会暴露安全漏洞?", "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 得所有内部组件都是开源的,可以在{这里}获取。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", "FAQ_Question4": "目前有多少部游戏/动画?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "截至 Flashpoint 11,我们拥有超过 13 万部游戏和超过 2 万部动画。无需下载启动器,您可以在{这里}搜索藏品。或者,您也可以在{这里}和{这里}分别查看内容列表。", "FAQ_Question5": "藏品提供哪些平台的支持?", "FAQ_Answer5": "我们支持运行任何{支持的平台}页面中列出的平台上的游戏和动画。", "FAQ_Question6": "Nitrome 的游戏在哪里?", From b0e9a404d551de3560660c9d1853512b1d6b8188 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 05:54:35 +0100 Subject: [PATCH 0580/2652] New translations news.json (Chinese Simplified) --- locales/zh-CN/news.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/news.json b/locales/zh-CN/news.json index 140a815fe3..d82b890c66 100644 --- a/locales/zh-CN/news.json +++ b/locales/zh-CN/news.json @@ -69,5 +69,5 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "猜猜这是什么意思。", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "这是在玩梗,因为 11 添加了 30 多个新插件。" } \ No newline at end of file From bd6de9cd7f8b612349fc93a4717dbd84963eb1d7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 12:17:20 +0100 Subject: [PATCH 0581/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index 4f65622b93..b05b308d57 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -23,7 +23,7 @@ "Downloads_Infinity_Line1": "Lekki pakiet dla zwykłych użytkowników", "Downloads_Infinity_Line2": "Gry i animacje są pobierane automatycznie, gdy grasz w nie", "Downloads_Infinity_Line3": "Musi zostać ponownie pobrany, aby zastosować aktualizacje", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Infinity_Line4": "Dostarczany jako samorozpakowujący się plik wykonywalny (po uruchomieniu rozpakuje Flashpoint do określonego katalogu)", "Downloads_Exe": "Pobierz EXE", "Downloads_Mirror": "Kopia Archive.org (Wolna)", "Downloads_Manual": "Zapoznaj się z {help manual}, aby dowiedzieć się, jak używać/rozwiązywać problemy z Flashpointem!", From f3d53a2d65057ece4b001c06acc2fe5cbf1de3b0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 13:14:10 +0100 Subject: [PATCH 0582/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index b05b308d57..b0b092842b 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "OSTRZEŻENIE DLA UŻYTKOWNIKÓW AVAST I AVG:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Pliki do pobrania", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "Wszystkie pliki do pobrania Flashpoint są przenośne, bezpłatne i {built with open-source software} (oczywiście z wyłączeniem samych gier i platform). Duża część kodu open-source jest oryginalna dla projektu, który można znaleźć na naszej stronie zespołu GitHub {here}.", "Downloads_Para2": "Aby dowiedzieć się, co zmieniło się od początku czasu, zobacz {changelog}. Ostrzeżenie: jest duży.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable}, \n{Microsoft .NET Framework 4.7} \n(do wypakowania wersji Ultimate i Core wymagany jest {7-Zip})", "Downloads_Content_Disclaimer_Title": "ZASTRZEŻENIE DOTYCZĄCE TREŚCI:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Rozmiar", @@ -14,7 +14,7 @@ "Downloads_Ultimate_Line1": "Cała kolekcja w jednym gigantycznym pakiecie", "Downloads_Ultimate_Line2": "Każda gra i animacja jest dostępna w trybie offline od samego początku - nie wymaga internetu", "Downloads_Ultimate_Line3": "Może być zaktualizowany za pomocą {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_Ultimate_Line4": "Dostarczane jako archiwum .7z ({qBittorrent} i {Free Download Manager} są zalecane odpowiednio do pobierania torrentów i bezpośredniego)", "Downloads_7z_Torrent": "Pobierz 7Z (Torrent)", "Downloads_7z_Direct": "Pobierz 7Z (Bezpośrednio)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", From c8f50f3feb04d64e65d72a81a8c011c144332d72 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 13:14:11 +0100 Subject: [PATCH 0583/2652] New translations faq.json (Polish) --- locales/pl-PL/faq.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json index 9a9af569f8..595687872d 100644 --- a/locales/pl-PL/faq.json +++ b/locales/pl-PL/faq.json @@ -1,7 +1,7 @@ { "FAQ_Title": "Najczęściej zadawane pytania", "FAQ_Question1": "Kto/co to jest BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima lub Ben Latimore to Australijczyk, który założył Flashpoint i zajmuje się kopiami wzorcowymi. Żadna firma ani organizacja nie jest zaangażowana w Flashpoint - jest to projekt w całości prowadzony przez społeczność.", "FAQ_Question2": "Jakie systemy operacyjne wspieracie?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", "FAQ_Question3": "Czy Flashpoint stwarza jakiekolwiek obawy dotyczące bezpieczeństwa?", @@ -13,21 +13,21 @@ "FAQ_Question6": "Gdzie są gry Nitrome?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Jak mogę zażądać gry/animacji?", - "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Answer7": "Możesz złożyć wniosek, czytając najpierw {this article} do końca, a następnie korzystając z linków na dole.", "FAQ_Question8": "Czy mogę sam/a dodać grę/animację?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Tak. Postępuj zgodnie z instrukcjami podanymi w {curation tutorial}, aby skonfigurować przesłuchanie kuratora. Po zaakceptowaniu możesz przesłać tyle kuracji, ile chcesz.", "FAQ_Question9": "Chcę wnieść swój wkład w inny sposób (kodowanie, testowanie itp.). Jak mogę pomóc?", "FAQ_Answer9": "Dołącz do naszego {Discord server}, ​​aby uzyskać więcej informacji. Tam odbywa się większość naszej pracy i komunikacji.", "FAQ_Question10": "Czy Flashpoint jest oprogramowaniem typu open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Czy mogę użyć loga/czy jest on dostępny w Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Tak - logo podlega licencji {CC-BY 4.0}. Jako atrybucję możesz opcjonalnie przypisać Seirade i BlueMaxima's Flashpoint. Pliki źródłowe można znaleźć {here}.", "FAQ_Question12": "Gdzie mogę przekazać darowiznę na rzecz projektu?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Z szacunku do artystów i deweloperów, których prace można znaleźć we Flashpoint, staramy się unikać zabiegania o darowizny. Chociaż wcześniej zorganizowaliśmy {a fundraiser}, aby pokryć koszty serwera, nie planujemy uruchomienia kolejnej w przyszłości.", "FAQ_Question13": "Flashpoint nie działa poprawnie!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Answer13": "Postępuj zgodnie z instrukcjami rozwiązywania problemów wymienionymi w {manual}. Jeśli później nadal będziesz mieć problemy, poproś o pomoc na naszym Discordzie.", "FAQ_Question14": "Chcę, aby gra/animacja została usunięta z Flashpoint z tego lub innego powodu.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Answer14": "Powiadom nas za pośrednictwem naszego Discorda lub {directly by email}. Prawdopodobnie spróbujemy Cię przekonać, abyś pozwolił nam zachować swoją grę ze względu na historię, ale nie jesteśmy nierozsądni.", "FAQ_Question15": "Mam inne pytanie.", "FAQ_Answer15": "Zapoznaj się z naszymi {extended FAQ}. Jeśli nie znajdziesz tam odpowiedzi na Twoje pytanie, dołącz do naszego Discorda." } \ No newline at end of file From ba2e15aa8f67bc312df3105a9400fb2af7cdfc40 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 13:14:12 +0100 Subject: [PATCH 0584/2652] New translations news.json (Polish) --- locales/pl-PL/news.json | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/locales/pl-PL/news.json b/locales/pl-PL/news.json index b99a1e8e07..1707f05810 100644 --- a/locales/pl-PL/news.json +++ b/locales/pl-PL/news.json @@ -6,29 +6,29 @@ "News_Flashpoint_1": "Wersja Flashpoint One została wydana.", "News_Was_Released": "został wydany", "News_Flashpoint_3_0": "Klucze do Królestwa", - "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_0_Meta": "Ta wersja wprowadziła Redirectora, który był ostatnim elementem układanki, który sprawił, że konfiguracja serwera działała - pozwalając nam zachować 99,9% gier Flash bez hakowania. Klucze do królestwa zachowania Flasha, że tak powiem.", "News_Flashpoint_3_1": "Noc Otwarcia", - "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_1_Meta": "Ta wersja jako pierwsza miała Flashpoint Theatre (chociaż była to wtedy osobna instancja LaunchBox).", "News_Flashpoint_3_2": "Szok i Podziw", "News_Flashpoint_3_2_Meta": "Ta wersja jako pierwsza obsługiwała tytuły Shockwave.", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_3_3_Meta": "Nazwany po fakcie, że w tym momencie przekroczyliśmy 4000 gier w kolekcji. Jak ten czas leci.", "News_Flashpoint_4_0": "Żyjąca Nieskończoność", - "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_0_Meta": "Ta wersja wprowadziła Flashpoint Infinity, która pozwala ludziom strumieniować gry z Internetu. Nazwa pochodzi z albumu Soilwork z 2013 roku o tym samym tytule.", "News_Flashpoint_4_1": "Jawność", "News_Flashpoint_4_1_Meta": "To była wersja, która wprowadziła obsługę apletów Java. DarkMoe wymyślił nazwę.", "News_Flashpoint_5_0": "Idź na Premierę", "News_Flashpoint_5_0_Meta": "Launcher, który wszyscy znamy i kochamy, został wprowadzony w tej wersji.", "News_Flashpoint_5_1": "Wielki Filtr", - "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_1_Meta": "Tutaj dodano playlisty (filtr, że tak powiem). Nazwa pochodzi od EP Mesarthim, The Great Filter.", "News_Flashpoint_5_2": "Typ III", - "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_2_Meta": "The Great Filter i Type III to dwie EPki Mesarthima, które często łączy się ze sobą. Nie pojawiła się żadna inna nazwa, kiedy jej potrzebowaliśmy.", "News_Flashpoint_5_3": "Rewolucja", - "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_3_Meta": "Ta wersja została wydana blisko pierwszej rocznicy Flashpoint i czuliśmy, że to prawdziwa rewolucja. (Pierwotnie miał też nosić nazwę „Orbita”, ale to była głupia nazwa koncepcji.)", "News_Flashpoint_5_4": "Rekombinacja", - "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_Meta": "Ta wersja przeniosła animacje do gier, które wcześniej znajdowały się w osobnych folderach z osobnymi klientami. „Rekombinacja” i „74%” to także nazwa dwóch utworów na albumie Mesarthim The Density Parameter.", "News_Flashpoint_5_4_1": "74%", - "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_4_1_Meta": "Szybki zestaw poprawek stworzonych wraz z czasem wysyłania 5.4. To nie było tak, że Flashpoint 5.4 był ukończony tylko w 74%, kiedy go wydaliśmy.", "News_Flashpoint_5_5": "Żelazo i Miedź", "News_Flashpoint_5_5_Meta": "BlueMaxima grał w tym czasie trochę za dużo w Deus Ex.", "News_Flashpoint_6_0": "Wyrównanie", @@ -40,7 +40,7 @@ "News_Flashpoint_6_3": "Mówimy o Grach Flash, a nie o Abstrakcyjnej Filozofii", "News_Flashpoint_6_3_Meta": "Nazwany na cześć linii od nosamu, członka personelu.", "News_Old_Releases_Title": "Retroaktywna oś czasu wydań", - "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Old_Releases_Description": "Ponieważ kolumna wiadomości istniała dopiero od grudnia 2019 r., większość wydań do tego momentu nie została skatalogowana. W tej sekcji opisano brakujące wersje.", "News_Is_Available": "jest już dostępny!", "News_Grab_Download": "Zgarnij go z {downloads page}", "News_Flashpoint_Update_October_2019": "Aktualizacja statusu Flashpoint na październik 2019 r. jest już dostępna na Medium. Sprawdź ją {here}.", @@ -54,18 +54,18 @@ "News_Flashpoint_Update_March_2020": "Aktualizacja statusu Flashpoint na marzec 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", "News_Flashpoint_Update_April_2020": "Aktualizacja statusu Flashpoint na kwiecień 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_8_0_Meta": "W tej wersji skończyło się oprogramowanie Redirector, wcześniej używane do działania serwera. Kod HTTP 301 jest „przeniesiony na stałe”, tzn. już nie przekierowuje.", "News_Flashpoint_Update_June_2020": "Mini-aktualizacja statusu Flashpoint na czerwiec 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", "News_Flashpoint_8_1": "Duch Przygody", - "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_8_1_Meta": "Nazwany na cześć wiersza z wówczas nowego albumu Aether Realm, Redneck Vikings from Hell. A konkretnie utworu „One Hollow Word”.", "News_Flashpoint_Update_August_2020": "Aktualizacja statusu Flashpoint na sierpień 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", "News_Flashpoint_8_2": "Zbliżamy się do Dziewiątej Planety", - "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_8_2_Meta": "(Naciągane, przyznaję) portmanteau „zbliżając się do wersji dziewiątej” i Planet Nine, EP-ki Mesarthim.", "News_Flashpoint_9_0": "Wspaniały Zachód Słońca", - "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_9_0_Meta": "Nazwany na cześć Glorious Morning, piosenki najbardziej znanej z Age of War. Była to ostatnia wersja wydana przed śmiercią Flasha, stąd „zachód słońca”.", "News_Flashpoint_Update_April_2021": "Aktualizacja statusu Flashpoint na kwiecień 2021 została opublikowana dzisiaj. Sprawdź ją {here}.", "News_Flashpoint_10_0": "Absencja", - "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_0_Meta": "Jest to pierwsza wersja, która została udostępniona w Internecie post-Flash, stąd nazwa „Absencja”. Tak się też złożyło, że była to nazwa ostatniego utworu na EP-ce Mesarthima „Vacuum Solution”.", "News_Flashpoint_10_1": "Absencja II", "News_Flashpoint_10_1_Meta": "No dalej, zgadnij.", "News_Flashpoint_11": "Oops, All Plugins!", From 81686e8e73526e29961d58e926d8b9fb22bbf7b4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 14:12:14 +0100 Subject: [PATCH 0585/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index b0b092842b..934bc0aa2b 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -1,13 +1,13 @@ { "Downloads_Avast_Title": "OSTRZEŻENIE DLA UŻYTKOWNIKÓW AVAST I AVG:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast_Warning": "Plik potrzebny Flashpoint do grania w gry zostanie wykryty jako wirus i poddany kwarantannie; to jest fałszywy alarm! {Follow these instructions}, aby zrobić wyjątek dla Flashpoint. Dokładamy wszelkich starań, aby archiwum i otaczające je technologie były wolne od wirusów. {Learn more}", "Downloads_Title": "Pliki do pobrania", "Downloads_Para1": "Wszystkie pliki do pobrania Flashpoint są przenośne, bezpłatne i {built with open-source software} (oczywiście z wyłączeniem samych gier i platform). Duża część kodu open-source jest oryginalna dla projektu, który można znaleźć na naszej stronie zespołu GitHub {here}.", "Downloads_Para2": "Aby dowiedzieć się, co zmieniło się od początku czasu, zobacz {changelog}. Ostrzeżenie: jest duży.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable}, \n{Microsoft .NET Framework 4.7} \n(do wypakowania wersji Ultimate i Core wymagany jest {7-Zip})", "Downloads_Content_Disclaimer_Title": "ZASTRZEŻENIE DOTYCZĄCE TREŚCI:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Content_Disclaimer_Warning": "Jako muzeum kultury internetowej Flashpoint zawiera niezwykle szeroki zakres treści, których część może być nielegalna w zależności od Twojej jurysdykcji. Jeśli nie czujesz się z tym komfortowo, {download Flashpoint Infinity}, ponieważ daje Ci kontrolę nad tym, jakie treści są przechowywane na Twoim urządzeniu.", "Downloads_Size": "Rozmiar", "Downloads_Download": "do pobrania", "Downloads_Extracted": "po rozpakowaniu", @@ -27,5 +27,5 @@ "Downloads_Exe": "Pobierz EXE", "Downloads_Mirror": "Kopia Archive.org (Wolna)", "Downloads_Manual": "Zapoznaj się z {help manual}, aby dowiedzieć się, jak używać/rozwiązywać problemy z Flashpointem!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Core": "Istnieje również {Flashpoint Core}, miniaturowa kopia Flashpoint, która jest specjalnie dostosowana do współtwórców projektu. Zawiera przykładowe utwory dla każdej platformy, a także pomocne narzędzia do kuracji. Możesz go pobrać {here}. Aby dowiedzieć się, jak wnieść swój wkład do archiwum za pomocą Flashpoint Core, przeczytaj {curation tutorial}." } \ No newline at end of file From 578979068d607780cb789c7050aeef56a41fb94a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 14:12:15 +0100 Subject: [PATCH 0586/2652] New translations faq.json (Polish) --- locales/pl-PL/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json index 595687872d..cf2e3645cd 100644 --- a/locales/pl-PL/faq.json +++ b/locales/pl-PL/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Kto/co to jest BlueMaxima?", "FAQ_Answer1": "BlueMaxima lub Ben Latimore to Australijczyk, który założył Flashpoint i zajmuje się kopiami wzorcowymi. Żadna firma ani organizacja nie jest zaangażowana w Flashpoint - jest to projekt w całości prowadzony przez społeczność.", "FAQ_Question2": "Jakie systemy operacyjne wspieracie?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint obsługuje system Windows 7 SP1 lub nowszy (z wyjątkiem standardowego Windows 8). Wersje Mac i Linux nieustannie się zmieniają ze względu na zmiany technologiczne na lewo i prawo w wersji Windows oraz brak dedykowanych konserwatorów; o najaktualniejsze informacje będziesz musiał zapytać na Discordzie.", "FAQ_Question3": "Czy Flashpoint stwarza jakiekolwiek obawy dotyczące bezpieczeństwa?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "Ile jest gier/animacji?", @@ -11,7 +11,7 @@ "FAQ_Question5": "Jakie platformy oferuje kolekcja?", "FAQ_Answer5": "Obsługujemy gry i animacje działające na każdej platformie wymienionej na stronie {Supported Platforms}.", "FAQ_Question6": "Gdzie są gry Nitrome?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Answer6": "Nitrome grzecznie poprosił nas o usunięcie ich zawartości z kolekcji. Jeśli chcesz zagrać w ich gry, zrób to w ich {website}, a jeśli Flash nie wchodzi w grę, śledź ich rosnący {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Jak mogę zażądać gry/animacji?", "FAQ_Answer7": "Możesz złożyć wniosek, czytając najpierw {this article} do końca, a następnie korzystając z linków na dole.", "FAQ_Question8": "Czy mogę sam/a dodać grę/animację?", @@ -19,7 +19,7 @@ "FAQ_Question9": "Chcę wnieść swój wkład w inny sposób (kodowanie, testowanie itp.). Jak mogę pomóc?", "FAQ_Answer9": "Dołącz do naszego {Discord server}, ​​aby uzyskać więcej informacji. Tam odbywa się większość naszej pracy i komunikacji.", "FAQ_Question10": "Czy Flashpoint jest oprogramowaniem typu open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Answer10": "Tak... jakby. Wszystkie źródła naszej niestandardowej technologii, takiej jak program uruchamiający, są dostępne na naszym {GitHub}. Źródła oprogramowania, które dołączamy do Flashpoint, są dostępne na ich odpowiednich stronach internetowych (nie modyfikujemy źródła żadnego oprogramowania, które dołączamy). Same pliki binarne wtyczek internetowych nie są oprogramowaniem typu open source, ale gdyby były, nie byłoby nas tutaj.", "FAQ_Question11": "Czy mogę użyć loga/czy jest on dostępny w Creative Commons?", "FAQ_Answer11": "Tak - logo podlega licencji {CC-BY 4.0}. Jako atrybucję możesz opcjonalnie przypisać Seirade i BlueMaxima's Flashpoint. Pliki źródłowe można znaleźć {here}.", "FAQ_Question12": "Gdzie mogę przekazać darowiznę na rzecz projektu?", From e8b85e025b7fe9f08280c2054ab91b7fc05d7cac Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 16:50:08 +0100 Subject: [PATCH 0587/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index fa42795f09..c8fdd5c5fd 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (begrenzte Unterstützung von {Mac} und {Linux} ist ebenfalls verfügbar)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -17,7 +17,7 @@ "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", "Downloads_7z_Torrent": "Download 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Hash_Placeholder": "(Hashes kommen bald)", "Downloads_Recommended": "Recommended", "Downloads_File_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", From 0c108660ed7b9f427482744d17b5f9ad23011bed Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 16:50:09 +0100 Subject: [PATCH 0588/2652] New translations faq.json (German) --- locales/de-DE/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/faq.json b/locales/de-DE/faq.json index 7f6f4c212b..d11f2f417c 100644 --- a/locales/de-DE/faq.json +++ b/locales/de-DE/faq.json @@ -7,7 +7,7 @@ "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Mit Flashpoint 11 haben wir über 130.000 Spiele und 20.000 Animationen. Du kannst die Sammlung ohne den Launcher {here} durchsuchen. Alternativ kannst du die entsprechenden Listen {here} und {here} ansehen.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 683bd70e4bbb35a29be30f2de8f28c1c2abd803e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 16:50:10 +0100 Subject: [PATCH 0589/2652] New translations news.json (German) --- locales/de-DE/news.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/de-DE/news.json b/locales/de-DE/news.json index c32de2e8ff..fd08b18464 100644 --- a/locales/de-DE/news.json +++ b/locales/de-DE/news.json @@ -68,6 +68,6 @@ "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", - "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11": "Hoppla, alle Plugins!", + "News_Flashpoint_11_Meta": "Das ist ein Witz, denn Flashpoint 11 hat drei Dutzend neue Plugins hinzugefügt." } \ No newline at end of file From 4675d2691d4c5ec15a6291efc8365c880785391c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 17:47:51 +0100 Subject: [PATCH 0590/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 46 ++++++++++++++++++------------------ 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index c8fdd5c5fd..3e1e2e68ea 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -1,30 +1,30 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast_Title": "WARNUNG WENN DU AVAST ODER AVG VERWENDEST:", + "Downloads_Avast_Warning": "Eine Datei, die Flashpoint benötigt, um Spiele abzuspielen, wird als Virus erkannt und unter Quarantäne gestellt; das ist ein falsches Positiv! {Follow these instructions}, um eine Ausnahme für Flashpoint zu machen. Wir versuchen unser Bestes, um das Archiv und seine umgebenden Technologien virenfrei zu halten. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para1": "Alle Flashpoint-Downloads sind portabel, kostenlos und {built with open-source software} (natürlich ohne die Spiele und Plattformen selbst). Ein Großteil des Open-Source-Codes ist nur für das Projekt erstellt worden, welches du auf unserer GitHub-Team-Seite {here} findest.", + "Downloads_Para2": "Um herauszufinden, was sich seit Beginn der Zeit geändert hat, lies das {changelog}. Warnung: Es ist groß.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (begrenzte Unterstützung von {Mac} und {Linux} ist ebenfalls verfügbar)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} ist erforderlich, um Ultimate und Core zu extrahieren)", + "Downloads_Content_Disclaimer_Title": "HAFTUNGSAUSSCHLUSS ZUM INHALT:", + "Downloads_Content_Disclaimer_Warning": "Als Museum für Internetkultur enthält Flashpoint ein sehr breites Spektrum von Inhalten - von denen Teile je nach Rechtsprechung illegal sein können. Wenn dir das nicht gefällt, {download Flashpoint Infinity}, da es dir die Kontrolle darüber gibt, welche Inhalte auf deinem Gerät gespeichert sind.", + "Downloads_Size": "Größe", + "Downloads_Download": "herunterladen", + "Downloads_Extracted": "wenn extrahiert", + "Downloads_Ultimate_Line1": "Die gesamte Sammlung in einem gigantischen Paket", + "Downloads_Ultimate_Line2": "Jedes Spiel und jede Animation ist offline verfügbar - kein Internet erforderlich", + "Downloads_Ultimate_Line3": "Kann mit dem {Flashpoint Ultimate Updater} aktualisiert werden", + "Downloads_Ultimate_Line4": "Wird als .7z-Archiv zur Verfügung gestellt ({qBittorrent} und {Free Download Manager} werden für den Torrent und den direkten Download empfohlen)", + "Downloads_7z_Torrent": "7Z herunterladen (Torrent)", + "Downloads_7z_Direct": "7Z herunterladen (direkt)", "Downloads_Hash_Placeholder": "(Hashes kommen bald)", - "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", + "Downloads_Recommended": "Empfohlen", + "Downloads_File_Size_Grows": "Dateigröße erhöht sich mit Verwendung", + "Downloads_Infinity_Line1": "Ein schlankes Paket für den Gelegenheitsgebrauch", + "Downloads_Infinity_Line2": "Spiele und Animationen werden automatisch heruntergeladen, wenn du sie abspielst", + "Downloads_Infinity_Line3": "Muss neu heruntergeladen werden, um Updates zu übernehmen", + "Downloads_Infinity_Line4": "Wird als selbstextrahierende, ausführbare Datei bereitgestellt (Flashpoint wird beim Ausführen in das angegebene Verzeichnis entpackt)", + "Downloads_Exe": "EXE herunterladen", "Downloads_Mirror": "Archive.org Mirror (Slow)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." From 5f1baa2a1f7dd20f6520855919d9820089d009ae Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 18:53:40 +0100 Subject: [PATCH 0591/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index 3e1e2e68ea..a8f0469a8f 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -25,7 +25,7 @@ "Downloads_Infinity_Line3": "Muss neu heruntergeladen werden, um Updates zu übernehmen", "Downloads_Infinity_Line4": "Wird als selbstextrahierende, ausführbare Datei bereitgestellt (Flashpoint wird beim Ausführen in das angegebene Verzeichnis entpackt)", "Downloads_Exe": "EXE herunterladen", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Mirror": "Archive.org Mirror (langsam)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Core": "Es gibt auch {Flashpoint Core}, eine mini-Kopie von Flashpoint, die speziell auf Projektmitwirkende zugeschnitten ist. Es enthält Beispieleinträge für jede Plattform sowie hilfreiche Werkzeuge zur Kuratierung. {here} kann es heruntergeladen werden. Um zu erfahren, wie du mit Flashpoint Core zum Archiv beitragen kannst, lies bitte das {curation tutorial}." } \ No newline at end of file From c104b0816d5d28bf2a4bd4d46b98e2f280492565 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 18:53:41 +0100 Subject: [PATCH 0592/2652] New translations faq.json (German) --- locales/de-DE/faq.json | 60 +++++++++++++++++++++--------------------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/locales/de-DE/faq.json b/locales/de-DE/faq.json index d11f2f417c..87a4cac459 100644 --- a/locales/de-DE/faq.json +++ b/locales/de-DE/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", - "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", + "FAQ_Title": "Häufig gestellte Fragen", + "FAQ_Question1": "Wer/was ist BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, oder Ben Latimore, ist der Australier, der mit Flashpoint begonnen hat und die Master-Kopien handhabt. Kein Unternehmen oder keine Organisation ist an Flashpoint beteiligt - es handelt sich um ein komplett durch die Community betriebenes Projekt.", + "FAQ_Question2": "Welche Betriebssysteme werden unterstützt?", + "FAQ_Answer2": "Flashpoint unterstützt Windows 7 SP1 und neuer (ausgenommen Windows 8). Mac- und Linux-Versionen sind ständig im Wandel, da sich die Technik links und rechts in der Windows-Version ändert und es an engagierten Mitwirkenden fehlt; für die aktuellsten Informationen musst du auf Discord nachfragen.", + "FAQ_Question3": "Gibt es Sicherheitsbedenken bei Flashpoint?", + "FAQ_Answer3": "Nicht das wir wüssten. Die Gesamtheit unserer Anwendungspakete (abzüglich der Spiele-Download-Technik) kann sich nicht mit dem offenen Internet verbinden; alle Änderungen der Registry durch den Flashpoint Secure Player werden entfernt, sobald das Spiel geschlossen wird; alle eingehenden Kuratierungen werden über einen PC mit kompetenter und aktueller Antivirensoftware geleitet; und am wichtigsten ist, dass der Launcher und alle Software von Flashpoint Open-Source sind und {here} gefunden werden können. Wir haben unser Bestes getan, um sicherzustellen, dass die Sammlung so sicher wie möglich ist, aber trotz unserer Anstrengungen identifizieren einige Antiviren wie Avast und AVG wichtige Komponenten als gefährlich. Wenn du von diesem Problem betroffen bist, {read this page} für Anweisungen zur Fehlerbehebung.", + "FAQ_Question4": "Wie viele Spiele/Animationen gibt es?", "FAQ_Answer4": "Mit Flashpoint 11 haben wir über 130.000 Spiele und 20.000 Animationen. Du kannst die Sammlung ohne den Launcher {here} durchsuchen. Alternativ kannst du die entsprechenden Listen {here} und {here} ansehen.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", - "FAQ_Question6": "Where are the Nitrome games?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", - "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", - "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", - "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Question5": "Welche Plattformen bietet die Sammlung?", + "FAQ_Answer5": "Wir unterstützen Spiele und Animationen, die auf jeder Plattform auf der {Supported Platforms} Seite aufgelistet sind.", + "FAQ_Question6": "Wo sind die Nitrome-Spiele?", + "FAQ_Answer6": "Nitrome hat uns gebeten, ihren Inhalt aus der Sammlung zu entfernen. Wenn du ihre Spiele spielen möchtest, tu dies auf ihrer {website}, und, wenn Flash keine Option ist, folge ihrem wachsenden {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "Wie kann ich eine Spiele/Animation anfordern?", + "FAQ_Answer7": "Du kannst einen Antrag stellen, indem du {this article} zuerst komplett durchliest und dann den Links unten folgst.", + "FAQ_Question8": "Kann ich selbst ein Spiele/eineAnimation hinzufügen?", + "FAQ_Answer8": "Ja. Folge den in {curation tutorial} aufgeführten Anweisungen, um dein Kurator-Casting einzurichten. Sobald du akzeptiert wurdest, kannst du so viele weitere Kurationen einreichen, wie du willst.", + "FAQ_Question9": "Ich möchte auf eine andere Weise beitragen (Coden, Testen, etc.). Wie kann ich helfen?", + "FAQ_Answer9": "Trete unserem {Discord server} für weitere Details bei. Die Großteil unserer Arbeit und Kommunikation geschieht dort.", + "FAQ_Question10": "Ist Flashpoint Open Source?", + "FAQ_Answer10": "Jein. Die Quellen für unsere selbstgemachte Technologie wie der Launcher sind alle auf unserem {GitHub} verfügbar. Die Quellen für die Software, die wir in Flashpoint aufnehmen, sind auf ihren entsprechenden Webseiten verfügbar (wir ändern keine Quelle der Software, die wir enthalten). Die Binärdateien für die Web-Plugins selbst sind nicht Open Source, aber wenn sie es wären, dann wären wir gar nicht erst hier.", + "FAQ_Question11": "Kann ich das Logo verwenden/ist es unter Creative Commons erhältlich?", + "FAQ_Answer11": "Ja - das Logo fällt unter die {CC-BY 4.0}-Lizenz. Für die Zuschreibung kannst du freiwillig Seirade und BlueMaximas Flashpoint anerkennen. Quelldateien findest du {here}.", + "FAQ_Question12": "Wo kann ich an das Projekt spenden?", + "FAQ_Answer12": "Aus Respekt vor den Künstlern und Entwicklern, deren Werke in Flashpoint zu finden sind, versuchen wir, nicht um Spenden zu bitten. Obwohl wir zuvor {a fundraiser} durchgeführt haben, um die Serverkosten zu decken, haben wir keine Pläne, in Zukunft einen weiteren zu starten.", + "FAQ_Question13": "Flashpoint funktioniert nicht korrekt!", + "FAQ_Answer13": "Folge den in {manual} aufgelisteten Schritten zur Fehlerbehebung. Falls du danach immer noch Probleme hast, frage in unserem Discord nach Hilfe.", + "FAQ_Question14": "Ich möchte, dass ein Spiel/eine Animation aus dem einen oder anderen Grund von Flashpoint entfernt wird.", + "FAQ_Answer14": "Mache uns darauf aufmerksam, entweder über unseren Discord oder {directly by email}. Wir werden wahrscheinlich versuchen, dich davon überzeugen, dein Spiel um der Geschichte willen beizubehalten, aber wir sind nicht unvernünftig.", + "FAQ_Question15": "Ich habe eine weitere Frage.", + "FAQ_Answer15": "Besuche unser {extended FAQ}. Wenn deine Frage dort nicht beantwortet wird, trete unserem Discord bei." } \ No newline at end of file From 9a9879552f94029a73d8348eeae59bffbb7cc3cf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 18:53:43 +0100 Subject: [PATCH 0593/2652] New translations news.json (German) --- locales/de-DE/news.json | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/locales/de-DE/news.json b/locales/de-DE/news.json index fd08b18464..e2333b34d8 100644 --- a/locales/de-DE/news.json +++ b/locales/de-DE/news.json @@ -1,23 +1,23 @@ { - "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", - "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", - "News_Flashpoint_0": "Flashpoint Zero was released.", - "News_Flashpoint_1": "Flashpoint Version One was released.", - "News_Was_Released": "was released", - "News_Flashpoint_3_0": "Keys to the Kingdom", - "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", - "News_Flashpoint_3_1": "Opening Night", - "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", - "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Title": "Neuigkeiten", + "News_Description": "Alle nennenswerten Ereignisse in der Flashpoint-Geschichte ab Oktober 2019.", + "News_Flashpoint_Started": "BlueMaximas Flashpoint wurde gestartet.", + "News_Flashpoint_0": "Flashpoint Zero wurde veröffentlicht.", + "News_Flashpoint_1": "Flashpoint Version One wurde veröffentlicht.", + "News_Was_Released": "wurde veröffentlicht", + "News_Flashpoint_3_0": "Schlüssel zum Königreich", + "News_Flashpoint_3_0_Meta": "Diese Version führte den Redirector ein, das letzte nötige Puzzleteil, damit das Server-Setup funktioniert - damit konnten wir 99,9% der Flash-Spiele bewahren, ohne zu hacken. Die Schlüssel zum Königreich der Flash-Bewahrung, wenn du willst.", + "News_Flashpoint_3_1": "Eröffnungsabend", + "News_Flashpoint_3_1_Meta": "Diese Version war die erste mit Flashpoint Theatre (obwohl es zu dieser Zeit eine separate Instanz von LaunchBox war).", + "News_Flashpoint_3_2": "Angst und Schrecken", + "News_Flashpoint_3_2_Meta": "Diese Version war die erste, die Shockwave-Titel unterstützte.", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", - "News_Flashpoint_4_0": "The Living Infinite", - "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", - "News_Flashpoint_4_1": "Javality", - "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", - "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_3_3_Meta": "Benannt nach der Tatsache, dass wir zu diesem Zeitpunkt 4.000 Spiele in der Sammlung übertroffen hatten. Mann, wie die Zeit vergeht.", + "News_Flashpoint_4_0": "Das lebende Unendliche", + "News_Flashpoint_4_0_Meta": "Mit dieser Version wurde Flashpoint Infinity eingeführt, mit dem Spiele aus dem Internet gestreamt werden können.", + "News_Flashpoint_4_1": "Javalität", + "News_Flashpoint_4_1_Meta": "Mit dieser Version wurde die Unterstützung für Java-Applets eingeführt. Der Name war eine Idee von DarkMoe.", + "News_Flashpoint_5_0": "Strebe den Launch an", "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", "News_Flashpoint_5_1": "The Great Filter", "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", @@ -66,8 +66,8 @@ "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", - "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_10_1": "Abwesenheit II", + "News_Flashpoint_10_1_Meta": "Na los, rate mal.", "News_Flashpoint_11": "Hoppla, alle Plugins!", "News_Flashpoint_11_Meta": "Das ist ein Witz, denn Flashpoint 11 hat drei Dutzend neue Plugins hinzugefügt." } \ No newline at end of file From f78789cc3ebd8969dbad332d9dddd92b9b06ddb2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 19:51:15 +0100 Subject: [PATCH 0594/2652] New translations news.json (German) --- locales/de-DE/news.json | 88 ++++++++++++++++++++--------------------- 1 file changed, 44 insertions(+), 44 deletions(-) diff --git a/locales/de-DE/news.json b/locales/de-DE/news.json index e2333b34d8..77e369fc7c 100644 --- a/locales/de-DE/news.json +++ b/locales/de-DE/news.json @@ -18,54 +18,54 @@ "News_Flashpoint_4_1": "Javalität", "News_Flashpoint_4_1_Meta": "Mit dieser Version wurde die Unterstützung für Java-Applets eingeführt. Der Name war eine Idee von DarkMoe.", "News_Flashpoint_5_0": "Strebe den Launch an", - "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", - "News_Flashpoint_5_1": "The Great Filter", - "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", - "News_Flashpoint_5_2": "Type III", - "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_0_Meta": "Der Launcher, den wir alle kennen und lieben wurde in dieser Version eingeführt.", + "News_Flashpoint_5_1": "Der große Filter", + "News_Flashpoint_5_1_Meta": "Playlists wurden hier hinzugefügt (ein Filter, wenn du willst). Der Name wurde von der EP The Great Filter von Mesarthim übernommen.", + "News_Flashpoint_5_2": "Typ III", + "News_Flashpoint_5_2_Meta": "The Great Filter und Type III sind zwei Mesarthim-EPs, die oft zusammengesetzt werden. Uns sind keine anderen Namen eingefallen, als wir sie brauchten.", "News_Flashpoint_5_3": "Revolution", - "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", - "News_Flashpoint_5_4": "Recombination", - "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_3_Meta": "Diese Version wurde nah des 1-jährigen Jubiläums von Flashpoint veröffentlicht, und wir hielten es für eine echte Revolution. (Ursprünglich sollte es 'Orbit' genannt werden, das war aber ein dummer Name für das Konzept.)", + "News_Flashpoint_5_4": "Rekombination", + "News_Flashpoint_5_4_Meta": "Diese Version vereinte Animationen mit Spielen, welche zuvor in separaten Ordnern mit separaten Clients waren. 'Recombination' und '74%' sind zufällig auch der Name von zwei Tracks im Mesarthim-Album The Density Parameter.", "News_Flashpoint_5_4_1": "74%", - "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", - "News_Flashpoint_5_5": "Iron & Copper", - "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", - "News_Flashpoint_6_0": "Alignment", - "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_5_4_1_Meta": "Ein kleiner Satz von Patches, die neben der Upload-Zeit von 5.4 erstellt wurden. Es war nicht so, als ob Flashpoint 5.4 nur zu 74% abgeschlossen war, als wir es veröffentlichten.", + "News_Flashpoint_5_5": "Eisen & Kupfer", + "News_Flashpoint_5_5_Meta": "BlueMaxima spielte damals ein bisschen zu viel Deus Ex.", + "News_Flashpoint_6_0": "Ausrichtung", + "News_Flashpoint_6_0_Meta": "Eine weitere Mesarthim-Referenz!", "News_Flashpoint_6_1": "Preservationware", - "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", - "News_Flashpoint_6_2": "Moe's Great Escape", - "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", - "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", - "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", - "News_Old_Releases_Title": "Retroactive Timeline of Releases", - "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", - "News_Is_Available": "is now available!", - "News_Grab_Download": "Grab it from the {downloads page}", - "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_7_0": "Eight Thousand Hours", - "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", - "News_Flashpoint_7_1": "Stay on Target", - "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", - "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", - "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", - "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_6_1_Meta": "Ein Wortspiel mit Software-Begriffen, die häufig in der Technik verwendet werden, wie \"Freeware\" und \"Shareware\".", + "News_Flashpoint_6_2": "Moe's großartige Flucht", + "News_Flashpoint_6_2_Meta": "Der Mitarbeiter DarkMoe kuratierte eine wirklich wahnsinnige Menge von Escape-the-room-Spielen in dieser Version.", + "News_Flashpoint_6_3": "Wir sprechen über Flash-Spiele, nicht abstrakte Philosophie", + "News_Flashpoint_6_3_Meta": "Benannt nach einer flapsigen Zeile von nosamu, einem Mitarbeiter.", + "News_Old_Releases_Title": "Retroaktive Zeitleiste der Releases", + "News_Old_Releases_Description": "Aufgrund der Tatsache, dass es erst seit Dezember 2019 eine Neuigkeiten-Spalte gibt, sind die meisten Veröffentlichungen bis zu diesem Zeitpunkt nicht katalogisiert. Dieser Abschnitt berücksichtigt die fehlenden Versionen.", + "News_Is_Available": "ist jetzt verfügbar!", + "News_Grab_Download": "Lad' es dir von der {downloads page} herunter", + "News_Flashpoint_Update_October_2019": "Das Flashpoint-Statusupdate für Oktober 2019 ist jetzt auf Medium verfügbar. Schaue es dir {here} an.", + "News_Flashpoint_Update_November_2019": "Das Flashpoint-Statusupdate für November 2019 ist jetzt auf Medium verfügbar. Schaue es dir {here} an.", + "News_Flashpoint_7_0": "Acht Tausend Stunden", + "News_Flashpoint_7_0_Meta": "8000 Stunden waren ungefähr wie lange Flash zum Zeitpunkt der Veröffentlichung leben durfte.", + "News_Flashpoint_7_1": "Auf dem Ziel bleiben", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, nach unseren Standards, war ein Durcheinander. 7.1 war ein schwerer Bugfix-Release.", + "News_Featured_Kotaku_Link": "Wir wurden auf Kotaku vorgestellt!", + "News_Featured_Kotaku_Rest": "Das ist ein riesiger Meilenstein. Vielen Dank an alle für die Unterstützung!", + "News_Flashpoint_Update_March_2020": "Das Flashpoint-Statusupdate für März 2020 ist jetzt auf Medium verfügbar. Schaue es dir {here} an.", + "News_Flashpoint_Update_April_2020": "Das Flashpoint-Statusupdate für April 2020 ist jetzt auf Medium verfügbar. Schaue es dir {here} an.", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", - "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_8_1": "Spirit of Adventure", - "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", - "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_8_2": "Approaching Planet Nine", - "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", - "News_Flashpoint_9_0": "Glorious Sunset", - "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", - "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", - "News_Flashpoint_10_0": "Absence", - "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_8_0_Meta": "Diese Version sah das Ende der Redirector Software, die zuvor verwendet wurde, um den Server funktionsfähig zu machen. HTTP-Code 301 ist 'permanent verschoben' wie 'wird nicht mehr weitergeleitet'.", + "News_Flashpoint_Update_June_2020": "Das Flashpoint Mini-Status-Update für Juni 2020 ist jetzt auf Medium verfügbar. Schaue es dir {here} an.", + "News_Flashpoint_8_1": "Geist des Abenteuers", + "News_Flashpoint_8_1_Meta": "Benannt nach einer Zeile aus dem damals aktuellen Album von Aether Realm, Redneck Vikings from Hell. Der Song 'One Hollow Word', um genau zu sein.", + "News_Flashpoint_Update_August_2020": "Das Flashpoint-Statusupdate für August 2020 ist jetzt auf Medium verfügbar. Schaue es dir {here} an.", + "News_Flashpoint_8_2": "Annäherung an Planet Neun", + "News_Flashpoint_8_2_Meta": "Ein (gestrecktes, so viel gönne ich dir) Portmanteau der \"Annäherung an Version neun\", und Planet Nine, der Mesarthim EP.", + "News_Flashpoint_9_0": "Glorreicher Sonnenuntergang", + "News_Flashpoint_9_0_Meta": "Benannt nach Glorious Morning, dem Lied, das am bekanntesten in Age of War ist. Dies war die letzte Version, die vor Flash's Tod veröffentlicht wurde, daher \"Sonnenuntergang\".", + "News_Flashpoint_Update_April_2021": "Das Flashpoint-Statusupdate für April 2021 wurde heute veröffentlicht. Schaue es dir {here} an.", + "News_Flashpoint_10_0": "Abwesenheit", + "News_Flashpoint_10_0_Meta": "Dies ist die erste Version, die in einem Post-Flash Internet veröffentlicht wird, daher der Name \"Abwesenheit\". Es war auch der Name des letzten Lieds auf der Mesarthim EP \"Vacuum Solution\".", "News_Flashpoint_10_1": "Abwesenheit II", "News_Flashpoint_10_1_Meta": "Na los, rate mal.", "News_Flashpoint_11": "Hoppla, alle Plugins!", From c40e562e985ed12ff284c331df1227fa32bd9c59 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:48:52 +0100 Subject: [PATCH 0595/2652] New translations downloads.json (Romanian) --- locales/ro-RO/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ro-RO/downloads.json b/locales/ro-RO/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/ro-RO/downloads.json +++ b/locales/ro-RO/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 187a8dd1f7e3fb130ba4c807a40c9be2a77421bb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:48:53 +0100 Subject: [PATCH 0596/2652] New translations faq.json (Macedonian) --- locales/mk-MK/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/mk-MK/faq.json b/locales/mk-MK/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/mk-MK/faq.json +++ b/locales/mk-MK/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From ff9e7e5799fdedca603d43adc7efead025591299 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:48:53 +0100 Subject: [PATCH 0597/2652] New translations downloads.json (Armenian) --- locales/hy-AM/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/hy-AM/downloads.json b/locales/hy-AM/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/hy-AM/downloads.json +++ b/locales/hy-AM/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From ac2e609c4af0399d91fc90a8ba3ee15dbe99e15a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:48:54 +0100 Subject: [PATCH 0598/2652] New translations faq.json (Armenian) --- locales/hy-AM/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hy-AM/faq.json b/locales/hy-AM/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/hy-AM/faq.json +++ b/locales/hy-AM/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 4eb450d7aedb4d8dfd853c1fc7743dc69b980b5e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:48:55 +0100 Subject: [PATCH 0599/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index fcc40552c8..783c542ff7 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Scaricamenti", "Downloads_Para1": "Tutti gli scaricamenti di Flashpoint sono portatili, gratuiti e {built with open-source software} (ovviamente esclusi i giochi e le piattaforme stesse). Gran parte del codice open-source è originale del progetto, lo puoi trovare nella nostra pagina GitHub {here}.", "Downloads_Para2": "Per vedere cosa è cambiato sin dall'inizio dei tempi, vedi {changelog}. Attenzione: è grande.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (è disponibile anche il supporto limitato di {Mac} e {Linux})", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} è richiesto per estrarre Ultimate e Core)", "Downloads_Content_Disclaimer_Title": "DICHIARAZIONE SUI CONTENUTI:", "Downloads_Content_Disclaimer_Warning": "Come museo della cultura di internet, Flashpoint contiene una gamma estremamente ampia di contenuti - alcuni dei quali potrebbero essere illegali nella vostra giurisdizione. Se questo ti crea un problema, {download Flashpoint Infinity} in quanto ti dà controllo su ciò che viene memorizzato sul tuo dispositivo.", "Downloads_Size": "Dimensioni", - "Downloads_Download": "scarica", - "Downloads_Extracted": "quando estratto", + "Downloads_Size_Download": "scarica", + "Downloads_Size_Extracted": "quando estratto", "Downloads_Ultimate_Line1": "L'intera collezione in un gigantesco pacchetto", "Downloads_Ultimate_Line2": "Ogni gioco e animazione è disponibile offline fin da subito - internet non è richiesto", "Downloads_Ultimate_Line3": "Può essere aggiornato utilizzando {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Scarica 7Z (Direttamente)", "Downloads_Hash_Placeholder": "(Hashes arriverà presto)", "Downloads_Recommended": "Consigliato", - "Downloads_File_Size_Grows": "le dimensioni del file aumentano con l'uso", + "Downloads_Size_Grows": "le dimensioni del file aumentano con l'uso", "Downloads_Infinity_Line1": "Un pacchetto leggero per l'utente medio", "Downloads_Infinity_Line2": "Giochi e animazioni vengono scaricati automaticamente quando eseguiti", "Downloads_Infinity_Line3": "Deve essere ri-scaricato per applicare gli aggiornamenti", "Downloads_Infinity_Line4": "Fornito come file eseguibile auto-estraente (estrarrà Flashpoint nella cartella specificata durante l'esecuzione)", "Downloads_Exe": "Scarica EXE", - "Downloads_Mirror": "Mirror Archive.org (Lento)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Fare riferimento a {help manual} per usare Flashpoint o risolvere problemi!", "Downloads_Core": "C'è anche {Flashpoint Core}, una copia in miniatura di Flashpoint sviluppata nello specifico per i collaboratori del progetto. Contiene voci di esempio per ogni piattaforma e strumenti utili per curare. Puoi scaricarlo {here}. Per imparare a contribuire all'archivio usando Flashpoint Core, leggi {curation tutorial}." } \ No newline at end of file From 154eafa76facf799e8095985ac58351a3da7a038 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:48:56 +0100 Subject: [PATCH 0600/2652] New translations faq.json (Italian) --- locales/it-IT/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/faq.json b/locales/it-IT/faq.json index f5d7a9f6ec..e1d9aa3cee 100644 --- a/locales/it-IT/faq.json +++ b/locales/it-IT/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Chi/Cos'è BlueMaxima?", "FAQ_Answer1": "BlueMaxima, o Ben Latimore, è l'australiano che creò Flashpoint e che gestisce le copie principali. Nessuna impresa o organizzazione è coinvolta in Flashpoint - è un progetto interamente gestito dalla sua comunità.", "FAQ_Question2": "Quali sistemi operativi sono supportati?", - "FAQ_Answer2": "Flashpoint supporta da Windows 7 SP1 in poi (escluso Windows 8 stock). Le versioni Mac e Linux sono costantemente in sviluppo a causa della tecnologia che cambia di continuo nella versione di Windows e della mancanza di sviluppatori dedicati; per informazioni più aggiornate, chiedere su Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Flashpoint costituisce problemi di sicurezza?", "FAQ_Answer3": "Non che ne sappiamo. L'intero gruppo di applicazioni (tranne la tecnologia per scaricare giochi in Infinity) non può connettersi apertamente Internet; ogni modifica apportata al registro di sistema da Flashpoint Secure Player viene rimossa una volta chiuso il gioco; tutti i giochi curati passano attraverso un PC dotato di software antivirus competente e aggiornato; e soprattutto, il launcher e tutti i lavori interni di Flashpoint sono open-source e possono essere trovati {here}. Abbiamo fatto del nostro meglio per garantire che la collezione sia sicura, ma nonostante i nostri sforzi, alcuni antivirus come Avast e AVG tendono a rilevare componenti importanti come pericolosi. Se hai questo problema, visita la risoluzione dei problemi {read this page}.", "FAQ_Question4": "Quanti giochi/animazioni ci sono?", From 9ce21f3059a991ff52fe07ce103e933b500e599a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:48:57 +0100 Subject: [PATCH 0601/2652] New translations downloads.json (Japanese) --- locales/ja-JP/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ja-JP/downloads.json b/locales/ja-JP/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/ja-JP/downloads.json +++ b/locales/ja-JP/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From ac63758b142492ae618b29c6fc29a76f73078e9c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:48:58 +0100 Subject: [PATCH 0602/2652] New translations faq.json (Japanese) --- locales/ja-JP/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ja-JP/faq.json b/locales/ja-JP/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/ja-JP/faq.json +++ b/locales/ja-JP/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 357b690b60f39e42bbe591bddac6426dd5aecb02 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:48:59 +0100 Subject: [PATCH 0603/2652] New translations downloads.json (Korean) --- locales/ko-KR/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ko-KR/downloads.json b/locales/ko-KR/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/ko-KR/downloads.json +++ b/locales/ko-KR/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 6186897e4320b8c195cdc4e68d093ee89dcc0174 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:00 +0100 Subject: [PATCH 0604/2652] New translations faq.json (Korean) --- locales/ko-KR/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ko-KR/faq.json b/locales/ko-KR/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/ko-KR/faq.json +++ b/locales/ko-KR/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From e7d9d5420f5c03d978bad421d9407533bc987b86 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:01 +0100 Subject: [PATCH 0605/2652] New translations downloads.json (Macedonian) --- locales/mk-MK/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/mk-MK/downloads.json b/locales/mk-MK/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/mk-MK/downloads.json +++ b/locales/mk-MK/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 596863023b973047cb3bea455446519eae0458cc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:02 +0100 Subject: [PATCH 0606/2652] New translations downloads.json (Dutch) --- locales/nl-NL/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/nl-NL/downloads.json b/locales/nl-NL/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/nl-NL/downloads.json +++ b/locales/nl-NL/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 4f6e31a8c861d9bf05e2b9b909d227c278757c83 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:03 +0100 Subject: [PATCH 0607/2652] New translations downloads.json (Hungarian) --- locales/hu-HU/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/hu-HU/downloads.json b/locales/hu-HU/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/hu-HU/downloads.json +++ b/locales/hu-HU/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 0754518b50efa1bbaa965311ec6be6e9075c0040 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:03 +0100 Subject: [PATCH 0608/2652] New translations faq.json (Dutch) --- locales/nl-NL/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/nl-NL/faq.json b/locales/nl-NL/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/nl-NL/faq.json +++ b/locales/nl-NL/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 64322c70c8caeb21edcd37b277cc45fcb59c9a34 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:04 +0100 Subject: [PATCH 0609/2652] New translations downloads.json (Norwegian) --- locales/no-NO/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/no-NO/downloads.json b/locales/no-NO/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/no-NO/downloads.json +++ b/locales/no-NO/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 7c940d2679cf77482d419d8a85aa7db15a8f8ec4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:05 +0100 Subject: [PATCH 0610/2652] New translations faq.json (Norwegian) --- locales/no-NO/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/no-NO/faq.json b/locales/no-NO/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/no-NO/faq.json +++ b/locales/no-NO/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 2f0eb165440309df0ffb04c67241308c9e835ebc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:06 +0100 Subject: [PATCH 0611/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index 934bc0aa2b..59d0296132 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Pliki do pobrania", "Downloads_Para1": "Wszystkie pliki do pobrania Flashpoint są przenośne, bezpłatne i {built with open-source software} (oczywiście z wyłączeniem samych gier i platform). Duża część kodu open-source jest oryginalna dla projektu, który można znaleźć na naszej stronie zespołu GitHub {here}.", "Downloads_Para2": "Aby dowiedzieć się, co zmieniło się od początku czasu, zobacz {changelog}. Ostrzeżenie: jest duży.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable}, \n{Microsoft .NET Framework 4.7} \n(do wypakowania wersji Ultimate i Core wymagany jest {7-Zip})", "Downloads_Content_Disclaimer_Title": "ZASTRZEŻENIE DOTYCZĄCE TREŚCI:", "Downloads_Content_Disclaimer_Warning": "Jako muzeum kultury internetowej Flashpoint zawiera niezwykle szeroki zakres treści, których część może być nielegalna w zależności od Twojej jurysdykcji. Jeśli nie czujesz się z tym komfortowo, {download Flashpoint Infinity}, ponieważ daje Ci kontrolę nad tym, jakie treści są przechowywane na Twoim urządzeniu.", "Downloads_Size": "Rozmiar", - "Downloads_Download": "do pobrania", - "Downloads_Extracted": "po rozpakowaniu", + "Downloads_Size_Download": "do pobrania", + "Downloads_Size_Extracted": "po rozpakowaniu", "Downloads_Ultimate_Line1": "Cała kolekcja w jednym gigantycznym pakiecie", "Downloads_Ultimate_Line2": "Każda gra i animacja jest dostępna w trybie offline od samego początku - nie wymaga internetu", "Downloads_Ultimate_Line3": "Może być zaktualizowany za pomocą {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Pobierz 7Z (Bezpośrednio)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Rekomendowane", - "Downloads_File_Size_Grows": "rozmiar wzrasta wraz z użyciem", + "Downloads_Size_Grows": "rozmiar wzrasta wraz z użyciem", "Downloads_Infinity_Line1": "Lekki pakiet dla zwykłych użytkowników", "Downloads_Infinity_Line2": "Gry i animacje są pobierane automatycznie, gdy grasz w nie", "Downloads_Infinity_Line3": "Musi zostać ponownie pobrany, aby zastosować aktualizacje", "Downloads_Infinity_Line4": "Dostarczany jako samorozpakowujący się plik wykonywalny (po uruchomieniu rozpakuje Flashpoint do określonego katalogu)", "Downloads_Exe": "Pobierz EXE", - "Downloads_Mirror": "Kopia Archive.org (Wolna)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Zapoznaj się z {help manual}, aby dowiedzieć się, jak używać/rozwiązywać problemy z Flashpointem!", "Downloads_Core": "Istnieje również {Flashpoint Core}, miniaturowa kopia Flashpoint, która jest specjalnie dostosowana do współtwórców projektu. Zawiera przykładowe utwory dla każdej platformy, a także pomocne narzędzia do kuracji. Możesz go pobrać {here}. Aby dowiedzieć się, jak wnieść swój wkład do archiwum za pomocą Flashpoint Core, przeczytaj {curation tutorial}." } \ No newline at end of file From d98759e0163851ba7b733f9b5dbfb02ab63c2a74 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:07 +0100 Subject: [PATCH 0612/2652] New translations faq.json (Polish) --- locales/pl-PL/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json index cf2e3645cd..bae4dd2273 100644 --- a/locales/pl-PL/faq.json +++ b/locales/pl-PL/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Kto/co to jest BlueMaxima?", "FAQ_Answer1": "BlueMaxima lub Ben Latimore to Australijczyk, który założył Flashpoint i zajmuje się kopiami wzorcowymi. Żadna firma ani organizacja nie jest zaangażowana w Flashpoint - jest to projekt w całości prowadzony przez społeczność.", "FAQ_Question2": "Jakie systemy operacyjne wspieracie?", - "FAQ_Answer2": "Flashpoint obsługuje system Windows 7 SP1 lub nowszy (z wyjątkiem standardowego Windows 8). Wersje Mac i Linux nieustannie się zmieniają ze względu na zmiany technologiczne na lewo i prawo w wersji Windows oraz brak dedykowanych konserwatorów; o najaktualniejsze informacje będziesz musiał zapytać na Discordzie.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Czy Flashpoint stwarza jakiekolwiek obawy dotyczące bezpieczeństwa?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "Ile jest gier/animacji?", From 501e4e8ca371b16c782d1516d251edc274552971 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:08 +0100 Subject: [PATCH 0613/2652] New translations downloads.json (Portuguese) --- locales/pt-PT/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/pt-PT/downloads.json b/locales/pt-PT/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/pt-PT/downloads.json +++ b/locales/pt-PT/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 963ca15b99f1de08b186bd727d6f649b57231b50 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:09 +0100 Subject: [PATCH 0614/2652] New translations faq.json (Portuguese) --- locales/pt-PT/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-PT/faq.json b/locales/pt-PT/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/pt-PT/faq.json +++ b/locales/pt-PT/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From aeb4dd12849f776f20d51a56e925d22d9b4a8ba0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:10 +0100 Subject: [PATCH 0615/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 50ee5f45f882129f6f96b284d76c1002b4a91077 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:11 +0100 Subject: [PATCH 0616/2652] New translations faq.json (Russian) --- locales/ru-RU/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/faq.json b/locales/ru-RU/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/ru-RU/faq.json +++ b/locales/ru-RU/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 6d6f1e5619e949d331bdf5a4ba5e2d90e7956c88 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:12 +0100 Subject: [PATCH 0617/2652] New translations downloads.json (Albanian) --- locales/sq-AL/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/sq-AL/downloads.json b/locales/sq-AL/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/sq-AL/downloads.json +++ b/locales/sq-AL/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 67aa24a1f749ea94ad66338f8f3cf60fa5a785ba Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:13 +0100 Subject: [PATCH 0618/2652] New translations faq.json (Hungarian) --- locales/hu-HU/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/faq.json b/locales/hu-HU/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/hu-HU/faq.json +++ b/locales/hu-HU/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 41c498ee53ffbbe6e2b4598c9966f2472efdf856 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:14 +0100 Subject: [PATCH 0619/2652] New translations faq.json (Hebrew) --- locales/he-IL/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/he-IL/faq.json b/locales/he-IL/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/he-IL/faq.json +++ b/locales/he-IL/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 9092fb15fac0ade7b501700e5309b50adf5d68d7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:15 +0100 Subject: [PATCH 0620/2652] New translations faq.json (Romanian) --- locales/ro-RO/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/faq.json b/locales/ro-RO/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/ro-RO/faq.json +++ b/locales/ro-RO/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From cc8904ae7062a921374ee63529cd2cc1921c2454 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:16 +0100 Subject: [PATCH 0621/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 0cf821f67faf58f5e6bed81a90a41e34e200ac5d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:17 +0100 Subject: [PATCH 0622/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index a05bb9246b..4a305a60c6 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Téléchargements", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} est requis pour extraire Ultimate et Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "En tant que musée de la culture internet, Flashpoint contient un très large éventail de contenus - dont certaines parties peuvent être illégales selon votre juridiction. Si vous n'êtes pas à l'aise avec ceci, {download Flashpoint Infinity} car cela vous permet de contrôler quel contenu est stocké sur votre appareil.", "Downloads_Size": "Taille", - "Downloads_Download": "download", - "Downloads_Extracted": "quand extrait", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "quand extrait", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommandé", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Télécharger EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 1f493a1feedf484829cbb4d5cf6a3686472afce4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:18 +0100 Subject: [PATCH 0623/2652] New translations faq.json (French) --- locales/fr-FR/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/faq.json b/locales/fr-FR/faq.json index 6af721b28f..d9b2064cbd 100644 --- a/locales/fr-FR/faq.json +++ b/locales/fr-FR/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "Quels systèmes d'exploitation supportez-vous ?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Flashpoint pose-t-il des problèmes de sécurité ?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "Combien de jeux/animations y a-t-il ?", From c3c7f30c8fd653ed9da622bb6ced7a0ca380253f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:19 +0100 Subject: [PATCH 0624/2652] New translations downloads.json (Spanish) --- locales/es-ES/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/es-ES/downloads.json b/locales/es-ES/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/es-ES/downloads.json +++ b/locales/es-ES/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From d78ebe65d1958b2261ce6da9c2a89fb6c48d4115 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:20 +0100 Subject: [PATCH 0625/2652] New translations faq.json (Spanish) --- locales/es-ES/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/es-ES/faq.json b/locales/es-ES/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/es-ES/faq.json +++ b/locales/es-ES/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 45078bce0e505f3e213c44231b9b82092c914afa Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:21 +0100 Subject: [PATCH 0626/2652] New translations downloads.json (Afrikaans) --- locales/af-ZA/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/af-ZA/downloads.json b/locales/af-ZA/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/af-ZA/downloads.json +++ b/locales/af-ZA/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 67e22f24dd6fd0a9f0012ce127c79375a3a815fe Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:22 +0100 Subject: [PATCH 0627/2652] New translations faq.json (Afrikaans) --- locales/af-ZA/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/af-ZA/faq.json b/locales/af-ZA/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/af-ZA/faq.json +++ b/locales/af-ZA/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 96271833f5439d500d4292865f5f8ccf5caac422 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:23 +0100 Subject: [PATCH 0628/2652] New translations downloads.json (Arabic) --- locales/ar-SA/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ar-SA/downloads.json b/locales/ar-SA/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/ar-SA/downloads.json +++ b/locales/ar-SA/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 9f1e67df0f3de80b0bdb8b67796ad3d1915ae089 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:23 +0100 Subject: [PATCH 0629/2652] New translations faq.json (Arabic) --- locales/ar-SA/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ar-SA/faq.json b/locales/ar-SA/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/ar-SA/faq.json +++ b/locales/ar-SA/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From bdfa82da54100ee9a10b51fe4d3b232d6dc58a97 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:24 +0100 Subject: [PATCH 0630/2652] New translations downloads.json (Catalan) --- locales/ca-ES/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ca-ES/downloads.json b/locales/ca-ES/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/ca-ES/downloads.json +++ b/locales/ca-ES/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From add115f6036dacc66eb09c5b8ab9be139a01b705 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:25 +0100 Subject: [PATCH 0631/2652] New translations faq.json (Catalan) --- locales/ca-ES/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ca-ES/faq.json b/locales/ca-ES/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/ca-ES/faq.json +++ b/locales/ca-ES/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From fd3c11a6d0b372c2cacb9435c66450a9234d0155 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:26 +0100 Subject: [PATCH 0632/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/cs-CZ/faq.json +++ b/locales/cs-CZ/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 71cd0fa07dc438ad2d0c20b0e1ca18cdd98b19c2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:27 +0100 Subject: [PATCH 0633/2652] New translations downloads.json (Hebrew) --- locales/he-IL/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/he-IL/downloads.json b/locales/he-IL/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/he-IL/downloads.json +++ b/locales/he-IL/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 62ef8315934ea4731400263b8c11579ec169e325 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:28 +0100 Subject: [PATCH 0634/2652] New translations downloads.json (Danish) --- locales/da-DK/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/da-DK/downloads.json b/locales/da-DK/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/da-DK/downloads.json +++ b/locales/da-DK/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 57fa808cc0366fa19548c504233a621617501069 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:29 +0100 Subject: [PATCH 0635/2652] New translations faq.json (Danish) --- locales/da-DK/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/da-DK/faq.json b/locales/da-DK/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/da-DK/faq.json +++ b/locales/da-DK/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 0447b77c5821caa7922c2a1a585b66371cc035ec Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:30 +0100 Subject: [PATCH 0636/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index a8f0469a8f..e4038709f2 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "Alle Flashpoint-Downloads sind portabel, kostenlos und {built with open-source software} (natürlich ohne die Spiele und Plattformen selbst). Ein Großteil des Open-Source-Codes ist nur für das Projekt erstellt worden, welches du auf unserer GitHub-Team-Seite {here} findest.", "Downloads_Para2": "Um herauszufinden, was sich seit Beginn der Zeit geändert hat, lies das {changelog}. Warnung: Es ist groß.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (begrenzte Unterstützung von {Mac} und {Linux} ist ebenfalls verfügbar)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} ist erforderlich, um Ultimate und Core zu extrahieren)", "Downloads_Content_Disclaimer_Title": "HAFTUNGSAUSSCHLUSS ZUM INHALT:", "Downloads_Content_Disclaimer_Warning": "Als Museum für Internetkultur enthält Flashpoint ein sehr breites Spektrum von Inhalten - von denen Teile je nach Rechtsprechung illegal sein können. Wenn dir das nicht gefällt, {download Flashpoint Infinity}, da es dir die Kontrolle darüber gibt, welche Inhalte auf deinem Gerät gespeichert sind.", "Downloads_Size": "Größe", - "Downloads_Download": "herunterladen", - "Downloads_Extracted": "wenn extrahiert", + "Downloads_Size_Download": "herunterladen", + "Downloads_Size_Extracted": "wenn extrahiert", "Downloads_Ultimate_Line1": "Die gesamte Sammlung in einem gigantischen Paket", "Downloads_Ultimate_Line2": "Jedes Spiel und jede Animation ist offline verfügbar - kein Internet erforderlich", "Downloads_Ultimate_Line3": "Kann mit dem {Flashpoint Ultimate Updater} aktualisiert werden", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "7Z herunterladen (direkt)", "Downloads_Hash_Placeholder": "(Hashes kommen bald)", "Downloads_Recommended": "Empfohlen", - "Downloads_File_Size_Grows": "Dateigröße erhöht sich mit Verwendung", + "Downloads_Size_Grows": "Dateigröße erhöht sich mit Verwendung", "Downloads_Infinity_Line1": "Ein schlankes Paket für den Gelegenheitsgebrauch", "Downloads_Infinity_Line2": "Spiele und Animationen werden automatisch heruntergeladen, wenn du sie abspielst", "Downloads_Infinity_Line3": "Muss neu heruntergeladen werden, um Updates zu übernehmen", "Downloads_Infinity_Line4": "Wird als selbstextrahierende, ausführbare Datei bereitgestellt (Flashpoint wird beim Ausführen in das angegebene Verzeichnis entpackt)", "Downloads_Exe": "EXE herunterladen", - "Downloads_Mirror": "Archive.org Mirror (langsam)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Sieh dir das {help manual} für die Verwendung/Fehlerbehebung von Flashpoint an!", "Downloads_Core": "Es gibt auch {Flashpoint Core}, eine mini-Kopie von Flashpoint, die speziell auf Projektmitwirkende zugeschnitten ist. Es enthält Beispieleinträge für jede Plattform sowie hilfreiche Werkzeuge zur Kuratierung. {here} kann es heruntergeladen werden. Um zu erfahren, wie du mit Flashpoint Core zum Archiv beitragen kannst, lies bitte das {curation tutorial}." } \ No newline at end of file From ee8179ddad7c13269879174039690f38d497d2e5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:30 +0100 Subject: [PATCH 0637/2652] New translations faq.json (German) --- locales/de-DE/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/faq.json b/locales/de-DE/faq.json index 87a4cac459..0f06394a63 100644 --- a/locales/de-DE/faq.json +++ b/locales/de-DE/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Wer/was ist BlueMaxima?", "FAQ_Answer1": "BlueMaxima, oder Ben Latimore, ist der Australier, der mit Flashpoint begonnen hat und die Master-Kopien handhabt. Kein Unternehmen oder keine Organisation ist an Flashpoint beteiligt - es handelt sich um ein komplett durch die Community betriebenes Projekt.", "FAQ_Question2": "Welche Betriebssysteme werden unterstützt?", - "FAQ_Answer2": "Flashpoint unterstützt Windows 7 SP1 und neuer (ausgenommen Windows 8). Mac- und Linux-Versionen sind ständig im Wandel, da sich die Technik links und rechts in der Windows-Version ändert und es an engagierten Mitwirkenden fehlt; für die aktuellsten Informationen musst du auf Discord nachfragen.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Gibt es Sicherheitsbedenken bei Flashpoint?", "FAQ_Answer3": "Nicht das wir wüssten. Die Gesamtheit unserer Anwendungspakete (abzüglich der Spiele-Download-Technik) kann sich nicht mit dem offenen Internet verbinden; alle Änderungen der Registry durch den Flashpoint Secure Player werden entfernt, sobald das Spiel geschlossen wird; alle eingehenden Kuratierungen werden über einen PC mit kompetenter und aktueller Antivirensoftware geleitet; und am wichtigsten ist, dass der Launcher und alle Software von Flashpoint Open-Source sind und {here} gefunden werden können. Wir haben unser Bestes getan, um sicherzustellen, dass die Sammlung so sicher wie möglich ist, aber trotz unserer Anstrengungen identifizieren einige Antiviren wie Avast und AVG wichtige Komponenten als gefährlich. Wenn du von diesem Problem betroffen bist, {read this page} für Anweisungen zur Fehlerbehebung.", "FAQ_Question4": "Wie viele Spiele/Animationen gibt es?", From 65e5c5c924f21e84f8b6f4fb7f3e065381dce045 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:31 +0100 Subject: [PATCH 0638/2652] New translations downloads.json (Greek) --- locales/el-GR/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/el-GR/downloads.json b/locales/el-GR/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/el-GR/downloads.json +++ b/locales/el-GR/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 00db3d8dde25bb25891380f588a34ae50cc52d6c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:32 +0100 Subject: [PATCH 0639/2652] New translations faq.json (Greek) --- locales/el-GR/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/el-GR/faq.json b/locales/el-GR/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/el-GR/faq.json +++ b/locales/el-GR/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 3519d65baa385d660e520e7a2c7a723fdf113ca0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:33 +0100 Subject: [PATCH 0640/2652] New translations downloads.json (Finnish) --- locales/fi-FI/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/fi-FI/downloads.json b/locales/fi-FI/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/fi-FI/downloads.json +++ b/locales/fi-FI/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From c5e92c3a1078cffd98979be55c08c67381db15be Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:35 +0100 Subject: [PATCH 0641/2652] New translations faq.json (Finnish) --- locales/fi-FI/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fi-FI/faq.json b/locales/fi-FI/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/fi-FI/faq.json +++ b/locales/fi-FI/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From c93e4f95fb8f7028e0dc85b20e527c1c98e5b543 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:36 +0100 Subject: [PATCH 0642/2652] New translations downloads.json (Irish) --- locales/ga-IE/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ga-IE/downloads.json b/locales/ga-IE/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/ga-IE/downloads.json +++ b/locales/ga-IE/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From fa599de29aa8b7101374c197213ccd67713cd25b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:37 +0100 Subject: [PATCH 0643/2652] New translations faq.json (Irish) --- locales/ga-IE/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ga-IE/faq.json b/locales/ga-IE/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/ga-IE/faq.json +++ b/locales/ga-IE/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 3a90df690336b2dfc5389fc8d51d2a8d15fef870 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:38 +0100 Subject: [PATCH 0644/2652] New translations faq.json (Albanian) --- locales/sq-AL/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sq-AL/faq.json b/locales/sq-AL/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/sq-AL/faq.json +++ b/locales/sq-AL/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 35e917f5cebe1ce81124c37b4cdd316b8c151739 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:39 +0100 Subject: [PATCH 0645/2652] New translations downloads.json (Serbian (Cyrillic)) --- locales/sr-SP/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/sr-SP/downloads.json b/locales/sr-SP/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/sr-SP/downloads.json +++ b/locales/sr-SP/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From c75b954f25e32323f5dae73eef6c94093933fe86 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:39 +0100 Subject: [PATCH 0646/2652] New translations faq.json (Thai) --- locales/th-TH/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/th-TH/faq.json b/locales/th-TH/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/th-TH/faq.json +++ b/locales/th-TH/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 07bb3d9e1f865d6e967320ec0cb98a3e8b564005 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:40 +0100 Subject: [PATCH 0647/2652] New translations downloads.json (Acholi) --- locales/ach-UG/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ach-UG/downloads.json b/locales/ach-UG/downloads.json index 92067273aa..87d11d8899 100644 --- a/locales/ach-UG/downloads.json +++ b/locales/ach-UG/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "crwdns3894:0crwdne3894:0", "Downloads_Para1": "crwdns3896:0{built with open-source software}crwdnd3896:0{here}crwdne3896:0", "Downloads_Para2": "crwdns3898:0{changelog}crwdne3898:0", - "Downloads_Para3": "crwdns3900:0{Supported operating systems:}crwdnd3900:0{Mac}crwdnd3900:0{Linux}crwdne3900:0", + "Downloads_Para3": "crwdns4152:0{Supported operating systems:}crwdne4152:0", "Downloads_Prerequisites": "crwdns3902:0{Prerequisites:}crwdnd3902:0{Microsoft .NET Framework 4.7}crwdnd3902:0{7-Zip}crwdne3902:0", "Downloads_Content_Disclaimer_Title": "crwdns3904:0crwdne3904:0", "Downloads_Content_Disclaimer_Warning": "crwdns3906:0{download Flashpoint Infinity}crwdne3906:0", "Downloads_Size": "crwdns3908:0crwdne3908:0", - "Downloads_Download": "crwdns3910:0crwdne3910:0", - "Downloads_Extracted": "crwdns3912:0crwdne3912:0", + "Downloads_Size_Download": "crwdns4154:0crwdne4154:0", + "Downloads_Size_Extracted": "crwdns4156:0crwdne4156:0", "Downloads_Ultimate_Line1": "crwdns3914:0crwdne3914:0", "Downloads_Ultimate_Line2": "crwdns3916:0crwdne3916:0", "Downloads_Ultimate_Line3": "crwdns3918:0{Flashpoint Ultimate Updater}crwdne3918:0", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "crwdns3924:0crwdne3924:0", "Downloads_Hash_Placeholder": "crwdns3926:0crwdne3926:0", "Downloads_Recommended": "crwdns3928:0crwdne3928:0", - "Downloads_File_Size_Grows": "crwdns3930:0crwdne3930:0", + "Downloads_Size_Grows": "crwdns4158:0crwdne4158:0", "Downloads_Infinity_Line1": "crwdns3932:0crwdne3932:0", "Downloads_Infinity_Line2": "crwdns3934:0crwdne3934:0", "Downloads_Infinity_Line3": "crwdns3936:0crwdne3936:0", "Downloads_Infinity_Line4": "crwdns3938:0crwdne3938:0", "Downloads_Exe": "crwdns3940:0crwdne3940:0", - "Downloads_Mirror": "crwdns3942:0crwdne3942:0", + "Downloads_Instructions": "crwdns4160:0crwdne4160:0", + "Downloads_Mirror": "crwdns4162:0crwdne4162:0", "Downloads_Manual": "crwdns3944:0{help manual}crwdne3944:0", "Downloads_Core": "crwdns3946:0{Flashpoint Core}crwdnd3946:0{here}crwdnd3946:0{curation tutorial}crwdne3946:0" } \ No newline at end of file From 7797e304cdc70b55120d535d0b424f619d196809 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:41 +0100 Subject: [PATCH 0648/2652] New translations faq.json (Serbian (Latin)) --- locales/sr-CS/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-CS/faq.json b/locales/sr-CS/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/sr-CS/faq.json +++ b/locales/sr-CS/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 92a336d85b6375f4ffe5fca742a2f4f7ba237d8b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:42 +0100 Subject: [PATCH 0649/2652] New translations downloads.json (Serbian (Latin)) --- locales/sr-CS/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/sr-CS/downloads.json b/locales/sr-CS/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/sr-CS/downloads.json +++ b/locales/sr-CS/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 206a2d84857069cf5ad57b92552112a47035b6b1 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:43 +0100 Subject: [PATCH 0650/2652] New translations faq.json (Filipino) --- locales/fil-PH/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fil-PH/faq.json b/locales/fil-PH/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/fil-PH/faq.json +++ b/locales/fil-PH/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 8588515d58fb18de89518cd46197627ddb7183c2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:44 +0100 Subject: [PATCH 0651/2652] New translations downloads.json (Filipino) --- locales/fil-PH/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/fil-PH/downloads.json b/locales/fil-PH/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/fil-PH/downloads.json +++ b/locales/fil-PH/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 37ebed7cf8153b82c57887428bfeae5b009c9b8a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:45 +0100 Subject: [PATCH 0652/2652] New translations faq.json (Esperanto) --- locales/eo-UY/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/eo-UY/faq.json b/locales/eo-UY/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/eo-UY/faq.json +++ b/locales/eo-UY/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From bfe6b3d73a1c8cdccbe2743c77653dc1ad069706 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:46 +0100 Subject: [PATCH 0653/2652] New translations downloads.json (Esperanto) --- locales/eo-UY/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/eo-UY/downloads.json b/locales/eo-UY/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/eo-UY/downloads.json +++ b/locales/eo-UY/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 3e46e362ed829730dde3f2467195aec049058819 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:47 +0100 Subject: [PATCH 0654/2652] New translations faq.json (Pirate English) --- locales/en-PT/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/en-PT/faq.json b/locales/en-PT/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/en-PT/faq.json +++ b/locales/en-PT/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From a046b86dca33ea6dbca30094017224d93774b609 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:47 +0100 Subject: [PATCH 0655/2652] New translations downloads.json (Pirate English) --- locales/en-PT/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/en-PT/downloads.json b/locales/en-PT/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/en-PT/downloads.json +++ b/locales/en-PT/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From f459ba6f4811cc7f7e2a090ebcaaa419b44186bc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:49 +0100 Subject: [PATCH 0656/2652] New translations faq.json (Estonian) --- locales/et-EE/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/et-EE/faq.json b/locales/et-EE/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/et-EE/faq.json +++ b/locales/et-EE/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From b7182c78df2c95fc01967e75e1538cf4e4a83ce6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:49 +0100 Subject: [PATCH 0657/2652] New translations downloads.json (Estonian) --- locales/et-EE/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/et-EE/downloads.json b/locales/et-EE/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/et-EE/downloads.json +++ b/locales/et-EE/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 5769b80d1bd7f0f23baaec4d5769d67605057a95 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:50 +0100 Subject: [PATCH 0658/2652] New translations faq.json (Croatian) --- locales/hr-HR/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hr-HR/faq.json b/locales/hr-HR/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/hr-HR/faq.json +++ b/locales/hr-HR/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 196d189a8d1875a791076fb2f7f55c4431d6e23d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:51 +0100 Subject: [PATCH 0659/2652] New translations downloads.json (Croatian) --- locales/hr-HR/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/hr-HR/downloads.json b/locales/hr-HR/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/hr-HR/downloads.json +++ b/locales/hr-HR/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 1630c95f5339f9b1acdf0db74ecd90cb75191f89 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:52 +0100 Subject: [PATCH 0660/2652] New translations downloads.json (Thai) --- locales/th-TH/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/th-TH/downloads.json b/locales/th-TH/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/th-TH/downloads.json +++ b/locales/th-TH/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 3c83cf0fa0b0cc31f7e2916005b942a5d02a8b19 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:53 +0100 Subject: [PATCH 0661/2652] New translations faq.json (Serbian (Cyrillic)) --- locales/sr-SP/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-SP/faq.json b/locales/sr-SP/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/sr-SP/faq.json +++ b/locales/sr-SP/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From f6d24e3ca38d97d9c765f3bd909852cef6e883b7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:54 +0100 Subject: [PATCH 0662/2652] New translations faq.json (Portuguese, Brazilian) --- locales/pt-BR/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-BR/faq.json b/locales/pt-BR/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/pt-BR/faq.json +++ b/locales/pt-BR/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 6a360da44a6b764ea6af3fc1b5eb4e65e590c323 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:55 +0100 Subject: [PATCH 0663/2652] New translations downloads.json (Portuguese, Brazilian) --- locales/pt-BR/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/pt-BR/downloads.json b/locales/pt-BR/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/pt-BR/downloads.json +++ b/locales/pt-BR/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From f4a39c4cf7855724c4124258b84088486fba0d77 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:56 +0100 Subject: [PATCH 0664/2652] New translations faq.json (Vietnamese) --- locales/vi-VN/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/faq.json b/locales/vi-VN/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/vi-VN/faq.json +++ b/locales/vi-VN/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 7d982143cb70919ecd94ddaf81921199cb8e9d69 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:57 +0100 Subject: [PATCH 0665/2652] New translations downloads.json (Vietnamese) --- locales/vi-VN/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/vi-VN/downloads.json b/locales/vi-VN/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/vi-VN/downloads.json +++ b/locales/vi-VN/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From fb6b82a8630b3c158bb8aba488e0c446c9475ced Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:57 +0100 Subject: [PATCH 0666/2652] New translations faq.json (Chinese Traditional) --- locales/zh-TW/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/zh-TW/faq.json +++ b/locales/zh-TW/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From 8c4d732f13e70cb05a62893c0b86a94f958e4079 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:58 +0100 Subject: [PATCH 0667/2652] New translations downloads.json (Chinese Traditional) --- locales/zh-TW/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/zh-TW/downloads.json +++ b/locales/zh-TW/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From c7ffb7529c2d97b07afd92026b93462efab58b77 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:49:59 +0100 Subject: [PATCH 0668/2652] New translations faq.json (Chinese Simplified) --- locales/zh-CN/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json index ee86f10fe0..452758ce45 100644 --- a/locales/zh-CN/faq.json +++ b/locales/zh-CN/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "谁/什么是 BlueMaxima?", "FAQ_Answer1": "BlueMaxima,或叫 Ben Latimore,是一名澳大利亚人,他发起了 Flashpoint 项目并处理原始版本。没有任何企业或组织参与 Flashpoint 项目——这个项目完全由社区管理。", "FAQ_Question2": "你们支持什么操作系统?", - "FAQ_Answer2": "Flashpoint 支持 Windows SP1 和更新的版本(不包括原始的 Windows 8)。Mac 和 Linux 版本的支持始终在不断变化,因为 Windows 版本上使用的技术在不断变化,而我们目前缺少专门的维护人员。要获取最新信息,您需要在 Discord 上询问。", + "FAQ_Answer2": "Flashpoint 支持 Windows SP1 和更新的版本(不包括原始的 Windows 8)。MacOS 和 Linux 版本也可用,但需要额外的安装步骤,并且只能运行少数最流行的浏览器技术。", "FAQ_Question3": "Flashpoint 是否会暴露安全漏洞?", "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 得所有内部组件都是开源的,可以在{这里}获取。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", "FAQ_Question4": "目前有多少部游戏/动画?", From 64a82491d65466e086ddf61c0cc4a17c0130651c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:50:00 +0100 Subject: [PATCH 0669/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index e3a05e958d..480db2a102 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -1,16 +1,16 @@ { - "Downloads_Avast_Title": "给 AVAST 和 AVG 用户的警告:", + "Downloads_Avast_Title": "给 Avast 和 AVG 用户的警告:", "Downloads_Avast_Warning": "Flashpoint 玩游戏所需的文件会被检测为病毒并被隔离,这是一个误报!请{按照此步骤}为 Flashpoint 设置例外。我们会尽力保证档案及相关技术不含病毒。{了解更多}", "Downloads_Title": "下载", "Downloads_Para1": "所有 Flashpoint 的下载都是可移植的、免费的并且{以开源软件构建}(显然这不包括游戏及其平台)。大多数开源代码是此项目原创,您可以在{这里}的 GitHub 团队页面查看。", "Downloads_Para2": "要了解自开始到现在发生了什么变更,请查看{更新记录}。注意:记录很长。", - "Downloads_Para3": "{支持的操作系统:}Windows 7 SP1、Windows 8.1、Windows 10、Windows 11(有限的 {Mac} 与 {Linux} 支持)", + "Downloads_Para3": "{支持的操作系统:}Windows 7 SP1 及更高、MacOS、Linux", "Downloads_Prerequisites": "{前置依赖:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n(终极版与核心版需要 {7-Zip} 来解压)", "Downloads_Content_Disclaimer_Title": "内容免责声明:", "Downloads_Content_Disclaimer_Warning": "作为互联网文化博物馆,Flashpoint 含有范围极为广泛的内容——根据您所属的管辖权范围,部分内容可能是非法的。如果您对此感到不适,{请下载 Flashpoint 无限版},因为它使您能够控制您设备上存储的内容。", "Downloads_Size": "大小", - "Downloads_Download": "下载", - "Downloads_Extracted": "解压后", + "Downloads_Size_Download": "下载", + "Downloads_Size_Extracted": "解压后", "Downloads_Ultimate_Line1": "包含完整藏品的巨大压缩包", "Downloads_Ultimate_Line2": "每款游戏和动画都可以直接离线游玩——无需网络连接", "Downloads_Ultimate_Line3": "可以使用 {Flashpoint 终极版更新器}更新", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "下载 7Z(直接链接)", "Downloads_Hash_Placeholder": "(稍后更新哈希值)", "Downloads_Recommended": "推荐", - "Downloads_File_Size_Grows": "文件大小随使用而增加", + "Downloads_Size_Grows": "文件大小随使用而增加", "Downloads_Infinity_Line1": "适合一般用户的轻量包", "Downloads_Infinity_Line2": "游戏和动画会在您游玩和播放时自动下载", "Downloads_Infinity_Line3": "必须重新下载才能更新", "Downloads_Infinity_Line4": "以自解压程序提供(运行时将 Flashpoint 解压到指定文件夹)", "Downloads_Exe": "下载 EXE", - "Downloads_Mirror": "Archive.org 镜像(缓慢)", + "Downloads_Instructions": "下载说明", + "Downloads_Mirror": "Archive.org 镜像(Windows)", "Downloads_Manual": "如果使用 Flashpoint 有问题或者遇到故障,请阅读{帮助手册}!", "Downloads_Core": "还有 {Flashpoint 核心版},是 Flashpoint 的微型副本,专门提供给项目贡献者。它包含每种平台的示例条目,以及一系列制作展品所需的工具。您可以在{这里}下载。要了解如何使用 Flashpoint 核心版为存档作出贡献,请阅读{展品教程}。" } \ No newline at end of file From da3736ffcf1cf7f91e420fa98790522dd3cab5e8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:50:01 +0100 Subject: [PATCH 0670/2652] New translations faq.json (Ukrainian) --- locales/uk-UA/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/uk-UA/faq.json b/locales/uk-UA/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/uk-UA/faq.json +++ b/locales/uk-UA/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From e23204bba7291c07a61136e79ae76e72e1c1f014 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:50:02 +0100 Subject: [PATCH 0671/2652] New translations downloads.json (Ukrainian) --- locales/uk-UA/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/uk-UA/downloads.json b/locales/uk-UA/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/uk-UA/downloads.json +++ b/locales/uk-UA/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From d4d7e6106f4b2a16a8d12bce609de76f5ed931b7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:50:03 +0100 Subject: [PATCH 0672/2652] New translations faq.json (Turkish) --- locales/tr-TR/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/tr-TR/faq.json b/locales/tr-TR/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/tr-TR/faq.json +++ b/locales/tr-TR/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From cd94f6f01b77e9d65eb1b47bf2cf9a281ab6cbbc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:50:04 +0100 Subject: [PATCH 0673/2652] New translations downloads.json (Turkish) --- locales/tr-TR/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/tr-TR/downloads.json b/locales/tr-TR/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/tr-TR/downloads.json +++ b/locales/tr-TR/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From f155b08d0efbbe4202f5fe60a4cd0dc323419f15 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:50:05 +0100 Subject: [PATCH 0674/2652] New translations faq.json (Swedish) --- locales/sv-SE/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sv-SE/faq.json b/locales/sv-SE/faq.json index 7f6f4c212b..ea948c9d88 100644 --- a/locales/sv-SE/faq.json +++ b/locales/sv-SE/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). Mac and Linux versions are constantly in flux due to technology changing left and right in the Windows version and a lack of dedicated maintainers; for the most up-to-date information, you'll have to ask on the Discord.", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", From e2df5e4a4730a89cf4b149e1868d7a23ec43302d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:50:06 +0100 Subject: [PATCH 0675/2652] New translations downloads.json (Swedish) --- locales/sv-SE/downloads.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/sv-SE/downloads.json b/locales/sv-SE/downloads.json index fa42795f09..86eed60c4c 100644 --- a/locales/sv-SE/downloads.json +++ b/locales/sv-SE/downloads.json @@ -4,13 +4,13 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11, (limited {Mac} and {Linux} support is also available)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", - "Downloads_Download": "download", - "Downloads_Extracted": "when extracted", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", @@ -19,13 +19,14 @@ "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommended", - "Downloads_File_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Mirror": "Archive.org Mirror (Slow)", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From b98e0bfb053a75289e2bae807d057ac3f7a81e1d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 20:50:07 +0100 Subject: [PATCH 0676/2652] New translations faq.json (Acholi) --- locales/ach-UG/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ach-UG/faq.json b/locales/ach-UG/faq.json index 8c9b62030c..5736447eff 100644 --- a/locales/ach-UG/faq.json +++ b/locales/ach-UG/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "crwdns3950:0crwdne3950:0", "FAQ_Answer1": "crwdns3952:0crwdne3952:0", "FAQ_Question2": "crwdns3954:0crwdne3954:0", - "FAQ_Answer2": "crwdns3956:0crwdne3956:0", + "FAQ_Answer2": "crwdns4164:0crwdne4164:0", "FAQ_Question3": "crwdns3958:0crwdne3958:0", "FAQ_Answer3": "crwdns3960:0{here}crwdnd3960:0{read this page}crwdne3960:0", "FAQ_Question4": "crwdns3962:0crwdne3962:0", From 13d1138f100fe6c288369149e8539bfd64d877d8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 21:53:08 +0100 Subject: [PATCH 0677/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index 783c542ff7..1261985edc 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Scaricamenti", "Downloads_Para1": "Tutti gli scaricamenti di Flashpoint sono portatili, gratuiti e {built with open-source software} (ovviamente esclusi i giochi e le piattaforme stesse). Gran parte del codice open-source è originale del progetto, lo puoi trovare nella nostra pagina GitHub {here}.", "Downloads_Para2": "Per vedere cosa è cambiato sin dall'inizio dei tempi, vedi {changelog}. Attenzione: è grande.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Para3": "{Supported operating systems:} da Windows 7 SP1 in avanti, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} è richiesto per estrarre Ultimate e Core)", "Downloads_Content_Disclaimer_Title": "DICHIARAZIONE SUI CONTENUTI:", "Downloads_Content_Disclaimer_Warning": "Come museo della cultura di internet, Flashpoint contiene una gamma estremamente ampia di contenuti - alcuni dei quali potrebbero essere illegali nella vostra giurisdizione. Se questo ti crea un problema, {download Flashpoint Infinity} in quanto ti dà controllo su ciò che viene memorizzato sul tuo dispositivo.", @@ -17,7 +17,7 @@ "Downloads_Ultimate_Line4": "Fornito come archivio .7z ({qBittorrent} e {Free Download Manager} sono consigliati rispettivamente per il torrent e il download diretto)", "Downloads_7z_Torrent": "Scarica 7Z (Torrent)", "Downloads_7z_Direct": "Scarica 7Z (Direttamente)", - "Downloads_Hash_Placeholder": "(Hashes arriverà presto)", + "Downloads_Hash_Placeholder": "(Hashes prossimamente)", "Downloads_Recommended": "Consigliato", "Downloads_Size_Grows": "le dimensioni del file aumentano con l'uso", "Downloads_Infinity_Line1": "Un pacchetto leggero per l'utente medio", @@ -25,8 +25,8 @@ "Downloads_Infinity_Line3": "Deve essere ri-scaricato per applicare gli aggiornamenti", "Downloads_Infinity_Line4": "Fornito come file eseguibile auto-estraente (estrarrà Flashpoint nella cartella specificata durante l'esecuzione)", "Downloads_Exe": "Scarica EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Instructions": "Istruzioni", + "Downloads_Mirror": "Mirror su Archive.org (Windows)", "Downloads_Manual": "Fare riferimento a {help manual} per usare Flashpoint o risolvere problemi!", "Downloads_Core": "C'è anche {Flashpoint Core}, una copia in miniatura di Flashpoint sviluppata nello specifico per i collaboratori del progetto. Contiene voci di esempio per ogni piattaforma e strumenti utili per curare. Puoi scaricarlo {here}. Per imparare a contribuire all'archivio usando Flashpoint Core, leggi {curation tutorial}." } \ No newline at end of file From 810439f7733d1b1fe432d80fa18a4c330cf1339c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 21:53:09 +0100 Subject: [PATCH 0678/2652] New translations faq.json (Italian) --- locales/it-IT/faq.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/it-IT/faq.json b/locales/it-IT/faq.json index e1d9aa3cee..6c1e1660a2 100644 --- a/locales/it-IT/faq.json +++ b/locales/it-IT/faq.json @@ -3,11 +3,11 @@ "FAQ_Question1": "Chi/Cos'è BlueMaxima?", "FAQ_Answer1": "BlueMaxima, o Ben Latimore, è l'australiano che creò Flashpoint e che gestisce le copie principali. Nessuna impresa o organizzazione è coinvolta in Flashpoint - è un progetto interamente gestito dalla sua comunità.", "FAQ_Question2": "Quali sistemi operativi sono supportati?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Answer2": "Flashpoint supporta Windows 7 SP1 e successivi (Windows 8 stock escluso). Sono disponibili anche versioni per MacOS e Linux; queste però richiedono ulteriori passaggi per essere installate e possono eseguire solo alcune delle più popolari tecnologie da browser.", "FAQ_Question3": "Flashpoint costituisce problemi di sicurezza?", "FAQ_Answer3": "Non che ne sappiamo. L'intero gruppo di applicazioni (tranne la tecnologia per scaricare giochi in Infinity) non può connettersi apertamente Internet; ogni modifica apportata al registro di sistema da Flashpoint Secure Player viene rimossa una volta chiuso il gioco; tutti i giochi curati passano attraverso un PC dotato di software antivirus competente e aggiornato; e soprattutto, il launcher e tutti i lavori interni di Flashpoint sono open-source e possono essere trovati {here}. Abbiamo fatto del nostro meglio per garantire che la collezione sia sicura, ma nonostante i nostri sforzi, alcuni antivirus come Avast e AVG tendono a rilevare componenti importanti come pericolosi. Se hai questo problema, visita la risoluzione dei problemi {read this page}.", "FAQ_Question4": "Quanti giochi/animazioni ci sono?", - "FAQ_Answer4": "A partire da Flashpoint 11, abbiamo più di 130.000 giochi e 20.000 animazioni. Puoi cercare la collezione senza usare il launcher {here}. In alternativa, puoi visualizzare le rispettive liste {here} e {here}.", + "FAQ_Answer4": "Con Flashpoint 11 abbiamo più di 130.000 giochi e 20.000 animazioni. Puoi sfogliare la collezione senza usare il launcher {here}. In alternativa, puoi visualizzare le rispettive liste {here} e {here}.", "FAQ_Question5": "Quali piattaforme offre la collezione?", "FAQ_Answer5": "Supportiamo giochi e animazioni sviluppati per le piattaforme elencate nella pagina {Supported Platforms}.", "FAQ_Question6": "Dove sono i giochi di Nitrome?", From ed469135840507bc9497861a454b5b499d7f9e04 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 21:53:10 +0100 Subject: [PATCH 0679/2652] New translations news.json (Italian) --- locales/it-IT/news.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/it-IT/news.json b/locales/it-IT/news.json index a1f5351cb9..dba4c675f2 100644 --- a/locales/it-IT/news.json +++ b/locales/it-IT/news.json @@ -68,6 +68,6 @@ "News_Flashpoint_10_0_Meta": "La prima versione pubblicata in un internet post-Flash, da qui il nome 'Absence' (assenza). È anche il nome dell'ultimo brano dell'EP dei Mesarthim 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Avanti, indovina.", - "News_Flashpoint_11": "Ops, Tutti I Plugin!", - "News_Flashpoint_11_Meta": "È un meme, perché 11 ha aggiunto tre dozzine di nuovi plugin." + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "Una sorta di meme, perché con la versione 11 sono state aggiunte tre dozzine di nuove plugin." } \ No newline at end of file From 6e9a53ebce5e0eefa68ac206fa2b433eec942b6b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:14 +0100 Subject: [PATCH 0680/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 27c9036462731815c82ab31c1606cdf97d2871e9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:15 +0100 Subject: [PATCH 0681/2652] New translations platforms.json (Chinese Traditional) --- locales/zh-TW/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/zh-TW/platforms.json b/locales/zh-TW/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/zh-TW/platforms.json +++ b/locales/zh-TW/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 106548a1cf53da034871802b27dea2621cafc706 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:16 +0100 Subject: [PATCH 0682/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/ru-RU/platforms.json +++ b/locales/ru-RU/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 8ce69b7c65320ad49e23b36dfd25ab653077b949 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:17 +0100 Subject: [PATCH 0683/2652] New translations platforms.json (Albanian) --- locales/sq-AL/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/sq-AL/platforms.json b/locales/sq-AL/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/sq-AL/platforms.json +++ b/locales/sq-AL/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 528d57b866c73c6e8d8b28f1d0b4381572263a9b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:18 +0100 Subject: [PATCH 0684/2652] New translations platforms.json (Serbian (Cyrillic)) --- locales/sr-SP/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/sr-SP/platforms.json b/locales/sr-SP/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/sr-SP/platforms.json +++ b/locales/sr-SP/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 7b4314f5fb3edbe970ebbbe16879884acf3d40b7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:19 +0100 Subject: [PATCH 0685/2652] New translations platforms.json (Swedish) --- locales/sv-SE/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/sv-SE/platforms.json b/locales/sv-SE/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/sv-SE/platforms.json +++ b/locales/sv-SE/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From dd387de66d22f655213989e7495518d7074de8f2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:20 +0100 Subject: [PATCH 0686/2652] New translations platforms.json (Turkish) --- locales/tr-TR/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/tr-TR/platforms.json b/locales/tr-TR/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/tr-TR/platforms.json +++ b/locales/tr-TR/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From d50841a070a7978ec3e5039ca723ba15208dec42 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:21 +0100 Subject: [PATCH 0687/2652] New translations platforms.json (Ukrainian) --- locales/uk-UA/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/uk-UA/platforms.json b/locales/uk-UA/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/uk-UA/platforms.json +++ b/locales/uk-UA/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 4153304f3fae3d1632bfa254b029a11fa2dd3dc1 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:22 +0100 Subject: [PATCH 0688/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 90 +++++++++++++++++++++--------------- 1 file changed, 54 insertions(+), 36 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index 7d0cccd90f..4ae87c4106 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -1,38 +1,38 @@ { - "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", - "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", - "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", - "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", - "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", - "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", - "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", - "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", - "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", - "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", - "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", - "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", - "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", - "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", - "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Title": "支持的平台", + "Platforms_Description1": "Flashpoint 支持为各种 Web 插件和标准创建的游戏和动画——而不仅有 Flash。本页展示了每种技术的概况,以及它们在 10.1 版本中的条目数。", + "Platforms_Description2": "这里仅仅提供了简单的总结,包括“什么人?什么时间?什么内容?”,并以此作为进一步研究的起点,而非每个平台的完整历史。我们尽力提供准确的事实,但仍然可能有错漏。请联系我们更正相关信息。", + "Platforms_By": "来自", + "Platforms_Entries": "条目", + "Platforms_Entry": "条目", + "Platforms_The_Groove_Alliance_Description": "The Groove Alliance 创立于 1998 年,他们开发了 3D Groove SX,这是一款支持 Shockwave 的 3D 游戏引擎。之后在 2002 年,该引擎从 Shockwave 中独立出来,称为 3D Groove GX。两个版本都可以用来开发线上游戏和桌面应用程序。后来它被证明是该公司的成功产品,积累了大量的企业用户群,之后还为电视节目和其他大型实体创作了一些高知名度的作品。在热度消失后,The Groove Alliance 在 2008 年被重组为 OTOY,但 3D Groove 网站一直保持在线到 2009 年。原有公司消亡的确切原因不明,但已证实发生了内部斗争。", + "Platforms_3DVIA_Player_Description": "3DVIA Player(原 3D Life Player、Virtools Player 和 NeMo Web Player,不要与 3DVIA Studio/Beta Player 或 3DVIA Composer Player 混淆)是 Dassault Systèmes 开发的一款浏览器插件,用于播放 Virtools 制作的 3D 体验。它是为高级、实用的 3D 应用而设计的,如基于计算机的培训、虚拟旅游和房地产。3DVIA Player 也被用于网页游戏,这方面的主要用户有魁北克的 Sarbakan 游戏工作室和阿姆斯特丹的 Little Chicken Game Company。最后一次更新,即 5.0 版,是在 2009 年发布的。该下载页面在之后几年一直保留着,直到在 2016 年被撤下。那时,它已经被安装了超过 3000 万次。", + "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", + "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", + "Platforms_ActiveX_Controls_Description": "ActiveX 于 1996 年由微软发布,是一个软件框架,它作为一种标准,允许将程序封装为容器,在其他无关程序内使用,这被称为 ActiveX 控件。它们可以被嵌入到 HTML 内容中,并且可以创建专门用于 Internet Explorer 用途的控件,以实现网络游戏的播放。在 2015 年推出 Edge 后,该软件被弃用,它在网络应用中的使用似乎已经停止,被归入 Internet Explorer 11 的遗留软件支持中。", + "Platforms_Adobe_Atmosphere_Player_Description": "1996 年,Rocket Science Games 开始开发 V3O,后来它被转让给 Attitude Software,并更名为 3D Anarchy,然后于 2000 年出售给 Adobe,并于 2001 年重新命名为 Atmosphere Player。它是一个 Web 插件,用于查看由 Atmosphere Builder 制作的可交互的 3D 世界,类似于 VRML 标准。它的主要用途是虚拟媒体画廊,可以展示图片/音频/视频和 3D 模型本身。当它起初叫做 3D Anarchy 时仍处于 Beta 阶段,后来 Adobe 收购了该技术进一步开发,其后 3 年时间也仍然处于 Beta 测试阶段,最后一个版本的播放器 1.0 版于 2004 年 2 月发布。2004 年 12 月,Atmosphere 宣告停止开发,并在 2005 年 1 月停止支持。", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player(或直接叫 Flash,前身是 Macromedia Shockwave Flash Player)是一个用于矢量动画和图形的播放器,通常具备可交互性。由于其有效的压缩、低廉的价格、易于使用和庞大的安装基础,它被用作网页游戏的媒介。它于 1995 年开发,1996 年由 FutureWave 公司首次推出,除了基本的动画和控制它们的按钮外,它的功能不多。随着它的普及,更多高级功能被添加到播放器中,如 ActionScript 编程语言。然而,随着人们对其潜在的安全问题越来越警惕,以及 HTML5 在 Web 开发者中的流行,Adobe 宣布 Flash 的生命周期会在 2020 年 12 月 31 日结束。", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player(又称 Shockwave,前身为 Macromedia Shockwave Player 或 Shockwave Director Player)是 1995 年发布的一种互动媒体播放器。它建立在 MacroMind 在此十年前开发的技术上,被 Macromedia 收购后才成为一个 Web 插件。与 Flash 不同,Shockwave 以 Lingo 脚本语言为特色,并通过 Xtras 支持 C++,使该播放器具有强大的能力,包括 3D。它在早期的互联网和 CD-ROM 游戏中被广泛使用,并获得了主流的欢迎。在 Adobe 收购 Macromedia 后,该平台的受欢迎程度明显下降,人们转而支持 Flash,后者在功能上迅速扩展,现在也为 Adobe 所有。最后在 2019 年 2 月,Adobe 宣布其终止开发,并在两个月后停止了支持。", + "Platforms_Authorware_Web_Player_Description": "Authorware Web Player 是由 Macromedia 在 1996 年作为 Authorware 3.5 的新功能之一创作的。它用于在网页上运行由 Macromedia Authorware 开发的交互式程序。与大多数 Web 插件不同,Authorware 的主要目的是帮助电子教学,因而它主要在企业和学术领域发挥作用,用户不需要编程经验,即可组合多媒体学习材料。该插件的最终版本于 2004 年发布,2005 年 Adobe 收购 Macromedia 后开发进度停滞,直到 2007 年宣告停止开发。", + "Platforms_MindAvenue_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", + "Platforms_BitPlayer_Description": "BitPlayer 是一个基于 Flash 和 Shockwave 技术的桌面应用程序,由荷兰公司 BitMagic 于 1999 年发布。它提供自制和客户制作的每日短剧,其中含有广告和小测验。它最初的价值为 600 万美元,但它的广告商和公司本身都成为了互联网泡沫崩溃的受害者,最终在 2001 年 1 月终止了该产品。尽管失去了自定义播放器提供的额外功能,但它的大部分内容仍以转换后的 SWF 文件形式存在。", + "Platforms_Burster_Description": "Burster 是 2000 年 Blender Game Engine 在 2010 年的一个实现。该项目的目标是恢复由于安全问题被终止的一个 Blender 官方插件。Burster 在原有的基础上进行了改进,利用新版本的引擎来提高性能和图像质量。最后一个版本是在 2013 年推出的,在 3 年没有更新之后,Burster 在 2016 年正式终止。游戏引擎本身也在 2018 年从 Blender 中移除。", + "Platforms_Cult3D_Description": "Cult3D 是一款 Web 查看器,用来查看使用 Cult3D Designer 创作程序制作的 3D 内容。它获得了一定程度的成功,到 2001 年有 600 万用户,还有几个著名的客户在使用,并且增加了更多从其他程序导入 3D 模型的选项。5.3 是最后一个版本,发布于 2002 年,该插件的最后一次更新是在 2004 年,当时该技术被出售给 Mental Images GmbH。后来 Nvidia 在 2007 年收购了 Mental Images,作为子公司 Nvidia Advanced Rendering Center。尽管更新了网站,但该插件没有得到任何更新,从 2011 年开始,它不再作为一个可选择项展示,但仍有用户拥有创作许可证,下载页面因而被保留,直到 2013 年被删除。", + "Platforms_GoBit_Games_Plugin_Description": "GoBit Games Plugin 由 GoBit 在 2008 年创作,这是一个由前 PopCap 员工组成的小型独立工作室。他们的第一款游戏 Burger Shop 于 2007 年 10 月发布,应玩家要求,他们在 4 个月后用当时的新游戏插件制作了一份网页演示版。一年后,该演示被重新制作成 Eggo 的广告游戏,由 Shockwave.com 在 2009 年 2 月 1 日发布。此后不久,随着 Burger Shop 2 的发布,该插件被废弃——对应的 Web 演示版使用 Flash 代替——这使 Burger Shop 及其改版成为唯一为该插件创建的游戏。", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage 是一种通过 Web 浏览器显示文件的标准。HTML 最初由 Tim Berners-Lee 在 20 世纪 90 年代初开发(其根源可追溯到 1980 年),成为通过互联网共享信息的主要方法,其功能被其他语言如 CSS 和 JavaScript 所扩展。它于 1993 年首次推出,并在 1995 年获得了后续更新 HTML2,在 1997 年获得了 HTML3 和 HTML4 更新。HTML4 的最后一次更新是在 2000 年,在那之后的几年里,它的同伴语言没有作为游戏、动画和其他 Web 内容的平台被重视,开发者选择了基于插件的技术,但随着技术和互联网的发展,插件开始变得过时,人们开始努力更新标准,并在 2008 年推出了 HTML5。随着 Flash 和其他插件的落伍,HTML5 成为推荐的标准,许多人已经将他们的项目转移到 HTML 家族,或者完全放弃了专有插件,转而将他们的内容上传到 YouTube 等网站。{注意:出于简洁的考虑,Flashpoint 会将任何不包含插件的内容标记为“HTML”。}", + "Platforms_Hypercosm_Player_Description": "基于自 1989 年以来开发的技术,3D 内容 Web 播放器 Hypercosm 于 1999 年推出。该公司进行了大量的投资,但没有得到回报,成为互联网泡沫崩溃的众多受害者之一,于 2001 年倒闭。然而,该公司被 ORBITEC 收购,由于一份与 NASA 的合同,该公司在某种程度上东山再起,并继续致力于新的项目,直到 2012 年重组,当时它被 ORBITEC 搁置,直到新的商业伙伴有兴趣与该技术合作。但这最终没能实现,导致 Hypercosm 在 2016 年关闭。\n", + "Platforms_HyperG_Description": "Hyper-G 是一个基于 Gopher 的 Web 内容管理系统(WCMS),由奥地利格拉茨技术大学的信息处理和计算机支持的新媒体研究所(IICM)在 1995 年开发。它是万维网超链接的替代品,利用支持 Hyper-G 的浏览器,可以通过一个内置查看器显示目录和文件的三维模型以及其他模型。由于它基于日渐过时的 Gopher,即 WWW 的前身,它后来在 1996 年演变成 Hyperwave,不再有 3D 等 Hyper-G 浏览器提供的额外功能。由于 Gopher 的文件存储方式,它的绝大部分内容现在已经丢失。", + "Platforms_Java_Plugin_Description": "伴随着 Java 编程语言的发布,作为其功能之一,Java Applets 是嵌入到网页上的小型应用窗口,用于提供额外的交互功能。它们在不同的操作系统和浏览器上交叉兼容,并且比标准的 HTML 更强大。它在超过 10 年的时间里一直是一个强力的选择,但从 2013 年开始,主流浏览器开始不再支持 Applets 的底层技术,使得多数应用无法使用,导致它们在 2017 年被废弃,并在 2018 年从 Java SE 11 中被删除。", + "Platforms_LiveMath_Plugin_Description": "LiveMath 插件是一个用于交互式数学的应用程序,它可以创建包含笔记、公式、图表和其他数学功能的窗口,并嵌入到网页上。最初它称为 Theorist,由 Prescience Corporation 在 1989 年推出,其 Web 插件在 1994 年推出,在 1997 年被 Waterloo Maple 收购后更名为 MathView,之后被 MathMonkeys 收购并在 1999 年更名为 LiveMath。2014 年,随着问题的增多并且不兼容最新的浏览器,该插件被名为 LiveMath Viewer 的独立查看器所取代。", + "Platforms_Microsoft_Silverlight_Description": "Silverlight 由微软开发,于 2007 年推出,作为对 Flash 和 Java 的竞争者,它是一个专注于视频流的多媒体工具,因被 Netflix 使用而备受关注。后续的版本为其他应用程序增加了更多的功能。它享有相当大的知名度,2011 年的使用率达 64.7%。然而,在 2012 年,随着 NPAPI 宣布停止、Windows 8 发布以及 HTML5 开始流行,微软废弃了该软件,并在 2015 年随着 Windows 10 的发布进入了生命末期,在 2021 年 10 月被停用。", + "Platforms_Octree_View_Description": "Octree View 起初是一个名为 PicTree Viewer 或 PicView 的旧插件,然后在 1999 年改名之前被重新开发为新的 Fastview 插件,它是一个基于 Voxel 技术的 3D 对象查看器,这种技术最早从 1980 年就在开发,它利用特殊的相机和激光扫描仪来创建图像。该公司继续利用他们的技术和该插件,但在 2007 年,他们的网站停止了更新,不再有进一步的活动。", + "Platforms_Play3D_DeepV_Description": "Play3D 是由 Heads Off 在 1996 年发布的一个 3D 插件,在第二年内被命名为 DeepV 重新发布。除了少数几个例子外,该插件在其生命周期中几乎没有人使用。开发者的网站在 2001 年关闭。", + "Platforms_PopCap_Plugin_Description": "PopCap Plugin 用于展示由开发商 PopCap 创建的游戏演示版。在早期,该公司使用 Java 来制作其在线游戏演示,因为它易于使用。但后来,开发转向一款支持 ActiveX 控件和传统 Firefox 插件的内部插件。这给 PopCap 带来的好处是拥有自己的专有平台来发布演示。然而,消费者和 PopCap 自身对它未能充分利用,导致开发商在 2007 年转而使用更受欢迎的 Flash。", + "Platforms_ProtoPlay_Description": "ProtoPlay 是一个旨在展示消费者与产品及其模拟功能互动原型的插件。它于 1996 年发布,利用 Altia Design 创作程序来创建应用,由带有互动元素的 2D 精灵组成。该插件在本质上更加功利,从 2003 年末开始,就未再积极宣传,仅仅作为一种可以在需要时使用的功能而存在。Altia Design 和该插件不断得到更新以改善功能,2007 年,一个允许 Photoshop 创建插件应用程序的新工具 PhotoProto 被发布。2009 年,Altia Inc. 将其重点转移到设计用户界面上,将软件原型设计领域和 ProtoPlay 一起抛在脑后。", + "Platforms_Pulse_Player_Description": "1997 年,Pulse Player 以 3rd Degree 为名开始开发,是一个专注于动画的 3D 插件。它于 1999 年首次发布,得到了互联网媒体领域几个有经验的成员的资助和支持,并被几个著名的客户所使用。该插件被宣传为一个有趣和有创意的媒体平台,看起来也很成功,但在 2001 年初,该公司追求的目标发生了转变,将播放器重新打造为一个更严肃的商业和教育工具。2003 年推出最后一个版本 5.2,不久之后即放弃支持。", + "Platforms_REBOL_Plugin_Description": "REBOL 是一种设计了 20 多年的编程语言,于 1997 年发布,2004 年诞生了一个 REBOL Web 插件的实验性原型,附带包含几个例子的页面。该插件一开始只支持 Internet Explorer 的 ActiveX,但后来在 2006 年发布了其他浏览器的插件版本。然而,它不久之后就停止了更新,使其最终状态仍是一个处于 Beta 阶段的不安全原型。", + "Platforms_ShiVa_Web_Player_Description": "ShiVa Web Player 由 Stonetrip 制作,在 2007 年之前名为 Ston3D Web Player,是一个 3D Web 内容插件,用于运行 ShiVa 3D Engine 制作的软件。它在低处理要求的情况下支持带有光照和物理的复杂 3D 场景。Stonetrip 后来在 2013 年将自己的名字改为 ShiVa Technologies SAS,并专门专注于该引擎。随着 NPAPI 从大多数浏览器中移除,他们减少了对该插件的支持,导致几个核心文件的 URL 在 2018 年下线,破坏了大多数游戏,在 2019 年,其下载被从 ShiVa 的网站上删除。", + "Platforms_Superscape_Viscape_Description": "Viscape 由早期的 3D 先驱 Superscape 在 Intel 的支持下于 1996 年推出,最初被称为 VisNet,是一个 3D 插件,与 VRML 1.0 的静态模型不同,具有与世界互动的明显优势。它曾有一段短暂的流行期,起初没有计划支持 VRML,但随着 VRML97 实现了交互性,名为 Viscape Universal 的更新在 1998 年发布,增加了对 VRML 的支持以保持相关性。这被证明远远不够,尽管他们在努力纠正,但仍然有财务问题和失败的合作关系,评论也称该插件过时而笨重。虽然最后一次更新是在 2000 年发布的,但它的技术在接下来的一年里继续被 Superscape 的 Lego Creator 系列所利用。有公司试图通过在 Java Applets 中嵌入该插件来更新它,称为 Vislite,但最后该公司重新专注于移动游戏开发,并在 2008 年被 Glu Mobile 收购之前取得了一定的成功。", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", @@ -55,6 +55,24 @@ "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon": "即将支持", + "Platforms_Coming_Soon_Description": "在这些平台上创建的游戏和动画将在下次更新时包含。", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 9744a72be0fe783f7c7a33ab9406429558807cd4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:23 +0100 Subject: [PATCH 0689/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/vi-VN/platforms.json +++ b/locales/vi-VN/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 318746c72fe14ec32d4b72d79526cf3d9ca551e8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:24 +0100 Subject: [PATCH 0690/2652] New translations platforms.json (Polish) --- locales/pl-PL/platforms.json | 84 ++++++++++++++++++++++-------------- 1 file changed, 51 insertions(+), 33 deletions(-) diff --git a/locales/pl-PL/platforms.json b/locales/pl-PL/platforms.json index 7d0cccd90f..e784595086 100644 --- a/locales/pl-PL/platforms.json +++ b/locales/pl-PL/platforms.json @@ -1,48 +1,48 @@ { - "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", - "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", + "Platforms_Title": "Obsługiwane platformy", + "Platforms_Description1": "Flashpoint obsługuje gry i animacje stworzone dla różnych wtyczek i standardów internetowych - nie tylko Flash. Ta strona zawiera przegląd każdej technologii wraz z liczbą wpisów od wersji 10.1.", + "Platforms_Description2": "Służy to jako podsumowanie „Kto? Kiedy? Co?” i punkt wyjściowy do dalszych badań, nie jest to wyczerpująca historia każdej platformy. Dokładamy wszelkich starań, aby przedstawić dokładne fakty, ale nadal możliwe są błędy. Prosimy o kontakt z odpowiednimi informacjami dotyczącymi poprawek.", + "Platforms_By": "autorstwa", + "Platforms_Entries": "Utwory", + "Platforms_Entry": "Utwór", "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Alambik_Plugin_Description": "Wtyczka Alambik to odtwarzacz internetowy dla treści stworzonych za pomocą platformy programistycznej Alambik. Wydany w 2001 roku był zdolny do grafiki 2D i 3D, wektorów i wielu innych aplikacji. W 2002 roku Alambik zorganizował konkurs z nagrodami z okazji wydania Alambik Script. W 2004 roku Alambik stworzył nową stronę z demo, ale potem firma zamilkła i nigdy nie wydała niczego nowego dla platformy ani nie aktualizowała wtyczki.", + "Platforms_AnimaFlex_Description": "AnimaFlex to wtyczka do odtwarzania grafiki, która może odtwarzać animacje o małym rozmiarze pliku, stworzona za pomocą RubberWeb Composer, która może rozciągać i zniekształcać obrazy. Może zacząć odtwarzać animacje przed pobraniem całego pliku i dostosować się do wolniejszych prędkości Internetu. Pomimo obietnic firma RubberFlex miała kilka innych produktów, z których wszystkie eksportowały gify, konkurując ze swoją zastrzeżoną opcją, a nawet uruchomiła FlexToGif, aby przekonwertować pliki wtyczek na gify 2 dni po wtyczce. Na początku 1998 roku RubberWeb Composer zaprzestał dystrybucji, pozostawiając AnimaFlex bez programu autorskiego.", + "Platforms_ActiveX_Controls_Description": "Wydany w 1996 roku przez Microsoft ActiveX był frameworkiem programowym, który służył jako standard, który pozwalał na hermetyzację programów jako kontenerów do użytku w innych niepowiązanych programach, zwanych kontrolkami ActiveX. Mogą być osadzone w treści HTML, a Kontrolki jednofunkcyjne mogą być tworzone specjalnie do użytku w Internet Explorerze, w celu odtwarzania gier internetowych. Po premierze Edge'a w 2015 roku, oprogramowanie to było przestarzałe, a jego użycie w aplikacjach internetowych pozornie przestało istnieć, przenosząc je do Internet Explorera 11 w celu obsługi starszego oprogramowania.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", - "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_BitPlayer_Description": "BitPlayer to aplikacja pulpitowa oparta na technologii Flash i Shockwave, stworzona w 1999 roku przez holenderską firmę BitMagic. Oferowała codzienne szorty, produkowane we własnym zakresie i przez klientów, którym towarzyszyły reklamy i quizy. Początkowo wyceniany na 6 milionów dolarów, stał się ofiarą katastrofy dot-com po swoich reklamodawcach i zaprzestał produkcji w styczniu 2001 roku. Wiele jego treści przetrwało od tego czasu jako przekonwertowane pliki SWF, pomimo utraty dodatkowej funkcjonalności oferowanej przez niestandardowy odtwarzacz.", + "Platforms_Burster_Description": "Burster był implementacją Blender Game Engine z 2000 roku w 2010 roku. Projekt był próbą przywrócenia oficjalnej wtyczki uruchomionej wraz z Blenderem, która została wycofana ze względów bezpieczeństwa. Ulepszono oryginał, wykorzystując nowsze wersje silnika, aby uzyskać lepszą wydajność i grafikę. Ostatnia wersja została uruchomiona w 2013 roku, a po 3 latach braku aktualizacji Burster został oficjalnie wycofany w 2016 roku. Sam silnik gry został usunięty z Blendera w 2018 roku.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", - "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_GoBit_Games_Plugin_Description": "Wtyczka GoBit Games została stworzona w 2008 roku przez GoBit, małe niezależne studio złożone z byłych pracowników PopCap. Ich pierwsza gra, Burger Shop, została wydana w październiku 2007 roku, a 4 miesiące później, zgodnie z powszechnym zainteresowaniem, otrzymała internetową wersję demonstracyjną, korzystając z nowej wtyczki do gier. Minął rok i demo zostało przerobione jako gra reklamowa dla Eggo, opublikowana przez Shockwave.com 1 lutego 2009. Wtyczka została porzucona wkrótce potem wraz z wydaniem Burger Shop 2 - jego odpowiedniego demo internetowego przy użyciu Flasha - pozostawiając Burger Shop i jego wersję ze zmienioną skórką jako jedyne gry, jakie kiedykolwiek stworzono dla niej.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage to standard wyświetlania dokumentów przez przeglądarkę internetową. Pierwotnie opracowany przez Tima Bernersa-Lee we wczesnych latach 90. (z korzeniami sięgającymi 1980 r.) HTML stał się główną metodą udostępniania informacji przez Internet, a jego możliwości zostały rozszerzone o inne języki, takie jak CSS i JavaScript. Po raz pierwszy został wprowadzony na rynek w 1993 roku i otrzymał kolejne aktualizacje z HTML2 w 1995, a zarówno HTML3, jak i HTML4 w 1997. Ostatnia aktualizacja HTML4 miała miejsce w 2000 roku, a po latach jego połączone języki były w dużej mierze ignorowane jako platforma do gier, animacji i innych treści internetowych, a programiści zdecydowali się zamiast tego na technologię opartą na wtyczkach, ale wraz z rozwojem technologii i Internetu wtyczki stały się przestarzałe, więc podjęto wysiłek aktualizacji standardu, a w 2008 r. uruchomiono HTML5. Ponieważ Flash i inne wtyczki wyszły z mody, HTML5 stał się zalecanym standardem, wielu przeniosło swoje projekty do rodziny HTML – lub całkowicie porzuciło zastrzeżone wtyczki – przesyłając swoje treści na strony internetowe, takie jak YouTube. {Uwaga: ze względu na zwięzłość, Flashpoint oznacza każdy utwór, który nie zawiera struktur ani treści z obsługą wtyczek, etykietą „HTML”.}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Java_Plugin_Description": "Wydane wraz z językiem programowania Java jako jedna z jego funkcji, aplety Java były małymi oknami aplikacji osadzonymi na stronach w celu uzyskania dodatkowych interaktywnych funkcji. Zostały stworzone, aby były wzajemnie kompatybilne w różnych systemach operacyjnych i przeglądarkach, a także były bardziej wydajne niż standardowy HTML. Było to wydajną opcją przez ponad 10 lat, ale począwszy od 2013 r. technologia leżąca u podstaw apletów zaczęła przestać być obsługiwana w głównych przeglądarkach, a wiele z nich stało się bezużytecznych, co doprowadziło do ich wycofania w 2017 r. i usunięcia z Java SE 11 w 2018 r.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", - "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", - "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", - "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_Microsoft_Silverlight_Description": "Opracowane przez Microsoft w odpowiedzi na Flasha i Javę, a uruchomione w 2007 roku, Silverlight to narzędzie multimedialne, które koncentruje się na strumieniowaniu wideo, godne uwagi z tego, że jest używane przez Netflix. Późniejsze wersje dodały więcej możliwości dla innych aplikacji. Cieszył się przyzwoitą popularnością, ze wskaźnikiem przyjęcia wynoszącym 64,7% w 2011 roku. Jednak w 2012 roku, wraz z ogłoszeniem końca NPAPI, wydaniem Windows 8 i początkiem adopcji HTML5, Microsoft wycofał oprogramowanie i w 2015 roku wraz z wydaniem systemu Windows 10 wszedł w fazę End-of-Life, i został dyskontynuowany w październiku 2021 roku.", + "Platforms_Octree_View_Description": "Zaczynając jako starsza wtyczka o nazwie PicTree Viewer lub PicView, a następnie przebudowana jako nowa wtyczka Fastview przed zmianą nazwy w 1999 r., Octree View to przeglądarka obiektów 3D oparta na technologii Voxel opracowywanej od co najmniej 1980 r., która wykorzystuje specjalne kamery i skanery laserowe do tworzenia obrazów. Firma nadal korzystała ze swojej technologii i wtyczki, ale w 2007 roku jej strona internetowa przestała być aktualizowana, pozostawiając ją bez dalszej aktywności.", + "Platforms_Play3D_DeepV_Description": "Play3D to wtyczka 3D wydana w 1996 roku przez Heads Off, która w następnym roku została zmieniona i ponownie wydana jako DeepV. Poza garstką przykładów wtyczka nie była używana przez cały okres swojego istnienia. Witryna dewelopera przestała działać w 2001 roku.", + "Platforms_PopCap_Plugin_Description": "Wtyczka PopCap była wtyczką do prezentowania wersji demonstracyjnych gier stworzonych przez programistę PopCap. Na początku firma wykorzystywała Javę do demonstracji gier online ze względu na jej dostępność. Później jednak rozwój został przeniesiony na wewnętrzną wtyczkę, która była dostępna jako kontrolka ActiveX i tradycyjna wtyczka do Firefoksa. Dało to PopCap korzyść posiadania własnej, zastrzeżonej platformy do dystrybucji wersji demo. Jednak jego niepełne wykorzystanie zarówno przez klientów, jak i samych PopCap doprowadziło programistę do przejścia na bardziej popularną wersję Flash do 2007 roku.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", - "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", - "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Pulse_Player_Description": "Rozpoczynając rozwój w 1997 roku pod nazwą 3rd Degree, Pulse Player był wtyczką 3D z naciskiem na animację. Po raz pierwszy został wydany w 1999 roku dzięki finansowaniu i wsparciu kilku doświadczonych członków w dziedzinie mediów internetowych i był używany przez kilku znaczących klientów. Wtyczka była reklamowana jako zabawna i kreatywna platforma multimedialna i wydawała się odnosić sukcesy, ale na początku 2001 roku nastąpiła zmiana w tym, do czego firma chciała dążyć, zmieniając markę odtwarzacza na poważniejsze narzędzie biznesowe i edukacyjne. W 2003 r. wypuszczono ostatnią wersję 5.2, a wkrótce po tym, odcięto wsparcie.", + "Platforms_REBOL_Plugin_Description": "REBOL to język programowania projektowany przez ponad 20 lat i wydany w 1997 roku, a w 2004 roku powstał eksperymentalny prototyp wtyczki internetowej REBOL wraz ze stroną zawierającą kilka przykładów. Wtyczka rozpoczęła się jako ActiveX tylko dla Internet Explorera, ale później w 2006 roku została wydana wersja wtyczki dla innych przeglądarek. Jednak wkrótce po tym wydano ostatnią aktualizację, pozostawiając ją w wersji beta jako niezabezpieczony prototyp.", + "Platforms_ShiVa_Web_Player_Description": "Stworzony przez Stonetrip i nazwany Ston3D Web Player przed 2007 rokiem, ShiVa Web Player był wtyczką do treści internetowych 3D do uruchamiania oprogramowania stworzonego w silniku ShiVa 3D Engine. Pozwoliło to na tworzenie złożonych scen 3D z oświetleniem i fizyką przy niskich wymaganiach dotyczących przetwarzania. Stonetrip później zmienił nazwę w 2013 roku na ShiVa Technologies SAS i skupił się wyłącznie na silniku. Wraz z usunięciem NPAPI z większości przeglądarek, wsparcie dla wtyczki zmalało, co doprowadziło do tego, że w 2018 roku adresy URL kilku podstawowych plików uległy awarii i zepsuły większość gier, a w 2019 roku jego pobieranie zostało usunięte ze strony ShiVa.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", - "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_Unity_Web_Player_Description": "Unity Engine to wieloplatformowy silnik gier, który ma na celu ułatwienie tworzenia gier i jest najpopularniejszym oprogramowaniem do tworzenia gier firmy trzeciej wśród deweloperów na całym świecie. Stworzony wraz z samym Unity i zaimplementowany w pierwszej łatce w 2005 roku, Unity Web Player był narzędziem do grania w gry Unity w sieci. Pozostała popularną platformą dla gier 3D, ale wraz z usunięciem obsługi NPAPI w 2016 r. wtyczka została porzucona na rzecz Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap to narzędzie do wizualizacji interaktywnych map osadzonych na stronie internetowej. Był kompatybilny z kilkoma plikami map z różnych programów autorskich, mógł wyświetlać szczegółowe informacje o sektorach i umożliwiał wykonywanie pomiarów. Po jego uruchomieniu w 1997 r. nie dokonano już żadnych zmian w tej technologii, pozostając niezmienioną do czasu, gdy strona przestała działać w 2004 r.", + "Platforms_Vitalize_Description": "Stworzony w 1997 roku przez firmę Corel do wyświetlania treści stworzonych za pomocą autorskiego programu multimedialnego Click&Create, Vitalize! była wtyczką o niskiej przepustowości dedykowaną prostym grom internetowym, z naciskiem na gry, marketing i reklamę. Dystrybuowany z pomocą Europress, był dumny z tego, że jest „łatwy do nauczenia się i używania w przeciwieństwie do Javy czy Shockwave”. W 1999 roku byli pracownicy firmy Corel odeszli, aby stworzyć Clickteam, który następnie przejął rozwój w 2000 roku z wersją 2.0. Najnowsza wersja 4.0 została wydana w 2007/2008 i była dostępna na ich stronie internetowej do 2012 roku.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Xara_Plugin_Description": "Wtyczka Xara była przeglądarką grafiki wektorowej, korzystającą z zastrzeżonego formatu o niskiej przepustowości. Wydana jako beta, a później pełna wersja w 1996 roku, umożliwiając przeglądanie plików Flare utworzonych za pomocą CORELXara w Internecie. Później, w 1997, Xara Webster została uruchomiona specjalnie do tworzenia grafiki internetowej dla wtyczki. W 1999 roku 2.08a była ostatnią wydaną wersją. W 2000 roku Xara Webster został zastąpiony przez XaraX, który mógł eksportować do Flasha, innej wtyczki wektorowej, więc porzucono wsparcie dla ich własnej zastrzeżonej opcji i przeniesiono ją do archiwum starszego oprogramowania.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin to narzędzie zwiększające produktywność stworzone przez Logic Pulse w 1996 roku. Była to nowa funkcja dodana do wersji 3.2 Calendar Quick, aplikacji komputerowej do tworzenia kalendarzy i planowania. Pozwala użytkownikom publikować je za pomocą funkcji eksportu na stronach internetowych, które można łączyć z innymi osobami i przeglądać za pomocą wtyczki. Po naprawieniu błędu Y2K w 1999 r., strona została porzucona bez dalszych aktualizacji i przepadła w 2001 r.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_DPGraph_Description": "Stworzony w 1999 roku przez Davida Parkera, DPGraph (Dynamic Photorealistic Graphing) to wykonywalny program przeznaczony do wyświetlania wykresów ze stron internetowych. Mogą animować i wyświetlać do 8 wymiarów, z kontrolą zmiennych. Działało to poprzez pobranie pliku ze strony internetowej, który kazałby przeglądarce uruchomić program i renderować wykresy. Pełna wersja została licencjonowana do kilku instytucji edukacyjnych do użytku w salach lekcyjnych i do nauki w celu tworzenia wykresów, a także darmowego odtwarzacza do ich przeglądania. Ostatnia aktualizacja miała miejsce w 2016 r., a w 2019 r. pełna wersja DPGraph stała się bezpłatna dla każdego.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) to wtyczka do animacji wydana przez firmę Sharp w 2001 roku. Zaprojektowana z myślą o urządzeniach mobilnych, takich jak telefony i PDA, została wydana dla wybranych modeli telefonów wyłącznie w Japonii, a także jako wtyczka do przeglądarki. Szczycił się małym rozmiarem pliku i grafiką wektorową, która pasuje do każdego ekranu telefonu komórkowego. Technologia została udostępniona odbiorcom w USA w 2002 roku pod nazwą SharpMotionART. Żadne z nich nie przzetrwało długo, ponieważ e-animator opublikował swoją ostatnią aktualizację w 2003 roku, a SharpMotionART został wycofany w 2004 roku.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", @@ -50,11 +50,29 @@ "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_Pixound_Description": "Pixound był artystycznym pluginem muzycznym, uruchomionym w 1996 roku jako wspólne przedsięwzięcie Hologramophone Research i Frankfurt Balkind Partners. Działał jak klawiatura MIDI, która wykorzystywała wartości kolorów obrazów do tworzenia różnych nut i wysokości. W 2003 roku Hologramophone zmienił nazwę na Techné Media. W 2005 r. wtyczka została porzucona na rzecz samodzielnej aplikacji wyłącznie dla systemu Mac OS X. Później stał się aplikacją na iOS w 2011 roku.", + "Platforms_PointPlus_Description": "PointPlus był wtyczką do osadzania prezentacji PowerPoint w Internecie, opracowanym przez Net-Scene, wydanym w maju 1996 roku dla Windows NT i 95. Pozycjonował się jako alternatywa dla bardziej złożonej Macromedia Shockwave, dla początkujących użytkowników do korzystania ze standardu PowerPointa. Do listopada opracowano przeglądarkę Java, która była kompatybilna z różnymi platformami i nie wymagała żadnych wtyczek. Została zachowana jako opcja dla wyspecjalizowanych przypadków, ale linia produktów przestała otrzymywać aktualizacje w 1997 roku. Witryna została zamknięta na początku 2001 roku.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Squeak_Etoys_Description": "Squeak był platformą open source, uruchomioną w 2001 roku, do tworzenia treści rozrywkowych i edukacyjnych. Użytkownicy mogli tworzyć małe aplikacje przeznaczone dla dzieci w różnym wieku, od najmłodszych „Etoys”, po „Omniuser” i „Expert”. Został przemianowany na Etoys w 2008 roku i przesunięty bardziej w kierunku młodszych dzieci. Etoys 5 to ostatnia wersja wtyczki, wydana w 2012 roku. Rozwój programu w wersji JavaScript rozpoczął się w 2013 roku z powodu obaw o bezpieczeństwo, pozostawiając wtyczkę porzuconą i zastąpioną nią.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon": "Dostępne wkrótce", + "Platforms_Coming_Soon_Description": "Gry i animacje utworzone na tych platformach będą dostępne w następnej aktualizacji.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 2763672c56b92367365c00e163fa33c70bbc4050 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:25 +0100 Subject: [PATCH 0691/2652] New translations platforms.json (Portuguese, Brazilian) --- locales/pt-BR/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/pt-BR/platforms.json b/locales/pt-BR/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/pt-BR/platforms.json +++ b/locales/pt-BR/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 59da74b062ef8decf550602ec2d082bae4d1b11b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:26 +0100 Subject: [PATCH 0692/2652] New translations platforms.json (Thai) --- locales/th-TH/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/th-TH/platforms.json b/locales/th-TH/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/th-TH/platforms.json +++ b/locales/th-TH/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 7d8994c33b4f079506bf3469e27a5d2c0c62ea73 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:27 +0100 Subject: [PATCH 0693/2652] New translations platforms.json (Croatian) --- locales/hr-HR/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/hr-HR/platforms.json b/locales/hr-HR/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/hr-HR/platforms.json +++ b/locales/hr-HR/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 0d86ca4081051f01bdef77c6599ffb4a5b0af32d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:28 +0100 Subject: [PATCH 0694/2652] New translations platforms.json (Estonian) --- locales/et-EE/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/et-EE/platforms.json b/locales/et-EE/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/et-EE/platforms.json +++ b/locales/et-EE/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 9d38319dd1af29e18e7cf41b5b9a3f1e70ebd99a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:29 +0100 Subject: [PATCH 0695/2652] New translations platforms.json (Pirate English) --- locales/en-PT/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/en-PT/platforms.json b/locales/en-PT/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/en-PT/platforms.json +++ b/locales/en-PT/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 108d3fa6c54583b03464f9cf9ed623611860f97a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:30 +0100 Subject: [PATCH 0696/2652] New translations platforms.json (Esperanto) --- locales/eo-UY/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/eo-UY/platforms.json b/locales/eo-UY/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/eo-UY/platforms.json +++ b/locales/eo-UY/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From fba93b2d114b725babe58e462cd02f81440cdc3b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:31 +0100 Subject: [PATCH 0697/2652] New translations platforms.json (Filipino) --- locales/fil-PH/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/fil-PH/platforms.json b/locales/fil-PH/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/fil-PH/platforms.json +++ b/locales/fil-PH/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From e63ad631cf6ba8cd51fedfedf9422a53c326783c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:32 +0100 Subject: [PATCH 0698/2652] New translations platforms.json (Serbian (Latin)) --- locales/sr-CS/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/sr-CS/platforms.json b/locales/sr-CS/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/sr-CS/platforms.json +++ b/locales/sr-CS/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From d1c7d525cd7d6b02862a666e05b33636646b5b28 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:33 +0100 Subject: [PATCH 0699/2652] New translations platforms.json (Portuguese) --- locales/pt-PT/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/pt-PT/platforms.json b/locales/pt-PT/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/pt-PT/platforms.json +++ b/locales/pt-PT/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From a8a6d51d57765ef85a178664be6055d6b514a791 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:34 +0100 Subject: [PATCH 0700/2652] New translations platforms.json (Norwegian) --- locales/no-NO/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/no-NO/platforms.json b/locales/no-NO/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/no-NO/platforms.json +++ b/locales/no-NO/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 9b5c7f762b08d677f66e34f60a9aeb7b6a1e48a5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:35 +0100 Subject: [PATCH 0701/2652] New translations platforms.json (French) --- locales/fr-FR/platforms.json | 26 ++++++++++++++++++++++---- 1 file changed, 22 insertions(+), 4 deletions(-) diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json index 7d0cccd90f..b96a2fc545 100644 --- a/locales/fr-FR/platforms.json +++ b/locales/fr-FR/platforms.json @@ -1,9 +1,9 @@ { - "Platforms_Title": "Supported Platforms", + "Platforms_Title": "Plateformes supportées", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", - "Platforms_Entries": "Entries", + "Platforms_By": "par", + "Platforms_Entries": "Entrées", "Platforms_Entry": "Entry", "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From ea2a6a4fce8c6c602d823482b133c03139854088 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:36 +0100 Subject: [PATCH 0702/2652] New translations platforms.json (Greek) --- locales/el-GR/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/el-GR/platforms.json b/locales/el-GR/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/el-GR/platforms.json +++ b/locales/el-GR/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 9701bc4a23085d79b37add7195789982ff4e610f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:37 +0100 Subject: [PATCH 0703/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 567e218497515e90f3e7ccfee8a3796acf0a8072 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:38 +0100 Subject: [PATCH 0704/2652] New translations platforms.json (Afrikaans) --- locales/af-ZA/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/af-ZA/platforms.json b/locales/af-ZA/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/af-ZA/platforms.json +++ b/locales/af-ZA/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 8846697a39210d6f432c4fed3e0dad6d997a3400 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:39 +0100 Subject: [PATCH 0705/2652] New translations platforms.json (Arabic) --- locales/ar-SA/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/ar-SA/platforms.json b/locales/ar-SA/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/ar-SA/platforms.json +++ b/locales/ar-SA/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 0d250ea5cd179316606389858e074fa877a0826d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:40 +0100 Subject: [PATCH 0706/2652] New translations platforms.json (Catalan) --- locales/ca-ES/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/ca-ES/platforms.json b/locales/ca-ES/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/ca-ES/platforms.json +++ b/locales/ca-ES/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From d70979adecfabc564533ce284e69dae4263e2d30 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:41 +0100 Subject: [PATCH 0707/2652] New translations platforms.json (Czech) --- locales/cs-CZ/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/cs-CZ/platforms.json b/locales/cs-CZ/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/cs-CZ/platforms.json +++ b/locales/cs-CZ/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From d0523a8890b09819ac639ddf81b1295f3ad1ee69 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:42 +0100 Subject: [PATCH 0708/2652] New translations platforms.json (Danish) --- locales/da-DK/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/da-DK/platforms.json b/locales/da-DK/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/da-DK/platforms.json +++ b/locales/da-DK/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From f23e7dc15782cb3794bf90e4b123efae38385cfd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:43 +0100 Subject: [PATCH 0709/2652] New translations platforms.json (German) --- locales/de-DE/platforms.json | 68 +++++++++++++++++++++++------------- 1 file changed, 43 insertions(+), 25 deletions(-) diff --git a/locales/de-DE/platforms.json b/locales/de-DE/platforms.json index 7d0cccd90f..fdff0ef732 100644 --- a/locales/de-DE/platforms.json +++ b/locales/de-DE/platforms.json @@ -1,27 +1,27 @@ { - "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", - "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", - "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", - "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", - "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", - "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", - "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", - "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Title": "Unterstützte Plattformen", + "Platforms_Description1": "Flashpoint unterstützt Spiele und Animationen, die für eine Vielzahl von Web-Plugins und -Standards erstellt wurden - nicht nur Flash. Diese Seite enthält einen Überblick über jede Technologie und deren Anzahl an Einträgen mit Version 10.1.", + "Platforms_Description2": "Dies dient als eine \"Wer? Wann? Was?\"-Zusammenfassung und Startpunkt für weitere Forschung, es ist keine ausführlich Geschichte jeder Plattform. Wir versuchen unser Bestes, um genaue Fakten zu zeigen, aber Fehler sind immer noch möglich. Bitte kontaktiere uns mit relevanten Informationen für Berichtigungen.", + "Platforms_By": "von", + "Platforms_Entries": "Einträge", + "Platforms_Entry": "Eintrag", + "Platforms_The_Groove_Alliance_Description": "Die 1998 gegründete Groove Alliance hat 3D Groove SX, eine Shockwave-fähige 3D-Spiele-Engine, entwickelt. Im Laufe des Jahres 2002 wurde sie ausgehend von Shockwave eine eigene Sache namens 3D Groove GX. Beide Varianten konnten zur Entwicklung von Online-Spielen und Desktop-Anwendungen verwendet werden. Dies erwies sich als Erfolg für das Unternehmen, welches eine große kommerzielle Nutzerbasis anhäufen konnte und zu der Erstellung mehrerer hochkarätiger Titel für Fernsehserien und andere große Medien führte. Nachdem der Hype abgeklungen war, wurde die Groove Alliance 2008 in OTOY umgestaltet, die 3D Groove-Website blieb aber bis 2009 online. Die genaue Ursache für den Untergang der ursprünglichen Firma ist unbekannt, interne Streitigkeiten wurden aber bestätigt.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (ehemals 3D Life Player, Virtools Player und NeMo Web Player, nicht zu verwechseln mit 3DVIA Studio/Beta Player oder 3DVIA Composer Player) war ein Browser-Plugin von Dassault Systemés für die Wiedergabe von 3D-Erfahrungen in Virtools. Es war für fortgeschrittene, praktische Anwendungen von 3D-Technik, wie computergestütztes Training, virtuelle Touren und Immobilien, gedacht. 3DVIA Player wurde auch für Webspiele verwendet. Einige seiner Hauptanwender für diese Zwecke waren das Studio Sarbakan aus Quebec und die in Amsterdam ansässige Little Chicken Game Company. Das letzte Update, Version 5.0, wurde 2009 veröffentlicht. Die Download-Seite würde für die kommenden Jahre online bleiben, bis sie 2016 abgeschaltet wurde. Bis dahin wurde es mehr als 30 Millionen Mal installiert.", + "Platforms_Alambik_Plugin_Description": "Das Alambik Plugin ist ein Webplayer für Inhalte, die mit Alambik, einer Entwicklungsplattform, erstellt wurden. 2001 erschienen, war es fähig, 2D- und 3D-Grafiken, Vektoren und viele andere Anwendungen zu nutzen. 2002 führte Alambik einen Wettbewerb mit Preisen durch, um die Veröffentlichung von Alambik Script zu feiern. 2004 hat Alambik eine neue Demo-Website erstellt, aber danach verstummte die Firma und veröffentlichte nie etwas Neues für die Plattform oder aktualisierte das Plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex war ein Grafik-Playback-Plugin, das mit dem RubberWeb Composer erstellte Animationen mit einer kleinen Dateigröße abspielen konnte, das Bilder strecken und verzerren konnte. Es konnte auch Animationen abspielen, bevor die gesamte Datei heruntergeladen wurde und sich an langsamere Internetgeschwindigkeiten anpassen. Trotz seiner Versprechen hatte RubberFlex selber mehrere andere Produkte, die alle GIFs exportieren konnten, welche mit ihrer proprietären Option konkurrierten, und startete sogar FlexToGif, um Plugin-Dateien in GIFs zu konvertieren, 2 Tage nach der Veröffentlichung des Plugins. Anfang 1998 hat der RubberWeb Composer den Vertrieb eingestellt, wodurch AnimaFlex ohne Autorenprogramm verblieb.", + "Platforms_ActiveX_Controls_Description": "1996 von Microsoft veröffentlicht, war ActiveX ein Software-Framework, das als Standard zum Abkapseln von Programmen als Behälter für die Verwendung in anderen, nicht verwandten Programmen namens ActiveX Controls zur Verfügung stellte. Sie konnten in HTML-Inhalte eingebettet werden und Controls speziell für den Einsatz in Internet Explorer zum Zwecke der Webgame-Wiedergabe erstellt werden. Nach dem Start von Edge im Jahr 2015 war die Software veraltet und ihre Verwendung für Webanwendungen scheint eingestellt. Es wurde auf Internet Explorer 11 verwiesen, um alte Software zu unterstützen.", + "Platforms_Adobe_Atmosphere_Player_Description": "Mit Beginn der Entwicklung 1996 als V3O von Rocket Science Games, später auf Attitude Software übertragen und in 3D Anarchy umbenannt, dann im Jahr 2000 an Adobe verkauft und 2001 umfirmiert, ist Atmosphere Player ein Webplugin für interaktive 3D-Welten, ähnlich dem VRML-Standard, der im Atmosphere Builder erstellt wurde. Es war hauptsächlich für virtuelle Medien-Galerien gedacht, die Bilder/Audio/Video und die 3D-Modelle selbst präsentieren konnten. Als es zunächst in 3D Anarchy umbenannt wurde, war die Software noch in der Beta und Adobe hat die Technologie für die Weiterentwicklung erworben. Die nächsten 3 Jahre verbrachte sie in Beta-Tests und die letzte Release-Version 1.0 des Players wurde im Februar 2004 veröffentlicht. Im Dezember 2004 wurde angekündigt, dass die Atmosphere eingestellt werden würde. Die Unterstützung wurde im Januar 2005 beendet.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (auch nur Flash, früher Macromedia Shockwave Flash Player) ist ein Player für Vektoranimationen und Grafiken, oft mit zusätzlicher Interaktivität. Es wurde als Medium für Webgames verwendet, aufgrund seiner effektiven Komprimierung, niedrigen Kosten, Benutzerfreundlichkeit und einer großen Installationsbasis. 1995 entwickelt und 1996 erstmals von FutureWave eingeführt, war es kaum in der Lage, mehr als grundlegende Animationen und Tasten zur Steuerung darzustellen. Als es populär wurde, wurden dem Player erweiterte Funktionen hinzugefügt, wie zum Beispiel die Programmiersprache ActionScript. Als die Menschen jedoch vor den potenziellen Sicherheitslücken misstrauisch wurden, und die Beliebtheit von HTML5 bei Webentwicklern wuchs, kündigte Adobe das End-of-Life-Datum von Flash für den 31. Dezember 2020 an.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (auch Shockwave, früher Macromedia Shockwave Player oder Shockwave Director Player) ist ein Player für interaktive Medien, der 1995 veröffentlicht wurde. Basierend auf Technologie, die 10 Jahre zuvor von MacroMind in der Entwicklung waren, wurde es erst nach seiner Übernahme durch Macromedia ein Web-Plugin. Im Gegensatz zu Flash hat Shockwave die Lingo-Skriptsprache und C++ durch die Verwendung von Xtras unterstützt, was dem Spieler eine große Bandbreite an Möglichkeiten gab, einschließlich 3D. Es wurde vielfach im frühen Internet und auf CD-ROM-Spielen verwendet und gewann allgemeine Popularität. Die Beliebtheit der Plattform nahm nach Adobes Übernahme von Macromedia zugunsten von Flash, dessen Anzahl an Funktionen sich schnell ausweitete und nun auch im Besitz von Adobe war, deutlich ab. Adobe kündigte seine Einstellung schließlich im Februar 2019 und das Ende der Unterstützung zwei Monate später an.", + "Platforms_Authorware_Web_Player_Description": "Der Authorware Web Player wurde 1996 von Macromedia als eine der neuen Funktionen von Authorware 3.5 erstellt. Er wurde entwickelt, um interaktive Programme, die mit Macromedia Authorware im Web entwickelt wurden, auszuführen. Im Gegensatz zu den meisten Webplugins war der Hauptzweck von Authorware E-Learning zu unterstützen, was zu seinem Einsatz in Unternehmen und im akademischen Bereich führte, um multimediale Lernmaterialien ohne Programmiererfahrung zusammenzustellen. Die endgültige Version des Plugins wurde 2004 veröffentlicht, vor der Übernahme von Macromedia durch Adobe im Jahr 2005. Danach stagnierte die Entwicklung bis zur Ankündigung ihrer Einstellung im Jahr 2007.", + "Platforms_MindAvenue_Description": "AXEL Player war ein interaktives 3D-Inhalts-Plugin, das von MindAvenue im Jahr 2002 erstellt wurde. Es war ein Weg, um Modelle und Animationen auf dem AXELedge Web-Authoring-Programm, und AXELpublisher, welches Dateien aus anderen 3D-Programmen wie 3ds Max konvertiert haben. Die Software wurde von Kritikern trotz einiger Einschränkungen gut empfangen. Eine davon war das Fehlen vieler Anwender für das Plugin. Im Jahr 2005 wurde MindAvenue von 20-20 Technologies übernommen, die sich auf Innenarchitektur und Möbelentwicklungssoftware spezialisiert haben. Im Jahr 2006 wurde ihre Website zu einer Umleitungsseite zu 20-20. Alle AXEL-Markenprodukte einschließlich des Plugins wurden eingestellt.", + "Platforms_BitPlayer_Description": "BitPlayer war eine Desktop-Anwendung, die auf Flash- und Shockwave-Technologie basiert, die 1999 von der niederländischen Firma BitMagic erstellt wurde. Sie bot tägliche Shorts an, die im eigenen Haus und von Kunden produziert wurden, die von Anzeigen und Quizen begleitet wurden. Anfangs lag der Wert bei 6 Millionen Dollar. Es ist nach den Werbetreibenden dem Dot-com-Crash zum Opfer gefallen und die Produktion eingestellt wurde im Januar 2001. Ein Großteil seines Inhalts hat seitdem als konvertierte SWF-Dateien überlebt, obwohl die zusätzliche Funktionalität des benutzerdefinierten Players verloren ging.", + "Platforms_Burster_Description": "Burster war eine Implementierung aus dem Jahre 2010 der Blender Game Engine von 2000. Das Projekt war ein Versuch, ein offizielles Plugin mit Blender, das aufgrund von Sicherheitsbedenken eingestellt wurde, wiederzubeleben. Er verbesserte das Original, indem er die neueren Versionen der Engine für bessere Leistung und Grafik nutzte. Die letzte Version wurde 2013 veröffentlicht, und nach 3 Jahren ohne Updates wurde Burster im Jahr 2016 offiziell eingestellt. Die Spiel-Engine selbst wurde 2018 von Blender entfernt.", + "Platforms_Cult3D_Description": "Cult3D war ein Webviewer für 3D-Inhalte, die mit dem Cult3D Designer Authoring Programm erstellt wurden. Mit 6 Millionen Benutzern bis 2001 und mehreren nennenswerten Kunden konnte er einen moderaten Erfolg verzeichnen und weitere Importoptionen für 3D-Modelle aus anderen Programmen wurden hinzugefügt. 5.3 war die letzte 2002 veröffentlichte Version, mit dem letzten veröffentlichten Update des Plugins 2004, als die Technologie an die Mental Images GmbH verkauft wurde. Nvidia kaufte im Jahr 2007 Mental Images, wodurch diese zur Tochtergesellschaft Nvidia Advanced Rendering Center wurde. Trotz Aktualisierung der Website erhielt das Plugin keine Updates und ab 2011 wurde es nicht mehr als nutzbare Option dargestellt. Die Download-Seite wurde aufgrund von Benutzern, die noch eine Autorenlizenz hatten, auffrecht erhalten. Sie wurde 2013 entfernt.", + "Platforms_GoBit_Games_Plugin_Description": "Das GoBit Games Plugin wurde 2008 von GoBit erstellt, einem kleinen unabhängigen Studio aus ehemaligen PopCap Mitarbeitern. Ihr erstes Spiel, Burger Shop, wurde im Oktober 2007 veröffentlicht und erhielt aufgrund der großen Nachfrage 4 Monate später eine Webdemo mit dem damals neuen Games Plugin. Ein Jahr verging und die Demo wurde als ein Anzeigenspiel für Eggo überarbeitet, das am 1. Februar 2009 von Shockwave.com veröffentlicht wurde. Das Plugin wurde kurz danach mit der Veröffentlichung von Burger Shop 2 - dessen entsprechende Webdemo Flash verwendete - aufgegeben, sodass Burger Shop und sein Reskin die einzigen Spiele sind, die jemals für ihn erstellt wurden.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage ist ein Standard für das Anzeigen von Dokumenten über einen Webbrowser. Ursprünglich entwickelt von Tim Berners-Lee in den frühen 1990er Jahren (mit Wurzeln bis 1980), wurde HTML zur ersten Methode, um Informationen über das Internet zu teilen. Ihre Fähigkeiten werden durch andere Sprachen wie CSS und JavaScript erweitert. Sie wurde 1993 veröffentlicht und erhielt anschließend die Aktualisierung mit HTML2 1995 sowie HTML3 und HTML4 1997. Das letzte Update für HTML4 erschien im Jahr 2000 und in den folgenden Jahren wurden die beigefügten Sprachen als Plattform für Spiele, Animationen und andere Webinhalte weitgehend ignoriert. Entwickler entschieden sich stattdessen für Plugin-basierte Technologie, welche aber mit der Entwicklung von Technologie und Internet veralteten. Daher wurde versucht, den Standard zu aktualisieren und im Jahr 2008 wurde HTML5 veröffentlicht. Da Flash und andere Plugins aus dem Stil fielen, wurde HTML5 der empfohlene Standard. Viele haben ihre Projekte auf die HTML-Familie verschoben - oder ihre proprietären Plugins insgesamt aufgegeben - und stattdessen ihre Inhalte auf Websites wie YouTube hochgeladen. {Anmerkung: Aus Gründen der Übersichtlichkeit kennzeichnet Flashpoint alle Einträge, die keine Frameworks oder plugin-fähigen Inhalte enthalten, als \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Hypercosm basiert auf seit 1989 in Entwicklung befindlicher Technologie und ist ein 3D-Content-Web-Player, der 1999 veröffentlicht wurde. Das Unternehmen hat eine große Investition getätigt, die sich nicht bezahlt gemacht hat, und wurde eines der vielen Opfer des Dot-com-Crashs. Es wurde 2001 zahlungsunfähig. Das Unternehmen wurde jedoch von ORBITEC gekauft, und dank eines Vertrags mit der NASA gelang es der Firma, wieder Fuß zu fassen und die Arbeit an neuen Projekten bis zur Umstrukturierung 2012 fortzusetzen, als die Entwicklung von ORBITEC auf Eis gelegt wurde, bis ein neuer Geschäftspartner an der Zusammenarbeit mit der Technik interessiert war. Das ist nie geschehen, was dazu führte, dass Hypercosm 2016 eingestellt wurde.", + "Platforms_HyperG_Description": "Hyper-G war ein Gopher-basiertes Web Content Management System (WCMS), das 1995 vom Institut für Informationsverarbeitung und computerunterstützte neue Medien (IICM) der Technischen Universität Graz in Österreich entwickelt. Es war eine Alternative zu den Hyperlinks des World Wide Web unter Verwendung von Hyper-G-fähigen Browsern, die 3D-Modelle von Verzeichnissen und Dateien, sowie andere Modelle, mit einem eingebauten Viewer anzeigen können. Da es auf dem zunehmend veralteten Gopher, dem Vorgänger des WWW, basiert, entwickelte es sich im Jahr 1996 zu Hyperwave ohne die zusätzlichen Möglichkeiten von Hyper-G-Browsern, wie zum Beispiel die 3D-Funktionen. Der größte Teil des Inhalts ist inzwischen verloren gegangen, da die Dateien mit Gopher gespeichert wurden.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", @@ -55,6 +55,24 @@ "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon": "Demnächst", + "Platforms_Coming_Soon_Description": "Spiele und Animationen, die auf diesen Plattformen erstellt wurden, werden im nächsten Update verfügbar sein.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 9110c050bef784c4a0e20b4080ca9098f53da1dd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:44 +0100 Subject: [PATCH 0710/2652] New translations platforms.json (Finnish) --- locales/fi-FI/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/fi-FI/platforms.json b/locales/fi-FI/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/fi-FI/platforms.json +++ b/locales/fi-FI/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 41495c4d74481faa2621284ad34cd1d13443ec5a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:44 +0100 Subject: [PATCH 0711/2652] New translations platforms.json (Dutch) --- locales/nl-NL/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/nl-NL/platforms.json b/locales/nl-NL/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/nl-NL/platforms.json +++ b/locales/nl-NL/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 09fba0664ed26367e04ade1564085b2345e47129 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:45 +0100 Subject: [PATCH 0712/2652] New translations platforms.json (Irish) --- locales/ga-IE/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/ga-IE/platforms.json b/locales/ga-IE/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/ga-IE/platforms.json +++ b/locales/ga-IE/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From c34f0b4b946b8ddb18abf49e5de61773296e46cc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:46 +0100 Subject: [PATCH 0713/2652] New translations platforms.json (Hebrew) --- locales/he-IL/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/he-IL/platforms.json b/locales/he-IL/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/he-IL/platforms.json +++ b/locales/he-IL/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 9f2ee0b0ed6bb261e3ac4ca3236e146ab44135a3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:47 +0100 Subject: [PATCH 0714/2652] New translations platforms.json (Hungarian) --- locales/hu-HU/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/hu-HU/platforms.json b/locales/hu-HU/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/hu-HU/platforms.json +++ b/locales/hu-HU/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 40706d60d285cdcfb2530c5a2e5e604bb406ca8a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:48 +0100 Subject: [PATCH 0715/2652] New translations platforms.json (Armenian) --- locales/hy-AM/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/hy-AM/platforms.json b/locales/hy-AM/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/hy-AM/platforms.json +++ b/locales/hy-AM/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 7e678e171eb9bce7be369ac846f6627c1cf53b3d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:49 +0100 Subject: [PATCH 0716/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 134 ++++++++++++++++++++--------------- 1 file changed, 76 insertions(+), 58 deletions(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index 7d0cccd90f..721e0c463b 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -1,60 +1,78 @@ { - "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", - "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", - "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", - "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", - "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", - "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", - "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", - "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", - "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", - "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", - "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", - "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", - "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", - "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", - "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", - "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Title": "Piattaforme Supportate", + "Platforms_Description1": "Flashpoint supporta giochi e animazioni creati per una varietà di plugin web e standard - non solo Flash. Questa pagina presenta ogni tecnologia, insieme al numero di voci relative nella aggiornato alla versione 10.1.", + "Platforms_Description2": "Serve come un indice \"Chi? Quando? Cosa?\" e punto di partenza per ulteriori ricerche, non è una storia esauriente per ogni piattaforma. Facciamo del nostro meglio per presentare i fatti accuratamente, ma sono sempre possibili errori. Contattateci cortesemente con informazioni rilevanti per eventuali correzioni.", + "Platforms_By": "da", + "Platforms_Entries": "Voci", + "Platforms_Entry": "Voce", + "Platforms_The_Groove_Alliance_Description": "Fondata nel 1998, The Groove Alliance sviluppò 3D Groove SX, un motore 3D per giochi basato su Shockwave. Nel 2002, si separò da Shockwave, fu messa in proprio e chiamata 3D Groove GX. Entrambe le varianti potevano essere usate per sviluppare giochi e programmi per desktop. Questo portò un successo alla compagnia, creando una grande base di utenza e portando alla creazione di diversi titoli importanti per programmi televisivi e altri grandi nomi. Dopo che l'euforia svanì, The Groove Alliance fu ricostituita come OTOY nel 2008, ma il sito 3D Groove rimase online fino al 2009. L'esatta causa della disfatta della compagnia originale è sconosciuta, ma fu confermato che ci furono disaccordi interni.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (nota prima come 3D Life Player, Virtools Player, e NeMo Web Player, da non confondersi con 3DVIA Studio/Beta Player o 3DVIA Composer Player) era una plugin per browser di Dassault Systèmes per la riproduzione di contenuti 3D creati in Virtools. Fu sviluppata per programmi 3D avanzati e pratici come allenamenti basati su computer, tour virtuali e beni immobili. 3DVIA Player fu anche usato per giochi di internet, e aveva fra i suoi principali utilizzatori lo studio Sarbakan del Quebec la Little Chicken Game Company di Amsterdam. L'ultimo aggiornamento, versione 5.0, fu pubblicata nel 2009. La pagina dei download rimase online negli anni a venire finché fu ritirata nel 2016. A quel momento, fu installata più di 30 milioni di volte.", + "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", + "Platforms_ActiveX_Controls_Description": "Pubblicata nel 1996 per Microsoft, ActiveX era un framework software che serviva come standard per incapsulare programmi come contenitori per l'uso in altri programmi non correlati, chiamati ActiveX Controls. Potevano essere incorporati (embed) in contenuti HTML, e controlli per l'uso singolo potevano essere creati specificatamente per Internet Explorer, per lo scopo di eseguire giochi sul web. Dopo il lancio di Edge nel 2015, il software fu ritenuto obsoleto e il suo uso per applicazioni web sembra essere cessato, relegandolo ad Internet Explorer 11 per il supporto software legacy.", + "Platforms_Adobe_Atmosphere_Player_Description": "Atmosphere Player cominciò il suo sviluppo nel 1996 come V30 da Rocket Science Games, fu poi trasferita ad Attitude Software e rinominata 3D Anarchy, e fu poi venduta ad Adobe nel 2000 e rinominata nel 2001 come Atmosphere. Atmosphere è una plugin web fatta per la visione di mondi 3D interattivi, in modo simile allo standard VRML, creati con Atmosphere Builder. Fu più che altro creata per gallerie multimediali virtuali, che potevano presentare immagini/audio/video e i modelli 3D stessi. Quando fu inizialmente creata come 3D Anarchy, il software era inizialmente ancora Beta quando Adobe acquistò la tecnologia per svilupparla ulteriormente, dopodiché passò i successivi tre anni in collaudo beta e l'ultima versione 1.0 della plugin fu pubblicata nel Febbraio del 2004. Nel Dicembre 2004 fu annunciato che Atmosphere sarebbe stata abbandonata, e il supporto cessò nel Gennaio 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (anche solo Flash, noto prima come Macromedia Shockwave Flash Player) è un lettore per animazioni vettoriali e grafiche, spesso con aggiunta interattività. Era usata come media per giochi web per la sua compressione efficace, basso prezzo, facilità di utilizzo e diffusione di utilizzo. Sviluppato nel 1995 ed inizialmente introdotto da FuturWave nel 1996, era capace di poco più di animazioni basilari e pulsanti per controllarle. Acquistando popolarità, funzioni più avanzate furono aggiunte al lettore. come il linguaggio ActionScript. Comunque, con la preoccupazione crescente riguardo ai suoi problemi per la sicurezza, e HTML5 la cui popolarità subì un'impennata fra gli sviluppatori web, Adobe annunciò la data \"End-of-Life\" per Flash: 31 Dicembre 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (anche noto come Shockwave, noto prima come Macromedia Shockwave Player o Shockwave Director Player) è un lettore per media interattivi pubblicato nel 1995. Costruito con una tecnologia in sviluppo 10 anni prima da MacroMind, divenne una plugin web solo dopo la sua acquisizione da parte di Macromedia. Al contrario di Flash, Shockwave supportava il linguaggio Lingo per script e C++ attraverso l'uso di Xtras, dando al giocatore una vasta scelta di funzioni incluso il 3D. Vide un largo utilizzo durante gli albori di internet e su giochi CD-ROM, e acquistò popolarità su larga scala. La piattaforma vide un significativo calo di popolarità dopo che Adobe acquistò Macromedia, in favore di Flash, che si stava rapidamente espandendo in termini di funzioni ed era allora di prorietà di Adobe anch'esso. Alla fine nel Febbraio del 2019, Adobe ne annunciò l'abbandono e terminò il supporto due mesi dopo.", + "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fu creato da Macromedia nel 1996 come una delle nuove funzioni di Authorware 3.5. Fu creato come modo per eseguire su internet programmi interattivi sviluppati con Macromedia Authorware. Al contrario di molte plugin web, lo scopo primario di Authorware era di promuovere l'e-learning, finendo per essere usato in imprese e in campo accademico come modo per assemblare materiale per l'apprendimento multimediale senza avere bisogno di essere esperti programmatori. La versione finale della plugin fu pubblicata nel 2004, prima dell'acquisizione di Macromedia da parte di Adobe nel 2005, dopodiché il suo sviluppo finì in stallo fino all'annuncio del suo abbandono nel 2007.", + "Platforms_MindAvenue_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", + "Platforms_BitPlayer_Description": "BitPlayer era un programma desktop basato sulla tecnologia Flash e Shockwave, creato nel 1999 dalla compagnia olandese BitMagic. Offriva cortometraggi quotidianamente, prodotti dalla compagnia stessa e dai loro clienti, ed erano accompagnati da pubblicità e quiz. Inizialmente valutata 6 milioni di dollari, rimase vittima del crash di dot-com seguendo i suoi advertisers e ne fu cessata la produzione nel Gennaio del 2001. Molto del suo contenuto è sopravvissuto come file SWF convertiti, nonostante funzioni extra offerte dal lettore personalizzato siano andate perdute.", + "Platforms_Burster_Description": "Burster era un'implementazione creata nel 2010 di Blender Game Engine, creato 2000. Il progetto era un tentativo di far rivivere una plugin ufficiale lanciata con Blender, che fu abbandonata a causa di preoccupazioni relative alla sicurezza. Migliorò l'originale, avvantaggiandosi delle nuove versioni del programma, offrendo migliori prestazioni e grafica. L'ultima versione fu lanciata nel 2013 e dopo 3 anni senza aggiornamenti, Burster fu ufficialmente abbandonata nel 2016. Il motore per giochi stesso fu rimosso da Blender nel 2018.", + "Platforms_Cult3D_Description": "Cult3D era un visualizzatore web per contenuti 3D creato usando il programma authoring Cult3D Designer. Godè di moderato successo, con 6 milioni di utenti nel 2001 e diversi clienti importanti, inoltre disponeva di altre opzioni di importazione per i modelli 3D prese da altri programmi. L'ultima versione, pubblicata nel 2002, fu la 5.3 e l'ultimo aggiornamento alla plugin fu fatto nel 2004, quando la tecnologia fu venduta a Mental Images Gmbh. In seguito Nvidia acquistò Mental Images nel 2007, diventando la sussidiaria Nvidia Advanced Rendering Center. Nonostante il sito venne aggiornato, la plugin non ricevette nessun aggiornamento e a partire dal 2011 smise di essere consigliata come utile opzione, e la pagina dei download fu tenuta online per gli utenti che disponevano ancora di una licenza ma fu in seguito rimossa nel 2013.", + "Platforms_GoBit_Games_Plugin_Description": "La plugin GoBit Games fu creata nel 2008 da GoBit, un piccolo studio indipendenete composto da ex impiegati PopCap. Il loro primo gioco, Burger Shop, fu pubblicato nell'Ottobre del 2007 e dopo grande richiesta ne fu fatto un demo su internet 4 mesi dopo usando l'allora nuova Games plugin. Passò un anno e il demo fu rielaborato come gioco promozionale per Eggo, pubblicato da Shockwave.com il primo Febbraio 2009. La plugin fu abbandonata poco dopo con la pubblicazione di Burger Shop 2 - il suo demo usava Flash invece - lasciando Burger Shop e la sua reskin come gli unici giochi mai creati per essa.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage è uno standard per la riproduzione di documenti tramite web browser. Originariamente sviluppato da Tim Berners-Lee nei primi anni '90 (con radici che vanno indietro fino al 1980) HTML divenne il primo metodo per condividere informazioni attraverso internet, le sue capacità espanse da altri linguaggi come CSS e JavaScript. Fu proposto per la prima volta nel 1993, e ricevette successivi aggiornamenti con HTML2 nel 1995 e HTML3 e HTML4 entrambi nel 1997. L'ultimo aggiornamento per HTML4 fu nel 2000 e negli anni successivi i suoi linguaggi correlati furono largamente ignorati come piattaforme per giochi, animazioni e altri contenuti web, con gli sviluppatori che optavano per tecnologia basata su plugin invece, ma con l'evoluzione di internet e della tecnologia, le plugin iniziarono a diventare obsolete, per cui fu fatto lo sforzo di aggiornare lo standard e nel 2008 fu lanciato HTML5. Mentre Flash e altre plugin passarono di moda, HTML5 divenne lo standard consigliato e molti spostarono i loro progetti sulla famiglia HTML - o abbandonarono le plugin proprietary del tutto - e caricarono il loro contenuto su siti come YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_Hypercosm_Player_Description": "Basata su una tecnologia in sviluppo fin dal 1989, Hypercosm è un lettore per contenuti 3D lanciato nel 1999. La compagnia fece un forte investimento che non fruttò, essendo una delle tante vittime del crash di dot-com, fallendo nel 2001. Comunque, la compagnia fu acquistata da ORBITEC, e grazie ad un contratto con la NASA, la compagnia riuscì a ritornare più o meno in attività, e continuò a lavorare su nuovi progetti fino a che fu ristrutturata nel 2012, quando fu fermata da ORBITEC finché un nuovo socio in affari non fosse stato interessato a lavorare con la tecnologia. Questo non accadde mai, causando la chiusura di Hypercosm nel 2016.", + "Platforms_HyperG_Description": "Hyper-G era un Sistema di Gestione dei Contenuti Web (Web Content Management System, WCMS) basato su Gopher e sviluppato dall'Istituto di Processamento dell'Informazione e dei Nuovi Media Supportati dal Web (IICM) dell'Università Graz della Tecnologia, in Austria nel 1995. Era un alternativa agli Iper-Link di internet e utilizzava browser che disponevano di Hyper-G, il quale poteva riprodurre modelli 3D di cartelle e file e anche altri modelli, il tutto con un visualizzatore incorporato. Siccome era basato sul sempre più obsoleto Gopher, il predecessore di internet, si evolse e divenne Hyperwave nel 1996, senza disporre delle capacità aggiuntive che i browser Hyper-G offrivano, come le funzioni 3D. La maggior parte dei suoi contenuti è ora perduta a causa di come i file venivano contenuti in Gopher.", + "Platforms_Java_Plugin_Description": "Pubblicata insieme al linguaggio di programmazione Java come una delle sue funzioni, i Java Applets erano delle piccole finestre di programmi incorporati (embed) nelle pagine per fornire ulteriori funzioni interattive. Erano progettate per essere compatibili su diversi sistemi operativi e browser, e per essere più potenti dell'HTML standard. Rimase un'opzione utile per più di 10 anni, ma nel 2013 la tecnologia su cui si basavano gli Applet cominciò a non essere più supportata dai principali browser e molti di essi divennero inutilizzabili e obsoleti nel 2017 e rimossi da Java SE 11 nel 2018.", + "Platforms_LiveMath_Plugin_Description": "La plugin LiveMath è un'applicazione per la matematica interattiva, capace di creare una finestra contenente note, formule, grafici e altre funzioni matematiche che venivano incorporate (embed) in una pagina di internet. Originariamente lanciata come Theorist nel 1989 da Prescience Corporation e la plugin web vera e propria lanciata nel 1994, fu poi rinominata MathView nel 1997 dopo essere stata acquistata da Waterloo Maple prima di essere poi acquistata da MathMonkeys e rinominata LiveMath nel 1999. Nel 2014, a causa di crescenti problemi ed incompatibilità con i moderni browser, la plugin fu ritirata e sostituita da un visualizzatore a sé stante chiamato LiveMath Viewer.", + "Platforms_Microsoft_Silverlight_Description": "Sviluppata da Microsoft nel 2007 in risposta a Flash e Java, Silverlight è uno strumento multimediale con lo scopo principale di trasmissione video, famoso per essere usato da Netflix. Versioni più recenti videro aggiunte più funzioni per altre applicazioni. Godè di un discreto margine di popolarità, con una quota di utilizzo del 64, 7% nel 2011. Comunque nel 2012, in seguito all'annuncio della fine di NPAPI, alla pubblicazione di Windows 8 e all'inizio dell'utilizzo di HTML5, Microsoft abbandonò il software e nel 2015 entrò nello stadio di fine supporto (End-of-Life) in concomitanza con la pubblicazione di Windows 10 ed infine abbandonata ufficialmente nell'Ottobre del 2021.", + "Platforms_Octree_View_Description": "In precedenza una plugin più vecchia chiamata PicTree Viewer o PicView e poi sviluppata nuovamente come una nuova plugin chiamata Fastview prima di essere rinominata nel 1999, Octree View è un visualizzatore di oggetti 3D basato sulla tecnologia Voxel, che fu in sviluppo almeno dal 1980, che fa uso di fotocamere speciali e scanner laser per creare immagini. La compagnia continuò a fare uso della loro tecnologia e della plugin ma nel 2007 il loro sito smise di essere aggiornato, senza che ci fu più nessuna attività.", + "Platforms_Play3D_DeepV_Description": "Play3D era una plugin 3D pubblicata nel 1996 da Heads Off, per poi essere rinominata e ripubblicata l'anno successivo come DeepV. Oltre a una manciata di esempi, la plugin fu poco utilizzata per tutta il tempo che fu attiva. Il sito dello sviluppatore andò offline nel 2001.", + "Platforms_PopCap_Plugin_Description": "La plugin PopCap era una plugin per mostrare demo di gioco creati dagli sviluppatori di PopCap. All'inizio la compagnia utilizzava Java per i suoi demo di gioco online per via della sua accessibilità. Più tardi, tuttavia, lo sviluppo fu cambiò, verso una plugin propria di PopCap che era disponibile come un controllo ActiveX e una plugin Firefox tradizionale. Questo diede a PopCap il vantaggio di avere una propria piattaforma per la distribuzione dei demo. Tuttavia, il suo scarso utilizzo sia da parte dei clienti che da parte di PopCap stessa portò gli sviluppatori a passare al più popolare Flash nel 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay era un plugin destinato a mostrare i prototipi per l'interazione dei consumatori con i prodotti e una simulazione delle loro caratteristiche. Rilasciato nel 1996, si è avvalso del programma Altia Design per creare applicazioni, composto da sprite 2D con elementi interattivi. Il plugin era più utilitarista in natura, e non è stato attivamente pubblicizzato a partire dalla fine del 2003, più esistente come una caratteristica disponibile, se necessario. Altia Design e il plugin hanno continuato ad aggiornare per migliorare le funzionalità, e nel 2007 è stato rilasciato un nuovo strumento che ha permesso a Photoshop di creare applicazioni plugin chiamate PhotoProto. Nel 2009, Altia Inc. ha spostato la sua attenzione alla progettazione di interfacce utenti, lasciando dietro l'aspetto prototipazione del software, e ProtoPlay con esso.", + "Platforms_Pulse_Player_Description": "Iniziando lo sviluppo nel 1997 con il nome 3° Gradi, Pulse Player era un plugin 3D con un focus sull'animazione. È stato rilasciato per la prima volta nel 1999 con finanziamenti e sostegno da parte di diversi membri esperti nel settore dei media Internet, ed è stato utilizzato da diversi clienti notevoli. Il plugin è stato commercializzato come una piattaforma di media divertente e creativa, e sembrava avere successo, ma all'inizio del 2001 vi è stato un cambiamento in ciò che la società voleva perseguire, rebranding il Giocatore come un business più serio e strumento educativo. Nel 2003, 5.2 è stata lanciata l'ultima versione, e poco dopo che il supporto è stato tagliato.", + "Platforms_REBOL_Plugin_Description": "REBOL è un linguaggio di programmazione progettato in oltre 20 anni e pubblicato nel 1997. Nel 2004 è stato creato un prototipo sperimentale per una plugin web REBOL, insieme ad una pagina contenente diversi esempi. La plugin fu inizialmente, come ActiveX, esclusiva per Internet Explorer, ma nel 2006 fu rilasciata una versione per altri browser. Poco dopo ciò però, fu applicato un ultimo aggiornamento, in seguito al quale la plugin rimase un prototipo beta non sicuro da usare.", + "Platforms_ShiVa_Web_Player_Description": "Creato da Stonetrip, e chiamato Ston3D Web Player prima del 2007, ShiVa Web Player era un plugin di contenuti web 3D per l'esecuzione di software fatto nel motore 3D ShiVa. Ha permesso scene 3D complesse con illuminazione e fisica pur avendo esigenze di elaborazione basse. Stonetrip in seguito si ribattezzò nel 2013 in ShiVa Technologies SAS e si concentrò esclusivamente sul motore. Con la rimozione di NPAPI dalla maggior parte dei browser, il supporto per il plugin è diminuito, portando agli URL di diversi file core in calo nel 2018 e rompendo la maggior parte dei giochi, e nel 2019 il suo download è stato rimosso dal sito web di ShiVa.", + "Platforms_Superscape_Viscape_Description": "Lanciato nel 1996 da primi pionieri 3D Superscape con supporto da Intel, e originariamente chiamato VisNet, Viscape era un plugin 3D che aveva il vantaggio distinto di interattività con i mondi, a differenza dei modelli statici di VRML 1.0. Ha goduto di un breve periodo di popolarità, e in un primo momento non c'erano piani per sostenere VRML, ma con VRML97 implementare l'interattività, un aggiornamento chiamato Viscape Universal è stato rilasciato nel 1998, aggiungendo il supporto VRML per rimanere rilevante. Ciò si è rivelato insufficiente, con difficoltà finanziarie e partenariati falliti, e i revisori che chiamano il plugin datato e ingombrante nonostante i loro sforzi in una rinascita. Anche se l'ultimo aggiornamento è stato rilasciato nel 2000, la sua tecnologia ha continuato ad essere utilizzato nella serie Lego Creator Superscape per l'anno successivo. È stato fatto un tentativo di aggiornarlo incorporando il plugin all'interno di Java Applets, chiamato Vislite, ma alla fine l'azienda poi si è concentrata sullo sviluppo dei giochi mobili e ha raggiunto un discreto successo prima di essere acquistata da Glu Mobile nel 2008.", + "Platforms_Tcl_Plugin_Description": "Sviluppato da un piccolo team e lanciato nel 1988, Tool Command Language (Tcl, pronunciato “tickle”) è un linguaggio di programmazione dinamico open source. Nel 1994, Sun Microsystems ha portato il team a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa avventura è stato un plugin 1996 che potrebbe eseguire applet Tcl (“Tclets”) incorporato in pagine. Alla fine del 1997, lo sviluppo di Tcls è stato spunato fuori a una società indipendente chiamata Scriptics, e si spunciò ancora una volta in Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane vivace fino ad oggi, il lavoro sul plugin ha rallentato a una striscia nonostante non sia ufficialmente interrotto. L'ultima versione, 3.1.0, è stata pubblicata nel 2006.", + "Platforms_Unity_Web_Player_Description": "Unity Engine è un motore di gioco multipiattaforma che ha lo scopo di rendere lo sviluppo del gioco più accessibile, ed è il software di sviluppo di giochi di terze parti più popolare tra gli sviluppatori in tutto il mondo. Creato accanto a Unity stessa e implementato nella prima patch nel 2005, Unity Web Player è stato uno strumento per giocare ai giochi Unity sul web. È rimasto una piattaforma popolare per i giochi 3D, ma con la rimozione del supporto NPAPI nel 2016, il plugin è stato eliminato a favore di Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap era uno strumento per visualizzare le mappe interattive integrate in una pagina web. E 'stato compatibile con diversi file di mappa da diversi programmi di autore, potrebbe visualizzare informazioni dettagliate sui settori e consente di fare misurazioni. Dopo il suo lancio nel 1997, non sono stati fatti più sviluppi con la tecnologia, rimanendo lo stesso fino a quando la pagina è scesa nel 2004.", + "Platforms_Vitalize_Description": "Creato nel 1997 da Corel per la visualizzazione di contenuti realizzati con il loro Click&Create programma di autori multimediali, Vitalize! era un plugin a bassa larghezza di banda dedicato a semplici giochi web con un'enfasi sul gioco, marketing e pubblicità. Distribuito con l’aiuto di Europress, è stato orgoglioso di essere “facile da imparare e usare a differenza di Java o Shockwave. A volte nel 1999 gli ex dipendenti di Corel hanno lasciato la creazione di Clickteam, che ha poi assunto lo sviluppo nel 2000 con la versione 2.. L’ultima versione 4.0 è stata rilasciata nel 2007/2008 ed è stata disponibile sul loro sito web fino al 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage è uno standard 3D aperto e il primo creato per il web. Quando è stato inizialmente specificato nel novembre 1994, il formato poteva rappresentare solo modelli statici senza interattività. Questo problema è stato risolto nel 1997, quando è stata pubblicata la versione 2.0, meglio conosciuta come VRML97. Nonostante non vedano mai l'uso tradizionale, sarebbe diventato l'opzione più popolare per internet-based 3D al suo lancio prima di essere sostituito nel 2001 da X3D (che era indietro compatibile con i mondi VRML). Come era un formato di file e non un plugin in sé, molte diverse implementazioni sono state fatte di VRML, spesso aggiungendo le loro caratteristiche non standard.", + "Platforms_Xara_Plugin_Description": "Il plugin Xara era un visualizzatore di grafica vettoriale, usando un formato proprietario a bassa larghezza di banda. Ha lanciato una beta e successivamente versione completa nel 1996, essendo in grado di visualizzare i file Flare realizzati con CORELXara sul web. Più tardi nel 1997 Xara Webster è stato lanciato per rendere specificamente la grafica web per il plugin. Nel 1999, 2.08a è stata l'ultima versione rilasciata. Nel 2000, Xara Webster è stato sostituito da XaraX che potrebbe esportare in Flash, un altro plugin vettoriale, così il supporto per la loro opzione proprietaria è stato abbandonato, ed è stato relegato all'archivio software legacy.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin è uno strumento di produttività realizzato da Logic Pulse nel 1996. Era una nuova funzionalità aggiunta alla versione 3.2 di Calendar Quick, un calendario & programma di applicazione desktop. Consente agli utenti di pubblicarli utilizzando la funzione di esportazione in pagine internet che potrebbero essere collegate ad altre persone e visualizzate con il plugin. Dopo aver risolto un bug Y2K nel 1999, il sito web è stato lasciato abbandonato senza ulteriori aggiornamenti, e è andato giù nel 2001.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion era una linea di programmi AR (realtà aumentata) che ha iniziato lo sviluppo nel 1999 da Total Immersion che ha fatto uso di videocamere per visualizzare oggetti 3D in tempo reale. Uno di questi programmi era D'Fusion @Home, rilasciato nel 2008, con un plugin più tardi nel 2009. Le applicazioni per esso sono state create utilizzando il programma di autore, D'Fusion Studio, e il suo obiettivo principale era il marketing e brevi esperienze. Entro il 2011, la tecnologia ha lottato per raggiungere l'adozione diffusa. Anche con l'implementazione Flash più accessibile e il software di autore diventando libero, la sua adozione era ancora molto limitata. A seguito dell'aumento degli smartphone, TryLive è stato sviluppato come un'altra soluzione basata su AR per visualizzare facilmente prodotti come mobili e eyewear, che ha avuto successo a differenza della linea D'Fusion che non ha ricevuto ulteriori aggiornamenti dopo il 2013. Nel 2015 la società è stata venduta ad ACEP, una società di occhiali.", + "Platforms_DPGraph_Description": "Creato nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile dedicato alla visualizzazione di grafici da pagine web. Possono animare e mostrare fino a 8 dimensioni, con controllo delle variabili. Ha funzionato scaricando un file in una pagina web che direbbe al browser di eseguire il programma e renderizzare i grafici. Una versione completa è stata concessa in licenza a diverse istituzioni di apprendimento per l'uso in aule e studiare per creare grafici, così come un giocatore gratuito per vederli. È stata aggiornata l'ultima volta nel 2016, e nel 2019 la versione completa di DPGraph è diventata libera da usare da chiunque.", + "Platforms_E_Animator_SharpMotionART_Description": "E- (e-animator) è stato un plugin di animazione rilasciato da Sharp nel 2001. Progettato con dispositivi mobili come telefoni e PDA in mente, è stato rilasciato per i modelli di telefono selezionati esclusivamente in Giappone e un plugin del browser. Ha avuto l'orgoglio per le sue piccole dimensioni di file e grafica vettoriale che si adattano a qualsiasi schermo mobile. La tecnologia è stata rilasciata al pubblico statunitense nel 2002 con il nome SharpMotionART. Né durato a lungo, come e-animator ha rilasciato il suo ultimo aggiornamento nel 2003 e SharpMotionART è stato interrotto nel 2004.", + "Platforms_Envoy_Description": "Envoy era un formato di documento sviluppato nel 1993 da Tumbleweed Software, creato virtualmente stampandoli in WordPerfect. Era un concorrente di Adobe Acrobat e il suo formato PDF. WordPerfect Corporation è stata venduta a Novell nel 1994, che comprendeva Envoy, ma Tumbleweed ha continuato a lavorare con Novell, creando un plugin web nel 1995 per visualizzare i file online. Novell ha venduto WordPerfect a Corel nel 1996, ma ha mantenuto la proprietà di Invio. Nel 1999, Novell aveva smesso di sviluppare Envoy, e Corel ha abbandonato il supporto per l'Envoy da WordPerfect 2000. Questo ha concluso la collaborazione Tumbleweed aveva con Novell dopo l'acquisizione 1994 di Envoy, e il supporto per il plugin è stato abbandonato.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) è un plugin di animazione leggero sviluppato da Sharp nel 1997. Aveva diverse versioni del software di authoring in bundle con computer Sharp e per diversi demografici, quello principale è “EVA Animator”. Un più bambino amichevole “EVA Animator Kids”, con un sito web (Club EVA Kids Club) è stato lanciato nel 2000. Questi sono stati interrotti nel 2007 e sostituiti con un livello intermedio “EVA Animator School II”. L'ultimo aggiornamento importante del plugin è venuto in 2002 con una correzione minore nel 2008, ma nonostante questo ha mantenuto una piccola comunità di utenti, fino a Sharp spegnere il sito principale nel 2016.", + "Platforms_Flatland_Rover_Description": "Rover è un plugin 3D basato sul linguaggio 3DML sviluppato nel 1997 da Flatland. Gli utenti potrebbero creare “Spots” con il programma di authoring Spotnik, fatto di “Livelli” contenente “Blocchi” per facilità di sviluppo, ed eseguirli con Rover, disponibile come plugin del browser e un programma standalone. Lo sviluppo è stato vivace fino al crash dot-com, quando la maggior parte della squadra si è sciolta, con l'ultimo aggiornamento rilasciato nel 2005, e il sito web viene abbandonato prima di scendere nel 2012. Uno degli ex sviluppatori, Michael Powers, ha deciso nel 2014 di rilanciare il sito web, creare un archivio del software e per aggiornarlo per funzionare su sistemi moderni. L'app Rover standalone è stato rivisto nel 2017, ma il plugin non tornò.", + "Platforms_FreeHand_Description": "FreeHand è stata una suite creativa di grafica vettoriale del 1988 creata da Altsys Corporation. Macromedia comprò FreeHand nel 1994 e continuò a svilupparlo. Nell'ottobre 1996, FreeHand 7. è stato lanciato con un plugin per il web, chiamato Shockwave per FreeHand. Il plugin ha permesso alle immagini vettoriali create dal programma di essere incorporate e visualizzate in una pagina web. Nel novembre 1996, Macromedia ha acquistato FutureSplash, un altro plugin web di grafica vettoriale, che è stato rinominato Flash. FreeHand 8. è stato rilasciato nel 1998, ed ora esportato in Flash, invece del plugin FreeHand. L'ultima nuova versione del programma, FreeHand MX, è stata rilasciata nel 2003.", + "Platforms_HotSauce_Description": "Un Meta Content Framework (MCF) è stato un formato di strutturazione dei metadati sviluppato da Apple Computer's Advanced Technology Group a partire dal 1995, e nel 1996 Progetto X sarebbe diventato un plugin sperimentale creato per visualizzarli su internet, poi chiamato HotSauce, che ha presentato sitemaps in uno spazio 3D. Alla fine del 1996, 200+ siti web hanno utilizzato HotSauce, in seguito aumentando a 300+, ed è stato raggiunto un accordo con NetCarta per creare una biblioteca di oltre 30. 00 siti web per navigare utilizzando il plugin. Anche se lo standard MCF ha guadagnato qualche lode, la maggior parte degli utenti non ha visto un vantaggio per questo metodo di navigazione 3D, e il progetto è finito come uno dei molti annullati quando Steve Jobs è tornato a Apple nel 1997.", + "Platforms_MHSV_Description": "Lanciato come alfa chiamato VSV ({V}irtual {S}passo {V}iewer) e successivamente rinominato in MHSV ({M}ultimedia {H}ome {S}ritmo {V}iewer), è stato un plugin sviluppato da ParaGraph che ha permesso di creare mondi 3D interattivi utilizzando il programma di creazione VHSB ({V}irtual {H}ome {S}ritmo {B}Uilder), che potrebbe creare sia mondi MHSV interattivi che mondi VRML statici standard. Nel 1996, lo sviluppo della VRML 2.0 standard aggiunto interattività, e ParaGraph aggiornato VHSB per consentire la creazione di VRML 2. mondi, ma ParaGraph ha deciso di lavorare con Silicon Graphics e il loro spettatore Cosmo VRML 2. giocatore, adattando VHSB per lavorare meglio, abbandonando MHSV nel processo. Silicon Graphics ha acquisito ParaGraph nel 1997 per creare Cosmo Software.", + "Platforms_O2C_Player_Description": "Parte della linea o2c (oggetti da vedere), l'o2c Player è stato un 1999 web 3D plugin per mostrare oggetti e scene, sviluppato dalla società tedesca mb Software AG. La società ha venduto la tecnologia o2c a ELECO plc nel 2003, che ha sviluppato e lanciato nel 2005 versione 2. del giocatore o2c, portando prestazioni molto migliori con accelerazione 3D, ed è stato marchiato di più come uno strumento CAD per gli architetti. Il supporto per altri browser è stato aggiunto, ma non sono stati fatti importanti aggiornamenti ad esso, consistenti principalmente di correzioni di bug. A partire dal 2021 il plugin è ancora disponibile per il download, ma Elcosoft si è spostato su un'implementazione Unity WebGL della tecnologia.", + "Platforms_Pixound_Description": "Pixound è stato un plugin per la musica artistica, lanciato nel 1996 come joint venture da Hologramophone Research e Frankfurt Balkind Partners. Ha agito come una tastiera MIDI che ha utilizzato i valori di colore delle immagini per produrre diverse note e altezze. Nel 2003 Hologramophone ha cambiato il suo nome in Techne Media. Entro il 2005, il plugin è stato abbandonato a favore di un'applicazione standalone per Mac OS X esclusivamente.", + "Platforms_PointPlus_Description": "PointPlus era un plugin per l'incorporazione di presentazioni PowerPoint sul web, sviluppato da Net-Scene ha rilasciato nel maggio del 1996 per Windows NT e 95. Si è posizionato come alternativa al più complesso Macromedia Shockwave, per gli utenti entry level di utilizzare lo standard PowerPoint. Da novembre, un visualizzatore Java era stato sviluppato che era compatibile cross-piattaforma e non ha richiesto alcun plugin. È stata mantenuta come opzione per i casi specializzati, ma la linea di prodotti ha smesso di ricevere aggiornamenti nel 1997.", + "Platforms_Show_It_Description": "Show It! è stato un plugin introdotto nel 1997 con WordPerfect Suite 8 come una delle caratteristiche di Corel Presentations 8, un concorrente di PowerPoint. Quando esportano con l'opzione Internet Publisher, potrebbero esportare le presentazioni come una presentazione statica di immagine, o come proiettore incorporato utilizzando un file proprietario che funzionava proprio come l'app desktop originale, preservando tutte le funzionalità, che avevano bisogno del plugin. Ha continuato ad essere supportato in WordPerfect Office 2000 con Presentazioni 9, ma entro il 2001, il supporto per l'opzione plugin è stato eliminato da Presentazioni 10 in WordPerfect Office 2002.", + "Platforms_Squeak_Etoys_Description": "Squeak è stata una piattaforma open source, lanciata nel 2001, per la creazione di contenuti educativi e di intrattenimento. Gli utenti potrebbero creare piccole applicazioni destinate a bambini di diverse fasce di età, dai più piccoli, chiamati \"Etoys\", a \"Omniuser\" e a \"Esperto\". E 'stato rinominato Etoys nel 2008 e spostato di più verso i bambini più piccoli. Etoys 5 è stata l'ultima versione del plugin, rilasciato nel 2012. Lo sviluppo su una versione JavaScript del programma è iniziato nel 2013 dopo preoccupazioni di sicurezza, lasciando il plugin abbandonato e sostituito da esso.", + "Platforms_ThingViewer_Description": "ThingViewer è stato un plugin multimediale 1997 fatto da Parable Corporation, che in seguito ha cambiato i nomi in ThingWorld nel 1998. Ha fatto “Things”, attività che potrebbero essere opzionalmente protette contro il furto o la manomissione e hanno un ID unico con credito da condividere intorno ai siti web, utilizzando una semplice programmazione modulare, per creare cose come immagini, animazioni e anche giochi interattivi, realizzati utilizzando il programma di creazione ThingMaker o convertendo i file di Shockwave Director utilizzando ThingConverter. E 'stato relativamente popolare, anche ottenere accordi con Microsoft in e diversi altri nel 1999, ma alla fine del 2000, la società ha ridotto il personale ed è stato in colloqui con una parte sconosciuta per una fusione per vendere la tecnologia. Il sito web è stato chiuso nel 2002.", + "Platforms_Coming_Soon": "Prossimamente", + "Platforms_Coming_Soon_Description": "Giochi e animazioni creati su queste piattaforme saranno disponibili con il prossimo aggiornamento.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 44302b55e56e21ce245b33896429635258b06b27 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:50 +0100 Subject: [PATCH 0717/2652] New translations platforms.json (Japanese) --- locales/ja-JP/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/ja-JP/platforms.json b/locales/ja-JP/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/ja-JP/platforms.json +++ b/locales/ja-JP/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From ef629339a76c786b7afa6608c8ada6271d462b48 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:51 +0100 Subject: [PATCH 0718/2652] New translations platforms.json (Korean) --- locales/ko-KR/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/ko-KR/platforms.json b/locales/ko-KR/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/ko-KR/platforms.json +++ b/locales/ko-KR/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 853c7ed4f417dba685ccba4a92f3633e6bd20103 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:52 +0100 Subject: [PATCH 0719/2652] New translations platforms.json (Macedonian) --- locales/mk-MK/platforms.json | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/locales/mk-MK/platforms.json b/locales/mk-MK/platforms.json index 7d0cccd90f..bab4b19409 100644 --- a/locales/mk-MK/platforms.json +++ b/locales/mk-MK/platforms.json @@ -56,5 +56,23 @@ "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_iPix_Description": "(no description available for now)", + "Platforms_Surround_Video_Description": "(no description available for now)", + "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", + "Platforms_Formula_One_Description": "(no description available for now)", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_X3D_Description": "(no description available for now)", + "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_SVF_Viewer_Description": "(no description available for now)", + "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", + "Platforms_Blender_Description": "(no description available for now)", + "Platforms_Fractal_Viewer_Description": "(no description available for now)", + "Platforms_AboutTime_Description": "(no description available for now)", + "Platforms_AboutPeople_Description": "(no description available for now)", + "Platforms_Illuminatus_Description": "(no description available for now)", + "Platforms_Lightning_Strike_Description": "(no description available for now)", + "Platforms_JCAMPDX_Description": "(no description available for now)", + "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" } \ No newline at end of file From 53e9137e48638117e5a89a367bd0755d9d42bef8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 20 Aug 2022 22:53:53 +0100 Subject: [PATCH 0720/2652] New translations platforms.json (Acholi) --- locales/ach-UG/platforms.json | 134 +++++++++++++++++++--------------- 1 file changed, 76 insertions(+), 58 deletions(-) diff --git a/locales/ach-UG/platforms.json b/locales/ach-UG/platforms.json index 181e9bdede..1170049959 100644 --- a/locales/ach-UG/platforms.json +++ b/locales/ach-UG/platforms.json @@ -1,60 +1,78 @@ { - "Platforms_Title": "crwdns3770:0crwdne3770:0", - "Platforms_Description1": "crwdns3772:0crwdne3772:0", - "Platforms_Description2": "crwdns3774:0crwdne3774:0", - "Platforms_By": "crwdns3776:0crwdne3776:0", - "Platforms_Entries": "crwdns3778:0crwdne3778:0", - "Platforms_Entry": "crwdns3780:0crwdne3780:0", - "Platforms_The_Groove_Alliance_Description": "crwdns3782:0crwdne3782:0", - "Platforms_3DVIA_Player_Description": "crwdns3784:0crwdne3784:0", - "Platforms_Alambik_Plugin_Description": "crwdns3786:0crwdne3786:0", - "Platforms_AnimaFlex_Description": "crwdns3788:0crwdne3788:0", - "Platforms_ActiveX_Controls_Description": "crwdns3790:0crwdne3790:0", - "Platforms_Adobe_Atmosphere_Player_Description": "crwdns3792:0crwdne3792:0", - "Platforms_Adobe_Flash_Player_Description": "crwdns3794:0crwdne3794:0", - "Platforms_Adobe_Shockwave_Player_Description": "crwdns3796:0crwdne3796:0", - "Platforms_Authorware_Web_Player_Description": "crwdns3798:0crwdne3798:0", - "Platforms_MindAvenue_Description": "crwdns3800:0crwdne3800:0", - "Platforms_BitPlayer_Description": "crwdns3802:0crwdne3802:0", - "Platforms_Burster_Description": "crwdns3804:0crwdne3804:0", - "Platforms_Cult3D_Description": "crwdns3806:0crwdne3806:0", - "Platforms_GoBit_Games_Plugin_Description": "crwdns3808:0crwdne3808:0", - "Platforms_HTML_HTML5_Description": "crwdns3810:0{H}crwdnd3810:0{T}crwdnd3810:0{M}crwdnd3810:0{L}crwdne3810:0", - "Platforms_Hypercosm_Player_Description": "crwdns3812:0crwdne3812:0", - "Platforms_HyperG_Description": "crwdns3814:0crwdne3814:0", - "Platforms_Java_Plugin_Description": "crwdns3816:0crwdne3816:0", - "Platforms_LiveMath_Plugin_Description": "crwdns3818:0crwdne3818:0", - "Platforms_Microsoft_Silverlight_Description": "crwdns3820:0crwdne3820:0", - "Platforms_Octree_View_Description": "crwdns3822:0crwdne3822:0", - "Platforms_Play3D_DeepV_Description": "crwdns3824:0crwdne3824:0", - "Platforms_PopCap_Plugin_Description": "crwdns3826:0crwdne3826:0", - "Platforms_ProtoPlay_Description": "crwdns3828:0crwdne3828:0", - "Platforms_Pulse_Player_Description": "crwdns3830:0crwdne3830:0", - "Platforms_REBOL_Plugin_Description": "crwdns3832:0crwdne3832:0", - "Platforms_ShiVa_Web_Player_Description": "crwdns3834:0crwdne3834:0", - "Platforms_Superscape_Viscape_Description": "crwdns3836:0crwdne3836:0", - "Platforms_Tcl_Plugin_Description": "crwdns3838:0crwdne3838:0", - "Platforms_Unity_Web_Player_Description": "crwdns3840:0crwdne3840:0", - "Platforms_Visual_WebMap_Description": "crwdns3842:0crwdne3842:0", - "Platforms_Vitalize_Description": "crwdns3844:0crwdne3844:0", - "Platforms_VRML_Description": "crwdns3846:0{V}crwdnd3846:0{R}crwdnd3846:0{M}crwdnd3846:0{L}crwdne3846:0", - "Platforms_Xara_Plugin_Description": "crwdns3848:0crwdne3848:0", - "Platforms_Calendar_Quick_Plugin_Description": "crwdns3850:0crwdne3850:0", - "Platforms_DFusion_Home_Web_PlugIn_Description": "crwdns3852:0crwdne3852:0", - "Platforms_DPGraph_Description": "crwdns3854:0crwdne3854:0", - "Platforms_E_Animator_SharpMotionART_Description": "crwdns3856:0crwdne3856:0", - "Platforms_Envoy_Description": "crwdns3858:0crwdne3858:0", - "Platforms_EVA_Description": "crwdns3860:0{E}crwdnd3860:0{V}crwdnd3860:0{A}crwdne3860:0", - "Platforms_Flatland_Rover_Description": "crwdns3862:0crwdne3862:0", - "Platforms_FreeHand_Description": "crwdns3864:0crwdne3864:0", - "Platforms_HotSauce_Description": "crwdns3866:0crwdne3866:0", - "Platforms_MHSV_Description": "crwdns3868:0{V}crwdnd3868:0{S}crwdnd3868:0{V}crwdnd3868:0{M}crwdnd3868:0{H}crwdnd3868:0{S}crwdnd3868:0{V}crwdnd3868:0{V}crwdnd3868:0{H}crwdnd3868:0{S}crwdnd3868:0{B}crwdne3868:0", - "Platforms_O2C_Player_Description": "crwdns3870:0crwdne3870:0", - "Platforms_Pixound_Description": "crwdns3872:0crwdne3872:0", - "Platforms_PointPlus_Description": "crwdns3874:0crwdne3874:0", - "Platforms_Show_It_Description": "crwdns3876:0crwdne3876:0", - "Platforms_Squeak_Etoys_Description": "crwdns3878:0crwdne3878:0", - "Platforms_ThingViewer_Description": "crwdns3880:0crwdne3880:0", - "Platforms_Coming_Soon": "crwdns3882:0crwdne3882:0", - "Platforms_Coming_Soon_Description": "crwdns3884:0crwdne3884:0" + "Platforms_Title": "crwdns4166:0crwdne4166:0", + "Platforms_Description1": "crwdns4168:0crwdne4168:0", + "Platforms_Description2": "crwdns4170:0crwdne4170:0", + "Platforms_By": "crwdns4172:0crwdne4172:0", + "Platforms_Entries": "crwdns4174:0crwdne4174:0", + "Platforms_Entry": "crwdns4176:0crwdne4176:0", + "Platforms_The_Groove_Alliance_Description": "crwdns4178:0crwdne4178:0", + "Platforms_3DVIA_Player_Description": "crwdns4180:0crwdne4180:0", + "Platforms_Alambik_Plugin_Description": "crwdns4182:0crwdne4182:0", + "Platforms_AnimaFlex_Description": "crwdns4184:0crwdne4184:0", + "Platforms_ActiveX_Controls_Description": "crwdns4186:0crwdne4186:0", + "Platforms_Adobe_Atmosphere_Player_Description": "crwdns4188:0crwdne4188:0", + "Platforms_Adobe_Flash_Player_Description": "crwdns4190:0crwdne4190:0", + "Platforms_Adobe_Shockwave_Player_Description": "crwdns4192:0crwdne4192:0", + "Platforms_Authorware_Web_Player_Description": "crwdns4194:0crwdne4194:0", + "Platforms_MindAvenue_Description": "crwdns4196:0crwdne4196:0", + "Platforms_BitPlayer_Description": "crwdns4198:0crwdne4198:0", + "Platforms_Burster_Description": "crwdns4200:0crwdne4200:0", + "Platforms_Cult3D_Description": "crwdns4202:0crwdne4202:0", + "Platforms_GoBit_Games_Plugin_Description": "crwdns4204:0crwdne4204:0", + "Platforms_HTML_HTML5_Description": "crwdns4206:0{H}crwdnd4206:0{T}crwdnd4206:0{M}crwdnd4206:0{L}crwdne4206:0", + "Platforms_Hypercosm_Player_Description": "crwdns4208:0crwdne4208:0", + "Platforms_HyperG_Description": "crwdns4210:0crwdne4210:0", + "Platforms_Java_Plugin_Description": "crwdns4212:0crwdne4212:0", + "Platforms_LiveMath_Plugin_Description": "crwdns4214:0crwdne4214:0", + "Platforms_Microsoft_Silverlight_Description": "crwdns4216:0crwdne4216:0", + "Platforms_Octree_View_Description": "crwdns4218:0crwdne4218:0", + "Platforms_Play3D_DeepV_Description": "crwdns4220:0crwdne4220:0", + "Platforms_PopCap_Plugin_Description": "crwdns4222:0crwdne4222:0", + "Platforms_ProtoPlay_Description": "crwdns4224:0crwdne4224:0", + "Platforms_Pulse_Player_Description": "crwdns4226:0crwdne4226:0", + "Platforms_REBOL_Plugin_Description": "crwdns4228:0crwdne4228:0", + "Platforms_ShiVa_Web_Player_Description": "crwdns4230:0crwdne4230:0", + "Platforms_Superscape_Viscape_Description": "crwdns4232:0crwdne4232:0", + "Platforms_Tcl_Plugin_Description": "crwdns4234:0crwdne4234:0", + "Platforms_Unity_Web_Player_Description": "crwdns4236:0crwdne4236:0", + "Platforms_Visual_WebMap_Description": "crwdns4238:0crwdne4238:0", + "Platforms_Vitalize_Description": "crwdns4240:0crwdne4240:0", + "Platforms_VRML_Description": "crwdns4242:0{V}crwdnd4242:0{R}crwdnd4242:0{M}crwdnd4242:0{L}crwdne4242:0", + "Platforms_Xara_Plugin_Description": "crwdns4244:0crwdne4244:0", + "Platforms_Calendar_Quick_Plugin_Description": "crwdns4246:0crwdne4246:0", + "Platforms_DFusion_Home_Web_PlugIn_Description": "crwdns4248:0crwdne4248:0", + "Platforms_DPGraph_Description": "crwdns4250:0crwdne4250:0", + "Platforms_E_Animator_SharpMotionART_Description": "crwdns4252:0crwdne4252:0", + "Platforms_Envoy_Description": "crwdns4254:0crwdne4254:0", + "Platforms_EVA_Description": "crwdns4256:0{E}crwdnd4256:0{V}crwdnd4256:0{A}crwdne4256:0", + "Platforms_Flatland_Rover_Description": "crwdns4258:0crwdne4258:0", + "Platforms_FreeHand_Description": "crwdns4260:0crwdne4260:0", + "Platforms_HotSauce_Description": "crwdns4262:0crwdne4262:0", + "Platforms_MHSV_Description": "crwdns4264:0{V}crwdnd4264:0{S}crwdnd4264:0{V}crwdnd4264:0{M}crwdnd4264:0{H}crwdnd4264:0{S}crwdnd4264:0{V}crwdnd4264:0{V}crwdnd4264:0{H}crwdnd4264:0{S}crwdnd4264:0{B}crwdne4264:0", + "Platforms_O2C_Player_Description": "crwdns4266:0crwdne4266:0", + "Platforms_Pixound_Description": "crwdns4268:0crwdne4268:0", + "Platforms_PointPlus_Description": "crwdns4270:0crwdne4270:0", + "Platforms_Show_It_Description": "crwdns4272:0crwdne4272:0", + "Platforms_Squeak_Etoys_Description": "crwdns4274:0crwdne4274:0", + "Platforms_ThingViewer_Description": "crwdns4276:0crwdne4276:0", + "Platforms_Coming_Soon": "crwdns4278:0crwdne4278:0", + "Platforms_Coming_Soon_Description": "crwdns4280:0crwdne4280:0", + "Platforms_iPix_Description": "crwdns4282:0crwdne4282:0", + "Platforms_Surround_Video_Description": "crwdns4284:0crwdne4284:0", + "Platforms_SmoothMove_Panorama_Description": "crwdns4286:0crwdne4286:0", + "Platforms_Formula_One_Description": "crwdns4288:0crwdne4288:0", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "crwdns4290:0crwdne4290:0", + "Platforms_X3D_Description": "crwdns4292:0crwdne4292:0", + "Platforms_DeltaPoint_WebAnimator_Description": "crwdns4294:0crwdne4294:0", + "Platforms_Ambulant_Description": "crwdns4296:0crwdne4296:0", + "Platforms_SVF_Viewer_Description": "crwdns4298:0crwdne4298:0", + "Platforms_NoteWorthy_Composer_Description": "crwdns4300:0crwdne4300:0", + "Platforms_Blender_Description": "crwdns4302:0crwdne4302:0", + "Platforms_Fractal_Viewer_Description": "crwdns4304:0crwdne4304:0", + "Platforms_AboutTime_Description": "crwdns4306:0crwdne4306:0", + "Platforms_AboutPeople_Description": "crwdns4308:0crwdne4308:0", + "Platforms_Illuminatus_Description": "crwdns4310:0crwdne4310:0", + "Platforms_Lightning_Strike_Description": "crwdns4312:0crwdne4312:0", + "Platforms_JCAMPDX_Description": "crwdns4314:0crwdne4314:0", + "Platforms_Argus_Autodesk_MapGuide_Description": "crwdns4316:0crwdne4316:0" } \ No newline at end of file From 5d4792158faa2890987f073c872a1ffde69a2995 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:26 +0100 Subject: [PATCH 0721/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index 59d0296132..73f4bc26a0 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Pliki do pobrania", "Downloads_Para1": "Wszystkie pliki do pobrania Flashpoint są przenośne, bezpłatne i {built with open-source software} (oczywiście z wyłączeniem samych gier i platform). Duża część kodu open-source jest oryginalna dla projektu, który można znaleźć na naszej stronie zespołu GitHub {here}.", "Downloads_Para2": "Aby dowiedzieć się, co zmieniło się od początku czasu, zobacz {changelog}. Ostrzeżenie: jest duży.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 i nowsze, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable}, \n{Microsoft .NET Framework 4.7} \n(do wypakowania wersji Ultimate i Core wymagany jest {7-Zip})", "Downloads_Content_Disclaimer_Title": "ZASTRZEŻENIE DOTYCZĄCE TREŚCI:", "Downloads_Content_Disclaimer_Warning": "Jako muzeum kultury internetowej Flashpoint zawiera niezwykle szeroki zakres treści, których część może być nielegalna w zależności od Twojej jurysdykcji. Jeśli nie czujesz się z tym komfortowo, {download Flashpoint Infinity}, ponieważ daje Ci kontrolę nad tym, jakie treści są przechowywane na Twoim urządzeniu.", @@ -17,7 +17,7 @@ "Downloads_Ultimate_Line4": "Dostarczane jako archiwum .7z ({qBittorrent} i {Free Download Manager} są zalecane odpowiednio do pobierania torrentów i bezpośredniego)", "Downloads_7z_Torrent": "Pobierz 7Z (Torrent)", "Downloads_7z_Direct": "Pobierz 7Z (Bezpośrednio)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Hash_Placeholder": "(Hashe już wkrótce)", "Downloads_Recommended": "Rekomendowane", "Downloads_Size_Grows": "rozmiar wzrasta wraz z użyciem", "Downloads_Infinity_Line1": "Lekki pakiet dla zwykłych użytkowników", @@ -25,8 +25,8 @@ "Downloads_Infinity_Line3": "Musi zostać ponownie pobrany, aby zastosować aktualizacje", "Downloads_Infinity_Line4": "Dostarczany jako samorozpakowujący się plik wykonywalny (po uruchomieniu rozpakuje Flashpoint do określonego katalogu)", "Downloads_Exe": "Pobierz EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Instructions": "Instrukcje", + "Downloads_Mirror": "Kopia Archive.org (Windows)", "Downloads_Manual": "Zapoznaj się z {help manual}, aby dowiedzieć się, jak używać/rozwiązywać problemy z Flashpointem!", "Downloads_Core": "Istnieje również {Flashpoint Core}, miniaturowa kopia Flashpoint, która jest specjalnie dostosowana do współtwórców projektu. Zawiera przykładowe utwory dla każdej platformy, a także pomocne narzędzia do kuracji. Możesz go pobrać {here}. Aby dowiedzieć się, jak wnieść swój wkład do archiwum za pomocą Flashpoint Core, przeczytaj {curation tutorial}." } \ No newline at end of file From 1870b3e5ffc4c7edc07d958f0e70ce93fc399b79 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:28 +0100 Subject: [PATCH 0722/2652] New translations platforms.json (Chinese Traditional) --- locales/zh-TW/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/zh-TW/platforms.json b/locales/zh-TW/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/zh-TW/platforms.json +++ b/locales/zh-TW/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From d75ba5d0a3e55d7abc59a1d0b521afd717cf5395 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:29 +0100 Subject: [PATCH 0723/2652] New translations platforms.json (Portuguese) --- locales/pt-PT/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/pt-PT/platforms.json b/locales/pt-PT/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/pt-PT/platforms.json +++ b/locales/pt-PT/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From ccbeec2d0057fa7f8adcf6dedad006af6734b7dd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:30 +0100 Subject: [PATCH 0724/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/ru-RU/platforms.json +++ b/locales/ru-RU/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 4a0dd0ab7c86c5f951afbe67d01994d7b222c999 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:30 +0100 Subject: [PATCH 0725/2652] New translations platforms.json (Albanian) --- locales/sq-AL/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/sq-AL/platforms.json b/locales/sq-AL/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/sq-AL/platforms.json +++ b/locales/sq-AL/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 946a67ae9fb619601bbdba77e44703fe4780917f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:31 +0100 Subject: [PATCH 0726/2652] New translations platforms.json (Serbian (Cyrillic)) --- locales/sr-SP/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/sr-SP/platforms.json b/locales/sr-SP/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/sr-SP/platforms.json +++ b/locales/sr-SP/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 8de9a30df84e6f9628f60544ff0e40d1933b7d7f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:32 +0100 Subject: [PATCH 0727/2652] New translations platforms.json (Swedish) --- locales/sv-SE/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/sv-SE/platforms.json b/locales/sv-SE/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/sv-SE/platforms.json +++ b/locales/sv-SE/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 5d7bb13546b68a2acc645c55710c8fe0d78c7e9b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:33 +0100 Subject: [PATCH 0728/2652] New translations platforms.json (Turkish) --- locales/tr-TR/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/tr-TR/platforms.json b/locales/tr-TR/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/tr-TR/platforms.json +++ b/locales/tr-TR/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 9b650563519c7fb5b2c39e5a76b34f28a5788d79 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:34 +0100 Subject: [PATCH 0729/2652] New translations platforms.json (Ukrainian) --- locales/uk-UA/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/uk-UA/platforms.json b/locales/uk-UA/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/uk-UA/platforms.json +++ b/locales/uk-UA/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From bcdcbe8c50b228c311652e356a981e9783e88576 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:35 +0100 Subject: [PATCH 0730/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index 4ae87c4106..ef6e151c5b 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "支持的平台", - "Platforms_Description1": "Flashpoint 支持为各种 Web 插件和标准创建的游戏和动画——而不仅有 Flash。本页展示了每种技术的概况,以及它们在 10.1 版本中的条目数。", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "这里仅仅提供了简单的总结,包括“什么人?什么时间?什么内容?”,并以此作为进一步研究的起点,而非每个平台的完整历史。我们尽力提供准确的事实,但仍然可能有错漏。请联系我们更正相关信息。", "Platforms_By": "来自", "Platforms_Entries": "条目", "Platforms_Entry": "条目", - "Platforms_The_Groove_Alliance_Description": "The Groove Alliance 创立于 1998 年,他们开发了 3D Groove SX,这是一款支持 Shockwave 的 3D 游戏引擎。之后在 2002 年,该引擎从 Shockwave 中独立出来,称为 3D Groove GX。两个版本都可以用来开发线上游戏和桌面应用程序。后来它被证明是该公司的成功产品,积累了大量的企业用户群,之后还为电视节目和其他大型实体创作了一些高知名度的作品。在热度消失后,The Groove Alliance 在 2008 年被重组为 OTOY,但 3D Groove 网站一直保持在线到 2009 年。原有公司消亡的确切原因不明,但已证实发生了内部斗争。", + "Platforms_3D_Groove_GX_Description": "The Groove Alliance 创立于 1998 年,他们开发了 3D Groove SX,这是一款支持 Shockwave 的 3D 游戏引擎。之后在 2002 年,该引擎从 Shockwave 中独立出来,称为 3D Groove GX。两个版本都可以用来开发线上游戏和桌面应用程序。后来它被证明是该公司的成功产品,积累了大量的企业用户群,之后还为电视节目和其他大型实体创作了一些高知名度的作品。在热度消失后,The Groove Alliance 在 2008 年被重组为 OTOY,但 3D Groove 网站一直保持在线到 2009 年。原有公司消亡的确切原因不明,但已证实发生了内部斗争。", "Platforms_3DVIA_Player_Description": "3DVIA Player(原 3D Life Player、Virtools Player 和 NeMo Web Player,不要与 3DVIA Studio/Beta Player 或 3DVIA Composer Player 混淆)是 Dassault Systèmes 开发的一款浏览器插件,用于播放 Virtools 制作的 3D 体验。它是为高级、实用的 3D 应用而设计的,如基于计算机的培训、虚拟旅游和房地产。3DVIA Player 也被用于网页游戏,这方面的主要用户有魁北克的 Sarbakan 游戏工作室和阿姆斯特丹的 Little Chicken Game Company。最后一次更新,即 5.0 版,是在 2009 年发布的。该下载页面在之后几年一直保留着,直到在 2016 年被撤下。那时,它已经被安装了超过 3000 万次。", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", "Platforms_ActiveX_Controls_Description": "ActiveX 于 1996 年由微软发布,是一个软件框架,它作为一种标准,允许将程序封装为容器,在其他无关程序内使用,这被称为 ActiveX 控件。它们可以被嵌入到 HTML 内容中,并且可以创建专门用于 Internet Explorer 用途的控件,以实现网络游戏的播放。在 2015 年推出 Edge 后,该软件被弃用,它在网络应用中的使用似乎已经停止,被归入 Internet Explorer 11 的遗留软件支持中。", "Platforms_Adobe_Atmosphere_Player_Description": "1996 年,Rocket Science Games 开始开发 V3O,后来它被转让给 Attitude Software,并更名为 3D Anarchy,然后于 2000 年出售给 Adobe,并于 2001 年重新命名为 Atmosphere Player。它是一个 Web 插件,用于查看由 Atmosphere Builder 制作的可交互的 3D 世界,类似于 VRML 标准。它的主要用途是虚拟媒体画廊,可以展示图片/音频/视频和 3D 模型本身。当它起初叫做 3D Anarchy 时仍处于 Beta 阶段,后来 Adobe 收购了该技术进一步开发,其后 3 年时间也仍然处于 Beta 测试阶段,最后一个版本的播放器 1.0 版于 2004 年 2 月发布。2004 年 12 月,Atmosphere 宣告停止开发,并在 2005 年 1 月停止支持。", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player(或直接叫 Flash,前身是 Macromedia Shockwave Flash Player)是一个用于矢量动画和图形的播放器,通常具备可交互性。由于其有效的压缩、低廉的价格、易于使用和庞大的安装基础,它被用作网页游戏的媒介。它于 1995 年开发,1996 年由 FutureWave 公司首次推出,除了基本的动画和控制它们的按钮外,它的功能不多。随着它的普及,更多高级功能被添加到播放器中,如 ActionScript 编程语言。然而,随着人们对其潜在的安全问题越来越警惕,以及 HTML5 在 Web 开发者中的流行,Adobe 宣布 Flash 的生命周期会在 2020 年 12 月 31 日结束。", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player(又称 Shockwave,前身为 Macromedia Shockwave Player 或 Shockwave Director Player)是 1995 年发布的一种互动媒体播放器。它建立在 MacroMind 在此十年前开发的技术上,被 Macromedia 收购后才成为一个 Web 插件。与 Flash 不同,Shockwave 以 Lingo 脚本语言为特色,并通过 Xtras 支持 C++,使该播放器具有强大的能力,包括 3D。它在早期的互联网和 CD-ROM 游戏中被广泛使用,并获得了主流的欢迎。在 Adobe 收购 Macromedia 后,该平台的受欢迎程度明显下降,人们转而支持 Flash,后者在功能上迅速扩展,现在也为 Adobe 所有。最后在 2019 年 2 月,Adobe 宣布其终止开发,并在两个月后停止了支持。", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player 是由 Macromedia 在 1996 年作为 Authorware 3.5 的新功能之一创作的。它用于在网页上运行由 Macromedia Authorware 开发的交互式程序。与大多数 Web 插件不同,Authorware 的主要目的是帮助电子教学,因而它主要在企业和学术领域发挥作用,用户不需要编程经验,即可组合多媒体学习材料。该插件的最终版本于 2004 年发布,2005 年 Adobe 收购 Macromedia 后开发进度停滞,直到 2007 年宣告停止开发。", - "Platforms_MindAvenue_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", + "Platforms_AXEL_Player_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", "Platforms_BitPlayer_Description": "BitPlayer 是一个基于 Flash 和 Shockwave 技术的桌面应用程序,由荷兰公司 BitMagic 于 1999 年发布。它提供自制和客户制作的每日短剧,其中含有广告和小测验。它最初的价值为 600 万美元,但它的广告商和公司本身都成为了互联网泡沫崩溃的受害者,最终在 2001 年 1 月终止了该产品。尽管失去了自定义播放器提供的额外功能,但它的大部分内容仍以转换后的 SWF 文件形式存在。", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster 是 2000 年 Blender Game Engine 在 2010 年的一个实现。该项目的目标是恢复由于安全问题被终止的一个 Blender 官方插件。Burster 在原有的基础上进行了改进,利用新版本的引擎来提高性能和图像质量。最后一个版本是在 2013 年推出的,在 3 年没有更新之后,Burster 在 2016 年正式终止。游戏引擎本身也在 2018 年从 Blender 中移除。", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D 是一款 Web 查看器,用来查看使用 Cult3D Designer 创作程序制作的 3D 内容。它获得了一定程度的成功,到 2001 年有 600 万用户,还有几个著名的客户在使用,并且增加了更多从其他程序导入 3D 模型的选项。5.3 是最后一个版本,发布于 2002 年,该插件的最后一次更新是在 2004 年,当时该技术被出售给 Mental Images GmbH。后来 Nvidia 在 2007 年收购了 Mental Images,作为子公司 Nvidia Advanced Rendering Center。尽管更新了网站,但该插件没有得到任何更新,从 2011 年开始,它不再作为一个可选择项展示,但仍有用户拥有创作许可证,下载页面因而被保留,直到 2013 年被删除。", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "GoBit Games Plugin 由 GoBit 在 2008 年创作,这是一个由前 PopCap 员工组成的小型独立工作室。他们的第一款游戏 Burger Shop 于 2007 年 10 月发布,应玩家要求,他们在 4 个月后用当时的新游戏插件制作了一份网页演示版。一年后,该演示被重新制作成 Eggo 的广告游戏,由 Shockwave.com 在 2009 年 2 月 1 日发布。此后不久,随着 Burger Shop 2 的发布,该插件被废弃——对应的 Web 演示版使用 Flash 代替——这使 Burger Shop 及其改版成为唯一为该插件创建的游戏。", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage 是一种通过 Web 浏览器显示文件的标准。HTML 最初由 Tim Berners-Lee 在 20 世纪 90 年代初开发(其根源可追溯到 1980 年),成为通过互联网共享信息的主要方法,其功能被其他语言如 CSS 和 JavaScript 所扩展。它于 1993 年首次推出,并在 1995 年获得了后续更新 HTML2,在 1997 年获得了 HTML3 和 HTML4 更新。HTML4 的最后一次更新是在 2000 年,在那之后的几年里,它的同伴语言没有作为游戏、动画和其他 Web 内容的平台被重视,开发者选择了基于插件的技术,但随着技术和互联网的发展,插件开始变得过时,人们开始努力更新标准,并在 2008 年推出了 HTML5。随着 Flash 和其他插件的落伍,HTML5 成为推荐的标准,许多人已经将他们的项目转移到 HTML 家族,或者完全放弃了专有插件,转而将他们的内容上传到 YouTube 等网站。{注意:出于简洁的考虑,Flashpoint 会将任何不包含插件的内容标记为“HTML”。}", "Platforms_Hypercosm_Player_Description": "基于自 1989 年以来开发的技术,3D 内容 Web 播放器 Hypercosm 于 1999 年推出。该公司进行了大量的投资,但没有得到回报,成为互联网泡沫崩溃的众多受害者之一,于 2001 年倒闭。然而,该公司被 ORBITEC 收购,由于一份与 NASA 的合同,该公司在某种程度上东山再起,并继续致力于新的项目,直到 2012 年重组,当时它被 ORBITEC 搁置,直到新的商业伙伴有兴趣与该技术合作。但这最终没能实现,导致 Hypercosm 在 2016 年关闭。\n", "Platforms_HyperG_Description": "Hyper-G 是一个基于 Gopher 的 Web 内容管理系统(WCMS),由奥地利格拉茨技术大学的信息处理和计算机支持的新媒体研究所(IICM)在 1995 年开发。它是万维网超链接的替代品,利用支持 Hyper-G 的浏览器,可以通过一个内置查看器显示目录和文件的三维模型以及其他模型。由于它基于日渐过时的 Gopher,即 WWW 的前身,它后来在 1996 年演变成 Hyperwave,不再有 3D 等 Hyper-G 浏览器提供的额外功能。由于 Gopher 的文件存储方式,它的绝大部分内容现在已经丢失。", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "伴随着 Java 编程语言的发布,作为其功能之一,Java Applets 是嵌入到网页上的小型应用窗口,用于提供额外的交互功能。它们在不同的操作系统和浏览器上交叉兼容,并且比标准的 HTML 更强大。它在超过 10 年的时间里一直是一个强力的选择,但从 2013 年开始,主流浏览器开始不再支持 Applets 的底层技术,使得多数应用无法使用,导致它们在 2017 年被废弃,并在 2018 年从 Java SE 11 中被删除。", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "LiveMath 插件是一个用于交互式数学的应用程序,它可以创建包含笔记、公式、图表和其他数学功能的窗口,并嵌入到网页上。最初它称为 Theorist,由 Prescience Corporation 在 1989 年推出,其 Web 插件在 1994 年推出,在 1997 年被 Waterloo Maple 收购后更名为 MathView,之后被 MathMonkeys 收购并在 1999 年更名为 LiveMath。2014 年,随着问题的增多并且不兼容最新的浏览器,该插件被名为 LiveMath Viewer 的独立查看器所取代。", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Silverlight 由微软开发,于 2007 年推出,作为对 Flash 和 Java 的竞争者,它是一个专注于视频流的多媒体工具,因被 Netflix 使用而备受关注。后续的版本为其他应用程序增加了更多的功能。它享有相当大的知名度,2011 年的使用率达 64.7%。然而,在 2012 年,随着 NPAPI 宣布停止、Windows 8 发布以及 HTML5 开始流行,微软废弃了该软件,并在 2015 年随着 Windows 10 的发布进入了生命末期,在 2021 年 10 月被停用。", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Octree View 起初是一个名为 PicTree Viewer 或 PicView 的旧插件,然后在 1999 年改名之前被重新开发为新的 Fastview 插件,它是一个基于 Voxel 技术的 3D 对象查看器,这种技术最早从 1980 年就在开发,它利用特殊的相机和激光扫描仪来创建图像。该公司继续利用他们的技术和该插件,但在 2007 年,他们的网站停止了更新,不再有进一步的活动。", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D 是由 Heads Off 在 1996 年发布的一个 3D 插件,在第二年内被命名为 DeepV 重新发布。除了少数几个例子外,该插件在其生命周期中几乎没有人使用。开发者的网站在 2001 年关闭。", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "PopCap Plugin 用于展示由开发商 PopCap 创建的游戏演示版。在早期,该公司使用 Java 来制作其在线游戏演示,因为它易于使用。但后来,开发转向一款支持 ActiveX 控件和传统 Firefox 插件的内部插件。这给 PopCap 带来的好处是拥有自己的专有平台来发布演示。然而,消费者和 PopCap 自身对它未能充分利用,导致开发商在 2007 年转而使用更受欢迎的 Flash。", "Platforms_ProtoPlay_Description": "ProtoPlay 是一个旨在展示消费者与产品及其模拟功能互动原型的插件。它于 1996 年发布,利用 Altia Design 创作程序来创建应用,由带有互动元素的 2D 精灵组成。该插件在本质上更加功利,从 2003 年末开始,就未再积极宣传,仅仅作为一种可以在需要时使用的功能而存在。Altia Design 和该插件不断得到更新以改善功能,2007 年,一个允许 Photoshop 创建插件应用程序的新工具 PhotoProto 被发布。2009 年,Altia Inc. 将其重点转移到设计用户界面上,将软件原型设计领域和 ProtoPlay 一起抛在脑后。", "Platforms_Pulse_Player_Description": "1997 年,Pulse Player 以 3rd Degree 为名开始开发,是一个专注于动画的 3D 插件。它于 1999 年首次发布,得到了互联网媒体领域几个有经验的成员的资助和支持,并被几个著名的客户所使用。该插件被宣传为一个有趣和有创意的媒体平台,看起来也很成功,但在 2001 年初,该公司追求的目标发生了转变,将播放器重新打造为一个更严肃的商业和教育工具。2003 年推出最后一个版本 5.2,不久之后即放弃支持。", "Platforms_REBOL_Plugin_Description": "REBOL 是一种设计了 20 多年的编程语言,于 1997 年发布,2004 年诞生了一个 REBOL Web 插件的实验性原型,附带包含几个例子的页面。该插件一开始只支持 Internet Explorer 的 ActiveX,但后来在 2006 年发布了其他浏览器的插件版本。然而,它不久之后就停止了更新,使其最终状态仍是一个处于 Beta 阶段的不安全原型。", "Platforms_ShiVa_Web_Player_Description": "ShiVa Web Player 由 Stonetrip 制作,在 2007 年之前名为 Ston3D Web Player,是一个 3D Web 内容插件,用于运行 ShiVa 3D Engine 制作的软件。它在低处理要求的情况下支持带有光照和物理的复杂 3D 场景。Stonetrip 后来在 2013 年将自己的名字改为 ShiVa Technologies SAS,并专门专注于该引擎。随着 NPAPI 从大多数浏览器中移除,他们减少了对该插件的支持,导致几个核心文件的 URL 在 2018 年下线,破坏了大多数游戏,在 2019 年,其下载被从 ShiVa 的网站上删除。", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Viscape 由早期的 3D 先驱 Superscape 在 Intel 的支持下于 1996 年推出,最初被称为 VisNet,是一个 3D 插件,与 VRML 1.0 的静态模型不同,具有与世界互动的明显优势。它曾有一段短暂的流行期,起初没有计划支持 VRML,但随着 VRML97 实现了交互性,名为 Viscape Universal 的更新在 1998 年发布,增加了对 VRML 的支持以保持相关性。这被证明远远不够,尽管他们在努力纠正,但仍然有财务问题和失败的合作关系,评论也称该插件过时而笨重。虽然最后一次更新是在 2000 年发布的,但它的技术在接下来的一年里继续被 Superscape 的 Lego Creator 系列所利用。有公司试图通过在 Java Applets 中嵌入该插件来更新它,称为 Vislite,但最后该公司重新专注于移动游戏开发,并在 2008 年被 Glu Mobile 收购之前取得了一定的成功。", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "即将支持", - "Platforms_Coming_Soon_Description": "在这些平台上创建的游戏和动画将在下次更新时包含。", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "在这些平台上创建的游戏和动画将在下次更新时包含。" } \ No newline at end of file From 5203b7e2c1c60eccd976b8a1dc3925537b83c6a4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:36 +0100 Subject: [PATCH 0731/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/vi-VN/platforms.json +++ b/locales/vi-VN/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From b71a68ae5d9303546d42e9460a498d83e454d367 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:37 +0100 Subject: [PATCH 0732/2652] New translations platforms.json (Norwegian) --- locales/no-NO/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/no-NO/platforms.json b/locales/no-NO/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/no-NO/platforms.json +++ b/locales/no-NO/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 4c4ee4119734f15f4ea296a3a2da8e5dd16cd887 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:38 +0100 Subject: [PATCH 0733/2652] New translations platforms.json (Portuguese, Brazilian) --- locales/pt-BR/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/pt-BR/platforms.json b/locales/pt-BR/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/pt-BR/platforms.json +++ b/locales/pt-BR/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From f69a8acd7ce99c6053ff69631baf5466a083eeaf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:39 +0100 Subject: [PATCH 0734/2652] New translations platforms.json (Thai) --- locales/th-TH/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/th-TH/platforms.json b/locales/th-TH/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/th-TH/platforms.json +++ b/locales/th-TH/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 8a16d3b08f6fa235435b5c9ff55228785a6177d4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:40 +0100 Subject: [PATCH 0735/2652] New translations platforms.json (Croatian) --- locales/hr-HR/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/hr-HR/platforms.json b/locales/hr-HR/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/hr-HR/platforms.json +++ b/locales/hr-HR/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From ca9d31ded361eee24e6621cbf1c2be2097d043aa Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:41 +0100 Subject: [PATCH 0736/2652] New translations platforms.json (Estonian) --- locales/et-EE/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/et-EE/platforms.json b/locales/et-EE/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/et-EE/platforms.json +++ b/locales/et-EE/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From fcc92cb12e76174b213d02514f759334cae54cd4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:42 +0100 Subject: [PATCH 0737/2652] New translations platforms.json (Pirate English) --- locales/en-PT/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/en-PT/platforms.json b/locales/en-PT/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/en-PT/platforms.json +++ b/locales/en-PT/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From f3e92084bc1146f6536792f8319a589a5262edf9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:43 +0100 Subject: [PATCH 0738/2652] New translations platforms.json (Esperanto) --- locales/eo-UY/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/eo-UY/platforms.json b/locales/eo-UY/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/eo-UY/platforms.json +++ b/locales/eo-UY/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 4295652f0bbb5f710af848de09ecaf45219665d4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:44 +0100 Subject: [PATCH 0739/2652] New translations platforms.json (Filipino) --- locales/fil-PH/platforms.json | 77 ++++++++++++++++++----------------- 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/fil-PH/platforms.json b/locales/fil-PH/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/fil-PH/platforms.json +++ b/locales/fil-PH/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 4bda4002c86101957056af490730e4807d4e11e3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:45 +0100 Subject: [PATCH 0740/2652] New translations platforms.json (Serbian (Latin)) --- locales/sr-CS/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/sr-CS/platforms.json b/locales/sr-CS/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/sr-CS/platforms.json +++ b/locales/sr-CS/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 798db69792f23e2fb819814904c797a873cc4d36 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:46 +0100 Subject: [PATCH 0741/2652] New translations platforms.json (Polish) --- locales/pl-PL/platforms.json | 103 ++++++++++++++++++----------------- 1 file changed, 52 insertions(+), 51 deletions(-) diff --git a/locales/pl-PL/platforms.json b/locales/pl-PL/platforms.json index e784595086..54cbfb9824 100644 --- a/locales/pl-PL/platforms.json +++ b/locales/pl-PL/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Obsługiwane platformy", - "Platforms_Description1": "Flashpoint obsługuje gry i animacje stworzone dla różnych wtyczek i standardów internetowych - nie tylko Flash. Ta strona zawiera przegląd każdej technologii wraz z liczbą wpisów od wersji 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "Służy to jako podsumowanie „Kto? Kiedy? Co?” i punkt wyjściowy do dalszych badań, nie jest to wyczerpująca historia każdej platformy. Dokładamy wszelkich starań, aby przedstawić dokładne fakty, ale nadal możliwe są błędy. Prosimy o kontakt z odpowiednimi informacjami dotyczącymi poprawek.", "Platforms_By": "autorstwa", "Platforms_Entries": "Utwory", "Platforms_Entry": "Utwór", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Założona w 1998 roku firma The Groove Alliance była twórcą 3D Groove SX, silnika gier 3D obsługującego technologię Shockwave. Później, w 2002 roku, silnik odłączył się od Shockwave i przekształcił się w swój własny produkt o nazwie 3D Groove GX. Obie odmiany można wykorzystać do tworzenia gier online i aplikacji komputerowych. Okazało się to sukcesem dla firmy, gromadząc dużą bazę użytkowników korporacyjnych i prowadząc do stworzenia kilku głośnych tytułów dla programów telewizyjnych i innych dużych podmiotów. Po wygaśnięciu szumu, The Groove Alliance został przekształcony w OTOY w 2008 roku, ale strona internetowa 3D Groove pozostała online do 2009 roku. Dokładna przyczyna upadku oryginalnej firmy jest nieznana, ale potwierdzono, że miały miejsce wewnętrzne zmagania.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (dawniej 3D Life Player, Virtools Player i NeMo Web Player, nie mylić z 3DVIA Studio/Beta Player lub 3DVIA Composer Player) był wtyczką przeglądarki firmy Dassault Systèmes do odtwarzania doświadczeń 3D wykonanych w Virtools. Przeznaczony był do zaawansowanych, praktycznych zastosowań 3D, takich jak szkolenia komputerowe, wirtualne wycieczki i nieruchomości. 3DVIA Player był również używany w grach internetowych, a jednymi z jego głównych użytkowników do tego celu były studio gier Sarbakan z siedzibą w Quebecu i Little Chicken Game Company z Amsterdamu. Ostatnia aktualizacja, wersja 5.0, została wydana w 2009 roku. Strona pobierania pozostanie aktywna przez najbliższe lata, dopóki nie została usunięta w 2016 roku. Do tego czasu została zainstalowana ponad 30 milionów razy.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "Wtyczka Alambik to odtwarzacz internetowy dla treści stworzonych za pomocą platformy programistycznej Alambik. Wydany w 2001 roku był zdolny do grafiki 2D i 3D, wektorów i wielu innych aplikacji. W 2002 roku Alambik zorganizował konkurs z nagrodami z okazji wydania Alambik Script. W 2004 roku Alambik stworzył nową stronę z demo, ale potem firma zamilkła i nigdy nie wydała niczego nowego dla platformy ani nie aktualizowała wtyczki.", "Platforms_AnimaFlex_Description": "AnimaFlex to wtyczka do odtwarzania grafiki, która może odtwarzać animacje o małym rozmiarze pliku, stworzona za pomocą RubberWeb Composer, która może rozciągać i zniekształcać obrazy. Może zacząć odtwarzać animacje przed pobraniem całego pliku i dostosować się do wolniejszych prędkości Internetu. Pomimo obietnic firma RubberFlex miała kilka innych produktów, z których wszystkie eksportowały gify, konkurując ze swoją zastrzeżoną opcją, a nawet uruchomiła FlexToGif, aby przekonwertować pliki wtyczek na gify 2 dni po wtyczce. Na początku 1998 roku RubberWeb Composer zaprzestał dystrybucji, pozostawiając AnimaFlex bez programu autorskiego.", "Platforms_ActiveX_Controls_Description": "Wydany w 1996 roku przez Microsoft ActiveX był frameworkiem programowym, który służył jako standard, który pozwalał na hermetyzację programów jako kontenerów do użytku w innych niepowiązanych programach, zwanych kontrolkami ActiveX. Mogą być osadzone w treści HTML, a Kontrolki jednofunkcyjne mogą być tworzone specjalnie do użytku w Internet Explorerze, w celu odtwarzania gier internetowych. Po premierze Edge'a w 2015 roku, oprogramowanie to było przestarzałe, a jego użycie w aplikacjach internetowych pozornie przestało istnieć, przenosząc je do Internet Explorera 11 w celu obsługi starszego oprogramowania.", - "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", - "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", - "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_Adobe_Atmosphere_Player_Description": "Rozpoczynając rozwój w 1996 roku jako V3O przez Rocket Science Games, później przeniesione do Attitude Software przemianowane na 3D Anarchy, a następnie sprzedane Adobe w 2000 i przemianowane w 2001, Atmosphere Player to wtyczka internetowa stworzona do przeglądania interaktywnych światów 3D, podobna do VRML standard, stworzony w Atmosphere Builder. Była przeznaczona głównie dla wirtualnych galerii mediów, które mogły prezentować obrazy/audio/wideo oraz same modele 3D. Kiedy po raz pierwszy wystartowała jako 3D Anarchy, oprogramowanie wciąż znajdowało się w fazie beta, kiedy Adobe nabyło technologię do dalszego rozwoju, gdzie spędziło następne 3 lata na testach beta, a ostatnia wersja 1.0 odtwarzacza została wydana w lutym 2004 roku. W grudniu 2004 r. ogłoszono, że Atmosphere zostanie przerwana, a wsparcie zostanie odcięte w styczniu 2005 r.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (również po prostu Flash, dawniej Macromedia Shockwave Flash Player) to odtwarzacz animacji i grafiki wektorowej, często z dodatkową interaktywnością. Był używany jako medium do gier internetowych ze względu na efektywną kompresję, niską cenę, łatwość obsługi i dużą bazę instalacji. Opracowany w 1995 roku i po raz pierwszy wprowadzony przez FutureWave w 1996 roku, był zdolny do niewiele więcej niż podstawowych animacji i przycisków do ich sterowania. Wraz ze wzrostem popularności do odtwarzacza dodano bardziej zaawansowane funkcje, takie jak język programowania ActionScript. Jednak, gdy ludzie zaczęli obawiać się potencjalnych obaw związanych z bezpieczeństwem, a popularność HTML5 wśród twórców stron internetowych wzrosła, Adobe ogłosił, że data zakończenia użytkowania Flasha przypada na 31 grudnia 2020 r.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (także Shockwave, dawniej Macromedia Shockwave Player lub Shockwave Director Player) to odtwarzacz mediów interaktywnych wydany w 1995 roku. Zbudowany w oparciu o technologię rozwijaną 10 lat wcześniej przez MacroMind, stał się wtyczką internetową dopiero po jej przejęciu przez Macromedia. W przeciwieństwie do Flasha, Shockwave zawierał język skryptowy Lingo i obsługę C++ poprzez użycie Xtras, dając graczowi szeroki zakres możliwości, w tym 3D. Był szeroko stosowany we wczesnym Internecie oraz w grach na CD-ROM i zyskał popularność w głównym nurcie. Platforma odnotowała znaczny spadek popularności po przejęciu przez Adobe firmy Macromedia na rzecz Flasha, który szybko rozwijał się pod względem funkcji i był teraz również własnością Adobe. Wreszcie w lutym 2019 r. Adobe ogłosiło zaprzestanie i ograniczenie wsparcia dwa miesiące później.", + "Platforms_Ambulant_Description": "Ambulant to odtwarzacz plików SMIL, stworzony przez wiele osób koordynujących w CWI w Amsterdamie w Holandii. Nazwa wydaje się nawiązywać do „ambulation”, innego słowa oznaczającego chodzenie; jest to dodatkowo wspierane przez logo, które wydaje się być kimś chodzącym. SMIL był specyfikacją stworzoną przez międzynarodowe konsorcjum internetowe W3C, ale nie zyskała dużej popularności. Ambulant próbował być odtwarzaczem typu open source, który obsługuje wszystkie pliki SMIL. Jednak chęć uczynienia wszystkich części otwartymi źródłami uniemożliwiła im obsługę niektórych zastrzeżonych formatów multimedialnych. Prace rozwojowe rozpoczęły się w kwietniu 2003 roku, a pierwsza wersja „AMBULANT/G” została wydana w lipcu tego roku. Ostatnia stabilna wersja, 2.6, została wydana w lutym 2015 r., jednak prace nad niestabilną wersją Ambulant 2.7 trwały do ​​lipca 2016 r., kiedy dokonano ostatniego zatwierdzenia ich repozytorium Github. Twórcy Ambulant są nadal aktywni przy innych projektach.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics to program prezentacyjny stworzony w 1986 roku przez Software Publishing Corporation (SPC) dla komputerów z systemem MS-DOS. Po przejściu na system Windows w 1991 roku nie udało mu się odzyskać udziału w rynku i przegrał z PowerPoint. W 1996 roku Allegro New Media (przemianowane później na Vizacom) kupiło SPC i Serif. SPC stworzyło ASAP WordPower, program do łatwego tworzenia pokazów slajdów, które można było publikować w Internecie za pomocą wtyczki ASAP WebShow. SPC połączyło się z Serif w 1997 roku. W 1998 roku marka Harvard została zrewitalizowana dzięki programowi autorskiemu Harvard Graphics 98, a wtyczka została zastąpiona nową o nazwie Harvard Graphics WebShow. W 2000 Advanced Presentations, nowa wersja oprogramowania do authoringu, została wyeksportowana do standardu Flash zamiast zastrzeżonego formatu wtyczek. Vizacom sprzedał Serif z powrotem do ich pierwotnego zarządu w 2001 roku, który przeniósł gamę Harvard do starszego oprogramowania, które było obsługiwane i sprzedawane do czasu wycofania w 2017 roku.", + "Platforms_Authorware_Web_Player_Description": "Authorware Web Player został stworzony przez Macromedia w 1996 roku jako jedna z nowych funkcji Authorware 3.5. Został stworzony jako sposób na uruchamianie w sieci interaktywnych programów opracowanych za pomocą Macromedia Authorware. W przeciwieństwie do większości wtyczek internetowych, głównym celem Authorware było wspomaganie e-learningu, co doprowadziło do jego wykorzystania w biznesie i na polu akademickim jako sposobu gromadzenia multimedialnych materiałów edukacyjnych bez konieczności posiadania doświadczenia w programowaniu. Ostateczna wersja wtyczki została wydana w 2004 roku, przed przejęciem Macromedia przez Adobe w 2005 roku, po czym prace rozwojowe zostały wstrzymane do czasu ogłoszenia ich zaprzestania w 2007 roku.", + "Platforms_AXEL_Player_Description": "AXEL Player był interaktywną wtyczką do treści 3D stworzoną przez MindAvenue w 2002 roku. Był to sposób na modele i animacje w programie do tworzenia stron internetowych AXELedge oraz AXELpublisher, który konwertował pliki z innego oprogramowania 3D, takiego jak 3ds Max. Oprogramowanie zostało dobrze przyjęte przez krytyków, pomimo kilku ograniczeń, z których jednym jest brak wielu użytkowników wtyczki. W 2005 roku MindAvenue została przejęta przez firmę 20-20 Technologies, która specjalizowała się w oprogramowaniu do projektowania wnętrz i tworzenia mebli, a w 2006 roku ich strona internetowa stała się stroną kierującą do 20-20. Wszystkie produkty marki AXEL, w tym wtyczka, zostały wycofane.", "Platforms_BitPlayer_Description": "BitPlayer to aplikacja pulpitowa oparta na technologii Flash i Shockwave, stworzona w 1999 roku przez holenderską firmę BitMagic. Oferowała codzienne szorty, produkowane we własnym zakresie i przez klientów, którym towarzyszyły reklamy i quizy. Początkowo wyceniany na 6 milionów dolarów, stał się ofiarą katastrofy dot-com po swoich reklamodawcach i zaprzestał produkcji w styczniu 2001 roku. Wiele jego treści przetrwało od tego czasu jako przekonwertowane pliki SWF, pomimo utraty dodatkowej funkcjonalności oferowanej przez niestandardowy odtwarzacz.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster był implementacją Blender Game Engine z 2000 roku w 2010 roku. Projekt był próbą przywrócenia oficjalnej wtyczki uruchomionej wraz z Blenderem, która została wycofana ze względów bezpieczeństwa. Ulepszono oryginał, wykorzystując nowsze wersje silnika, aby uzyskać lepszą wydajność i grafikę. Ostatnia wersja została uruchomiona w 2013 roku, a po 3 latach braku aktualizacji Burster został oficjalnie wycofany w 2016 roku. Sam silnik gry został usunięty z Blendera w 2018 roku.", - "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin to narzędzie zwiększające produktywność stworzone przez Logic Pulse w 1996 roku. Była to nowa funkcja dodana do wersji 3.2 Calendar Quick, aplikacji komputerowej do tworzenia kalendarzy i planowania. Pozwala użytkownikom publikować je za pomocą funkcji eksportu na stronach internetowych, które można łączyć z innymi osobami i przeglądać za pomocą wtyczki. Po naprawieniu błędu Y2K w 1999 r., strona została porzucona bez dalszych aktualizacji i przepadła w 2001 r.", + "Platforms_Cult3D_Description": "Cult3D była przeglądarką internetową dla treści 3D wykonanych przy użyciu programu autorskiego Cult3D Designer. Odniósł umiarkowany sukces, z 6 milionami użytkowników do 2001 roku i kilkoma znaczącymi klientami korzystającymi z niego, a także dodano więcej opcji importowania modeli 3D z innych programów. 5.3 była ostatnią wersją wydaną w 2002 roku, a ostatnia aktualizacja wtyczki miała miejsce w 2004 roku, kiedy technologia została sprzedana firmie Mental Images GmbH. Nvidia kupiła później Mental Images w 2007 roku, stając się spółką zależną Nvidia Advanced Rendering Center. Pomimo aktualizacji witryny wtyczka nie otrzymała żadnych aktualizacji i od 2011 r. przestała być prezentowana jako realna opcja, a strona z plikami do pobrania została utrzymana ze względu na użytkowników, którzy nadal mieli licencję na tworzenie treści, która została później usunięta w 2013 r.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion to linia programów AR (rzeczywistości rozszerzonej), które zostały opracowane w 1999 roku przez Total Immersion, które wykorzystywały kamery wideo do wyświetlania obiektów 3D w czasie rzeczywistym. Jednym z takich programów był D'Fusion @Home, wydany w 2008 roku, z wtyczką później w 2009 roku. Aplikacje do niego zostały stworzone przy użyciu autorskiego programu D'Fusion Studio, a jego główny nacisk kładziono na marketing i krótkie doświadczenia. Do 2011 roku technologia miała trudności z osiągnięciem powszechnej adopcji. Nawet przy bardziej przystępnej implementacji Flasha i darmowym oprogramowaniu do tworzenia, jego przyjęcie było nadal bardzo ograniczone. Po pojawieniu się smartfonów TryLive został opracowany jako kolejne rozwiązanie oparte na AR, które umożliwia łatwy podgląd produktów, takich jak meble i okulary, które odniosły sukces w przeciwieństwie do linii D'Fusion, która nie otrzymała dalszych aktualizacji po 2013 roku. W 2015 roku firma została sprzedana ACEP, firmie produkującej okulary.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Stworzony w 1999 roku przez Davida Parkera, DPGraph (Dynamic Photorealistic Graphing) to wykonywalny program przeznaczony do wyświetlania wykresów ze stron internetowych. Mogą animować i wyświetlać do 8 wymiarów, z kontrolą zmiennych. Działało to poprzez pobranie pliku ze strony internetowej, który kazałby przeglądarce uruchomić program i renderować wykresy. Pełna wersja została licencjonowana do kilku instytucji edukacyjnych do użytku w salach lekcyjnych i do nauki w celu tworzenia wykresów, a także darmowego odtwarzacza do ich przeglądania. Ostatnia aktualizacja miała miejsce w 2016 r., a w 2019 r. pełna wersja DPGraph stała się bezpłatna dla każdego.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) to wtyczka do animacji wydana przez firmę Sharp w 2001 roku. Zaprojektowana z myślą o urządzeniach mobilnych, takich jak telefony i PDA, została wydana dla wybranych modeli telefonów wyłącznie w Japonii, a także jako wtyczka do przeglądarki. Szczycił się małym rozmiarem pliku i grafiką wektorową, która pasuje do każdego ekranu telefonu komórkowego. Technologia została udostępniona odbiorcom w USA w 2002 roku pod nazwą SharpMotionART. Żadne z nich nie przzetrwało długo, ponieważ e-animator opublikował swoją ostatnią aktualizację w 2003 roku, a SharpMotionART został wycofany w 2004 roku.", + "Platforms_Envoy_Description": "Envoy był formatem dokumentu opracowanym w 1993 roku przez Tumbleweed Software, stworzonym przez wirtualne drukowanie ich w programie WordPerfect. Był konkurentem Adobe Acrobat i jego formatu PDF. WordPerfect Corporation został sprzedany firmie Novell w 1994 roku, w tym Envoy, ale Tumbleweed kontynuował współpracę z Novellem, tworząc w 1995 r. wtyczkę internetową do przeglądania plików online. Novell sprzedał WordPerfect firmie Corel w 1996 roku, ale zachował własność Envoy. W 1999 roku Novell przestał rozwijać Envoy, a firma Corel zrezygnowała ze wsparcia dla Envoy z WordPerfect 2000. To zakończyło współpracę Tumbleweeda z Novellem po przejęciu Envoy w 1994 roku, a wsparcie dla wtyczki zostało wycofane.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) to lekka wtyczka do animacji opracowana przez firmę Sharp w 1997 roku. Miała kilka wersji oprogramowania do tworzenia w pakiecie z komputerami Sharp i dla różnych grup demograficznych, z których główną jest „EVA Animator”. Bardziej przyjazna dzieciom „EVA Animator Kids” z witryną エバキッズクラブ (EVA Kids Club) została uruchomiona w 2000 roku. Zostały one przerwane w 2007 roku i zastąpione średniozaawansowanym „EVA Animator School II”. Ostatnia duża aktualizacja wtyczki pojawiła się w 2002 roku z jedną drobną poprawką w 2008 roku, ale mimo to utrzymywała niewielką społeczność użytkowników, dopóki Sharp nie zamknął głównej witryny w 2016 roku.", + "Platforms_Flatland_Rover_Description": "Rover to wtyczka 3D oparta na języku 3DML opracowanym w 1997 roku przez Flatland. Użytkownicy mogli tworzyć „Spoty” za pomocą programu autorskiego Spotnik, składającego się z „Poziomów” zawierających „Bloki” dla ułatwienia programowania i uruchamiać je za pomocą Rovera, dostępnego jako wtyczka do przeglądarki i samodzielny program. Rozwój był żywy do czasu awarii dot-comu, kiedy większość zespołu rozeszła się, a ostatnia aktualizacja została wydana w 2005 roku, a strona internetowa została porzucona przed upadkiem w 2012 roku. Jeden z byłych programistów, Michael Powers, postanowił w 2014 roku wskrzesić stronę, stworzyć archiwum oprogramowania i zaktualizować je, aby działało na nowoczesnych systemach. Samodzielna aplikacja Rover została zaktualizowana w 2017 roku, lecz wtyczka nie powróciła.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand był kreatywnym pakietem grafiki wektorowej z 1988 roku stworzonym przez Altsys Corporation. Macromedia kupiła FreeHand w 1994 roku i dalej ją rozwijała. W październiku 1996 r. wypuszczono FreeHand 7.0 z wtyczką do sieci o nazwie Shockwave for FreeHand. Wtyczka umożliwiała osadzanie i wyświetlanie obrazów wektorowych utworzonych przez program na stronie internetowej. W listopadzie 1996 Macromedia kupiła FutureSplash, kolejną wtyczkę do grafiki wektorowej, której nazwę zmieniono na Flash. FreeHand 8.0 został wydany w 1998 roku, a teraz został wyeksportowany do Flasha zamiast wtyczki FreeHand. Ostatnia nowa wersja programu, FreeHand MX, została wydana w 2003 roku.", "Platforms_GoBit_Games_Plugin_Description": "Wtyczka GoBit Games została stworzona w 2008 roku przez GoBit, małe niezależne studio złożone z byłych pracowników PopCap. Ich pierwsza gra, Burger Shop, została wydana w październiku 2007 roku, a 4 miesiące później, zgodnie z powszechnym zainteresowaniem, otrzymała internetową wersję demonstracyjną, korzystając z nowej wtyczki do gier. Minął rok i demo zostało przerobione jako gra reklamowa dla Eggo, opublikowana przez Shockwave.com 1 lutego 2009. Wtyczka została porzucona wkrótce potem wraz z wydaniem Burger Shop 2 - jego odpowiedniego demo internetowego przy użyciu Flasha - pozostawiając Burger Shop i jego wersję ze zmienioną skórką jako jedyne gry, jakie kiedykolwiek stworzono dla niej.", + "Platforms_HotSauce_Description": "Meta Content Framework (MCF) był formatem strukturyzowania metadanych opracowanym przez Apple Computer's Advanced Technology Group począwszy od 1995 roku, a w 1996 Project X stał się eksperymentalną wtyczką stworzoną do przeglądania ich w Internecie, później nazwaną HotSauce, która prezentowała mapy witryn w Przestrzeń 3D. Pod koniec 1996 roku ponad 200 stron korzystało z HotSauce, później rozrosło się do ponad 300, a firma NetCarta zawarła umowę, aby stworzyć bibliotekę ponad 30 000 stron internetowych do nawigacji za pomocą wtyczki. Chociaż standard MCF zyskał pewne pochwały, większość użytkowników nie dostrzegła zalet tej metody nawigacji 3D, a projekt zakończył się jako jeden z wielu anulowanych, gdy Steve Jobs wrócił do Apple w 1997 roku.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage to standard wyświetlania dokumentów przez przeglądarkę internetową. Pierwotnie opracowany przez Tima Bernersa-Lee we wczesnych latach 90. (z korzeniami sięgającymi 1980 r.) HTML stał się główną metodą udostępniania informacji przez Internet, a jego możliwości zostały rozszerzone o inne języki, takie jak CSS i JavaScript. Po raz pierwszy został wprowadzony na rynek w 1993 roku i otrzymał kolejne aktualizacje z HTML2 w 1995, a zarówno HTML3, jak i HTML4 w 1997. Ostatnia aktualizacja HTML4 miała miejsce w 2000 roku, a po latach jego połączone języki były w dużej mierze ignorowane jako platforma do gier, animacji i innych treści internetowych, a programiści zdecydowali się zamiast tego na technologię opartą na wtyczkach, ale wraz z rozwojem technologii i Internetu wtyczki stały się przestarzałe, więc podjęto wysiłek aktualizacji standardu, a w 2008 r. uruchomiono HTML5. Ponieważ Flash i inne wtyczki wyszły z mody, HTML5 stał się zalecanym standardem, wielu przeniosło swoje projekty do rodziny HTML – lub całkowicie porzuciło zastrzeżone wtyczki – przesyłając swoje treści na strony internetowe, takie jak YouTube. {Uwaga: ze względu na zwięzłość, Flashpoint oznacza każdy utwór, który nie zawiera struktur ani treści z obsługą wtyczek, etykietą „HTML”.}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Oparty na technologii rozwijanej od 1989 roku, Hypercosm jest odtwarzaczem internetowym z treściami 3D, który został wprowadzony na rynek w 1999 roku. Firma dokonała ogromnej inwestycji, która nie zwróciła się, będąc jedną z wielu ofiar krachu dot-comów, bankrutująć w 2001 roku. Firma została jednak kupiona przez ORBITEC i dzięki umowie z NASA udało się jej nieco odbić i kontynuowała pracę nad nowymi projektami aż do restrukturyzacji w 2012 roku, kiedy to została wstrzymana przez ORBITEC, dopóki nowy partner biznesowy nie zainteresuje się współpracą z technologią. Tak się nigdy nie stało, co doprowadziło do zamknięcia Hypercosm w 2016 roku.", + "Platforms_HyperG_Description": "Hyper-G był opartym na Gopher systemem zarządzania treścią internetową (WCMS), opracowanym przez Institute for Information Processing and Computer Supported New Media (IICM) z Graz University of Technology w Austrii w 1995 roku. Stanowił alternatywę dla hiperłączy świata Wide Web, wykorzystujący przeglądarki obsługujące Hyper-G, które mogą wyświetlać modele 3D katalogów i plików, a także inne modele z wbudowaną przeglądarką. Ponieważ bazuje na coraz bardziej przestarzałym Gopherze, poprzedniku WWW, przekształcił się później w Hyperwave w 1996 roku, bez dodatkowych możliwości oferowanych przez przeglądarki Hyper-G, takich jak funkcje 3D. Zdecydowana większość jego zawartości jest teraz stracona z powodu sposobu przechowywania plików przez Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Wydane wraz z językiem programowania Java jako jedna z jego funkcji, aplety Java były małymi oknami aplikacji osadzonymi na stronach w celu uzyskania dodatkowych interaktywnych funkcji. Zostały stworzone, aby były wzajemnie kompatybilne w różnych systemach operacyjnych i przeglądarkach, a także były bardziej wydajne niż standardowy HTML. Było to wydajną opcją przez ponad 10 lat, ale począwszy od 2013 r. technologia leżąca u podstaw apletów zaczęła przestać być obsługiwana w głównych przeglądarkach, a wiele z nich stało się bezużytecznych, co doprowadziło do ich wycofania w 2017 r. i usunięcia z Java SE 11 w 2018 r.", - "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "Wtyczka LiveMath to aplikacja do interaktywnej matematyki, tworząca okno, które może zawierać notatki, formuły, wykresy i inne funkcje matematyczne, które można osadzić na stronie internetowej. Pierwotnie wprowadzony jako Theorist w 1989 roku przez Prescience Corporation, a wtyczka internetowa została uruchomiona w 1994 roku, następnie została przemianowana na MathView w 1997 po zakupie przez Waterloo Maple, zanim została kupiona przez MathMonkeys i przemianowana na LiveMath w 1999. W 2014 roku, z narastającymi problemami i niekompatybilnością z najnowszymi przeglądarkami, wtyczka została wycofana, zastępując ją samodzielną przeglądarką o nazwie LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Uruchomiony jako alfa o nazwie VSV ({V}irtual {S}pace {V}iewer) i później przemianowany na MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), był to plugin opracowany przez ParaGraph, który pozwalał na tworzenie interaktywnych światów 3D przy użyciu programu do authoringu VHSB ({V}irtual {H}ome {S}pace {B}uilder), który mógł tworzyć zarówno interaktywne światy MHSV, jak i standardowe statyczne światy VRML. W 1996 roku rozwój standardu VRML 2.0 dodał interaktywność, a ParaGraph zaktualizował VHSB, aby umożliwić tworzenie światów VRML 2.0, lecz ParaGraph zdecydował się na współpracę z Silicon Graphics i ich przeglądarką Cosmo VRML 2.0 player, dostosowując VHSB do lepszej pracy z nim, porzucając MHSV w procesie. Silicon Graphics przejęło firmę ParaGraph w 1997 roku, aby stworzyć Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Opracowane przez Microsoft w odpowiedzi na Flasha i Javę, a uruchomione w 2007 roku, Silverlight to narzędzie multimedialne, które koncentruje się na strumieniowaniu wideo, godne uwagi z tego, że jest używane przez Netflix. Późniejsze wersje dodały więcej możliwości dla innych aplikacji. Cieszył się przyzwoitą popularnością, ze wskaźnikiem przyjęcia wynoszącym 64,7% w 2011 roku. Jednak w 2012 roku, wraz z ogłoszeniem końca NPAPI, wydaniem Windows 8 i początkiem adopcji HTML5, Microsoft wycofał oprogramowanie i w 2015 roku wraz z wydaniem systemu Windows 10 wszedł w fazę End-of-Life, i został dyskontynuowany w październiku 2021 roku.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Będąc częścią linii o2c (objects to see), o2c Player był w 1999 roku internetową wtyczką 3D do prezentacji obiektów i scen, opracowaną przez niemiecką firmę mb Software AG. Firma sprzedała technologię o2c firmie ELECO plc w 2003 r., która opracowała i uruchomiła w 2005 r. wersję 2.0 odtwarzacza o2c, zapewniającą znacznie lepszą wydajność dzięki akceleracji 3D i była bardziej określana jako narzędzie CAD dla architektów. Dodano obsługę większej liczby przeglądarek, ale nie wprowadzono do niej większych aktualizacji, składających się głównie z poprawek błędów. Od 2021 r. wtyczka jest nadal dostępna do pobrania, lecz Elcosoft przeniósł się na implementację technologii Unity WebGL.", "Platforms_Octree_View_Description": "Zaczynając jako starsza wtyczka o nazwie PicTree Viewer lub PicView, a następnie przebudowana jako nowa wtyczka Fastview przed zmianą nazwy w 1999 r., Octree View to przeglądarka obiektów 3D oparta na technologii Voxel opracowywanej od co najmniej 1980 r., która wykorzystuje specjalne kamery i skanery laserowe do tworzenia obrazów. Firma nadal korzystała ze swojej technologii i wtyczki, ale w 2007 roku jej strona internetowa przestała być aktualizowana, pozostawiając ją bez dalszej aktywności.", + "Platforms_Pixound_Description": "Pixound był artystycznym pluginem muzycznym, uruchomionym w 1996 roku jako wspólne przedsięwzięcie Hologramophone Research i Frankfurt Balkind Partners. Działał jak klawiatura MIDI, która wykorzystywała wartości kolorów obrazów do tworzenia różnych nut i wysokości. W 2003 roku Hologramophone zmienił nazwę na Techné Media. W 2005 r. wtyczka została porzucona na rzecz samodzielnej aplikacji wyłącznie dla systemu Mac OS X. Później stał się aplikacją na iOS w 2011 roku.", "Platforms_Play3D_DeepV_Description": "Play3D to wtyczka 3D wydana w 1996 roku przez Heads Off, która w następnym roku została zmieniona i ponownie wydana jako DeepV. Poza garstką przykładów wtyczka nie była używana przez cały okres swojego istnienia. Witryna dewelopera przestała działać w 2001 roku.", + "Platforms_PointPlus_Description": "PointPlus był wtyczką do osadzania prezentacji PowerPoint w Internecie, opracowanym przez Net-Scene, wydanym w maju 1996 roku dla Windows NT i 95. Pozycjonował się jako alternatywa dla bardziej złożonej Macromedia Shockwave, dla początkujących użytkowników do korzystania ze standardu PowerPointa. Do listopada opracowano przeglądarkę Java, która była kompatybilna z różnymi platformami i nie wymagała żadnych wtyczek. Została zachowana jako opcja dla wyspecjalizowanych przypadków, ale linia produktów przestała otrzymywać aktualizacje w 1997 roku. Witryna została zamknięta na początku 2001 roku.", "Platforms_PopCap_Plugin_Description": "Wtyczka PopCap była wtyczką do prezentowania wersji demonstracyjnych gier stworzonych przez programistę PopCap. Na początku firma wykorzystywała Javę do demonstracji gier online ze względu na jej dostępność. Później jednak rozwój został przeniesiony na wewnętrzną wtyczkę, która była dostępna jako kontrolka ActiveX i tradycyjna wtyczka do Firefoksa. Dało to PopCap korzyść posiadania własnej, zastrzeżonej platformy do dystrybucji wersji demo. Jednak jego niepełne wykorzystanie zarówno przez klientów, jak i samych PopCap doprowadziło programistę do przejścia na bardziej popularną wersję Flash do 2007 roku.", - "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_ProtoPlay_Description": "ProtoPlay to wtyczka przeznaczona do prezentacji prototypów interakcji konsumentów z produktami i symulacji ich funkcji. Wydany w 1996 roku, wykorzystywał autorski program Altia Design do tworzenia aplikacji składających się z dwuwymiarowych sprite'ów z interaktywnymi elementami. Wtyczka miała bardziej utylitarny charakter i nie była aktywnie reklamowana od końca 2003 roku, ponieważ istniała bardziej jako funkcja dostępna w razie potrzeby. Altia Design i wtyczka otrzymywały aktualizacje w celu poprawy funkcjonalności, a w 2007 roku wydano nowe narzędzie, które pozwoliło Photoshopowi tworzyć aplikacje wtyczek o nazwie PhotoProto. W 2009 roku Altia Inc. skupiła się na projektowaniu interfejsów użytkownika, pozostawiając w tyle prototypowy aspekt oprogramowania, a wraz z nim ProtoPlay.", "Platforms_Pulse_Player_Description": "Rozpoczynając rozwój w 1997 roku pod nazwą 3rd Degree, Pulse Player był wtyczką 3D z naciskiem na animację. Po raz pierwszy został wydany w 1999 roku dzięki finansowaniu i wsparciu kilku doświadczonych członków w dziedzinie mediów internetowych i był używany przez kilku znaczących klientów. Wtyczka była reklamowana jako zabawna i kreatywna platforma multimedialna i wydawała się odnosić sukcesy, ale na początku 2001 roku nastąpiła zmiana w tym, do czego firma chciała dążyć, zmieniając markę odtwarzacza na poważniejsze narzędzie biznesowe i edukacyjne. W 2003 r. wypuszczono ostatnią wersję 5.2, a wkrótce po tym, odcięto wsparcie.", "Platforms_REBOL_Plugin_Description": "REBOL to język programowania projektowany przez ponad 20 lat i wydany w 1997 roku, a w 2004 roku powstał eksperymentalny prototyp wtyczki internetowej REBOL wraz ze stroną zawierającą kilka przykładów. Wtyczka rozpoczęła się jako ActiveX tylko dla Internet Explorera, ale później w 2006 roku została wydana wersja wtyczki dla innych przeglądarek. Jednak wkrótce po tym wydano ostatnią aktualizację, pozostawiając ją w wersji beta jako niezabezpieczony prototyp.", "Platforms_ShiVa_Web_Player_Description": "Stworzony przez Stonetrip i nazwany Ston3D Web Player przed 2007 rokiem, ShiVa Web Player był wtyczką do treści internetowych 3D do uruchamiania oprogramowania stworzonego w silniku ShiVa 3D Engine. Pozwoliło to na tworzenie złożonych scen 3D z oświetleniem i fizyką przy niskich wymaganiach dotyczących przetwarzania. Stonetrip później zmienił nazwę w 2013 roku na ShiVa Technologies SAS i skupił się wyłącznie na silniku. Wraz z usunięciem NPAPI z większości przeglądarek, wsparcie dla wtyczki zmalało, co doprowadziło do tego, że w 2018 roku adresy URL kilku podstawowych plików uległy awarii i zepsuły większość gier, a w 2019 roku jego pobieranie zostało usunięte ze strony ShiVa.", - "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Show_It_Description": "Show It! to wtyczka wprowadzona w 1997 roku wraz z WordPerfect Suite 8 jako jedna z funkcji programu Corel Presentations 8, konkurenta programu PowerPoint. Podczas eksportowania z opcją Internet Publisher, mogli wyeksportować prezentacje jako statyczny pokaz slajdów lub jako wbudowany projektor przy użyciu zastrzeżonego pliku, który działał tak jak oryginalna aplikacja komputerowa, zachowując wszystkie funkcje, które wymagały wtyczki. Nadal był obsługiwany w WordPerfect Office 2000 z Presentations 9, ale do 2001 roku obsługa opcji wtyczki została usunięta z Presentations 10 w WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak był platformą open source, uruchomioną w 2001 roku, do tworzenia treści rozrywkowych i edukacyjnych. Użytkownicy mogli tworzyć małe aplikacje przeznaczone dla dzieci w różnym wieku, od najmłodszych „Etoys”, po „Omniuser” i „Expert”. Został przemianowany na Etoys w 2008 roku i przesunięty bardziej w kierunku młodszych dzieci. Etoys 5 to ostatnia wersja wtyczki, wydana w 2012 roku. Rozwój programu w wersji JavaScript rozpoczął się w 2013 roku z powodu obaw o bezpieczeństwo, pozostawiając wtyczkę porzuconą i zastąpioną nią.", + "Platforms_Superscape_Viscape_Description": "Wprowadzony na rynek w 1996 roku przez wczesnego pioniera 3D Superscape przy wsparciu firmy Intel i pierwotnie nazywany VisNet, Viscape był wtyczką 3D, która miała wyraźną przewagę interaktywności ze światami, w przeciwieństwie do statycznych modeli VRML 1.0. Cieszył się krótkim okresem popularności i początkowo nie było planów wspierania VRML, ale wraz z implementacją interaktywności VRML97, aktualizacja o nazwie Viscape Universal została wydana w 1998 roku, dodając obsługę VRML, aby pozostała aktualna. Okazało się to niewystarczające, z problemami finansowymi i nieudanych partnerstwach, a recenzenci nazywali wtyczkę przestarzałą i nieporęczną pomimo wysiłków na rzecz odrodzenia. Chociaż ostatnia aktualizacja została wydana w 2000 roku, jej technologia była nadal wykorzystywana w serii Lego Creator firmy Superscape przez następny rok. Podjęto próbę zaktualizowania go poprzez osadzenie wtyczki w apletach Java, o nazwie Vislite, ale w końcu firma ponownie skupiła się na tworzeniu gier mobilnych i osiągnęła umiarkowany sukces, zanim została kupiona przez Glu Mobile w 2008 roku.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer to wtyczka multimedialna z 1997 roku stworzona przez firmę Parable Corporation, która później zmieniła nazwę na ThingWorld w 1998 roku. Tworzyła „Things”, zasoby, które opcjonalnie można było chronić przed kradzieżą lub manipulacją i mieć unikalny identyfikator z uznaniami do udostępniania na stronach internetowych za pomocą prostego programowania modułowego, do tworzenia takich rzeczy jak obrazy, animacje, a nawet interaktywne gry, wykonane za pomocą programu do authoringu ThingMaker lub konwertowanie plików Shockwave Director za pomocą ThingConverter. Była stosunkowo popularna, w 1999 r. zawierała nawet umowy z Microsoftem i kilkoma innymi, ale pod koniec 2000 r. firma zredukowała personel i prowadziła rozmowy z nieznaną stroną w sprawie fuzji w celu sprzedaży technologii. Witryna została zamknięta w 2002 roku.", + "Platforms_Tcl_Plugin_Description": "Opracowany przez mały zespół i uruchomiony w 1988 r., Tool Command Language (Tcl, wymawiane „tickle”) to dynamiczny język programowania open source. W 1994 roku firma Sun Microsystems zaangażowała zespół w dalszy rozwój technologii. Jednym z rezultatów tego przedsięwzięcia była wtyczka z 1996 roku, która mogła uruchamiać aplety Tcl („Tclets”) osadzone na stronach. Pod koniec 1997 roku rozwój Tcl został wydzielony do niezależnej firmy o nazwie Scriptics, a w 2000 roku ponownie przekształcił się w Tcl Core Team. Chociaż rozwój języka pozostaje żywy do dnia dzisiejszego, prace nad wtyczką zwolniły, mimo że nie zostały oficjalnie przerwane. Najnowsza wersja, 3.1.0, została wydana w 2006 roku.", "Platforms_Unity_Web_Player_Description": "Unity Engine to wieloplatformowy silnik gier, który ma na celu ułatwienie tworzenia gier i jest najpopularniejszym oprogramowaniem do tworzenia gier firmy trzeciej wśród deweloperów na całym świecie. Stworzony wraz z samym Unity i zaimplementowany w pierwszej łatce w 2005 roku, Unity Web Player był narzędziem do grania w gry Unity w sieci. Pozostała popularną platformą dla gier 3D, ale wraz z usunięciem obsługi NPAPI w 2016 r. wtyczka została porzucona na rzecz Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap to narzędzie do wizualizacji interaktywnych map osadzonych na stronie internetowej. Był kompatybilny z kilkoma plikami map z różnych programów autorskich, mógł wyświetlać szczegółowe informacje o sektorach i umożliwiał wykonywanie pomiarów. Po jego uruchomieniu w 1997 r. nie dokonano już żadnych zmian w tej technologii, pozostając niezmienioną do czasu, gdy strona przestała działać w 2004 r.", "Platforms_Vitalize_Description": "Stworzony w 1997 roku przez firmę Corel do wyświetlania treści stworzonych za pomocą autorskiego programu multimedialnego Click&Create, Vitalize! była wtyczką o niskiej przepustowości dedykowaną prostym grom internetowym, z naciskiem na gry, marketing i reklamę. Dystrybuowany z pomocą Europress, był dumny z tego, że jest „łatwy do nauczenia się i używania w przeciwieństwie do Javy czy Shockwave”. W 1999 roku byli pracownicy firmy Corel odeszli, aby stworzyć Clickteam, który następnie przejął rozwój w 2000 roku z wersją 2.0. Najnowsza wersja 4.0 została wydana w 2007/2008 i była dostępna na ich stronie internetowej do 2012 roku.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage jest otwartym standardem 3D i pierwszym stworzonym dla sieci. Kiedy po raz pierwszy określono go w listopadzie 1994 roku, format mógł reprezentować tylko modele statyczne bez interaktywności. Problem ten został rozwiązany w 1997 roku, kiedy opublikowano wersję 2.0, lepiej znaną jako VRML97. Pomimo tego, że nigdy nie znalazła zastosowania w głównym nurcie, stała się najpopularniejszą opcją dla internetowego 3D po wprowadzeniu na rynek, zanim została zastąpiona w 2001 roku przez X3D (który był wstecznie kompatybilny ze światami VRML). Ponieważ był to format pliku, a nie wtyczka sama w sobie, wiele różnych implementacji zostało wykonanych z VRML, często dodając własne niestandardowe funkcje.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "Wtyczka Xara była przeglądarką grafiki wektorowej, korzystającą z zastrzeżonego formatu o niskiej przepustowości. Wydana jako beta, a później pełna wersja w 1996 roku, umożliwiając przeglądanie plików Flare utworzonych za pomocą CORELXara w Internecie. Później, w 1997, Xara Webster została uruchomiona specjalnie do tworzenia grafiki internetowej dla wtyczki. W 1999 roku 2.08a była ostatnią wydaną wersją. W 2000 roku Xara Webster został zastąpiony przez XaraX, który mógł eksportować do Flasha, innej wtyczki wektorowej, więc porzucono wsparcie dla ich własnej zastrzeżonej opcji i przeniesiono ją do archiwum starszego oprogramowania.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin to narzędzie zwiększające produktywność stworzone przez Logic Pulse w 1996 roku. Była to nowa funkcja dodana do wersji 3.2 Calendar Quick, aplikacji komputerowej do tworzenia kalendarzy i planowania. Pozwala użytkownikom publikować je za pomocą funkcji eksportu na stronach internetowych, które można łączyć z innymi osobami i przeglądać za pomocą wtyczki. Po naprawieniu błędu Y2K w 1999 r., strona została porzucona bez dalszych aktualizacji i przepadła w 2001 r.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Stworzony w 1999 roku przez Davida Parkera, DPGraph (Dynamic Photorealistic Graphing) to wykonywalny program przeznaczony do wyświetlania wykresów ze stron internetowych. Mogą animować i wyświetlać do 8 wymiarów, z kontrolą zmiennych. Działało to poprzez pobranie pliku ze strony internetowej, który kazałby przeglądarce uruchomić program i renderować wykresy. Pełna wersja została licencjonowana do kilku instytucji edukacyjnych do użytku w salach lekcyjnych i do nauki w celu tworzenia wykresów, a także darmowego odtwarzacza do ich przeglądania. Ostatnia aktualizacja miała miejsce w 2016 r., a w 2019 r. pełna wersja DPGraph stała się bezpłatna dla każdego.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) to wtyczka do animacji wydana przez firmę Sharp w 2001 roku. Zaprojektowana z myślą o urządzeniach mobilnych, takich jak telefony i PDA, została wydana dla wybranych modeli telefonów wyłącznie w Japonii, a także jako wtyczka do przeglądarki. Szczycił się małym rozmiarem pliku i grafiką wektorową, która pasuje do każdego ekranu telefonu komórkowego. Technologia została udostępniona odbiorcom w USA w 2002 roku pod nazwą SharpMotionART. Żadne z nich nie przzetrwało długo, ponieważ e-animator opublikował swoją ostatnią aktualizację w 2003 roku, a SharpMotionART został wycofany w 2004 roku.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound był artystycznym pluginem muzycznym, uruchomionym w 1996 roku jako wspólne przedsięwzięcie Hologramophone Research i Frankfurt Balkind Partners. Działał jak klawiatura MIDI, która wykorzystywała wartości kolorów obrazów do tworzenia różnych nut i wysokości. W 2003 roku Hologramophone zmienił nazwę na Techné Media. W 2005 r. wtyczka została porzucona na rzecz samodzielnej aplikacji wyłącznie dla systemu Mac OS X. Później stał się aplikacją na iOS w 2011 roku.", - "Platforms_PointPlus_Description": "PointPlus był wtyczką do osadzania prezentacji PowerPoint w Internecie, opracowanym przez Net-Scene, wydanym w maju 1996 roku dla Windows NT i 95. Pozycjonował się jako alternatywa dla bardziej złożonej Macromedia Shockwave, dla początkujących użytkowników do korzystania ze standardu PowerPointa. Do listopada opracowano przeglądarkę Java, która była kompatybilna z różnymi platformami i nie wymagała żadnych wtyczek. Została zachowana jako opcja dla wyspecjalizowanych przypadków, ale linia produktów przestała otrzymywać aktualizacje w 1997 roku. Witryna została zamknięta na początku 2001 roku.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak był platformą open source, uruchomioną w 2001 roku, do tworzenia treści rozrywkowych i edukacyjnych. Użytkownicy mogli tworzyć małe aplikacje przeznaczone dla dzieci w różnym wieku, od najmłodszych „Etoys”, po „Omniuser” i „Expert”. Został przemianowany na Etoys w 2008 roku i przesunięty bardziej w kierunku młodszych dzieci. Etoys 5 to ostatnia wersja wtyczki, wydana w 2012 roku. Rozwój programu w wersji JavaScript rozpoczął się w 2013 roku z powodu obaw o bezpieczeństwo, pozostawiając wtyczkę porzuconą i zastąpioną nią.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Dostępne wkrótce", - "Platforms_Coming_Soon_Description": "Gry i animacje utworzone na tych platformach będą dostępne w następnej aktualizacji.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Gry i animacje utworzone na tych platformach będą dostępne w następnej aktualizacji." } \ No newline at end of file From 9b4411230b1ea79761d4777b6d8e0a4d482675ac Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:47 +0100 Subject: [PATCH 0742/2652] New translations platforms.json (Dutch) --- locales/nl-NL/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/nl-NL/platforms.json b/locales/nl-NL/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/nl-NL/platforms.json +++ b/locales/nl-NL/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 4629375ffe044219fcd2fa7c44f91712a8685b48 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:48 +0100 Subject: [PATCH 0743/2652] New translations faq.json (Polish) --- locales/pl-PL/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json index bae4dd2273..c6fb357b8c 100644 --- a/locales/pl-PL/faq.json +++ b/locales/pl-PL/faq.json @@ -3,11 +3,11 @@ "FAQ_Question1": "Kto/co to jest BlueMaxima?", "FAQ_Answer1": "BlueMaxima lub Ben Latimore to Australijczyk, który założył Flashpoint i zajmuje się kopiami wzorcowymi. Żadna firma ani organizacja nie jest zaangażowana w Flashpoint - jest to projekt w całości prowadzony przez społeczność.", "FAQ_Question2": "Jakie systemy operacyjne wspieracie?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Answer2": "Flashpoint obsługuje system Windows 7 SP1 i nowsze (z wyjątkiem standardowego systemu Windows 8). Dostępne są również wersje MacOS i Linux; wymagają jednak dodatkowych kroków do zainstalowania i mogą obsługiwać tylko kilka najpopularniejszych technologii przeglądarek.", "FAQ_Question3": "Czy Flashpoint stwarza jakiekolwiek obawy dotyczące bezpieczeństwa?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Nie takie, o których wiemy. Cały nasz pakiet aplikacji (bez technologii pobierania gier Infinity) nie może łączyć się z otwartym Internetem; wszelkie zmiany w rejestrze wprowadzone przez Flashpoint Secure Player są usuwane po zamknięciu gry; wszystkie przychodzące kuracje są przekazywane przez komputer z kompetentnym i aktualnym oprogramowaniem antywirusowym; a co najważniejsze, program uruchamiający i wszystkie wewnętrzne funkcje Flashpointa są open-source i można je znaleźć {here}. Dołożyliśmy wszelkich starań, aby kolekcja była tak bezpieczna, jak to tylko możliwe, ale pomimo naszych wysiłków niektóre programy antywirusowe, takie jak Avast i AVG, zwykle wykrywają ważne składniki jako niebezpieczne. Jeśli ten problem dotyczy Ciebie, {read this page}, aby uzyskać instrukcje dotyczące rozwiązywania problemów.", "FAQ_Question4": "Ile jest gier/animacji?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Od Flashpoint 11 mamy ponad 130 000 gier i 20 000 animacji. Możesz przeszukiwać kolekcję bez użycia programu uruchamiającego {here}. Alternatywnie możesz wyświetlić odpowiednie listy {here} i {here}.", "FAQ_Question5": "Jakie platformy oferuje kolekcja?", "FAQ_Answer5": "Obsługujemy gry i animacje działające na każdej platformie wymienionej na stronie {Supported Platforms}.", "FAQ_Question6": "Gdzie są gry Nitrome?", From 96c298ab503b9220ca97ac3e10d17d2ba8ca2608 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:49 +0100 Subject: [PATCH 0744/2652] New translations platforms.json (Danish) --- locales/da-DK/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/da-DK/platforms.json b/locales/da-DK/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/da-DK/platforms.json +++ b/locales/da-DK/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 3863f606d34bee2b81d7802690aba324ade811b5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:50 +0100 Subject: [PATCH 0745/2652] New translations news.json (Polish) --- locales/pl-PL/news.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/pl-PL/news.json b/locales/pl-PL/news.json index 1707f05810..87df41ff57 100644 --- a/locales/pl-PL/news.json +++ b/locales/pl-PL/news.json @@ -68,6 +68,6 @@ "News_Flashpoint_10_0_Meta": "Jest to pierwsza wersja, która została udostępniona w Internecie post-Flash, stąd nazwa „Absencja”. Tak się też złożyło, że była to nazwa ostatniego utworu na EP-ce Mesarthima „Vacuum Solution”.", "News_Flashpoint_10_1": "Absencja II", "News_Flashpoint_10_1_Meta": "No dalej, zgadnij.", - "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11": "Ups, wszystkie wtyczki!", + "News_Flashpoint_11_Meta": "To mem, bo 11 dodało trzy tuziny nowych wtyczek." } \ No newline at end of file From a8b74dab5e43800e0c07f04e52faf398b535f601 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:51 +0100 Subject: [PATCH 0746/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From fc7ed68896063f13cd15edd6e543c035cd0d3dd4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:52 +0100 Subject: [PATCH 0747/2652] New translations platforms.json (French) --- locales/fr-FR/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json index b96a2fc545..5b6532e7d5 100644 --- a/locales/fr-FR/platforms.json +++ b/locales/fr-FR/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Plateformes supportées", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "par", "Platforms_Entries": "Entrées", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 012f98e93765e2e83e441827ed4726b0c0013719 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:53 +0100 Subject: [PATCH 0748/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 42fdf0ca62dbbf998a7b6d627358d6da8510e174 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:54 +0100 Subject: [PATCH 0749/2652] New translations platforms.json (Afrikaans) --- locales/af-ZA/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/af-ZA/platforms.json b/locales/af-ZA/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/af-ZA/platforms.json +++ b/locales/af-ZA/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From f0655861778bef9790075eb64260ec1cd0cfff78 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:55 +0100 Subject: [PATCH 0750/2652] New translations platforms.json (Arabic) --- locales/ar-SA/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/ar-SA/platforms.json b/locales/ar-SA/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/ar-SA/platforms.json +++ b/locales/ar-SA/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 016ec36479f8336493e7e735adb7e4c9b8ea75f2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:56 +0100 Subject: [PATCH 0751/2652] New translations platforms.json (Catalan) --- locales/ca-ES/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/ca-ES/platforms.json b/locales/ca-ES/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/ca-ES/platforms.json +++ b/locales/ca-ES/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From a7705991057478a8b824bee5a17ae8e40ee348f0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:57 +0100 Subject: [PATCH 0752/2652] New translations platforms.json (Czech) --- locales/cs-CZ/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/cs-CZ/platforms.json b/locales/cs-CZ/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/cs-CZ/platforms.json +++ b/locales/cs-CZ/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 2182c9475d48f0c90a37e8411c73a4e242dddec7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:58 +0100 Subject: [PATCH 0753/2652] New translations platforms.json (German) --- locales/de-DE/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/de-DE/platforms.json b/locales/de-DE/platforms.json index fdff0ef732..d0b7773147 100644 --- a/locales/de-DE/platforms.json +++ b/locales/de-DE/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Unterstützte Plattformen", - "Platforms_Description1": "Flashpoint unterstützt Spiele und Animationen, die für eine Vielzahl von Web-Plugins und -Standards erstellt wurden - nicht nur Flash. Diese Seite enthält einen Überblick über jede Technologie und deren Anzahl an Einträgen mit Version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "Dies dient als eine \"Wer? Wann? Was?\"-Zusammenfassung und Startpunkt für weitere Forschung, es ist keine ausführlich Geschichte jeder Plattform. Wir versuchen unser Bestes, um genaue Fakten zu zeigen, aber Fehler sind immer noch möglich. Bitte kontaktiere uns mit relevanten Informationen für Berichtigungen.", "Platforms_By": "von", "Platforms_Entries": "Einträge", "Platforms_Entry": "Eintrag", - "Platforms_The_Groove_Alliance_Description": "Die 1998 gegründete Groove Alliance hat 3D Groove SX, eine Shockwave-fähige 3D-Spiele-Engine, entwickelt. Im Laufe des Jahres 2002 wurde sie ausgehend von Shockwave eine eigene Sache namens 3D Groove GX. Beide Varianten konnten zur Entwicklung von Online-Spielen und Desktop-Anwendungen verwendet werden. Dies erwies sich als Erfolg für das Unternehmen, welches eine große kommerzielle Nutzerbasis anhäufen konnte und zu der Erstellung mehrerer hochkarätiger Titel für Fernsehserien und andere große Medien führte. Nachdem der Hype abgeklungen war, wurde die Groove Alliance 2008 in OTOY umgestaltet, die 3D Groove-Website blieb aber bis 2009 online. Die genaue Ursache für den Untergang der ursprünglichen Firma ist unbekannt, interne Streitigkeiten wurden aber bestätigt.", + "Platforms_3D_Groove_GX_Description": "Die 1998 gegründete Groove Alliance hat 3D Groove SX, eine Shockwave-fähige 3D-Spiele-Engine, entwickelt. Im Laufe des Jahres 2002 wurde sie ausgehend von Shockwave eine eigene Sache namens 3D Groove GX. Beide Varianten konnten zur Entwicklung von Online-Spielen und Desktop-Anwendungen verwendet werden. Dies erwies sich als Erfolg für das Unternehmen, welches eine große kommerzielle Nutzerbasis anhäufen konnte und zu der Erstellung mehrerer hochkarätiger Titel für Fernsehserien und andere große Medien führte. Nachdem der Hype abgeklungen war, wurde die Groove Alliance 2008 in OTOY umgestaltet, die 3D Groove-Website blieb aber bis 2009 online. Die genaue Ursache für den Untergang der ursprünglichen Firma ist unbekannt, interne Streitigkeiten wurden aber bestätigt.", "Platforms_3DVIA_Player_Description": "3DVIA Player (ehemals 3D Life Player, Virtools Player und NeMo Web Player, nicht zu verwechseln mit 3DVIA Studio/Beta Player oder 3DVIA Composer Player) war ein Browser-Plugin von Dassault Systemés für die Wiedergabe von 3D-Erfahrungen in Virtools. Es war für fortgeschrittene, praktische Anwendungen von 3D-Technik, wie computergestütztes Training, virtuelle Touren und Immobilien, gedacht. 3DVIA Player wurde auch für Webspiele verwendet. Einige seiner Hauptanwender für diese Zwecke waren das Studio Sarbakan aus Quebec und die in Amsterdam ansässige Little Chicken Game Company. Das letzte Update, Version 5.0, wurde 2009 veröffentlicht. Die Download-Seite würde für die kommenden Jahre online bleiben, bis sie 2016 abgeschaltet wurde. Bis dahin wurde es mehr als 30 Millionen Mal installiert.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "Das Alambik Plugin ist ein Webplayer für Inhalte, die mit Alambik, einer Entwicklungsplattform, erstellt wurden. 2001 erschienen, war es fähig, 2D- und 3D-Grafiken, Vektoren und viele andere Anwendungen zu nutzen. 2002 führte Alambik einen Wettbewerb mit Preisen durch, um die Veröffentlichung von Alambik Script zu feiern. 2004 hat Alambik eine neue Demo-Website erstellt, aber danach verstummte die Firma und veröffentlichte nie etwas Neues für die Plattform oder aktualisierte das Plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex war ein Grafik-Playback-Plugin, das mit dem RubberWeb Composer erstellte Animationen mit einer kleinen Dateigröße abspielen konnte, das Bilder strecken und verzerren konnte. Es konnte auch Animationen abspielen, bevor die gesamte Datei heruntergeladen wurde und sich an langsamere Internetgeschwindigkeiten anpassen. Trotz seiner Versprechen hatte RubberFlex selber mehrere andere Produkte, die alle GIFs exportieren konnten, welche mit ihrer proprietären Option konkurrierten, und startete sogar FlexToGif, um Plugin-Dateien in GIFs zu konvertieren, 2 Tage nach der Veröffentlichung des Plugins. Anfang 1998 hat der RubberWeb Composer den Vertrieb eingestellt, wodurch AnimaFlex ohne Autorenprogramm verblieb.", "Platforms_ActiveX_Controls_Description": "1996 von Microsoft veröffentlicht, war ActiveX ein Software-Framework, das als Standard zum Abkapseln von Programmen als Behälter für die Verwendung in anderen, nicht verwandten Programmen namens ActiveX Controls zur Verfügung stellte. Sie konnten in HTML-Inhalte eingebettet werden und Controls speziell für den Einsatz in Internet Explorer zum Zwecke der Webgame-Wiedergabe erstellt werden. Nach dem Start von Edge im Jahr 2015 war die Software veraltet und ihre Verwendung für Webanwendungen scheint eingestellt. Es wurde auf Internet Explorer 11 verwiesen, um alte Software zu unterstützen.", "Platforms_Adobe_Atmosphere_Player_Description": "Mit Beginn der Entwicklung 1996 als V3O von Rocket Science Games, später auf Attitude Software übertragen und in 3D Anarchy umbenannt, dann im Jahr 2000 an Adobe verkauft und 2001 umfirmiert, ist Atmosphere Player ein Webplugin für interaktive 3D-Welten, ähnlich dem VRML-Standard, der im Atmosphere Builder erstellt wurde. Es war hauptsächlich für virtuelle Medien-Galerien gedacht, die Bilder/Audio/Video und die 3D-Modelle selbst präsentieren konnten. Als es zunächst in 3D Anarchy umbenannt wurde, war die Software noch in der Beta und Adobe hat die Technologie für die Weiterentwicklung erworben. Die nächsten 3 Jahre verbrachte sie in Beta-Tests und die letzte Release-Version 1.0 des Players wurde im Februar 2004 veröffentlicht. Im Dezember 2004 wurde angekündigt, dass die Atmosphere eingestellt werden würde. Die Unterstützung wurde im Januar 2005 beendet.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (auch nur Flash, früher Macromedia Shockwave Flash Player) ist ein Player für Vektoranimationen und Grafiken, oft mit zusätzlicher Interaktivität. Es wurde als Medium für Webgames verwendet, aufgrund seiner effektiven Komprimierung, niedrigen Kosten, Benutzerfreundlichkeit und einer großen Installationsbasis. 1995 entwickelt und 1996 erstmals von FutureWave eingeführt, war es kaum in der Lage, mehr als grundlegende Animationen und Tasten zur Steuerung darzustellen. Als es populär wurde, wurden dem Player erweiterte Funktionen hinzugefügt, wie zum Beispiel die Programmiersprache ActionScript. Als die Menschen jedoch vor den potenziellen Sicherheitslücken misstrauisch wurden, und die Beliebtheit von HTML5 bei Webentwicklern wuchs, kündigte Adobe das End-of-Life-Datum von Flash für den 31. Dezember 2020 an.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (auch Shockwave, früher Macromedia Shockwave Player oder Shockwave Director Player) ist ein Player für interaktive Medien, der 1995 veröffentlicht wurde. Basierend auf Technologie, die 10 Jahre zuvor von MacroMind in der Entwicklung waren, wurde es erst nach seiner Übernahme durch Macromedia ein Web-Plugin. Im Gegensatz zu Flash hat Shockwave die Lingo-Skriptsprache und C++ durch die Verwendung von Xtras unterstützt, was dem Spieler eine große Bandbreite an Möglichkeiten gab, einschließlich 3D. Es wurde vielfach im frühen Internet und auf CD-ROM-Spielen verwendet und gewann allgemeine Popularität. Die Beliebtheit der Plattform nahm nach Adobes Übernahme von Macromedia zugunsten von Flash, dessen Anzahl an Funktionen sich schnell ausweitete und nun auch im Besitz von Adobe war, deutlich ab. Adobe kündigte seine Einstellung schließlich im Februar 2019 und das Ende der Unterstützung zwei Monate später an.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Der Authorware Web Player wurde 1996 von Macromedia als eine der neuen Funktionen von Authorware 3.5 erstellt. Er wurde entwickelt, um interaktive Programme, die mit Macromedia Authorware im Web entwickelt wurden, auszuführen. Im Gegensatz zu den meisten Webplugins war der Hauptzweck von Authorware E-Learning zu unterstützen, was zu seinem Einsatz in Unternehmen und im akademischen Bereich führte, um multimediale Lernmaterialien ohne Programmiererfahrung zusammenzustellen. Die endgültige Version des Plugins wurde 2004 veröffentlicht, vor der Übernahme von Macromedia durch Adobe im Jahr 2005. Danach stagnierte die Entwicklung bis zur Ankündigung ihrer Einstellung im Jahr 2007.", - "Platforms_MindAvenue_Description": "AXEL Player war ein interaktives 3D-Inhalts-Plugin, das von MindAvenue im Jahr 2002 erstellt wurde. Es war ein Weg, um Modelle und Animationen auf dem AXELedge Web-Authoring-Programm, und AXELpublisher, welches Dateien aus anderen 3D-Programmen wie 3ds Max konvertiert haben. Die Software wurde von Kritikern trotz einiger Einschränkungen gut empfangen. Eine davon war das Fehlen vieler Anwender für das Plugin. Im Jahr 2005 wurde MindAvenue von 20-20 Technologies übernommen, die sich auf Innenarchitektur und Möbelentwicklungssoftware spezialisiert haben. Im Jahr 2006 wurde ihre Website zu einer Umleitungsseite zu 20-20. Alle AXEL-Markenprodukte einschließlich des Plugins wurden eingestellt.", + "Platforms_AXEL_Player_Description": "AXEL Player war ein interaktives 3D-Inhalts-Plugin, das von MindAvenue im Jahr 2002 erstellt wurde. Es war ein Weg, um Modelle und Animationen auf dem AXELedge Web-Authoring-Programm, und AXELpublisher, welches Dateien aus anderen 3D-Programmen wie 3ds Max konvertiert haben. Die Software wurde von Kritikern trotz einiger Einschränkungen gut empfangen. Eine davon war das Fehlen vieler Anwender für das Plugin. Im Jahr 2005 wurde MindAvenue von 20-20 Technologies übernommen, die sich auf Innenarchitektur und Möbelentwicklungssoftware spezialisiert haben. Im Jahr 2006 wurde ihre Website zu einer Umleitungsseite zu 20-20. Alle AXEL-Markenprodukte einschließlich des Plugins wurden eingestellt.", "Platforms_BitPlayer_Description": "BitPlayer war eine Desktop-Anwendung, die auf Flash- und Shockwave-Technologie basiert, die 1999 von der niederländischen Firma BitMagic erstellt wurde. Sie bot tägliche Shorts an, die im eigenen Haus und von Kunden produziert wurden, die von Anzeigen und Quizen begleitet wurden. Anfangs lag der Wert bei 6 Millionen Dollar. Es ist nach den Werbetreibenden dem Dot-com-Crash zum Opfer gefallen und die Produktion eingestellt wurde im Januar 2001. Ein Großteil seines Inhalts hat seitdem als konvertierte SWF-Dateien überlebt, obwohl die zusätzliche Funktionalität des benutzerdefinierten Players verloren ging.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster war eine Implementierung aus dem Jahre 2010 der Blender Game Engine von 2000. Das Projekt war ein Versuch, ein offizielles Plugin mit Blender, das aufgrund von Sicherheitsbedenken eingestellt wurde, wiederzubeleben. Er verbesserte das Original, indem er die neueren Versionen der Engine für bessere Leistung und Grafik nutzte. Die letzte Version wurde 2013 veröffentlicht, und nach 3 Jahren ohne Updates wurde Burster im Jahr 2016 offiziell eingestellt. Die Spiel-Engine selbst wurde 2018 von Blender entfernt.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D war ein Webviewer für 3D-Inhalte, die mit dem Cult3D Designer Authoring Programm erstellt wurden. Mit 6 Millionen Benutzern bis 2001 und mehreren nennenswerten Kunden konnte er einen moderaten Erfolg verzeichnen und weitere Importoptionen für 3D-Modelle aus anderen Programmen wurden hinzugefügt. 5.3 war die letzte 2002 veröffentlichte Version, mit dem letzten veröffentlichten Update des Plugins 2004, als die Technologie an die Mental Images GmbH verkauft wurde. Nvidia kaufte im Jahr 2007 Mental Images, wodurch diese zur Tochtergesellschaft Nvidia Advanced Rendering Center wurde. Trotz Aktualisierung der Website erhielt das Plugin keine Updates und ab 2011 wurde es nicht mehr als nutzbare Option dargestellt. Die Download-Seite wurde aufgrund von Benutzern, die noch eine Autorenlizenz hatten, auffrecht erhalten. Sie wurde 2013 entfernt.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "Das GoBit Games Plugin wurde 2008 von GoBit erstellt, einem kleinen unabhängigen Studio aus ehemaligen PopCap Mitarbeitern. Ihr erstes Spiel, Burger Shop, wurde im Oktober 2007 veröffentlicht und erhielt aufgrund der großen Nachfrage 4 Monate später eine Webdemo mit dem damals neuen Games Plugin. Ein Jahr verging und die Demo wurde als ein Anzeigenspiel für Eggo überarbeitet, das am 1. Februar 2009 von Shockwave.com veröffentlicht wurde. Das Plugin wurde kurz danach mit der Veröffentlichung von Burger Shop 2 - dessen entsprechende Webdemo Flash verwendete - aufgegeben, sodass Burger Shop und sein Reskin die einzigen Spiele sind, die jemals für ihn erstellt wurden.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage ist ein Standard für das Anzeigen von Dokumenten über einen Webbrowser. Ursprünglich entwickelt von Tim Berners-Lee in den frühen 1990er Jahren (mit Wurzeln bis 1980), wurde HTML zur ersten Methode, um Informationen über das Internet zu teilen. Ihre Fähigkeiten werden durch andere Sprachen wie CSS und JavaScript erweitert. Sie wurde 1993 veröffentlicht und erhielt anschließend die Aktualisierung mit HTML2 1995 sowie HTML3 und HTML4 1997. Das letzte Update für HTML4 erschien im Jahr 2000 und in den folgenden Jahren wurden die beigefügten Sprachen als Plattform für Spiele, Animationen und andere Webinhalte weitgehend ignoriert. Entwickler entschieden sich stattdessen für Plugin-basierte Technologie, welche aber mit der Entwicklung von Technologie und Internet veralteten. Daher wurde versucht, den Standard zu aktualisieren und im Jahr 2008 wurde HTML5 veröffentlicht. Da Flash und andere Plugins aus dem Stil fielen, wurde HTML5 der empfohlene Standard. Viele haben ihre Projekte auf die HTML-Familie verschoben - oder ihre proprietären Plugins insgesamt aufgegeben - und stattdessen ihre Inhalte auf Websites wie YouTube hochgeladen. {Anmerkung: Aus Gründen der Übersichtlichkeit kennzeichnet Flashpoint alle Einträge, die keine Frameworks oder plugin-fähigen Inhalte enthalten, als \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Hypercosm basiert auf seit 1989 in Entwicklung befindlicher Technologie und ist ein 3D-Content-Web-Player, der 1999 veröffentlicht wurde. Das Unternehmen hat eine große Investition getätigt, die sich nicht bezahlt gemacht hat, und wurde eines der vielen Opfer des Dot-com-Crashs. Es wurde 2001 zahlungsunfähig. Das Unternehmen wurde jedoch von ORBITEC gekauft, und dank eines Vertrags mit der NASA gelang es der Firma, wieder Fuß zu fassen und die Arbeit an neuen Projekten bis zur Umstrukturierung 2012 fortzusetzen, als die Entwicklung von ORBITEC auf Eis gelegt wurde, bis ein neuer Geschäftspartner an der Zusammenarbeit mit der Technik interessiert war. Das ist nie geschehen, was dazu führte, dass Hypercosm 2016 eingestellt wurde.", "Platforms_HyperG_Description": "Hyper-G war ein Gopher-basiertes Web Content Management System (WCMS), das 1995 vom Institut für Informationsverarbeitung und computerunterstützte neue Medien (IICM) der Technischen Universität Graz in Österreich entwickelt. Es war eine Alternative zu den Hyperlinks des World Wide Web unter Verwendung von Hyper-G-fähigen Browsern, die 3D-Modelle von Verzeichnissen und Dateien, sowie andere Modelle, mit einem eingebauten Viewer anzeigen können. Da es auf dem zunehmend veralteten Gopher, dem Vorgänger des WWW, basiert, entwickelte es sich im Jahr 1996 zu Hyperwave ohne die zusätzlichen Möglichkeiten von Hyper-G-Browsern, wie zum Beispiel die 3D-Funktionen. Der größte Teil des Inhalts ist inzwischen verloren gegangen, da die Dateien mit Gopher gespeichert wurden.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Demnächst", - "Platforms_Coming_Soon_Description": "Spiele und Animationen, die auf diesen Plattformen erstellt wurden, werden im nächsten Update verfügbar sein.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Spiele und Animationen, die auf diesen Plattformen erstellt wurden, werden im nächsten Update verfügbar sein." } \ No newline at end of file From f6214cdfa0e0c953c7ed1d89b1b27c3e431f8d95 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:20:59 +0100 Subject: [PATCH 0754/2652] New translations platforms.json (Macedonian) --- locales/mk-MK/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/mk-MK/platforms.json b/locales/mk-MK/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/mk-MK/platforms.json +++ b/locales/mk-MK/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 93f39dfdeab2974e48ab258bddb5a40e26472a0b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:21:00 +0100 Subject: [PATCH 0755/2652] New translations platforms.json (Greek) --- locales/el-GR/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/el-GR/platforms.json b/locales/el-GR/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/el-GR/platforms.json +++ b/locales/el-GR/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 2c25e3cb48bd087e8214846d6cc92c988b8046a9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:21:01 +0100 Subject: [PATCH 0756/2652] New translations platforms.json (Finnish) --- locales/fi-FI/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/fi-FI/platforms.json b/locales/fi-FI/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/fi-FI/platforms.json +++ b/locales/fi-FI/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From c02b319aec5a493ab73cc9e20031e7da3e43271a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:21:02 +0100 Subject: [PATCH 0757/2652] New translations platforms.json (Irish) --- locales/ga-IE/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/ga-IE/platforms.json b/locales/ga-IE/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/ga-IE/platforms.json +++ b/locales/ga-IE/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 6c98efc9cce3032e0d4c9e9abeb3be5f302ff2f3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:21:03 +0100 Subject: [PATCH 0758/2652] New translations platforms.json (Hebrew) --- locales/he-IL/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/he-IL/platforms.json b/locales/he-IL/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/he-IL/platforms.json +++ b/locales/he-IL/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 5d239a9e607be429941c6cdbcede4bf730cdfa17 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:21:04 +0100 Subject: [PATCH 0759/2652] New translations platforms.json (Hungarian) --- locales/hu-HU/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/hu-HU/platforms.json b/locales/hu-HU/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/hu-HU/platforms.json +++ b/locales/hu-HU/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From c5166fff807e1553b6d1ae6007e941ae8ff40f7e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:21:05 +0100 Subject: [PATCH 0760/2652] New translations platforms.json (Armenian) --- locales/hy-AM/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/hy-AM/platforms.json b/locales/hy-AM/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/hy-AM/platforms.json +++ b/locales/hy-AM/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From a951aaede2eadfd0c3c40bb8346f00ea436d58f2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:21:06 +0100 Subject: [PATCH 0761/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index 721e0c463b..38dfc7a1da 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Piattaforme Supportate", - "Platforms_Description1": "Flashpoint supporta giochi e animazioni creati per una varietà di plugin web e standard - non solo Flash. Questa pagina presenta ogni tecnologia, insieme al numero di voci relative nella aggiornato alla versione 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "Serve come un indice \"Chi? Quando? Cosa?\" e punto di partenza per ulteriori ricerche, non è una storia esauriente per ogni piattaforma. Facciamo del nostro meglio per presentare i fatti accuratamente, ma sono sempre possibili errori. Contattateci cortesemente con informazioni rilevanti per eventuali correzioni.", "Platforms_By": "da", "Platforms_Entries": "Voci", "Platforms_Entry": "Voce", - "Platforms_The_Groove_Alliance_Description": "Fondata nel 1998, The Groove Alliance sviluppò 3D Groove SX, un motore 3D per giochi basato su Shockwave. Nel 2002, si separò da Shockwave, fu messa in proprio e chiamata 3D Groove GX. Entrambe le varianti potevano essere usate per sviluppare giochi e programmi per desktop. Questo portò un successo alla compagnia, creando una grande base di utenza e portando alla creazione di diversi titoli importanti per programmi televisivi e altri grandi nomi. Dopo che l'euforia svanì, The Groove Alliance fu ricostituita come OTOY nel 2008, ma il sito 3D Groove rimase online fino al 2009. L'esatta causa della disfatta della compagnia originale è sconosciuta, ma fu confermato che ci furono disaccordi interni.", + "Platforms_3D_Groove_GX_Description": "Fondata nel 1998, The Groove Alliance sviluppò 3D Groove SX, un motore 3D per giochi basato su Shockwave. Nel 2002, si separò da Shockwave, fu messa in proprio e chiamata 3D Groove GX. Entrambe le varianti potevano essere usate per sviluppare giochi e programmi per desktop. Questo portò un successo alla compagnia, creando una grande base di utenza e portando alla creazione di diversi titoli importanti per programmi televisivi e altri grandi nomi. Dopo che l'euforia svanì, The Groove Alliance fu ricostituita come OTOY nel 2008, ma il sito 3D Groove rimase online fino al 2009. L'esatta causa della disfatta della compagnia originale è sconosciuta, ma fu confermato che ci furono disaccordi interni.", "Platforms_3DVIA_Player_Description": "3DVIA Player (nota prima come 3D Life Player, Virtools Player, e NeMo Web Player, da non confondersi con 3DVIA Studio/Beta Player o 3DVIA Composer Player) era una plugin per browser di Dassault Systèmes per la riproduzione di contenuti 3D creati in Virtools. Fu sviluppata per programmi 3D avanzati e pratici come allenamenti basati su computer, tour virtuali e beni immobili. 3DVIA Player fu anche usato per giochi di internet, e aveva fra i suoi principali utilizzatori lo studio Sarbakan del Quebec la Little Chicken Game Company di Amsterdam. L'ultimo aggiornamento, versione 5.0, fu pubblicata nel 2009. La pagina dei download rimase online negli anni a venire finché fu ritirata nel 2016. A quel momento, fu installata più di 30 milioni di volte.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", "Platforms_ActiveX_Controls_Description": "Pubblicata nel 1996 per Microsoft, ActiveX era un framework software che serviva come standard per incapsulare programmi come contenitori per l'uso in altri programmi non correlati, chiamati ActiveX Controls. Potevano essere incorporati (embed) in contenuti HTML, e controlli per l'uso singolo potevano essere creati specificatamente per Internet Explorer, per lo scopo di eseguire giochi sul web. Dopo il lancio di Edge nel 2015, il software fu ritenuto obsoleto e il suo uso per applicazioni web sembra essere cessato, relegandolo ad Internet Explorer 11 per il supporto software legacy.", "Platforms_Adobe_Atmosphere_Player_Description": "Atmosphere Player cominciò il suo sviluppo nel 1996 come V30 da Rocket Science Games, fu poi trasferita ad Attitude Software e rinominata 3D Anarchy, e fu poi venduta ad Adobe nel 2000 e rinominata nel 2001 come Atmosphere. Atmosphere è una plugin web fatta per la visione di mondi 3D interattivi, in modo simile allo standard VRML, creati con Atmosphere Builder. Fu più che altro creata per gallerie multimediali virtuali, che potevano presentare immagini/audio/video e i modelli 3D stessi. Quando fu inizialmente creata come 3D Anarchy, il software era inizialmente ancora Beta quando Adobe acquistò la tecnologia per svilupparla ulteriormente, dopodiché passò i successivi tre anni in collaudo beta e l'ultima versione 1.0 della plugin fu pubblicata nel Febbraio del 2004. Nel Dicembre 2004 fu annunciato che Atmosphere sarebbe stata abbandonata, e il supporto cessò nel Gennaio 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (anche solo Flash, noto prima come Macromedia Shockwave Flash Player) è un lettore per animazioni vettoriali e grafiche, spesso con aggiunta interattività. Era usata come media per giochi web per la sua compressione efficace, basso prezzo, facilità di utilizzo e diffusione di utilizzo. Sviluppato nel 1995 ed inizialmente introdotto da FuturWave nel 1996, era capace di poco più di animazioni basilari e pulsanti per controllarle. Acquistando popolarità, funzioni più avanzate furono aggiunte al lettore. come il linguaggio ActionScript. Comunque, con la preoccupazione crescente riguardo ai suoi problemi per la sicurezza, e HTML5 la cui popolarità subì un'impennata fra gli sviluppatori web, Adobe annunciò la data \"End-of-Life\" per Flash: 31 Dicembre 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (anche noto come Shockwave, noto prima come Macromedia Shockwave Player o Shockwave Director Player) è un lettore per media interattivi pubblicato nel 1995. Costruito con una tecnologia in sviluppo 10 anni prima da MacroMind, divenne una plugin web solo dopo la sua acquisizione da parte di Macromedia. Al contrario di Flash, Shockwave supportava il linguaggio Lingo per script e C++ attraverso l'uso di Xtras, dando al giocatore una vasta scelta di funzioni incluso il 3D. Vide un largo utilizzo durante gli albori di internet e su giochi CD-ROM, e acquistò popolarità su larga scala. La piattaforma vide un significativo calo di popolarità dopo che Adobe acquistò Macromedia, in favore di Flash, che si stava rapidamente espandendo in termini di funzioni ed era allora di prorietà di Adobe anch'esso. Alla fine nel Febbraio del 2019, Adobe ne annunciò l'abbandono e terminò il supporto due mesi dopo.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fu creato da Macromedia nel 1996 come una delle nuove funzioni di Authorware 3.5. Fu creato come modo per eseguire su internet programmi interattivi sviluppati con Macromedia Authorware. Al contrario di molte plugin web, lo scopo primario di Authorware era di promuovere l'e-learning, finendo per essere usato in imprese e in campo accademico come modo per assemblare materiale per l'apprendimento multimediale senza avere bisogno di essere esperti programmatori. La versione finale della plugin fu pubblicata nel 2004, prima dell'acquisizione di Macromedia da parte di Adobe nel 2005, dopodiché il suo sviluppo finì in stallo fino all'annuncio del suo abbandono nel 2007.", - "Platforms_MindAvenue_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", + "Platforms_AXEL_Player_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", "Platforms_BitPlayer_Description": "BitPlayer era un programma desktop basato sulla tecnologia Flash e Shockwave, creato nel 1999 dalla compagnia olandese BitMagic. Offriva cortometraggi quotidianamente, prodotti dalla compagnia stessa e dai loro clienti, ed erano accompagnati da pubblicità e quiz. Inizialmente valutata 6 milioni di dollari, rimase vittima del crash di dot-com seguendo i suoi advertisers e ne fu cessata la produzione nel Gennaio del 2001. Molto del suo contenuto è sopravvissuto come file SWF convertiti, nonostante funzioni extra offerte dal lettore personalizzato siano andate perdute.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster era un'implementazione creata nel 2010 di Blender Game Engine, creato 2000. Il progetto era un tentativo di far rivivere una plugin ufficiale lanciata con Blender, che fu abbandonata a causa di preoccupazioni relative alla sicurezza. Migliorò l'originale, avvantaggiandosi delle nuove versioni del programma, offrendo migliori prestazioni e grafica. L'ultima versione fu lanciata nel 2013 e dopo 3 anni senza aggiornamenti, Burster fu ufficialmente abbandonata nel 2016. Il motore per giochi stesso fu rimosso da Blender nel 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin è uno strumento di produttività realizzato da Logic Pulse nel 1996. Era una nuova funzionalità aggiunta alla versione 3.2 di Calendar Quick, un calendario & programma di applicazione desktop. Consente agli utenti di pubblicarli utilizzando la funzione di esportazione in pagine internet che potrebbero essere collegate ad altre persone e visualizzate con il plugin. Dopo aver risolto un bug Y2K nel 1999, il sito web è stato lasciato abbandonato senza ulteriori aggiornamenti, e è andato giù nel 2001.", "Platforms_Cult3D_Description": "Cult3D era un visualizzatore web per contenuti 3D creato usando il programma authoring Cult3D Designer. Godè di moderato successo, con 6 milioni di utenti nel 2001 e diversi clienti importanti, inoltre disponeva di altre opzioni di importazione per i modelli 3D prese da altri programmi. L'ultima versione, pubblicata nel 2002, fu la 5.3 e l'ultimo aggiornamento alla plugin fu fatto nel 2004, quando la tecnologia fu venduta a Mental Images Gmbh. In seguito Nvidia acquistò Mental Images nel 2007, diventando la sussidiaria Nvidia Advanced Rendering Center. Nonostante il sito venne aggiornato, la plugin non ricevette nessun aggiornamento e a partire dal 2011 smise di essere consigliata come utile opzione, e la pagina dei download fu tenuta online per gli utenti che disponevano ancora di una licenza ma fu in seguito rimossa nel 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion era una linea di programmi AR (realtà aumentata) che ha iniziato lo sviluppo nel 1999 da Total Immersion che ha fatto uso di videocamere per visualizzare oggetti 3D in tempo reale. Uno di questi programmi era D'Fusion @Home, rilasciato nel 2008, con un plugin più tardi nel 2009. Le applicazioni per esso sono state create utilizzando il programma di autore, D'Fusion Studio, e il suo obiettivo principale era il marketing e brevi esperienze. Entro il 2011, la tecnologia ha lottato per raggiungere l'adozione diffusa. Anche con l'implementazione Flash più accessibile e il software di autore diventando libero, la sua adozione era ancora molto limitata. A seguito dell'aumento degli smartphone, TryLive è stato sviluppato come un'altra soluzione basata su AR per visualizzare facilmente prodotti come mobili e eyewear, che ha avuto successo a differenza della linea D'Fusion che non ha ricevuto ulteriori aggiornamenti dopo il 2013. Nel 2015 la società è stata venduta ad ACEP, una società di occhiali.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Creato nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile dedicato alla visualizzazione di grafici da pagine web. Possono animare e mostrare fino a 8 dimensioni, con controllo delle variabili. Ha funzionato scaricando un file in una pagina web che direbbe al browser di eseguire il programma e renderizzare i grafici. Una versione completa è stata concessa in licenza a diverse istituzioni di apprendimento per l'uso in aule e studiare per creare grafici, così come un giocatore gratuito per vederli. È stata aggiornata l'ultima volta nel 2016, e nel 2019 la versione completa di DPGraph è diventata libera da usare da chiunque.", + "Platforms_E_Animator_SharpMotionART_Description": "E- (e-animator) è stato un plugin di animazione rilasciato da Sharp nel 2001. Progettato con dispositivi mobili come telefoni e PDA in mente, è stato rilasciato per i modelli di telefono selezionati esclusivamente in Giappone e un plugin del browser. Ha avuto l'orgoglio per le sue piccole dimensioni di file e grafica vettoriale che si adattano a qualsiasi schermo mobile. La tecnologia è stata rilasciata al pubblico statunitense nel 2002 con il nome SharpMotionART. Né durato a lungo, come e-animator ha rilasciato il suo ultimo aggiornamento nel 2003 e SharpMotionART è stato interrotto nel 2004.", + "Platforms_Envoy_Description": "Envoy era un formato di documento sviluppato nel 1993 da Tumbleweed Software, creato virtualmente stampandoli in WordPerfect. Era un concorrente di Adobe Acrobat e il suo formato PDF. WordPerfect Corporation è stata venduta a Novell nel 1994, che comprendeva Envoy, ma Tumbleweed ha continuato a lavorare con Novell, creando un plugin web nel 1995 per visualizzare i file online. Novell ha venduto WordPerfect a Corel nel 1996, ma ha mantenuto la proprietà di Invio. Nel 1999, Novell aveva smesso di sviluppare Envoy, e Corel ha abbandonato il supporto per l'Envoy da WordPerfect 2000. Questo ha concluso la collaborazione Tumbleweed aveva con Novell dopo l'acquisizione 1994 di Envoy, e il supporto per il plugin è stato abbandonato.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) è un plugin di animazione leggero sviluppato da Sharp nel 1997. Aveva diverse versioni del software di authoring in bundle con computer Sharp e per diversi demografici, quello principale è “EVA Animator”. Un più bambino amichevole “EVA Animator Kids”, con un sito web (Club EVA Kids Club) è stato lanciato nel 2000. Questi sono stati interrotti nel 2007 e sostituiti con un livello intermedio “EVA Animator School II”. L'ultimo aggiornamento importante del plugin è venuto in 2002 con una correzione minore nel 2008, ma nonostante questo ha mantenuto una piccola comunità di utenti, fino a Sharp spegnere il sito principale nel 2016.", + "Platforms_Flatland_Rover_Description": "Rover è un plugin 3D basato sul linguaggio 3DML sviluppato nel 1997 da Flatland. Gli utenti potrebbero creare “Spots” con il programma di authoring Spotnik, fatto di “Livelli” contenente “Blocchi” per facilità di sviluppo, ed eseguirli con Rover, disponibile come plugin del browser e un programma standalone. Lo sviluppo è stato vivace fino al crash dot-com, quando la maggior parte della squadra si è sciolta, con l'ultimo aggiornamento rilasciato nel 2005, e il sito web viene abbandonato prima di scendere nel 2012. Uno degli ex sviluppatori, Michael Powers, ha deciso nel 2014 di rilanciare il sito web, creare un archivio del software e per aggiornarlo per funzionare su sistemi moderni. L'app Rover standalone è stato rivisto nel 2017, ma il plugin non tornò.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand è stata una suite creativa di grafica vettoriale del 1988 creata da Altsys Corporation. Macromedia comprò FreeHand nel 1994 e continuò a svilupparlo. Nell'ottobre 1996, FreeHand 7. è stato lanciato con un plugin per il web, chiamato Shockwave per FreeHand. Il plugin ha permesso alle immagini vettoriali create dal programma di essere incorporate e visualizzate in una pagina web. Nel novembre 1996, Macromedia ha acquistato FutureSplash, un altro plugin web di grafica vettoriale, che è stato rinominato Flash. FreeHand 8. è stato rilasciato nel 1998, ed ora esportato in Flash, invece del plugin FreeHand. L'ultima nuova versione del programma, FreeHand MX, è stata rilasciata nel 2003.", "Platforms_GoBit_Games_Plugin_Description": "La plugin GoBit Games fu creata nel 2008 da GoBit, un piccolo studio indipendenete composto da ex impiegati PopCap. Il loro primo gioco, Burger Shop, fu pubblicato nell'Ottobre del 2007 e dopo grande richiesta ne fu fatto un demo su internet 4 mesi dopo usando l'allora nuova Games plugin. Passò un anno e il demo fu rielaborato come gioco promozionale per Eggo, pubblicato da Shockwave.com il primo Febbraio 2009. La plugin fu abbandonata poco dopo con la pubblicazione di Burger Shop 2 - il suo demo usava Flash invece - lasciando Burger Shop e la sua reskin come gli unici giochi mai creati per essa.", + "Platforms_HotSauce_Description": "Un Meta Content Framework (MCF) è stato un formato di strutturazione dei metadati sviluppato da Apple Computer's Advanced Technology Group a partire dal 1995, e nel 1996 Progetto X sarebbe diventato un plugin sperimentale creato per visualizzarli su internet, poi chiamato HotSauce, che ha presentato sitemaps in uno spazio 3D. Alla fine del 1996, 200+ siti web hanno utilizzato HotSauce, in seguito aumentando a 300+, ed è stato raggiunto un accordo con NetCarta per creare una biblioteca di oltre 30. 00 siti web per navigare utilizzando il plugin. Anche se lo standard MCF ha guadagnato qualche lode, la maggior parte degli utenti non ha visto un vantaggio per questo metodo di navigazione 3D, e il progetto è finito come uno dei molti annullati quando Steve Jobs è tornato a Apple nel 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage è uno standard per la riproduzione di documenti tramite web browser. Originariamente sviluppato da Tim Berners-Lee nei primi anni '90 (con radici che vanno indietro fino al 1980) HTML divenne il primo metodo per condividere informazioni attraverso internet, le sue capacità espanse da altri linguaggi come CSS e JavaScript. Fu proposto per la prima volta nel 1993, e ricevette successivi aggiornamenti con HTML2 nel 1995 e HTML3 e HTML4 entrambi nel 1997. L'ultimo aggiornamento per HTML4 fu nel 2000 e negli anni successivi i suoi linguaggi correlati furono largamente ignorati come piattaforme per giochi, animazioni e altri contenuti web, con gli sviluppatori che optavano per tecnologia basata su plugin invece, ma con l'evoluzione di internet e della tecnologia, le plugin iniziarono a diventare obsolete, per cui fu fatto lo sforzo di aggiornare lo standard e nel 2008 fu lanciato HTML5. Mentre Flash e altre plugin passarono di moda, HTML5 divenne lo standard consigliato e molti spostarono i loro progetti sulla famiglia HTML - o abbandonarono le plugin proprietary del tutto - e caricarono il loro contenuto su siti come YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Basata su una tecnologia in sviluppo fin dal 1989, Hypercosm è un lettore per contenuti 3D lanciato nel 1999. La compagnia fece un forte investimento che non fruttò, essendo una delle tante vittime del crash di dot-com, fallendo nel 2001. Comunque, la compagnia fu acquistata da ORBITEC, e grazie ad un contratto con la NASA, la compagnia riuscì a ritornare più o meno in attività, e continuò a lavorare su nuovi progetti fino a che fu ristrutturata nel 2012, quando fu fermata da ORBITEC finché un nuovo socio in affari non fosse stato interessato a lavorare con la tecnologia. Questo non accadde mai, causando la chiusura di Hypercosm nel 2016.", "Platforms_HyperG_Description": "Hyper-G era un Sistema di Gestione dei Contenuti Web (Web Content Management System, WCMS) basato su Gopher e sviluppato dall'Istituto di Processamento dell'Informazione e dei Nuovi Media Supportati dal Web (IICM) dell'Università Graz della Tecnologia, in Austria nel 1995. Era un alternativa agli Iper-Link di internet e utilizzava browser che disponevano di Hyper-G, il quale poteva riprodurre modelli 3D di cartelle e file e anche altri modelli, il tutto con un visualizzatore incorporato. Siccome era basato sul sempre più obsoleto Gopher, il predecessore di internet, si evolse e divenne Hyperwave nel 1996, senza disporre delle capacità aggiuntive che i browser Hyper-G offrivano, come le funzioni 3D. La maggior parte dei suoi contenuti è ora perduta a causa di come i file venivano contenuti in Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Pubblicata insieme al linguaggio di programmazione Java come una delle sue funzioni, i Java Applets erano delle piccole finestre di programmi incorporati (embed) nelle pagine per fornire ulteriori funzioni interattive. Erano progettate per essere compatibili su diversi sistemi operativi e browser, e per essere più potenti dell'HTML standard. Rimase un'opzione utile per più di 10 anni, ma nel 2013 la tecnologia su cui si basavano gli Applet cominciò a non essere più supportata dai principali browser e molti di essi divennero inutilizzabili e obsoleti nel 2017 e rimossi da Java SE 11 nel 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "La plugin LiveMath è un'applicazione per la matematica interattiva, capace di creare una finestra contenente note, formule, grafici e altre funzioni matematiche che venivano incorporate (embed) in una pagina di internet. Originariamente lanciata come Theorist nel 1989 da Prescience Corporation e la plugin web vera e propria lanciata nel 1994, fu poi rinominata MathView nel 1997 dopo essere stata acquistata da Waterloo Maple prima di essere poi acquistata da MathMonkeys e rinominata LiveMath nel 1999. Nel 2014, a causa di crescenti problemi ed incompatibilità con i moderni browser, la plugin fu ritirata e sostituita da un visualizzatore a sé stante chiamato LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Lanciato come alfa chiamato VSV ({V}irtual {S}passo {V}iewer) e successivamente rinominato in MHSV ({M}ultimedia {H}ome {S}ritmo {V}iewer), è stato un plugin sviluppato da ParaGraph che ha permesso di creare mondi 3D interattivi utilizzando il programma di creazione VHSB ({V}irtual {H}ome {S}ritmo {B}Uilder), che potrebbe creare sia mondi MHSV interattivi che mondi VRML statici standard. Nel 1996, lo sviluppo della VRML 2.0 standard aggiunto interattività, e ParaGraph aggiornato VHSB per consentire la creazione di VRML 2. mondi, ma ParaGraph ha deciso di lavorare con Silicon Graphics e il loro spettatore Cosmo VRML 2. giocatore, adattando VHSB per lavorare meglio, abbandonando MHSV nel processo. Silicon Graphics ha acquisito ParaGraph nel 1997 per creare Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Sviluppata da Microsoft nel 2007 in risposta a Flash e Java, Silverlight è uno strumento multimediale con lo scopo principale di trasmissione video, famoso per essere usato da Netflix. Versioni più recenti videro aggiunte più funzioni per altre applicazioni. Godè di un discreto margine di popolarità, con una quota di utilizzo del 64, 7% nel 2011. Comunque nel 2012, in seguito all'annuncio della fine di NPAPI, alla pubblicazione di Windows 8 e all'inizio dell'utilizzo di HTML5, Microsoft abbandonò il software e nel 2015 entrò nello stadio di fine supporto (End-of-Life) in concomitanza con la pubblicazione di Windows 10 ed infine abbandonata ufficialmente nell'Ottobre del 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Parte della linea o2c (oggetti da vedere), l'o2c Player è stato un 1999 web 3D plugin per mostrare oggetti e scene, sviluppato dalla società tedesca mb Software AG. La società ha venduto la tecnologia o2c a ELECO plc nel 2003, che ha sviluppato e lanciato nel 2005 versione 2. del giocatore o2c, portando prestazioni molto migliori con accelerazione 3D, ed è stato marchiato di più come uno strumento CAD per gli architetti. Il supporto per altri browser è stato aggiunto, ma non sono stati fatti importanti aggiornamenti ad esso, consistenti principalmente di correzioni di bug. A partire dal 2021 il plugin è ancora disponibile per il download, ma Elcosoft si è spostato su un'implementazione Unity WebGL della tecnologia.", "Platforms_Octree_View_Description": "In precedenza una plugin più vecchia chiamata PicTree Viewer o PicView e poi sviluppata nuovamente come una nuova plugin chiamata Fastview prima di essere rinominata nel 1999, Octree View è un visualizzatore di oggetti 3D basato sulla tecnologia Voxel, che fu in sviluppo almeno dal 1980, che fa uso di fotocamere speciali e scanner laser per creare immagini. La compagnia continuò a fare uso della loro tecnologia e della plugin ma nel 2007 il loro sito smise di essere aggiornato, senza che ci fu più nessuna attività.", + "Platforms_Pixound_Description": "Pixound è stato un plugin per la musica artistica, lanciato nel 1996 come joint venture da Hologramophone Research e Frankfurt Balkind Partners. Ha agito come una tastiera MIDI che ha utilizzato i valori di colore delle immagini per produrre diverse note e altezze. Nel 2003 Hologramophone ha cambiato il suo nome in Techne Media. Entro il 2005, il plugin è stato abbandonato a favore di un'applicazione standalone per Mac OS X esclusivamente.", "Platforms_Play3D_DeepV_Description": "Play3D era una plugin 3D pubblicata nel 1996 da Heads Off, per poi essere rinominata e ripubblicata l'anno successivo come DeepV. Oltre a una manciata di esempi, la plugin fu poco utilizzata per tutta il tempo che fu attiva. Il sito dello sviluppatore andò offline nel 2001.", + "Platforms_PointPlus_Description": "PointPlus era un plugin per l'incorporazione di presentazioni PowerPoint sul web, sviluppato da Net-Scene ha rilasciato nel maggio del 1996 per Windows NT e 95. Si è posizionato come alternativa al più complesso Macromedia Shockwave, per gli utenti entry level di utilizzare lo standard PowerPoint. Da novembre, un visualizzatore Java era stato sviluppato che era compatibile cross-piattaforma e non ha richiesto alcun plugin. È stata mantenuta come opzione per i casi specializzati, ma la linea di prodotti ha smesso di ricevere aggiornamenti nel 1997.", "Platforms_PopCap_Plugin_Description": "La plugin PopCap era una plugin per mostrare demo di gioco creati dagli sviluppatori di PopCap. All'inizio la compagnia utilizzava Java per i suoi demo di gioco online per via della sua accessibilità. Più tardi, tuttavia, lo sviluppo fu cambiò, verso una plugin propria di PopCap che era disponibile come un controllo ActiveX e una plugin Firefox tradizionale. Questo diede a PopCap il vantaggio di avere una propria piattaforma per la distribuzione dei demo. Tuttavia, il suo scarso utilizzo sia da parte dei clienti che da parte di PopCap stessa portò gli sviluppatori a passare al più popolare Flash nel 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay era un plugin destinato a mostrare i prototipi per l'interazione dei consumatori con i prodotti e una simulazione delle loro caratteristiche. Rilasciato nel 1996, si è avvalso del programma Altia Design per creare applicazioni, composto da sprite 2D con elementi interattivi. Il plugin era più utilitarista in natura, e non è stato attivamente pubblicizzato a partire dalla fine del 2003, più esistente come una caratteristica disponibile, se necessario. Altia Design e il plugin hanno continuato ad aggiornare per migliorare le funzionalità, e nel 2007 è stato rilasciato un nuovo strumento che ha permesso a Photoshop di creare applicazioni plugin chiamate PhotoProto. Nel 2009, Altia Inc. ha spostato la sua attenzione alla progettazione di interfacce utenti, lasciando dietro l'aspetto prototipazione del software, e ProtoPlay con esso.", "Platforms_Pulse_Player_Description": "Iniziando lo sviluppo nel 1997 con il nome 3° Gradi, Pulse Player era un plugin 3D con un focus sull'animazione. È stato rilasciato per la prima volta nel 1999 con finanziamenti e sostegno da parte di diversi membri esperti nel settore dei media Internet, ed è stato utilizzato da diversi clienti notevoli. Il plugin è stato commercializzato come una piattaforma di media divertente e creativa, e sembrava avere successo, ma all'inizio del 2001 vi è stato un cambiamento in ciò che la società voleva perseguire, rebranding il Giocatore come un business più serio e strumento educativo. Nel 2003, 5.2 è stata lanciata l'ultima versione, e poco dopo che il supporto è stato tagliato.", "Platforms_REBOL_Plugin_Description": "REBOL è un linguaggio di programmazione progettato in oltre 20 anni e pubblicato nel 1997. Nel 2004 è stato creato un prototipo sperimentale per una plugin web REBOL, insieme ad una pagina contenente diversi esempi. La plugin fu inizialmente, come ActiveX, esclusiva per Internet Explorer, ma nel 2006 fu rilasciata una versione per altri browser. Poco dopo ciò però, fu applicato un ultimo aggiornamento, in seguito al quale la plugin rimase un prototipo beta non sicuro da usare.", "Platforms_ShiVa_Web_Player_Description": "Creato da Stonetrip, e chiamato Ston3D Web Player prima del 2007, ShiVa Web Player era un plugin di contenuti web 3D per l'esecuzione di software fatto nel motore 3D ShiVa. Ha permesso scene 3D complesse con illuminazione e fisica pur avendo esigenze di elaborazione basse. Stonetrip in seguito si ribattezzò nel 2013 in ShiVa Technologies SAS e si concentrò esclusivamente sul motore. Con la rimozione di NPAPI dalla maggior parte dei browser, il supporto per il plugin è diminuito, portando agli URL di diversi file core in calo nel 2018 e rompendo la maggior parte dei giochi, e nel 2019 il suo download è stato rimosso dal sito web di ShiVa.", + "Platforms_Show_It_Description": "Show It! è stato un plugin introdotto nel 1997 con WordPerfect Suite 8 come una delle caratteristiche di Corel Presentations 8, un concorrente di PowerPoint. Quando esportano con l'opzione Internet Publisher, potrebbero esportare le presentazioni come una presentazione statica di immagine, o come proiettore incorporato utilizzando un file proprietario che funzionava proprio come l'app desktop originale, preservando tutte le funzionalità, che avevano bisogno del plugin. Ha continuato ad essere supportato in WordPerfect Office 2000 con Presentazioni 9, ma entro il 2001, il supporto per l'opzione plugin è stato eliminato da Presentazioni 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak è stata una piattaforma open source, lanciata nel 2001, per la creazione di contenuti educativi e di intrattenimento. Gli utenti potrebbero creare piccole applicazioni destinate a bambini di diverse fasce di età, dai più piccoli, chiamati \"Etoys\", a \"Omniuser\" e a \"Esperto\". E 'stato rinominato Etoys nel 2008 e spostato di più verso i bambini più piccoli. Etoys 5 è stata l'ultima versione del plugin, rilasciato nel 2012. Lo sviluppo su una versione JavaScript del programma è iniziato nel 2013 dopo preoccupazioni di sicurezza, lasciando il plugin abbandonato e sostituito da esso.", "Platforms_Superscape_Viscape_Description": "Lanciato nel 1996 da primi pionieri 3D Superscape con supporto da Intel, e originariamente chiamato VisNet, Viscape era un plugin 3D che aveva il vantaggio distinto di interattività con i mondi, a differenza dei modelli statici di VRML 1.0. Ha goduto di un breve periodo di popolarità, e in un primo momento non c'erano piani per sostenere VRML, ma con VRML97 implementare l'interattività, un aggiornamento chiamato Viscape Universal è stato rilasciato nel 1998, aggiungendo il supporto VRML per rimanere rilevante. Ciò si è rivelato insufficiente, con difficoltà finanziarie e partenariati falliti, e i revisori che chiamano il plugin datato e ingombrante nonostante i loro sforzi in una rinascita. Anche se l'ultimo aggiornamento è stato rilasciato nel 2000, la sua tecnologia ha continuato ad essere utilizzato nella serie Lego Creator Superscape per l'anno successivo. È stato fatto un tentativo di aggiornarlo incorporando il plugin all'interno di Java Applets, chiamato Vislite, ma alla fine l'azienda poi si è concentrata sullo sviluppo dei giochi mobili e ha raggiunto un discreto successo prima di essere acquistata da Glu Mobile nel 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer è stato un plugin multimediale 1997 fatto da Parable Corporation, che in seguito ha cambiato i nomi in ThingWorld nel 1998. Ha fatto “Things”, attività che potrebbero essere opzionalmente protette contro il furto o la manomissione e hanno un ID unico con credito da condividere intorno ai siti web, utilizzando una semplice programmazione modulare, per creare cose come immagini, animazioni e anche giochi interattivi, realizzati utilizzando il programma di creazione ThingMaker o convertendo i file di Shockwave Director utilizzando ThingConverter. E 'stato relativamente popolare, anche ottenere accordi con Microsoft in e diversi altri nel 1999, ma alla fine del 2000, la società ha ridotto il personale ed è stato in colloqui con una parte sconosciuta per una fusione per vendere la tecnologia. Il sito web è stato chiuso nel 2002.", "Platforms_Tcl_Plugin_Description": "Sviluppato da un piccolo team e lanciato nel 1988, Tool Command Language (Tcl, pronunciato “tickle”) è un linguaggio di programmazione dinamico open source. Nel 1994, Sun Microsystems ha portato il team a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa avventura è stato un plugin 1996 che potrebbe eseguire applet Tcl (“Tclets”) incorporato in pagine. Alla fine del 1997, lo sviluppo di Tcls è stato spunato fuori a una società indipendente chiamata Scriptics, e si spunciò ancora una volta in Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane vivace fino ad oggi, il lavoro sul plugin ha rallentato a una striscia nonostante non sia ufficialmente interrotto. L'ultima versione, 3.1.0, è stata pubblicata nel 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine è un motore di gioco multipiattaforma che ha lo scopo di rendere lo sviluppo del gioco più accessibile, ed è il software di sviluppo di giochi di terze parti più popolare tra gli sviluppatori in tutto il mondo. Creato accanto a Unity stessa e implementato nella prima patch nel 2005, Unity Web Player è stato uno strumento per giocare ai giochi Unity sul web. È rimasto una piattaforma popolare per i giochi 3D, ma con la rimozione del supporto NPAPI nel 2016, il plugin è stato eliminato a favore di Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap era uno strumento per visualizzare le mappe interattive integrate in una pagina web. E 'stato compatibile con diversi file di mappa da diversi programmi di autore, potrebbe visualizzare informazioni dettagliate sui settori e consente di fare misurazioni. Dopo il suo lancio nel 1997, non sono stati fatti più sviluppi con la tecnologia, rimanendo lo stesso fino a quando la pagina è scesa nel 2004.", "Platforms_Vitalize_Description": "Creato nel 1997 da Corel per la visualizzazione di contenuti realizzati con il loro Click&Create programma di autori multimediali, Vitalize! era un plugin a bassa larghezza di banda dedicato a semplici giochi web con un'enfasi sul gioco, marketing e pubblicità. Distribuito con l’aiuto di Europress, è stato orgoglioso di essere “facile da imparare e usare a differenza di Java o Shockwave. A volte nel 1999 gli ex dipendenti di Corel hanno lasciato la creazione di Clickteam, che ha poi assunto lo sviluppo nel 2000 con la versione 2.. L’ultima versione 4.0 è stata rilasciata nel 2007/2008 ed è stata disponibile sul loro sito web fino al 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage è uno standard 3D aperto e il primo creato per il web. Quando è stato inizialmente specificato nel novembre 1994, il formato poteva rappresentare solo modelli statici senza interattività. Questo problema è stato risolto nel 1997, quando è stata pubblicata la versione 2.0, meglio conosciuta come VRML97. Nonostante non vedano mai l'uso tradizionale, sarebbe diventato l'opzione più popolare per internet-based 3D al suo lancio prima di essere sostituito nel 2001 da X3D (che era indietro compatibile con i mondi VRML). Come era un formato di file e non un plugin in sé, molte diverse implementazioni sono state fatte di VRML, spesso aggiungendo le loro caratteristiche non standard.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "Il plugin Xara era un visualizzatore di grafica vettoriale, usando un formato proprietario a bassa larghezza di banda. Ha lanciato una beta e successivamente versione completa nel 1996, essendo in grado di visualizzare i file Flare realizzati con CORELXara sul web. Più tardi nel 1997 Xara Webster è stato lanciato per rendere specificamente la grafica web per il plugin. Nel 1999, 2.08a è stata l'ultima versione rilasciata. Nel 2000, Xara Webster è stato sostituito da XaraX che potrebbe esportare in Flash, un altro plugin vettoriale, così il supporto per la loro opzione proprietaria è stato abbandonato, ed è stato relegato all'archivio software legacy.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin è uno strumento di produttività realizzato da Logic Pulse nel 1996. Era una nuova funzionalità aggiunta alla versione 3.2 di Calendar Quick, un calendario & programma di applicazione desktop. Consente agli utenti di pubblicarli utilizzando la funzione di esportazione in pagine internet che potrebbero essere collegate ad altre persone e visualizzate con il plugin. Dopo aver risolto un bug Y2K nel 1999, il sito web è stato lasciato abbandonato senza ulteriori aggiornamenti, e è andato giù nel 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion era una linea di programmi AR (realtà aumentata) che ha iniziato lo sviluppo nel 1999 da Total Immersion che ha fatto uso di videocamere per visualizzare oggetti 3D in tempo reale. Uno di questi programmi era D'Fusion @Home, rilasciato nel 2008, con un plugin più tardi nel 2009. Le applicazioni per esso sono state create utilizzando il programma di autore, D'Fusion Studio, e il suo obiettivo principale era il marketing e brevi esperienze. Entro il 2011, la tecnologia ha lottato per raggiungere l'adozione diffusa. Anche con l'implementazione Flash più accessibile e il software di autore diventando libero, la sua adozione era ancora molto limitata. A seguito dell'aumento degli smartphone, TryLive è stato sviluppato come un'altra soluzione basata su AR per visualizzare facilmente prodotti come mobili e eyewear, che ha avuto successo a differenza della linea D'Fusion che non ha ricevuto ulteriori aggiornamenti dopo il 2013. Nel 2015 la società è stata venduta ad ACEP, una società di occhiali.", - "Platforms_DPGraph_Description": "Creato nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile dedicato alla visualizzazione di grafici da pagine web. Possono animare e mostrare fino a 8 dimensioni, con controllo delle variabili. Ha funzionato scaricando un file in una pagina web che direbbe al browser di eseguire il programma e renderizzare i grafici. Una versione completa è stata concessa in licenza a diverse istituzioni di apprendimento per l'uso in aule e studiare per creare grafici, così come un giocatore gratuito per vederli. È stata aggiornata l'ultima volta nel 2016, e nel 2019 la versione completa di DPGraph è diventata libera da usare da chiunque.", - "Platforms_E_Animator_SharpMotionART_Description": "E- (e-animator) è stato un plugin di animazione rilasciato da Sharp nel 2001. Progettato con dispositivi mobili come telefoni e PDA in mente, è stato rilasciato per i modelli di telefono selezionati esclusivamente in Giappone e un plugin del browser. Ha avuto l'orgoglio per le sue piccole dimensioni di file e grafica vettoriale che si adattano a qualsiasi schermo mobile. La tecnologia è stata rilasciata al pubblico statunitense nel 2002 con il nome SharpMotionART. Né durato a lungo, come e-animator ha rilasciato il suo ultimo aggiornamento nel 2003 e SharpMotionART è stato interrotto nel 2004.", - "Platforms_Envoy_Description": "Envoy era un formato di documento sviluppato nel 1993 da Tumbleweed Software, creato virtualmente stampandoli in WordPerfect. Era un concorrente di Adobe Acrobat e il suo formato PDF. WordPerfect Corporation è stata venduta a Novell nel 1994, che comprendeva Envoy, ma Tumbleweed ha continuato a lavorare con Novell, creando un plugin web nel 1995 per visualizzare i file online. Novell ha venduto WordPerfect a Corel nel 1996, ma ha mantenuto la proprietà di Invio. Nel 1999, Novell aveva smesso di sviluppare Envoy, e Corel ha abbandonato il supporto per l'Envoy da WordPerfect 2000. Questo ha concluso la collaborazione Tumbleweed aveva con Novell dopo l'acquisizione 1994 di Envoy, e il supporto per il plugin è stato abbandonato.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) è un plugin di animazione leggero sviluppato da Sharp nel 1997. Aveva diverse versioni del software di authoring in bundle con computer Sharp e per diversi demografici, quello principale è “EVA Animator”. Un più bambino amichevole “EVA Animator Kids”, con un sito web (Club EVA Kids Club) è stato lanciato nel 2000. Questi sono stati interrotti nel 2007 e sostituiti con un livello intermedio “EVA Animator School II”. L'ultimo aggiornamento importante del plugin è venuto in 2002 con una correzione minore nel 2008, ma nonostante questo ha mantenuto una piccola comunità di utenti, fino a Sharp spegnere il sito principale nel 2016.", - "Platforms_Flatland_Rover_Description": "Rover è un plugin 3D basato sul linguaggio 3DML sviluppato nel 1997 da Flatland. Gli utenti potrebbero creare “Spots” con il programma di authoring Spotnik, fatto di “Livelli” contenente “Blocchi” per facilità di sviluppo, ed eseguirli con Rover, disponibile come plugin del browser e un programma standalone. Lo sviluppo è stato vivace fino al crash dot-com, quando la maggior parte della squadra si è sciolta, con l'ultimo aggiornamento rilasciato nel 2005, e il sito web viene abbandonato prima di scendere nel 2012. Uno degli ex sviluppatori, Michael Powers, ha deciso nel 2014 di rilanciare il sito web, creare un archivio del software e per aggiornarlo per funzionare su sistemi moderni. L'app Rover standalone è stato rivisto nel 2017, ma il plugin non tornò.", - "Platforms_FreeHand_Description": "FreeHand è stata una suite creativa di grafica vettoriale del 1988 creata da Altsys Corporation. Macromedia comprò FreeHand nel 1994 e continuò a svilupparlo. Nell'ottobre 1996, FreeHand 7. è stato lanciato con un plugin per il web, chiamato Shockwave per FreeHand. Il plugin ha permesso alle immagini vettoriali create dal programma di essere incorporate e visualizzate in una pagina web. Nel novembre 1996, Macromedia ha acquistato FutureSplash, un altro plugin web di grafica vettoriale, che è stato rinominato Flash. FreeHand 8. è stato rilasciato nel 1998, ed ora esportato in Flash, invece del plugin FreeHand. L'ultima nuova versione del programma, FreeHand MX, è stata rilasciata nel 2003.", - "Platforms_HotSauce_Description": "Un Meta Content Framework (MCF) è stato un formato di strutturazione dei metadati sviluppato da Apple Computer's Advanced Technology Group a partire dal 1995, e nel 1996 Progetto X sarebbe diventato un plugin sperimentale creato per visualizzarli su internet, poi chiamato HotSauce, che ha presentato sitemaps in uno spazio 3D. Alla fine del 1996, 200+ siti web hanno utilizzato HotSauce, in seguito aumentando a 300+, ed è stato raggiunto un accordo con NetCarta per creare una biblioteca di oltre 30. 00 siti web per navigare utilizzando il plugin. Anche se lo standard MCF ha guadagnato qualche lode, la maggior parte degli utenti non ha visto un vantaggio per questo metodo di navigazione 3D, e il progetto è finito come uno dei molti annullati quando Steve Jobs è tornato a Apple nel 1997.", - "Platforms_MHSV_Description": "Lanciato come alfa chiamato VSV ({V}irtual {S}passo {V}iewer) e successivamente rinominato in MHSV ({M}ultimedia {H}ome {S}ritmo {V}iewer), è stato un plugin sviluppato da ParaGraph che ha permesso di creare mondi 3D interattivi utilizzando il programma di creazione VHSB ({V}irtual {H}ome {S}ritmo {B}Uilder), che potrebbe creare sia mondi MHSV interattivi che mondi VRML statici standard. Nel 1996, lo sviluppo della VRML 2.0 standard aggiunto interattività, e ParaGraph aggiornato VHSB per consentire la creazione di VRML 2. mondi, ma ParaGraph ha deciso di lavorare con Silicon Graphics e il loro spettatore Cosmo VRML 2. giocatore, adattando VHSB per lavorare meglio, abbandonando MHSV nel processo. Silicon Graphics ha acquisito ParaGraph nel 1997 per creare Cosmo Software.", - "Platforms_O2C_Player_Description": "Parte della linea o2c (oggetti da vedere), l'o2c Player è stato un 1999 web 3D plugin per mostrare oggetti e scene, sviluppato dalla società tedesca mb Software AG. La società ha venduto la tecnologia o2c a ELECO plc nel 2003, che ha sviluppato e lanciato nel 2005 versione 2. del giocatore o2c, portando prestazioni molto migliori con accelerazione 3D, ed è stato marchiato di più come uno strumento CAD per gli architetti. Il supporto per altri browser è stato aggiunto, ma non sono stati fatti importanti aggiornamenti ad esso, consistenti principalmente di correzioni di bug. A partire dal 2021 il plugin è ancora disponibile per il download, ma Elcosoft si è spostato su un'implementazione Unity WebGL della tecnologia.", - "Platforms_Pixound_Description": "Pixound è stato un plugin per la musica artistica, lanciato nel 1996 come joint venture da Hologramophone Research e Frankfurt Balkind Partners. Ha agito come una tastiera MIDI che ha utilizzato i valori di colore delle immagini per produrre diverse note e altezze. Nel 2003 Hologramophone ha cambiato il suo nome in Techne Media. Entro il 2005, il plugin è stato abbandonato a favore di un'applicazione standalone per Mac OS X esclusivamente.", - "Platforms_PointPlus_Description": "PointPlus era un plugin per l'incorporazione di presentazioni PowerPoint sul web, sviluppato da Net-Scene ha rilasciato nel maggio del 1996 per Windows NT e 95. Si è posizionato come alternativa al più complesso Macromedia Shockwave, per gli utenti entry level di utilizzare lo standard PowerPoint. Da novembre, un visualizzatore Java era stato sviluppato che era compatibile cross-piattaforma e non ha richiesto alcun plugin. È stata mantenuta come opzione per i casi specializzati, ma la linea di prodotti ha smesso di ricevere aggiornamenti nel 1997.", - "Platforms_Show_It_Description": "Show It! è stato un plugin introdotto nel 1997 con WordPerfect Suite 8 come una delle caratteristiche di Corel Presentations 8, un concorrente di PowerPoint. Quando esportano con l'opzione Internet Publisher, potrebbero esportare le presentazioni come una presentazione statica di immagine, o come proiettore incorporato utilizzando un file proprietario che funzionava proprio come l'app desktop originale, preservando tutte le funzionalità, che avevano bisogno del plugin. Ha continuato ad essere supportato in WordPerfect Office 2000 con Presentazioni 9, ma entro il 2001, il supporto per l'opzione plugin è stato eliminato da Presentazioni 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak è stata una piattaforma open source, lanciata nel 2001, per la creazione di contenuti educativi e di intrattenimento. Gli utenti potrebbero creare piccole applicazioni destinate a bambini di diverse fasce di età, dai più piccoli, chiamati \"Etoys\", a \"Omniuser\" e a \"Esperto\". E 'stato rinominato Etoys nel 2008 e spostato di più verso i bambini più piccoli. Etoys 5 è stata l'ultima versione del plugin, rilasciato nel 2012. Lo sviluppo su una versione JavaScript del programma è iniziato nel 2013 dopo preoccupazioni di sicurezza, lasciando il plugin abbandonato e sostituito da esso.", - "Platforms_ThingViewer_Description": "ThingViewer è stato un plugin multimediale 1997 fatto da Parable Corporation, che in seguito ha cambiato i nomi in ThingWorld nel 1998. Ha fatto “Things”, attività che potrebbero essere opzionalmente protette contro il furto o la manomissione e hanno un ID unico con credito da condividere intorno ai siti web, utilizzando una semplice programmazione modulare, per creare cose come immagini, animazioni e anche giochi interattivi, realizzati utilizzando il programma di creazione ThingMaker o convertendo i file di Shockwave Director utilizzando ThingConverter. E 'stato relativamente popolare, anche ottenere accordi con Microsoft in e diversi altri nel 1999, ma alla fine del 2000, la società ha ridotto il personale ed è stato in colloqui con una parte sconosciuta per una fusione per vendere la tecnologia. Il sito web è stato chiuso nel 2002.", "Platforms_Coming_Soon": "Prossimamente", - "Platforms_Coming_Soon_Description": "Giochi e animazioni creati su queste piattaforme saranno disponibili con il prossimo aggiornamento.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Giochi e animazioni creati su queste piattaforme saranno disponibili con il prossimo aggiornamento." } \ No newline at end of file From 1cd9391a5b8a3650e8d94d24d8b1ff14c798054e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:21:07 +0100 Subject: [PATCH 0762/2652] New translations platforms.json (Japanese) --- locales/ja-JP/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/ja-JP/platforms.json b/locales/ja-JP/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/ja-JP/platforms.json +++ b/locales/ja-JP/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 2ff2d5a24fe0fd958d60ff7f0efcedd2f8a7772d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:21:08 +0100 Subject: [PATCH 0763/2652] New translations platforms.json (Korean) --- locales/ko-KR/platforms.json | 77 ++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/ko-KR/platforms.json b/locales/ko-KR/platforms.json index bab4b19409..ad196e04fb 100644 --- a/locales/ko-KR/platforms.json +++ b/locales/ko-KR/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 10.1.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_MindAvenue_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_iPix_Description": "(no description available for now)", - "Platforms_Surround_Video_Description": "(no description available for now)", - "Platforms_SmoothMove_Panorama_Description": "(no description available for now)", - "Platforms_Formula_One_Description": "(no description available for now)", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_X3D_Description": "(no description available for now)", - "Platforms_DeltaPoint_WebAnimator_Description": "(no description available for now)", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_SVF_Viewer_Description": "(no description available for now)", - "Platforms_NoteWorthy_Composer_Description": "(no description available for now)", - "Platforms_Blender_Description": "(no description available for now)", - "Platforms_Fractal_Viewer_Description": "(no description available for now)", - "Platforms_AboutTime_Description": "(no description available for now)", - "Platforms_AboutPeople_Description": "(no description available for now)", - "Platforms_Illuminatus_Description": "(no description available for now)", - "Platforms_Lightning_Strike_Description": "(no description available for now)", - "Platforms_JCAMPDX_Description": "(no description available for now)", - "Platforms_Argus_Autodesk_MapGuide_Description": "(no description available for now)" + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." } \ No newline at end of file From 246a0baa377f2b3764d4411b946747906837dcaf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 00:21:09 +0100 Subject: [PATCH 0764/2652] New translations platforms.json (Acholi) --- locales/ach-UG/platforms.json | 77 ++++++++++++++++++----------------- 1 file changed, 39 insertions(+), 38 deletions(-) diff --git a/locales/ach-UG/platforms.json b/locales/ach-UG/platforms.json index 1170049959..6eef8665ff 100644 --- a/locales/ach-UG/platforms.json +++ b/locales/ach-UG/platforms.json @@ -1,78 +1,79 @@ { "Platforms_Title": "crwdns4166:0crwdne4166:0", - "Platforms_Description1": "crwdns4168:0crwdne4168:0", + "Platforms_Description1": "crwdns4318:0crwdne4318:0", "Platforms_Description2": "crwdns4170:0crwdne4170:0", "Platforms_By": "crwdns4172:0crwdne4172:0", "Platforms_Entries": "crwdns4174:0crwdne4174:0", "Platforms_Entry": "crwdns4176:0crwdne4176:0", - "Platforms_The_Groove_Alliance_Description": "crwdns4178:0crwdne4178:0", + "Platforms_3D_Groove_GX_Description": "crwdns4320:0crwdne4320:0", "Platforms_3DVIA_Player_Description": "crwdns4180:0crwdne4180:0", + "Platforms_AboutPeople_Description": "crwdns4322:0crwdne4322:0", + "Platforms_AboutTime_Description": "crwdns4324:0crwdne4324:0", "Platforms_Alambik_Plugin_Description": "crwdns4182:0crwdne4182:0", "Platforms_AnimaFlex_Description": "crwdns4184:0crwdne4184:0", "Platforms_ActiveX_Controls_Description": "crwdns4186:0crwdne4186:0", "Platforms_Adobe_Atmosphere_Player_Description": "crwdns4188:0crwdne4188:0", "Platforms_Adobe_Flash_Player_Description": "crwdns4190:0crwdne4190:0", "Platforms_Adobe_Shockwave_Player_Description": "crwdns4192:0crwdne4192:0", + "Platforms_Ambulant_Description": "crwdns4296:0crwdne4296:0", + "Platforms_Argus_Autodesk_MapGuide_Description": "crwdns4326:0crwdne4326:0", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "crwdns4290:0crwdne4290:0", "Platforms_Authorware_Web_Player_Description": "crwdns4194:0crwdne4194:0", - "Platforms_MindAvenue_Description": "crwdns4196:0crwdne4196:0", + "Platforms_AXEL_Player_Description": "crwdns4328:0crwdne4328:0", "Platforms_BitPlayer_Description": "crwdns4198:0crwdne4198:0", + "Platforms_Blender_Description": "crwdns4330:0crwdne4330:0", "Platforms_Burster_Description": "crwdns4200:0crwdne4200:0", + "Platforms_Calendar_Quick_Plugin_Description": "crwdns4246:0crwdne4246:0", "Platforms_Cult3D_Description": "crwdns4202:0crwdne4202:0", + "Platforms_DFusion_Home_Web_PlugIn_Description": "crwdns4248:0crwdne4248:0", + "Platforms_DeltaPoint_WebAnimator_Description": "crwdns4332:0crwdne4332:0", + "Platforms_DPGraph_Description": "crwdns4250:0crwdne4250:0", + "Platforms_E_Animator_SharpMotionART_Description": "crwdns4252:0crwdne4252:0", + "Platforms_Envoy_Description": "crwdns4254:0crwdne4254:0", + "Platforms_EVA_Description": "crwdns4256:0{E}crwdnd4256:0{V}crwdnd4256:0{A}crwdne4256:0", + "Platforms_Flatland_Rover_Description": "crwdns4258:0crwdne4258:0", + "Platforms_Formula_One_Description": "crwdns4334:0crwdne4334:0", + "Platforms_Fractal_Viewer_Description": "crwdns4336:0crwdne4336:0", + "Platforms_FreeHand_Description": "crwdns4260:0crwdne4260:0", "Platforms_GoBit_Games_Plugin_Description": "crwdns4204:0crwdne4204:0", + "Platforms_HotSauce_Description": "crwdns4262:0crwdne4262:0", "Platforms_HTML_HTML5_Description": "crwdns4206:0{H}crwdnd4206:0{T}crwdnd4206:0{M}crwdnd4206:0{L}crwdne4206:0", "Platforms_Hypercosm_Player_Description": "crwdns4208:0crwdne4208:0", "Platforms_HyperG_Description": "crwdns4210:0crwdne4210:0", + "Platforms_Illuminatus_Description": "crwdns4338:0crwdne4338:0", + "Platforms_iPix_Description": "crwdns4340:0crwdne4340:0", "Platforms_Java_Plugin_Description": "crwdns4212:0crwdne4212:0", + "Platforms_JCAMPDX_Description": "crwdns4342:0crwdne4342:0", + "Platforms_Lightning_Strike_Description": "crwdns4344:0crwdne4344:0", "Platforms_LiveMath_Plugin_Description": "crwdns4214:0crwdne4214:0", + "Platforms_Live_Picture_Viewer_Description": "crwdns4346:0crwdne4346:0", + "Platforms_MHSV_Description": "crwdns4264:0{V}crwdnd4264:0{S}crwdnd4264:0{V}crwdnd4264:0{M}crwdnd4264:0{H}crwdnd4264:0{S}crwdnd4264:0{V}crwdnd4264:0{V}crwdnd4264:0{H}crwdnd4264:0{S}crwdnd4264:0{B}crwdne4264:0", "Platforms_Microsoft_Silverlight_Description": "crwdns4216:0crwdne4216:0", + "Platforms_NoteWorthy_Composer_Description": "crwdns4348:0crwdne4348:0", + "Platforms_O2C_Player_Description": "crwdns4266:0crwdne4266:0", "Platforms_Octree_View_Description": "crwdns4218:0crwdne4218:0", + "Platforms_Pixound_Description": "crwdns4268:0crwdne4268:0", "Platforms_Play3D_DeepV_Description": "crwdns4220:0crwdne4220:0", + "Platforms_PointPlus_Description": "crwdns4270:0crwdne4270:0", "Platforms_PopCap_Plugin_Description": "crwdns4222:0crwdne4222:0", "Platforms_ProtoPlay_Description": "crwdns4224:0crwdne4224:0", "Platforms_Pulse_Player_Description": "crwdns4226:0crwdne4226:0", "Platforms_REBOL_Plugin_Description": "crwdns4228:0crwdne4228:0", "Platforms_ShiVa_Web_Player_Description": "crwdns4230:0crwdne4230:0", + "Platforms_Show_It_Description": "crwdns4272:0crwdne4272:0", + "Platforms_SmoothMove_Panorama_Description": "crwdns4350:0crwdne4350:0", + "Platforms_Squeak_Etoys_Description": "crwdns4274:0crwdne4274:0", "Platforms_Superscape_Viscape_Description": "crwdns4232:0crwdne4232:0", + "Platforms_Surround_Video_Description": "crwdns4352:0crwdne4352:0", + "Platforms_SVF_Viewer_Description": "crwdns4354:0crwdne4354:0", + "Platforms_ThingViewer_Description": "crwdns4276:0crwdne4276:0", "Platforms_Tcl_Plugin_Description": "crwdns4234:0crwdne4234:0", "Platforms_Unity_Web_Player_Description": "crwdns4236:0crwdne4236:0", "Platforms_Visual_WebMap_Description": "crwdns4238:0crwdne4238:0", "Platforms_Vitalize_Description": "crwdns4240:0crwdne4240:0", "Platforms_VRML_Description": "crwdns4242:0{V}crwdnd4242:0{R}crwdnd4242:0{M}crwdnd4242:0{L}crwdne4242:0", + "Platforms_X3D_Description": "crwdns4356:0crwdne4356:0", "Platforms_Xara_Plugin_Description": "crwdns4244:0crwdne4244:0", - "Platforms_Calendar_Quick_Plugin_Description": "crwdns4246:0crwdne4246:0", - "Platforms_DFusion_Home_Web_PlugIn_Description": "crwdns4248:0crwdne4248:0", - "Platforms_DPGraph_Description": "crwdns4250:0crwdne4250:0", - "Platforms_E_Animator_SharpMotionART_Description": "crwdns4252:0crwdne4252:0", - "Platforms_Envoy_Description": "crwdns4254:0crwdne4254:0", - "Platforms_EVA_Description": "crwdns4256:0{E}crwdnd4256:0{V}crwdnd4256:0{A}crwdne4256:0", - "Platforms_Flatland_Rover_Description": "crwdns4258:0crwdne4258:0", - "Platforms_FreeHand_Description": "crwdns4260:0crwdne4260:0", - "Platforms_HotSauce_Description": "crwdns4262:0crwdne4262:0", - "Platforms_MHSV_Description": "crwdns4264:0{V}crwdnd4264:0{S}crwdnd4264:0{V}crwdnd4264:0{M}crwdnd4264:0{H}crwdnd4264:0{S}crwdnd4264:0{V}crwdnd4264:0{V}crwdnd4264:0{H}crwdnd4264:0{S}crwdnd4264:0{B}crwdne4264:0", - "Platforms_O2C_Player_Description": "crwdns4266:0crwdne4266:0", - "Platforms_Pixound_Description": "crwdns4268:0crwdne4268:0", - "Platforms_PointPlus_Description": "crwdns4270:0crwdne4270:0", - "Platforms_Show_It_Description": "crwdns4272:0crwdne4272:0", - "Platforms_Squeak_Etoys_Description": "crwdns4274:0crwdne4274:0", - "Platforms_ThingViewer_Description": "crwdns4276:0crwdne4276:0", "Platforms_Coming_Soon": "crwdns4278:0crwdne4278:0", - "Platforms_Coming_Soon_Description": "crwdns4280:0crwdne4280:0", - "Platforms_iPix_Description": "crwdns4282:0crwdne4282:0", - "Platforms_Surround_Video_Description": "crwdns4284:0crwdne4284:0", - "Platforms_SmoothMove_Panorama_Description": "crwdns4286:0crwdne4286:0", - "Platforms_Formula_One_Description": "crwdns4288:0crwdne4288:0", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "crwdns4290:0crwdne4290:0", - "Platforms_X3D_Description": "crwdns4292:0crwdne4292:0", - "Platforms_DeltaPoint_WebAnimator_Description": "crwdns4294:0crwdne4294:0", - "Platforms_Ambulant_Description": "crwdns4296:0crwdne4296:0", - "Platforms_SVF_Viewer_Description": "crwdns4298:0crwdne4298:0", - "Platforms_NoteWorthy_Composer_Description": "crwdns4300:0crwdne4300:0", - "Platforms_Blender_Description": "crwdns4302:0crwdne4302:0", - "Platforms_Fractal_Viewer_Description": "crwdns4304:0crwdne4304:0", - "Platforms_AboutTime_Description": "crwdns4306:0crwdne4306:0", - "Platforms_AboutPeople_Description": "crwdns4308:0crwdne4308:0", - "Platforms_Illuminatus_Description": "crwdns4310:0crwdne4310:0", - "Platforms_Lightning_Strike_Description": "crwdns4312:0crwdne4312:0", - "Platforms_JCAMPDX_Description": "crwdns4314:0crwdne4314:0", - "Platforms_Argus_Autodesk_MapGuide_Description": "crwdns4316:0crwdne4316:0" + "Platforms_Coming_Soon_Description": "crwdns4280:0crwdne4280:0" } \ No newline at end of file From 2f58bc65b07b8660293c851504bf8cb3bad8d649 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 01:16:00 +0100 Subject: [PATCH 0765/2652] New translations platforms.json (Polish) --- locales/pl-PL/platforms.json | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/locales/pl-PL/platforms.json b/locales/pl-PL/platforms.json index 54cbfb9824..078ce4b67f 100644 --- a/locales/pl-PL/platforms.json +++ b/locales/pl-PL/platforms.json @@ -1,14 +1,14 @@ { "Platforms_Title": "Obsługiwane platformy", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint obsługuje gry i animacje stworzone dla różnych wtyczek i standardów internetowych - nie tylko Flash. Ta strona zawiera przegląd każdej technologii wraz z liczbą utworów od wersji 11.", "Platforms_Description2": "Służy to jako podsumowanie „Kto? Kiedy? Co?” i punkt wyjściowy do dalszych badań, nie jest to wyczerpująca historia każdej platformy. Dokładamy wszelkich starań, aby przedstawić dokładne fakty, ale nadal możliwe są błędy. Prosimy o kontakt z odpowiednimi informacjami dotyczącymi poprawek.", "Platforms_By": "autorstwa", "Platforms_Entries": "Utwory", "Platforms_Entry": "Utwór", "Platforms_3D_Groove_GX_Description": "Założona w 1998 roku firma The Groove Alliance była twórcą 3D Groove SX, silnika gier 3D obsługującego technologię Shockwave. Później, w 2002 roku, silnik odłączył się od Shockwave i przekształcił się w swój własny produkt o nazwie 3D Groove GX. Obie odmiany można wykorzystać do tworzenia gier online i aplikacji komputerowych. Okazało się to sukcesem dla firmy, gromadząc dużą bazę użytkowników korporacyjnych i prowadząc do stworzenia kilku głośnych tytułów dla programów telewizyjnych i innych dużych podmiotów. Po wygaśnięciu szumu, The Groove Alliance został przekształcony w OTOY w 2008 roku, ale strona internetowa 3D Groove pozostała online do 2009 roku. Dokładna przyczyna upadku oryginalnej firmy jest nieznana, ale potwierdzono, że miały miejsce wewnętrzne zmagania.", "Platforms_3DVIA_Player_Description": "3DVIA Player (dawniej 3D Life Player, Virtools Player i NeMo Web Player, nie mylić z 3DVIA Studio/Beta Player lub 3DVIA Composer Player) był wtyczką przeglądarki firmy Dassault Systèmes do odtwarzania doświadczeń 3D wykonanych w Virtools. Przeznaczony był do zaawansowanych, praktycznych zastosowań 3D, takich jak szkolenia komputerowe, wirtualne wycieczki i nieruchomości. 3DVIA Player był również używany w grach internetowych, a jednymi z jego głównych użytkowników do tego celu były studio gier Sarbakan z siedzibą w Quebecu i Little Chicken Game Company z Amsterdamu. Ostatnia aktualizacja, wersja 5.0, została wydana w 2009 roku. Strona pobierania pozostanie aktywna przez najbliższe lata, dopóki nie została usunięta w 2016 roku. Do tego czasu została zainstalowana ponad 30 milionów razy.", - "Platforms_AboutPeople_Description": "No description yet.", - "Platforms_AboutTime_Description": "No description yet.", + "Platforms_AboutPeople_Description": "Brak opisu.", + "Platforms_AboutTime_Description": "Brak opisu.", "Platforms_Alambik_Plugin_Description": "Wtyczka Alambik to odtwarzacz internetowy dla treści stworzonych za pomocą platformy programistycznej Alambik. Wydany w 2001 roku był zdolny do grafiki 2D i 3D, wektorów i wielu innych aplikacji. W 2002 roku Alambik zorganizował konkurs z nagrodami z okazji wydania Alambik Script. W 2004 roku Alambik stworzył nową stronę z demo, ale potem firma zamilkła i nigdy nie wydała niczego nowego dla platformy ani nie aktualizowała wtyczki.", "Platforms_AnimaFlex_Description": "AnimaFlex to wtyczka do odtwarzania grafiki, która może odtwarzać animacje o małym rozmiarze pliku, stworzona za pomocą RubberWeb Composer, która może rozciągać i zniekształcać obrazy. Może zacząć odtwarzać animacje przed pobraniem całego pliku i dostosować się do wolniejszych prędkości Internetu. Pomimo obietnic firma RubberFlex miała kilka innych produktów, z których wszystkie eksportowały gify, konkurując ze swoją zastrzeżoną opcją, a nawet uruchomiła FlexToGif, aby przekonwertować pliki wtyczek na gify 2 dni po wtyczce. Na początku 1998 roku RubberWeb Composer zaprzestał dystrybucji, pozostawiając AnimaFlex bez programu autorskiego.", "Platforms_ActiveX_Controls_Description": "Wydany w 1996 roku przez Microsoft ActiveX był frameworkiem programowym, który służył jako standard, który pozwalał na hermetyzację programów jako kontenerów do użytku w innych niepowiązanych programach, zwanych kontrolkami ActiveX. Mogą być osadzone w treści HTML, a Kontrolki jednofunkcyjne mogą być tworzone specjalnie do użytku w Internet Explorerze, w celu odtwarzania gier internetowych. Po premierze Edge'a w 2015 roku, oprogramowanie to było przestarzałe, a jego użycie w aplikacjach internetowych pozornie przestało istnieć, przenosząc je do Internet Explorera 11 w celu obsługi starszego oprogramowania.", @@ -16,40 +16,40 @@ "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (również po prostu Flash, dawniej Macromedia Shockwave Flash Player) to odtwarzacz animacji i grafiki wektorowej, często z dodatkową interaktywnością. Był używany jako medium do gier internetowych ze względu na efektywną kompresję, niską cenę, łatwość obsługi i dużą bazę instalacji. Opracowany w 1995 roku i po raz pierwszy wprowadzony przez FutureWave w 1996 roku, był zdolny do niewiele więcej niż podstawowych animacji i przycisków do ich sterowania. Wraz ze wzrostem popularności do odtwarzacza dodano bardziej zaawansowane funkcje, takie jak język programowania ActionScript. Jednak, gdy ludzie zaczęli obawiać się potencjalnych obaw związanych z bezpieczeństwem, a popularność HTML5 wśród twórców stron internetowych wzrosła, Adobe ogłosił, że data zakończenia użytkowania Flasha przypada na 31 grudnia 2020 r.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (także Shockwave, dawniej Macromedia Shockwave Player lub Shockwave Director Player) to odtwarzacz mediów interaktywnych wydany w 1995 roku. Zbudowany w oparciu o technologię rozwijaną 10 lat wcześniej przez MacroMind, stał się wtyczką internetową dopiero po jej przejęciu przez Macromedia. W przeciwieństwie do Flasha, Shockwave zawierał język skryptowy Lingo i obsługę C++ poprzez użycie Xtras, dając graczowi szeroki zakres możliwości, w tym 3D. Był szeroko stosowany we wczesnym Internecie oraz w grach na CD-ROM i zyskał popularność w głównym nurcie. Platforma odnotowała znaczny spadek popularności po przejęciu przez Adobe firmy Macromedia na rzecz Flasha, który szybko rozwijał się pod względem funkcji i był teraz również własnością Adobe. Wreszcie w lutym 2019 r. Adobe ogłosiło zaprzestanie i ograniczenie wsparcia dwa miesiące później.", "Platforms_Ambulant_Description": "Ambulant to odtwarzacz plików SMIL, stworzony przez wiele osób koordynujących w CWI w Amsterdamie w Holandii. Nazwa wydaje się nawiązywać do „ambulation”, innego słowa oznaczającego chodzenie; jest to dodatkowo wspierane przez logo, które wydaje się być kimś chodzącym. SMIL był specyfikacją stworzoną przez międzynarodowe konsorcjum internetowe W3C, ale nie zyskała dużej popularności. Ambulant próbował być odtwarzaczem typu open source, który obsługuje wszystkie pliki SMIL. Jednak chęć uczynienia wszystkich części otwartymi źródłami uniemożliwiła im obsługę niektórych zastrzeżonych formatów multimedialnych. Prace rozwojowe rozpoczęły się w kwietniu 2003 roku, a pierwsza wersja „AMBULANT/G” została wydana w lipcu tego roku. Ostatnia stabilna wersja, 2.6, została wydana w lutym 2015 r., jednak prace nad niestabilną wersją Ambulant 2.7 trwały do ​​lipca 2016 r., kiedy dokonano ostatniego zatwierdzenia ich repozytorium Github. Twórcy Ambulant są nadal aktywni przy innych projektach.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_Argus_Autodesk_MapGuide_Description": "Brak opisu.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics to program prezentacyjny stworzony w 1986 roku przez Software Publishing Corporation (SPC) dla komputerów z systemem MS-DOS. Po przejściu na system Windows w 1991 roku nie udało mu się odzyskać udziału w rynku i przegrał z PowerPoint. W 1996 roku Allegro New Media (przemianowane później na Vizacom) kupiło SPC i Serif. SPC stworzyło ASAP WordPower, program do łatwego tworzenia pokazów slajdów, które można było publikować w Internecie za pomocą wtyczki ASAP WebShow. SPC połączyło się z Serif w 1997 roku. W 1998 roku marka Harvard została zrewitalizowana dzięki programowi autorskiemu Harvard Graphics 98, a wtyczka została zastąpiona nową o nazwie Harvard Graphics WebShow. W 2000 Advanced Presentations, nowa wersja oprogramowania do authoringu, została wyeksportowana do standardu Flash zamiast zastrzeżonego formatu wtyczek. Vizacom sprzedał Serif z powrotem do ich pierwotnego zarządu w 2001 roku, który przeniósł gamę Harvard do starszego oprogramowania, które było obsługiwane i sprzedawane do czasu wycofania w 2017 roku.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player został stworzony przez Macromedia w 1996 roku jako jedna z nowych funkcji Authorware 3.5. Został stworzony jako sposób na uruchamianie w sieci interaktywnych programów opracowanych za pomocą Macromedia Authorware. W przeciwieństwie do większości wtyczek internetowych, głównym celem Authorware było wspomaganie e-learningu, co doprowadziło do jego wykorzystania w biznesie i na polu akademickim jako sposobu gromadzenia multimedialnych materiałów edukacyjnych bez konieczności posiadania doświadczenia w programowaniu. Ostateczna wersja wtyczki została wydana w 2004 roku, przed przejęciem Macromedia przez Adobe w 2005 roku, po czym prace rozwojowe zostały wstrzymane do czasu ogłoszenia ich zaprzestania w 2007 roku.", "Platforms_AXEL_Player_Description": "AXEL Player był interaktywną wtyczką do treści 3D stworzoną przez MindAvenue w 2002 roku. Był to sposób na modele i animacje w programie do tworzenia stron internetowych AXELedge oraz AXELpublisher, który konwertował pliki z innego oprogramowania 3D, takiego jak 3ds Max. Oprogramowanie zostało dobrze przyjęte przez krytyków, pomimo kilku ograniczeń, z których jednym jest brak wielu użytkowników wtyczki. W 2005 roku MindAvenue została przejęta przez firmę 20-20 Technologies, która specjalizowała się w oprogramowaniu do projektowania wnętrz i tworzenia mebli, a w 2006 roku ich strona internetowa stała się stroną kierującą do 20-20. Wszystkie produkty marki AXEL, w tym wtyczka, zostały wycofane.", "Platforms_BitPlayer_Description": "BitPlayer to aplikacja pulpitowa oparta na technologii Flash i Shockwave, stworzona w 1999 roku przez holenderską firmę BitMagic. Oferowała codzienne szorty, produkowane we własnym zakresie i przez klientów, którym towarzyszyły reklamy i quizy. Początkowo wyceniany na 6 milionów dolarów, stał się ofiarą katastrofy dot-com po swoich reklamodawcach i zaprzestał produkcji w styczniu 2001 roku. Wiele jego treści przetrwało od tego czasu jako przekonwertowane pliki SWF, pomimo utraty dodatkowej funkcjonalności oferowanej przez niestandardowy odtwarzacz.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Brak opisu.", "Platforms_Burster_Description": "Burster był implementacją Blender Game Engine z 2000 roku w 2010 roku. Projekt był próbą przywrócenia oficjalnej wtyczki uruchomionej wraz z Blenderem, która została wycofana ze względów bezpieczeństwa. Ulepszono oryginał, wykorzystując nowsze wersje silnika, aby uzyskać lepszą wydajność i grafikę. Ostatnia wersja została uruchomiona w 2013 roku, a po 3 latach braku aktualizacji Burster został oficjalnie wycofany w 2016 roku. Sam silnik gry został usunięty z Blendera w 2018 roku.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin to narzędzie zwiększające produktywność stworzone przez Logic Pulse w 1996 roku. Była to nowa funkcja dodana do wersji 3.2 Calendar Quick, aplikacji komputerowej do tworzenia kalendarzy i planowania. Pozwala użytkownikom publikować je za pomocą funkcji eksportu na stronach internetowych, które można łączyć z innymi osobami i przeglądać za pomocą wtyczki. Po naprawieniu błędu Y2K w 1999 r., strona została porzucona bez dalszych aktualizacji i przepadła w 2001 r.", "Platforms_Cult3D_Description": "Cult3D była przeglądarką internetową dla treści 3D wykonanych przy użyciu programu autorskiego Cult3D Designer. Odniósł umiarkowany sukces, z 6 milionami użytkowników do 2001 roku i kilkoma znaczącymi klientami korzystającymi z niego, a także dodano więcej opcji importowania modeli 3D z innych programów. 5.3 była ostatnią wersją wydaną w 2002 roku, a ostatnia aktualizacja wtyczki miała miejsce w 2004 roku, kiedy technologia została sprzedana firmie Mental Images GmbH. Nvidia kupiła później Mental Images w 2007 roku, stając się spółką zależną Nvidia Advanced Rendering Center. Pomimo aktualizacji witryny wtyczka nie otrzymała żadnych aktualizacji i od 2011 r. przestała być prezentowana jako realna opcja, a strona z plikami do pobrania została utrzymana ze względu na użytkowników, którzy nadal mieli licencję na tworzenie treści, która została później usunięta w 2013 r.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion to linia programów AR (rzeczywistości rozszerzonej), które zostały opracowane w 1999 roku przez Total Immersion, które wykorzystywały kamery wideo do wyświetlania obiektów 3D w czasie rzeczywistym. Jednym z takich programów był D'Fusion @Home, wydany w 2008 roku, z wtyczką później w 2009 roku. Aplikacje do niego zostały stworzone przy użyciu autorskiego programu D'Fusion Studio, a jego główny nacisk kładziono na marketing i krótkie doświadczenia. Do 2011 roku technologia miała trudności z osiągnięciem powszechnej adopcji. Nawet przy bardziej przystępnej implementacji Flasha i darmowym oprogramowaniu do tworzenia, jego przyjęcie było nadal bardzo ograniczone. Po pojawieniu się smartfonów TryLive został opracowany jako kolejne rozwiązanie oparte na AR, które umożliwia łatwy podgląd produktów, takich jak meble i okulary, które odniosły sukces w przeciwieństwie do linii D'Fusion, która nie otrzymała dalszych aktualizacji po 2013 roku. W 2015 roku firma została sprzedana ACEP, firmie produkującej okulary.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DeltaPoint_WebAnimator_Description": "Brak opisu.", "Platforms_DPGraph_Description": "Stworzony w 1999 roku przez Davida Parkera, DPGraph (Dynamic Photorealistic Graphing) to wykonywalny program przeznaczony do wyświetlania wykresów ze stron internetowych. Mogą animować i wyświetlać do 8 wymiarów, z kontrolą zmiennych. Działało to poprzez pobranie pliku ze strony internetowej, który kazałby przeglądarce uruchomić program i renderować wykresy. Pełna wersja została licencjonowana do kilku instytucji edukacyjnych do użytku w salach lekcyjnych i do nauki w celu tworzenia wykresów, a także darmowego odtwarzacza do ich przeglądania. Ostatnia aktualizacja miała miejsce w 2016 r., a w 2019 r. pełna wersja DPGraph stała się bezpłatna dla każdego.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) to wtyczka do animacji wydana przez firmę Sharp w 2001 roku. Zaprojektowana z myślą o urządzeniach mobilnych, takich jak telefony i PDA, została wydana dla wybranych modeli telefonów wyłącznie w Japonii, a także jako wtyczka do przeglądarki. Szczycił się małym rozmiarem pliku i grafiką wektorową, która pasuje do każdego ekranu telefonu komórkowego. Technologia została udostępniona odbiorcom w USA w 2002 roku pod nazwą SharpMotionART. Żadne z nich nie przzetrwało długo, ponieważ e-animator opublikował swoją ostatnią aktualizację w 2003 roku, a SharpMotionART został wycofany w 2004 roku.", "Platforms_Envoy_Description": "Envoy był formatem dokumentu opracowanym w 1993 roku przez Tumbleweed Software, stworzonym przez wirtualne drukowanie ich w programie WordPerfect. Był konkurentem Adobe Acrobat i jego formatu PDF. WordPerfect Corporation został sprzedany firmie Novell w 1994 roku, w tym Envoy, ale Tumbleweed kontynuował współpracę z Novellem, tworząc w 1995 r. wtyczkę internetową do przeglądania plików online. Novell sprzedał WordPerfect firmie Corel w 1996 roku, ale zachował własność Envoy. W 1999 roku Novell przestał rozwijać Envoy, a firma Corel zrezygnowała ze wsparcia dla Envoy z WordPerfect 2000. To zakończyło współpracę Tumbleweeda z Novellem po przejęciu Envoy w 1994 roku, a wsparcie dla wtyczki zostało wycofane.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) to lekka wtyczka do animacji opracowana przez firmę Sharp w 1997 roku. Miała kilka wersji oprogramowania do tworzenia w pakiecie z komputerami Sharp i dla różnych grup demograficznych, z których główną jest „EVA Animator”. Bardziej przyjazna dzieciom „EVA Animator Kids” z witryną エバキッズクラブ (EVA Kids Club) została uruchomiona w 2000 roku. Zostały one przerwane w 2007 roku i zastąpione średniozaawansowanym „EVA Animator School II”. Ostatnia duża aktualizacja wtyczki pojawiła się w 2002 roku z jedną drobną poprawką w 2008 roku, ale mimo to utrzymywała niewielką społeczność użytkowników, dopóki Sharp nie zamknął głównej witryny w 2016 roku.", "Platforms_Flatland_Rover_Description": "Rover to wtyczka 3D oparta na języku 3DML opracowanym w 1997 roku przez Flatland. Użytkownicy mogli tworzyć „Spoty” za pomocą programu autorskiego Spotnik, składającego się z „Poziomów” zawierających „Bloki” dla ułatwienia programowania i uruchamiać je za pomocą Rovera, dostępnego jako wtyczka do przeglądarki i samodzielny program. Rozwój był żywy do czasu awarii dot-comu, kiedy większość zespołu rozeszła się, a ostatnia aktualizacja została wydana w 2005 roku, a strona internetowa została porzucona przed upadkiem w 2012 roku. Jeden z byłych programistów, Michael Powers, postanowił w 2014 roku wskrzesić stronę, stworzyć archiwum oprogramowania i zaktualizować je, aby działało na nowoczesnych systemach. Samodzielna aplikacja Rover została zaktualizowana w 2017 roku, lecz wtyczka nie powróciła.", - "Platforms_Formula_One_Description": "No description yet.", - "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_Formula_One_Description": "Brak opisu.", + "Platforms_Fractal_Viewer_Description": "Brak opisu.", "Platforms_FreeHand_Description": "FreeHand był kreatywnym pakietem grafiki wektorowej z 1988 roku stworzonym przez Altsys Corporation. Macromedia kupiła FreeHand w 1994 roku i dalej ją rozwijała. W październiku 1996 r. wypuszczono FreeHand 7.0 z wtyczką do sieci o nazwie Shockwave for FreeHand. Wtyczka umożliwiała osadzanie i wyświetlanie obrazów wektorowych utworzonych przez program na stronie internetowej. W listopadzie 1996 Macromedia kupiła FutureSplash, kolejną wtyczkę do grafiki wektorowej, której nazwę zmieniono na Flash. FreeHand 8.0 został wydany w 1998 roku, a teraz został wyeksportowany do Flasha zamiast wtyczki FreeHand. Ostatnia nowa wersja programu, FreeHand MX, została wydana w 2003 roku.", "Platforms_GoBit_Games_Plugin_Description": "Wtyczka GoBit Games została stworzona w 2008 roku przez GoBit, małe niezależne studio złożone z byłych pracowników PopCap. Ich pierwsza gra, Burger Shop, została wydana w październiku 2007 roku, a 4 miesiące później, zgodnie z powszechnym zainteresowaniem, otrzymała internetową wersję demonstracyjną, korzystając z nowej wtyczki do gier. Minął rok i demo zostało przerobione jako gra reklamowa dla Eggo, opublikowana przez Shockwave.com 1 lutego 2009. Wtyczka została porzucona wkrótce potem wraz z wydaniem Burger Shop 2 - jego odpowiedniego demo internetowego przy użyciu Flasha - pozostawiając Burger Shop i jego wersję ze zmienioną skórką jako jedyne gry, jakie kiedykolwiek stworzono dla niej.", "Platforms_HotSauce_Description": "Meta Content Framework (MCF) był formatem strukturyzowania metadanych opracowanym przez Apple Computer's Advanced Technology Group począwszy od 1995 roku, a w 1996 Project X stał się eksperymentalną wtyczką stworzoną do przeglądania ich w Internecie, później nazwaną HotSauce, która prezentowała mapy witryn w Przestrzeń 3D. Pod koniec 1996 roku ponad 200 stron korzystało z HotSauce, później rozrosło się do ponad 300, a firma NetCarta zawarła umowę, aby stworzyć bibliotekę ponad 30 000 stron internetowych do nawigacji za pomocą wtyczki. Chociaż standard MCF zyskał pewne pochwały, większość użytkowników nie dostrzegła zalet tej metody nawigacji 3D, a projekt zakończył się jako jeden z wielu anulowanych, gdy Steve Jobs wrócił do Apple w 1997 roku.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage to standard wyświetlania dokumentów przez przeglądarkę internetową. Pierwotnie opracowany przez Tima Bernersa-Lee we wczesnych latach 90. (z korzeniami sięgającymi 1980 r.) HTML stał się główną metodą udostępniania informacji przez Internet, a jego możliwości zostały rozszerzone o inne języki, takie jak CSS i JavaScript. Po raz pierwszy został wprowadzony na rynek w 1993 roku i otrzymał kolejne aktualizacje z HTML2 w 1995, a zarówno HTML3, jak i HTML4 w 1997. Ostatnia aktualizacja HTML4 miała miejsce w 2000 roku, a po latach jego połączone języki były w dużej mierze ignorowane jako platforma do gier, animacji i innych treści internetowych, a programiści zdecydowali się zamiast tego na technologię opartą na wtyczkach, ale wraz z rozwojem technologii i Internetu wtyczki stały się przestarzałe, więc podjęto wysiłek aktualizacji standardu, a w 2008 r. uruchomiono HTML5. Ponieważ Flash i inne wtyczki wyszły z mody, HTML5 stał się zalecanym standardem, wielu przeniosło swoje projekty do rodziny HTML – lub całkowicie porzuciło zastrzeżone wtyczki – przesyłając swoje treści na strony internetowe, takie jak YouTube. {Uwaga: ze względu na zwięzłość, Flashpoint oznacza każdy utwór, który nie zawiera struktur ani treści z obsługą wtyczek, etykietą „HTML”.}", "Platforms_Hypercosm_Player_Description": "Oparty na technologii rozwijanej od 1989 roku, Hypercosm jest odtwarzaczem internetowym z treściami 3D, który został wprowadzony na rynek w 1999 roku. Firma dokonała ogromnej inwestycji, która nie zwróciła się, będąc jedną z wielu ofiar krachu dot-comów, bankrutująć w 2001 roku. Firma została jednak kupiona przez ORBITEC i dzięki umowie z NASA udało się jej nieco odbić i kontynuowała pracę nad nowymi projektami aż do restrukturyzacji w 2012 roku, kiedy to została wstrzymana przez ORBITEC, dopóki nowy partner biznesowy nie zainteresuje się współpracą z technologią. Tak się nigdy nie stało, co doprowadziło do zamknięcia Hypercosm w 2016 roku.", "Platforms_HyperG_Description": "Hyper-G był opartym na Gopher systemem zarządzania treścią internetową (WCMS), opracowanym przez Institute for Information Processing and Computer Supported New Media (IICM) z Graz University of Technology w Austrii w 1995 roku. Stanowił alternatywę dla hiperłączy świata Wide Web, wykorzystujący przeglądarki obsługujące Hyper-G, które mogą wyświetlać modele 3D katalogów i plików, a także inne modele z wbudowaną przeglądarką. Ponieważ bazuje na coraz bardziej przestarzałym Gopherze, poprzedniku WWW, przekształcił się później w Hyperwave w 1996 roku, bez dodatkowych możliwości oferowanych przez przeglądarki Hyper-G, takich jak funkcje 3D. Zdecydowana większość jego zawartości jest teraz stracona z powodu sposobu przechowywania plików przez Gopher.", - "Platforms_Illuminatus_Description": "No description yet.", - "Platforms_iPix_Description": "No description yet.", + "Platforms_Illuminatus_Description": "Brak opisu.", + "Platforms_iPix_Description": "Brak opisu.", "Platforms_Java_Plugin_Description": "Wydane wraz z językiem programowania Java jako jedna z jego funkcji, aplety Java były małymi oknami aplikacji osadzonymi na stronach w celu uzyskania dodatkowych interaktywnych funkcji. Zostały stworzone, aby były wzajemnie kompatybilne w różnych systemach operacyjnych i przeglądarkach, a także były bardziej wydajne niż standardowy HTML. Było to wydajną opcją przez ponad 10 lat, ale począwszy od 2013 r. technologia leżąca u podstaw apletów zaczęła przestać być obsługiwana w głównych przeglądarkach, a wiele z nich stało się bezużytecznych, co doprowadziło do ich wycofania w 2017 r. i usunięcia z Java SE 11 w 2018 r.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "Brak opisu.", + "Platforms_Lightning_Strike_Description": "Brak opisu.", "Platforms_LiveMath_Plugin_Description": "Wtyczka LiveMath to aplikacja do interaktywnej matematyki, tworząca okno, które może zawierać notatki, formuły, wykresy i inne funkcje matematyczne, które można osadzić na stronie internetowej. Pierwotnie wprowadzony jako Theorist w 1989 roku przez Prescience Corporation, a wtyczka internetowa została uruchomiona w 1994 roku, następnie została przemianowana na MathView w 1997 po zakupie przez Waterloo Maple, zanim została kupiona przez MathMonkeys i przemianowana na LiveMath w 1999. W 2014 roku, z narastającymi problemami i niekompatybilnością z najnowszymi przeglądarkami, wtyczka została wycofana, zastępując ją samodzielną przeglądarką o nazwie LiveMath Viewer.", - "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_Live_Picture_Viewer_Description": "Brak opisu.", "Platforms_MHSV_Description": "Uruchomiony jako alfa o nazwie VSV ({V}irtual {S}pace {V}iewer) i później przemianowany na MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), był to plugin opracowany przez ParaGraph, który pozwalał na tworzenie interaktywnych światów 3D przy użyciu programu do authoringu VHSB ({V}irtual {H}ome {S}pace {B}uilder), który mógł tworzyć zarówno interaktywne światy MHSV, jak i standardowe statyczne światy VRML. W 1996 roku rozwój standardu VRML 2.0 dodał interaktywność, a ParaGraph zaktualizował VHSB, aby umożliwić tworzenie światów VRML 2.0, lecz ParaGraph zdecydował się na współpracę z Silicon Graphics i ich przeglądarką Cosmo VRML 2.0 player, dostosowując VHSB do lepszej pracy z nim, porzucając MHSV w procesie. Silicon Graphics przejęło firmę ParaGraph w 1997 roku, aby stworzyć Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Opracowane przez Microsoft w odpowiedzi na Flasha i Javę, a uruchomione w 2007 roku, Silverlight to narzędzie multimedialne, które koncentruje się na strumieniowaniu wideo, godne uwagi z tego, że jest używane przez Netflix. Późniejsze wersje dodały więcej możliwości dla innych aplikacji. Cieszył się przyzwoitą popularnością, ze wskaźnikiem przyjęcia wynoszącym 64,7% w 2011 roku. Jednak w 2012 roku, wraz z ogłoszeniem końca NPAPI, wydaniem Windows 8 i początkiem adopcji HTML5, Microsoft wycofał oprogramowanie i w 2015 roku wraz z wydaniem systemu Windows 10 wszedł w fazę End-of-Life, i został dyskontynuowany w październiku 2021 roku.", - "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_NoteWorthy_Composer_Description": "Brak opisu.", "Platforms_O2C_Player_Description": "Będąc częścią linii o2c (objects to see), o2c Player był w 1999 roku internetową wtyczką 3D do prezentacji obiektów i scen, opracowaną przez niemiecką firmę mb Software AG. Firma sprzedała technologię o2c firmie ELECO plc w 2003 r., która opracowała i uruchomiła w 2005 r. wersję 2.0 odtwarzacza o2c, zapewniającą znacznie lepszą wydajność dzięki akceleracji 3D i była bardziej określana jako narzędzie CAD dla architektów. Dodano obsługę większej liczby przeglądarek, ale nie wprowadzono do niej większych aktualizacji, składających się głównie z poprawek błędów. Od 2021 r. wtyczka jest nadal dostępna do pobrania, lecz Elcosoft przeniósł się na implementację technologii Unity WebGL.", "Platforms_Octree_View_Description": "Zaczynając jako starsza wtyczka o nazwie PicTree Viewer lub PicView, a następnie przebudowana jako nowa wtyczka Fastview przed zmianą nazwy w 1999 r., Octree View to przeglądarka obiektów 3D oparta na technologii Voxel opracowywanej od co najmniej 1980 r., która wykorzystuje specjalne kamery i skanery laserowe do tworzenia obrazów. Firma nadal korzystała ze swojej technologii i wtyczki, ale w 2007 roku jej strona internetowa przestała być aktualizowana, pozostawiając ją bez dalszej aktywności.", "Platforms_Pixound_Description": "Pixound był artystycznym pluginem muzycznym, uruchomionym w 1996 roku jako wspólne przedsięwzięcie Hologramophone Research i Frankfurt Balkind Partners. Działał jak klawiatura MIDI, która wykorzystywała wartości kolorów obrazów do tworzenia różnych nut i wysokości. W 2003 roku Hologramophone zmienił nazwę na Techné Media. W 2005 r. wtyczka została porzucona na rzecz samodzielnej aplikacji wyłącznie dla systemu Mac OS X. Później stał się aplikacją na iOS w 2011 roku.", @@ -61,18 +61,18 @@ "Platforms_REBOL_Plugin_Description": "REBOL to język programowania projektowany przez ponad 20 lat i wydany w 1997 roku, a w 2004 roku powstał eksperymentalny prototyp wtyczki internetowej REBOL wraz ze stroną zawierającą kilka przykładów. Wtyczka rozpoczęła się jako ActiveX tylko dla Internet Explorera, ale później w 2006 roku została wydana wersja wtyczki dla innych przeglądarek. Jednak wkrótce po tym wydano ostatnią aktualizację, pozostawiając ją w wersji beta jako niezabezpieczony prototyp.", "Platforms_ShiVa_Web_Player_Description": "Stworzony przez Stonetrip i nazwany Ston3D Web Player przed 2007 rokiem, ShiVa Web Player był wtyczką do treści internetowych 3D do uruchamiania oprogramowania stworzonego w silniku ShiVa 3D Engine. Pozwoliło to na tworzenie złożonych scen 3D z oświetleniem i fizyką przy niskich wymaganiach dotyczących przetwarzania. Stonetrip później zmienił nazwę w 2013 roku na ShiVa Technologies SAS i skupił się wyłącznie na silniku. Wraz z usunięciem NPAPI z większości przeglądarek, wsparcie dla wtyczki zmalało, co doprowadziło do tego, że w 2018 roku adresy URL kilku podstawowych plików uległy awarii i zepsuły większość gier, a w 2019 roku jego pobieranie zostało usunięte ze strony ShiVa.", "Platforms_Show_It_Description": "Show It! to wtyczka wprowadzona w 1997 roku wraz z WordPerfect Suite 8 jako jedna z funkcji programu Corel Presentations 8, konkurenta programu PowerPoint. Podczas eksportowania z opcją Internet Publisher, mogli wyeksportować prezentacje jako statyczny pokaz slajdów lub jako wbudowany projektor przy użyciu zastrzeżonego pliku, który działał tak jak oryginalna aplikacja komputerowa, zachowując wszystkie funkcje, które wymagały wtyczki. Nadal był obsługiwany w WordPerfect Office 2000 z Presentations 9, ale do 2001 roku obsługa opcji wtyczki została usunięta z Presentations 10 w WordPerfect Office 2002.", - "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_SmoothMove_Panorama_Description": "Brak opisu.", "Platforms_Squeak_Etoys_Description": "Squeak był platformą open source, uruchomioną w 2001 roku, do tworzenia treści rozrywkowych i edukacyjnych. Użytkownicy mogli tworzyć małe aplikacje przeznaczone dla dzieci w różnym wieku, od najmłodszych „Etoys”, po „Omniuser” i „Expert”. Został przemianowany na Etoys w 2008 roku i przesunięty bardziej w kierunku młodszych dzieci. Etoys 5 to ostatnia wersja wtyczki, wydana w 2012 roku. Rozwój programu w wersji JavaScript rozpoczął się w 2013 roku z powodu obaw o bezpieczeństwo, pozostawiając wtyczkę porzuconą i zastąpioną nią.", "Platforms_Superscape_Viscape_Description": "Wprowadzony na rynek w 1996 roku przez wczesnego pioniera 3D Superscape przy wsparciu firmy Intel i pierwotnie nazywany VisNet, Viscape był wtyczką 3D, która miała wyraźną przewagę interaktywności ze światami, w przeciwieństwie do statycznych modeli VRML 1.0. Cieszył się krótkim okresem popularności i początkowo nie było planów wspierania VRML, ale wraz z implementacją interaktywności VRML97, aktualizacja o nazwie Viscape Universal została wydana w 1998 roku, dodając obsługę VRML, aby pozostała aktualna. Okazało się to niewystarczające, z problemami finansowymi i nieudanych partnerstwach, a recenzenci nazywali wtyczkę przestarzałą i nieporęczną pomimo wysiłków na rzecz odrodzenia. Chociaż ostatnia aktualizacja została wydana w 2000 roku, jej technologia była nadal wykorzystywana w serii Lego Creator firmy Superscape przez następny rok. Podjęto próbę zaktualizowania go poprzez osadzenie wtyczki w apletach Java, o nazwie Vislite, ale w końcu firma ponownie skupiła się na tworzeniu gier mobilnych i osiągnęła umiarkowany sukces, zanim została kupiona przez Glu Mobile w 2008 roku.", - "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Surround_Video_Description": "Brak opisu.", + "Platforms_SVF_Viewer_Description": "Brak opisu.", "Platforms_ThingViewer_Description": "ThingViewer to wtyczka multimedialna z 1997 roku stworzona przez firmę Parable Corporation, która później zmieniła nazwę na ThingWorld w 1998 roku. Tworzyła „Things”, zasoby, które opcjonalnie można było chronić przed kradzieżą lub manipulacją i mieć unikalny identyfikator z uznaniami do udostępniania na stronach internetowych za pomocą prostego programowania modułowego, do tworzenia takich rzeczy jak obrazy, animacje, a nawet interaktywne gry, wykonane za pomocą programu do authoringu ThingMaker lub konwertowanie plików Shockwave Director za pomocą ThingConverter. Była stosunkowo popularna, w 1999 r. zawierała nawet umowy z Microsoftem i kilkoma innymi, ale pod koniec 2000 r. firma zredukowała personel i prowadziła rozmowy z nieznaną stroną w sprawie fuzji w celu sprzedaży technologii. Witryna została zamknięta w 2002 roku.", "Platforms_Tcl_Plugin_Description": "Opracowany przez mały zespół i uruchomiony w 1988 r., Tool Command Language (Tcl, wymawiane „tickle”) to dynamiczny język programowania open source. W 1994 roku firma Sun Microsystems zaangażowała zespół w dalszy rozwój technologii. Jednym z rezultatów tego przedsięwzięcia była wtyczka z 1996 roku, która mogła uruchamiać aplety Tcl („Tclets”) osadzone na stronach. Pod koniec 1997 roku rozwój Tcl został wydzielony do niezależnej firmy o nazwie Scriptics, a w 2000 roku ponownie przekształcił się w Tcl Core Team. Chociaż rozwój języka pozostaje żywy do dnia dzisiejszego, prace nad wtyczką zwolniły, mimo że nie zostały oficjalnie przerwane. Najnowsza wersja, 3.1.0, została wydana w 2006 roku.", "Platforms_Unity_Web_Player_Description": "Unity Engine to wieloplatformowy silnik gier, który ma na celu ułatwienie tworzenia gier i jest najpopularniejszym oprogramowaniem do tworzenia gier firmy trzeciej wśród deweloperów na całym świecie. Stworzony wraz z samym Unity i zaimplementowany w pierwszej łatce w 2005 roku, Unity Web Player był narzędziem do grania w gry Unity w sieci. Pozostała popularną platformą dla gier 3D, ale wraz z usunięciem obsługi NPAPI w 2016 r. wtyczka została porzucona na rzecz Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap to narzędzie do wizualizacji interaktywnych map osadzonych na stronie internetowej. Był kompatybilny z kilkoma plikami map z różnych programów autorskich, mógł wyświetlać szczegółowe informacje o sektorach i umożliwiał wykonywanie pomiarów. Po jego uruchomieniu w 1997 r. nie dokonano już żadnych zmian w tej technologii, pozostając niezmienioną do czasu, gdy strona przestała działać w 2004 r.", "Platforms_Vitalize_Description": "Stworzony w 1997 roku przez firmę Corel do wyświetlania treści stworzonych za pomocą autorskiego programu multimedialnego Click&Create, Vitalize! była wtyczką o niskiej przepustowości dedykowaną prostym grom internetowym, z naciskiem na gry, marketing i reklamę. Dystrybuowany z pomocą Europress, był dumny z tego, że jest „łatwy do nauczenia się i używania w przeciwieństwie do Javy czy Shockwave”. W 1999 roku byli pracownicy firmy Corel odeszli, aby stworzyć Clickteam, który następnie przejął rozwój w 2000 roku z wersją 2.0. Najnowsza wersja 4.0 została wydana w 2007/2008 i była dostępna na ich stronie internetowej do 2012 roku.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage jest otwartym standardem 3D i pierwszym stworzonym dla sieci. Kiedy po raz pierwszy określono go w listopadzie 1994 roku, format mógł reprezentować tylko modele statyczne bez interaktywności. Problem ten został rozwiązany w 1997 roku, kiedy opublikowano wersję 2.0, lepiej znaną jako VRML97. Pomimo tego, że nigdy nie znalazła zastosowania w głównym nurcie, stała się najpopularniejszą opcją dla internetowego 3D po wprowadzeniu na rynek, zanim została zastąpiona w 2001 roku przez X3D (który był wstecznie kompatybilny ze światami VRML). Ponieważ był to format pliku, a nie wtyczka sama w sobie, wiele różnych implementacji zostało wykonanych z VRML, często dodając własne niestandardowe funkcje.", - "Platforms_X3D_Description": "No description yet.", + "Platforms_X3D_Description": "Brak opisu.", "Platforms_Xara_Plugin_Description": "Wtyczka Xara była przeglądarką grafiki wektorowej, korzystającą z zastrzeżonego formatu o niskiej przepustowości. Wydana jako beta, a później pełna wersja w 1996 roku, umożliwiając przeglądanie plików Flare utworzonych za pomocą CORELXara w Internecie. Później, w 1997, Xara Webster została uruchomiona specjalnie do tworzenia grafiki internetowej dla wtyczki. W 1999 roku 2.08a była ostatnią wydaną wersją. W 2000 roku Xara Webster został zastąpiony przez XaraX, który mógł eksportować do Flasha, innej wtyczki wektorowej, więc porzucono wsparcie dla ich własnej zastrzeżonej opcji i przeniesiono ją do archiwum starszego oprogramowania.", "Platforms_Coming_Soon": "Dostępne wkrótce", "Platforms_Coming_Soon_Description": "Gry i animacje utworzone na tych platformach będą dostępne w następnej aktualizacji." From a26daca767b4ebed90722c3f0858ed9c37e553cd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 06:44:02 +0100 Subject: [PATCH 0766/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index ef6e151c5b..97ca90fc75 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -1,14 +1,14 @@ { "Platforms_Title": "支持的平台", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint 支持为各种 Web 插件和标准创建的游戏和动画——而不仅有 Flash。本页展示了每种技术的概况,以及它们在 11 版本中的条目数。", "Platforms_Description2": "这里仅仅提供了简单的总结,包括“什么人?什么时间?什么内容?”,并以此作为进一步研究的起点,而非每个平台的完整历史。我们尽力提供准确的事实,但仍然可能有错漏。请联系我们更正相关信息。", "Platforms_By": "来自", "Platforms_Entries": "条目", "Platforms_Entry": "条目", "Platforms_3D_Groove_GX_Description": "The Groove Alliance 创立于 1998 年,他们开发了 3D Groove SX,这是一款支持 Shockwave 的 3D 游戏引擎。之后在 2002 年,该引擎从 Shockwave 中独立出来,称为 3D Groove GX。两个版本都可以用来开发线上游戏和桌面应用程序。后来它被证明是该公司的成功产品,积累了大量的企业用户群,之后还为电视节目和其他大型实体创作了一些高知名度的作品。在热度消失后,The Groove Alliance 在 2008 年被重组为 OTOY,但 3D Groove 网站一直保持在线到 2009 年。原有公司消亡的确切原因不明,但已证实发生了内部斗争。", "Platforms_3DVIA_Player_Description": "3DVIA Player(原 3D Life Player、Virtools Player 和 NeMo Web Player,不要与 3DVIA Studio/Beta Player 或 3DVIA Composer Player 混淆)是 Dassault Systèmes 开发的一款浏览器插件,用于播放 Virtools 制作的 3D 体验。它是为高级、实用的 3D 应用而设计的,如基于计算机的培训、虚拟旅游和房地产。3DVIA Player 也被用于网页游戏,这方面的主要用户有魁北克的 Sarbakan 游戏工作室和阿姆斯特丹的 Little Chicken Game Company。最后一次更新,即 5.0 版,是在 2009 年发布的。该下载页面在之后几年一直保留着,直到在 2016 年被撤下。那时,它已经被安装了超过 3000 万次。", - "Platforms_AboutPeople_Description": "No description yet.", - "Platforms_AboutTime_Description": "No description yet.", + "Platforms_AboutPeople_Description": "暂无描述。", + "Platforms_AboutTime_Description": "暂无描述。", "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", "Platforms_ActiveX_Controls_Description": "ActiveX 于 1996 年由微软发布,是一个软件框架,它作为一种标准,允许将程序封装为容器,在其他无关程序内使用,这被称为 ActiveX 控件。它们可以被嵌入到 HTML 内容中,并且可以创建专门用于 Internet Explorer 用途的控件,以实现网络游戏的播放。在 2015 年推出 Edge 后,该软件被弃用,它在网络应用中的使用似乎已经停止,被归入 Internet Explorer 11 的遗留软件支持中。", @@ -16,40 +16,40 @@ "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player(或直接叫 Flash,前身是 Macromedia Shockwave Flash Player)是一个用于矢量动画和图形的播放器,通常具备可交互性。由于其有效的压缩、低廉的价格、易于使用和庞大的安装基础,它被用作网页游戏的媒介。它于 1995 年开发,1996 年由 FutureWave 公司首次推出,除了基本的动画和控制它们的按钮外,它的功能不多。随着它的普及,更多高级功能被添加到播放器中,如 ActionScript 编程语言。然而,随着人们对其潜在的安全问题越来越警惕,以及 HTML5 在 Web 开发者中的流行,Adobe 宣布 Flash 的生命周期会在 2020 年 12 月 31 日结束。", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player(又称 Shockwave,前身为 Macromedia Shockwave Player 或 Shockwave Director Player)是 1995 年发布的一种互动媒体播放器。它建立在 MacroMind 在此十年前开发的技术上,被 Macromedia 收购后才成为一个 Web 插件。与 Flash 不同,Shockwave 以 Lingo 脚本语言为特色,并通过 Xtras 支持 C++,使该播放器具有强大的能力,包括 3D。它在早期的互联网和 CD-ROM 游戏中被广泛使用,并获得了主流的欢迎。在 Adobe 收购 Macromedia 后,该平台的受欢迎程度明显下降,人们转而支持 Flash,后者在功能上迅速扩展,现在也为 Adobe 所有。最后在 2019 年 2 月,Adobe 宣布其终止开发,并在两个月后停止了支持。", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_Argus_Autodesk_MapGuide_Description": "暂无描述。", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player 是由 Macromedia 在 1996 年作为 Authorware 3.5 的新功能之一创作的。它用于在网页上运行由 Macromedia Authorware 开发的交互式程序。与大多数 Web 插件不同,Authorware 的主要目的是帮助电子教学,因而它主要在企业和学术领域发挥作用,用户不需要编程经验,即可组合多媒体学习材料。该插件的最终版本于 2004 年发布,2005 年 Adobe 收购 Macromedia 后开发进度停滞,直到 2007 年宣告停止开发。", "Platforms_AXEL_Player_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", "Platforms_BitPlayer_Description": "BitPlayer 是一个基于 Flash 和 Shockwave 技术的桌面应用程序,由荷兰公司 BitMagic 于 1999 年发布。它提供自制和客户制作的每日短剧,其中含有广告和小测验。它最初的价值为 600 万美元,但它的广告商和公司本身都成为了互联网泡沫崩溃的受害者,最终在 2001 年 1 月终止了该产品。尽管失去了自定义播放器提供的额外功能,但它的大部分内容仍以转换后的 SWF 文件形式存在。", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "暂无描述。", "Platforms_Burster_Description": "Burster 是 2000 年 Blender Game Engine 在 2010 年的一个实现。该项目的目标是恢复由于安全问题被终止的一个 Blender 官方插件。Burster 在原有的基础上进行了改进,利用新版本的引擎来提高性能和图像质量。最后一个版本是在 2013 年推出的,在 3 年没有更新之后,Burster 在 2016 年正式终止。游戏引擎本身也在 2018 年从 Blender 中移除。", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D 是一款 Web 查看器,用来查看使用 Cult3D Designer 创作程序制作的 3D 内容。它获得了一定程度的成功,到 2001 年有 600 万用户,还有几个著名的客户在使用,并且增加了更多从其他程序导入 3D 模型的选项。5.3 是最后一个版本,发布于 2002 年,该插件的最后一次更新是在 2004 年,当时该技术被出售给 Mental Images GmbH。后来 Nvidia 在 2007 年收购了 Mental Images,作为子公司 Nvidia Advanced Rendering Center。尽管更新了网站,但该插件没有得到任何更新,从 2011 年开始,它不再作为一个可选择项展示,但仍有用户拥有创作许可证,下载页面因而被保留,直到 2013 年被删除。", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DeltaPoint_WebAnimator_Description": "暂无描述。", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_Formula_One_Description": "No description yet.", - "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_Formula_One_Description": "暂无描述。", + "Platforms_Fractal_Viewer_Description": "暂无描述。", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "GoBit Games Plugin 由 GoBit 在 2008 年创作,这是一个由前 PopCap 员工组成的小型独立工作室。他们的第一款游戏 Burger Shop 于 2007 年 10 月发布,应玩家要求,他们在 4 个月后用当时的新游戏插件制作了一份网页演示版。一年后,该演示被重新制作成 Eggo 的广告游戏,由 Shockwave.com 在 2009 年 2 月 1 日发布。此后不久,随着 Burger Shop 2 的发布,该插件被废弃——对应的 Web 演示版使用 Flash 代替——这使 Burger Shop 及其改版成为唯一为该插件创建的游戏。", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage 是一种通过 Web 浏览器显示文件的标准。HTML 最初由 Tim Berners-Lee 在 20 世纪 90 年代初开发(其根源可追溯到 1980 年),成为通过互联网共享信息的主要方法,其功能被其他语言如 CSS 和 JavaScript 所扩展。它于 1993 年首次推出,并在 1995 年获得了后续更新 HTML2,在 1997 年获得了 HTML3 和 HTML4 更新。HTML4 的最后一次更新是在 2000 年,在那之后的几年里,它的同伴语言没有作为游戏、动画和其他 Web 内容的平台被重视,开发者选择了基于插件的技术,但随着技术和互联网的发展,插件开始变得过时,人们开始努力更新标准,并在 2008 年推出了 HTML5。随着 Flash 和其他插件的落伍,HTML5 成为推荐的标准,许多人已经将他们的项目转移到 HTML 家族,或者完全放弃了专有插件,转而将他们的内容上传到 YouTube 等网站。{注意:出于简洁的考虑,Flashpoint 会将任何不包含插件的内容标记为“HTML”。}", "Platforms_Hypercosm_Player_Description": "基于自 1989 年以来开发的技术,3D 内容 Web 播放器 Hypercosm 于 1999 年推出。该公司进行了大量的投资,但没有得到回报,成为互联网泡沫崩溃的众多受害者之一,于 2001 年倒闭。然而,该公司被 ORBITEC 收购,由于一份与 NASA 的合同,该公司在某种程度上东山再起,并继续致力于新的项目,直到 2012 年重组,当时它被 ORBITEC 搁置,直到新的商业伙伴有兴趣与该技术合作。但这最终没能实现,导致 Hypercosm 在 2016 年关闭。\n", "Platforms_HyperG_Description": "Hyper-G 是一个基于 Gopher 的 Web 内容管理系统(WCMS),由奥地利格拉茨技术大学的信息处理和计算机支持的新媒体研究所(IICM)在 1995 年开发。它是万维网超链接的替代品,利用支持 Hyper-G 的浏览器,可以通过一个内置查看器显示目录和文件的三维模型以及其他模型。由于它基于日渐过时的 Gopher,即 WWW 的前身,它后来在 1996 年演变成 Hyperwave,不再有 3D 等 Hyper-G 浏览器提供的额外功能。由于 Gopher 的文件存储方式,它的绝大部分内容现在已经丢失。", - "Platforms_Illuminatus_Description": "No description yet.", - "Platforms_iPix_Description": "No description yet.", + "Platforms_Illuminatus_Description": "暂无描述。", + "Platforms_iPix_Description": "暂无描述。", "Platforms_Java_Plugin_Description": "伴随着 Java 编程语言的发布,作为其功能之一,Java Applets 是嵌入到网页上的小型应用窗口,用于提供额外的交互功能。它们在不同的操作系统和浏览器上交叉兼容,并且比标准的 HTML 更强大。它在超过 10 年的时间里一直是一个强力的选择,但从 2013 年开始,主流浏览器开始不再支持 Applets 的底层技术,使得多数应用无法使用,导致它们在 2017 年被废弃,并在 2018 年从 Java SE 11 中被删除。", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "暂无描述。", + "Platforms_Lightning_Strike_Description": "暂无描述。", "Platforms_LiveMath_Plugin_Description": "LiveMath 插件是一个用于交互式数学的应用程序,它可以创建包含笔记、公式、图表和其他数学功能的窗口,并嵌入到网页上。最初它称为 Theorist,由 Prescience Corporation 在 1989 年推出,其 Web 插件在 1994 年推出,在 1997 年被 Waterloo Maple 收购后更名为 MathView,之后被 MathMonkeys 收购并在 1999 年更名为 LiveMath。2014 年,随着问题的增多并且不兼容最新的浏览器,该插件被名为 LiveMath Viewer 的独立查看器所取代。", - "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_Live_Picture_Viewer_Description": "暂无描述。", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Silverlight 由微软开发,于 2007 年推出,作为对 Flash 和 Java 的竞争者,它是一个专注于视频流的多媒体工具,因被 Netflix 使用而备受关注。后续的版本为其他应用程序增加了更多的功能。它享有相当大的知名度,2011 年的使用率达 64.7%。然而,在 2012 年,随着 NPAPI 宣布停止、Windows 8 发布以及 HTML5 开始流行,微软废弃了该软件,并在 2015 年随着 Windows 10 的发布进入了生命末期,在 2021 年 10 月被停用。", - "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_NoteWorthy_Composer_Description": "暂无描述。", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Octree View 起初是一个名为 PicTree Viewer 或 PicView 的旧插件,然后在 1999 年改名之前被重新开发为新的 Fastview 插件,它是一个基于 Voxel 技术的 3D 对象查看器,这种技术最早从 1980 年就在开发,它利用特殊的相机和激光扫描仪来创建图像。该公司继续利用他们的技术和该插件,但在 2007 年,他们的网站停止了更新,不再有进一步的活动。", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", @@ -61,18 +61,18 @@ "Platforms_REBOL_Plugin_Description": "REBOL 是一种设计了 20 多年的编程语言,于 1997 年发布,2004 年诞生了一个 REBOL Web 插件的实验性原型,附带包含几个例子的页面。该插件一开始只支持 Internet Explorer 的 ActiveX,但后来在 2006 年发布了其他浏览器的插件版本。然而,它不久之后就停止了更新,使其最终状态仍是一个处于 Beta 阶段的不安全原型。", "Platforms_ShiVa_Web_Player_Description": "ShiVa Web Player 由 Stonetrip 制作,在 2007 年之前名为 Ston3D Web Player,是一个 3D Web 内容插件,用于运行 ShiVa 3D Engine 制作的软件。它在低处理要求的情况下支持带有光照和物理的复杂 3D 场景。Stonetrip 后来在 2013 年将自己的名字改为 ShiVa Technologies SAS,并专门专注于该引擎。随着 NPAPI 从大多数浏览器中移除,他们减少了对该插件的支持,导致几个核心文件的 URL 在 2018 年下线,破坏了大多数游戏,在 2019 年,其下载被从 ShiVa 的网站上删除。", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_SmoothMove_Panorama_Description": "暂无描述。", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Viscape 由早期的 3D 先驱 Superscape 在 Intel 的支持下于 1996 年推出,最初被称为 VisNet,是一个 3D 插件,与 VRML 1.0 的静态模型不同,具有与世界互动的明显优势。它曾有一段短暂的流行期,起初没有计划支持 VRML,但随着 VRML97 实现了交互性,名为 Viscape Universal 的更新在 1998 年发布,增加了对 VRML 的支持以保持相关性。这被证明远远不够,尽管他们在努力纠正,但仍然有财务问题和失败的合作关系,评论也称该插件过时而笨重。虽然最后一次更新是在 2000 年发布的,但它的技术在接下来的一年里继续被 Superscape 的 Lego Creator 系列所利用。有公司试图通过在 Java Applets 中嵌入该插件来更新它,称为 Vislite,但最后该公司重新专注于移动游戏开发,并在 2008 年被 Glu Mobile 收购之前取得了一定的成功。", - "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Surround_Video_Description": "暂无描述。", + "Platforms_SVF_Viewer_Description": "暂无描述。", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_X3D_Description": "No description yet.", + "Platforms_X3D_Description": "暂无描述。", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", "Platforms_Coming_Soon": "即将支持", "Platforms_Coming_Soon_Description": "在这些平台上创建的游戏和动画将在下次更新时包含。" From 5fd87696673d2b7d86c69e2248becbd226a4e9d4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 10:28:34 +0100 Subject: [PATCH 0767/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index 97ca90fc75..4664fc8e05 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -15,9 +15,9 @@ "Platforms_Adobe_Atmosphere_Player_Description": "1996 年,Rocket Science Games 开始开发 V3O,后来它被转让给 Attitude Software,并更名为 3D Anarchy,然后于 2000 年出售给 Adobe,并于 2001 年重新命名为 Atmosphere Player。它是一个 Web 插件,用于查看由 Atmosphere Builder 制作的可交互的 3D 世界,类似于 VRML 标准。它的主要用途是虚拟媒体画廊,可以展示图片/音频/视频和 3D 模型本身。当它起初叫做 3D Anarchy 时仍处于 Beta 阶段,后来 Adobe 收购了该技术进一步开发,其后 3 年时间也仍然处于 Beta 测试阶段,最后一个版本的播放器 1.0 版于 2004 年 2 月发布。2004 年 12 月,Atmosphere 宣告停止开发,并在 2005 年 1 月停止支持。", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player(或直接叫 Flash,前身是 Macromedia Shockwave Flash Player)是一个用于矢量动画和图形的播放器,通常具备可交互性。由于其有效的压缩、低廉的价格、易于使用和庞大的安装基础,它被用作网页游戏的媒介。它于 1995 年开发,1996 年由 FutureWave 公司首次推出,除了基本的动画和控制它们的按钮外,它的功能不多。随着它的普及,更多高级功能被添加到播放器中,如 ActionScript 编程语言。然而,随着人们对其潜在的安全问题越来越警惕,以及 HTML5 在 Web 开发者中的流行,Adobe 宣布 Flash 的生命周期会在 2020 年 12 月 31 日结束。", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player(又称 Shockwave,前身为 Macromedia Shockwave Player 或 Shockwave Director Player)是 1995 年发布的一种互动媒体播放器。它建立在 MacroMind 在此十年前开发的技术上,被 Macromedia 收购后才成为一个 Web 插件。与 Flash 不同,Shockwave 以 Lingo 脚本语言为特色,并通过 Xtras 支持 C++,使该播放器具有强大的能力,包括 3D。它在早期的互联网和 CD-ROM 游戏中被广泛使用,并获得了主流的欢迎。在 Adobe 收购 Macromedia 后,该平台的受欢迎程度明显下降,人们转而支持 Flash,后者在功能上迅速扩展,现在也为 Adobe 所有。最后在 2019 年 2 月,Adobe 宣布其终止开发,并在两个月后停止了支持。", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Ambulant_Description": "Ambulant 是一个 SMIL 文件播放器,由许多人在荷兰阿姆斯特丹的 CWI 协调制作。这个名字似乎是引自“ambulation”,表示“步行”,其图标看起来像是一个人在行走,也进一步证明了这一点。SMIL 是由国际万维网联盟(W3C)制定的规范,但未能获得广泛普及。Ambulant 试图成为支持所有 SMIL 文件的开源播放器。然而,开放所有源代码的愿望使他们无法支持一些专有媒体格式。开发开始于 2003 年 4 月,第一个版本“AMBULANT/G”于当年 7 月发布。最后一个稳定版本 2.6 于 2015 年 2 月发布,但 Ambulant 不稳定版 2.7 的工作一直持续到 2016 年 7 月,当时他们向 Github 仓库发布了最后一次提交。Ambulant 的开发者仍然活跃在其他项目上。", "Platforms_Argus_Autodesk_MapGuide_Description": "暂无描述。", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics 是 Software Publishing Corporation(SPC)于 1986 年为 MS-DOS 个人电脑创建的一个演示文稿程序。在他们于 1991 年过渡到 Windows 之后,再未能重新获得曾经拥有的市场份额,败给了 PowerPoint。1996 年,Allegro New Media(同年晚些时候改名为 Vizacom)收购了 SPC 和 Serif。SPC 推出了 ASAP WordPower,一个可以轻松创建幻灯片的程序,能够利用 ASAP WebShow 插件发布到 Web 上。SPC 在 1997 年与 Serif 合并。1998年,Harvard 品牌通过 Harvard Graphics 98 创作程序重新焕发活力,旧插件也被名为 Harvard Graphics WebShow 的新插件所取代。2000 年,新版本的创作软件 Advanced Presentations 开始导出到 Flash 标准,而不是专有的插件格式。2001 年,Vizacom 将 Serif 卖回给他们原来的管理层,这使得 Harvard 系列沦为遗留软件,在 2017 年被终止之前仍在支持和出售。", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player 是由 Macromedia 在 1996 年作为 Authorware 3.5 的新功能之一创作的。它用于在网页上运行由 Macromedia Authorware 开发的交互式程序。与大多数 Web 插件不同,Authorware 的主要目的是帮助电子教学,因而它主要在企业和学术领域发挥作用,用户不需要编程经验,即可组合多媒体学习材料。该插件的最终版本于 2004 年发布,2005 年 Adobe 收购 Macromedia 后开发进度停滞,直到 2007 年宣告停止开发。", "Platforms_AXEL_Player_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", "Platforms_BitPlayer_Description": "BitPlayer 是一个基于 Flash 和 Shockwave 技术的桌面应用程序,由荷兰公司 BitMagic 于 1999 年发布。它提供自制和客户制作的每日短剧,其中含有广告和小测验。它最初的价值为 600 万美元,但它的广告商和公司本身都成为了互联网泡沫崩溃的受害者,最终在 2001 年 1 月终止了该产品。尽管失去了自定义播放器提供的额外功能,但它的大部分内容仍以转换后的 SWF 文件形式存在。", @@ -67,7 +67,7 @@ "Platforms_Surround_Video_Description": "暂无描述。", "Platforms_SVF_Viewer_Description": "暂无描述。", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Tcl_Plugin_Description": "由一个小团队开发并在 1988 年推出的 Tool Command Language(Tcl,读作“tickle”)是一种开源的动态编程语言。1994 年,Sun Microsystems 把这个团队拉进来进一步开发这项技术。这个项目的成果之一是 1996 年的一个插件,它可以运行嵌入网页的 Tcl 小程序(“Tclets”)。1997 年底,Tcl 的开发被剥离到一家名为 Scriptics 的独立公司,并在 2000 年再次被剥离到 Tcl Core Team。虽然该语言的开发至今仍很活跃,但插件的工作已经放缓,尽管尚未正式停止支持。最新的版本是 3.1.0,于 2006 年发布。", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From e54029038fb03008b0b4ab14ff537cd7dc74adcf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:39 +0100 Subject: [PATCH 0768/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index 4a305a60c6..0635ddf0ed 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -1,6 +1,6 @@ { "Downloads_Avast_Title": "ATTENTION POUR LES UTILISATEURS AVAST ET AVG :", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast_Warning": "Un fichier requis par Flashpoint pour jouer aux jeux sera détecté comme un virus et mis en quarantaine ; c'est un faux positif ! {Follow these instructions} pour faire une exception pour Flashpoint. Nous faisons de notre mieux pour garder l'archive et les technologies qui l'entourent sans virus. {Learn more}", "Downloads_Title": "Téléchargements", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", From 5a2aeb1777e1371fb2058c49b68948c449d1563b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:40 +0100 Subject: [PATCH 0769/2652] New translations platforms.json (Chinese Traditional) --- locales/zh-TW/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/zh-TW/platforms.json b/locales/zh-TW/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/zh-TW/platforms.json +++ b/locales/zh-TW/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From e3cde1d47df097d6767720c8c6b357807cd1a71e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:41 +0100 Subject: [PATCH 0770/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/ru-RU/platforms.json +++ b/locales/ru-RU/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 647d2a5c3ca8dd09e28e55efc8f061e5d3f2dc75 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:42 +0100 Subject: [PATCH 0771/2652] New translations platforms.json (Albanian) --- locales/sq-AL/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/sq-AL/platforms.json b/locales/sq-AL/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/sq-AL/platforms.json +++ b/locales/sq-AL/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From cfc97bbdcac15fd6ed6ce6f71d163c94a3256ffa Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:43 +0100 Subject: [PATCH 0772/2652] New translations platforms.json (Serbian (Cyrillic)) --- locales/sr-SP/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/sr-SP/platforms.json b/locales/sr-SP/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/sr-SP/platforms.json +++ b/locales/sr-SP/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 081d3508d3f06ac1060b93c0b9d6895c5d80ec73 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:44 +0100 Subject: [PATCH 0773/2652] New translations platforms.json (Swedish) --- locales/sv-SE/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/sv-SE/platforms.json b/locales/sv-SE/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/sv-SE/platforms.json +++ b/locales/sv-SE/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 4f9791f52e804bea4e19517ea94f8a2c031b34d3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:45 +0100 Subject: [PATCH 0774/2652] New translations platforms.json (Turkish) --- locales/tr-TR/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/tr-TR/platforms.json b/locales/tr-TR/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/tr-TR/platforms.json +++ b/locales/tr-TR/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From e38191190b76c4b4f4035cbfcc5d013506f5df4a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:46 +0100 Subject: [PATCH 0775/2652] New translations platforms.json (Ukrainian) --- locales/uk-UA/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/uk-UA/platforms.json b/locales/uk-UA/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/uk-UA/platforms.json +++ b/locales/uk-UA/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 1ae9cac1b5aa82f4f13255f083d117ced70e6b2f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:47 +0100 Subject: [PATCH 0776/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 51 ++++++++++++++++++++++-------------- 1 file changed, 31 insertions(+), 20 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index 4664fc8e05..f878c47088 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "来自", "Platforms_Entries": "条目", "Platforms_Entry": "条目", - "Platforms_3D_Groove_GX_Description": "The Groove Alliance 创立于 1998 年,他们开发了 3D Groove SX,这是一款支持 Shockwave 的 3D 游戏引擎。之后在 2002 年,该引擎从 Shockwave 中独立出来,称为 3D Groove GX。两个版本都可以用来开发线上游戏和桌面应用程序。后来它被证明是该公司的成功产品,积累了大量的企业用户群,之后还为电视节目和其他大型实体创作了一些高知名度的作品。在热度消失后,The Groove Alliance 在 2008 年被重组为 OTOY,但 3D Groove 网站一直保持在线到 2009 年。原有公司消亡的确切原因不明,但已证实发生了内部斗争。", + "Platforms_Coming_Soon": "即将支持", + "Platforms_Coming_Soon_Description": "在这些平台上创建的游戏和动画将在下次更新时包含。", "Platforms_3DVIA_Player_Description": "3DVIA Player(原 3D Life Player、Virtools Player 和 NeMo Web Player,不要与 3DVIA Studio/Beta Player 或 3DVIA Composer Player 混淆)是 Dassault Systèmes 开发的一款浏览器插件,用于播放 Virtools 制作的 3D 体验。它是为高级、实用的 3D 应用而设计的,如基于计算机的培训、虚拟旅游和房地产。3DVIA Player 也被用于网页游戏,这方面的主要用户有魁北克的 Sarbakan 游戏工作室和阿姆斯特丹的 Little Chicken Game Company。最后一次更新,即 5.0 版,是在 2009 年发布的。该下载页面在之后几年一直保留着,直到在 2016 年被撤下。那时,它已经被安装了超过 3000 万次。", + "Platforms_3D_Groove_GX_Description": "The Groove Alliance 创立于 1998 年,他们开发了 3D Groove SX,这是一款支持 Shockwave 的 3D 游戏引擎。之后在 2002 年,该引擎从 Shockwave 中独立出来,称为 3D Groove GX。两个版本都可以用来开发线上游戏和桌面应用程序。后来它被证明是该公司的成功产品,积累了大量的企业用户群,之后还为电视节目和其他大型实体创作了一些高知名度的作品。在热度消失后,The Groove Alliance 在 2008 年被重组为 OTOY,但 3D Groove 网站一直保持在线到 2009 年。原有公司消亡的确切原因不明,但已证实发生了内部斗争。", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics 是 Software Publishing Corporation(SPC)于 1986 年为 MS-DOS 个人电脑创建的一个演示文稿程序。在他们于 1991 年过渡到 Windows 之后,再未能重新获得曾经拥有的市场份额,败给了 PowerPoint。1996 年,Allegro New Media(同年晚些时候改名为 Vizacom)收购了 SPC 和 Serif。SPC 推出了 ASAP WordPower,一个可以轻松创建幻灯片的程序,能够利用 ASAP WebShow 插件发布到 Web 上。SPC 在 1997 年与 Serif 合并。1998年,Harvard 品牌通过 Harvard Graphics 98 创作程序重新焕发活力,旧插件也被名为 Harvard Graphics WebShow 的新插件所取代。2000 年,新版本的创作软件 Advanced Presentations 开始导出到 Flash 标准,而不是专有的插件格式。2001 年,Vizacom 将 Serif 卖回给他们原来的管理层,这使得 Harvard 系列沦为遗留软件,在 2017 年被终止之前仍在支持和出售。", + "Platforms_AXEL_Player_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", "Platforms_AboutPeople_Description": "暂无描述。", "Platforms_AboutTime_Description": "暂无描述。", - "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", - "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", "Platforms_ActiveX_Controls_Description": "ActiveX 于 1996 年由微软发布,是一个软件框架,它作为一种标准,允许将程序封装为容器,在其他无关程序内使用,这被称为 ActiveX 控件。它们可以被嵌入到 HTML 内容中,并且可以创建专门用于 Internet Explorer 用途的控件,以实现网络游戏的播放。在 2015 年推出 Edge 后,该软件被弃用,它在网络应用中的使用似乎已经停止,被归入 Internet Explorer 11 的遗留软件支持中。", "Platforms_Adobe_Atmosphere_Player_Description": "1996 年,Rocket Science Games 开始开发 V3O,后来它被转让给 Attitude Software,并更名为 3D Anarchy,然后于 2000 年出售给 Adobe,并于 2001 年重新命名为 Atmosphere Player。它是一个 Web 插件,用于查看由 Atmosphere Builder 制作的可交互的 3D 世界,类似于 VRML 标准。它的主要用途是虚拟媒体画廊,可以展示图片/音频/视频和 3D 模型本身。当它起初叫做 3D Anarchy 时仍处于 Beta 阶段,后来 Adobe 收购了该技术进一步开发,其后 3 年时间也仍然处于 Beta 测试阶段,最后一个版本的播放器 1.0 版于 2004 年 2 月发布。2004 年 12 月,Atmosphere 宣告停止开发,并在 2005 年 1 月停止支持。", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player(或直接叫 Flash,前身是 Macromedia Shockwave Flash Player)是一个用于矢量动画和图形的播放器,通常具备可交互性。由于其有效的压缩、低廉的价格、易于使用和庞大的安装基础,它被用作网页游戏的媒介。它于 1995 年开发,1996 年由 FutureWave 公司首次推出,除了基本的动画和控制它们的按钮外,它的功能不多。随着它的普及,更多高级功能被添加到播放器中,如 ActionScript 编程语言。然而,随着人们对其潜在的安全问题越来越警惕,以及 HTML5 在 Web 开发者中的流行,Adobe 宣布 Flash 的生命周期会在 2020 年 12 月 31 日结束。", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player(又称 Shockwave,前身为 Macromedia Shockwave Player 或 Shockwave Director Player)是 1995 年发布的一种互动媒体播放器。它建立在 MacroMind 在此十年前开发的技术上,被 Macromedia 收购后才成为一个 Web 插件。与 Flash 不同,Shockwave 以 Lingo 脚本语言为特色,并通过 Xtras 支持 C++,使该播放器具有强大的能力,包括 3D。它在早期的互联网和 CD-ROM 游戏中被广泛使用,并获得了主流的欢迎。在 Adobe 收购 Macromedia 后,该平台的受欢迎程度明显下降,人们转而支持 Flash,后者在功能上迅速扩展,现在也为 Adobe 所有。最后在 2019 年 2 月,Adobe 宣布其终止开发,并在两个月后停止了支持。", + "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", "Platforms_Ambulant_Description": "Ambulant 是一个 SMIL 文件播放器,由许多人在荷兰阿姆斯特丹的 CWI 协调制作。这个名字似乎是引自“ambulation”,表示“步行”,其图标看起来像是一个人在行走,也进一步证明了这一点。SMIL 是由国际万维网联盟(W3C)制定的规范,但未能获得广泛普及。Ambulant 试图成为支持所有 SMIL 文件的开源播放器。然而,开放所有源代码的愿望使他们无法支持一些专有媒体格式。开发开始于 2003 年 4 月,第一个版本“AMBULANT/G”于当年 7 月发布。最后一个稳定版本 2.6 于 2015 年 2 月发布,但 Ambulant 不稳定版 2.7 的工作一直持续到 2016 年 7 月,当时他们向 Github 仓库发布了最后一次提交。Ambulant 的开发者仍然活跃在其他项目上。", + "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", "Platforms_Argus_Autodesk_MapGuide_Description": "暂无描述。", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics 是 Software Publishing Corporation(SPC)于 1986 年为 MS-DOS 个人电脑创建的一个演示文稿程序。在他们于 1991 年过渡到 Windows 之后,再未能重新获得曾经拥有的市场份额,败给了 PowerPoint。1996 年,Allegro New Media(同年晚些时候改名为 Vizacom)收购了 SPC 和 Serif。SPC 推出了 ASAP WordPower,一个可以轻松创建幻灯片的程序,能够利用 ASAP WebShow 插件发布到 Web 上。SPC 在 1997 年与 Serif 合并。1998年,Harvard 品牌通过 Harvard Graphics 98 创作程序重新焕发活力,旧插件也被名为 Harvard Graphics WebShow 的新插件所取代。2000 年,新版本的创作软件 Advanced Presentations 开始导出到 Flash 标准,而不是专有的插件格式。2001 年,Vizacom 将 Serif 卖回给他们原来的管理层,这使得 Harvard 系列沦为遗留软件,在 2017 年被终止之前仍在支持和出售。", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player 是由 Macromedia 在 1996 年作为 Authorware 3.5 的新功能之一创作的。它用于在网页上运行由 Macromedia Authorware 开发的交互式程序。与大多数 Web 插件不同,Authorware 的主要目的是帮助电子教学,因而它主要在企业和学术领域发挥作用,用户不需要编程经验,即可组合多媒体学习材料。该插件的最终版本于 2004 年发布,2005 年 Adobe 收购 Macromedia 后开发进度停滞,直到 2007 年宣告停止开发。", - "Platforms_AXEL_Player_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", "Platforms_BitPlayer_Description": "BitPlayer 是一个基于 Flash 和 Shockwave 技术的桌面应用程序,由荷兰公司 BitMagic 于 1999 年发布。它提供自制和客户制作的每日短剧,其中含有广告和小测验。它最初的价值为 600 万美元,但它的广告商和公司本身都成为了互联网泡沫崩溃的受害者,最终在 2001 年 1 月终止了该产品。尽管失去了自定义播放器提供的额外功能,但它的大部分内容仍以转换后的 SWF 文件形式存在。", "Platforms_Blender_Description": "暂无描述。", "Platforms_Burster_Description": "Burster 是 2000 年 Blender Game Engine 在 2010 年的一个实现。该项目的目标是恢复由于安全问题被终止的一个 Blender 官方插件。Burster 在原有的基础上进行了改进,利用新版本的引擎来提高性能和图像质量。最后一个版本是在 2013 年推出的,在 3 年没有更新之后,Burster 在 2016 年正式终止。游戏引擎本身也在 2018 年从 Blender 中移除。", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin 是 Logic Pulse 在 1996 年制作的一个生产力工具。它是添加到 Calendar Quick 3.2 版本中的一项新功能,Calendar Quick 是一个日历和日程安排的桌面应用程序。它允许用户使用导出功能将其发布到网页上,可以与其他人链接并通过插件查看。在 1999 年修复了千年虫问题后,该网站被遗弃,没有进一步的更新,并在 2001 年关闭。", + "Platforms_Common_Ground_Description": "暂无描述。", + "Platforms_Cool_360_Description": "暂无描述。", "Platforms_Cult3D_Description": "Cult3D 是一款 Web 查看器,用来查看使用 Cult3D Designer 创作程序制作的 3D 内容。它获得了一定程度的成功,到 2001 年有 600 万用户,还有几个著名的客户在使用,并且增加了更多从其他程序导入 3D 模型的选项。5.3 是最后一个版本,发布于 2002 年,该插件的最后一次更新是在 2004 年,当时该技术被出售给 Mental Images GmbH。后来 Nvidia 在 2007 年收购了 Mental Images,作为子公司 Nvidia Advanced Rendering Center。尽管更新了网站,但该插件没有得到任何更新,从 2011 年开始,它不再作为一个可选择项展示,但仍有用户拥有创作许可证,下载页面因而被保留,直到 2013 年被删除。", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "暂无描述。", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "暂无描述。", + "Platforms_DjVu_Description": "暂无描述。", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "暂无描述。", "Platforms_Fractal_Viewer_Description": "暂无描述。", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "GoBit Games Plugin 由 GoBit 在 2008 年创作,这是一个由前 PopCap 员工组成的小型独立工作室。他们的第一款游戏 Burger Shop 于 2007 年 10 月发布,应玩家要求,他们在 4 个月后用当时的新游戏插件制作了一份网页演示版。一年后,该演示被重新制作成 Eggo 的广告游戏,由 Shockwave.com 在 2009 年 2 月 1 日发布。此后不久,随着 Burger Shop 2 的发布,该插件被废弃——对应的 Web 演示版使用 Flash 代替——这使 Burger Shop 及其改版成为唯一为该插件创建的游戏。", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage 是一种通过 Web 浏览器显示文件的标准。HTML 最初由 Tim Berners-Lee 在 20 世纪 90 年代初开发(其根源可追溯到 1980 年),成为通过互联网共享信息的主要方法,其功能被其他语言如 CSS 和 JavaScript 所扩展。它于 1993 年首次推出,并在 1995 年获得了后续更新 HTML2,在 1997 年获得了 HTML3 和 HTML4 更新。HTML4 的最后一次更新是在 2000 年,在那之后的几年里,它的同伴语言没有作为游戏、动画和其他 Web 内容的平台被重视,开发者选择了基于插件的技术,但随着技术和互联网的发展,插件开始变得过时,人们开始努力更新标准,并在 2008 年推出了 HTML5。随着 Flash 和其他插件的落伍,HTML5 成为推荐的标准,许多人已经将他们的项目转移到 HTML 家族,或者完全放弃了专有插件,转而将他们的内容上传到 YouTube 等网站。{注意:出于简洁的考虑,Flashpoint 会将任何不包含插件的内容标记为“HTML”。}", - "Platforms_Hypercosm_Player_Description": "基于自 1989 年以来开发的技术,3D 内容 Web 播放器 Hypercosm 于 1999 年推出。该公司进行了大量的投资,但没有得到回报,成为互联网泡沫崩溃的众多受害者之一,于 2001 年倒闭。然而,该公司被 ORBITEC 收购,由于一份与 NASA 的合同,该公司在某种程度上东山再起,并继续致力于新的项目,直到 2012 年重组,当时它被 ORBITEC 搁置,直到新的商业伙伴有兴趣与该技术合作。但这最终没能实现,导致 Hypercosm 在 2016 年关闭。\n", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G 是一个基于 Gopher 的 Web 内容管理系统(WCMS),由奥地利格拉茨技术大学的信息处理和计算机支持的新媒体研究所(IICM)在 1995 年开发。它是万维网超链接的替代品,利用支持 Hyper-G 的浏览器,可以通过一个内置查看器显示目录和文件的三维模型以及其他模型。由于它基于日渐过时的 Gopher,即 WWW 的前身,它后来在 1996 年演变成 Hyperwave,不再有 3D 等 Hyper-G 浏览器提供的额外功能。由于 Gopher 的文件存储方式,它的绝大部分内容现在已经丢失。", + "Platforms_Hypercosm_Player_Description": "基于自 1989 年以来开发的技术,3D 内容 Web 播放器 Hypercosm 于 1999 年推出。该公司进行了大量的投资,但没有得到回报,成为互联网泡沫崩溃的众多受害者之一,于 2001 年倒闭。然而,该公司被 ORBITEC 收购,由于一份与 NASA 的合同,该公司在某种程度上东山再起,并继续致力于新的项目,直到 2012 年重组,当时它被 ORBITEC 搁置,直到新的商业伙伴有兴趣与该技术合作。但这最终没能实现,导致 Hypercosm 在 2016 年关闭。\n", "Platforms_Illuminatus_Description": "暂无描述。", "Platforms_iPix_Description": "暂无描述。", - "Platforms_Java_Plugin_Description": "伴随着 Java 编程语言的发布,作为其功能之一,Java Applets 是嵌入到网页上的小型应用窗口,用于提供额外的交互功能。它们在不同的操作系统和浏览器上交叉兼容,并且比标准的 HTML 更强大。它在超过 10 年的时间里一直是一个强力的选择,但从 2013 年开始,主流浏览器开始不再支持 Applets 的底层技术,使得多数应用无法使用,导致它们在 2017 年被废弃,并在 2018 年从 Java SE 11 中被删除。", "Platforms_JCAMPDX_Description": "暂无描述。", + "Platforms_Jamagic_Description": "暂无描述。", + "Platforms_Java_Plugin_Description": "伴随着 Java 编程语言的发布,作为其功能之一,Java Applets 是嵌入到网页上的小型应用窗口,用于提供额外的交互功能。它们在不同的操作系统和浏览器上交叉兼容,并且比标准的 HTML 更强大。它在超过 10 年的时间里一直是一个强力的选择,但从 2013 年开始,主流浏览器开始不再支持 Applets 的底层技术,使得多数应用无法使用,导致它们在 2017 年被废弃,并在 2018 年从 Java SE 11 中被删除。", + "Platforms_Jutvision_Description": "暂无描述。", "Platforms_Lightning_Strike_Description": "暂无描述。", "Platforms_LiveMath_Plugin_Description": "LiveMath 插件是一个用于交互式数学的应用程序,它可以创建包含笔记、公式、图表和其他数学功能的窗口,并嵌入到网页上。最初它称为 Theorist,由 Prescience Corporation 在 1989 年推出,其 Web 插件在 1994 年推出,在 1997 年被 Waterloo Maple 收购后更名为 MathView,之后被 MathMonkeys 收购并在 1999 年更名为 LiveMath。2014 年,随着问题的增多并且不兼容最新的浏览器,该插件被名为 LiveMath Viewer 的独立查看器所取代。", "Platforms_Live_Picture_Viewer_Description": "暂无描述。", + "Platforms_mBed_Description": "暂无描述。", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Silverlight 由微软开发,于 2007 年推出,作为对 Flash 和 Java 的竞争者,它是一个专注于视频流的多媒体工具,因被 Netflix 使用而备受关注。后续的版本为其他应用程序增加了更多的功能。它享有相当大的知名度,2011 年的使用率达 64.7%。然而,在 2012 年,随着 NPAPI 宣布停止、Windows 8 发布以及 HTML5 开始流行,微软废弃了该软件,并在 2015 年随着 Windows 10 的发布进入了生命末期,在 2021 年 10 月被停用。", "Platforms_NoteWorthy_Composer_Description": "暂无描述。", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Octree View 起初是一个名为 PicTree Viewer 或 PicView 的旧插件,然后在 1999 年改名之前被重新开发为新的 Fastview 插件,它是一个基于 Voxel 技术的 3D 对象查看器,这种技术最早从 1980 年就在开发,它利用特殊的相机和激光扫描仪来创建图像。该公司继续利用他们的技术和该插件,但在 2007 年,他们的网站停止了更新,不再有进一步的活动。", + "Platforms_PanoramIX_Description": "暂无描述。", + "Platforms_Petz_Player_Description": "暂无描述。", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D 是由 Heads Off 在 1996 年发布的一个 3D 插件,在第二年内被命名为 DeepV 重新发布。除了少数几个例子外,该插件在其生命周期中几乎没有人使用。开发者的网站在 2001 年关闭。", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay 是一个旨在展示消费者与产品及其模拟功能互动原型的插件。它于 1996 年发布,利用 Altia Design 创作程序来创建应用,由带有互动元素的 2D 精灵组成。该插件在本质上更加功利,从 2003 年末开始,就未再积极宣传,仅仅作为一种可以在需要时使用的功能而存在。Altia Design 和该插件不断得到更新以改善功能,2007 年,一个允许 Photoshop 创建插件应用程序的新工具 PhotoProto 被发布。2009 年,Altia Inc. 将其重点转移到设计用户界面上,将软件原型设计领域和 ProtoPlay 一起抛在脑后。", "Platforms_Pulse_Player_Description": "1997 年,Pulse Player 以 3rd Degree 为名开始开发,是一个专注于动画的 3D 插件。它于 1999 年首次发布,得到了互联网媒体领域几个有经验的成员的资助和支持,并被几个著名的客户所使用。该插件被宣传为一个有趣和有创意的媒体平台,看起来也很成功,但在 2001 年初,该公司追求的目标发生了转变,将播放器重新打造为一个更严肃的商业和教育工具。2003 年推出最后一个版本 5.2,不久之后即放弃支持。", "Platforms_REBOL_Plugin_Description": "REBOL 是一种设计了 20 多年的编程语言,于 1997 年发布,2004 年诞生了一个 REBOL Web 插件的实验性原型,附带包含几个例子的页面。该插件一开始只支持 Internet Explorer 的 ActiveX,但后来在 2006 年发布了其他浏览器的插件版本。然而,它不久之后就停止了更新,使其最终状态仍是一个处于 Beta 阶段的不安全原型。", + "Platforms_SVF_Viewer_Description": "暂无描述。", + "Platforms_Scorch_Description": "暂无描述。", "Platforms_ShiVa_Web_Player_Description": "ShiVa Web Player 由 Stonetrip 制作,在 2007 年之前名为 Ston3D Web Player,是一个 3D Web 内容插件,用于运行 ShiVa 3D Engine 制作的软件。它在低处理要求的情况下支持带有光照和物理的复杂 3D 场景。Stonetrip 后来在 2013 年将自己的名字改为 ShiVa Technologies SAS,并专门专注于该引擎。随着 NPAPI 从大多数浏览器中移除,他们减少了对该插件的支持,导致几个核心文件的 URL 在 2018 年下线,破坏了大多数游戏,在 2019 年,其下载被从 ShiVa 的网站上删除。", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "暂无描述。", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Viscape 由早期的 3D 先驱 Superscape 在 Intel 的支持下于 1996 年推出,最初被称为 VisNet,是一个 3D 插件,与 VRML 1.0 的静态模型不同,具有与世界互动的明显优势。它曾有一段短暂的流行期,起初没有计划支持 VRML,但随着 VRML97 实现了交互性,名为 Viscape Universal 的更新在 1998 年发布,增加了对 VRML 的支持以保持相关性。这被证明远远不够,尽管他们在努力纠正,但仍然有财务问题和失败的合作关系,评论也称该插件过时而笨重。虽然最后一次更新是在 2000 年发布的,但它的技术在接下来的一年里继续被 Superscape 的 Lego Creator 系列所利用。有公司试图通过在 Java Applets 中嵌入该插件来更新它,称为 Vislite,但最后该公司重新专注于移动游戏开发,并在 2008 年被 Glu Mobile 收购之前取得了一定的成功。", "Platforms_Surround_Video_Description": "暂无描述。", - "Platforms_SVF_Viewer_Description": "暂无描述。", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "由一个小团队开发并在 1988 年推出的 Tool Command Language(Tcl,读作“tickle”)是一种开源的动态编程语言。1994 年,Sun Microsystems 把这个团队拉进来进一步开发这项技术。这个项目的成果之一是 1996 年的一个插件,它可以运行嵌入网页的 Tcl 小程序(“Tclets”)。1997 年底,Tcl 的开发被剥离到一家名为 Scriptics 的独立公司,并在 2000 年再次被剥离到 Tcl Core Team。虽然该语言的开发至今仍很活跃,但插件的工作已经放缓,尽管尚未正式停止支持。最新的版本是 3.1.0,于 2006 年发布。", - "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", - "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_The_Groove_Alliance_Description": "The Groove Alliance 创立于 1998 年,他们开发了 3D Groove SX,这是一款支持 Shockwave 的 3D 游戏引擎。之后在 2002 年,该引擎从 Shockwave 中独立出来,称为 3D Groove GX。两个版本都可以用来开发线上游戏和桌面应用程序。后来它被证明是该公司的成功产品,积累了大量的企业用户群,之后还为电视节目和其他大型实体创作了一些高知名度的作品。在热度消失后,The Groove Alliance 在 2008 年被重组为 OTOY,但 3D Groove 网站一直保持在线到 2009 年。原有公司消亡的确切原因不明,但已证实发生了内部斗争。", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine 是一个跨平台的游戏引擎,旨在使游戏开发更加容易,它是全球开发者中最受欢迎的第三方游戏开发软件。Unity Web Player 与 Unity 本身同时制作,并在 2005 年的第一个补丁中实现,它是在网页上运行 Unity 游戏的工具。它长期是一个受欢迎的 3D 游戏平台,但随着 2016 年浏览器取消对 NPAPI 的支持,该插件被放弃,转而使用 Unity WebGL。", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage 是第一个为 Web 创建的开放 3D 标准。当它最初在 1994 年 11 月被确立时,该格式只能表示静态模型,没有交互性。这个问题在 1997 年 2.0 版本发布时得到了解决,该版本被称为 VRML97。尽管它从未被主流使用,但在 2001 年被 X3D(向后兼容 VRML 世界)取代之前,它成为了基于互联网的 3D 最流行的选择。由于它是一种文件格式,而非单个插件,因而存在许多不同的 VRML 实现,它们经常添加自己的非标准功能。", + "Platforms_VReam_Description": "暂无描述。", + "Platforms_Visual_WebMap_Description": "Visual WebMap 是在网页上嵌入可视化交互式地图的工具。它与来自不同创作程序的几种地图文件兼容,可以显示有关区域的详细信息,并且支持测量。在 1997 年推出后,该技术没有继续开发,一直到 2004 年网站关闭。", + "Platforms_Vitalize_Description": "Vitalize! 在 1997 年由 Corel 推出,用于显示使用他们 Click&Create 多媒体创作程序制作的内容,它是一个低带宽插件,专门用于简单的网页游戏,主要用于游戏、营销和广告。在 Europress 的帮助下,它宣称“与 Java 或 Shockwave 不同,易于学习和使用”。1999 年的某个时候,前 Corel 的员工离开并创建了 Clickteam,然后在 2000 年的 2.0 版本中接管了开发。最新的 4.0 版本于 2007/2008 年发布,并在其网站上一直展示到 2012 年。", "Platforms_X3D_Description": "暂无描述。", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "即将支持", - "Platforms_Coming_Soon_Description": "在这些平台上创建的游戏和动画将在下次更新时包含。" + "Platforms_Xara_Plugin_Description": "Xara 插件是一个矢量图形查看器,使用一种专有的低带宽格式。它在 1996 年推出了一个测试版和后来的完整版,能够在网页上查看用 CORELXara 制作的 Flare 文件。后来在 1997 年推出了 Xara Webster,专门为该插件制作 Web 图形。1999 年发布最后的版本 2.08a。2000 年,Xara Webster 被 XaraX 取代,XaraX 可以输出到另一款矢量插件 Flash,所以他们放弃了支持自己的专有选项,Xara 最终被归为遗留软件。" } \ No newline at end of file From 1ac3de0314e9556b39e66db0e08dea594c2dd05d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:48 +0100 Subject: [PATCH 0777/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/vi-VN/platforms.json +++ b/locales/vi-VN/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From f4c57179273f7d99925ed5ce03b7972c3f2e018d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:49 +0100 Subject: [PATCH 0778/2652] New translations platforms.json (Polish) --- locales/pl-PL/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/pl-PL/platforms.json b/locales/pl-PL/platforms.json index 078ce4b67f..6550f4a2df 100644 --- a/locales/pl-PL/platforms.json +++ b/locales/pl-PL/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "autorstwa", "Platforms_Entries": "Utwory", "Platforms_Entry": "Utwór", - "Platforms_3D_Groove_GX_Description": "Założona w 1998 roku firma The Groove Alliance była twórcą 3D Groove SX, silnika gier 3D obsługującego technologię Shockwave. Później, w 2002 roku, silnik odłączył się od Shockwave i przekształcił się w swój własny produkt o nazwie 3D Groove GX. Obie odmiany można wykorzystać do tworzenia gier online i aplikacji komputerowych. Okazało się to sukcesem dla firmy, gromadząc dużą bazę użytkowników korporacyjnych i prowadząc do stworzenia kilku głośnych tytułów dla programów telewizyjnych i innych dużych podmiotów. Po wygaśnięciu szumu, The Groove Alliance został przekształcony w OTOY w 2008 roku, ale strona internetowa 3D Groove pozostała online do 2009 roku. Dokładna przyczyna upadku oryginalnej firmy jest nieznana, ale potwierdzono, że miały miejsce wewnętrzne zmagania.", + "Platforms_Coming_Soon": "Dostępne wkrótce", + "Platforms_Coming_Soon_Description": "Gry i animacje utworzone na tych platformach będą dostępne w następnej aktualizacji.", "Platforms_3DVIA_Player_Description": "3DVIA Player (dawniej 3D Life Player, Virtools Player i NeMo Web Player, nie mylić z 3DVIA Studio/Beta Player lub 3DVIA Composer Player) był wtyczką przeglądarki firmy Dassault Systèmes do odtwarzania doświadczeń 3D wykonanych w Virtools. Przeznaczony był do zaawansowanych, praktycznych zastosowań 3D, takich jak szkolenia komputerowe, wirtualne wycieczki i nieruchomości. 3DVIA Player był również używany w grach internetowych, a jednymi z jego głównych użytkowników do tego celu były studio gier Sarbakan z siedzibą w Quebecu i Little Chicken Game Company z Amsterdamu. Ostatnia aktualizacja, wersja 5.0, została wydana w 2009 roku. Strona pobierania pozostanie aktywna przez najbliższe lata, dopóki nie została usunięta w 2016 roku. Do tego czasu została zainstalowana ponad 30 milionów razy.", + "Platforms_3D_Groove_GX_Description": "Założona w 1998 roku firma The Groove Alliance była twórcą 3D Groove SX, silnika gier 3D obsługującego technologię Shockwave. Później, w 2002 roku, silnik odłączył się od Shockwave i przekształcił się w swój własny produkt o nazwie 3D Groove GX. Obie odmiany można wykorzystać do tworzenia gier online i aplikacji komputerowych. Okazało się to sukcesem dla firmy, gromadząc dużą bazę użytkowników korporacyjnych i prowadząc do stworzenia kilku głośnych tytułów dla programów telewizyjnych i innych dużych podmiotów. Po wygaśnięciu szumu, The Groove Alliance został przekształcony w OTOY w 2008 roku, ale strona internetowa 3D Groove pozostała online do 2009 roku. Dokładna przyczyna upadku oryginalnej firmy jest nieznana, ale potwierdzono, że miały miejsce wewnętrzne zmagania.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics to program prezentacyjny stworzony w 1986 roku przez Software Publishing Corporation (SPC) dla komputerów z systemem MS-DOS. Po przejściu na system Windows w 1991 roku nie udało mu się odzyskać udziału w rynku i przegrał z PowerPoint. W 1996 roku Allegro New Media (przemianowane później na Vizacom) kupiło SPC i Serif. SPC stworzyło ASAP WordPower, program do łatwego tworzenia pokazów slajdów, które można było publikować w Internecie za pomocą wtyczki ASAP WebShow. SPC połączyło się z Serif w 1997 roku. W 1998 roku marka Harvard została zrewitalizowana dzięki programowi autorskiemu Harvard Graphics 98, a wtyczka została zastąpiona nową o nazwie Harvard Graphics WebShow. W 2000 Advanced Presentations, nowa wersja oprogramowania do authoringu, została wyeksportowana do standardu Flash zamiast zastrzeżonego formatu wtyczek. Vizacom sprzedał Serif z powrotem do ich pierwotnego zarządu w 2001 roku, który przeniósł gamę Harvard do starszego oprogramowania, które było obsługiwane i sprzedawane do czasu wycofania w 2017 roku.", + "Platforms_AXEL_Player_Description": "AXEL Player był interaktywną wtyczką do treści 3D stworzoną przez MindAvenue w 2002 roku. Był to sposób na modele i animacje w programie do tworzenia stron internetowych AXELedge oraz AXELpublisher, który konwertował pliki z innego oprogramowania 3D, takiego jak 3ds Max. Oprogramowanie zostało dobrze przyjęte przez krytyków, pomimo kilku ograniczeń, z których jednym jest brak wielu użytkowników wtyczki. W 2005 roku MindAvenue została przejęta przez firmę 20-20 Technologies, która specjalizowała się w oprogramowaniu do projektowania wnętrz i tworzenia mebli, a w 2006 roku ich strona internetowa stała się stroną kierującą do 20-20. Wszystkie produkty marki AXEL, w tym wtyczka, zostały wycofane.", "Platforms_AboutPeople_Description": "Brak opisu.", "Platforms_AboutTime_Description": "Brak opisu.", - "Platforms_Alambik_Plugin_Description": "Wtyczka Alambik to odtwarzacz internetowy dla treści stworzonych za pomocą platformy programistycznej Alambik. Wydany w 2001 roku był zdolny do grafiki 2D i 3D, wektorów i wielu innych aplikacji. W 2002 roku Alambik zorganizował konkurs z nagrodami z okazji wydania Alambik Script. W 2004 roku Alambik stworzył nową stronę z demo, ale potem firma zamilkła i nigdy nie wydała niczego nowego dla platformy ani nie aktualizowała wtyczki.", - "Platforms_AnimaFlex_Description": "AnimaFlex to wtyczka do odtwarzania grafiki, która może odtwarzać animacje o małym rozmiarze pliku, stworzona za pomocą RubberWeb Composer, która może rozciągać i zniekształcać obrazy. Może zacząć odtwarzać animacje przed pobraniem całego pliku i dostosować się do wolniejszych prędkości Internetu. Pomimo obietnic firma RubberFlex miała kilka innych produktów, z których wszystkie eksportowały gify, konkurując ze swoją zastrzeżoną opcją, a nawet uruchomiła FlexToGif, aby przekonwertować pliki wtyczek na gify 2 dni po wtyczce. Na początku 1998 roku RubberWeb Composer zaprzestał dystrybucji, pozostawiając AnimaFlex bez programu autorskiego.", "Platforms_ActiveX_Controls_Description": "Wydany w 1996 roku przez Microsoft ActiveX był frameworkiem programowym, który służył jako standard, który pozwalał na hermetyzację programów jako kontenerów do użytku w innych niepowiązanych programach, zwanych kontrolkami ActiveX. Mogą być osadzone w treści HTML, a Kontrolki jednofunkcyjne mogą być tworzone specjalnie do użytku w Internet Explorerze, w celu odtwarzania gier internetowych. Po premierze Edge'a w 2015 roku, oprogramowanie to było przestarzałe, a jego użycie w aplikacjach internetowych pozornie przestało istnieć, przenosząc je do Internet Explorera 11 w celu obsługi starszego oprogramowania.", "Platforms_Adobe_Atmosphere_Player_Description": "Rozpoczynając rozwój w 1996 roku jako V3O przez Rocket Science Games, później przeniesione do Attitude Software przemianowane na 3D Anarchy, a następnie sprzedane Adobe w 2000 i przemianowane w 2001, Atmosphere Player to wtyczka internetowa stworzona do przeglądania interaktywnych światów 3D, podobna do VRML standard, stworzony w Atmosphere Builder. Była przeznaczona głównie dla wirtualnych galerii mediów, które mogły prezentować obrazy/audio/wideo oraz same modele 3D. Kiedy po raz pierwszy wystartowała jako 3D Anarchy, oprogramowanie wciąż znajdowało się w fazie beta, kiedy Adobe nabyło technologię do dalszego rozwoju, gdzie spędziło następne 3 lata na testach beta, a ostatnia wersja 1.0 odtwarzacza została wydana w lutym 2004 roku. W grudniu 2004 r. ogłoszono, że Atmosphere zostanie przerwana, a wsparcie zostanie odcięte w styczniu 2005 r.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (również po prostu Flash, dawniej Macromedia Shockwave Flash Player) to odtwarzacz animacji i grafiki wektorowej, często z dodatkową interaktywnością. Był używany jako medium do gier internetowych ze względu na efektywną kompresję, niską cenę, łatwość obsługi i dużą bazę instalacji. Opracowany w 1995 roku i po raz pierwszy wprowadzony przez FutureWave w 1996 roku, był zdolny do niewiele więcej niż podstawowych animacji i przycisków do ich sterowania. Wraz ze wzrostem popularności do odtwarzacza dodano bardziej zaawansowane funkcje, takie jak język programowania ActionScript. Jednak, gdy ludzie zaczęli obawiać się potencjalnych obaw związanych z bezpieczeństwem, a popularność HTML5 wśród twórców stron internetowych wzrosła, Adobe ogłosił, że data zakończenia użytkowania Flasha przypada na 31 grudnia 2020 r.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (także Shockwave, dawniej Macromedia Shockwave Player lub Shockwave Director Player) to odtwarzacz mediów interaktywnych wydany w 1995 roku. Zbudowany w oparciu o technologię rozwijaną 10 lat wcześniej przez MacroMind, stał się wtyczką internetową dopiero po jej przejęciu przez Macromedia. W przeciwieństwie do Flasha, Shockwave zawierał język skryptowy Lingo i obsługę C++ poprzez użycie Xtras, dając graczowi szeroki zakres możliwości, w tym 3D. Był szeroko stosowany we wczesnym Internecie oraz w grach na CD-ROM i zyskał popularność w głównym nurcie. Platforma odnotowała znaczny spadek popularności po przejęciu przez Adobe firmy Macromedia na rzecz Flasha, który szybko rozwijał się pod względem funkcji i był teraz również własnością Adobe. Wreszcie w lutym 2019 r. Adobe ogłosiło zaprzestanie i ograniczenie wsparcia dwa miesiące później.", + "Platforms_Alambik_Plugin_Description": "Wtyczka Alambik to odtwarzacz internetowy dla treści stworzonych za pomocą platformy programistycznej Alambik. Wydany w 2001 roku był zdolny do grafiki 2D i 3D, wektorów i wielu innych aplikacji. W 2002 roku Alambik zorganizował konkurs z nagrodami z okazji wydania Alambik Script. W 2004 roku Alambik stworzył nową stronę z demo, ale potem firma zamilkła i nigdy nie wydała niczego nowego dla platformy ani nie aktualizowała wtyczki.", "Platforms_Ambulant_Description": "Ambulant to odtwarzacz plików SMIL, stworzony przez wiele osób koordynujących w CWI w Amsterdamie w Holandii. Nazwa wydaje się nawiązywać do „ambulation”, innego słowa oznaczającego chodzenie; jest to dodatkowo wspierane przez logo, które wydaje się być kimś chodzącym. SMIL był specyfikacją stworzoną przez międzynarodowe konsorcjum internetowe W3C, ale nie zyskała dużej popularności. Ambulant próbował być odtwarzaczem typu open source, który obsługuje wszystkie pliki SMIL. Jednak chęć uczynienia wszystkich części otwartymi źródłami uniemożliwiła im obsługę niektórych zastrzeżonych formatów multimedialnych. Prace rozwojowe rozpoczęły się w kwietniu 2003 roku, a pierwsza wersja „AMBULANT/G” została wydana w lipcu tego roku. Ostatnia stabilna wersja, 2.6, została wydana w lutym 2015 r., jednak prace nad niestabilną wersją Ambulant 2.7 trwały do ​​lipca 2016 r., kiedy dokonano ostatniego zatwierdzenia ich repozytorium Github. Twórcy Ambulant są nadal aktywni przy innych projektach.", + "Platforms_AnimaFlex_Description": "AnimaFlex to wtyczka do odtwarzania grafiki, która może odtwarzać animacje o małym rozmiarze pliku, stworzona za pomocą RubberWeb Composer, która może rozciągać i zniekształcać obrazy. Może zacząć odtwarzać animacje przed pobraniem całego pliku i dostosować się do wolniejszych prędkości Internetu. Pomimo obietnic firma RubberFlex miała kilka innych produktów, z których wszystkie eksportowały gify, konkurując ze swoją zastrzeżoną opcją, a nawet uruchomiła FlexToGif, aby przekonwertować pliki wtyczek na gify 2 dni po wtyczce. Na początku 1998 roku RubberWeb Composer zaprzestał dystrybucji, pozostawiając AnimaFlex bez programu autorskiego.", "Platforms_Argus_Autodesk_MapGuide_Description": "Brak opisu.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics to program prezentacyjny stworzony w 1986 roku przez Software Publishing Corporation (SPC) dla komputerów z systemem MS-DOS. Po przejściu na system Windows w 1991 roku nie udało mu się odzyskać udziału w rynku i przegrał z PowerPoint. W 1996 roku Allegro New Media (przemianowane później na Vizacom) kupiło SPC i Serif. SPC stworzyło ASAP WordPower, program do łatwego tworzenia pokazów slajdów, które można było publikować w Internecie za pomocą wtyczki ASAP WebShow. SPC połączyło się z Serif w 1997 roku. W 1998 roku marka Harvard została zrewitalizowana dzięki programowi autorskiemu Harvard Graphics 98, a wtyczka została zastąpiona nową o nazwie Harvard Graphics WebShow. W 2000 Advanced Presentations, nowa wersja oprogramowania do authoringu, została wyeksportowana do standardu Flash zamiast zastrzeżonego formatu wtyczek. Vizacom sprzedał Serif z powrotem do ich pierwotnego zarządu w 2001 roku, który przeniósł gamę Harvard do starszego oprogramowania, które było obsługiwane i sprzedawane do czasu wycofania w 2017 roku.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player został stworzony przez Macromedia w 1996 roku jako jedna z nowych funkcji Authorware 3.5. Został stworzony jako sposób na uruchamianie w sieci interaktywnych programów opracowanych za pomocą Macromedia Authorware. W przeciwieństwie do większości wtyczek internetowych, głównym celem Authorware było wspomaganie e-learningu, co doprowadziło do jego wykorzystania w biznesie i na polu akademickim jako sposobu gromadzenia multimedialnych materiałów edukacyjnych bez konieczności posiadania doświadczenia w programowaniu. Ostateczna wersja wtyczki została wydana w 2004 roku, przed przejęciem Macromedia przez Adobe w 2005 roku, po czym prace rozwojowe zostały wstrzymane do czasu ogłoszenia ich zaprzestania w 2007 roku.", - "Platforms_AXEL_Player_Description": "AXEL Player był interaktywną wtyczką do treści 3D stworzoną przez MindAvenue w 2002 roku. Był to sposób na modele i animacje w programie do tworzenia stron internetowych AXELedge oraz AXELpublisher, który konwertował pliki z innego oprogramowania 3D, takiego jak 3ds Max. Oprogramowanie zostało dobrze przyjęte przez krytyków, pomimo kilku ograniczeń, z których jednym jest brak wielu użytkowników wtyczki. W 2005 roku MindAvenue została przejęta przez firmę 20-20 Technologies, która specjalizowała się w oprogramowaniu do projektowania wnętrz i tworzenia mebli, a w 2006 roku ich strona internetowa stała się stroną kierującą do 20-20. Wszystkie produkty marki AXEL, w tym wtyczka, zostały wycofane.", "Platforms_BitPlayer_Description": "BitPlayer to aplikacja pulpitowa oparta na technologii Flash i Shockwave, stworzona w 1999 roku przez holenderską firmę BitMagic. Oferowała codzienne szorty, produkowane we własnym zakresie i przez klientów, którym towarzyszyły reklamy i quizy. Początkowo wyceniany na 6 milionów dolarów, stał się ofiarą katastrofy dot-com po swoich reklamodawcach i zaprzestał produkcji w styczniu 2001 roku. Wiele jego treści przetrwało od tego czasu jako przekonwertowane pliki SWF, pomimo utraty dodatkowej funkcjonalności oferowanej przez niestandardowy odtwarzacz.", "Platforms_Blender_Description": "Brak opisu.", "Platforms_Burster_Description": "Burster był implementacją Blender Game Engine z 2000 roku w 2010 roku. Projekt był próbą przywrócenia oficjalnej wtyczki uruchomionej wraz z Blenderem, która została wycofana ze względów bezpieczeństwa. Ulepszono oryginał, wykorzystując nowsze wersje silnika, aby uzyskać lepszą wydajność i grafikę. Ostatnia wersja została uruchomiona w 2013 roku, a po 3 latach braku aktualizacji Burster został oficjalnie wycofany w 2016 roku. Sam silnik gry został usunięty z Blendera w 2018 roku.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin to narzędzie zwiększające produktywność stworzone przez Logic Pulse w 1996 roku. Była to nowa funkcja dodana do wersji 3.2 Calendar Quick, aplikacji komputerowej do tworzenia kalendarzy i planowania. Pozwala użytkownikom publikować je za pomocą funkcji eksportu na stronach internetowych, które można łączyć z innymi osobami i przeglądać za pomocą wtyczki. Po naprawieniu błędu Y2K w 1999 r., strona została porzucona bez dalszych aktualizacji i przepadła w 2001 r.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D była przeglądarką internetową dla treści 3D wykonanych przy użyciu programu autorskiego Cult3D Designer. Odniósł umiarkowany sukces, z 6 milionami użytkowników do 2001 roku i kilkoma znaczącymi klientami korzystającymi z niego, a także dodano więcej opcji importowania modeli 3D z innych programów. 5.3 była ostatnią wersją wydaną w 2002 roku, a ostatnia aktualizacja wtyczki miała miejsce w 2004 roku, kiedy technologia została sprzedana firmie Mental Images GmbH. Nvidia kupiła później Mental Images w 2007 roku, stając się spółką zależną Nvidia Advanced Rendering Center. Pomimo aktualizacji witryny wtyczka nie otrzymała żadnych aktualizacji i od 2011 r. przestała być prezentowana jako realna opcja, a strona z plikami do pobrania została utrzymana ze względu na użytkowników, którzy nadal mieli licencję na tworzenie treści, która została później usunięta w 2013 r.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion to linia programów AR (rzeczywistości rozszerzonej), które zostały opracowane w 1999 roku przez Total Immersion, które wykorzystywały kamery wideo do wyświetlania obiektów 3D w czasie rzeczywistym. Jednym z takich programów był D'Fusion @Home, wydany w 2008 roku, z wtyczką później w 2009 roku. Aplikacje do niego zostały stworzone przy użyciu autorskiego programu D'Fusion Studio, a jego główny nacisk kładziono na marketing i krótkie doświadczenia. Do 2011 roku technologia miała trudności z osiągnięciem powszechnej adopcji. Nawet przy bardziej przystępnej implementacji Flasha i darmowym oprogramowaniu do tworzenia, jego przyjęcie było nadal bardzo ograniczone. Po pojawieniu się smartfonów TryLive został opracowany jako kolejne rozwiązanie oparte na AR, które umożliwia łatwy podgląd produktów, takich jak meble i okulary, które odniosły sukces w przeciwieństwie do linii D'Fusion, która nie otrzymała dalszych aktualizacji po 2013 roku. W 2015 roku firma została sprzedana ACEP, firmie produkującej okulary.", - "Platforms_DeltaPoint_WebAnimator_Description": "Brak opisu.", "Platforms_DPGraph_Description": "Stworzony w 1999 roku przez Davida Parkera, DPGraph (Dynamic Photorealistic Graphing) to wykonywalny program przeznaczony do wyświetlania wykresów ze stron internetowych. Mogą animować i wyświetlać do 8 wymiarów, z kontrolą zmiennych. Działało to poprzez pobranie pliku ze strony internetowej, który kazałby przeglądarce uruchomić program i renderować wykresy. Pełna wersja została licencjonowana do kilku instytucji edukacyjnych do użytku w salach lekcyjnych i do nauki w celu tworzenia wykresów, a także darmowego odtwarzacza do ich przeglądania. Ostatnia aktualizacja miała miejsce w 2016 r., a w 2019 r. pełna wersja DPGraph stała się bezpłatna dla każdego.", + "Platforms_DeltaPoint_WebAnimator_Description": "Brak opisu.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) to lekka wtyczka do animacji opracowana przez firmę Sharp w 1997 roku. Miała kilka wersji oprogramowania do tworzenia w pakiecie z komputerami Sharp i dla różnych grup demograficznych, z których główną jest „EVA Animator”. Bardziej przyjazna dzieciom „EVA Animator Kids” z witryną エバキッズクラブ (EVA Kids Club) została uruchomiona w 2000 roku. Zostały one przerwane w 2007 roku i zastąpione średniozaawansowanym „EVA Animator School II”. Ostatnia duża aktualizacja wtyczki pojawiła się w 2002 roku z jedną drobną poprawką w 2008 roku, ale mimo to utrzymywała niewielką społeczność użytkowników, dopóki Sharp nie zamknął głównej witryny w 2016 roku.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) to wtyczka do animacji wydana przez firmę Sharp w 2001 roku. Zaprojektowana z myślą o urządzeniach mobilnych, takich jak telefony i PDA, została wydana dla wybranych modeli telefonów wyłącznie w Japonii, a także jako wtyczka do przeglądarki. Szczycił się małym rozmiarem pliku i grafiką wektorową, która pasuje do każdego ekranu telefonu komórkowego. Technologia została udostępniona odbiorcom w USA w 2002 roku pod nazwą SharpMotionART. Żadne z nich nie przzetrwało długo, ponieważ e-animator opublikował swoją ostatnią aktualizację w 2003 roku, a SharpMotionART został wycofany w 2004 roku.", "Platforms_Envoy_Description": "Envoy był formatem dokumentu opracowanym w 1993 roku przez Tumbleweed Software, stworzonym przez wirtualne drukowanie ich w programie WordPerfect. Był konkurentem Adobe Acrobat i jego formatu PDF. WordPerfect Corporation został sprzedany firmie Novell w 1994 roku, w tym Envoy, ale Tumbleweed kontynuował współpracę z Novellem, tworząc w 1995 r. wtyczkę internetową do przeglądania plików online. Novell sprzedał WordPerfect firmie Corel w 1996 roku, ale zachował własność Envoy. W 1999 roku Novell przestał rozwijać Envoy, a firma Corel zrezygnowała ze wsparcia dla Envoy z WordPerfect 2000. To zakończyło współpracę Tumbleweeda z Novellem po przejęciu Envoy w 1994 roku, a wsparcie dla wtyczki zostało wycofane.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) to lekka wtyczka do animacji opracowana przez firmę Sharp w 1997 roku. Miała kilka wersji oprogramowania do tworzenia w pakiecie z komputerami Sharp i dla różnych grup demograficznych, z których główną jest „EVA Animator”. Bardziej przyjazna dzieciom „EVA Animator Kids” z witryną エバキッズクラブ (EVA Kids Club) została uruchomiona w 2000 roku. Zostały one przerwane w 2007 roku i zastąpione średniozaawansowanym „EVA Animator School II”. Ostatnia duża aktualizacja wtyczki pojawiła się w 2002 roku z jedną drobną poprawką w 2008 roku, ale mimo to utrzymywała niewielką społeczność użytkowników, dopóki Sharp nie zamknął głównej witryny w 2016 roku.", "Platforms_Flatland_Rover_Description": "Rover to wtyczka 3D oparta na języku 3DML opracowanym w 1997 roku przez Flatland. Użytkownicy mogli tworzyć „Spoty” za pomocą programu autorskiego Spotnik, składającego się z „Poziomów” zawierających „Bloki” dla ułatwienia programowania i uruchamiać je za pomocą Rovera, dostępnego jako wtyczka do przeglądarki i samodzielny program. Rozwój był żywy do czasu awarii dot-comu, kiedy większość zespołu rozeszła się, a ostatnia aktualizacja została wydana w 2005 roku, a strona internetowa została porzucona przed upadkiem w 2012 roku. Jeden z byłych programistów, Michael Powers, postanowił w 2014 roku wskrzesić stronę, stworzyć archiwum oprogramowania i zaktualizować je, aby działało na nowoczesnych systemach. Samodzielna aplikacja Rover została zaktualizowana w 2017 roku, lecz wtyczka nie powróciła.", "Platforms_Formula_One_Description": "Brak opisu.", "Platforms_Fractal_Viewer_Description": "Brak opisu.", "Platforms_FreeHand_Description": "FreeHand był kreatywnym pakietem grafiki wektorowej z 1988 roku stworzonym przez Altsys Corporation. Macromedia kupiła FreeHand w 1994 roku i dalej ją rozwijała. W październiku 1996 r. wypuszczono FreeHand 7.0 z wtyczką do sieci o nazwie Shockwave for FreeHand. Wtyczka umożliwiała osadzanie i wyświetlanie obrazów wektorowych utworzonych przez program na stronie internetowej. W listopadzie 1996 Macromedia kupiła FutureSplash, kolejną wtyczkę do grafiki wektorowej, której nazwę zmieniono na Flash. FreeHand 8.0 został wydany w 1998 roku, a teraz został wyeksportowany do Flasha zamiast wtyczki FreeHand. Ostatnia nowa wersja programu, FreeHand MX, została wydana w 2003 roku.", "Platforms_GoBit_Games_Plugin_Description": "Wtyczka GoBit Games została stworzona w 2008 roku przez GoBit, małe niezależne studio złożone z byłych pracowników PopCap. Ich pierwsza gra, Burger Shop, została wydana w październiku 2007 roku, a 4 miesiące później, zgodnie z powszechnym zainteresowaniem, otrzymała internetową wersję demonstracyjną, korzystając z nowej wtyczki do gier. Minął rok i demo zostało przerobione jako gra reklamowa dla Eggo, opublikowana przez Shockwave.com 1 lutego 2009. Wtyczka została porzucona wkrótce potem wraz z wydaniem Burger Shop 2 - jego odpowiedniego demo internetowego przy użyciu Flasha - pozostawiając Burger Shop i jego wersję ze zmienioną skórką jako jedyne gry, jakie kiedykolwiek stworzono dla niej.", - "Platforms_HotSauce_Description": "Meta Content Framework (MCF) był formatem strukturyzowania metadanych opracowanym przez Apple Computer's Advanced Technology Group począwszy od 1995 roku, a w 1996 Project X stał się eksperymentalną wtyczką stworzoną do przeglądania ich w Internecie, później nazwaną HotSauce, która prezentowała mapy witryn w Przestrzeń 3D. Pod koniec 1996 roku ponad 200 stron korzystało z HotSauce, później rozrosło się do ponad 300, a firma NetCarta zawarła umowę, aby stworzyć bibliotekę ponad 30 000 stron internetowych do nawigacji za pomocą wtyczki. Chociaż standard MCF zyskał pewne pochwały, większość użytkowników nie dostrzegła zalet tej metody nawigacji 3D, a projekt zakończył się jako jeden z wielu anulowanych, gdy Steve Jobs wrócił do Apple w 1997 roku.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage to standard wyświetlania dokumentów przez przeglądarkę internetową. Pierwotnie opracowany przez Tima Bernersa-Lee we wczesnych latach 90. (z korzeniami sięgającymi 1980 r.) HTML stał się główną metodą udostępniania informacji przez Internet, a jego możliwości zostały rozszerzone o inne języki, takie jak CSS i JavaScript. Po raz pierwszy został wprowadzony na rynek w 1993 roku i otrzymał kolejne aktualizacje z HTML2 w 1995, a zarówno HTML3, jak i HTML4 w 1997. Ostatnia aktualizacja HTML4 miała miejsce w 2000 roku, a po latach jego połączone języki były w dużej mierze ignorowane jako platforma do gier, animacji i innych treści internetowych, a programiści zdecydowali się zamiast tego na technologię opartą na wtyczkach, ale wraz z rozwojem technologii i Internetu wtyczki stały się przestarzałe, więc podjęto wysiłek aktualizacji standardu, a w 2008 r. uruchomiono HTML5. Ponieważ Flash i inne wtyczki wyszły z mody, HTML5 stał się zalecanym standardem, wielu przeniosło swoje projekty do rodziny HTML – lub całkowicie porzuciło zastrzeżone wtyczki – przesyłając swoje treści na strony internetowe, takie jak YouTube. {Uwaga: ze względu na zwięzłość, Flashpoint oznacza każdy utwór, który nie zawiera struktur ani treści z obsługą wtyczek, etykietą „HTML”.}", - "Platforms_Hypercosm_Player_Description": "Oparty na technologii rozwijanej od 1989 roku, Hypercosm jest odtwarzaczem internetowym z treściami 3D, który został wprowadzony na rynek w 1999 roku. Firma dokonała ogromnej inwestycji, która nie zwróciła się, będąc jedną z wielu ofiar krachu dot-comów, bankrutująć w 2001 roku. Firma została jednak kupiona przez ORBITEC i dzięki umowie z NASA udało się jej nieco odbić i kontynuowała pracę nad nowymi projektami aż do restrukturyzacji w 2012 roku, kiedy to została wstrzymana przez ORBITEC, dopóki nowy partner biznesowy nie zainteresuje się współpracą z technologią. Tak się nigdy nie stało, co doprowadziło do zamknięcia Hypercosm w 2016 roku.", + "Platforms_HotSauce_Description": "Meta Content Framework (MCF) był formatem strukturyzowania metadanych opracowanym przez Apple Computer's Advanced Technology Group począwszy od 1995 roku, a w 1996 Project X stał się eksperymentalną wtyczką stworzoną do przeglądania ich w Internecie, później nazwaną HotSauce, która prezentowała mapy witryn w Przestrzeń 3D. Pod koniec 1996 roku ponad 200 stron korzystało z HotSauce, później rozrosło się do ponad 300, a firma NetCarta zawarła umowę, aby stworzyć bibliotekę ponad 30 000 stron internetowych do nawigacji za pomocą wtyczki. Chociaż standard MCF zyskał pewne pochwały, większość użytkowników nie dostrzegła zalet tej metody nawigacji 3D, a projekt zakończył się jako jeden z wielu anulowanych, gdy Steve Jobs wrócił do Apple w 1997 roku.", "Platforms_HyperG_Description": "Hyper-G był opartym na Gopher systemem zarządzania treścią internetową (WCMS), opracowanym przez Institute for Information Processing and Computer Supported New Media (IICM) z Graz University of Technology w Austrii w 1995 roku. Stanowił alternatywę dla hiperłączy świata Wide Web, wykorzystujący przeglądarki obsługujące Hyper-G, które mogą wyświetlać modele 3D katalogów i plików, a także inne modele z wbudowaną przeglądarką. Ponieważ bazuje na coraz bardziej przestarzałym Gopherze, poprzedniku WWW, przekształcił się później w Hyperwave w 1996 roku, bez dodatkowych możliwości oferowanych przez przeglądarki Hyper-G, takich jak funkcje 3D. Zdecydowana większość jego zawartości jest teraz stracona z powodu sposobu przechowywania plików przez Gopher.", + "Platforms_Hypercosm_Player_Description": "Oparty na technologii rozwijanej od 1989 roku, Hypercosm jest odtwarzaczem internetowym z treściami 3D, który został wprowadzony na rynek w 1999 roku. Firma dokonała ogromnej inwestycji, która nie zwróciła się, będąc jedną z wielu ofiar krachu dot-comów, bankrutująć w 2001 roku. Firma została jednak kupiona przez ORBITEC i dzięki umowie z NASA udało się jej nieco odbić i kontynuowała pracę nad nowymi projektami aż do restrukturyzacji w 2012 roku, kiedy to została wstrzymana przez ORBITEC, dopóki nowy partner biznesowy nie zainteresuje się współpracą z technologią. Tak się nigdy nie stało, co doprowadziło do zamknięcia Hypercosm w 2016 roku.", "Platforms_Illuminatus_Description": "Brak opisu.", "Platforms_iPix_Description": "Brak opisu.", - "Platforms_Java_Plugin_Description": "Wydane wraz z językiem programowania Java jako jedna z jego funkcji, aplety Java były małymi oknami aplikacji osadzonymi na stronach w celu uzyskania dodatkowych interaktywnych funkcji. Zostały stworzone, aby były wzajemnie kompatybilne w różnych systemach operacyjnych i przeglądarkach, a także były bardziej wydajne niż standardowy HTML. Było to wydajną opcją przez ponad 10 lat, ale począwszy od 2013 r. technologia leżąca u podstaw apletów zaczęła przestać być obsługiwana w głównych przeglądarkach, a wiele z nich stało się bezużytecznych, co doprowadziło do ich wycofania w 2017 r. i usunięcia z Java SE 11 w 2018 r.", "Platforms_JCAMPDX_Description": "Brak opisu.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Wydane wraz z językiem programowania Java jako jedna z jego funkcji, aplety Java były małymi oknami aplikacji osadzonymi na stronach w celu uzyskania dodatkowych interaktywnych funkcji. Zostały stworzone, aby były wzajemnie kompatybilne w różnych systemach operacyjnych i przeglądarkach, a także były bardziej wydajne niż standardowy HTML. Było to wydajną opcją przez ponad 10 lat, ale począwszy od 2013 r. technologia leżąca u podstaw apletów zaczęła przestać być obsługiwana w głównych przeglądarkach, a wiele z nich stało się bezużytecznych, co doprowadziło do ich wycofania w 2017 r. i usunięcia z Java SE 11 w 2018 r.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "Brak opisu.", "Platforms_LiveMath_Plugin_Description": "Wtyczka LiveMath to aplikacja do interaktywnej matematyki, tworząca okno, które może zawierać notatki, formuły, wykresy i inne funkcje matematyczne, które można osadzić na stronie internetowej. Pierwotnie wprowadzony jako Theorist w 1989 roku przez Prescience Corporation, a wtyczka internetowa została uruchomiona w 1994 roku, następnie została przemianowana na MathView w 1997 po zakupie przez Waterloo Maple, zanim została kupiona przez MathMonkeys i przemianowana na LiveMath w 1999. W 2014 roku, z narastającymi problemami i niekompatybilnością z najnowszymi przeglądarkami, wtyczka została wycofana, zastępując ją samodzielną przeglądarką o nazwie LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "Brak opisu.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Uruchomiony jako alfa o nazwie VSV ({V}irtual {S}pace {V}iewer) i później przemianowany na MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), był to plugin opracowany przez ParaGraph, który pozwalał na tworzenie interaktywnych światów 3D przy użyciu programu do authoringu VHSB ({V}irtual {H}ome {S}pace {B}uilder), który mógł tworzyć zarówno interaktywne światy MHSV, jak i standardowe statyczne światy VRML. W 1996 roku rozwój standardu VRML 2.0 dodał interaktywność, a ParaGraph zaktualizował VHSB, aby umożliwić tworzenie światów VRML 2.0, lecz ParaGraph zdecydował się na współpracę z Silicon Graphics i ich przeglądarką Cosmo VRML 2.0 player, dostosowując VHSB do lepszej pracy z nim, porzucając MHSV w procesie. Silicon Graphics przejęło firmę ParaGraph w 1997 roku, aby stworzyć Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Opracowane przez Microsoft w odpowiedzi na Flasha i Javę, a uruchomione w 2007 roku, Silverlight to narzędzie multimedialne, które koncentruje się na strumieniowaniu wideo, godne uwagi z tego, że jest używane przez Netflix. Późniejsze wersje dodały więcej możliwości dla innych aplikacji. Cieszył się przyzwoitą popularnością, ze wskaźnikiem przyjęcia wynoszącym 64,7% w 2011 roku. Jednak w 2012 roku, wraz z ogłoszeniem końca NPAPI, wydaniem Windows 8 i początkiem adopcji HTML5, Microsoft wycofał oprogramowanie i w 2015 roku wraz z wydaniem systemu Windows 10 wszedł w fazę End-of-Life, i został dyskontynuowany w październiku 2021 roku.", "Platforms_NoteWorthy_Composer_Description": "Brak opisu.", "Platforms_O2C_Player_Description": "Będąc częścią linii o2c (objects to see), o2c Player był w 1999 roku internetową wtyczką 3D do prezentacji obiektów i scen, opracowaną przez niemiecką firmę mb Software AG. Firma sprzedała technologię o2c firmie ELECO plc w 2003 r., która opracowała i uruchomiła w 2005 r. wersję 2.0 odtwarzacza o2c, zapewniającą znacznie lepszą wydajność dzięki akceleracji 3D i była bardziej określana jako narzędzie CAD dla architektów. Dodano obsługę większej liczby przeglądarek, ale nie wprowadzono do niej większych aktualizacji, składających się głównie z poprawek błędów. Od 2021 r. wtyczka jest nadal dostępna do pobrania, lecz Elcosoft przeniósł się na implementację technologii Unity WebGL.", "Platforms_Octree_View_Description": "Zaczynając jako starsza wtyczka o nazwie PicTree Viewer lub PicView, a następnie przebudowana jako nowa wtyczka Fastview przed zmianą nazwy w 1999 r., Octree View to przeglądarka obiektów 3D oparta na technologii Voxel opracowywanej od co najmniej 1980 r., która wykorzystuje specjalne kamery i skanery laserowe do tworzenia obrazów. Firma nadal korzystała ze swojej technologii i wtyczki, ale w 2007 roku jej strona internetowa przestała być aktualizowana, pozostawiając ją bez dalszej aktywności.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound był artystycznym pluginem muzycznym, uruchomionym w 1996 roku jako wspólne przedsięwzięcie Hologramophone Research i Frankfurt Balkind Partners. Działał jak klawiatura MIDI, która wykorzystywała wartości kolorów obrazów do tworzenia różnych nut i wysokości. W 2003 roku Hologramophone zmienił nazwę na Techné Media. W 2005 r. wtyczka została porzucona na rzecz samodzielnej aplikacji wyłącznie dla systemu Mac OS X. Później stał się aplikacją na iOS w 2011 roku.", "Platforms_Play3D_DeepV_Description": "Play3D to wtyczka 3D wydana w 1996 roku przez Heads Off, która w następnym roku została zmieniona i ponownie wydana jako DeepV. Poza garstką przykładów wtyczka nie była używana przez cały okres swojego istnienia. Witryna dewelopera przestała działać w 2001 roku.", "Platforms_PointPlus_Description": "PointPlus był wtyczką do osadzania prezentacji PowerPoint w Internecie, opracowanym przez Net-Scene, wydanym w maju 1996 roku dla Windows NT i 95. Pozycjonował się jako alternatywa dla bardziej złożonej Macromedia Shockwave, dla początkujących użytkowników do korzystania ze standardu PowerPointa. Do listopada opracowano przeglądarkę Java, która była kompatybilna z różnymi platformami i nie wymagała żadnych wtyczek. Została zachowana jako opcja dla wyspecjalizowanych przypadków, ale linia produktów przestała otrzymywać aktualizacje w 1997 roku. Witryna została zamknięta na początku 2001 roku.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay to wtyczka przeznaczona do prezentacji prototypów interakcji konsumentów z produktami i symulacji ich funkcji. Wydany w 1996 roku, wykorzystywał autorski program Altia Design do tworzenia aplikacji składających się z dwuwymiarowych sprite'ów z interaktywnymi elementami. Wtyczka miała bardziej utylitarny charakter i nie była aktywnie reklamowana od końca 2003 roku, ponieważ istniała bardziej jako funkcja dostępna w razie potrzeby. Altia Design i wtyczka otrzymywały aktualizacje w celu poprawy funkcjonalności, a w 2007 roku wydano nowe narzędzie, które pozwoliło Photoshopowi tworzyć aplikacje wtyczek o nazwie PhotoProto. W 2009 roku Altia Inc. skupiła się na projektowaniu interfejsów użytkownika, pozostawiając w tyle prototypowy aspekt oprogramowania, a wraz z nim ProtoPlay.", "Platforms_Pulse_Player_Description": "Rozpoczynając rozwój w 1997 roku pod nazwą 3rd Degree, Pulse Player był wtyczką 3D z naciskiem na animację. Po raz pierwszy został wydany w 1999 roku dzięki finansowaniu i wsparciu kilku doświadczonych członków w dziedzinie mediów internetowych i był używany przez kilku znaczących klientów. Wtyczka była reklamowana jako zabawna i kreatywna platforma multimedialna i wydawała się odnosić sukcesy, ale na początku 2001 roku nastąpiła zmiana w tym, do czego firma chciała dążyć, zmieniając markę odtwarzacza na poważniejsze narzędzie biznesowe i edukacyjne. W 2003 r. wypuszczono ostatnią wersję 5.2, a wkrótce po tym, odcięto wsparcie.", "Platforms_REBOL_Plugin_Description": "REBOL to język programowania projektowany przez ponad 20 lat i wydany w 1997 roku, a w 2004 roku powstał eksperymentalny prototyp wtyczki internetowej REBOL wraz ze stroną zawierającą kilka przykładów. Wtyczka rozpoczęła się jako ActiveX tylko dla Internet Explorera, ale później w 2006 roku została wydana wersja wtyczki dla innych przeglądarek. Jednak wkrótce po tym wydano ostatnią aktualizację, pozostawiając ją w wersji beta jako niezabezpieczony prototyp.", + "Platforms_SVF_Viewer_Description": "Brak opisu.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Stworzony przez Stonetrip i nazwany Ston3D Web Player przed 2007 rokiem, ShiVa Web Player był wtyczką do treści internetowych 3D do uruchamiania oprogramowania stworzonego w silniku ShiVa 3D Engine. Pozwoliło to na tworzenie złożonych scen 3D z oświetleniem i fizyką przy niskich wymaganiach dotyczących przetwarzania. Stonetrip później zmienił nazwę w 2013 roku na ShiVa Technologies SAS i skupił się wyłącznie na silniku. Wraz z usunięciem NPAPI z większości przeglądarek, wsparcie dla wtyczki zmalało, co doprowadziło do tego, że w 2018 roku adresy URL kilku podstawowych plików uległy awarii i zepsuły większość gier, a w 2019 roku jego pobieranie zostało usunięte ze strony ShiVa.", "Platforms_Show_It_Description": "Show It! to wtyczka wprowadzona w 1997 roku wraz z WordPerfect Suite 8 jako jedna z funkcji programu Corel Presentations 8, konkurenta programu PowerPoint. Podczas eksportowania z opcją Internet Publisher, mogli wyeksportować prezentacje jako statyczny pokaz slajdów lub jako wbudowany projektor przy użyciu zastrzeżonego pliku, który działał tak jak oryginalna aplikacja komputerowa, zachowując wszystkie funkcje, które wymagały wtyczki. Nadal był obsługiwany w WordPerfect Office 2000 z Presentations 9, ale do 2001 roku obsługa opcji wtyczki została usunięta z Presentations 10 w WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "Brak opisu.", "Platforms_Squeak_Etoys_Description": "Squeak był platformą open source, uruchomioną w 2001 roku, do tworzenia treści rozrywkowych i edukacyjnych. Użytkownicy mogli tworzyć małe aplikacje przeznaczone dla dzieci w różnym wieku, od najmłodszych „Etoys”, po „Omniuser” i „Expert”. Został przemianowany na Etoys w 2008 roku i przesunięty bardziej w kierunku młodszych dzieci. Etoys 5 to ostatnia wersja wtyczki, wydana w 2012 roku. Rozwój programu w wersji JavaScript rozpoczął się w 2013 roku z powodu obaw o bezpieczeństwo, pozostawiając wtyczkę porzuconą i zastąpioną nią.", "Platforms_Superscape_Viscape_Description": "Wprowadzony na rynek w 1996 roku przez wczesnego pioniera 3D Superscape przy wsparciu firmy Intel i pierwotnie nazywany VisNet, Viscape był wtyczką 3D, która miała wyraźną przewagę interaktywności ze światami, w przeciwieństwie do statycznych modeli VRML 1.0. Cieszył się krótkim okresem popularności i początkowo nie było planów wspierania VRML, ale wraz z implementacją interaktywności VRML97, aktualizacja o nazwie Viscape Universal została wydana w 1998 roku, dodając obsługę VRML, aby pozostała aktualna. Okazało się to niewystarczające, z problemami finansowymi i nieudanych partnerstwach, a recenzenci nazywali wtyczkę przestarzałą i nieporęczną pomimo wysiłków na rzecz odrodzenia. Chociaż ostatnia aktualizacja została wydana w 2000 roku, jej technologia była nadal wykorzystywana w serii Lego Creator firmy Superscape przez następny rok. Podjęto próbę zaktualizowania go poprzez osadzenie wtyczki w apletach Java, o nazwie Vislite, ale w końcu firma ponownie skupiła się na tworzeniu gier mobilnych i osiągnęła umiarkowany sukces, zanim została kupiona przez Glu Mobile w 2008 roku.", "Platforms_Surround_Video_Description": "Brak opisu.", - "Platforms_SVF_Viewer_Description": "Brak opisu.", - "Platforms_ThingViewer_Description": "ThingViewer to wtyczka multimedialna z 1997 roku stworzona przez firmę Parable Corporation, która później zmieniła nazwę na ThingWorld w 1998 roku. Tworzyła „Things”, zasoby, które opcjonalnie można było chronić przed kradzieżą lub manipulacją i mieć unikalny identyfikator z uznaniami do udostępniania na stronach internetowych za pomocą prostego programowania modułowego, do tworzenia takich rzeczy jak obrazy, animacje, a nawet interaktywne gry, wykonane za pomocą programu do authoringu ThingMaker lub konwertowanie plików Shockwave Director za pomocą ThingConverter. Była stosunkowo popularna, w 1999 r. zawierała nawet umowy z Microsoftem i kilkoma innymi, ale pod koniec 2000 r. firma zredukowała personel i prowadziła rozmowy z nieznaną stroną w sprawie fuzji w celu sprzedaży technologii. Witryna została zamknięta w 2002 roku.", "Platforms_Tcl_Plugin_Description": "Opracowany przez mały zespół i uruchomiony w 1988 r., Tool Command Language (Tcl, wymawiane „tickle”) to dynamiczny język programowania open source. W 1994 roku firma Sun Microsystems zaangażowała zespół w dalszy rozwój technologii. Jednym z rezultatów tego przedsięwzięcia była wtyczka z 1996 roku, która mogła uruchamiać aplety Tcl („Tclets”) osadzone na stronach. Pod koniec 1997 roku rozwój Tcl został wydzielony do niezależnej firmy o nazwie Scriptics, a w 2000 roku ponownie przekształcił się w Tcl Core Team. Chociaż rozwój języka pozostaje żywy do dnia dzisiejszego, prace nad wtyczką zwolniły, mimo że nie zostały oficjalnie przerwane. Najnowsza wersja, 3.1.0, została wydana w 2006 roku.", + "Platforms_The_Groove_Alliance_Description": "Założona w 1998 roku firma The Groove Alliance była twórcą 3D Groove SX, silnika gier 3D obsługującego technologię Shockwave. Później, w 2002 roku, silnik odłączył się od Shockwave i przekształcił się w swój własny produkt o nazwie 3D Groove GX. Obie odmiany można wykorzystać do tworzenia gier online i aplikacji komputerowych. Okazało się to sukcesem dla firmy, gromadząc dużą bazę użytkowników korporacyjnych i prowadząc do stworzenia kilku głośnych tytułów dla programów telewizyjnych i innych dużych podmiotów. Po wygaśnięciu szumu, The Groove Alliance został przekształcony w OTOY w 2008 roku, ale strona internetowa 3D Groove pozostała online do 2009 roku. Dokładna przyczyna upadku oryginalnej firmy jest nieznana, ale potwierdzono, że miały miejsce wewnętrzne zmagania.", + "Platforms_ThingViewer_Description": "ThingViewer to wtyczka multimedialna z 1997 roku stworzona przez firmę Parable Corporation, która później zmieniła nazwę na ThingWorld w 1998 roku. Tworzyła „Things”, zasoby, które opcjonalnie można było chronić przed kradzieżą lub manipulacją i mieć unikalny identyfikator z uznaniami do udostępniania na stronach internetowych za pomocą prostego programowania modułowego, do tworzenia takich rzeczy jak obrazy, animacje, a nawet interaktywne gry, wykonane za pomocą programu do authoringu ThingMaker lub konwertowanie plików Shockwave Director za pomocą ThingConverter. Była stosunkowo popularna, w 1999 r. zawierała nawet umowy z Microsoftem i kilkoma innymi, ale pod koniec 2000 r. firma zredukowała personel i prowadziła rozmowy z nieznaną stroną w sprawie fuzji w celu sprzedaży technologii. Witryna została zamknięta w 2002 roku.", "Platforms_Unity_Web_Player_Description": "Unity Engine to wieloplatformowy silnik gier, który ma na celu ułatwienie tworzenia gier i jest najpopularniejszym oprogramowaniem do tworzenia gier firmy trzeciej wśród deweloperów na całym świecie. Stworzony wraz z samym Unity i zaimplementowany w pierwszej łatce w 2005 roku, Unity Web Player był narzędziem do grania w gry Unity w sieci. Pozostała popularną platformą dla gier 3D, ale wraz z usunięciem obsługi NPAPI w 2016 r. wtyczka została porzucona na rzecz Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage jest otwartym standardem 3D i pierwszym stworzonym dla sieci. Kiedy po raz pierwszy określono go w listopadzie 1994 roku, format mógł reprezentować tylko modele statyczne bez interaktywności. Problem ten został rozwiązany w 1997 roku, kiedy opublikowano wersję 2.0, lepiej znaną jako VRML97. Pomimo tego, że nigdy nie znalazła zastosowania w głównym nurcie, stała się najpopularniejszą opcją dla internetowego 3D po wprowadzeniu na rynek, zanim została zastąpiona w 2001 roku przez X3D (który był wstecznie kompatybilny ze światami VRML). Ponieważ był to format pliku, a nie wtyczka sama w sobie, wiele różnych implementacji zostało wykonanych z VRML, często dodając własne niestandardowe funkcje.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap to narzędzie do wizualizacji interaktywnych map osadzonych na stronie internetowej. Był kompatybilny z kilkoma plikami map z różnych programów autorskich, mógł wyświetlać szczegółowe informacje o sektorach i umożliwiał wykonywanie pomiarów. Po jego uruchomieniu w 1997 r. nie dokonano już żadnych zmian w tej technologii, pozostając niezmienioną do czasu, gdy strona przestała działać w 2004 r.", "Platforms_Vitalize_Description": "Stworzony w 1997 roku przez firmę Corel do wyświetlania treści stworzonych za pomocą autorskiego programu multimedialnego Click&Create, Vitalize! była wtyczką o niskiej przepustowości dedykowaną prostym grom internetowym, z naciskiem na gry, marketing i reklamę. Dystrybuowany z pomocą Europress, był dumny z tego, że jest „łatwy do nauczenia się i używania w przeciwieństwie do Javy czy Shockwave”. W 1999 roku byli pracownicy firmy Corel odeszli, aby stworzyć Clickteam, który następnie przejął rozwój w 2000 roku z wersją 2.0. Najnowsza wersja 4.0 została wydana w 2007/2008 i była dostępna na ich stronie internetowej do 2012 roku.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage jest otwartym standardem 3D i pierwszym stworzonym dla sieci. Kiedy po raz pierwszy określono go w listopadzie 1994 roku, format mógł reprezentować tylko modele statyczne bez interaktywności. Problem ten został rozwiązany w 1997 roku, kiedy opublikowano wersję 2.0, lepiej znaną jako VRML97. Pomimo tego, że nigdy nie znalazła zastosowania w głównym nurcie, stała się najpopularniejszą opcją dla internetowego 3D po wprowadzeniu na rynek, zanim została zastąpiona w 2001 roku przez X3D (który był wstecznie kompatybilny ze światami VRML). Ponieważ był to format pliku, a nie wtyczka sama w sobie, wiele różnych implementacji zostało wykonanych z VRML, często dodając własne niestandardowe funkcje.", "Platforms_X3D_Description": "Brak opisu.", - "Platforms_Xara_Plugin_Description": "Wtyczka Xara była przeglądarką grafiki wektorowej, korzystającą z zastrzeżonego formatu o niskiej przepustowości. Wydana jako beta, a później pełna wersja w 1996 roku, umożliwiając przeglądanie plików Flare utworzonych za pomocą CORELXara w Internecie. Później, w 1997, Xara Webster została uruchomiona specjalnie do tworzenia grafiki internetowej dla wtyczki. W 1999 roku 2.08a była ostatnią wydaną wersją. W 2000 roku Xara Webster został zastąpiony przez XaraX, który mógł eksportować do Flasha, innej wtyczki wektorowej, więc porzucono wsparcie dla ich własnej zastrzeżonej opcji i przeniesiono ją do archiwum starszego oprogramowania.", - "Platforms_Coming_Soon": "Dostępne wkrótce", - "Platforms_Coming_Soon_Description": "Gry i animacje utworzone na tych platformach będą dostępne w następnej aktualizacji." + "Platforms_Xara_Plugin_Description": "Wtyczka Xara była przeglądarką grafiki wektorowej, korzystającą z zastrzeżonego formatu o niskiej przepustowości. Wydana jako beta, a później pełna wersja w 1996 roku, umożliwiając przeglądanie plików Flare utworzonych za pomocą CORELXara w Internecie. Później, w 1997, Xara Webster została uruchomiona specjalnie do tworzenia grafiki internetowej dla wtyczki. W 1999 roku 2.08a była ostatnią wydaną wersją. W 2000 roku Xara Webster został zastąpiony przez XaraX, który mógł eksportować do Flasha, innej wtyczki wektorowej, więc porzucono wsparcie dla ich własnej zastrzeżonej opcji i przeniesiono ją do archiwum starszego oprogramowania." } \ No newline at end of file From b634445da7c7ef661a0bc20ec59244c5c09101ec Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:50 +0100 Subject: [PATCH 0779/2652] New translations platforms.json (Portuguese, Brazilian) --- locales/pt-BR/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/pt-BR/platforms.json b/locales/pt-BR/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/pt-BR/platforms.json +++ b/locales/pt-BR/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From bcdc1f7c78d9edb295c099a0dd8de76811f79367 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:51 +0100 Subject: [PATCH 0780/2652] New translations platforms.json (Thai) --- locales/th-TH/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/th-TH/platforms.json b/locales/th-TH/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/th-TH/platforms.json +++ b/locales/th-TH/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From b631869836a63d942b1c4b7e1eaadf590c007a5d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:52 +0100 Subject: [PATCH 0781/2652] New translations platforms.json (Croatian) --- locales/hr-HR/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/hr-HR/platforms.json b/locales/hr-HR/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/hr-HR/platforms.json +++ b/locales/hr-HR/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From bf065d1b3136f94202b77a9f131a1a9141388075 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:53 +0100 Subject: [PATCH 0782/2652] New translations platforms.json (Estonian) --- locales/et-EE/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/et-EE/platforms.json b/locales/et-EE/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/et-EE/platforms.json +++ b/locales/et-EE/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 5b5d7c6ff29e7cf8afd8f212c3d232be8c2e0322 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:54 +0100 Subject: [PATCH 0783/2652] New translations platforms.json (Pirate English) --- locales/en-PT/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/en-PT/platforms.json b/locales/en-PT/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/en-PT/platforms.json +++ b/locales/en-PT/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From dd25cca23611a5d95a00dfb255687cbb7a3a4934 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:55 +0100 Subject: [PATCH 0784/2652] New translations platforms.json (Esperanto) --- locales/eo-UY/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/eo-UY/platforms.json b/locales/eo-UY/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/eo-UY/platforms.json +++ b/locales/eo-UY/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From b7c4019e7731e38cb464fe766048e9f808e6bb7c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:56 +0100 Subject: [PATCH 0785/2652] New translations platforms.json (Filipino) --- locales/fil-PH/platforms.json | 43 ++++++++++++++++++++++------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/fil-PH/platforms.json b/locales/fil-PH/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/fil-PH/platforms.json +++ b/locales/fil-PH/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 274ebe546bb4103225d4067324431fed7efbadf9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:57 +0100 Subject: [PATCH 0786/2652] New translations platforms.json (Serbian (Latin)) --- locales/sr-CS/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/sr-CS/platforms.json b/locales/sr-CS/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/sr-CS/platforms.json +++ b/locales/sr-CS/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 066dac2c38329754a88ff22c712c78b20e40d121 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:57 +0100 Subject: [PATCH 0787/2652] New translations platforms.json (Portuguese) --- locales/pt-PT/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/pt-PT/platforms.json b/locales/pt-PT/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/pt-PT/platforms.json +++ b/locales/pt-PT/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From cdcd86df22d23e040ae3db89f11896f19352fab2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:24:59 +0100 Subject: [PATCH 0788/2652] New translations platforms.json (Norwegian) --- locales/no-NO/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/no-NO/platforms.json b/locales/no-NO/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/no-NO/platforms.json +++ b/locales/no-NO/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 1ec2ef0d719e44ff8b87c19133b5054fac33f59a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:00 +0100 Subject: [PATCH 0789/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 9a5f9ddbd431451a87e5e191373edb967eacf12f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:01 +0100 Subject: [PATCH 0790/2652] New translations platforms.json (Greek) --- locales/el-GR/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/el-GR/platforms.json b/locales/el-GR/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/el-GR/platforms.json +++ b/locales/el-GR/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 41794b06f1f7c00ecee3bb4a896574fbe82d945c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:02 +0100 Subject: [PATCH 0791/2652] New translations platforms.json (French) --- locales/fr-FR/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json index 5b6532e7d5..094d4be3f9 100644 --- a/locales/fr-FR/platforms.json +++ b/locales/fr-FR/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "par", "Platforms_Entries": "Entrées", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From ccd8e43e7a4739c0772a19807c375ffcb0574541 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:03 +0100 Subject: [PATCH 0792/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From c8ae39b69e1a2f154b22f186146e4b7e1c2c9b2b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:04 +0100 Subject: [PATCH 0793/2652] New translations platforms.json (Afrikaans) --- locales/af-ZA/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/af-ZA/platforms.json b/locales/af-ZA/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/af-ZA/platforms.json +++ b/locales/af-ZA/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From bda0bbd4c91f423e112b592622f08b94fd95148d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:05 +0100 Subject: [PATCH 0794/2652] New translations platforms.json (Arabic) --- locales/ar-SA/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/ar-SA/platforms.json b/locales/ar-SA/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/ar-SA/platforms.json +++ b/locales/ar-SA/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 36aea1bda1021623aae7df9c57cd2bfee708116f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:06 +0100 Subject: [PATCH 0795/2652] New translations platforms.json (Catalan) --- locales/ca-ES/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/ca-ES/platforms.json b/locales/ca-ES/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/ca-ES/platforms.json +++ b/locales/ca-ES/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 032b67d0bc8c74ef355e84d252ca165afdb16656 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:07 +0100 Subject: [PATCH 0796/2652] New translations platforms.json (Czech) --- locales/cs-CZ/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/cs-CZ/platforms.json b/locales/cs-CZ/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/cs-CZ/platforms.json +++ b/locales/cs-CZ/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 1c4bd5b035e11243cd37efd4c26bdfa5fcab2f9a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:08 +0100 Subject: [PATCH 0797/2652] New translations platforms.json (Danish) --- locales/da-DK/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/da-DK/platforms.json b/locales/da-DK/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/da-DK/platforms.json +++ b/locales/da-DK/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 43adf7b131ee6e30e87e830845be876e6875765f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:09 +0100 Subject: [PATCH 0798/2652] New translations platforms.json (German) --- locales/de-DE/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/de-DE/platforms.json b/locales/de-DE/platforms.json index d0b7773147..28bf66ee03 100644 --- a/locales/de-DE/platforms.json +++ b/locales/de-DE/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "von", "Platforms_Entries": "Einträge", "Platforms_Entry": "Eintrag", - "Platforms_3D_Groove_GX_Description": "Die 1998 gegründete Groove Alliance hat 3D Groove SX, eine Shockwave-fähige 3D-Spiele-Engine, entwickelt. Im Laufe des Jahres 2002 wurde sie ausgehend von Shockwave eine eigene Sache namens 3D Groove GX. Beide Varianten konnten zur Entwicklung von Online-Spielen und Desktop-Anwendungen verwendet werden. Dies erwies sich als Erfolg für das Unternehmen, welches eine große kommerzielle Nutzerbasis anhäufen konnte und zu der Erstellung mehrerer hochkarätiger Titel für Fernsehserien und andere große Medien führte. Nachdem der Hype abgeklungen war, wurde die Groove Alliance 2008 in OTOY umgestaltet, die 3D Groove-Website blieb aber bis 2009 online. Die genaue Ursache für den Untergang der ursprünglichen Firma ist unbekannt, interne Streitigkeiten wurden aber bestätigt.", + "Platforms_Coming_Soon": "Demnächst", + "Platforms_Coming_Soon_Description": "Spiele und Animationen, die auf diesen Plattformen erstellt wurden, werden im nächsten Update verfügbar sein.", "Platforms_3DVIA_Player_Description": "3DVIA Player (ehemals 3D Life Player, Virtools Player und NeMo Web Player, nicht zu verwechseln mit 3DVIA Studio/Beta Player oder 3DVIA Composer Player) war ein Browser-Plugin von Dassault Systemés für die Wiedergabe von 3D-Erfahrungen in Virtools. Es war für fortgeschrittene, praktische Anwendungen von 3D-Technik, wie computergestütztes Training, virtuelle Touren und Immobilien, gedacht. 3DVIA Player wurde auch für Webspiele verwendet. Einige seiner Hauptanwender für diese Zwecke waren das Studio Sarbakan aus Quebec und die in Amsterdam ansässige Little Chicken Game Company. Das letzte Update, Version 5.0, wurde 2009 veröffentlicht. Die Download-Seite würde für die kommenden Jahre online bleiben, bis sie 2016 abgeschaltet wurde. Bis dahin wurde es mehr als 30 Millionen Mal installiert.", + "Platforms_3D_Groove_GX_Description": "Die 1998 gegründete Groove Alliance hat 3D Groove SX, eine Shockwave-fähige 3D-Spiele-Engine, entwickelt. Im Laufe des Jahres 2002 wurde sie ausgehend von Shockwave eine eigene Sache namens 3D Groove GX. Beide Varianten konnten zur Entwicklung von Online-Spielen und Desktop-Anwendungen verwendet werden. Dies erwies sich als Erfolg für das Unternehmen, welches eine große kommerzielle Nutzerbasis anhäufen konnte und zu der Erstellung mehrerer hochkarätiger Titel für Fernsehserien und andere große Medien führte. Nachdem der Hype abgeklungen war, wurde die Groove Alliance 2008 in OTOY umgestaltet, die 3D Groove-Website blieb aber bis 2009 online. Die genaue Ursache für den Untergang der ursprünglichen Firma ist unbekannt, interne Streitigkeiten wurden aber bestätigt.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player war ein interaktives 3D-Inhalts-Plugin, das von MindAvenue im Jahr 2002 erstellt wurde. Es war ein Weg, um Modelle und Animationen auf dem AXELedge Web-Authoring-Programm, und AXELpublisher, welches Dateien aus anderen 3D-Programmen wie 3ds Max konvertiert haben. Die Software wurde von Kritikern trotz einiger Einschränkungen gut empfangen. Eine davon war das Fehlen vieler Anwender für das Plugin. Im Jahr 2005 wurde MindAvenue von 20-20 Technologies übernommen, die sich auf Innenarchitektur und Möbelentwicklungssoftware spezialisiert haben. Im Jahr 2006 wurde ihre Website zu einer Umleitungsseite zu 20-20. Alle AXEL-Markenprodukte einschließlich des Plugins wurden eingestellt.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "Das Alambik Plugin ist ein Webplayer für Inhalte, die mit Alambik, einer Entwicklungsplattform, erstellt wurden. 2001 erschienen, war es fähig, 2D- und 3D-Grafiken, Vektoren und viele andere Anwendungen zu nutzen. 2002 führte Alambik einen Wettbewerb mit Preisen durch, um die Veröffentlichung von Alambik Script zu feiern. 2004 hat Alambik eine neue Demo-Website erstellt, aber danach verstummte die Firma und veröffentlichte nie etwas Neues für die Plattform oder aktualisierte das Plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex war ein Grafik-Playback-Plugin, das mit dem RubberWeb Composer erstellte Animationen mit einer kleinen Dateigröße abspielen konnte, das Bilder strecken und verzerren konnte. Es konnte auch Animationen abspielen, bevor die gesamte Datei heruntergeladen wurde und sich an langsamere Internetgeschwindigkeiten anpassen. Trotz seiner Versprechen hatte RubberFlex selber mehrere andere Produkte, die alle GIFs exportieren konnten, welche mit ihrer proprietären Option konkurrierten, und startete sogar FlexToGif, um Plugin-Dateien in GIFs zu konvertieren, 2 Tage nach der Veröffentlichung des Plugins. Anfang 1998 hat der RubberWeb Composer den Vertrieb eingestellt, wodurch AnimaFlex ohne Autorenprogramm verblieb.", "Platforms_ActiveX_Controls_Description": "1996 von Microsoft veröffentlicht, war ActiveX ein Software-Framework, das als Standard zum Abkapseln von Programmen als Behälter für die Verwendung in anderen, nicht verwandten Programmen namens ActiveX Controls zur Verfügung stellte. Sie konnten in HTML-Inhalte eingebettet werden und Controls speziell für den Einsatz in Internet Explorer zum Zwecke der Webgame-Wiedergabe erstellt werden. Nach dem Start von Edge im Jahr 2015 war die Software veraltet und ihre Verwendung für Webanwendungen scheint eingestellt. Es wurde auf Internet Explorer 11 verwiesen, um alte Software zu unterstützen.", "Platforms_Adobe_Atmosphere_Player_Description": "Mit Beginn der Entwicklung 1996 als V3O von Rocket Science Games, später auf Attitude Software übertragen und in 3D Anarchy umbenannt, dann im Jahr 2000 an Adobe verkauft und 2001 umfirmiert, ist Atmosphere Player ein Webplugin für interaktive 3D-Welten, ähnlich dem VRML-Standard, der im Atmosphere Builder erstellt wurde. Es war hauptsächlich für virtuelle Medien-Galerien gedacht, die Bilder/Audio/Video und die 3D-Modelle selbst präsentieren konnten. Als es zunächst in 3D Anarchy umbenannt wurde, war die Software noch in der Beta und Adobe hat die Technologie für die Weiterentwicklung erworben. Die nächsten 3 Jahre verbrachte sie in Beta-Tests und die letzte Release-Version 1.0 des Players wurde im Februar 2004 veröffentlicht. Im Dezember 2004 wurde angekündigt, dass die Atmosphere eingestellt werden würde. Die Unterstützung wurde im Januar 2005 beendet.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (auch nur Flash, früher Macromedia Shockwave Flash Player) ist ein Player für Vektoranimationen und Grafiken, oft mit zusätzlicher Interaktivität. Es wurde als Medium für Webgames verwendet, aufgrund seiner effektiven Komprimierung, niedrigen Kosten, Benutzerfreundlichkeit und einer großen Installationsbasis. 1995 entwickelt und 1996 erstmals von FutureWave eingeführt, war es kaum in der Lage, mehr als grundlegende Animationen und Tasten zur Steuerung darzustellen. Als es populär wurde, wurden dem Player erweiterte Funktionen hinzugefügt, wie zum Beispiel die Programmiersprache ActionScript. Als die Menschen jedoch vor den potenziellen Sicherheitslücken misstrauisch wurden, und die Beliebtheit von HTML5 bei Webentwicklern wuchs, kündigte Adobe das End-of-Life-Datum von Flash für den 31. Dezember 2020 an.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (auch Shockwave, früher Macromedia Shockwave Player oder Shockwave Director Player) ist ein Player für interaktive Medien, der 1995 veröffentlicht wurde. Basierend auf Technologie, die 10 Jahre zuvor von MacroMind in der Entwicklung waren, wurde es erst nach seiner Übernahme durch Macromedia ein Web-Plugin. Im Gegensatz zu Flash hat Shockwave die Lingo-Skriptsprache und C++ durch die Verwendung von Xtras unterstützt, was dem Spieler eine große Bandbreite an Möglichkeiten gab, einschließlich 3D. Es wurde vielfach im frühen Internet und auf CD-ROM-Spielen verwendet und gewann allgemeine Popularität. Die Beliebtheit der Plattform nahm nach Adobes Übernahme von Macromedia zugunsten von Flash, dessen Anzahl an Funktionen sich schnell ausweitete und nun auch im Besitz von Adobe war, deutlich ab. Adobe kündigte seine Einstellung schließlich im Februar 2019 und das Ende der Unterstützung zwei Monate später an.", + "Platforms_Alambik_Plugin_Description": "Das Alambik Plugin ist ein Webplayer für Inhalte, die mit Alambik, einer Entwicklungsplattform, erstellt wurden. 2001 erschienen, war es fähig, 2D- und 3D-Grafiken, Vektoren und viele andere Anwendungen zu nutzen. 2002 führte Alambik einen Wettbewerb mit Preisen durch, um die Veröffentlichung von Alambik Script zu feiern. 2004 hat Alambik eine neue Demo-Website erstellt, aber danach verstummte die Firma und veröffentlichte nie etwas Neues für die Plattform oder aktualisierte das Plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex war ein Grafik-Playback-Plugin, das mit dem RubberWeb Composer erstellte Animationen mit einer kleinen Dateigröße abspielen konnte, das Bilder strecken und verzerren konnte. Es konnte auch Animationen abspielen, bevor die gesamte Datei heruntergeladen wurde und sich an langsamere Internetgeschwindigkeiten anpassen. Trotz seiner Versprechen hatte RubberFlex selber mehrere andere Produkte, die alle GIFs exportieren konnten, welche mit ihrer proprietären Option konkurrierten, und startete sogar FlexToGif, um Plugin-Dateien in GIFs zu konvertieren, 2 Tage nach der Veröffentlichung des Plugins. Anfang 1998 hat der RubberWeb Composer den Vertrieb eingestellt, wodurch AnimaFlex ohne Autorenprogramm verblieb.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Der Authorware Web Player wurde 1996 von Macromedia als eine der neuen Funktionen von Authorware 3.5 erstellt. Er wurde entwickelt, um interaktive Programme, die mit Macromedia Authorware im Web entwickelt wurden, auszuführen. Im Gegensatz zu den meisten Webplugins war der Hauptzweck von Authorware E-Learning zu unterstützen, was zu seinem Einsatz in Unternehmen und im akademischen Bereich führte, um multimediale Lernmaterialien ohne Programmiererfahrung zusammenzustellen. Die endgültige Version des Plugins wurde 2004 veröffentlicht, vor der Übernahme von Macromedia durch Adobe im Jahr 2005. Danach stagnierte die Entwicklung bis zur Ankündigung ihrer Einstellung im Jahr 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player war ein interaktives 3D-Inhalts-Plugin, das von MindAvenue im Jahr 2002 erstellt wurde. Es war ein Weg, um Modelle und Animationen auf dem AXELedge Web-Authoring-Programm, und AXELpublisher, welches Dateien aus anderen 3D-Programmen wie 3ds Max konvertiert haben. Die Software wurde von Kritikern trotz einiger Einschränkungen gut empfangen. Eine davon war das Fehlen vieler Anwender für das Plugin. Im Jahr 2005 wurde MindAvenue von 20-20 Technologies übernommen, die sich auf Innenarchitektur und Möbelentwicklungssoftware spezialisiert haben. Im Jahr 2006 wurde ihre Website zu einer Umleitungsseite zu 20-20. Alle AXEL-Markenprodukte einschließlich des Plugins wurden eingestellt.", "Platforms_BitPlayer_Description": "BitPlayer war eine Desktop-Anwendung, die auf Flash- und Shockwave-Technologie basiert, die 1999 von der niederländischen Firma BitMagic erstellt wurde. Sie bot tägliche Shorts an, die im eigenen Haus und von Kunden produziert wurden, die von Anzeigen und Quizen begleitet wurden. Anfangs lag der Wert bei 6 Millionen Dollar. Es ist nach den Werbetreibenden dem Dot-com-Crash zum Opfer gefallen und die Produktion eingestellt wurde im Januar 2001. Ein Großteil seines Inhalts hat seitdem als konvertierte SWF-Dateien überlebt, obwohl die zusätzliche Funktionalität des benutzerdefinierten Players verloren ging.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster war eine Implementierung aus dem Jahre 2010 der Blender Game Engine von 2000. Das Projekt war ein Versuch, ein offizielles Plugin mit Blender, das aufgrund von Sicherheitsbedenken eingestellt wurde, wiederzubeleben. Er verbesserte das Original, indem er die neueren Versionen der Engine für bessere Leistung und Grafik nutzte. Die letzte Version wurde 2013 veröffentlicht, und nach 3 Jahren ohne Updates wurde Burster im Jahr 2016 offiziell eingestellt. Die Spiel-Engine selbst wurde 2018 von Blender entfernt.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D war ein Webviewer für 3D-Inhalte, die mit dem Cult3D Designer Authoring Programm erstellt wurden. Mit 6 Millionen Benutzern bis 2001 und mehreren nennenswerten Kunden konnte er einen moderaten Erfolg verzeichnen und weitere Importoptionen für 3D-Modelle aus anderen Programmen wurden hinzugefügt. 5.3 war die letzte 2002 veröffentlichte Version, mit dem letzten veröffentlichten Update des Plugins 2004, als die Technologie an die Mental Images GmbH verkauft wurde. Nvidia kaufte im Jahr 2007 Mental Images, wodurch diese zur Tochtergesellschaft Nvidia Advanced Rendering Center wurde. Trotz Aktualisierung der Website erhielt das Plugin keine Updates und ab 2011 wurde es nicht mehr als nutzbare Option dargestellt. Die Download-Seite wurde aufgrund von Benutzern, die noch eine Autorenlizenz hatten, auffrecht erhalten. Sie wurde 2013 entfernt.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "Das GoBit Games Plugin wurde 2008 von GoBit erstellt, einem kleinen unabhängigen Studio aus ehemaligen PopCap Mitarbeitern. Ihr erstes Spiel, Burger Shop, wurde im Oktober 2007 veröffentlicht und erhielt aufgrund der großen Nachfrage 4 Monate später eine Webdemo mit dem damals neuen Games Plugin. Ein Jahr verging und die Demo wurde als ein Anzeigenspiel für Eggo überarbeitet, das am 1. Februar 2009 von Shockwave.com veröffentlicht wurde. Das Plugin wurde kurz danach mit der Veröffentlichung von Burger Shop 2 - dessen entsprechende Webdemo Flash verwendete - aufgegeben, sodass Burger Shop und sein Reskin die einzigen Spiele sind, die jemals für ihn erstellt wurden.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage ist ein Standard für das Anzeigen von Dokumenten über einen Webbrowser. Ursprünglich entwickelt von Tim Berners-Lee in den frühen 1990er Jahren (mit Wurzeln bis 1980), wurde HTML zur ersten Methode, um Informationen über das Internet zu teilen. Ihre Fähigkeiten werden durch andere Sprachen wie CSS und JavaScript erweitert. Sie wurde 1993 veröffentlicht und erhielt anschließend die Aktualisierung mit HTML2 1995 sowie HTML3 und HTML4 1997. Das letzte Update für HTML4 erschien im Jahr 2000 und in den folgenden Jahren wurden die beigefügten Sprachen als Plattform für Spiele, Animationen und andere Webinhalte weitgehend ignoriert. Entwickler entschieden sich stattdessen für Plugin-basierte Technologie, welche aber mit der Entwicklung von Technologie und Internet veralteten. Daher wurde versucht, den Standard zu aktualisieren und im Jahr 2008 wurde HTML5 veröffentlicht. Da Flash und andere Plugins aus dem Stil fielen, wurde HTML5 der empfohlene Standard. Viele haben ihre Projekte auf die HTML-Familie verschoben - oder ihre proprietären Plugins insgesamt aufgegeben - und stattdessen ihre Inhalte auf Websites wie YouTube hochgeladen. {Anmerkung: Aus Gründen der Übersichtlichkeit kennzeichnet Flashpoint alle Einträge, die keine Frameworks oder plugin-fähigen Inhalte enthalten, als \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Hypercosm basiert auf seit 1989 in Entwicklung befindlicher Technologie und ist ein 3D-Content-Web-Player, der 1999 veröffentlicht wurde. Das Unternehmen hat eine große Investition getätigt, die sich nicht bezahlt gemacht hat, und wurde eines der vielen Opfer des Dot-com-Crashs. Es wurde 2001 zahlungsunfähig. Das Unternehmen wurde jedoch von ORBITEC gekauft, und dank eines Vertrags mit der NASA gelang es der Firma, wieder Fuß zu fassen und die Arbeit an neuen Projekten bis zur Umstrukturierung 2012 fortzusetzen, als die Entwicklung von ORBITEC auf Eis gelegt wurde, bis ein neuer Geschäftspartner an der Zusammenarbeit mit der Technik interessiert war. Das ist nie geschehen, was dazu führte, dass Hypercosm 2016 eingestellt wurde.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G war ein Gopher-basiertes Web Content Management System (WCMS), das 1995 vom Institut für Informationsverarbeitung und computerunterstützte neue Medien (IICM) der Technischen Universität Graz in Österreich entwickelt. Es war eine Alternative zu den Hyperlinks des World Wide Web unter Verwendung von Hyper-G-fähigen Browsern, die 3D-Modelle von Verzeichnissen und Dateien, sowie andere Modelle, mit einem eingebauten Viewer anzeigen können. Da es auf dem zunehmend veralteten Gopher, dem Vorgänger des WWW, basiert, entwickelte es sich im Jahr 1996 zu Hyperwave ohne die zusätzlichen Möglichkeiten von Hyper-G-Browsern, wie zum Beispiel die 3D-Funktionen. Der größte Teil des Inhalts ist inzwischen verloren gegangen, da die Dateien mit Gopher gespeichert wurden.", + "Platforms_Hypercosm_Player_Description": "Hypercosm basiert auf seit 1989 in Entwicklung befindlicher Technologie und ist ein 3D-Content-Web-Player, der 1999 veröffentlicht wurde. Das Unternehmen hat eine große Investition getätigt, die sich nicht bezahlt gemacht hat, und wurde eines der vielen Opfer des Dot-com-Crashs. Es wurde 2001 zahlungsunfähig. Das Unternehmen wurde jedoch von ORBITEC gekauft, und dank eines Vertrags mit der NASA gelang es der Firma, wieder Fuß zu fassen und die Arbeit an neuen Projekten bis zur Umstrukturierung 2012 fortzusetzen, als die Entwicklung von ORBITEC auf Eis gelegt wurde, bis ein neuer Geschäftspartner an der Zusammenarbeit mit der Technik interessiert war. Das ist nie geschehen, was dazu führte, dass Hypercosm 2016 eingestellt wurde.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Die 1998 gegründete Groove Alliance hat 3D Groove SX, eine Shockwave-fähige 3D-Spiele-Engine, entwickelt. Im Laufe des Jahres 2002 wurde sie ausgehend von Shockwave eine eigene Sache namens 3D Groove GX. Beide Varianten konnten zur Entwicklung von Online-Spielen und Desktop-Anwendungen verwendet werden. Dies erwies sich als Erfolg für das Unternehmen, welches eine große kommerzielle Nutzerbasis anhäufen konnte und zu der Erstellung mehrerer hochkarätiger Titel für Fernsehserien und andere große Medien führte. Nachdem der Hype abgeklungen war, wurde die Groove Alliance 2008 in OTOY umgestaltet, die 3D Groove-Website blieb aber bis 2009 online. Die genaue Ursache für den Untergang der ursprünglichen Firma ist unbekannt, interne Streitigkeiten wurden aber bestätigt.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Demnächst", - "Platforms_Coming_Soon_Description": "Spiele und Animationen, die auf diesen Plattformen erstellt wurden, werden im nächsten Update verfügbar sein." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From b2ab72e1db39efa475571d638d6e5ff8ffa84585 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:10 +0100 Subject: [PATCH 0799/2652] New translations platforms.json (Finnish) --- locales/fi-FI/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/fi-FI/platforms.json b/locales/fi-FI/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/fi-FI/platforms.json +++ b/locales/fi-FI/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From a86d0b097d8f2ae40a044f30775a4fa5253992c9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:11 +0100 Subject: [PATCH 0800/2652] New translations platforms.json (Dutch) --- locales/nl-NL/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/nl-NL/platforms.json b/locales/nl-NL/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/nl-NL/platforms.json +++ b/locales/nl-NL/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From bdcf4036161f1fcb25246799995f59f3476d0eec Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:12 +0100 Subject: [PATCH 0801/2652] New translations platforms.json (Irish) --- locales/ga-IE/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/ga-IE/platforms.json b/locales/ga-IE/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/ga-IE/platforms.json +++ b/locales/ga-IE/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 857777744faea2fd70702fb084af5f66ab00c16e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:13 +0100 Subject: [PATCH 0802/2652] New translations platforms.json (Hebrew) --- locales/he-IL/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/he-IL/platforms.json b/locales/he-IL/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/he-IL/platforms.json +++ b/locales/he-IL/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From e09ad648eefe20d45e896637aff96f105e44f143 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:14 +0100 Subject: [PATCH 0803/2652] New translations platforms.json (Hungarian) --- locales/hu-HU/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/hu-HU/platforms.json b/locales/hu-HU/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/hu-HU/platforms.json +++ b/locales/hu-HU/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 15461bd94a57746a3bc4112f7ba305967659ff78 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:15 +0100 Subject: [PATCH 0804/2652] New translations platforms.json (Armenian) --- locales/hy-AM/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/hy-AM/platforms.json b/locales/hy-AM/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/hy-AM/platforms.json +++ b/locales/hy-AM/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From a728b5a5b8a2aa6fa66b30d12442da43ceebf392 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:16 +0100 Subject: [PATCH 0805/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index 38dfc7a1da..5f0574fee4 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "da", "Platforms_Entries": "Voci", "Platforms_Entry": "Voce", - "Platforms_3D_Groove_GX_Description": "Fondata nel 1998, The Groove Alliance sviluppò 3D Groove SX, un motore 3D per giochi basato su Shockwave. Nel 2002, si separò da Shockwave, fu messa in proprio e chiamata 3D Groove GX. Entrambe le varianti potevano essere usate per sviluppare giochi e programmi per desktop. Questo portò un successo alla compagnia, creando una grande base di utenza e portando alla creazione di diversi titoli importanti per programmi televisivi e altri grandi nomi. Dopo che l'euforia svanì, The Groove Alliance fu ricostituita come OTOY nel 2008, ma il sito 3D Groove rimase online fino al 2009. L'esatta causa della disfatta della compagnia originale è sconosciuta, ma fu confermato che ci furono disaccordi interni.", + "Platforms_Coming_Soon": "Prossimamente", + "Platforms_Coming_Soon_Description": "Giochi e animazioni creati su queste piattaforme saranno disponibili con il prossimo aggiornamento.", "Platforms_3DVIA_Player_Description": "3DVIA Player (nota prima come 3D Life Player, Virtools Player, e NeMo Web Player, da non confondersi con 3DVIA Studio/Beta Player o 3DVIA Composer Player) era una plugin per browser di Dassault Systèmes per la riproduzione di contenuti 3D creati in Virtools. Fu sviluppata per programmi 3D avanzati e pratici come allenamenti basati su computer, tour virtuali e beni immobili. 3DVIA Player fu anche usato per giochi di internet, e aveva fra i suoi principali utilizzatori lo studio Sarbakan del Quebec la Little Chicken Game Company di Amsterdam. L'ultimo aggiornamento, versione 5.0, fu pubblicata nel 2009. La pagina dei download rimase online negli anni a venire finché fu ritirata nel 2016. A quel momento, fu installata più di 30 milioni di volte.", + "Platforms_3D_Groove_GX_Description": "Fondata nel 1998, The Groove Alliance sviluppò 3D Groove SX, un motore 3D per giochi basato su Shockwave. Nel 2002, si separò da Shockwave, fu messa in proprio e chiamata 3D Groove GX. Entrambe le varianti potevano essere usate per sviluppare giochi e programmi per desktop. Questo portò un successo alla compagnia, creando una grande base di utenza e portando alla creazione di diversi titoli importanti per programmi televisivi e altri grandi nomi. Dopo che l'euforia svanì, The Groove Alliance fu ricostituita come OTOY nel 2008, ma il sito 3D Groove rimase online fino al 2009. L'esatta causa della disfatta della compagnia originale è sconosciuta, ma fu confermato che ci furono disaccordi interni.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", "Platforms_ActiveX_Controls_Description": "Pubblicata nel 1996 per Microsoft, ActiveX era un framework software che serviva come standard per incapsulare programmi come contenitori per l'uso in altri programmi non correlati, chiamati ActiveX Controls. Potevano essere incorporati (embed) in contenuti HTML, e controlli per l'uso singolo potevano essere creati specificatamente per Internet Explorer, per lo scopo di eseguire giochi sul web. Dopo il lancio di Edge nel 2015, il software fu ritenuto obsoleto e il suo uso per applicazioni web sembra essere cessato, relegandolo ad Internet Explorer 11 per il supporto software legacy.", "Platforms_Adobe_Atmosphere_Player_Description": "Atmosphere Player cominciò il suo sviluppo nel 1996 come V30 da Rocket Science Games, fu poi trasferita ad Attitude Software e rinominata 3D Anarchy, e fu poi venduta ad Adobe nel 2000 e rinominata nel 2001 come Atmosphere. Atmosphere è una plugin web fatta per la visione di mondi 3D interattivi, in modo simile allo standard VRML, creati con Atmosphere Builder. Fu più che altro creata per gallerie multimediali virtuali, che potevano presentare immagini/audio/video e i modelli 3D stessi. Quando fu inizialmente creata come 3D Anarchy, il software era inizialmente ancora Beta quando Adobe acquistò la tecnologia per svilupparla ulteriormente, dopodiché passò i successivi tre anni in collaudo beta e l'ultima versione 1.0 della plugin fu pubblicata nel Febbraio del 2004. Nel Dicembre 2004 fu annunciato che Atmosphere sarebbe stata abbandonata, e il supporto cessò nel Gennaio 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (anche solo Flash, noto prima come Macromedia Shockwave Flash Player) è un lettore per animazioni vettoriali e grafiche, spesso con aggiunta interattività. Era usata come media per giochi web per la sua compressione efficace, basso prezzo, facilità di utilizzo e diffusione di utilizzo. Sviluppato nel 1995 ed inizialmente introdotto da FuturWave nel 1996, era capace di poco più di animazioni basilari e pulsanti per controllarle. Acquistando popolarità, funzioni più avanzate furono aggiunte al lettore. come il linguaggio ActionScript. Comunque, con la preoccupazione crescente riguardo ai suoi problemi per la sicurezza, e HTML5 la cui popolarità subì un'impennata fra gli sviluppatori web, Adobe annunciò la data \"End-of-Life\" per Flash: 31 Dicembre 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (anche noto come Shockwave, noto prima come Macromedia Shockwave Player o Shockwave Director Player) è un lettore per media interattivi pubblicato nel 1995. Costruito con una tecnologia in sviluppo 10 anni prima da MacroMind, divenne una plugin web solo dopo la sua acquisizione da parte di Macromedia. Al contrario di Flash, Shockwave supportava il linguaggio Lingo per script e C++ attraverso l'uso di Xtras, dando al giocatore una vasta scelta di funzioni incluso il 3D. Vide un largo utilizzo durante gli albori di internet e su giochi CD-ROM, e acquistò popolarità su larga scala. La piattaforma vide un significativo calo di popolarità dopo che Adobe acquistò Macromedia, in favore di Flash, che si stava rapidamente espandendo in termini di funzioni ed era allora di prorietà di Adobe anch'esso. Alla fine nel Febbraio del 2019, Adobe ne annunciò l'abbandono e terminò il supporto due mesi dopo.", + "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fu creato da Macromedia nel 1996 come una delle nuove funzioni di Authorware 3.5. Fu creato come modo per eseguire su internet programmi interattivi sviluppati con Macromedia Authorware. Al contrario di molte plugin web, lo scopo primario di Authorware era di promuovere l'e-learning, finendo per essere usato in imprese e in campo accademico come modo per assemblare materiale per l'apprendimento multimediale senza avere bisogno di essere esperti programmatori. La versione finale della plugin fu pubblicata nel 2004, prima dell'acquisizione di Macromedia da parte di Adobe nel 2005, dopodiché il suo sviluppo finì in stallo fino all'annuncio del suo abbandono nel 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", "Platforms_BitPlayer_Description": "BitPlayer era un programma desktop basato sulla tecnologia Flash e Shockwave, creato nel 1999 dalla compagnia olandese BitMagic. Offriva cortometraggi quotidianamente, prodotti dalla compagnia stessa e dai loro clienti, ed erano accompagnati da pubblicità e quiz. Inizialmente valutata 6 milioni di dollari, rimase vittima del crash di dot-com seguendo i suoi advertisers e ne fu cessata la produzione nel Gennaio del 2001. Molto del suo contenuto è sopravvissuto come file SWF convertiti, nonostante funzioni extra offerte dal lettore personalizzato siano andate perdute.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster era un'implementazione creata nel 2010 di Blender Game Engine, creato 2000. Il progetto era un tentativo di far rivivere una plugin ufficiale lanciata con Blender, che fu abbandonata a causa di preoccupazioni relative alla sicurezza. Migliorò l'originale, avvantaggiandosi delle nuove versioni del programma, offrendo migliori prestazioni e grafica. L'ultima versione fu lanciata nel 2013 e dopo 3 anni senza aggiornamenti, Burster fu ufficialmente abbandonata nel 2016. Il motore per giochi stesso fu rimosso da Blender nel 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin è uno strumento di produttività realizzato da Logic Pulse nel 1996. Era una nuova funzionalità aggiunta alla versione 3.2 di Calendar Quick, un calendario & programma di applicazione desktop. Consente agli utenti di pubblicarli utilizzando la funzione di esportazione in pagine internet che potrebbero essere collegate ad altre persone e visualizzate con il plugin. Dopo aver risolto un bug Y2K nel 1999, il sito web è stato lasciato abbandonato senza ulteriori aggiornamenti, e è andato giù nel 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D era un visualizzatore web per contenuti 3D creato usando il programma authoring Cult3D Designer. Godè di moderato successo, con 6 milioni di utenti nel 2001 e diversi clienti importanti, inoltre disponeva di altre opzioni di importazione per i modelli 3D prese da altri programmi. L'ultima versione, pubblicata nel 2002, fu la 5.3 e l'ultimo aggiornamento alla plugin fu fatto nel 2004, quando la tecnologia fu venduta a Mental Images Gmbh. In seguito Nvidia acquistò Mental Images nel 2007, diventando la sussidiaria Nvidia Advanced Rendering Center. Nonostante il sito venne aggiornato, la plugin non ricevette nessun aggiornamento e a partire dal 2011 smise di essere consigliata come utile opzione, e la pagina dei download fu tenuta online per gli utenti che disponevano ancora di una licenza ma fu in seguito rimossa nel 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion era una linea di programmi AR (realtà aumentata) che ha iniziato lo sviluppo nel 1999 da Total Immersion che ha fatto uso di videocamere per visualizzare oggetti 3D in tempo reale. Uno di questi programmi era D'Fusion @Home, rilasciato nel 2008, con un plugin più tardi nel 2009. Le applicazioni per esso sono state create utilizzando il programma di autore, D'Fusion Studio, e il suo obiettivo principale era il marketing e brevi esperienze. Entro il 2011, la tecnologia ha lottato per raggiungere l'adozione diffusa. Anche con l'implementazione Flash più accessibile e il software di autore diventando libero, la sua adozione era ancora molto limitata. A seguito dell'aumento degli smartphone, TryLive è stato sviluppato come un'altra soluzione basata su AR per visualizzare facilmente prodotti come mobili e eyewear, che ha avuto successo a differenza della linea D'Fusion che non ha ricevuto ulteriori aggiornamenti dopo il 2013. Nel 2015 la società è stata venduta ad ACEP, una società di occhiali.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Creato nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile dedicato alla visualizzazione di grafici da pagine web. Possono animare e mostrare fino a 8 dimensioni, con controllo delle variabili. Ha funzionato scaricando un file in una pagina web che direbbe al browser di eseguire il programma e renderizzare i grafici. Una versione completa è stata concessa in licenza a diverse istituzioni di apprendimento per l'uso in aule e studiare per creare grafici, così come un giocatore gratuito per vederli. È stata aggiornata l'ultima volta nel 2016, e nel 2019 la versione completa di DPGraph è diventata libera da usare da chiunque.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) è un plugin di animazione leggero sviluppato da Sharp nel 1997. Aveva diverse versioni del software di authoring in bundle con computer Sharp e per diversi demografici, quello principale è “EVA Animator”. Un più bambino amichevole “EVA Animator Kids”, con un sito web (Club EVA Kids Club) è stato lanciato nel 2000. Questi sono stati interrotti nel 2007 e sostituiti con un livello intermedio “EVA Animator School II”. L'ultimo aggiornamento importante del plugin è venuto in 2002 con una correzione minore nel 2008, ma nonostante questo ha mantenuto una piccola comunità di utenti, fino a Sharp spegnere il sito principale nel 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E- (e-animator) è stato un plugin di animazione rilasciato da Sharp nel 2001. Progettato con dispositivi mobili come telefoni e PDA in mente, è stato rilasciato per i modelli di telefono selezionati esclusivamente in Giappone e un plugin del browser. Ha avuto l'orgoglio per le sue piccole dimensioni di file e grafica vettoriale che si adattano a qualsiasi schermo mobile. La tecnologia è stata rilasciata al pubblico statunitense nel 2002 con il nome SharpMotionART. Né durato a lungo, come e-animator ha rilasciato il suo ultimo aggiornamento nel 2003 e SharpMotionART è stato interrotto nel 2004.", "Platforms_Envoy_Description": "Envoy era un formato di documento sviluppato nel 1993 da Tumbleweed Software, creato virtualmente stampandoli in WordPerfect. Era un concorrente di Adobe Acrobat e il suo formato PDF. WordPerfect Corporation è stata venduta a Novell nel 1994, che comprendeva Envoy, ma Tumbleweed ha continuato a lavorare con Novell, creando un plugin web nel 1995 per visualizzare i file online. Novell ha venduto WordPerfect a Corel nel 1996, ma ha mantenuto la proprietà di Invio. Nel 1999, Novell aveva smesso di sviluppare Envoy, e Corel ha abbandonato il supporto per l'Envoy da WordPerfect 2000. Questo ha concluso la collaborazione Tumbleweed aveva con Novell dopo l'acquisizione 1994 di Envoy, e il supporto per il plugin è stato abbandonato.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) è un plugin di animazione leggero sviluppato da Sharp nel 1997. Aveva diverse versioni del software di authoring in bundle con computer Sharp e per diversi demografici, quello principale è “EVA Animator”. Un più bambino amichevole “EVA Animator Kids”, con un sito web (Club EVA Kids Club) è stato lanciato nel 2000. Questi sono stati interrotti nel 2007 e sostituiti con un livello intermedio “EVA Animator School II”. L'ultimo aggiornamento importante del plugin è venuto in 2002 con una correzione minore nel 2008, ma nonostante questo ha mantenuto una piccola comunità di utenti, fino a Sharp spegnere il sito principale nel 2016.", "Platforms_Flatland_Rover_Description": "Rover è un plugin 3D basato sul linguaggio 3DML sviluppato nel 1997 da Flatland. Gli utenti potrebbero creare “Spots” con il programma di authoring Spotnik, fatto di “Livelli” contenente “Blocchi” per facilità di sviluppo, ed eseguirli con Rover, disponibile come plugin del browser e un programma standalone. Lo sviluppo è stato vivace fino al crash dot-com, quando la maggior parte della squadra si è sciolta, con l'ultimo aggiornamento rilasciato nel 2005, e il sito web viene abbandonato prima di scendere nel 2012. Uno degli ex sviluppatori, Michael Powers, ha deciso nel 2014 di rilanciare il sito web, creare un archivio del software e per aggiornarlo per funzionare su sistemi moderni. L'app Rover standalone è stato rivisto nel 2017, ma il plugin non tornò.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand è stata una suite creativa di grafica vettoriale del 1988 creata da Altsys Corporation. Macromedia comprò FreeHand nel 1994 e continuò a svilupparlo. Nell'ottobre 1996, FreeHand 7. è stato lanciato con un plugin per il web, chiamato Shockwave per FreeHand. Il plugin ha permesso alle immagini vettoriali create dal programma di essere incorporate e visualizzate in una pagina web. Nel novembre 1996, Macromedia ha acquistato FutureSplash, un altro plugin web di grafica vettoriale, che è stato rinominato Flash. FreeHand 8. è stato rilasciato nel 1998, ed ora esportato in Flash, invece del plugin FreeHand. L'ultima nuova versione del programma, FreeHand MX, è stata rilasciata nel 2003.", "Platforms_GoBit_Games_Plugin_Description": "La plugin GoBit Games fu creata nel 2008 da GoBit, un piccolo studio indipendenete composto da ex impiegati PopCap. Il loro primo gioco, Burger Shop, fu pubblicato nell'Ottobre del 2007 e dopo grande richiesta ne fu fatto un demo su internet 4 mesi dopo usando l'allora nuova Games plugin. Passò un anno e il demo fu rielaborato come gioco promozionale per Eggo, pubblicato da Shockwave.com il primo Febbraio 2009. La plugin fu abbandonata poco dopo con la pubblicazione di Burger Shop 2 - il suo demo usava Flash invece - lasciando Burger Shop e la sua reskin come gli unici giochi mai creati per essa.", - "Platforms_HotSauce_Description": "Un Meta Content Framework (MCF) è stato un formato di strutturazione dei metadati sviluppato da Apple Computer's Advanced Technology Group a partire dal 1995, e nel 1996 Progetto X sarebbe diventato un plugin sperimentale creato per visualizzarli su internet, poi chiamato HotSauce, che ha presentato sitemaps in uno spazio 3D. Alla fine del 1996, 200+ siti web hanno utilizzato HotSauce, in seguito aumentando a 300+, ed è stato raggiunto un accordo con NetCarta per creare una biblioteca di oltre 30. 00 siti web per navigare utilizzando il plugin. Anche se lo standard MCF ha guadagnato qualche lode, la maggior parte degli utenti non ha visto un vantaggio per questo metodo di navigazione 3D, e il progetto è finito come uno dei molti annullati quando Steve Jobs è tornato a Apple nel 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage è uno standard per la riproduzione di documenti tramite web browser. Originariamente sviluppato da Tim Berners-Lee nei primi anni '90 (con radici che vanno indietro fino al 1980) HTML divenne il primo metodo per condividere informazioni attraverso internet, le sue capacità espanse da altri linguaggi come CSS e JavaScript. Fu proposto per la prima volta nel 1993, e ricevette successivi aggiornamenti con HTML2 nel 1995 e HTML3 e HTML4 entrambi nel 1997. L'ultimo aggiornamento per HTML4 fu nel 2000 e negli anni successivi i suoi linguaggi correlati furono largamente ignorati come piattaforme per giochi, animazioni e altri contenuti web, con gli sviluppatori che optavano per tecnologia basata su plugin invece, ma con l'evoluzione di internet e della tecnologia, le plugin iniziarono a diventare obsolete, per cui fu fatto lo sforzo di aggiornare lo standard e nel 2008 fu lanciato HTML5. Mentre Flash e altre plugin passarono di moda, HTML5 divenne lo standard consigliato e molti spostarono i loro progetti sulla famiglia HTML - o abbandonarono le plugin proprietary del tutto - e caricarono il loro contenuto su siti come YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Basata su una tecnologia in sviluppo fin dal 1989, Hypercosm è un lettore per contenuti 3D lanciato nel 1999. La compagnia fece un forte investimento che non fruttò, essendo una delle tante vittime del crash di dot-com, fallendo nel 2001. Comunque, la compagnia fu acquistata da ORBITEC, e grazie ad un contratto con la NASA, la compagnia riuscì a ritornare più o meno in attività, e continuò a lavorare su nuovi progetti fino a che fu ristrutturata nel 2012, quando fu fermata da ORBITEC finché un nuovo socio in affari non fosse stato interessato a lavorare con la tecnologia. Questo non accadde mai, causando la chiusura di Hypercosm nel 2016.", + "Platforms_HotSauce_Description": "Un Meta Content Framework (MCF) è stato un formato di strutturazione dei metadati sviluppato da Apple Computer's Advanced Technology Group a partire dal 1995, e nel 1996 Progetto X sarebbe diventato un plugin sperimentale creato per visualizzarli su internet, poi chiamato HotSauce, che ha presentato sitemaps in uno spazio 3D. Alla fine del 1996, 200+ siti web hanno utilizzato HotSauce, in seguito aumentando a 300+, ed è stato raggiunto un accordo con NetCarta per creare una biblioteca di oltre 30. 00 siti web per navigare utilizzando il plugin. Anche se lo standard MCF ha guadagnato qualche lode, la maggior parte degli utenti non ha visto un vantaggio per questo metodo di navigazione 3D, e il progetto è finito come uno dei molti annullati quando Steve Jobs è tornato a Apple nel 1997.", "Platforms_HyperG_Description": "Hyper-G era un Sistema di Gestione dei Contenuti Web (Web Content Management System, WCMS) basato su Gopher e sviluppato dall'Istituto di Processamento dell'Informazione e dei Nuovi Media Supportati dal Web (IICM) dell'Università Graz della Tecnologia, in Austria nel 1995. Era un alternativa agli Iper-Link di internet e utilizzava browser che disponevano di Hyper-G, il quale poteva riprodurre modelli 3D di cartelle e file e anche altri modelli, il tutto con un visualizzatore incorporato. Siccome era basato sul sempre più obsoleto Gopher, il predecessore di internet, si evolse e divenne Hyperwave nel 1996, senza disporre delle capacità aggiuntive che i browser Hyper-G offrivano, come le funzioni 3D. La maggior parte dei suoi contenuti è ora perduta a causa di come i file venivano contenuti in Gopher.", + "Platforms_Hypercosm_Player_Description": "Basata su una tecnologia in sviluppo fin dal 1989, Hypercosm è un lettore per contenuti 3D lanciato nel 1999. La compagnia fece un forte investimento che non fruttò, essendo una delle tante vittime del crash di dot-com, fallendo nel 2001. Comunque, la compagnia fu acquistata da ORBITEC, e grazie ad un contratto con la NASA, la compagnia riuscì a ritornare più o meno in attività, e continuò a lavorare su nuovi progetti fino a che fu ristrutturata nel 2012, quando fu fermata da ORBITEC finché un nuovo socio in affari non fosse stato interessato a lavorare con la tecnologia. Questo non accadde mai, causando la chiusura di Hypercosm nel 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Pubblicata insieme al linguaggio di programmazione Java come una delle sue funzioni, i Java Applets erano delle piccole finestre di programmi incorporati (embed) nelle pagine per fornire ulteriori funzioni interattive. Erano progettate per essere compatibili su diversi sistemi operativi e browser, e per essere più potenti dell'HTML standard. Rimase un'opzione utile per più di 10 anni, ma nel 2013 la tecnologia su cui si basavano gli Applet cominciò a non essere più supportata dai principali browser e molti di essi divennero inutilizzabili e obsoleti nel 2017 e rimossi da Java SE 11 nel 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Pubblicata insieme al linguaggio di programmazione Java come una delle sue funzioni, i Java Applets erano delle piccole finestre di programmi incorporati (embed) nelle pagine per fornire ulteriori funzioni interattive. Erano progettate per essere compatibili su diversi sistemi operativi e browser, e per essere più potenti dell'HTML standard. Rimase un'opzione utile per più di 10 anni, ma nel 2013 la tecnologia su cui si basavano gli Applet cominciò a non essere più supportata dai principali browser e molti di essi divennero inutilizzabili e obsoleti nel 2017 e rimossi da Java SE 11 nel 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "La plugin LiveMath è un'applicazione per la matematica interattiva, capace di creare una finestra contenente note, formule, grafici e altre funzioni matematiche che venivano incorporate (embed) in una pagina di internet. Originariamente lanciata come Theorist nel 1989 da Prescience Corporation e la plugin web vera e propria lanciata nel 1994, fu poi rinominata MathView nel 1997 dopo essere stata acquistata da Waterloo Maple prima di essere poi acquistata da MathMonkeys e rinominata LiveMath nel 1999. Nel 2014, a causa di crescenti problemi ed incompatibilità con i moderni browser, la plugin fu ritirata e sostituita da un visualizzatore a sé stante chiamato LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Lanciato come alfa chiamato VSV ({V}irtual {S}passo {V}iewer) e successivamente rinominato in MHSV ({M}ultimedia {H}ome {S}ritmo {V}iewer), è stato un plugin sviluppato da ParaGraph che ha permesso di creare mondi 3D interattivi utilizzando il programma di creazione VHSB ({V}irtual {H}ome {S}ritmo {B}Uilder), che potrebbe creare sia mondi MHSV interattivi che mondi VRML statici standard. Nel 1996, lo sviluppo della VRML 2.0 standard aggiunto interattività, e ParaGraph aggiornato VHSB per consentire la creazione di VRML 2. mondi, ma ParaGraph ha deciso di lavorare con Silicon Graphics e il loro spettatore Cosmo VRML 2. giocatore, adattando VHSB per lavorare meglio, abbandonando MHSV nel processo. Silicon Graphics ha acquisito ParaGraph nel 1997 per creare Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Sviluppata da Microsoft nel 2007 in risposta a Flash e Java, Silverlight è uno strumento multimediale con lo scopo principale di trasmissione video, famoso per essere usato da Netflix. Versioni più recenti videro aggiunte più funzioni per altre applicazioni. Godè di un discreto margine di popolarità, con una quota di utilizzo del 64, 7% nel 2011. Comunque nel 2012, in seguito all'annuncio della fine di NPAPI, alla pubblicazione di Windows 8 e all'inizio dell'utilizzo di HTML5, Microsoft abbandonò il software e nel 2015 entrò nello stadio di fine supporto (End-of-Life) in concomitanza con la pubblicazione di Windows 10 ed infine abbandonata ufficialmente nell'Ottobre del 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Parte della linea o2c (oggetti da vedere), l'o2c Player è stato un 1999 web 3D plugin per mostrare oggetti e scene, sviluppato dalla società tedesca mb Software AG. La società ha venduto la tecnologia o2c a ELECO plc nel 2003, che ha sviluppato e lanciato nel 2005 versione 2. del giocatore o2c, portando prestazioni molto migliori con accelerazione 3D, ed è stato marchiato di più come uno strumento CAD per gli architetti. Il supporto per altri browser è stato aggiunto, ma non sono stati fatti importanti aggiornamenti ad esso, consistenti principalmente di correzioni di bug. A partire dal 2021 il plugin è ancora disponibile per il download, ma Elcosoft si è spostato su un'implementazione Unity WebGL della tecnologia.", "Platforms_Octree_View_Description": "In precedenza una plugin più vecchia chiamata PicTree Viewer o PicView e poi sviluppata nuovamente come una nuova plugin chiamata Fastview prima di essere rinominata nel 1999, Octree View è un visualizzatore di oggetti 3D basato sulla tecnologia Voxel, che fu in sviluppo almeno dal 1980, che fa uso di fotocamere speciali e scanner laser per creare immagini. La compagnia continuò a fare uso della loro tecnologia e della plugin ma nel 2007 il loro sito smise di essere aggiornato, senza che ci fu più nessuna attività.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound è stato un plugin per la musica artistica, lanciato nel 1996 come joint venture da Hologramophone Research e Frankfurt Balkind Partners. Ha agito come una tastiera MIDI che ha utilizzato i valori di colore delle immagini per produrre diverse note e altezze. Nel 2003 Hologramophone ha cambiato il suo nome in Techne Media. Entro il 2005, il plugin è stato abbandonato a favore di un'applicazione standalone per Mac OS X esclusivamente.", "Platforms_Play3D_DeepV_Description": "Play3D era una plugin 3D pubblicata nel 1996 da Heads Off, per poi essere rinominata e ripubblicata l'anno successivo come DeepV. Oltre a una manciata di esempi, la plugin fu poco utilizzata per tutta il tempo che fu attiva. Il sito dello sviluppatore andò offline nel 2001.", "Platforms_PointPlus_Description": "PointPlus era un plugin per l'incorporazione di presentazioni PowerPoint sul web, sviluppato da Net-Scene ha rilasciato nel maggio del 1996 per Windows NT e 95. Si è posizionato come alternativa al più complesso Macromedia Shockwave, per gli utenti entry level di utilizzare lo standard PowerPoint. Da novembre, un visualizzatore Java era stato sviluppato che era compatibile cross-piattaforma e non ha richiesto alcun plugin. È stata mantenuta come opzione per i casi specializzati, ma la linea di prodotti ha smesso di ricevere aggiornamenti nel 1997.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay era un plugin destinato a mostrare i prototipi per l'interazione dei consumatori con i prodotti e una simulazione delle loro caratteristiche. Rilasciato nel 1996, si è avvalso del programma Altia Design per creare applicazioni, composto da sprite 2D con elementi interattivi. Il plugin era più utilitarista in natura, e non è stato attivamente pubblicizzato a partire dalla fine del 2003, più esistente come una caratteristica disponibile, se necessario. Altia Design e il plugin hanno continuato ad aggiornare per migliorare le funzionalità, e nel 2007 è stato rilasciato un nuovo strumento che ha permesso a Photoshop di creare applicazioni plugin chiamate PhotoProto. Nel 2009, Altia Inc. ha spostato la sua attenzione alla progettazione di interfacce utenti, lasciando dietro l'aspetto prototipazione del software, e ProtoPlay con esso.", "Platforms_Pulse_Player_Description": "Iniziando lo sviluppo nel 1997 con il nome 3° Gradi, Pulse Player era un plugin 3D con un focus sull'animazione. È stato rilasciato per la prima volta nel 1999 con finanziamenti e sostegno da parte di diversi membri esperti nel settore dei media Internet, ed è stato utilizzato da diversi clienti notevoli. Il plugin è stato commercializzato come una piattaforma di media divertente e creativa, e sembrava avere successo, ma all'inizio del 2001 vi è stato un cambiamento in ciò che la società voleva perseguire, rebranding il Giocatore come un business più serio e strumento educativo. Nel 2003, 5.2 è stata lanciata l'ultima versione, e poco dopo che il supporto è stato tagliato.", "Platforms_REBOL_Plugin_Description": "REBOL è un linguaggio di programmazione progettato in oltre 20 anni e pubblicato nel 1997. Nel 2004 è stato creato un prototipo sperimentale per una plugin web REBOL, insieme ad una pagina contenente diversi esempi. La plugin fu inizialmente, come ActiveX, esclusiva per Internet Explorer, ma nel 2006 fu rilasciata una versione per altri browser. Poco dopo ciò però, fu applicato un ultimo aggiornamento, in seguito al quale la plugin rimase un prototipo beta non sicuro da usare.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Creato da Stonetrip, e chiamato Ston3D Web Player prima del 2007, ShiVa Web Player era un plugin di contenuti web 3D per l'esecuzione di software fatto nel motore 3D ShiVa. Ha permesso scene 3D complesse con illuminazione e fisica pur avendo esigenze di elaborazione basse. Stonetrip in seguito si ribattezzò nel 2013 in ShiVa Technologies SAS e si concentrò esclusivamente sul motore. Con la rimozione di NPAPI dalla maggior parte dei browser, il supporto per il plugin è diminuito, portando agli URL di diversi file core in calo nel 2018 e rompendo la maggior parte dei giochi, e nel 2019 il suo download è stato rimosso dal sito web di ShiVa.", "Platforms_Show_It_Description": "Show It! è stato un plugin introdotto nel 1997 con WordPerfect Suite 8 come una delle caratteristiche di Corel Presentations 8, un concorrente di PowerPoint. Quando esportano con l'opzione Internet Publisher, potrebbero esportare le presentazioni come una presentazione statica di immagine, o come proiettore incorporato utilizzando un file proprietario che funzionava proprio come l'app desktop originale, preservando tutte le funzionalità, che avevano bisogno del plugin. Ha continuato ad essere supportato in WordPerfect Office 2000 con Presentazioni 9, ma entro il 2001, il supporto per l'opzione plugin è stato eliminato da Presentazioni 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak è stata una piattaforma open source, lanciata nel 2001, per la creazione di contenuti educativi e di intrattenimento. Gli utenti potrebbero creare piccole applicazioni destinate a bambini di diverse fasce di età, dai più piccoli, chiamati \"Etoys\", a \"Omniuser\" e a \"Esperto\". E 'stato rinominato Etoys nel 2008 e spostato di più verso i bambini più piccoli. Etoys 5 è stata l'ultima versione del plugin, rilasciato nel 2012. Lo sviluppo su una versione JavaScript del programma è iniziato nel 2013 dopo preoccupazioni di sicurezza, lasciando il plugin abbandonato e sostituito da esso.", "Platforms_Superscape_Viscape_Description": "Lanciato nel 1996 da primi pionieri 3D Superscape con supporto da Intel, e originariamente chiamato VisNet, Viscape era un plugin 3D che aveva il vantaggio distinto di interattività con i mondi, a differenza dei modelli statici di VRML 1.0. Ha goduto di un breve periodo di popolarità, e in un primo momento non c'erano piani per sostenere VRML, ma con VRML97 implementare l'interattività, un aggiornamento chiamato Viscape Universal è stato rilasciato nel 1998, aggiungendo il supporto VRML per rimanere rilevante. Ciò si è rivelato insufficiente, con difficoltà finanziarie e partenariati falliti, e i revisori che chiamano il plugin datato e ingombrante nonostante i loro sforzi in una rinascita. Anche se l'ultimo aggiornamento è stato rilasciato nel 2000, la sua tecnologia ha continuato ad essere utilizzato nella serie Lego Creator Superscape per l'anno successivo. È stato fatto un tentativo di aggiornarlo incorporando il plugin all'interno di Java Applets, chiamato Vislite, ma alla fine l'azienda poi si è concentrata sullo sviluppo dei giochi mobili e ha raggiunto un discreto successo prima di essere acquistata da Glu Mobile nel 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer è stato un plugin multimediale 1997 fatto da Parable Corporation, che in seguito ha cambiato i nomi in ThingWorld nel 1998. Ha fatto “Things”, attività che potrebbero essere opzionalmente protette contro il furto o la manomissione e hanno un ID unico con credito da condividere intorno ai siti web, utilizzando una semplice programmazione modulare, per creare cose come immagini, animazioni e anche giochi interattivi, realizzati utilizzando il programma di creazione ThingMaker o convertendo i file di Shockwave Director utilizzando ThingConverter. E 'stato relativamente popolare, anche ottenere accordi con Microsoft in e diversi altri nel 1999, ma alla fine del 2000, la società ha ridotto il personale ed è stato in colloqui con una parte sconosciuta per una fusione per vendere la tecnologia. Il sito web è stato chiuso nel 2002.", "Platforms_Tcl_Plugin_Description": "Sviluppato da un piccolo team e lanciato nel 1988, Tool Command Language (Tcl, pronunciato “tickle”) è un linguaggio di programmazione dinamico open source. Nel 1994, Sun Microsystems ha portato il team a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa avventura è stato un plugin 1996 che potrebbe eseguire applet Tcl (“Tclets”) incorporato in pagine. Alla fine del 1997, lo sviluppo di Tcls è stato spunato fuori a una società indipendente chiamata Scriptics, e si spunciò ancora una volta in Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane vivace fino ad oggi, il lavoro sul plugin ha rallentato a una striscia nonostante non sia ufficialmente interrotto. L'ultima versione, 3.1.0, è stata pubblicata nel 2006.", + "Platforms_The_Groove_Alliance_Description": "Fondata nel 1998, The Groove Alliance sviluppò 3D Groove SX, un motore 3D per giochi basato su Shockwave. Nel 2002, si separò da Shockwave, fu messa in proprio e chiamata 3D Groove GX. Entrambe le varianti potevano essere usate per sviluppare giochi e programmi per desktop. Questo portò un successo alla compagnia, creando una grande base di utenza e portando alla creazione di diversi titoli importanti per programmi televisivi e altri grandi nomi. Dopo che l'euforia svanì, The Groove Alliance fu ricostituita come OTOY nel 2008, ma il sito 3D Groove rimase online fino al 2009. L'esatta causa della disfatta della compagnia originale è sconosciuta, ma fu confermato che ci furono disaccordi interni.", + "Platforms_ThingViewer_Description": "ThingViewer è stato un plugin multimediale 1997 fatto da Parable Corporation, che in seguito ha cambiato i nomi in ThingWorld nel 1998. Ha fatto “Things”, attività che potrebbero essere opzionalmente protette contro il furto o la manomissione e hanno un ID unico con credito da condividere intorno ai siti web, utilizzando una semplice programmazione modulare, per creare cose come immagini, animazioni e anche giochi interattivi, realizzati utilizzando il programma di creazione ThingMaker o convertendo i file di Shockwave Director utilizzando ThingConverter. E 'stato relativamente popolare, anche ottenere accordi con Microsoft in e diversi altri nel 1999, ma alla fine del 2000, la società ha ridotto il personale ed è stato in colloqui con una parte sconosciuta per una fusione per vendere la tecnologia. Il sito web è stato chiuso nel 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine è un motore di gioco multipiattaforma che ha lo scopo di rendere lo sviluppo del gioco più accessibile, ed è il software di sviluppo di giochi di terze parti più popolare tra gli sviluppatori in tutto il mondo. Creato accanto a Unity stessa e implementato nella prima patch nel 2005, Unity Web Player è stato uno strumento per giocare ai giochi Unity sul web. È rimasto una piattaforma popolare per i giochi 3D, ma con la rimozione del supporto NPAPI nel 2016, il plugin è stato eliminato a favore di Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage è uno standard 3D aperto e il primo creato per il web. Quando è stato inizialmente specificato nel novembre 1994, il formato poteva rappresentare solo modelli statici senza interattività. Questo problema è stato risolto nel 1997, quando è stata pubblicata la versione 2.0, meglio conosciuta come VRML97. Nonostante non vedano mai l'uso tradizionale, sarebbe diventato l'opzione più popolare per internet-based 3D al suo lancio prima di essere sostituito nel 2001 da X3D (che era indietro compatibile con i mondi VRML). Come era un formato di file e non un plugin in sé, molte diverse implementazioni sono state fatte di VRML, spesso aggiungendo le loro caratteristiche non standard.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap era uno strumento per visualizzare le mappe interattive integrate in una pagina web. E 'stato compatibile con diversi file di mappa da diversi programmi di autore, potrebbe visualizzare informazioni dettagliate sui settori e consente di fare misurazioni. Dopo il suo lancio nel 1997, non sono stati fatti più sviluppi con la tecnologia, rimanendo lo stesso fino a quando la pagina è scesa nel 2004.", "Platforms_Vitalize_Description": "Creato nel 1997 da Corel per la visualizzazione di contenuti realizzati con il loro Click&Create programma di autori multimediali, Vitalize! era un plugin a bassa larghezza di banda dedicato a semplici giochi web con un'enfasi sul gioco, marketing e pubblicità. Distribuito con l’aiuto di Europress, è stato orgoglioso di essere “facile da imparare e usare a differenza di Java o Shockwave. A volte nel 1999 gli ex dipendenti di Corel hanno lasciato la creazione di Clickteam, che ha poi assunto lo sviluppo nel 2000 con la versione 2.. L’ultima versione 4.0 è stata rilasciata nel 2007/2008 ed è stata disponibile sul loro sito web fino al 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage è uno standard 3D aperto e il primo creato per il web. Quando è stato inizialmente specificato nel novembre 1994, il formato poteva rappresentare solo modelli statici senza interattività. Questo problema è stato risolto nel 1997, quando è stata pubblicata la versione 2.0, meglio conosciuta come VRML97. Nonostante non vedano mai l'uso tradizionale, sarebbe diventato l'opzione più popolare per internet-based 3D al suo lancio prima di essere sostituito nel 2001 da X3D (che era indietro compatibile con i mondi VRML). Come era un formato di file e non un plugin in sé, molte diverse implementazioni sono state fatte di VRML, spesso aggiungendo le loro caratteristiche non standard.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "Il plugin Xara era un visualizzatore di grafica vettoriale, usando un formato proprietario a bassa larghezza di banda. Ha lanciato una beta e successivamente versione completa nel 1996, essendo in grado di visualizzare i file Flare realizzati con CORELXara sul web. Più tardi nel 1997 Xara Webster è stato lanciato per rendere specificamente la grafica web per il plugin. Nel 1999, 2.08a è stata l'ultima versione rilasciata. Nel 2000, Xara Webster è stato sostituito da XaraX che potrebbe esportare in Flash, un altro plugin vettoriale, così il supporto per la loro opzione proprietaria è stato abbandonato, ed è stato relegato all'archivio software legacy.", - "Platforms_Coming_Soon": "Prossimamente", - "Platforms_Coming_Soon_Description": "Giochi e animazioni creati su queste piattaforme saranno disponibili con il prossimo aggiornamento." + "Platforms_Xara_Plugin_Description": "Il plugin Xara era un visualizzatore di grafica vettoriale, usando un formato proprietario a bassa larghezza di banda. Ha lanciato una beta e successivamente versione completa nel 1996, essendo in grado di visualizzare i file Flare realizzati con CORELXara sul web. Più tardi nel 1997 Xara Webster è stato lanciato per rendere specificamente la grafica web per il plugin. Nel 1999, 2.08a è stata l'ultima versione rilasciata. Nel 2000, Xara Webster è stato sostituito da XaraX che potrebbe esportare in Flash, un altro plugin vettoriale, così il supporto per la loro opzione proprietaria è stato abbandonato, ed è stato relegato all'archivio software legacy." } \ No newline at end of file From 4ab0eb86af7b73b82ed3b83d17ec6a854ff06430 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:17 +0100 Subject: [PATCH 0806/2652] New translations platforms.json (Japanese) --- locales/ja-JP/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/ja-JP/platforms.json b/locales/ja-JP/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/ja-JP/platforms.json +++ b/locales/ja-JP/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From e1f0fcba5c25b23b26c7e1c73421085fcf36e7ac Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:18 +0100 Subject: [PATCH 0807/2652] New translations platforms.json (Korean) --- locales/ko-KR/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/ko-KR/platforms.json b/locales/ko-KR/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/ko-KR/platforms.json +++ b/locales/ko-KR/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From 3b303b4ee02e9dddb35fca8573d9fc772ea5a0ef Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:19 +0100 Subject: [PATCH 0808/2652] New translations platforms.json (Macedonian) --- locales/mk-MK/platforms.json | 43 ++++++++++++++++++++++-------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/mk-MK/platforms.json b/locales/mk-MK/platforms.json index ad196e04fb..cf570f30ec 100644 --- a/locales/mk-MK/platforms.json +++ b/locales/mk-MK/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." } \ No newline at end of file From d54f2064b7a745b30ff397eacec05f55bef9e1ed Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 11:25:20 +0100 Subject: [PATCH 0809/2652] New translations platforms.json (Acholi) --- locales/ach-UG/platforms.json | 43 ++++++++++++++++++++++------------- 1 file changed, 27 insertions(+), 16 deletions(-) diff --git a/locales/ach-UG/platforms.json b/locales/ach-UG/platforms.json index 6eef8665ff..e8ef9f51ac 100644 --- a/locales/ach-UG/platforms.json +++ b/locales/ach-UG/platforms.json @@ -5,53 +5,63 @@ "Platforms_By": "crwdns4172:0crwdne4172:0", "Platforms_Entries": "crwdns4174:0crwdne4174:0", "Platforms_Entry": "crwdns4176:0crwdne4176:0", - "Platforms_3D_Groove_GX_Description": "crwdns4320:0crwdne4320:0", + "Platforms_Coming_Soon": "crwdns4278:0crwdne4278:0", + "Platforms_Coming_Soon_Description": "crwdns4280:0crwdne4280:0", "Platforms_3DVIA_Player_Description": "crwdns4180:0crwdne4180:0", + "Platforms_3D_Groove_GX_Description": "crwdns4320:0crwdne4320:0", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "crwdns4290:0crwdne4290:0", + "Platforms_AXEL_Player_Description": "crwdns4328:0crwdne4328:0", "Platforms_AboutPeople_Description": "crwdns4322:0crwdne4322:0", "Platforms_AboutTime_Description": "crwdns4324:0crwdne4324:0", - "Platforms_Alambik_Plugin_Description": "crwdns4182:0crwdne4182:0", - "Platforms_AnimaFlex_Description": "crwdns4184:0crwdne4184:0", "Platforms_ActiveX_Controls_Description": "crwdns4186:0crwdne4186:0", "Platforms_Adobe_Atmosphere_Player_Description": "crwdns4188:0crwdne4188:0", "Platforms_Adobe_Flash_Player_Description": "crwdns4190:0crwdne4190:0", "Platforms_Adobe_Shockwave_Player_Description": "crwdns4192:0crwdne4192:0", + "Platforms_Alambik_Plugin_Description": "crwdns4182:0crwdne4182:0", "Platforms_Ambulant_Description": "crwdns4296:0crwdne4296:0", + "Platforms_AnimaFlex_Description": "crwdns4184:0crwdne4184:0", "Platforms_Argus_Autodesk_MapGuide_Description": "crwdns4326:0crwdne4326:0", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "crwdns4290:0crwdne4290:0", "Platforms_Authorware_Web_Player_Description": "crwdns4194:0crwdne4194:0", - "Platforms_AXEL_Player_Description": "crwdns4328:0crwdne4328:0", "Platforms_BitPlayer_Description": "crwdns4198:0crwdne4198:0", "Platforms_Blender_Description": "crwdns4330:0crwdne4330:0", "Platforms_Burster_Description": "crwdns4200:0crwdne4200:0", "Platforms_Calendar_Quick_Plugin_Description": "crwdns4246:0crwdne4246:0", + "Platforms_Common_Ground_Description": "crwdns4358:0crwdne4358:0", + "Platforms_Cool_360_Description": "crwdns4360:0crwdne4360:0", "Platforms_Cult3D_Description": "crwdns4202:0crwdne4202:0", "Platforms_DFusion_Home_Web_PlugIn_Description": "crwdns4248:0crwdne4248:0", - "Platforms_DeltaPoint_WebAnimator_Description": "crwdns4332:0crwdne4332:0", "Platforms_DPGraph_Description": "crwdns4250:0crwdne4250:0", + "Platforms_DeltaPoint_WebAnimator_Description": "crwdns4332:0crwdne4332:0", + "Platforms_DjVu_Description": "crwdns4362:0crwdne4362:0", + "Platforms_EVA_Description": "crwdns4256:0{E}crwdnd4256:0{V}crwdnd4256:0{A}crwdne4256:0", "Platforms_E_Animator_SharpMotionART_Description": "crwdns4252:0crwdne4252:0", "Platforms_Envoy_Description": "crwdns4254:0crwdne4254:0", - "Platforms_EVA_Description": "crwdns4256:0{E}crwdnd4256:0{V}crwdnd4256:0{A}crwdne4256:0", "Platforms_Flatland_Rover_Description": "crwdns4258:0crwdne4258:0", "Platforms_Formula_One_Description": "crwdns4334:0crwdne4334:0", "Platforms_Fractal_Viewer_Description": "crwdns4336:0crwdne4336:0", "Platforms_FreeHand_Description": "crwdns4260:0crwdne4260:0", "Platforms_GoBit_Games_Plugin_Description": "crwdns4204:0crwdne4204:0", - "Platforms_HotSauce_Description": "crwdns4262:0crwdne4262:0", "Platforms_HTML_HTML5_Description": "crwdns4206:0{H}crwdnd4206:0{T}crwdnd4206:0{M}crwdnd4206:0{L}crwdne4206:0", - "Platforms_Hypercosm_Player_Description": "crwdns4208:0crwdne4208:0", + "Platforms_HotSauce_Description": "crwdns4262:0crwdne4262:0", "Platforms_HyperG_Description": "crwdns4210:0crwdne4210:0", + "Platforms_Hypercosm_Player_Description": "crwdns4208:0crwdne4208:0", "Platforms_Illuminatus_Description": "crwdns4338:0crwdne4338:0", "Platforms_iPix_Description": "crwdns4340:0crwdne4340:0", - "Platforms_Java_Plugin_Description": "crwdns4212:0crwdne4212:0", "Platforms_JCAMPDX_Description": "crwdns4342:0crwdne4342:0", + "Platforms_Jamagic_Description": "crwdns4364:0crwdne4364:0", + "Platforms_Java_Plugin_Description": "crwdns4212:0crwdne4212:0", + "Platforms_Jutvision_Description": "crwdns4366:0crwdne4366:0", "Platforms_Lightning_Strike_Description": "crwdns4344:0crwdne4344:0", "Platforms_LiveMath_Plugin_Description": "crwdns4214:0crwdne4214:0", "Platforms_Live_Picture_Viewer_Description": "crwdns4346:0crwdne4346:0", + "Platforms_mBed_Description": "crwdns4368:0crwdne4368:0", "Platforms_MHSV_Description": "crwdns4264:0{V}crwdnd4264:0{S}crwdnd4264:0{V}crwdnd4264:0{M}crwdnd4264:0{H}crwdnd4264:0{S}crwdnd4264:0{V}crwdnd4264:0{V}crwdnd4264:0{H}crwdnd4264:0{S}crwdnd4264:0{B}crwdne4264:0", "Platforms_Microsoft_Silverlight_Description": "crwdns4216:0crwdne4216:0", "Platforms_NoteWorthy_Composer_Description": "crwdns4348:0crwdne4348:0", "Platforms_O2C_Player_Description": "crwdns4266:0crwdne4266:0", "Platforms_Octree_View_Description": "crwdns4218:0crwdne4218:0", + "Platforms_PanoramIX_Description": "crwdns4370:0crwdne4370:0", + "Platforms_Petz_Player_Description": "crwdns4372:0crwdne4372:0", "Platforms_Pixound_Description": "crwdns4268:0crwdne4268:0", "Platforms_Play3D_DeepV_Description": "crwdns4220:0crwdne4220:0", "Platforms_PointPlus_Description": "crwdns4270:0crwdne4270:0", @@ -59,21 +69,22 @@ "Platforms_ProtoPlay_Description": "crwdns4224:0crwdne4224:0", "Platforms_Pulse_Player_Description": "crwdns4226:0crwdne4226:0", "Platforms_REBOL_Plugin_Description": "crwdns4228:0crwdne4228:0", + "Platforms_SVF_Viewer_Description": "crwdns4354:0crwdne4354:0", + "Platforms_Scorch_Description": "crwdns4374:0crwdne4374:0", "Platforms_ShiVa_Web_Player_Description": "crwdns4230:0crwdne4230:0", "Platforms_Show_It_Description": "crwdns4272:0crwdne4272:0", "Platforms_SmoothMove_Panorama_Description": "crwdns4350:0crwdne4350:0", "Platforms_Squeak_Etoys_Description": "crwdns4274:0crwdne4274:0", "Platforms_Superscape_Viscape_Description": "crwdns4232:0crwdne4232:0", "Platforms_Surround_Video_Description": "crwdns4352:0crwdne4352:0", - "Platforms_SVF_Viewer_Description": "crwdns4354:0crwdne4354:0", - "Platforms_ThingViewer_Description": "crwdns4276:0crwdne4276:0", "Platforms_Tcl_Plugin_Description": "crwdns4234:0crwdne4234:0", + "Platforms_The_Groove_Alliance_Description": "crwdns4376:0crwdne4376:0", + "Platforms_ThingViewer_Description": "crwdns4276:0crwdne4276:0", "Platforms_Unity_Web_Player_Description": "crwdns4236:0crwdne4236:0", + "Platforms_VRML_Description": "crwdns4242:0{V}crwdnd4242:0{R}crwdnd4242:0{M}crwdnd4242:0{L}crwdne4242:0", + "Platforms_VReam_Description": "crwdns4378:0crwdne4378:0", "Platforms_Visual_WebMap_Description": "crwdns4238:0crwdne4238:0", "Platforms_Vitalize_Description": "crwdns4240:0crwdne4240:0", - "Platforms_VRML_Description": "crwdns4242:0{V}crwdnd4242:0{R}crwdnd4242:0{M}crwdnd4242:0{L}crwdne4242:0", "Platforms_X3D_Description": "crwdns4356:0crwdne4356:0", - "Platforms_Xara_Plugin_Description": "crwdns4244:0crwdne4244:0", - "Platforms_Coming_Soon": "crwdns4278:0crwdne4278:0", - "Platforms_Coming_Soon_Description": "crwdns4280:0crwdne4280:0" + "Platforms_Xara_Plugin_Description": "crwdns4244:0crwdne4244:0" } \ No newline at end of file From f51dcb91433d3e599a8f45b2d1936daab052534a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 12:23:19 +0100 Subject: [PATCH 0810/2652] New translations downloads.json (Hungarian) --- locales/hu-HU/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/hu-HU/downloads.json b/locales/hu-HU/downloads.json index 86eed60c4c..6f82e12f14 100644 --- a/locales/hu-HU/downloads.json +++ b/locales/hu-HU/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Para3": "{Támogatott operációs rendszerek:} Windows 7 SP1 és feljebb, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", @@ -25,7 +25,7 @@ "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", + "Downloads_Instructions": "Útmutató", "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." From 169a14c9133d87ff9e327b94cf0981f4917eed72 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 12:23:20 +0100 Subject: [PATCH 0811/2652] New translations faq.json (Hungarian) --- locales/hu-HU/faq.json | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/locales/hu-HU/faq.json b/locales/hu-HU/faq.json index ea948c9d88..a954c0817c 100644 --- a/locales/hu-HU/faq.json +++ b/locales/hu-HU/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Title": "Gyakran Ismételt Kérdések", + "FAQ_Question1": "Ki/micsoda BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "What operating systems do you support?", + "FAQ_Question2": "Milyen operációs rendszereket támogattok?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", + "FAQ_Question4": "Hány játék /animáció van összesen?", "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", - "FAQ_Question6": "Where are the Nitrome games?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question6": "Hol vannak a Nitrome játékok?", + "FAQ_Answer6": "Nitrome udvariasan megkért minket hogy távolítsuk el a tartalmukat a gyűjteményből. Ha szeretnél a játékaikkal játszani, azt tedd a {weboldalukon} és ha Flash nem egy opció, kövesd a növekvő {HTML5-kompatibilis katalógusukat}. {Flashpoint nem támogat bárminemű zaklatást a Nitrome döntését illetően.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Question10": "A Flashpoint nyílt forráskodú?", + "FAQ_Answer10": "Igen..is. A források a saját-készítésű technológiánkhoz, mint pl a launcherhez mind elérhetők a {GitHub-on}. A források a többi szoftverhez amit mellékelünk a Flashpoint-el a saját weboldalukon érhetőek el (nem módosítjuk egyetlen szoftvernek sem a forráskódját amit mellékelünk). A webpluginok binárisai nem nyílt forráskodúak de ha azok lennének, akkor most nem itt lennénk első helyen.", + "FAQ_Question11": "Használhatom a logót saját célra/ elérhető Creative Commons licensz alatt?", "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Question12": "Hol járulhatok hozzá a projekthez?", "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question13": "A Flashpoint nem működik megfelelően!", + "FAQ_Answer13": "Kövesd a hibaelhárító lépéseket, amik az {útmutatóban} vannak részletezve. Ha még ezután is problémákba ütközöl, kérj segítséget a Discord szerverünkön.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", + "FAQ_Question15": "Van még egy kérdésem.", "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." } \ No newline at end of file From cbd752f4af8a022f303b86dbc54d804f52b6e773 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 12:23:21 +0100 Subject: [PATCH 0812/2652] New translations news.json (Hungarian) --- locales/hu-HU/news.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/hu-HU/news.json b/locales/hu-HU/news.json index c32de2e8ff..b361776cfb 100644 --- a/locales/hu-HU/news.json +++ b/locales/hu-HU/news.json @@ -23,7 +23,7 @@ "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", "News_Flashpoint_5_2": "Type III", "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", - "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3": "Forradalom", "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", "News_Flashpoint_5_4": "Recombination", "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", @@ -41,7 +41,7 @@ "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", "News_Old_Releases_Title": "Retroactive Timeline of Releases", "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", - "News_Is_Available": "is now available!", + "News_Is_Available": "már elérhető!", "News_Grab_Download": "Grab it from the {downloads page}", "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", @@ -61,10 +61,10 @@ "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", "News_Flashpoint_8_2": "Approaching Planet Nine", "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", - "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0": "Dicsőséges Napnyugta", "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", - "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0": "Hiány", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", From 4c18516f6aa5480496a7f8fa370ea621c5134b1f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 12:23:22 +0100 Subject: [PATCH 0813/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index f878c47088..4ccae2dada 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -29,12 +29,12 @@ "Platforms_Common_Ground_Description": "暂无描述。", "Platforms_Cool_360_Description": "暂无描述。", "Platforms_Cult3D_Description": "Cult3D 是一款 Web 查看器,用来查看使用 Cult3D Designer 创作程序制作的 3D 内容。它获得了一定程度的成功,到 2001 年有 600 万用户,还有几个著名的客户在使用,并且增加了更多从其他程序导入 3D 模型的选项。5.3 是最后一个版本,发布于 2002 年,该插件的最后一次更新是在 2004 年,当时该技术被出售给 Mental Images GmbH。后来 Nvidia 在 2007 年收购了 Mental Images,作为子公司 Nvidia Advanced Rendering Center。尽管更新了网站,但该插件没有得到任何更新,从 2011 年开始,它不再作为一个可选择项展示,但仍有用户拥有创作许可证,下载页面因而被保留,直到 2013 年被删除。", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion 是 1999 年由 Total Immersion 开始开发的一系列 AR(增强现实)程序,利用视频摄像头实时显示 3D 物体。其中一个程序是 D'Fusion @Home,于 2008 年发布,后来在 2009 年推出了一个插件。该插件的应用由创作程序 D'Fusion Studio 制作,主要面向营销和简短体验。到了 2011 年,这项技术仍然未能得到广泛的应用。即使有了更容易获得的 Flash 实现以及创作软件转为免费,其应用仍然非常有限。随着智能手机的兴起,另一个基于 AR 的解决方案 TryLive 出现,可以轻松预览家具和眼镜等产品,TryLive 很成功,不像 D'Fusion 系列在 2013 年后再没有得到进一步的更新。2015 年,该公司被出售给了一家眼镜公司 ACEP。", + "Platforms_DPGraph_Description": "DPGraph(Dynamic Photorealistic Graphing)由 David Parker 于 1999 年开发,是一个专门在网页上显示图形的可执行程序。它们可以显示动画和多达 8 个维度,并可控制变量。它的工作方式是在网页中下载一个文件,告诉浏览器运行该程序并呈现图形。几个学习机构获得了完整的版本的授权,用于在教室中学习创建图表,以及一个用来查看的免费播放器。它最后一次更新是在 2016 年,在 2019 年,DPGraph 的完整版可以供任何人免费使用。", "Platforms_DeltaPoint_WebAnimator_Description": "暂无描述。", "Platforms_DjVu_Description": "暂无描述。", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ(e-animator)是夏普公司在 2001 年发布的一个动画插件。它是为手机和 PDA 等移动设备设计的,在日本专门为一些手机型号发布,也是一个浏览器插件。它的亮点是较小的文件尺寸和适合任何移动屏幕的矢量图形。该技术于 2002 年以 SharpMotionART 的名义向美国用户发布。两者都没有持续太久,e-animator 在 2003 年发布了最后一次更新,而 SharpMotionART 则在 2004 年停止运营。", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "暂无描述。", From 307a63189f10403f8a7022400c86e7f9e91478c3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 13:42:17 +0100 Subject: [PATCH 0814/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index 4ccae2dada..2b00e9c50f 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -33,13 +33,13 @@ "Platforms_DPGraph_Description": "DPGraph(Dynamic Photorealistic Graphing)由 David Parker 于 1999 年开发,是一个专门在网页上显示图形的可执行程序。它们可以显示动画和多达 8 个维度,并可控制变量。它的工作方式是在网页中下载一个文件,告诉浏览器运行该程序并呈现图形。几个学习机构获得了完整的版本的授权,用于在教室中学习创建图表,以及一个用来查看的免费播放器。它最后一次更新是在 2016 年,在 2019 年,DPGraph 的完整版可以供任何人免费使用。", "Platforms_DeltaPoint_WebAnimator_Description": "暂无描述。", "Platforms_DjVu_Description": "暂无描述。", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_EVA_Description": "EVA({E}xtended {V}ector {A}nimation)是夏普公司在 1997 年开发的一个轻量级动画插件。夏普电脑捆绑了几个版本的创作软件,分别针对不同的人群,其主要的版本是“EVA Animator”。2000 年推出了一个更适合儿童的“EVA Animator Kids”,包括一个エバキッズクラブ(EVA Kids Club)网站。它们都在 2007 年停止,取而代之的是一个中级水平的“EVA Animator School II”。该插件的最后一次重大更新是在 2002 年,2008 年又进行了一次小的修复,但尽管如此,它仍然保持了一个小型的用户社区,直到夏普在 2016 年关闭了主网站。", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ(e-animator)是夏普公司在 2001 年发布的一个动画插件。它是为手机和 PDA 等移动设备设计的,在日本专门为一些手机型号发布,也是一个浏览器插件。它的亮点是较小的文件尺寸和适合任何移动屏幕的矢量图形。该技术于 2002 年以 SharpMotionART 的名义向美国用户发布。两者都没有持续太久,e-animator 在 2003 年发布了最后一次更新,而 SharpMotionART 则在 2004 年停止运营。", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Envoy_Description": "Envoy 是 Tumbleweed Software 在 1993 年开发的一种文档格式,这种格式是在 WordPerfect 中虚拟打印出来的。它是 Adobe Acrobat 及其 PDF 格式的竞争者。1994 年,WordPerfect Corporation 被出售给 Novell,其中包括 Envoy,但 Tumbleweed 继续与 Novell 合作,在 1995 年制作了一款 Web 插件来在线查看文件。1996 年,Novell 将 WordPerfect 出售给 Corel,但保留了 Envoy 的所有权。1999 年,Novell 停止了对 Envoy 的开发,Corel 也在 WordPerfect 2000 中放弃了对 Envoy 的支持。这结束了 Tumbleweed 在 1994 年收购 Envoy 后与 Novell 的合作,对该插件的支持也被放弃。", + "Platforms_Flatland_Rover_Description": "Rover 是一款基于 1997 年由 Flatland 开发的 3DML 语言的 3D 插件。用户可以用 Spotnik 创作程序创建“Spot”,它由包含“Block”的“Level”组成以方便开发,并通过浏览器插件或独立程序版本的 Rover 运行。开发工作在互联网泡沫之崩溃前一直很活跃,之后团队的大部分人都解散了,最后一次更新在 2005 年发布,网站在 2012 年关闭前已被放弃。前开发者之一 Michael Powers 在 2014 年决定恢复网站,创建一份软件档案,并将其更新到现代系统上运行。独立的 Rover 应用程序在 2017 年进行了修订,但插件并没有回归。", "Platforms_Formula_One_Description": "暂无描述。", "Platforms_Fractal_Viewer_Description": "暂无描述。", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_FreeHand_Description": "FreeHand 是 Altsys Corporation 于 1988 年推出的一组矢量图形创意套件。Macromedia 在 1994 年收购了 FreeHand,并继续开发。1996 年 10 月,FreeHand 7.0 发布时包含了一款 Web 插件,称为 Shockwave for FreeHand。该插件允许由该程序创建的矢量图像嵌入在网页上查看。1996 年 11 月,Macromedia 收购了 FutureSplash,这是另一个矢量图形 Web 插件,之后被改名为 Flash。FreeHand 8.0 于 1998 年发布,改成导出为 Flash,而不是 FreeHand 插件。该程序的最后一个新版本 FreeHand MX 于 2003 年发布。", "Platforms_GoBit_Games_Plugin_Description": "GoBit Games Plugin 由 GoBit 在 2008 年创作,这是一个由前 PopCap 员工组成的小型独立工作室。他们的第一款游戏 Burger Shop 于 2007 年 10 月发布,应玩家要求,他们在 4 个月后用当时的新游戏插件制作了一份网页演示版。一年后,该演示被重新制作成 Eggo 的广告游戏,由 Shockwave.com 在 2009 年 2 月 1 日发布。此后不久,随着 Burger Shop 2 的发布,该插件被废弃——对应的 Web 演示版使用 Flash 代替——这使 Burger Shop 及其改版成为唯一为该插件创建的游戏。", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage 是一种通过 Web 浏览器显示文件的标准。HTML 最初由 Tim Berners-Lee 在 20 世纪 90 年代初开发(其根源可追溯到 1980 年),成为通过互联网共享信息的主要方法,其功能被其他语言如 CSS 和 JavaScript 所扩展。它于 1993 年首次推出,并在 1995 年获得了后续更新 HTML2,在 1997 年获得了 HTML3 和 HTML4 更新。HTML4 的最后一次更新是在 2000 年,在那之后的几年里,它的同伴语言没有作为游戏、动画和其他 Web 内容的平台被重视,开发者选择了基于插件的技术,但随着技术和互联网的发展,插件开始变得过时,人们开始努力更新标准,并在 2008 年推出了 HTML5。随着 Flash 和其他插件的落伍,HTML5 成为推荐的标准,许多人已经将他们的项目转移到 HTML 家族,或者完全放弃了专有插件,转而将他们的内容上传到 YouTube 等网站。{注意:出于简洁的考虑,Flashpoint 会将任何不包含插件的内容标记为“HTML”。}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", From dd737c9e8201d5a83063944aefc579a2eb07c9df Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:44 +0100 Subject: [PATCH 0815/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 825abecda22e2b03d73dee7c6ca3a31c6a5c17fc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:45 +0100 Subject: [PATCH 0816/2652] New translations platforms.json (Korean) --- locales/ko-KR/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/ko-KR/platforms.json b/locales/ko-KR/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/ko-KR/platforms.json +++ b/locales/ko-KR/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 3d9e83729c37f0216c623f67c0d7d127ca97735c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:46 +0100 Subject: [PATCH 0817/2652] New translations platforms.json (Chinese Traditional) --- locales/zh-TW/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/zh-TW/platforms.json b/locales/zh-TW/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/zh-TW/platforms.json +++ b/locales/zh-TW/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 85e6b885865e7c530afce1ea1a9031c2d916f0e8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:47 +0100 Subject: [PATCH 0818/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index 2b00e9c50f..a918aaf1df 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "来自", "Platforms_Entries": "条目", "Platforms_Entry": "条目", - "Platforms_Coming_Soon": "即将支持", - "Platforms_Coming_Soon_Description": "在这些平台上创建的游戏和动画将在下次更新时包含。", - "Platforms_3DVIA_Player_Description": "3DVIA Player(原 3D Life Player、Virtools Player 和 NeMo Web Player,不要与 3DVIA Studio/Beta Player 或 3DVIA Composer Player 混淆)是 Dassault Systèmes 开发的一款浏览器插件,用于播放 Virtools 制作的 3D 体验。它是为高级、实用的 3D 应用而设计的,如基于计算机的培训、虚拟旅游和房地产。3DVIA Player 也被用于网页游戏,这方面的主要用户有魁北克的 Sarbakan 游戏工作室和阿姆斯特丹的 Little Chicken Game Company。最后一次更新,即 5.0 版,是在 2009 年发布的。该下载页面在之后几年一直保留着,直到在 2016 年被撤下。那时,它已经被安装了超过 3000 万次。", "Platforms_3D_Groove_GX_Description": "The Groove Alliance 创立于 1998 年,他们开发了 3D Groove SX,这是一款支持 Shockwave 的 3D 游戏引擎。之后在 2002 年,该引擎从 Shockwave 中独立出来,称为 3D Groove GX。两个版本都可以用来开发线上游戏和桌面应用程序。后来它被证明是该公司的成功产品,积累了大量的企业用户群,之后还为电视节目和其他大型实体创作了一些高知名度的作品。在热度消失后,The Groove Alliance 在 2008 年被重组为 OTOY,但 3D Groove 网站一直保持在线到 2009 年。原有公司消亡的确切原因不明,但已证实发生了内部斗争。", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics 是 Software Publishing Corporation(SPC)于 1986 年为 MS-DOS 个人电脑创建的一个演示文稿程序。在他们于 1991 年过渡到 Windows 之后,再未能重新获得曾经拥有的市场份额,败给了 PowerPoint。1996 年,Allegro New Media(同年晚些时候改名为 Vizacom)收购了 SPC 和 Serif。SPC 推出了 ASAP WordPower,一个可以轻松创建幻灯片的程序,能够利用 ASAP WebShow 插件发布到 Web 上。SPC 在 1997 年与 Serif 合并。1998年,Harvard 品牌通过 Harvard Graphics 98 创作程序重新焕发活力,旧插件也被名为 Harvard Graphics WebShow 的新插件所取代。2000 年,新版本的创作软件 Advanced Presentations 开始导出到 Flash 标准,而不是专有的插件格式。2001 年,Vizacom 将 Serif 卖回给他们原来的管理层,这使得 Harvard 系列沦为遗留软件,在 2017 年被终止之前仍在支持和出售。", - "Platforms_AXEL_Player_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", + "Platforms_3DVIA_Player_Description": "3DVIA Player(原 3D Life Player、Virtools Player 和 NeMo Web Player,不要与 3DVIA Studio/Beta Player 或 3DVIA Composer Player 混淆)是 Dassault Systèmes 开发的一款浏览器插件,用于播放 Virtools 制作的 3D 体验。它是为高级、实用的 3D 应用而设计的,如基于计算机的培训、虚拟旅游和房地产。3DVIA Player 也被用于网页游戏,这方面的主要用户有魁北克的 Sarbakan 游戏工作室和阿姆斯特丹的 Little Chicken Game Company。最后一次更新,即 5.0 版,是在 2009 年发布的。该下载页面在之后几年一直保留着,直到在 2016 年被撤下。那时,它已经被安装了超过 3000 万次。", "Platforms_AboutPeople_Description": "暂无描述。", "Platforms_AboutTime_Description": "暂无描述。", + "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", + "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", "Platforms_ActiveX_Controls_Description": "ActiveX 于 1996 年由微软发布,是一个软件框架,它作为一种标准,允许将程序封装为容器,在其他无关程序内使用,这被称为 ActiveX 控件。它们可以被嵌入到 HTML 内容中,并且可以创建专门用于 Internet Explorer 用途的控件,以实现网络游戏的播放。在 2015 年推出 Edge 后,该软件被弃用,它在网络应用中的使用似乎已经停止,被归入 Internet Explorer 11 的遗留软件支持中。", "Platforms_Adobe_Atmosphere_Player_Description": "1996 年,Rocket Science Games 开始开发 V3O,后来它被转让给 Attitude Software,并更名为 3D Anarchy,然后于 2000 年出售给 Adobe,并于 2001 年重新命名为 Atmosphere Player。它是一个 Web 插件,用于查看由 Atmosphere Builder 制作的可交互的 3D 世界,类似于 VRML 标准。它的主要用途是虚拟媒体画廊,可以展示图片/音频/视频和 3D 模型本身。当它起初叫做 3D Anarchy 时仍处于 Beta 阶段,后来 Adobe 收购了该技术进一步开发,其后 3 年时间也仍然处于 Beta 测试阶段,最后一个版本的播放器 1.0 版于 2004 年 2 月发布。2004 年 12 月,Atmosphere 宣告停止开发,并在 2005 年 1 月停止支持。", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player(或直接叫 Flash,前身是 Macromedia Shockwave Flash Player)是一个用于矢量动画和图形的播放器,通常具备可交互性。由于其有效的压缩、低廉的价格、易于使用和庞大的安装基础,它被用作网页游戏的媒介。它于 1995 年开发,1996 年由 FutureWave 公司首次推出,除了基本的动画和控制它们的按钮外,它的功能不多。随着它的普及,更多高级功能被添加到播放器中,如 ActionScript 编程语言。然而,随着人们对其潜在的安全问题越来越警惕,以及 HTML5 在 Web 开发者中的流行,Adobe 宣布 Flash 的生命周期会在 2020 年 12 月 31 日结束。", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player(又称 Shockwave,前身为 Macromedia Shockwave Player 或 Shockwave Director Player)是 1995 年发布的一种互动媒体播放器。它建立在 MacroMind 在此十年前开发的技术上,被 Macromedia 收购后才成为一个 Web 插件。与 Flash 不同,Shockwave 以 Lingo 脚本语言为特色,并通过 Xtras 支持 C++,使该播放器具有强大的能力,包括 3D。它在早期的互联网和 CD-ROM 游戏中被广泛使用,并获得了主流的欢迎。在 Adobe 收购 Macromedia 后,该平台的受欢迎程度明显下降,人们转而支持 Flash,后者在功能上迅速扩展,现在也为 Adobe 所有。最后在 2019 年 2 月,Adobe 宣布其终止开发,并在两个月后停止了支持。", - "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", "Platforms_Ambulant_Description": "Ambulant 是一个 SMIL 文件播放器,由许多人在荷兰阿姆斯特丹的 CWI 协调制作。这个名字似乎是引自“ambulation”,表示“步行”,其图标看起来像是一个人在行走,也进一步证明了这一点。SMIL 是由国际万维网联盟(W3C)制定的规范,但未能获得广泛普及。Ambulant 试图成为支持所有 SMIL 文件的开源播放器。然而,开放所有源代码的愿望使他们无法支持一些专有媒体格式。开发开始于 2003 年 4 月,第一个版本“AMBULANT/G”于当年 7 月发布。最后一个稳定版本 2.6 于 2015 年 2 月发布,但 Ambulant 不稳定版 2.7 的工作一直持续到 2016 年 7 月,当时他们向 Github 仓库发布了最后一次提交。Ambulant 的开发者仍然活跃在其他项目上。", - "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", "Platforms_Argus_Autodesk_MapGuide_Description": "暂无描述。", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics 是 Software Publishing Corporation(SPC)于 1986 年为 MS-DOS 个人电脑创建的一个演示文稿程序。在他们于 1991 年过渡到 Windows 之后,再未能重新获得曾经拥有的市场份额,败给了 PowerPoint。1996 年,Allegro New Media(同年晚些时候改名为 Vizacom)收购了 SPC 和 Serif。SPC 推出了 ASAP WordPower,一个可以轻松创建幻灯片的程序,能够利用 ASAP WebShow 插件发布到 Web 上。SPC 在 1997 年与 Serif 合并。1998年,Harvard 品牌通过 Harvard Graphics 98 创作程序重新焕发活力,旧插件也被名为 Harvard Graphics WebShow 的新插件所取代。2000 年,新版本的创作软件 Advanced Presentations 开始导出到 Flash 标准,而不是专有的插件格式。2001 年,Vizacom 将 Serif 卖回给他们原来的管理层,这使得 Harvard 系列沦为遗留软件,在 2017 年被终止之前仍在支持和出售。", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player 是由 Macromedia 在 1996 年作为 Authorware 3.5 的新功能之一创作的。它用于在网页上运行由 Macromedia Authorware 开发的交互式程序。与大多数 Web 插件不同,Authorware 的主要目的是帮助电子教学,因而它主要在企业和学术领域发挥作用,用户不需要编程经验,即可组合多媒体学习材料。该插件的最终版本于 2004 年发布,2005 年 Adobe 收购 Macromedia 后开发进度停滞,直到 2007 年宣告停止开发。", + "Platforms_AXEL_Player_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", "Platforms_BitPlayer_Description": "BitPlayer 是一个基于 Flash 和 Shockwave 技术的桌面应用程序,由荷兰公司 BitMagic 于 1999 年发布。它提供自制和客户制作的每日短剧,其中含有广告和小测验。它最初的价值为 600 万美元,但它的广告商和公司本身都成为了互联网泡沫崩溃的受害者,最终在 2001 年 1 月终止了该产品。尽管失去了自定义播放器提供的额外功能,但它的大部分内容仍以转换后的 SWF 文件形式存在。", "Platforms_Blender_Description": "暂无描述。", "Platforms_Burster_Description": "Burster 是 2000 年 Blender Game Engine 在 2010 年的一个实现。该项目的目标是恢复由于安全问题被终止的一个 Blender 官方插件。Burster 在原有的基础上进行了改进,利用新版本的引擎来提高性能和图像质量。最后一个版本是在 2013 年推出的,在 3 年没有更新之后,Burster 在 2016 年正式终止。游戏引擎本身也在 2018 年从 Blender 中移除。", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin 是 Logic Pulse 在 1996 年制作的一个生产力工具。它是添加到 Calendar Quick 3.2 版本中的一项新功能,Calendar Quick 是一个日历和日程安排的桌面应用程序。它允许用户使用导出功能将其发布到网页上,可以与其他人链接并通过插件查看。在 1999 年修复了千年虫问题后,该网站被遗弃,没有进一步的更新,并在 2001 年关闭。", - "Platforms_Common_Ground_Description": "暂无描述。", - "Platforms_Cool_360_Description": "暂无描述。", "Platforms_Cult3D_Description": "Cult3D 是一款 Web 查看器,用来查看使用 Cult3D Designer 创作程序制作的 3D 内容。它获得了一定程度的成功,到 2001 年有 600 万用户,还有几个著名的客户在使用,并且增加了更多从其他程序导入 3D 模型的选项。5.3 是最后一个版本,发布于 2002 年,该插件的最后一次更新是在 2004 年,当时该技术被出售给 Mental Images GmbH。后来 Nvidia 在 2007 年收购了 Mental Images,作为子公司 Nvidia Advanced Rendering Center。尽管更新了网站,但该插件没有得到任何更新,从 2011 年开始,它不再作为一个可选择项展示,但仍有用户拥有创作许可证,下载页面因而被保留,直到 2013 年被删除。", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion 是 1999 年由 Total Immersion 开始开发的一系列 AR(增强现实)程序,利用视频摄像头实时显示 3D 物体。其中一个程序是 D'Fusion @Home,于 2008 年发布,后来在 2009 年推出了一个插件。该插件的应用由创作程序 D'Fusion Studio 制作,主要面向营销和简短体验。到了 2011 年,这项技术仍然未能得到广泛的应用。即使有了更容易获得的 Flash 实现以及创作软件转为免费,其应用仍然非常有限。随着智能手机的兴起,另一个基于 AR 的解决方案 TryLive 出现,可以轻松预览家具和眼镜等产品,TryLive 很成功,不像 D'Fusion 系列在 2013 年后再没有得到进一步的更新。2015 年,该公司被出售给了一家眼镜公司 ACEP。", - "Platforms_DPGraph_Description": "DPGraph(Dynamic Photorealistic Graphing)由 David Parker 于 1999 年开发,是一个专门在网页上显示图形的可执行程序。它们可以显示动画和多达 8 个维度,并可控制变量。它的工作方式是在网页中下载一个文件,告诉浏览器运行该程序并呈现图形。几个学习机构获得了完整的版本的授权,用于在教室中学习创建图表,以及一个用来查看的免费播放器。它最后一次更新是在 2016 年,在 2019 年,DPGraph 的完整版可以供任何人免费使用。", "Platforms_DeltaPoint_WebAnimator_Description": "暂无描述。", - "Platforms_DjVu_Description": "暂无描述。", - "Platforms_EVA_Description": "EVA({E}xtended {V}ector {A}nimation)是夏普公司在 1997 年开发的一个轻量级动画插件。夏普电脑捆绑了几个版本的创作软件,分别针对不同的人群,其主要的版本是“EVA Animator”。2000 年推出了一个更适合儿童的“EVA Animator Kids”,包括一个エバキッズクラブ(EVA Kids Club)网站。它们都在 2007 年停止,取而代之的是一个中级水平的“EVA Animator School II”。该插件的最后一次重大更新是在 2002 年,2008 年又进行了一次小的修复,但尽管如此,它仍然保持了一个小型的用户社区,直到夏普在 2016 年关闭了主网站。", + "Platforms_DPGraph_Description": "DPGraph(Dynamic Photorealistic Graphing)由 David Parker 于 1999 年开发,是一个专门在网页上显示图形的可执行程序。它们可以显示动画和多达 8 个维度,并可控制变量。它的工作方式是在网页中下载一个文件,告诉浏览器运行该程序并呈现图形。几个学习机构获得了完整的版本的授权,用于在教室中学习创建图表,以及一个用来查看的免费播放器。它最后一次更新是在 2016 年,在 2019 年,DPGraph 的完整版可以供任何人免费使用。", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ(e-animator)是夏普公司在 2001 年发布的一个动画插件。它是为手机和 PDA 等移动设备设计的,在日本专门为一些手机型号发布,也是一个浏览器插件。它的亮点是较小的文件尺寸和适合任何移动屏幕的矢量图形。该技术于 2002 年以 SharpMotionART 的名义向美国用户发布。两者都没有持续太久,e-animator 在 2003 年发布了最后一次更新,而 SharpMotionART 则在 2004 年停止运营。", "Platforms_Envoy_Description": "Envoy 是 Tumbleweed Software 在 1993 年开发的一种文档格式,这种格式是在 WordPerfect 中虚拟打印出来的。它是 Adobe Acrobat 及其 PDF 格式的竞争者。1994 年,WordPerfect Corporation 被出售给 Novell,其中包括 Envoy,但 Tumbleweed 继续与 Novell 合作,在 1995 年制作了一款 Web 插件来在线查看文件。1996 年,Novell 将 WordPerfect 出售给 Corel,但保留了 Envoy 的所有权。1999 年,Novell 停止了对 Envoy 的开发,Corel 也在 WordPerfect 2000 中放弃了对 Envoy 的支持。这结束了 Tumbleweed 在 1994 年收购 Envoy 后与 Novell 的合作,对该插件的支持也被放弃。", + "Platforms_EVA_Description": "EVA({E}xtended {V}ector {A}nimation)是夏普公司在 1997 年开发的一个轻量级动画插件。夏普电脑捆绑了几个版本的创作软件,分别针对不同的人群,其主要的版本是“EVA Animator”。2000 年推出了一个更适合儿童的“EVA Animator Kids”,包括一个エバキッズクラブ(EVA Kids Club)网站。它们都在 2007 年停止,取而代之的是一个中级水平的“EVA Animator School II”。该插件的最后一次重大更新是在 2002 年,2008 年又进行了一次小的修复,但尽管如此,它仍然保持了一个小型的用户社区,直到夏普在 2016 年关闭了主网站。", "Platforms_Flatland_Rover_Description": "Rover 是一款基于 1997 年由 Flatland 开发的 3DML 语言的 3D 插件。用户可以用 Spotnik 创作程序创建“Spot”,它由包含“Block”的“Level”组成以方便开发,并通过浏览器插件或独立程序版本的 Rover 运行。开发工作在互联网泡沫之崩溃前一直很活跃,之后团队的大部分人都解散了,最后一次更新在 2005 年发布,网站在 2012 年关闭前已被放弃。前开发者之一 Michael Powers 在 2014 年决定恢复网站,创建一份软件档案,并将其更新到现代系统上运行。独立的 Rover 应用程序在 2017 年进行了修订,但插件并没有回归。", "Platforms_Formula_One_Description": "暂无描述。", "Platforms_Fractal_Viewer_Description": "暂无描述。", "Platforms_FreeHand_Description": "FreeHand 是 Altsys Corporation 于 1988 年推出的一组矢量图形创意套件。Macromedia 在 1994 年收购了 FreeHand,并继续开发。1996 年 10 月,FreeHand 7.0 发布时包含了一款 Web 插件,称为 Shockwave for FreeHand。该插件允许由该程序创建的矢量图像嵌入在网页上查看。1996 年 11 月,Macromedia 收购了 FutureSplash,这是另一个矢量图形 Web 插件,之后被改名为 Flash。FreeHand 8.0 于 1998 年发布,改成导出为 Flash,而不是 FreeHand 插件。该程序的最后一个新版本 FreeHand MX 于 2003 年发布。", "Platforms_GoBit_Games_Plugin_Description": "GoBit Games Plugin 由 GoBit 在 2008 年创作,这是一个由前 PopCap 员工组成的小型独立工作室。他们的第一款游戏 Burger Shop 于 2007 年 10 月发布,应玩家要求,他们在 4 个月后用当时的新游戏插件制作了一份网页演示版。一年后,该演示被重新制作成 Eggo 的广告游戏,由 Shockwave.com 在 2009 年 2 月 1 日发布。此后不久,随着 Burger Shop 2 的发布,该插件被废弃——对应的 Web 演示版使用 Flash 代替——这使 Burger Shop 及其改版成为唯一为该插件创建的游戏。", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage 是一种通过 Web 浏览器显示文件的标准。HTML 最初由 Tim Berners-Lee 在 20 世纪 90 年代初开发(其根源可追溯到 1980 年),成为通过互联网共享信息的主要方法,其功能被其他语言如 CSS 和 JavaScript 所扩展。它于 1993 年首次推出,并在 1995 年获得了后续更新 HTML2,在 1997 年获得了 HTML3 和 HTML4 更新。HTML4 的最后一次更新是在 2000 年,在那之后的几年里,它的同伴语言没有作为游戏、动画和其他 Web 内容的平台被重视,开发者选择了基于插件的技术,但随着技术和互联网的发展,插件开始变得过时,人们开始努力更新标准,并在 2008 年推出了 HTML5。随着 Flash 和其他插件的落伍,HTML5 成为推荐的标准,许多人已经将他们的项目转移到 HTML 家族,或者完全放弃了专有插件,转而将他们的内容上传到 YouTube 等网站。{注意:出于简洁的考虑,Flashpoint 会将任何不包含插件的内容标记为“HTML”。}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G 是一个基于 Gopher 的 Web 内容管理系统(WCMS),由奥地利格拉茨技术大学的信息处理和计算机支持的新媒体研究所(IICM)在 1995 年开发。它是万维网超链接的替代品,利用支持 Hyper-G 的浏览器,可以通过一个内置查看器显示目录和文件的三维模型以及其他模型。由于它基于日渐过时的 Gopher,即 WWW 的前身,它后来在 1996 年演变成 Hyperwave,不再有 3D 等 Hyper-G 浏览器提供的额外功能。由于 Gopher 的文件存储方式,它的绝大部分内容现在已经丢失。", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage 是一种通过 Web 浏览器显示文件的标准。HTML 最初由 Tim Berners-Lee 在 20 世纪 90 年代初开发(其根源可追溯到 1980 年),成为通过互联网共享信息的主要方法,其功能被其他语言如 CSS 和 JavaScript 所扩展。它于 1993 年首次推出,并在 1995 年获得了后续更新 HTML2,在 1997 年获得了 HTML3 和 HTML4 更新。HTML4 的最后一次更新是在 2000 年,在那之后的几年里,它的同伴语言没有作为游戏、动画和其他 Web 内容的平台被重视,开发者选择了基于插件的技术,但随着技术和互联网的发展,插件开始变得过时,人们开始努力更新标准,并在 2008 年推出了 HTML5。随着 Flash 和其他插件的落伍,HTML5 成为推荐的标准,许多人已经将他们的项目转移到 HTML 家族,或者完全放弃了专有插件,转而将他们的内容上传到 YouTube 等网站。{注意:出于简洁的考虑,Flashpoint 会将任何不包含插件的内容标记为“HTML”。}", "Platforms_Hypercosm_Player_Description": "基于自 1989 年以来开发的技术,3D 内容 Web 播放器 Hypercosm 于 1999 年推出。该公司进行了大量的投资,但没有得到回报,成为互联网泡沫崩溃的众多受害者之一,于 2001 年倒闭。然而,该公司被 ORBITEC 收购,由于一份与 NASA 的合同,该公司在某种程度上东山再起,并继续致力于新的项目,直到 2012 年重组,当时它被 ORBITEC 搁置,直到新的商业伙伴有兴趣与该技术合作。但这最终没能实现,导致 Hypercosm 在 2016 年关闭。\n", + "Platforms_HyperG_Description": "Hyper-G 是一个基于 Gopher 的 Web 内容管理系统(WCMS),由奥地利格拉茨技术大学的信息处理和计算机支持的新媒体研究所(IICM)在 1995 年开发。它是万维网超链接的替代品,利用支持 Hyper-G 的浏览器,可以通过一个内置查看器显示目录和文件的三维模型以及其他模型。由于它基于日渐过时的 Gopher,即 WWW 的前身,它后来在 1996 年演变成 Hyperwave,不再有 3D 等 Hyper-G 浏览器提供的额外功能。由于 Gopher 的文件存储方式,它的绝大部分内容现在已经丢失。", "Platforms_Illuminatus_Description": "暂无描述。", "Platforms_iPix_Description": "暂无描述。", - "Platforms_JCAMPDX_Description": "暂无描述。", - "Platforms_Jamagic_Description": "暂无描述。", "Platforms_Java_Plugin_Description": "伴随着 Java 编程语言的发布,作为其功能之一,Java Applets 是嵌入到网页上的小型应用窗口,用于提供额外的交互功能。它们在不同的操作系统和浏览器上交叉兼容,并且比标准的 HTML 更强大。它在超过 10 年的时间里一直是一个强力的选择,但从 2013 年开始,主流浏览器开始不再支持 Applets 的底层技术,使得多数应用无法使用,导致它们在 2017 年被废弃,并在 2018 年从 Java SE 11 中被删除。", - "Platforms_Jutvision_Description": "暂无描述。", + "Platforms_JCAMPDX_Description": "暂无描述。", "Platforms_Lightning_Strike_Description": "暂无描述。", "Platforms_LiveMath_Plugin_Description": "LiveMath 插件是一个用于交互式数学的应用程序,它可以创建包含笔记、公式、图表和其他数学功能的窗口,并嵌入到网页上。最初它称为 Theorist,由 Prescience Corporation 在 1989 年推出,其 Web 插件在 1994 年推出,在 1997 年被 Waterloo Maple 收购后更名为 MathView,之后被 MathMonkeys 收购并在 1999 年更名为 LiveMath。2014 年,随着问题的增多并且不兼容最新的浏览器,该插件被名为 LiveMath Viewer 的独立查看器所取代。", "Platforms_Live_Picture_Viewer_Description": "暂无描述。", - "Platforms_mBed_Description": "暂无描述。", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Silverlight 由微软开发,于 2007 年推出,作为对 Flash 和 Java 的竞争者,它是一个专注于视频流的多媒体工具,因被 Netflix 使用而备受关注。后续的版本为其他应用程序增加了更多的功能。它享有相当大的知名度,2011 年的使用率达 64.7%。然而,在 2012 年,随着 NPAPI 宣布停止、Windows 8 发布以及 HTML5 开始流行,微软废弃了该软件,并在 2015 年随着 Windows 10 的发布进入了生命末期,在 2021 年 10 月被停用。", "Platforms_NoteWorthy_Composer_Description": "暂无描述。", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Octree View 起初是一个名为 PicTree Viewer 或 PicView 的旧插件,然后在 1999 年改名之前被重新开发为新的 Fastview 插件,它是一个基于 Voxel 技术的 3D 对象查看器,这种技术最早从 1980 年就在开发,它利用特殊的相机和激光扫描仪来创建图像。该公司继续利用他们的技术和该插件,但在 2007 年,他们的网站停止了更新,不再有进一步的活动。", - "Platforms_PanoramIX_Description": "暂无描述。", - "Platforms_Petz_Player_Description": "暂无描述。", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D 是由 Heads Off 在 1996 年发布的一个 3D 插件,在第二年内被命名为 DeepV 重新发布。除了少数几个例子外,该插件在其生命周期中几乎没有人使用。开发者的网站在 2001 年关闭。", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay 是一个旨在展示消费者与产品及其模拟功能互动原型的插件。它于 1996 年发布,利用 Altia Design 创作程序来创建应用,由带有互动元素的 2D 精灵组成。该插件在本质上更加功利,从 2003 年末开始,就未再积极宣传,仅仅作为一种可以在需要时使用的功能而存在。Altia Design 和该插件不断得到更新以改善功能,2007 年,一个允许 Photoshop 创建插件应用程序的新工具 PhotoProto 被发布。2009 年,Altia Inc. 将其重点转移到设计用户界面上,将软件原型设计领域和 ProtoPlay 一起抛在脑后。", "Platforms_Pulse_Player_Description": "1997 年,Pulse Player 以 3rd Degree 为名开始开发,是一个专注于动画的 3D 插件。它于 1999 年首次发布,得到了互联网媒体领域几个有经验的成员的资助和支持,并被几个著名的客户所使用。该插件被宣传为一个有趣和有创意的媒体平台,看起来也很成功,但在 2001 年初,该公司追求的目标发生了转变,将播放器重新打造为一个更严肃的商业和教育工具。2003 年推出最后一个版本 5.2,不久之后即放弃支持。", "Platforms_REBOL_Plugin_Description": "REBOL 是一种设计了 20 多年的编程语言,于 1997 年发布,2004 年诞生了一个 REBOL Web 插件的实验性原型,附带包含几个例子的页面。该插件一开始只支持 Internet Explorer 的 ActiveX,但后来在 2006 年发布了其他浏览器的插件版本。然而,它不久之后就停止了更新,使其最终状态仍是一个处于 Beta 阶段的不安全原型。", - "Platforms_SVF_Viewer_Description": "暂无描述。", - "Platforms_Scorch_Description": "暂无描述。", "Platforms_ShiVa_Web_Player_Description": "ShiVa Web Player 由 Stonetrip 制作,在 2007 年之前名为 Ston3D Web Player,是一个 3D Web 内容插件,用于运行 ShiVa 3D Engine 制作的软件。它在低处理要求的情况下支持带有光照和物理的复杂 3D 场景。Stonetrip 后来在 2013 年将自己的名字改为 ShiVa Technologies SAS,并专门专注于该引擎。随着 NPAPI 从大多数浏览器中移除,他们减少了对该插件的支持,导致几个核心文件的 URL 在 2018 年下线,破坏了大多数游戏,在 2019 年,其下载被从 ShiVa 的网站上删除。", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "暂无描述。", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Viscape 由早期的 3D 先驱 Superscape 在 Intel 的支持下于 1996 年推出,最初被称为 VisNet,是一个 3D 插件,与 VRML 1.0 的静态模型不同,具有与世界互动的明显优势。它曾有一段短暂的流行期,起初没有计划支持 VRML,但随着 VRML97 实现了交互性,名为 Viscape Universal 的更新在 1998 年发布,增加了对 VRML 的支持以保持相关性。这被证明远远不够,尽管他们在努力纠正,但仍然有财务问题和失败的合作关系,评论也称该插件过时而笨重。虽然最后一次更新是在 2000 年发布的,但它的技术在接下来的一年里继续被 Superscape 的 Lego Creator 系列所利用。有公司试图通过在 Java Applets 中嵌入该插件来更新它,称为 Vislite,但最后该公司重新专注于移动游戏开发,并在 2008 年被 Glu Mobile 收购之前取得了一定的成功。", "Platforms_Surround_Video_Description": "暂无描述。", - "Platforms_Tcl_Plugin_Description": "由一个小团队开发并在 1988 年推出的 Tool Command Language(Tcl,读作“tickle”)是一种开源的动态编程语言。1994 年,Sun Microsystems 把这个团队拉进来进一步开发这项技术。这个项目的成果之一是 1996 年的一个插件,它可以运行嵌入网页的 Tcl 小程序(“Tclets”)。1997 年底,Tcl 的开发被剥离到一家名为 Scriptics 的独立公司,并在 2000 年再次被剥离到 Tcl Core Team。虽然该语言的开发至今仍很活跃,但插件的工作已经放缓,尽管尚未正式停止支持。最新的版本是 3.1.0,于 2006 年发布。", - "Platforms_The_Groove_Alliance_Description": "The Groove Alliance 创立于 1998 年,他们开发了 3D Groove SX,这是一款支持 Shockwave 的 3D 游戏引擎。之后在 2002 年,该引擎从 Shockwave 中独立出来,称为 3D Groove GX。两个版本都可以用来开发线上游戏和桌面应用程序。后来它被证明是该公司的成功产品,积累了大量的企业用户群,之后还为电视节目和其他大型实体创作了一些高知名度的作品。在热度消失后,The Groove Alliance 在 2008 年被重组为 OTOY,但 3D Groove 网站一直保持在线到 2009 年。原有公司消亡的确切原因不明,但已证实发生了内部斗争。", + "Platforms_SVF_Viewer_Description": "暂无描述。", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "由一个小团队开发并在 1988 年推出的 Tool Command Language(Tcl,读作“tickle”)是一种开源的动态编程语言。1994 年,Sun Microsystems 把这个团队拉进来进一步开发这项技术。这个项目的成果之一是 1996 年的一个插件,它可以运行嵌入网页的 Tcl 小程序(“Tclets”)。1997 年底,Tcl 的开发被剥离到一家名为 Scriptics 的独立公司,并在 2000 年再次被剥离到 Tcl Core Team。虽然该语言的开发至今仍很活跃,但插件的工作已经放缓,尽管尚未正式停止支持。最新的版本是 3.1.0,于 2006 年发布。", "Platforms_Unity_Web_Player_Description": "Unity Engine 是一个跨平台的游戏引擎,旨在使游戏开发更加容易,它是全球开发者中最受欢迎的第三方游戏开发软件。Unity Web Player 与 Unity 本身同时制作,并在 2005 年的第一个补丁中实现,它是在网页上运行 Unity 游戏的工具。它长期是一个受欢迎的 3D 游戏平台,但随着 2016 年浏览器取消对 NPAPI 的支持,该插件被放弃,转而使用 Unity WebGL。", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage 是第一个为 Web 创建的开放 3D 标准。当它最初在 1994 年 11 月被确立时,该格式只能表示静态模型,没有交互性。这个问题在 1997 年 2.0 版本发布时得到了解决,该版本被称为 VRML97。尽管它从未被主流使用,但在 2001 年被 X3D(向后兼容 VRML 世界)取代之前,它成为了基于互联网的 3D 最流行的选择。由于它是一种文件格式,而非单个插件,因而存在许多不同的 VRML 实现,它们经常添加自己的非标准功能。", - "Platforms_VReam_Description": "暂无描述。", "Platforms_Visual_WebMap_Description": "Visual WebMap 是在网页上嵌入可视化交互式地图的工具。它与来自不同创作程序的几种地图文件兼容,可以显示有关区域的详细信息,并且支持测量。在 1997 年推出后,该技术没有继续开发,一直到 2004 年网站关闭。", "Platforms_Vitalize_Description": "Vitalize! 在 1997 年由 Corel 推出,用于显示使用他们 Click&Create 多媒体创作程序制作的内容,它是一个低带宽插件,专门用于简单的网页游戏,主要用于游戏、营销和广告。在 Europress 的帮助下,它宣称“与 Java 或 Shockwave 不同,易于学习和使用”。1999 年的某个时候,前 Corel 的员工离开并创建了 Clickteam,然后在 2000 年的 2.0 版本中接管了开发。最新的 4.0 版本于 2007/2008 年发布,并在其网站上一直展示到 2012 年。", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage 是第一个为 Web 创建的开放 3D 标准。当它最初在 1994 年 11 月被确立时,该格式只能表示静态模型,没有交互性。这个问题在 1997 年 2.0 版本发布时得到了解决,该版本被称为 VRML97。尽管它从未被主流使用,但在 2001 年被 X3D(向后兼容 VRML 世界)取代之前,它成为了基于互联网的 3D 最流行的选择。由于它是一种文件格式,而非单个插件,因而存在许多不同的 VRML 实现,它们经常添加自己的非标准功能。", "Platforms_X3D_Description": "暂无描述。", - "Platforms_Xara_Plugin_Description": "Xara 插件是一个矢量图形查看器,使用一种专有的低带宽格式。它在 1996 年推出了一个测试版和后来的完整版,能够在网页上查看用 CORELXara 制作的 Flare 文件。后来在 1997 年推出了 Xara Webster,专门为该插件制作 Web 图形。1999 年发布最后的版本 2.08a。2000 年,Xara Webster 被 XaraX 取代,XaraX 可以输出到另一款矢量插件 Flash,所以他们放弃了支持自己的专有选项,Xara 最终被归为遗留软件。" + "Platforms_Xara_Plugin_Description": "Xara 插件是一个矢量图形查看器,使用一种专有的低带宽格式。它在 1996 年推出了一个测试版和后来的完整版,能够在网页上查看用 CORELXara 制作的 Flare 文件。后来在 1997 年推出了 Xara Webster,专门为该插件制作 Web 图形。1999 年发布最后的版本 2.08a。2000 年,Xara Webster 被 XaraX 取代,XaraX 可以输出到另一款矢量插件 Flash,所以他们放弃了支持自己的专有选项,Xara 最终被归为遗留软件。", + "Platforms_Coming_Soon": "即将支持", + "Platforms_Coming_Soon_Description": "在这些平台上创建的游戏和动画将在下次更新时包含。", + "Platforms_Common_Ground_Description": "暂无描述。", + "Platforms_DjVu_Description": "暂无描述。", + "Platforms_Jamagic_Description": "暂无描述。", + "Platforms_Jutvision_Description": "暂无描述。", + "Platforms_mBed_Description": "暂无描述。", + "Platforms_MrSID_Description": "暂无描述。", + "Platforms_PanoramIX_Description": "暂无描述。", + "Platforms_Petz_Player_Description": "暂无描述。", + "Platforms_Sibelius_Scorch_Description": "暂无描述。", + "Platforms_Sizzler_Description": "暂无描述。", + "Platforms_Ulead_COOL_360_Description": "暂无描述。", + "Platforms_VReam_WIRL_Description": "暂无描述。" } \ No newline at end of file From a0a9da0addd7c475be1611aea828d214433b3d09 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:48 +0100 Subject: [PATCH 0819/2652] New translations platforms.json (Ukrainian) --- locales/uk-UA/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/uk-UA/platforms.json b/locales/uk-UA/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/uk-UA/platforms.json +++ b/locales/uk-UA/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 7462dfb58f2cbf226eb901a16688bc329f9a11a6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:49 +0100 Subject: [PATCH 0820/2652] New translations platforms.json (Turkish) --- locales/tr-TR/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/tr-TR/platforms.json b/locales/tr-TR/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/tr-TR/platforms.json +++ b/locales/tr-TR/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From e7f018cb535c5e97c255a2ad1579cd26b383f014 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:50 +0100 Subject: [PATCH 0821/2652] New translations platforms.json (Swedish) --- locales/sv-SE/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/sv-SE/platforms.json b/locales/sv-SE/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/sv-SE/platforms.json +++ b/locales/sv-SE/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From a092b5382fd3d4895248847f2d7bb291b1db4a46 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:50 +0100 Subject: [PATCH 0822/2652] New translations platforms.json (Serbian (Cyrillic)) --- locales/sr-SP/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/sr-SP/platforms.json b/locales/sr-SP/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/sr-SP/platforms.json +++ b/locales/sr-SP/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 5b65cb8f1e7acfaff1dcd2fb61f1102450d9dc7c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:51 +0100 Subject: [PATCH 0823/2652] New translations platforms.json (Albanian) --- locales/sq-AL/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/sq-AL/platforms.json b/locales/sq-AL/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/sq-AL/platforms.json +++ b/locales/sq-AL/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From bc8cfa266846fb0a4e7104a5e8657d3a1ca8098d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:52 +0100 Subject: [PATCH 0824/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/ru-RU/platforms.json +++ b/locales/ru-RU/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 6d76bfde3f0d14cb07fc5b3bc79ba54b3e096fc5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:53 +0100 Subject: [PATCH 0825/2652] New translations platforms.json (Portuguese) --- locales/pt-PT/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/pt-PT/platforms.json b/locales/pt-PT/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/pt-PT/platforms.json +++ b/locales/pt-PT/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From de713af346bcb433101e45cb825d74fa4b9cfd4c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:54 +0100 Subject: [PATCH 0826/2652] New translations platforms.json (Polish) --- locales/pl-PL/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/pl-PL/platforms.json b/locales/pl-PL/platforms.json index 6550f4a2df..3644b96df3 100644 --- a/locales/pl-PL/platforms.json +++ b/locales/pl-PL/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "autorstwa", "Platforms_Entries": "Utwory", "Platforms_Entry": "Utwór", - "Platforms_Coming_Soon": "Dostępne wkrótce", - "Platforms_Coming_Soon_Description": "Gry i animacje utworzone na tych platformach będą dostępne w następnej aktualizacji.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (dawniej 3D Life Player, Virtools Player i NeMo Web Player, nie mylić z 3DVIA Studio/Beta Player lub 3DVIA Composer Player) był wtyczką przeglądarki firmy Dassault Systèmes do odtwarzania doświadczeń 3D wykonanych w Virtools. Przeznaczony był do zaawansowanych, praktycznych zastosowań 3D, takich jak szkolenia komputerowe, wirtualne wycieczki i nieruchomości. 3DVIA Player był również używany w grach internetowych, a jednymi z jego głównych użytkowników do tego celu były studio gier Sarbakan z siedzibą w Quebecu i Little Chicken Game Company z Amsterdamu. Ostatnia aktualizacja, wersja 5.0, została wydana w 2009 roku. Strona pobierania pozostanie aktywna przez najbliższe lata, dopóki nie została usunięta w 2016 roku. Do tego czasu została zainstalowana ponad 30 milionów razy.", "Platforms_3D_Groove_GX_Description": "Założona w 1998 roku firma The Groove Alliance była twórcą 3D Groove SX, silnika gier 3D obsługującego technologię Shockwave. Później, w 2002 roku, silnik odłączył się od Shockwave i przekształcił się w swój własny produkt o nazwie 3D Groove GX. Obie odmiany można wykorzystać do tworzenia gier online i aplikacji komputerowych. Okazało się to sukcesem dla firmy, gromadząc dużą bazę użytkowników korporacyjnych i prowadząc do stworzenia kilku głośnych tytułów dla programów telewizyjnych i innych dużych podmiotów. Po wygaśnięciu szumu, The Groove Alliance został przekształcony w OTOY w 2008 roku, ale strona internetowa 3D Groove pozostała online do 2009 roku. Dokładna przyczyna upadku oryginalnej firmy jest nieznana, ale potwierdzono, że miały miejsce wewnętrzne zmagania.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics to program prezentacyjny stworzony w 1986 roku przez Software Publishing Corporation (SPC) dla komputerów z systemem MS-DOS. Po przejściu na system Windows w 1991 roku nie udało mu się odzyskać udziału w rynku i przegrał z PowerPoint. W 1996 roku Allegro New Media (przemianowane później na Vizacom) kupiło SPC i Serif. SPC stworzyło ASAP WordPower, program do łatwego tworzenia pokazów slajdów, które można było publikować w Internecie za pomocą wtyczki ASAP WebShow. SPC połączyło się z Serif w 1997 roku. W 1998 roku marka Harvard została zrewitalizowana dzięki programowi autorskiemu Harvard Graphics 98, a wtyczka została zastąpiona nową o nazwie Harvard Graphics WebShow. W 2000 Advanced Presentations, nowa wersja oprogramowania do authoringu, została wyeksportowana do standardu Flash zamiast zastrzeżonego formatu wtyczek. Vizacom sprzedał Serif z powrotem do ich pierwotnego zarządu w 2001 roku, który przeniósł gamę Harvard do starszego oprogramowania, które było obsługiwane i sprzedawane do czasu wycofania w 2017 roku.", - "Platforms_AXEL_Player_Description": "AXEL Player był interaktywną wtyczką do treści 3D stworzoną przez MindAvenue w 2002 roku. Był to sposób na modele i animacje w programie do tworzenia stron internetowych AXELedge oraz AXELpublisher, który konwertował pliki z innego oprogramowania 3D, takiego jak 3ds Max. Oprogramowanie zostało dobrze przyjęte przez krytyków, pomimo kilku ograniczeń, z których jednym jest brak wielu użytkowników wtyczki. W 2005 roku MindAvenue została przejęta przez firmę 20-20 Technologies, która specjalizowała się w oprogramowaniu do projektowania wnętrz i tworzenia mebli, a w 2006 roku ich strona internetowa stała się stroną kierującą do 20-20. Wszystkie produkty marki AXEL, w tym wtyczka, zostały wycofane.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (dawniej 3D Life Player, Virtools Player i NeMo Web Player, nie mylić z 3DVIA Studio/Beta Player lub 3DVIA Composer Player) był wtyczką przeglądarki firmy Dassault Systèmes do odtwarzania doświadczeń 3D wykonanych w Virtools. Przeznaczony był do zaawansowanych, praktycznych zastosowań 3D, takich jak szkolenia komputerowe, wirtualne wycieczki i nieruchomości. 3DVIA Player był również używany w grach internetowych, a jednymi z jego głównych użytkowników do tego celu były studio gier Sarbakan z siedzibą w Quebecu i Little Chicken Game Company z Amsterdamu. Ostatnia aktualizacja, wersja 5.0, została wydana w 2009 roku. Strona pobierania pozostanie aktywna przez najbliższe lata, dopóki nie została usunięta w 2016 roku. Do tego czasu została zainstalowana ponad 30 milionów razy.", "Platforms_AboutPeople_Description": "Brak opisu.", "Platforms_AboutTime_Description": "Brak opisu.", + "Platforms_Alambik_Plugin_Description": "Wtyczka Alambik to odtwarzacz internetowy dla treści stworzonych za pomocą platformy programistycznej Alambik. Wydany w 2001 roku był zdolny do grafiki 2D i 3D, wektorów i wielu innych aplikacji. W 2002 roku Alambik zorganizował konkurs z nagrodami z okazji wydania Alambik Script. W 2004 roku Alambik stworzył nową stronę z demo, ale potem firma zamilkła i nigdy nie wydała niczego nowego dla platformy ani nie aktualizowała wtyczki.", + "Platforms_AnimaFlex_Description": "AnimaFlex to wtyczka do odtwarzania grafiki, która może odtwarzać animacje o małym rozmiarze pliku, stworzona za pomocą RubberWeb Composer, która może rozciągać i zniekształcać obrazy. Może zacząć odtwarzać animacje przed pobraniem całego pliku i dostosować się do wolniejszych prędkości Internetu. Pomimo obietnic firma RubberFlex miała kilka innych produktów, z których wszystkie eksportowały gify, konkurując ze swoją zastrzeżoną opcją, a nawet uruchomiła FlexToGif, aby przekonwertować pliki wtyczek na gify 2 dni po wtyczce. Na początku 1998 roku RubberWeb Composer zaprzestał dystrybucji, pozostawiając AnimaFlex bez programu autorskiego.", "Platforms_ActiveX_Controls_Description": "Wydany w 1996 roku przez Microsoft ActiveX był frameworkiem programowym, który służył jako standard, który pozwalał na hermetyzację programów jako kontenerów do użytku w innych niepowiązanych programach, zwanych kontrolkami ActiveX. Mogą być osadzone w treści HTML, a Kontrolki jednofunkcyjne mogą być tworzone specjalnie do użytku w Internet Explorerze, w celu odtwarzania gier internetowych. Po premierze Edge'a w 2015 roku, oprogramowanie to było przestarzałe, a jego użycie w aplikacjach internetowych pozornie przestało istnieć, przenosząc je do Internet Explorera 11 w celu obsługi starszego oprogramowania.", "Platforms_Adobe_Atmosphere_Player_Description": "Rozpoczynając rozwój w 1996 roku jako V3O przez Rocket Science Games, później przeniesione do Attitude Software przemianowane na 3D Anarchy, a następnie sprzedane Adobe w 2000 i przemianowane w 2001, Atmosphere Player to wtyczka internetowa stworzona do przeglądania interaktywnych światów 3D, podobna do VRML standard, stworzony w Atmosphere Builder. Była przeznaczona głównie dla wirtualnych galerii mediów, które mogły prezentować obrazy/audio/wideo oraz same modele 3D. Kiedy po raz pierwszy wystartowała jako 3D Anarchy, oprogramowanie wciąż znajdowało się w fazie beta, kiedy Adobe nabyło technologię do dalszego rozwoju, gdzie spędziło następne 3 lata na testach beta, a ostatnia wersja 1.0 odtwarzacza została wydana w lutym 2004 roku. W grudniu 2004 r. ogłoszono, że Atmosphere zostanie przerwana, a wsparcie zostanie odcięte w styczniu 2005 r.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (również po prostu Flash, dawniej Macromedia Shockwave Flash Player) to odtwarzacz animacji i grafiki wektorowej, często z dodatkową interaktywnością. Był używany jako medium do gier internetowych ze względu na efektywną kompresję, niską cenę, łatwość obsługi i dużą bazę instalacji. Opracowany w 1995 roku i po raz pierwszy wprowadzony przez FutureWave w 1996 roku, był zdolny do niewiele więcej niż podstawowych animacji i przycisków do ich sterowania. Wraz ze wzrostem popularności do odtwarzacza dodano bardziej zaawansowane funkcje, takie jak język programowania ActionScript. Jednak, gdy ludzie zaczęli obawiać się potencjalnych obaw związanych z bezpieczeństwem, a popularność HTML5 wśród twórców stron internetowych wzrosła, Adobe ogłosił, że data zakończenia użytkowania Flasha przypada na 31 grudnia 2020 r.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (także Shockwave, dawniej Macromedia Shockwave Player lub Shockwave Director Player) to odtwarzacz mediów interaktywnych wydany w 1995 roku. Zbudowany w oparciu o technologię rozwijaną 10 lat wcześniej przez MacroMind, stał się wtyczką internetową dopiero po jej przejęciu przez Macromedia. W przeciwieństwie do Flasha, Shockwave zawierał język skryptowy Lingo i obsługę C++ poprzez użycie Xtras, dając graczowi szeroki zakres możliwości, w tym 3D. Był szeroko stosowany we wczesnym Internecie oraz w grach na CD-ROM i zyskał popularność w głównym nurcie. Platforma odnotowała znaczny spadek popularności po przejęciu przez Adobe firmy Macromedia na rzecz Flasha, który szybko rozwijał się pod względem funkcji i był teraz również własnością Adobe. Wreszcie w lutym 2019 r. Adobe ogłosiło zaprzestanie i ograniczenie wsparcia dwa miesiące później.", - "Platforms_Alambik_Plugin_Description": "Wtyczka Alambik to odtwarzacz internetowy dla treści stworzonych za pomocą platformy programistycznej Alambik. Wydany w 2001 roku był zdolny do grafiki 2D i 3D, wektorów i wielu innych aplikacji. W 2002 roku Alambik zorganizował konkurs z nagrodami z okazji wydania Alambik Script. W 2004 roku Alambik stworzył nową stronę z demo, ale potem firma zamilkła i nigdy nie wydała niczego nowego dla platformy ani nie aktualizowała wtyczki.", "Platforms_Ambulant_Description": "Ambulant to odtwarzacz plików SMIL, stworzony przez wiele osób koordynujących w CWI w Amsterdamie w Holandii. Nazwa wydaje się nawiązywać do „ambulation”, innego słowa oznaczającego chodzenie; jest to dodatkowo wspierane przez logo, które wydaje się być kimś chodzącym. SMIL był specyfikacją stworzoną przez międzynarodowe konsorcjum internetowe W3C, ale nie zyskała dużej popularności. Ambulant próbował być odtwarzaczem typu open source, który obsługuje wszystkie pliki SMIL. Jednak chęć uczynienia wszystkich części otwartymi źródłami uniemożliwiła im obsługę niektórych zastrzeżonych formatów multimedialnych. Prace rozwojowe rozpoczęły się w kwietniu 2003 roku, a pierwsza wersja „AMBULANT/G” została wydana w lipcu tego roku. Ostatnia stabilna wersja, 2.6, została wydana w lutym 2015 r., jednak prace nad niestabilną wersją Ambulant 2.7 trwały do ​​lipca 2016 r., kiedy dokonano ostatniego zatwierdzenia ich repozytorium Github. Twórcy Ambulant są nadal aktywni przy innych projektach.", - "Platforms_AnimaFlex_Description": "AnimaFlex to wtyczka do odtwarzania grafiki, która może odtwarzać animacje o małym rozmiarze pliku, stworzona za pomocą RubberWeb Composer, która może rozciągać i zniekształcać obrazy. Może zacząć odtwarzać animacje przed pobraniem całego pliku i dostosować się do wolniejszych prędkości Internetu. Pomimo obietnic firma RubberFlex miała kilka innych produktów, z których wszystkie eksportowały gify, konkurując ze swoją zastrzeżoną opcją, a nawet uruchomiła FlexToGif, aby przekonwertować pliki wtyczek na gify 2 dni po wtyczce. Na początku 1998 roku RubberWeb Composer zaprzestał dystrybucji, pozostawiając AnimaFlex bez programu autorskiego.", "Platforms_Argus_Autodesk_MapGuide_Description": "Brak opisu.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics to program prezentacyjny stworzony w 1986 roku przez Software Publishing Corporation (SPC) dla komputerów z systemem MS-DOS. Po przejściu na system Windows w 1991 roku nie udało mu się odzyskać udziału w rynku i przegrał z PowerPoint. W 1996 roku Allegro New Media (przemianowane później na Vizacom) kupiło SPC i Serif. SPC stworzyło ASAP WordPower, program do łatwego tworzenia pokazów slajdów, które można było publikować w Internecie za pomocą wtyczki ASAP WebShow. SPC połączyło się z Serif w 1997 roku. W 1998 roku marka Harvard została zrewitalizowana dzięki programowi autorskiemu Harvard Graphics 98, a wtyczka została zastąpiona nową o nazwie Harvard Graphics WebShow. W 2000 Advanced Presentations, nowa wersja oprogramowania do authoringu, została wyeksportowana do standardu Flash zamiast zastrzeżonego formatu wtyczek. Vizacom sprzedał Serif z powrotem do ich pierwotnego zarządu w 2001 roku, który przeniósł gamę Harvard do starszego oprogramowania, które było obsługiwane i sprzedawane do czasu wycofania w 2017 roku.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player został stworzony przez Macromedia w 1996 roku jako jedna z nowych funkcji Authorware 3.5. Został stworzony jako sposób na uruchamianie w sieci interaktywnych programów opracowanych za pomocą Macromedia Authorware. W przeciwieństwie do większości wtyczek internetowych, głównym celem Authorware było wspomaganie e-learningu, co doprowadziło do jego wykorzystania w biznesie i na polu akademickim jako sposobu gromadzenia multimedialnych materiałów edukacyjnych bez konieczności posiadania doświadczenia w programowaniu. Ostateczna wersja wtyczki została wydana w 2004 roku, przed przejęciem Macromedia przez Adobe w 2005 roku, po czym prace rozwojowe zostały wstrzymane do czasu ogłoszenia ich zaprzestania w 2007 roku.", + "Platforms_AXEL_Player_Description": "AXEL Player był interaktywną wtyczką do treści 3D stworzoną przez MindAvenue w 2002 roku. Był to sposób na modele i animacje w programie do tworzenia stron internetowych AXELedge oraz AXELpublisher, który konwertował pliki z innego oprogramowania 3D, takiego jak 3ds Max. Oprogramowanie zostało dobrze przyjęte przez krytyków, pomimo kilku ograniczeń, z których jednym jest brak wielu użytkowników wtyczki. W 2005 roku MindAvenue została przejęta przez firmę 20-20 Technologies, która specjalizowała się w oprogramowaniu do projektowania wnętrz i tworzenia mebli, a w 2006 roku ich strona internetowa stała się stroną kierującą do 20-20. Wszystkie produkty marki AXEL, w tym wtyczka, zostały wycofane.", "Platforms_BitPlayer_Description": "BitPlayer to aplikacja pulpitowa oparta na technologii Flash i Shockwave, stworzona w 1999 roku przez holenderską firmę BitMagic. Oferowała codzienne szorty, produkowane we własnym zakresie i przez klientów, którym towarzyszyły reklamy i quizy. Początkowo wyceniany na 6 milionów dolarów, stał się ofiarą katastrofy dot-com po swoich reklamodawcach i zaprzestał produkcji w styczniu 2001 roku. Wiele jego treści przetrwało od tego czasu jako przekonwertowane pliki SWF, pomimo utraty dodatkowej funkcjonalności oferowanej przez niestandardowy odtwarzacz.", "Platforms_Blender_Description": "Brak opisu.", "Platforms_Burster_Description": "Burster był implementacją Blender Game Engine z 2000 roku w 2010 roku. Projekt był próbą przywrócenia oficjalnej wtyczki uruchomionej wraz z Blenderem, która została wycofana ze względów bezpieczeństwa. Ulepszono oryginał, wykorzystując nowsze wersje silnika, aby uzyskać lepszą wydajność i grafikę. Ostatnia wersja została uruchomiona w 2013 roku, a po 3 latach braku aktualizacji Burster został oficjalnie wycofany w 2016 roku. Sam silnik gry został usunięty z Blendera w 2018 roku.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin to narzędzie zwiększające produktywność stworzone przez Logic Pulse w 1996 roku. Była to nowa funkcja dodana do wersji 3.2 Calendar Quick, aplikacji komputerowej do tworzenia kalendarzy i planowania. Pozwala użytkownikom publikować je za pomocą funkcji eksportu na stronach internetowych, które można łączyć z innymi osobami i przeglądać za pomocą wtyczki. Po naprawieniu błędu Y2K w 1999 r., strona została porzucona bez dalszych aktualizacji i przepadła w 2001 r.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D była przeglądarką internetową dla treści 3D wykonanych przy użyciu programu autorskiego Cult3D Designer. Odniósł umiarkowany sukces, z 6 milionami użytkowników do 2001 roku i kilkoma znaczącymi klientami korzystającymi z niego, a także dodano więcej opcji importowania modeli 3D z innych programów. 5.3 była ostatnią wersją wydaną w 2002 roku, a ostatnia aktualizacja wtyczki miała miejsce w 2004 roku, kiedy technologia została sprzedana firmie Mental Images GmbH. Nvidia kupiła później Mental Images w 2007 roku, stając się spółką zależną Nvidia Advanced Rendering Center. Pomimo aktualizacji witryny wtyczka nie otrzymała żadnych aktualizacji i od 2011 r. przestała być prezentowana jako realna opcja, a strona z plikami do pobrania została utrzymana ze względu na użytkowników, którzy nadal mieli licencję na tworzenie treści, która została później usunięta w 2013 r.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion to linia programów AR (rzeczywistości rozszerzonej), które zostały opracowane w 1999 roku przez Total Immersion, które wykorzystywały kamery wideo do wyświetlania obiektów 3D w czasie rzeczywistym. Jednym z takich programów był D'Fusion @Home, wydany w 2008 roku, z wtyczką później w 2009 roku. Aplikacje do niego zostały stworzone przy użyciu autorskiego programu D'Fusion Studio, a jego główny nacisk kładziono na marketing i krótkie doświadczenia. Do 2011 roku technologia miała trudności z osiągnięciem powszechnej adopcji. Nawet przy bardziej przystępnej implementacji Flasha i darmowym oprogramowaniu do tworzenia, jego przyjęcie było nadal bardzo ograniczone. Po pojawieniu się smartfonów TryLive został opracowany jako kolejne rozwiązanie oparte na AR, które umożliwia łatwy podgląd produktów, takich jak meble i okulary, które odniosły sukces w przeciwieństwie do linii D'Fusion, która nie otrzymała dalszych aktualizacji po 2013 roku. W 2015 roku firma została sprzedana ACEP, firmie produkującej okulary.", - "Platforms_DPGraph_Description": "Stworzony w 1999 roku przez Davida Parkera, DPGraph (Dynamic Photorealistic Graphing) to wykonywalny program przeznaczony do wyświetlania wykresów ze stron internetowych. Mogą animować i wyświetlać do 8 wymiarów, z kontrolą zmiennych. Działało to poprzez pobranie pliku ze strony internetowej, który kazałby przeglądarce uruchomić program i renderować wykresy. Pełna wersja została licencjonowana do kilku instytucji edukacyjnych do użytku w salach lekcyjnych i do nauki w celu tworzenia wykresów, a także darmowego odtwarzacza do ich przeglądania. Ostatnia aktualizacja miała miejsce w 2016 r., a w 2019 r. pełna wersja DPGraph stała się bezpłatna dla każdego.", "Platforms_DeltaPoint_WebAnimator_Description": "Brak opisu.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) to lekka wtyczka do animacji opracowana przez firmę Sharp w 1997 roku. Miała kilka wersji oprogramowania do tworzenia w pakiecie z komputerami Sharp i dla różnych grup demograficznych, z których główną jest „EVA Animator”. Bardziej przyjazna dzieciom „EVA Animator Kids” z witryną エバキッズクラブ (EVA Kids Club) została uruchomiona w 2000 roku. Zostały one przerwane w 2007 roku i zastąpione średniozaawansowanym „EVA Animator School II”. Ostatnia duża aktualizacja wtyczki pojawiła się w 2002 roku z jedną drobną poprawką w 2008 roku, ale mimo to utrzymywała niewielką społeczność użytkowników, dopóki Sharp nie zamknął głównej witryny w 2016 roku.", + "Platforms_DPGraph_Description": "Stworzony w 1999 roku przez Davida Parkera, DPGraph (Dynamic Photorealistic Graphing) to wykonywalny program przeznaczony do wyświetlania wykresów ze stron internetowych. Mogą animować i wyświetlać do 8 wymiarów, z kontrolą zmiennych. Działało to poprzez pobranie pliku ze strony internetowej, który kazałby przeglądarce uruchomić program i renderować wykresy. Pełna wersja została licencjonowana do kilku instytucji edukacyjnych do użytku w salach lekcyjnych i do nauki w celu tworzenia wykresów, a także darmowego odtwarzacza do ich przeglądania. Ostatnia aktualizacja miała miejsce w 2016 r., a w 2019 r. pełna wersja DPGraph stała się bezpłatna dla każdego.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) to wtyczka do animacji wydana przez firmę Sharp w 2001 roku. Zaprojektowana z myślą o urządzeniach mobilnych, takich jak telefony i PDA, została wydana dla wybranych modeli telefonów wyłącznie w Japonii, a także jako wtyczka do przeglądarki. Szczycił się małym rozmiarem pliku i grafiką wektorową, która pasuje do każdego ekranu telefonu komórkowego. Technologia została udostępniona odbiorcom w USA w 2002 roku pod nazwą SharpMotionART. Żadne z nich nie przzetrwało długo, ponieważ e-animator opublikował swoją ostatnią aktualizację w 2003 roku, a SharpMotionART został wycofany w 2004 roku.", "Platforms_Envoy_Description": "Envoy był formatem dokumentu opracowanym w 1993 roku przez Tumbleweed Software, stworzonym przez wirtualne drukowanie ich w programie WordPerfect. Był konkurentem Adobe Acrobat i jego formatu PDF. WordPerfect Corporation został sprzedany firmie Novell w 1994 roku, w tym Envoy, ale Tumbleweed kontynuował współpracę z Novellem, tworząc w 1995 r. wtyczkę internetową do przeglądania plików online. Novell sprzedał WordPerfect firmie Corel w 1996 roku, ale zachował własność Envoy. W 1999 roku Novell przestał rozwijać Envoy, a firma Corel zrezygnowała ze wsparcia dla Envoy z WordPerfect 2000. To zakończyło współpracę Tumbleweeda z Novellem po przejęciu Envoy w 1994 roku, a wsparcie dla wtyczki zostało wycofane.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) to lekka wtyczka do animacji opracowana przez firmę Sharp w 1997 roku. Miała kilka wersji oprogramowania do tworzenia w pakiecie z komputerami Sharp i dla różnych grup demograficznych, z których główną jest „EVA Animator”. Bardziej przyjazna dzieciom „EVA Animator Kids” z witryną エバキッズクラブ (EVA Kids Club) została uruchomiona w 2000 roku. Zostały one przerwane w 2007 roku i zastąpione średniozaawansowanym „EVA Animator School II”. Ostatnia duża aktualizacja wtyczki pojawiła się w 2002 roku z jedną drobną poprawką w 2008 roku, ale mimo to utrzymywała niewielką społeczność użytkowników, dopóki Sharp nie zamknął głównej witryny w 2016 roku.", "Platforms_Flatland_Rover_Description": "Rover to wtyczka 3D oparta na języku 3DML opracowanym w 1997 roku przez Flatland. Użytkownicy mogli tworzyć „Spoty” za pomocą programu autorskiego Spotnik, składającego się z „Poziomów” zawierających „Bloki” dla ułatwienia programowania i uruchamiać je za pomocą Rovera, dostępnego jako wtyczka do przeglądarki i samodzielny program. Rozwój był żywy do czasu awarii dot-comu, kiedy większość zespołu rozeszła się, a ostatnia aktualizacja została wydana w 2005 roku, a strona internetowa została porzucona przed upadkiem w 2012 roku. Jeden z byłych programistów, Michael Powers, postanowił w 2014 roku wskrzesić stronę, stworzyć archiwum oprogramowania i zaktualizować je, aby działało na nowoczesnych systemach. Samodzielna aplikacja Rover została zaktualizowana w 2017 roku, lecz wtyczka nie powróciła.", "Platforms_Formula_One_Description": "Brak opisu.", "Platforms_Fractal_Viewer_Description": "Brak opisu.", "Platforms_FreeHand_Description": "FreeHand był kreatywnym pakietem grafiki wektorowej z 1988 roku stworzonym przez Altsys Corporation. Macromedia kupiła FreeHand w 1994 roku i dalej ją rozwijała. W październiku 1996 r. wypuszczono FreeHand 7.0 z wtyczką do sieci o nazwie Shockwave for FreeHand. Wtyczka umożliwiała osadzanie i wyświetlanie obrazów wektorowych utworzonych przez program na stronie internetowej. W listopadzie 1996 Macromedia kupiła FutureSplash, kolejną wtyczkę do grafiki wektorowej, której nazwę zmieniono na Flash. FreeHand 8.0 został wydany w 1998 roku, a teraz został wyeksportowany do Flasha zamiast wtyczki FreeHand. Ostatnia nowa wersja programu, FreeHand MX, została wydana w 2003 roku.", "Platforms_GoBit_Games_Plugin_Description": "Wtyczka GoBit Games została stworzona w 2008 roku przez GoBit, małe niezależne studio złożone z byłych pracowników PopCap. Ich pierwsza gra, Burger Shop, została wydana w październiku 2007 roku, a 4 miesiące później, zgodnie z powszechnym zainteresowaniem, otrzymała internetową wersję demonstracyjną, korzystając z nowej wtyczki do gier. Minął rok i demo zostało przerobione jako gra reklamowa dla Eggo, opublikowana przez Shockwave.com 1 lutego 2009. Wtyczka została porzucona wkrótce potem wraz z wydaniem Burger Shop 2 - jego odpowiedniego demo internetowego przy użyciu Flasha - pozostawiając Burger Shop i jego wersję ze zmienioną skórką jako jedyne gry, jakie kiedykolwiek stworzono dla niej.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage to standard wyświetlania dokumentów przez przeglądarkę internetową. Pierwotnie opracowany przez Tima Bernersa-Lee we wczesnych latach 90. (z korzeniami sięgającymi 1980 r.) HTML stał się główną metodą udostępniania informacji przez Internet, a jego możliwości zostały rozszerzone o inne języki, takie jak CSS i JavaScript. Po raz pierwszy został wprowadzony na rynek w 1993 roku i otrzymał kolejne aktualizacje z HTML2 w 1995, a zarówno HTML3, jak i HTML4 w 1997. Ostatnia aktualizacja HTML4 miała miejsce w 2000 roku, a po latach jego połączone języki były w dużej mierze ignorowane jako platforma do gier, animacji i innych treści internetowych, a programiści zdecydowali się zamiast tego na technologię opartą na wtyczkach, ale wraz z rozwojem technologii i Internetu wtyczki stały się przestarzałe, więc podjęto wysiłek aktualizacji standardu, a w 2008 r. uruchomiono HTML5. Ponieważ Flash i inne wtyczki wyszły z mody, HTML5 stał się zalecanym standardem, wielu przeniosło swoje projekty do rodziny HTML – lub całkowicie porzuciło zastrzeżone wtyczki – przesyłając swoje treści na strony internetowe, takie jak YouTube. {Uwaga: ze względu na zwięzłość, Flashpoint oznacza każdy utwór, który nie zawiera struktur ani treści z obsługą wtyczek, etykietą „HTML”.}", "Platforms_HotSauce_Description": "Meta Content Framework (MCF) był formatem strukturyzowania metadanych opracowanym przez Apple Computer's Advanced Technology Group począwszy od 1995 roku, a w 1996 Project X stał się eksperymentalną wtyczką stworzoną do przeglądania ich w Internecie, później nazwaną HotSauce, która prezentowała mapy witryn w Przestrzeń 3D. Pod koniec 1996 roku ponad 200 stron korzystało z HotSauce, później rozrosło się do ponad 300, a firma NetCarta zawarła umowę, aby stworzyć bibliotekę ponad 30 000 stron internetowych do nawigacji za pomocą wtyczki. Chociaż standard MCF zyskał pewne pochwały, większość użytkowników nie dostrzegła zalet tej metody nawigacji 3D, a projekt zakończył się jako jeden z wielu anulowanych, gdy Steve Jobs wrócił do Apple w 1997 roku.", - "Platforms_HyperG_Description": "Hyper-G był opartym na Gopher systemem zarządzania treścią internetową (WCMS), opracowanym przez Institute for Information Processing and Computer Supported New Media (IICM) z Graz University of Technology w Austrii w 1995 roku. Stanowił alternatywę dla hiperłączy świata Wide Web, wykorzystujący przeglądarki obsługujące Hyper-G, które mogą wyświetlać modele 3D katalogów i plików, a także inne modele z wbudowaną przeglądarką. Ponieważ bazuje na coraz bardziej przestarzałym Gopherze, poprzedniku WWW, przekształcił się później w Hyperwave w 1996 roku, bez dodatkowych możliwości oferowanych przez przeglądarki Hyper-G, takich jak funkcje 3D. Zdecydowana większość jego zawartości jest teraz stracona z powodu sposobu przechowywania plików przez Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage to standard wyświetlania dokumentów przez przeglądarkę internetową. Pierwotnie opracowany przez Tima Bernersa-Lee we wczesnych latach 90. (z korzeniami sięgającymi 1980 r.) HTML stał się główną metodą udostępniania informacji przez Internet, a jego możliwości zostały rozszerzone o inne języki, takie jak CSS i JavaScript. Po raz pierwszy został wprowadzony na rynek w 1993 roku i otrzymał kolejne aktualizacje z HTML2 w 1995, a zarówno HTML3, jak i HTML4 w 1997. Ostatnia aktualizacja HTML4 miała miejsce w 2000 roku, a po latach jego połączone języki były w dużej mierze ignorowane jako platforma do gier, animacji i innych treści internetowych, a programiści zdecydowali się zamiast tego na technologię opartą na wtyczkach, ale wraz z rozwojem technologii i Internetu wtyczki stały się przestarzałe, więc podjęto wysiłek aktualizacji standardu, a w 2008 r. uruchomiono HTML5. Ponieważ Flash i inne wtyczki wyszły z mody, HTML5 stał się zalecanym standardem, wielu przeniosło swoje projekty do rodziny HTML – lub całkowicie porzuciło zastrzeżone wtyczki – przesyłając swoje treści na strony internetowe, takie jak YouTube. {Uwaga: ze względu na zwięzłość, Flashpoint oznacza każdy utwór, który nie zawiera struktur ani treści z obsługą wtyczek, etykietą „HTML”.}", "Platforms_Hypercosm_Player_Description": "Oparty na technologii rozwijanej od 1989 roku, Hypercosm jest odtwarzaczem internetowym z treściami 3D, który został wprowadzony na rynek w 1999 roku. Firma dokonała ogromnej inwestycji, która nie zwróciła się, będąc jedną z wielu ofiar krachu dot-comów, bankrutująć w 2001 roku. Firma została jednak kupiona przez ORBITEC i dzięki umowie z NASA udało się jej nieco odbić i kontynuowała pracę nad nowymi projektami aż do restrukturyzacji w 2012 roku, kiedy to została wstrzymana przez ORBITEC, dopóki nowy partner biznesowy nie zainteresuje się współpracą z technologią. Tak się nigdy nie stało, co doprowadziło do zamknięcia Hypercosm w 2016 roku.", + "Platforms_HyperG_Description": "Hyper-G był opartym na Gopher systemem zarządzania treścią internetową (WCMS), opracowanym przez Institute for Information Processing and Computer Supported New Media (IICM) z Graz University of Technology w Austrii w 1995 roku. Stanowił alternatywę dla hiperłączy świata Wide Web, wykorzystujący przeglądarki obsługujące Hyper-G, które mogą wyświetlać modele 3D katalogów i plików, a także inne modele z wbudowaną przeglądarką. Ponieważ bazuje na coraz bardziej przestarzałym Gopherze, poprzedniku WWW, przekształcił się później w Hyperwave w 1996 roku, bez dodatkowych możliwości oferowanych przez przeglądarki Hyper-G, takich jak funkcje 3D. Zdecydowana większość jego zawartości jest teraz stracona z powodu sposobu przechowywania plików przez Gopher.", "Platforms_Illuminatus_Description": "Brak opisu.", "Platforms_iPix_Description": "Brak opisu.", - "Platforms_JCAMPDX_Description": "Brak opisu.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Wydane wraz z językiem programowania Java jako jedna z jego funkcji, aplety Java były małymi oknami aplikacji osadzonymi na stronach w celu uzyskania dodatkowych interaktywnych funkcji. Zostały stworzone, aby były wzajemnie kompatybilne w różnych systemach operacyjnych i przeglądarkach, a także były bardziej wydajne niż standardowy HTML. Było to wydajną opcją przez ponad 10 lat, ale począwszy od 2013 r. technologia leżąca u podstaw apletów zaczęła przestać być obsługiwana w głównych przeglądarkach, a wiele z nich stało się bezużytecznych, co doprowadziło do ich wycofania w 2017 r. i usunięcia z Java SE 11 w 2018 r.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "Brak opisu.", "Platforms_Lightning_Strike_Description": "Brak opisu.", "Platforms_LiveMath_Plugin_Description": "Wtyczka LiveMath to aplikacja do interaktywnej matematyki, tworząca okno, które może zawierać notatki, formuły, wykresy i inne funkcje matematyczne, które można osadzić na stronie internetowej. Pierwotnie wprowadzony jako Theorist w 1989 roku przez Prescience Corporation, a wtyczka internetowa została uruchomiona w 1994 roku, następnie została przemianowana na MathView w 1997 po zakupie przez Waterloo Maple, zanim została kupiona przez MathMonkeys i przemianowana na LiveMath w 1999. W 2014 roku, z narastającymi problemami i niekompatybilnością z najnowszymi przeglądarkami, wtyczka została wycofana, zastępując ją samodzielną przeglądarką o nazwie LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "Brak opisu.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Uruchomiony jako alfa o nazwie VSV ({V}irtual {S}pace {V}iewer) i później przemianowany na MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), był to plugin opracowany przez ParaGraph, który pozwalał na tworzenie interaktywnych światów 3D przy użyciu programu do authoringu VHSB ({V}irtual {H}ome {S}pace {B}uilder), który mógł tworzyć zarówno interaktywne światy MHSV, jak i standardowe statyczne światy VRML. W 1996 roku rozwój standardu VRML 2.0 dodał interaktywność, a ParaGraph zaktualizował VHSB, aby umożliwić tworzenie światów VRML 2.0, lecz ParaGraph zdecydował się na współpracę z Silicon Graphics i ich przeglądarką Cosmo VRML 2.0 player, dostosowując VHSB do lepszej pracy z nim, porzucając MHSV w procesie. Silicon Graphics przejęło firmę ParaGraph w 1997 roku, aby stworzyć Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Opracowane przez Microsoft w odpowiedzi na Flasha i Javę, a uruchomione w 2007 roku, Silverlight to narzędzie multimedialne, które koncentruje się na strumieniowaniu wideo, godne uwagi z tego, że jest używane przez Netflix. Późniejsze wersje dodały więcej możliwości dla innych aplikacji. Cieszył się przyzwoitą popularnością, ze wskaźnikiem przyjęcia wynoszącym 64,7% w 2011 roku. Jednak w 2012 roku, wraz z ogłoszeniem końca NPAPI, wydaniem Windows 8 i początkiem adopcji HTML5, Microsoft wycofał oprogramowanie i w 2015 roku wraz z wydaniem systemu Windows 10 wszedł w fazę End-of-Life, i został dyskontynuowany w październiku 2021 roku.", "Platforms_NoteWorthy_Composer_Description": "Brak opisu.", "Platforms_O2C_Player_Description": "Będąc częścią linii o2c (objects to see), o2c Player był w 1999 roku internetową wtyczką 3D do prezentacji obiektów i scen, opracowaną przez niemiecką firmę mb Software AG. Firma sprzedała technologię o2c firmie ELECO plc w 2003 r., która opracowała i uruchomiła w 2005 r. wersję 2.0 odtwarzacza o2c, zapewniającą znacznie lepszą wydajność dzięki akceleracji 3D i była bardziej określana jako narzędzie CAD dla architektów. Dodano obsługę większej liczby przeglądarek, ale nie wprowadzono do niej większych aktualizacji, składających się głównie z poprawek błędów. Od 2021 r. wtyczka jest nadal dostępna do pobrania, lecz Elcosoft przeniósł się na implementację technologii Unity WebGL.", "Platforms_Octree_View_Description": "Zaczynając jako starsza wtyczka o nazwie PicTree Viewer lub PicView, a następnie przebudowana jako nowa wtyczka Fastview przed zmianą nazwy w 1999 r., Octree View to przeglądarka obiektów 3D oparta na technologii Voxel opracowywanej od co najmniej 1980 r., która wykorzystuje specjalne kamery i skanery laserowe do tworzenia obrazów. Firma nadal korzystała ze swojej technologii i wtyczki, ale w 2007 roku jej strona internetowa przestała być aktualizowana, pozostawiając ją bez dalszej aktywności.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound był artystycznym pluginem muzycznym, uruchomionym w 1996 roku jako wspólne przedsięwzięcie Hologramophone Research i Frankfurt Balkind Partners. Działał jak klawiatura MIDI, która wykorzystywała wartości kolorów obrazów do tworzenia różnych nut i wysokości. W 2003 roku Hologramophone zmienił nazwę na Techné Media. W 2005 r. wtyczka została porzucona na rzecz samodzielnej aplikacji wyłącznie dla systemu Mac OS X. Później stał się aplikacją na iOS w 2011 roku.", "Platforms_Play3D_DeepV_Description": "Play3D to wtyczka 3D wydana w 1996 roku przez Heads Off, która w następnym roku została zmieniona i ponownie wydana jako DeepV. Poza garstką przykładów wtyczka nie była używana przez cały okres swojego istnienia. Witryna dewelopera przestała działać w 2001 roku.", "Platforms_PointPlus_Description": "PointPlus był wtyczką do osadzania prezentacji PowerPoint w Internecie, opracowanym przez Net-Scene, wydanym w maju 1996 roku dla Windows NT i 95. Pozycjonował się jako alternatywa dla bardziej złożonej Macromedia Shockwave, dla początkujących użytkowników do korzystania ze standardu PowerPointa. Do listopada opracowano przeglądarkę Java, która była kompatybilna z różnymi platformami i nie wymagała żadnych wtyczek. Została zachowana jako opcja dla wyspecjalizowanych przypadków, ale linia produktów przestała otrzymywać aktualizacje w 1997 roku. Witryna została zamknięta na początku 2001 roku.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay to wtyczka przeznaczona do prezentacji prototypów interakcji konsumentów z produktami i symulacji ich funkcji. Wydany w 1996 roku, wykorzystywał autorski program Altia Design do tworzenia aplikacji składających się z dwuwymiarowych sprite'ów z interaktywnymi elementami. Wtyczka miała bardziej utylitarny charakter i nie była aktywnie reklamowana od końca 2003 roku, ponieważ istniała bardziej jako funkcja dostępna w razie potrzeby. Altia Design i wtyczka otrzymywały aktualizacje w celu poprawy funkcjonalności, a w 2007 roku wydano nowe narzędzie, które pozwoliło Photoshopowi tworzyć aplikacje wtyczek o nazwie PhotoProto. W 2009 roku Altia Inc. skupiła się na projektowaniu interfejsów użytkownika, pozostawiając w tyle prototypowy aspekt oprogramowania, a wraz z nim ProtoPlay.", "Platforms_Pulse_Player_Description": "Rozpoczynając rozwój w 1997 roku pod nazwą 3rd Degree, Pulse Player był wtyczką 3D z naciskiem na animację. Po raz pierwszy został wydany w 1999 roku dzięki finansowaniu i wsparciu kilku doświadczonych członków w dziedzinie mediów internetowych i był używany przez kilku znaczących klientów. Wtyczka była reklamowana jako zabawna i kreatywna platforma multimedialna i wydawała się odnosić sukcesy, ale na początku 2001 roku nastąpiła zmiana w tym, do czego firma chciała dążyć, zmieniając markę odtwarzacza na poważniejsze narzędzie biznesowe i edukacyjne. W 2003 r. wypuszczono ostatnią wersję 5.2, a wkrótce po tym, odcięto wsparcie.", "Platforms_REBOL_Plugin_Description": "REBOL to język programowania projektowany przez ponad 20 lat i wydany w 1997 roku, a w 2004 roku powstał eksperymentalny prototyp wtyczki internetowej REBOL wraz ze stroną zawierającą kilka przykładów. Wtyczka rozpoczęła się jako ActiveX tylko dla Internet Explorera, ale później w 2006 roku została wydana wersja wtyczki dla innych przeglądarek. Jednak wkrótce po tym wydano ostatnią aktualizację, pozostawiając ją w wersji beta jako niezabezpieczony prototyp.", - "Platforms_SVF_Viewer_Description": "Brak opisu.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Stworzony przez Stonetrip i nazwany Ston3D Web Player przed 2007 rokiem, ShiVa Web Player był wtyczką do treści internetowych 3D do uruchamiania oprogramowania stworzonego w silniku ShiVa 3D Engine. Pozwoliło to na tworzenie złożonych scen 3D z oświetleniem i fizyką przy niskich wymaganiach dotyczących przetwarzania. Stonetrip później zmienił nazwę w 2013 roku na ShiVa Technologies SAS i skupił się wyłącznie na silniku. Wraz z usunięciem NPAPI z większości przeglądarek, wsparcie dla wtyczki zmalało, co doprowadziło do tego, że w 2018 roku adresy URL kilku podstawowych plików uległy awarii i zepsuły większość gier, a w 2019 roku jego pobieranie zostało usunięte ze strony ShiVa.", "Platforms_Show_It_Description": "Show It! to wtyczka wprowadzona w 1997 roku wraz z WordPerfect Suite 8 jako jedna z funkcji programu Corel Presentations 8, konkurenta programu PowerPoint. Podczas eksportowania z opcją Internet Publisher, mogli wyeksportować prezentacje jako statyczny pokaz slajdów lub jako wbudowany projektor przy użyciu zastrzeżonego pliku, który działał tak jak oryginalna aplikacja komputerowa, zachowując wszystkie funkcje, które wymagały wtyczki. Nadal był obsługiwany w WordPerfect Office 2000 z Presentations 9, ale do 2001 roku obsługa opcji wtyczki została usunięta z Presentations 10 w WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "Brak opisu.", "Platforms_Squeak_Etoys_Description": "Squeak był platformą open source, uruchomioną w 2001 roku, do tworzenia treści rozrywkowych i edukacyjnych. Użytkownicy mogli tworzyć małe aplikacje przeznaczone dla dzieci w różnym wieku, od najmłodszych „Etoys”, po „Omniuser” i „Expert”. Został przemianowany na Etoys w 2008 roku i przesunięty bardziej w kierunku młodszych dzieci. Etoys 5 to ostatnia wersja wtyczki, wydana w 2012 roku. Rozwój programu w wersji JavaScript rozpoczął się w 2013 roku z powodu obaw o bezpieczeństwo, pozostawiając wtyczkę porzuconą i zastąpioną nią.", "Platforms_Superscape_Viscape_Description": "Wprowadzony na rynek w 1996 roku przez wczesnego pioniera 3D Superscape przy wsparciu firmy Intel i pierwotnie nazywany VisNet, Viscape był wtyczką 3D, która miała wyraźną przewagę interaktywności ze światami, w przeciwieństwie do statycznych modeli VRML 1.0. Cieszył się krótkim okresem popularności i początkowo nie było planów wspierania VRML, ale wraz z implementacją interaktywności VRML97, aktualizacja o nazwie Viscape Universal została wydana w 1998 roku, dodając obsługę VRML, aby pozostała aktualna. Okazało się to niewystarczające, z problemami finansowymi i nieudanych partnerstwach, a recenzenci nazywali wtyczkę przestarzałą i nieporęczną pomimo wysiłków na rzecz odrodzenia. Chociaż ostatnia aktualizacja została wydana w 2000 roku, jej technologia była nadal wykorzystywana w serii Lego Creator firmy Superscape przez następny rok. Podjęto próbę zaktualizowania go poprzez osadzenie wtyczki w apletach Java, o nazwie Vislite, ale w końcu firma ponownie skupiła się na tworzeniu gier mobilnych i osiągnęła umiarkowany sukces, zanim została kupiona przez Glu Mobile w 2008 roku.", "Platforms_Surround_Video_Description": "Brak opisu.", - "Platforms_Tcl_Plugin_Description": "Opracowany przez mały zespół i uruchomiony w 1988 r., Tool Command Language (Tcl, wymawiane „tickle”) to dynamiczny język programowania open source. W 1994 roku firma Sun Microsystems zaangażowała zespół w dalszy rozwój technologii. Jednym z rezultatów tego przedsięwzięcia była wtyczka z 1996 roku, która mogła uruchamiać aplety Tcl („Tclets”) osadzone na stronach. Pod koniec 1997 roku rozwój Tcl został wydzielony do niezależnej firmy o nazwie Scriptics, a w 2000 roku ponownie przekształcił się w Tcl Core Team. Chociaż rozwój języka pozostaje żywy do dnia dzisiejszego, prace nad wtyczką zwolniły, mimo że nie zostały oficjalnie przerwane. Najnowsza wersja, 3.1.0, została wydana w 2006 roku.", - "Platforms_The_Groove_Alliance_Description": "Założona w 1998 roku firma The Groove Alliance była twórcą 3D Groove SX, silnika gier 3D obsługującego technologię Shockwave. Później, w 2002 roku, silnik odłączył się od Shockwave i przekształcił się w swój własny produkt o nazwie 3D Groove GX. Obie odmiany można wykorzystać do tworzenia gier online i aplikacji komputerowych. Okazało się to sukcesem dla firmy, gromadząc dużą bazę użytkowników korporacyjnych i prowadząc do stworzenia kilku głośnych tytułów dla programów telewizyjnych i innych dużych podmiotów. Po wygaśnięciu szumu, The Groove Alliance został przekształcony w OTOY w 2008 roku, ale strona internetowa 3D Groove pozostała online do 2009 roku. Dokładna przyczyna upadku oryginalnej firmy jest nieznana, ale potwierdzono, że miały miejsce wewnętrzne zmagania.", + "Platforms_SVF_Viewer_Description": "Brak opisu.", "Platforms_ThingViewer_Description": "ThingViewer to wtyczka multimedialna z 1997 roku stworzona przez firmę Parable Corporation, która później zmieniła nazwę na ThingWorld w 1998 roku. Tworzyła „Things”, zasoby, które opcjonalnie można było chronić przed kradzieżą lub manipulacją i mieć unikalny identyfikator z uznaniami do udostępniania na stronach internetowych za pomocą prostego programowania modułowego, do tworzenia takich rzeczy jak obrazy, animacje, a nawet interaktywne gry, wykonane za pomocą programu do authoringu ThingMaker lub konwertowanie plików Shockwave Director za pomocą ThingConverter. Była stosunkowo popularna, w 1999 r. zawierała nawet umowy z Microsoftem i kilkoma innymi, ale pod koniec 2000 r. firma zredukowała personel i prowadziła rozmowy z nieznaną stroną w sprawie fuzji w celu sprzedaży technologii. Witryna została zamknięta w 2002 roku.", + "Platforms_Tcl_Plugin_Description": "Opracowany przez mały zespół i uruchomiony w 1988 r., Tool Command Language (Tcl, wymawiane „tickle”) to dynamiczny język programowania open source. W 1994 roku firma Sun Microsystems zaangażowała zespół w dalszy rozwój technologii. Jednym z rezultatów tego przedsięwzięcia była wtyczka z 1996 roku, która mogła uruchamiać aplety Tcl („Tclets”) osadzone na stronach. Pod koniec 1997 roku rozwój Tcl został wydzielony do niezależnej firmy o nazwie Scriptics, a w 2000 roku ponownie przekształcił się w Tcl Core Team. Chociaż rozwój języka pozostaje żywy do dnia dzisiejszego, prace nad wtyczką zwolniły, mimo że nie zostały oficjalnie przerwane. Najnowsza wersja, 3.1.0, została wydana w 2006 roku.", "Platforms_Unity_Web_Player_Description": "Unity Engine to wieloplatformowy silnik gier, który ma na celu ułatwienie tworzenia gier i jest najpopularniejszym oprogramowaniem do tworzenia gier firmy trzeciej wśród deweloperów na całym świecie. Stworzony wraz z samym Unity i zaimplementowany w pierwszej łatce w 2005 roku, Unity Web Player był narzędziem do grania w gry Unity w sieci. Pozostała popularną platformą dla gier 3D, ale wraz z usunięciem obsługi NPAPI w 2016 r. wtyczka została porzucona na rzecz Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage jest otwartym standardem 3D i pierwszym stworzonym dla sieci. Kiedy po raz pierwszy określono go w listopadzie 1994 roku, format mógł reprezentować tylko modele statyczne bez interaktywności. Problem ten został rozwiązany w 1997 roku, kiedy opublikowano wersję 2.0, lepiej znaną jako VRML97. Pomimo tego, że nigdy nie znalazła zastosowania w głównym nurcie, stała się najpopularniejszą opcją dla internetowego 3D po wprowadzeniu na rynek, zanim została zastąpiona w 2001 roku przez X3D (który był wstecznie kompatybilny ze światami VRML). Ponieważ był to format pliku, a nie wtyczka sama w sobie, wiele różnych implementacji zostało wykonanych z VRML, często dodając własne niestandardowe funkcje.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap to narzędzie do wizualizacji interaktywnych map osadzonych na stronie internetowej. Był kompatybilny z kilkoma plikami map z różnych programów autorskich, mógł wyświetlać szczegółowe informacje o sektorach i umożliwiał wykonywanie pomiarów. Po jego uruchomieniu w 1997 r. nie dokonano już żadnych zmian w tej technologii, pozostając niezmienioną do czasu, gdy strona przestała działać w 2004 r.", "Platforms_Vitalize_Description": "Stworzony w 1997 roku przez firmę Corel do wyświetlania treści stworzonych za pomocą autorskiego programu multimedialnego Click&Create, Vitalize! była wtyczką o niskiej przepustowości dedykowaną prostym grom internetowym, z naciskiem na gry, marketing i reklamę. Dystrybuowany z pomocą Europress, był dumny z tego, że jest „łatwy do nauczenia się i używania w przeciwieństwie do Javy czy Shockwave”. W 1999 roku byli pracownicy firmy Corel odeszli, aby stworzyć Clickteam, który następnie przejął rozwój w 2000 roku z wersją 2.0. Najnowsza wersja 4.0 została wydana w 2007/2008 i była dostępna na ich stronie internetowej do 2012 roku.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage jest otwartym standardem 3D i pierwszym stworzonym dla sieci. Kiedy po raz pierwszy określono go w listopadzie 1994 roku, format mógł reprezentować tylko modele statyczne bez interaktywności. Problem ten został rozwiązany w 1997 roku, kiedy opublikowano wersję 2.0, lepiej znaną jako VRML97. Pomimo tego, że nigdy nie znalazła zastosowania w głównym nurcie, stała się najpopularniejszą opcją dla internetowego 3D po wprowadzeniu na rynek, zanim została zastąpiona w 2001 roku przez X3D (który był wstecznie kompatybilny ze światami VRML). Ponieważ był to format pliku, a nie wtyczka sama w sobie, wiele różnych implementacji zostało wykonanych z VRML, często dodając własne niestandardowe funkcje.", "Platforms_X3D_Description": "Brak opisu.", - "Platforms_Xara_Plugin_Description": "Wtyczka Xara była przeglądarką grafiki wektorowej, korzystającą z zastrzeżonego formatu o niskiej przepustowości. Wydana jako beta, a później pełna wersja w 1996 roku, umożliwiając przeglądanie plików Flare utworzonych za pomocą CORELXara w Internecie. Później, w 1997, Xara Webster została uruchomiona specjalnie do tworzenia grafiki internetowej dla wtyczki. W 1999 roku 2.08a była ostatnią wydaną wersją. W 2000 roku Xara Webster został zastąpiony przez XaraX, który mógł eksportować do Flasha, innej wtyczki wektorowej, więc porzucono wsparcie dla ich własnej zastrzeżonej opcji i przeniesiono ją do archiwum starszego oprogramowania." + "Platforms_Xara_Plugin_Description": "Wtyczka Xara była przeglądarką grafiki wektorowej, korzystającą z zastrzeżonego formatu o niskiej przepustowości. Wydana jako beta, a później pełna wersja w 1996 roku, umożliwiając przeglądanie plików Flare utworzonych za pomocą CORELXara w Internecie. Później, w 1997, Xara Webster została uruchomiona specjalnie do tworzenia grafiki internetowej dla wtyczki. W 1999 roku 2.08a była ostatnią wydaną wersją. W 2000 roku Xara Webster został zastąpiony przez XaraX, który mógł eksportować do Flasha, innej wtyczki wektorowej, więc porzucono wsparcie dla ich własnej zastrzeżonej opcji i przeniesiono ją do archiwum starszego oprogramowania.", + "Platforms_Coming_Soon": "Dostępne wkrótce", + "Platforms_Coming_Soon_Description": "Gry i animacje utworzone na tych platformach będą dostępne w następnej aktualizacji.", + "Platforms_Common_Ground_Description": "Brak opisu.", + "Platforms_DjVu_Description": "Brak opisu.", + "Platforms_Jamagic_Description": "Brak opisu.", + "Platforms_Jutvision_Description": "Brak opisu.", + "Platforms_mBed_Description": "Brak opisu.", + "Platforms_MrSID_Description": "Brak opisu.", + "Platforms_PanoramIX_Description": "Brak opisu.", + "Platforms_Petz_Player_Description": "Brak opisu.", + "Platforms_Sibelius_Scorch_Description": "Brak opisu.", + "Platforms_Sizzler_Description": "Brak opisu.", + "Platforms_Ulead_COOL_360_Description": "Brak opisu.", + "Platforms_VReam_WIRL_Description": "Brak opisu." } \ No newline at end of file From 0427945efdcee81a5f0fce7ec1b0349b16f0509f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:55 +0100 Subject: [PATCH 0827/2652] New translations platforms.json (French) --- locales/fr-FR/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json index 094d4be3f9..427b645b76 100644 --- a/locales/fr-FR/platforms.json +++ b/locales/fr-FR/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "par", "Platforms_Entries": "Entrées", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From cd59bfb29f5eeab8dd44c1621db4651d3f46ce3d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:56 +0100 Subject: [PATCH 0828/2652] New translations platforms.json (Dutch) --- locales/nl-NL/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/nl-NL/platforms.json b/locales/nl-NL/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/nl-NL/platforms.json +++ b/locales/nl-NL/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 2953f7aca9861241a63d44dd4111a49493aafc05 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:57 +0100 Subject: [PATCH 0829/2652] New translations platforms.json (Macedonian) --- locales/mk-MK/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/mk-MK/platforms.json b/locales/mk-MK/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/mk-MK/platforms.json +++ b/locales/mk-MK/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From eeb5261617ec84681e36d8a203d7d8ab8794c167 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:58 +0100 Subject: [PATCH 0830/2652] New translations platforms.json (Norwegian) --- locales/no-NO/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/no-NO/platforms.json b/locales/no-NO/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/no-NO/platforms.json +++ b/locales/no-NO/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 54f1f73af69f6e2cde5c6b8132ff48b8245ca8dc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:03:59 +0100 Subject: [PATCH 0831/2652] New translations platforms.json (Japanese) --- locales/ja-JP/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/ja-JP/platforms.json b/locales/ja-JP/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/ja-JP/platforms.json +++ b/locales/ja-JP/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 177660104623b0ad30d85820e55b20c7fd3cedd2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:00 +0100 Subject: [PATCH 0832/2652] New translations platforms.json (Danish) --- locales/da-DK/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/da-DK/platforms.json b/locales/da-DK/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/da-DK/platforms.json +++ b/locales/da-DK/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 5a4356106734571b768e020c1e49d2d64e1945ff Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:01 +0100 Subject: [PATCH 0833/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From cfdffbcc271d7c018ca6ca1cbca9d6accd4e21d7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:02 +0100 Subject: [PATCH 0834/2652] New translations platforms.json (Afrikaans) --- locales/af-ZA/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/af-ZA/platforms.json b/locales/af-ZA/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/af-ZA/platforms.json +++ b/locales/af-ZA/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From b763e8fe1bba471767524948b293b869c17b995b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:03 +0100 Subject: [PATCH 0835/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 59 ++++++++++++++++++------------------ 1 file changed, 30 insertions(+), 29 deletions(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index 5f0574fee4..66055d97d0 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -5,86 +5,87 @@ "Platforms_By": "da", "Platforms_Entries": "Voci", "Platforms_Entry": "Voce", - "Platforms_Coming_Soon": "Prossimamente", - "Platforms_Coming_Soon_Description": "Giochi e animazioni creati su queste piattaforme saranno disponibili con il prossimo aggiornamento.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (nota prima come 3D Life Player, Virtools Player, e NeMo Web Player, da non confondersi con 3DVIA Studio/Beta Player o 3DVIA Composer Player) era una plugin per browser di Dassault Systèmes per la riproduzione di contenuti 3D creati in Virtools. Fu sviluppata per programmi 3D avanzati e pratici come allenamenti basati su computer, tour virtuali e beni immobili. 3DVIA Player fu anche usato per giochi di internet, e aveva fra i suoi principali utilizzatori lo studio Sarbakan del Quebec la Little Chicken Game Company di Amsterdam. L'ultimo aggiornamento, versione 5.0, fu pubblicata nel 2009. La pagina dei download rimase online negli anni a venire finché fu ritirata nel 2016. A quel momento, fu installata più di 30 milioni di volte.", "Platforms_3D_Groove_GX_Description": "Fondata nel 1998, The Groove Alliance sviluppò 3D Groove SX, un motore 3D per giochi basato su Shockwave. Nel 2002, si separò da Shockwave, fu messa in proprio e chiamata 3D Groove GX. Entrambe le varianti potevano essere usate per sviluppare giochi e programmi per desktop. Questo portò un successo alla compagnia, creando una grande base di utenza e portando alla creazione di diversi titoli importanti per programmi televisivi e altri grandi nomi. Dopo che l'euforia svanì, The Groove Alliance fu ricostituita come OTOY nel 2008, ma il sito 3D Groove rimase online fino al 2009. L'esatta causa della disfatta della compagnia originale è sconosciuta, ma fu confermato che ci furono disaccordi interni.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (nota prima come 3D Life Player, Virtools Player, e NeMo Web Player, da non confondersi con 3DVIA Studio/Beta Player o 3DVIA Composer Player) era una plugin per browser di Dassault Systèmes per la riproduzione di contenuti 3D creati in Virtools. Fu sviluppata per programmi 3D avanzati e pratici come allenamenti basati su computer, tour virtuali e beni immobili. 3DVIA Player fu anche usato per giochi di internet, e aveva fra i suoi principali utilizzatori lo studio Sarbakan del Quebec la Little Chicken Game Company di Amsterdam. L'ultimo aggiornamento, versione 5.0, fu pubblicata nel 2009. La pagina dei download rimase online negli anni a venire finché fu ritirata nel 2016. A quel momento, fu installata più di 30 milioni di volte.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", "Platforms_ActiveX_Controls_Description": "Pubblicata nel 1996 per Microsoft, ActiveX era un framework software che serviva come standard per incapsulare programmi come contenitori per l'uso in altri programmi non correlati, chiamati ActiveX Controls. Potevano essere incorporati (embed) in contenuti HTML, e controlli per l'uso singolo potevano essere creati specificatamente per Internet Explorer, per lo scopo di eseguire giochi sul web. Dopo il lancio di Edge nel 2015, il software fu ritenuto obsoleto e il suo uso per applicazioni web sembra essere cessato, relegandolo ad Internet Explorer 11 per il supporto software legacy.", "Platforms_Adobe_Atmosphere_Player_Description": "Atmosphere Player cominciò il suo sviluppo nel 1996 come V30 da Rocket Science Games, fu poi trasferita ad Attitude Software e rinominata 3D Anarchy, e fu poi venduta ad Adobe nel 2000 e rinominata nel 2001 come Atmosphere. Atmosphere è una plugin web fatta per la visione di mondi 3D interattivi, in modo simile allo standard VRML, creati con Atmosphere Builder. Fu più che altro creata per gallerie multimediali virtuali, che potevano presentare immagini/audio/video e i modelli 3D stessi. Quando fu inizialmente creata come 3D Anarchy, il software era inizialmente ancora Beta quando Adobe acquistò la tecnologia per svilupparla ulteriormente, dopodiché passò i successivi tre anni in collaudo beta e l'ultima versione 1.0 della plugin fu pubblicata nel Febbraio del 2004. Nel Dicembre 2004 fu annunciato che Atmosphere sarebbe stata abbandonata, e il supporto cessò nel Gennaio 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (anche solo Flash, noto prima come Macromedia Shockwave Flash Player) è un lettore per animazioni vettoriali e grafiche, spesso con aggiunta interattività. Era usata come media per giochi web per la sua compressione efficace, basso prezzo, facilità di utilizzo e diffusione di utilizzo. Sviluppato nel 1995 ed inizialmente introdotto da FuturWave nel 1996, era capace di poco più di animazioni basilari e pulsanti per controllarle. Acquistando popolarità, funzioni più avanzate furono aggiunte al lettore. come il linguaggio ActionScript. Comunque, con la preoccupazione crescente riguardo ai suoi problemi per la sicurezza, e HTML5 la cui popolarità subì un'impennata fra gli sviluppatori web, Adobe annunciò la data \"End-of-Life\" per Flash: 31 Dicembre 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (anche noto come Shockwave, noto prima come Macromedia Shockwave Player o Shockwave Director Player) è un lettore per media interattivi pubblicato nel 1995. Costruito con una tecnologia in sviluppo 10 anni prima da MacroMind, divenne una plugin web solo dopo la sua acquisizione da parte di Macromedia. Al contrario di Flash, Shockwave supportava il linguaggio Lingo per script e C++ attraverso l'uso di Xtras, dando al giocatore una vasta scelta di funzioni incluso il 3D. Vide un largo utilizzo durante gli albori di internet e su giochi CD-ROM, e acquistò popolarità su larga scala. La piattaforma vide un significativo calo di popolarità dopo che Adobe acquistò Macromedia, in favore di Flash, che si stava rapidamente espandendo in termini di funzioni ed era allora di prorietà di Adobe anch'esso. Alla fine nel Febbraio del 2019, Adobe ne annunciò l'abbandono e terminò il supporto due mesi dopo.", - "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fu creato da Macromedia nel 1996 come una delle nuove funzioni di Authorware 3.5. Fu creato come modo per eseguire su internet programmi interattivi sviluppati con Macromedia Authorware. Al contrario di molte plugin web, lo scopo primario di Authorware era di promuovere l'e-learning, finendo per essere usato in imprese e in campo accademico come modo per assemblare materiale per l'apprendimento multimediale senza avere bisogno di essere esperti programmatori. La versione finale della plugin fu pubblicata nel 2004, prima dell'acquisizione di Macromedia da parte di Adobe nel 2005, dopodiché il suo sviluppo finì in stallo fino all'annuncio del suo abbandono nel 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", "Platforms_BitPlayer_Description": "BitPlayer era un programma desktop basato sulla tecnologia Flash e Shockwave, creato nel 1999 dalla compagnia olandese BitMagic. Offriva cortometraggi quotidianamente, prodotti dalla compagnia stessa e dai loro clienti, ed erano accompagnati da pubblicità e quiz. Inizialmente valutata 6 milioni di dollari, rimase vittima del crash di dot-com seguendo i suoi advertisers e ne fu cessata la produzione nel Gennaio del 2001. Molto del suo contenuto è sopravvissuto come file SWF convertiti, nonostante funzioni extra offerte dal lettore personalizzato siano andate perdute.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster era un'implementazione creata nel 2010 di Blender Game Engine, creato 2000. Il progetto era un tentativo di far rivivere una plugin ufficiale lanciata con Blender, che fu abbandonata a causa di preoccupazioni relative alla sicurezza. Migliorò l'originale, avvantaggiandosi delle nuove versioni del programma, offrendo migliori prestazioni e grafica. L'ultima versione fu lanciata nel 2013 e dopo 3 anni senza aggiornamenti, Burster fu ufficialmente abbandonata nel 2016. Il motore per giochi stesso fu rimosso da Blender nel 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin è uno strumento di produttività realizzato da Logic Pulse nel 1996. Era una nuova funzionalità aggiunta alla versione 3.2 di Calendar Quick, un calendario & programma di applicazione desktop. Consente agli utenti di pubblicarli utilizzando la funzione di esportazione in pagine internet che potrebbero essere collegate ad altre persone e visualizzate con il plugin. Dopo aver risolto un bug Y2K nel 1999, il sito web è stato lasciato abbandonato senza ulteriori aggiornamenti, e è andato giù nel 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D era un visualizzatore web per contenuti 3D creato usando il programma authoring Cult3D Designer. Godè di moderato successo, con 6 milioni di utenti nel 2001 e diversi clienti importanti, inoltre disponeva di altre opzioni di importazione per i modelli 3D prese da altri programmi. L'ultima versione, pubblicata nel 2002, fu la 5.3 e l'ultimo aggiornamento alla plugin fu fatto nel 2004, quando la tecnologia fu venduta a Mental Images Gmbh. In seguito Nvidia acquistò Mental Images nel 2007, diventando la sussidiaria Nvidia Advanced Rendering Center. Nonostante il sito venne aggiornato, la plugin non ricevette nessun aggiornamento e a partire dal 2011 smise di essere consigliata come utile opzione, e la pagina dei download fu tenuta online per gli utenti che disponevano ancora di una licenza ma fu in seguito rimossa nel 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion era una linea di programmi AR (realtà aumentata) che ha iniziato lo sviluppo nel 1999 da Total Immersion che ha fatto uso di videocamere per visualizzare oggetti 3D in tempo reale. Uno di questi programmi era D'Fusion @Home, rilasciato nel 2008, con un plugin più tardi nel 2009. Le applicazioni per esso sono state create utilizzando il programma di autore, D'Fusion Studio, e il suo obiettivo principale era il marketing e brevi esperienze. Entro il 2011, la tecnologia ha lottato per raggiungere l'adozione diffusa. Anche con l'implementazione Flash più accessibile e il software di autore diventando libero, la sua adozione era ancora molto limitata. A seguito dell'aumento degli smartphone, TryLive è stato sviluppato come un'altra soluzione basata su AR per visualizzare facilmente prodotti come mobili e eyewear, che ha avuto successo a differenza della linea D'Fusion che non ha ricevuto ulteriori aggiornamenti dopo il 2013. Nel 2015 la società è stata venduta ad ACEP, una società di occhiali.", - "Platforms_DPGraph_Description": "Creato nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile dedicato alla visualizzazione di grafici da pagine web. Possono animare e mostrare fino a 8 dimensioni, con controllo delle variabili. Ha funzionato scaricando un file in una pagina web che direbbe al browser di eseguire il programma e renderizzare i grafici. Una versione completa è stata concessa in licenza a diverse istituzioni di apprendimento per l'uso in aule e studiare per creare grafici, così come un giocatore gratuito per vederli. È stata aggiornata l'ultima volta nel 2016, e nel 2019 la versione completa di DPGraph è diventata libera da usare da chiunque.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) è un plugin di animazione leggero sviluppato da Sharp nel 1997. Aveva diverse versioni del software di authoring in bundle con computer Sharp e per diversi demografici, quello principale è “EVA Animator”. Un più bambino amichevole “EVA Animator Kids”, con un sito web (Club EVA Kids Club) è stato lanciato nel 2000. Questi sono stati interrotti nel 2007 e sostituiti con un livello intermedio “EVA Animator School II”. L'ultimo aggiornamento importante del plugin è venuto in 2002 con una correzione minore nel 2008, ma nonostante questo ha mantenuto una piccola comunità di utenti, fino a Sharp spegnere il sito principale nel 2016.", - "Platforms_E_Animator_SharpMotionART_Description": "E- (e-animator) è stato un plugin di animazione rilasciato da Sharp nel 2001. Progettato con dispositivi mobili come telefoni e PDA in mente, è stato rilasciato per i modelli di telefono selezionati esclusivamente in Giappone e un plugin del browser. Ha avuto l'orgoglio per le sue piccole dimensioni di file e grafica vettoriale che si adattano a qualsiasi schermo mobile. La tecnologia è stata rilasciata al pubblico statunitense nel 2002 con il nome SharpMotionART. Né durato a lungo, come e-animator ha rilasciato il suo ultimo aggiornamento nel 2003 e SharpMotionART è stato interrotto nel 2004.", + "Platforms_DPGraph_Description": "Creato nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile dedicato alla visualizzazione di grafici da pagine web. Possono animare e mostrare fino a 8 dimensioni, con controllo delle variabili. Ha funzionato scaricando un file in una pagina web che direbbe al browser di eseguire il programma e renderizzare i grafici. Una versione completa è stata concessa in licenza a diverse istituzioni di apprendimento per l'uso in aule e studiare per creare grafici, così come un giocatore gratuito per vederli. È stata aggiornata l'ultima volta nel 2016, e nel 2019 la versione completa di DPGraph è diventata libera da usare da chiunque.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) è stato un plugin di animazione rilasciato da Sharp nel 2001. Progettato con dispositivi mobili come telefoni e PDA in mente, è stato rilasciato per i modelli di telefono selezionati esclusivamente in Giappone e un plugin del browser. Ha avuto l'orgoglio per le sue piccole dimensioni di file e grafica vettoriale che si adattano a qualsiasi schermo mobile. La tecnologia è stata rilasciata al pubblico statunitense nel 2002 con il nome SharpMotionART. Né durato a lungo, come e-animator ha rilasciato il suo ultimo aggiornamento nel 2003 e SharpMotionART è stato interrotto nel 2004.", "Platforms_Envoy_Description": "Envoy era un formato di documento sviluppato nel 1993 da Tumbleweed Software, creato virtualmente stampandoli in WordPerfect. Era un concorrente di Adobe Acrobat e il suo formato PDF. WordPerfect Corporation è stata venduta a Novell nel 1994, che comprendeva Envoy, ma Tumbleweed ha continuato a lavorare con Novell, creando un plugin web nel 1995 per visualizzare i file online. Novell ha venduto WordPerfect a Corel nel 1996, ma ha mantenuto la proprietà di Invio. Nel 1999, Novell aveva smesso di sviluppare Envoy, e Corel ha abbandonato il supporto per l'Envoy da WordPerfect 2000. Questo ha concluso la collaborazione Tumbleweed aveva con Novell dopo l'acquisizione 1994 di Envoy, e il supporto per il plugin è stato abbandonato.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) è un plugin di animazione leggero sviluppato da Sharp nel 1997. Aveva diverse versioni del software di authoring in bundle con computer Sharp e per diversi demografici, quello principale è “EVA Animator”. Un più bambino amichevole “EVA Animator Kids”, con un sito web エバキッズクラブ (Club EVA Kids Club) è stato lanciato nel 2000. Questi sono stati interrotti nel 2007 e sostituiti con un livello intermedio “EVA Animator School II”. L'ultimo aggiornamento importante del plugin è venuto in 2002 con una correzione minore nel 2008, ma nonostante questo ha mantenuto una piccola comunità di utenti, fino a Sharp spegnere il sito principale nel 2016.", "Platforms_Flatland_Rover_Description": "Rover è un plugin 3D basato sul linguaggio 3DML sviluppato nel 1997 da Flatland. Gli utenti potrebbero creare “Spots” con il programma di authoring Spotnik, fatto di “Livelli” contenente “Blocchi” per facilità di sviluppo, ed eseguirli con Rover, disponibile come plugin del browser e un programma standalone. Lo sviluppo è stato vivace fino al crash dot-com, quando la maggior parte della squadra si è sciolta, con l'ultimo aggiornamento rilasciato nel 2005, e il sito web viene abbandonato prima di scendere nel 2012. Uno degli ex sviluppatori, Michael Powers, ha deciso nel 2014 di rilanciare il sito web, creare un archivio del software e per aggiornarlo per funzionare su sistemi moderni. L'app Rover standalone è stato rivisto nel 2017, ma il plugin non tornò.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand è stata una suite creativa di grafica vettoriale del 1988 creata da Altsys Corporation. Macromedia comprò FreeHand nel 1994 e continuò a svilupparlo. Nell'ottobre 1996, FreeHand 7. è stato lanciato con un plugin per il web, chiamato Shockwave per FreeHand. Il plugin ha permesso alle immagini vettoriali create dal programma di essere incorporate e visualizzate in una pagina web. Nel novembre 1996, Macromedia ha acquistato FutureSplash, un altro plugin web di grafica vettoriale, che è stato rinominato Flash. FreeHand 8. è stato rilasciato nel 1998, ed ora esportato in Flash, invece del plugin FreeHand. L'ultima nuova versione del programma, FreeHand MX, è stata rilasciata nel 2003.", "Platforms_GoBit_Games_Plugin_Description": "La plugin GoBit Games fu creata nel 2008 da GoBit, un piccolo studio indipendenete composto da ex impiegati PopCap. Il loro primo gioco, Burger Shop, fu pubblicato nell'Ottobre del 2007 e dopo grande richiesta ne fu fatto un demo su internet 4 mesi dopo usando l'allora nuova Games plugin. Passò un anno e il demo fu rielaborato come gioco promozionale per Eggo, pubblicato da Shockwave.com il primo Febbraio 2009. La plugin fu abbandonata poco dopo con la pubblicazione di Burger Shop 2 - il suo demo usava Flash invece - lasciando Burger Shop e la sua reskin come gli unici giochi mai creati per essa.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage è uno standard per la riproduzione di documenti tramite web browser. Originariamente sviluppato da Tim Berners-Lee nei primi anni '90 (con radici che vanno indietro fino al 1980) HTML divenne il primo metodo per condividere informazioni attraverso internet, le sue capacità espanse da altri linguaggi come CSS e JavaScript. Fu proposto per la prima volta nel 1993, e ricevette successivi aggiornamenti con HTML2 nel 1995 e HTML3 e HTML4 entrambi nel 1997. L'ultimo aggiornamento per HTML4 fu nel 2000 e negli anni successivi i suoi linguaggi correlati furono largamente ignorati come piattaforme per giochi, animazioni e altri contenuti web, con gli sviluppatori che optavano per tecnologia basata su plugin invece, ma con l'evoluzione di internet e della tecnologia, le plugin iniziarono a diventare obsolete, per cui fu fatto lo sforzo di aggiornare lo standard e nel 2008 fu lanciato HTML5. Mentre Flash e altre plugin passarono di moda, HTML5 divenne lo standard consigliato e molti spostarono i loro progetti sulla famiglia HTML - o abbandonarono le plugin proprietary del tutto - e caricarono il loro contenuto su siti come YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "Un Meta Content Framework (MCF) è stato un formato di strutturazione dei metadati sviluppato da Apple Computer's Advanced Technology Group a partire dal 1995, e nel 1996 Progetto X sarebbe diventato un plugin sperimentale creato per visualizzarli su internet, poi chiamato HotSauce, che ha presentato sitemaps in uno spazio 3D. Alla fine del 1996, 200+ siti web hanno utilizzato HotSauce, in seguito aumentando a 300+, ed è stato raggiunto un accordo con NetCarta per creare una biblioteca di oltre 30. 00 siti web per navigare utilizzando il plugin. Anche se lo standard MCF ha guadagnato qualche lode, la maggior parte degli utenti non ha visto un vantaggio per questo metodo di navigazione 3D, e il progetto è finito come uno dei molti annullati quando Steve Jobs è tornato a Apple nel 1997.", - "Platforms_HyperG_Description": "Hyper-G era un Sistema di Gestione dei Contenuti Web (Web Content Management System, WCMS) basato su Gopher e sviluppato dall'Istituto di Processamento dell'Informazione e dei Nuovi Media Supportati dal Web (IICM) dell'Università Graz della Tecnologia, in Austria nel 1995. Era un alternativa agli Iper-Link di internet e utilizzava browser che disponevano di Hyper-G, il quale poteva riprodurre modelli 3D di cartelle e file e anche altri modelli, il tutto con un visualizzatore incorporato. Siccome era basato sul sempre più obsoleto Gopher, il predecessore di internet, si evolse e divenne Hyperwave nel 1996, senza disporre delle capacità aggiuntive che i browser Hyper-G offrivano, come le funzioni 3D. La maggior parte dei suoi contenuti è ora perduta a causa di come i file venivano contenuti in Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage è uno standard per la riproduzione di documenti tramite web browser. Originariamente sviluppato da Tim Berners-Lee nei primi anni '90 (con radici che vanno indietro fino al 1980) HTML divenne il primo metodo per condividere informazioni attraverso internet, le sue capacità espanse da altri linguaggi come CSS e JavaScript. Fu proposto per la prima volta nel 1993, e ricevette successivi aggiornamenti con HTML2 nel 1995 e HTML3 e HTML4 entrambi nel 1997. L'ultimo aggiornamento per HTML4 fu nel 2000 e negli anni successivi i suoi linguaggi correlati furono largamente ignorati come piattaforme per giochi, animazioni e altri contenuti web, con gli sviluppatori che optavano per tecnologia basata su plugin invece, ma con l'evoluzione di internet e della tecnologia, le plugin iniziarono a diventare obsolete, per cui fu fatto lo sforzo di aggiornare lo standard e nel 2008 fu lanciato HTML5. Mentre Flash e altre plugin passarono di moda, HTML5 divenne lo standard consigliato e molti spostarono i loro progetti sulla famiglia HTML - o abbandonarono le plugin proprietary del tutto - e caricarono il loro contenuto su siti come YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Basata su una tecnologia in sviluppo fin dal 1989, Hypercosm è un lettore per contenuti 3D lanciato nel 1999. La compagnia fece un forte investimento che non fruttò, essendo una delle tante vittime del crash di dot-com, fallendo nel 2001. Comunque, la compagnia fu acquistata da ORBITEC, e grazie ad un contratto con la NASA, la compagnia riuscì a ritornare più o meno in attività, e continuò a lavorare su nuovi progetti fino a che fu ristrutturata nel 2012, quando fu fermata da ORBITEC finché un nuovo socio in affari non fosse stato interessato a lavorare con la tecnologia. Questo non accadde mai, causando la chiusura di Hypercosm nel 2016.", + "Platforms_HyperG_Description": "Hyper-G era un Sistema di Gestione dei Contenuti Web (Web Content Management System, WCMS) basato su Gopher e sviluppato dall'Istituto di Processamento dell'Informazione e dei Nuovi Media Supportati dal Web (IICM) dell'Università Graz della Tecnologia, in Austria nel 1995. Era un alternativa agli Iper-Link di internet e utilizzava browser che disponevano di Hyper-G, il quale poteva riprodurre modelli 3D di cartelle e file e anche altri modelli, il tutto con un visualizzatore incorporato. Siccome era basato sul sempre più obsoleto Gopher, il predecessore di internet, si evolse e divenne Hyperwave nel 1996, senza disporre delle capacità aggiuntive che i browser Hyper-G offrivano, come le funzioni 3D. La maggior parte dei suoi contenuti è ora perduta a causa di come i file venivano contenuti in Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Pubblicata insieme al linguaggio di programmazione Java come una delle sue funzioni, i Java Applets erano delle piccole finestre di programmi incorporati (embed) nelle pagine per fornire ulteriori funzioni interattive. Erano progettate per essere compatibili su diversi sistemi operativi e browser, e per essere più potenti dell'HTML standard. Rimase un'opzione utile per più di 10 anni, ma nel 2013 la tecnologia su cui si basavano gli Applet cominciò a non essere più supportata dai principali browser e molti di essi divennero inutilizzabili e obsoleti nel 2017 e rimossi da Java SE 11 nel 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "La plugin LiveMath è un'applicazione per la matematica interattiva, capace di creare una finestra contenente note, formule, grafici e altre funzioni matematiche che venivano incorporate (embed) in una pagina di internet. Originariamente lanciata come Theorist nel 1989 da Prescience Corporation e la plugin web vera e propria lanciata nel 1994, fu poi rinominata MathView nel 1997 dopo essere stata acquistata da Waterloo Maple prima di essere poi acquistata da MathMonkeys e rinominata LiveMath nel 1999. Nel 2014, a causa di crescenti problemi ed incompatibilità con i moderni browser, la plugin fu ritirata e sostituita da un visualizzatore a sé stante chiamato LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Lanciato come alfa chiamato VSV ({V}irtual {S}passo {V}iewer) e successivamente rinominato in MHSV ({M}ultimedia {H}ome {S}ritmo {V}iewer), è stato un plugin sviluppato da ParaGraph che ha permesso di creare mondi 3D interattivi utilizzando il programma di creazione VHSB ({V}irtual {H}ome {S}ritmo {B}Uilder), che potrebbe creare sia mondi MHSV interattivi che mondi VRML statici standard. Nel 1996, lo sviluppo della VRML 2.0 standard aggiunto interattività, e ParaGraph aggiornato VHSB per consentire la creazione di VRML 2. mondi, ma ParaGraph ha deciso di lavorare con Silicon Graphics e il loro spettatore Cosmo VRML 2. giocatore, adattando VHSB per lavorare meglio, abbandonando MHSV nel processo. Silicon Graphics ha acquisito ParaGraph nel 1997 per creare Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Sviluppata da Microsoft nel 2007 in risposta a Flash e Java, Silverlight è uno strumento multimediale con lo scopo principale di trasmissione video, famoso per essere usato da Netflix. Versioni più recenti videro aggiunte più funzioni per altre applicazioni. Godè di un discreto margine di popolarità, con una quota di utilizzo del 64, 7% nel 2011. Comunque nel 2012, in seguito all'annuncio della fine di NPAPI, alla pubblicazione di Windows 8 e all'inizio dell'utilizzo di HTML5, Microsoft abbandonò il software e nel 2015 entrò nello stadio di fine supporto (End-of-Life) in concomitanza con la pubblicazione di Windows 10 ed infine abbandonata ufficialmente nell'Ottobre del 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Parte della linea o2c (oggetti da vedere), l'o2c Player è stato un 1999 web 3D plugin per mostrare oggetti e scene, sviluppato dalla società tedesca mb Software AG. La società ha venduto la tecnologia o2c a ELECO plc nel 2003, che ha sviluppato e lanciato nel 2005 versione 2. del giocatore o2c, portando prestazioni molto migliori con accelerazione 3D, ed è stato marchiato di più come uno strumento CAD per gli architetti. Il supporto per altri browser è stato aggiunto, ma non sono stati fatti importanti aggiornamenti ad esso, consistenti principalmente di correzioni di bug. A partire dal 2021 il plugin è ancora disponibile per il download, ma Elcosoft si è spostato su un'implementazione Unity WebGL della tecnologia.", "Platforms_Octree_View_Description": "In precedenza una plugin più vecchia chiamata PicTree Viewer o PicView e poi sviluppata nuovamente come una nuova plugin chiamata Fastview prima di essere rinominata nel 1999, Octree View è un visualizzatore di oggetti 3D basato sulla tecnologia Voxel, che fu in sviluppo almeno dal 1980, che fa uso di fotocamere speciali e scanner laser per creare immagini. La compagnia continuò a fare uso della loro tecnologia e della plugin ma nel 2007 il loro sito smise di essere aggiornato, senza che ci fu più nessuna attività.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", - "Platforms_Pixound_Description": "Pixound è stato un plugin per la musica artistica, lanciato nel 1996 come joint venture da Hologramophone Research e Frankfurt Balkind Partners. Ha agito come una tastiera MIDI che ha utilizzato i valori di colore delle immagini per produrre diverse note e altezze. Nel 2003 Hologramophone ha cambiato il suo nome in Techne Media. Entro il 2005, il plugin è stato abbandonato a favore di un'applicazione standalone per Mac OS X esclusivamente.", + "Platforms_Pixound_Description": "Pixound è stato un plugin per la musica artistica, lanciato nel 1996 come joint venture da Hologramophone Research e Frankfurt Balkind Partners. Ha agito come una tastiera MIDI che ha utilizzato i valori di colore delle immagini per produrre diverse note e altezze. Nel 2003 Hologramophone ha cambiato il suo nome in Techné Media. Entro il 2005, il plugin è stato abbandonato a favore di un'applicazione standalone per Mac OS X esclusivamente.", "Platforms_Play3D_DeepV_Description": "Play3D era una plugin 3D pubblicata nel 1996 da Heads Off, per poi essere rinominata e ripubblicata l'anno successivo come DeepV. Oltre a una manciata di esempi, la plugin fu poco utilizzata per tutta il tempo che fu attiva. Il sito dello sviluppatore andò offline nel 2001.", "Platforms_PointPlus_Description": "PointPlus era un plugin per l'incorporazione di presentazioni PowerPoint sul web, sviluppato da Net-Scene ha rilasciato nel maggio del 1996 per Windows NT e 95. Si è posizionato come alternativa al più complesso Macromedia Shockwave, per gli utenti entry level di utilizzare lo standard PowerPoint. Da novembre, un visualizzatore Java era stato sviluppato che era compatibile cross-piattaforma e non ha richiesto alcun plugin. È stata mantenuta come opzione per i casi specializzati, ma la linea di prodotti ha smesso di ricevere aggiornamenti nel 1997.", "Platforms_PopCap_Plugin_Description": "La plugin PopCap era una plugin per mostrare demo di gioco creati dagli sviluppatori di PopCap. All'inizio la compagnia utilizzava Java per i suoi demo di gioco online per via della sua accessibilità. Più tardi, tuttavia, lo sviluppo fu cambiò, verso una plugin propria di PopCap che era disponibile come un controllo ActiveX e una plugin Firefox tradizionale. Questo diede a PopCap il vantaggio di avere una propria piattaforma per la distribuzione dei demo. Tuttavia, il suo scarso utilizzo sia da parte dei clienti che da parte di PopCap stessa portò gli sviluppatori a passare al più popolare Flash nel 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay era un plugin destinato a mostrare i prototipi per l'interazione dei consumatori con i prodotti e una simulazione delle loro caratteristiche. Rilasciato nel 1996, si è avvalso del programma Altia Design per creare applicazioni, composto da sprite 2D con elementi interattivi. Il plugin era più utilitarista in natura, e non è stato attivamente pubblicizzato a partire dalla fine del 2003, più esistente come una caratteristica disponibile, se necessario. Altia Design e il plugin hanno continuato ad aggiornare per migliorare le funzionalità, e nel 2007 è stato rilasciato un nuovo strumento che ha permesso a Photoshop di creare applicazioni plugin chiamate PhotoProto. Nel 2009, Altia Inc. ha spostato la sua attenzione alla progettazione di interfacce utenti, lasciando dietro l'aspetto prototipazione del software, e ProtoPlay con esso.", "Platforms_Pulse_Player_Description": "Iniziando lo sviluppo nel 1997 con il nome 3° Gradi, Pulse Player era un plugin 3D con un focus sull'animazione. È stato rilasciato per la prima volta nel 1999 con finanziamenti e sostegno da parte di diversi membri esperti nel settore dei media Internet, ed è stato utilizzato da diversi clienti notevoli. Il plugin è stato commercializzato come una piattaforma di media divertente e creativa, e sembrava avere successo, ma all'inizio del 2001 vi è stato un cambiamento in ciò che la società voleva perseguire, rebranding il Giocatore come un business più serio e strumento educativo. Nel 2003, 5.2 è stata lanciata l'ultima versione, e poco dopo che il supporto è stato tagliato.", "Platforms_REBOL_Plugin_Description": "REBOL è un linguaggio di programmazione progettato in oltre 20 anni e pubblicato nel 1997. Nel 2004 è stato creato un prototipo sperimentale per una plugin web REBOL, insieme ad una pagina contenente diversi esempi. La plugin fu inizialmente, come ActiveX, esclusiva per Internet Explorer, ma nel 2006 fu rilasciata una versione per altri browser. Poco dopo ciò però, fu applicato un ultimo aggiornamento, in seguito al quale la plugin rimase un prototipo beta non sicuro da usare.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Creato da Stonetrip, e chiamato Ston3D Web Player prima del 2007, ShiVa Web Player era un plugin di contenuti web 3D per l'esecuzione di software fatto nel motore 3D ShiVa. Ha permesso scene 3D complesse con illuminazione e fisica pur avendo esigenze di elaborazione basse. Stonetrip in seguito si ribattezzò nel 2013 in ShiVa Technologies SAS e si concentrò esclusivamente sul motore. Con la rimozione di NPAPI dalla maggior parte dei browser, il supporto per il plugin è diminuito, portando agli URL di diversi file core in calo nel 2018 e rompendo la maggior parte dei giochi, e nel 2019 il suo download è stato rimosso dal sito web di ShiVa.", "Platforms_Show_It_Description": "Show It! è stato un plugin introdotto nel 1997 con WordPerfect Suite 8 come una delle caratteristiche di Corel Presentations 8, un concorrente di PowerPoint. Quando esportano con l'opzione Internet Publisher, potrebbero esportare le presentazioni come una presentazione statica di immagine, o come proiettore incorporato utilizzando un file proprietario che funzionava proprio come l'app desktop originale, preservando tutte le funzionalità, che avevano bisogno del plugin. Ha continuato ad essere supportato in WordPerfect Office 2000 con Presentazioni 9, ma entro il 2001, il supporto per l'opzione plugin è stato eliminato da Presentazioni 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak è stata una piattaforma open source, lanciata nel 2001, per la creazione di contenuti educativi e di intrattenimento. Gli utenti potrebbero creare piccole applicazioni destinate a bambini di diverse fasce di età, dai più piccoli, chiamati \"Etoys\", a \"Omniuser\" e a \"Esperto\". E 'stato rinominato Etoys nel 2008 e spostato di più verso i bambini più piccoli. Etoys 5 è stata l'ultima versione del plugin, rilasciato nel 2012. Lo sviluppo su una versione JavaScript del programma è iniziato nel 2013 dopo preoccupazioni di sicurezza, lasciando il plugin abbandonato e sostituito da esso.", "Platforms_Superscape_Viscape_Description": "Lanciato nel 1996 da primi pionieri 3D Superscape con supporto da Intel, e originariamente chiamato VisNet, Viscape era un plugin 3D che aveva il vantaggio distinto di interattività con i mondi, a differenza dei modelli statici di VRML 1.0. Ha goduto di un breve periodo di popolarità, e in un primo momento non c'erano piani per sostenere VRML, ma con VRML97 implementare l'interattività, un aggiornamento chiamato Viscape Universal è stato rilasciato nel 1998, aggiungendo il supporto VRML per rimanere rilevante. Ciò si è rivelato insufficiente, con difficoltà finanziarie e partenariati falliti, e i revisori che chiamano il plugin datato e ingombrante nonostante i loro sforzi in una rinascita. Anche se l'ultimo aggiornamento è stato rilasciato nel 2000, la sua tecnologia ha continuato ad essere utilizzato nella serie Lego Creator Superscape per l'anno successivo. È stato fatto un tentativo di aggiornarlo incorporando il plugin all'interno di Java Applets, chiamato Vislite, ma alla fine l'azienda poi si è concentrata sullo sviluppo dei giochi mobili e ha raggiunto un discreto successo prima di essere acquistata da Glu Mobile nel 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Sviluppato da un piccolo team e lanciato nel 1988, Tool Command Language (Tcl, pronunciato “tickle”) è un linguaggio di programmazione dinamico open source. Nel 1994, Sun Microsystems ha portato il team a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa avventura è stato un plugin 1996 che potrebbe eseguire applet Tcl (“Tclets”) incorporato in pagine. Alla fine del 1997, lo sviluppo di Tcls è stato spunato fuori a una società indipendente chiamata Scriptics, e si spunciò ancora una volta in Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane vivace fino ad oggi, il lavoro sul plugin ha rallentato a una striscia nonostante non sia ufficialmente interrotto. L'ultima versione, 3.1.0, è stata pubblicata nel 2006.", - "Platforms_The_Groove_Alliance_Description": "Fondata nel 1998, The Groove Alliance sviluppò 3D Groove SX, un motore 3D per giochi basato su Shockwave. Nel 2002, si separò da Shockwave, fu messa in proprio e chiamata 3D Groove GX. Entrambe le varianti potevano essere usate per sviluppare giochi e programmi per desktop. Questo portò un successo alla compagnia, creando una grande base di utenza e portando alla creazione di diversi titoli importanti per programmi televisivi e altri grandi nomi. Dopo che l'euforia svanì, The Groove Alliance fu ricostituita come OTOY nel 2008, ma il sito 3D Groove rimase online fino al 2009. L'esatta causa della disfatta della compagnia originale è sconosciuta, ma fu confermato che ci furono disaccordi interni.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer è stato un plugin multimediale 1997 fatto da Parable Corporation, che in seguito ha cambiato i nomi in ThingWorld nel 1998. Ha fatto “Things”, attività che potrebbero essere opzionalmente protette contro il furto o la manomissione e hanno un ID unico con credito da condividere intorno ai siti web, utilizzando una semplice programmazione modulare, per creare cose come immagini, animazioni e anche giochi interattivi, realizzati utilizzando il programma di creazione ThingMaker o convertendo i file di Shockwave Director utilizzando ThingConverter. E 'stato relativamente popolare, anche ottenere accordi con Microsoft in e diversi altri nel 1999, ma alla fine del 2000, la società ha ridotto il personale ed è stato in colloqui con una parte sconosciuta per una fusione per vendere la tecnologia. Il sito web è stato chiuso nel 2002.", + "Platforms_Tcl_Plugin_Description": "Sviluppato da un piccolo team e lanciato nel 1988, Tool Command Language (Tcl, pronunciato “tickle”) è un linguaggio di programmazione dinamico open source. Nel 1994, Sun Microsystems ha portato il team a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa avventura è stato un plugin 1996 che potrebbe eseguire applet Tcl (“Tclets”) incorporato in pagine. Alla fine del 1997, lo sviluppo di Tcls è stato spunato fuori a una società indipendente chiamata Scriptics, e si spunciò ancora una volta in Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane vivace fino ad oggi, il lavoro sul plugin ha rallentato a una striscia nonostante non sia ufficialmente interrotto. L'ultima versione, 3.1.0, è stata pubblicata nel 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine è un motore di gioco multipiattaforma che ha lo scopo di rendere lo sviluppo del gioco più accessibile, ed è il software di sviluppo di giochi di terze parti più popolare tra gli sviluppatori in tutto il mondo. Creato accanto a Unity stessa e implementato nella prima patch nel 2005, Unity Web Player è stato uno strumento per giocare ai giochi Unity sul web. È rimasto una piattaforma popolare per i giochi 3D, ma con la rimozione del supporto NPAPI nel 2016, il plugin è stato eliminato a favore di Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage è uno standard 3D aperto e il primo creato per il web. Quando è stato inizialmente specificato nel novembre 1994, il formato poteva rappresentare solo modelli statici senza interattività. Questo problema è stato risolto nel 1997, quando è stata pubblicata la versione 2.0, meglio conosciuta come VRML97. Nonostante non vedano mai l'uso tradizionale, sarebbe diventato l'opzione più popolare per internet-based 3D al suo lancio prima di essere sostituito nel 2001 da X3D (che era indietro compatibile con i mondi VRML). Come era un formato di file e non un plugin in sé, molte diverse implementazioni sono state fatte di VRML, spesso aggiungendo le loro caratteristiche non standard.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap era uno strumento per visualizzare le mappe interattive integrate in una pagina web. E 'stato compatibile con diversi file di mappa da diversi programmi di autore, potrebbe visualizzare informazioni dettagliate sui settori e consente di fare misurazioni. Dopo il suo lancio nel 1997, non sono stati fatti più sviluppi con la tecnologia, rimanendo lo stesso fino a quando la pagina è scesa nel 2004.", "Platforms_Vitalize_Description": "Creato nel 1997 da Corel per la visualizzazione di contenuti realizzati con il loro Click&Create programma di autori multimediali, Vitalize! era un plugin a bassa larghezza di banda dedicato a semplici giochi web con un'enfasi sul gioco, marketing e pubblicità. Distribuito con l’aiuto di Europress, è stato orgoglioso di essere “facile da imparare e usare a differenza di Java o Shockwave. A volte nel 1999 gli ex dipendenti di Corel hanno lasciato la creazione di Clickteam, che ha poi assunto lo sviluppo nel 2000 con la versione 2.. L’ultima versione 4.0 è stata rilasciata nel 2007/2008 ed è stata disponibile sul loro sito web fino al 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage è uno standard 3D aperto e il primo creato per il web. Quando è stato inizialmente specificato nel novembre 1994, il formato poteva rappresentare solo modelli statici senza interattività. Questo problema è stato risolto nel 1997, quando è stata pubblicata la versione 2.0, meglio conosciuta come VRML97. Nonostante non vedano mai l'uso tradizionale, sarebbe diventato l'opzione più popolare per internet-based 3D al suo lancio prima di essere sostituito nel 2001 da X3D (che era indietro compatibile con i mondi VRML). Come era un formato di file e non un plugin in sé, molte diverse implementazioni sono state fatte di VRML, spesso aggiungendo le loro caratteristiche non standard.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "Il plugin Xara era un visualizzatore di grafica vettoriale, usando un formato proprietario a bassa larghezza di banda. Ha lanciato una beta e successivamente versione completa nel 1996, essendo in grado di visualizzare i file Flare realizzati con CORELXara sul web. Più tardi nel 1997 Xara Webster è stato lanciato per rendere specificamente la grafica web per il plugin. Nel 1999, 2.08a è stata l'ultima versione rilasciata. Nel 2000, Xara Webster è stato sostituito da XaraX che potrebbe esportare in Flash, un altro plugin vettoriale, così il supporto per la loro opzione proprietaria è stato abbandonato, ed è stato relegato all'archivio software legacy." + "Platforms_Xara_Plugin_Description": "Il plugin Xara era un visualizzatore di grafica vettoriale, usando un formato proprietario a bassa larghezza di banda. Ha lanciato una beta e successivamente versione completa nel 1996, essendo in grado di visualizzare i file Flare realizzati con CORELXara sul web. Più tardi nel 1997 Xara Webster è stato lanciato per rendere specificamente la grafica web per il plugin. Nel 1999, 2.08a è stata l'ultima versione rilasciata. Nel 2000, Xara Webster è stato sostituito da XaraX che potrebbe esportare in Flash, un altro plugin vettoriale, così il supporto per la loro opzione proprietaria è stato abbandonato, ed è stato relegato all'archivio software legacy.", + "Platforms_Coming_Soon": "Prossimamente", + "Platforms_Coming_Soon_Description": "Giochi e animazioni creati su queste piattaforme saranno disponibili con il prossimo aggiornamento.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 4062faf7aa8e5399f79c31d2e136178b3e4916e6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:04 +0100 Subject: [PATCH 0836/2652] New translations platforms.json (Catalan) --- locales/ca-ES/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/ca-ES/platforms.json b/locales/ca-ES/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/ca-ES/platforms.json +++ b/locales/ca-ES/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From ec62925b3185bbcae3e21e60c60baf46133f39f2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:06 +0100 Subject: [PATCH 0837/2652] New translations platforms.json (Czech) --- locales/cs-CZ/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/cs-CZ/platforms.json b/locales/cs-CZ/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/cs-CZ/platforms.json +++ b/locales/cs-CZ/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 5b85b3f9489e0293b9e72027f8c149881ef0279d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:06 +0100 Subject: [PATCH 0838/2652] New translations platforms.json (Arabic) --- locales/ar-SA/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/ar-SA/platforms.json b/locales/ar-SA/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/ar-SA/platforms.json +++ b/locales/ar-SA/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 9dd4e8ae355cdf0a2eda78b9e3be894db972fa28 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:07 +0100 Subject: [PATCH 0839/2652] New translations platforms.json (German) --- locales/de-DE/platforms.json | 93 ++++++++++++++++++------------------ 1 file changed, 47 insertions(+), 46 deletions(-) diff --git a/locales/de-DE/platforms.json b/locales/de-DE/platforms.json index 28bf66ee03..e69823393d 100644 --- a/locales/de-DE/platforms.json +++ b/locales/de-DE/platforms.json @@ -5,86 +5,87 @@ "Platforms_By": "von", "Platforms_Entries": "Einträge", "Platforms_Entry": "Eintrag", - "Platforms_Coming_Soon": "Demnächst", - "Platforms_Coming_Soon_Description": "Spiele und Animationen, die auf diesen Plattformen erstellt wurden, werden im nächsten Update verfügbar sein.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (ehemals 3D Life Player, Virtools Player und NeMo Web Player, nicht zu verwechseln mit 3DVIA Studio/Beta Player oder 3DVIA Composer Player) war ein Browser-Plugin von Dassault Systemés für die Wiedergabe von 3D-Erfahrungen in Virtools. Es war für fortgeschrittene, praktische Anwendungen von 3D-Technik, wie computergestütztes Training, virtuelle Touren und Immobilien, gedacht. 3DVIA Player wurde auch für Webspiele verwendet. Einige seiner Hauptanwender für diese Zwecke waren das Studio Sarbakan aus Quebec und die in Amsterdam ansässige Little Chicken Game Company. Das letzte Update, Version 5.0, wurde 2009 veröffentlicht. Die Download-Seite würde für die kommenden Jahre online bleiben, bis sie 2016 abgeschaltet wurde. Bis dahin wurde es mehr als 30 Millionen Mal installiert.", "Platforms_3D_Groove_GX_Description": "Die 1998 gegründete Groove Alliance hat 3D Groove SX, eine Shockwave-fähige 3D-Spiele-Engine, entwickelt. Im Laufe des Jahres 2002 wurde sie ausgehend von Shockwave eine eigene Sache namens 3D Groove GX. Beide Varianten konnten zur Entwicklung von Online-Spielen und Desktop-Anwendungen verwendet werden. Dies erwies sich als Erfolg für das Unternehmen, welches eine große kommerzielle Nutzerbasis anhäufen konnte und zu der Erstellung mehrerer hochkarätiger Titel für Fernsehserien und andere große Medien führte. Nachdem der Hype abgeklungen war, wurde die Groove Alliance 2008 in OTOY umgestaltet, die 3D Groove-Website blieb aber bis 2009 online. Die genaue Ursache für den Untergang der ursprünglichen Firma ist unbekannt, interne Streitigkeiten wurden aber bestätigt.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player war ein interaktives 3D-Inhalts-Plugin, das von MindAvenue im Jahr 2002 erstellt wurde. Es war ein Weg, um Modelle und Animationen auf dem AXELedge Web-Authoring-Programm, und AXELpublisher, welches Dateien aus anderen 3D-Programmen wie 3ds Max konvertiert haben. Die Software wurde von Kritikern trotz einiger Einschränkungen gut empfangen. Eine davon war das Fehlen vieler Anwender für das Plugin. Im Jahr 2005 wurde MindAvenue von 20-20 Technologies übernommen, die sich auf Innenarchitektur und Möbelentwicklungssoftware spezialisiert haben. Im Jahr 2006 wurde ihre Website zu einer Umleitungsseite zu 20-20. Alle AXEL-Markenprodukte einschließlich des Plugins wurden eingestellt.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (ehemals 3D Life Player, Virtools Player und NeMo Web Player, nicht zu verwechseln mit 3DVIA Studio/Beta Player oder 3DVIA Composer Player) war ein Browser-Plugin von Dassault Systemés für die Wiedergabe von 3D-Erfahrungen in Virtools. Es war für fortgeschrittene, praktische Anwendungen von 3D-Technik, wie computergestütztes Training, virtuelle Touren und Immobilien, gedacht. 3DVIA Player wurde auch für Webspiele verwendet. Einige seiner Hauptanwender für diese Zwecke waren das Studio Sarbakan aus Quebec und die in Amsterdam ansässige Little Chicken Game Company. Das letzte Update, Version 5.0, wurde 2009 veröffentlicht. Die Download-Seite würde für die kommenden Jahre online bleiben, bis sie 2016 abgeschaltet wurde. Bis dahin wurde es mehr als 30 Millionen Mal installiert.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "Das Alambik Plugin ist ein Webplayer für Inhalte, die mit Alambik, einer Entwicklungsplattform, erstellt wurden. 2001 erschienen, war es fähig, 2D- und 3D-Grafiken, Vektoren und viele andere Anwendungen zu nutzen. 2002 führte Alambik einen Wettbewerb mit Preisen durch, um die Veröffentlichung von Alambik Script zu feiern. 2004 hat Alambik eine neue Demo-Website erstellt, aber danach verstummte die Firma und veröffentlichte nie etwas Neues für die Plattform oder aktualisierte das Plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex war ein Grafik-Playback-Plugin, das mit dem RubberWeb Composer erstellte Animationen mit einer kleinen Dateigröße abspielen konnte, das Bilder strecken und verzerren konnte. Es konnte auch Animationen abspielen, bevor die gesamte Datei heruntergeladen wurde und sich an langsamere Internetgeschwindigkeiten anpassen. Trotz seiner Versprechen hatte RubberFlex selber mehrere andere Produkte, die alle GIFs exportieren konnten, welche mit ihrer proprietären Option konkurrierten, und startete sogar FlexToGif, um Plugin-Dateien in GIFs zu konvertieren, 2 Tage nach der Veröffentlichung des Plugins. Anfang 1998 hat der RubberWeb Composer den Vertrieb eingestellt, wodurch AnimaFlex ohne Autorenprogramm verblieb.", "Platforms_ActiveX_Controls_Description": "1996 von Microsoft veröffentlicht, war ActiveX ein Software-Framework, das als Standard zum Abkapseln von Programmen als Behälter für die Verwendung in anderen, nicht verwandten Programmen namens ActiveX Controls zur Verfügung stellte. Sie konnten in HTML-Inhalte eingebettet werden und Controls speziell für den Einsatz in Internet Explorer zum Zwecke der Webgame-Wiedergabe erstellt werden. Nach dem Start von Edge im Jahr 2015 war die Software veraltet und ihre Verwendung für Webanwendungen scheint eingestellt. Es wurde auf Internet Explorer 11 verwiesen, um alte Software zu unterstützen.", "Platforms_Adobe_Atmosphere_Player_Description": "Mit Beginn der Entwicklung 1996 als V3O von Rocket Science Games, später auf Attitude Software übertragen und in 3D Anarchy umbenannt, dann im Jahr 2000 an Adobe verkauft und 2001 umfirmiert, ist Atmosphere Player ein Webplugin für interaktive 3D-Welten, ähnlich dem VRML-Standard, der im Atmosphere Builder erstellt wurde. Es war hauptsächlich für virtuelle Medien-Galerien gedacht, die Bilder/Audio/Video und die 3D-Modelle selbst präsentieren konnten. Als es zunächst in 3D Anarchy umbenannt wurde, war die Software noch in der Beta und Adobe hat die Technologie für die Weiterentwicklung erworben. Die nächsten 3 Jahre verbrachte sie in Beta-Tests und die letzte Release-Version 1.0 des Players wurde im Februar 2004 veröffentlicht. Im Dezember 2004 wurde angekündigt, dass die Atmosphere eingestellt werden würde. Die Unterstützung wurde im Januar 2005 beendet.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (auch nur Flash, früher Macromedia Shockwave Flash Player) ist ein Player für Vektoranimationen und Grafiken, oft mit zusätzlicher Interaktivität. Es wurde als Medium für Webgames verwendet, aufgrund seiner effektiven Komprimierung, niedrigen Kosten, Benutzerfreundlichkeit und einer großen Installationsbasis. 1995 entwickelt und 1996 erstmals von FutureWave eingeführt, war es kaum in der Lage, mehr als grundlegende Animationen und Tasten zur Steuerung darzustellen. Als es populär wurde, wurden dem Player erweiterte Funktionen hinzugefügt, wie zum Beispiel die Programmiersprache ActionScript. Als die Menschen jedoch vor den potenziellen Sicherheitslücken misstrauisch wurden, und die Beliebtheit von HTML5 bei Webentwicklern wuchs, kündigte Adobe das End-of-Life-Datum von Flash für den 31. Dezember 2020 an.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (auch Shockwave, früher Macromedia Shockwave Player oder Shockwave Director Player) ist ein Player für interaktive Medien, der 1995 veröffentlicht wurde. Basierend auf Technologie, die 10 Jahre zuvor von MacroMind in der Entwicklung waren, wurde es erst nach seiner Übernahme durch Macromedia ein Web-Plugin. Im Gegensatz zu Flash hat Shockwave die Lingo-Skriptsprache und C++ durch die Verwendung von Xtras unterstützt, was dem Spieler eine große Bandbreite an Möglichkeiten gab, einschließlich 3D. Es wurde vielfach im frühen Internet und auf CD-ROM-Spielen verwendet und gewann allgemeine Popularität. Die Beliebtheit der Plattform nahm nach Adobes Übernahme von Macromedia zugunsten von Flash, dessen Anzahl an Funktionen sich schnell ausweitete und nun auch im Besitz von Adobe war, deutlich ab. Adobe kündigte seine Einstellung schließlich im Februar 2019 und das Ende der Unterstützung zwei Monate später an.", - "Platforms_Alambik_Plugin_Description": "Das Alambik Plugin ist ein Webplayer für Inhalte, die mit Alambik, einer Entwicklungsplattform, erstellt wurden. 2001 erschienen, war es fähig, 2D- und 3D-Grafiken, Vektoren und viele andere Anwendungen zu nutzen. 2002 führte Alambik einen Wettbewerb mit Preisen durch, um die Veröffentlichung von Alambik Script zu feiern. 2004 hat Alambik eine neue Demo-Website erstellt, aber danach verstummte die Firma und veröffentlichte nie etwas Neues für die Plattform oder aktualisierte das Plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex war ein Grafik-Playback-Plugin, das mit dem RubberWeb Composer erstellte Animationen mit einer kleinen Dateigröße abspielen konnte, das Bilder strecken und verzerren konnte. Es konnte auch Animationen abspielen, bevor die gesamte Datei heruntergeladen wurde und sich an langsamere Internetgeschwindigkeiten anpassen. Trotz seiner Versprechen hatte RubberFlex selber mehrere andere Produkte, die alle GIFs exportieren konnten, welche mit ihrer proprietären Option konkurrierten, und startete sogar FlexToGif, um Plugin-Dateien in GIFs zu konvertieren, 2 Tage nach der Veröffentlichung des Plugins. Anfang 1998 hat der RubberWeb Composer den Vertrieb eingestellt, wodurch AnimaFlex ohne Autorenprogramm verblieb.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Der Authorware Web Player wurde 1996 von Macromedia als eine der neuen Funktionen von Authorware 3.5 erstellt. Er wurde entwickelt, um interaktive Programme, die mit Macromedia Authorware im Web entwickelt wurden, auszuführen. Im Gegensatz zu den meisten Webplugins war der Hauptzweck von Authorware E-Learning zu unterstützen, was zu seinem Einsatz in Unternehmen und im akademischen Bereich führte, um multimediale Lernmaterialien ohne Programmiererfahrung zusammenzustellen. Die endgültige Version des Plugins wurde 2004 veröffentlicht, vor der Übernahme von Macromedia durch Adobe im Jahr 2005. Danach stagnierte die Entwicklung bis zur Ankündigung ihrer Einstellung im Jahr 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player war ein interaktives 3D-Inhalts-Plugin, das von MindAvenue im Jahr 2002 erstellt wurde. Es war ein Weg, um Modelle und Animationen auf dem AXELedge Web-Authoring-Programm, und AXELpublisher, welches Dateien aus anderen 3D-Programmen wie 3ds Max konvertiert haben. Die Software wurde von Kritikern trotz einiger Einschränkungen gut empfangen. Eine davon war das Fehlen vieler Anwender für das Plugin. Im Jahr 2005 wurde MindAvenue von 20-20 Technologies übernommen, die sich auf Innenarchitektur und Möbelentwicklungssoftware spezialisiert haben. Im Jahr 2006 wurde ihre Website zu einer Umleitungsseite zu 20-20. Alle AXEL-Markenprodukte einschließlich des Plugins wurden eingestellt.", "Platforms_BitPlayer_Description": "BitPlayer war eine Desktop-Anwendung, die auf Flash- und Shockwave-Technologie basiert, die 1999 von der niederländischen Firma BitMagic erstellt wurde. Sie bot tägliche Shorts an, die im eigenen Haus und von Kunden produziert wurden, die von Anzeigen und Quizen begleitet wurden. Anfangs lag der Wert bei 6 Millionen Dollar. Es ist nach den Werbetreibenden dem Dot-com-Crash zum Opfer gefallen und die Produktion eingestellt wurde im Januar 2001. Ein Großteil seines Inhalts hat seitdem als konvertierte SWF-Dateien überlebt, obwohl die zusätzliche Funktionalität des benutzerdefinierten Players verloren ging.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster war eine Implementierung aus dem Jahre 2010 der Blender Game Engine von 2000. Das Projekt war ein Versuch, ein offizielles Plugin mit Blender, das aufgrund von Sicherheitsbedenken eingestellt wurde, wiederzubeleben. Er verbesserte das Original, indem er die neueren Versionen der Engine für bessere Leistung und Grafik nutzte. Die letzte Version wurde 2013 veröffentlicht, und nach 3 Jahren ohne Updates wurde Burster im Jahr 2016 offiziell eingestellt. Die Spiel-Engine selbst wurde 2018 von Blender entfernt.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin ist ein Produktivitätswerkzeug von Logic Pulse aus dem Jahr 1996. Es war eine neue Funktion in Version 3.2 von Calendar Quick, einer Kalender- und Zeitplan-Desktop-Anwendung. Es ermöglichte, diese mit der Exportfunktion auf Internetseiten zu veröffentlichen, die mit anderen verlinkt und mit dem Plugin betrachtet werden konnten. Nachdem 1999 ein Y2K-Fehler behoben wurde, wurde die Website ohne weitere Updates verlassen und 2001 heruntergefahren.", "Platforms_Cult3D_Description": "Cult3D war ein Webviewer für 3D-Inhalte, die mit dem Cult3D Designer Authoring Programm erstellt wurden. Mit 6 Millionen Benutzern bis 2001 und mehreren nennenswerten Kunden konnte er einen moderaten Erfolg verzeichnen und weitere Importoptionen für 3D-Modelle aus anderen Programmen wurden hinzugefügt. 5.3 war die letzte 2002 veröffentlichte Version, mit dem letzten veröffentlichten Update des Plugins 2004, als die Technologie an die Mental Images GmbH verkauft wurde. Nvidia kaufte im Jahr 2007 Mental Images, wodurch diese zur Tochtergesellschaft Nvidia Advanced Rendering Center wurde. Trotz Aktualisierung der Website erhielt das Plugin keine Updates und ab 2011 wurde es nicht mehr als nutzbare Option dargestellt. Die Download-Seite wurde aufgrund von Benutzern, die noch eine Autorenlizenz hatten, auffrecht erhalten. Sie wurde 2013 entfernt.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion war eine Reihe von AR(Augmented Reality)-Programmen, deren Entwicklung im Jahr 1999 durch Total Immersion begann. Es verwendete Videokameras zur Anzeige von 3D-Objekten in Echtzeit. Eines dieser Programme war D'Fusion @Home, veröffentlicht im Jahr 2008, mit einem Plugin später im Jahr 2009. Anwendungen für sie wurden mit dem Authoring-Programm, D'Fusion Studio, erstellt und sein Schwerpunkt lag auf Marketing und kurzen Erfahrungen. Bis 2011 kämpfte die Technologie um eine weit verbreitete Anwendung. Selbst mit zugänglicheren Flash-Implementation und dem kostenlosen Anbieten der Authoring-Software war seine Annahme immer noch sehr begrenzt. Nach dem Aufkommen von Smartphones wurde TryLive als eine weitere AR-basierte Lösung entwickelt, um Produkte wie Möbel und Brillen einfach vorzuzeigen. Diese war, im Gegensatz zu der D'Fusion-Serie, die nach 2013 keine weiteren Updates erhielt, erfolgreich. Im Jahr 2015 wurde das Unternehmen an ACEP verkauft, eine Brillenfirma.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_DPGraph_Description": "DPGraph (Dynamic Photorealist Graphing) wurde 1999 von David Parker entwickelt und ist ein ausführbares Programm, das sich der Darstellung von Graphen von Webseiten widmet. Diese können mit der Kontrolle von Variablen bis zu 8 Dimensionen animieren und zeigen. Es funktionierte durch das Herunterladen einer Datei auf einer Webseite, die dem Browser vorschreibt, das Programm auszuführen und die Graphen zu rendern. Eine Vollversion wurde an mehrere Bildungseinrichtungen zur Verwendung in Klassenzimmern und zur Erstellung von Graphen lizenziert sowie ein kostenloser Player, um sie anzusehen. Es wurde zuletzt 2016 aktualisiert, und 2019 wurde die Vollversion von DPGraph für alle kostenlos verwendbar.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) war ein von Sharp im Jahr 2001 veröffentlichtes Animations-Plugin. Entwickelt für mobile Geräte wie Telefone und PDAs, wurde es für ausgewählte Telefonmodelle exklusiv in Japan sowie als Browser-Plugin veröffentlicht. Es zeichnete sich durch seine kleine Dateigröße und Vektorgrafiken, die auf jedem mobilen Bildschirm passen, aus. Die Technologie wurde 2002 unter dem Namen SharpMotionART in den USA veröffentlicht. Keine von beiden hielte lange durch, da e-animator seine letzte Aktualisierung im Jahr 2003 erhielt und SharpMotionART im Jahr 2004 eingestellt wurde.", + "Platforms_Envoy_Description": "Envoy war ein 1993 von Tumbleweed Software entwickeltes Dokumentenformat. Erstellt wurde es durch das virtuelle Drucken von Dokumenten in WordPerfect. Es war ein Konkurrent von Adobe Acrobat und seinem PDF-Format. WordPerfect Corporation wurde 1994 an Novell verkauft, einschließlich Envoy, aber Tumbleweed arbeitete weiter mit Novell, indem ein Web-Plugin um Dateien online anzusehen im Jahr 1995 veröffentlicht wurde. Novell verkaufte WordPerfect 1996 an Corel, Envoy blieb aber ihr Eigentum. 1999 hatte Novell die Entwicklung von Envoy eingestellt und Corel hat die Unterstützung von Envoy in WordPerfect 2000 aufgegeben. Dies beendete die Zusammenarbeit von Tumbleweed und Novell nach der Übernahme von Envoy 1994 und die Unterstützung für das Plugin wurde eingestellt.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) ist ein leichtes Animations-Plugin, das 1997 von Sharp entwickelt wurde. Es gab mehrere Versionen der Autorensoftware, die mit zusammen mit Sharp-Computern geliefert wurden, und auch solche für verschiedene Ziel- und Altersgruppen. Die Hauptversion war „EVA Animator“. Eine kinderfreundlichere Version, “EVA Animator Kids”, mit der Website エバキッズクラブ (EVA Kids Club), wurde im Jahr 2000 veröffentlicht. Diese wurden 2007 eingestellt und durch eine Version für Fortgeschrittene, „EVA Animator School II“, ersetzt. Das letzte große Update für das Plugin kam 2002 mit einem kleinen Fix im Jahr 2008. Trotzdem unterhielt es eine kleine Benutzergemeinschaft, bis Sharp die Hauptseite 2016 abgeschaltete.", + "Platforms_Flatland_Rover_Description": "Rover ist ein 3D-Plugin basierend auf der 3DML Sprache, die 1997 von Flatland entwickelt wurde. Spots konnten mit dem Spotnik-Autorenprogramm, das aus „Blöcken“ aufgebaute „Levels“ enthielt, um die Entwicklung zu erleichtern, erstellt und mit Rover, als Browser-Plugin und als eigenständiges Programm verfügbar, gestartet werden. Die Entwicklung war bis zum Dot-Com-Crash dynamisch, als sich der Großteil des Teams aufgelöst hat und die Website aufgegeben wurde. Die letzte veröffentlichte Aktualisierung erschien 2005 und die Website wurde 2012 abgeschaltet. Einer der ehemaligen Entwickler, Michael Powers, hat 2014 beschlossen, die Website wiederzubeleben, ein Archiv der Software zu erstellen und für das Verwenden auf modernen Systemen zu aktualisieren. Die eigenständige Rover-App wurde 2017 überarbeitet, das Plugin kehrte aber nicht zurück.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_FreeHand_Description": "FreeHand war eine Kreativ-Suite für Vektorgrafik, die 1988 von Altsys Corporation veröffentlicht wurde. Macromedia kaufte FreeHand 1994 und entwickelte es weiter: Im Oktober 1996 wurde FreeHand 7.0 mit einem Plugin für das Web veröffentlicht. Es hieß Shockwave for FreeHand. Das Plugin ermöglichte es, Vektorgrafiken, die vom Programm erstellt wurden, in eine Website einzubetten und anzusehen. Im November 1996 kaufte Macromedia FutureSplash, ein weiteres Web-Plugin für Vektorgrafik, das in Flash umbenannt wurde. FreeHand 8.0 wurde 1998 veröffentlicht und ermöglichte nun den Export nach Flash anstelle des Freehand-Plugins. Die letzte neue Version des Programms, FreeHand MX, wurde 2003 veröffentlicht.", "Platforms_GoBit_Games_Plugin_Description": "Das GoBit Games Plugin wurde 2008 von GoBit erstellt, einem kleinen unabhängigen Studio aus ehemaligen PopCap Mitarbeitern. Ihr erstes Spiel, Burger Shop, wurde im Oktober 2007 veröffentlicht und erhielt aufgrund der großen Nachfrage 4 Monate später eine Webdemo mit dem damals neuen Games Plugin. Ein Jahr verging und die Demo wurde als ein Anzeigenspiel für Eggo überarbeitet, das am 1. Februar 2009 von Shockwave.com veröffentlicht wurde. Das Plugin wurde kurz danach mit der Veröffentlichung von Burger Shop 2 - dessen entsprechende Webdemo Flash verwendete - aufgegeben, sodass Burger Shop und sein Reskin die einzigen Spiele sind, die jemals für ihn erstellt wurden.", + "Platforms_HotSauce_Description": "Ein Meta Content Framework (MCF) war ein Metadaten-Strukturierungsformat, das von der Advanced Technology Group von Apple Computer ab 1995 entwickelt wurde. 1996 würde Project X ein experimentelles Plugin werden, das erstellt wurde, um sie im Internet anzuzeigen, später HotSauce genannt, die Sitemaps in einem 3D-Raum zeigen. Ende 1996 nutzten mehr als 200 Websites HotSauce, später mehr als 300, und eine Vereinbarung mit NetCarta wurde getroffen, um eine Bibliothek von über 30.000 mit dem Plugin navigierbarer Webseiten zu erstellen. Obwohl der MCF-Standard etwas Lob erlangte, sahen die meisten Nutzer keinen Vorteil für diese 3D-Navigationsmethode, und das Projekt endete als eines der vielen Projekte, die aufgegeben wurden, als Steve Jobs 1997 zu Apple zurückkehrte.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage ist ein Standard für das Anzeigen von Dokumenten über einen Webbrowser. Ursprünglich entwickelt von Tim Berners-Lee in den frühen 1990er Jahren (mit Wurzeln bis 1980), wurde HTML zur ersten Methode, um Informationen über das Internet zu teilen. Ihre Fähigkeiten werden durch andere Sprachen wie CSS und JavaScript erweitert. Sie wurde 1993 veröffentlicht und erhielt anschließend die Aktualisierung mit HTML2 1995 sowie HTML3 und HTML4 1997. Das letzte Update für HTML4 erschien im Jahr 2000 und in den folgenden Jahren wurden die beigefügten Sprachen als Plattform für Spiele, Animationen und andere Webinhalte weitgehend ignoriert. Entwickler entschieden sich stattdessen für Plugin-basierte Technologie, welche aber mit der Entwicklung von Technologie und Internet veralteten. Daher wurde versucht, den Standard zu aktualisieren und im Jahr 2008 wurde HTML5 veröffentlicht. Da Flash und andere Plugins aus dem Stil fielen, wurde HTML5 der empfohlene Standard. Viele haben ihre Projekte auf die HTML-Familie verschoben - oder ihre proprietären Plugins insgesamt aufgegeben - und stattdessen ihre Inhalte auf Websites wie YouTube hochgeladen. {Anmerkung: Aus Gründen der Übersichtlichkeit kennzeichnet Flashpoint alle Einträge, die keine Frameworks oder plugin-fähigen Inhalte enthalten, als \"HTML\".}", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G war ein Gopher-basiertes Web Content Management System (WCMS), das 1995 vom Institut für Informationsverarbeitung und computerunterstützte neue Medien (IICM) der Technischen Universität Graz in Österreich entwickelt. Es war eine Alternative zu den Hyperlinks des World Wide Web unter Verwendung von Hyper-G-fähigen Browsern, die 3D-Modelle von Verzeichnissen und Dateien, sowie andere Modelle, mit einem eingebauten Viewer anzeigen können. Da es auf dem zunehmend veralteten Gopher, dem Vorgänger des WWW, basiert, entwickelte es sich im Jahr 1996 zu Hyperwave ohne die zusätzlichen Möglichkeiten von Hyper-G-Browsern, wie zum Beispiel die 3D-Funktionen. Der größte Teil des Inhalts ist inzwischen verloren gegangen, da die Dateien mit Gopher gespeichert wurden.", "Platforms_Hypercosm_Player_Description": "Hypercosm basiert auf seit 1989 in Entwicklung befindlicher Technologie und ist ein 3D-Content-Web-Player, der 1999 veröffentlicht wurde. Das Unternehmen hat eine große Investition getätigt, die sich nicht bezahlt gemacht hat, und wurde eines der vielen Opfer des Dot-com-Crashs. Es wurde 2001 zahlungsunfähig. Das Unternehmen wurde jedoch von ORBITEC gekauft, und dank eines Vertrags mit der NASA gelang es der Firma, wieder Fuß zu fassen und die Arbeit an neuen Projekten bis zur Umstrukturierung 2012 fortzusetzen, als die Entwicklung von ORBITEC auf Eis gelegt wurde, bis ein neuer Geschäftspartner an der Zusammenarbeit mit der Technik interessiert war. Das ist nie geschehen, was dazu führte, dass Hypercosm 2016 eingestellt wurde.", + "Platforms_HyperG_Description": "Hyper-G war ein Gopher-basiertes Web Content Management System (WCMS), das 1995 vom Institut für Informationsverarbeitung und computerunterstützte neue Medien (IICM) der Technischen Universität Graz in Österreich entwickelt. Es war eine Alternative zu den Hyperlinks des World Wide Web unter Verwendung von Hyper-G-fähigen Browsern, die 3D-Modelle von Verzeichnissen und Dateien, sowie andere Modelle, mit einem eingebauten Viewer anzeigen können. Da es auf dem zunehmend veralteten Gopher, dem Vorgänger des WWW, basiert, entwickelte es sich im Jahr 1996 zu Hyperwave ohne die zusätzlichen Möglichkeiten von Hyper-G-Browsern, wie zum Beispiel die 3D-Funktionen. Der größte Teil des Inhalts ist inzwischen verloren gegangen, da die Dateien mit Gopher gespeichert wurden.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Neben der Programmiersprache Java als eine ihrer Funktionen erschienen, waren Java Applets kleine Anwendungsfenster, die auf Seiten für zusätzliche interaktive Funktionen eingebettet waren. Sie wurden dazu gemacht, auf verschiedenen Betriebssystemen und Browsern kreuzkompatibel sowie leistungsfähiger als HTML zu sein. Es blieb eine leistungsfähige Option für mehr als 10 Jahre, ab 2013 aber begannen die gängisten Browser die den Applets zugrunde liegende Technologie nicht weiter zu unterstützen. Vielen wurden unbrauchbar, was dazu führte, dass sie 2017 veraltet und 2018 aus Java SE 11 entfernt wurden.", "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", - "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_LiveMath_Plugin_Description": "Das LiveMath Plugin ist eine Anwendung für interaktive Mathematik und erstellt ein Fenster, das Notizen, Formeln, Grafiken und andere mathematische Funktionen enthalten kann, um diese auf einer Webseite einzubetten. Ursprünglich 1989 als Theorist von der Prescience Corporation gestartet, wurde das Webplugin 1994 veröffentlicht. Später, 1997, wurde es in MathView umbenannt, nachdem es von Waterloo Maple gekauft wurde, bevor es von 1999 MathMonkeys gekauft und in LiveMath umbenannt wurde. 2014 wurde das Plugin aufgrund zunehmender Probleme und fehlender Kompatibilität mit den neuesten Browsern durch ein eigenständiges Programm namens LiveMath Viewer ersetzt.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_Microsoft_Silverlight_Description": "Von Microsoft als eine Antwort auf Flash und Java entwickelt und 2007 veröffentlicht, ist Silverlight ein Multimedia-Tool, das für Video-Streaming konzipiert war, insbesondere für Netflix. In folgenden Versionen wurden weitere Funktionen für andere Anwendungen implementiert. Mit einer Annahmequote von 64% im Jahr 2011 konnte es sich einer gewissen Beliebtheit erfreuen. Allerdings hat Microsoft die Software im Jahr 2012 mit der Ankündigung des Endes von NPAPI, der Veröffentlichung von Windows 8 und dem Beginn der Einführung von HTML5 veralten lassen. Mit der Veröffentlichung von Windows 10 2015 begann es mit dem End-of-Life-Stadium, bevor es im Oktober 2021 eingestellt wurde.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Octree_View_Description": "Beginnend als älteres Plugin namens PicTree Viewer oder PicView, dann als neues Fastview Plugin neu entwickelt, bevor es 1999 umbenannt wurde, ist Octree View ein 3D-Objekt-Viewer. Es basierend auf Voxel-Technologie, die seit mindestens 1980 in der Entwicklung ist und spezielle Kameras sowie Laserscanner zum Erstellen von Bildern nutzt. Das Unternehmen setzte seine Technologie und das Plugin weiterhin ein, aktualisierte seine Website seit 2007 aber und erhielt sie ohne weitere Aktivitäten aufrecht.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_Play3D_DeepV_Description": "Play3D war ein 1996 von Heads Off veröffentlichtes 3D-Plugin. Innerhalb des darauffolgenden Jahres wurde es als DeepV umbenannt und neu veröffentlicht. Neben wenigen Beispielen wurde das Plugin im Laufe seines Lebens wenig genutzt, die Entwicklerwebsite war ab 2001 nicht mehr verfügbar.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", - "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", - "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", - "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", - "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_PopCap_Plugin_Description": "Das PopCap Plugin war ein Plugin, um die Demos des Entwicklers PopCap darzustellen. In seinen frühen Tagen nutzte das Unternehmen Java für seine Online-Spieldemos aufgrund seiner Zugänglichkeit. Später wurde die Entwicklung jedoch auf ein firmeninternes Plugin verlagert, das als ActiveX-Steuerung und als traditionelles Firefox-Plugin verfügbar war. Dies gab PopCap den Vorteil, eine eigene proprietäre Plattform für die Demoverteilung zu haben. Allerdings hat die Nichtausschöpfung seines Potentials sowohl von Kunden als auch PopCap selbst dazu geführt, dass der Entwickler 2007 zu dem populäreren Flash wechselte.", + "Platforms_ProtoPlay_Description": "ProtoPlay war ein Plugin zur Präsentation von Prototypen für die Verbraucherinteraktion mit Produkten und eine Simulation ihrer Funktionen. 1996 erschienen, nutzte es das Altia Design-Autorenprogramm zur Erstellung von Anwendungen bestehend aus 2D Sprites mit interaktiven Elementen. Das Plugin war eher nützlicher Natur und wurde bis Ende 2003 nicht aktiv beworben; es existierte mehr als eine Funktion, die bei Bedarf zur Verfügung stand. Altia Design und das Plugin erhalten ständig Updates zur Verbesserung der Funktionen und 2007 wurde ein neues Tool namens PhotoProto veröffentlicht, das es Photoshop ermöglichte, Plugin-Apps zu erstellen. Im Jahr 2009 hat Altia Inc. ihren Fokus auf die Gestaltung von Benutzeroberflächen verlagert und damit den Prototyping-Aspekt der Software zusammen mit ProtoPlay hinter sich gelassen.", + "Platforms_Pulse_Player_Description": "Mit der Entwicklung beginnend im Jahr 1997 unter dem Namen 3rd Degree, war Pulse Player ein 3D-Plugin mit Schwerpunkt auf Animation. Es wurde 1999 erstmals mit der Finanzierung und Unterstützung mehrerer erfahrener Mitglieder im Bereich der Internetmedien veröffentlicht und wurde von mehreren namhaften Kunden verwendet. Das Plugin wurde als unterhaltsame und kreative Medienplattform vermarktet und schien erfolgreich zu sein, aber zu Beginn des Jahres 2001 verschoben sich die Ziele des Unternehmens; der Player sollte als ernstzunehmendes Geschäfts- und Bildungswerkzeug aufgenommen werden. Im Jahr 2003 wurde mit 5.2 die letzte Version veröffentlicht und kurz nachdem die Unterstützung aufgegeben.", + "Platforms_REBOL_Plugin_Description": "REBOL ist eine Programmiersprache, die seit 20 Jahren entwickelt und 1997 veröffentlicht wurde. Im Jahr 2004 wurde neben einer Seite mit mehreren Beispielen ein experimenteller Prototyp für ein REBOL-Web-Plugin erstellt. Das Plugin startete als ActiveX allein für den Internet Explorer. Später, im Jahr 2006, wurde auch eine Plugin-Version für andere Browser veröffentlicht. Kurz darauf wurde jedoch das letzte Update veröffentlicht, sodass es in einer Beta als unsicherer Prototyp blieb.", + "Platforms_ShiVa_Web_Player_Description": "Von Stonetrip erstellt und vor 2007 mit dem Namen Ston3D Web Player benannt, war ShiVa Web Player ein 3D-Web-Content-Plugin für die Ausführung von Software in der ShiVa 3D Engine. Es ermöglichte komplexe 3D-Szenen mit Beleuchtung und Physik mit geringen Leistungsanforderungen. Stonetrip benannte sich im Jahr 2013 in ShiVa Technologies SAS um und konzentrierte sich ausschließlich auf die Engine. Mit der Entfernung von NPAPI von den meisten Browsern verringerte sich die Unterstützung für das Plugin, was 2018 zu dem Verschwinden von URLs zu mehreren Kerndateien führte. Die meisten Spiele funktionierten damit nicht weter und im Jahr 2019 wurde der Download von ShiVas Website entfernt.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Superscape_Viscape_Description": "1996 von dem frühen 3D-Pionier Superscape mit Unterstützung von Intel veröffentlicht und ursprünglich VisNet genannt, war Viscape ein 3D-Plugin, das den klaren Vorteil der Interaktivität mit Welten hatte, im Gegensatz zu den statischen Modellen von VRML 1.0. Es genoß eine kurze Zeit der Popularität und zunächst gab es keine Pläne zur Unterstützung von VRML. Stattdessen implementierte VRML97 Interaktivität und 1998 wurde ein Update namens Viscape Universal veröffentlicht, das VRML-Unterstützung hinzufügte, um relevant zu bleiben. Dies erwies sich wegen finanzieller Schwierigkeiten, gescheiterter Partnerschaften und Kritiken, die das Plugin, trotz Superscapes Bemühungen um eine Wiederbelebung, als veraltet und umständlich bezeichneten als nicht ausreichend. Obwohl das letzte Update im Jahr 2000 veröffentlicht wurde, wurde die Technologie weiterhin in der Lego Creator Serie von Superscape für das folgende Jahr verwendet. Es wurde versucht, das Plugin durch Einbetten in Java Applets namens Vislite zu aktualisieren, am Ende aber konzentrierte sich das Unternehmen auf die Entwicklung von Handyspielen und erzielte einen moderaten Erfolg, bevor es von Glu Mobile im Jahr 2008 erworben wurde.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Die 1998 gegründete Groove Alliance hat 3D Groove SX, eine Shockwave-fähige 3D-Spiele-Engine, entwickelt. Im Laufe des Jahres 2002 wurde sie ausgehend von Shockwave eine eigene Sache namens 3D Groove GX. Beide Varianten konnten zur Entwicklung von Online-Spielen und Desktop-Anwendungen verwendet werden. Dies erwies sich als Erfolg für das Unternehmen, welches eine große kommerzielle Nutzerbasis anhäufen konnte und zu der Erstellung mehrerer hochkarätiger Titel für Fernsehserien und andere große Medien führte. Nachdem der Hype abgeklungen war, wurde die Groove Alliance 2008 in OTOY umgestaltet, die 3D Groove-Website blieb aber bis 2009 online. Die genaue Ursache für den Untergang der ursprünglichen Firma ist unbekannt, interne Streitigkeiten wurden aber bestätigt.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", - "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", - "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", - "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_Tcl_Plugin_Description": "Entwickelt von einem kleinen Team, das 1988 ins Leben gerufen wurde, ist Tool Command Language (Tcl, ausgesprochen „tickle“) eine quelloffene Dynamische Programmiersprache. 1994 brachte Sun Microsystems das Team ein, um die Technologie weiter zu entwickeln. Eines der Ergebnisse dieses Vorhabens war ein Plugin von 1996, das Tcl Applets („Tclets“) in Seiten einbetten konnte. Ende 1997 wurde Tcls Entwicklung an eine eigenständige Firma namens Scriptics weitergeleitet und im Jahr 2000 wieder in das Tcl Core Team aufgenommen. Während sich die Entwicklung der Sprache bis heute fortsetzt, hat sich die Arbeit an dem Plugin zwar stark verlangsamt, wurde aber nicht offiziell eingestellt. Die neuste Version, 3.1.0, wurde 2006 veröffentlicht.", + "Platforms_Unity_Web_Player_Description": "Die Unity Engine ist eine plattformübergreifende Spiele-Engine, die darauf abzielt, die Spielentwicklung zugänglicher zu machen, und ist die beliebteste Drittanbieter-Spieleentwicklungssoftware unter Entwicklern weltweit. Gemeinsam mit Unity selbst erstellt und im ersten Patch 2005 implementiert wurde mit Unity Web Player ein Tool, um Unity-Spiele im Internet zu spielen. Es blieb eine beliebte Plattform für 3D-Spiele, aber mit dem Wegfall der NPAPI-Unterstützung im Jahr 2016 wurde das Plugin zugunsten von Unity WebGL eingestellt.", + "Platforms_Visual_WebMap_Description": "Visual WebMap war ein Werkzeug zur Visualisierung interaktiver Karten, eingebettet in eine Website. Es war mit mehreren Kartendateien aus verschiedenen Autorenprogrammen kompatibel, konnte detaillierte Informationen über Sektoren anzeigen und ermöglichte Messungen durchzuführen. Nach dem Start im Jahr 1997 wurden keine weiteren Entwicklungen mit der Technologie vorgenommen, bis die Seite im Jahr 2004 abgeschaltet wurde.", + "Platforms_Vitalize_Description": "1997 von Corel für die Darstellung von Inhalten mit dem Click&Create Multimedia-Autorenprogramm erstellt, war Vitalize! ein Plugin mit niedriger Bandbreite für einfache Web-Spiele mit einem Schwerpunkt auf Spielen, Marketing und Werbung. Es wurde mit Hilfe von Europress vertrieben. Es zeichnete sich selbst damit aus, „im Gegensatz zu Java oder Schockwelle einfach zu lernen und zu verwenden\" zu sein. Irgendwann im Jahr 1999 gründeten die ehemaligen Corel-Mitarbeiter Clickteam, das die Entwicklung im Jahr 2000 mit der Version 2.0 übernahm. Die neueste Version 4.0 wurde 2007/2008 veröffentlicht und war bis 2012 auf ihrer Website verfügbar.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage it ein offener 3D-Standard und der allererste für das Web. Als er ursprünglich im November 1994 spezifiziert wurde, konnte das Format nur statische Modelle ohne Interaktivität darstellen. Dieses Problem wurde 1997 gelöst, als die Version 2.0, besser bekannt als VRML97, veröffentlicht wurde. Obwohl es nie eine allgemeine Anwendung gab, würde es zur Veröffentlichung die beliebteste Option für internetbasierte 3D-Inhalte werden, bevor es 2001 durch X3D ersetzt wurde (was rückwärtskompatibel mit VRML-Welten war). Da es ein Dateiformat und kein Plugin an sich war, wurde VRML auf viele verschiedene Arten implementiert, oft mit eigenen, nicht-standardmäßigen Features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "Das Xara Plugin war ein Vektorgrafik-Viewer, der ein proprietäres Format mit geringer Bandbreite verwendete. Es startete als Beta und eine spätere Vollversion, die in der Lage war, mit CORELXara erstellte Flare-Dateien im Web darzustellen, wurde im Jahr 1996 veröffentlich. Später, 1997, wurde Xara Webster speziell dafür veröffentlicht, um Webgrafiken für das Plugin zu erstellen. 1999 wurde mit 2.08a die letzte Version veröffentlicht. Ein Jahr später, 2000, wurde Xara Webster durch XaraX ersetzt, das zu Flash, einem anderen Vektor-Plugin, exportieren konnte; so wurde die Unterstützung für ihre eigene proprietäre Option eingestellt und in das Legacy-Software-Archiv verwiesen.", + "Platforms_Coming_Soon": "Demnächst", + "Platforms_Coming_Soon_Description": "Spiele und Animationen, die auf diesen Plattformen erstellt wurden, werden im nächsten Update verfügbar sein.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 136242b095f1f71f8de1cc42dd7ef2a3e6b5241e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:08 +0100 Subject: [PATCH 0840/2652] New translations platforms.json (Finnish) --- locales/fi-FI/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/fi-FI/platforms.json b/locales/fi-FI/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/fi-FI/platforms.json +++ b/locales/fi-FI/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From e6615510d34c0b66417bab1840aad98f0b71fe96 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:09 +0100 Subject: [PATCH 0841/2652] New translations platforms.json (Irish) --- locales/ga-IE/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/ga-IE/platforms.json b/locales/ga-IE/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/ga-IE/platforms.json +++ b/locales/ga-IE/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 905707b4107e53a74833b866a919127d97f4c2e9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:10 +0100 Subject: [PATCH 0842/2652] New translations platforms.json (Hebrew) --- locales/he-IL/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/he-IL/platforms.json b/locales/he-IL/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/he-IL/platforms.json +++ b/locales/he-IL/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From ee3403d5c675454c5f577680d59fa3f8685d3404 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:11 +0100 Subject: [PATCH 0843/2652] New translations platforms.json (Hungarian) --- locales/hu-HU/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/hu-HU/platforms.json b/locales/hu-HU/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/hu-HU/platforms.json +++ b/locales/hu-HU/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 8329554d7263cd49222dc3bbc22a130b81ae66e8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:13 +0100 Subject: [PATCH 0844/2652] New translations platforms.json (Armenian) --- locales/hy-AM/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/hy-AM/platforms.json b/locales/hy-AM/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/hy-AM/platforms.json +++ b/locales/hy-AM/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 9e64cef849417dbb03bad7f5f41301aeeefbb25d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:14 +0100 Subject: [PATCH 0845/2652] New translations platforms.json (Greek) --- locales/el-GR/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/el-GR/platforms.json b/locales/el-GR/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/el-GR/platforms.json +++ b/locales/el-GR/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 2afb2a1792490559d10c18fe9232420c5d41a3c1 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:15 +0100 Subject: [PATCH 0846/2652] New translations platforms.json (Pirate English) --- locales/en-PT/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/en-PT/platforms.json b/locales/en-PT/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/en-PT/platforms.json +++ b/locales/en-PT/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From d346d256b2455676e85c923bf360b1610048832d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:15 +0100 Subject: [PATCH 0847/2652] New translations platforms.json (Serbian (Latin)) --- locales/sr-CS/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/sr-CS/platforms.json b/locales/sr-CS/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/sr-CS/platforms.json +++ b/locales/sr-CS/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 6d1ac0271fb96e498526f352d98bf6dec44102ac Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:16 +0100 Subject: [PATCH 0848/2652] New translations platforms.json (Filipino) --- locales/fil-PH/platforms.json | 55 ++++++++++++++++++----------------- 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/fil-PH/platforms.json b/locales/fil-PH/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/fil-PH/platforms.json +++ b/locales/fil-PH/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From f9527f1ee7f34cbc9a5131bc8aeaa5563b728fae Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:17 +0100 Subject: [PATCH 0849/2652] New translations platforms.json (Esperanto) --- locales/eo-UY/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/eo-UY/platforms.json b/locales/eo-UY/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/eo-UY/platforms.json +++ b/locales/eo-UY/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 5d40d5fa22bb8ae75f2543648220280d4493bb96 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:18 +0100 Subject: [PATCH 0850/2652] New translations platforms.json (Portuguese, Brazilian) --- locales/pt-BR/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/pt-BR/platforms.json b/locales/pt-BR/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/pt-BR/platforms.json +++ b/locales/pt-BR/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 954d9508dc1187b42a79009b406baf8025c1723b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:19 +0100 Subject: [PATCH 0851/2652] New translations platforms.json (Estonian) --- locales/et-EE/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/et-EE/platforms.json b/locales/et-EE/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/et-EE/platforms.json +++ b/locales/et-EE/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 686a6c8b524514a538cc689447c7fdf4c074cdfd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:20 +0100 Subject: [PATCH 0852/2652] New translations platforms.json (Croatian) --- locales/hr-HR/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/hr-HR/platforms.json b/locales/hr-HR/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/hr-HR/platforms.json +++ b/locales/hr-HR/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From 9daa2abe6f3a9485742fcd69449fcd1788bf90d0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:22 +0100 Subject: [PATCH 0853/2652] New translations platforms.json (Thai) --- locales/th-TH/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/th-TH/platforms.json b/locales/th-TH/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/th-TH/platforms.json +++ b/locales/th-TH/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From f79c7ce9b26802af67823d5ca1d0fa1b2d502fad Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:23 +0100 Subject: [PATCH 0854/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 55 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json index cf570f30ec..edbdc8d437 100644 --- a/locales/vi-VN/platforms.json +++ b/locales/vi-VN/platforms.json @@ -5,63 +5,53 @@ "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_Cool_360_Description": "No description yet.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_Jutvision_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", @@ -69,22 +59,33 @@ "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Scorch_Description": "No description yet.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_The_Groove_Alliance_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_VReam_Description": "No description yet.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive." + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." } \ No newline at end of file From f373f9af0ffdf2c1692d17347fe913f72178bb33 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 22:04:24 +0100 Subject: [PATCH 0855/2652] New translations platforms.json (Acholi) --- locales/ach-UG/platforms.json | 177 +++++++++++++++++----------------- 1 file changed, 89 insertions(+), 88 deletions(-) diff --git a/locales/ach-UG/platforms.json b/locales/ach-UG/platforms.json index e8ef9f51ac..77f4d62e4b 100644 --- a/locales/ach-UG/platforms.json +++ b/locales/ach-UG/platforms.json @@ -1,90 +1,91 @@ { - "Platforms_Title": "crwdns4166:0crwdne4166:0", - "Platforms_Description1": "crwdns4318:0crwdne4318:0", - "Platforms_Description2": "crwdns4170:0crwdne4170:0", - "Platforms_By": "crwdns4172:0crwdne4172:0", - "Platforms_Entries": "crwdns4174:0crwdne4174:0", - "Platforms_Entry": "crwdns4176:0crwdne4176:0", - "Platforms_Coming_Soon": "crwdns4278:0crwdne4278:0", - "Platforms_Coming_Soon_Description": "crwdns4280:0crwdne4280:0", - "Platforms_3DVIA_Player_Description": "crwdns4180:0crwdne4180:0", - "Platforms_3D_Groove_GX_Description": "crwdns4320:0crwdne4320:0", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "crwdns4290:0crwdne4290:0", - "Platforms_AXEL_Player_Description": "crwdns4328:0crwdne4328:0", - "Platforms_AboutPeople_Description": "crwdns4322:0crwdne4322:0", - "Platforms_AboutTime_Description": "crwdns4324:0crwdne4324:0", - "Platforms_ActiveX_Controls_Description": "crwdns4186:0crwdne4186:0", - "Platforms_Adobe_Atmosphere_Player_Description": "crwdns4188:0crwdne4188:0", - "Platforms_Adobe_Flash_Player_Description": "crwdns4190:0crwdne4190:0", - "Platforms_Adobe_Shockwave_Player_Description": "crwdns4192:0crwdne4192:0", - "Platforms_Alambik_Plugin_Description": "crwdns4182:0crwdne4182:0", - "Platforms_Ambulant_Description": "crwdns4296:0crwdne4296:0", - "Platforms_AnimaFlex_Description": "crwdns4184:0crwdne4184:0", - "Platforms_Argus_Autodesk_MapGuide_Description": "crwdns4326:0crwdne4326:0", - "Platforms_Authorware_Web_Player_Description": "crwdns4194:0crwdne4194:0", - "Platforms_BitPlayer_Description": "crwdns4198:0crwdne4198:0", - "Platforms_Blender_Description": "crwdns4330:0crwdne4330:0", - "Platforms_Burster_Description": "crwdns4200:0crwdne4200:0", - "Platforms_Calendar_Quick_Plugin_Description": "crwdns4246:0crwdne4246:0", - "Platforms_Common_Ground_Description": "crwdns4358:0crwdne4358:0", - "Platforms_Cool_360_Description": "crwdns4360:0crwdne4360:0", - "Platforms_Cult3D_Description": "crwdns4202:0crwdne4202:0", - "Platforms_DFusion_Home_Web_PlugIn_Description": "crwdns4248:0crwdne4248:0", - "Platforms_DPGraph_Description": "crwdns4250:0crwdne4250:0", - "Platforms_DeltaPoint_WebAnimator_Description": "crwdns4332:0crwdne4332:0", - "Platforms_DjVu_Description": "crwdns4362:0crwdne4362:0", - "Platforms_EVA_Description": "crwdns4256:0{E}crwdnd4256:0{V}crwdnd4256:0{A}crwdne4256:0", - "Platforms_E_Animator_SharpMotionART_Description": "crwdns4252:0crwdne4252:0", - "Platforms_Envoy_Description": "crwdns4254:0crwdne4254:0", - "Platforms_Flatland_Rover_Description": "crwdns4258:0crwdne4258:0", - "Platforms_Formula_One_Description": "crwdns4334:0crwdne4334:0", - "Platforms_Fractal_Viewer_Description": "crwdns4336:0crwdne4336:0", - "Platforms_FreeHand_Description": "crwdns4260:0crwdne4260:0", - "Platforms_GoBit_Games_Plugin_Description": "crwdns4204:0crwdne4204:0", - "Platforms_HTML_HTML5_Description": "crwdns4206:0{H}crwdnd4206:0{T}crwdnd4206:0{M}crwdnd4206:0{L}crwdne4206:0", - "Platforms_HotSauce_Description": "crwdns4262:0crwdne4262:0", - "Platforms_HyperG_Description": "crwdns4210:0crwdne4210:0", - "Platforms_Hypercosm_Player_Description": "crwdns4208:0crwdne4208:0", - "Platforms_Illuminatus_Description": "crwdns4338:0crwdne4338:0", - "Platforms_iPix_Description": "crwdns4340:0crwdne4340:0", - "Platforms_JCAMPDX_Description": "crwdns4342:0crwdne4342:0", - "Platforms_Jamagic_Description": "crwdns4364:0crwdne4364:0", - "Platforms_Java_Plugin_Description": "crwdns4212:0crwdne4212:0", - "Platforms_Jutvision_Description": "crwdns4366:0crwdne4366:0", - "Platforms_Lightning_Strike_Description": "crwdns4344:0crwdne4344:0", - "Platforms_LiveMath_Plugin_Description": "crwdns4214:0crwdne4214:0", - "Platforms_Live_Picture_Viewer_Description": "crwdns4346:0crwdne4346:0", - "Platforms_mBed_Description": "crwdns4368:0crwdne4368:0", - "Platforms_MHSV_Description": "crwdns4264:0{V}crwdnd4264:0{S}crwdnd4264:0{V}crwdnd4264:0{M}crwdnd4264:0{H}crwdnd4264:0{S}crwdnd4264:0{V}crwdnd4264:0{V}crwdnd4264:0{H}crwdnd4264:0{S}crwdnd4264:0{B}crwdne4264:0", - "Platforms_Microsoft_Silverlight_Description": "crwdns4216:0crwdne4216:0", - "Platforms_NoteWorthy_Composer_Description": "crwdns4348:0crwdne4348:0", - "Platforms_O2C_Player_Description": "crwdns4266:0crwdne4266:0", - "Platforms_Octree_View_Description": "crwdns4218:0crwdne4218:0", - "Platforms_PanoramIX_Description": "crwdns4370:0crwdne4370:0", - "Platforms_Petz_Player_Description": "crwdns4372:0crwdne4372:0", - "Platforms_Pixound_Description": "crwdns4268:0crwdne4268:0", - "Platforms_Play3D_DeepV_Description": "crwdns4220:0crwdne4220:0", - "Platforms_PointPlus_Description": "crwdns4270:0crwdne4270:0", - "Platforms_PopCap_Plugin_Description": "crwdns4222:0crwdne4222:0", - "Platforms_ProtoPlay_Description": "crwdns4224:0crwdne4224:0", - "Platforms_Pulse_Player_Description": "crwdns4226:0crwdne4226:0", - "Platforms_REBOL_Plugin_Description": "crwdns4228:0crwdne4228:0", - "Platforms_SVF_Viewer_Description": "crwdns4354:0crwdne4354:0", - "Platforms_Scorch_Description": "crwdns4374:0crwdne4374:0", - "Platforms_ShiVa_Web_Player_Description": "crwdns4230:0crwdne4230:0", - "Platforms_Show_It_Description": "crwdns4272:0crwdne4272:0", - "Platforms_SmoothMove_Panorama_Description": "crwdns4350:0crwdne4350:0", - "Platforms_Squeak_Etoys_Description": "crwdns4274:0crwdne4274:0", - "Platforms_Superscape_Viscape_Description": "crwdns4232:0crwdne4232:0", - "Platforms_Surround_Video_Description": "crwdns4352:0crwdne4352:0", - "Platforms_Tcl_Plugin_Description": "crwdns4234:0crwdne4234:0", - "Platforms_The_Groove_Alliance_Description": "crwdns4376:0crwdne4376:0", - "Platforms_ThingViewer_Description": "crwdns4276:0crwdne4276:0", - "Platforms_Unity_Web_Player_Description": "crwdns4236:0crwdne4236:0", - "Platforms_VRML_Description": "crwdns4242:0{V}crwdnd4242:0{R}crwdnd4242:0{M}crwdnd4242:0{L}crwdne4242:0", - "Platforms_VReam_Description": "crwdns4378:0crwdne4378:0", - "Platforms_Visual_WebMap_Description": "crwdns4238:0crwdne4238:0", - "Platforms_Vitalize_Description": "crwdns4240:0crwdne4240:0", - "Platforms_X3D_Description": "crwdns4356:0crwdne4356:0", - "Platforms_Xara_Plugin_Description": "crwdns4244:0crwdne4244:0" + "Platforms_Title": "crwdns4380:0crwdne4380:0", + "Platforms_Description1": "crwdns4382:0crwdne4382:0", + "Platforms_Description2": "crwdns4384:0crwdne4384:0", + "Platforms_By": "crwdns4386:0crwdne4386:0", + "Platforms_Entries": "crwdns4388:0crwdne4388:0", + "Platforms_Entry": "crwdns4390:0crwdne4390:0", + "Platforms_3D_Groove_GX_Description": "crwdns4392:0crwdne4392:0", + "Platforms_3DVIA_Player_Description": "crwdns4394:0crwdne4394:0", + "Platforms_AboutPeople_Description": "crwdns4396:0crwdne4396:0", + "Platforms_AboutTime_Description": "crwdns4398:0crwdne4398:0", + "Platforms_Alambik_Plugin_Description": "crwdns4400:0crwdne4400:0", + "Platforms_AnimaFlex_Description": "crwdns4402:0crwdne4402:0", + "Platforms_ActiveX_Controls_Description": "crwdns4404:0crwdne4404:0", + "Platforms_Adobe_Atmosphere_Player_Description": "crwdns4406:0crwdne4406:0", + "Platforms_Adobe_Flash_Player_Description": "crwdns4408:0crwdne4408:0", + "Platforms_Adobe_Shockwave_Player_Description": "crwdns4410:0crwdne4410:0", + "Platforms_Ambulant_Description": "crwdns4412:0crwdne4412:0", + "Platforms_Argus_Autodesk_MapGuide_Description": "crwdns4414:0crwdne4414:0", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "crwdns4416:0crwdne4416:0", + "Platforms_Authorware_Web_Player_Description": "crwdns4418:0crwdne4418:0", + "Platforms_AXEL_Player_Description": "crwdns4420:0crwdne4420:0", + "Platforms_BitPlayer_Description": "crwdns4422:0crwdne4422:0", + "Platforms_Blender_Description": "crwdns4424:0crwdne4424:0", + "Platforms_Burster_Description": "crwdns4426:0crwdne4426:0", + "Platforms_Calendar_Quick_Plugin_Description": "crwdns4428:0crwdne4428:0", + "Platforms_Cult3D_Description": "crwdns4430:0crwdne4430:0", + "Platforms_DFusion_Home_Web_PlugIn_Description": "crwdns4432:0crwdne4432:0", + "Platforms_DeltaPoint_WebAnimator_Description": "crwdns4434:0crwdne4434:0", + "Platforms_DPGraph_Description": "crwdns4436:0crwdne4436:0", + "Platforms_E_Animator_SharpMotionART_Description": "crwdns4438:0crwdne4438:0", + "Platforms_Envoy_Description": "crwdns4440:0crwdne4440:0", + "Platforms_EVA_Description": "crwdns4442:0{E}crwdnd4442:0{V}crwdnd4442:0{A}crwdne4442:0", + "Platforms_Flatland_Rover_Description": "crwdns4444:0crwdne4444:0", + "Platforms_Formula_One_Description": "crwdns4446:0crwdne4446:0", + "Platforms_Fractal_Viewer_Description": "crwdns4448:0crwdne4448:0", + "Platforms_FreeHand_Description": "crwdns4450:0crwdne4450:0", + "Platforms_GoBit_Games_Plugin_Description": "crwdns4452:0crwdne4452:0", + "Platforms_HotSauce_Description": "crwdns4454:0crwdne4454:0", + "Platforms_HTML_HTML5_Description": "crwdns4456:0{H}crwdnd4456:0{T}crwdnd4456:0{M}crwdnd4456:0{L}crwdne4456:0", + "Platforms_Hypercosm_Player_Description": "crwdns4458:0crwdne4458:0", + "Platforms_HyperG_Description": "crwdns4460:0crwdne4460:0", + "Platforms_Illuminatus_Description": "crwdns4462:0crwdne4462:0", + "Platforms_iPix_Description": "crwdns4464:0crwdne4464:0", + "Platforms_Java_Plugin_Description": "crwdns4466:0crwdne4466:0", + "Platforms_JCAMPDX_Description": "crwdns4468:0crwdne4468:0", + "Platforms_Lightning_Strike_Description": "crwdns4470:0crwdne4470:0", + "Platforms_LiveMath_Plugin_Description": "crwdns4472:0crwdne4472:0", + "Platforms_Live_Picture_Viewer_Description": "crwdns4474:0crwdne4474:0", + "Platforms_MHSV_Description": "crwdns4476:0{V}crwdnd4476:0{S}crwdnd4476:0{V}crwdnd4476:0{M}crwdnd4476:0{H}crwdnd4476:0{S}crwdnd4476:0{V}crwdnd4476:0{V}crwdnd4476:0{H}crwdnd4476:0{S}crwdnd4476:0{B}crwdne4476:0", + "Platforms_Microsoft_Silverlight_Description": "crwdns4478:0crwdne4478:0", + "Platforms_NoteWorthy_Composer_Description": "crwdns4480:0crwdne4480:0", + "Platforms_O2C_Player_Description": "crwdns4482:0crwdne4482:0", + "Platforms_Octree_View_Description": "crwdns4484:0crwdne4484:0", + "Platforms_Pixound_Description": "crwdns4486:0crwdne4486:0", + "Platforms_Play3D_DeepV_Description": "crwdns4488:0crwdne4488:0", + "Platforms_PointPlus_Description": "crwdns4490:0crwdne4490:0", + "Platforms_PopCap_Plugin_Description": "crwdns4492:0crwdne4492:0", + "Platforms_ProtoPlay_Description": "crwdns4494:0crwdne4494:0", + "Platforms_Pulse_Player_Description": "crwdns4496:0crwdne4496:0", + "Platforms_REBOL_Plugin_Description": "crwdns4498:0crwdne4498:0", + "Platforms_ShiVa_Web_Player_Description": "crwdns4500:0crwdne4500:0", + "Platforms_Show_It_Description": "crwdns4502:0crwdne4502:0", + "Platforms_SmoothMove_Panorama_Description": "crwdns4504:0crwdne4504:0", + "Platforms_Squeak_Etoys_Description": "crwdns4506:0crwdne4506:0", + "Platforms_Superscape_Viscape_Description": "crwdns4508:0crwdne4508:0", + "Platforms_Surround_Video_Description": "crwdns4510:0crwdne4510:0", + "Platforms_SVF_Viewer_Description": "crwdns4512:0crwdne4512:0", + "Platforms_ThingViewer_Description": "crwdns4514:0crwdne4514:0", + "Platforms_Tcl_Plugin_Description": "crwdns4516:0crwdne4516:0", + "Platforms_Unity_Web_Player_Description": "crwdns4518:0crwdne4518:0", + "Platforms_Visual_WebMap_Description": "crwdns4520:0crwdne4520:0", + "Platforms_Vitalize_Description": "crwdns4522:0crwdne4522:0", + "Platforms_VRML_Description": "crwdns4524:0{V}crwdnd4524:0{R}crwdnd4524:0{M}crwdnd4524:0{L}crwdne4524:0", + "Platforms_X3D_Description": "crwdns4526:0crwdne4526:0", + "Platforms_Xara_Plugin_Description": "crwdns4528:0crwdne4528:0", + "Platforms_Coming_Soon": "crwdns4530:0crwdne4530:0", + "Platforms_Coming_Soon_Description": "crwdns4532:0crwdne4532:0", + "Platforms_Common_Ground_Description": "crwdns4534:0crwdne4534:0", + "Platforms_DjVu_Description": "crwdns4536:0crwdne4536:0", + "Platforms_Jamagic_Description": "crwdns4538:0crwdne4538:0", + "Platforms_Jutvision_Description": "crwdns4540:0crwdne4540:0", + "Platforms_mBed_Description": "crwdns4542:0crwdne4542:0", + "Platforms_MrSID_Description": "crwdns4544:0crwdne4544:0", + "Platforms_PanoramIX_Description": "crwdns4546:0crwdne4546:0", + "Platforms_Petz_Player_Description": "crwdns4548:0crwdne4548:0", + "Platforms_Sibelius_Scorch_Description": "crwdns4550:0crwdne4550:0", + "Platforms_Sizzler_Description": "crwdns4552:0crwdne4552:0", + "Platforms_Ulead_COOL_360_Description": "crwdns4554:0crwdne4554:0", + "Platforms_VReam_WIRL_Description": "crwdns4556:0crwdne4556:0" } \ No newline at end of file From a8008929233a283c4530198532cbd0e98b90f177 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:06 +0100 Subject: [PATCH 0856/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 6f9cd3bd677054985852837859f98b4bcc7f949b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:07 +0100 Subject: [PATCH 0857/2652] New translations platforms.json (Chinese Traditional) --- locales/zh-TW/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/zh-TW/platforms.json b/locales/zh-TW/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/zh-TW/platforms.json +++ b/locales/zh-TW/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 98e491cc0c2abcac1bfcda93d23be919c281dae6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:08 +0100 Subject: [PATCH 0858/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/ru-RU/platforms.json +++ b/locales/ru-RU/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 363b97e5d01b03595a8b6aba5ce6ccd92edab503 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:09 +0100 Subject: [PATCH 0859/2652] New translations platforms.json (Albanian) --- locales/sq-AL/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/sq-AL/platforms.json b/locales/sq-AL/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/sq-AL/platforms.json +++ b/locales/sq-AL/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From de4421e79ac897a129cc557954bfa3560d17c1a3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:10 +0100 Subject: [PATCH 0860/2652] New translations platforms.json (Serbian (Cyrillic)) --- locales/sr-SP/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/sr-SP/platforms.json b/locales/sr-SP/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/sr-SP/platforms.json +++ b/locales/sr-SP/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 7dbc8feadb5b0bd7dc4c1a4d8c7c711b320282b2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:11 +0100 Subject: [PATCH 0861/2652] New translations platforms.json (Swedish) --- locales/sv-SE/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/sv-SE/platforms.json b/locales/sv-SE/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/sv-SE/platforms.json +++ b/locales/sv-SE/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From ee0a028e1bfe7a0576b5d2f438f7ee7bb58d70cf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:12 +0100 Subject: [PATCH 0862/2652] New translations platforms.json (Turkish) --- locales/tr-TR/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/tr-TR/platforms.json b/locales/tr-TR/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/tr-TR/platforms.json +++ b/locales/tr-TR/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 8c7b0aca43a2bfeed150c96cba63c6107eea473a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:13 +0100 Subject: [PATCH 0863/2652] New translations platforms.json (Ukrainian) --- locales/uk-UA/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/uk-UA/platforms.json b/locales/uk-UA/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/uk-UA/platforms.json +++ b/locales/uk-UA/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 6c7e20f7d965b7d4ca9c06df27eebb7a150aab41 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:14 +0100 Subject: [PATCH 0864/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index a918aaf1df..2194d523da 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player(原 3D Life Player、Virtools Player 和 NeMo Web Player,不要与 3DVIA Studio/Beta Player 或 3DVIA Composer Player 混淆)是 Dassault Systèmes 开发的一款浏览器插件,用于播放 Virtools 制作的 3D 体验。它是为高级、实用的 3D 应用而设计的,如基于计算机的培训、虚拟旅游和房地产。3DVIA Player 也被用于网页游戏,这方面的主要用户有魁北克的 Sarbakan 游戏工作室和阿姆斯特丹的 Little Chicken Game Company。最后一次更新,即 5.0 版,是在 2009 年发布的。该下载页面在之后几年一直保留着,直到在 2016 年被撤下。那时,它已经被安装了超过 3000 万次。", "Platforms_AboutPeople_Description": "暂无描述。", "Platforms_AboutTime_Description": "暂无描述。", - "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", - "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", "Platforms_ActiveX_Controls_Description": "ActiveX 于 1996 年由微软发布,是一个软件框架,它作为一种标准,允许将程序封装为容器,在其他无关程序内使用,这被称为 ActiveX 控件。它们可以被嵌入到 HTML 内容中,并且可以创建专门用于 Internet Explorer 用途的控件,以实现网络游戏的播放。在 2015 年推出 Edge 后,该软件被弃用,它在网络应用中的使用似乎已经停止,被归入 Internet Explorer 11 的遗留软件支持中。", "Platforms_Adobe_Atmosphere_Player_Description": "1996 年,Rocket Science Games 开始开发 V3O,后来它被转让给 Attitude Software,并更名为 3D Anarchy,然后于 2000 年出售给 Adobe,并于 2001 年重新命名为 Atmosphere Player。它是一个 Web 插件,用于查看由 Atmosphere Builder 制作的可交互的 3D 世界,类似于 VRML 标准。它的主要用途是虚拟媒体画廊,可以展示图片/音频/视频和 3D 模型本身。当它起初叫做 3D Anarchy 时仍处于 Beta 阶段,后来 Adobe 收购了该技术进一步开发,其后 3 年时间也仍然处于 Beta 测试阶段,最后一个版本的播放器 1.0 版于 2004 年 2 月发布。2004 年 12 月,Atmosphere 宣告停止开发,并在 2005 年 1 月停止支持。", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player(或直接叫 Flash,前身是 Macromedia Shockwave Flash Player)是一个用于矢量动画和图形的播放器,通常具备可交互性。由于其有效的压缩、低廉的价格、易于使用和庞大的安装基础,它被用作网页游戏的媒介。它于 1995 年开发,1996 年由 FutureWave 公司首次推出,除了基本的动画和控制它们的按钮外,它的功能不多。随着它的普及,更多高级功能被添加到播放器中,如 ActionScript 编程语言。然而,随着人们对其潜在的安全问题越来越警惕,以及 HTML5 在 Web 开发者中的流行,Adobe 宣布 Flash 的生命周期会在 2020 年 12 月 31 日结束。", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player(又称 Shockwave,前身为 Macromedia Shockwave Player 或 Shockwave Director Player)是 1995 年发布的一种互动媒体播放器。它建立在 MacroMind 在此十年前开发的技术上,被 Macromedia 收购后才成为一个 Web 插件。与 Flash 不同,Shockwave 以 Lingo 脚本语言为特色,并通过 Xtras 支持 C++,使该播放器具有强大的能力,包括 3D。它在早期的互联网和 CD-ROM 游戏中被广泛使用,并获得了主流的欢迎。在 Adobe 收购 Macromedia 后,该平台的受欢迎程度明显下降,人们转而支持 Flash,后者在功能上迅速扩展,现在也为 Adobe 所有。最后在 2019 年 2 月,Adobe 宣布其终止开发,并在两个月后停止了支持。", + "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", "Platforms_Ambulant_Description": "Ambulant 是一个 SMIL 文件播放器,由许多人在荷兰阿姆斯特丹的 CWI 协调制作。这个名字似乎是引自“ambulation”,表示“步行”,其图标看起来像是一个人在行走,也进一步证明了这一点。SMIL 是由国际万维网联盟(W3C)制定的规范,但未能获得广泛普及。Ambulant 试图成为支持所有 SMIL 文件的开源播放器。然而,开放所有源代码的愿望使他们无法支持一些专有媒体格式。开发开始于 2003 年 4 月,第一个版本“AMBULANT/G”于当年 7 月发布。最后一个稳定版本 2.6 于 2015 年 2 月发布,但 Ambulant 不稳定版 2.7 的工作一直持续到 2016 年 7 月,当时他们向 Github 仓库发布了最后一次提交。Ambulant 的开发者仍然活跃在其他项目上。", - "Platforms_Argus_Autodesk_MapGuide_Description": "暂无描述。", + "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics 是 Software Publishing Corporation(SPC)于 1986 年为 MS-DOS 个人电脑创建的一个演示文稿程序。在他们于 1991 年过渡到 Windows 之后,再未能重新获得曾经拥有的市场份额,败给了 PowerPoint。1996 年,Allegro New Media(同年晚些时候改名为 Vizacom)收购了 SPC 和 Serif。SPC 推出了 ASAP WordPower,一个可以轻松创建幻灯片的程序,能够利用 ASAP WebShow 插件发布到 Web 上。SPC 在 1997 年与 Serif 合并。1998年,Harvard 品牌通过 Harvard Graphics 98 创作程序重新焕发活力,旧插件也被名为 Harvard Graphics WebShow 的新插件所取代。2000 年,新版本的创作软件 Advanced Presentations 开始导出到 Flash 标准,而不是专有的插件格式。2001 年,Vizacom 将 Serif 卖回给他们原来的管理层,这使得 Harvard 系列沦为遗留软件,在 2017 年被终止之前仍在支持和出售。", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player 是由 Macromedia 在 1996 年作为 Authorware 3.5 的新功能之一创作的。它用于在网页上运行由 Macromedia Authorware 开发的交互式程序。与大多数 Web 插件不同,Authorware 的主要目的是帮助电子教学,因而它主要在企业和学术领域发挥作用,用户不需要编程经验,即可组合多媒体学习材料。该插件的最终版本于 2004 年发布,2005 年 Adobe 收购 Macromedia 后开发进度停滞,直到 2007 年宣告停止开发。", + "Platforms_Autodesk_MapGuide_Description": "暂无描述。", "Platforms_AXEL_Player_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", "Platforms_BitPlayer_Description": "BitPlayer 是一个基于 Flash 和 Shockwave 技术的桌面应用程序,由荷兰公司 BitMagic 于 1999 年发布。它提供自制和客户制作的每日短剧,其中含有广告和小测验。它最初的价值为 600 万美元,但它的广告商和公司本身都成为了互联网泡沫崩溃的受害者,最终在 2001 年 1 月终止了该产品。尽管失去了自定义播放器提供的额外功能,但它的大部分内容仍以转换后的 SWF 文件形式存在。", "Platforms_Blender_Description": "暂无描述。", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "GoBit Games Plugin 由 GoBit 在 2008 年创作,这是一个由前 PopCap 员工组成的小型独立工作室。他们的第一款游戏 Burger Shop 于 2007 年 10 月发布,应玩家要求,他们在 4 个月后用当时的新游戏插件制作了一份网页演示版。一年后,该演示被重新制作成 Eggo 的广告游戏,由 Shockwave.com 在 2009 年 2 月 1 日发布。此后不久,随着 Burger Shop 2 的发布,该插件被废弃——对应的 Web 演示版使用 Flash 代替——这使 Burger Shop 及其改版成为唯一为该插件创建的游戏。", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage 是一种通过 Web 浏览器显示文件的标准。HTML 最初由 Tim Berners-Lee 在 20 世纪 90 年代初开发(其根源可追溯到 1980 年),成为通过互联网共享信息的主要方法,其功能被其他语言如 CSS 和 JavaScript 所扩展。它于 1993 年首次推出,并在 1995 年获得了后续更新 HTML2,在 1997 年获得了 HTML3 和 HTML4 更新。HTML4 的最后一次更新是在 2000 年,在那之后的几年里,它的同伴语言没有作为游戏、动画和其他 Web 内容的平台被重视,开发者选择了基于插件的技术,但随着技术和互联网的发展,插件开始变得过时,人们开始努力更新标准,并在 2008 年推出了 HTML5。随着 Flash 和其他插件的落伍,HTML5 成为推荐的标准,许多人已经将他们的项目转移到 HTML 家族,或者完全放弃了专有插件,转而将他们的内容上传到 YouTube 等网站。{注意:出于简洁的考虑,Flashpoint 会将任何不包含插件的内容标记为“HTML”。}", - "Platforms_Hypercosm_Player_Description": "基于自 1989 年以来开发的技术,3D 内容 Web 播放器 Hypercosm 于 1999 年推出。该公司进行了大量的投资,但没有得到回报,成为互联网泡沫崩溃的众多受害者之一,于 2001 年倒闭。然而,该公司被 ORBITEC 收购,由于一份与 NASA 的合同,该公司在某种程度上东山再起,并继续致力于新的项目,直到 2012 年重组,当时它被 ORBITEC 搁置,直到新的商业伙伴有兴趣与该技术合作。但这最终没能实现,导致 Hypercosm 在 2016 年关闭。\n", "Platforms_HyperG_Description": "Hyper-G 是一个基于 Gopher 的 Web 内容管理系统(WCMS),由奥地利格拉茨技术大学的信息处理和计算机支持的新媒体研究所(IICM)在 1995 年开发。它是万维网超链接的替代品,利用支持 Hyper-G 的浏览器,可以通过一个内置查看器显示目录和文件的三维模型以及其他模型。由于它基于日渐过时的 Gopher,即 WWW 的前身,它后来在 1996 年演变成 Hyperwave,不再有 3D 等 Hyper-G 浏览器提供的额外功能。由于 Gopher 的文件存储方式,它的绝大部分内容现在已经丢失。", + "Platforms_Hypercosm_Player_Description": "基于自 1989 年以来开发的技术,3D 内容 Web 播放器 Hypercosm 于 1999 年推出。该公司进行了大量的投资,但没有得到回报,成为互联网泡沫崩溃的众多受害者之一,于 2001 年倒闭。然而,该公司被 ORBITEC 收购,由于一份与 NASA 的合同,该公司在某种程度上东山再起,并继续致力于新的项目,直到 2012 年重组,当时它被 ORBITEC 搁置,直到新的商业伙伴有兴趣与该技术合作。但这最终没能实现,导致 Hypercosm 在 2016 年关闭。\n", "Platforms_Illuminatus_Description": "暂无描述。", "Platforms_iPix_Description": "暂无描述。", "Platforms_Java_Plugin_Description": "伴随着 Java 编程语言的发布,作为其功能之一,Java Applets 是嵌入到网页上的小型应用窗口,用于提供额外的交互功能。它们在不同的操作系统和浏览器上交叉兼容,并且比标准的 HTML 更强大。它在超过 10 年的时间里一直是一个强力的选择,但从 2013 年开始,主流浏览器开始不再支持 Applets 的底层技术,使得多数应用无法使用,导致它们在 2017 年被废弃,并在 2018 年从 Java SE 11 中被删除。", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Viscape 由早期的 3D 先驱 Superscape 在 Intel 的支持下于 1996 年推出,最初被称为 VisNet,是一个 3D 插件,与 VRML 1.0 的静态模型不同,具有与世界互动的明显优势。它曾有一段短暂的流行期,起初没有计划支持 VRML,但随着 VRML97 实现了交互性,名为 Viscape Universal 的更新在 1998 年发布,增加了对 VRML 的支持以保持相关性。这被证明远远不够,尽管他们在努力纠正,但仍然有财务问题和失败的合作关系,评论也称该插件过时而笨重。虽然最后一次更新是在 2000 年发布的,但它的技术在接下来的一年里继续被 Superscape 的 Lego Creator 系列所利用。有公司试图通过在 Java Applets 中嵌入该插件来更新它,称为 Vislite,但最后该公司重新专注于移动游戏开发,并在 2008 年被 Glu Mobile 收购之前取得了一定的成功。", "Platforms_Surround_Video_Description": "暂无描述。", "Platforms_SVF_Viewer_Description": "暂无描述。", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "由一个小团队开发并在 1988 年推出的 Tool Command Language(Tcl,读作“tickle”)是一种开源的动态编程语言。1994 年,Sun Microsystems 把这个团队拉进来进一步开发这项技术。这个项目的成果之一是 1996 年的一个插件,它可以运行嵌入网页的 Tcl 小程序(“Tclets”)。1997 年底,Tcl 的开发被剥离到一家名为 Scriptics 的独立公司,并在 2000 年再次被剥离到 Tcl Core Team。虽然该语言的开发至今仍很活跃,但插件的工作已经放缓,尽管尚未正式停止支持。最新的版本是 3.1.0,于 2006 年发布。", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine 是一个跨平台的游戏引擎,旨在使游戏开发更加容易,它是全球开发者中最受欢迎的第三方游戏开发软件。Unity Web Player 与 Unity 本身同时制作,并在 2005 年的第一个补丁中实现,它是在网页上运行 Unity 游戏的工具。它长期是一个受欢迎的 3D 游戏平台,但随着 2016 年浏览器取消对 NPAPI 的支持,该插件被放弃,转而使用 Unity WebGL。", "Platforms_Visual_WebMap_Description": "Visual WebMap 是在网页上嵌入可视化交互式地图的工具。它与来自不同创作程序的几种地图文件兼容,可以显示有关区域的详细信息,并且支持测量。在 1997 年推出后,该技术没有继续开发,一直到 2004 年网站关闭。", "Platforms_Vitalize_Description": "Vitalize! 在 1997 年由 Corel 推出,用于显示使用他们 Click&Create 多媒体创作程序制作的内容,它是一个低带宽插件,专门用于简单的网页游戏,主要用于游戏、营销和广告。在 Europress 的帮助下,它宣称“与 Java 或 Shockwave 不同,易于学习和使用”。1999 年的某个时候,前 Corel 的员工离开并创建了 Clickteam,然后在 2000 年的 2.0 版本中接管了开发。最新的 4.0 版本于 2007/2008 年发布,并在其网站上一直展示到 2012 年。", From dc453f5abb3df8276fe97a50bd3b88891da5bf23 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:15 +0100 Subject: [PATCH 0865/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/vi-VN/platforms.json +++ b/locales/vi-VN/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From f19db28838edb18d0e8270cf2c505c54f7e667f7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:16 +0100 Subject: [PATCH 0866/2652] New translations platforms.json (Polish) --- locales/pl-PL/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/pl-PL/platforms.json b/locales/pl-PL/platforms.json index 3644b96df3..dadcdd13aa 100644 --- a/locales/pl-PL/platforms.json +++ b/locales/pl-PL/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (dawniej 3D Life Player, Virtools Player i NeMo Web Player, nie mylić z 3DVIA Studio/Beta Player lub 3DVIA Composer Player) był wtyczką przeglądarki firmy Dassault Systèmes do odtwarzania doświadczeń 3D wykonanych w Virtools. Przeznaczony był do zaawansowanych, praktycznych zastosowań 3D, takich jak szkolenia komputerowe, wirtualne wycieczki i nieruchomości. 3DVIA Player był również używany w grach internetowych, a jednymi z jego głównych użytkowników do tego celu były studio gier Sarbakan z siedzibą w Quebecu i Little Chicken Game Company z Amsterdamu. Ostatnia aktualizacja, wersja 5.0, została wydana w 2009 roku. Strona pobierania pozostanie aktywna przez najbliższe lata, dopóki nie została usunięta w 2016 roku. Do tego czasu została zainstalowana ponad 30 milionów razy.", "Platforms_AboutPeople_Description": "Brak opisu.", "Platforms_AboutTime_Description": "Brak opisu.", - "Platforms_Alambik_Plugin_Description": "Wtyczka Alambik to odtwarzacz internetowy dla treści stworzonych za pomocą platformy programistycznej Alambik. Wydany w 2001 roku był zdolny do grafiki 2D i 3D, wektorów i wielu innych aplikacji. W 2002 roku Alambik zorganizował konkurs z nagrodami z okazji wydania Alambik Script. W 2004 roku Alambik stworzył nową stronę z demo, ale potem firma zamilkła i nigdy nie wydała niczego nowego dla platformy ani nie aktualizowała wtyczki.", - "Platforms_AnimaFlex_Description": "AnimaFlex to wtyczka do odtwarzania grafiki, która może odtwarzać animacje o małym rozmiarze pliku, stworzona za pomocą RubberWeb Composer, która może rozciągać i zniekształcać obrazy. Może zacząć odtwarzać animacje przed pobraniem całego pliku i dostosować się do wolniejszych prędkości Internetu. Pomimo obietnic firma RubberFlex miała kilka innych produktów, z których wszystkie eksportowały gify, konkurując ze swoją zastrzeżoną opcją, a nawet uruchomiła FlexToGif, aby przekonwertować pliki wtyczek na gify 2 dni po wtyczce. Na początku 1998 roku RubberWeb Composer zaprzestał dystrybucji, pozostawiając AnimaFlex bez programu autorskiego.", "Platforms_ActiveX_Controls_Description": "Wydany w 1996 roku przez Microsoft ActiveX był frameworkiem programowym, który służył jako standard, który pozwalał na hermetyzację programów jako kontenerów do użytku w innych niepowiązanych programach, zwanych kontrolkami ActiveX. Mogą być osadzone w treści HTML, a Kontrolki jednofunkcyjne mogą być tworzone specjalnie do użytku w Internet Explorerze, w celu odtwarzania gier internetowych. Po premierze Edge'a w 2015 roku, oprogramowanie to było przestarzałe, a jego użycie w aplikacjach internetowych pozornie przestało istnieć, przenosząc je do Internet Explorera 11 w celu obsługi starszego oprogramowania.", "Platforms_Adobe_Atmosphere_Player_Description": "Rozpoczynając rozwój w 1996 roku jako V3O przez Rocket Science Games, później przeniesione do Attitude Software przemianowane na 3D Anarchy, a następnie sprzedane Adobe w 2000 i przemianowane w 2001, Atmosphere Player to wtyczka internetowa stworzona do przeglądania interaktywnych światów 3D, podobna do VRML standard, stworzony w Atmosphere Builder. Była przeznaczona głównie dla wirtualnych galerii mediów, które mogły prezentować obrazy/audio/wideo oraz same modele 3D. Kiedy po raz pierwszy wystartowała jako 3D Anarchy, oprogramowanie wciąż znajdowało się w fazie beta, kiedy Adobe nabyło technologię do dalszego rozwoju, gdzie spędziło następne 3 lata na testach beta, a ostatnia wersja 1.0 odtwarzacza została wydana w lutym 2004 roku. W grudniu 2004 r. ogłoszono, że Atmosphere zostanie przerwana, a wsparcie zostanie odcięte w styczniu 2005 r.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (również po prostu Flash, dawniej Macromedia Shockwave Flash Player) to odtwarzacz animacji i grafiki wektorowej, często z dodatkową interaktywnością. Był używany jako medium do gier internetowych ze względu na efektywną kompresję, niską cenę, łatwość obsługi i dużą bazę instalacji. Opracowany w 1995 roku i po raz pierwszy wprowadzony przez FutureWave w 1996 roku, był zdolny do niewiele więcej niż podstawowych animacji i przycisków do ich sterowania. Wraz ze wzrostem popularności do odtwarzacza dodano bardziej zaawansowane funkcje, takie jak język programowania ActionScript. Jednak, gdy ludzie zaczęli obawiać się potencjalnych obaw związanych z bezpieczeństwem, a popularność HTML5 wśród twórców stron internetowych wzrosła, Adobe ogłosił, że data zakończenia użytkowania Flasha przypada na 31 grudnia 2020 r.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (także Shockwave, dawniej Macromedia Shockwave Player lub Shockwave Director Player) to odtwarzacz mediów interaktywnych wydany w 1995 roku. Zbudowany w oparciu o technologię rozwijaną 10 lat wcześniej przez MacroMind, stał się wtyczką internetową dopiero po jej przejęciu przez Macromedia. W przeciwieństwie do Flasha, Shockwave zawierał język skryptowy Lingo i obsługę C++ poprzez użycie Xtras, dając graczowi szeroki zakres możliwości, w tym 3D. Był szeroko stosowany we wczesnym Internecie oraz w grach na CD-ROM i zyskał popularność w głównym nurcie. Platforma odnotowała znaczny spadek popularności po przejęciu przez Adobe firmy Macromedia na rzecz Flasha, który szybko rozwijał się pod względem funkcji i był teraz również własnością Adobe. Wreszcie w lutym 2019 r. Adobe ogłosiło zaprzestanie i ograniczenie wsparcia dwa miesiące później.", + "Platforms_Alambik_Plugin_Description": "Wtyczka Alambik to odtwarzacz internetowy dla treści stworzonych za pomocą platformy programistycznej Alambik. Wydany w 2001 roku był zdolny do grafiki 2D i 3D, wektorów i wielu innych aplikacji. W 2002 roku Alambik zorganizował konkurs z nagrodami z okazji wydania Alambik Script. W 2004 roku Alambik stworzył nową stronę z demo, ale potem firma zamilkła i nigdy nie wydała niczego nowego dla platformy ani nie aktualizowała wtyczki.", "Platforms_Ambulant_Description": "Ambulant to odtwarzacz plików SMIL, stworzony przez wiele osób koordynujących w CWI w Amsterdamie w Holandii. Nazwa wydaje się nawiązywać do „ambulation”, innego słowa oznaczającego chodzenie; jest to dodatkowo wspierane przez logo, które wydaje się być kimś chodzącym. SMIL był specyfikacją stworzoną przez międzynarodowe konsorcjum internetowe W3C, ale nie zyskała dużej popularności. Ambulant próbował być odtwarzaczem typu open source, który obsługuje wszystkie pliki SMIL. Jednak chęć uczynienia wszystkich części otwartymi źródłami uniemożliwiła im obsługę niektórych zastrzeżonych formatów multimedialnych. Prace rozwojowe rozpoczęły się w kwietniu 2003 roku, a pierwsza wersja „AMBULANT/G” została wydana w lipcu tego roku. Ostatnia stabilna wersja, 2.6, została wydana w lutym 2015 r., jednak prace nad niestabilną wersją Ambulant 2.7 trwały do ​​lipca 2016 r., kiedy dokonano ostatniego zatwierdzenia ich repozytorium Github. Twórcy Ambulant są nadal aktywni przy innych projektach.", - "Platforms_Argus_Autodesk_MapGuide_Description": "Brak opisu.", + "Platforms_AnimaFlex_Description": "AnimaFlex to wtyczka do odtwarzania grafiki, która może odtwarzać animacje o małym rozmiarze pliku, stworzona za pomocą RubberWeb Composer, która może rozciągać i zniekształcać obrazy. Może zacząć odtwarzać animacje przed pobraniem całego pliku i dostosować się do wolniejszych prędkości Internetu. Pomimo obietnic firma RubberFlex miała kilka innych produktów, z których wszystkie eksportowały gify, konkurując ze swoją zastrzeżoną opcją, a nawet uruchomiła FlexToGif, aby przekonwertować pliki wtyczek na gify 2 dni po wtyczce. Na początku 1998 roku RubberWeb Composer zaprzestał dystrybucji, pozostawiając AnimaFlex bez programu autorskiego.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics to program prezentacyjny stworzony w 1986 roku przez Software Publishing Corporation (SPC) dla komputerów z systemem MS-DOS. Po przejściu na system Windows w 1991 roku nie udało mu się odzyskać udziału w rynku i przegrał z PowerPoint. W 1996 roku Allegro New Media (przemianowane później na Vizacom) kupiło SPC i Serif. SPC stworzyło ASAP WordPower, program do łatwego tworzenia pokazów slajdów, które można było publikować w Internecie za pomocą wtyczki ASAP WebShow. SPC połączyło się z Serif w 1997 roku. W 1998 roku marka Harvard została zrewitalizowana dzięki programowi autorskiemu Harvard Graphics 98, a wtyczka została zastąpiona nową o nazwie Harvard Graphics WebShow. W 2000 Advanced Presentations, nowa wersja oprogramowania do authoringu, została wyeksportowana do standardu Flash zamiast zastrzeżonego formatu wtyczek. Vizacom sprzedał Serif z powrotem do ich pierwotnego zarządu w 2001 roku, który przeniósł gamę Harvard do starszego oprogramowania, które było obsługiwane i sprzedawane do czasu wycofania w 2017 roku.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player został stworzony przez Macromedia w 1996 roku jako jedna z nowych funkcji Authorware 3.5. Został stworzony jako sposób na uruchamianie w sieci interaktywnych programów opracowanych za pomocą Macromedia Authorware. W przeciwieństwie do większości wtyczek internetowych, głównym celem Authorware było wspomaganie e-learningu, co doprowadziło do jego wykorzystania w biznesie i na polu akademickim jako sposobu gromadzenia multimedialnych materiałów edukacyjnych bez konieczności posiadania doświadczenia w programowaniu. Ostateczna wersja wtyczki została wydana w 2004 roku, przed przejęciem Macromedia przez Adobe w 2005 roku, po czym prace rozwojowe zostały wstrzymane do czasu ogłoszenia ich zaprzestania w 2007 roku.", + "Platforms_Autodesk_MapGuide_Description": "Brak opisu.", "Platforms_AXEL_Player_Description": "AXEL Player był interaktywną wtyczką do treści 3D stworzoną przez MindAvenue w 2002 roku. Był to sposób na modele i animacje w programie do tworzenia stron internetowych AXELedge oraz AXELpublisher, który konwertował pliki z innego oprogramowania 3D, takiego jak 3ds Max. Oprogramowanie zostało dobrze przyjęte przez krytyków, pomimo kilku ograniczeń, z których jednym jest brak wielu użytkowników wtyczki. W 2005 roku MindAvenue została przejęta przez firmę 20-20 Technologies, która specjalizowała się w oprogramowaniu do projektowania wnętrz i tworzenia mebli, a w 2006 roku ich strona internetowa stała się stroną kierującą do 20-20. Wszystkie produkty marki AXEL, w tym wtyczka, zostały wycofane.", "Platforms_BitPlayer_Description": "BitPlayer to aplikacja pulpitowa oparta na technologii Flash i Shockwave, stworzona w 1999 roku przez holenderską firmę BitMagic. Oferowała codzienne szorty, produkowane we własnym zakresie i przez klientów, którym towarzyszyły reklamy i quizy. Początkowo wyceniany na 6 milionów dolarów, stał się ofiarą katastrofy dot-com po swoich reklamodawcach i zaprzestał produkcji w styczniu 2001 roku. Wiele jego treści przetrwało od tego czasu jako przekonwertowane pliki SWF, pomimo utraty dodatkowej funkcjonalności oferowanej przez niestandardowy odtwarzacz.", "Platforms_Blender_Description": "Brak opisu.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "Wtyczka GoBit Games została stworzona w 2008 roku przez GoBit, małe niezależne studio złożone z byłych pracowników PopCap. Ich pierwsza gra, Burger Shop, została wydana w październiku 2007 roku, a 4 miesiące później, zgodnie z powszechnym zainteresowaniem, otrzymała internetową wersję demonstracyjną, korzystając z nowej wtyczki do gier. Minął rok i demo zostało przerobione jako gra reklamowa dla Eggo, opublikowana przez Shockwave.com 1 lutego 2009. Wtyczka została porzucona wkrótce potem wraz z wydaniem Burger Shop 2 - jego odpowiedniego demo internetowego przy użyciu Flasha - pozostawiając Burger Shop i jego wersję ze zmienioną skórką jako jedyne gry, jakie kiedykolwiek stworzono dla niej.", "Platforms_HotSauce_Description": "Meta Content Framework (MCF) był formatem strukturyzowania metadanych opracowanym przez Apple Computer's Advanced Technology Group począwszy od 1995 roku, a w 1996 Project X stał się eksperymentalną wtyczką stworzoną do przeglądania ich w Internecie, później nazwaną HotSauce, która prezentowała mapy witryn w Przestrzeń 3D. Pod koniec 1996 roku ponad 200 stron korzystało z HotSauce, później rozrosło się do ponad 300, a firma NetCarta zawarła umowę, aby stworzyć bibliotekę ponad 30 000 stron internetowych do nawigacji za pomocą wtyczki. Chociaż standard MCF zyskał pewne pochwały, większość użytkowników nie dostrzegła zalet tej metody nawigacji 3D, a projekt zakończył się jako jeden z wielu anulowanych, gdy Steve Jobs wrócił do Apple w 1997 roku.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage to standard wyświetlania dokumentów przez przeglądarkę internetową. Pierwotnie opracowany przez Tima Bernersa-Lee we wczesnych latach 90. (z korzeniami sięgającymi 1980 r.) HTML stał się główną metodą udostępniania informacji przez Internet, a jego możliwości zostały rozszerzone o inne języki, takie jak CSS i JavaScript. Po raz pierwszy został wprowadzony na rynek w 1993 roku i otrzymał kolejne aktualizacje z HTML2 w 1995, a zarówno HTML3, jak i HTML4 w 1997. Ostatnia aktualizacja HTML4 miała miejsce w 2000 roku, a po latach jego połączone języki były w dużej mierze ignorowane jako platforma do gier, animacji i innych treści internetowych, a programiści zdecydowali się zamiast tego na technologię opartą na wtyczkach, ale wraz z rozwojem technologii i Internetu wtyczki stały się przestarzałe, więc podjęto wysiłek aktualizacji standardu, a w 2008 r. uruchomiono HTML5. Ponieważ Flash i inne wtyczki wyszły z mody, HTML5 stał się zalecanym standardem, wielu przeniosło swoje projekty do rodziny HTML – lub całkowicie porzuciło zastrzeżone wtyczki – przesyłając swoje treści na strony internetowe, takie jak YouTube. {Uwaga: ze względu na zwięzłość, Flashpoint oznacza każdy utwór, który nie zawiera struktur ani treści z obsługą wtyczek, etykietą „HTML”.}", - "Platforms_Hypercosm_Player_Description": "Oparty na technologii rozwijanej od 1989 roku, Hypercosm jest odtwarzaczem internetowym z treściami 3D, który został wprowadzony na rynek w 1999 roku. Firma dokonała ogromnej inwestycji, która nie zwróciła się, będąc jedną z wielu ofiar krachu dot-comów, bankrutująć w 2001 roku. Firma została jednak kupiona przez ORBITEC i dzięki umowie z NASA udało się jej nieco odbić i kontynuowała pracę nad nowymi projektami aż do restrukturyzacji w 2012 roku, kiedy to została wstrzymana przez ORBITEC, dopóki nowy partner biznesowy nie zainteresuje się współpracą z technologią. Tak się nigdy nie stało, co doprowadziło do zamknięcia Hypercosm w 2016 roku.", "Platforms_HyperG_Description": "Hyper-G był opartym na Gopher systemem zarządzania treścią internetową (WCMS), opracowanym przez Institute for Information Processing and Computer Supported New Media (IICM) z Graz University of Technology w Austrii w 1995 roku. Stanowił alternatywę dla hiperłączy świata Wide Web, wykorzystujący przeglądarki obsługujące Hyper-G, które mogą wyświetlać modele 3D katalogów i plików, a także inne modele z wbudowaną przeglądarką. Ponieważ bazuje na coraz bardziej przestarzałym Gopherze, poprzedniku WWW, przekształcił się później w Hyperwave w 1996 roku, bez dodatkowych możliwości oferowanych przez przeglądarki Hyper-G, takich jak funkcje 3D. Zdecydowana większość jego zawartości jest teraz stracona z powodu sposobu przechowywania plików przez Gopher.", + "Platforms_Hypercosm_Player_Description": "Oparty na technologii rozwijanej od 1989 roku, Hypercosm jest odtwarzaczem internetowym z treściami 3D, który został wprowadzony na rynek w 1999 roku. Firma dokonała ogromnej inwestycji, która nie zwróciła się, będąc jedną z wielu ofiar krachu dot-comów, bankrutująć w 2001 roku. Firma została jednak kupiona przez ORBITEC i dzięki umowie z NASA udało się jej nieco odbić i kontynuowała pracę nad nowymi projektami aż do restrukturyzacji w 2012 roku, kiedy to została wstrzymana przez ORBITEC, dopóki nowy partner biznesowy nie zainteresuje się współpracą z technologią. Tak się nigdy nie stało, co doprowadziło do zamknięcia Hypercosm w 2016 roku.", "Platforms_Illuminatus_Description": "Brak opisu.", "Platforms_iPix_Description": "Brak opisu.", "Platforms_Java_Plugin_Description": "Wydane wraz z językiem programowania Java jako jedna z jego funkcji, aplety Java były małymi oknami aplikacji osadzonymi na stronach w celu uzyskania dodatkowych interaktywnych funkcji. Zostały stworzone, aby były wzajemnie kompatybilne w różnych systemach operacyjnych i przeglądarkach, a także były bardziej wydajne niż standardowy HTML. Było to wydajną opcją przez ponad 10 lat, ale począwszy od 2013 r. technologia leżąca u podstaw apletów zaczęła przestać być obsługiwana w głównych przeglądarkach, a wiele z nich stało się bezużytecznych, co doprowadziło do ich wycofania w 2017 r. i usunięcia z Java SE 11 w 2018 r.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Wprowadzony na rynek w 1996 roku przez wczesnego pioniera 3D Superscape przy wsparciu firmy Intel i pierwotnie nazywany VisNet, Viscape był wtyczką 3D, która miała wyraźną przewagę interaktywności ze światami, w przeciwieństwie do statycznych modeli VRML 1.0. Cieszył się krótkim okresem popularności i początkowo nie było planów wspierania VRML, ale wraz z implementacją interaktywności VRML97, aktualizacja o nazwie Viscape Universal została wydana w 1998 roku, dodając obsługę VRML, aby pozostała aktualna. Okazało się to niewystarczające, z problemami finansowymi i nieudanych partnerstwach, a recenzenci nazywali wtyczkę przestarzałą i nieporęczną pomimo wysiłków na rzecz odrodzenia. Chociaż ostatnia aktualizacja została wydana w 2000 roku, jej technologia była nadal wykorzystywana w serii Lego Creator firmy Superscape przez następny rok. Podjęto próbę zaktualizowania go poprzez osadzenie wtyczki w apletach Java, o nazwie Vislite, ale w końcu firma ponownie skupiła się na tworzeniu gier mobilnych i osiągnęła umiarkowany sukces, zanim została kupiona przez Glu Mobile w 2008 roku.", "Platforms_Surround_Video_Description": "Brak opisu.", "Platforms_SVF_Viewer_Description": "Brak opisu.", - "Platforms_ThingViewer_Description": "ThingViewer to wtyczka multimedialna z 1997 roku stworzona przez firmę Parable Corporation, która później zmieniła nazwę na ThingWorld w 1998 roku. Tworzyła „Things”, zasoby, które opcjonalnie można było chronić przed kradzieżą lub manipulacją i mieć unikalny identyfikator z uznaniami do udostępniania na stronach internetowych za pomocą prostego programowania modułowego, do tworzenia takich rzeczy jak obrazy, animacje, a nawet interaktywne gry, wykonane za pomocą programu do authoringu ThingMaker lub konwertowanie plików Shockwave Director za pomocą ThingConverter. Była stosunkowo popularna, w 1999 r. zawierała nawet umowy z Microsoftem i kilkoma innymi, ale pod koniec 2000 r. firma zredukowała personel i prowadziła rozmowy z nieznaną stroną w sprawie fuzji w celu sprzedaży technologii. Witryna została zamknięta w 2002 roku.", "Platforms_Tcl_Plugin_Description": "Opracowany przez mały zespół i uruchomiony w 1988 r., Tool Command Language (Tcl, wymawiane „tickle”) to dynamiczny język programowania open source. W 1994 roku firma Sun Microsystems zaangażowała zespół w dalszy rozwój technologii. Jednym z rezultatów tego przedsięwzięcia była wtyczka z 1996 roku, która mogła uruchamiać aplety Tcl („Tclets”) osadzone na stronach. Pod koniec 1997 roku rozwój Tcl został wydzielony do niezależnej firmy o nazwie Scriptics, a w 2000 roku ponownie przekształcił się w Tcl Core Team. Chociaż rozwój języka pozostaje żywy do dnia dzisiejszego, prace nad wtyczką zwolniły, mimo że nie zostały oficjalnie przerwane. Najnowsza wersja, 3.1.0, została wydana w 2006 roku.", + "Platforms_ThingViewer_Description": "ThingViewer to wtyczka multimedialna z 1997 roku stworzona przez firmę Parable Corporation, która później zmieniła nazwę na ThingWorld w 1998 roku. Tworzyła „Things”, zasoby, które opcjonalnie można było chronić przed kradzieżą lub manipulacją i mieć unikalny identyfikator z uznaniami do udostępniania na stronach internetowych za pomocą prostego programowania modułowego, do tworzenia takich rzeczy jak obrazy, animacje, a nawet interaktywne gry, wykonane za pomocą programu do authoringu ThingMaker lub konwertowanie plików Shockwave Director za pomocą ThingConverter. Była stosunkowo popularna, w 1999 r. zawierała nawet umowy z Microsoftem i kilkoma innymi, ale pod koniec 2000 r. firma zredukowała personel i prowadziła rozmowy z nieznaną stroną w sprawie fuzji w celu sprzedaży technologii. Witryna została zamknięta w 2002 roku.", "Platforms_Unity_Web_Player_Description": "Unity Engine to wieloplatformowy silnik gier, który ma na celu ułatwienie tworzenia gier i jest najpopularniejszym oprogramowaniem do tworzenia gier firmy trzeciej wśród deweloperów na całym świecie. Stworzony wraz z samym Unity i zaimplementowany w pierwszej łatce w 2005 roku, Unity Web Player był narzędziem do grania w gry Unity w sieci. Pozostała popularną platformą dla gier 3D, ale wraz z usunięciem obsługi NPAPI w 2016 r. wtyczka została porzucona na rzecz Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap to narzędzie do wizualizacji interaktywnych map osadzonych na stronie internetowej. Był kompatybilny z kilkoma plikami map z różnych programów autorskich, mógł wyświetlać szczegółowe informacje o sektorach i umożliwiał wykonywanie pomiarów. Po jego uruchomieniu w 1997 r. nie dokonano już żadnych zmian w tej technologii, pozostając niezmienioną do czasu, gdy strona przestała działać w 2004 r.", "Platforms_Vitalize_Description": "Stworzony w 1997 roku przez firmę Corel do wyświetlania treści stworzonych za pomocą autorskiego programu multimedialnego Click&Create, Vitalize! była wtyczką o niskiej przepustowości dedykowaną prostym grom internetowym, z naciskiem na gry, marketing i reklamę. Dystrybuowany z pomocą Europress, był dumny z tego, że jest „łatwy do nauczenia się i używania w przeciwieństwie do Javy czy Shockwave”. W 1999 roku byli pracownicy firmy Corel odeszli, aby stworzyć Clickteam, który następnie przejął rozwój w 2000 roku z wersją 2.0. Najnowsza wersja 4.0 została wydana w 2007/2008 i była dostępna na ich stronie internetowej do 2012 roku.", From 57ed54041b3e8201552c8e59c24a5e91077279c9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:16 +0100 Subject: [PATCH 0867/2652] New translations platforms.json (Portuguese, Brazilian) --- locales/pt-BR/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/pt-BR/platforms.json b/locales/pt-BR/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/pt-BR/platforms.json +++ b/locales/pt-BR/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 1e235f559caa4506cf0ea6959507ed3d08d17119 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:17 +0100 Subject: [PATCH 0868/2652] New translations platforms.json (Thai) --- locales/th-TH/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/th-TH/platforms.json b/locales/th-TH/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/th-TH/platforms.json +++ b/locales/th-TH/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 6743d9d8031d5bfbda13986041e6238eecf70f7c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:18 +0100 Subject: [PATCH 0869/2652] New translations platforms.json (Croatian) --- locales/hr-HR/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/hr-HR/platforms.json b/locales/hr-HR/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/hr-HR/platforms.json +++ b/locales/hr-HR/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 5c2eea175120f230354f20d802bb5f2f6ca7f330 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:19 +0100 Subject: [PATCH 0870/2652] New translations platforms.json (Estonian) --- locales/et-EE/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/et-EE/platforms.json b/locales/et-EE/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/et-EE/platforms.json +++ b/locales/et-EE/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From d918c37f40fa47dbd9e38895be76c3ec11332ce0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:20 +0100 Subject: [PATCH 0871/2652] New translations platforms.json (Pirate English) --- locales/en-PT/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/en-PT/platforms.json b/locales/en-PT/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/en-PT/platforms.json +++ b/locales/en-PT/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From d6c8624e5374e73a2c967afafb876a328815afd4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:21 +0100 Subject: [PATCH 0872/2652] New translations platforms.json (Esperanto) --- locales/eo-UY/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/eo-UY/platforms.json b/locales/eo-UY/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/eo-UY/platforms.json +++ b/locales/eo-UY/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From afa07e8bf625e4a03a4858de07f8dae087ff20d0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:22 +0100 Subject: [PATCH 0873/2652] New translations platforms.json (Filipino) --- locales/fil-PH/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/fil-PH/platforms.json b/locales/fil-PH/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/fil-PH/platforms.json +++ b/locales/fil-PH/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From f0c9469c6bd61ee0073d99fc3fc67e10b0c38834 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:23 +0100 Subject: [PATCH 0874/2652] New translations platforms.json (Serbian (Latin)) --- locales/sr-CS/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/sr-CS/platforms.json b/locales/sr-CS/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/sr-CS/platforms.json +++ b/locales/sr-CS/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 4d37a4b71edf792c209f89f47d0868b03a227b84 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:24 +0100 Subject: [PATCH 0875/2652] New translations platforms.json (Portuguese) --- locales/pt-PT/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/pt-PT/platforms.json b/locales/pt-PT/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/pt-PT/platforms.json +++ b/locales/pt-PT/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From f3c830ca35dd5e6e6ef2d1168ce9e2ff8930f063 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:25 +0100 Subject: [PATCH 0876/2652] New translations platforms.json (Norwegian) --- locales/no-NO/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/no-NO/platforms.json b/locales/no-NO/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/no-NO/platforms.json +++ b/locales/no-NO/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 71a1ad037e51a046b3d085bf15cde06b11cb0d4d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:26 +0100 Subject: [PATCH 0877/2652] New translations platforms.json (French) --- locales/fr-FR/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json index 427b645b76..ea785e80ba 100644 --- a/locales/fr-FR/platforms.json +++ b/locales/fr-FR/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "Le plugin Alambik est un lecteur web pour le contenu fait avec Alambik, une plateforme de développement. Sorti en 2001, il était capable de graphiques 2D et 3D, de vecteurs et de nombreuses autres applications. En 2002, Alambik a organisé un concours avec des prix pour célébrer la sortie de Alambik Script. En 2004, Alambik a créé un nouveau site web de démos, mais après cela la société est devenue silencieuse et n'a jamais sorti quoi que ce soit de nouveau pour la plateforme ou mis à jour le plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 01073d7ee09e421925beca629f04e3d73fa0be69 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:27 +0100 Subject: [PATCH 0878/2652] New translations platforms.json (Greek) --- locales/el-GR/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/el-GR/platforms.json b/locales/el-GR/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/el-GR/platforms.json +++ b/locales/el-GR/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 6c0477b3041092905641893a48071eeafabd06f6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:28 +0100 Subject: [PATCH 0879/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 20abb1e4c2b8869237c23611d059bd5f22482cba Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:28 +0100 Subject: [PATCH 0880/2652] New translations platforms.json (Afrikaans) --- locales/af-ZA/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/af-ZA/platforms.json b/locales/af-ZA/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/af-ZA/platforms.json +++ b/locales/af-ZA/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 9136ab5bb3123ebac7c200bb9b80a1c53ed4683f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:29 +0100 Subject: [PATCH 0881/2652] New translations platforms.json (Arabic) --- locales/ar-SA/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ar-SA/platforms.json b/locales/ar-SA/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/ar-SA/platforms.json +++ b/locales/ar-SA/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From b20215a8c43d1fa06c9b44e24962c08eed878316 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:30 +0100 Subject: [PATCH 0882/2652] New translations platforms.json (Catalan) --- locales/ca-ES/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ca-ES/platforms.json b/locales/ca-ES/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/ca-ES/platforms.json +++ b/locales/ca-ES/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From c8420122638c1158aaa82dcb0e62dfecf51ca7c5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:31 +0100 Subject: [PATCH 0883/2652] New translations platforms.json (Czech) --- locales/cs-CZ/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/cs-CZ/platforms.json b/locales/cs-CZ/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/cs-CZ/platforms.json +++ b/locales/cs-CZ/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 57eabaf121cf93d76bcff695a6a3a37b5fecf3fd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:32 +0100 Subject: [PATCH 0884/2652] New translations platforms.json (Danish) --- locales/da-DK/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/da-DK/platforms.json b/locales/da-DK/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/da-DK/platforms.json +++ b/locales/da-DK/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 642298e2a366305a9964e87c703f1c6f6c06696e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:33 +0100 Subject: [PATCH 0885/2652] New translations platforms.json (German) --- locales/de-DE/platforms.json | 84 ++++++++++++++++++------------------ 1 file changed, 42 insertions(+), 42 deletions(-) diff --git a/locales/de-DE/platforms.json b/locales/de-DE/platforms.json index e69823393d..77fe78041a 100644 --- a/locales/de-DE/platforms.json +++ b/locales/de-DE/platforms.json @@ -1,91 +1,91 @@ { "Platforms_Title": "Unterstützte Plattformen", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint unterstützt Spiele und Animationen, die für eine Vielzahl von Web-Plugins und -Standards erstellt wurden - nicht nur Flash. Diese Seite enthält einen Überblick über jede Technologie und deren Anzahl an Einträgen mit Version 11.", "Platforms_Description2": "Dies dient als eine \"Wer? Wann? Was?\"-Zusammenfassung und Startpunkt für weitere Forschung, es ist keine ausführlich Geschichte jeder Plattform. Wir versuchen unser Bestes, um genaue Fakten zu zeigen, aber Fehler sind immer noch möglich. Bitte kontaktiere uns mit relevanten Informationen für Berichtigungen.", "Platforms_By": "von", "Platforms_Entries": "Einträge", "Platforms_Entry": "Eintrag", "Platforms_3D_Groove_GX_Description": "Die 1998 gegründete Groove Alliance hat 3D Groove SX, eine Shockwave-fähige 3D-Spiele-Engine, entwickelt. Im Laufe des Jahres 2002 wurde sie ausgehend von Shockwave eine eigene Sache namens 3D Groove GX. Beide Varianten konnten zur Entwicklung von Online-Spielen und Desktop-Anwendungen verwendet werden. Dies erwies sich als Erfolg für das Unternehmen, welches eine große kommerzielle Nutzerbasis anhäufen konnte und zu der Erstellung mehrerer hochkarätiger Titel für Fernsehserien und andere große Medien führte. Nachdem der Hype abgeklungen war, wurde die Groove Alliance 2008 in OTOY umgestaltet, die 3D Groove-Website blieb aber bis 2009 online. Die genaue Ursache für den Untergang der ursprünglichen Firma ist unbekannt, interne Streitigkeiten wurden aber bestätigt.", "Platforms_3DVIA_Player_Description": "3DVIA Player (ehemals 3D Life Player, Virtools Player und NeMo Web Player, nicht zu verwechseln mit 3DVIA Studio/Beta Player oder 3DVIA Composer Player) war ein Browser-Plugin von Dassault Systemés für die Wiedergabe von 3D-Erfahrungen in Virtools. Es war für fortgeschrittene, praktische Anwendungen von 3D-Technik, wie computergestütztes Training, virtuelle Touren und Immobilien, gedacht. 3DVIA Player wurde auch für Webspiele verwendet. Einige seiner Hauptanwender für diese Zwecke waren das Studio Sarbakan aus Quebec und die in Amsterdam ansässige Little Chicken Game Company. Das letzte Update, Version 5.0, wurde 2009 veröffentlicht. Die Download-Seite würde für die kommenden Jahre online bleiben, bis sie 2016 abgeschaltet wurde. Bis dahin wurde es mehr als 30 Millionen Mal installiert.", - "Platforms_AboutPeople_Description": "No description yet.", - "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "Das Alambik Plugin ist ein Webplayer für Inhalte, die mit Alambik, einer Entwicklungsplattform, erstellt wurden. 2001 erschienen, war es fähig, 2D- und 3D-Grafiken, Vektoren und viele andere Anwendungen zu nutzen. 2002 führte Alambik einen Wettbewerb mit Preisen durch, um die Veröffentlichung von Alambik Script zu feiern. 2004 hat Alambik eine neue Demo-Website erstellt, aber danach verstummte die Firma und veröffentlichte nie etwas Neues für die Plattform oder aktualisierte das Plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex war ein Grafik-Playback-Plugin, das mit dem RubberWeb Composer erstellte Animationen mit einer kleinen Dateigröße abspielen konnte, das Bilder strecken und verzerren konnte. Es konnte auch Animationen abspielen, bevor die gesamte Datei heruntergeladen wurde und sich an langsamere Internetgeschwindigkeiten anpassen. Trotz seiner Versprechen hatte RubberFlex selber mehrere andere Produkte, die alle GIFs exportieren konnten, welche mit ihrer proprietären Option konkurrierten, und startete sogar FlexToGif, um Plugin-Dateien in GIFs zu konvertieren, 2 Tage nach der Veröffentlichung des Plugins. Anfang 1998 hat der RubberWeb Composer den Vertrieb eingestellt, wodurch AnimaFlex ohne Autorenprogramm verblieb.", + "Platforms_AboutPeople_Description": "Noch keine Beschreibung.", + "Platforms_AboutTime_Description": "Noch keine Beschreibung.", "Platforms_ActiveX_Controls_Description": "1996 von Microsoft veröffentlicht, war ActiveX ein Software-Framework, das als Standard zum Abkapseln von Programmen als Behälter für die Verwendung in anderen, nicht verwandten Programmen namens ActiveX Controls zur Verfügung stellte. Sie konnten in HTML-Inhalte eingebettet werden und Controls speziell für den Einsatz in Internet Explorer zum Zwecke der Webgame-Wiedergabe erstellt werden. Nach dem Start von Edge im Jahr 2015 war die Software veraltet und ihre Verwendung für Webanwendungen scheint eingestellt. Es wurde auf Internet Explorer 11 verwiesen, um alte Software zu unterstützen.", "Platforms_Adobe_Atmosphere_Player_Description": "Mit Beginn der Entwicklung 1996 als V3O von Rocket Science Games, später auf Attitude Software übertragen und in 3D Anarchy umbenannt, dann im Jahr 2000 an Adobe verkauft und 2001 umfirmiert, ist Atmosphere Player ein Webplugin für interaktive 3D-Welten, ähnlich dem VRML-Standard, der im Atmosphere Builder erstellt wurde. Es war hauptsächlich für virtuelle Medien-Galerien gedacht, die Bilder/Audio/Video und die 3D-Modelle selbst präsentieren konnten. Als es zunächst in 3D Anarchy umbenannt wurde, war die Software noch in der Beta und Adobe hat die Technologie für die Weiterentwicklung erworben. Die nächsten 3 Jahre verbrachte sie in Beta-Tests und die letzte Release-Version 1.0 des Players wurde im Februar 2004 veröffentlicht. Im Dezember 2004 wurde angekündigt, dass die Atmosphere eingestellt werden würde. Die Unterstützung wurde im Januar 2005 beendet.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (auch nur Flash, früher Macromedia Shockwave Flash Player) ist ein Player für Vektoranimationen und Grafiken, oft mit zusätzlicher Interaktivität. Es wurde als Medium für Webgames verwendet, aufgrund seiner effektiven Komprimierung, niedrigen Kosten, Benutzerfreundlichkeit und einer großen Installationsbasis. 1995 entwickelt und 1996 erstmals von FutureWave eingeführt, war es kaum in der Lage, mehr als grundlegende Animationen und Tasten zur Steuerung darzustellen. Als es populär wurde, wurden dem Player erweiterte Funktionen hinzugefügt, wie zum Beispiel die Programmiersprache ActionScript. Als die Menschen jedoch vor den potenziellen Sicherheitslücken misstrauisch wurden, und die Beliebtheit von HTML5 bei Webentwicklern wuchs, kündigte Adobe das End-of-Life-Datum von Flash für den 31. Dezember 2020 an.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (auch Shockwave, früher Macromedia Shockwave Player oder Shockwave Director Player) ist ein Player für interaktive Medien, der 1995 veröffentlicht wurde. Basierend auf Technologie, die 10 Jahre zuvor von MacroMind in der Entwicklung waren, wurde es erst nach seiner Übernahme durch Macromedia ein Web-Plugin. Im Gegensatz zu Flash hat Shockwave die Lingo-Skriptsprache und C++ durch die Verwendung von Xtras unterstützt, was dem Spieler eine große Bandbreite an Möglichkeiten gab, einschließlich 3D. Es wurde vielfach im frühen Internet und auf CD-ROM-Spielen verwendet und gewann allgemeine Popularität. Die Beliebtheit der Plattform nahm nach Adobes Übernahme von Macromedia zugunsten von Flash, dessen Anzahl an Funktionen sich schnell ausweitete und nun auch im Besitz von Adobe war, deutlich ab. Adobe kündigte seine Einstellung schließlich im Februar 2019 und das Ende der Unterstützung zwei Monate später an.", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Alambik_Plugin_Description": "Das Alambik Plugin ist ein Webplayer für Inhalte, die mit Alambik, einer Entwicklungsplattform, erstellt wurden. 2001 erschienen, war es fähig, 2D- und 3D-Grafiken, Vektoren und viele andere Anwendungen zu nutzen. 2002 führte Alambik einen Wettbewerb mit Preisen durch, um die Veröffentlichung von Alambik Script zu feiern. 2004 hat Alambik eine neue Demo-Website erstellt, aber danach verstummte die Firma und veröffentlichte nie etwas Neues für die Plattform oder aktualisierte das Plugin.", + "Platforms_Ambulant_Description": "Ambulant ist ein Player für SMIL-Dateien, erstellt von zahlreichen Einzelpersonen koordiniert auf CWI in Amsterdam, Niederlande. Der Name scheint sich auf „Ambulation“ (Bewegung) zu beziehen, ein weiteres Wort für Gehen; dies wird auch durch das Logo unterstützt, das als Fußgänger erscheint. SMIL war eine Spezifikation von W3C, dem internationalen Web-Konsortium, genoss aber keine große Popularität. Ambulant versuchte ein Open Source Player zu sein, der alle SMIL Dateien unterstützt. Der Wunsch, alle Teile Open Source zu machen, verhinderte jedoch, einige proprietäre Medienformate zu unterstützen. Die Entwicklung begann im April 2003 und die erste Version „AMBULANT/G“ wurde im Juli desselben Jahres veröffentlicht. Die letze stabile Version, 2.6, wurde im Februar 2015 veröffentlicht, aber Arbeit an einem instabilen Build von Ambulant 2.7 setzte sich bis Juli 2016 fort, als der letzte Commit zu ihrem Github-Repo gemacht wurde. Die Entwickler von Ambulant sind aber noch in anderen Projekten aktiv.", + "Platforms_AnimaFlex_Description": "AnimaFlex war ein Grafik-Playback-Plugin, das mit dem RubberWeb Composer erstellte Animationen mit einer kleinen Dateigröße abspielen konnte, das Bilder strecken und verzerren konnte. Es konnte auch Animationen abspielen, bevor die gesamte Datei heruntergeladen wurde und sich an langsamere Internetgeschwindigkeiten anpassen. Trotz seiner Versprechen hatte RubberFlex selber mehrere andere Produkte, die alle GIFs exportieren konnten, welche mit ihrer proprietären Option konkurrierten, und startete sogar FlexToGif, um Plugin-Dateien in GIFs zu konvertieren, 2 Tage nach der Veröffentlichung des Plugins. Anfang 1998 hat der RubberWeb Composer den Vertrieb eingestellt, wodurch AnimaFlex ohne Autorenprogramm verblieb.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics war ein Präsentationsprogramm, das 1986 von der Software Publishing Corporation (SPC) für MS-DOS PCs entwickelt wurde. Nach ihrem Übergang zu Windows im Jahr 1991 gelang es nicht, den an PowerPoint verlorenen Marktanteil wiederzuerlangen. 1996 kaufte Allegro New Media (später in Vizacom umbenannt) SPC und Serif. SPC hat ASAP WordPower, ein Programm zur einfachen Erstellung von Slideshows, erstellt. Diese konnten über das ASAP WebShow Plugin im Internet veröffentlicht werden. 1997 fusionierte SPC mit Serif. 1998 wurde die Marke Harvard mit dem Harvard Graphics 98 Autorenprogramm wiederbelebt und das Plugin wurde durch ein neues namens Harvard Graphics WebShow ersetzt. Im Jahr 2000 wurde Advanced Presentations, die neue Version der Authorensoftware, in veröffentlicht. Diese exportierte in den Flash-Standard anstelle des proprietären Plugin-Formats. Vizacom verkaufte Serif im Jahr 2001 zurück an ihr ursprüngliches Management, die die Harvard-Serie zu veralteter Software verwies. Unterstützt und verkauft wurde die Software, bis sie 2017 eingestellt wurde.", "Platforms_Authorware_Web_Player_Description": "Der Authorware Web Player wurde 1996 von Macromedia als eine der neuen Funktionen von Authorware 3.5 erstellt. Er wurde entwickelt, um interaktive Programme, die mit Macromedia Authorware im Web entwickelt wurden, auszuführen. Im Gegensatz zu den meisten Webplugins war der Hauptzweck von Authorware E-Learning zu unterstützen, was zu seinem Einsatz in Unternehmen und im akademischen Bereich führte, um multimediale Lernmaterialien ohne Programmiererfahrung zusammenzustellen. Die endgültige Version des Plugins wurde 2004 veröffentlicht, vor der Übernahme von Macromedia durch Adobe im Jahr 2005. Danach stagnierte die Entwicklung bis zur Ankündigung ihrer Einstellung im Jahr 2007.", + "Platforms_Autodesk_MapGuide_Description": "Noch keine Beschreibung.", "Platforms_AXEL_Player_Description": "AXEL Player war ein interaktives 3D-Inhalts-Plugin, das von MindAvenue im Jahr 2002 erstellt wurde. Es war ein Weg, um Modelle und Animationen auf dem AXELedge Web-Authoring-Programm, und AXELpublisher, welches Dateien aus anderen 3D-Programmen wie 3ds Max konvertiert haben. Die Software wurde von Kritikern trotz einiger Einschränkungen gut empfangen. Eine davon war das Fehlen vieler Anwender für das Plugin. Im Jahr 2005 wurde MindAvenue von 20-20 Technologies übernommen, die sich auf Innenarchitektur und Möbelentwicklungssoftware spezialisiert haben. Im Jahr 2006 wurde ihre Website zu einer Umleitungsseite zu 20-20. Alle AXEL-Markenprodukte einschließlich des Plugins wurden eingestellt.", "Platforms_BitPlayer_Description": "BitPlayer war eine Desktop-Anwendung, die auf Flash- und Shockwave-Technologie basiert, die 1999 von der niederländischen Firma BitMagic erstellt wurde. Sie bot tägliche Shorts an, die im eigenen Haus und von Kunden produziert wurden, die von Anzeigen und Quizen begleitet wurden. Anfangs lag der Wert bei 6 Millionen Dollar. Es ist nach den Werbetreibenden dem Dot-com-Crash zum Opfer gefallen und die Produktion eingestellt wurde im Januar 2001. Ein Großteil seines Inhalts hat seitdem als konvertierte SWF-Dateien überlebt, obwohl die zusätzliche Funktionalität des benutzerdefinierten Players verloren ging.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Noch keine Beschreibung.", "Platforms_Burster_Description": "Burster war eine Implementierung aus dem Jahre 2010 der Blender Game Engine von 2000. Das Projekt war ein Versuch, ein offizielles Plugin mit Blender, das aufgrund von Sicherheitsbedenken eingestellt wurde, wiederzubeleben. Er verbesserte das Original, indem er die neueren Versionen der Engine für bessere Leistung und Grafik nutzte. Die letzte Version wurde 2013 veröffentlicht, und nach 3 Jahren ohne Updates wurde Burster im Jahr 2016 offiziell eingestellt. Die Spiel-Engine selbst wurde 2018 von Blender entfernt.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin ist ein Produktivitätswerkzeug von Logic Pulse aus dem Jahr 1996. Es war eine neue Funktion in Version 3.2 von Calendar Quick, einer Kalender- und Zeitplan-Desktop-Anwendung. Es ermöglichte, diese mit der Exportfunktion auf Internetseiten zu veröffentlichen, die mit anderen verlinkt und mit dem Plugin betrachtet werden konnten. Nachdem 1999 ein Y2K-Fehler behoben wurde, wurde die Website ohne weitere Updates verlassen und 2001 heruntergefahren.", "Platforms_Cult3D_Description": "Cult3D war ein Webviewer für 3D-Inhalte, die mit dem Cult3D Designer Authoring Programm erstellt wurden. Mit 6 Millionen Benutzern bis 2001 und mehreren nennenswerten Kunden konnte er einen moderaten Erfolg verzeichnen und weitere Importoptionen für 3D-Modelle aus anderen Programmen wurden hinzugefügt. 5.3 war die letzte 2002 veröffentlichte Version, mit dem letzten veröffentlichten Update des Plugins 2004, als die Technologie an die Mental Images GmbH verkauft wurde. Nvidia kaufte im Jahr 2007 Mental Images, wodurch diese zur Tochtergesellschaft Nvidia Advanced Rendering Center wurde. Trotz Aktualisierung der Website erhielt das Plugin keine Updates und ab 2011 wurde es nicht mehr als nutzbare Option dargestellt. Die Download-Seite wurde aufgrund von Benutzern, die noch eine Autorenlizenz hatten, auffrecht erhalten. Sie wurde 2013 entfernt.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion war eine Reihe von AR(Augmented Reality)-Programmen, deren Entwicklung im Jahr 1999 durch Total Immersion begann. Es verwendete Videokameras zur Anzeige von 3D-Objekten in Echtzeit. Eines dieser Programme war D'Fusion @Home, veröffentlicht im Jahr 2008, mit einem Plugin später im Jahr 2009. Anwendungen für sie wurden mit dem Authoring-Programm, D'Fusion Studio, erstellt und sein Schwerpunkt lag auf Marketing und kurzen Erfahrungen. Bis 2011 kämpfte die Technologie um eine weit verbreitete Anwendung. Selbst mit zugänglicheren Flash-Implementation und dem kostenlosen Anbieten der Authoring-Software war seine Annahme immer noch sehr begrenzt. Nach dem Aufkommen von Smartphones wurde TryLive als eine weitere AR-basierte Lösung entwickelt, um Produkte wie Möbel und Brillen einfach vorzuzeigen. Diese war, im Gegensatz zu der D'Fusion-Serie, die nach 2013 keine weiteren Updates erhielt, erfolgreich. Im Jahr 2015 wurde das Unternehmen an ACEP verkauft, eine Brillenfirma.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DeltaPoint_WebAnimator_Description": "Noch keine Beschreibung.", "Platforms_DPGraph_Description": "DPGraph (Dynamic Photorealist Graphing) wurde 1999 von David Parker entwickelt und ist ein ausführbares Programm, das sich der Darstellung von Graphen von Webseiten widmet. Diese können mit der Kontrolle von Variablen bis zu 8 Dimensionen animieren und zeigen. Es funktionierte durch das Herunterladen einer Datei auf einer Webseite, die dem Browser vorschreibt, das Programm auszuführen und die Graphen zu rendern. Eine Vollversion wurde an mehrere Bildungseinrichtungen zur Verwendung in Klassenzimmern und zur Erstellung von Graphen lizenziert sowie ein kostenloser Player, um sie anzusehen. Es wurde zuletzt 2016 aktualisiert, und 2019 wurde die Vollversion von DPGraph für alle kostenlos verwendbar.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) war ein von Sharp im Jahr 2001 veröffentlichtes Animations-Plugin. Entwickelt für mobile Geräte wie Telefone und PDAs, wurde es für ausgewählte Telefonmodelle exklusiv in Japan sowie als Browser-Plugin veröffentlicht. Es zeichnete sich durch seine kleine Dateigröße und Vektorgrafiken, die auf jedem mobilen Bildschirm passen, aus. Die Technologie wurde 2002 unter dem Namen SharpMotionART in den USA veröffentlicht. Keine von beiden hielte lange durch, da e-animator seine letzte Aktualisierung im Jahr 2003 erhielt und SharpMotionART im Jahr 2004 eingestellt wurde.", "Platforms_Envoy_Description": "Envoy war ein 1993 von Tumbleweed Software entwickeltes Dokumentenformat. Erstellt wurde es durch das virtuelle Drucken von Dokumenten in WordPerfect. Es war ein Konkurrent von Adobe Acrobat und seinem PDF-Format. WordPerfect Corporation wurde 1994 an Novell verkauft, einschließlich Envoy, aber Tumbleweed arbeitete weiter mit Novell, indem ein Web-Plugin um Dateien online anzusehen im Jahr 1995 veröffentlicht wurde. Novell verkaufte WordPerfect 1996 an Corel, Envoy blieb aber ihr Eigentum. 1999 hatte Novell die Entwicklung von Envoy eingestellt und Corel hat die Unterstützung von Envoy in WordPerfect 2000 aufgegeben. Dies beendete die Zusammenarbeit von Tumbleweed und Novell nach der Übernahme von Envoy 1994 und die Unterstützung für das Plugin wurde eingestellt.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) ist ein leichtes Animations-Plugin, das 1997 von Sharp entwickelt wurde. Es gab mehrere Versionen der Autorensoftware, die mit zusammen mit Sharp-Computern geliefert wurden, und auch solche für verschiedene Ziel- und Altersgruppen. Die Hauptversion war „EVA Animator“. Eine kinderfreundlichere Version, “EVA Animator Kids”, mit der Website エバキッズクラブ (EVA Kids Club), wurde im Jahr 2000 veröffentlicht. Diese wurden 2007 eingestellt und durch eine Version für Fortgeschrittene, „EVA Animator School II“, ersetzt. Das letzte große Update für das Plugin kam 2002 mit einem kleinen Fix im Jahr 2008. Trotzdem unterhielt es eine kleine Benutzergemeinschaft, bis Sharp die Hauptseite 2016 abgeschaltete.", "Platforms_Flatland_Rover_Description": "Rover ist ein 3D-Plugin basierend auf der 3DML Sprache, die 1997 von Flatland entwickelt wurde. Spots konnten mit dem Spotnik-Autorenprogramm, das aus „Blöcken“ aufgebaute „Levels“ enthielt, um die Entwicklung zu erleichtern, erstellt und mit Rover, als Browser-Plugin und als eigenständiges Programm verfügbar, gestartet werden. Die Entwicklung war bis zum Dot-Com-Crash dynamisch, als sich der Großteil des Teams aufgelöst hat und die Website aufgegeben wurde. Die letzte veröffentlichte Aktualisierung erschien 2005 und die Website wurde 2012 abgeschaltet. Einer der ehemaligen Entwickler, Michael Powers, hat 2014 beschlossen, die Website wiederzubeleben, ein Archiv der Software zu erstellen und für das Verwenden auf modernen Systemen zu aktualisieren. Die eigenständige Rover-App wurde 2017 überarbeitet, das Plugin kehrte aber nicht zurück.", - "Platforms_Formula_One_Description": "No description yet.", - "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_Formula_One_Description": "Noch keine Beschreibung.", + "Platforms_Fractal_Viewer_Description": "Noch keine Beschreibung.", "Platforms_FreeHand_Description": "FreeHand war eine Kreativ-Suite für Vektorgrafik, die 1988 von Altsys Corporation veröffentlicht wurde. Macromedia kaufte FreeHand 1994 und entwickelte es weiter: Im Oktober 1996 wurde FreeHand 7.0 mit einem Plugin für das Web veröffentlicht. Es hieß Shockwave for FreeHand. Das Plugin ermöglichte es, Vektorgrafiken, die vom Programm erstellt wurden, in eine Website einzubetten und anzusehen. Im November 1996 kaufte Macromedia FutureSplash, ein weiteres Web-Plugin für Vektorgrafik, das in Flash umbenannt wurde. FreeHand 8.0 wurde 1998 veröffentlicht und ermöglichte nun den Export nach Flash anstelle des Freehand-Plugins. Die letzte neue Version des Programms, FreeHand MX, wurde 2003 veröffentlicht.", "Platforms_GoBit_Games_Plugin_Description": "Das GoBit Games Plugin wurde 2008 von GoBit erstellt, einem kleinen unabhängigen Studio aus ehemaligen PopCap Mitarbeitern. Ihr erstes Spiel, Burger Shop, wurde im Oktober 2007 veröffentlicht und erhielt aufgrund der großen Nachfrage 4 Monate später eine Webdemo mit dem damals neuen Games Plugin. Ein Jahr verging und die Demo wurde als ein Anzeigenspiel für Eggo überarbeitet, das am 1. Februar 2009 von Shockwave.com veröffentlicht wurde. Das Plugin wurde kurz danach mit der Veröffentlichung von Burger Shop 2 - dessen entsprechende Webdemo Flash verwendete - aufgegeben, sodass Burger Shop und sein Reskin die einzigen Spiele sind, die jemals für ihn erstellt wurden.", "Platforms_HotSauce_Description": "Ein Meta Content Framework (MCF) war ein Metadaten-Strukturierungsformat, das von der Advanced Technology Group von Apple Computer ab 1995 entwickelt wurde. 1996 würde Project X ein experimentelles Plugin werden, das erstellt wurde, um sie im Internet anzuzeigen, später HotSauce genannt, die Sitemaps in einem 3D-Raum zeigen. Ende 1996 nutzten mehr als 200 Websites HotSauce, später mehr als 300, und eine Vereinbarung mit NetCarta wurde getroffen, um eine Bibliothek von über 30.000 mit dem Plugin navigierbarer Webseiten zu erstellen. Obwohl der MCF-Standard etwas Lob erlangte, sahen die meisten Nutzer keinen Vorteil für diese 3D-Navigationsmethode, und das Projekt endete als eines der vielen Projekte, die aufgegeben wurden, als Steve Jobs 1997 zu Apple zurückkehrte.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage ist ein Standard für das Anzeigen von Dokumenten über einen Webbrowser. Ursprünglich entwickelt von Tim Berners-Lee in den frühen 1990er Jahren (mit Wurzeln bis 1980), wurde HTML zur ersten Methode, um Informationen über das Internet zu teilen. Ihre Fähigkeiten werden durch andere Sprachen wie CSS und JavaScript erweitert. Sie wurde 1993 veröffentlicht und erhielt anschließend die Aktualisierung mit HTML2 1995 sowie HTML3 und HTML4 1997. Das letzte Update für HTML4 erschien im Jahr 2000 und in den folgenden Jahren wurden die beigefügten Sprachen als Plattform für Spiele, Animationen und andere Webinhalte weitgehend ignoriert. Entwickler entschieden sich stattdessen für Plugin-basierte Technologie, welche aber mit der Entwicklung von Technologie und Internet veralteten. Daher wurde versucht, den Standard zu aktualisieren und im Jahr 2008 wurde HTML5 veröffentlicht. Da Flash und andere Plugins aus dem Stil fielen, wurde HTML5 der empfohlene Standard. Viele haben ihre Projekte auf die HTML-Familie verschoben - oder ihre proprietären Plugins insgesamt aufgegeben - und stattdessen ihre Inhalte auf Websites wie YouTube hochgeladen. {Anmerkung: Aus Gründen der Übersichtlichkeit kennzeichnet Flashpoint alle Einträge, die keine Frameworks oder plugin-fähigen Inhalte enthalten, als \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Hypercosm basiert auf seit 1989 in Entwicklung befindlicher Technologie und ist ein 3D-Content-Web-Player, der 1999 veröffentlicht wurde. Das Unternehmen hat eine große Investition getätigt, die sich nicht bezahlt gemacht hat, und wurde eines der vielen Opfer des Dot-com-Crashs. Es wurde 2001 zahlungsunfähig. Das Unternehmen wurde jedoch von ORBITEC gekauft, und dank eines Vertrags mit der NASA gelang es der Firma, wieder Fuß zu fassen und die Arbeit an neuen Projekten bis zur Umstrukturierung 2012 fortzusetzen, als die Entwicklung von ORBITEC auf Eis gelegt wurde, bis ein neuer Geschäftspartner an der Zusammenarbeit mit der Technik interessiert war. Das ist nie geschehen, was dazu führte, dass Hypercosm 2016 eingestellt wurde.", "Platforms_HyperG_Description": "Hyper-G war ein Gopher-basiertes Web Content Management System (WCMS), das 1995 vom Institut für Informationsverarbeitung und computerunterstützte neue Medien (IICM) der Technischen Universität Graz in Österreich entwickelt. Es war eine Alternative zu den Hyperlinks des World Wide Web unter Verwendung von Hyper-G-fähigen Browsern, die 3D-Modelle von Verzeichnissen und Dateien, sowie andere Modelle, mit einem eingebauten Viewer anzeigen können. Da es auf dem zunehmend veralteten Gopher, dem Vorgänger des WWW, basiert, entwickelte es sich im Jahr 1996 zu Hyperwave ohne die zusätzlichen Möglichkeiten von Hyper-G-Browsern, wie zum Beispiel die 3D-Funktionen. Der größte Teil des Inhalts ist inzwischen verloren gegangen, da die Dateien mit Gopher gespeichert wurden.", - "Platforms_Illuminatus_Description": "No description yet.", - "Platforms_iPix_Description": "No description yet.", + "Platforms_Hypercosm_Player_Description": "Hypercosm basiert auf seit 1989 in Entwicklung befindlicher Technologie und ist ein 3D-Content-Web-Player, der 1999 veröffentlicht wurde. Das Unternehmen hat eine große Investition getätigt, die sich nicht bezahlt gemacht hat, und wurde eines der vielen Opfer des Dot-com-Crashs. Es wurde 2001 zahlungsunfähig. Das Unternehmen wurde jedoch von ORBITEC gekauft, und dank eines Vertrags mit der NASA gelang es der Firma, wieder Fuß zu fassen und die Arbeit an neuen Projekten bis zur Umstrukturierung 2012 fortzusetzen, als die Entwicklung von ORBITEC auf Eis gelegt wurde, bis ein neuer Geschäftspartner an der Zusammenarbeit mit der Technik interessiert war. Das ist nie geschehen, was dazu führte, dass Hypercosm 2016 eingestellt wurde.", + "Platforms_Illuminatus_Description": "Noch keine Beschreibung.", + "Platforms_iPix_Description": "Noch keine Beschreibung.", "Platforms_Java_Plugin_Description": "Neben der Programmiersprache Java als eine ihrer Funktionen erschienen, waren Java Applets kleine Anwendungsfenster, die auf Seiten für zusätzliche interaktive Funktionen eingebettet waren. Sie wurden dazu gemacht, auf verschiedenen Betriebssystemen und Browsern kreuzkompatibel sowie leistungsfähiger als HTML zu sein. Es blieb eine leistungsfähige Option für mehr als 10 Jahre, ab 2013 aber begannen die gängisten Browser die den Applets zugrunde liegende Technologie nicht weiter zu unterstützen. Vielen wurden unbrauchbar, was dazu führte, dass sie 2017 veraltet und 2018 aus Java SE 11 entfernt wurden.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "Noch keine Beschreibung.", + "Platforms_Lightning_Strike_Description": "Noch keine Beschreibung.", "Platforms_LiveMath_Plugin_Description": "Das LiveMath Plugin ist eine Anwendung für interaktive Mathematik und erstellt ein Fenster, das Notizen, Formeln, Grafiken und andere mathematische Funktionen enthalten kann, um diese auf einer Webseite einzubetten. Ursprünglich 1989 als Theorist von der Prescience Corporation gestartet, wurde das Webplugin 1994 veröffentlicht. Später, 1997, wurde es in MathView umbenannt, nachdem es von Waterloo Maple gekauft wurde, bevor es von 1999 MathMonkeys gekauft und in LiveMath umbenannt wurde. 2014 wurde das Plugin aufgrund zunehmender Probleme und fehlender Kompatibilität mit den neuesten Browsern durch ein eigenständiges Programm namens LiveMath Viewer ersetzt.", - "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Live_Picture_Viewer_Description": "Noch keine Beschreibung.", + "Platforms_MHSV_Description": "ParaGraph entwickelte ein Plugin, welches zunächst als Alpha namens VSV ({V}irtual {S}Space {V}iewer) veröffentlicht und später in MHSV ({M}ultimedia {H}ome {S}pace {V}iewer) umbenannt wurde. Es ermöglichte interaktive 3D-Welten, die mit dem VHSB ({V}irtuelle {H}ome {S}pace {B}uilder) erstellt wurden. Dieser konnte sowohl interaktive MHSV- als auch standardisierte, statische VRML-Welten erzeugen. 1996 fügte die Entwicklung des VRML 2.0-Standards Interaktivität hinzu, und ParaGraph aktualisierte VHSB, um die Erstellung von VRML 2.0-Welten zu ermöglichen. Jedoch entschied sich ParaGraph für die Zusammenarbeit mit Silicon Graphics und ihrem Viewer Cosmo VRML 2.0 Player. VHSB wurde angepasst, um mit diesem besser arbeiten zu können. Infolgedessen wurde MHSV aufgegeben. Im Jahre 1997 übernahm Silicon Graphics ParaGraph um Cosmo Software zu gründen.", "Platforms_Microsoft_Silverlight_Description": "Von Microsoft als eine Antwort auf Flash und Java entwickelt und 2007 veröffentlicht, ist Silverlight ein Multimedia-Tool, das für Video-Streaming konzipiert war, insbesondere für Netflix. In folgenden Versionen wurden weitere Funktionen für andere Anwendungen implementiert. Mit einer Annahmequote von 64% im Jahr 2011 konnte es sich einer gewissen Beliebtheit erfreuen. Allerdings hat Microsoft die Software im Jahr 2012 mit der Ankündigung des Endes von NPAPI, der Veröffentlichung von Windows 8 und dem Beginn der Einführung von HTML5 veralten lassen. Mit der Veröffentlichung von Windows 10 2015 begann es mit dem End-of-Life-Stadium, bevor es im Oktober 2021 eingestellt wurde.", - "Platforms_NoteWorthy_Composer_Description": "No description yet.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_NoteWorthy_Composer_Description": "Noch keine Beschreibung.", + "Platforms_O2C_Player_Description": "Der o2c Player war ein Web-3D-Plugin als Teil der o2c (\"objects to see\", Objekte zu sehen) Serie zur Darstellung von Objekten und Szenen, welcher 1999 veröffentlicht wurde. Entwickelt wurde er von der deutschen Firma mb Software AG. Die Firma hat die o2c Technologie 2003 an ELECO plc verkauft, die 2005 die Version 2.0 des o2c Player, der wesentlich bessere Leistung durch 3D-Beschleunigung brachte und mehr als CAD-Werkzeug für Architekten angeworben wurde, entwickelt und veröffentlicht hat. Unterstützung für mehr Browser wurde hinzugefügt, aber es wurden keine größeren Updates vorgenommen; diese bestanden stattdessen hauptsächlich aus Fehlerbehebungen. Stand 2021 steht das Plugin noch zum Download zur Verfügung, aber Elcosoft ist auf eine Unity WebGL-Implementierung der Technik umgestiegen.", "Platforms_Octree_View_Description": "Beginnend als älteres Plugin namens PicTree Viewer oder PicView, dann als neues Fastview Plugin neu entwickelt, bevor es 1999 umbenannt wurde, ist Octree View ein 3D-Objekt-Viewer. Es basierend auf Voxel-Technologie, die seit mindestens 1980 in der Entwicklung ist und spezielle Kameras sowie Laserscanner zum Erstellen von Bildern nutzt. Das Unternehmen setzte seine Technologie und das Plugin weiterhin ein, aktualisierte seine Website seit 2007 aber und erhielt sie ohne weitere Aktivitäten aufrecht.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Pixound_Description": "Pixound war ein künstlerisches Musik-Plugin, das 1996 als Joint Venture von Hologramophone Research und Frankfurt Balkind Partners ins Leben gerufen wurde. Es handelte sich um eine MIDI-Tastatur, die die Farbwerte von Bildern verwendete, um verschiedene Noten und Tonhöhen zu erzeugen. Im Jahr 2003 änderte Hologramophone seinen Namen in Techné Media. Im Jahr 2005 wurde das Plugin zugunsten einer eigenständigen Anwendung ausschließlich für Mac OS X aufgegeben und wurde später im Jahr 2011 zu einer iOS-App.", "Platforms_Play3D_DeepV_Description": "Play3D war ein 1996 von Heads Off veröffentlichtes 3D-Plugin. Innerhalb des darauffolgenden Jahres wurde es als DeepV umbenannt und neu veröffentlicht. Neben wenigen Beispielen wurde das Plugin im Laufe seines Lebens wenig genutzt, die Entwicklerwebsite war ab 2001 nicht mehr verfügbar.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PointPlus_Description": "PointPlus war ein Plugin für die Einbettung von PowerPoint-Präsentationen im Internet, entwickelt von Net-Scene. Im Mai 1996 wurde es für Windows NT und 95 veröffentlicht. Es positionierte sich als Alternative zu dem komplexeren Macromedia Shockwave, damit Unerfahrene den PowerPoint-Standard nutzen können. Bis November war ein Java-Viewer entwickelt worden, der plattformübergreifend kompatibel war und keine Plugins benötigte. Dieser wurde als Option für Spezialfälle aufbewahrt, aber die Produktlinie wurde ab 1997 nicht mehr aktualisiert, die Webseite wurde Anfang 2001 abgeschaltet.", "Platforms_PopCap_Plugin_Description": "Das PopCap Plugin war ein Plugin, um die Demos des Entwicklers PopCap darzustellen. In seinen frühen Tagen nutzte das Unternehmen Java für seine Online-Spieldemos aufgrund seiner Zugänglichkeit. Später wurde die Entwicklung jedoch auf ein firmeninternes Plugin verlagert, das als ActiveX-Steuerung und als traditionelles Firefox-Plugin verfügbar war. Dies gab PopCap den Vorteil, eine eigene proprietäre Plattform für die Demoverteilung zu haben. Allerdings hat die Nichtausschöpfung seines Potentials sowohl von Kunden als auch PopCap selbst dazu geführt, dass der Entwickler 2007 zu dem populäreren Flash wechselte.", "Platforms_ProtoPlay_Description": "ProtoPlay war ein Plugin zur Präsentation von Prototypen für die Verbraucherinteraktion mit Produkten und eine Simulation ihrer Funktionen. 1996 erschienen, nutzte es das Altia Design-Autorenprogramm zur Erstellung von Anwendungen bestehend aus 2D Sprites mit interaktiven Elementen. Das Plugin war eher nützlicher Natur und wurde bis Ende 2003 nicht aktiv beworben; es existierte mehr als eine Funktion, die bei Bedarf zur Verfügung stand. Altia Design und das Plugin erhalten ständig Updates zur Verbesserung der Funktionen und 2007 wurde ein neues Tool namens PhotoProto veröffentlicht, das es Photoshop ermöglichte, Plugin-Apps zu erstellen. Im Jahr 2009 hat Altia Inc. ihren Fokus auf die Gestaltung von Benutzeroberflächen verlagert und damit den Prototyping-Aspekt der Software zusammen mit ProtoPlay hinter sich gelassen.", "Platforms_Pulse_Player_Description": "Mit der Entwicklung beginnend im Jahr 1997 unter dem Namen 3rd Degree, war Pulse Player ein 3D-Plugin mit Schwerpunkt auf Animation. Es wurde 1999 erstmals mit der Finanzierung und Unterstützung mehrerer erfahrener Mitglieder im Bereich der Internetmedien veröffentlicht und wurde von mehreren namhaften Kunden verwendet. Das Plugin wurde als unterhaltsame und kreative Medienplattform vermarktet und schien erfolgreich zu sein, aber zu Beginn des Jahres 2001 verschoben sich die Ziele des Unternehmens; der Player sollte als ernstzunehmendes Geschäfts- und Bildungswerkzeug aufgenommen werden. Im Jahr 2003 wurde mit 5.2 die letzte Version veröffentlicht und kurz nachdem die Unterstützung aufgegeben.", "Platforms_REBOL_Plugin_Description": "REBOL ist eine Programmiersprache, die seit 20 Jahren entwickelt und 1997 veröffentlicht wurde. Im Jahr 2004 wurde neben einer Seite mit mehreren Beispielen ein experimenteller Prototyp für ein REBOL-Web-Plugin erstellt. Das Plugin startete als ActiveX allein für den Internet Explorer. Später, im Jahr 2006, wurde auch eine Plugin-Version für andere Browser veröffentlicht. Kurz darauf wurde jedoch das letzte Update veröffentlicht, sodass es in einer Beta als unsicherer Prototyp blieb.", "Platforms_ShiVa_Web_Player_Description": "Von Stonetrip erstellt und vor 2007 mit dem Namen Ston3D Web Player benannt, war ShiVa Web Player ein 3D-Web-Content-Plugin für die Ausführung von Software in der ShiVa 3D Engine. Es ermöglichte komplexe 3D-Szenen mit Beleuchtung und Physik mit geringen Leistungsanforderungen. Stonetrip benannte sich im Jahr 2013 in ShiVa Technologies SAS um und konzentrierte sich ausschließlich auf die Engine. Mit der Entfernung von NPAPI von den meisten Browsern verringerte sich die Unterstützung für das Plugin, was 2018 zu dem Verschwinden von URLs zu mehreren Kerndateien führte. Die meisten Spiele funktionierten damit nicht weter und im Jahr 2019 wurde der Download von ShiVas Website entfernt.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_SmoothMove_Panorama_Description": "No description yet.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Show_It_Description": "Show It! war ein 1997 mit WordPerfect Suite 8 eingeführtes Plugin als eine der Funktionen von Corel Presentations 8, ein Konkurrenten von PowerPoint. Beim mit der Option Internet Publisher konnten die Präsentationen entweder als statische Slideshow oder als eingebetteter Projektor, der eine proprietäre Datei verwendet, die genau wie die ursprüngliche Desktop-App funktioniert und dabei alle Funktionen beibehält, die das Plugin benötigt, exportiert werden. Es wurde weiterhin in WordPerfect Office 2000 mit Presentations 9 unterstützt. 2001 wurde die Unterstützung für die Plugin-Option aus Presentations 10 in WordPerfect Office 2002 gestrichen.", + "Platforms_SmoothMove_Panorama_Description": "Noch keine Beschreibung.", + "Platforms_Squeak_Etoys_Description": "Squeak war eine Open-Source-Plattform, die 2001 ins Leben gerufen wurde, um Unterhaltungs- und Bildungsinhalte zu schaffen. Benutzer konnten kleine Anwendungen für Kinder verschiedener Altersgruppen erstellen, von den jüngsten sogenannten \"Etoys\", über \"Omniuser\" bis \"Expert\". 2008 wurde es in Etoys umbenannt und eher auf jüngere Kinder zugeschnitten. Etoys 5 war die letzte Version des Plugins, die 2012 veröffentlicht wurde. Die Entwicklung einer JavaScript-Version des Programms begann 2013 nach Sicherheitsbedenken, sodass das Plugin aufgegeben und durch diese ersetzt wurde.", "Platforms_Superscape_Viscape_Description": "1996 von dem frühen 3D-Pionier Superscape mit Unterstützung von Intel veröffentlicht und ursprünglich VisNet genannt, war Viscape ein 3D-Plugin, das den klaren Vorteil der Interaktivität mit Welten hatte, im Gegensatz zu den statischen Modellen von VRML 1.0. Es genoß eine kurze Zeit der Popularität und zunächst gab es keine Pläne zur Unterstützung von VRML. Stattdessen implementierte VRML97 Interaktivität und 1998 wurde ein Update namens Viscape Universal veröffentlicht, das VRML-Unterstützung hinzufügte, um relevant zu bleiben. Dies erwies sich wegen finanzieller Schwierigkeiten, gescheiterter Partnerschaften und Kritiken, die das Plugin, trotz Superscapes Bemühungen um eine Wiederbelebung, als veraltet und umständlich bezeichneten als nicht ausreichend. Obwohl das letzte Update im Jahr 2000 veröffentlicht wurde, wurde die Technologie weiterhin in der Lego Creator Serie von Superscape für das folgende Jahr verwendet. Es wurde versucht, das Plugin durch Einbetten in Java Applets namens Vislite zu aktualisieren, am Ende aber konzentrierte sich das Unternehmen auf die Entwicklung von Handyspielen und erzielte einen moderaten Erfolg, bevor es von Glu Mobile im Jahr 2008 erworben wurde.", - "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Surround_Video_Description": "Noch keine Beschreibung.", + "Platforms_SVF_Viewer_Description": "Noch keine Beschreibung.", "Platforms_Tcl_Plugin_Description": "Entwickelt von einem kleinen Team, das 1988 ins Leben gerufen wurde, ist Tool Command Language (Tcl, ausgesprochen „tickle“) eine quelloffene Dynamische Programmiersprache. 1994 brachte Sun Microsystems das Team ein, um die Technologie weiter zu entwickeln. Eines der Ergebnisse dieses Vorhabens war ein Plugin von 1996, das Tcl Applets („Tclets“) in Seiten einbetten konnte. Ende 1997 wurde Tcls Entwicklung an eine eigenständige Firma namens Scriptics weitergeleitet und im Jahr 2000 wieder in das Tcl Core Team aufgenommen. Während sich die Entwicklung der Sprache bis heute fortsetzt, hat sich die Arbeit an dem Plugin zwar stark verlangsamt, wurde aber nicht offiziell eingestellt. Die neuste Version, 3.1.0, wurde 2006 veröffentlicht.", + "Platforms_ThingViewer_Description": "ThingViewer war ein 1997 von Parable Corporation entwickeltes Multimedia-Plugin, das 1998 den Namen in ThingWorld änderte. Es machte \"Things\", Objekte, die optional vor Diebstahl oder Manipulation geschützt werden konnten und eine einzigartige ID mit Anerkennung hatten, die mit einfacher modularer Programmierung auf Websites geteilt werden konnte. Mit dem ThingMaker-Authorenprogramm konnten Dinge wie Bilder, Animationen und sogar interaktive Spiele erstellt werden. Außerdem konnten Shockwave Director-Dateien mit ThingConverter konvertiert werden. Es war relativ populär, sogar Abkommen mit Microsoft und Weiteren wurden im Jahr 1999 getroffen. Ende 2000 reduzierte das Unternehmen seine Belegschaft und war in Gesprächen mit unbekannten Beeiligten für eine Fusion zum Verkauf der Technik. Die Website wurde 2002 abgeschaltet.", "Platforms_Unity_Web_Player_Description": "Die Unity Engine ist eine plattformübergreifende Spiele-Engine, die darauf abzielt, die Spielentwicklung zugänglicher zu machen, und ist die beliebteste Drittanbieter-Spieleentwicklungssoftware unter Entwicklern weltweit. Gemeinsam mit Unity selbst erstellt und im ersten Patch 2005 implementiert wurde mit Unity Web Player ein Tool, um Unity-Spiele im Internet zu spielen. Es blieb eine beliebte Plattform für 3D-Spiele, aber mit dem Wegfall der NPAPI-Unterstützung im Jahr 2016 wurde das Plugin zugunsten von Unity WebGL eingestellt.", "Platforms_Visual_WebMap_Description": "Visual WebMap war ein Werkzeug zur Visualisierung interaktiver Karten, eingebettet in eine Website. Es war mit mehreren Kartendateien aus verschiedenen Autorenprogrammen kompatibel, konnte detaillierte Informationen über Sektoren anzeigen und ermöglichte Messungen durchzuführen. Nach dem Start im Jahr 1997 wurden keine weiteren Entwicklungen mit der Technologie vorgenommen, bis die Seite im Jahr 2004 abgeschaltet wurde.", "Platforms_Vitalize_Description": "1997 von Corel für die Darstellung von Inhalten mit dem Click&Create Multimedia-Autorenprogramm erstellt, war Vitalize! ein Plugin mit niedriger Bandbreite für einfache Web-Spiele mit einem Schwerpunkt auf Spielen, Marketing und Werbung. Es wurde mit Hilfe von Europress vertrieben. Es zeichnete sich selbst damit aus, „im Gegensatz zu Java oder Schockwelle einfach zu lernen und zu verwenden\" zu sein. Irgendwann im Jahr 1999 gründeten die ehemaligen Corel-Mitarbeiter Clickteam, das die Entwicklung im Jahr 2000 mit der Version 2.0 übernahm. Die neueste Version 4.0 wurde 2007/2008 veröffentlicht und war bis 2012 auf ihrer Website verfügbar.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage it ein offener 3D-Standard und der allererste für das Web. Als er ursprünglich im November 1994 spezifiziert wurde, konnte das Format nur statische Modelle ohne Interaktivität darstellen. Dieses Problem wurde 1997 gelöst, als die Version 2.0, besser bekannt als VRML97, veröffentlicht wurde. Obwohl es nie eine allgemeine Anwendung gab, würde es zur Veröffentlichung die beliebteste Option für internetbasierte 3D-Inhalte werden, bevor es 2001 durch X3D ersetzt wurde (was rückwärtskompatibel mit VRML-Welten war). Da es ein Dateiformat und kein Plugin an sich war, wurde VRML auf viele verschiedene Arten implementiert, oft mit eigenen, nicht-standardmäßigen Features.", - "Platforms_X3D_Description": "No description yet.", + "Platforms_X3D_Description": "Noch keine Beschreibung.", "Platforms_Xara_Plugin_Description": "Das Xara Plugin war ein Vektorgrafik-Viewer, der ein proprietäres Format mit geringer Bandbreite verwendete. Es startete als Beta und eine spätere Vollversion, die in der Lage war, mit CORELXara erstellte Flare-Dateien im Web darzustellen, wurde im Jahr 1996 veröffentlich. Später, 1997, wurde Xara Webster speziell dafür veröffentlicht, um Webgrafiken für das Plugin zu erstellen. 1999 wurde mit 2.08a die letzte Version veröffentlicht. Ein Jahr später, 2000, wurde Xara Webster durch XaraX ersetzt, das zu Flash, einem anderen Vektor-Plugin, exportieren konnte; so wurde die Unterstützung für ihre eigene proprietäre Option eingestellt und in das Legacy-Software-Archiv verwiesen.", "Platforms_Coming_Soon": "Demnächst", "Platforms_Coming_Soon_Description": "Spiele und Animationen, die auf diesen Plattformen erstellt wurden, werden im nächsten Update verfügbar sein.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", - "Platforms_Jutvision_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", - "Platforms_MrSID_Description": "No description yet.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", - "Platforms_Sibelius_Scorch_Description": "No description yet.", - "Platforms_Sizzler_Description": "No description yet.", - "Platforms_Ulead_COOL_360_Description": "No description yet.", - "Platforms_VReam_WIRL_Description": "No description yet." + "Platforms_Common_Ground_Description": "Noch keine Beschreibung.", + "Platforms_DjVu_Description": "Noch keine Beschreibung.", + "Platforms_Jamagic_Description": "Noch keine Beschreibung.", + "Platforms_Jutvision_Description": "Noch keine Beschreibung.", + "Platforms_mBed_Description": "Noch keine Beschreibung.", + "Platforms_MrSID_Description": "Noch keine Beschreibung.", + "Platforms_PanoramIX_Description": "Noch keine Beschreibung.", + "Platforms_Petz_Player_Description": "Noch keine Beschreibung.", + "Platforms_Sibelius_Scorch_Description": "Noch keine Beschreibung.", + "Platforms_Sizzler_Description": "Noch keine Beschreibung.", + "Platforms_Ulead_COOL_360_Description": "Noch keine Beschreibung.", + "Platforms_VReam_WIRL_Description": "Noch keine Beschreibung." } \ No newline at end of file From 5587d6f3e3dcb0a24f1dab5df2ffc2ae0eb390ba Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:34 +0100 Subject: [PATCH 0886/2652] New translations platforms.json (Finnish) --- locales/fi-FI/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/fi-FI/platforms.json b/locales/fi-FI/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/fi-FI/platforms.json +++ b/locales/fi-FI/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 8d8c3e4a224a9c8dd7eaece3538908a4bd93aa7e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:35 +0100 Subject: [PATCH 0887/2652] New translations platforms.json (Dutch) --- locales/nl-NL/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/nl-NL/platforms.json b/locales/nl-NL/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/nl-NL/platforms.json +++ b/locales/nl-NL/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 083bbca20d8e0ae79a36982dc3c409617b7eecf8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:36 +0100 Subject: [PATCH 0888/2652] New translations platforms.json (Irish) --- locales/ga-IE/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ga-IE/platforms.json b/locales/ga-IE/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/ga-IE/platforms.json +++ b/locales/ga-IE/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 4772dd3a25d09781cdb153ade3cb9c9eba78b234 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:37 +0100 Subject: [PATCH 0889/2652] New translations platforms.json (Hebrew) --- locales/he-IL/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/he-IL/platforms.json b/locales/he-IL/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/he-IL/platforms.json +++ b/locales/he-IL/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From f37ce0c1d3420272bccdbff9c0273c4f673b58f7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:38 +0100 Subject: [PATCH 0890/2652] New translations platforms.json (Hungarian) --- locales/hu-HU/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/hu-HU/platforms.json b/locales/hu-HU/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/hu-HU/platforms.json +++ b/locales/hu-HU/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From f910161e36e57924960676f0308d4ed01757f3e3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:39 +0100 Subject: [PATCH 0891/2652] New translations platforms.json (Armenian) --- locales/hy-AM/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/hy-AM/platforms.json b/locales/hy-AM/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/hy-AM/platforms.json +++ b/locales/hy-AM/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 857afd2be981f5ead980bd82d57c39e93701ba25 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:40 +0100 Subject: [PATCH 0892/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index 66055d97d0..36916f75e7 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (nota prima come 3D Life Player, Virtools Player, e NeMo Web Player, da non confondersi con 3DVIA Studio/Beta Player o 3DVIA Composer Player) era una plugin per browser di Dassault Systèmes per la riproduzione di contenuti 3D creati in Virtools. Fu sviluppata per programmi 3D avanzati e pratici come allenamenti basati su computer, tour virtuali e beni immobili. 3DVIA Player fu anche usato per giochi di internet, e aveva fra i suoi principali utilizzatori lo studio Sarbakan del Quebec la Little Chicken Game Company di Amsterdam. L'ultimo aggiornamento, versione 5.0, fu pubblicata nel 2009. La pagina dei download rimase online negli anni a venire finché fu ritirata nel 2016. A quel momento, fu installata più di 30 milioni di volte.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", "Platforms_ActiveX_Controls_Description": "Pubblicata nel 1996 per Microsoft, ActiveX era un framework software che serviva come standard per incapsulare programmi come contenitori per l'uso in altri programmi non correlati, chiamati ActiveX Controls. Potevano essere incorporati (embed) in contenuti HTML, e controlli per l'uso singolo potevano essere creati specificatamente per Internet Explorer, per lo scopo di eseguire giochi sul web. Dopo il lancio di Edge nel 2015, il software fu ritenuto obsoleto e il suo uso per applicazioni web sembra essere cessato, relegandolo ad Internet Explorer 11 per il supporto software legacy.", "Platforms_Adobe_Atmosphere_Player_Description": "Atmosphere Player cominciò il suo sviluppo nel 1996 come V30 da Rocket Science Games, fu poi trasferita ad Attitude Software e rinominata 3D Anarchy, e fu poi venduta ad Adobe nel 2000 e rinominata nel 2001 come Atmosphere. Atmosphere è una plugin web fatta per la visione di mondi 3D interattivi, in modo simile allo standard VRML, creati con Atmosphere Builder. Fu più che altro creata per gallerie multimediali virtuali, che potevano presentare immagini/audio/video e i modelli 3D stessi. Quando fu inizialmente creata come 3D Anarchy, il software era inizialmente ancora Beta quando Adobe acquistò la tecnologia per svilupparla ulteriormente, dopodiché passò i successivi tre anni in collaudo beta e l'ultima versione 1.0 della plugin fu pubblicata nel Febbraio del 2004. Nel Dicembre 2004 fu annunciato che Atmosphere sarebbe stata abbandonata, e il supporto cessò nel Gennaio 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (anche solo Flash, noto prima come Macromedia Shockwave Flash Player) è un lettore per animazioni vettoriali e grafiche, spesso con aggiunta interattività. Era usata come media per giochi web per la sua compressione efficace, basso prezzo, facilità di utilizzo e diffusione di utilizzo. Sviluppato nel 1995 ed inizialmente introdotto da FuturWave nel 1996, era capace di poco più di animazioni basilari e pulsanti per controllarle. Acquistando popolarità, funzioni più avanzate furono aggiunte al lettore. come il linguaggio ActionScript. Comunque, con la preoccupazione crescente riguardo ai suoi problemi per la sicurezza, e HTML5 la cui popolarità subì un'impennata fra gli sviluppatori web, Adobe annunciò la data \"End-of-Life\" per Flash: 31 Dicembre 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (anche noto come Shockwave, noto prima come Macromedia Shockwave Player o Shockwave Director Player) è un lettore per media interattivi pubblicato nel 1995. Costruito con una tecnologia in sviluppo 10 anni prima da MacroMind, divenne una plugin web solo dopo la sua acquisizione da parte di Macromedia. Al contrario di Flash, Shockwave supportava il linguaggio Lingo per script e C++ attraverso l'uso di Xtras, dando al giocatore una vasta scelta di funzioni incluso il 3D. Vide un largo utilizzo durante gli albori di internet e su giochi CD-ROM, e acquistò popolarità su larga scala. La piattaforma vide un significativo calo di popolarità dopo che Adobe acquistò Macromedia, in favore di Flash, che si stava rapidamente espandendo in termini di funzioni ed era allora di prorietà di Adobe anch'esso. Alla fine nel Febbraio del 2019, Adobe ne annunciò l'abbandono e terminò il supporto due mesi dopo.", + "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fu creato da Macromedia nel 1996 come una delle nuove funzioni di Authorware 3.5. Fu creato come modo per eseguire su internet programmi interattivi sviluppati con Macromedia Authorware. Al contrario di molte plugin web, lo scopo primario di Authorware era di promuovere l'e-learning, finendo per essere usato in imprese e in campo accademico come modo per assemblare materiale per l'apprendimento multimediale senza avere bisogno di essere esperti programmatori. La versione finale della plugin fu pubblicata nel 2004, prima dell'acquisizione di Macromedia da parte di Adobe nel 2005, dopodiché il suo sviluppo finì in stallo fino all'annuncio del suo abbandono nel 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", "Platforms_BitPlayer_Description": "BitPlayer era un programma desktop basato sulla tecnologia Flash e Shockwave, creato nel 1999 dalla compagnia olandese BitMagic. Offriva cortometraggi quotidianamente, prodotti dalla compagnia stessa e dai loro clienti, ed erano accompagnati da pubblicità e quiz. Inizialmente valutata 6 milioni di dollari, rimase vittima del crash di dot-com seguendo i suoi advertisers e ne fu cessata la produzione nel Gennaio del 2001. Molto del suo contenuto è sopravvissuto come file SWF convertiti, nonostante funzioni extra offerte dal lettore personalizzato siano andate perdute.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "La plugin GoBit Games fu creata nel 2008 da GoBit, un piccolo studio indipendenete composto da ex impiegati PopCap. Il loro primo gioco, Burger Shop, fu pubblicato nell'Ottobre del 2007 e dopo grande richiesta ne fu fatto un demo su internet 4 mesi dopo usando l'allora nuova Games plugin. Passò un anno e il demo fu rielaborato come gioco promozionale per Eggo, pubblicato da Shockwave.com il primo Febbraio 2009. La plugin fu abbandonata poco dopo con la pubblicazione di Burger Shop 2 - il suo demo usava Flash invece - lasciando Burger Shop e la sua reskin come gli unici giochi mai creati per essa.", "Platforms_HotSauce_Description": "Un Meta Content Framework (MCF) è stato un formato di strutturazione dei metadati sviluppato da Apple Computer's Advanced Technology Group a partire dal 1995, e nel 1996 Progetto X sarebbe diventato un plugin sperimentale creato per visualizzarli su internet, poi chiamato HotSauce, che ha presentato sitemaps in uno spazio 3D. Alla fine del 1996, 200+ siti web hanno utilizzato HotSauce, in seguito aumentando a 300+, ed è stato raggiunto un accordo con NetCarta per creare una biblioteca di oltre 30. 00 siti web per navigare utilizzando il plugin. Anche se lo standard MCF ha guadagnato qualche lode, la maggior parte degli utenti non ha visto un vantaggio per questo metodo di navigazione 3D, e il progetto è finito come uno dei molti annullati quando Steve Jobs è tornato a Apple nel 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage è uno standard per la riproduzione di documenti tramite web browser. Originariamente sviluppato da Tim Berners-Lee nei primi anni '90 (con radici che vanno indietro fino al 1980) HTML divenne il primo metodo per condividere informazioni attraverso internet, le sue capacità espanse da altri linguaggi come CSS e JavaScript. Fu proposto per la prima volta nel 1993, e ricevette successivi aggiornamenti con HTML2 nel 1995 e HTML3 e HTML4 entrambi nel 1997. L'ultimo aggiornamento per HTML4 fu nel 2000 e negli anni successivi i suoi linguaggi correlati furono largamente ignorati come piattaforme per giochi, animazioni e altri contenuti web, con gli sviluppatori che optavano per tecnologia basata su plugin invece, ma con l'evoluzione di internet e della tecnologia, le plugin iniziarono a diventare obsolete, per cui fu fatto lo sforzo di aggiornare lo standard e nel 2008 fu lanciato HTML5. Mentre Flash e altre plugin passarono di moda, HTML5 divenne lo standard consigliato e molti spostarono i loro progetti sulla famiglia HTML - o abbandonarono le plugin proprietary del tutto - e caricarono il loro contenuto su siti come YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Basata su una tecnologia in sviluppo fin dal 1989, Hypercosm è un lettore per contenuti 3D lanciato nel 1999. La compagnia fece un forte investimento che non fruttò, essendo una delle tante vittime del crash di dot-com, fallendo nel 2001. Comunque, la compagnia fu acquistata da ORBITEC, e grazie ad un contratto con la NASA, la compagnia riuscì a ritornare più o meno in attività, e continuò a lavorare su nuovi progetti fino a che fu ristrutturata nel 2012, quando fu fermata da ORBITEC finché un nuovo socio in affari non fosse stato interessato a lavorare con la tecnologia. Questo non accadde mai, causando la chiusura di Hypercosm nel 2016.", "Platforms_HyperG_Description": "Hyper-G era un Sistema di Gestione dei Contenuti Web (Web Content Management System, WCMS) basato su Gopher e sviluppato dall'Istituto di Processamento dell'Informazione e dei Nuovi Media Supportati dal Web (IICM) dell'Università Graz della Tecnologia, in Austria nel 1995. Era un alternativa agli Iper-Link di internet e utilizzava browser che disponevano di Hyper-G, il quale poteva riprodurre modelli 3D di cartelle e file e anche altri modelli, il tutto con un visualizzatore incorporato. Siccome era basato sul sempre più obsoleto Gopher, il predecessore di internet, si evolse e divenne Hyperwave nel 1996, senza disporre delle capacità aggiuntive che i browser Hyper-G offrivano, come le funzioni 3D. La maggior parte dei suoi contenuti è ora perduta a causa di come i file venivano contenuti in Gopher.", + "Platforms_Hypercosm_Player_Description": "Basata su una tecnologia in sviluppo fin dal 1989, Hypercosm è un lettore per contenuti 3D lanciato nel 1999. La compagnia fece un forte investimento che non fruttò, essendo una delle tante vittime del crash di dot-com, fallendo nel 2001. Comunque, la compagnia fu acquistata da ORBITEC, e grazie ad un contratto con la NASA, la compagnia riuscì a ritornare più o meno in attività, e continuò a lavorare su nuovi progetti fino a che fu ristrutturata nel 2012, quando fu fermata da ORBITEC finché un nuovo socio in affari non fosse stato interessato a lavorare con la tecnologia. Questo non accadde mai, causando la chiusura di Hypercosm nel 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Pubblicata insieme al linguaggio di programmazione Java come una delle sue funzioni, i Java Applets erano delle piccole finestre di programmi incorporati (embed) nelle pagine per fornire ulteriori funzioni interattive. Erano progettate per essere compatibili su diversi sistemi operativi e browser, e per essere più potenti dell'HTML standard. Rimase un'opzione utile per più di 10 anni, ma nel 2013 la tecnologia su cui si basavano gli Applet cominciò a non essere più supportata dai principali browser e molti di essi divennero inutilizzabili e obsoleti nel 2017 e rimossi da Java SE 11 nel 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Lanciato nel 1996 da primi pionieri 3D Superscape con supporto da Intel, e originariamente chiamato VisNet, Viscape era un plugin 3D che aveva il vantaggio distinto di interattività con i mondi, a differenza dei modelli statici di VRML 1.0. Ha goduto di un breve periodo di popolarità, e in un primo momento non c'erano piani per sostenere VRML, ma con VRML97 implementare l'interattività, un aggiornamento chiamato Viscape Universal è stato rilasciato nel 1998, aggiungendo il supporto VRML per rimanere rilevante. Ciò si è rivelato insufficiente, con difficoltà finanziarie e partenariati falliti, e i revisori che chiamano il plugin datato e ingombrante nonostante i loro sforzi in una rinascita. Anche se l'ultimo aggiornamento è stato rilasciato nel 2000, la sua tecnologia ha continuato ad essere utilizzato nella serie Lego Creator Superscape per l'anno successivo. È stato fatto un tentativo di aggiornarlo incorporando il plugin all'interno di Java Applets, chiamato Vislite, ma alla fine l'azienda poi si è concentrata sullo sviluppo dei giochi mobili e ha raggiunto un discreto successo prima di essere acquistata da Glu Mobile nel 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer è stato un plugin multimediale 1997 fatto da Parable Corporation, che in seguito ha cambiato i nomi in ThingWorld nel 1998. Ha fatto “Things”, attività che potrebbero essere opzionalmente protette contro il furto o la manomissione e hanno un ID unico con credito da condividere intorno ai siti web, utilizzando una semplice programmazione modulare, per creare cose come immagini, animazioni e anche giochi interattivi, realizzati utilizzando il programma di creazione ThingMaker o convertendo i file di Shockwave Director utilizzando ThingConverter. E 'stato relativamente popolare, anche ottenere accordi con Microsoft in e diversi altri nel 1999, ma alla fine del 2000, la società ha ridotto il personale ed è stato in colloqui con una parte sconosciuta per una fusione per vendere la tecnologia. Il sito web è stato chiuso nel 2002.", "Platforms_Tcl_Plugin_Description": "Sviluppato da un piccolo team e lanciato nel 1988, Tool Command Language (Tcl, pronunciato “tickle”) è un linguaggio di programmazione dinamico open source. Nel 1994, Sun Microsystems ha portato il team a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa avventura è stato un plugin 1996 che potrebbe eseguire applet Tcl (“Tclets”) incorporato in pagine. Alla fine del 1997, lo sviluppo di Tcls è stato spunato fuori a una società indipendente chiamata Scriptics, e si spunciò ancora una volta in Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane vivace fino ad oggi, il lavoro sul plugin ha rallentato a una striscia nonostante non sia ufficialmente interrotto. L'ultima versione, 3.1.0, è stata pubblicata nel 2006.", + "Platforms_ThingViewer_Description": "ThingViewer è stato un plugin multimediale 1997 fatto da Parable Corporation, che in seguito ha cambiato i nomi in ThingWorld nel 1998. Ha fatto “Things”, attività che potrebbero essere opzionalmente protette contro il furto o la manomissione e hanno un ID unico con credito da condividere intorno ai siti web, utilizzando una semplice programmazione modulare, per creare cose come immagini, animazioni e anche giochi interattivi, realizzati utilizzando il programma di creazione ThingMaker o convertendo i file di Shockwave Director utilizzando ThingConverter. E 'stato relativamente popolare, anche ottenere accordi con Microsoft in e diversi altri nel 1999, ma alla fine del 2000, la società ha ridotto il personale ed è stato in colloqui con una parte sconosciuta per una fusione per vendere la tecnologia. Il sito web è stato chiuso nel 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine è un motore di gioco multipiattaforma che ha lo scopo di rendere lo sviluppo del gioco più accessibile, ed è il software di sviluppo di giochi di terze parti più popolare tra gli sviluppatori in tutto il mondo. Creato accanto a Unity stessa e implementato nella prima patch nel 2005, Unity Web Player è stato uno strumento per giocare ai giochi Unity sul web. È rimasto una piattaforma popolare per i giochi 3D, ma con la rimozione del supporto NPAPI nel 2016, il plugin è stato eliminato a favore di Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap era uno strumento per visualizzare le mappe interattive integrate in una pagina web. E 'stato compatibile con diversi file di mappa da diversi programmi di autore, potrebbe visualizzare informazioni dettagliate sui settori e consente di fare misurazioni. Dopo il suo lancio nel 1997, non sono stati fatti più sviluppi con la tecnologia, rimanendo lo stesso fino a quando la pagina è scesa nel 2004.", "Platforms_Vitalize_Description": "Creato nel 1997 da Corel per la visualizzazione di contenuti realizzati con il loro Click&Create programma di autori multimediali, Vitalize! era un plugin a bassa larghezza di banda dedicato a semplici giochi web con un'enfasi sul gioco, marketing e pubblicità. Distribuito con l’aiuto di Europress, è stato orgoglioso di essere “facile da imparare e usare a differenza di Java o Shockwave. A volte nel 1999 gli ex dipendenti di Corel hanno lasciato la creazione di Clickteam, che ha poi assunto lo sviluppo nel 2000 con la versione 2.. L’ultima versione 4.0 è stata rilasciata nel 2007/2008 ed è stata disponibile sul loro sito web fino al 2012.", From 94f6aca22f1dd3193a0b9a8dac249d3bbe4184f4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:41 +0100 Subject: [PATCH 0893/2652] New translations platforms.json (Japanese) --- locales/ja-JP/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ja-JP/platforms.json b/locales/ja-JP/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/ja-JP/platforms.json +++ b/locales/ja-JP/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From ae973b35ebdbd4b3db5cd1990950e84c5ecc5b9e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:42 +0100 Subject: [PATCH 0894/2652] New translations platforms.json (Korean) --- locales/ko-KR/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ko-KR/platforms.json b/locales/ko-KR/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/ko-KR/platforms.json +++ b/locales/ko-KR/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From 040cb831a71eea10643855c5622c9299fa668359 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:44 +0100 Subject: [PATCH 0895/2652] New translations platforms.json (Macedonian) --- locales/mk-MK/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/mk-MK/platforms.json b/locales/mk-MK/platforms.json index edbdc8d437..f04517b2d5 100644 --- a/locales/mk-MK/platforms.json +++ b/locales/mk-MK/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_Argus_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", From d22d1657638b042c5cd381427d0e4171c0d6298e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 21 Aug 2022 23:11:44 +0100 Subject: [PATCH 0896/2652] New translations platforms.json (Acholi) --- locales/ach-UG/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ach-UG/platforms.json b/locales/ach-UG/platforms.json index 77f4d62e4b..ee124a5fce 100644 --- a/locales/ach-UG/platforms.json +++ b/locales/ach-UG/platforms.json @@ -9,16 +9,16 @@ "Platforms_3DVIA_Player_Description": "crwdns4394:0crwdne4394:0", "Platforms_AboutPeople_Description": "crwdns4396:0crwdne4396:0", "Platforms_AboutTime_Description": "crwdns4398:0crwdne4398:0", - "Platforms_Alambik_Plugin_Description": "crwdns4400:0crwdne4400:0", - "Platforms_AnimaFlex_Description": "crwdns4402:0crwdne4402:0", "Platforms_ActiveX_Controls_Description": "crwdns4404:0crwdne4404:0", "Platforms_Adobe_Atmosphere_Player_Description": "crwdns4406:0crwdne4406:0", "Platforms_Adobe_Flash_Player_Description": "crwdns4408:0crwdne4408:0", "Platforms_Adobe_Shockwave_Player_Description": "crwdns4410:0crwdne4410:0", + "Platforms_Alambik_Plugin_Description": "crwdns4400:0crwdne4400:0", "Platforms_Ambulant_Description": "crwdns4412:0crwdne4412:0", - "Platforms_Argus_Autodesk_MapGuide_Description": "crwdns4414:0crwdne4414:0", + "Platforms_AnimaFlex_Description": "crwdns4402:0crwdne4402:0", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "crwdns4416:0crwdne4416:0", "Platforms_Authorware_Web_Player_Description": "crwdns4418:0crwdne4418:0", + "Platforms_Autodesk_MapGuide_Description": "crwdns4558:0crwdne4558:0", "Platforms_AXEL_Player_Description": "crwdns4420:0crwdne4420:0", "Platforms_BitPlayer_Description": "crwdns4422:0crwdne4422:0", "Platforms_Blender_Description": "crwdns4424:0crwdne4424:0", @@ -38,8 +38,8 @@ "Platforms_GoBit_Games_Plugin_Description": "crwdns4452:0crwdne4452:0", "Platforms_HotSauce_Description": "crwdns4454:0crwdne4454:0", "Platforms_HTML_HTML5_Description": "crwdns4456:0{H}crwdnd4456:0{T}crwdnd4456:0{M}crwdnd4456:0{L}crwdne4456:0", - "Platforms_Hypercosm_Player_Description": "crwdns4458:0crwdne4458:0", "Platforms_HyperG_Description": "crwdns4460:0crwdne4460:0", + "Platforms_Hypercosm_Player_Description": "crwdns4458:0crwdne4458:0", "Platforms_Illuminatus_Description": "crwdns4462:0crwdne4462:0", "Platforms_iPix_Description": "crwdns4464:0crwdne4464:0", "Platforms_Java_Plugin_Description": "crwdns4466:0crwdne4466:0", @@ -66,8 +66,8 @@ "Platforms_Superscape_Viscape_Description": "crwdns4508:0crwdne4508:0", "Platforms_Surround_Video_Description": "crwdns4510:0crwdne4510:0", "Platforms_SVF_Viewer_Description": "crwdns4512:0crwdne4512:0", - "Platforms_ThingViewer_Description": "crwdns4514:0crwdne4514:0", "Platforms_Tcl_Plugin_Description": "crwdns4516:0crwdne4516:0", + "Platforms_ThingViewer_Description": "crwdns4514:0crwdne4514:0", "Platforms_Unity_Web_Player_Description": "crwdns4518:0crwdne4518:0", "Platforms_Visual_WebMap_Description": "crwdns4520:0crwdne4520:0", "Platforms_Vitalize_Description": "crwdns4522:0crwdne4522:0", From 283d0f377bf8559d5a49f9ce6e450edeaabd7f80 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Mon, 22 Aug 2022 00:30:57 +0100 Subject: [PATCH 0897/2652] New translations platforms.json (French) --- locales/fr-FR/platforms.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json index ea785e80ba..997376c65f 100644 --- a/locales/fr-FR/platforms.json +++ b/locales/fr-FR/platforms.json @@ -74,8 +74,8 @@ "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Coming_Soon": "Bientôt disponible", + "Platforms_Coming_Soon_Description": "Les jeux et animations créés sur ces plateformes seront disponibles lors de la prochaine mise à jour.", "Platforms_Common_Ground_Description": "No description yet.", "Platforms_DjVu_Description": "No description yet.", "Platforms_Jamagic_Description": "No description yet.", From 0a57c70bf3d6935f58d3e9f6417ac00b7e765d2a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Mon, 22 Aug 2022 01:27:08 +0100 Subject: [PATCH 0898/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 64 ++++++++++++++++++------------------ 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index 36916f75e7..f15959dd20 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -1,55 +1,55 @@ { "Platforms_Title": "Piattaforme Supportate", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supporta giochi e animazioni creati per una varietà di plugin web e standard - non solo Flash. Questa pagina contiene una panoramica di ogni tecnologia, insieme alla loro voce conta alla versione 11.", "Platforms_Description2": "Serve come un indice \"Chi? Quando? Cosa?\" e punto di partenza per ulteriori ricerche, non è una storia esauriente per ogni piattaforma. Facciamo del nostro meglio per presentare i fatti accuratamente, ma sono sempre possibili errori. Contattateci cortesemente con informazioni rilevanti per eventuali correzioni.", "Platforms_By": "da", "Platforms_Entries": "Voci", "Platforms_Entry": "Voce", "Platforms_3D_Groove_GX_Description": "Fondata nel 1998, The Groove Alliance sviluppò 3D Groove SX, un motore 3D per giochi basato su Shockwave. Nel 2002, si separò da Shockwave, fu messa in proprio e chiamata 3D Groove GX. Entrambe le varianti potevano essere usate per sviluppare giochi e programmi per desktop. Questo portò un successo alla compagnia, creando una grande base di utenza e portando alla creazione di diversi titoli importanti per programmi televisivi e altri grandi nomi. Dopo che l'euforia svanì, The Groove Alliance fu ricostituita come OTOY nel 2008, ma il sito 3D Groove rimase online fino al 2009. L'esatta causa della disfatta della compagnia originale è sconosciuta, ma fu confermato che ci furono disaccordi interni.", "Platforms_3DVIA_Player_Description": "3DVIA Player (nota prima come 3D Life Player, Virtools Player, e NeMo Web Player, da non confondersi con 3DVIA Studio/Beta Player o 3DVIA Composer Player) era una plugin per browser di Dassault Systèmes per la riproduzione di contenuti 3D creati in Virtools. Fu sviluppata per programmi 3D avanzati e pratici come allenamenti basati su computer, tour virtuali e beni immobili. 3DVIA Player fu anche usato per giochi di internet, e aveva fra i suoi principali utilizzatori lo studio Sarbakan del Quebec la Little Chicken Game Company di Amsterdam. L'ultimo aggiornamento, versione 5.0, fu pubblicata nel 2009. La pagina dei download rimase online negli anni a venire finché fu ritirata nel 2016. A quel momento, fu installata più di 30 milioni di volte.", - "Platforms_AboutPeople_Description": "No description yet.", - "Platforms_AboutTime_Description": "No description yet.", + "Platforms_AboutPeople_Description": "Ancora nessuna descrizione.", + "Platforms_AboutTime_Description": "Ancora nessuna descrizione.", "Platforms_ActiveX_Controls_Description": "Pubblicata nel 1996 per Microsoft, ActiveX era un framework software che serviva come standard per incapsulare programmi come contenitori per l'uso in altri programmi non correlati, chiamati ActiveX Controls. Potevano essere incorporati (embed) in contenuti HTML, e controlli per l'uso singolo potevano essere creati specificatamente per Internet Explorer, per lo scopo di eseguire giochi sul web. Dopo il lancio di Edge nel 2015, il software fu ritenuto obsoleto e il suo uso per applicazioni web sembra essere cessato, relegandolo ad Internet Explorer 11 per il supporto software legacy.", "Platforms_Adobe_Atmosphere_Player_Description": "Atmosphere Player cominciò il suo sviluppo nel 1996 come V30 da Rocket Science Games, fu poi trasferita ad Attitude Software e rinominata 3D Anarchy, e fu poi venduta ad Adobe nel 2000 e rinominata nel 2001 come Atmosphere. Atmosphere è una plugin web fatta per la visione di mondi 3D interattivi, in modo simile allo standard VRML, creati con Atmosphere Builder. Fu più che altro creata per gallerie multimediali virtuali, che potevano presentare immagini/audio/video e i modelli 3D stessi. Quando fu inizialmente creata come 3D Anarchy, il software era inizialmente ancora Beta quando Adobe acquistò la tecnologia per svilupparla ulteriormente, dopodiché passò i successivi tre anni in collaudo beta e l'ultima versione 1.0 della plugin fu pubblicata nel Febbraio del 2004. Nel Dicembre 2004 fu annunciato che Atmosphere sarebbe stata abbandonata, e il supporto cessò nel Gennaio 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (anche solo Flash, noto prima come Macromedia Shockwave Flash Player) è un lettore per animazioni vettoriali e grafiche, spesso con aggiunta interattività. Era usata come media per giochi web per la sua compressione efficace, basso prezzo, facilità di utilizzo e diffusione di utilizzo. Sviluppato nel 1995 ed inizialmente introdotto da FuturWave nel 1996, era capace di poco più di animazioni basilari e pulsanti per controllarle. Acquistando popolarità, funzioni più avanzate furono aggiunte al lettore. come il linguaggio ActionScript. Comunque, con la preoccupazione crescente riguardo ai suoi problemi per la sicurezza, e HTML5 la cui popolarità subì un'impennata fra gli sviluppatori web, Adobe annunciò la data \"End-of-Life\" per Flash: 31 Dicembre 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (anche noto come Shockwave, noto prima come Macromedia Shockwave Player o Shockwave Director Player) è un lettore per media interattivi pubblicato nel 1995. Costruito con una tecnologia in sviluppo 10 anni prima da MacroMind, divenne una plugin web solo dopo la sua acquisizione da parte di Macromedia. Al contrario di Flash, Shockwave supportava il linguaggio Lingo per script e C++ attraverso l'uso di Xtras, dando al giocatore una vasta scelta di funzioni incluso il 3D. Vide un largo utilizzo durante gli albori di internet e su giochi CD-ROM, e acquistò popolarità su larga scala. La piattaforma vide un significativo calo di popolarità dopo che Adobe acquistò Macromedia, in favore di Flash, che si stava rapidamente espandendo in termini di funzioni ed era allora di prorietà di Adobe anch'esso. Alla fine nel Febbraio del 2019, Adobe ne annunciò l'abbandono e terminò il supporto due mesi dopo.", "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Ambulant_Description": "Ambulant è un lettore per i file SMIL, realizzato da numerose persone che coordinano la CWI di Amsterdam, Paesi Bassi. Il nome sembra riferirsi all’“ambulazione”, un’altra parola per camminare; questo è ulteriormente supportato dal logo che sembra essere qualcuno che cammina. SMIL era una specifica fatta da W3C, il consorzio web internazionale, ma non ha guadagnato molta popolarità. Ambulante tentato di essere un giocatore open source che supporta tutti i file SMIL. Tuttavia, il desiderio di rendere tutte le parti open source ha impedito loro di supportare alcuni formati di media proprietari. Lo sviluppo è iniziato nell’aprile 2003 e la prima versione “AMBULANT/G” è stata rilasciata nel luglio di quell’anno., è stato rilasciato nel febbraio 2015, tuttavia il lavoro su una costruzione instabile di Ambulant 2. è continuato fino a luglio 2016, quando è stato fatto l'ultimo impegno per il loro repo Github. Gli sviluppatori di Ambulant sono ancora attivi su altri progetti.", "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics è stato un programma di presentazioni creato nel 1986 da Software Publishing Corporation (SPC) per i PC MS-DOS. Dopo la loro transizione a Windows nel 1991, non è riuscito a recuperare la quota di mercato che aveva e ha perso a PowerPoint. Nel 1996 Allegro New Media (rinominato Vizacom più tardi quell'anno) acquistò SPC e Serif. SPC ha creato ASAP WordPower, un programma per creare facilmente presentazioni, che potrebbe essere pubblicato sul web utilizzando il plugin ASAP WebShow. Il CPS si è fuso con Serif nel 1997. Nel 1998 il marchio Harvard è stato rivitalizzato con il programma di autori Harvard Graphics 98, e il plugin è stato sostituito con uno nuovo chiamato Harvard Graphics WebShow. Nel 2000 Presentazioni avanzate, la nuova versione del software di autore, esportata nello standard Flash invece del formato proprietario del plugin. Vizacom ha venduto Serif alla loro gestione originale nel 2001, che ha relegato la gamma Harvard al software legacy, essendo supportato e venduto fino a essere interrotto nel 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fu creato da Macromedia nel 1996 come una delle nuove funzioni di Authorware 3.5. Fu creato come modo per eseguire su internet programmi interattivi sviluppati con Macromedia Authorware. Al contrario di molte plugin web, lo scopo primario di Authorware era di promuovere l'e-learning, finendo per essere usato in imprese e in campo accademico come modo per assemblare materiale per l'apprendimento multimediale senza avere bisogno di essere esperti programmatori. La versione finale della plugin fu pubblicata nel 2004, prima dell'acquisizione di Macromedia da parte di Adobe nel 2005, dopodiché il suo sviluppo finì in stallo fino all'annuncio del suo abbandono nel 2007.", - "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_Autodesk_MapGuide_Description": "Ancora nessuna descrizione.", "Platforms_AXEL_Player_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", "Platforms_BitPlayer_Description": "BitPlayer era un programma desktop basato sulla tecnologia Flash e Shockwave, creato nel 1999 dalla compagnia olandese BitMagic. Offriva cortometraggi quotidianamente, prodotti dalla compagnia stessa e dai loro clienti, ed erano accompagnati da pubblicità e quiz. Inizialmente valutata 6 milioni di dollari, rimase vittima del crash di dot-com seguendo i suoi advertisers e ne fu cessata la produzione nel Gennaio del 2001. Molto del suo contenuto è sopravvissuto come file SWF convertiti, nonostante funzioni extra offerte dal lettore personalizzato siano andate perdute.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Ancora nessuna descrizione.", "Platforms_Burster_Description": "Burster era un'implementazione creata nel 2010 di Blender Game Engine, creato 2000. Il progetto era un tentativo di far rivivere una plugin ufficiale lanciata con Blender, che fu abbandonata a causa di preoccupazioni relative alla sicurezza. Migliorò l'originale, avvantaggiandosi delle nuove versioni del programma, offrendo migliori prestazioni e grafica. L'ultima versione fu lanciata nel 2013 e dopo 3 anni senza aggiornamenti, Burster fu ufficialmente abbandonata nel 2016. Il motore per giochi stesso fu rimosso da Blender nel 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin è uno strumento di produttività realizzato da Logic Pulse nel 1996. Era una nuova funzionalità aggiunta alla versione 3.2 di Calendar Quick, un calendario & programma di applicazione desktop. Consente agli utenti di pubblicarli utilizzando la funzione di esportazione in pagine internet che potrebbero essere collegate ad altre persone e visualizzate con il plugin. Dopo aver risolto un bug Y2K nel 1999, il sito web è stato lasciato abbandonato senza ulteriori aggiornamenti, e è andato giù nel 2001.", "Platforms_Cult3D_Description": "Cult3D era un visualizzatore web per contenuti 3D creato usando il programma authoring Cult3D Designer. Godè di moderato successo, con 6 milioni di utenti nel 2001 e diversi clienti importanti, inoltre disponeva di altre opzioni di importazione per i modelli 3D prese da altri programmi. L'ultima versione, pubblicata nel 2002, fu la 5.3 e l'ultimo aggiornamento alla plugin fu fatto nel 2004, quando la tecnologia fu venduta a Mental Images Gmbh. In seguito Nvidia acquistò Mental Images nel 2007, diventando la sussidiaria Nvidia Advanced Rendering Center. Nonostante il sito venne aggiornato, la plugin non ricevette nessun aggiornamento e a partire dal 2011 smise di essere consigliata come utile opzione, e la pagina dei download fu tenuta online per gli utenti che disponevano ancora di una licenza ma fu in seguito rimossa nel 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion era una linea di programmi AR (realtà aumentata) che ha iniziato lo sviluppo nel 1999 da Total Immersion che ha fatto uso di videocamere per visualizzare oggetti 3D in tempo reale. Uno di questi programmi era D'Fusion @Home, rilasciato nel 2008, con un plugin più tardi nel 2009. Le applicazioni per esso sono state create utilizzando il programma di autore, D'Fusion Studio, e il suo obiettivo principale era il marketing e brevi esperienze. Entro il 2011, la tecnologia ha lottato per raggiungere l'adozione diffusa. Anche con l'implementazione Flash più accessibile e il software di autore diventando libero, la sua adozione era ancora molto limitata. A seguito dell'aumento degli smartphone, TryLive è stato sviluppato come un'altra soluzione basata su AR per visualizzare facilmente prodotti come mobili e eyewear, che ha avuto successo a differenza della linea D'Fusion che non ha ricevuto ulteriori aggiornamenti dopo il 2013. Nel 2015 la società è stata venduta ad ACEP, una società di occhiali.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DeltaPoint_WebAnimator_Description": "Ancora nessuna descrizione.", "Platforms_DPGraph_Description": "Creato nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile dedicato alla visualizzazione di grafici da pagine web. Possono animare e mostrare fino a 8 dimensioni, con controllo delle variabili. Ha funzionato scaricando un file in una pagina web che direbbe al browser di eseguire il programma e renderizzare i grafici. Una versione completa è stata concessa in licenza a diverse istituzioni di apprendimento per l'uso in aule e studiare per creare grafici, così come un giocatore gratuito per vederli. È stata aggiornata l'ultima volta nel 2016, e nel 2019 la versione completa di DPGraph è diventata libera da usare da chiunque.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) è stato un plugin di animazione rilasciato da Sharp nel 2001. Progettato con dispositivi mobili come telefoni e PDA in mente, è stato rilasciato per i modelli di telefono selezionati esclusivamente in Giappone e un plugin del browser. Ha avuto l'orgoglio per le sue piccole dimensioni di file e grafica vettoriale che si adattano a qualsiasi schermo mobile. La tecnologia è stata rilasciata al pubblico statunitense nel 2002 con il nome SharpMotionART. Né durato a lungo, come e-animator ha rilasciato il suo ultimo aggiornamento nel 2003 e SharpMotionART è stato interrotto nel 2004.", "Platforms_Envoy_Description": "Envoy era un formato di documento sviluppato nel 1993 da Tumbleweed Software, creato virtualmente stampandoli in WordPerfect. Era un concorrente di Adobe Acrobat e il suo formato PDF. WordPerfect Corporation è stata venduta a Novell nel 1994, che comprendeva Envoy, ma Tumbleweed ha continuato a lavorare con Novell, creando un plugin web nel 1995 per visualizzare i file online. Novell ha venduto WordPerfect a Corel nel 1996, ma ha mantenuto la proprietà di Invio. Nel 1999, Novell aveva smesso di sviluppare Envoy, e Corel ha abbandonato il supporto per l'Envoy da WordPerfect 2000. Questo ha concluso la collaborazione Tumbleweed aveva con Novell dopo l'acquisizione 1994 di Envoy, e il supporto per il plugin è stato abbandonato.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) è un plugin di animazione leggero sviluppato da Sharp nel 1997. Aveva diverse versioni del software di authoring in bundle con computer Sharp e per diversi demografici, quello principale è “EVA Animator”. Un più bambino amichevole “EVA Animator Kids”, con un sito web エバキッズクラブ (Club EVA Kids Club) è stato lanciato nel 2000. Questi sono stati interrotti nel 2007 e sostituiti con un livello intermedio “EVA Animator School II”. L'ultimo aggiornamento importante del plugin è venuto in 2002 con una correzione minore nel 2008, ma nonostante questo ha mantenuto una piccola comunità di utenti, fino a Sharp spegnere il sito principale nel 2016.", "Platforms_Flatland_Rover_Description": "Rover è un plugin 3D basato sul linguaggio 3DML sviluppato nel 1997 da Flatland. Gli utenti potrebbero creare “Spots” con il programma di authoring Spotnik, fatto di “Livelli” contenente “Blocchi” per facilità di sviluppo, ed eseguirli con Rover, disponibile come plugin del browser e un programma standalone. Lo sviluppo è stato vivace fino al crash dot-com, quando la maggior parte della squadra si è sciolta, con l'ultimo aggiornamento rilasciato nel 2005, e il sito web viene abbandonato prima di scendere nel 2012. Uno degli ex sviluppatori, Michael Powers, ha deciso nel 2014 di rilanciare il sito web, creare un archivio del software e per aggiornarlo per funzionare su sistemi moderni. L'app Rover standalone è stato rivisto nel 2017, ma il plugin non tornò.", - "Platforms_Formula_One_Description": "No description yet.", - "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_Formula_One_Description": "Ancora nessuna descrizione.", + "Platforms_Fractal_Viewer_Description": "Ancora nessuna descrizione.", "Platforms_FreeHand_Description": "FreeHand è stata una suite creativa di grafica vettoriale del 1988 creata da Altsys Corporation. Macromedia comprò FreeHand nel 1994 e continuò a svilupparlo. Nell'ottobre 1996, FreeHand 7. è stato lanciato con un plugin per il web, chiamato Shockwave per FreeHand. Il plugin ha permesso alle immagini vettoriali create dal programma di essere incorporate e visualizzate in una pagina web. Nel novembre 1996, Macromedia ha acquistato FutureSplash, un altro plugin web di grafica vettoriale, che è stato rinominato Flash. FreeHand 8. è stato rilasciato nel 1998, ed ora esportato in Flash, invece del plugin FreeHand. L'ultima nuova versione del programma, FreeHand MX, è stata rilasciata nel 2003.", "Platforms_GoBit_Games_Plugin_Description": "La plugin GoBit Games fu creata nel 2008 da GoBit, un piccolo studio indipendenete composto da ex impiegati PopCap. Il loro primo gioco, Burger Shop, fu pubblicato nell'Ottobre del 2007 e dopo grande richiesta ne fu fatto un demo su internet 4 mesi dopo usando l'allora nuova Games plugin. Passò un anno e il demo fu rielaborato come gioco promozionale per Eggo, pubblicato da Shockwave.com il primo Febbraio 2009. La plugin fu abbandonata poco dopo con la pubblicazione di Burger Shop 2 - il suo demo usava Flash invece - lasciando Burger Shop e la sua reskin come gli unici giochi mai creati per essa.", "Platforms_HotSauce_Description": "Un Meta Content Framework (MCF) è stato un formato di strutturazione dei metadati sviluppato da Apple Computer's Advanced Technology Group a partire dal 1995, e nel 1996 Progetto X sarebbe diventato un plugin sperimentale creato per visualizzarli su internet, poi chiamato HotSauce, che ha presentato sitemaps in uno spazio 3D. Alla fine del 1996, 200+ siti web hanno utilizzato HotSauce, in seguito aumentando a 300+, ed è stato raggiunto un accordo con NetCarta per creare una biblioteca di oltre 30. 00 siti web per navigare utilizzando il plugin. Anche se lo standard MCF ha guadagnato qualche lode, la maggior parte degli utenti non ha visto un vantaggio per questo metodo di navigazione 3D, e il progetto è finito come uno dei molti annullati quando Steve Jobs è tornato a Apple nel 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage è uno standard per la riproduzione di documenti tramite web browser. Originariamente sviluppato da Tim Berners-Lee nei primi anni '90 (con radici che vanno indietro fino al 1980) HTML divenne il primo metodo per condividere informazioni attraverso internet, le sue capacità espanse da altri linguaggi come CSS e JavaScript. Fu proposto per la prima volta nel 1993, e ricevette successivi aggiornamenti con HTML2 nel 1995 e HTML3 e HTML4 entrambi nel 1997. L'ultimo aggiornamento per HTML4 fu nel 2000 e negli anni successivi i suoi linguaggi correlati furono largamente ignorati come piattaforme per giochi, animazioni e altri contenuti web, con gli sviluppatori che optavano per tecnologia basata su plugin invece, ma con l'evoluzione di internet e della tecnologia, le plugin iniziarono a diventare obsolete, per cui fu fatto lo sforzo di aggiornare lo standard e nel 2008 fu lanciato HTML5. Mentre Flash e altre plugin passarono di moda, HTML5 divenne lo standard consigliato e molti spostarono i loro progetti sulla famiglia HTML - o abbandonarono le plugin proprietary del tutto - e caricarono il loro contenuto su siti come YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HyperG_Description": "Hyper-G era un Sistema di Gestione dei Contenuti Web (Web Content Management System, WCMS) basato su Gopher e sviluppato dall'Istituto di Processamento dell'Informazione e dei Nuovi Media Supportati dal Web (IICM) dell'Università Graz della Tecnologia, in Austria nel 1995. Era un alternativa agli Iper-Link di internet e utilizzava browser che disponevano di Hyper-G, il quale poteva riprodurre modelli 3D di cartelle e file e anche altri modelli, il tutto con un visualizzatore incorporato. Siccome era basato sul sempre più obsoleto Gopher, il predecessore di internet, si evolse e divenne Hyperwave nel 1996, senza disporre delle capacità aggiuntive che i browser Hyper-G offrivano, come le funzioni 3D. La maggior parte dei suoi contenuti è ora perduta a causa di come i file venivano contenuti in Gopher.", "Platforms_Hypercosm_Player_Description": "Basata su una tecnologia in sviluppo fin dal 1989, Hypercosm è un lettore per contenuti 3D lanciato nel 1999. La compagnia fece un forte investimento che non fruttò, essendo una delle tante vittime del crash di dot-com, fallendo nel 2001. Comunque, la compagnia fu acquistata da ORBITEC, e grazie ad un contratto con la NASA, la compagnia riuscì a ritornare più o meno in attività, e continuò a lavorare su nuovi progetti fino a che fu ristrutturata nel 2012, quando fu fermata da ORBITEC finché un nuovo socio in affari non fosse stato interessato a lavorare con la tecnologia. Questo non accadde mai, causando la chiusura di Hypercosm nel 2016.", - "Platforms_Illuminatus_Description": "No description yet.", - "Platforms_iPix_Description": "No description yet.", + "Platforms_Illuminatus_Description": "Ancora nessuna descrizione.", + "Platforms_iPix_Description": "Ancora nessuna descrizione.", "Platforms_Java_Plugin_Description": "Pubblicata insieme al linguaggio di programmazione Java come una delle sue funzioni, i Java Applets erano delle piccole finestre di programmi incorporati (embed) nelle pagine per fornire ulteriori funzioni interattive. Erano progettate per essere compatibili su diversi sistemi operativi e browser, e per essere più potenti dell'HTML standard. Rimase un'opzione utile per più di 10 anni, ma nel 2013 la tecnologia su cui si basavano gli Applet cominciò a non essere più supportata dai principali browser e molti di essi divennero inutilizzabili e obsoleti nel 2017 e rimossi da Java SE 11 nel 2018.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "Ancora nessuna descrizione.", + "Platforms_Lightning_Strike_Description": "Ancora nessuna descrizione.", "Platforms_LiveMath_Plugin_Description": "La plugin LiveMath è un'applicazione per la matematica interattiva, capace di creare una finestra contenente note, formule, grafici e altre funzioni matematiche che venivano incorporate (embed) in una pagina di internet. Originariamente lanciata come Theorist nel 1989 da Prescience Corporation e la plugin web vera e propria lanciata nel 1994, fu poi rinominata MathView nel 1997 dopo essere stata acquistata da Waterloo Maple prima di essere poi acquistata da MathMonkeys e rinominata LiveMath nel 1999. Nel 2014, a causa di crescenti problemi ed incompatibilità con i moderni browser, la plugin fu ritirata e sostituita da un visualizzatore a sé stante chiamato LiveMath Viewer.", - "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_Live_Picture_Viewer_Description": "Ancora nessuna descrizione.", "Platforms_MHSV_Description": "Lanciato come alfa chiamato VSV ({V}irtual {S}passo {V}iewer) e successivamente rinominato in MHSV ({M}ultimedia {H}ome {S}ritmo {V}iewer), è stato un plugin sviluppato da ParaGraph che ha permesso di creare mondi 3D interattivi utilizzando il programma di creazione VHSB ({V}irtual {H}ome {S}ritmo {B}Uilder), che potrebbe creare sia mondi MHSV interattivi che mondi VRML statici standard. Nel 1996, lo sviluppo della VRML 2.0 standard aggiunto interattività, e ParaGraph aggiornato VHSB per consentire la creazione di VRML 2. mondi, ma ParaGraph ha deciso di lavorare con Silicon Graphics e il loro spettatore Cosmo VRML 2. giocatore, adattando VHSB per lavorare meglio, abbandonando MHSV nel processo. Silicon Graphics ha acquisito ParaGraph nel 1997 per creare Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Sviluppata da Microsoft nel 2007 in risposta a Flash e Java, Silverlight è uno strumento multimediale con lo scopo principale di trasmissione video, famoso per essere usato da Netflix. Versioni più recenti videro aggiunte più funzioni per altre applicazioni. Godè di un discreto margine di popolarità, con una quota di utilizzo del 64, 7% nel 2011. Comunque nel 2012, in seguito all'annuncio della fine di NPAPI, alla pubblicazione di Windows 8 e all'inizio dell'utilizzo di HTML5, Microsoft abbandonò il software e nel 2015 entrò nello stadio di fine supporto (End-of-Life) in concomitanza con la pubblicazione di Windows 10 ed infine abbandonata ufficialmente nell'Ottobre del 2021.", - "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_NoteWorthy_Composer_Description": "Ancora nessuna descrizione.", "Platforms_O2C_Player_Description": "Parte della linea o2c (oggetti da vedere), l'o2c Player è stato un 1999 web 3D plugin per mostrare oggetti e scene, sviluppato dalla società tedesca mb Software AG. La società ha venduto la tecnologia o2c a ELECO plc nel 2003, che ha sviluppato e lanciato nel 2005 versione 2. del giocatore o2c, portando prestazioni molto migliori con accelerazione 3D, ed è stato marchiato di più come uno strumento CAD per gli architetti. Il supporto per altri browser è stato aggiunto, ma non sono stati fatti importanti aggiornamenti ad esso, consistenti principalmente di correzioni di bug. A partire dal 2021 il plugin è ancora disponibile per il download, ma Elcosoft si è spostato su un'implementazione Unity WebGL della tecnologia.", "Platforms_Octree_View_Description": "In precedenza una plugin più vecchia chiamata PicTree Viewer o PicView e poi sviluppata nuovamente come una nuova plugin chiamata Fastview prima di essere rinominata nel 1999, Octree View è un visualizzatore di oggetti 3D basato sulla tecnologia Voxel, che fu in sviluppo almeno dal 1980, che fa uso di fotocamere speciali e scanner laser per creare immagini. La compagnia continuò a fare uso della loro tecnologia e della plugin ma nel 2007 il loro sito smise di essere aggiornato, senza che ci fu più nessuna attività.", "Platforms_Pixound_Description": "Pixound è stato un plugin per la musica artistica, lanciato nel 1996 come joint venture da Hologramophone Research e Frankfurt Balkind Partners. Ha agito come una tastiera MIDI che ha utilizzato i valori di colore delle immagini per produrre diverse note e altezze. Nel 2003 Hologramophone ha cambiato il suo nome in Techné Media. Entro il 2005, il plugin è stato abbandonato a favore di un'applicazione standalone per Mac OS X esclusivamente.", @@ -61,31 +61,31 @@ "Platforms_REBOL_Plugin_Description": "REBOL è un linguaggio di programmazione progettato in oltre 20 anni e pubblicato nel 1997. Nel 2004 è stato creato un prototipo sperimentale per una plugin web REBOL, insieme ad una pagina contenente diversi esempi. La plugin fu inizialmente, come ActiveX, esclusiva per Internet Explorer, ma nel 2006 fu rilasciata una versione per altri browser. Poco dopo ciò però, fu applicato un ultimo aggiornamento, in seguito al quale la plugin rimase un prototipo beta non sicuro da usare.", "Platforms_ShiVa_Web_Player_Description": "Creato da Stonetrip, e chiamato Ston3D Web Player prima del 2007, ShiVa Web Player era un plugin di contenuti web 3D per l'esecuzione di software fatto nel motore 3D ShiVa. Ha permesso scene 3D complesse con illuminazione e fisica pur avendo esigenze di elaborazione basse. Stonetrip in seguito si ribattezzò nel 2013 in ShiVa Technologies SAS e si concentrò esclusivamente sul motore. Con la rimozione di NPAPI dalla maggior parte dei browser, il supporto per il plugin è diminuito, portando agli URL di diversi file core in calo nel 2018 e rompendo la maggior parte dei giochi, e nel 2019 il suo download è stato rimosso dal sito web di ShiVa.", "Platforms_Show_It_Description": "Show It! è stato un plugin introdotto nel 1997 con WordPerfect Suite 8 come una delle caratteristiche di Corel Presentations 8, un concorrente di PowerPoint. Quando esportano con l'opzione Internet Publisher, potrebbero esportare le presentazioni come una presentazione statica di immagine, o come proiettore incorporato utilizzando un file proprietario che funzionava proprio come l'app desktop originale, preservando tutte le funzionalità, che avevano bisogno del plugin. Ha continuato ad essere supportato in WordPerfect Office 2000 con Presentazioni 9, ma entro il 2001, il supporto per l'opzione plugin è stato eliminato da Presentazioni 10 in WordPerfect Office 2002.", - "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_SmoothMove_Panorama_Description": "Ancora nessuna descrizione.", "Platforms_Squeak_Etoys_Description": "Squeak è stata una piattaforma open source, lanciata nel 2001, per la creazione di contenuti educativi e di intrattenimento. Gli utenti potrebbero creare piccole applicazioni destinate a bambini di diverse fasce di età, dai più piccoli, chiamati \"Etoys\", a \"Omniuser\" e a \"Esperto\". E 'stato rinominato Etoys nel 2008 e spostato di più verso i bambini più piccoli. Etoys 5 è stata l'ultima versione del plugin, rilasciato nel 2012. Lo sviluppo su una versione JavaScript del programma è iniziato nel 2013 dopo preoccupazioni di sicurezza, lasciando il plugin abbandonato e sostituito da esso.", "Platforms_Superscape_Viscape_Description": "Lanciato nel 1996 da primi pionieri 3D Superscape con supporto da Intel, e originariamente chiamato VisNet, Viscape era un plugin 3D che aveva il vantaggio distinto di interattività con i mondi, a differenza dei modelli statici di VRML 1.0. Ha goduto di un breve periodo di popolarità, e in un primo momento non c'erano piani per sostenere VRML, ma con VRML97 implementare l'interattività, un aggiornamento chiamato Viscape Universal è stato rilasciato nel 1998, aggiungendo il supporto VRML per rimanere rilevante. Ciò si è rivelato insufficiente, con difficoltà finanziarie e partenariati falliti, e i revisori che chiamano il plugin datato e ingombrante nonostante i loro sforzi in una rinascita. Anche se l'ultimo aggiornamento è stato rilasciato nel 2000, la sua tecnologia ha continuato ad essere utilizzato nella serie Lego Creator Superscape per l'anno successivo. È stato fatto un tentativo di aggiornarlo incorporando il plugin all'interno di Java Applets, chiamato Vislite, ma alla fine l'azienda poi si è concentrata sullo sviluppo dei giochi mobili e ha raggiunto un discreto successo prima di essere acquistata da Glu Mobile nel 2008.", - "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Surround_Video_Description": "Ancora nessuna descrizione.", + "Platforms_SVF_Viewer_Description": "Ancora nessuna descrizione.", "Platforms_Tcl_Plugin_Description": "Sviluppato da un piccolo team e lanciato nel 1988, Tool Command Language (Tcl, pronunciato “tickle”) è un linguaggio di programmazione dinamico open source. Nel 1994, Sun Microsystems ha portato il team a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa avventura è stato un plugin 1996 che potrebbe eseguire applet Tcl (“Tclets”) incorporato in pagine. Alla fine del 1997, lo sviluppo di Tcls è stato spunato fuori a una società indipendente chiamata Scriptics, e si spunciò ancora una volta in Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane vivace fino ad oggi, il lavoro sul plugin ha rallentato a una striscia nonostante non sia ufficialmente interrotto. L'ultima versione, 3.1.0, è stata pubblicata nel 2006.", "Platforms_ThingViewer_Description": "ThingViewer è stato un plugin multimediale 1997 fatto da Parable Corporation, che in seguito ha cambiato i nomi in ThingWorld nel 1998. Ha fatto “Things”, attività che potrebbero essere opzionalmente protette contro il furto o la manomissione e hanno un ID unico con credito da condividere intorno ai siti web, utilizzando una semplice programmazione modulare, per creare cose come immagini, animazioni e anche giochi interattivi, realizzati utilizzando il programma di creazione ThingMaker o convertendo i file di Shockwave Director utilizzando ThingConverter. E 'stato relativamente popolare, anche ottenere accordi con Microsoft in e diversi altri nel 1999, ma alla fine del 2000, la società ha ridotto il personale ed è stato in colloqui con una parte sconosciuta per una fusione per vendere la tecnologia. Il sito web è stato chiuso nel 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine è un motore di gioco multipiattaforma che ha lo scopo di rendere lo sviluppo del gioco più accessibile, ed è il software di sviluppo di giochi di terze parti più popolare tra gli sviluppatori in tutto il mondo. Creato accanto a Unity stessa e implementato nella prima patch nel 2005, Unity Web Player è stato uno strumento per giocare ai giochi Unity sul web. È rimasto una piattaforma popolare per i giochi 3D, ma con la rimozione del supporto NPAPI nel 2016, il plugin è stato eliminato a favore di Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap era uno strumento per visualizzare le mappe interattive integrate in una pagina web. E 'stato compatibile con diversi file di mappa da diversi programmi di autore, potrebbe visualizzare informazioni dettagliate sui settori e consente di fare misurazioni. Dopo il suo lancio nel 1997, non sono stati fatti più sviluppi con la tecnologia, rimanendo lo stesso fino a quando la pagina è scesa nel 2004.", "Platforms_Vitalize_Description": "Creato nel 1997 da Corel per la visualizzazione di contenuti realizzati con il loro Click&Create programma di autori multimediali, Vitalize! era un plugin a bassa larghezza di banda dedicato a semplici giochi web con un'enfasi sul gioco, marketing e pubblicità. Distribuito con l’aiuto di Europress, è stato orgoglioso di essere “facile da imparare e usare a differenza di Java o Shockwave. A volte nel 1999 gli ex dipendenti di Corel hanno lasciato la creazione di Clickteam, che ha poi assunto lo sviluppo nel 2000 con la versione 2.. L’ultima versione 4.0 è stata rilasciata nel 2007/2008 ed è stata disponibile sul loro sito web fino al 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage è uno standard 3D aperto e il primo creato per il web. Quando è stato inizialmente specificato nel novembre 1994, il formato poteva rappresentare solo modelli statici senza interattività. Questo problema è stato risolto nel 1997, quando è stata pubblicata la versione 2.0, meglio conosciuta come VRML97. Nonostante non vedano mai l'uso tradizionale, sarebbe diventato l'opzione più popolare per internet-based 3D al suo lancio prima di essere sostituito nel 2001 da X3D (che era indietro compatibile con i mondi VRML). Come era un formato di file e non un plugin in sé, molte diverse implementazioni sono state fatte di VRML, spesso aggiungendo le loro caratteristiche non standard.", - "Platforms_X3D_Description": "No description yet.", + "Platforms_X3D_Description": "Ancora nessuna descrizione.", "Platforms_Xara_Plugin_Description": "Il plugin Xara era un visualizzatore di grafica vettoriale, usando un formato proprietario a bassa larghezza di banda. Ha lanciato una beta e successivamente versione completa nel 1996, essendo in grado di visualizzare i file Flare realizzati con CORELXara sul web. Più tardi nel 1997 Xara Webster è stato lanciato per rendere specificamente la grafica web per il plugin. Nel 1999, 2.08a è stata l'ultima versione rilasciata. Nel 2000, Xara Webster è stato sostituito da XaraX che potrebbe esportare in Flash, un altro plugin vettoriale, così il supporto per la loro opzione proprietaria è stato abbandonato, ed è stato relegato all'archivio software legacy.", "Platforms_Coming_Soon": "Prossimamente", "Platforms_Coming_Soon_Description": "Giochi e animazioni creati su queste piattaforme saranno disponibili con il prossimo aggiornamento.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", - "Platforms_Jutvision_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", - "Platforms_MrSID_Description": "No description yet.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", - "Platforms_Sibelius_Scorch_Description": "No description yet.", - "Platforms_Sizzler_Description": "No description yet.", - "Platforms_Ulead_COOL_360_Description": "No description yet.", - "Platforms_VReam_WIRL_Description": "No description yet." + "Platforms_Common_Ground_Description": "Ancora nessuna descrizione.", + "Platforms_DjVu_Description": "Ancora nessuna descrizione.", + "Platforms_Jamagic_Description": "Ancora nessuna descrizione.", + "Platforms_Jutvision_Description": "Ancora nessuna descrizione.", + "Platforms_mBed_Description": "Ancora nessuna descrizione.", + "Platforms_MrSID_Description": "Ancora nessuna descrizione.", + "Platforms_PanoramIX_Description": "Ancora nessuna descrizione.", + "Platforms_Petz_Player_Description": "Ancora nessuna descrizione.", + "Platforms_Sibelius_Scorch_Description": "Ancora nessuna descrizione.", + "Platforms_Sizzler_Description": "Ancora nessuna descrizione.", + "Platforms_Ulead_COOL_360_Description": "Ancora nessuna descrizione.", + "Platforms_VReam_WIRL_Description": "Ancora nessuna descrizione." } \ No newline at end of file From 4da4be8962d78cd3e967249b3008ba6160610050 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Mon, 22 Aug 2022 04:01:35 +0100 Subject: [PATCH 0899/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index 2194d523da..a94966da7f 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -36,7 +36,7 @@ "Platforms_Fractal_Viewer_Description": "暂无描述。", "Platforms_FreeHand_Description": "FreeHand 是 Altsys Corporation 于 1988 年推出的一组矢量图形创意套件。Macromedia 在 1994 年收购了 FreeHand,并继续开发。1996 年 10 月,FreeHand 7.0 发布时包含了一款 Web 插件,称为 Shockwave for FreeHand。该插件允许由该程序创建的矢量图像嵌入在网页上查看。1996 年 11 月,Macromedia 收购了 FutureSplash,这是另一个矢量图形 Web 插件,之后被改名为 Flash。FreeHand 8.0 于 1998 年发布,改成导出为 Flash,而不是 FreeHand 插件。该程序的最后一个新版本 FreeHand MX 于 2003 年发布。", "Platforms_GoBit_Games_Plugin_Description": "GoBit Games Plugin 由 GoBit 在 2008 年创作,这是一个由前 PopCap 员工组成的小型独立工作室。他们的第一款游戏 Burger Shop 于 2007 年 10 月发布,应玩家要求,他们在 4 个月后用当时的新游戏插件制作了一份网页演示版。一年后,该演示被重新制作成 Eggo 的广告游戏,由 Shockwave.com 在 2009 年 2 月 1 日发布。此后不久,随着 Burger Shop 2 的发布,该插件被废弃——对应的 Web 演示版使用 Flash 代替——这使 Burger Shop 及其改版成为唯一为该插件创建的游戏。", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HotSauce_Description": "Meta Content Framework(MCF)是苹果电脑公司的 Advanced Technology Group 从 1995 年开始开发的一种元数据结构格式,1996 年推出了实验性的插件 Project X,用来在互联网上查看此格式,后来改名为 HotSauce,在三维空间中展示网站地图。1996 年底,有 200 多个网站使用 HotSauce,后来增加到 300 多个,并与 NetCarta 达成协议,创建了一个超过 30000 个网站的库,使用该插件进行导航。虽然 MCF 标准获得了一些赞誉,但大多数用户并没有看到这种 3D 导航方法的优势,该项目最终成为 Steve Jobs 在 1997 年回到苹果公司后取消的众多项目之一。", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage 是一种通过 Web 浏览器显示文件的标准。HTML 最初由 Tim Berners-Lee 在 20 世纪 90 年代初开发(其根源可追溯到 1980 年),成为通过互联网共享信息的主要方法,其功能被其他语言如 CSS 和 JavaScript 所扩展。它于 1993 年首次推出,并在 1995 年获得了后续更新 HTML2,在 1997 年获得了 HTML3 和 HTML4 更新。HTML4 的最后一次更新是在 2000 年,在那之后的几年里,它的同伴语言没有作为游戏、动画和其他 Web 内容的平台被重视,开发者选择了基于插件的技术,但随着技术和互联网的发展,插件开始变得过时,人们开始努力更新标准,并在 2008 年推出了 HTML5。随着 Flash 和其他插件的落伍,HTML5 成为推荐的标准,许多人已经将他们的项目转移到 HTML 家族,或者完全放弃了专有插件,转而将他们的内容上传到 YouTube 等网站。{注意:出于简洁的考虑,Flashpoint 会将任何不包含插件的内容标记为“HTML”。}", "Platforms_HyperG_Description": "Hyper-G 是一个基于 Gopher 的 Web 内容管理系统(WCMS),由奥地利格拉茨技术大学的信息处理和计算机支持的新媒体研究所(IICM)在 1995 年开发。它是万维网超链接的替代品,利用支持 Hyper-G 的浏览器,可以通过一个内置查看器显示目录和文件的三维模型以及其他模型。由于它基于日渐过时的 Gopher,即 WWW 的前身,它后来在 1996 年演变成 Hyperwave,不再有 3D 等 Hyper-G 浏览器提供的额外功能。由于 Gopher 的文件存储方式,它的绝大部分内容现在已经丢失。", "Platforms_Hypercosm_Player_Description": "基于自 1989 年以来开发的技术,3D 内容 Web 播放器 Hypercosm 于 1999 年推出。该公司进行了大量的投资,但没有得到回报,成为互联网泡沫崩溃的众多受害者之一,于 2001 年倒闭。然而,该公司被 ORBITEC 收购,由于一份与 NASA 的合同,该公司在某种程度上东山再起,并继续致力于新的项目,直到 2012 年重组,当时它被 ORBITEC 搁置,直到新的商业伙伴有兴趣与该技术合作。但这最终没能实现,导致 Hypercosm 在 2016 年关闭。\n", @@ -47,7 +47,7 @@ "Platforms_Lightning_Strike_Description": "暂无描述。", "Platforms_LiveMath_Plugin_Description": "LiveMath 插件是一个用于交互式数学的应用程序,它可以创建包含笔记、公式、图表和其他数学功能的窗口,并嵌入到网页上。最初它称为 Theorist,由 Prescience Corporation 在 1989 年推出,其 Web 插件在 1994 年推出,在 1997 年被 Waterloo Maple 收购后更名为 MathView,之后被 MathMonkeys 收购并在 1999 年更名为 LiveMath。2014 年,随着问题的增多并且不兼容最新的浏览器,该插件被名为 LiveMath Viewer 的独立查看器所取代。", "Platforms_Live_Picture_Viewer_Description": "暂无描述。", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_MHSV_Description": "该插件在 Alpha 测试阶段以 VSV({V}irtual {S}pace {V}iewer)为名推出,后来改名为 MHSV({M}ultimedia {H}ome {S}pace {V}iewer),它由 ParaGraph 开发,允许使用 VHSB({V}irtual {H}ome {S}pace {B}uilder)创作程序制作互动的 3D 世界,这个程序既可以创建可互动的 MHSV 也可以制作标准的静态 VRML 世界。1996 年,VRML 2.0 标准的开发增加了交互性,ParaGraph 也更新了 VHSB,允许创建 VRML 2.0 世界,但 ParaGraph 决定与 Silicon Graphics 和他们的查看器 Cosmo VRML 2.0 Player 合作,使 VHSB 更好地与之适配,在这个过程中放弃了 MHSV。Silicon Graphics 在 1997 年收购了 ParaGraph,创建了 Cosmo Software。", "Platforms_Microsoft_Silverlight_Description": "Silverlight 由微软开发,于 2007 年推出,作为对 Flash 和 Java 的竞争者,它是一个专注于视频流的多媒体工具,因被 Netflix 使用而备受关注。后续的版本为其他应用程序增加了更多的功能。它享有相当大的知名度,2011 年的使用率达 64.7%。然而,在 2012 年,随着 NPAPI 宣布停止、Windows 8 发布以及 HTML5 开始流行,微软废弃了该软件,并在 2015 年随着 Windows 10 的发布进入了生命末期,在 2021 年 10 月被停用。", "Platforms_NoteWorthy_Composer_Description": "暂无描述。", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", From 6196fa388f89c1637f8dce11a6d67cc07c840b2e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Mon, 22 Aug 2022 05:00:18 +0100 Subject: [PATCH 0900/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index a94966da7f..5a8579a56e 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -50,24 +50,24 @@ "Platforms_MHSV_Description": "该插件在 Alpha 测试阶段以 VSV({V}irtual {S}pace {V}iewer)为名推出,后来改名为 MHSV({M}ultimedia {H}ome {S}pace {V}iewer),它由 ParaGraph 开发,允许使用 VHSB({V}irtual {H}ome {S}pace {B}uilder)创作程序制作互动的 3D 世界,这个程序既可以创建可互动的 MHSV 也可以制作标准的静态 VRML 世界。1996 年,VRML 2.0 标准的开发增加了交互性,ParaGraph 也更新了 VHSB,允许创建 VRML 2.0 世界,但 ParaGraph 决定与 Silicon Graphics 和他们的查看器 Cosmo VRML 2.0 Player 合作,使 VHSB 更好地与之适配,在这个过程中放弃了 MHSV。Silicon Graphics 在 1997 年收购了 ParaGraph,创建了 Cosmo Software。", "Platforms_Microsoft_Silverlight_Description": "Silverlight 由微软开发,于 2007 年推出,作为对 Flash 和 Java 的竞争者,它是一个专注于视频流的多媒体工具,因被 Netflix 使用而备受关注。后续的版本为其他应用程序增加了更多的功能。它享有相当大的知名度,2011 年的使用率达 64.7%。然而,在 2012 年,随着 NPAPI 宣布停止、Windows 8 发布以及 HTML5 开始流行,微软废弃了该软件,并在 2015 年随着 Windows 10 的发布进入了生命末期,在 2021 年 10 月被停用。", "Platforms_NoteWorthy_Composer_Description": "暂无描述。", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_O2C_Player_Description": "作为 o2c(objects to see)产品线的一部分,o2c Player 是 1999 年由德国公司 mb Software AG 开发的用于展示物体和场景的 Web 3D 插件。该公司在 2003 年将 o2c 技术出售给了 ELECO plc,后者在 2005 年开发并推出了 o2c Player 的 2.0 版本,利用 3D 加速带来了更好的性能,并被打造成建筑师的 CAD 工具。插件增加了对更多浏览器的支持,但没有推出重大更新,基本以错误修复为主。截至 2021 年,该插件仍可下载,但 Elcosoft 已经转向了 Unity WebGL 技术的实现。", "Platforms_Octree_View_Description": "Octree View 起初是一个名为 PicTree Viewer 或 PicView 的旧插件,然后在 1999 年改名之前被重新开发为新的 Fastview 插件,它是一个基于 Voxel 技术的 3D 对象查看器,这种技术最早从 1980 年就在开发,它利用特殊的相机和激光扫描仪来创建图像。该公司继续利用他们的技术和该插件,但在 2007 年,他们的网站停止了更新,不再有进一步的活动。", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Pixound_Description": "Pixound 是一个艺术音乐插件,1996 年由 Hologramophone Research 和 Frankfurt Balkind Partners 联合推出。它的行为类似 MIDI 键盘,使用图像的颜色值来产生不同的音符和音高。2003 年,Hologramophone 将其改名为 Techné Media。到 2005 年,这个插件被废弃了,转向一个 Mac OS X 独占的独立应用程序。后来,它在 2011 年成为一款 iOS 应用。", "Platforms_Play3D_DeepV_Description": "Play3D 是由 Heads Off 在 1996 年发布的一个 3D 插件,在第二年内被命名为 DeepV 重新发布。除了少数几个例子外,该插件在其生命周期中几乎没有人使用。开发者的网站在 2001 年关闭。", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PointPlus_Description": "PointPlus 是一个用于在网页上嵌入 PowerPoint 演示文稿的插件,由 Net-Scene 开发,于 1996 年 5 月发布,适用于 Windows NT 和 95。它将自己定位为更复杂的 Macromedia Shockwave 的替代品,供入门级用户使用 PowerPoint 标准。到了 11 月,又开发了一个 Java 查看器,它是跨平台兼容的,不需要任何插件。PointPlus 被保留下来作为特殊情况下的一种选择,但该产品线在 1997 年停止了更新。其网站于 2001 年初关闭。", "Platforms_PopCap_Plugin_Description": "PopCap Plugin 用于展示由开发商 PopCap 创建的游戏演示版。在早期,该公司使用 Java 来制作其在线游戏演示,因为它易于使用。但后来,开发转向一款支持 ActiveX 控件和传统 Firefox 插件的内部插件。这给 PopCap 带来的好处是拥有自己的专有平台来发布演示。然而,消费者和 PopCap 自身对它未能充分利用,导致开发商在 2007 年转而使用更受欢迎的 Flash。", "Platforms_ProtoPlay_Description": "ProtoPlay 是一个旨在展示消费者与产品及其模拟功能互动原型的插件。它于 1996 年发布,利用 Altia Design 创作程序来创建应用,由带有互动元素的 2D 精灵组成。该插件在本质上更加功利,从 2003 年末开始,就未再积极宣传,仅仅作为一种可以在需要时使用的功能而存在。Altia Design 和该插件不断得到更新以改善功能,2007 年,一个允许 Photoshop 创建插件应用程序的新工具 PhotoProto 被发布。2009 年,Altia Inc. 将其重点转移到设计用户界面上,将软件原型设计领域和 ProtoPlay 一起抛在脑后。", "Platforms_Pulse_Player_Description": "1997 年,Pulse Player 以 3rd Degree 为名开始开发,是一个专注于动画的 3D 插件。它于 1999 年首次发布,得到了互联网媒体领域几个有经验的成员的资助和支持,并被几个著名的客户所使用。该插件被宣传为一个有趣和有创意的媒体平台,看起来也很成功,但在 2001 年初,该公司追求的目标发生了转变,将播放器重新打造为一个更严肃的商业和教育工具。2003 年推出最后一个版本 5.2,不久之后即放弃支持。", "Platforms_REBOL_Plugin_Description": "REBOL 是一种设计了 20 多年的编程语言,于 1997 年发布,2004 年诞生了一个 REBOL Web 插件的实验性原型,附带包含几个例子的页面。该插件一开始只支持 Internet Explorer 的 ActiveX,但后来在 2006 年发布了其他浏览器的插件版本。然而,它不久之后就停止了更新,使其最终状态仍是一个处于 Beta 阶段的不安全原型。", "Platforms_ShiVa_Web_Player_Description": "ShiVa Web Player 由 Stonetrip 制作,在 2007 年之前名为 Ston3D Web Player,是一个 3D Web 内容插件,用于运行 ShiVa 3D Engine 制作的软件。它在低处理要求的情况下支持带有光照和物理的复杂 3D 场景。Stonetrip 后来在 2013 年将自己的名字改为 ShiVa Technologies SAS,并专门专注于该引擎。随着 NPAPI 从大多数浏览器中移除,他们减少了对该插件的支持,导致几个核心文件的 URL 在 2018 年下线,破坏了大多数游戏,在 2019 年,其下载被从 ShiVa 的网站上删除。", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_Show_It_Description": "Show It! 是 1997 年随 WordPerfect Suite 8 推出的一个插件,作为 PowerPoint 的竞争对手——Corel Presentations 8 的功能之一。当使用 Internet Publisher 选项导出时,用户可以将演示文稿导出为静态图像幻灯片,或使用专有文件格式的嵌入式幻灯片,其功能与原始桌面应用程序相同,保留了所有特性,此时就需要该插件。在 WordPerfect Office 2000 中的 Presentations 9 仍然支持此插件,但在 2001 年,WordPerfect Office 2002 中的 Presentations 10 放弃了对该插件选项的支持。", "Platforms_SmoothMove_Panorama_Description": "暂无描述。", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Squeak_Etoys_Description": "Squeak 是一个在 2001 年推出的开源平台,用于创建娱乐和教育内容。用户可以为不同年龄段的儿童创建小型应用程序,从最小的“Etoys”,到“Omniuser”和“Expert”。它在 2008 年改名为 Etoys,并更多地转向低龄儿童。Etoys 5 是该插件的最后一个版本,于 2012 年发布。出于对安全问题的担忧,2013 年开始该程序转向 JavaScript 版本开发,使该插件被放弃并被取代。", "Platforms_Superscape_Viscape_Description": "Viscape 由早期的 3D 先驱 Superscape 在 Intel 的支持下于 1996 年推出,最初被称为 VisNet,是一个 3D 插件,与 VRML 1.0 的静态模型不同,具有与世界互动的明显优势。它曾有一段短暂的流行期,起初没有计划支持 VRML,但随着 VRML97 实现了交互性,名为 Viscape Universal 的更新在 1998 年发布,增加了对 VRML 的支持以保持相关性。这被证明远远不够,尽管他们在努力纠正,但仍然有财务问题和失败的合作关系,评论也称该插件过时而笨重。虽然最后一次更新是在 2000 年发布的,但它的技术在接下来的一年里继续被 Superscape 的 Lego Creator 系列所利用。有公司试图通过在 Java Applets 中嵌入该插件来更新它,称为 Vislite,但最后该公司重新专注于移动游戏开发,并在 2008 年被 Glu Mobile 收购之前取得了一定的成功。", "Platforms_Surround_Video_Description": "暂无描述。", "Platforms_SVF_Viewer_Description": "暂无描述。", "Platforms_Tcl_Plugin_Description": "由一个小团队开发并在 1988 年推出的 Tool Command Language(Tcl,读作“tickle”)是一种开源的动态编程语言。1994 年,Sun Microsystems 把这个团队拉进来进一步开发这项技术。这个项目的成果之一是 1996 年的一个插件,它可以运行嵌入网页的 Tcl 小程序(“Tclets”)。1997 年底,Tcl 的开发被剥离到一家名为 Scriptics 的独立公司,并在 2000 年再次被剥离到 Tcl Core Team。虽然该语言的开发至今仍很活跃,但插件的工作已经放缓,尽管尚未正式停止支持。最新的版本是 3.1.0,于 2006 年发布。", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_ThingViewer_Description": "ThingViewer 是 1997 年由 Parable Corporation 制作的一个多媒体插件,后来在 1998 年更名为 ThingWorld。它可以制作“Things”,这些资产可以被保护以防止盗用或篡改,并拥有唯一 ID,可以在网站上分享,它使用简单的模块化编程来创建图像、动画甚至互动游戏等,还可以使用 ThingMaker 创作程序或使用 ThingConverter 转换 Shockwave Director 文件。它比较受欢迎,甚至在 1999 年与微软和其他几个公司达成了协议,但在 2000 年底,该公司实施裁员,并与未知方进行谈判,准备打包出售技术。其网站于 2002 年关闭。", "Platforms_Unity_Web_Player_Description": "Unity Engine 是一个跨平台的游戏引擎,旨在使游戏开发更加容易,它是全球开发者中最受欢迎的第三方游戏开发软件。Unity Web Player 与 Unity 本身同时制作,并在 2005 年的第一个补丁中实现,它是在网页上运行 Unity 游戏的工具。它长期是一个受欢迎的 3D 游戏平台,但随着 2016 年浏览器取消对 NPAPI 的支持,该插件被放弃,转而使用 Unity WebGL。", "Platforms_Visual_WebMap_Description": "Visual WebMap 是在网页上嵌入可视化交互式地图的工具。它与来自不同创作程序的几种地图文件兼容,可以显示有关区域的详细信息,并且支持测量。在 1997 年推出后,该技术没有继续开发,一直到 2004 年网站关闭。", "Platforms_Vitalize_Description": "Vitalize! 在 1997 年由 Corel 推出,用于显示使用他们 Click&Create 多媒体创作程序制作的内容,它是一个低带宽插件,专门用于简单的网页游戏,主要用于游戏、营销和广告。在 Europress 的帮助下,它宣称“与 Java 或 Shockwave 不同,易于学习和使用”。1999 年的某个时候,前 Corel 的员工离开并创建了 Clickteam,然后在 2000 年的 2.0 版本中接管了开发。最新的 4.0 版本于 2007/2008 年发布,并在其网站上一直展示到 2012 年。", From 62e5f0f485809566325d924998ff30e23f4da6c3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Mon, 22 Aug 2022 17:18:38 +0100 Subject: [PATCH 0901/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index f15959dd20..8fa5b88fe6 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -56,7 +56,7 @@ "Platforms_Play3D_DeepV_Description": "Play3D era una plugin 3D pubblicata nel 1996 da Heads Off, per poi essere rinominata e ripubblicata l'anno successivo come DeepV. Oltre a una manciata di esempi, la plugin fu poco utilizzata per tutta il tempo che fu attiva. Il sito dello sviluppatore andò offline nel 2001.", "Platforms_PointPlus_Description": "PointPlus era un plugin per l'incorporazione di presentazioni PowerPoint sul web, sviluppato da Net-Scene ha rilasciato nel maggio del 1996 per Windows NT e 95. Si è posizionato come alternativa al più complesso Macromedia Shockwave, per gli utenti entry level di utilizzare lo standard PowerPoint. Da novembre, un visualizzatore Java era stato sviluppato che era compatibile cross-piattaforma e non ha richiesto alcun plugin. È stata mantenuta come opzione per i casi specializzati, ma la linea di prodotti ha smesso di ricevere aggiornamenti nel 1997.", "Platforms_PopCap_Plugin_Description": "La plugin PopCap era una plugin per mostrare demo di gioco creati dagli sviluppatori di PopCap. All'inizio la compagnia utilizzava Java per i suoi demo di gioco online per via della sua accessibilità. Più tardi, tuttavia, lo sviluppo fu cambiò, verso una plugin propria di PopCap che era disponibile come un controllo ActiveX e una plugin Firefox tradizionale. Questo diede a PopCap il vantaggio di avere una propria piattaforma per la distribuzione dei demo. Tuttavia, il suo scarso utilizzo sia da parte dei clienti che da parte di PopCap stessa portò gli sviluppatori a passare al più popolare Flash nel 2007.", - "Platforms_ProtoPlay_Description": "ProtoPlay era un plugin destinato a mostrare i prototipi per l'interazione dei consumatori con i prodotti e una simulazione delle loro caratteristiche. Rilasciato nel 1996, si è avvalso del programma Altia Design per creare applicazioni, composto da sprite 2D con elementi interattivi. Il plugin era più utilitarista in natura, e non è stato attivamente pubblicizzato a partire dalla fine del 2003, più esistente come una caratteristica disponibile, se necessario. Altia Design e il plugin hanno continuato ad aggiornare per migliorare le funzionalità, e nel 2007 è stato rilasciato un nuovo strumento che ha permesso a Photoshop di creare applicazioni plugin chiamate PhotoProto. Nel 2009, Altia Inc. ha spostato la sua attenzione alla progettazione di interfacce utenti, lasciando dietro l'aspetto prototipazione del software, e ProtoPlay con esso.", + "Platforms_ProtoPlay_Description": "ProtoPlay era una plugin il cui scopo era di mostrare prototipi per far interagire i consumatori con i prodotti e simularne le proprietà. Pubblicata nel 1996, utilizzava il programma di authoring Altia Design per creare applicazioni che consistevano in sprite 2D con elementi interattivi. La plugin era di natura più utilitarista, e non fu attivamente pubblicizzata fino al tardo 2003, in precedenza esistendo per lo più come funzione disponibile se richiesta. Altia Design e la plugin furono aggiornate per migliorarne la funzionalità e nel 2007 fu pubblicato PhotoProto, un nuovo strumento che permetteva di usare Photshop per creare applicazioni per plugin. Nel 2009 Altia Inc. si concentrò sul progettare interfaccia per utenti, abbandonando il prototipo del software insieme a ProtoPlay.", "Platforms_Pulse_Player_Description": "Iniziando lo sviluppo nel 1997 con il nome 3° Gradi, Pulse Player era un plugin 3D con un focus sull'animazione. È stato rilasciato per la prima volta nel 1999 con finanziamenti e sostegno da parte di diversi membri esperti nel settore dei media Internet, ed è stato utilizzato da diversi clienti notevoli. Il plugin è stato commercializzato come una piattaforma di media divertente e creativa, e sembrava avere successo, ma all'inizio del 2001 vi è stato un cambiamento in ciò che la società voleva perseguire, rebranding il Giocatore come un business più serio e strumento educativo. Nel 2003, 5.2 è stata lanciata l'ultima versione, e poco dopo che il supporto è stato tagliato.", "Platforms_REBOL_Plugin_Description": "REBOL è un linguaggio di programmazione progettato in oltre 20 anni e pubblicato nel 1997. Nel 2004 è stato creato un prototipo sperimentale per una plugin web REBOL, insieme ad una pagina contenente diversi esempi. La plugin fu inizialmente, come ActiveX, esclusiva per Internet Explorer, ma nel 2006 fu rilasciata una versione per altri browser. Poco dopo ciò però, fu applicato un ultimo aggiornamento, in seguito al quale la plugin rimase un prototipo beta non sicuro da usare.", "Platforms_ShiVa_Web_Player_Description": "Creato da Stonetrip, e chiamato Ston3D Web Player prima del 2007, ShiVa Web Player era un plugin di contenuti web 3D per l'esecuzione di software fatto nel motore 3D ShiVa. Ha permesso scene 3D complesse con illuminazione e fisica pur avendo esigenze di elaborazione basse. Stonetrip in seguito si ribattezzò nel 2013 in ShiVa Technologies SAS e si concentrò esclusivamente sul motore. Con la rimozione di NPAPI dalla maggior parte dei browser, il supporto per il plugin è diminuito, portando agli URL di diversi file core in calo nel 2018 e rompendo la maggior parte dei giochi, e nel 2019 il suo download è stato rimosso dal sito web di ShiVa.", From 0a4c6fcf8c195bc637daa410d741c660373f7373 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Mon, 22 Aug 2022 22:06:58 +0100 Subject: [PATCH 0902/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index 8fa5b88fe6..d387e0aa4f 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -23,7 +23,7 @@ "Platforms_BitPlayer_Description": "BitPlayer era un programma desktop basato sulla tecnologia Flash e Shockwave, creato nel 1999 dalla compagnia olandese BitMagic. Offriva cortometraggi quotidianamente, prodotti dalla compagnia stessa e dai loro clienti, ed erano accompagnati da pubblicità e quiz. Inizialmente valutata 6 milioni di dollari, rimase vittima del crash di dot-com seguendo i suoi advertisers e ne fu cessata la produzione nel Gennaio del 2001. Molto del suo contenuto è sopravvissuto come file SWF convertiti, nonostante funzioni extra offerte dal lettore personalizzato siano andate perdute.", "Platforms_Blender_Description": "Ancora nessuna descrizione.", "Platforms_Burster_Description": "Burster era un'implementazione creata nel 2010 di Blender Game Engine, creato 2000. Il progetto era un tentativo di far rivivere una plugin ufficiale lanciata con Blender, che fu abbandonata a causa di preoccupazioni relative alla sicurezza. Migliorò l'originale, avvantaggiandosi delle nuove versioni del programma, offrendo migliori prestazioni e grafica. L'ultima versione fu lanciata nel 2013 e dopo 3 anni senza aggiornamenti, Burster fu ufficialmente abbandonata nel 2016. Il motore per giochi stesso fu rimosso da Blender nel 2018.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin è uno strumento di produttività realizzato da Logic Pulse nel 1996. Era una nuova funzionalità aggiunta alla versione 3.2 di Calendar Quick, un calendario & programma di applicazione desktop. Consente agli utenti di pubblicarli utilizzando la funzione di esportazione in pagine internet che potrebbero essere collegate ad altre persone e visualizzate con il plugin. Dopo aver risolto un bug Y2K nel 1999, il sito web è stato lasciato abbandonato senza ulteriori aggiornamenti, e è andato giù nel 2001.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin era uno strumento per la produttività inventato da Logic Pulse nel 1996. Si trattava di una nuova funzione aggiunta alla versione 3.2 di Calendar Quick, un programma per desktop per calendari e tabelle orarie. Permetteva agli utenti di pubblicare questi ultimi su pagine internet usando la funzione di esportazione, che potevano essere condivise con altra gente e visualizzate con la plugin. Dopo aver riparato un bug Y2K nel 1999, il sito internet fu abbandonato senza ricevere ulteriori aggiornamenti ed andò offline nel 2001.", "Platforms_Cult3D_Description": "Cult3D era un visualizzatore web per contenuti 3D creato usando il programma authoring Cult3D Designer. Godè di moderato successo, con 6 milioni di utenti nel 2001 e diversi clienti importanti, inoltre disponeva di altre opzioni di importazione per i modelli 3D prese da altri programmi. L'ultima versione, pubblicata nel 2002, fu la 5.3 e l'ultimo aggiornamento alla plugin fu fatto nel 2004, quando la tecnologia fu venduta a Mental Images Gmbh. In seguito Nvidia acquistò Mental Images nel 2007, diventando la sussidiaria Nvidia Advanced Rendering Center. Nonostante il sito venne aggiornato, la plugin non ricevette nessun aggiornamento e a partire dal 2011 smise di essere consigliata come utile opzione, e la pagina dei download fu tenuta online per gli utenti che disponevano ancora di una licenza ma fu in seguito rimossa nel 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion era una linea di programmi AR (realtà aumentata) che ha iniziato lo sviluppo nel 1999 da Total Immersion che ha fatto uso di videocamere per visualizzare oggetti 3D in tempo reale. Uno di questi programmi era D'Fusion @Home, rilasciato nel 2008, con un plugin più tardi nel 2009. Le applicazioni per esso sono state create utilizzando il programma di autore, D'Fusion Studio, e il suo obiettivo principale era il marketing e brevi esperienze. Entro il 2011, la tecnologia ha lottato per raggiungere l'adozione diffusa. Anche con l'implementazione Flash più accessibile e il software di autore diventando libero, la sua adozione era ancora molto limitata. A seguito dell'aumento degli smartphone, TryLive è stato sviluppato come un'altra soluzione basata su AR per visualizzare facilmente prodotti come mobili e eyewear, che ha avuto successo a differenza della linea D'Fusion che non ha ricevuto ulteriori aggiornamenti dopo il 2013. Nel 2015 la società è stata venduta ad ACEP, una società di occhiali.", "Platforms_DeltaPoint_WebAnimator_Description": "Ancora nessuna descrizione.", @@ -57,23 +57,23 @@ "Platforms_PointPlus_Description": "PointPlus era un plugin per l'incorporazione di presentazioni PowerPoint sul web, sviluppato da Net-Scene ha rilasciato nel maggio del 1996 per Windows NT e 95. Si è posizionato come alternativa al più complesso Macromedia Shockwave, per gli utenti entry level di utilizzare lo standard PowerPoint. Da novembre, un visualizzatore Java era stato sviluppato che era compatibile cross-piattaforma e non ha richiesto alcun plugin. È stata mantenuta come opzione per i casi specializzati, ma la linea di prodotti ha smesso di ricevere aggiornamenti nel 1997.", "Platforms_PopCap_Plugin_Description": "La plugin PopCap era una plugin per mostrare demo di gioco creati dagli sviluppatori di PopCap. All'inizio la compagnia utilizzava Java per i suoi demo di gioco online per via della sua accessibilità. Più tardi, tuttavia, lo sviluppo fu cambiò, verso una plugin propria di PopCap che era disponibile come un controllo ActiveX e una plugin Firefox tradizionale. Questo diede a PopCap il vantaggio di avere una propria piattaforma per la distribuzione dei demo. Tuttavia, il suo scarso utilizzo sia da parte dei clienti che da parte di PopCap stessa portò gli sviluppatori a passare al più popolare Flash nel 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay era una plugin il cui scopo era di mostrare prototipi per far interagire i consumatori con i prodotti e simularne le proprietà. Pubblicata nel 1996, utilizzava il programma di authoring Altia Design per creare applicazioni che consistevano in sprite 2D con elementi interattivi. La plugin era di natura più utilitarista, e non fu attivamente pubblicizzata fino al tardo 2003, in precedenza esistendo per lo più come funzione disponibile se richiesta. Altia Design e la plugin furono aggiornate per migliorarne la funzionalità e nel 2007 fu pubblicato PhotoProto, un nuovo strumento che permetteva di usare Photshop per creare applicazioni per plugin. Nel 2009 Altia Inc. si concentrò sul progettare interfaccia per utenti, abbandonando il prototipo del software insieme a ProtoPlay.", - "Platforms_Pulse_Player_Description": "Iniziando lo sviluppo nel 1997 con il nome 3° Gradi, Pulse Player era un plugin 3D con un focus sull'animazione. È stato rilasciato per la prima volta nel 1999 con finanziamenti e sostegno da parte di diversi membri esperti nel settore dei media Internet, ed è stato utilizzato da diversi clienti notevoli. Il plugin è stato commercializzato come una piattaforma di media divertente e creativa, e sembrava avere successo, ma all'inizio del 2001 vi è stato un cambiamento in ciò che la società voleva perseguire, rebranding il Giocatore come un business più serio e strumento educativo. Nel 2003, 5.2 è stata lanciata l'ultima versione, e poco dopo che il supporto è stato tagliato.", + "Platforms_Pulse_Player_Description": "Pulse Player era una plugin 3D inizialmente chiamata 3rd Degree il cui sviluppo risale al 1997, con uno scopo principale sulle animazioni. Fu pubblicata originariamente nel 1999 grazie a fondi donati da diversi membri esperti nel campo dei media su internet e fu utilizzata da diversi iportanti clienti. La plugin fu pubblicizzata come una piattaforma per creare media divertente e creativa e ottenne successo, ma all'inizio del 2001ci fu un cambiamento riguardo a ciò che la compagnia voleva ricercare e Player fu reinventato come strumento più serio, educativo e affaristico. Nel 2003 fu pubblicata la versione 5.2, l'ultima, poco dopo la quale il supporto cessò.", "Platforms_REBOL_Plugin_Description": "REBOL è un linguaggio di programmazione progettato in oltre 20 anni e pubblicato nel 1997. Nel 2004 è stato creato un prototipo sperimentale per una plugin web REBOL, insieme ad una pagina contenente diversi esempi. La plugin fu inizialmente, come ActiveX, esclusiva per Internet Explorer, ma nel 2006 fu rilasciata una versione per altri browser. Poco dopo ciò però, fu applicato un ultimo aggiornamento, in seguito al quale la plugin rimase un prototipo beta non sicuro da usare.", "Platforms_ShiVa_Web_Player_Description": "Creato da Stonetrip, e chiamato Ston3D Web Player prima del 2007, ShiVa Web Player era un plugin di contenuti web 3D per l'esecuzione di software fatto nel motore 3D ShiVa. Ha permesso scene 3D complesse con illuminazione e fisica pur avendo esigenze di elaborazione basse. Stonetrip in seguito si ribattezzò nel 2013 in ShiVa Technologies SAS e si concentrò esclusivamente sul motore. Con la rimozione di NPAPI dalla maggior parte dei browser, il supporto per il plugin è diminuito, portando agli URL di diversi file core in calo nel 2018 e rompendo la maggior parte dei giochi, e nel 2019 il suo download è stato rimosso dal sito web di ShiVa.", "Platforms_Show_It_Description": "Show It! è stato un plugin introdotto nel 1997 con WordPerfect Suite 8 come una delle caratteristiche di Corel Presentations 8, un concorrente di PowerPoint. Quando esportano con l'opzione Internet Publisher, potrebbero esportare le presentazioni come una presentazione statica di immagine, o come proiettore incorporato utilizzando un file proprietario che funzionava proprio come l'app desktop originale, preservando tutte le funzionalità, che avevano bisogno del plugin. Ha continuato ad essere supportato in WordPerfect Office 2000 con Presentazioni 9, ma entro il 2001, il supporto per l'opzione plugin è stato eliminato da Presentazioni 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "Ancora nessuna descrizione.", - "Platforms_Squeak_Etoys_Description": "Squeak è stata una piattaforma open source, lanciata nel 2001, per la creazione di contenuti educativi e di intrattenimento. Gli utenti potrebbero creare piccole applicazioni destinate a bambini di diverse fasce di età, dai più piccoli, chiamati \"Etoys\", a \"Omniuser\" e a \"Esperto\". E 'stato rinominato Etoys nel 2008 e spostato di più verso i bambini più piccoli. Etoys 5 è stata l'ultima versione del plugin, rilasciato nel 2012. Lo sviluppo su una versione JavaScript del programma è iniziato nel 2013 dopo preoccupazioni di sicurezza, lasciando il plugin abbandonato e sostituito da esso.", + "Platforms_Squeak_Etoys_Description": "Squeak era una piattaforma open source lanciata nel 2001 per creare contenuti educativi e di intrattenimento. Gli utenti potevano creare piccoli programmi per bambini di tutte le età, da quelli per i più giovani, chiamati \"Etoys\", a \"Omniuser\" e \"Expert\". Fu rinominata Etoys nel 2008 e il suo target si spostò più verso i bambini più giovani. L'ultima versione della plugin fu Etoys, pubblicata nel 2012. Nel 2013 iniziò lo sviluppo di una versione JavaScript del programma in seguito a preoccupazione riguardo alla sicurezza, questi sostituì la plugin che fu abbandonata.", "Platforms_Superscape_Viscape_Description": "Lanciato nel 1996 da primi pionieri 3D Superscape con supporto da Intel, e originariamente chiamato VisNet, Viscape era un plugin 3D che aveva il vantaggio distinto di interattività con i mondi, a differenza dei modelli statici di VRML 1.0. Ha goduto di un breve periodo di popolarità, e in un primo momento non c'erano piani per sostenere VRML, ma con VRML97 implementare l'interattività, un aggiornamento chiamato Viscape Universal è stato rilasciato nel 1998, aggiungendo il supporto VRML per rimanere rilevante. Ciò si è rivelato insufficiente, con difficoltà finanziarie e partenariati falliti, e i revisori che chiamano il plugin datato e ingombrante nonostante i loro sforzi in una rinascita. Anche se l'ultimo aggiornamento è stato rilasciato nel 2000, la sua tecnologia ha continuato ad essere utilizzato nella serie Lego Creator Superscape per l'anno successivo. È stato fatto un tentativo di aggiornarlo incorporando il plugin all'interno di Java Applets, chiamato Vislite, ma alla fine l'azienda poi si è concentrata sullo sviluppo dei giochi mobili e ha raggiunto un discreto successo prima di essere acquistata da Glu Mobile nel 2008.", "Platforms_Surround_Video_Description": "Ancora nessuna descrizione.", "Platforms_SVF_Viewer_Description": "Ancora nessuna descrizione.", "Platforms_Tcl_Plugin_Description": "Sviluppato da un piccolo team e lanciato nel 1988, Tool Command Language (Tcl, pronunciato “tickle”) è un linguaggio di programmazione dinamico open source. Nel 1994, Sun Microsystems ha portato il team a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa avventura è stato un plugin 1996 che potrebbe eseguire applet Tcl (“Tclets”) incorporato in pagine. Alla fine del 1997, lo sviluppo di Tcls è stato spunato fuori a una società indipendente chiamata Scriptics, e si spunciò ancora una volta in Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane vivace fino ad oggi, il lavoro sul plugin ha rallentato a una striscia nonostante non sia ufficialmente interrotto. L'ultima versione, 3.1.0, è stata pubblicata nel 2006.", "Platforms_ThingViewer_Description": "ThingViewer è stato un plugin multimediale 1997 fatto da Parable Corporation, che in seguito ha cambiato i nomi in ThingWorld nel 1998. Ha fatto “Things”, attività che potrebbero essere opzionalmente protette contro il furto o la manomissione e hanno un ID unico con credito da condividere intorno ai siti web, utilizzando una semplice programmazione modulare, per creare cose come immagini, animazioni e anche giochi interattivi, realizzati utilizzando il programma di creazione ThingMaker o convertendo i file di Shockwave Director utilizzando ThingConverter. E 'stato relativamente popolare, anche ottenere accordi con Microsoft in e diversi altri nel 1999, ma alla fine del 2000, la società ha ridotto il personale ed è stato in colloqui con una parte sconosciuta per una fusione per vendere la tecnologia. Il sito web è stato chiuso nel 2002.", - "Platforms_Unity_Web_Player_Description": "Unity Engine è un motore di gioco multipiattaforma che ha lo scopo di rendere lo sviluppo del gioco più accessibile, ed è il software di sviluppo di giochi di terze parti più popolare tra gli sviluppatori in tutto il mondo. Creato accanto a Unity stessa e implementato nella prima patch nel 2005, Unity Web Player è stato uno strumento per giocare ai giochi Unity sul web. È rimasto una piattaforma popolare per i giochi 3D, ma con la rimozione del supporto NPAPI nel 2016, il plugin è stato eliminato a favore di Unity WebGL.", - "Platforms_Visual_WebMap_Description": "Visual WebMap era uno strumento per visualizzare le mappe interattive integrate in una pagina web. E 'stato compatibile con diversi file di mappa da diversi programmi di autore, potrebbe visualizzare informazioni dettagliate sui settori e consente di fare misurazioni. Dopo il suo lancio nel 1997, non sono stati fatti più sviluppi con la tecnologia, rimanendo lo stesso fino a quando la pagina è scesa nel 2004.", + "Platforms_Unity_Web_Player_Description": "Unity Engine era un motore di gioco multipiattaforma che puntava a rendere più accessibile lo sviluppo di giochi, ed è il software di sviluppo di giochi di terzi più popolare fra gli sviluppatori di tutto il mondo. Creato insieme a Unirt stessa ed implementato nella prima patch nel 2005, Unity Web Player era uno strumento per giocare ai giochi Unity su internet. Rimase una piattaforma popolare per giochi 3D, ma con la rimozione del supporto NPAPI nel 2016 la plugin fu abbandonata in favore di Unity WebGl.", + "Platforms_Visual_WebMap_Description": "Visual WebMap era uno strumento per la visualizzazione di mappe interattive incorporate in una pagina web. Era compatibile con diversi file mappa di diversi programmi di authoring, poteva mostrare informazioni dettagliate riguardo ai settori e ti permetteva di calcolare distanze. Dopo il suo lancio nel 1997 la tecnologia non fu più sviluppata e rimase la stessa finché la pagina non andò offline nel 2004.", "Platforms_Vitalize_Description": "Creato nel 1997 da Corel per la visualizzazione di contenuti realizzati con il loro Click&Create programma di autori multimediali, Vitalize! era un plugin a bassa larghezza di banda dedicato a semplici giochi web con un'enfasi sul gioco, marketing e pubblicità. Distribuito con l’aiuto di Europress, è stato orgoglioso di essere “facile da imparare e usare a differenza di Java o Shockwave. A volte nel 1999 gli ex dipendenti di Corel hanno lasciato la creazione di Clickteam, che ha poi assunto lo sviluppo nel 2000 con la versione 2.. L’ultima versione 4.0 è stata rilasciata nel 2007/2008 ed è stata disponibile sul loro sito web fino al 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage è uno standard 3D aperto e il primo creato per il web. Quando è stato inizialmente specificato nel novembre 1994, il formato poteva rappresentare solo modelli statici senza interattività. Questo problema è stato risolto nel 1997, quando è stata pubblicata la versione 2.0, meglio conosciuta come VRML97. Nonostante non vedano mai l'uso tradizionale, sarebbe diventato l'opzione più popolare per internet-based 3D al suo lancio prima di essere sostituito nel 2001 da X3D (che era indietro compatibile con i mondi VRML). Come era un formato di file e non un plugin in sé, molte diverse implementazioni sono state fatte di VRML, spesso aggiungendo le loro caratteristiche non standard.", "Platforms_X3D_Description": "Ancora nessuna descrizione.", - "Platforms_Xara_Plugin_Description": "Il plugin Xara era un visualizzatore di grafica vettoriale, usando un formato proprietario a bassa larghezza di banda. Ha lanciato una beta e successivamente versione completa nel 1996, essendo in grado di visualizzare i file Flare realizzati con CORELXara sul web. Più tardi nel 1997 Xara Webster è stato lanciato per rendere specificamente la grafica web per il plugin. Nel 1999, 2.08a è stata l'ultima versione rilasciata. Nel 2000, Xara Webster è stato sostituito da XaraX che potrebbe esportare in Flash, un altro plugin vettoriale, così il supporto per la loro opzione proprietaria è stato abbandonato, ed è stato relegato all'archivio software legacy.", + "Platforms_Xara_Plugin_Description": "La plugin Xara era un visualizzatore di grafica vettoriale che utilizzava un formato proprietary a bassa larghezza di banda. Inizialmente lanciata fu la versione beta ed una versione completa nel 1996 che era in grado di visualizzare file Flare creati con CORELXara su internet. Nel 1997 fu lanciata Xara Webster per avere specificatamente grafica web per la plugin. L'ultima versione pubblicata fu la 2.08a nel 1999. Nel 2000 Xara Webster fu sostituita da XaraX, la quale poteva esportare file Flash, un'altra plugin vettoriale, per cui il supporto per la loro versione proprietaria cessò relegandola all'archivio di software legacy.", "Platforms_Coming_Soon": "Prossimamente", "Platforms_Coming_Soon_Description": "Giochi e animazioni creati su queste piattaforme saranno disponibili con il prossimo aggiornamento.", "Platforms_Common_Ground_Description": "Ancora nessuna descrizione.", From 78bb8f614c63e979c7d78f86c81f6abe1f7defe6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:06 +0100 Subject: [PATCH 0903/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 6e3db031dade57a137bcf485c478d47640d733a7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:07 +0100 Subject: [PATCH 0904/2652] New translations platforms.json (Chinese Traditional) --- locales/zh-TW/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/platforms.json b/locales/zh-TW/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/zh-TW/platforms.json +++ b/locales/zh-TW/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 3df7a312efd4595c397d948a3d3e6105077bcd0c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:08 +0100 Subject: [PATCH 0905/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/ru-RU/platforms.json +++ b/locales/ru-RU/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 6a7c604c4927f3089df29a17773b0afbc3cf5030 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:09 +0100 Subject: [PATCH 0906/2652] New translations platforms.json (Albanian) --- locales/sq-AL/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sq-AL/platforms.json b/locales/sq-AL/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/sq-AL/platforms.json +++ b/locales/sq-AL/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From cfb3f824da98898ca6559739edc7939aa313efb5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:10 +0100 Subject: [PATCH 0907/2652] New translations platforms.json (Serbian (Cyrillic)) --- locales/sr-SP/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-SP/platforms.json b/locales/sr-SP/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/sr-SP/platforms.json +++ b/locales/sr-SP/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From e79f03c4d977c27749b2a2324c5bc8a6596e1384 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:11 +0100 Subject: [PATCH 0908/2652] New translations platforms.json (Swedish) --- locales/sv-SE/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sv-SE/platforms.json b/locales/sv-SE/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/sv-SE/platforms.json +++ b/locales/sv-SE/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 16dbef515373134d850ad8a7f898842370eae8df Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:13 +0100 Subject: [PATCH 0909/2652] New translations platforms.json (Turkish) --- locales/tr-TR/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/tr-TR/platforms.json b/locales/tr-TR/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/tr-TR/platforms.json +++ b/locales/tr-TR/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From c1fa164e4a718bb2ebad2b0939a981193960a112 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:13 +0100 Subject: [PATCH 0910/2652] New translations platforms.json (Ukrainian) --- locales/uk-UA/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/uk-UA/platforms.json b/locales/uk-UA/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/uk-UA/platforms.json +++ b/locales/uk-UA/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From c05bb1d27a5b2a41d8158cb3e8ebac0f7ef4dc0f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:15 +0100 Subject: [PATCH 0911/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index 5a8579a56e..a8da80722f 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", "Platforms_Ambulant_Description": "Ambulant 是一个 SMIL 文件播放器,由许多人在荷兰阿姆斯特丹的 CWI 协调制作。这个名字似乎是引自“ambulation”,表示“步行”,其图标看起来像是一个人在行走,也进一步证明了这一点。SMIL 是由国际万维网联盟(W3C)制定的规范,但未能获得广泛普及。Ambulant 试图成为支持所有 SMIL 文件的开源播放器。然而,开放所有源代码的愿望使他们无法支持一些专有媒体格式。开发开始于 2003 年 4 月,第一个版本“AMBULANT/G”于当年 7 月发布。最后一个稳定版本 2.6 于 2015 年 2 月发布,但 Ambulant 不稳定版 2.7 的工作一直持续到 2016 年 7 月,当时他们向 Github 仓库发布了最后一次提交。Ambulant 的开发者仍然活跃在其他项目上。", "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics 是 Software Publishing Corporation(SPC)于 1986 年为 MS-DOS 个人电脑创建的一个演示文稿程序。在他们于 1991 年过渡到 Windows 之后,再未能重新获得曾经拥有的市场份额,败给了 PowerPoint。1996 年,Allegro New Media(同年晚些时候改名为 Vizacom)收购了 SPC 和 Serif。SPC 推出了 ASAP WordPower,一个可以轻松创建幻灯片的程序,能够利用 ASAP WebShow 插件发布到 Web 上。SPC 在 1997 年与 Serif 合并。1998年,Harvard 品牌通过 Harvard Graphics 98 创作程序重新焕发活力,旧插件也被名为 Harvard Graphics WebShow 的新插件所取代。2000 年,新版本的创作软件 Advanced Presentations 开始导出到 Flash 标准,而不是专有的插件格式。2001 年,Vizacom 将 Serif 卖回给他们原来的管理层,这使得 Harvard 系列沦为遗留软件,在 2017 年被终止之前仍在支持和出售。", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player 是由 Macromedia 在 1996 年作为 Authorware 3.5 的新功能之一创作的。它用于在网页上运行由 Macromedia Authorware 开发的交互式程序。与大多数 Web 插件不同,Authorware 的主要目的是帮助电子教学,因而它主要在企业和学术领域发挥作用,用户不需要编程经验,即可组合多媒体学习材料。该插件的最终版本于 2004 年发布,2005 年 Adobe 收购 Macromedia 后开发进度停滞,直到 2007 年宣告停止开发。", "Platforms_Autodesk_MapGuide_Description": "暂无描述。", "Platforms_AXEL_Player_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", From 631fb8914359b2a88182bb0904cd8ccec12a4a9b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:16 +0100 Subject: [PATCH 0912/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/vi-VN/platforms.json +++ b/locales/vi-VN/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 095b78ed77bffc7ffdf7b58e6e229af11661a2c7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:17 +0100 Subject: [PATCH 0913/2652] New translations platforms.json (Polish) --- locales/pl-PL/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/platforms.json b/locales/pl-PL/platforms.json index dadcdd13aa..58937fa1a8 100644 --- a/locales/pl-PL/platforms.json +++ b/locales/pl-PL/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "Wtyczka Alambik to odtwarzacz internetowy dla treści stworzonych za pomocą platformy programistycznej Alambik. Wydany w 2001 roku był zdolny do grafiki 2D i 3D, wektorów i wielu innych aplikacji. W 2002 roku Alambik zorganizował konkurs z nagrodami z okazji wydania Alambik Script. W 2004 roku Alambik stworzył nową stronę z demo, ale potem firma zamilkła i nigdy nie wydała niczego nowego dla platformy ani nie aktualizowała wtyczki.", "Platforms_Ambulant_Description": "Ambulant to odtwarzacz plików SMIL, stworzony przez wiele osób koordynujących w CWI w Amsterdamie w Holandii. Nazwa wydaje się nawiązywać do „ambulation”, innego słowa oznaczającego chodzenie; jest to dodatkowo wspierane przez logo, które wydaje się być kimś chodzącym. SMIL był specyfikacją stworzoną przez międzynarodowe konsorcjum internetowe W3C, ale nie zyskała dużej popularności. Ambulant próbował być odtwarzaczem typu open source, który obsługuje wszystkie pliki SMIL. Jednak chęć uczynienia wszystkich części otwartymi źródłami uniemożliwiła im obsługę niektórych zastrzeżonych formatów multimedialnych. Prace rozwojowe rozpoczęły się w kwietniu 2003 roku, a pierwsza wersja „AMBULANT/G” została wydana w lipcu tego roku. Ostatnia stabilna wersja, 2.6, została wydana w lutym 2015 r., jednak prace nad niestabilną wersją Ambulant 2.7 trwały do ​​lipca 2016 r., kiedy dokonano ostatniego zatwierdzenia ich repozytorium Github. Twórcy Ambulant są nadal aktywni przy innych projektach.", "Platforms_AnimaFlex_Description": "AnimaFlex to wtyczka do odtwarzania grafiki, która może odtwarzać animacje o małym rozmiarze pliku, stworzona za pomocą RubberWeb Composer, która może rozciągać i zniekształcać obrazy. Może zacząć odtwarzać animacje przed pobraniem całego pliku i dostosować się do wolniejszych prędkości Internetu. Pomimo obietnic firma RubberFlex miała kilka innych produktów, z których wszystkie eksportowały gify, konkurując ze swoją zastrzeżoną opcją, a nawet uruchomiła FlexToGif, aby przekonwertować pliki wtyczek na gify 2 dni po wtyczce. Na początku 1998 roku RubberWeb Composer zaprzestał dystrybucji, pozostawiając AnimaFlex bez programu autorskiego.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics to program prezentacyjny stworzony w 1986 roku przez Software Publishing Corporation (SPC) dla komputerów z systemem MS-DOS. Po przejściu na system Windows w 1991 roku nie udało mu się odzyskać udziału w rynku i przegrał z PowerPoint. W 1996 roku Allegro New Media (przemianowane później na Vizacom) kupiło SPC i Serif. SPC stworzyło ASAP WordPower, program do łatwego tworzenia pokazów slajdów, które można było publikować w Internecie za pomocą wtyczki ASAP WebShow. SPC połączyło się z Serif w 1997 roku. W 1998 roku marka Harvard została zrewitalizowana dzięki programowi autorskiemu Harvard Graphics 98, a wtyczka została zastąpiona nową o nazwie Harvard Graphics WebShow. W 2000 Advanced Presentations, nowa wersja oprogramowania do authoringu, została wyeksportowana do standardu Flash zamiast zastrzeżonego formatu wtyczek. Vizacom sprzedał Serif z powrotem do ich pierwotnego zarządu w 2001 roku, który przeniósł gamę Harvard do starszego oprogramowania, które było obsługiwane i sprzedawane do czasu wycofania w 2017 roku.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player został stworzony przez Macromedia w 1996 roku jako jedna z nowych funkcji Authorware 3.5. Został stworzony jako sposób na uruchamianie w sieci interaktywnych programów opracowanych za pomocą Macromedia Authorware. W przeciwieństwie do większości wtyczek internetowych, głównym celem Authorware było wspomaganie e-learningu, co doprowadziło do jego wykorzystania w biznesie i na polu akademickim jako sposobu gromadzenia multimedialnych materiałów edukacyjnych bez konieczności posiadania doświadczenia w programowaniu. Ostateczna wersja wtyczki została wydana w 2004 roku, przed przejęciem Macromedia przez Adobe w 2005 roku, po czym prace rozwojowe zostały wstrzymane do czasu ogłoszenia ich zaprzestania w 2007 roku.", "Platforms_Autodesk_MapGuide_Description": "Brak opisu.", "Platforms_AXEL_Player_Description": "AXEL Player był interaktywną wtyczką do treści 3D stworzoną przez MindAvenue w 2002 roku. Był to sposób na modele i animacje w programie do tworzenia stron internetowych AXELedge oraz AXELpublisher, który konwertował pliki z innego oprogramowania 3D, takiego jak 3ds Max. Oprogramowanie zostało dobrze przyjęte przez krytyków, pomimo kilku ograniczeń, z których jednym jest brak wielu użytkowników wtyczki. W 2005 roku MindAvenue została przejęta przez firmę 20-20 Technologies, która specjalizowała się w oprogramowaniu do projektowania wnętrz i tworzenia mebli, a w 2006 roku ich strona internetowa stała się stroną kierującą do 20-20. Wszystkie produkty marki AXEL, w tym wtyczka, zostały wycofane.", From a855b23e5a383c2553b447b76d9cb0be33610cc8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:18 +0100 Subject: [PATCH 0914/2652] New translations platforms.json (Portuguese, Brazilian) --- locales/pt-BR/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-BR/platforms.json b/locales/pt-BR/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/pt-BR/platforms.json +++ b/locales/pt-BR/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 02fb8fdcebd740d78947a078603deb8c9ad2b88e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:19 +0100 Subject: [PATCH 0915/2652] New translations platforms.json (Thai) --- locales/th-TH/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/th-TH/platforms.json b/locales/th-TH/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/th-TH/platforms.json +++ b/locales/th-TH/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 6cb358d7263fe7d23f76f12c585af2ef8ee91c88 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:20 +0100 Subject: [PATCH 0916/2652] New translations platforms.json (Croatian) --- locales/hr-HR/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hr-HR/platforms.json b/locales/hr-HR/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/hr-HR/platforms.json +++ b/locales/hr-HR/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 79afec6afcbb4059407568e43ccd82a13fd7892d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:21 +0100 Subject: [PATCH 0917/2652] New translations platforms.json (Estonian) --- locales/et-EE/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/et-EE/platforms.json b/locales/et-EE/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/et-EE/platforms.json +++ b/locales/et-EE/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From da385ad7ea1c95b5d2c452ca5614cb20e8d4f681 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:22 +0100 Subject: [PATCH 0918/2652] New translations platforms.json (Pirate English) --- locales/en-PT/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/en-PT/platforms.json b/locales/en-PT/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/en-PT/platforms.json +++ b/locales/en-PT/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From f15c9b86e3316989c1ef7dfe7d27d14c6e1d20df Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:23 +0100 Subject: [PATCH 0919/2652] New translations platforms.json (Esperanto) --- locales/eo-UY/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/eo-UY/platforms.json b/locales/eo-UY/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/eo-UY/platforms.json +++ b/locales/eo-UY/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From c64e16923c78a9cb8bb3ab993471a4d11fe1c4bc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:24 +0100 Subject: [PATCH 0920/2652] New translations platforms.json (Filipino) --- locales/fil-PH/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fil-PH/platforms.json b/locales/fil-PH/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/fil-PH/platforms.json +++ b/locales/fil-PH/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From e07dc1a4a633daacc69b4725c3f0ee4879f18785 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:25 +0100 Subject: [PATCH 0921/2652] New translations platforms.json (Serbian (Latin)) --- locales/sr-CS/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-CS/platforms.json b/locales/sr-CS/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/sr-CS/platforms.json +++ b/locales/sr-CS/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From e1381b85d4d4cc9cc18c185bd546d9737ab20918 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:26 +0100 Subject: [PATCH 0922/2652] New translations platforms.json (Portuguese) --- locales/pt-PT/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-PT/platforms.json b/locales/pt-PT/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/pt-PT/platforms.json +++ b/locales/pt-PT/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 3f0cc4f66bf1cd44d259bed2cac6a25862e6537a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:27 +0100 Subject: [PATCH 0923/2652] New translations platforms.json (Norwegian) --- locales/no-NO/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/no-NO/platforms.json b/locales/no-NO/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/no-NO/platforms.json +++ b/locales/no-NO/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From a726a96cb37b2d648d9b9c4e667029b4bfb469b9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:28 +0100 Subject: [PATCH 0924/2652] New translations platforms.json (French) --- locales/fr-FR/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json index 997376c65f..778dd9e434 100644 --- a/locales/fr-FR/platforms.json +++ b/locales/fr-FR/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "Le plugin Alambik est un lecteur web pour le contenu fait avec Alambik, une plateforme de développement. Sorti en 2001, il était capable de graphiques 2D et 3D, de vecteurs et de nombreuses autres applications. En 2002, Alambik a organisé un concours avec des prix pour célébrer la sortie de Alambik Script. En 2004, Alambik a créé un nouveau site web de démos, mais après cela la société est devenue silencieuse et n'a jamais sorti quoi que ce soit de nouveau pour la plateforme ou mis à jour le plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 37bd29ca1619e74dec578b7ed0887b66ca85c778 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:29 +0100 Subject: [PATCH 0925/2652] New translations platforms.json (Greek) --- locales/el-GR/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/el-GR/platforms.json b/locales/el-GR/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/el-GR/platforms.json +++ b/locales/el-GR/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From f543459f8c1ffc8e742b70d697f3fb1e42944bcd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:30 +0100 Subject: [PATCH 0926/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From b3c051971a70eb271adc84e19bb8e1efd21dccfb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:31 +0100 Subject: [PATCH 0927/2652] New translations platforms.json (Afrikaans) --- locales/af-ZA/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/af-ZA/platforms.json b/locales/af-ZA/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/af-ZA/platforms.json +++ b/locales/af-ZA/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 67e47802a7a75dd5f011408e8c519fee1fb339f7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:32 +0100 Subject: [PATCH 0928/2652] New translations platforms.json (Arabic) --- locales/ar-SA/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ar-SA/platforms.json b/locales/ar-SA/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/ar-SA/platforms.json +++ b/locales/ar-SA/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 757a9949680a2c22a7fb49e812c6ddc8a632235b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:33 +0100 Subject: [PATCH 0929/2652] New translations platforms.json (Catalan) --- locales/ca-ES/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ca-ES/platforms.json b/locales/ca-ES/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/ca-ES/platforms.json +++ b/locales/ca-ES/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 446307e3d05250d63da8a43eba8244832b206da5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:34 +0100 Subject: [PATCH 0930/2652] New translations platforms.json (Czech) --- locales/cs-CZ/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/platforms.json b/locales/cs-CZ/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/cs-CZ/platforms.json +++ b/locales/cs-CZ/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 2ea5a6b24cf578877ac0d1ea3cf123aa97409d94 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:35 +0100 Subject: [PATCH 0931/2652] New translations platforms.json (Danish) --- locales/da-DK/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/da-DK/platforms.json b/locales/da-DK/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/da-DK/platforms.json +++ b/locales/da-DK/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 9fd38afe9bbf33fbcfc1fa3da32192a5754ce437 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:36 +0100 Subject: [PATCH 0932/2652] New translations platforms.json (German) --- locales/de-DE/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/platforms.json b/locales/de-DE/platforms.json index 77fe78041a..59b5c0cb13 100644 --- a/locales/de-DE/platforms.json +++ b/locales/de-DE/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "Das Alambik Plugin ist ein Webplayer für Inhalte, die mit Alambik, einer Entwicklungsplattform, erstellt wurden. 2001 erschienen, war es fähig, 2D- und 3D-Grafiken, Vektoren und viele andere Anwendungen zu nutzen. 2002 führte Alambik einen Wettbewerb mit Preisen durch, um die Veröffentlichung von Alambik Script zu feiern. 2004 hat Alambik eine neue Demo-Website erstellt, aber danach verstummte die Firma und veröffentlichte nie etwas Neues für die Plattform oder aktualisierte das Plugin.", "Platforms_Ambulant_Description": "Ambulant ist ein Player für SMIL-Dateien, erstellt von zahlreichen Einzelpersonen koordiniert auf CWI in Amsterdam, Niederlande. Der Name scheint sich auf „Ambulation“ (Bewegung) zu beziehen, ein weiteres Wort für Gehen; dies wird auch durch das Logo unterstützt, das als Fußgänger erscheint. SMIL war eine Spezifikation von W3C, dem internationalen Web-Konsortium, genoss aber keine große Popularität. Ambulant versuchte ein Open Source Player zu sein, der alle SMIL Dateien unterstützt. Der Wunsch, alle Teile Open Source zu machen, verhinderte jedoch, einige proprietäre Medienformate zu unterstützen. Die Entwicklung begann im April 2003 und die erste Version „AMBULANT/G“ wurde im Juli desselben Jahres veröffentlicht. Die letze stabile Version, 2.6, wurde im Februar 2015 veröffentlicht, aber Arbeit an einem instabilen Build von Ambulant 2.7 setzte sich bis Juli 2016 fort, als der letzte Commit zu ihrem Github-Repo gemacht wurde. Die Entwickler von Ambulant sind aber noch in anderen Projekten aktiv.", "Platforms_AnimaFlex_Description": "AnimaFlex war ein Grafik-Playback-Plugin, das mit dem RubberWeb Composer erstellte Animationen mit einer kleinen Dateigröße abspielen konnte, das Bilder strecken und verzerren konnte. Es konnte auch Animationen abspielen, bevor die gesamte Datei heruntergeladen wurde und sich an langsamere Internetgeschwindigkeiten anpassen. Trotz seiner Versprechen hatte RubberFlex selber mehrere andere Produkte, die alle GIFs exportieren konnten, welche mit ihrer proprietären Option konkurrierten, und startete sogar FlexToGif, um Plugin-Dateien in GIFs zu konvertieren, 2 Tage nach der Veröffentlichung des Plugins. Anfang 1998 hat der RubberWeb Composer den Vertrieb eingestellt, wodurch AnimaFlex ohne Autorenprogramm verblieb.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics war ein Präsentationsprogramm, das 1986 von der Software Publishing Corporation (SPC) für MS-DOS PCs entwickelt wurde. Nach ihrem Übergang zu Windows im Jahr 1991 gelang es nicht, den an PowerPoint verlorenen Marktanteil wiederzuerlangen. 1996 kaufte Allegro New Media (später in Vizacom umbenannt) SPC und Serif. SPC hat ASAP WordPower, ein Programm zur einfachen Erstellung von Slideshows, erstellt. Diese konnten über das ASAP WebShow Plugin im Internet veröffentlicht werden. 1997 fusionierte SPC mit Serif. 1998 wurde die Marke Harvard mit dem Harvard Graphics 98 Autorenprogramm wiederbelebt und das Plugin wurde durch ein neues namens Harvard Graphics WebShow ersetzt. Im Jahr 2000 wurde Advanced Presentations, die neue Version der Authorensoftware, in veröffentlicht. Diese exportierte in den Flash-Standard anstelle des proprietären Plugin-Formats. Vizacom verkaufte Serif im Jahr 2001 zurück an ihr ursprüngliches Management, die die Harvard-Serie zu veralteter Software verwies. Unterstützt und verkauft wurde die Software, bis sie 2017 eingestellt wurde.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Der Authorware Web Player wurde 1996 von Macromedia als eine der neuen Funktionen von Authorware 3.5 erstellt. Er wurde entwickelt, um interaktive Programme, die mit Macromedia Authorware im Web entwickelt wurden, auszuführen. Im Gegensatz zu den meisten Webplugins war der Hauptzweck von Authorware E-Learning zu unterstützen, was zu seinem Einsatz in Unternehmen und im akademischen Bereich führte, um multimediale Lernmaterialien ohne Programmiererfahrung zusammenzustellen. Die endgültige Version des Plugins wurde 2004 veröffentlicht, vor der Übernahme von Macromedia durch Adobe im Jahr 2005. Danach stagnierte die Entwicklung bis zur Ankündigung ihrer Einstellung im Jahr 2007.", "Platforms_Autodesk_MapGuide_Description": "Noch keine Beschreibung.", "Platforms_AXEL_Player_Description": "AXEL Player war ein interaktives 3D-Inhalts-Plugin, das von MindAvenue im Jahr 2002 erstellt wurde. Es war ein Weg, um Modelle und Animationen auf dem AXELedge Web-Authoring-Programm, und AXELpublisher, welches Dateien aus anderen 3D-Programmen wie 3ds Max konvertiert haben. Die Software wurde von Kritikern trotz einiger Einschränkungen gut empfangen. Eine davon war das Fehlen vieler Anwender für das Plugin. Im Jahr 2005 wurde MindAvenue von 20-20 Technologies übernommen, die sich auf Innenarchitektur und Möbelentwicklungssoftware spezialisiert haben. Im Jahr 2006 wurde ihre Website zu einer Umleitungsseite zu 20-20. Alle AXEL-Markenprodukte einschließlich des Plugins wurden eingestellt.", From 43dbc167f703ce93f974aa70bafd88b6624de264 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:37 +0100 Subject: [PATCH 0933/2652] New translations platforms.json (Finnish) --- locales/fi-FI/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fi-FI/platforms.json b/locales/fi-FI/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/fi-FI/platforms.json +++ b/locales/fi-FI/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 54c6f19ac93561895cc96777792eba0c2262e0f9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:38 +0100 Subject: [PATCH 0934/2652] New translations platforms.json (Dutch) --- locales/nl-NL/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/nl-NL/platforms.json b/locales/nl-NL/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/nl-NL/platforms.json +++ b/locales/nl-NL/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 09621b3b20e8435b20131c0ea31bfe6ba910b52c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:39 +0100 Subject: [PATCH 0935/2652] New translations platforms.json (Irish) --- locales/ga-IE/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ga-IE/platforms.json b/locales/ga-IE/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/ga-IE/platforms.json +++ b/locales/ga-IE/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 93ec7c6bc1e035466c2c3e8552efa08645473b87 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:40 +0100 Subject: [PATCH 0936/2652] New translations platforms.json (Hebrew) --- locales/he-IL/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/he-IL/platforms.json b/locales/he-IL/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/he-IL/platforms.json +++ b/locales/he-IL/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From b14862b16839dd9c605d5454480cefb83250bcc4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:41 +0100 Subject: [PATCH 0937/2652] New translations platforms.json (Hungarian) --- locales/hu-HU/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/platforms.json b/locales/hu-HU/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/hu-HU/platforms.json +++ b/locales/hu-HU/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 2c3a2c8a20e2bdd6b13b8c44f7d30f7e14a3bc87 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:42 +0100 Subject: [PATCH 0938/2652] New translations platforms.json (Armenian) --- locales/hy-AM/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hy-AM/platforms.json b/locales/hy-AM/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/hy-AM/platforms.json +++ b/locales/hy-AM/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 8ccb2f7f5bf8bd4e60311f9d6b1fc1140944fc74 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:43 +0100 Subject: [PATCH 0939/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index d387e0aa4f..33b662efb5 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", "Platforms_Ambulant_Description": "Ambulant è un lettore per i file SMIL, realizzato da numerose persone che coordinano la CWI di Amsterdam, Paesi Bassi. Il nome sembra riferirsi all’“ambulazione”, un’altra parola per camminare; questo è ulteriormente supportato dal logo che sembra essere qualcuno che cammina. SMIL era una specifica fatta da W3C, il consorzio web internazionale, ma non ha guadagnato molta popolarità. Ambulante tentato di essere un giocatore open source che supporta tutti i file SMIL. Tuttavia, il desiderio di rendere tutte le parti open source ha impedito loro di supportare alcuni formati di media proprietari. Lo sviluppo è iniziato nell’aprile 2003 e la prima versione “AMBULANT/G” è stata rilasciata nel luglio di quell’anno., è stato rilasciato nel febbraio 2015, tuttavia il lavoro su una costruzione instabile di Ambulant 2. è continuato fino a luglio 2016, quando è stato fatto l'ultimo impegno per il loro repo Github. Gli sviluppatori di Ambulant sono ancora attivi su altri progetti.", "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics è stato un programma di presentazioni creato nel 1986 da Software Publishing Corporation (SPC) per i PC MS-DOS. Dopo la loro transizione a Windows nel 1991, non è riuscito a recuperare la quota di mercato che aveva e ha perso a PowerPoint. Nel 1996 Allegro New Media (rinominato Vizacom più tardi quell'anno) acquistò SPC e Serif. SPC ha creato ASAP WordPower, un programma per creare facilmente presentazioni, che potrebbe essere pubblicato sul web utilizzando il plugin ASAP WebShow. Il CPS si è fuso con Serif nel 1997. Nel 1998 il marchio Harvard è stato rivitalizzato con il programma di autori Harvard Graphics 98, e il plugin è stato sostituito con uno nuovo chiamato Harvard Graphics WebShow. Nel 2000 Presentazioni avanzate, la nuova versione del software di autore, esportata nello standard Flash invece del formato proprietario del plugin. Vizacom ha venduto Serif alla loro gestione originale nel 2001, che ha relegato la gamma Harvard al software legacy, essendo supportato e venduto fino a essere interrotto nel 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fu creato da Macromedia nel 1996 come una delle nuove funzioni di Authorware 3.5. Fu creato come modo per eseguire su internet programmi interattivi sviluppati con Macromedia Authorware. Al contrario di molte plugin web, lo scopo primario di Authorware era di promuovere l'e-learning, finendo per essere usato in imprese e in campo accademico come modo per assemblare materiale per l'apprendimento multimediale senza avere bisogno di essere esperti programmatori. La versione finale della plugin fu pubblicata nel 2004, prima dell'acquisizione di Macromedia da parte di Adobe nel 2005, dopodiché il suo sviluppo finì in stallo fino all'annuncio del suo abbandono nel 2007.", "Platforms_Autodesk_MapGuide_Description": "Ancora nessuna descrizione.", "Platforms_AXEL_Player_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", From 85187e978ed393c00fe557b2bfdad921bb12e1cd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:44 +0100 Subject: [PATCH 0940/2652] New translations platforms.json (Japanese) --- locales/ja-JP/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ja-JP/platforms.json b/locales/ja-JP/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/ja-JP/platforms.json +++ b/locales/ja-JP/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 439154bdbdb6736a034aefff869c3c652dbd0660 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:45 +0100 Subject: [PATCH 0941/2652] New translations platforms.json (Korean) --- locales/ko-KR/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ko-KR/platforms.json b/locales/ko-KR/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/ko-KR/platforms.json +++ b/locales/ko-KR/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From c7526c248f8c772fbbc314d7458a3759ed2b41c6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:46 +0100 Subject: [PATCH 0942/2652] New translations platforms.json (Macedonian) --- locales/mk-MK/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/mk-MK/platforms.json b/locales/mk-MK/platforms.json index f04517b2d5..0a86784560 100644 --- a/locales/mk-MK/platforms.json +++ b/locales/mk-MK/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": " Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 0f8c207061e9bc6ffff20fb8dba241d0824e1f67 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 12:41:47 +0100 Subject: [PATCH 0943/2652] New translations platforms.json (Acholi) --- locales/ach-UG/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ach-UG/platforms.json b/locales/ach-UG/platforms.json index ee124a5fce..8df763c587 100644 --- a/locales/ach-UG/platforms.json +++ b/locales/ach-UG/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "crwdns4400:0crwdne4400:0", "Platforms_Ambulant_Description": "crwdns4412:0crwdne4412:0", "Platforms_AnimaFlex_Description": "crwdns4402:0crwdne4402:0", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "crwdns4416:0crwdne4416:0", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "crwdns4560:0crwdne4560:0", "Platforms_Authorware_Web_Player_Description": "crwdns4418:0crwdne4418:0", "Platforms_Autodesk_MapGuide_Description": "crwdns4558:0crwdne4558:0", "Platforms_AXEL_Player_Description": "crwdns4420:0crwdne4420:0", From 403512b12a64b63c5077edcaa6629641fa3afe8e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 14:06:52 +0100 Subject: [PATCH 0944/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index a8da80722f..5a8579a56e 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", "Platforms_Ambulant_Description": "Ambulant 是一个 SMIL 文件播放器,由许多人在荷兰阿姆斯特丹的 CWI 协调制作。这个名字似乎是引自“ambulation”,表示“步行”,其图标看起来像是一个人在行走,也进一步证明了这一点。SMIL 是由国际万维网联盟(W3C)制定的规范,但未能获得广泛普及。Ambulant 试图成为支持所有 SMIL 文件的开源播放器。然而,开放所有源代码的愿望使他们无法支持一些专有媒体格式。开发开始于 2003 年 4 月,第一个版本“AMBULANT/G”于当年 7 月发布。最后一个稳定版本 2.6 于 2015 年 2 月发布,但 Ambulant 不稳定版 2.7 的工作一直持续到 2016 年 7 月,当时他们向 Github 仓库发布了最后一次提交。Ambulant 的开发者仍然活跃在其他项目上。", "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics 是 Software Publishing Corporation(SPC)于 1986 年为 MS-DOS 个人电脑创建的一个演示文稿程序。在他们于 1991 年过渡到 Windows 之后,再未能重新获得曾经拥有的市场份额,败给了 PowerPoint。1996 年,Allegro New Media(同年晚些时候改名为 Vizacom)收购了 SPC 和 Serif。SPC 推出了 ASAP WordPower,一个可以轻松创建幻灯片的程序,能够利用 ASAP WebShow 插件发布到 Web 上。SPC 在 1997 年与 Serif 合并。1998年,Harvard 品牌通过 Harvard Graphics 98 创作程序重新焕发活力,旧插件也被名为 Harvard Graphics WebShow 的新插件所取代。2000 年,新版本的创作软件 Advanced Presentations 开始导出到 Flash 标准,而不是专有的插件格式。2001 年,Vizacom 将 Serif 卖回给他们原来的管理层,这使得 Harvard 系列沦为遗留软件,在 2017 年被终止之前仍在支持和出售。", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player 是由 Macromedia 在 1996 年作为 Authorware 3.5 的新功能之一创作的。它用于在网页上运行由 Macromedia Authorware 开发的交互式程序。与大多数 Web 插件不同,Authorware 的主要目的是帮助电子教学,因而它主要在企业和学术领域发挥作用,用户不需要编程经验,即可组合多媒体学习材料。该插件的最终版本于 2004 年发布,2005 年 Adobe 收购 Macromedia 后开发进度停滞,直到 2007 年宣告停止开发。", "Platforms_Autodesk_MapGuide_Description": "暂无描述。", "Platforms_AXEL_Player_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", From fbdf236debe31f863c73cecedd4c47c572da3902 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 23 Aug 2022 18:15:30 +0100 Subject: [PATCH 0945/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index 33b662efb5..fcbda0d531 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", "Platforms_Ambulant_Description": "Ambulant è un lettore per i file SMIL, realizzato da numerose persone che coordinano la CWI di Amsterdam, Paesi Bassi. Il nome sembra riferirsi all’“ambulazione”, un’altra parola per camminare; questo è ulteriormente supportato dal logo che sembra essere qualcuno che cammina. SMIL era una specifica fatta da W3C, il consorzio web internazionale, ma non ha guadagnato molta popolarità. Ambulante tentato di essere un giocatore open source che supporta tutti i file SMIL. Tuttavia, il desiderio di rendere tutte le parti open source ha impedito loro di supportare alcuni formati di media proprietari. Lo sviluppo è iniziato nell’aprile 2003 e la prima versione “AMBULANT/G” è stata rilasciata nel luglio di quell’anno., è stato rilasciato nel febbraio 2015, tuttavia il lavoro su una costruzione instabile di Ambulant 2. è continuato fino a luglio 2016, quando è stato fatto l'ultimo impegno per il loro repo Github. Gli sviluppatori di Ambulant sono ancora attivi su altri progetti.", "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics è stato un programma di presentazioni creato nel 1986 da Software Publishing Corporation (SPC) per i PC MS-DOS. Dopo la loro transizione a Windows nel 1991, non è riuscito a recuperare la quota di mercato che aveva e ha perso a PowerPoint. Nel 1996 Allegro New Media (rinominato Vizacom più tardi quell'anno) acquistò SPC e Serif. SPC ha creato ASAP WordPower, un programma per creare facilmente presentazioni, che potrebbe essere pubblicato sul web utilizzando il plugin ASAP WebShow. Il CPS si è fuso con Serif nel 1997. Nel 1998 il marchio Harvard è stato rivitalizzato con il programma di autori Harvard Graphics 98, e il plugin è stato sostituito con uno nuovo chiamato Harvard Graphics WebShow. Nel 2000 Presentazioni avanzate, la nuova versione del software di autore, esportata nello standard Flash invece del formato proprietario del plugin. Vizacom ha venduto Serif alla loro gestione originale nel 2001, che ha relegato la gamma Harvard al software legacy, essendo supportato e venduto fino a essere interrotto nel 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fu creato da Macromedia nel 1996 come una delle nuove funzioni di Authorware 3.5. Fu creato come modo per eseguire su internet programmi interattivi sviluppati con Macromedia Authorware. Al contrario di molte plugin web, lo scopo primario di Authorware era di promuovere l'e-learning, finendo per essere usato in imprese e in campo accademico come modo per assemblare materiale per l'apprendimento multimediale senza avere bisogno di essere esperti programmatori. La versione finale della plugin fu pubblicata nel 2004, prima dell'acquisizione di Macromedia da parte di Adobe nel 2005, dopodiché il suo sviluppo finì in stallo fino all'annuncio del suo abbandono nel 2007.", "Platforms_Autodesk_MapGuide_Description": "Ancora nessuna descrizione.", "Platforms_AXEL_Player_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", From ad9735211c895f9f5f8a48a7198ee42797009868 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Wed, 24 Aug 2022 00:04:31 +0100 Subject: [PATCH 0946/2652] New translations platforms.json (Polish) --- locales/pl-PL/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/platforms.json b/locales/pl-PL/platforms.json index 58937fa1a8..1d889c4371 100644 --- a/locales/pl-PL/platforms.json +++ b/locales/pl-PL/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "Wtyczka Alambik to odtwarzacz internetowy dla treści stworzonych za pomocą platformy programistycznej Alambik. Wydany w 2001 roku był zdolny do grafiki 2D i 3D, wektorów i wielu innych aplikacji. W 2002 roku Alambik zorganizował konkurs z nagrodami z okazji wydania Alambik Script. W 2004 roku Alambik stworzył nową stronę z demo, ale potem firma zamilkła i nigdy nie wydała niczego nowego dla platformy ani nie aktualizowała wtyczki.", "Platforms_Ambulant_Description": "Ambulant to odtwarzacz plików SMIL, stworzony przez wiele osób koordynujących w CWI w Amsterdamie w Holandii. Nazwa wydaje się nawiązywać do „ambulation”, innego słowa oznaczającego chodzenie; jest to dodatkowo wspierane przez logo, które wydaje się być kimś chodzącym. SMIL był specyfikacją stworzoną przez międzynarodowe konsorcjum internetowe W3C, ale nie zyskała dużej popularności. Ambulant próbował być odtwarzaczem typu open source, który obsługuje wszystkie pliki SMIL. Jednak chęć uczynienia wszystkich części otwartymi źródłami uniemożliwiła im obsługę niektórych zastrzeżonych formatów multimedialnych. Prace rozwojowe rozpoczęły się w kwietniu 2003 roku, a pierwsza wersja „AMBULANT/G” została wydana w lipcu tego roku. Ostatnia stabilna wersja, 2.6, została wydana w lutym 2015 r., jednak prace nad niestabilną wersją Ambulant 2.7 trwały do ​​lipca 2016 r., kiedy dokonano ostatniego zatwierdzenia ich repozytorium Github. Twórcy Ambulant są nadal aktywni przy innych projektach.", "Platforms_AnimaFlex_Description": "AnimaFlex to wtyczka do odtwarzania grafiki, która może odtwarzać animacje o małym rozmiarze pliku, stworzona za pomocą RubberWeb Composer, która może rozciągać i zniekształcać obrazy. Może zacząć odtwarzać animacje przed pobraniem całego pliku i dostosować się do wolniejszych prędkości Internetu. Pomimo obietnic firma RubberFlex miała kilka innych produktów, z których wszystkie eksportowały gify, konkurując ze swoją zastrzeżoną opcją, a nawet uruchomiła FlexToGif, aby przekonwertować pliki wtyczek na gify 2 dni po wtyczce. Na początku 1998 roku RubberWeb Composer zaprzestał dystrybucji, pozostawiając AnimaFlex bez programu autorskiego.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics to program prezentacyjny stworzony w 1986 roku przez Software Publishing Corporation (SPC) dla komputerów z systemem MS-DOS. Po przejściu na system Windows w 1991 roku nie udało mu się odzyskać udziału w rynku i przegrał z PowerPoint. W 1996 roku Allegro New Media (przemianowane później na Vizacom) kupiło SPC i Serif. SPC stworzyło ASAP WordPower, program do łatwego tworzenia pokazów slajdów, które można było publikować w Internecie za pomocą wtyczki ASAP WebShow. SPC połączyło się z Serif w 1997 roku. W 1998 roku marka Harvard została zrewitalizowana dzięki programowi autorskiemu Harvard Graphics 98, a wtyczka została zastąpiona nową o nazwie Harvard Graphics WebShow. W 2000 Advanced Presentations, nowa wersja oprogramowania do authoringu, została wyeksportowana do standardu Flash zamiast zastrzeżonego formatu wtyczek. Vizacom sprzedał Serif z powrotem do ich pierwotnego zarządu w 2001 roku, który przeniósł gamę Harvard do starszego oprogramowania, które było obsługiwane i sprzedawane do czasu wycofania w 2017 roku.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player został stworzony przez Macromedia w 1996 roku jako jedna z nowych funkcji Authorware 3.5. Został stworzony jako sposób na uruchamianie w sieci interaktywnych programów opracowanych za pomocą Macromedia Authorware. W przeciwieństwie do większości wtyczek internetowych, głównym celem Authorware było wspomaganie e-learningu, co doprowadziło do jego wykorzystania w biznesie i na polu akademickim jako sposobu gromadzenia multimedialnych materiałów edukacyjnych bez konieczności posiadania doświadczenia w programowaniu. Ostateczna wersja wtyczki została wydana w 2004 roku, przed przejęciem Macromedia przez Adobe w 2005 roku, po czym prace rozwojowe zostały wstrzymane do czasu ogłoszenia ich zaprzestania w 2007 roku.", "Platforms_Autodesk_MapGuide_Description": "Brak opisu.", "Platforms_AXEL_Player_Description": "AXEL Player był interaktywną wtyczką do treści 3D stworzoną przez MindAvenue w 2002 roku. Był to sposób na modele i animacje w programie do tworzenia stron internetowych AXELedge oraz AXELpublisher, który konwertował pliki z innego oprogramowania 3D, takiego jak 3ds Max. Oprogramowanie zostało dobrze przyjęte przez krytyków, pomimo kilku ograniczeń, z których jednym jest brak wielu użytkowników wtyczki. W 2005 roku MindAvenue została przejęta przez firmę 20-20 Technologies, która specjalizowała się w oprogramowaniu do projektowania wnętrz i tworzenia mebli, a w 2006 roku ich strona internetowa stała się stroną kierującą do 20-20. Wszystkie produkty marki AXEL, w tym wtyczka, zostały wycofane.", From 6d57b1e54153b853a92073d62cd04fef5c1c03b1 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Wed, 24 Aug 2022 00:59:45 +0100 Subject: [PATCH 0947/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index fcbda0d531..348af124d9 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -1,6 +1,6 @@ { "Platforms_Title": "Piattaforme Supportate", - "Platforms_Description1": "Flashpoint supporta giochi e animazioni creati per una varietà di plugin web e standard - non solo Flash. Questa pagina contiene una panoramica di ogni tecnologia, insieme alla loro voce conta alla versione 11.", + "Platforms_Description1": "Flashpoint supporta giochi e animazioni creati per una varietà di plugin e standard di internet - non solo Flash. Questa pagina contiene una panoramica di ogni tecnologia, insieme al rispettivo numero di voci per ciascuna, presenti nella versione 11.", "Platforms_Description2": "Serve come un indice \"Chi? Quando? Cosa?\" e punto di partenza per ulteriori ricerche, non è una storia esauriente per ogni piattaforma. Facciamo del nostro meglio per presentare i fatti accuratamente, ma sono sempre possibili errori. Contattateci cortesemente con informazioni rilevanti per eventuali correzioni.", "Platforms_By": "da", "Platforms_Entries": "Voci", From bb04e4190b361ac346f2ca3b966ba69d6ecada3d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 26 Aug 2022 17:41:14 +0100 Subject: [PATCH 0948/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index 0a86784560..0eba0164af 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -1,11 +1,11 @@ { - "Platforms_Title": "Supported Platforms", + "Platforms_Title": "Plataformas soportadas", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", - "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_Description2": "Esto sirve como respuesta a las preguntas: \"¿Quién? ¿Cuándo? ¿Qué?\" y consiste en un punto de partida para mayores investigaciones, pero no consta de la historia completa de cada plataforma. Hacemos lo posible por otorgar información correcta, pero es posible que haya errores. Por favor, contáctanos con información relevante para realizar correcciones.", + "Platforms_By": "por", + "Platforms_Entries": "Entradas", + "Platforms_Entry": "Entrada", + "Platforms_3D_Groove_GX_Description": "Fundada en 1998, The Groove Alliance fue la desarrolladora de 3D Groove SX, un motor gráfico 3D con tecnología de Shockwave. Más tarde, en 2002, el motor se separaría de Shockwave y se convertiría en un motor propio, llamado 3D Groove GX. Ambas viarnates podían ser usadas para el desarrollo de juegos y aplicaciones de escritorio. Esto resultó ser un éxito para la compañía, obteniendo una gran base de usuarios y llevando a la creación de varios títulos de alto rendimiento para programas de televisión y otras grandes propiedades. Una vez que el hype se disolvió, The Groove Alliance se convirtió en OTOY en 2008, aunque el sitio web de 3D Groove permaneció activo hasta 2009. El motivo original de la disolución de la compañía es desconocido, pero se confirmó que hubo problemas internos.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", From 6313eacd2d85de8bc8b0c94a6632981cd3720eea Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 26 Aug 2022 18:41:38 +0100 Subject: [PATCH 0949/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index 0eba0164af..4415680ec0 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -1,21 +1,21 @@ { "Platforms_Title": "Plataformas soportadas", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint soporta juegos y animaciones creadas para con una variedad de plugins web y estándares, no solo Flash. Esta página contiene una visión general de cada tecnología, junto con su propia entrada desde la versión 11.", "Platforms_Description2": "Esto sirve como respuesta a las preguntas: \"¿Quién? ¿Cuándo? ¿Qué?\" y consiste en un punto de partida para mayores investigaciones, pero no consta de la historia completa de cada plataforma. Hacemos lo posible por otorgar información correcta, pero es posible que haya errores. Por favor, contáctanos con información relevante para realizar correcciones.", "Platforms_By": "por", "Platforms_Entries": "Entradas", "Platforms_Entry": "Entrada", "Platforms_3D_Groove_GX_Description": "Fundada en 1998, The Groove Alliance fue la desarrolladora de 3D Groove SX, un motor gráfico 3D con tecnología de Shockwave. Más tarde, en 2002, el motor se separaría de Shockwave y se convertiría en un motor propio, llamado 3D Groove GX. Ambas viarnates podían ser usadas para el desarrollo de juegos y aplicaciones de escritorio. Esto resultó ser un éxito para la compañía, obteniendo una gran base de usuarios y llevando a la creación de varios títulos de alto rendimiento para programas de televisión y otras grandes propiedades. Una vez que el hype se disolvió, The Groove Alliance se convirtió en OTOY en 2008, aunque el sitio web de 3D Groove permaneció activo hasta 2009. El motivo original de la disolución de la compañía es desconocido, pero se confirmó que hubo problemas internos.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (anteriormente conocido como 3D Life Player, Virtools Player y NeMo Web Player, que no debe confundirse con 3DVIA Studio/Beta Player o 3DVIA Composer Player), fue un plugin de navegador desarrollado por Dassault Systèmes para la reproducción de experiencias en 3D diseñadas en Virtools. Fue pensado para aplicaciones prácticas y avanzadas en 3D, como entrenamiento basado en computadora, tours virtuales y bienes raíces. 3DVIA Player también fue usado para juegos de navegador, con algunos de sus primeros usuarios siendo estudios de videojuegos establecidos en Quebec, como Sarbakan, y el estudio Little Chicken Game Company, establecido en Ámsterdam. La última actualización, la 5.0, fue lanzada en 2009. La página de descarga seguiría operativa durante los próximos años, hasta ser finalmente descontinuada en 2016. Para entonces, tuvo más de 30 millones de instalaciones.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin es un reproductor de contenido web desarrollado con Alambik, una plataforma de desarrollo. Lanzado en 2001, era capaz de ofrecer gráficos en 2D y 3D, vectores y muchas otras aplicaciones. En 2002, Alambik celebró un concurso con premios para festejar el lanzamiento de Alambik Script. En 2004, Alambik creó un sitio web de demos, pero tras eso, la compañía dejó de dar señales de vida, y nunca lanzó nada nuevo para la plataforma ni actualizó el plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_AnimaFlex_Description": "AnimaFlex fue un plugin de reproducción de gráficos que podía reproducir animaciones con archivos de muy pequeño tamaño. Fue diseñado con RubberWeb Composer, el cual podía estirar y distorsionar imágenes. Podía empezar a reproducir animaciones antes de que el archivo completo fuese descargado y ajustarse a velocidades de internet más reducidas. A pesar de sus promesas, RubberFlex ofrecía muchos otros productos, e incluso lanzó FlexToGif dos días después del lanzamiento del plugin, que servía para convertir achivos de plugins en gifs. A principios de 1998, RubberWeb Composer cesó su distribución, dejando a AnimaFlex sin programas de su propia autoría.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", From 48df3fccd917d54053a0789951e5e151f94c8cb7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 27 Aug 2022 04:44:16 +0100 Subject: [PATCH 0950/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json index 0a86784560..a8ce1f9c91 100644 --- a/locales/vi-VN/platforms.json +++ b/locales/vi-VN/platforms.json @@ -16,7 +16,7 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics là một chương trình trình chiếu do Software Publishing Corporation (SPC) tạo ra vào năm 1986 cho các dòng PC MS-DOS. Sau khi chuyển sang Windows vào năm 1991, phần mềm này đã không thể giành lại cổ phần và bị thay thế bởi PowerPoint. Vào năm 1996, Allegro New Media (sau đó đổi tên thành Vizacom) đã mua lại SPC và Serif. SPC đã phát hành ASAP WordPower, một chương trình để tạo các bài trình chiếu dễ dàng và đăng chúng trên web bằng tiện ích ASAP WebShow. SPC sáp nhập với Serif vào năm 1997. Đến năm 1998, thương hiệu Harvard được hồi sinh với việc phát hành chương trình soạn thảo Harvard Graphics 98, và tiện ích ASAP WebShow trước đó sẽ được thay thế bằng Harvard Graphics Webshow. Vào năm 2000, Advanced Presentations, với tư cách là phiên bản mới của chương trình Harvard Graphics 98 trước đó, bắt đầu có các chức năng xuất các tệp dưới dạng chuẩn Flash thay cho chuẩn tiện ích độc quyền của mình. Vizacom bán lại Serif cho chủ sở hữu gốc vào năm 2001, biến phần mềm Harvard thành di sản, khi đó phần mềm ấy tiếp tục được hỗ trợ và được bán đến khi bị khai tử vào năm 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", From 5611bb1828d34bf88b401a0cc803899a468ab53a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sat, 27 Aug 2022 12:01:37 +0100 Subject: [PATCH 0951/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index 4415680ec0..311d190113 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -9,12 +9,12 @@ "Platforms_3DVIA_Player_Description": "3DVIA Player (anteriormente conocido como 3D Life Player, Virtools Player y NeMo Web Player, que no debe confundirse con 3DVIA Studio/Beta Player o 3DVIA Composer Player), fue un plugin de navegador desarrollado por Dassault Systèmes para la reproducción de experiencias en 3D diseñadas en Virtools. Fue pensado para aplicaciones prácticas y avanzadas en 3D, como entrenamiento basado en computadora, tours virtuales y bienes raíces. 3DVIA Player también fue usado para juegos de navegador, con algunos de sus primeros usuarios siendo estudios de videojuegos establecidos en Quebec, como Sarbakan, y el estudio Little Chicken Game Company, establecido en Ámsterdam. La última actualización, la 5.0, fue lanzada en 2009. La página de descarga seguiría operativa durante los próximos años, hasta ser finalmente descontinuada en 2016. Para entonces, tuvo más de 30 millones de instalaciones.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", - "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", - "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", - "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_ActiveX_Controls_Description": "Lanzado en 1996 por Microsoft, ActiveX fue un marco de trabajo para software que sirvió como un estándar, permitiendo encapsular programas en contenedores para su uso en otros programas diferentes, llamado ActiveX Controls. Los programas podían ser incrustados en contenido HTML, y se podían crear controles para uso único, especificamente para su uso en Internet Explorer, con el objetivo de reproducir juegos web. Tras el lanzamiento de Edge en 2015, este software fue descontinuado, y su uso para aplicaciones web ha ido disminuyendo paulatinamente, siendo relegado a Internet Explorer 11 para soportar software de legado.", + "Platforms_Adobe_Atmosphere_Player_Description": "Comenzó su desarrollo en 1996 como V3O por Rocket Science Games, más tarde fue migrado a Attitude Software y renombrado como 3D Anarchy, para luego ser vendido a Adobe en 2000 y nuevamente renombrado en 2001. Atmosphere Player es un plugin web para la visualización de mundos interactivos en 3D, similar al estándar VRML, creado con Atmosphere Builder. Fue mayormente diseñado para galerías virtuales, que podían mostrar imágenes, audio y video y los modelos 3D como tales. Cuando empezó originalmente como 3D Anarchy, el software se encontraba en versión Beta en el momento en que Adobe adquirió la tecnología para desarrollarlo. Continuó los próximos 3 años en beta testing, y su última versión, la 1.0, fue lanzada en febrero de 2004. En diciembre de 2004 se anunció que Atmosphere sería descontinuado, y su soporte fue completamente retirado en enero de 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (también conocido como Flash, anteriormente Macromedia Shockwave Flash Player) es un reproductor de animaciones vectoriales y gráficos, habitualmente con interacciones para el usuario. Fue usado como un medio para juegos web debido a su eficiente compresión, bajo coste, facilidad de uso y gran base de instalación. Desarrollado en 1995 e introducido por primera vez por FutureWave en 1996, era capaz de mostrar mucho más que solo animaciones y botones para controlar lo que sucedía. Mientras la popularidad aumentaba, más funciones iban siendo añadidas al reproductor, como el lenguaje de programación ActionScript. Sin embargo, mientras la gente era cada vez más consciente de sus potenciales problemas de seguridad, HTML5 aumentó su popularidad entre los desarrolladores web y causó que Adobe anunciara la fecha de muerte de Flash: 31 de diciembre de 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (también conocido como Shockwave, anteriormente Macromedia Shockwave Player o Shockwave Director Player) es un reproductor de medios interactivos lanzado en 1995. Fue diseñado con tecnología que estuvo en desarrollo 10 años antes por MacroMind, y se convirtió en un plugin web solo tras su adquisición por Macromedia. A diferencia de Flash, Shockwave presentaba el lenguaje de programación Lingo y soportaba C++ mediante el uso de Xtras, otorgando al reproductor una enorme gama de capacidades, incluyendo 3D. Su uso se fue generalizando en el internet de la época, y en juegos de CD, consiguiendo una gran popularidad. El uso de la plataforma fue disminuyendo paulatinamente tras la adquisición de Macromedia por Adobe, a favor de Flash, que fue expandiendo rápidamente su abanico de posibilidades y además, también le pertenecía a Adobe. Finalmente, en febrero de 2019, Adobe anunció que Shockwave sería descontinuado y, dos meses después, retiró su soporte.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin es un reproductor de contenido web desarrollado con Alambik, una plataforma de desarrollo. Lanzado en 2001, era capaz de ofrecer gráficos en 2D y 3D, vectores y muchas otras aplicaciones. En 2002, Alambik celebró un concurso con premios para festejar el lanzamiento de Alambik Script. En 2004, Alambik creó un sitio web de demos, pero tras eso, la compañía dejó de dar señales de vida, y nunca lanzó nada nuevo para la plataforma ni actualizó el plugin.", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Ambulant_Description": "Ambulant es un reproductor para archivos SMIL, creado por varias personas coordinadas en el CWI, en Ámsterdam, Países Bajos. Aparentemente, el nombre es una referencia a \"Ambulación\" o \"Ambulante\", que se refiere a alguien que camina o se mueve. El logo, en el cual aparece alguien que pareciera estar caminando, refuerza esta teoría. SMIL fue una especificación diseñada por W3C, el consorcio internacional de Internet, pero no consiguió mucha popularidad. Ambulant intentó ser un reproductor de código abierto que admitía archivos SMIL. Sin embargo, el empeño en crear todas las partes en código abierto, evitó que pudieran soportar otros formatos de reproducción. El desarrollo comenzó en abril de 2003, y la primera versión, \"AMBULANT/G\", fue lanzado en julio del mismo año. La última versión estable, 2.6, fue lanzada en febrero de 2015, aunque el desarrollo en una versión inestable de Ambulant 2.7 continuó hasta julio de 2016, cuando se realizó la última edición en su página de Github. Los desarrolladores de Ambulant aún siguen trabajando en otros proyectos.", "Platforms_AnimaFlex_Description": "AnimaFlex fue un plugin de reproducción de gráficos que podía reproducir animaciones con archivos de muy pequeño tamaño. Fue diseñado con RubberWeb Composer, el cual podía estirar y distorsionar imágenes. Podía empezar a reproducir animaciones antes de que el archivo completo fuese descargado y ajustarse a velocidades de internet más reducidas. A pesar de sus promesas, RubberFlex ofrecía muchos otros productos, e incluso lanzó FlexToGif dos días después del lanzamiento del plugin, que servía para convertir achivos de plugins en gifs. A principios de 1998, RubberWeb Composer cesó su distribución, dejando a AnimaFlex sin programas de su propia autoría.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", From 17dde383514ae9bef267306537f34b1b70ce5a11 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 28 Aug 2022 15:44:16 +0100 Subject: [PATCH 0952/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index 311d190113..7307fb6e53 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -17,9 +17,9 @@ "Platforms_Ambulant_Description": "Ambulant es un reproductor para archivos SMIL, creado por varias personas coordinadas en el CWI, en Ámsterdam, Países Bajos. Aparentemente, el nombre es una referencia a \"Ambulación\" o \"Ambulante\", que se refiere a alguien que camina o se mueve. El logo, en el cual aparece alguien que pareciera estar caminando, refuerza esta teoría. SMIL fue una especificación diseñada por W3C, el consorcio internacional de Internet, pero no consiguió mucha popularidad. Ambulant intentó ser un reproductor de código abierto que admitía archivos SMIL. Sin embargo, el empeño en crear todas las partes en código abierto, evitó que pudieran soportar otros formatos de reproducción. El desarrollo comenzó en abril de 2003, y la primera versión, \"AMBULANT/G\", fue lanzado en julio del mismo año. La última versión estable, 2.6, fue lanzada en febrero de 2015, aunque el desarrollo en una versión inestable de Ambulant 2.7 continuó hasta julio de 2016, cuando se realizó la última edición en su página de Github. Los desarrolladores de Ambulant aún siguen trabajando en otros proyectos.", "Platforms_AnimaFlex_Description": "AnimaFlex fue un plugin de reproducción de gráficos que podía reproducir animaciones con archivos de muy pequeño tamaño. Fue diseñado con RubberWeb Composer, el cual podía estirar y distorsionar imágenes. Podía empezar a reproducir animaciones antes de que el archivo completo fuese descargado y ajustarse a velocidades de internet más reducidas. A pesar de sus promesas, RubberFlex ofrecía muchos otros productos, e incluso lanzó FlexToGif dos días después del lanzamiento del plugin, que servía para convertir achivos de plugins en gifs. A principios de 1998, RubberWeb Composer cesó su distribución, dejando a AnimaFlex sin programas de su propia autoría.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fue creado por Macromedia en 1996 como una de las nuevas características de Authorware 3.5. Fue creado con la intención de permitir correr programas interactivos desarrollados con Macromedia Authorware en internet. A diferencia de la mayoría de plugins, el principal propósito de Authorware era su enfoque al aprendizaje electrónico, orientando su uso en las empresas y en el sector académico como una forma de tener material de aprendizaje sin la necesidad de tener conocimientos de programación. La versión final del plugin fue lanzada en 2004, antes de la adquisición de Macromedia por Adobe en 2005, con su desarrollo manteniéndose activo hasta el anuncio de su descontinuación, en 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player fue un plugin de contenido en 3D creado por MindAvenue en 2002. Permitía la creación de modelos y animaciones en el programa AXELedge y AXELpublisher, que convertía los archivos de otros softwares 3D como 3ds Max. El software fue bien recibido y obtuvo buenas críticas, a pesar de ciertas limitaciones, una de ellas la ausencia de usuarios. En 2005, MindAvenue fue adquirida por 20-20 Technologies, compañía especializada en el diseño de interiores y software de desarrollo de muebles, y en 2006 su sitio web redirigía al sitio principal de 20-20. Todos los productos de la marca AXEL, incluyendo el plugin, fueron descontinuados.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "No description yet.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", From 9013286e3ff53961fc9ceed6a04c5bddc9fbb6d3 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Sun, 28 Aug 2022 17:21:32 +0100 Subject: [PATCH 0953/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index 7307fb6e53..fde8f10383 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -20,11 +20,11 @@ "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fue creado por Macromedia en 1996 como una de las nuevas características de Authorware 3.5. Fue creado con la intención de permitir correr programas interactivos desarrollados con Macromedia Authorware en internet. A diferencia de la mayoría de plugins, el principal propósito de Authorware era su enfoque al aprendizaje electrónico, orientando su uso en las empresas y en el sector académico como una forma de tener material de aprendizaje sin la necesidad de tener conocimientos de programación. La versión final del plugin fue lanzada en 2004, antes de la adquisición de Macromedia por Adobe en 2005, con su desarrollo manteniéndose activo hasta el anuncio de su descontinuación, en 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player fue un plugin de contenido en 3D creado por MindAvenue en 2002. Permitía la creación de modelos y animaciones en el programa AXELedge y AXELpublisher, que convertía los archivos de otros softwares 3D como 3ds Max. El software fue bien recibido y obtuvo buenas críticas, a pesar de ciertas limitaciones, una de ellas la ausencia de usuarios. En 2005, MindAvenue fue adquirida por 20-20 Technologies, compañía especializada en el diseño de interiores y software de desarrollo de muebles, y en 2006 su sitio web redirigía al sitio principal de 20-20. Todos los productos de la marca AXEL, incluyendo el plugin, fueron descontinuados.", - "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_BitPlayer_Description": "BitPlayer fue una aplicación basada en la tecnología Flash y Shockwave, creada en 1999 por la empresa holandesa BitMagic. Ofrecía cortos diarios, producidos en casa por sus propios clientes, que iban acompañados de anuncios y cuestionarios. Inicialmente fue valorado en 6 millones de dólares, pero fue víctima del colapso de las puntocom siguiendo a sus anunciantes y cesó sus operaciones en enero de 2001. Mucho de su contenido, desde entonces, se ha ido convirtiendo en archivos SWF, a pesar de perder las funciones extra que ofrecía el reproductor.", "Platforms_Blender_Description": "No description yet.", - "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Burster_Description": "Burster fue una nueva implementación, creada en 2010, del motor gráfico Blender Game Engine, del año 2000. El proyecto fue un intento de revivir un plugin oficial lanzado con Blender, que fue descontinuado por motivos de seguridad. Mejoraba el original, aprovechando las nuevas funciones del motor con mejor rendimiento y gráficos. La última versión fue lanzada en 2013, y tras 3 años sin actualizaciones, Burster fue oficialmente descontinuado en 2016. El motor gráfico como tal, fue removido de Blender en 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_Cult3D_Description": "Cult3D fue un visor de contenido web en 3D, creado utilizando el programa Cult3D Designer. Tuvo un éxito moderado, con 6 millones de usuarios en 2001 y varios clientes notables usándolo, con más opciones para modelos en 3D añadidas de otros programas. La versión 5.3 fue la última versión lanzada en 2002, con la última actualización del plugin siendo lanzada dos años después, en 2004, cuando la tecnología fue ventida a Mental Images GmbH. Luego, Nvidia compró Mental Images en 2007, convirtiéndose en la subsidiaria Nvidia Advanced Rendering Center. A pesar de actualizar la web, el plugin no recibió más actualizaciones y, con la llegada del año 2011, dejó de ser anunciado como una opción viable. Su página de descargas se mantuvo operativa porque aún había usuarios con una licencia válida, aunque desapareció finalmente en 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", @@ -35,9 +35,9 @@ "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_GoBit_Games_Plugin_Description": "El plugin de GoBit Games fue creado en 2008 por GoBit, un pequeño estudio independiente compuesto por antiguos empleados de PopCap. Su primer juego, Burger Shop, fue lanzado en octubre de 2007, y por demanda popular, recibió una demo 4 meses después, utilizando dicho plugin. Un año después, la demo fue modificada y se convirtió en un advergame para Eggo, publicándose en Shockwave.com el 1 de febrero de 2009. El plugin fue abandonado poco después con la salida de Burger Shop 2, con su respectiva demo utilizando Flash, y dejando a Burger Shop y su modificación como los únicos juegos creados con este plugin.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HTML_HTML5_Description": "{H}yper {T}ext {M}arkup {L}anguage es un estándar para la visualización de documentos mediante un navegador web. Originalmente desarrollado por Tim Berners-Lee a principios de los 90 (con algunas raíces que se remontan a 1980), el HTML se convirtió en el método por excelencia para compartir información a través del internet, y sus capacidades fueron ampliándose con el tiempo, permitiendo el uso de CSS y JavaScript. Fue lanzado oficialmente en 1993, y recibió actualizaciones más adelante con la llegada de HTML2 en 1995, y tanto HTML3 como HTML4 en 1997. La última actualización para HTML4 fue en el año 2000. Al tratarse de un lenguaje de marcado y no de programación, la creación de juegos y entornos interactivos o animaciones resultaba inviable, con los desarrolladores prefiriendo tecnologías basadas en plugins en su lugar. Con el tiempo, dichas tecnologías fueron empezando a anticuarse, y en 2005 fue lanzado HTML5. Este fue convertido en un estándar a medida que plugins como Flash iban quedando obsoletos, lo que causó que muchos desarrolladores migraran sus proyectos a la familia HTML, o los dejaran abandonados a la par que sus respectivos plugins, subiéndolos en algunos casos a plataformas como YouTube. (Nota: por motivos de comodidad y brevedad, Flashpoint etiquetará como \"HTML\" a cualquier contenido que no tenga frameworks o plugins).", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", From 6e72183f3e6dbb0dd4d93b93a79c9fc6623d73ca Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Mon, 29 Aug 2022 00:35:59 +0100 Subject: [PATCH 0954/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 64 ++++++++++++++++++------------------ 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json index 0a86784560..f09ee52de6 100644 --- a/locales/ru-RU/platforms.json +++ b/locales/ru-RU/platforms.json @@ -1,55 +1,55 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint поддерживает игры и анимации, созданные для различных веб-плагинов и стандартов помимо Flash. Эта страница содержит обзор каждой технологии, а также количество записей с версии 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", - "Platforms_AboutPeople_Description": "No description yet.", - "Platforms_AboutTime_Description": "No description yet.", + "Platforms_AboutPeople_Description": "Пока нет описания.", + "Platforms_AboutTime_Description": "Пока нет описания.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Ambulant_Description": "Ambulant - это плеер для файлов SMIL, созданный множеством людей, координирующих работу в CWI в Амстердаме, Нидерланды. Название, по-видимому, связано с \"ambulation\", другим словом, означающим ходьбу; это подтверждается логотипом, изображающим идущего человека. SMIL был спецификацией, разработанной W3C, международным веб-консорциумом, но не завоевал большой популярности. Ambulant попытался стать плеером с открытым исходным кодом, поддерживающим все файлы SMIL. Однако желание сделать все части открытым исходным кодом не позволило им поддерживать некоторые проприетарные медиаформаты. Разработка началась в апреле 2003 года, и первая версия, \"AMBULANT/G\", была выпущена в июле того же года. Последняя стабильная версия, 2.6, была выпущена в феврале 2015 года, однако работа над нестабильной сборкой Ambulant 2.7 продолжалась до июля 2016 года, когда был сделан последний коммит в их репозитории на GitHub. Разработчики Ambulant по-прежнему активно работают над другими проектами.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics - это программа для презентаций, созданная в 1986 году компанией Software Publishing Corporation (SPC) для ПК под управлением MS-DOS. После перехода на Windows в 1991 году она не смогла вернуть себе ту долю рынка, которую имела и уступила PowerPoint. В 1996 году Allegro New Media (позже переименованная в Vizacom в том же году) купила SPC и Serif. SPC создала ASAP WordPower, программу для лёгкого создания слайд-шоу, которые можно было публиковать в Интернете с помощью плагина ASAP WebShow. SPC объединилась с Serif в 1997 году. В 1998 году бренд Harvard был возрождён с помощью авторской программы Harvard Graphics 98, а плагин был заменён на новый под названием Harvard Graphics WebShow. В 2000 году Advanced Presentations, новая версия авторской программы, экспортировалась в стандарт Flash вместо проприетарного формата плагина. В 2001 году компания Vizacom продала Serif своему первоначальному руководству, которое перевело линейку Harvard в разряд устаревшего программного обеспечения, которое поддерживалось и продавалось до прекращения выпуска в 2017 году.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_Autodesk_MapGuide_Description": "Пока нет описания.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Пока нет описания.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DeltaPoint_WebAnimator_Description": "Пока нет описания.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_Formula_One_Description": "No description yet.", - "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_Formula_One_Description": "Пока нет описания.", + "Platforms_Fractal_Viewer_Description": "Пока нет описания.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", - "Platforms_Illuminatus_Description": "No description yet.", - "Platforms_iPix_Description": "No description yet.", + "Platforms_Illuminatus_Description": "Пока нет описания.", + "Platforms_iPix_Description": "Пока нет описания.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "Пока нет описания.", + "Platforms_Lightning_Strike_Description": "Пока нет описания.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", - "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_Live_Picture_Viewer_Description": "Пока нет описания.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", - "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_NoteWorthy_Composer_Description": "Пока нет описания.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", @@ -61,31 +61,31 @@ "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_SmoothMove_Panorama_Description": "Пока нет описания.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", - "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Surround_Video_Description": "Пока нет описания.", + "Platforms_SVF_Viewer_Description": "Пока нет описания.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_X3D_Description": "No description yet.", + "Platforms_X3D_Description": "Пока нет описания.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", "Platforms_Coming_Soon": "Coming Soon", "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", - "Platforms_Jutvision_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", - "Platforms_MrSID_Description": "No description yet.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", - "Platforms_Sibelius_Scorch_Description": "No description yet.", - "Platforms_Sizzler_Description": "No description yet.", - "Platforms_Ulead_COOL_360_Description": "No description yet.", - "Platforms_VReam_WIRL_Description": "No description yet." + "Platforms_Common_Ground_Description": "Пока нет описания.", + "Platforms_DjVu_Description": "Пока нет описания.", + "Platforms_Jamagic_Description": "Пока нет описания.", + "Platforms_Jutvision_Description": "Пока нет описания.", + "Platforms_mBed_Description": "Пока нет описания.", + "Platforms_MrSID_Description": "Пока нет описания.", + "Platforms_PanoramIX_Description": "Пока нет описания.", + "Platforms_Petz_Player_Description": "Пока нет описания.", + "Platforms_Sibelius_Scorch_Description": "Пока нет описания.", + "Platforms_Sizzler_Description": "Пока нет описания.", + "Platforms_Ulead_COOL_360_Description": "Пока нет описания.", + "Platforms_VReam_WIRL_Description": "Пока нет описания." } \ No newline at end of file From e911ca7c2d1307d48e88998b7fb8dfeb078bb2f1 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Mon, 29 Aug 2022 01:37:04 +0100 Subject: [PATCH 0955/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json index f09ee52de6..8e70bb3465 100644 --- a/locales/ru-RU/platforms.json +++ b/locales/ru-RU/platforms.json @@ -1,5 +1,5 @@ { - "Platforms_Title": "Supported Platforms", + "Platforms_Title": "Поддерживаемые платформы", "Platforms_Description1": "Flashpoint поддерживает игры и анимации, созданные для различных веб-плагинов и стандартов помимо Flash. Эта страница содержит обзор каждой технологии, а также количество записей с версии 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", From f6974e36813819f113a1425a5ea5c20139967283 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Mon, 29 Aug 2022 08:55:39 +0100 Subject: [PATCH 0956/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json index 8e70bb3465..5502fd6d26 100644 --- a/locales/ru-RU/platforms.json +++ b/locales/ru-RU/platforms.json @@ -2,9 +2,9 @@ "Platforms_Title": "Поддерживаемые платформы", "Platforms_Description1": "Flashpoint поддерживает игры и анимации, созданные для различных веб-плагинов и стандартов помимо Flash. Эта страница содержит обзор каждой технологии, а также количество записей с версии 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", + "Platforms_By": "по", + "Platforms_Entries": "Записи", + "Platforms_Entry": "Запись", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "Пока нет описания.", From 73bc0247dedb62717c786ef12dd9af0ded901c00 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Mon, 29 Aug 2022 10:19:06 +0100 Subject: [PATCH 0957/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json index 5502fd6d26..d2706fcd35 100644 --- a/locales/ru-RU/platforms.json +++ b/locales/ru-RU/platforms.json @@ -1,18 +1,18 @@ { "Platforms_Title": "Поддерживаемые платформы", "Platforms_Description1": "Flashpoint поддерживает игры и анимации, созданные для различных веб-плагинов и стандартов помимо Flash. Эта страница содержит обзор каждой технологии, а также количество записей с версии 11.", - "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_Description2": "Это краткие описания платформ, рассказывающие о начале и конце их жизни. Следующие тексты не содержат обширную историю каждой платформы. Мы стараемся писать точные факты, хотя ошибки могут быть допущены. Пожалуйста, свяжитесь с нами, если у вас есть свежая информация или если вы хотите исправить какие-то недочёты.", "Platforms_By": "по", "Platforms_Entries": "Записи", "Platforms_Entry": "Запись", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Основанный в 1998 году, The Groove Alliance был разработчиком 3D Groove SX, движка 3D на базе Shockwave. Позднее в 2002 году движок отделился от Shockwave и стал самостоятельным, переименовавшись в 3D Groove GX. Оба варианта могут быть использованы для разработки онлайн-игр и настольных приложений. Этот шаг оказался успешным для компании из-за увеличивающегося количества корпоративных пользователей, приводя к созданию громких тайтлов для телевизионных шоу и многих других секторов. После спадения популярности, The Groove Alliance паз был преобразован в OTOY в 2008 году, но сайт 3D Groove остался открытым до 2009. Точная причина упразднения компании не установлена, но было потверждено, что внутренний конфликт сыграл свою роль.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (ранее 3D Life Player, Virtools Player, и NeMo Web Player, не путать с 3DVIA Studio/Beta Player или 3DVIA Composer Player) был плагином для браузера Dassault Systèmes для воспроизведения 3D приложений, сделанных в Virtools. Он был предназначен для продвинутых практических применений 3D, таких как компьютерное обучение, виртуальные туры и недвижимость. 3DVIA Player был также использован для веб-игр, с некоторыми основными пользователями игровой студии Sarbakan, основанной в Квебеке и Амстердамской Little Chicken Game Company. Последняя версия под номером 5.0 было выпущено в 2009 году. Программа оставалась в списке загрузок до 2016 года, пока ссылка на скачивание не была удалена. К тому времени она была установлена более 30 миллионов раз.", "Platforms_AboutPeople_Description": "Пока нет описания.", "Platforms_AboutTime_Description": "Пока нет описания.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", - "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", - "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (также просто Flash, ранее Macromedia Shockwave Flash Player) - это плеер для векторной анимации и графики, часто с добавленной интерактивностью. Он использовался в качестве средства для веб-игр благодаря его эффективному сжатию, низкой цене, простоте в использовании и большой базе установок. Разработанная в 1995 и впервые представленная FutureWave в 1996 году, она изначально не отличалась каким-либо большим функционалом. По мере увеличения популярности добавлялись более продвинутые возможности для проигрывателя, такие как язык программирования ActionScript. Однако, по мере того как люди стали опасаться возможных проблем с безопасностью, и HTML5 набирал популярность среди веб-разработчиков, Adobe анонсировала дату окончания поддержки Flash 31 декабря 2020 года.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (также Shockwave, ранее Macromedia Shockwave Player или Shockwave Director Player) — проигрыватель интерактивных медиа, выпущенный в 1995 году. Основанная на технологиях, которые были разработаны 10 лет назад MacroMind, она стала веб-плагином только после его приобретения Macromedia. В отличие от Flash, Shockwave предоставляла язык программирования Lingo и поддержку C++ с помощью Xtras, давая проигрывателю широкий спектр возможностей, в том числе поддержку 3D. Он широко использовался как в раннем интернете, так и на CD-ROM играх, и приобрел общую популярность. Платформа значительно потеряла в популярности после выбора Adobe в пользу Macromedia Flash, который очень быстро набирал популярность. В феврале 2019 Adobe объявила о прекращении разработки проигрывателя и прекратила поддержку продукта 2 месяца спустя.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant - это плеер для файлов SMIL, созданный множеством людей, координирующих работу в CWI в Амстердаме, Нидерланды. Название, по-видимому, связано с \"ambulation\", другим словом, означающим ходьбу; это подтверждается логотипом, изображающим идущего человека. SMIL был спецификацией, разработанной W3C, международным веб-консорциумом, но не завоевал большой популярности. Ambulant попытался стать плеером с открытым исходным кодом, поддерживающим все файлы SMIL. Однако желание сделать все части открытым исходным кодом не позволило им поддерживать некоторые проприетарные медиаформаты. Разработка началась в апреле 2003 года, и первая версия, \"AMBULANT/G\", была выпущена в июле того же года. Последняя стабильная версия, 2.6, была выпущена в феврале 2015 года, однако работа над нестабильной сборкой Ambulant 2.7 продолжалась до июля 2016 года, когда был сделан последний коммит в их репозитории на GitHub. Разработчики Ambulant по-прежнему активно работают над другими проектами.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", @@ -28,7 +28,7 @@ "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", "Platforms_DeltaPoint_WebAnimator_Description": "Пока нет описания.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) был плагином для анимаций, созданный Sharp в 2001 году. Разработанный с учетом мобильных устройств, таких как телефоны и КПК, плагин был выпущен для определенного ряда телефонов, также была выпущена версия для браузера. Плагин отличался своим маленьким размером файлов и векторной графикой, которая хорошо смотрелась на любом мобильном экране. Технология была выпущена в США в 2002 году под названием SharpMotionART. Никакая из технологий не прожила долго. e-animator выпустила своё последнее обновление в 2003 году, а SharpMotionART прекратила своё развитие в 2004 году.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", @@ -62,20 +62,20 @@ "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "Пока нет описания.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Squeak_Etoys_Description": "Squeak - это платформа с открытым исходным кодом, созданная в 2001 году для создания развлекательного и образовательного контента. Пользователи могут создавать небольшие приложения, предназначенные для детей разных возрастных групп, от младшего, называемого \"Etoys\", до \"Omniuser\" и \"Expert\" для людей более старшего возраста. Etoys 5 был выпущен в 2012 году. Разработка на основе Javascript началась в 2013 году по соображениям безопасности, разработка старого плагина была заброшена, а затем заменена новым.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", "Platforms_Surround_Video_Description": "Пока нет описания.", "Platforms_SVF_Viewer_Description": "Пока нет описания.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", - "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Unity_Web_Player_Description": "Unity Engine - это кроссплатформенный игровой движок, который направлен на более доступную разработку для широких масс, является самым популярным программным обеспечением для разработки игр среди разработчиков во всем мире. Созданный вместе с Unity и вшитый в первом патче в 2005 году, Unity Web Player был инструментом для запуска игр на Unity в браузере. Платформа оставалась популярной для веб 3D-игр, но со снятием поддержки NPAPI в 2016 году, плагин был брошен в пользу Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap - это инструмент для визуализации интерактивных карт, встроенных в веб-страницу. Он был совместим с несколькими файлами карт из разных программ авторов, мог отображать подробную информацию о секторах и позволяет проводить измерения. После ее выхода в 1997 году никаких изменений не происходило, вплоть до 2004 года, когда страница была закрыта.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "Пока нет описания.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Coming_Soon": "Скоро будет", + "Platforms_Coming_Soon_Description": "Игры и анимации, созданные на этих платформах, будут доступны в следующем обновлении.", "Platforms_Common_Ground_Description": "Пока нет описания.", "Platforms_DjVu_Description": "Пока нет описания.", "Platforms_Jamagic_Description": "Пока нет описания.", From 9f7f1fad81aa5ed595dfcae71a2ea7e1532974ef Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 6 Sep 2022 18:24:14 +0100 Subject: [PATCH 0958/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index 348af124d9..06153642a8 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -59,7 +59,7 @@ "Platforms_ProtoPlay_Description": "ProtoPlay era una plugin il cui scopo era di mostrare prototipi per far interagire i consumatori con i prodotti e simularne le proprietà. Pubblicata nel 1996, utilizzava il programma di authoring Altia Design per creare applicazioni che consistevano in sprite 2D con elementi interattivi. La plugin era di natura più utilitarista, e non fu attivamente pubblicizzata fino al tardo 2003, in precedenza esistendo per lo più come funzione disponibile se richiesta. Altia Design e la plugin furono aggiornate per migliorarne la funzionalità e nel 2007 fu pubblicato PhotoProto, un nuovo strumento che permetteva di usare Photshop per creare applicazioni per plugin. Nel 2009 Altia Inc. si concentrò sul progettare interfaccia per utenti, abbandonando il prototipo del software insieme a ProtoPlay.", "Platforms_Pulse_Player_Description": "Pulse Player era una plugin 3D inizialmente chiamata 3rd Degree il cui sviluppo risale al 1997, con uno scopo principale sulle animazioni. Fu pubblicata originariamente nel 1999 grazie a fondi donati da diversi membri esperti nel campo dei media su internet e fu utilizzata da diversi iportanti clienti. La plugin fu pubblicizzata come una piattaforma per creare media divertente e creativa e ottenne successo, ma all'inizio del 2001ci fu un cambiamento riguardo a ciò che la compagnia voleva ricercare e Player fu reinventato come strumento più serio, educativo e affaristico. Nel 2003 fu pubblicata la versione 5.2, l'ultima, poco dopo la quale il supporto cessò.", "Platforms_REBOL_Plugin_Description": "REBOL è un linguaggio di programmazione progettato in oltre 20 anni e pubblicato nel 1997. Nel 2004 è stato creato un prototipo sperimentale per una plugin web REBOL, insieme ad una pagina contenente diversi esempi. La plugin fu inizialmente, come ActiveX, esclusiva per Internet Explorer, ma nel 2006 fu rilasciata una versione per altri browser. Poco dopo ciò però, fu applicato un ultimo aggiornamento, in seguito al quale la plugin rimase un prototipo beta non sicuro da usare.", - "Platforms_ShiVa_Web_Player_Description": "Creato da Stonetrip, e chiamato Ston3D Web Player prima del 2007, ShiVa Web Player era un plugin di contenuti web 3D per l'esecuzione di software fatto nel motore 3D ShiVa. Ha permesso scene 3D complesse con illuminazione e fisica pur avendo esigenze di elaborazione basse. Stonetrip in seguito si ribattezzò nel 2013 in ShiVa Technologies SAS e si concentrò esclusivamente sul motore. Con la rimozione di NPAPI dalla maggior parte dei browser, il supporto per il plugin è diminuito, portando agli URL di diversi file core in calo nel 2018 e rompendo la maggior parte dei giochi, e nel 2019 il suo download è stato rimosso dal sito web di ShiVa.", + "Platforms_ShiVa_Web_Player_Description": "Creata da Stonetrip, e chiamato Ston3D Web Player prima del 2007, ShiVa Web Player era una plugin per contenuti web 3D per l'esecuzione di software creati con il motore 3D ShiVa. Ha permesso la creazione di scene 3D complesse, con effetti di luce e fisici, senza richiedere requisiti elevati riguardo al processore. Stonetrip venne rinominata nel 2013 come ShiVa Technologies SAS e si concentrò esclusivamente sul motore grafico. In seguito alla rimozione di NPAPI dalla maggior parte dei browser il supporto alla plugin diminuì; ciò causò la rimozione pure delle URL di diversi file core nel 2018, guastando la maggior parte dei giochi. Nel 2019 il download fu rimosso dal sito di ShiVa.", "Platforms_Show_It_Description": "Show It! è stato un plugin introdotto nel 1997 con WordPerfect Suite 8 come una delle caratteristiche di Corel Presentations 8, un concorrente di PowerPoint. Quando esportano con l'opzione Internet Publisher, potrebbero esportare le presentazioni come una presentazione statica di immagine, o come proiettore incorporato utilizzando un file proprietario che funzionava proprio come l'app desktop originale, preservando tutte le funzionalità, che avevano bisogno del plugin. Ha continuato ad essere supportato in WordPerfect Office 2000 con Presentazioni 9, ma entro il 2001, il supporto per l'opzione plugin è stato eliminato da Presentazioni 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "Ancora nessuna descrizione.", "Platforms_Squeak_Etoys_Description": "Squeak era una piattaforma open source lanciata nel 2001 per creare contenuti educativi e di intrattenimento. Gli utenti potevano creare piccoli programmi per bambini di tutte le età, da quelli per i più giovani, chiamati \"Etoys\", a \"Omniuser\" e \"Expert\". Fu rinominata Etoys nel 2008 e il suo target si spostò più verso i bambini più giovani. L'ultima versione della plugin fu Etoys, pubblicata nel 2012. Nel 2013 iniziò lo sviluppo di una versione JavaScript del programma in seguito a preoccupazione riguardo alla sicurezza, questi sostituì la plugin che fu abbandonata.", From 9089f2d21d693bfbc01a0c1d620cf7959e0cd3eb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Tue, 6 Sep 2022 19:35:09 +0100 Subject: [PATCH 0959/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index 06153642a8..fa2c98c47b 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -25,7 +25,7 @@ "Platforms_Burster_Description": "Burster era un'implementazione creata nel 2010 di Blender Game Engine, creato 2000. Il progetto era un tentativo di far rivivere una plugin ufficiale lanciata con Blender, che fu abbandonata a causa di preoccupazioni relative alla sicurezza. Migliorò l'originale, avvantaggiandosi delle nuove versioni del programma, offrendo migliori prestazioni e grafica. L'ultima versione fu lanciata nel 2013 e dopo 3 anni senza aggiornamenti, Burster fu ufficialmente abbandonata nel 2016. Il motore per giochi stesso fu rimosso da Blender nel 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin era uno strumento per la produttività inventato da Logic Pulse nel 1996. Si trattava di una nuova funzione aggiunta alla versione 3.2 di Calendar Quick, un programma per desktop per calendari e tabelle orarie. Permetteva agli utenti di pubblicare questi ultimi su pagine internet usando la funzione di esportazione, che potevano essere condivise con altra gente e visualizzate con la plugin. Dopo aver riparato un bug Y2K nel 1999, il sito internet fu abbandonato senza ricevere ulteriori aggiornamenti ed andò offline nel 2001.", "Platforms_Cult3D_Description": "Cult3D era un visualizzatore web per contenuti 3D creato usando il programma authoring Cult3D Designer. Godè di moderato successo, con 6 milioni di utenti nel 2001 e diversi clienti importanti, inoltre disponeva di altre opzioni di importazione per i modelli 3D prese da altri programmi. L'ultima versione, pubblicata nel 2002, fu la 5.3 e l'ultimo aggiornamento alla plugin fu fatto nel 2004, quando la tecnologia fu venduta a Mental Images Gmbh. In seguito Nvidia acquistò Mental Images nel 2007, diventando la sussidiaria Nvidia Advanced Rendering Center. Nonostante il sito venne aggiornato, la plugin non ricevette nessun aggiornamento e a partire dal 2011 smise di essere consigliata come utile opzione, e la pagina dei download fu tenuta online per gli utenti che disponevano ancora di una licenza ma fu in seguito rimossa nel 2013.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion era una linea di programmi AR (realtà aumentata) che ha iniziato lo sviluppo nel 1999 da Total Immersion che ha fatto uso di videocamere per visualizzare oggetti 3D in tempo reale. Uno di questi programmi era D'Fusion @Home, rilasciato nel 2008, con un plugin più tardi nel 2009. Le applicazioni per esso sono state create utilizzando il programma di autore, D'Fusion Studio, e il suo obiettivo principale era il marketing e brevi esperienze. Entro il 2011, la tecnologia ha lottato per raggiungere l'adozione diffusa. Anche con l'implementazione Flash più accessibile e il software di autore diventando libero, la sua adozione era ancora molto limitata. A seguito dell'aumento degli smartphone, TryLive è stato sviluppato come un'altra soluzione basata su AR per visualizzare facilmente prodotti come mobili e eyewear, che ha avuto successo a differenza della linea D'Fusion che non ha ricevuto ulteriori aggiornamenti dopo il 2013. Nel 2015 la società è stata venduta ad ACEP, una società di occhiali.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion era una linea di programmi AR (augmented reality, realtà aumentata) che utilizzava videocamere per visualizzare oggetti 3D in tempo reale il cui sviluppo iniziò nel 1999 da parte di Total Immersion. Uno di questi programmi era D'Fusion @Home, pubblicato nel 2008 con una plugin nel 2009. Per essa furono create applicazioni usando il programma di authoring D'Fusion Studio e il suo scopo principale era il marketing e le esperienze brevi. Nel 2011 la tecnologia faticò a raggiungere un ampio utilizzo. Anche con l'implementazione del più accessibile Flash e con il fatto che il software per l'authoring diventò gratuito, il suo utilizzo fu sempre molto limitato. In seguito all'ascesa degli smartphones fu sviluppata TryLive, un'altra soluzione AR per la facile visualizzazione di anteprime di prodotti, come mobilio e ottica. Quest'ultima ebbe successo al contrario della linea D'Fusion, la quale non ricevette ulteriori aggiornamenti dopo il 2013. Nel 2015 la compagnia fu venduta ad ACEP, una compagnia di ottica.", "Platforms_DeltaPoint_WebAnimator_Description": "Ancora nessuna descrizione.", "Platforms_DPGraph_Description": "Creato nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile dedicato alla visualizzazione di grafici da pagine web. Possono animare e mostrare fino a 8 dimensioni, con controllo delle variabili. Ha funzionato scaricando un file in una pagina web che direbbe al browser di eseguire il programma e renderizzare i grafici. Una versione completa è stata concessa in licenza a diverse istituzioni di apprendimento per l'uso in aule e studiare per creare grafici, così come un giocatore gratuito per vederli. È stata aggiornata l'ultima volta nel 2016, e nel 2019 la versione completa di DPGraph è diventata libera da usare da chiunque.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) è stato un plugin di animazione rilasciato da Sharp nel 2001. Progettato con dispositivi mobili come telefoni e PDA in mente, è stato rilasciato per i modelli di telefono selezionati esclusivamente in Giappone e un plugin del browser. Ha avuto l'orgoglio per le sue piccole dimensioni di file e grafica vettoriale che si adattano a qualsiasi schermo mobile. La tecnologia è stata rilasciata al pubblico statunitense nel 2002 con il nome SharpMotionART. Né durato a lungo, come e-animator ha rilasciato il suo ultimo aggiornamento nel 2003 e SharpMotionART è stato interrotto nel 2004.", @@ -63,15 +63,15 @@ "Platforms_Show_It_Description": "Show It! è stato un plugin introdotto nel 1997 con WordPerfect Suite 8 come una delle caratteristiche di Corel Presentations 8, un concorrente di PowerPoint. Quando esportano con l'opzione Internet Publisher, potrebbero esportare le presentazioni come una presentazione statica di immagine, o come proiettore incorporato utilizzando un file proprietario che funzionava proprio come l'app desktop originale, preservando tutte le funzionalità, che avevano bisogno del plugin. Ha continuato ad essere supportato in WordPerfect Office 2000 con Presentazioni 9, ma entro il 2001, il supporto per l'opzione plugin è stato eliminato da Presentazioni 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "Ancora nessuna descrizione.", "Platforms_Squeak_Etoys_Description": "Squeak era una piattaforma open source lanciata nel 2001 per creare contenuti educativi e di intrattenimento. Gli utenti potevano creare piccoli programmi per bambini di tutte le età, da quelli per i più giovani, chiamati \"Etoys\", a \"Omniuser\" e \"Expert\". Fu rinominata Etoys nel 2008 e il suo target si spostò più verso i bambini più giovani. L'ultima versione della plugin fu Etoys, pubblicata nel 2012. Nel 2013 iniziò lo sviluppo di una versione JavaScript del programma in seguito a preoccupazione riguardo alla sicurezza, questi sostituì la plugin che fu abbandonata.", - "Platforms_Superscape_Viscape_Description": "Lanciato nel 1996 da primi pionieri 3D Superscape con supporto da Intel, e originariamente chiamato VisNet, Viscape era un plugin 3D che aveva il vantaggio distinto di interattività con i mondi, a differenza dei modelli statici di VRML 1.0. Ha goduto di un breve periodo di popolarità, e in un primo momento non c'erano piani per sostenere VRML, ma con VRML97 implementare l'interattività, un aggiornamento chiamato Viscape Universal è stato rilasciato nel 1998, aggiungendo il supporto VRML per rimanere rilevante. Ciò si è rivelato insufficiente, con difficoltà finanziarie e partenariati falliti, e i revisori che chiamano il plugin datato e ingombrante nonostante i loro sforzi in una rinascita. Anche se l'ultimo aggiornamento è stato rilasciato nel 2000, la sua tecnologia ha continuato ad essere utilizzato nella serie Lego Creator Superscape per l'anno successivo. È stato fatto un tentativo di aggiornarlo incorporando il plugin all'interno di Java Applets, chiamato Vislite, ma alla fine l'azienda poi si è concentrata sullo sviluppo dei giochi mobili e ha raggiunto un discreto successo prima di essere acquistata da Glu Mobile nel 2008.", + "Platforms_Superscape_Viscape_Description": "Lanciata nel 1996 dai pionieri del 3D Superscape con il supporto di Intel ed originariamente chiamati VisNet, Viscape era una plugin 3D che aveva il vantaggio dell'interattività con mondi, al contrario dei modelli statici di VRML 1.0. Godè di un breve periodo di popolarità, all'inizio non c'erano piani per supportare VRML, ma visto che VRML97 implementava interattività fu possibile un aggiornamento chiamato Viscape Universal pubblicato nel 1998 e fu aggiunto il supporto a VRML per rimanere rilevanti. Questo non fu sufficiente, la compagnia ebbe guai finanziari e associazione fallite, e i recensori che consideravano la plugin datata e pesante nonostante gli sforzi per farla rinascere. Benché l'ultimo aggiornamento fu fatto nel 2000, la sua tecnologia continuò ad essere utilizzata nella serie di Lego Creator di Superscape per l'anno seguente. Fu fatto un tentativo, chiamato Vislite, di aggiornare la plugin incorporandola in Applet Java, ma alla fine la compagnia si concentrò di nuovo sulla creazione di giochi mobili e raggiunse moderato successo prima di essere acquistata da Glu Mobile nel 2008.", "Platforms_Surround_Video_Description": "Ancora nessuna descrizione.", "Platforms_SVF_Viewer_Description": "Ancora nessuna descrizione.", - "Platforms_Tcl_Plugin_Description": "Sviluppato da un piccolo team e lanciato nel 1988, Tool Command Language (Tcl, pronunciato “tickle”) è un linguaggio di programmazione dinamico open source. Nel 1994, Sun Microsystems ha portato il team a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa avventura è stato un plugin 1996 che potrebbe eseguire applet Tcl (“Tclets”) incorporato in pagine. Alla fine del 1997, lo sviluppo di Tcls è stato spunato fuori a una società indipendente chiamata Scriptics, e si spunciò ancora una volta in Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane vivace fino ad oggi, il lavoro sul plugin ha rallentato a una striscia nonostante non sia ufficialmente interrotto. L'ultima versione, 3.1.0, è stata pubblicata nel 2006.", + "Platforms_Tcl_Plugin_Description": "Sviluppato da una piccola squadra e lanciata nel 1988, Tool Command Language (Tcl, si pronuncia \"tickle\", \"solletico) è un linguaggio di programmazione dinamico e open source. Nel 1994 Sun Microsystems invitò la squadra a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa impresa nel 1996 fu una plugin che poteva eseguire applets Tcl (\"Tclets\") incorporata nelle pagine. Alla fine del 1997 lo sviluppo di Tcl fu ceduto ad una compagnia indipendente chiamata Scriptics, e fu di nuovo ceduto a Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane attivo oggigiorno, il lavoro sulla plugin è rallentato molto anche se non è stato ufficialmente abbandonato. L'ultima versione, la 3.1.0, fu pubblicata nel 2006.", "Platforms_ThingViewer_Description": "ThingViewer è stato un plugin multimediale 1997 fatto da Parable Corporation, che in seguito ha cambiato i nomi in ThingWorld nel 1998. Ha fatto “Things”, attività che potrebbero essere opzionalmente protette contro il furto o la manomissione e hanno un ID unico con credito da condividere intorno ai siti web, utilizzando una semplice programmazione modulare, per creare cose come immagini, animazioni e anche giochi interattivi, realizzati utilizzando il programma di creazione ThingMaker o convertendo i file di Shockwave Director utilizzando ThingConverter. E 'stato relativamente popolare, anche ottenere accordi con Microsoft in e diversi altri nel 1999, ma alla fine del 2000, la società ha ridotto il personale ed è stato in colloqui con una parte sconosciuta per una fusione per vendere la tecnologia. Il sito web è stato chiuso nel 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine era un motore di gioco multipiattaforma che puntava a rendere più accessibile lo sviluppo di giochi, ed è il software di sviluppo di giochi di terzi più popolare fra gli sviluppatori di tutto il mondo. Creato insieme a Unirt stessa ed implementato nella prima patch nel 2005, Unity Web Player era uno strumento per giocare ai giochi Unity su internet. Rimase una piattaforma popolare per giochi 3D, ma con la rimozione del supporto NPAPI nel 2016 la plugin fu abbandonata in favore di Unity WebGl.", "Platforms_Visual_WebMap_Description": "Visual WebMap era uno strumento per la visualizzazione di mappe interattive incorporate in una pagina web. Era compatibile con diversi file mappa di diversi programmi di authoring, poteva mostrare informazioni dettagliate riguardo ai settori e ti permetteva di calcolare distanze. Dopo il suo lancio nel 1997 la tecnologia non fu più sviluppata e rimase la stessa finché la pagina non andò offline nel 2004.", - "Platforms_Vitalize_Description": "Creato nel 1997 da Corel per la visualizzazione di contenuti realizzati con il loro Click&Create programma di autori multimediali, Vitalize! era un plugin a bassa larghezza di banda dedicato a semplici giochi web con un'enfasi sul gioco, marketing e pubblicità. Distribuito con l’aiuto di Europress, è stato orgoglioso di essere “facile da imparare e usare a differenza di Java o Shockwave. A volte nel 1999 gli ex dipendenti di Corel hanno lasciato la creazione di Clickteam, che ha poi assunto lo sviluppo nel 2000 con la versione 2.. L’ultima versione 4.0 è stata rilasciata nel 2007/2008 ed è stata disponibile sul loro sito web fino al 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage è uno standard 3D aperto e il primo creato per il web. Quando è stato inizialmente specificato nel novembre 1994, il formato poteva rappresentare solo modelli statici senza interattività. Questo problema è stato risolto nel 1997, quando è stata pubblicata la versione 2.0, meglio conosciuta come VRML97. Nonostante non vedano mai l'uso tradizionale, sarebbe diventato l'opzione più popolare per internet-based 3D al suo lancio prima di essere sostituito nel 2001 da X3D (che era indietro compatibile con i mondi VRML). Come era un formato di file e non un plugin in sé, molte diverse implementazioni sono state fatte di VRML, spesso aggiungendo le loro caratteristiche non standard.", + "Platforms_Vitalize_Description": "Creato nel 1997 da Corel per la visualizzazione di contenuti realizzati con il programma di authoring multimediale Click&Create di loro creazione, Vitalize! era una plugin a bassa larghezza di banda per creare semplici giochi web concentrandosi su gioco, marketing e pubblicità. Distribuita con l’aiuto di Europress, fu orgogliosamente definita come “facile da imparare e usare al contrario di Java o Shockwave\". A un certo punto nel 1999 gli ex dipendenti di Corel lasciarono la compagnia per creare Clickteam, che continuò lo sviluppo della plugin nel 2000 con la versione 2.0. L’ultima versione, la 4.0, è stata pubblicata nel 2007/2008 ed è stata disponibile sul loro sito web fino al 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage è uno standard 3D open ed il primo creato per internet. Quando fu inizialmente specificato nel Novembre del 1994, il formato poteva solo rappresentare modelli statici senza interattività. Il problema fu risolto nel 1997 con la pubblicazione della versione 2.0, meglio conosciuta come VRML97. Nonostante non fu mai largamente utilizzata, divenne l'opzione più popolare per i contenuti 3D basati su internet fin dal suo lancio prima di essere sostituito da X3D (che era retrocompatibile con i mondi VRML). Siccome era un formato di file e non una vera e propria plugin, molte diverse implementazioni sono state fatte di VRML, spesso caratterizzate dalle loro proprie funzionalità non standard.", "Platforms_X3D_Description": "Ancora nessuna descrizione.", "Platforms_Xara_Plugin_Description": "La plugin Xara era un visualizzatore di grafica vettoriale che utilizzava un formato proprietary a bassa larghezza di banda. Inizialmente lanciata fu la versione beta ed una versione completa nel 1996 che era in grado di visualizzare file Flare creati con CORELXara su internet. Nel 1997 fu lanciata Xara Webster per avere specificatamente grafica web per la plugin. L'ultima versione pubblicata fu la 2.08a nel 1999. Nel 2000 Xara Webster fu sostituita da XaraX, la quale poteva esportare file Flash, un'altra plugin vettoriale, per cui il supporto per la loro versione proprietaria cessò relegandola all'archivio di software legacy.", "Platforms_Coming_Soon": "Prossimamente", From 8101cf53189091db474c4442f0bf2dcd5529241b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 8 Sep 2022 18:40:41 +0100 Subject: [PATCH 0960/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index fa2c98c47b..a48f9c4ff9 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -27,7 +27,7 @@ "Platforms_Cult3D_Description": "Cult3D era un visualizzatore web per contenuti 3D creato usando il programma authoring Cult3D Designer. Godè di moderato successo, con 6 milioni di utenti nel 2001 e diversi clienti importanti, inoltre disponeva di altre opzioni di importazione per i modelli 3D prese da altri programmi. L'ultima versione, pubblicata nel 2002, fu la 5.3 e l'ultimo aggiornamento alla plugin fu fatto nel 2004, quando la tecnologia fu venduta a Mental Images Gmbh. In seguito Nvidia acquistò Mental Images nel 2007, diventando la sussidiaria Nvidia Advanced Rendering Center. Nonostante il sito venne aggiornato, la plugin non ricevette nessun aggiornamento e a partire dal 2011 smise di essere consigliata come utile opzione, e la pagina dei download fu tenuta online per gli utenti che disponevano ancora di una licenza ma fu in seguito rimossa nel 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion era una linea di programmi AR (augmented reality, realtà aumentata) che utilizzava videocamere per visualizzare oggetti 3D in tempo reale il cui sviluppo iniziò nel 1999 da parte di Total Immersion. Uno di questi programmi era D'Fusion @Home, pubblicato nel 2008 con una plugin nel 2009. Per essa furono create applicazioni usando il programma di authoring D'Fusion Studio e il suo scopo principale era il marketing e le esperienze brevi. Nel 2011 la tecnologia faticò a raggiungere un ampio utilizzo. Anche con l'implementazione del più accessibile Flash e con il fatto che il software per l'authoring diventò gratuito, il suo utilizzo fu sempre molto limitato. In seguito all'ascesa degli smartphones fu sviluppata TryLive, un'altra soluzione AR per la facile visualizzazione di anteprime di prodotti, come mobilio e ottica. Quest'ultima ebbe successo al contrario della linea D'Fusion, la quale non ricevette ulteriori aggiornamenti dopo il 2013. Nel 2015 la compagnia fu venduta ad ACEP, una compagnia di ottica.", "Platforms_DeltaPoint_WebAnimator_Description": "Ancora nessuna descrizione.", - "Platforms_DPGraph_Description": "Creato nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile dedicato alla visualizzazione di grafici da pagine web. Possono animare e mostrare fino a 8 dimensioni, con controllo delle variabili. Ha funzionato scaricando un file in una pagina web che direbbe al browser di eseguire il programma e renderizzare i grafici. Una versione completa è stata concessa in licenza a diverse istituzioni di apprendimento per l'uso in aule e studiare per creare grafici, così come un giocatore gratuito per vederli. È stata aggiornata l'ultima volta nel 2016, e nel 2019 la versione completa di DPGraph è diventata libera da usare da chiunque.", + "Platforms_DPGraph_Description": "Creata nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile con lo scopo di visualizzare grafici di pagine web. Possono essere animate e mostrare fino a 8 dimensioni, con controllo delle variabili. Funzionava scaricando un file in una pagina web che istruiva poi il browser ad eseguire il programma e presentare i grafici. Fu resa disponibile una versione completa a diversi istituti di apprendimento per l'uso in classi e studi per creare grafici, con l'aggiunta di un lettore gratuito per visualizzarli. Fu aggiornato l'ultima volta nel 2016 e nel 2019 la versione completa divenne gratuita per tutti.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) è stato un plugin di animazione rilasciato da Sharp nel 2001. Progettato con dispositivi mobili come telefoni e PDA in mente, è stato rilasciato per i modelli di telefono selezionati esclusivamente in Giappone e un plugin del browser. Ha avuto l'orgoglio per le sue piccole dimensioni di file e grafica vettoriale che si adattano a qualsiasi schermo mobile. La tecnologia è stata rilasciata al pubblico statunitense nel 2002 con il nome SharpMotionART. Né durato a lungo, come e-animator ha rilasciato il suo ultimo aggiornamento nel 2003 e SharpMotionART è stato interrotto nel 2004.", "Platforms_Envoy_Description": "Envoy era un formato di documento sviluppato nel 1993 da Tumbleweed Software, creato virtualmente stampandoli in WordPerfect. Era un concorrente di Adobe Acrobat e il suo formato PDF. WordPerfect Corporation è stata venduta a Novell nel 1994, che comprendeva Envoy, ma Tumbleweed ha continuato a lavorare con Novell, creando un plugin web nel 1995 per visualizzare i file online. Novell ha venduto WordPerfect a Corel nel 1996, ma ha mantenuto la proprietà di Invio. Nel 1999, Novell aveva smesso di sviluppare Envoy, e Corel ha abbandonato il supporto per l'Envoy da WordPerfect 2000. Questo ha concluso la collaborazione Tumbleweed aveva con Novell dopo l'acquisizione 1994 di Envoy, e il supporto per il plugin è stato abbandonato.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) è un plugin di animazione leggero sviluppato da Sharp nel 1997. Aveva diverse versioni del software di authoring in bundle con computer Sharp e per diversi demografici, quello principale è “EVA Animator”. Un più bambino amichevole “EVA Animator Kids”, con un sito web エバキッズクラブ (Club EVA Kids Club) è stato lanciato nel 2000. Questi sono stati interrotti nel 2007 e sostituiti con un livello intermedio “EVA Animator School II”. L'ultimo aggiornamento importante del plugin è venuto in 2002 con una correzione minore nel 2008, ma nonostante questo ha mantenuto una piccola comunità di utenti, fino a Sharp spegnere il sito principale nel 2016.", From f43373048baa8bf80d5472cc5e22a0e6e87b4ac8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Thu, 8 Sep 2022 19:45:24 +0100 Subject: [PATCH 0961/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index a48f9c4ff9..f3411d1b9e 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -29,14 +29,14 @@ "Platforms_DeltaPoint_WebAnimator_Description": "Ancora nessuna descrizione.", "Platforms_DPGraph_Description": "Creata nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile con lo scopo di visualizzare grafici di pagine web. Possono essere animate e mostrare fino a 8 dimensioni, con controllo delle variabili. Funzionava scaricando un file in una pagina web che istruiva poi il browser ad eseguire il programma e presentare i grafici. Fu resa disponibile una versione completa a diversi istituti di apprendimento per l'uso in classi e studi per creare grafici, con l'aggiunta di un lettore gratuito per visualizzarli. Fu aggiornato l'ultima volta nel 2016 e nel 2019 la versione completa divenne gratuita per tutti.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) è stato un plugin di animazione rilasciato da Sharp nel 2001. Progettato con dispositivi mobili come telefoni e PDA in mente, è stato rilasciato per i modelli di telefono selezionati esclusivamente in Giappone e un plugin del browser. Ha avuto l'orgoglio per le sue piccole dimensioni di file e grafica vettoriale che si adattano a qualsiasi schermo mobile. La tecnologia è stata rilasciata al pubblico statunitense nel 2002 con il nome SharpMotionART. Né durato a lungo, come e-animator ha rilasciato il suo ultimo aggiornamento nel 2003 e SharpMotionART è stato interrotto nel 2004.", - "Platforms_Envoy_Description": "Envoy era un formato di documento sviluppato nel 1993 da Tumbleweed Software, creato virtualmente stampandoli in WordPerfect. Era un concorrente di Adobe Acrobat e il suo formato PDF. WordPerfect Corporation è stata venduta a Novell nel 1994, che comprendeva Envoy, ma Tumbleweed ha continuato a lavorare con Novell, creando un plugin web nel 1995 per visualizzare i file online. Novell ha venduto WordPerfect a Corel nel 1996, ma ha mantenuto la proprietà di Invio. Nel 1999, Novell aveva smesso di sviluppare Envoy, e Corel ha abbandonato il supporto per l'Envoy da WordPerfect 2000. Questo ha concluso la collaborazione Tumbleweed aveva con Novell dopo l'acquisizione 1994 di Envoy, e il supporto per il plugin è stato abbandonato.", + "Platforms_Envoy_Description": "Envoy era un formato di documenti sviluppato nel 1993 da Tumbleweed Software, creato stampandoli virtualmente in WordPerfect. Competeva con Adobe Acrobat e il suo formato PDF. WordPerfect Corporation fu venduta a Novell nel 1994; nella vendita era incluso Envoy, ma Tumbleweed continuò a lavorare con Novell, creando una plugin web nel 1995 per vedere file online. Novell vendette WordPerfect a Corel nel 1996, ma mantenne la proprietà di Envoy. Nel 1999, Novell smise di sviluppare Envoy e Corel abbandonò il supporto per Envoy a partire da WordPerfect 2000. Questo fermò la collaborazione iniziata fra Tumbleweed e Novell dopo l'acquisizione di Envoy avvenuta nel 1994 e il supporto alla plugin fu interrotto.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) è un plugin di animazione leggero sviluppato da Sharp nel 1997. Aveva diverse versioni del software di authoring in bundle con computer Sharp e per diversi demografici, quello principale è “EVA Animator”. Un più bambino amichevole “EVA Animator Kids”, con un sito web エバキッズクラブ (Club EVA Kids Club) è stato lanciato nel 2000. Questi sono stati interrotti nel 2007 e sostituiti con un livello intermedio “EVA Animator School II”. L'ultimo aggiornamento importante del plugin è venuto in 2002 con una correzione minore nel 2008, ma nonostante questo ha mantenuto una piccola comunità di utenti, fino a Sharp spegnere il sito principale nel 2016.", - "Platforms_Flatland_Rover_Description": "Rover è un plugin 3D basato sul linguaggio 3DML sviluppato nel 1997 da Flatland. Gli utenti potrebbero creare “Spots” con il programma di authoring Spotnik, fatto di “Livelli” contenente “Blocchi” per facilità di sviluppo, ed eseguirli con Rover, disponibile come plugin del browser e un programma standalone. Lo sviluppo è stato vivace fino al crash dot-com, quando la maggior parte della squadra si è sciolta, con l'ultimo aggiornamento rilasciato nel 2005, e il sito web viene abbandonato prima di scendere nel 2012. Uno degli ex sviluppatori, Michael Powers, ha deciso nel 2014 di rilanciare il sito web, creare un archivio del software e per aggiornarlo per funzionare su sistemi moderni. L'app Rover standalone è stato rivisto nel 2017, ma il plugin non tornò.", + "Platforms_Flatland_Rover_Description": "Rover è una plugin 3D basata sul linguaggio 3DML sviluppato nel 1997 da Flatland. Gli utenti potevano creare \"Spots\" con il programma di authoring Spotnik, composti da \"Livelli\" contenenti \"Blocks\" per facilità di sviluppo, ed eseguirli con Rover, disponibili come plugin per browser e programma standalone. Lo sviluppo fu frequente fino al crash dot-com, quando la maggior parte della squadra si separò; l'ultimo aggiornamento fu pubblicato nel 2005, e il sito fu abbandonato prima di andare offline nel 2012. Michael Powers, uno dei precedenti sviluppatori, decise nel 2014 di ripristinare il sito, creare un archivio per il software e aggiornarlo per farlo funzionare con i sistemi moderni. L'applicazione standalone Rover fu rivisitata nel 2017, ma la plugin non ritornò.", "Platforms_Formula_One_Description": "Ancora nessuna descrizione.", "Platforms_Fractal_Viewer_Description": "Ancora nessuna descrizione.", - "Platforms_FreeHand_Description": "FreeHand è stata una suite creativa di grafica vettoriale del 1988 creata da Altsys Corporation. Macromedia comprò FreeHand nel 1994 e continuò a svilupparlo. Nell'ottobre 1996, FreeHand 7. è stato lanciato con un plugin per il web, chiamato Shockwave per FreeHand. Il plugin ha permesso alle immagini vettoriali create dal programma di essere incorporate e visualizzate in una pagina web. Nel novembre 1996, Macromedia ha acquistato FutureSplash, un altro plugin web di grafica vettoriale, che è stato rinominato Flash. FreeHand 8. è stato rilasciato nel 1998, ed ora esportato in Flash, invece del plugin FreeHand. L'ultima nuova versione del programma, FreeHand MX, è stata rilasciata nel 2003.", + "Platforms_FreeHand_Description": "FreeHand era una suite creativa di grafica vettoriale creata nel 1988 da Altsys Corporation. Macromedia comprò FreeHand nel 1994 e continuò a svilupparla. Nell'Ottobre 1996 fu lanciata FreeHand 7.0 con una plugin web, chiamata Shockwave per FreeHand. La plugin permise l'incorporamento e la visualizzazione in una pagina web delle immagini vettoriali create dal programma. Nel Novembre 1996 Macromedia acquistò FutureSplash, un'altra plugin web di grafica vettoriale, che fu rinominata Flash. Nel 1998 fu pubblicata FreeHand 8.0 ed era disponibile l'esportazione in Flash invece che nella plugin FreeHand. L'ultima versione del programma fu FreeHand MX, pubblicata nel 2003.", "Platforms_GoBit_Games_Plugin_Description": "La plugin GoBit Games fu creata nel 2008 da GoBit, un piccolo studio indipendenete composto da ex impiegati PopCap. Il loro primo gioco, Burger Shop, fu pubblicato nell'Ottobre del 2007 e dopo grande richiesta ne fu fatto un demo su internet 4 mesi dopo usando l'allora nuova Games plugin. Passò un anno e il demo fu rielaborato come gioco promozionale per Eggo, pubblicato da Shockwave.com il primo Febbraio 2009. La plugin fu abbandonata poco dopo con la pubblicazione di Burger Shop 2 - il suo demo usava Flash invece - lasciando Burger Shop e la sua reskin come gli unici giochi mai creati per essa.", - "Platforms_HotSauce_Description": "Un Meta Content Framework (MCF) è stato un formato di strutturazione dei metadati sviluppato da Apple Computer's Advanced Technology Group a partire dal 1995, e nel 1996 Progetto X sarebbe diventato un plugin sperimentale creato per visualizzarli su internet, poi chiamato HotSauce, che ha presentato sitemaps in uno spazio 3D. Alla fine del 1996, 200+ siti web hanno utilizzato HotSauce, in seguito aumentando a 300+, ed è stato raggiunto un accordo con NetCarta per creare una biblioteca di oltre 30. 00 siti web per navigare utilizzando il plugin. Anche se lo standard MCF ha guadagnato qualche lode, la maggior parte degli utenti non ha visto un vantaggio per questo metodo di navigazione 3D, e il progetto è finito come uno dei molti annullati quando Steve Jobs è tornato a Apple nel 1997.", + "Platforms_HotSauce_Description": "Meta Content Framework (MCF) era un formato per la strutturazione di metadata sviluppato da Apple Computer's Advanced Technology Group a partire dal 1995, nel 1996 Project X divenne una plugin sperimentale creata per visualizzarli su internet, in seguito rinominata HotSauce, che mostrava mappe di siti in uno spazio 3D. Alla fine del 1996, più di 200 siti web usavano HotSauce, arrivando poi ad essere più di 300; fu anche raggiunto un accordo con NetCarta per la creazione di una libreria di oltre 30000 siti visitabili usando la plugin. Benché lo standard MCF guadagnò diversi elogi, molti utenti non videro vantaggi in questo metodo di navigazione 3D ed il progetto finì fra i molti che furono cancellati quando Steve Jobs ritornò alla Apple nel 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage è uno standard per la riproduzione di documenti tramite web browser. Originariamente sviluppato da Tim Berners-Lee nei primi anni '90 (con radici che vanno indietro fino al 1980) HTML divenne il primo metodo per condividere informazioni attraverso internet, le sue capacità espanse da altri linguaggi come CSS e JavaScript. Fu proposto per la prima volta nel 1993, e ricevette successivi aggiornamenti con HTML2 nel 1995 e HTML3 e HTML4 entrambi nel 1997. L'ultimo aggiornamento per HTML4 fu nel 2000 e negli anni successivi i suoi linguaggi correlati furono largamente ignorati come piattaforme per giochi, animazioni e altri contenuti web, con gli sviluppatori che optavano per tecnologia basata su plugin invece, ma con l'evoluzione di internet e della tecnologia, le plugin iniziarono a diventare obsolete, per cui fu fatto lo sforzo di aggiornare lo standard e nel 2008 fu lanciato HTML5. Mentre Flash e altre plugin passarono di moda, HTML5 divenne lo standard consigliato e molti spostarono i loro progetti sulla famiglia HTML - o abbandonarono le plugin proprietary del tutto - e caricarono il loro contenuto su siti come YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HyperG_Description": "Hyper-G era un Sistema di Gestione dei Contenuti Web (Web Content Management System, WCMS) basato su Gopher e sviluppato dall'Istituto di Processamento dell'Informazione e dei Nuovi Media Supportati dal Web (IICM) dell'Università Graz della Tecnologia, in Austria nel 1995. Era un alternativa agli Iper-Link di internet e utilizzava browser che disponevano di Hyper-G, il quale poteva riprodurre modelli 3D di cartelle e file e anche altri modelli, il tutto con un visualizzatore incorporato. Siccome era basato sul sempre più obsoleto Gopher, il predecessore di internet, si evolse e divenne Hyperwave nel 1996, senza disporre delle capacità aggiuntive che i browser Hyper-G offrivano, come le funzioni 3D. La maggior parte dei suoi contenuti è ora perduta a causa di come i file venivano contenuti in Gopher.", "Platforms_Hypercosm_Player_Description": "Basata su una tecnologia in sviluppo fin dal 1989, Hypercosm è un lettore per contenuti 3D lanciato nel 1999. La compagnia fece un forte investimento che non fruttò, essendo una delle tante vittime del crash di dot-com, fallendo nel 2001. Comunque, la compagnia fu acquistata da ORBITEC, e grazie ad un contratto con la NASA, la compagnia riuscì a ritornare più o meno in attività, e continuò a lavorare su nuovi progetti fino a che fu ristrutturata nel 2012, quando fu fermata da ORBITEC finché un nuovo socio in affari non fosse stato interessato a lavorare con la tecnologia. Questo non accadde mai, causando la chiusura di Hypercosm nel 2016.", @@ -47,27 +47,27 @@ "Platforms_Lightning_Strike_Description": "Ancora nessuna descrizione.", "Platforms_LiveMath_Plugin_Description": "La plugin LiveMath è un'applicazione per la matematica interattiva, capace di creare una finestra contenente note, formule, grafici e altre funzioni matematiche che venivano incorporate (embed) in una pagina di internet. Originariamente lanciata come Theorist nel 1989 da Prescience Corporation e la plugin web vera e propria lanciata nel 1994, fu poi rinominata MathView nel 1997 dopo essere stata acquistata da Waterloo Maple prima di essere poi acquistata da MathMonkeys e rinominata LiveMath nel 1999. Nel 2014, a causa di crescenti problemi ed incompatibilità con i moderni browser, la plugin fu ritirata e sostituita da un visualizzatore a sé stante chiamato LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "Ancora nessuna descrizione.", - "Platforms_MHSV_Description": "Lanciato come alfa chiamato VSV ({V}irtual {S}passo {V}iewer) e successivamente rinominato in MHSV ({M}ultimedia {H}ome {S}ritmo {V}iewer), è stato un plugin sviluppato da ParaGraph che ha permesso di creare mondi 3D interattivi utilizzando il programma di creazione VHSB ({V}irtual {H}ome {S}ritmo {B}Uilder), che potrebbe creare sia mondi MHSV interattivi che mondi VRML statici standard. Nel 1996, lo sviluppo della VRML 2.0 standard aggiunto interattività, e ParaGraph aggiornato VHSB per consentire la creazione di VRML 2. mondi, ma ParaGraph ha deciso di lavorare con Silicon Graphics e il loro spettatore Cosmo VRML 2. giocatore, adattando VHSB per lavorare meglio, abbandonando MHSV nel processo. Silicon Graphics ha acquisito ParaGraph nel 1997 per creare Cosmo Software.", + "Platforms_MHSV_Description": "Lanciata come versione alfa chiamata VSV ({V}irtual {S}pace {V}iewer) e poi rinominata MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), questa era una plugin sviluppata da ParaGraph che permetteva la creazione di mondi interattivi 3D usando il programma di authoring VHSB ({V}irtual {H}ome {S}pace {B}uilder), che permetteva di creare mondi sia interattivi con MHSV che statici standard con VRML. Nel 1996 lo sviluppo dello standard VRML 2.0 aggiunse interattività e ParaGraph aggiornò VHSB per permettere la creazione di mondi VRML 2.0, ma ParaGraph decise di lavorare con Silicon Graphics ed il loro visualizzatore Cosmo VRML 2.0 player, adattarono VHSB per funzionare meglio con esso e abbandonando così MHSV. Silicon Graphics acquistò ParaGraph nel 1997 per creare Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Sviluppata da Microsoft nel 2007 in risposta a Flash e Java, Silverlight è uno strumento multimediale con lo scopo principale di trasmissione video, famoso per essere usato da Netflix. Versioni più recenti videro aggiunte più funzioni per altre applicazioni. Godè di un discreto margine di popolarità, con una quota di utilizzo del 64, 7% nel 2011. Comunque nel 2012, in seguito all'annuncio della fine di NPAPI, alla pubblicazione di Windows 8 e all'inizio dell'utilizzo di HTML5, Microsoft abbandonò il software e nel 2015 entrò nello stadio di fine supporto (End-of-Life) in concomitanza con la pubblicazione di Windows 10 ed infine abbandonata ufficialmente nell'Ottobre del 2021.", "Platforms_NoteWorthy_Composer_Description": "Ancora nessuna descrizione.", - "Platforms_O2C_Player_Description": "Parte della linea o2c (oggetti da vedere), l'o2c Player è stato un 1999 web 3D plugin per mostrare oggetti e scene, sviluppato dalla società tedesca mb Software AG. La società ha venduto la tecnologia o2c a ELECO plc nel 2003, che ha sviluppato e lanciato nel 2005 versione 2. del giocatore o2c, portando prestazioni molto migliori con accelerazione 3D, ed è stato marchiato di più come uno strumento CAD per gli architetti. Il supporto per altri browser è stato aggiunto, ma non sono stati fatti importanti aggiornamenti ad esso, consistenti principalmente di correzioni di bug. A partire dal 2021 il plugin è ancora disponibile per il download, ma Elcosoft si è spostato su un'implementazione Unity WebGL della tecnologia.", + "Platforms_O2C_Player_Description": "O2c Player era parte della linea o2c (objects to see, oggetti da vedere) ed una plugin web 3D del 1999 che aveva lo scopo di mostrare oggetti e scene sviluppata dalla compagnia tedesca mb Software AG. La compagnia vendette la tecnologia 02c ad ELECO plc nel 2003, che nel 2005 sviluppò e lanciò la versione 2.0 del lettore o2c, garantendo performance di gran lunga migliori grazie all'accelerazione 3D, e fu definita più come uno strumento CAD per architetti. Fu aggiunto supporto per più browser ma senza nessun aggiornamento importante, solo riparazione di bug. Ad oggi 2021 la plugin è ancora disponibile per lo scaricamento ma Elcosoft si è diretta verso l'implementazione Unity WebGL della tecnologia.", "Platforms_Octree_View_Description": "In precedenza una plugin più vecchia chiamata PicTree Viewer o PicView e poi sviluppata nuovamente come una nuova plugin chiamata Fastview prima di essere rinominata nel 1999, Octree View è un visualizzatore di oggetti 3D basato sulla tecnologia Voxel, che fu in sviluppo almeno dal 1980, che fa uso di fotocamere speciali e scanner laser per creare immagini. La compagnia continuò a fare uso della loro tecnologia e della plugin ma nel 2007 il loro sito smise di essere aggiornato, senza che ci fu più nessuna attività.", "Platforms_Pixound_Description": "Pixound è stato un plugin per la musica artistica, lanciato nel 1996 come joint venture da Hologramophone Research e Frankfurt Balkind Partners. Ha agito come una tastiera MIDI che ha utilizzato i valori di colore delle immagini per produrre diverse note e altezze. Nel 2003 Hologramophone ha cambiato il suo nome in Techné Media. Entro il 2005, il plugin è stato abbandonato a favore di un'applicazione standalone per Mac OS X esclusivamente.", "Platforms_Play3D_DeepV_Description": "Play3D era una plugin 3D pubblicata nel 1996 da Heads Off, per poi essere rinominata e ripubblicata l'anno successivo come DeepV. Oltre a una manciata di esempi, la plugin fu poco utilizzata per tutta il tempo che fu attiva. Il sito dello sviluppatore andò offline nel 2001.", - "Platforms_PointPlus_Description": "PointPlus era un plugin per l'incorporazione di presentazioni PowerPoint sul web, sviluppato da Net-Scene ha rilasciato nel maggio del 1996 per Windows NT e 95. Si è posizionato come alternativa al più complesso Macromedia Shockwave, per gli utenti entry level di utilizzare lo standard PowerPoint. Da novembre, un visualizzatore Java era stato sviluppato che era compatibile cross-piattaforma e non ha richiesto alcun plugin. È stata mantenuta come opzione per i casi specializzati, ma la linea di prodotti ha smesso di ricevere aggiornamenti nel 1997.", + "Platforms_PointPlus_Description": "PointPlus era una plugin per l'incorporazione di presentazioni PowerPoint su internet sviluppata da Net-Scene nel Maggio del 1996 per Windows NT e 95. Si propose come alternativa al più complesso Macromedia Shockwave, per permettere ad utenti alle prime armi di usare lo standard PowerPoint. Da Novembre di quell'anno fu iniziato lo sviluppo di un visualizzatore Java compatibile per più piattaforme e che non richiedeva nessuna plugin. La plugin fu conservata come opzione per casi speciali, ma la linea di prodotti non ricevette più aggiornamenti a partire dal 1997. Il sito web fu chiuso agli inizi del 2001.", "Platforms_PopCap_Plugin_Description": "La plugin PopCap era una plugin per mostrare demo di gioco creati dagli sviluppatori di PopCap. All'inizio la compagnia utilizzava Java per i suoi demo di gioco online per via della sua accessibilità. Più tardi, tuttavia, lo sviluppo fu cambiò, verso una plugin propria di PopCap che era disponibile come un controllo ActiveX e una plugin Firefox tradizionale. Questo diede a PopCap il vantaggio di avere una propria piattaforma per la distribuzione dei demo. Tuttavia, il suo scarso utilizzo sia da parte dei clienti che da parte di PopCap stessa portò gli sviluppatori a passare al più popolare Flash nel 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay era una plugin il cui scopo era di mostrare prototipi per far interagire i consumatori con i prodotti e simularne le proprietà. Pubblicata nel 1996, utilizzava il programma di authoring Altia Design per creare applicazioni che consistevano in sprite 2D con elementi interattivi. La plugin era di natura più utilitarista, e non fu attivamente pubblicizzata fino al tardo 2003, in precedenza esistendo per lo più come funzione disponibile se richiesta. Altia Design e la plugin furono aggiornate per migliorarne la funzionalità e nel 2007 fu pubblicato PhotoProto, un nuovo strumento che permetteva di usare Photshop per creare applicazioni per plugin. Nel 2009 Altia Inc. si concentrò sul progettare interfaccia per utenti, abbandonando il prototipo del software insieme a ProtoPlay.", "Platforms_Pulse_Player_Description": "Pulse Player era una plugin 3D inizialmente chiamata 3rd Degree il cui sviluppo risale al 1997, con uno scopo principale sulle animazioni. Fu pubblicata originariamente nel 1999 grazie a fondi donati da diversi membri esperti nel campo dei media su internet e fu utilizzata da diversi iportanti clienti. La plugin fu pubblicizzata come una piattaforma per creare media divertente e creativa e ottenne successo, ma all'inizio del 2001ci fu un cambiamento riguardo a ciò che la compagnia voleva ricercare e Player fu reinventato come strumento più serio, educativo e affaristico. Nel 2003 fu pubblicata la versione 5.2, l'ultima, poco dopo la quale il supporto cessò.", "Platforms_REBOL_Plugin_Description": "REBOL è un linguaggio di programmazione progettato in oltre 20 anni e pubblicato nel 1997. Nel 2004 è stato creato un prototipo sperimentale per una plugin web REBOL, insieme ad una pagina contenente diversi esempi. La plugin fu inizialmente, come ActiveX, esclusiva per Internet Explorer, ma nel 2006 fu rilasciata una versione per altri browser. Poco dopo ciò però, fu applicato un ultimo aggiornamento, in seguito al quale la plugin rimase un prototipo beta non sicuro da usare.", "Platforms_ShiVa_Web_Player_Description": "Creata da Stonetrip, e chiamato Ston3D Web Player prima del 2007, ShiVa Web Player era una plugin per contenuti web 3D per l'esecuzione di software creati con il motore 3D ShiVa. Ha permesso la creazione di scene 3D complesse, con effetti di luce e fisici, senza richiedere requisiti elevati riguardo al processore. Stonetrip venne rinominata nel 2013 come ShiVa Technologies SAS e si concentrò esclusivamente sul motore grafico. In seguito alla rimozione di NPAPI dalla maggior parte dei browser il supporto alla plugin diminuì; ciò causò la rimozione pure delle URL di diversi file core nel 2018, guastando la maggior parte dei giochi. Nel 2019 il download fu rimosso dal sito di ShiVa.", - "Platforms_Show_It_Description": "Show It! è stato un plugin introdotto nel 1997 con WordPerfect Suite 8 come una delle caratteristiche di Corel Presentations 8, un concorrente di PowerPoint. Quando esportano con l'opzione Internet Publisher, potrebbero esportare le presentazioni come una presentazione statica di immagine, o come proiettore incorporato utilizzando un file proprietario che funzionava proprio come l'app desktop originale, preservando tutte le funzionalità, che avevano bisogno del plugin. Ha continuato ad essere supportato in WordPerfect Office 2000 con Presentazioni 9, ma entro il 2001, il supporto per l'opzione plugin è stato eliminato da Presentazioni 10 in WordPerfect Office 2002.", + "Platforms_Show_It_Description": "Show It! era una plugin introdotta nel 1997 insieme a WordPerfect Suite 8 come una delle funzionalità di Corel Presentations 8, un rivale di PowerPoint. Durante l'esportazione con l'opzione Internet Publisher si potevano esportare le presentazioni sia come slideshow statico di immagini che come proiettore incorporato usando un file proprietary che funzionava proprio come il programma desktop originario conservando tutte le funzionalità, che necessitava della plugin. Il supportò continuò con WordPerfect Office 2000 e Presentations 9 ma dal 2001 il supportò alla plugin cessò, a cominciare da Presentations 10 in WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "Ancora nessuna descrizione.", "Platforms_Squeak_Etoys_Description": "Squeak era una piattaforma open source lanciata nel 2001 per creare contenuti educativi e di intrattenimento. Gli utenti potevano creare piccoli programmi per bambini di tutte le età, da quelli per i più giovani, chiamati \"Etoys\", a \"Omniuser\" e \"Expert\". Fu rinominata Etoys nel 2008 e il suo target si spostò più verso i bambini più giovani. L'ultima versione della plugin fu Etoys, pubblicata nel 2012. Nel 2013 iniziò lo sviluppo di una versione JavaScript del programma in seguito a preoccupazione riguardo alla sicurezza, questi sostituì la plugin che fu abbandonata.", "Platforms_Superscape_Viscape_Description": "Lanciata nel 1996 dai pionieri del 3D Superscape con il supporto di Intel ed originariamente chiamati VisNet, Viscape era una plugin 3D che aveva il vantaggio dell'interattività con mondi, al contrario dei modelli statici di VRML 1.0. Godè di un breve periodo di popolarità, all'inizio non c'erano piani per supportare VRML, ma visto che VRML97 implementava interattività fu possibile un aggiornamento chiamato Viscape Universal pubblicato nel 1998 e fu aggiunto il supporto a VRML per rimanere rilevanti. Questo non fu sufficiente, la compagnia ebbe guai finanziari e associazione fallite, e i recensori che consideravano la plugin datata e pesante nonostante gli sforzi per farla rinascere. Benché l'ultimo aggiornamento fu fatto nel 2000, la sua tecnologia continuò ad essere utilizzata nella serie di Lego Creator di Superscape per l'anno seguente. Fu fatto un tentativo, chiamato Vislite, di aggiornare la plugin incorporandola in Applet Java, ma alla fine la compagnia si concentrò di nuovo sulla creazione di giochi mobili e raggiunse moderato successo prima di essere acquistata da Glu Mobile nel 2008.", "Platforms_Surround_Video_Description": "Ancora nessuna descrizione.", "Platforms_SVF_Viewer_Description": "Ancora nessuna descrizione.", "Platforms_Tcl_Plugin_Description": "Sviluppato da una piccola squadra e lanciata nel 1988, Tool Command Language (Tcl, si pronuncia \"tickle\", \"solletico) è un linguaggio di programmazione dinamico e open source. Nel 1994 Sun Microsystems invitò la squadra a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa impresa nel 1996 fu una plugin che poteva eseguire applets Tcl (\"Tclets\") incorporata nelle pagine. Alla fine del 1997 lo sviluppo di Tcl fu ceduto ad una compagnia indipendente chiamata Scriptics, e fu di nuovo ceduto a Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane attivo oggigiorno, il lavoro sulla plugin è rallentato molto anche se non è stato ufficialmente abbandonato. L'ultima versione, la 3.1.0, fu pubblicata nel 2006.", - "Platforms_ThingViewer_Description": "ThingViewer è stato un plugin multimediale 1997 fatto da Parable Corporation, che in seguito ha cambiato i nomi in ThingWorld nel 1998. Ha fatto “Things”, attività che potrebbero essere opzionalmente protette contro il furto o la manomissione e hanno un ID unico con credito da condividere intorno ai siti web, utilizzando una semplice programmazione modulare, per creare cose come immagini, animazioni e anche giochi interattivi, realizzati utilizzando il programma di creazione ThingMaker o convertendo i file di Shockwave Director utilizzando ThingConverter. E 'stato relativamente popolare, anche ottenere accordi con Microsoft in e diversi altri nel 1999, ma alla fine del 2000, la società ha ridotto il personale ed è stato in colloqui con una parte sconosciuta per una fusione per vendere la tecnologia. Il sito web è stato chiuso nel 2002.", + "Platforms_ThingViewer_Description": "ThingViewer era una plugin multimediale del 1997 creata da Parable Corporation, che cambiò poi nome in ThingWorld nel 1998. Creava asset \"Things\" che potevano essere opzionalmente protette contro furti o manomissioni e avere un ID unico con crediti da distribuire su siti usando una semplice programmazione modulare per creare cose come immagini, animazioni e persino giochi interattivi creati usando il prgramma di authoring ThingMaker o convertendo file Shockwave Director tramite ThingConverter. Fu relativamente popolare, ottenne persino accordi con Microsoft e diverse altre società nel 1999 ma alla fine del 2000 la compagnia ridusse lo staff ed era in trattative con sconosciuti per una fusione per vendere la tecnologia. Il sito web chiuse nel 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine era un motore di gioco multipiattaforma che puntava a rendere più accessibile lo sviluppo di giochi, ed è il software di sviluppo di giochi di terzi più popolare fra gli sviluppatori di tutto il mondo. Creato insieme a Unirt stessa ed implementato nella prima patch nel 2005, Unity Web Player era uno strumento per giocare ai giochi Unity su internet. Rimase una piattaforma popolare per giochi 3D, ma con la rimozione del supporto NPAPI nel 2016 la plugin fu abbandonata in favore di Unity WebGl.", "Platforms_Visual_WebMap_Description": "Visual WebMap era uno strumento per la visualizzazione di mappe interattive incorporate in una pagina web. Era compatibile con diversi file mappa di diversi programmi di authoring, poteva mostrare informazioni dettagliate riguardo ai settori e ti permetteva di calcolare distanze. Dopo il suo lancio nel 1997 la tecnologia non fu più sviluppata e rimase la stessa finché la pagina non andò offline nel 2004.", "Platforms_Vitalize_Description": "Creato nel 1997 da Corel per la visualizzazione di contenuti realizzati con il programma di authoring multimediale Click&Create di loro creazione, Vitalize! era una plugin a bassa larghezza di banda per creare semplici giochi web concentrandosi su gioco, marketing e pubblicità. Distribuita con l’aiuto di Europress, fu orgogliosamente definita come “facile da imparare e usare al contrario di Java o Shockwave\". A un certo punto nel 1999 gli ex dipendenti di Corel lasciarono la compagnia per creare Clickteam, che continuò lo sviluppo della plugin nel 2000 con la versione 2.0. L’ultima versione, la 4.0, è stata pubblicata nel 2007/2008 ed è stata disponibile sul loro sito web fino al 2012.", From 130ec6d161f4cb475c3d992530d74e7c4ea7c60c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:20 +0100 Subject: [PATCH 0962/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index 0a86784560..4d9a187250 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "de", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 014134546cf193ef0136f961adde4430c45924e5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:21 +0100 Subject: [PATCH 0963/2652] New translations platforms.json (Esperanto) --- locales/eo-UY/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/eo-UY/platforms.json b/locales/eo-UY/platforms.json index 0a86784560..4d9a187250 100644 --- a/locales/eo-UY/platforms.json +++ b/locales/eo-UY/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "de", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From b486f44a9d65042ca7937d4905ffeb2330c5e899 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:22 +0100 Subject: [PATCH 0964/2652] New translations platforms.json (Ukrainian) --- locales/uk-UA/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/uk-UA/platforms.json b/locales/uk-UA/platforms.json index 0a86784560..baf5ed7f55 100644 --- a/locales/uk-UA/platforms.json +++ b/locales/uk-UA/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "за", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 4ed6f7dab1f8310bf8d7cbbdc47da98a8be0b950 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:24 +0100 Subject: [PATCH 0965/2652] New translations platforms.json (Chinese Traditional) --- locales/zh-TW/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/platforms.json b/locales/zh-TW/platforms.json index 0a86784560..a3f16e6479 100644 --- a/locales/zh-TW/platforms.json +++ b/locales/zh-TW/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "作者︰", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 9d4d7b98c9cefb19b777e2a40652e0f8f6ff75b2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:25 +0100 Subject: [PATCH 0966/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json index a8ce1f9c91..78e3464efd 100644 --- a/locales/vi-VN/platforms.json +++ b/locales/vi-VN/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "bởi", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 95a6fa2ff9e0418fa9947256cb910ec054cffdc2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:26 +0100 Subject: [PATCH 0967/2652] New translations platforms.json (Portuguese, Brazilian) --- locales/pt-BR/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-BR/platforms.json b/locales/pt-BR/platforms.json index 0a86784560..209bf6805a 100644 --- a/locales/pt-BR/platforms.json +++ b/locales/pt-BR/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "por", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From a432fc7a38c94446bcd1cadeafca46ebcef2cf91 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:27 +0100 Subject: [PATCH 0968/2652] New translations platforms.json (Thai) --- locales/th-TH/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/th-TH/platforms.json b/locales/th-TH/platforms.json index 0a86784560..275156da2c 100644 --- a/locales/th-TH/platforms.json +++ b/locales/th-TH/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "ตาม", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From aa55498ae11a8ee1c5d6f33fddf3aa255be5df6f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:29 +0100 Subject: [PATCH 0969/2652] New translations platforms.json (Estonian) --- locales/et-EE/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/et-EE/platforms.json b/locales/et-EE/platforms.json index 0a86784560..b48e584ee7 100644 --- a/locales/et-EE/platforms.json +++ b/locales/et-EE/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": " -", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 1b38e051266614a5f73bb2d42bc569826cb3b472 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:31 +0100 Subject: [PATCH 0970/2652] New translations platforms.json (Filipino) --- locales/fil-PH/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fil-PH/platforms.json b/locales/fil-PH/platforms.json index 0a86784560..90727e4096 100644 --- a/locales/fil-PH/platforms.json +++ b/locales/fil-PH/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "ni", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From fdbb46028235946eb7949595d4d48471ed522a9c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:32 +0100 Subject: [PATCH 0971/2652] New translations platforms.json (Swedish) --- locales/sv-SE/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sv-SE/platforms.json b/locales/sv-SE/platforms.json index 0a86784560..9d57636df2 100644 --- a/locales/sv-SE/platforms.json +++ b/locales/sv-SE/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "av", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From e45e4961265da89c0951cd5c29293ea09a68c046 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:33 +0100 Subject: [PATCH 0972/2652] New translations platforms.json (Serbian (Latin)) --- locales/sr-CS/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-CS/platforms.json b/locales/sr-CS/platforms.json index 0a86784560..462ff7b088 100644 --- a/locales/sr-CS/platforms.json +++ b/locales/sr-CS/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "od", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 6f745fca3c9edbe970599266d70186f4c49ba280 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:35 +0100 Subject: [PATCH 0973/2652] New translations branding.json (French) --- locales/fr-FR/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/fr-FR/branding.json b/locales/fr-FR/branding.json index 5a9ae5a1d4..23800a3cac 100644 --- a/locales/fr-FR/branding.json +++ b/locales/fr-FR/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "Branding", - "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", - "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Branding_Title": "Marque", + "Branding_Para1": "Réduit à sa forme la plus simple, le logo Flashpoint est les initiales du projet retournées les unes contre les autres. L'espace vide forme une forme de flèche qui peut être interprétée comme un bouton de lecture ou un symbole de téléchargement, un rappel des processus auxquels nous nous sommes habitués lorsque nous accessons à nos jeux préférés. Le libellé qui se trouve généralement à côté du logo utilise la police Tahoma.", + "Branding_Para2": "Le logo de Flashpoint tombe sous la licence {Creative Commons Attribution 4.0}, ce qui signifie qu'il peut être librement modifié et redistribué tant que Seirade (le concepteur du logo) ou que Flashpoint de BlueMaxima soient crédités.", + "Branding_Para3": "Un paquet contenant le logo vectorisé dans différents styles peut être téléchargé {here}.", + "Wallpapers_Title": "Fonds d’écran", + "Wallpapers_Desc": "Les fonds d'écran suivants sont gracieusement fournis par Rain :", + "Banners_Title": "Bannières web" } \ No newline at end of file From a05340a257fa1dda5074b772128d18989611d013 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:36 +0100 Subject: [PATCH 0974/2652] New translations branding.json (Spanish) --- locales/es-ES/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/es-ES/branding.json b/locales/es-ES/branding.json index 5a9ae5a1d4..0cb083c295 100644 --- a/locales/es-ES/branding.json +++ b/locales/es-ES/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "Branding", - "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", - "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Branding_Title": "Marca", + "Branding_Para1": "De forma sencilla, el logo de Flashpoint representa las iniciales del proyecto una contra la otra. El espacio vacío fora una flecha que puede interpretarse como un botón de \"play\" o un símbolo de descarga, como recordatorio del proceso al cual nos hemos acostumbrado a lo largo del tiempo para acceder a nuestros juegos favoritos. La frase que normalente se lee junto al logotipo utiliza la fuente Tahoma.", + "Branding_Para2": "El logo de Flashpoint se rige bajo la licencia {Creative Commons Attribution 4.0}, lo que significa que puede ser libremente modificado y redistribuido siempre y cuando Seirade (el diseñador del logo) o BlueMaxima reciban crédito.", + "Branding_Para3": "Se puede descargar un paquete que incluye el logo vectorizado en varios estilos {here}.", + "Wallpapers_Title": "Fondos de pantalla", + "Wallpapers_Desc": "Los siguientes fondos son cortesía de Rain:", + "Banners_Title": "Banners para web" } \ No newline at end of file From 6453e9ded2351f62d44a3e5b64b312ea7a65ff20 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:40 +0100 Subject: [PATCH 0975/2652] New translations platforms.json (Turkish) --- locales/tr-TR/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/tr-TR/platforms.json b/locales/tr-TR/platforms.json index 0a86784560..9351bd3038 100644 --- a/locales/tr-TR/platforms.json +++ b/locales/tr-TR/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "tarafından", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 4daf6ff9b25f7bf474144c3a73e842cab9fc1df9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:41 +0100 Subject: [PATCH 0976/2652] New translations platforms.json (Serbian (Cyrillic)) --- locales/sr-SP/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-SP/platforms.json b/locales/sr-SP/platforms.json index 0a86784560..f0d5c67efa 100644 --- a/locales/sr-SP/platforms.json +++ b/locales/sr-SP/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "од", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From facc0a6bffaed93c9432457b52a2aaa608dbaa1a Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:45 +0100 Subject: [PATCH 0977/2652] New translations platforms.json (Arabic) --- locales/ar-SA/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ar-SA/platforms.json b/locales/ar-SA/platforms.json index 0a86784560..8b4c14a604 100644 --- a/locales/ar-SA/platforms.json +++ b/locales/ar-SA/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "من", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From d255b5ee0da550545055949875a99c387f3845b5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:47 +0100 Subject: [PATCH 0978/2652] New translations platforms.json (Czech) --- locales/cs-CZ/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/platforms.json b/locales/cs-CZ/platforms.json index 0a86784560..462ff7b088 100644 --- a/locales/cs-CZ/platforms.json +++ b/locales/cs-CZ/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "od", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 1572acca4746850a608b91c9a962f58542e0ad37 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:48 +0100 Subject: [PATCH 0979/2652] New translations platforms.json (Danish) --- locales/da-DK/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/da-DK/platforms.json b/locales/da-DK/platforms.json index 0a86784560..ba9d4181c9 100644 --- a/locales/da-DK/platforms.json +++ b/locales/da-DK/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "af", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From b12d476f3d717de68ba6bfd34b0566d4c6da106e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:49 +0100 Subject: [PATCH 0980/2652] New translations platforms.json (Greek) --- locales/el-GR/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/el-GR/platforms.json b/locales/el-GR/platforms.json index 0a86784560..f187d35d83 100644 --- a/locales/el-GR/platforms.json +++ b/locales/el-GR/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "από", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From f87e83cc09b15693f0e2b18785caf6a4f0555651 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:50 +0100 Subject: [PATCH 0981/2652] New translations platforms.json (Finnish) --- locales/fi-FI/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fi-FI/platforms.json b/locales/fi-FI/platforms.json index 0a86784560..e944b3010c 100644 --- a/locales/fi-FI/platforms.json +++ b/locales/fi-FI/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "-", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From b9234e250c5ba66c1a5dd01501cf9ff7f2e48fed Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:51 +0100 Subject: [PATCH 0982/2652] New translations platforms.json (Irish) --- locales/ga-IE/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ga-IE/platforms.json b/locales/ga-IE/platforms.json index 0a86784560..4d9a187250 100644 --- a/locales/ga-IE/platforms.json +++ b/locales/ga-IE/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "de", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 4159085c82565296ad6573d1a10ac5ffde6fbdc5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:52 +0100 Subject: [PATCH 0983/2652] New translations platforms.json (Hungarian) --- locales/hu-HU/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/platforms.json b/locales/hu-HU/platforms.json index 0a86784560..becebff70e 100644 --- a/locales/hu-HU/platforms.json +++ b/locales/hu-HU/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "által", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 797650d6d55bb6c49307e9ecd7dc4301968ee87d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:53 +0100 Subject: [PATCH 0984/2652] New translations platforms.json (Albanian) --- locales/sq-AL/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sq-AL/platforms.json b/locales/sq-AL/platforms.json index 0a86784560..53a6f5ae03 100644 --- a/locales/sq-AL/platforms.json +++ b/locales/sq-AL/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "nga", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 5d2d71a655bd0a954bf5d6521522e13c7abe81ac Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:56 +0100 Subject: [PATCH 0985/2652] New translations platforms.json (Japanese) --- locales/ja-JP/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ja-JP/platforms.json b/locales/ja-JP/platforms.json index 0a86784560..df2044dcf6 100644 --- a/locales/ja-JP/platforms.json +++ b/locales/ja-JP/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "開発者:", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 7b810ff3021dabc14f245e013ad99c674d1b8c4b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:57 +0100 Subject: [PATCH 0986/2652] New translations platforms.json (Korean) --- locales/ko-KR/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ko-KR/platforms.json b/locales/ko-KR/platforms.json index 0a86784560..e944b3010c 100644 --- a/locales/ko-KR/platforms.json +++ b/locales/ko-KR/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "-", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From d7b03bf71547f3331518d0e240ecb21d04b1c218 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:58 +0100 Subject: [PATCH 0987/2652] New translations platforms.json (Macedonian) --- locales/mk-MK/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/mk-MK/platforms.json b/locales/mk-MK/platforms.json index 0a86784560..f0d5c67efa 100644 --- a/locales/mk-MK/platforms.json +++ b/locales/mk-MK/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "од", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From c0cf9beaf52f1cc7fad6aa29c31a7effe2eb3397 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:34:59 +0100 Subject: [PATCH 0988/2652] New translations platforms.json (Dutch) --- locales/nl-NL/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/nl-NL/platforms.json b/locales/nl-NL/platforms.json index 0a86784560..df41dc1293 100644 --- a/locales/nl-NL/platforms.json +++ b/locales/nl-NL/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "door", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From c2cc468c147ccbef5526e3468a369b6460226f50 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:00 +0100 Subject: [PATCH 0989/2652] New translations platforms.json (Norwegian) --- locales/no-NO/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/no-NO/platforms.json b/locales/no-NO/platforms.json index 0a86784560..9d57636df2 100644 --- a/locales/no-NO/platforms.json +++ b/locales/no-NO/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "av", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From b7e2428463568b9ebad79aa7bd9084f51f333ffb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:02 +0100 Subject: [PATCH 0990/2652] New translations platforms.json (Portuguese) --- locales/pt-PT/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-PT/platforms.json b/locales/pt-PT/platforms.json index 0a86784560..209bf6805a 100644 --- a/locales/pt-PT/platforms.json +++ b/locales/pt-PT/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "by", + "Platforms_By": "por", "Platforms_Entries": "Entries", "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", From 32713bfa9eabe1bf3904ac0863f9fe6a48ec3699 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:03 +0100 Subject: [PATCH 0991/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json index d2706fcd35..6065505242 100644 --- a/locales/ru-RU/platforms.json +++ b/locales/ru-RU/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Поддерживаемые платформы", "Platforms_Description1": "Flashpoint поддерживает игры и анимации, созданные для различных веб-плагинов и стандартов помимо Flash. Эта страница содержит обзор каждой технологии, а также количество записей с версии 11.", "Platforms_Description2": "Это краткие описания платформ, рассказывающие о начале и конце их жизни. Следующие тексты не содержат обширную историю каждой платформы. Мы стараемся писать точные факты, хотя ошибки могут быть допущены. Пожалуйста, свяжитесь с нами, если у вас есть свежая информация или если вы хотите исправить какие-то недочёты.", - "Platforms_By": "по", + "Platforms_By": "разработано", "Platforms_Entries": "Записи", "Platforms_Entry": "Запись", "Platforms_3D_Groove_GX_Description": "Основанный в 1998 году, The Groove Alliance был разработчиком 3D Groove SX, движка 3D на базе Shockwave. Позднее в 2002 году движок отделился от Shockwave и стал самостоятельным, переименовавшись в 3D Groove GX. Оба варианта могут быть использованы для разработки онлайн-игр и настольных приложений. Этот шаг оказался успешным для компании из-за увеличивающегося количества корпоративных пользователей, приводя к созданию громких тайтлов для телевизионных шоу и многих других секторов. После спадения популярности, The Groove Alliance паз был преобразован в OTOY в 2008 году, но сайт 3D Groove остался открытым до 2009. Точная причина упразднения компании не установлена, но было потверждено, что внутренний конфликт сыграл свою роль.", From 03390c64a6d0ffe107496a6ba7788df05c215e76 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:04 +0100 Subject: [PATCH 0992/2652] New translations branding.json (German) --- locales/de-DE/branding.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/de-DE/branding.json b/locales/de-DE/branding.json index 5a9ae5a1d4..4fedf28fb9 100644 --- a/locales/de-DE/branding.json +++ b/locales/de-DE/branding.json @@ -1,9 +1,9 @@ { "Branding_Title": "Branding", - "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", - "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Branding_Para1": "Das Flashpoint-Logo besteht aus den gegeneinander geklappten Initialen des Projekts. Der Leerraum bildet eine Pfeilform, die als Abspieltaste oder Download-Symbol interpretiert werden kann, eine Erinnerung an die Vorgehensweise, an die wir uns gewöhnt haben, wenn wir auf unsere Lieblingsspiele zugreifen. Die Worte, die normalerweise neben dem Logo zu sehen sind, verwenden die Tahoma-Schriftart.", + "Branding_Para2": "Das Flashpoint-Logo fällt unter die {Creative Commons Attribution 4.0}-Lizenz. Das bedeutet, dass es frei modifiziert und weiterverteilt werden kann, solange Seirade (Designer des Logos) oder BlueMaximas Flashpoint anerkannt werden.", + "Branding_Para3": "Ein Paket, das das vektorisierte Logo in verschiedenen Stilen enthält, kann hier heruntergeladen werden: {here}.", + "Wallpapers_Title": "Hintergrundbilder", + "Wallpapers_Desc": "Die folgenden Hintergrundbilder sind von Rain:", + "Banners_Title": "Webbanner" } \ No newline at end of file From b94360c24f4ec2b2e3269fdd0ea6cbc9da231342 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:08 +0100 Subject: [PATCH 0993/2652] New translations branding.json (Acholi) --- locales/ach-UG/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/ach-UG/branding.json b/locales/ach-UG/branding.json index fdfc928114..fb29956786 100644 --- a/locales/ach-UG/branding.json +++ b/locales/ach-UG/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "crwdns3422:0crwdne3422:0", - "Branding_Para1": "crwdns3424:0crwdne3424:0", - "Branding_Para2": "crwdns3426:0{Creative Commons Attribution 4.0}crwdne3426:0", - "Branding_Para3": "crwdns3428:0{here}crwdne3428:0", - "Wallpapers_Title": "crwdns3430:0crwdne3430:0", - "Wallpapers_Desc": "crwdns3432:0crwdne3432:0", - "Banners_Title": "crwdns3434:0crwdne3434:0" + "Branding_Title": "crwdns4562:0crwdne4562:0", + "Branding_Para1": "crwdns4564:0crwdne4564:0", + "Branding_Para2": "crwdns4566:0{Creative Commons Attribution 4.0}crwdne4566:0", + "Branding_Para3": "crwdns4568:0{here}crwdne4568:0", + "Wallpapers_Title": "crwdns4570:0crwdne4570:0", + "Wallpapers_Desc": "crwdns4572:0crwdne4572:0", + "Banners_Title": "crwdns4574:0crwdne4574:0" } \ No newline at end of file From d0e0acf05e36a5b01717292568b2e462e5067a75 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:10 +0100 Subject: [PATCH 0994/2652] New translations contact.json (French) --- locales/fr-FR/contact.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/fr-FR/contact.json b/locales/fr-FR/contact.json index 45cd0c501f..cc07913bd5 100644 --- a/locales/fr-FR/contact.json +++ b/locales/fr-FR/contact.json @@ -1,6 +1,6 @@ { "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Para1": "Si vous avez besoin de contacter le projet directement, envoyez un e-mail à {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint ne propose pas de services pour rendre le contenu Flash disponible sur navigateur après 2020. Veuillez plutôt vous référer à des projets tels que {Ruffle} pour cela.", + "Contact_Disclaimer2": "Les requêtes d'archivage ne devraient pas être effectuées par email ; {follow this guide} à la place. Les emails pour dépannage sont acceptés, mais veuillez d'abord lire le {manual}." } \ No newline at end of file From 3bc5ea7c355b986f21597aa8386f1f059f02e510 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:11 +0100 Subject: [PATCH 0995/2652] New translations contact.json (Spanish) --- locales/es-ES/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/es-ES/contact.json b/locales/es-ES/contact.json index 45cd0c501f..00b28e97c2 100644 --- a/locales/es-ES/contact.json +++ b/locales/es-ES/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Title": "Contacto", + "Contact_Para1": "Si necesitas contactar al proyecto directamente, envía un correo electrónico a {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint no ofrece servicios para crear contenido en navegadores a partir de 2020. Por favor, revisa proyectos como {Ruffle} para esto.", + "Contact_Disclaimer2": "Las solicitudes de archivado no deben realizarse por correo electrónico, en su lugar, {follow this guide}. Los correos electrónicos para soporte técnico se aceptan, pero por favor, lee primero el {manual}." } \ No newline at end of file From a4e6534144c68fefaaf31be15ed953c5b0362ee2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:15 +0100 Subject: [PATCH 0996/2652] New translations contact.json (German) --- locales/de-DE/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/de-DE/contact.json b/locales/de-DE/contact.json index 45cd0c501f..2eaab87ec8 100644 --- a/locales/de-DE/contact.json +++ b/locales/de-DE/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Title": "Kontakt", + "Contact_Para1": "Wenn du das Projekt direkt kontaktieren must, sende eine E-Mail an {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint bietet keine Dienste an, um Flash-fähige Inhalte nach 2020 im Browser zur Verfügung zu stellen. Siehe stattdessen Projekte wie {Ruffle}.", + "Contact_Disclaimer2": "Archivanfragen sollten nicht per E-Mail durchgeführt werden; {follow this guide} stattdessen. E-Mails zur Problembehandlung werden akzeptiert, aber bitte zuerst die {manual} lesen." } \ No newline at end of file From 0e6c403485692a8f0f9b373b16f7a9ce7269dd75 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:18 +0100 Subject: [PATCH 0997/2652] New translations contact.json (Hungarian) --- locales/hu-HU/contact.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/contact.json b/locales/hu-HU/contact.json index 45cd0c501f..29fc8c7f47 100644 --- a/locales/hu-HU/contact.json +++ b/locales/hu-HU/contact.json @@ -1,5 +1,5 @@ { - "Contact_Title": "Contact", + "Contact_Title": "Kapcsolat", "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." From 0d9ca46f8e0b3083c44a917ff78760ec5fe259b0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:20 +0100 Subject: [PATCH 0998/2652] New translations contact.json (Italian) --- locales/it-IT/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/it-IT/contact.json b/locales/it-IT/contact.json index 45cd0c501f..5a22be45fd 100644 --- a/locales/it-IT/contact.json +++ b/locales/it-IT/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Title": "Contattaci", + "Contact_Para1": "Se hai bisogno di contattare direttamente il progetto, invia una e-mail a {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint non offre servizi per rendere contenuti Flash disponibili per browser dopo il 2020. Si prega invece di rivolgersi a progetti come {Ruffle}.", + "Contact_Disclaimer2": "Le richieste di archiviazione non devono essere fatte via email; bensì {follow this guide}. Email riguardo la risoluzione dei problemi sono accettate, ma si prega di leggere prima il {manual}." } \ No newline at end of file From f64799b0c3f8a3621d3abc67f574a536bdf5b84d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:24 +0100 Subject: [PATCH 0999/2652] New translations branding.json (Polish) --- locales/pl-PL/branding.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/pl-PL/branding.json b/locales/pl-PL/branding.json index 5a9ae5a1d4..269160b2a7 100644 --- a/locales/pl-PL/branding.json +++ b/locales/pl-PL/branding.json @@ -1,9 +1,9 @@ { "Branding_Title": "Branding", - "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", - "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Branding_Para1": "Sprowadzone do najprostszej formy, logo Flashpoint to przewrócone inicjały projektu. Puste miejsce tworzy kształt strzałki, który można zinterpretować jako przycisk odtwarzania lub symbol pobierania, przypominający o procesach, do których przyzwyczailiśmy się, gdy uzyskujemy dostęp do naszych ulubionych gier. Sformułowanie zwykle widoczne obok logo wykorzystuje czcionkę Tahoma.", + "Branding_Para2": "Logo Flashpoint podlega licencji {Creative Commons Attribution 4.0}, co oznacza, że ​​może być dowolnie modyfikowane i rozpowszechniane, o ile Seirade (projektant loga) lub Flashpoint BlueMaxima'y otrzymają uznanie.", + "Branding_Para3": "Pakiet zawierający zwektoryzowane logo w różnych stylach można pobrać {here}.", + "Wallpapers_Title": "Tapety", + "Wallpapers_Desc": "Poniższe tapety zostały udostępnione dzięki uprzejmości Rain:", + "Banners_Title": "Banery internetowe" } \ No newline at end of file From 2cb63b9b281a3cd8951b9da3443fefb369d5a29f Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:26 +0100 Subject: [PATCH 1000/2652] New translations branding.json (Hungarian) --- locales/hu-HU/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/branding.json b/locales/hu-HU/branding.json index 5a9ae5a1d4..115bca6689 100644 --- a/locales/hu-HU/branding.json +++ b/locales/hu-HU/branding.json @@ -3,7 +3,7 @@ "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", + "Wallpapers_Title": "Háttérképek", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", "Banners_Title": "Web Banners" } \ No newline at end of file From 25b5b9a21f2b58ecdfc0d69b36436cdbe3f8ae66 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:27 +0100 Subject: [PATCH 1001/2652] New translations branding.json (Italian) --- locales/it-IT/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/it-IT/branding.json b/locales/it-IT/branding.json index 5a9ae5a1d4..49e86edfef 100644 --- a/locales/it-IT/branding.json +++ b/locales/it-IT/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "Branding", - "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", - "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Branding_Title": "Marchio", + "Branding_Para1": "Semplificando, il logo Flashpoint è composto dalle iniziali del progetto poste l'una contro l'altra. Lo spazio vuoto forma la sagoma di una freccia che può essere interpretata come un pulsante \"play\" o il simbolo di download, che ci ricorda i processi a cui ci siamo abituati per accedere ai nostri giochi preferiti. Le parole viste tipicamente accanto al logo utilizzano il carattere Tahoma.", + "Branding_Para2": "Il logo di Flashpoint usa la licenza {Creative Commons Attribution 4.0}, ciò significa che può essere liberamente modificato e ridistribuito fintanto Seirade (il designer del logo) o BlueMaxima Flashpoint sono accreditati.", + "Branding_Para3": "Un pacchetto contenente il logo vettoriale in vari stili può essere scaricato {here}.", + "Wallpapers_Title": "Sfondi", + "Wallpapers_Desc": "I seguenti sfondi sono disponibili per gentile concessione di Rain:", + "Banners_Title": "Banner Web" } \ No newline at end of file From 9e486649eb576af68077f926d9cea9c7747f089c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:33 +0100 Subject: [PATCH 1002/2652] New translations branding.json (Russian) --- locales/ru-RU/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/ru-RU/branding.json b/locales/ru-RU/branding.json index 5a9ae5a1d4..654b2fcd93 100644 --- a/locales/ru-RU/branding.json +++ b/locales/ru-RU/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "Branding", - "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", - "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Branding_Title": "Брендинг", + "Branding_Para1": "В самом простом виде логотип Flashpoint представляет собой инициалы проекта, наложенные друг на друга. Пустое пространство образует форму стрелки, которую можно интерпретировать как кнопку воспроизведения или символ загрузки - напоминание о процессах, к которым мы привыкли при доступе к нашим любимым играм. В надписи, которую обычно можно увидеть рядом с логотипом, используется шрифт Tahoma.", + "Branding_Para2": "Логотип Flashpoint находится под лицензией {Creative Commons Attribution 4.0}, что означает, что его можно свободно изменять и распространять при условии, что вы укажете авторство Seirade (дизайнера логотипа) или BlueMaxima's Flashpoint.", + "Branding_Para3": "Пакет с векторным логотипом в различных стилях может быть загружен {here}.", + "Wallpapers_Title": "Обои", + "Wallpapers_Desc": "Следующие обои любезно предоставлены Rain:", + "Banners_Title": "Web-баннеры" } \ No newline at end of file From 1dfb993479e6248e3ae84612f50accd5d410d0fe Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:37 +0100 Subject: [PATCH 1003/2652] New translations branding.json (Chinese Simplified) --- locales/zh-CN/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/zh-CN/branding.json b/locales/zh-CN/branding.json index 5a9ae5a1d4..5dfff9482f 100644 --- a/locales/zh-CN/branding.json +++ b/locales/zh-CN/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "Branding", - "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", - "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Branding_Title": "品牌", + "Branding_Para1": "回归到最简单的形式来看,Flashpoint 的图标是项目名称缩写的两个字母 FP,其中 F 被反转,与 P 相背。中间空白处形成箭头形状,可以被解释为播放按钮或下载符号,代表我们在玩喜欢的游戏时曾经习惯的操作过程。图标旁边的文本通常使用 Tahoma 字体。", + "Branding_Para2": "Flashpoint 的图标以 {Creative Commons Attribution 4.0} 许可证发布,这意味着只要说明他们来自 Seirade(图标设计师)或 BlueMaxima 的 Flashpoint 项目,就可以自由修改和分发。", + "Branding_Para3": "各种风格的矢量图标资源包可以在{此处}下载。", + "Wallpapers_Title": "壁纸", + "Wallpapers_Desc": "以下壁纸由 Rain 提供:", + "Banners_Title": "Web 横幅" } \ No newline at end of file From 1abaef73d30ef5c70d2e9815f31baa6ae483f796 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:38 +0100 Subject: [PATCH 1004/2652] New translations branding.json (Chinese Traditional) --- locales/zh-TW/branding.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-TW/branding.json b/locales/zh-TW/branding.json index 5a9ae5a1d4..b8f97aed4b 100644 --- a/locales/zh-TW/branding.json +++ b/locales/zh-TW/branding.json @@ -3,7 +3,7 @@ "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Wallpapers_Title": "桌布", + "Wallpapers_Desc": "以下桌布由 Rain 友情提供:", + "Banners_Title": "網頁橫幅" } \ No newline at end of file From 92b996492cd98e5386debf3f643481458db738f4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:45 +0100 Subject: [PATCH 1005/2652] New translations discord.json (German) --- locales/de-DE/discord.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/de-DE/discord.json b/locales/de-DE/discord.json index 6117853574..f2c30c1586 100644 --- a/locales/de-DE/discord.json +++ b/locales/de-DE/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", - "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Intro": "Bitte lies die Regeln, bevor du unserem Discord-Server beitrittst (sie können auch in {#rules-and-faq} angesehen werden, sobald du drin bist):", + "Discord_Rule1": "Befolge unsere und die Regeln von Discord: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Sei respektvoll gegenüber anderen. Sei nicht scheinheilig, starte kein Drama, handele nicht obszön, erwähne keine Benutzer/Rollen wiederholt und schicke keine DMs ohne Erlaubnis an Servermitglieder (einschließlich Personal).", + "Discord_Rule3": "Behalte Themen auf ihren bestimmten Kanälen. Lies immer die Beschreibung, wenn du dir bei dem Kanal unsicher bist. Wenn ein Mitarbeiter dich bittet, die Unterhaltung zu verschieben, tu es bitte auch.", + "Discord_Rule4": "Die Verbreitung von Inhalten, die derzeit verkauft werden, oder von Flashpoint entfernt werden sollen, ist nicht gestattet.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Niemand möchte die eigene Chance, einen Entwickler zu kontaktieren, vergeuden, deshalb wollen wir sicherstellen, dass es nicht passiert.", + "Discord_Rule6": "Werbung über dich oder dir verbundene Gruppen durch Discord-Einladungen, YouTube-Links, gewinnbringende Unternehmungen oder Ähnliches ist verboten, außer, es ist im Rahmen von Flashpoint oder digitaler Archivierung.", + "Discord_Rule7": "NSFW-Inhalte und -Diskussion müssen in {#nsfw-lounge} bleiben (das Vorhandensein des Kanals allein sollte mehr als genug erklären).", + "Discord_Rule8": "Politik hat auf diesem Server keinen Platz. Bitte besprich politische Themen woanders oder überhaupt nicht.", + "Discord_Curation_Exception": "(Kuratierungen - spezifische Diskussionen derer und der enthaltenen Inhalte - sind die einzige Ausnahme von Regeln 7 und 8.)", + "Discord_Sanctions": "Teammitglieder dürfen Benutzer warnen/schweigen/kicken/bannen, die ihrer Meinung nach gegen diese Regeln verstoßen, basierend auf der Schwere des Verstoßes. Wir ermutigen das Personal, beim ersten Mal oder bei zufälligen Regelverstößen größzügig zu sein, mehrere Verstöße führen aber zu härteren Strafen.", + "Discord_Agreed": "Ich habe die Regeln gelesen und möchte dem Server beitreten!" } \ No newline at end of file From 0110ac78d7f7d6dab67c51b6cb4ca89df610d82e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:49 +0100 Subject: [PATCH 1006/2652] New translations discord.json (Italian) --- locales/it-IT/discord.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/it-IT/discord.json b/locales/it-IT/discord.json index 6117853574..cde405e967 100644 --- a/locales/it-IT/discord.json +++ b/locales/it-IT/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", - "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Intro": "Si prega di leggere le regole prima di unirsi al nostro server Discord (possono anche essere visionate in {#rules-and-faq} una volta entrato):", + "Discord_Rule1": "Rispetta le regole di Discord, e le nostre: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Sii rispettoso verso gli altri. Non essere bigotto, non incitare dramma, non agire in modo odioso, non menzionare utenti/ruoli ripetutamente, e non inviare DM ai membri del server (staff incluso) senza permesso.", + "Discord_Rule3": "Discuti gli argomenti nei loro canali designati. Leggi sempre la descrizione se non sei completamente sicuro del suo scopo. Se un membro dello staff ti chiede di spostare la conversazione, per cortesia fallo.", + "Discord_Rule4": "Non è consentita la distribuzione di contenuti che sono attualmente in vendita o la cui rimozione da Flashpoint è stata richiesta.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nessuno vuole che la possibilità di contattare uno sviluppatore vada sprecata, ecco perché vogliamo assicurarci che non accada.", + "Discord_Rule6": "Pubblicizzare te stesso o affiliati tramite inviti Discord, link di YouTube, imprese a scopo di profitto o simili è vietato a meno che non sia nel contesto di Flashpoint o archiviazione digitale.", + "Discord_Rule7": "Contenuto rischioso e relative discussioni devono essere tenuti in {#nsfw-lounge} (la sola esistenza del canale dovrebbe spiegare più che abbastanza).", + "Discord_Rule8": "Non c'è posto per parlare di politica in questo server. Spostate la discussione da qualche altra parte o non discutetene affatto.", + "Discord_Curation_Exception": "(Curare - specifiche discussioni, incluso il contenuto - sono l'unica eccezione alle regole 7 e 8)", + "Discord_Sanctions": "Il personale può ammonire/silenziare/espellere/bannare gli utenti che essi ritengono violino queste regole in base alla severità della regola infranta. Incoraggiamo il personale a mostrare clemenza per le prime volte o per infrazioni accidentali delle regole, ma più infrazioni comporteranno pene più severe.", + "Discord_Agreed": "Ho letto le regole e voglio unirmi al server!" } \ No newline at end of file From cc1caf8dcf748d494bb1261721d1055e4edfb461 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:54 +0100 Subject: [PATCH 1007/2652] New translations discord.json (Polish) --- locales/pl-PL/discord.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/pl-PL/discord.json b/locales/pl-PL/discord.json index 6117853574..f4f07410fa 100644 --- a/locales/pl-PL/discord.json +++ b/locales/pl-PL/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", - "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Intro": "Prosimy o zapoznanie się z regulaminem przed dołączeniem do naszego serwera Discord (można go również zobaczyć w {#rules-and-faq}, gdy już tam będziesz):", + "Discord_Rule1": "Przestrzegaj zasad Discorda i naszych: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Szanuj innych. Nie bądź bigotem, nie prowokuj dramatów, nie zachowuj się nieprzyjemnie, nie wymieniaj wielokrotnie użytkowników/ról oraz nie wysyłaj wiadomości DM do członków serwera (w tym personelu) bez pozwolenia.", + "Discord_Rule3": "Utrzymuj tematy w wyznaczonych im kanałach. Zawsze czytaj opis, jeśli nie jesteś w pełni pewien jego celu. Jeśli członek personelu poprosi Cię o przeniesienie rozmowy, zrób to.", + "Discord_Rule4": "Dystrybucja treści, które są obecnie sprzedawane lub zgłoszone do usunięcia z Flashpoint jest niedozwolona.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nikt nie chce, aby jego szansa na kontakt z deweloperem poszła na marne, dlatego chcemy mieć pewność, że tak się nie stanie.", + "Discord_Rule6": "Promowanie siebie lub podmiotów stowarzyszonych za pośrednictwem zaproszeń na Discord, linków do YouTube, przedsięwzięć zarobkowych itp. jest zabronione, chyba że odbywa się to w kontekście Flashpoint lub cyfrowego archiwum.", + "Discord_Rule7": "Treści i dyskusje NSFW muszą być przechowywane w {#nsfw-lounge} (samo istnienie kanału powinno wyjaśniać więcej niż wystarczająco).", + "Discord_Rule8": "Na tym serwerze nie ma miejsca na rozmowy polityczne. Zabierz je gdzie indziej lub w ogóle o nich nie rozmawiaj.", + "Discord_Curation_Exception": "(Kuracje – konkretne omówienie i zawarte treści – są jedynym wyjątkiem od reguł 7 i 8.)", + "Discord_Sanctions": "Członkowie zespołu mogą ostrzec/uciszyć/wyrzucić/zbanować użytkowników, gdy uważają, że łamią te zasady, w oparciu o powagę złamanej zasady. Zachęcamy personel do okazywania litości w przypadku pierwszego lub przypadkowego złamania zasad, lecz wielokrotne złamanie zasad spowoduje surowsze kary.", + "Discord_Agreed": "Przeczytałem zasady i chcę dołączyć do serwera!" } \ No newline at end of file From 3dbc0ac28b2cfeb0310dc2bbcdc9daffc6e4cf04 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:56 +0100 Subject: [PATCH 1008/2652] New translations discord.json (Russian) --- locales/ru-RU/discord.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/ru-RU/discord.json b/locales/ru-RU/discord.json index 6117853574..00a7cb5160 100644 --- a/locales/ru-RU/discord.json +++ b/locales/ru-RU/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", - "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Intro": "Пожалуйста, ознакомьтесь с правилами, прежде чем присоединиться к нашему серверу Discord (их также можно просмотреть в разделе {#rules-and-faq} после того, как вы вошли):", + "Discord_Rule1": "Соблюдайте правила Discord и наши: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Будьте уважительны по отношению к другим людям. Воспринимайте чужое мнение, не разжигайте драму, не ведите себя плохо, не упоминайте роли или пользователей много раз и не отправляйте много сообщений пользователям и персоналу сервера без разрешения.", + "Discord_Rule3": "Общайтесь на определенные темы в соответствующих каналах. Всегда читайте описание, если вы не уверены в его предназначении. Если член персонала попросит вас переместиться в другой канал для разговора, последуйте его просьбе.", + "Discord_Rule4": "Распространение контента, которое в настоящее время продается или запрашивается для удаления с Flashpoint не допускается.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Никому не хочется потерять шанс на контакт с разработчиком, поэтому мы хотим убедиться в том, что это не произойдет.", + "Discord_Rule6": "Самореклама или реклама других серверов через приглашения на сервера Discord, ссылки на YouTube, авантюры по зарабатыванию денег и подобное запрещены, если это не касается Flashpoint или цифрового архива.", + "Discord_Rule7": "Контент и обсуждение NSFW должно быть в канале {#nsfw-lounge} (название канала говорит само за себя).", + "Discord_Rule8": "Политические разговоры строго запрещены. Обсудите это в другом месте или не обсуждайте вообще.", + "Discord_Curation_Exception": "(Курации - специальное обсуждение и включение контента - являются единственным исключением из правил 7 и 8)", + "Discord_Sanctions": "Персонал может предупредить/заткнуть/кикнуть/забанить пользователей, которые по их мнению нарушают правила (наказание зависит от тяжести нарушения). Мы подводим персонал к тому, чтобы прощать первые или случайные нарушения правил, но многократное нарушение правил приведут к более жестким наказаниям.", + "Discord_Agreed": "Я прочитал правила и хочу присоединиться к серверу!" } \ No newline at end of file From 3c3c660fd85bbb4c2bd47308e52eb01aabeaab9e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:35:58 +0100 Subject: [PATCH 1009/2652] New translations discord.json (Spanish) --- locales/es-ES/discord.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/es-ES/discord.json b/locales/es-ES/discord.json index 6117853574..3af17f6c1a 100644 --- a/locales/es-ES/discord.json +++ b/locales/es-ES/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", - "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Intro": "Por favor, lee las reglas antes de ingresar a nuestro servidor de Discord (también pueden ser revisadas en el canal {#rules-and-faq} cuando ya estés dentro):", + "Discord_Rule1": "Ten en cuenta tanto nuestras reglas, como las del propio Discord: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Sé respetuoso ante los demás. No seas molesto, no incites al odio ni menciones a otros roles o usuarios repetidamente, ni envíes mensajes privados a miembros del servidor (incluido el equipo del mismo) sin autorización.", + "Discord_Rule3": "Utiliza los canales designados para cada tema. Siempre lee la descripción si no estás completamente seguro de su propósito. Si un miembro del equipo te pide eliminar la conversación, por favor, hazlo.", + "Discord_Rule4": "No se permite la distribución de contenido que cuente con una versión de pago, o que haya sido solicitada su eliminación de Flashpoint.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nadie quiere que su oportunidad de contactar a un desarrollador se desperdicie, por lo que queremos asegurarnos de que no suceda.", + "Discord_Rule6": "Promocionarte a ti mismo o terceros a través de invitaciones a servidores de Discord, enlaces de YouTube, enlaces con anuncios para generar dinero o similares, está prohibido, a no ser que se encuentre dentro del contexto de lo que se realiza con el proyecto Flashpoint o de la preservación digital.", + "Discord_Rule7": "El contenido +18 y la discusión del mismo debe mantenerse en el canal {#nsfw-lounge} (la simple existencia del canal, separado del resto, lo explica todo).", + "Discord_Rule8": "Las charlas políticas no se admiten en el servidor. Puedes hablarlo en otro sitio, o simplemente no hablarlo.", + "Discord_Curation_Exception": "(Existen excepciones a la regla 7 y 8, si se trata de curaciones, contenido específico de estas o incluidos en las mismas)", + "Discord_Sanctions": "Los miembros del equipo están autorizados a advertir, silenciar, expulsar y banear a los usuarios que crean que están rompiendo alguna regla, basándose en la gravedad de la misma. Animamos a nuestro equipo a ser benevolentes en caso de que un usuario rompa una regla accidentalmente o por primera vez, pero la gravedad del castigo aumentará en función de la cantidad de veces que un usuario rompa las reglas.", + "Discord_Agreed": "He leído las reglas y quiero unirme al servidor!" } \ No newline at end of file From 5a535f15e0c84042e84ba4f93945546fb3d5d71c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:00 +0100 Subject: [PATCH 1010/2652] New translations contact.json (Chinese Traditional) --- locales/zh-TW/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/zh-TW/contact.json b/locales/zh-TW/contact.json index 45cd0c501f..d1d9a1dbbd 100644 --- a/locales/zh-TW/contact.json +++ b/locales/zh-TW/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Title": "聯絡我們", + "Contact_Para1": "如果您需要直接聯繫本專案,請寄電子郵件到 {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "自 2020 年起,Flashpoint 不提供從瀏覽器執行 Flash 內容的服務。請參考其他專案,例如 {Ruffle}。", + "Contact_Disclaimer2": "請勿透過電子郵件送出檔案保存請求;請依照本指南 {follow this guide} 進行。我們接受以電子郵件進行疑難排解,但請您先閱讀 {manual} 手冊。" } \ No newline at end of file From 7e8607740b1483584b78a8f61fa87715c56039d7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:02 +0100 Subject: [PATCH 1011/2652] New translations contact.json (Polish) --- locales/pl-PL/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/pl-PL/contact.json b/locales/pl-PL/contact.json index 45cd0c501f..c1ca5f5971 100644 --- a/locales/pl-PL/contact.json +++ b/locales/pl-PL/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Title": "Kontakt", + "Contact_Para1": "Jeśli chcesz skontaktować się bezpośrednio z projektem, wyślij e-mail na adres {flashpoint (małpa) bluemaxima (kropka) org.}", + "Contact_Disclaimer1": "Flashpoint nie oferuje usług udostępniania treści z obsługą Flash w przeglądarce po 2020 roku. Zamiast tego zapoznaj się z projektami takimi jak {Ruffle}.", + "Contact_Disclaimer2": "Żądania zarchiwizowania nie powinny być przesyłane pocztą elektroniczną; zamiast tego, {follow this guide}. E-maile dotyczące rozwiązywania problemów są akceptowane, lecz wpierw przeczytaj {manual}." } \ No newline at end of file From 1e8f8903ec82fb1f5e21dccc5bab4659474e63cf Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:03 +0100 Subject: [PATCH 1012/2652] New translations contact.json (Russian) --- locales/ru-RU/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/ru-RU/contact.json b/locales/ru-RU/contact.json index 45cd0c501f..46d585664f 100644 --- a/locales/ru-RU/contact.json +++ b/locales/ru-RU/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Title": "Обратная связь", + "Contact_Para1": "Если вам нужно связаться с проектом напрямую, отправьте письмо на {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint не предлагает сервисы для создания контента с поддержкой Flash, доступного в браузере после 2020 года. Пожалуйста, вместо этого воспользуйтесь проектами вроде {Ruffle}.", + "Contact_Disclaimer2": "Запросы на архивацию не должны выполняться по электронной почте; вместо этого, {follow this guide}. Принимаются письма для troubleshooting'а, но сначала прочтите {manual}." } \ No newline at end of file From 8d43cab8d8e6d62f8a5aa2b08384cc0371648e6e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:08 +0100 Subject: [PATCH 1013/2652] New translations contact.json (Chinese Simplified) --- locales/zh-CN/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/zh-CN/contact.json b/locales/zh-CN/contact.json index 45cd0c501f..5d751964f5 100644 --- a/locales/zh-CN/contact.json +++ b/locales/zh-CN/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Title": "联系我们", + "Contact_Para1": "如果您需要直接联系此项目,请发送电子邮件到 {flashpoint (at) bluemaxima (dot) org}。", + "Contact_Disclaimer1": "Flashpoint 不提供在 2020 年后的浏览器上打开 Flash 内容的服务。请查看 {Ruffle} 这类项目。", + "Contact_Disclaimer2": "存档请求不应该通过电子邮件发起,请{按照此指南}操作。我们接受故障排查邮件,但请先阅读{手册}。" } \ No newline at end of file From 8417b29bdba022fb17378d528103f4a196caf869 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:09 +0100 Subject: [PATCH 1014/2652] New translations discord.json (French) --- locales/fr-FR/discord.json | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/locales/fr-FR/discord.json b/locales/fr-FR/discord.json index 6117853574..2f8684d930 100644 --- a/locales/fr-FR/discord.json +++ b/locales/fr-FR/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Intro": "Veuillez lire les règles avant de rejoindre notre serveur Discord (elles peuvent aussi être consultées dans {#rules-and-faq} une fois que vous y êtes) :", + "Discord_Rule1": "Respectez les règles de Discord et les nôtres : {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Rule3": "Gardez les sujets sur leurs canaux désignés. Lisez toujours la description si vous n'êtes pas tout à fait sûr de son utilité. Si un membre du personnel vous demande de déplacer la conversation, veuillez le faire.", + "Discord_Rule4": "La distribution de contenu actuellement en vente ou dont la suppression de Flashpoint a été demandée n'est pas autorisée.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Personne ne veut la chance de contacter un développeur aller à la poubelle, c'est pourquoi nous voulons nous assurer que cela ne se produise pas.", + "Discord_Rule6": "La promotion de vous-même ou de parties affiliées via des invitations Discord, des liens YouTube, des entreprises lucratives ou autres est interdite, sauf dans le contexte de Flashpoint ou d'archivage numérique.", + "Discord_Rule7": "Le contenu et les discussions NSFW doivent être conservés dans {#nsfw-lounge} (l'existence même de la chaîne devrait expliquer plus qu'assez).", + "Discord_Rule8": "Le discours politique n'a pas sa place dans ce serveur. Parlez-en autre part ou n'en parlez pas du tout.", + "Discord_Curation_Exception": "(Les conservations - discussion spécifique et contenu inclus - sont la seule exception aux règles 7 et 8.)", "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Agreed": "J'ai lu les règles et je veux rejoindre le serveur !" } \ No newline at end of file From 935dff02362d48c43046c98405446fb79fb037cd Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:10 +0100 Subject: [PATCH 1015/2652] New translations contact.json (Portuguese, Brazilian) --- locales/pt-BR/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/pt-BR/contact.json b/locales/pt-BR/contact.json index 45cd0c501f..3d87a4e27f 100644 --- a/locales/pt-BR/contact.json +++ b/locales/pt-BR/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Title": "Contato", + "Contact_Para1": "Se precisar contactar o projeto diretamente, envie um e-mail para {flashpoint (arroba) bluemaxima (ponto) org.}", + "Contact_Disclaimer1": "Flashpoint não oferece serviços para disponibilizar conteúdo Flash em navegadores após 2020. Em vez disso, por favor consulte projetos como {Ruffle}.", + "Contact_Disclaimer2": "Solicitações de arquivamento não devem ser feitas via e-mail; em vez disso, {follow this guide}. E-mails de resolução de problemas são aceitos, mas por favor, leia o {manual} primeiro." } \ No newline at end of file From ae1c99c0a40edc1cb8091336db76f123eab297c8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:17 +0100 Subject: [PATCH 1016/2652] New translations contact.json (Acholi) --- locales/ach-UG/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/ach-UG/contact.json b/locales/ach-UG/contact.json index 3ef4567d27..ba98d33f2f 100644 --- a/locales/ach-UG/contact.json +++ b/locales/ach-UG/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "crwdns3436:0crwdne3436:0", - "Contact_Para1": "crwdns3438:0crwdne3438:0", - "Contact_Disclaimer1": "crwdns3440:0{Ruffle}crwdne3440:0", - "Contact_Disclaimer2": "crwdns3442:0{follow this guide}crwdnd3442:0{manual}crwdne3442:0" + "Contact_Title": "crwdns4576:0crwdne4576:0", + "Contact_Para1": "crwdns4578:0crwdne4578:0", + "Contact_Disclaimer1": "crwdns4580:0{Ruffle}crwdne4580:0", + "Contact_Disclaimer2": "crwdns4582:0{follow this guide}crwdnd4582:0{manual}crwdne4582:0" } \ No newline at end of file From fe789364975391e632fb1ab0b1563b57114697d6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:23 +0100 Subject: [PATCH 1017/2652] New translations downloads.json (Spanish) --- locales/es-ES/downloads.json | 60 ++++++++++++++++++------------------ 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/locales/es-ES/downloads.json b/locales/es-ES/downloads.json index 86eed60c4c..91d65b2f80 100644 --- a/locales/es-ES/downloads.json +++ b/locales/es-ES/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", - "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Avast_Title": "ADVERTENCIA PARA USUARIOS DE AVAST Y AVG:", + "Downloads_Avast_Warning": "Un archivo, necesario por el programa para poder reproducir los juegos, será detectado como virus y puesto en cuarentena; esto es un falso positivo! {Follow these instructions} para crear una regla que exima a Flashpoint. Hacemos nuestro mayor esfuerzo por mantener el archivo y las tecnologías que utiliza libres de virus. {Learn more}", + "Downloads_Title": "Descargas", + "Downloads_Para1": "Todas las descargas de Flashpoint son portables, gratuitas y creadas con software de código abierto (obviamente excluyendo los juegos y las plataformas como tal). La mayoría del contenido de código abierto es original, creado específicamente para el proyecto, el cual puedes encontrar en nuestra página de GitHub {here}.", + "Downloads_Para2": "Para saber qué ha cambiado desde el origen del proyecto, revisa el {changelog}. Advertencia: es muy grande.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 y superiores, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n(Se requiere {7-Zip} para extraer las versiones Ultimate y Core)", + "Downloads_Content_Disclaimer_Title": "DESCARGO DE RESPONSABILIDAD SOBRE EL CONTENIDO:", + "Downloads_Content_Disclaimer_Warning": "Flashpoint es un museo de la cultura de Internet, por lo que contiene un enorme abanico de contenido - con porciones que podrían ser ilegales, dependiendo de tu jurisdicción. Si no estás de acuerdo con esto, {download Flashpoint Infinity}, que te otorga control absoluto sobre el contenido que se almacena en tu dispositivo.", + "Downloads_Size": "Tamaño", + "Downloads_Size_Download": "descargar", + "Downloads_Size_Extracted": "una vez extraído", + "Downloads_Ultimate_Line1": "La colección completa en un enorme, pero único paquete", + "Downloads_Ultimate_Line2": "Cada juego y animación estará disponible al instante, sin necesidad de conexión a internet", + "Downloads_Ultimate_Line3": "Puede actualizarse utilizando el {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Es un archivo .7z (se recomienda el uso de {qBittorrent} y de {Free Download Manager} para la descarga del archivo torrent y la descarga directa del mismo, respectivamente)", + "Downloads_7z_Torrent": "Descargar 7z (Torrent)", + "Downloads_7z_Direct": "Descargar 7z (directa)", + "Downloads_Hash_Placeholder": "(Hashes próximamente)", + "Downloads_Recommended": "Recomendado", + "Downloads_Size_Grows": "el tamaño del archivo aumenta con el uso", + "Downloads_Infinity_Line1": "Un paquete ligero para usuarios casuales", + "Downloads_Infinity_Line2": "Los juegos y las animaciones se descargan automáticamente cuando los juegas", + "Downloads_Infinity_Line3": "Debe volverse a descargar para poder actualizarse", + "Downloads_Infinity_Line4": "Es un archivo ejecutable de auto-extracción (extraerá el programa al directorio especificado)", + "Downloads_Exe": "Descargar EXE", + "Downloads_Instructions": "Instrucciones", + "Downloads_Mirror": "Enlace alternativo de Archive.org (Windows)", + "Downloads_Manual": "Dirígete al {help manual} para saber cómo usar/recibir soporte de Flashpoint!", + "Downloads_Core": "También existe {Flashpoint Core}, una copia en miniatura de Flashpoint que está dirigido específicamente a contribuyentes del proyecto. Contiene entradas de ejemplo para cada plataforma, así como instrucciones para la curación. Puedes descargarlo {here}. Para saber cómo contribuir al proyecto utilizando Flashpoint Core, lee el {curation tutorial}." } \ No newline at end of file From 3fe07257b22fb35874c8e770c0af5cf240e78570 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:24 +0100 Subject: [PATCH 1018/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index 0635ddf0ed..e420675521 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -2,31 +2,31 @@ "Downloads_Avast_Title": "ATTENTION POUR LES UTILISATEURS AVAST ET AVG :", "Downloads_Avast_Warning": "Un fichier requis par Flashpoint pour jouer aux jeux sera détecté comme un virus et mis en quarantaine ; c'est un faux positif ! {Follow these instructions} pour faire une exception pour Flashpoint. Nous faisons de notre mieux pour garder l'archive et les technologies qui l'entourent sans virus. {Learn more}", "Downloads_Title": "Téléchargements", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para1": "Tous les téléchargements Flashpoint sont portables, gratuits et {built with open-source software} (excluant évidemment les jeux et plateformes eux-mêmes). Une grande partie du code open-source est original au projet, que vous pouvez trouver sur notre page d'équipe GitHub {here}.", + "Downloads_Para2": "Pour savoir ce qui a changé depuis la nuit des temps, consultez le {changelog}. Attention : c'est grand.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} est requis pour extraire Ultimate et Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "En tant que musée de la culture internet, Flashpoint contient un très large éventail de contenus - dont certaines parties peuvent être illégales selon votre juridiction. Si vous n'êtes pas à l'aise avec ceci, {download Flashpoint Infinity} car cela vous permet de contrôler quel contenu est stocké sur votre appareil.", "Downloads_Size": "Taille", - "Downloads_Size_Download": "download", + "Downloads_Size_Download": "télécharger", "Downloads_Size_Extracted": "quand extrait", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Ultimate_Line1": "La collection entière en un seul paquet géant", + "Downloads_Ultimate_Line2": "Tous les jeux et animations sont disponibles hors ligne dès le départ - pas d'internet nécessaire", + "Downloads_Ultimate_Line3": "Peut être mis à jour en utilisant le {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Fourni en tant qu'archive .7z ({qBittorrent} et {Free Download Manager} sont recommandés pour le torrent et le téléchargement direct, respectivement)", + "Downloads_7z_Torrent": "Télécharger 7Z (Torrent)", + "Downloads_7z_Direct": "Télécharger 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", "Downloads_Recommended": "Recommandé", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Size_Grows": "la taille du fichier augmente avec utilisation", + "Downloads_Infinity_Line1": "Un paquet léger pour les utilisateurs occasionnels", + "Downloads_Infinity_Line2": "Les jeux et animations sont téléchargés automatiquement lorsque vous les jouez", + "Downloads_Infinity_Line3": "Doit être retéléchargé pour appliquer les mises à jour", + "Downloads_Infinity_Line4": "Fourni en tant qu'exécutable auto-extractible (il extraira Flashpoint dans le répertoire spécifié lors de son exécution)", "Downloads_Exe": "Télécharger EXE", "Downloads_Instructions": "Instructions", "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Manual": "Référez-vous au {help manual} pour utiliser/dépanner Flashpoint !", + "Downloads_Core": "Il y a aussi {Flashpoint Core}, une copie miniature de Flashpoint adaptée spécifiquement pour les contributeurs du projet. Il contient des exemples d'entrées pour chaque plateforme ainsi que des outils utiles pour la conservation. Vous pouvez le télécharger {here}. Pour apprendre comment contribuer à l'archive en utilisant Flashpoint Core, lisez le {curation tutorial}." } \ No newline at end of file From 07859b2f1396647f9ac7b8ec81249ce470c8df03 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:25 +0100 Subject: [PATCH 1019/2652] New translations discord.json (Acholi) --- locales/ach-UG/discord.json | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/locales/ach-UG/discord.json b/locales/ach-UG/discord.json index 100ae6aba9..7a2aa20667 100644 --- a/locales/ach-UG/discord.json +++ b/locales/ach-UG/discord.json @@ -1,15 +1,15 @@ { - "Discord_Title": "crwdns3444:0crwdne3444:0", - "Discord_Intro": "crwdns3446:0{#rules-and-faq}crwdne3446:0", - "Discord_Rule1": "crwdns3448:0crwdne3448:0", - "Discord_Rule2": "crwdns3450:0crwdne3450:0", - "Discord_Rule3": "crwdns3452:0crwdne3452:0", - "Discord_Rule4": "crwdns3454:0crwdne3454:0", - "Discord_Rule5": "crwdns3456:0{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.}crwdne3456:0", - "Discord_Rule6": "crwdns3458:0crwdne3458:0", - "Discord_Rule7": "crwdns3460:0{#nsfw-lounge}crwdne3460:0", - "Discord_Rule8": "crwdns3462:0crwdne3462:0", - "Discord_Curation_Exception": "crwdns3464:0crwdne3464:0", - "Discord_Sanctions": "crwdns3466:0crwdne3466:0", - "Discord_Agreed": "crwdns3468:0crwdne3468:0" + "Discord_Title": "crwdns4584:0crwdne4584:0", + "Discord_Intro": "crwdns4586:0{#rules-and-faq}crwdne4586:0", + "Discord_Rule1": "crwdns4588:0crwdne4588:0", + "Discord_Rule2": "crwdns4590:0crwdne4590:0", + "Discord_Rule3": "crwdns4592:0crwdne4592:0", + "Discord_Rule4": "crwdns4594:0crwdne4594:0", + "Discord_Rule5": "crwdns4596:0{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.}crwdne4596:0", + "Discord_Rule6": "crwdns4598:0crwdne4598:0", + "Discord_Rule7": "crwdns4600:0{#nsfw-lounge}crwdne4600:0", + "Discord_Rule8": "crwdns4602:0crwdne4602:0", + "Discord_Curation_Exception": "crwdns4604:0crwdne4604:0", + "Discord_Sanctions": "crwdns4606:0crwdne4606:0", + "Discord_Agreed": "crwdns4608:0crwdne4608:0" } \ No newline at end of file From 503238c2aac96a179f7459b1fe96ba5b7815389c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:31 +0100 Subject: [PATCH 1020/2652] New translations discord.json (Chinese Traditional) --- locales/zh-TW/discord.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-TW/discord.json b/locales/zh-TW/discord.json index 6117853574..23952b666c 100644 --- a/locales/zh-TW/discord.json +++ b/locales/zh-TW/discord.json @@ -1,8 +1,8 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Intro": "在您加入我們的 Discord 伺服器之前,請先閱讀使用規範 (您也可以於加入後在 {#rules-and-faq} 頻道閱讀):", + "Discord_Rule1": "請遵守 Discord 及我們的使用規範:{https://discordapp.com/terms} / {https://discordapp.com/guidelines}。", + "Discord_Rule2": "對他人保持尊重。請不要過於固執、挑起紛爭、做出粗魯無禮的行為、反覆提及使用者或身分組,或在未經允許的情況下對伺服器成員 (包含管理者) 發送私人訊息。", "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", From 90942fb5b3076b222a18b06a99496416555a299e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:33 +0100 Subject: [PATCH 1021/2652] New translations discord.json (Chinese Simplified) --- locales/zh-CN/discord.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/zh-CN/discord.json b/locales/zh-CN/discord.json index 6117853574..d75c71af91 100644 --- a/locales/zh-CN/discord.json +++ b/locales/zh-CN/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", - "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Intro": "请在加入我们的 Discord 服务器之前阅读规则(也可以加入后在 {#rules-and-faq} 频道查看):", + "Discord_Rule1": "遵守 Discord 与我们的规则:{https://discordapp.com/terms} / {https://discordapp.com/guidelines}。", + "Discord_Rule2": "尊重他人。禁止偏执、煽动、反复提及用户或角色等令人厌恶的行为,或者未经许可向服务器成员(包括工作人员)发送私信。", + "Discord_Rule3": "保持话题在指定的频道。如果您不确定频道的作用,请时刻阅读频道描述。如果工作人员要求您移动到其他地方,请遵守。", + "Discord_Rule4": "禁止分发当前仍然在售或者作者要求从 Flashpoint 中删除的内容。", + "Discord_Rule5": "{无论您认为有多好,都不要在未经工作人员许可的情况下发送有关 Flashpoint 的电子邮件。}没有人希望联系开发者的机会被浪费掉,因此我们需要确保这种情况永远不会发生。", + "Discord_Rule6": "禁止通过 Discord 邀请、YouTube 链接、商业活动或其他类似方式宣传自己或者关联团体,除非与 Flashpoint 或数字档案相关。", + "Discord_Rule7": "NSFW 内容和讨论必须保持在 {#nsfw-lounge} 频道(此频道的存在本身就足以解释原因)。", + "Discord_Rule8": "服务器内禁止政治讨论。请到其他地方或者完全不讨论。", + "Discord_Curation_Exception": "(展品——针对其本身或其包含内容的讨论——是第 7 条和第 8 条规则的唯一例外。)", + "Discord_Sanctions": "团队成员有权在认为用户违反规则时,根据其严重程度警告、禁言、踢出或封禁此用户。我们鼓励工作人员从轻处理第一次或者意外违反规则的情况,但多次违反规则将导致更严厉的处罚。", + "Discord_Agreed": "我已经阅读了规则,我想加入服务器!" } \ No newline at end of file From 055cf50d4c70c7b6e898855a6d467b0c6b4644c5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:34 +0100 Subject: [PATCH 1022/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 60 ++++++++++++++++++------------------ 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index 86eed60c4c..dbe558618a 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", - "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Avast_Title": "ПРЕДУПРЕЖДЕНИЕ ДЛЯ ПОЛЬЗОВАТЕЛЕЙ AVAST И AVG:", + "Downloads_Avast_Warning": "Файл, необходимый Flashpoint для игры будут обнаружены как вирус и помещены в карантин; это ложное срабатывание! {Follow these instructions}, чтобы сделать исключение для Flashpoint. Мы стараемся хранить архив и соответствующие ему технологии без вирусов. {Learn more}", + "Downloads_Title": "Загрузки", + "Downloads_Para1": "Все загрузки Flashpoint являются переносными, бесплатными и {built with open-source software} (разумеется, за исключением игр и платформ). Большая часть открытого исходного кода является оригинальным для проекта, который вы можете найти на нашей странице команды GitHub {here}.", + "Downloads_Para2": "Чтобы выяснить, что изменилось с самого начала, смотрите {changelog}. Внимание: список довольно большой.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 и выше, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} для разархивирования Ultimate и Core)", + "Downloads_Content_Disclaimer_Title": "СОДЕРЖАНИЕ:", + "Downloads_Content_Disclaimer_Warning": "Flashpoint является музеем интернет-культуры, содержащий чрезвычайно широкий спектр контента, часть которого может быть противозаконной в зависимости от вашей юрисдикции. Если вам это доставляет неудобства, {download Flashpoint Infinity} для контроля поступаемого контента, который хранится на вашем устройстве.", + "Downloads_Size": "Размер", + "Downloads_Size_Download": "загрузить", + "Downloads_Size_Extracted": "при извлечении", + "Downloads_Ultimate_Line1": "Вся коллекция в одном огромном пакете", + "Downloads_Ultimate_Line2": "Каждая игра и анимация доступны офлайн из коробки - подключение к интернету необязательно", + "Downloads_Ultimate_Line3": "Можно обновить с помощью {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Предоставляется как архив .7z (рекомендуется скачать {qBittorrent} и {Free Download Manager} для загрузки через torrent и напрямую соответственно)", + "Downloads_7z_Torrent": "Скачать 7Z (Torrent)", + "Downloads_7z_Direct": "Скачать 7Z (Прямая ссылка)", + "Downloads_Hash_Placeholder": "(Хеши скоро будут)", + "Downloads_Recommended": "Рекомендуется", + "Downloads_Size_Grows": "размер файла увеличивается с использованием", + "Downloads_Infinity_Line1": "Легковесный пакет для обычных пользователей", + "Downloads_Infinity_Line2": "Игры и анимации загружаются автоматически, когда вы их запускаете", + "Downloads_Infinity_Line3": "Необходимо скачать повторно для применения обновлений", + "Downloads_Infinity_Line4": "Предоставляется как самораспаковывающийся исполняемый файл (при запуске извлекает Flashpoint в указанную директорию)", + "Downloads_Exe": "Скачать EXE", + "Downloads_Instructions": "Инструкции", + "Downloads_Mirror": "Зеркало Archive.org (работает медленно)", + "Downloads_Manual": "Прочитайте {help manual} для использования или устранения неполадок Flashpoint!", + "Downloads_Core": "Также есть {Flashpoint Core}, миниатюрная копия Flashpoint, которая предназначена специально для участников, вносящих вклад в проект. Она содержит примеры для каждой платформы, а также полезные инструменты для курирования. Вы можете скачать его {here}. Чтобы научиться вносить свой вклад в архив с помощью Flashpoint Core, прочитайте {curation tutorial}." } \ No newline at end of file From f1b09c4a30ca9a9dbea49490fc3cd6777156cabe Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:49 +0100 Subject: [PATCH 1023/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index e4038709f2..3ef0ec145f 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -4,7 +4,7 @@ "Downloads_Title": "Downloads", "Downloads_Para1": "Alle Flashpoint-Downloads sind portabel, kostenlos und {built with open-source software} (natürlich ohne die Spiele und Plattformen selbst). Ein Großteil des Open-Source-Codes ist nur für das Projekt erstellt worden, welches du auf unserer GitHub-Team-Seite {here} findest.", "Downloads_Para2": "Um herauszufinden, was sich seit Beginn der Zeit geändert hat, lies das {changelog}. Warnung: Es ist groß.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 und höher, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} ist erforderlich, um Ultimate und Core zu extrahieren)", "Downloads_Content_Disclaimer_Title": "HAFTUNGSAUSSCHLUSS ZUM INHALT:", "Downloads_Content_Disclaimer_Warning": "Als Museum für Internetkultur enthält Flashpoint ein sehr breites Spektrum von Inhalten - von denen Teile je nach Rechtsprechung illegal sein können. Wenn dir das nicht gefällt, {download Flashpoint Infinity}, da es dir die Kontrolle darüber gibt, welche Inhalte auf deinem Gerät gespeichert sind.", @@ -25,7 +25,7 @@ "Downloads_Infinity_Line3": "Muss neu heruntergeladen werden, um Updates zu übernehmen", "Downloads_Infinity_Line4": "Wird als selbstextrahierende, ausführbare Datei bereitgestellt (Flashpoint wird beim Ausführen in das angegebene Verzeichnis entpackt)", "Downloads_Exe": "EXE herunterladen", - "Downloads_Instructions": "Instructions", + "Downloads_Instructions": "Anleitung", "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Sieh dir das {help manual} für die Verwendung/Fehlerbehebung von Flashpoint an!", "Downloads_Core": "Es gibt auch {Flashpoint Core}, eine mini-Kopie von Flashpoint, die speziell auf Projektmitwirkende zugeschnitten ist. Es enthält Beispieleinträge für jede Plattform sowie hilfreiche Werkzeuge zur Kuratierung. {here} kann es heruntergeladen werden. Um zu erfahren, wie du mit Flashpoint Core zum Archiv beitragen kannst, lies bitte das {curation tutorial}." From 3de93992eeed0506cd2d3d8826647bf70eec421d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:52 +0100 Subject: [PATCH 1024/2652] New translations error404.json (Portuguese, Brazilian) --- locales/pt-BR/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pt-BR/error404.json b/locales/pt-BR/error404.json index 1a49dea8fb..0607b00b1a 100644 --- a/locales/pt-BR/error404.json +++ b/locales/pt-BR/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 – Página não encontrada", + "Error_Para1": "Certifique-se de que digitou o endereço URL corretamente.", + "Error_Para2": "Se você chegou nesta página web clicando em um link em algum lugar do nosso site, por favor, {contact us}." } \ No newline at end of file From 2de14205e2813f9f645f11b0ca7a83a920d26885 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:52 +0100 Subject: [PATCH 1025/2652] New translations error404.json (Russian) --- locales/ru-RU/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ru-RU/error404.json b/locales/ru-RU/error404.json index 1a49dea8fb..a43e1e8d64 100644 --- a/locales/ru-RU/error404.json +++ b/locales/ru-RU/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 – Страница не найдена", + "Error_Para1": "Убедитесь, что вы правильно ввели URL-адрес.", + "Error_Para2": "Если вы попали на эту страницу, перейдя по ссылке где-то на нашем сайте, пожалуйста, {contact us}." } \ No newline at end of file From fbcbcb60f762ccc14dab9dadc414f3a7cf171fd7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:55 +0100 Subject: [PATCH 1026/2652] New translations error404.json (Chinese Simplified) --- locales/zh-CN/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-CN/error404.json b/locales/zh-CN/error404.json index 1a49dea8fb..545468c52d 100644 --- a/locales/zh-CN/error404.json +++ b/locales/zh-CN/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 – 找不到页面", + "Error_Para1": "请确认您输入的 URL 地址正确。", + "Error_Para2": "如果您是通过点击我们网站上的链接进入此页面,请{联系我们}。" } \ No newline at end of file From 8435c57920fc085ca7bc1f693f65d592213318c9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:56 +0100 Subject: [PATCH 1027/2652] New translations error404.json (Chinese Traditional) --- locales/zh-TW/error404.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/error404.json b/locales/zh-TW/error404.json index 1a49dea8fb..963dd4a4bd 100644 --- a/locales/zh-TW/error404.json +++ b/locales/zh-TW/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", + "Error_Title": "404 – 找不到頁面", "Error_Para1": "Make sure you typed the URL address correctly.", "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." } \ No newline at end of file From 38e02161ae72061e408dbb0179b0176ef909e28d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:36:57 +0100 Subject: [PATCH 1028/2652] New translations error404.json (Polish) --- locales/pl-PL/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pl-PL/error404.json b/locales/pl-PL/error404.json index 1a49dea8fb..2d302fc345 100644 --- a/locales/pl-PL/error404.json +++ b/locales/pl-PL/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 – Nie znaleziono strony", + "Error_Para1": "Upewnij się, że poprawnie wpisałeś adres URL.", + "Error_Para2": "Jeśli trafiłeś na tę stronę, klikając link gdzieś w naszej witrynie, proszę {contact us}." } \ No newline at end of file From 17c2443ea609ee4cf65210db04afa592c75672de Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:01 +0100 Subject: [PATCH 1029/2652] New translations error404.json (Acholi) --- locales/ach-UG/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ach-UG/error404.json b/locales/ach-UG/error404.json index dbcb43cda6..1ff2f26a36 100644 --- a/locales/ach-UG/error404.json +++ b/locales/ach-UG/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "crwdns3526:0crwdne3526:0", - "Error_Para1": "crwdns3528:0crwdne3528:0", - "Error_Para2": "crwdns3530:0{contact us}crwdne3530:0" + "Error_Title": "crwdns4670:0crwdne4670:0", + "Error_Para1": "crwdns4672:0crwdne4672:0", + "Error_Para2": "crwdns4674:0{contact us}crwdne4674:0" } \ No newline at end of file From 527c0ede1ca48eaf5f51fa1c470aa363bf74122c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:02 +0100 Subject: [PATCH 1030/2652] New translations faq.json (French) --- locales/fr-FR/faq.json | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/locales/fr-FR/faq.json b/locales/fr-FR/faq.json index d9b2064cbd..8d4dda7233 100644 --- a/locales/fr-FR/faq.json +++ b/locales/fr-FR/faq.json @@ -5,29 +5,29 @@ "FAQ_Question2": "Quels systèmes d'exploitation supportez-vous ?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Flashpoint pose-t-il des problèmes de sécurité ?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Pas de ce que l'on sache. L'intégralité de notre suite d'applications (moins la technologie de téléchargement de jeux Infinity) ne peut pas se connecter à internet ; toutes les modifications de registre effectuées par Flashpoint Secure Player sont supprimées une fois le jeu fermé; toutes les conservations entrantes passent par un PC avec un logiciel antivirus compétent et à jour ; et surtout, le lanceur et tout les rouages internes de Flashpoint sont open-source et peuvent être trouvés {here}. Nous avons fait de notre mieux pour nous assurer que la collection est aussi sûre que possible, mais malgré nos efforts, certains antivirus tels qu'Avast et AVG ont tendance à détecter des composants importants comme étant dangereux. Si vous êtes affecté par ce problème, {read this page} pour obtenir des instructions de dépannage.", "FAQ_Question4": "Combien de jeux/animations y a-t-il ?", "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer5": "Nous supportons les jeux et animations fonctionnant sur toutes les plateformes listées sur la page {Supported Platforms}.", "FAQ_Question6": "Où sont les jeux Nitrome ?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", - "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", - "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer6": "Nitrome nous a poliment demandé de retirer leur contenu de la collection. Si vous cherchez à jouer à leurs jeux, faites-le à leur {website}, et si Flash n'est pas une option, suivez leur {HTML5-compatible catalog} croissant. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "Comment puis-je demander un(e) jeu/animation ?", + "FAQ_Answer7": "Vous pouvez faire une demande en lisant d'abord {this article} jusqu'au bout, puis en suivant les liens en bas.", + "FAQ_Question8": "Puis-je ajouter un(e) jeu/animation moi-même ?", "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", - "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Question9": "Je veux contribuer d'une autre manière (codage, tests, etc). Comment puis-je aider ?", + "FAQ_Answer9": "Rejoignez notre {Discord server} pour plus de détails. La majorité de notre travail et communication se passe là-bas.", + "FAQ_Question10": "Est-ce que Flashpoint est open source ?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Question11": "Puis-je utiliser le logo/Est-il disponible sous Creative Commons ?", + "FAQ_Answer11": "Oui - le logo est sous licence {CC-BY 4.0}. Pour l'attribution, vous pouvez éventuellement créditer Seirade et Flashpoint de BlueMaxima. Les fichiers source peuvent être trouvés {here}.", + "FAQ_Question12": "Où puis-je faire un don au projet ?", "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Question13": "Flashpoint ne fonctionne pas correctement !", + "FAQ_Answer13": "Suivez les étapes de dépannage listées dans le {manual}. Si vous rencontrez encore des problèmes par la suite, demandez de l'aide sur notre Discord.", + "FAQ_Question14": "Je veux un(e) jeu/animation retiré(e) de Flashpoint pour une raison ou une autre.", + "FAQ_Answer14": "Alertez-nous, soit via notre Discord ou {directly by email}. Nous essaierons probablement de vous convaincre de nous laisser garder votre jeu pour des raisons historiques, mais nous ne sommes pas déraisonnables.", + "FAQ_Question15": "J’ai une autre question.", + "FAQ_Answer15": "Consultez notre {extended FAQ}. Si vous n'avez toujours pas réponse à votre question, rejoignez notre Discord." } \ No newline at end of file From 7224ba81a125fd1a9db33207c21eab8813795bbc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:03 +0100 Subject: [PATCH 1031/2652] New translations faq.json (Spanish) --- locales/es-ES/faq.json | 62 +++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/locales/es-ES/faq.json b/locales/es-ES/faq.json index ea948c9d88..d445bd845a 100644 --- a/locales/es-ES/faq.json +++ b/locales/es-ES/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", - "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", - "FAQ_Question6": "Where are the Nitrome games?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", - "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", - "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", - "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Title": "Preguntas frecuentes", + "FAQ_Question1": "¿Qué/quién es BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, o Ben Latimore, es el australiano que inició el proyecto Flashpoint, y que gestiona las copias principales. No existe ningún negocio u organización asociado con Flashpoint - Se trata de un proyecto mantenido enteramente por la comunidad.", + "FAQ_Question2": "¿Qué sistemas operativos soporta?", + "FAQ_Answer2": "Flashpoint soporta Windows 7 SP1 y superiores (exlcuyendo la versión base de Windows 8). Las versiones para MacOS y Linux también están disponibles, aunque requieren de algunos pasos adicionales para su instalación y solo pueden ejecutar un puñado de las tecnologías de navegador más populares.", + "FAQ_Question3": "¿Tiene Flashpoint algún tipo de problema de seguridad?", + "FAQ_Answer3": "No, hasta donde sabemos. La aplicación completa (exceptuando el programa de instalación de la versión Infinity) no se conecta al internet abiertamente, y cualquier registro generado por el reproductor seguro de Flashpoint se eliminar una vez que el juego se cierra; todas las curaciones nuevas pasan a través de un equipo con software actualizado y de calidad; y más importante, el lanzador y todos los trabajos de Flashpoint son de código abierto y pueden encontrarse {here}. Hemos hecho nuestro mayor esfuerzo para que la colección sea lo más segura posible, pero a pesar de esto, hay algunos antivirus, como Avast o AVG, que tienden a detectar componentes importantes del programa como peligrosos. Si este problema te afecta, {read this page} para recibir instrucciones.", + "FAQ_Question4": "¿Cuántos juegos/animaciones hay?", + "FAQ_Answer4": "A partir de Flashpoint 11, tenemos más de 130.000 juegos y 20.000 animaciones. Puedes indagar en la colección sin descargar el programa {here}. Alternativamente, puedes ver las respectivas listas {here} y {here}.", + "FAQ_Question5": "¿Qué plataformas ofrece la colección?", + "FAQ_Answer5": "La aplicación soporta juegos y animaciones que corran en cualquier plataforma que se encuentre en la página de {Supported Platforms}.", + "FAQ_Question6": "¿Qué son los juegos de Nitrome?", + "FAQ_Answer6": "Nitrome nos pidió amablemente que retiremos su contenido de la colección. Si buscas sus juegos, puedes encontrarlos en su {website}, y si el complemento Flash no es una opción para ti, puedes ver revisar su catálogo de {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "¿Cómo puedo solicitar un juego/animación?", + "FAQ_Answer7": "Puedes crear una solicitud leyendo {this article} completo, y luego siguiendo los enlaces del fondo.", + "FAQ_Question8": "¿Puedo añadir un juego/animación yo mismo?", + "FAQ_Answer8": "Sí. Siue las instrucciones indicadas en el {curation tutorial} para iniciar tu solicitud de curador. Una vez aceptada, podrás enviarnos cuantas curaciones desees.", + "FAQ_Question9": "Quiero contribuir de otro modo (programando, testeando, etc). ¿Cómo puedo ayudar?", + "FAQ_Answer9": "Ingresa a nuestro {Discord server} para más detalles. La mayoría de nuestro trabajo y comunicación sucede aquí.", + "FAQ_Question10": "¿El proyecto es de código abierto?", + "FAQ_Answer10": "Sí... más o menos. Las fuentes de nuestra propia tecnología, como el lanzador, están disponibles en nuestra página de {GitHub}. Las fuentes para el software que incluimos en Flashpoint están disponibles de sus respectivos sitios web (no modificamos la fuente de ninguno de los software que incluimos). Los binarios de los plugins como tal no son de código abierto, pero si lo fuesen, no estaríamos aquí.", + "FAQ_Question11": "¿Puedo usar el logotipo o está disponible bajo la licencia Creative Commons?", + "FAQ_Answer11": "Sí - El logo se rige bajo la licencia {CC-BY 4.0}. Para atribuciones, opcionalmente, puedes dar créditos a Seirade y al proyecto Flashpoint de BlueMaxima. Puedes encontrar los archivos {here}.", + "FAQ_Question12": "¿Dónde puedo donar al proyecto?", + "FAQ_Answer12": "Por respeto a los artistas y desarrolladores cuyos trabajos se encuentran en Flashpoint, intentamos evitar solicitar donaciones. Aunque anteriormente realizamos {a fundraiser} para cubrir los costos de los servidores, no está en nuestros planes lanzar otra en el futuro.", + "FAQ_Question13": "¡Flashpoint no está funcionando correctamente!", + "FAQ_Answer13": "Sigue los pasos de solución de problemas listados en el {manual}. Si sigues teniendo problemas después, pide ayuda en nuestro Discord.", + "FAQ_Question14": "Quiero que un juego/animación sea eliminado de Flashpoint por algún motivo.", + "FAQ_Answer14": "Avísanos, ya sea a través de Discord o {directly by email}. Probablemente, intentaremos convencerte de permitirnos mantener tu juego por motivos de preservación histórica, pero somos razonables.", + "FAQ_Question15": "Tengo otra pregunta.", + "FAQ_Answer15": "Consulta nuestra sección de {extended FAQ}. Si tu pregunta no se soluciona con el contenido del mismo, ingresa a nuestro servidor de Discord." } \ No newline at end of file From 6286f3968fb36332933fb8dc8ba80775a79da501 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:06 +0100 Subject: [PATCH 1032/2652] New translations downloads.json (Acholi) --- locales/ach-UG/downloads.json | 60 +++++++++++++++++------------------ 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/locales/ach-UG/downloads.json b/locales/ach-UG/downloads.json index 87d11d8899..c7fd449787 100644 --- a/locales/ach-UG/downloads.json +++ b/locales/ach-UG/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "crwdns3890:0crwdne3890:0", - "Downloads_Avast_Warning": "crwdns3892:0{Follow these instructions}crwdnd3892:0{Learn more}crwdne3892:0", - "Downloads_Title": "crwdns3894:0crwdne3894:0", - "Downloads_Para1": "crwdns3896:0{built with open-source software}crwdnd3896:0{here}crwdne3896:0", - "Downloads_Para2": "crwdns3898:0{changelog}crwdne3898:0", - "Downloads_Para3": "crwdns4152:0{Supported operating systems:}crwdne4152:0", - "Downloads_Prerequisites": "crwdns3902:0{Prerequisites:}crwdnd3902:0{Microsoft .NET Framework 4.7}crwdnd3902:0{7-Zip}crwdne3902:0", - "Downloads_Content_Disclaimer_Title": "crwdns3904:0crwdne3904:0", - "Downloads_Content_Disclaimer_Warning": "crwdns3906:0{download Flashpoint Infinity}crwdne3906:0", - "Downloads_Size": "crwdns3908:0crwdne3908:0", - "Downloads_Size_Download": "crwdns4154:0crwdne4154:0", - "Downloads_Size_Extracted": "crwdns4156:0crwdne4156:0", - "Downloads_Ultimate_Line1": "crwdns3914:0crwdne3914:0", - "Downloads_Ultimate_Line2": "crwdns3916:0crwdne3916:0", - "Downloads_Ultimate_Line3": "crwdns3918:0{Flashpoint Ultimate Updater}crwdne3918:0", - "Downloads_Ultimate_Line4": "crwdns3920:0{qBittorrent}crwdnd3920:0{Free Download Manager}crwdne3920:0", - "Downloads_7z_Torrent": "crwdns3922:0crwdne3922:0", - "Downloads_7z_Direct": "crwdns3924:0crwdne3924:0", - "Downloads_Hash_Placeholder": "crwdns3926:0crwdne3926:0", - "Downloads_Recommended": "crwdns3928:0crwdne3928:0", - "Downloads_Size_Grows": "crwdns4158:0crwdne4158:0", - "Downloads_Infinity_Line1": "crwdns3932:0crwdne3932:0", - "Downloads_Infinity_Line2": "crwdns3934:0crwdne3934:0", - "Downloads_Infinity_Line3": "crwdns3936:0crwdne3936:0", - "Downloads_Infinity_Line4": "crwdns3938:0crwdne3938:0", - "Downloads_Exe": "crwdns3940:0crwdne3940:0", - "Downloads_Instructions": "crwdns4160:0crwdne4160:0", - "Downloads_Mirror": "crwdns4162:0crwdne4162:0", - "Downloads_Manual": "crwdns3944:0{help manual}crwdne3944:0", - "Downloads_Core": "crwdns3946:0{Flashpoint Core}crwdnd3946:0{here}crwdnd3946:0{curation tutorial}crwdne3946:0" + "Downloads_Avast_Title": "crwdns4610:0crwdne4610:0", + "Downloads_Avast_Warning": "crwdns4612:0{Follow these instructions}crwdnd4612:0{Learn more}crwdne4612:0", + "Downloads_Title": "crwdns4614:0crwdne4614:0", + "Downloads_Para1": "crwdns4616:0{built with open-source software}crwdnd4616:0{here}crwdne4616:0", + "Downloads_Para2": "crwdns4618:0{changelog}crwdne4618:0", + "Downloads_Para3": "crwdns4620:0{Supported operating systems:}crwdne4620:0", + "Downloads_Prerequisites": "crwdns4622:0{Prerequisites:}crwdnd4622:0{Microsoft .NET Framework 4.7}crwdnd4622:0{7-Zip}crwdne4622:0", + "Downloads_Content_Disclaimer_Title": "crwdns4624:0crwdne4624:0", + "Downloads_Content_Disclaimer_Warning": "crwdns4626:0{download Flashpoint Infinity}crwdne4626:0", + "Downloads_Size": "crwdns4628:0crwdne4628:0", + "Downloads_Size_Download": "crwdns4630:0crwdne4630:0", + "Downloads_Size_Extracted": "crwdns4632:0crwdne4632:0", + "Downloads_Ultimate_Line1": "crwdns4634:0crwdne4634:0", + "Downloads_Ultimate_Line2": "crwdns4636:0crwdne4636:0", + "Downloads_Ultimate_Line3": "crwdns4638:0{Flashpoint Ultimate Updater}crwdne4638:0", + "Downloads_Ultimate_Line4": "crwdns4640:0{qBittorrent}crwdnd4640:0{Free Download Manager}crwdne4640:0", + "Downloads_7z_Torrent": "crwdns4642:0crwdne4642:0", + "Downloads_7z_Direct": "crwdns4644:0crwdne4644:0", + "Downloads_Hash_Placeholder": "crwdns4646:0crwdne4646:0", + "Downloads_Recommended": "crwdns4648:0crwdne4648:0", + "Downloads_Size_Grows": "crwdns4650:0crwdne4650:0", + "Downloads_Infinity_Line1": "crwdns4652:0crwdne4652:0", + "Downloads_Infinity_Line2": "crwdns4654:0crwdne4654:0", + "Downloads_Infinity_Line3": "crwdns4656:0crwdne4656:0", + "Downloads_Infinity_Line4": "crwdns4658:0crwdne4658:0", + "Downloads_Exe": "crwdns4660:0crwdne4660:0", + "Downloads_Instructions": "crwdns4662:0crwdne4662:0", + "Downloads_Mirror": "crwdns4664:0crwdne4664:0", + "Downloads_Manual": "crwdns4666:0{help manual}crwdne4666:0", + "Downloads_Core": "crwdns4668:0{Flashpoint Core}crwdnd4668:0{here}crwdnd4668:0{curation tutorial}crwdne4668:0" } \ No newline at end of file From d9cf047157cd5f1e86c6dcd43ab188990a6c66d5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:07 +0100 Subject: [PATCH 1033/2652] New translations error404.json (French) --- locales/fr-FR/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/fr-FR/error404.json b/locales/fr-FR/error404.json index 1a49dea8fb..1277832f0a 100644 --- a/locales/fr-FR/error404.json +++ b/locales/fr-FR/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 — Page introuvable", + "Error_Para1": "Assurez-vous d'avoir saisi correctement l'adresse URL.", + "Error_Para2": "Si vous avez accédé à cette page Web en cliquant sur un lien quelque part sur notre site web, {contact us} s'il vous plaît." } \ No newline at end of file From 41188b4b78e0cd58ed333e5946390e55c0d1991e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:08 +0100 Subject: [PATCH 1034/2652] New translations error404.json (Spanish) --- locales/es-ES/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/es-ES/error404.json b/locales/es-ES/error404.json index 1a49dea8fb..fb1703111b 100644 --- a/locales/es-ES/error404.json +++ b/locales/es-ES/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 - Página no encontrada", + "Error_Para1": "Asegúrate de que escribiste la dirección correctamente.", + "Error_Para2": "Si llegaste aquí tras hacer click en un enlace de nuestro sitio, por favor, {contact us}." } \ No newline at end of file From 049f423e617944cf057e52b74f7b806d0b83f3d2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:10 +0100 Subject: [PATCH 1035/2652] New translations error404.json (Czech) --- locales/cs-CZ/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/cs-CZ/error404.json b/locales/cs-CZ/error404.json index 1a49dea8fb..1ef12be0f5 100644 --- a/locales/cs-CZ/error404.json +++ b/locales/cs-CZ/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 – Stránka nenalezena", + "Error_Para1": "Ujistěte se, že jste správně zadali URL adresu.", + "Error_Para2": "Pokud jste se dostali na tuto stránku kliknutím na odkaz někde na těchto stránkách, {kontaktujte nás}, prosím." } \ No newline at end of file From bd45a25391efc91f305e3b48571c7842b0ae2238 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:10 +0100 Subject: [PATCH 1036/2652] New translations error404.json (German) --- locales/de-DE/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/de-DE/error404.json b/locales/de-DE/error404.json index 1a49dea8fb..4253acd57b 100644 --- a/locales/de-DE/error404.json +++ b/locales/de-DE/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 - Seite nicht gefunden", + "Error_Para1": "Stelle sicher, dass die URL-Adresse korrekt eingegeben ist.", + "Error_Para2": "Wenn du auf diese Webseite gelangt bist, indem du irgendwo auf unserer Website auf einen Link geklickt hast, {contact us} bitte." } \ No newline at end of file From 602849035cf1171ffc97976bdd8c73cf59a2bad2 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:14 +0100 Subject: [PATCH 1037/2652] New translations error404.json (Italian) --- locales/it-IT/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/it-IT/error404.json b/locales/it-IT/error404.json index 1a49dea8fb..eb2ff50187 100644 --- a/locales/it-IT/error404.json +++ b/locales/it-IT/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 – Pagina non trovata", + "Error_Para1": "Assicurati di aver digitato correttamente l'URL.", + "Error_Para2": "Se sei arrivato a questa pagina web cliccando un link in qualche pagina del nostro sito web, {contact us} per favore." } \ No newline at end of file From 40140ec7d3c990ccde8dd53590fe146766947ff9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:21 +0100 Subject: [PATCH 1038/2652] New translations faq.json (Acholi) --- locales/ach-UG/faq.json | 62 ++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/locales/ach-UG/faq.json b/locales/ach-UG/faq.json index 5736447eff..8dbb4e0a0a 100644 --- a/locales/ach-UG/faq.json +++ b/locales/ach-UG/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "crwdns3948:0crwdne3948:0", - "FAQ_Question1": "crwdns3950:0crwdne3950:0", - "FAQ_Answer1": "crwdns3952:0crwdne3952:0", - "FAQ_Question2": "crwdns3954:0crwdne3954:0", - "FAQ_Answer2": "crwdns4164:0crwdne4164:0", - "FAQ_Question3": "crwdns3958:0crwdne3958:0", - "FAQ_Answer3": "crwdns3960:0{here}crwdnd3960:0{read this page}crwdne3960:0", - "FAQ_Question4": "crwdns3962:0crwdne3962:0", - "FAQ_Answer4": "crwdns3964:0{here}crwdnd3964:0{here}crwdnd3964:0{here}crwdne3964:0", - "FAQ_Question5": "crwdns3966:0crwdne3966:0", - "FAQ_Answer5": "crwdns3968:0{Supported Platforms}crwdne3968:0", - "FAQ_Question6": "crwdns3970:0crwdne3970:0", - "FAQ_Answer6": "crwdns3972:0{website}crwdnd3972:0{HTML5-compatible catalog}crwdnd3972:0{Flashpoint does not condone harassment over Nitrome's decision.}crwdne3972:0", - "FAQ_Question7": "crwdns3974:0crwdne3974:0", - "FAQ_Answer7": "crwdns3976:0{this article}crwdne3976:0", - "FAQ_Question8": "crwdns3978:0crwdne3978:0", - "FAQ_Answer8": "crwdns3980:0{curation tutorial}crwdne3980:0", - "FAQ_Question9": "crwdns3982:0crwdne3982:0", - "FAQ_Answer9": "crwdns3984:0{Discord server}crwdne3984:0", - "FAQ_Question10": "crwdns3986:0crwdne3986:0", - "FAQ_Answer10": "crwdns3988:0{GitHub}crwdne3988:0", - "FAQ_Question11": "crwdns3990:0crwdne3990:0", - "FAQ_Answer11": "crwdns3992:0{CC-BY 4.0}crwdnd3992:0{here}crwdne3992:0", - "FAQ_Question12": "crwdns3994:0crwdne3994:0", - "FAQ_Answer12": "crwdns3996:0{a fundraiser}crwdne3996:0", - "FAQ_Question13": "crwdns3998:0crwdne3998:0", - "FAQ_Answer13": "crwdns4000:0{manual}crwdne4000:0", - "FAQ_Question14": "crwdns4002:0crwdne4002:0", - "FAQ_Answer14": "crwdns4004:0{directly by email}crwdne4004:0", - "FAQ_Question15": "crwdns4006:0crwdne4006:0", - "FAQ_Answer15": "crwdns4008:0{extended FAQ}crwdne4008:0" + "FAQ_Title": "crwdns4676:0crwdne4676:0", + "FAQ_Question1": "crwdns4678:0crwdne4678:0", + "FAQ_Answer1": "crwdns4680:0crwdne4680:0", + "FAQ_Question2": "crwdns4682:0crwdne4682:0", + "FAQ_Answer2": "crwdns4684:0crwdne4684:0", + "FAQ_Question3": "crwdns4686:0crwdne4686:0", + "FAQ_Answer3": "crwdns4688:0{here}crwdnd4688:0{read this page}crwdne4688:0", + "FAQ_Question4": "crwdns4690:0crwdne4690:0", + "FAQ_Answer4": "crwdns4692:0{here}crwdnd4692:0{here}crwdnd4692:0{here}crwdne4692:0", + "FAQ_Question5": "crwdns4694:0crwdne4694:0", + "FAQ_Answer5": "crwdns4696:0{Supported Platforms}crwdne4696:0", + "FAQ_Question6": "crwdns4698:0crwdne4698:0", + "FAQ_Answer6": "crwdns4700:0{website}crwdnd4700:0{HTML5-compatible catalog}crwdnd4700:0{Flashpoint does not condone harassment over Nitrome's decision.}crwdne4700:0", + "FAQ_Question7": "crwdns4702:0crwdne4702:0", + "FAQ_Answer7": "crwdns4704:0{this article}crwdne4704:0", + "FAQ_Question8": "crwdns4706:0crwdne4706:0", + "FAQ_Answer8": "crwdns4708:0{curation tutorial}crwdne4708:0", + "FAQ_Question9": "crwdns4710:0crwdne4710:0", + "FAQ_Answer9": "crwdns4712:0{Discord server}crwdne4712:0", + "FAQ_Question10": "crwdns4714:0crwdne4714:0", + "FAQ_Answer10": "crwdns4716:0{GitHub}crwdne4716:0", + "FAQ_Question11": "crwdns4718:0crwdne4718:0", + "FAQ_Answer11": "crwdns4720:0{CC-BY 4.0}crwdnd4720:0{here}crwdne4720:0", + "FAQ_Question12": "crwdns4722:0crwdne4722:0", + "FAQ_Answer12": "crwdns4724:0{a fundraiser}crwdne4724:0", + "FAQ_Question13": "crwdns4726:0crwdne4726:0", + "FAQ_Answer13": "crwdns4728:0{manual}crwdne4728:0", + "FAQ_Question14": "crwdns4730:0crwdne4730:0", + "FAQ_Answer14": "crwdns4732:0{directly by email}crwdne4732:0", + "FAQ_Question15": "crwdns4734:0crwdne4734:0", + "FAQ_Answer15": "crwdns4736:0{extended FAQ}crwdne4736:0" } \ No newline at end of file From fcb402fa3c62247414e320eeec7f78d1ce22bbf4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:21 +0100 Subject: [PATCH 1039/2652] New translations home.json (French) --- locales/fr-FR/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/fr-FR/home.json b/locales/fr-FR/home.json index 814d798ca0..482b6aaf4b 100644 --- a/locales/fr-FR/home.json +++ b/locales/fr-FR/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "About_Welcome": "Bienvenue", + "About_Title": "Flashpoint de BlueMaxima est un projet de préservation de jeux web.", + "About_Para1": "L'histoire et la culture d'internet sont importantes, et le contenu créé sur les plateformes web, y compris mais pas limité à Adobe Flash, constitue une part importante de cette culture. Ce projet est dédié à préserver autant d'expériences que possible de ces plateformes, afin qu'elles ne soient pas perdues avec le temps. Depuis début 2018, Flashpoint a sauvé plus de 100 000 jeux et 10 000 animations sur 35 plateformes différentes.", + "About_Para2": "Flashpoint a été commencé en Janvier 2018 par BlueMaxima dans une tentative de devancer la disparition de contenu avant la mort de Flash. Ceci a depuis évolué en un projet international impliquant plus de 100 contributeurs communautaires, englobant à la fois les jeux web et les animations créées pour de nombreux plugins, frameworks et standards internet.", + "About_Para3": "Flashpoint utilise une grande sélection de logiciels open-source. En combinant la puissance d'Apache, un lanceur personalisé et notre propre application appelée Flashpoint Secure Player, nous pouvons lire des médias web dans un environnement rapide et convivial sans laisser de changements permanents ou de trous de sécurité sur votre ordinateur.", + "About_Para4": "Nous proposons deux versions du logiciel ; Ultimate, qui contient tous les médias en un format hors ligne, et Infinity, une distribution plus petite qui vous permet de télécharger et de lire le contenu à volonté. Les deux versions ne sont pas affectées par la fin du support de Flash et d'autres plugins.", + "About_Para5": "Ce projet est et sera toujours à but non lucratif, afin de préserver le sens de la communauté et de partage qui sont venu avec Flash et ces semblables. Pour en savoir plus sur Flashpoint, référez-vous à la barre latérale à gauche de la page.", + "Search_Collection": "Rechercher dans la collection", + "Request_Archival": "Demander du contenu pour archivage" } \ No newline at end of file From be703a18b6f5d9e00dd7197f8c9b8f0a095f0187 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:22 +0100 Subject: [PATCH 1040/2652] New translations faq.json (Chinese Traditional) --- locales/zh-TW/faq.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json index ea948c9d88..ad559b619c 100644 --- a/locales/zh-TW/faq.json +++ b/locales/zh-TW/faq.json @@ -1,5 +1,5 @@ { - "FAQ_Title": "Frequently Asked Questions", + "FAQ_Title": "常見問題", "FAQ_Question1": "Who/what is BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", @@ -28,6 +28,6 @@ "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", + "FAQ_Question15": "我還有其他問題。", "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." } \ No newline at end of file From 636d97365dd0635fb2df90dbde785db0c3e2fd98 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:23 +0100 Subject: [PATCH 1041/2652] New translations home.json (Spanish) --- locales/es-ES/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/es-ES/home.json b/locales/es-ES/home.json index 814d798ca0..c59e9ea826 100644 --- a/locales/es-ES/home.json +++ b/locales/es-ES/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "About_Welcome": "Bienvenido", + "About_Title": "Flashpoint, de BlueMaxima, es un proyecto de preservación de juegos en internet.", + "About_Para1": "La historia y la cultura de internet es importante, y el contenido creado en plataformas web, incluyendo, pero no limitándose a, Adobe Flash, constituyen una parte importante de dicha cultura. Este proyecto está dedicado a preservar tantas experiencias de dichas plataformas como sea posible, de modo que no se pierdan en el tiempo. Desde principios de 2018, Flashpoint ha salvado más de 100.000 juegos y 10.000 animaciones, que corren en 35 plataformas diferentes.", + "About_Para2": "Flashpoint inició en enero de 2018 por BlueMaxima, en un intento de solventar la desaparición del contenido antes de la muerte de Flash. Desde entonces, se ha convertido en un proyecto internacional, en el que participan más de 100 colaboradores, incluyendo tanto juegos como animaciones creadas con numerosos plugins, estructuras y estándares.", + "About_Para3": "Flashpoint utiliza una gran selección de software de código abierto. Combinando el poder de Apache, un lanzador a medida, y nuestra propia aplicación llamada Flashpoint Secure Player, podemos reproducir contenido basado en web en un entorno fácil y rápido de usar, sin dejar cambios permanentes o brechas de seguridad en tu ordenador.", + "About_Para4": "Ofrecemos dos versiones del software; la versión Ultimate, que contiene todos los medios disponibles en un formato sin conexión, y la versión Infinity, una distribución más pequeña que te permite descargar y reproducir contenido bajo demanda. Ambas versiones no se ven afectadas por la finalización del soporte de Flash y otros plugins.", + "About_Para5": "Este proyecto es y siempre será enteramente sin ánimo de lucro, para preservar el sentido de la comunidad y compartir el contenido creado con Flash y similares. Para aprender más acerca de Flashpoint, consulta la barra ubicada en la izquierda de la página.", + "Search_Collection": "Buscar en la colección", + "Request_Archival": "Solicitar eliminación de contenido" } \ No newline at end of file From 6a8fabd0ea51cc247b1fa2971b2991af6a0216a4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:25 +0100 Subject: [PATCH 1042/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json index 814d798ca0..1f9896c5a8 100644 --- a/locales/cs-CZ/home.json +++ b/locales/cs-CZ/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "About_Welcome": "Vítejte", + "About_Title": "BlueMaxima Flashpoint je projekt na uchování webových her.", + "About_Para1": "Historie a kultura internetu je důležitá a obsah vyrobený pro webové platformy, jako například Adobe Flash tvoří významnou část této kultury. Tento projekt je zaměřen na uchování co největšího množství zážitků z těchto platforem, aby nebyly ztraceny v historii. Od začátku roku 2018 Flashpoint archivoval více než 100 000 her a 10 000 animací běžících na 35 různých platformách.", + "About_Para2": "Flashpoint odstartoval v lednu roku 2018, kdy BlueMaxima chtěl předejít mizení výtvorů před ukončením podpory platformy Flash. Od té doby se Flashpoint vyvinul v mezinárodní projekt zahrnující přes 100 komunitních přispěvatelů a uchovávající jak webové hry, tak i animace vytvořené pro mnoho internetových pluginů, frameworků a standardů.", + "About_Para3": "Flashpoint využívá velké množství open-source softwaru. Zkombinováním schopností Apache, našeho vlastního spouštěče a naší vlastní aplikace nazývané Flashpoint Secure Player můžeme spouštět média založená na webových technologiích rychle, v uživatelsky přívětivém prostředí a bez zanechávání permanentních změn nebo bezpečnostních děr ve vašem počítači.", + "About_Para4": "Nabízíme dvě verze našeho softwaru: Verzi Ultimate, která obsahuje všechny média ve formátu pro offline využití. Druhou možností je verze Infinity, což je mnohem menší balíček, který umožňuje stahování obsahu z našich serverů, podle toho, která média chcete využívat. Ani jedna z těchto verzí není ovlivněna ukončením podpory platformy Flash, nebo jiných pluginů.", + "About_Para5": "Tento projekt je a vždy bude kompletně neziskový, abychom zachovali ducha komunity a sdílení, který provázel platformu Flash a jí podobné. Chcete-li se dozvědět o Flashpointu více, projděte si jednotlivé záložky na levé postranní liště.", + "Search_Collection": "Prohledat knihovnu", + "Request_Archival": "Zažádat o archivaci obsahu" } \ No newline at end of file From 74a2eb39114ac7cb7f204a01e8f346f2f7f80e38 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:26 +0100 Subject: [PATCH 1043/2652] New translations home.json (German) --- locales/de-DE/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/de-DE/home.json b/locales/de-DE/home.json index 814d798ca0..fb7e78625c 100644 --- a/locales/de-DE/home.json +++ b/locales/de-DE/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "About_Welcome": "Willkommen", + "About_Title": "BlueMaxima's Flashpoint ist ein Projekt zur Erhaltung von Spielen im Internet.", + "About_Para1": "Internetgeschichte und -kultur sind wichtig und Inhalte auf Web-Plattformen einschließlich, aber nicht beschränkt auf Adobe Flash, machen einen wesentlichen Teil dieser Kultur aus. Dieses Projekt ist darauf ausgerichtet, so viele Erfahrungen wie möglich von diesen Plattformen zu erhalten, sodass sie nicht verloren gehen. Seit Anfang 2018 hat Flashpoint mehr als 100.000 Spiele und 10.000 Animationen auf 35 verschiedenen Plattformen gerettet.", + "About_Para2": "Flashpoint wurde im Januar 2018 von BlueMaxima gegründet, um Inhalte vor dem Tod von Flash vor dem Verschwinden zu retten. Seitdem hat es sich zu einem internationalen Projekt mit über 100 Community-Mitwirkenden entwickelt. Dazu gehören sowohl Webgames als auch Animationen, die für zahlreiche Internet-Plugins, Frameworks und Standards erstellt wurden.", + "About_Para3": "Flashpoint verwendet eine starke Auswahl an Open-Source-Software. Durch die Kombination der Leistung von Apache, einem benutzerdefinierten Launcher und unserer eigenen Anwendung namens Flashpoint Secure Player können webbasierte Medien in einer schnellen, benutzerfreundlichen Umgebung abgespielt werden, ohne permanente Änderungen oder Sicherheitslücken auf Deinem Computer zu hinterlassen.", + "About_Para4": "Wir bieten zwei Versionen der Software an; Ultimate, welches alle Medien in einem fertigen Format zur Offline-Nutzung enhält, und Infinity, eine kleinere Distribution, die es ermöglicht, Inhalte nach Belieben herunterzuladen und abzuspielen. Beide Versionen sind nicht vom Ende der Unterstützung von Flash oder anderer Plugins betroffen.", + "About_Para5": "Dieses Projekt ist nicht und wird nie gewinnorientiert sein, um das Gefühl der Gemeinschaft, das mit Flash und seinesgleichen kam, zu bewahren und zu teilen. Weitere Informationen über Flashpoint findest Du in der Seitenleiste links.", + "Search_Collection": "Suche in der Sammlung", + "Request_Archival": "Inhalt zum Archivieren anfordern" } \ No newline at end of file From 0175a72b08898783f7502517bd32c443aaee3520 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:30 +0100 Subject: [PATCH 1044/2652] New translations faq.json (German) --- locales/de-DE/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/faq.json b/locales/de-DE/faq.json index 0f06394a63..af9dfc5c86 100644 --- a/locales/de-DE/faq.json +++ b/locales/de-DE/faq.json @@ -3,7 +3,7 @@ "FAQ_Question1": "Wer/was ist BlueMaxima?", "FAQ_Answer1": "BlueMaxima, oder Ben Latimore, ist der Australier, der mit Flashpoint begonnen hat und die Master-Kopien handhabt. Kein Unternehmen oder keine Organisation ist an Flashpoint beteiligt - es handelt sich um ein komplett durch die Community betriebenes Projekt.", "FAQ_Question2": "Welche Betriebssysteme werden unterstützt?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Answer2": "Flashpoint unterstützt Windows 7 SP1 und neuer (ausgenommen Windows 8). MacOS- und Linux-Versionen sind ebenfalls verfügbar; jedoch benötigen sie zusätzliche Schritte zur Installation und können nur eine Handvoll der beliebtesten Browser-Technologien verwenden.", "FAQ_Question3": "Gibt es Sicherheitsbedenken bei Flashpoint?", "FAQ_Answer3": "Nicht das wir wüssten. Die Gesamtheit unserer Anwendungspakete (abzüglich der Spiele-Download-Technik) kann sich nicht mit dem offenen Internet verbinden; alle Änderungen der Registry durch den Flashpoint Secure Player werden entfernt, sobald das Spiel geschlossen wird; alle eingehenden Kuratierungen werden über einen PC mit kompetenter und aktueller Antivirensoftware geleitet; und am wichtigsten ist, dass der Launcher und alle Software von Flashpoint Open-Source sind und {here} gefunden werden können. Wir haben unser Bestes getan, um sicherzustellen, dass die Sammlung so sicher wie möglich ist, aber trotz unserer Anstrengungen identifizieren einige Antiviren wie Avast und AVG wichtige Komponenten als gefährlich. Wenn du von diesem Problem betroffen bist, {read this page} für Anweisungen zur Fehlerbehebung.", "FAQ_Question4": "Wie viele Spiele/Animationen gibt es?", From 8400534bfb58ea5842626a8af4066de5c0926035 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:37 +0100 Subject: [PATCH 1045/2652] New translations faq.json (Russian) --- locales/ru-RU/faq.json | 62 +++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/locales/ru-RU/faq.json b/locales/ru-RU/faq.json index ea948c9d88..436a3ec71d 100644 --- a/locales/ru-RU/faq.json +++ b/locales/ru-RU/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", - "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", - "FAQ_Question6": "Where are the Nitrome games?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", - "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", - "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", - "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Title": "Часто Задаваемые Вопросы (FAQ)", + "FAQ_Question1": "Кто или что такое BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, или Ben Latimore - это австралиец, запустивший Flashpoint и обрабатывающий мастер-копии. Ни один бизнес или организация не задействован в Flashpoint - это полностью управляемый сообществом проект.", + "FAQ_Question2": "Какие операционные системы поддерживаются?", + "FAQ_Answer2": "Flashpoint поддерживает Windows 7 SP1 и новее (исключая обычную Windows 8). Также доступны версии MacOS и Linux; Тем не менее, они нуждаются в дополнительных шагах для установки и могут запускать только небольшое количество самых популярных технологий браузера.", + "FAQ_Question3": "Безопасен ли Flashpoint?", + "FAQ_Answer3": "Думаем, что нет. Наши программы (за исключением скачиваний игр в версии Infinity) не могут подключаться к Интернету; любые изменения реестра, внесенные Flashpoint Secure Player, удаляются сразу после закрытия игры; все входящие курирования передаются через ПК с компетентным и актуальным антивирусным программным обеспечением; и, самое главное, лаунчер и все внутренние работы Flashpoint'а являются открытым исходным кодом и могут быть найдены {here}. Мы сделали все возможное, чтобы обеспечить сохранность коллекции, но несмотря на наши усилия, некоторые антивирусы, такие как Avast и AVG, обычно обнаруживают важные компоненты, как опасные. Если вас затронула эта проблема, {read this page} для инструкции по устранению неполадок.", + "FAQ_Question4": "Сколько здесь игр/анимаций?", + "FAQ_Answer4": "Начиная с Flashpoint 11, в базе насчитывается 130,000 игр и 20,000 анимаций. Найти коллекцию можно без лаунчера {here}. Кроме того, вы можете просмотреть соответствующие списки {here} и {here}.", + "FAQ_Question5": "Какие платформы поддерживаются коллекцией?", + "FAQ_Answer5": "Мы поддерживаем игры и анимации на каждой платформе, указанной в этом списке: {Supported Platforms}", + "FAQ_Question6": "Где игры Nitrome?", + "FAQ_Answer6": "Nitrome вежливо попросил нас удалить их содержание из коллекции. Если вы желаете поиграть в их игры, сделайте это на их {website}, и если Flash не является опцией, зайдите в их растущий {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "Как мне запросить игру/анимацию?", + "FAQ_Answer7": "Вы можете сделать запрос, прочитав {this article} полностью, затем следуя по ссылкам внизу.", + "FAQ_Question8": "Могу ли я самостоятельно добавить игру/анимацию?", + "FAQ_Answer8": "Да. Следуйте инструкциям из {curation tutorial} для настройки вашего кураторского слушания. Как только он будет принят, вы можете отправить столько курирований, сколько пожелаете.", + "FAQ_Question9": "Я хочу внести свой вклад (программирование, тестирование и т. д.) Как я могу помочь?", + "FAQ_Answer9": "Заходите в наш {Discord server} для получения более подробной информации. Большая часть нашей работы и общения происходит там.", + "FAQ_Question10": "Имеет ли Flashpoint открытый исходный код?", + "FAQ_Answer10": "Отчасти. Все исходники наших технологий, таких как лаунчер, доступны на нашем {GitHub}. Источники программного обеспечения, которое мы включаем в Flashpoint, доступны с их соответствующих веб-сайтов (мы не изменяем источник какого-либо программного обеспечения, которое мы включаем). Двоичные файлы для самих веб-плагинов не являются открытыми исходными кодами, но если бы они таковыми были, нас бы здесь вообще не было.", + "FAQ_Question11": "Могу ли я использовать логотип/доступен ли логотип под лицензией Creative Commons?", + "FAQ_Answer11": "Да, логотип попадает под лицензию {CC-BY 4.0}. Вы можете дополнительно упомянуть Seirade и Flashpoint BlueMaxima. Исходные файлы могут быть найдены {here}.", + "FAQ_Question12": "Где я могу пожертвовать проекту?", + "FAQ_Answer12": "С уважением к художникам и разработчикам, чьи работы можно найти в Flashpoint, мы стараемся не запрашивать пожертвования. Пока что мы провели {a fundraiser} для покрытия расходов на сервер, в дальнейшем другой запускать не планируется.", + "FAQ_Question13": "Flashpoint работает неправильно!", + "FAQ_Answer13": "Выполните шаги по устранению неполадок, перечисленные в {manual}. Если после этого у вас все еще возникают проблемы, попросите помощи в нашем Discord сервере.", + "FAQ_Question14": "Я хочу удалить игру/анимацию из Flashpoint по некоторой причине.", + "FAQ_Answer14": "Оповестите нас через наш Discord сервер или {directly by email}. Вероятно, мы постараемся убедить вас в том, чтобы оставить вашу игру ради исторической ценности, но мы не будем слишком настойчивы.", + "FAQ_Question15": "У меня есть ещё вопросы.", + "FAQ_Answer15": "Прочитайте наш {extended FAQ}. Если вы не нашли ответа на ваш вопрос, присоединяйтесь к нашему Discord серверу." } \ No newline at end of file From 12e7ea699fe5649ec3d803f4ba9802b2f5f8e79e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:40 +0100 Subject: [PATCH 1046/2652] New translations layout.json (Greek) --- locales/el-GR/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/el-GR/layout.json b/locales/el-GR/layout.json index 274f900fd9..093909269b 100644 --- a/locales/el-GR/layout.json +++ b/locales/el-GR/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Αρχική", + "Platforms": "Πλατφόρμες", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From ba2a46cba73c1cbd8942c0694ae446cf16d5a6a7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:40 +0100 Subject: [PATCH 1047/2652] New translations layout.json (Romanian) --- locales/ro-RO/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ro-RO/layout.json b/locales/ro-RO/layout.json index 274f900fd9..ffc4c0dfec 100644 --- a/locales/ro-RO/layout.json +++ b/locales/ro-RO/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Pag. principală", + "Platforms": "Platforme", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 0d2383d21a599a44a6619a8ac2dec2886fe3c37c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:41 +0100 Subject: [PATCH 1048/2652] New translations layout.json (French) --- locales/fr-FR/layout.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/fr-FR/layout.json b/locales/fr-FR/layout.json index 274f900fd9..3e89c91073 100644 --- a/locales/fr-FR/layout.json +++ b/locales/fr-FR/layout.json @@ -1,12 +1,12 @@ { - "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", - "News": "News", + "Lang_Code": "fr", + "Home": "Accueil", + "Platforms": "Plateformes", + "News": "Actualités", "FAQ": "FAQ", - "Downloads": "Downloads", - "Branding": "Branding", + "Downloads": "Téléchargements", + "Branding": "Marque", "Contact": "Contact", - "Manual": "Manual", + "Manual": "Manuel", "Wiki": "Wiki" } \ No newline at end of file From 1351e4db233f8e4d413f0264728888f3aac328af Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:42 +0100 Subject: [PATCH 1049/2652] New translations layout.json (Spanish) --- locales/es-ES/layout.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/es-ES/layout.json b/locales/es-ES/layout.json index 274f900fd9..ba7be4743c 100644 --- a/locales/es-ES/layout.json +++ b/locales/es-ES/layout.json @@ -1,12 +1,12 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", - "News": "News", - "FAQ": "FAQ", - "Downloads": "Downloads", - "Branding": "Branding", - "Contact": "Contact", + "Home": "Inicio", + "Platforms": "Plataformas", + "News": "Noticias", + "FAQ": "Preguntas frecuentes (FAQ)", + "Downloads": "Descargas", + "Branding": "Marca", + "Contact": "Contacto", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 720788a290435ea5ef1ca3129d039464543f85b0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:43 +0100 Subject: [PATCH 1050/2652] New translations layout.json (Arabic) --- locales/ar-SA/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ar-SA/layout.json b/locales/ar-SA/layout.json index 274f900fd9..2bb9d1f3dd 100644 --- a/locales/ar-SA/layout.json +++ b/locales/ar-SA/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "الرئيسية", + "Platforms": "المنصات", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 3374a2cee2785865b4698b6086941a641fc0ffa5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:43 +0100 Subject: [PATCH 1051/2652] New translations layout.json (Catalan) --- locales/ca-ES/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ca-ES/layout.json b/locales/ca-ES/layout.json index 274f900fd9..19d169a01f 100644 --- a/locales/ca-ES/layout.json +++ b/locales/ca-ES/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", "Home": "Home", - "Platforms": "Platforms", + "Platforms": "Plataformes", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From d10972b4fed085669fb793c68b6310089cad3004 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:44 +0100 Subject: [PATCH 1052/2652] New translations layout.json (Czech) --- locales/cs-CZ/layout.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json index 274f900fd9..90c5afce3e 100644 --- a/locales/cs-CZ/layout.json +++ b/locales/cs-CZ/layout.json @@ -1,12 +1,12 @@ { - "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", - "News": "News", + "Lang_Code": "cs", + "Home": "Domů", + "Platforms": "Platformy", + "News": "Novinky", "FAQ": "FAQ", "Downloads": "Downloads", "Branding": "Branding", "Contact": "Contact", - "Manual": "Manual", + "Manual": "Manuál", "Wiki": "Wiki" } \ No newline at end of file From 62f5b84547e12d1851a95bff352622bd7b32e531 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:45 +0100 Subject: [PATCH 1053/2652] New translations layout.json (Danish) --- locales/da-DK/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/da-DK/layout.json b/locales/da-DK/layout.json index 274f900fd9..0d688fe2af 100644 --- a/locales/da-DK/layout.json +++ b/locales/da-DK/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Hjem", + "Platforms": "Platforme", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 43ddf0b2524f5561e2f6ff25c8e42fcd00469745 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:46 +0100 Subject: [PATCH 1054/2652] New translations layout.json (German) --- locales/de-DE/layout.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/de-DE/layout.json b/locales/de-DE/layout.json index 274f900fd9..1e6f522c1e 100644 --- a/locales/de-DE/layout.json +++ b/locales/de-DE/layout.json @@ -1,12 +1,12 @@ { - "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", - "News": "News", + "Lang_Code": "de", + "Home": "Start", + "Platforms": "Plattformen", + "News": "Neuigkeiten", "FAQ": "FAQ", "Downloads": "Downloads", "Branding": "Branding", - "Contact": "Contact", - "Manual": "Manual", + "Contact": "Kontakt", + "Manual": "Handbuch", "Wiki": "Wiki" } \ No newline at end of file From 46ecbc1ba93c64b983b4a5d7ba47639cef5d7766 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:46 +0100 Subject: [PATCH 1055/2652] New translations layout.json (Finnish) --- locales/fi-FI/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/fi-FI/layout.json b/locales/fi-FI/layout.json index 274f900fd9..53978bc5e5 100644 --- a/locales/fi-FI/layout.json +++ b/locales/fi-FI/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Koti", + "Platforms": "Alustat", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From d39e0c755959fcb919fd7fc714c98d8f78ea27b7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:47 +0100 Subject: [PATCH 1056/2652] New translations layout.json (Irish) --- locales/ga-IE/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ga-IE/layout.json b/locales/ga-IE/layout.json index 274f900fd9..933bb868e6 100644 --- a/locales/ga-IE/layout.json +++ b/locales/ga-IE/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Baile", + "Platforms": "Cláir", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 1836f8ffd973742384af67da10b46dcd79996d3e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:48 +0100 Subject: [PATCH 1057/2652] New translations layout.json (Hebrew) --- locales/he-IL/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/he-IL/layout.json b/locales/he-IL/layout.json index 274f900fd9..471a4258da 100644 --- a/locales/he-IL/layout.json +++ b/locales/he-IL/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "בית", + "Platforms": "פלטפורמות", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From a8f9dfb6b0b2fb4dd4b920d8f44ccab0c9cf9d70 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:49 +0100 Subject: [PATCH 1058/2652] New translations layout.json (Hungarian) --- locales/hu-HU/layout.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/hu-HU/layout.json b/locales/hu-HU/layout.json index 274f900fd9..ac2dadd3f7 100644 --- a/locales/hu-HU/layout.json +++ b/locales/hu-HU/layout.json @@ -1,12 +1,12 @@ { - "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", - "News": "News", - "FAQ": "FAQ", + "Lang_Code": "hu", + "Home": "Kezdőlap", + "Platforms": "Platformok", + "News": "Hírek", + "FAQ": "GYIK", "Downloads": "Downloads", "Branding": "Branding", - "Contact": "Contact", - "Manual": "Manual", + "Contact": "Kapcsolat", + "Manual": "Útmutató", "Wiki": "Wiki" } \ No newline at end of file From 18e71d796a65a6983257c018237e56012ba44581 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:49 +0100 Subject: [PATCH 1059/2652] New translations layout.json (Armenian) --- locales/hy-AM/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hy-AM/layout.json b/locales/hy-AM/layout.json index 274f900fd9..98d870e6d8 100644 --- a/locales/hy-AM/layout.json +++ b/locales/hy-AM/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", "Home": "Home", - "Platforms": "Platforms", + "Platforms": "Հարթակներ", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From ba4c5136d52276c4f40c6d8b500e94c0b69b7b71 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:50 +0100 Subject: [PATCH 1060/2652] New translations layout.json (Italian) --- locales/it-IT/layout.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/it-IT/layout.json b/locales/it-IT/layout.json index 274f900fd9..01bc3629ed 100644 --- a/locales/it-IT/layout.json +++ b/locales/it-IT/layout.json @@ -1,12 +1,12 @@ { - "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", - "News": "News", + "Lang_Code": "it", + "Home": "Per Iniziare", + "Platforms": "Piattaforme", + "News": "Notizie", "FAQ": "FAQ", - "Downloads": "Downloads", - "Branding": "Branding", - "Contact": "Contact", - "Manual": "Manual", + "Downloads": "Scaricamenti", + "Branding": "Marchio", + "Contact": "Contattaci", + "Manual": "Manuale", "Wiki": "Wiki" } \ No newline at end of file From 37b0207e1b00c57d5a805e6bbcc2e10529051a1e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:51 +0100 Subject: [PATCH 1061/2652] New translations layout.json (Japanese) --- locales/ja-JP/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ja-JP/layout.json b/locales/ja-JP/layout.json index 274f900fd9..50ea514d41 100644 --- a/locales/ja-JP/layout.json +++ b/locales/ja-JP/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "ホーム", + "Platforms": "プラットフォーム", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 57445e612648f0a095bf6b2d70a087f4c59b093e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:51 +0100 Subject: [PATCH 1062/2652] New translations layout.json (Korean) --- locales/ko-KR/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ko-KR/layout.json b/locales/ko-KR/layout.json index 274f900fd9..86d7f407d4 100644 --- a/locales/ko-KR/layout.json +++ b/locales/ko-KR/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "홈", + "Platforms": "플랫폼", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From a5980a5f4b593435738996241c7b6de3ad797a83 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:52 +0100 Subject: [PATCH 1063/2652] New translations layout.json (Macedonian) --- locales/mk-MK/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/mk-MK/layout.json b/locales/mk-MK/layout.json index 274f900fd9..accb9a463b 100644 --- a/locales/mk-MK/layout.json +++ b/locales/mk-MK/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Почеток", + "Platforms": "Платформи", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 05170a7e71db04167ca63aca2534cb9ed6dbec0b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:53 +0100 Subject: [PATCH 1064/2652] New translations layout.json (Dutch) --- locales/nl-NL/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/nl-NL/layout.json b/locales/nl-NL/layout.json index 274f900fd9..7a234ed15e 100644 --- a/locales/nl-NL/layout.json +++ b/locales/nl-NL/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Thuis", + "Platforms": "Platformen", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From e4e85d71e8fea39340a4ec66ad31c7b02211c318 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:54 +0100 Subject: [PATCH 1065/2652] New translations layout.json (Norwegian) --- locales/no-NO/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/no-NO/layout.json b/locales/no-NO/layout.json index 274f900fd9..aa784e2412 100644 --- a/locales/no-NO/layout.json +++ b/locales/no-NO/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Hjem", + "Platforms": "Plattformer", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From d534791275540f72d502d678d7ed1684abe0318d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:54 +0100 Subject: [PATCH 1066/2652] New translations home.json (Acholi) --- locales/ach-UG/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/ach-UG/home.json b/locales/ach-UG/home.json index ab54a6b2c9..ccbf4fbb3c 100644 --- a/locales/ach-UG/home.json +++ b/locales/ach-UG/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "crwdns3594:0crwdne3594:0", - "About_Title": "crwdns3596:0crwdne3596:0", - "About_Para1": "crwdns3598:0crwdne3598:0", - "About_Para2": "crwdns3600:0crwdne3600:0", - "About_Para3": "crwdns3602:0crwdne3602:0", - "About_Para4": "crwdns3604:0crwdne3604:0", - "About_Para5": "crwdns3606:0crwdne3606:0", - "Search_Collection": "crwdns3608:0crwdne3608:0", - "Request_Archival": "crwdns3610:0crwdne3610:0" + "About_Welcome": "crwdns4738:0crwdne4738:0", + "About_Title": "crwdns4740:0crwdne4740:0", + "About_Para1": "crwdns4742:0crwdne4742:0", + "About_Para2": "crwdns4744:0crwdne4744:0", + "About_Para3": "crwdns4746:0crwdne4746:0", + "About_Para4": "crwdns4748:0crwdne4748:0", + "About_Para5": "crwdns4750:0crwdne4750:0", + "Search_Collection": "crwdns4752:0crwdne4752:0", + "Request_Archival": "crwdns4754:0crwdne4754:0" } \ No newline at end of file From d421aa9a4c876270b42bffaef0e6541c15a945c4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:56 +0100 Subject: [PATCH 1067/2652] New translations home.json (Italian) --- locales/it-IT/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/it-IT/home.json b/locales/it-IT/home.json index 814d798ca0..fcb4d03a63 100644 --- a/locales/it-IT/home.json +++ b/locales/it-IT/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "About_Welcome": "Benvenuti", + "About_Title": "BlueMaxima's Flashpoint è un progetto di preservazione di giochi web.", + "About_Para1": "La storia e la cultura di internet sono importanti e i contenuti realizzati sulle piattaforme web, Adobe Flash incluso ma non solo, costituiscono una parte significativa di quella cultura. Questo progetto è dedicato a preservare il maggior numero possibile di contenuti relativi a queste piattaforme, in modo che non vadano perduti. Dall'inizio del 2018, Flashpoint ha salvato più di 100.000 giochi e 10.000 animazioni eseguibili su 35 diverse piattaforme.", + "About_Para2": "Flashpoint è stato avviato nel gennaio 2018 da BlueMaxima, nel tentativo di contrastare la scomparsa di contenuto prima della fine di Flash. Da allora si è evoluto in un progetto internazionale che ha coinvolto oltre 100 collaboratori della comunità, e che comprende giochi web e animazioni creati con numerose plugin, framework e standard.", + "About_Para3": "Flashpoint utilizza una vasta selezione di software open-source. Combinando la potenza di Apache, un launcher personalizzato, e la nostra applicazione chiamata Flashpoint Secure Player, possiamo eseguire media basati sul web in un ambiente rapido e facile da usare senza causare cambiamenti permanenti o buchi nella sicurezza nel tuo computer.", + "About_Para4": "Offriamo due versioni del software; Ultimate, che contiene ogni media in un formato pronto per l'utilizzo offline, e Infinity, una versione più piccola che consente di scaricare ed eseguire contenuti su richiesta. Entrambe le versioni non sono influenzate dalla fine del supporto per Flash e altre plugin.", + "About_Para5": "Questo progetto è e sarà sempre del tutto privo di scopo di lucro, per preservare il senso di comunità e condivisione proprio di Flash e simili. Per saperne di più su Flashpoint, fare riferimento alla barra laterale sulla sinistra della pagina.", + "Search_Collection": "Cerca nella Collezione", + "Request_Archival": "Richiedi Contenuto per l'Archiviazione" } \ No newline at end of file From d91643ad04711e516db2619c609eab0e21460793 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:37:59 +0100 Subject: [PATCH 1068/2652] New translations home.json (Polish) --- locales/pl-PL/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/pl-PL/home.json b/locales/pl-PL/home.json index 814d798ca0..b94085f385 100644 --- a/locales/pl-PL/home.json +++ b/locales/pl-PL/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "About_Welcome": "Witaj", + "About_Title": "BlueMaxima's Flashpoint jest projektem zajmującym się archiwizacją gier internetowych.", + "About_Para1": "Historia i kultura Internetu są ważne, a treści tworzone na platformach internetowych, w tym między innymi Adobe Flash, stanowią znaczną część tej kultury. Ten projekt ma na celu zachowanie jak największej liczby doświadczeń z tych platform, aby nie zgubiły się one w czasie. Od początku 2018 roku Flashpoint zachował ponad 100 000 gier i 10 000 animacji uruchamianych na 35 różnych platformach.", + "About_Para2": "Flashpoint został uruchomiony w styczniu 2018 roku przez BlueMaxima w celu uniknięcia zniknięcia treści przed śmiercią Flasha. Od tego czasu przekształcił się w międzynarodowy projekt z udziałem ponad 100 współtwórców społeczności, obejmujący zarówno gry internetowe, jak i animacje stworzone dla wielu wtyczek internetowych, frameworków i standardów.", + "About_Para3": "Flashpoint wykorzystuje duży wybór oprogramowania typu open source. Łącząc moc Apache, niestandardowego programu uruchamiającego i naszej własnej aplikacji o nazwie Flashpoint Secure Player, możemy odtwarzać multimedia internetowe w szybkim, przyjaznym dla użytkownika środowisku bez pozostawiania trwałych zmian lub luk w zabezpieczeniach na komputerze.", + "About_Para4": "Oferujemy dwie wersje oprogramowania; Ultimate, która zawiera każdy element multimedialny w formacie gotowym do pracy w trybie offline, oraz Infinity, mniejszą dystrybucję, która umożliwia pobieranie i odtwarzanie treści do woli. Koniec wsparcia dla Flasha i innych wtyczek nie ma wpływu na obie wersje.", + "About_Para5": "Ten projekt jest i zawsze będzie całkowicie non-profit, aby zachować poczucie wspólnoty i dzielenia się, które pojawiły się wraz z Flashem i jego podobnymi. Aby dowiedzieć się więcej o Flashpoint, zapoznaj się z paskiem bocznym po lewej stronie.", + "Search_Collection": "Przeszukaj kolekcję", + "Request_Archival": "Zażądaj zarchiwizowania treści" } \ No newline at end of file From f91cb547a0b67aae950f94974e2c908ece3c5e5d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:00 +0100 Subject: [PATCH 1069/2652] New translations home.json (Russian) --- locales/ru-RU/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/ru-RU/home.json b/locales/ru-RU/home.json index 814d798ca0..52e2ed5832 100644 --- a/locales/ru-RU/home.json +++ b/locales/ru-RU/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "About_Welcome": "Добро пожаловать", + "About_Title": "Flashpoint от BlueMaxima - это проект по сохранению веб-игр.", + "About_Para1": "История и культура Интернета носит большое значение, и контент, созданный на веб-платформах, включая, но не ограничиваясь Adobe Flash, составляют значительную часть этой культуры. Этот проект посвящён сохранению как можно большего количества приложений с этих платформ, чтобы они не потерялись в пучине времени. С начала 2018 года Flashpoint сохранил более 100,000 игр и 10,000 анимаций на 35 различных платформах.", + "About_Para2": "Flashpoint начал работу в январе 2018 года, в попытке BlueMaxima опередить исчезновение контента до смерти Flash. С тех пор Flashpoint стал международным проектом, в котором приняли участие более 100 человек из сообщества, и включающее как веб-игры, так и анимации, созданные под разными Интернет-плагинами, фреймворками и стандартами.", + "About_Para3": "Flashpoint использует большой выбор программного обеспечения с открытым исходным кодом. Объединив возможности Apache, специально разработанной программы запуска и нашего собственного приложения под названием Flashpoint Secure Player, мы можем быстро воспроизводить веб-медиа в удобной для пользователя среде, не оставляя на вашем компьютере необратимых изменений или дыр в системе безопасности.", + "About_Para4": "Мы предлагаем две версии программного обеспечения: Ultimate, который содержит весь контент в одном пакете, и Infinity меньшего размера, позволяющий скачивать игры по мере необходимости. Обе версии работают с Flash и другими плагинами, несмотря на конец их поддержки.", + "About_Para5": "Этот проект является и всегда будет полностью некоммерческим, чтобы сохранить чувство общности и совместного использования, которое появилось благодаря Flash и ему подобным. Чтобы узнать больше о Flashpoint, обратитесь к боковой панели в левой части страницы.", + "Search_Collection": "Поиск в коллекции", + "Request_Archival": "Предложить архивацию контента" } \ No newline at end of file From 4df036b721c40da2545f694a0f3e5269b227e09d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:03 +0100 Subject: [PATCH 1070/2652] New translations home.json (Chinese Simplified) --- locales/zh-CN/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/zh-CN/home.json b/locales/zh-CN/home.json index 814d798ca0..cf30bfdca8 100644 --- a/locales/zh-CN/home.json +++ b/locales/zh-CN/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "About_Welcome": "欢迎", + "About_Title": "BlueMaxima 的 Flashpoint 是一个 Web 游戏保存工程。", + "About_Para1": "互联网的历史与文化是至关重要的,Web 平台上的内容,包括但不限于 Adobe Flash,构成了这种文化的关键部分。这个项目致力于尽可能地保存这些平台的体验,以免它们随时间消逝。自 2018 年初以来,Flashpoint 已经保存了运行在 35 个不同平台上的超过十万款游戏与上万篇动画。", + "About_Para2": "Flashpoint 由 BlueMaxima 在 2018 年 1 月启动,试图在 Flash 寿终正寝之前阻止内容的消失。自此以后,它已经发展成为一个由超过 100 名社区贡献者参与的国际项目 ,包罗了为各种互联网插件、框架与标准创作的游戏与动画。", + "About_Para3": "Flashpoint 使用了大量开放源代码软件。通过结合 Apache、一个自制启动器以及我们自己的应用 Flashpoint Secure Player 之力,我们可以在快速、用户友好的环境中游玩 Web 游戏,而无需在您的计算机上留下永久的改变或安全漏洞。", + "About_Para4": "我们提供两个版本的软件:终极版以离线格式提供每一份媒体文件,而无限版则更轻量,允许您按需下载并游玩内容。两个版本都不会受到 Flash 或其他插件终止支持的影响。", + "About_Para5": "这个项目现在是,将来也永远是非营利性的,目的是保留 Flash 及其同类产品带来的社区与分享氛围。要了解更多关于 Flashpoint 的信息,您可以查看页面的左侧边栏。", + "Search_Collection": "搜索藏品", + "Request_Archival": "请求存档内容" } \ No newline at end of file From 4a2ab01bdfa8af66bce9dab568928f9b451b97fc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:07 +0100 Subject: [PATCH 1071/2652] New translations layout.json (Polish) --- locales/pl-PL/layout.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/pl-PL/layout.json b/locales/pl-PL/layout.json index 274f900fd9..4b2e6d1b20 100644 --- a/locales/pl-PL/layout.json +++ b/locales/pl-PL/layout.json @@ -1,12 +1,12 @@ { - "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", - "News": "News", - "FAQ": "FAQ", - "Downloads": "Downloads", + "Lang_Code": "pl", + "Home": "Strona główna", + "Platforms": "Platformy", + "News": "Aktualności", + "FAQ": "Najczęściej zadawane pytania", + "Downloads": "Pliki do pobrania", "Branding": "Branding", - "Contact": "Contact", - "Manual": "Manual", + "Contact": "Kontakt", + "Manual": "Instrukcja", "Wiki": "Wiki" } \ No newline at end of file From f4f692f8729d9b65af7c69029926ea9145c1e9eb Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:08 +0100 Subject: [PATCH 1072/2652] New translations layout.json (Portuguese) --- locales/pt-PT/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/pt-PT/layout.json b/locales/pt-PT/layout.json index 274f900fd9..26a78fe695 100644 --- a/locales/pt-PT/layout.json +++ b/locales/pt-PT/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Página Inicial", + "Platforms": "Plataformas", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 45932b4a73eb651f595cca4ffeecd91ab9de185b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:11 +0100 Subject: [PATCH 1073/2652] New translations news.json (Hungarian) --- locales/hu-HU/news.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/news.json b/locales/hu-HU/news.json index b361776cfb..97ce0c6ba5 100644 --- a/locales/hu-HU/news.json +++ b/locales/hu-HU/news.json @@ -1,5 +1,5 @@ { - "News_Title": "News", + "News_Title": "Hírek", "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", From 644a9868f12e4860399a549c77e079fc592db278 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:16 +0100 Subject: [PATCH 1074/2652] New translations news.json (Russian) --- locales/ru-RU/news.json | 134 ++++++++++++++++++++-------------------- 1 file changed, 67 insertions(+), 67 deletions(-) diff --git a/locales/ru-RU/news.json b/locales/ru-RU/news.json index c32de2e8ff..00daca7e74 100644 --- a/locales/ru-RU/news.json +++ b/locales/ru-RU/news.json @@ -1,73 +1,73 @@ { - "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", - "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", - "News_Flashpoint_0": "Flashpoint Zero was released.", - "News_Flashpoint_1": "Flashpoint Version One was released.", - "News_Was_Released": "was released", - "News_Flashpoint_3_0": "Keys to the Kingdom", - "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", - "News_Flashpoint_3_1": "Opening Night", - "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", - "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Title": "Новости", + "News_Description": "Все основные события в истории Flashpoint по состоянию на октябрь 2019.", + "News_Flashpoint_Started": "Запуск BlueMaxima's Flashpoint.", + "News_Flashpoint_0": "Flashpoint Ноль был выпущен.", + "News_Flashpoint_1": "Выпущена первая версия Flashpoint.", + "News_Was_Released": "был выпущен", + "News_Flashpoint_3_0": "Ключи от королевства", + "News_Flashpoint_3_0_Meta": "В этой версии появился Redirector, который стал последней частью головоломки в настройке сервера, позволяющей нам сохранить 99,9% Flash-игр без взлома. Ключи к королевству сохранения Flash, если хотите.", + "News_Flashpoint_3_1": "Ночь открытия", + "News_Flashpoint_3_1_Meta": "В этой версии впервые появился Flashpoint Theatre (хотя в то время это был отдельный экземпляр LaunchBox).", + "News_Flashpoint_3_2": "Шок и трепет", + "News_Flashpoint_3_2_Meta": "Эта версия была первой, поддерживающей игры Shockwave.", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", - "News_Flashpoint_4_0": "The Living Infinite", - "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_3_3_Meta": "Названа в честь того, что к этому моменту в нашей коллекции было уже более 4,000 игр. Боже, как летит время.", + "News_Flashpoint_4_0": "Живая бесконечность", + "News_Flashpoint_4_0_Meta": "В этой версии был представлен Flashpoint Infinity, который позволяет людям играть в игры из Интернета. Название взято из одноимённого альбома Soilwork 2013 года.", "News_Flashpoint_4_1": "Javality", - "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", - "News_Flashpoint_5_0": "Go For Launch", - "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", - "News_Flashpoint_5_1": "The Great Filter", - "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", - "News_Flashpoint_5_2": "Type III", - "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", - "News_Flashpoint_5_3": "Revolution", - "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", - "News_Flashpoint_5_4": "Recombination", - "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_4_1_Meta": "Это была версия, в которой появилась поддержка Java-апплетов. Название придумал DarkMoe.", + "News_Flashpoint_5_0": "Приготовьтесь к запуску", + "News_Flashpoint_5_0_Meta": "Лаунчер, который мы все знаем и любим, был представлен в этой версии.", + "News_Flashpoint_5_1": "Великий фильтр", + "News_Flashpoint_5_1_Meta": "Здесь были добавлены плейлисты (фильтры, если хотите). Название взято из EP Mesarthim, The Great Filter.", + "News_Flashpoint_5_2": "Тип III", + "News_Flashpoint_5_2_Meta": "The Great Filter и Type III - два EP Mesarthim, которые часто ставят вместе. Ни одно другое название не подошло, когда оно нам понадобилось.", + "News_Flashpoint_5_3": "Революция", + "News_Flashpoint_5_3_Meta": "Эта версия была выпущена к первой годовщине проекта Flashpoint, и мы посчитали, что это действительно революция. (Первоначально она также должна была называться \"Орбита\", но это было глупое название для концепции).", + "News_Flashpoint_5_4": "Рекомбинация", + "News_Flashpoint_5_4_Meta": "В этой версии анимации были перемещены вместе с играми, которые ранее находились в отдельных папках с отдельными клиентами. \"Рекомбинация\" и \"74%\" также являются названиями двух композиций в альбоме Mesarthim - The Density Parameter.", "News_Flashpoint_5_4_1": "74%", - "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", - "News_Flashpoint_5_5": "Iron & Copper", - "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", - "News_Flashpoint_6_0": "Alignment", - "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", - "News_Flashpoint_6_1": "Preservationware", - "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", - "News_Flashpoint_6_2": "Moe's Great Escape", - "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", - "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", - "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", - "News_Old_Releases_Title": "Retroactive Timeline of Releases", - "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", - "News_Is_Available": "is now available!", - "News_Grab_Download": "Grab it from the {downloads page}", - "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_7_0": "Eight Thousand Hours", - "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", - "News_Flashpoint_7_1": "Stay on Target", - "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", - "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", - "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", - "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_5_4_1_Meta": "Быстрый набор исправлений ускорил время загрузки 5.4. Не то чтобы Flashpoint 5.4 был завершён лишь на 74%, когда мы его выпустили.", + "News_Flashpoint_5_5": "Железо и медь", + "News_Flashpoint_5_5_Meta": "BlueMaxima в то время слишком много играл в Deus Ex.", + "News_Flashpoint_6_0": "Выравнивание", + "News_Flashpoint_6_0_Meta": "Ещё одна отсылка на Mesarthim!", + "News_Flashpoint_6_1": "Программа сохранения", + "News_Flashpoint_6_1_Meta": "Игра с терминами программного обеспечения, широко используемыми в технике, такими как \"freeware\" и \"shareware\".", + "News_Flashpoint_6_2": "Большой побег Moe", + "News_Flashpoint_6_2_Meta": "Сотрудник DarkMoe подготовил поистине безумное количество игр жанра \"сбеги из комнаты\" в этой версии.", + "News_Flashpoint_6_3": "Мы говорим о Flash-играх, а не об абстрактной философии", + "News_Flashpoint_6_3_Meta": "Назван в честь фразы Nosamu, одного из сотрудников.", + "News_Old_Releases_Title": "Ретроактивная хронология релизов", + "News_Old_Releases_Description": "Из-за того, что колонка новостей появилась только в декабре 2019 года, большинство релизов до этого момента остались без каталогов. В данном разделе представлены эти отсутствующие версии.", + "News_Is_Available": "теперь доступно!", + "News_Grab_Download": "Скачайте здесь: {downloads page}", + "News_Flashpoint_Update_October_2019": "Обновление статуса Flashpoint на октябрь 2019 года теперь доступно на Medium. Ознакомьтесь с ним {here}.", + "News_Flashpoint_Update_November_2019": "Обновление статуса Flashpoint на ноябрь 2019 года теперь доступно на Medium. Ознакомьтесь с ним {here}.", + "News_Flashpoint_7_0": "Восемь тысяч часов", + "News_Flashpoint_7_0_Meta": "Восемь тысяч часов - примерно столько оставалось жить Flash на момент выхода этой версии.", + "News_Flashpoint_7_1": "Не отклоняйтесь от цели", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, по нашим стандартам, вышла мусорной. 7.1 стал тяжёлым релизом с кучей исправлений ошибок.", + "News_Featured_Kotaku_Link": "О нас написали на Kotaku!", + "News_Featured_Kotaku_Rest": "Это огромное достижение. Спасибо за поддержку!", + "News_Flashpoint_Update_March_2020": "Обновление статуса Flashpoint на март 2020 года теперь доступно на Medium. Ознакомьтесь с ним {here}.", + "News_Flashpoint_Update_April_2020": "Обновление статуса Flashpoint на апрель 2020 года теперь доступно на Medium. Ознакомьтесь с ним {here}.", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", - "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_8_1": "Spirit of Adventure", - "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", - "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_8_2": "Approaching Planet Nine", - "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", - "News_Flashpoint_9_0": "Glorious Sunset", - "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", - "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", - "News_Flashpoint_10_0": "Absence", - "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", - "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess.", - "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_8_0_Meta": "В этой версии был положен конец программе Redirector, ранее использовавшейся для обеспечения работы сервера. Код HTTP 301 \"перемещён навсегда\". Это значит, что больше перенаправлять не будет.", + "News_Flashpoint_Update_June_2020": "Мини-обновление статуса Flashpoint на июнь 2020 года теперь доступно на Medium. Ознакомьтесь с ним {here}.", + "News_Flashpoint_8_1": "Дух приключений", + "News_Flashpoint_8_1_Meta": "Назван в честь строки из тогдашнего альбома Aether Realm, Redneck Vikings from Hell. А именно, трека \"One Hollow Word\".", + "News_Flashpoint_Update_August_2020": "Обновление статуса Flashpoint на август 2020 года теперь доступно на Medium. Ознакомьтесь с ним {here}.", + "News_Flashpoint_8_2": "Приближение к девятой планете", + "News_Flashpoint_8_2_Meta": "Можно с натяжкой сказать, что это портманто из \"приближающейся девятой версии\" и Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Славный закат", + "News_Flashpoint_9_0_Meta": "Названа в честь Glorious Morning, песни, наиболее известной в Age of War. Это была последняя версия, выпущенная перед смертью Flash, поэтому она названа \"Закат\".", + "News_Flashpoint_Update_April_2021": "Сегодня вышло обновление статуса Flashpoint на апрель 2021 года. Ознакомьтесь с ним {here}.", + "News_Flashpoint_10_0": "Отсутствие", + "News_Flashpoint_10_0_Meta": "Это первая версия, выпущенная для пост-Flash Интернета, отсюда и название \"Отсутсвие\". Это также название последнего трека на EP Mesarthim \"Vacuum Solution\".", + "News_Flashpoint_10_1": "Отсутствие 2", + "News_Flashpoint_10_1_Meta": "Попробуйте угадать.", + "News_Flashpoint_11": "Упс, все плагины!", + "News_Flashpoint_11_Meta": "Это мем, потому что 11 добавил три дюжины новых плагинов." } \ No newline at end of file From a60d6ca251fb68e323a7dd93e21858d7caffb2fe Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:20 +0100 Subject: [PATCH 1075/2652] New translations news.json (Czech) --- locales/cs-CZ/news.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json index c32de2e8ff..54dff8f0b0 100644 --- a/locales/cs-CZ/news.json +++ b/locales/cs-CZ/news.json @@ -1,5 +1,5 @@ { - "News_Title": "News", + "News_Title": "Novinky", "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", From eeb6e1d7a2571b22b7216682ded4f9579f6386da Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:21 +0100 Subject: [PATCH 1076/2652] New translations layout.json (Russian) --- locales/ru-RU/layout.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/ru-RU/layout.json b/locales/ru-RU/layout.json index 274f900fd9..26e97a4d9f 100644 --- a/locales/ru-RU/layout.json +++ b/locales/ru-RU/layout.json @@ -1,12 +1,12 @@ { - "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", - "News": "News", - "FAQ": "FAQ", - "Downloads": "Downloads", - "Branding": "Branding", - "Contact": "Contact", - "Manual": "Manual", + "Lang_Code": "ru", + "Home": "Главная", + "Platforms": "Платформы", + "News": "Новости", + "FAQ": "Часто задаваемые вопросы", + "Downloads": "Загрузки", + "Branding": "Брендинг", + "Contact": "Обратная связь", + "Manual": "Руководство", "Wiki": "Wiki" } \ No newline at end of file From 0138fd806b91d76b64c4684b2e4871e3233cc2c7 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:22 +0100 Subject: [PATCH 1077/2652] New translations layout.json (Albanian) --- locales/sq-AL/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/sq-AL/layout.json b/locales/sq-AL/layout.json index 274f900fd9..ce4801a996 100644 --- a/locales/sq-AL/layout.json +++ b/locales/sq-AL/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Kryesore", + "Platforms": "Platformat", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 3210605f9baf1d51c71427e075f3a7141bcdb3e4 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:23 +0100 Subject: [PATCH 1078/2652] New translations layout.json (Serbian (Cyrillic)) --- locales/sr-SP/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/sr-SP/layout.json b/locales/sr-SP/layout.json index 274f900fd9..c4a568963c 100644 --- a/locales/sr-SP/layout.json +++ b/locales/sr-SP/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Почетак", + "Platforms": "Платформе", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From c1111419d28bc510b6f184102214e03e805f36c9 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:23 +0100 Subject: [PATCH 1079/2652] New translations layout.json (Swedish) --- locales/sv-SE/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/sv-SE/layout.json b/locales/sv-SE/layout.json index 274f900fd9..7aadce78dc 100644 --- a/locales/sv-SE/layout.json +++ b/locales/sv-SE/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Start", + "Platforms": "Plattformar", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From df1b19373bafadc2b8e638d3ca0c5734f789449d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:24 +0100 Subject: [PATCH 1080/2652] New translations layout.json (Turkish) --- locales/tr-TR/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/tr-TR/layout.json b/locales/tr-TR/layout.json index 274f900fd9..e01a0d6555 100644 --- a/locales/tr-TR/layout.json +++ b/locales/tr-TR/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Ana Sayfa", + "Platforms": "Platformlar", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 0f75f516740f5f8a91b170763127bf2a6e08291c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:25 +0100 Subject: [PATCH 1081/2652] New translations layout.json (Ukrainian) --- locales/uk-UA/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/uk-UA/layout.json b/locales/uk-UA/layout.json index 274f900fd9..1f67fea9a6 100644 --- a/locales/uk-UA/layout.json +++ b/locales/uk-UA/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Домашній екран", + "Platforms": "Платформи", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 89c3239dcda0451428b6f2f7a20d8c3e8154f91c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:26 +0100 Subject: [PATCH 1082/2652] New translations layout.json (Chinese Simplified) --- locales/zh-CN/layout.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/zh-CN/layout.json b/locales/zh-CN/layout.json index 274f900fd9..61ca7770e8 100644 --- a/locales/zh-CN/layout.json +++ b/locales/zh-CN/layout.json @@ -1,12 +1,12 @@ { - "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", - "News": "News", - "FAQ": "FAQ", - "Downloads": "Downloads", - "Branding": "Branding", - "Contact": "Contact", - "Manual": "Manual", + "Lang_Code": "zh-CN", + "Home": "主页", + "Platforms": "平台", + "News": "新闻", + "FAQ": "常见问题", + "Downloads": "下载", + "Branding": "品牌", + "Contact": "联系我们", + "Manual": "手册", "Wiki": "Wiki" } \ No newline at end of file From 9bde5e4fedbf3b986c0efc59b06ae96ba5800788 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:26 +0100 Subject: [PATCH 1083/2652] New translations layout.json (Chinese Traditional) --- locales/zh-TW/layout.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-TW/layout.json b/locales/zh-TW/layout.json index 274f900fd9..5bc076b86c 100644 --- a/locales/zh-TW/layout.json +++ b/locales/zh-TW/layout.json @@ -1,12 +1,12 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "首頁", + "Platforms": "平台", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", "Branding": "Branding", - "Contact": "Contact", + "Contact": "聯絡我們", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 14ee6be96381578bb6ec9209691c7369e52c2001 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:27 +0100 Subject: [PATCH 1084/2652] New translations layout.json (Vietnamese) --- locales/vi-VN/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/vi-VN/layout.json b/locales/vi-VN/layout.json index 274f900fd9..0dd5e3a947 100644 --- a/locales/vi-VN/layout.json +++ b/locales/vi-VN/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Trang chủ", + "Platforms": "Nền tảng", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 6e67e998c5f36872694f79e04bd2e58749a7d9db Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:28 +0100 Subject: [PATCH 1085/2652] New translations layout.json (Portuguese, Brazilian) --- locales/pt-BR/layout.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pt-BR/layout.json b/locales/pt-BR/layout.json index 274f900fd9..fdc6a6b5d3 100644 --- a/locales/pt-BR/layout.json +++ b/locales/pt-BR/layout.json @@ -1,12 +1,12 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Início", + "Platforms": "Plataformas", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", "Branding": "Branding", - "Contact": "Contact", + "Contact": "Contato", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 5050e3c524c8563383aab409bf8cadefb18edb2e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:28 +0100 Subject: [PATCH 1086/2652] New translations layout.json (Thai) --- locales/th-TH/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/th-TH/layout.json b/locales/th-TH/layout.json index 274f900fd9..008d984960 100644 --- a/locales/th-TH/layout.json +++ b/locales/th-TH/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "หน้าหลัก", + "Platforms": "แพลตฟอร์ม", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 26f8b36aacd78e4313322ce788b70f67fd52a6d0 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:29 +0100 Subject: [PATCH 1087/2652] New translations layout.json (Estonian) --- locales/et-EE/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/et-EE/layout.json b/locales/et-EE/layout.json index 274f900fd9..50c9dc4bd2 100644 --- a/locales/et-EE/layout.json +++ b/locales/et-EE/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Pealeht", + "Platforms": "Platvormid", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 7dd38dea93d38fe705fc663a11655731a658e22d Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:30 +0100 Subject: [PATCH 1088/2652] New translations layout.json (Esperanto) --- locales/eo-UY/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/eo-UY/layout.json b/locales/eo-UY/layout.json index 274f900fd9..6e6f33f31d 100644 --- a/locales/eo-UY/layout.json +++ b/locales/eo-UY/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Hejmo", + "Platforms": "Platformoj", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 7797309197d6b807f5fe4998606d58f46b9d9803 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:32 +0100 Subject: [PATCH 1089/2652] New translations layout.json (Serbian (Latin)) --- locales/sr-CS/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/sr-CS/layout.json b/locales/sr-CS/layout.json index 274f900fd9..8d02f6ee03 100644 --- a/locales/sr-CS/layout.json +++ b/locales/sr-CS/layout.json @@ -1,7 +1,7 @@ { "Lang_Code": "en", - "Home": "Home", - "Platforms": "Platforms", + "Home": "Početak", + "Platforms": "Platforme", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", From 3a7b57fd143131c07d56cb9b1e2617b0542296aa Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:32 +0100 Subject: [PATCH 1090/2652] New translations layout.json (Acholi) --- locales/ach-UG/layout.json | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/locales/ach-UG/layout.json b/locales/ach-UG/layout.json index 2b6e5594d2..199f0a9df6 100644 --- a/locales/ach-UG/layout.json +++ b/locales/ach-UG/layout.json @@ -1,12 +1,12 @@ { - "Lang_Code": "crwdns3612:0crwdne3612:0", - "Home": "crwdns3614:0crwdne3614:0", - "Platforms": "crwdns3616:0crwdne3616:0", - "News": "crwdns3618:0crwdne3618:0", - "FAQ": "crwdns3620:0crwdne3620:0", - "Downloads": "crwdns3622:0crwdne3622:0", - "Branding": "crwdns3624:0crwdne3624:0", - "Contact": "crwdns3626:0crwdne3626:0", - "Manual": "crwdns3628:0crwdne3628:0", - "Wiki": "crwdns3630:0crwdne3630:0" + "Lang_Code": "crwdns4756:0crwdne4756:0", + "Home": "crwdns4758:0crwdne4758:0", + "Platforms": "crwdns4760:0crwdne4760:0", + "News": "crwdns4762:0crwdne4762:0", + "FAQ": "crwdns4764:0crwdne4764:0", + "Downloads": "crwdns4766:0crwdne4766:0", + "Branding": "crwdns4768:0crwdne4768:0", + "Contact": "crwdns4770:0crwdne4770:0", + "Manual": "crwdns4772:0crwdne4772:0", + "Wiki": "crwdns4774:0crwdne4774:0" } \ No newline at end of file From 0931b37a8cb175c574141329943cff2a3dcfe9ce Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:34 +0100 Subject: [PATCH 1091/2652] New translations news.json (French) --- locales/fr-FR/news.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/fr-FR/news.json b/locales/fr-FR/news.json index bb6534019b..29d930d337 100644 --- a/locales/fr-FR/news.json +++ b/locales/fr-FR/news.json @@ -1,16 +1,16 @@ { "News_Title": "Actualités", "News_Description": "All notable events in Flashpoint history as of October 2019.", - "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", - "News_Flashpoint_0": "Flashpoint Zero was released.", - "News_Flashpoint_1": "Flashpoint Version One was released.", - "News_Was_Released": "was released", + "News_Flashpoint_Started": "Flashpoint de BlueMaxima a été lancé.", + "News_Flashpoint_0": "Flashpoint Zero est sorti.", + "News_Flashpoint_1": "Flashpoint Version One est sorti.", + "News_Was_Released": "est sorti", "News_Flashpoint_3_0": "Keys to the Kingdom", "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", "News_Flashpoint_3_1": "Opening Night", "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_2_Meta": "Cette version a été la première à supporter les titres Shockwave.", "News_Flashpoint_3_3": "Ultra HD", "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", "News_Flashpoint_4_0": "The Living Infinite", @@ -30,16 +30,16 @@ "News_Flashpoint_5_4_1": "74%", "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", "News_Flashpoint_5_5": "Iron & Copper", - "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_5_5_Meta": "BlueMaxima jouait un peu trop à Deus Ex à l'époque.", "News_Flashpoint_6_0": "Alignment", - "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_0_Meta": "Une autre référence de Mesarthim !", "News_Flashpoint_6_1": "Preservationware", "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", "News_Flashpoint_6_2": "Moe's Great Escape", - "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_2_Meta": "Le membre du personnel DarkMoe a conservé une quantité invraisemblable de jeux d'évasion dans cette version.", "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", - "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Title": "Chronologie rétroactive des versions", "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", "News_Is_Available": "is now available!", "News_Grab_Download": "Grab it from the {downloads page}", From f7f0106dba6874b46f5151d30670b3aef6c04c68 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:34 +0100 Subject: [PATCH 1092/2652] New translations news.json (Spanish) --- locales/es-ES/news.json | 128 ++++++++++++++++++++-------------------- 1 file changed, 64 insertions(+), 64 deletions(-) diff --git a/locales/es-ES/news.json b/locales/es-ES/news.json index c32de2e8ff..427e6daae1 100644 --- a/locales/es-ES/news.json +++ b/locales/es-ES/news.json @@ -1,73 +1,73 @@ { - "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", - "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", - "News_Flashpoint_0": "Flashpoint Zero was released.", - "News_Flashpoint_1": "Flashpoint Version One was released.", - "News_Was_Released": "was released", - "News_Flashpoint_3_0": "Keys to the Kingdom", - "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", - "News_Flashpoint_3_1": "Opening Night", - "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Title": "Noticias", + "News_Description": "Todos los eventos destacables en la historia de Flashpoint desde octubre de 2019.", + "News_Flashpoint_Started": "El proyecto Flashpoint fue iniciado por BlueMaxima.", + "News_Flashpoint_0": "Se lanzó Flashpoint Zero oficialmente.", + "News_Flashpoint_1": "Se lanzó la Flashpoint Version Uno.", + "News_Was_Released": "fue lanzado", + "News_Flashpoint_3_0": "Llaves del Reino", + "News_Flashpoint_3_0_Meta": "Esta versión introdujo el Redirector, que fue la última pieza del rompecabezas en lograr que la configuración del servidor funcionara - permitiéndonos preservar el 99.9 % de los juegos Flash sin métodos de hackeo. Las llaves al reino de la preservación del contenido Flash, si lo prefieres así.", + "News_Flashpoint_3_1": "Noche de estreno", + "News_Flashpoint_3_1_Meta": "Esta versión fue la primera en tener Flashpoint Theatre (aunque era una instancia separada de LaunchBox en ese momento).", "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_2_Meta": "Esta versión fue la primera en soportar títulos de Shockwave.", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", - "News_Flashpoint_4_0": "The Living Infinite", - "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_3_3_Meta": "Nombrado tras el hecho de que superamos los 4.000 juegos en la colección en este punto. El tiempo vuela.", + "News_Flashpoint_4_0": "El infinito viviente", + "News_Flashpoint_4_0_Meta": "Esta versión introdujo Flashpoint Infinity, que permite a la gente transmitir juegos desde Internet. Este nombre fue tomado del album de 2013 de Soilwork con el mismo nombre.", "News_Flashpoint_4_1": "Javality", - "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_4_1_Meta": "Esta versión introdujo soporte para applets de Java. El nombre se le ocurrió a DarkMoe.", "News_Flashpoint_5_0": "Go For Launch", - "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", - "News_Flashpoint_5_1": "The Great Filter", - "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", - "News_Flashpoint_5_2": "Type III", - "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", - "News_Flashpoint_5_3": "Revolution", - "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", - "News_Flashpoint_5_4": "Recombination", - "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_0_Meta": "El lanzador que todos conocemos y amamos se introdujo en esta versión.", + "News_Flashpoint_5_1": "El gran filtro", + "News_Flashpoint_5_1_Meta": "Aquí se introdujeron las playlists (o filtros, si lo prefieres). El nombre se tomó del EP de Mesarthim, \"The Great Filter\".", + "News_Flashpoint_5_2": "Tipo III", + "News_Flashpoint_5_2_Meta": "\"The Great Filter\" y \"Type III\" son dos EPs de Mesarthimm que a menudo se ponen juntos. No apareció ningún otro nobre cuando lo necesitamos.", + "News_Flashpoint_5_3": "Revolución", + "News_Flashpoint_5_3_Meta": "Esta versión fue lanzada cerca del primer año de Flashpoint, y sentimos que era una verdadera revolución. (Originalmente iba a llamarse \"Órbita\", pero era un nombre tonto para el concepto.)", + "News_Flashpoint_5_4": "Recombinación", + "News_Flashpoint_5_4_Meta": "Esta versión juntó las animaciones con los juegos, que anteriormente estaban en carpetas separadas y en clientes separados. \"Recombinación\" y \"74%\" también son los nombres de dos canciones en el album de Mesarthim \"The Density Parameter\".", "News_Flashpoint_5_4_1": "74%", - "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", - "News_Flashpoint_5_5": "Iron & Copper", - "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", - "News_Flashpoint_6_0": "Alignment", - "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_5_4_1_Meta": "Fue un conjunto de parches rápidos creados mientras se subía la versión 5.4. Esto no significa que Flashpoint 5.4 estuviera al 74 % cuando lo lanzamos.", + "News_Flashpoint_5_5": "Hierro y Cobre", + "News_Flashpoint_5_5_Meta": "BlueMaxima estaba jugando un poquito en exceso al Deus Ex en ese momento.", + "News_Flashpoint_6_0": "Alineación", + "News_Flashpoint_6_0_Meta": "¡Otra referencia a Mesarthim!", "News_Flashpoint_6_1": "Preservationware", - "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", - "News_Flashpoint_6_2": "Moe's Great Escape", - "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", - "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", - "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", - "News_Old_Releases_Title": "Retroactive Timeline of Releases", - "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", - "News_Is_Available": "is now available!", - "News_Grab_Download": "Grab it from the {downloads page}", - "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_7_0": "Eight Thousand Hours", - "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", - "News_Flashpoint_7_1": "Stay on Target", - "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", - "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", - "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", - "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_6_1_Meta": "Un juego de palabras con términos de software habitualmente usados, como \"freeware\" y \"shareware\".", + "News_Flashpoint_6_2": "La Gran Huída de Moe", + "News_Flashpoint_6_2_Meta": "El miembro del equipo DarkMoe realizó la curación de una cantidad inmensa de juegos de la categoría Escape Room.", + "News_Flashpoint_6_3": "Hablamos de Juegos Flash, no de Filosofía Abstracta", + "News_Flashpoint_6_3_Meta": "Nombrado así por una improvisación de nosamu, un miembro del equipo.", + "News_Old_Releases_Title": "Línea de tiempo retroactiva de versiones", + "News_Old_Releases_Description": "Debido a que la columna de noticias existe desde diciembre de 2019, la mayoría de las versiones lanzadas hasta ese punto no fueron catalogadas. Esta sección tiene en cuenta dichas versiones.", + "News_Is_Available": "ya está disponible!", + "News_Grab_Download": "Descárgalo desde la {downloads page}", + "News_Flashpoint_Update_October_2019": "La actualización de estado de Flashpoint para octubre de 2019 ya está disponible en Medium. Revísalo {here}.", + "News_Flashpoint_Update_November_2019": "La actualización de estado de Flashpoint para noviembre de 2019 ya está disponible en Medium. Revísalo {here}.", + "News_Flashpoint_7_0": "Ocho Mil Horas", + "News_Flashpoint_7_0_Meta": "Cerca de ocho mil horas, aproximadamente, fue el tiempo de vida que le quedaba a Flash cuando se lanzó esta versión.", + "News_Flashpoint_7_1": "Mantener el Objetivo", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, según nuestros estándares. fue un desastre. La versión 7.1 fue un enorme parche de solución de errores.", + "News_Featured_Kotaku_Link": "¡Hemos aparecido en Kotaku!", + "News_Featured_Kotaku_Rest": "Este es un hito enorme. ¡Gracias por todo el apoyo!", + "News_Flashpoint_Update_March_2020": "La actualización de estado de Flashpoint para marzo de 2020 ya está disponible en Medium. Revísalo {here}.", + "News_Flashpoint_Update_April_2020": "La actualización de estado de Flashpoint para abril de 2020 ya está disponible en Medium. Revísalo {here}.", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", - "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_8_1": "Spirit of Adventure", - "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", - "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_8_2": "Approaching Planet Nine", - "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", - "News_Flashpoint_9_0": "Glorious Sunset", - "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", - "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", - "News_Flashpoint_10_0": "Absence", - "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", - "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess.", - "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_8_0_Meta": "Esta versión vio el final del software Redirector, anteriormente usado para hacer funcionar al servidor. El código HTTP 301 fue \"movido permanentemente\", ya que no volvió a redireccionar.", + "News_Flashpoint_Update_June_2020": "La actualización de estado de Flashpoint para junio de 2020 ya está disponible en Medium. Revísalo {here}.", + "News_Flashpoint_8_1": "Espíritu de Aventura", + "News_Flashpoint_8_1_Meta": "Nombrado por una línea del reciente album de Aether Realm: Redneck Vikings from Hell. Específicamente, la canción \"One Hollow Word\".", + "News_Flashpoint_Update_August_2020": "La actualización de estado de Flashpoint para agosto de 2020 ya está disponible en Medium. Revísalo {here}.", + "News_Flashpoint_8_2": "Acercándose al Planeta Nueve", + "News_Flashpoint_8_2_Meta": "El nombre fue extraido de \"Approaching versioon nine\" y Planet Nine, el EP de Mesarthim.", + "News_Flashpoint_9_0": "Glorioso Atardecer", + "News_Flashpoint_9_0_Meta": "Nombrado por \"Glorious Morning\", una canción mayormente conocida por ser la canción principal del juego Age of War. Esta fue la última versión lanzada antes de la muerte de Flash, por eso el \"atardecer\".", + "News_Flashpoint_Update_April_2021": "La actualización de estado de Flashpoint para abril de 2021 ya está disponible en Medium. Revísalo {here}.", + "News_Flashpoint_10_0": "Ausencia", + "News_Flashpoint_10_0_Meta": "Esta fue la primera versión en lanzarse tras la muerte de Flash, por eso el nombre \"Ausencia\". También fue el nombre de la última canción del album de Mesarthim \"Vacuum Solution\".", + "News_Flashpoint_10_1": "Ausencia II", + "News_Flashpoint_10_1_Meta": "Venga, adivina.", + "News_Flashpoint_11": "Ups, Cuántos Plugins!", + "News_Flashpoint_11_Meta": "Es un meme, porque la versión 11 añadió tres docenas de plugins nuevos." } \ No newline at end of file From f1756717991360245a4b15e31c3078f255f316c5 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:39 +0100 Subject: [PATCH 1093/2652] New translations template.json (Polish) --- locales/pl-PL/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/pl-PL/template.json b/locales/pl-PL/template.json index 8596aa6b79..47022027d5 100644 --- a/locales/pl-PL/template.json +++ b/locales/pl-PL/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Ten tekst zostanie wysłany do Crowdin w celu przetłumaczenia.", + "Template_Formatted_Testing_Paragraph": "Ten tekst będzie {bold}, {italic}, {underlined} lub {hyperlink}. {This will be all}" } \ No newline at end of file From 7da3a76f7f303ef0f94c3e686b83874d64fd8528 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:40 +0100 Subject: [PATCH 1094/2652] New translations template.json (Russian) --- locales/ru-RU/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ru-RU/template.json b/locales/ru-RU/template.json index 8596aa6b79..0f7efd202b 100644 --- a/locales/ru-RU/template.json +++ b/locales/ru-RU/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Этот текст будет отправлен в Crowdin для перевода.", + "Template_Formatted_Testing_Paragraph": "Этот текст будет {bold}, {italic}, {underlined} или {hyperlink}. {This will be all}" } \ No newline at end of file From 05455ff4c8ed7557c0d1e2febf6f511571fb1b0b Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:43 +0100 Subject: [PATCH 1095/2652] New translations template.json (Chinese Simplified) --- locales/zh-CN/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/zh-CN/template.json b/locales/zh-CN/template.json index 8596aa6b79..9b722957df 100644 --- a/locales/zh-CN/template.json +++ b/locales/zh-CN/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "此文本将被发送到 Crowdin 进行翻译。", + "Template_Formatted_Testing_Paragraph": "此文本为{粗体}、{斜体}、{下划线}或{超链接}。{本句包括所有格式。}" } \ No newline at end of file From 604941f0d472dd5c9cd4488da233569c1b73dc40 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:48 +0100 Subject: [PATCH 1096/2652] New translations template.json (Italian) --- locales/it-IT/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/it-IT/template.json b/locales/it-IT/template.json index 8596aa6b79..6086b92cb2 100644 --- a/locales/it-IT/template.json +++ b/locales/it-IT/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Questo testo sarà inviato a Crowdin per essere tradotto.", + "Template_Formatted_Testing_Paragraph": "Questo testo sarà {bold}, {italic}, {underlined} o un {hyperlink}. {This will be all}" } \ No newline at end of file From 547ba909c130df672019657c6db7b44016233b8c Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:49 +0100 Subject: [PATCH 1097/2652] New translations template.json (Spanish) --- locales/es-ES/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/es-ES/template.json b/locales/es-ES/template.json index 8596aa6b79..b10e87ccc6 100644 --- a/locales/es-ES/template.json +++ b/locales/es-ES/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Este texto será enviado a Crowdin para su traducción.", + "Template_Formatted_Testing_Paragraph": "Este texto será {bold}, {italic}, {underlined} o un {hyperlink}. {This will be all}" } \ No newline at end of file From b472979d9a328c75bccf71fd807148c9e17299fc Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:53 +0100 Subject: [PATCH 1098/2652] New translations news.json (Acholi) --- locales/ach-UG/news.json | 142 +++++++++++++++++++-------------------- 1 file changed, 71 insertions(+), 71 deletions(-) diff --git a/locales/ach-UG/news.json b/locales/ach-UG/news.json index 7833e20183..8eb71ebe80 100644 --- a/locales/ach-UG/news.json +++ b/locales/ach-UG/news.json @@ -1,73 +1,73 @@ { - "News_Title": "crwdns4010:0crwdne4010:0", - "News_Description": "crwdns4012:0crwdne4012:0", - "News_Flashpoint_Started": "crwdns4014:0crwdne4014:0", - "News_Flashpoint_0": "crwdns4016:0crwdne4016:0", - "News_Flashpoint_1": "crwdns4018:0crwdne4018:0", - "News_Was_Released": "crwdns4020:0crwdne4020:0", - "News_Flashpoint_3_0": "crwdns4022:0crwdne4022:0", - "News_Flashpoint_3_0_Meta": "crwdns4024:0crwdne4024:0", - "News_Flashpoint_3_1": "crwdns4026:0crwdne4026:0", - "News_Flashpoint_3_1_Meta": "crwdns4028:0crwdne4028:0", - "News_Flashpoint_3_2": "crwdns4030:0crwdne4030:0", - "News_Flashpoint_3_2_Meta": "crwdns4032:0crwdne4032:0", - "News_Flashpoint_3_3": "crwdns4034:0crwdne4034:0", - "News_Flashpoint_3_3_Meta": "crwdns4036:0crwdne4036:0", - "News_Flashpoint_4_0": "crwdns4038:0crwdne4038:0", - "News_Flashpoint_4_0_Meta": "crwdns4040:0crwdne4040:0", - "News_Flashpoint_4_1": "crwdns4042:0crwdne4042:0", - "News_Flashpoint_4_1_Meta": "crwdns4044:0crwdne4044:0", - "News_Flashpoint_5_0": "crwdns4046:0crwdne4046:0", - "News_Flashpoint_5_0_Meta": "crwdns4048:0crwdne4048:0", - "News_Flashpoint_5_1": "crwdns4050:0crwdne4050:0", - "News_Flashpoint_5_1_Meta": "crwdns4052:0crwdne4052:0", - "News_Flashpoint_5_2": "crwdns4054:0crwdne4054:0", - "News_Flashpoint_5_2_Meta": "crwdns4056:0crwdne4056:0", - "News_Flashpoint_5_3": "crwdns4058:0crwdne4058:0", - "News_Flashpoint_5_3_Meta": "crwdns4060:0crwdne4060:0", - "News_Flashpoint_5_4": "crwdns4062:0crwdne4062:0", - "News_Flashpoint_5_4_Meta": "crwdns4064:0crwdne4064:0", - "News_Flashpoint_5_4_1": "crwdns4066:0crwdne4066:0", - "News_Flashpoint_5_4_1_Meta": "crwdns4068:0crwdne4068:0", - "News_Flashpoint_5_5": "crwdns4070:0crwdne4070:0", - "News_Flashpoint_5_5_Meta": "crwdns4072:0crwdne4072:0", - "News_Flashpoint_6_0": "crwdns4074:0crwdne4074:0", - "News_Flashpoint_6_0_Meta": "crwdns4076:0crwdne4076:0", - "News_Flashpoint_6_1": "crwdns4078:0crwdne4078:0", - "News_Flashpoint_6_1_Meta": "crwdns4080:0crwdne4080:0", - "News_Flashpoint_6_2": "crwdns4082:0crwdne4082:0", - "News_Flashpoint_6_2_Meta": "crwdns4084:0crwdne4084:0", - "News_Flashpoint_6_3": "crwdns4086:0crwdne4086:0", - "News_Flashpoint_6_3_Meta": "crwdns4088:0crwdne4088:0", - "News_Old_Releases_Title": "crwdns4090:0crwdne4090:0", - "News_Old_Releases_Description": "crwdns4092:0crwdne4092:0", - "News_Is_Available": "crwdns4094:0crwdne4094:0", - "News_Grab_Download": "crwdns4096:0{downloads page}crwdne4096:0", - "News_Flashpoint_Update_October_2019": "crwdns4098:0{here}crwdne4098:0", - "News_Flashpoint_Update_November_2019": "crwdns4100:0{here}crwdne4100:0", - "News_Flashpoint_7_0": "crwdns4102:0crwdne4102:0", - "News_Flashpoint_7_0_Meta": "crwdns4104:0crwdne4104:0", - "News_Flashpoint_7_1": "crwdns4106:0crwdne4106:0", - "News_Flashpoint_7_1_Meta": "crwdns4108:0crwdne4108:0", - "News_Featured_Kotaku_Link": "crwdns4110:0crwdne4110:0", - "News_Featured_Kotaku_Rest": "crwdns4112:0crwdne4112:0", - "News_Flashpoint_Update_March_2020": "crwdns4114:0{here}crwdne4114:0", - "News_Flashpoint_Update_April_2020": "crwdns4116:0{here}crwdne4116:0", - "News_Flashpoint_8_0": "crwdns4118:0crwdne4118:0", - "News_Flashpoint_8_0_Meta": "crwdns4120:0crwdne4120:0", - "News_Flashpoint_Update_June_2020": "crwdns4122:0{here}crwdne4122:0", - "News_Flashpoint_8_1": "crwdns4124:0crwdne4124:0", - "News_Flashpoint_8_1_Meta": "crwdns4126:0crwdne4126:0", - "News_Flashpoint_Update_August_2020": "crwdns4128:0{here}crwdne4128:0", - "News_Flashpoint_8_2": "crwdns4130:0crwdne4130:0", - "News_Flashpoint_8_2_Meta": "crwdns4132:0crwdne4132:0", - "News_Flashpoint_9_0": "crwdns4134:0crwdne4134:0", - "News_Flashpoint_9_0_Meta": "crwdns4136:0crwdne4136:0", - "News_Flashpoint_Update_April_2021": "crwdns4138:0{here}crwdne4138:0", - "News_Flashpoint_10_0": "crwdns4140:0crwdne4140:0", - "News_Flashpoint_10_0_Meta": "crwdns4142:0crwdne4142:0", - "News_Flashpoint_10_1": "crwdns4144:0crwdne4144:0", - "News_Flashpoint_10_1_Meta": "crwdns4146:0crwdne4146:0", - "News_Flashpoint_11": "crwdns4148:0crwdne4148:0", - "News_Flashpoint_11_Meta": "crwdns4150:0crwdne4150:0" + "News_Title": "crwdns4776:0crwdne4776:0", + "News_Description": "crwdns4778:0crwdne4778:0", + "News_Flashpoint_Started": "crwdns4780:0crwdne4780:0", + "News_Flashpoint_0": "crwdns4782:0crwdne4782:0", + "News_Flashpoint_1": "crwdns4784:0crwdne4784:0", + "News_Was_Released": "crwdns4786:0crwdne4786:0", + "News_Flashpoint_3_0": "crwdns4788:0crwdne4788:0", + "News_Flashpoint_3_0_Meta": "crwdns4790:0crwdne4790:0", + "News_Flashpoint_3_1": "crwdns4792:0crwdne4792:0", + "News_Flashpoint_3_1_Meta": "crwdns4794:0crwdne4794:0", + "News_Flashpoint_3_2": "crwdns4796:0crwdne4796:0", + "News_Flashpoint_3_2_Meta": "crwdns4798:0crwdne4798:0", + "News_Flashpoint_3_3": "crwdns4800:0crwdne4800:0", + "News_Flashpoint_3_3_Meta": "crwdns4802:0crwdne4802:0", + "News_Flashpoint_4_0": "crwdns4804:0crwdne4804:0", + "News_Flashpoint_4_0_Meta": "crwdns4806:0crwdne4806:0", + "News_Flashpoint_4_1": "crwdns4808:0crwdne4808:0", + "News_Flashpoint_4_1_Meta": "crwdns4810:0crwdne4810:0", + "News_Flashpoint_5_0": "crwdns4812:0crwdne4812:0", + "News_Flashpoint_5_0_Meta": "crwdns4814:0crwdne4814:0", + "News_Flashpoint_5_1": "crwdns4816:0crwdne4816:0", + "News_Flashpoint_5_1_Meta": "crwdns4818:0crwdne4818:0", + "News_Flashpoint_5_2": "crwdns4820:0crwdne4820:0", + "News_Flashpoint_5_2_Meta": "crwdns4822:0crwdne4822:0", + "News_Flashpoint_5_3": "crwdns4824:0crwdne4824:0", + "News_Flashpoint_5_3_Meta": "crwdns4826:0crwdne4826:0", + "News_Flashpoint_5_4": "crwdns4828:0crwdne4828:0", + "News_Flashpoint_5_4_Meta": "crwdns4830:0crwdne4830:0", + "News_Flashpoint_5_4_1": "crwdns4832:0crwdne4832:0", + "News_Flashpoint_5_4_1_Meta": "crwdns4834:0crwdne4834:0", + "News_Flashpoint_5_5": "crwdns4836:0crwdne4836:0", + "News_Flashpoint_5_5_Meta": "crwdns4838:0crwdne4838:0", + "News_Flashpoint_6_0": "crwdns4840:0crwdne4840:0", + "News_Flashpoint_6_0_Meta": "crwdns4842:0crwdne4842:0", + "News_Flashpoint_6_1": "crwdns4844:0crwdne4844:0", + "News_Flashpoint_6_1_Meta": "crwdns4846:0crwdne4846:0", + "News_Flashpoint_6_2": "crwdns4848:0crwdne4848:0", + "News_Flashpoint_6_2_Meta": "crwdns4850:0crwdne4850:0", + "News_Flashpoint_6_3": "crwdns4852:0crwdne4852:0", + "News_Flashpoint_6_3_Meta": "crwdns4854:0crwdne4854:0", + "News_Old_Releases_Title": "crwdns4856:0crwdne4856:0", + "News_Old_Releases_Description": "crwdns4858:0crwdne4858:0", + "News_Is_Available": "crwdns4860:0crwdne4860:0", + "News_Grab_Download": "crwdns4862:0{downloads page}crwdne4862:0", + "News_Flashpoint_Update_October_2019": "crwdns4864:0{here}crwdne4864:0", + "News_Flashpoint_Update_November_2019": "crwdns4866:0{here}crwdne4866:0", + "News_Flashpoint_7_0": "crwdns4868:0crwdne4868:0", + "News_Flashpoint_7_0_Meta": "crwdns4870:0crwdne4870:0", + "News_Flashpoint_7_1": "crwdns4872:0crwdne4872:0", + "News_Flashpoint_7_1_Meta": "crwdns4874:0crwdne4874:0", + "News_Featured_Kotaku_Link": "crwdns4876:0crwdne4876:0", + "News_Featured_Kotaku_Rest": "crwdns4878:0crwdne4878:0", + "News_Flashpoint_Update_March_2020": "crwdns4880:0{here}crwdne4880:0", + "News_Flashpoint_Update_April_2020": "crwdns4882:0{here}crwdne4882:0", + "News_Flashpoint_8_0": "crwdns4884:0crwdne4884:0", + "News_Flashpoint_8_0_Meta": "crwdns4886:0crwdne4886:0", + "News_Flashpoint_Update_June_2020": "crwdns4888:0{here}crwdne4888:0", + "News_Flashpoint_8_1": "crwdns4890:0crwdne4890:0", + "News_Flashpoint_8_1_Meta": "crwdns4892:0crwdne4892:0", + "News_Flashpoint_Update_August_2020": "crwdns4894:0{here}crwdne4894:0", + "News_Flashpoint_8_2": "crwdns4896:0crwdne4896:0", + "News_Flashpoint_8_2_Meta": "crwdns4898:0crwdne4898:0", + "News_Flashpoint_9_0": "crwdns4900:0crwdne4900:0", + "News_Flashpoint_9_0_Meta": "crwdns4902:0crwdne4902:0", + "News_Flashpoint_Update_April_2021": "crwdns4904:0{here}crwdne4904:0", + "News_Flashpoint_10_0": "crwdns4906:0crwdne4906:0", + "News_Flashpoint_10_0_Meta": "crwdns4908:0crwdne4908:0", + "News_Flashpoint_10_1": "crwdns4910:0crwdne4910:0", + "News_Flashpoint_10_1_Meta": "crwdns4912:0crwdne4912:0", + "News_Flashpoint_11": "crwdns4914:0crwdne4914:0", + "News_Flashpoint_11_Meta": "crwdns4916:0crwdne4916:0" } \ No newline at end of file From 35aa54595df8ea226e767fa98f2becb3cef2f0c6 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:54 +0100 Subject: [PATCH 1099/2652] New translations template.json (French) --- locales/fr-FR/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/fr-FR/template.json b/locales/fr-FR/template.json index 8596aa6b79..413dff80c6 100644 --- a/locales/fr-FR/template.json +++ b/locales/fr-FR/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Ce texte sera envoyé à Crowdin pour être traduit.", + "Template_Formatted_Testing_Paragraph": "Ce texte sera {bold}, {italic}, {underlined} ou {hyperlink}. {This will be all}" } \ No newline at end of file From f3b889ddd0c101b45a61b054936d403472dadd75 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:38:57 +0100 Subject: [PATCH 1100/2652] New translations template.json (German) --- locales/de-DE/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/de-DE/template.json b/locales/de-DE/template.json index 8596aa6b79..388aea287c 100644 --- a/locales/de-DE/template.json +++ b/locales/de-DE/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Dieser Text wird an Crowdin gesendet, um übersetzt zu werden.", + "Template_Formatted_Testing_Paragraph": "Dieser Text wird {bold}, {italic}, {underlined} oder ein {hyperlink} sein. {This will be all}" } \ No newline at end of file From 5325bdd5105e017e4fbcf5e833f6d71106f5b190 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 09:39:01 +0100 Subject: [PATCH 1101/2652] New translations template.json (Acholi) --- locales/ach-UG/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ach-UG/template.json b/locales/ach-UG/template.json index ac94df0cbe..8fe495c3fc 100644 --- a/locales/ach-UG/template.json +++ b/locales/ach-UG/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "crwdns3886:0crwdne3886:0", - "Template_Formatted_Testing_Paragraph": "crwdns3888:0{bold}crwdnd3888:0{italic}crwdnd3888:0{underlined}crwdnd3888:0{hyperlink}crwdnd3888:0{This will be all}crwdne3888:0" + "Template_Testing_Paragraph": "crwdns4918:0crwdne4918:0", + "Template_Formatted_Testing_Paragraph": "crwdns4920:0{bold}crwdnd4920:0{italic}crwdnd4920:0{underlined}crwdnd4920:0{hyperlink}crwdnd4920:0{This will be all}crwdne4920:0" } \ No newline at end of file From dc7eac75390bb6212004d361708cbe4c8c3008e8 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 10:52:18 +0100 Subject: [PATCH 1102/2652] New translations branding.json (Czech) --- locales/cs-CZ/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/branding.json b/locales/cs-CZ/branding.json index 5a9ae5a1d4..b178a65d8b 100644 --- a/locales/cs-CZ/branding.json +++ b/locales/cs-CZ/branding.json @@ -1,5 +1,5 @@ { - "Branding_Title": "Branding", + "Branding_Title": "Značka", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", From 7ebb591186216efcbad50dbf9bc2e15be2bfec55 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 10:53:00 +0100 Subject: [PATCH 1103/2652] New translations layout.json (Czech) --- locales/cs-CZ/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json index 90c5afce3e..1a2bd52c25 100644 --- a/locales/cs-CZ/layout.json +++ b/locales/cs-CZ/layout.json @@ -5,7 +5,7 @@ "News": "Novinky", "FAQ": "FAQ", "Downloads": "Downloads", - "Branding": "Branding", + "Branding": "Značka", "Contact": "Contact", "Manual": "Manuál", "Wiki": "Wiki" From cadc283de92fdf9328f6ea5d0b0f129db4b21f33 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 19:11:26 +0100 Subject: [PATCH 1104/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 58 ++++++++++++++++++------------------ 1 file changed, 29 insertions(+), 29 deletions(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index f3411d1b9e..2285757d23 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -7,8 +7,8 @@ "Platforms_Entry": "Voce", "Platforms_3D_Groove_GX_Description": "Fondata nel 1998, The Groove Alliance sviluppò 3D Groove SX, un motore 3D per giochi basato su Shockwave. Nel 2002, si separò da Shockwave, fu messa in proprio e chiamata 3D Groove GX. Entrambe le varianti potevano essere usate per sviluppare giochi e programmi per desktop. Questo portò un successo alla compagnia, creando una grande base di utenza e portando alla creazione di diversi titoli importanti per programmi televisivi e altri grandi nomi. Dopo che l'euforia svanì, The Groove Alliance fu ricostituita come OTOY nel 2008, ma il sito 3D Groove rimase online fino al 2009. L'esatta causa della disfatta della compagnia originale è sconosciuta, ma fu confermato che ci furono disaccordi interni.", "Platforms_3DVIA_Player_Description": "3DVIA Player (nota prima come 3D Life Player, Virtools Player, e NeMo Web Player, da non confondersi con 3DVIA Studio/Beta Player o 3DVIA Composer Player) era una plugin per browser di Dassault Systèmes per la riproduzione di contenuti 3D creati in Virtools. Fu sviluppata per programmi 3D avanzati e pratici come allenamenti basati su computer, tour virtuali e beni immobili. 3DVIA Player fu anche usato per giochi di internet, e aveva fra i suoi principali utilizzatori lo studio Sarbakan del Quebec la Little Chicken Game Company di Amsterdam. L'ultimo aggiornamento, versione 5.0, fu pubblicata nel 2009. La pagina dei download rimase online negli anni a venire finché fu ritirata nel 2016. A quel momento, fu installata più di 30 milioni di volte.", - "Platforms_AboutPeople_Description": "Ancora nessuna descrizione.", - "Platforms_AboutTime_Description": "Ancora nessuna descrizione.", + "Platforms_AboutPeople_Description": "Nessuna descrizione per ora.", + "Platforms_AboutTime_Description": "Nessuna descrizione per ora.", "Platforms_ActiveX_Controls_Description": "Pubblicata nel 1996 per Microsoft, ActiveX era un framework software che serviva come standard per incapsulare programmi come contenitori per l'uso in altri programmi non correlati, chiamati ActiveX Controls. Potevano essere incorporati (embed) in contenuti HTML, e controlli per l'uso singolo potevano essere creati specificatamente per Internet Explorer, per lo scopo di eseguire giochi sul web. Dopo il lancio di Edge nel 2015, il software fu ritenuto obsoleto e il suo uso per applicazioni web sembra essere cessato, relegandolo ad Internet Explorer 11 per il supporto software legacy.", "Platforms_Adobe_Atmosphere_Player_Description": "Atmosphere Player cominciò il suo sviluppo nel 1996 come V30 da Rocket Science Games, fu poi trasferita ad Attitude Software e rinominata 3D Anarchy, e fu poi venduta ad Adobe nel 2000 e rinominata nel 2001 come Atmosphere. Atmosphere è una plugin web fatta per la visione di mondi 3D interattivi, in modo simile allo standard VRML, creati con Atmosphere Builder. Fu più che altro creata per gallerie multimediali virtuali, che potevano presentare immagini/audio/video e i modelli 3D stessi. Quando fu inizialmente creata come 3D Anarchy, il software era inizialmente ancora Beta quando Adobe acquistò la tecnologia per svilupparla ulteriormente, dopodiché passò i successivi tre anni in collaudo beta e l'ultima versione 1.0 della plugin fu pubblicata nel Febbraio del 2004. Nel Dicembre 2004 fu annunciato che Atmosphere sarebbe stata abbandonata, e il supporto cessò nel Gennaio 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (anche solo Flash, noto prima come Macromedia Shockwave Flash Player) è un lettore per animazioni vettoriali e grafiche, spesso con aggiunta interattività. Era usata come media per giochi web per la sua compressione efficace, basso prezzo, facilità di utilizzo e diffusione di utilizzo. Sviluppato nel 1995 ed inizialmente introdotto da FuturWave nel 1996, era capace di poco più di animazioni basilari e pulsanti per controllarle. Acquistando popolarità, funzioni più avanzate furono aggiunte al lettore. come il linguaggio ActionScript. Comunque, con la preoccupazione crescente riguardo ai suoi problemi per la sicurezza, e HTML5 la cui popolarità subì un'impennata fra gli sviluppatori web, Adobe annunciò la data \"End-of-Life\" per Flash: 31 Dicembre 2020.", @@ -18,38 +18,38 @@ "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics è stato un programma di presentazioni creato nel 1986 da Software Publishing Corporation (SPC) per i PC MS-DOS. Dopo la loro transizione a Windows nel 1991, non è riuscito a recuperare la quota di mercato che aveva e ha perso a PowerPoint. Nel 1996 Allegro New Media (rinominato Vizacom più tardi quell'anno) acquistò SPC e Serif. SPC ha creato ASAP WordPower, un programma per creare facilmente presentazioni, che potrebbe essere pubblicato sul web utilizzando il plugin ASAP WebShow. Il CPS si è fuso con Serif nel 1997. Nel 1998 il marchio Harvard è stato rivitalizzato con il programma di autori Harvard Graphics 98, e il plugin è stato sostituito con uno nuovo chiamato Harvard Graphics WebShow. Nel 2000 Presentazioni avanzate, la nuova versione del software di autore, esportata nello standard Flash invece del formato proprietario del plugin. Vizacom ha venduto Serif alla loro gestione originale nel 2001, che ha relegato la gamma Harvard al software legacy, essendo supportato e venduto fino a essere interrotto nel 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fu creato da Macromedia nel 1996 come una delle nuove funzioni di Authorware 3.5. Fu creato come modo per eseguire su internet programmi interattivi sviluppati con Macromedia Authorware. Al contrario di molte plugin web, lo scopo primario di Authorware era di promuovere l'e-learning, finendo per essere usato in imprese e in campo accademico come modo per assemblare materiale per l'apprendimento multimediale senza avere bisogno di essere esperti programmatori. La versione finale della plugin fu pubblicata nel 2004, prima dell'acquisizione di Macromedia da parte di Adobe nel 2005, dopodiché il suo sviluppo finì in stallo fino all'annuncio del suo abbandono nel 2007.", - "Platforms_Autodesk_MapGuide_Description": "Ancora nessuna descrizione.", + "Platforms_Autodesk_MapGuide_Description": "Nessuna descrizione per ora.", "Platforms_AXEL_Player_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", "Platforms_BitPlayer_Description": "BitPlayer era un programma desktop basato sulla tecnologia Flash e Shockwave, creato nel 1999 dalla compagnia olandese BitMagic. Offriva cortometraggi quotidianamente, prodotti dalla compagnia stessa e dai loro clienti, ed erano accompagnati da pubblicità e quiz. Inizialmente valutata 6 milioni di dollari, rimase vittima del crash di dot-com seguendo i suoi advertisers e ne fu cessata la produzione nel Gennaio del 2001. Molto del suo contenuto è sopravvissuto come file SWF convertiti, nonostante funzioni extra offerte dal lettore personalizzato siano andate perdute.", - "Platforms_Blender_Description": "Ancora nessuna descrizione.", + "Platforms_Blender_Description": "Nessuna descrizione per ora.", "Platforms_Burster_Description": "Burster era un'implementazione creata nel 2010 di Blender Game Engine, creato 2000. Il progetto era un tentativo di far rivivere una plugin ufficiale lanciata con Blender, che fu abbandonata a causa di preoccupazioni relative alla sicurezza. Migliorò l'originale, avvantaggiandosi delle nuove versioni del programma, offrendo migliori prestazioni e grafica. L'ultima versione fu lanciata nel 2013 e dopo 3 anni senza aggiornamenti, Burster fu ufficialmente abbandonata nel 2016. Il motore per giochi stesso fu rimosso da Blender nel 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin era uno strumento per la produttività inventato da Logic Pulse nel 1996. Si trattava di una nuova funzione aggiunta alla versione 3.2 di Calendar Quick, un programma per desktop per calendari e tabelle orarie. Permetteva agli utenti di pubblicare questi ultimi su pagine internet usando la funzione di esportazione, che potevano essere condivise con altra gente e visualizzate con la plugin. Dopo aver riparato un bug Y2K nel 1999, il sito internet fu abbandonato senza ricevere ulteriori aggiornamenti ed andò offline nel 2001.", "Platforms_Cult3D_Description": "Cult3D era un visualizzatore web per contenuti 3D creato usando il programma authoring Cult3D Designer. Godè di moderato successo, con 6 milioni di utenti nel 2001 e diversi clienti importanti, inoltre disponeva di altre opzioni di importazione per i modelli 3D prese da altri programmi. L'ultima versione, pubblicata nel 2002, fu la 5.3 e l'ultimo aggiornamento alla plugin fu fatto nel 2004, quando la tecnologia fu venduta a Mental Images Gmbh. In seguito Nvidia acquistò Mental Images nel 2007, diventando la sussidiaria Nvidia Advanced Rendering Center. Nonostante il sito venne aggiornato, la plugin non ricevette nessun aggiornamento e a partire dal 2011 smise di essere consigliata come utile opzione, e la pagina dei download fu tenuta online per gli utenti che disponevano ancora di una licenza ma fu in seguito rimossa nel 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion era una linea di programmi AR (augmented reality, realtà aumentata) che utilizzava videocamere per visualizzare oggetti 3D in tempo reale il cui sviluppo iniziò nel 1999 da parte di Total Immersion. Uno di questi programmi era D'Fusion @Home, pubblicato nel 2008 con una plugin nel 2009. Per essa furono create applicazioni usando il programma di authoring D'Fusion Studio e il suo scopo principale era il marketing e le esperienze brevi. Nel 2011 la tecnologia faticò a raggiungere un ampio utilizzo. Anche con l'implementazione del più accessibile Flash e con il fatto che il software per l'authoring diventò gratuito, il suo utilizzo fu sempre molto limitato. In seguito all'ascesa degli smartphones fu sviluppata TryLive, un'altra soluzione AR per la facile visualizzazione di anteprime di prodotti, come mobilio e ottica. Quest'ultima ebbe successo al contrario della linea D'Fusion, la quale non ricevette ulteriori aggiornamenti dopo il 2013. Nel 2015 la compagnia fu venduta ad ACEP, una compagnia di ottica.", - "Platforms_DeltaPoint_WebAnimator_Description": "Ancora nessuna descrizione.", + "Platforms_DeltaPoint_WebAnimator_Description": "Nessuna descrizione per ora.", "Platforms_DPGraph_Description": "Creata nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile con lo scopo di visualizzare grafici di pagine web. Possono essere animate e mostrare fino a 8 dimensioni, con controllo delle variabili. Funzionava scaricando un file in una pagina web che istruiva poi il browser ad eseguire il programma e presentare i grafici. Fu resa disponibile una versione completa a diversi istituti di apprendimento per l'uso in classi e studi per creare grafici, con l'aggiunta di un lettore gratuito per visualizzarli. Fu aggiornato l'ultima volta nel 2016 e nel 2019 la versione completa divenne gratuita per tutti.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) è stato un plugin di animazione rilasciato da Sharp nel 2001. Progettato con dispositivi mobili come telefoni e PDA in mente, è stato rilasciato per i modelli di telefono selezionati esclusivamente in Giappone e un plugin del browser. Ha avuto l'orgoglio per le sue piccole dimensioni di file e grafica vettoriale che si adattano a qualsiasi schermo mobile. La tecnologia è stata rilasciata al pubblico statunitense nel 2002 con il nome SharpMotionART. Né durato a lungo, come e-animator ha rilasciato il suo ultimo aggiornamento nel 2003 e SharpMotionART è stato interrotto nel 2004.", "Platforms_Envoy_Description": "Envoy era un formato di documenti sviluppato nel 1993 da Tumbleweed Software, creato stampandoli virtualmente in WordPerfect. Competeva con Adobe Acrobat e il suo formato PDF. WordPerfect Corporation fu venduta a Novell nel 1994; nella vendita era incluso Envoy, ma Tumbleweed continuò a lavorare con Novell, creando una plugin web nel 1995 per vedere file online. Novell vendette WordPerfect a Corel nel 1996, ma mantenne la proprietà di Envoy. Nel 1999, Novell smise di sviluppare Envoy e Corel abbandonò il supporto per Envoy a partire da WordPerfect 2000. Questo fermò la collaborazione iniziata fra Tumbleweed e Novell dopo l'acquisizione di Envoy avvenuta nel 1994 e il supporto alla plugin fu interrotto.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) è un plugin di animazione leggero sviluppato da Sharp nel 1997. Aveva diverse versioni del software di authoring in bundle con computer Sharp e per diversi demografici, quello principale è “EVA Animator”. Un più bambino amichevole “EVA Animator Kids”, con un sito web エバキッズクラブ (Club EVA Kids Club) è stato lanciato nel 2000. Questi sono stati interrotti nel 2007 e sostituiti con un livello intermedio “EVA Animator School II”. L'ultimo aggiornamento importante del plugin è venuto in 2002 con una correzione minore nel 2008, ma nonostante questo ha mantenuto una piccola comunità di utenti, fino a Sharp spegnere il sito principale nel 2016.", "Platforms_Flatland_Rover_Description": "Rover è una plugin 3D basata sul linguaggio 3DML sviluppato nel 1997 da Flatland. Gli utenti potevano creare \"Spots\" con il programma di authoring Spotnik, composti da \"Livelli\" contenenti \"Blocks\" per facilità di sviluppo, ed eseguirli con Rover, disponibili come plugin per browser e programma standalone. Lo sviluppo fu frequente fino al crash dot-com, quando la maggior parte della squadra si separò; l'ultimo aggiornamento fu pubblicato nel 2005, e il sito fu abbandonato prima di andare offline nel 2012. Michael Powers, uno dei precedenti sviluppatori, decise nel 2014 di ripristinare il sito, creare un archivio per il software e aggiornarlo per farlo funzionare con i sistemi moderni. L'applicazione standalone Rover fu rivisitata nel 2017, ma la plugin non ritornò.", - "Platforms_Formula_One_Description": "Ancora nessuna descrizione.", - "Platforms_Fractal_Viewer_Description": "Ancora nessuna descrizione.", + "Platforms_Formula_One_Description": "Nessuna descrizione per ora.", + "Platforms_Fractal_Viewer_Description": "Nessuna descrizione per ora.", "Platforms_FreeHand_Description": "FreeHand era una suite creativa di grafica vettoriale creata nel 1988 da Altsys Corporation. Macromedia comprò FreeHand nel 1994 e continuò a svilupparla. Nell'Ottobre 1996 fu lanciata FreeHand 7.0 con una plugin web, chiamata Shockwave per FreeHand. La plugin permise l'incorporamento e la visualizzazione in una pagina web delle immagini vettoriali create dal programma. Nel Novembre 1996 Macromedia acquistò FutureSplash, un'altra plugin web di grafica vettoriale, che fu rinominata Flash. Nel 1998 fu pubblicata FreeHand 8.0 ed era disponibile l'esportazione in Flash invece che nella plugin FreeHand. L'ultima versione del programma fu FreeHand MX, pubblicata nel 2003.", "Platforms_GoBit_Games_Plugin_Description": "La plugin GoBit Games fu creata nel 2008 da GoBit, un piccolo studio indipendenete composto da ex impiegati PopCap. Il loro primo gioco, Burger Shop, fu pubblicato nell'Ottobre del 2007 e dopo grande richiesta ne fu fatto un demo su internet 4 mesi dopo usando l'allora nuova Games plugin. Passò un anno e il demo fu rielaborato come gioco promozionale per Eggo, pubblicato da Shockwave.com il primo Febbraio 2009. La plugin fu abbandonata poco dopo con la pubblicazione di Burger Shop 2 - il suo demo usava Flash invece - lasciando Burger Shop e la sua reskin come gli unici giochi mai creati per essa.", "Platforms_HotSauce_Description": "Meta Content Framework (MCF) era un formato per la strutturazione di metadata sviluppato da Apple Computer's Advanced Technology Group a partire dal 1995, nel 1996 Project X divenne una plugin sperimentale creata per visualizzarli su internet, in seguito rinominata HotSauce, che mostrava mappe di siti in uno spazio 3D. Alla fine del 1996, più di 200 siti web usavano HotSauce, arrivando poi ad essere più di 300; fu anche raggiunto un accordo con NetCarta per la creazione di una libreria di oltre 30000 siti visitabili usando la plugin. Benché lo standard MCF guadagnò diversi elogi, molti utenti non videro vantaggi in questo metodo di navigazione 3D ed il progetto finì fra i molti che furono cancellati quando Steve Jobs ritornò alla Apple nel 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage è uno standard per la riproduzione di documenti tramite web browser. Originariamente sviluppato da Tim Berners-Lee nei primi anni '90 (con radici che vanno indietro fino al 1980) HTML divenne il primo metodo per condividere informazioni attraverso internet, le sue capacità espanse da altri linguaggi come CSS e JavaScript. Fu proposto per la prima volta nel 1993, e ricevette successivi aggiornamenti con HTML2 nel 1995 e HTML3 e HTML4 entrambi nel 1997. L'ultimo aggiornamento per HTML4 fu nel 2000 e negli anni successivi i suoi linguaggi correlati furono largamente ignorati come piattaforme per giochi, animazioni e altri contenuti web, con gli sviluppatori che optavano per tecnologia basata su plugin invece, ma con l'evoluzione di internet e della tecnologia, le plugin iniziarono a diventare obsolete, per cui fu fatto lo sforzo di aggiornare lo standard e nel 2008 fu lanciato HTML5. Mentre Flash e altre plugin passarono di moda, HTML5 divenne lo standard consigliato e molti spostarono i loro progetti sulla famiglia HTML - o abbandonarono le plugin proprietary del tutto - e caricarono il loro contenuto su siti come YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HyperG_Description": "Hyper-G era un Sistema di Gestione dei Contenuti Web (Web Content Management System, WCMS) basato su Gopher e sviluppato dall'Istituto di Processamento dell'Informazione e dei Nuovi Media Supportati dal Web (IICM) dell'Università Graz della Tecnologia, in Austria nel 1995. Era un alternativa agli Iper-Link di internet e utilizzava browser che disponevano di Hyper-G, il quale poteva riprodurre modelli 3D di cartelle e file e anche altri modelli, il tutto con un visualizzatore incorporato. Siccome era basato sul sempre più obsoleto Gopher, il predecessore di internet, si evolse e divenne Hyperwave nel 1996, senza disporre delle capacità aggiuntive che i browser Hyper-G offrivano, come le funzioni 3D. La maggior parte dei suoi contenuti è ora perduta a causa di come i file venivano contenuti in Gopher.", "Platforms_Hypercosm_Player_Description": "Basata su una tecnologia in sviluppo fin dal 1989, Hypercosm è un lettore per contenuti 3D lanciato nel 1999. La compagnia fece un forte investimento che non fruttò, essendo una delle tante vittime del crash di dot-com, fallendo nel 2001. Comunque, la compagnia fu acquistata da ORBITEC, e grazie ad un contratto con la NASA, la compagnia riuscì a ritornare più o meno in attività, e continuò a lavorare su nuovi progetti fino a che fu ristrutturata nel 2012, quando fu fermata da ORBITEC finché un nuovo socio in affari non fosse stato interessato a lavorare con la tecnologia. Questo non accadde mai, causando la chiusura di Hypercosm nel 2016.", - "Platforms_Illuminatus_Description": "Ancora nessuna descrizione.", - "Platforms_iPix_Description": "Ancora nessuna descrizione.", + "Platforms_Illuminatus_Description": "Nessuna descrizione per ora.", + "Platforms_iPix_Description": "Nessuna descrizione per ora.", "Platforms_Java_Plugin_Description": "Pubblicata insieme al linguaggio di programmazione Java come una delle sue funzioni, i Java Applets erano delle piccole finestre di programmi incorporati (embed) nelle pagine per fornire ulteriori funzioni interattive. Erano progettate per essere compatibili su diversi sistemi operativi e browser, e per essere più potenti dell'HTML standard. Rimase un'opzione utile per più di 10 anni, ma nel 2013 la tecnologia su cui si basavano gli Applet cominciò a non essere più supportata dai principali browser e molti di essi divennero inutilizzabili e obsoleti nel 2017 e rimossi da Java SE 11 nel 2018.", - "Platforms_JCAMPDX_Description": "Ancora nessuna descrizione.", - "Platforms_Lightning_Strike_Description": "Ancora nessuna descrizione.", + "Platforms_JCAMPDX_Description": "Nessuna descrizione per ora.", + "Platforms_Lightning_Strike_Description": "Nessuna descrizione per ora.", "Platforms_LiveMath_Plugin_Description": "La plugin LiveMath è un'applicazione per la matematica interattiva, capace di creare una finestra contenente note, formule, grafici e altre funzioni matematiche che venivano incorporate (embed) in una pagina di internet. Originariamente lanciata come Theorist nel 1989 da Prescience Corporation e la plugin web vera e propria lanciata nel 1994, fu poi rinominata MathView nel 1997 dopo essere stata acquistata da Waterloo Maple prima di essere poi acquistata da MathMonkeys e rinominata LiveMath nel 1999. Nel 2014, a causa di crescenti problemi ed incompatibilità con i moderni browser, la plugin fu ritirata e sostituita da un visualizzatore a sé stante chiamato LiveMath Viewer.", - "Platforms_Live_Picture_Viewer_Description": "Ancora nessuna descrizione.", + "Platforms_Live_Picture_Viewer_Description": "Nessuna descrizione per ora.", "Platforms_MHSV_Description": "Lanciata come versione alfa chiamata VSV ({V}irtual {S}pace {V}iewer) e poi rinominata MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), questa era una plugin sviluppata da ParaGraph che permetteva la creazione di mondi interattivi 3D usando il programma di authoring VHSB ({V}irtual {H}ome {S}pace {B}uilder), che permetteva di creare mondi sia interattivi con MHSV che statici standard con VRML. Nel 1996 lo sviluppo dello standard VRML 2.0 aggiunse interattività e ParaGraph aggiornò VHSB per permettere la creazione di mondi VRML 2.0, ma ParaGraph decise di lavorare con Silicon Graphics ed il loro visualizzatore Cosmo VRML 2.0 player, adattarono VHSB per funzionare meglio con esso e abbandonando così MHSV. Silicon Graphics acquistò ParaGraph nel 1997 per creare Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Sviluppata da Microsoft nel 2007 in risposta a Flash e Java, Silverlight è uno strumento multimediale con lo scopo principale di trasmissione video, famoso per essere usato da Netflix. Versioni più recenti videro aggiunte più funzioni per altre applicazioni. Godè di un discreto margine di popolarità, con una quota di utilizzo del 64, 7% nel 2011. Comunque nel 2012, in seguito all'annuncio della fine di NPAPI, alla pubblicazione di Windows 8 e all'inizio dell'utilizzo di HTML5, Microsoft abbandonò il software e nel 2015 entrò nello stadio di fine supporto (End-of-Life) in concomitanza con la pubblicazione di Windows 10 ed infine abbandonata ufficialmente nell'Ottobre del 2021.", - "Platforms_NoteWorthy_Composer_Description": "Ancora nessuna descrizione.", + "Platforms_NoteWorthy_Composer_Description": "Nessuna descrizione per ora.", "Platforms_O2C_Player_Description": "O2c Player era parte della linea o2c (objects to see, oggetti da vedere) ed una plugin web 3D del 1999 che aveva lo scopo di mostrare oggetti e scene sviluppata dalla compagnia tedesca mb Software AG. La compagnia vendette la tecnologia 02c ad ELECO plc nel 2003, che nel 2005 sviluppò e lanciò la versione 2.0 del lettore o2c, garantendo performance di gran lunga migliori grazie all'accelerazione 3D, e fu definita più come uno strumento CAD per architetti. Fu aggiunto supporto per più browser ma senza nessun aggiornamento importante, solo riparazione di bug. Ad oggi 2021 la plugin è ancora disponibile per lo scaricamento ma Elcosoft si è diretta verso l'implementazione Unity WebGL della tecnologia.", "Platforms_Octree_View_Description": "In precedenza una plugin più vecchia chiamata PicTree Viewer o PicView e poi sviluppata nuovamente come una nuova plugin chiamata Fastview prima di essere rinominata nel 1999, Octree View è un visualizzatore di oggetti 3D basato sulla tecnologia Voxel, che fu in sviluppo almeno dal 1980, che fa uso di fotocamere speciali e scanner laser per creare immagini. La compagnia continuò a fare uso della loro tecnologia e della plugin ma nel 2007 il loro sito smise di essere aggiornato, senza che ci fu più nessuna attività.", "Platforms_Pixound_Description": "Pixound è stato un plugin per la musica artistica, lanciato nel 1996 come joint venture da Hologramophone Research e Frankfurt Balkind Partners. Ha agito come una tastiera MIDI che ha utilizzato i valori di colore delle immagini per produrre diverse note e altezze. Nel 2003 Hologramophone ha cambiato il suo nome in Techné Media. Entro il 2005, il plugin è stato abbandonato a favore di un'applicazione standalone per Mac OS X esclusivamente.", @@ -61,31 +61,31 @@ "Platforms_REBOL_Plugin_Description": "REBOL è un linguaggio di programmazione progettato in oltre 20 anni e pubblicato nel 1997. Nel 2004 è stato creato un prototipo sperimentale per una plugin web REBOL, insieme ad una pagina contenente diversi esempi. La plugin fu inizialmente, come ActiveX, esclusiva per Internet Explorer, ma nel 2006 fu rilasciata una versione per altri browser. Poco dopo ciò però, fu applicato un ultimo aggiornamento, in seguito al quale la plugin rimase un prototipo beta non sicuro da usare.", "Platforms_ShiVa_Web_Player_Description": "Creata da Stonetrip, e chiamato Ston3D Web Player prima del 2007, ShiVa Web Player era una plugin per contenuti web 3D per l'esecuzione di software creati con il motore 3D ShiVa. Ha permesso la creazione di scene 3D complesse, con effetti di luce e fisici, senza richiedere requisiti elevati riguardo al processore. Stonetrip venne rinominata nel 2013 come ShiVa Technologies SAS e si concentrò esclusivamente sul motore grafico. In seguito alla rimozione di NPAPI dalla maggior parte dei browser il supporto alla plugin diminuì; ciò causò la rimozione pure delle URL di diversi file core nel 2018, guastando la maggior parte dei giochi. Nel 2019 il download fu rimosso dal sito di ShiVa.", "Platforms_Show_It_Description": "Show It! era una plugin introdotta nel 1997 insieme a WordPerfect Suite 8 come una delle funzionalità di Corel Presentations 8, un rivale di PowerPoint. Durante l'esportazione con l'opzione Internet Publisher si potevano esportare le presentazioni sia come slideshow statico di immagini che come proiettore incorporato usando un file proprietary che funzionava proprio come il programma desktop originario conservando tutte le funzionalità, che necessitava della plugin. Il supportò continuò con WordPerfect Office 2000 e Presentations 9 ma dal 2001 il supportò alla plugin cessò, a cominciare da Presentations 10 in WordPerfect Office 2002.", - "Platforms_SmoothMove_Panorama_Description": "Ancora nessuna descrizione.", + "Platforms_SmoothMove_Panorama_Description": "Nessuna descrizione per ora.", "Platforms_Squeak_Etoys_Description": "Squeak era una piattaforma open source lanciata nel 2001 per creare contenuti educativi e di intrattenimento. Gli utenti potevano creare piccoli programmi per bambini di tutte le età, da quelli per i più giovani, chiamati \"Etoys\", a \"Omniuser\" e \"Expert\". Fu rinominata Etoys nel 2008 e il suo target si spostò più verso i bambini più giovani. L'ultima versione della plugin fu Etoys, pubblicata nel 2012. Nel 2013 iniziò lo sviluppo di una versione JavaScript del programma in seguito a preoccupazione riguardo alla sicurezza, questi sostituì la plugin che fu abbandonata.", "Platforms_Superscape_Viscape_Description": "Lanciata nel 1996 dai pionieri del 3D Superscape con il supporto di Intel ed originariamente chiamati VisNet, Viscape era una plugin 3D che aveva il vantaggio dell'interattività con mondi, al contrario dei modelli statici di VRML 1.0. Godè di un breve periodo di popolarità, all'inizio non c'erano piani per supportare VRML, ma visto che VRML97 implementava interattività fu possibile un aggiornamento chiamato Viscape Universal pubblicato nel 1998 e fu aggiunto il supporto a VRML per rimanere rilevanti. Questo non fu sufficiente, la compagnia ebbe guai finanziari e associazione fallite, e i recensori che consideravano la plugin datata e pesante nonostante gli sforzi per farla rinascere. Benché l'ultimo aggiornamento fu fatto nel 2000, la sua tecnologia continuò ad essere utilizzata nella serie di Lego Creator di Superscape per l'anno seguente. Fu fatto un tentativo, chiamato Vislite, di aggiornare la plugin incorporandola in Applet Java, ma alla fine la compagnia si concentrò di nuovo sulla creazione di giochi mobili e raggiunse moderato successo prima di essere acquistata da Glu Mobile nel 2008.", - "Platforms_Surround_Video_Description": "Ancora nessuna descrizione.", - "Platforms_SVF_Viewer_Description": "Ancora nessuna descrizione.", + "Platforms_Surround_Video_Description": "Nessuna descrizione per ora.", + "Platforms_SVF_Viewer_Description": "Nessuna descrizione per ora.", "Platforms_Tcl_Plugin_Description": "Sviluppato da una piccola squadra e lanciata nel 1988, Tool Command Language (Tcl, si pronuncia \"tickle\", \"solletico) è un linguaggio di programmazione dinamico e open source. Nel 1994 Sun Microsystems invitò la squadra a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa impresa nel 1996 fu una plugin che poteva eseguire applets Tcl (\"Tclets\") incorporata nelle pagine. Alla fine del 1997 lo sviluppo di Tcl fu ceduto ad una compagnia indipendente chiamata Scriptics, e fu di nuovo ceduto a Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane attivo oggigiorno, il lavoro sulla plugin è rallentato molto anche se non è stato ufficialmente abbandonato. L'ultima versione, la 3.1.0, fu pubblicata nel 2006.", "Platforms_ThingViewer_Description": "ThingViewer era una plugin multimediale del 1997 creata da Parable Corporation, che cambiò poi nome in ThingWorld nel 1998. Creava asset \"Things\" che potevano essere opzionalmente protette contro furti o manomissioni e avere un ID unico con crediti da distribuire su siti usando una semplice programmazione modulare per creare cose come immagini, animazioni e persino giochi interattivi creati usando il prgramma di authoring ThingMaker o convertendo file Shockwave Director tramite ThingConverter. Fu relativamente popolare, ottenne persino accordi con Microsoft e diverse altre società nel 1999 ma alla fine del 2000 la compagnia ridusse lo staff ed era in trattative con sconosciuti per una fusione per vendere la tecnologia. Il sito web chiuse nel 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine era un motore di gioco multipiattaforma che puntava a rendere più accessibile lo sviluppo di giochi, ed è il software di sviluppo di giochi di terzi più popolare fra gli sviluppatori di tutto il mondo. Creato insieme a Unirt stessa ed implementato nella prima patch nel 2005, Unity Web Player era uno strumento per giocare ai giochi Unity su internet. Rimase una piattaforma popolare per giochi 3D, ma con la rimozione del supporto NPAPI nel 2016 la plugin fu abbandonata in favore di Unity WebGl.", "Platforms_Visual_WebMap_Description": "Visual WebMap era uno strumento per la visualizzazione di mappe interattive incorporate in una pagina web. Era compatibile con diversi file mappa di diversi programmi di authoring, poteva mostrare informazioni dettagliate riguardo ai settori e ti permetteva di calcolare distanze. Dopo il suo lancio nel 1997 la tecnologia non fu più sviluppata e rimase la stessa finché la pagina non andò offline nel 2004.", "Platforms_Vitalize_Description": "Creato nel 1997 da Corel per la visualizzazione di contenuti realizzati con il programma di authoring multimediale Click&Create di loro creazione, Vitalize! era una plugin a bassa larghezza di banda per creare semplici giochi web concentrandosi su gioco, marketing e pubblicità. Distribuita con l’aiuto di Europress, fu orgogliosamente definita come “facile da imparare e usare al contrario di Java o Shockwave\". A un certo punto nel 1999 gli ex dipendenti di Corel lasciarono la compagnia per creare Clickteam, che continuò lo sviluppo della plugin nel 2000 con la versione 2.0. L’ultima versione, la 4.0, è stata pubblicata nel 2007/2008 ed è stata disponibile sul loro sito web fino al 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage è uno standard 3D open ed il primo creato per internet. Quando fu inizialmente specificato nel Novembre del 1994, il formato poteva solo rappresentare modelli statici senza interattività. Il problema fu risolto nel 1997 con la pubblicazione della versione 2.0, meglio conosciuta come VRML97. Nonostante non fu mai largamente utilizzata, divenne l'opzione più popolare per i contenuti 3D basati su internet fin dal suo lancio prima di essere sostituito da X3D (che era retrocompatibile con i mondi VRML). Siccome era un formato di file e non una vera e propria plugin, molte diverse implementazioni sono state fatte di VRML, spesso caratterizzate dalle loro proprie funzionalità non standard.", - "Platforms_X3D_Description": "Ancora nessuna descrizione.", + "Platforms_X3D_Description": "Nessuna descrizione per ora.", "Platforms_Xara_Plugin_Description": "La plugin Xara era un visualizzatore di grafica vettoriale che utilizzava un formato proprietary a bassa larghezza di banda. Inizialmente lanciata fu la versione beta ed una versione completa nel 1996 che era in grado di visualizzare file Flare creati con CORELXara su internet. Nel 1997 fu lanciata Xara Webster per avere specificatamente grafica web per la plugin. L'ultima versione pubblicata fu la 2.08a nel 1999. Nel 2000 Xara Webster fu sostituita da XaraX, la quale poteva esportare file Flash, un'altra plugin vettoriale, per cui il supporto per la loro versione proprietaria cessò relegandola all'archivio di software legacy.", "Platforms_Coming_Soon": "Prossimamente", "Platforms_Coming_Soon_Description": "Giochi e animazioni creati su queste piattaforme saranno disponibili con il prossimo aggiornamento.", - "Platforms_Common_Ground_Description": "Ancora nessuna descrizione.", - "Platforms_DjVu_Description": "Ancora nessuna descrizione.", - "Platforms_Jamagic_Description": "Ancora nessuna descrizione.", - "Platforms_Jutvision_Description": "Ancora nessuna descrizione.", - "Platforms_mBed_Description": "Ancora nessuna descrizione.", - "Platforms_MrSID_Description": "Ancora nessuna descrizione.", - "Platforms_PanoramIX_Description": "Ancora nessuna descrizione.", - "Platforms_Petz_Player_Description": "Ancora nessuna descrizione.", - "Platforms_Sibelius_Scorch_Description": "Ancora nessuna descrizione.", - "Platforms_Sizzler_Description": "Ancora nessuna descrizione.", - "Platforms_Ulead_COOL_360_Description": "Ancora nessuna descrizione.", - "Platforms_VReam_WIRL_Description": "Ancora nessuna descrizione." + "Platforms_Common_Ground_Description": "Nessuna descrizione per ora.", + "Platforms_DjVu_Description": "Nessuna descrizione per ora.", + "Platforms_Jamagic_Description": "Nessuna descrizione per ora.", + "Platforms_Jutvision_Description": "Nessuna descrizione per ora.", + "Platforms_mBed_Description": "Nessuna descrizione per ora.", + "Platforms_MrSID_Description": "Nessuna descrizione per ora.", + "Platforms_PanoramIX_Description": "Nessuna descrizione per ora.", + "Platforms_Petz_Player_Description": "Nessuna descrizione per ora.", + "Platforms_Sibelius_Scorch_Description": "Nessuna descrizione per ora.", + "Platforms_Sizzler_Description": "Nessuna descrizione per ora.", + "Platforms_Ulead_COOL_360_Description": "Nessuna descrizione per ora.", + "Platforms_VReam_WIRL_Description": "Nessuna descrizione per ora." } \ No newline at end of file From a469b29b4879ae522dbda50b7c540558191c6a22 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 20:08:35 +0100 Subject: [PATCH 1105/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index 2285757d23..6bab5a2dfa 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -14,9 +14,9 @@ "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (anche solo Flash, noto prima come Macromedia Shockwave Flash Player) è un lettore per animazioni vettoriali e grafiche, spesso con aggiunta interattività. Era usata come media per giochi web per la sua compressione efficace, basso prezzo, facilità di utilizzo e diffusione di utilizzo. Sviluppato nel 1995 ed inizialmente introdotto da FuturWave nel 1996, era capace di poco più di animazioni basilari e pulsanti per controllarle. Acquistando popolarità, funzioni più avanzate furono aggiunte al lettore. come il linguaggio ActionScript. Comunque, con la preoccupazione crescente riguardo ai suoi problemi per la sicurezza, e HTML5 la cui popolarità subì un'impennata fra gli sviluppatori web, Adobe annunciò la data \"End-of-Life\" per Flash: 31 Dicembre 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (anche noto come Shockwave, noto prima come Macromedia Shockwave Player o Shockwave Director Player) è un lettore per media interattivi pubblicato nel 1995. Costruito con una tecnologia in sviluppo 10 anni prima da MacroMind, divenne una plugin web solo dopo la sua acquisizione da parte di Macromedia. Al contrario di Flash, Shockwave supportava il linguaggio Lingo per script e C++ attraverso l'uso di Xtras, dando al giocatore una vasta scelta di funzioni incluso il 3D. Vide un largo utilizzo durante gli albori di internet e su giochi CD-ROM, e acquistò popolarità su larga scala. La piattaforma vide un significativo calo di popolarità dopo che Adobe acquistò Macromedia, in favore di Flash, che si stava rapidamente espandendo in termini di funzioni ed era allora di prorietà di Adobe anch'esso. Alla fine nel Febbraio del 2019, Adobe ne annunciò l'abbandono e terminò il supporto due mesi dopo.", "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", - "Platforms_Ambulant_Description": "Ambulant è un lettore per i file SMIL, realizzato da numerose persone che coordinano la CWI di Amsterdam, Paesi Bassi. Il nome sembra riferirsi all’“ambulazione”, un’altra parola per camminare; questo è ulteriormente supportato dal logo che sembra essere qualcuno che cammina. SMIL era una specifica fatta da W3C, il consorzio web internazionale, ma non ha guadagnato molta popolarità. Ambulante tentato di essere un giocatore open source che supporta tutti i file SMIL. Tuttavia, il desiderio di rendere tutte le parti open source ha impedito loro di supportare alcuni formati di media proprietari. Lo sviluppo è iniziato nell’aprile 2003 e la prima versione “AMBULANT/G” è stata rilasciata nel luglio di quell’anno., è stato rilasciato nel febbraio 2015, tuttavia il lavoro su una costruzione instabile di Ambulant 2. è continuato fino a luglio 2016, quando è stato fatto l'ultimo impegno per il loro repo Github. Gli sviluppatori di Ambulant sono ancora attivi su altri progetti.", + "Platforms_Ambulant_Description": "Ambulant è un lettore per file SMIL creato da numerosi individui in coordinazione al CWI ad Amsterdam nei Paesi Bassi. Sembra che il nome derivi da \"ambulation\" (ambulazione) un'altra parola che definisce il camminare; ciò è ulteriormente supportato dal fatto che il logo mostri una persona che cammina. SMIL era una specifica fatta da W3C, il consorzio web internazionale, ma fallì nell'ottenere molta popolarità. Ambulant cercò di essere un lettore open source che supportava file SMIL. Comunque il desiderio di rendere tutte le parti open source non permise loro di supportare alcuni formati di media proprietari. Lo sviluppo iniziò nell'Aprile 2003 e la prima versione, \"AMBULANT/G\" fu pubblicato nel Luglio del medesimo anno. L'ultima versione stabile, la 2.6, fu pubblicata nel Febbraio 2015, comunque fu anche eseguito del lavoro su una versione non stabile di Ambulant 2.7 fino al Luglio del 2016, data a cui risale la loro ultima attività su Github. Gli sviluppatori di Ambulant sono ancora attivi con altri progetti.", "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics è stato un programma di presentazioni creato nel 1986 da Software Publishing Corporation (SPC) per i PC MS-DOS. Dopo la loro transizione a Windows nel 1991, non è riuscito a recuperare la quota di mercato che aveva e ha perso a PowerPoint. Nel 1996 Allegro New Media (rinominato Vizacom più tardi quell'anno) acquistò SPC e Serif. SPC ha creato ASAP WordPower, un programma per creare facilmente presentazioni, che potrebbe essere pubblicato sul web utilizzando il plugin ASAP WebShow. Il CPS si è fuso con Serif nel 1997. Nel 1998 il marchio Harvard è stato rivitalizzato con il programma di autori Harvard Graphics 98, e il plugin è stato sostituito con uno nuovo chiamato Harvard Graphics WebShow. Nel 2000 Presentazioni avanzate, la nuova versione del software di autore, esportata nello standard Flash invece del formato proprietario del plugin. Vizacom ha venduto Serif alla loro gestione originale nel 2001, che ha relegato la gamma Harvard al software legacy, essendo supportato e venduto fino a essere interrotto nel 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics era un programma per presentazioni creato nel 1986 da Software Publishing Corporation (SPC) per computer MS-DOS. Dopo la loro transizione a Windows nel 1991, non riuscì a riguadagnare la fetta di mercato che aveva e perse contro PowerPoint. Nel 1996 Allegro New Media (in seguito rinominata Vizacom lo stesso anno) acquistò SPC e Serif. SPC creò ASAP WordPower, un programma per creare facilmente slideshow che potevano essere pubblicati su internet usando la plugin ASAP WebShow. SPC si fuse con Serif nel 1997. Nel 1998 fu ridato lustro al marchio Harvard con il programma di authoring Harvard Graphics 98 e la plugin fu sostituita con una nuova chiamata Harvard Graphics WebShow. Nel 2000 Advanced Presentations, la nuova versione del software per authoring, fu esportata nello standard Flash invece che nel formato plugin proprietario. Vizacom vendette Serif alla società originaria nel 2001; ciò relegò la tecnologia Harvard allo stato di software legacy che fu venduto e supportato fino al suo abbandono nel 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fu creato da Macromedia nel 1996 come una delle nuove funzioni di Authorware 3.5. Fu creato come modo per eseguire su internet programmi interattivi sviluppati con Macromedia Authorware. Al contrario di molte plugin web, lo scopo primario di Authorware era di promuovere l'e-learning, finendo per essere usato in imprese e in campo accademico come modo per assemblare materiale per l'apprendimento multimediale senza avere bisogno di essere esperti programmatori. La versione finale della plugin fu pubblicata nel 2004, prima dell'acquisizione di Macromedia da parte di Adobe nel 2005, dopodiché il suo sviluppo finì in stallo fino all'annuncio del suo abbandono nel 2007.", "Platforms_Autodesk_MapGuide_Description": "Nessuna descrizione per ora.", "Platforms_AXEL_Player_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", From 971f0af75c0be0c9a66dc70e2817ed620accb662 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 22:30:52 +0100 Subject: [PATCH 1106/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index fde8f10383..1f9fab13ec 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -37,7 +37,7 @@ "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "El plugin de GoBit Games fue creado en 2008 por GoBit, un pequeño estudio independiente compuesto por antiguos empleados de PopCap. Su primer juego, Burger Shop, fue lanzado en octubre de 2007, y por demanda popular, recibió una demo 4 meses después, utilizando dicho plugin. Un año después, la demo fue modificada y se convirtió en un advergame para Eggo, publicándose en Shockwave.com el 1 de febrero de 2009. El plugin fue abandonado poco después con la salida de Burger Shop 2, con su respectiva demo utilizando Flash, y dejando a Burger Shop y su modificación como los únicos juegos creados con este plugin.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HTML_HTML5_Description": "{H}yper {T}ext {M}arkup {L}anguage es un estándar para la visualización de documentos mediante un navegador web. Originalmente desarrollado por Tim Berners-Lee a principios de los 90 (con algunas raíces que se remontan a 1980), el HTML se convirtió en el método por excelencia para compartir información a través del internet, y sus capacidades fueron ampliándose con el tiempo, permitiendo el uso de CSS y JavaScript. Fue lanzado oficialmente en 1993, y recibió actualizaciones más adelante con la llegada de HTML2 en 1995, y tanto HTML3 como HTML4 en 1997. La última actualización para HTML4 fue en el año 2000. Al tratarse de un lenguaje de marcado y no de programación, la creación de juegos y entornos interactivos o animaciones resultaba inviable, con los desarrolladores prefiriendo tecnologías basadas en plugins en su lugar. Con el tiempo, dichas tecnologías fueron empezando a anticuarse, y en 2005 fue lanzado HTML5. Este fue convertido en un estándar a medida que plugins como Flash iban quedando obsoletos, lo que causó que muchos desarrolladores migraran sus proyectos a la familia HTML, o los dejaran abandonados a la par que sus respectivos plugins, subiéndolos en algunos casos a plataformas como YouTube. (Nota: por motivos de comodidad y brevedad, Flashpoint etiquetará como \"HTML\" a cualquier contenido que no tenga frameworks o plugins).", + "Platforms_HTML_HTML5_Description": "{H}yper {T}ext {M}arkup {L}anguage es un estándar para la visualización de documentos mediante un navegador web. Originalmente desarrollado por Tim Berners-Lee a principios de los 90 (con algunas raíces que se remontan a 1980), el HTML se convirtió en el método por excelencia para compartir información a través del internet, y sus capacidades fueron ampliándose con el tiempo, permitiendo el uso de CSS y JavaScript. Fue lanzado oficialmente en 1993, y recibió actualizaciones más adelante con la llegada de HTML2 en 1995, y tanto HTML3 como HTML4 en 1997. La última actualización para HTML4 fue en el año 2000. Al tratarse de un lenguaje de marcado y no de programación, la creación de juegos y entornos interactivos o animaciones resultaba inviable, con los desarrolladores prefiriendo tecnologías basadas en plugins en su lugar. Con el tiempo, dichas tecnologías fueron empezando a anticuarse, y en 2005 fue lanzado HTML5. Este fue convertido en un estándar a medida que plugins como Flash iban quedando obsoletos, lo que causó que muchos desarrolladores migraran sus proyectos a la familia HTML, o los dejaran abandonados a la par que sus respectivos plugins, subiéndolos en algunos casos a plataformas como YouTube. {Nota: por motivos de comodidad y brevedad, Flashpoint etiquetará como \"HTML\" a cualquier contenido que no tenga frameworks o plugins.}", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", @@ -75,7 +75,7 @@ "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Coming_Soon_Description": "Los juegos y animaciones creados en estas plataformas estarán disponibles en la próxima actualización.", "Platforms_Common_Ground_Description": "No description yet.", "Platforms_DjVu_Description": "No description yet.", "Platforms_Jamagic_Description": "No description yet.", From bf5e6fe912e94b5c22d53684bdaf89411dfff74e Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 22:30:53 +0100 Subject: [PATCH 1107/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 52 ++++++++++++++++++------------------ 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index 86eed60c4c..86a816a2fe 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", - "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Avast_Title": "UPOZORNĚNÍ PRO UŽIVATELE ANTIVIRŮ AVAST A AVG:", + "Downloads_Avast_Warning": "Soubor nutný ke spouštění her Flashpointem bude dekován jako virus a přesunut do karantény. Toto je chybná detekce! {Následujte tyto instrukce} pro udělení výjimky pro Flashpoint. Děláme vše, co je v našich silách abychom archiv a technologie okolo něj udrželi bez virů. {Více informací}", + "Downloads_Title": "Stáhnout", + "Downloads_Para1": "Všechny varianty jsou přenosné, zdarma a {postaveny na open-source softwaru} (samozřejmě kromě samotných her a platforem). Většina open-source kódu je naše originální a můžete si jej prohlédnout na naší týmové GitHub stránce {zde}.", + "Downloads_Para2": "Pro zjištění, co se změnilo od počátku času se podívejte do {seznamu změn}. Pozor: je to dlouhé.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Prerequisites": "{Prerekvizity:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} je potřeba pro rozbalení variant Ultimate a Core)", + "Downloads_Content_Disclaimer_Title": "VYLOUČENÍ ODPOVĚDNOSTI:", + "Downloads_Content_Disclaimer_Warning": "Jakožto muzeum internetové kultury, Flashpoint obsahuje extrémně širokou škálu výtvorů, z nichž některé mohou být nelegální v závislosti na vaší jurisdikci. Pokud jste na pochybách, {stáhněte si Flashpoint Infinity}, se kterým máte absolutní kontrolu nad tím, jaký obsah je ukládán na vašem zařízení.", + "Downloads_Size": "Velikost", + "Downloads_Size_Download": "ke stažení", + "Downloads_Size_Extracted": "po rozbalení", + "Downloads_Ultimate_Line1": "Celá kolekce v jednom gigantickém balíčku", + "Downloads_Ultimate_Line2": "Každá hra a animace dostupná offline kdykoliv si zamanete – internet není potřeba", + "Downloads_Ultimate_Line3": "Může být aktualizován pomocí {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Poskytováno jako .7z archiv ({qBittorrent} je doporučen pro torrent a {Free Download Manager} pro přímé stáhnutí)", + "Downloads_7z_Torrent": "Stáhnout 7Z (Torrent)", + "Downloads_7z_Direct": "Stáhnout 7Z (Přímo)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", + "Downloads_Recommended": "Doporučeno", + "Downloads_Size_Grows": "velikost se zvětšuje během použivání", + "Downloads_Infinity_Line1": "Odlehčený balíček pro běžné uživatele", + "Downloads_Infinity_Line2": "Hry a animace jsou stahovány automaticky, když jsou poprvé spuštěny", + "Downloads_Infinity_Line3": "Musí být znovu staženo pro aktualizaci", + "Downloads_Infinity_Line4": "Poskytováno jako sebe-rozbalující se spustitelný soubor (po spuštění rozbalí Flashpoint do specifikovaného adresáře)", + "Downloads_Exe": "Stáhnout EXE", "Downloads_Instructions": "Instructions", "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Manual": "Nahlédněte do {manuálu} pro používání a řešení obtíží s Flashpointem!", + "Downloads_Core": "Existuje ještě {Flashpoint Core}, miniaturní kopie Flashpointu, která je vytvořena pouze pro přispěvatele do projektu. Obsahuje příkladné výtvory pro každou platformu a šikovné nástroje pro tvorbu nových kurací. Můžete si jej stáhnout {zde}. Chcete-lis se naučit přispívat do archivu pomocí Flashpoint Core, přečtěte si {kurátorský návod}." } \ No newline at end of file From ddfc5a9e098cf00e70a10b5addb68db6f178ed71 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 22:30:54 +0100 Subject: [PATCH 1108/2652] New translations layout.json (Czech) --- locales/cs-CZ/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json index 1a2bd52c25..328e28a26f 100644 --- a/locales/cs-CZ/layout.json +++ b/locales/cs-CZ/layout.json @@ -4,7 +4,7 @@ "Platforms": "Platformy", "News": "Novinky", "FAQ": "FAQ", - "Downloads": "Downloads", + "Downloads": "Stáhnout", "Branding": "Značka", "Contact": "Contact", "Manual": "Manuál", From 8776376d2222f2b7572311bdb839da93a5b7db38 Mon Sep 17 00:00:00 2001 From: Colin Berry Date: Fri, 9 Sep 2022 22:30:55 +0100 Subject: [PATCH 1109/2652] New translations template.json (Czech) --- locales/cs-CZ/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/cs-CZ/template.json b/locales/cs-CZ/template.json index 8596aa6b79..4fbbd382b3 100644 --- a/locales/cs-CZ/template.json +++ b/locales/cs-CZ/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Tento text bude odeslán do Crowdinu k překladu.", + "Template_Formatted_Testing_Paragraph": "Tento text bude {tučný}, {kurzívou}, {podtržený} nebo {hyperodkaz}. {Tento bude všechno dohromady}" } \ No newline at end of file From bb72d7d2f852e46be929c5a2933e11a5299c3515 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:55:39 +0100 Subject: [PATCH 1110/2652] New translations branding.json (French) --- locales/fr-FR/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/fr-FR/branding.json b/locales/fr-FR/branding.json index 23800a3cac..5a9ae5a1d4 100644 --- a/locales/fr-FR/branding.json +++ b/locales/fr-FR/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "Marque", - "Branding_Para1": "Réduit à sa forme la plus simple, le logo Flashpoint est les initiales du projet retournées les unes contre les autres. L'espace vide forme une forme de flèche qui peut être interprétée comme un bouton de lecture ou un symbole de téléchargement, un rappel des processus auxquels nous nous sommes habitués lorsque nous accessons à nos jeux préférés. Le libellé qui se trouve généralement à côté du logo utilise la police Tahoma.", - "Branding_Para2": "Le logo de Flashpoint tombe sous la licence {Creative Commons Attribution 4.0}, ce qui signifie qu'il peut être librement modifié et redistribué tant que Seirade (le concepteur du logo) ou que Flashpoint de BlueMaxima soient crédités.", - "Branding_Para3": "Un paquet contenant le logo vectorisé dans différents styles peut être téléchargé {here}.", - "Wallpapers_Title": "Fonds d’écran", - "Wallpapers_Desc": "Les fonds d'écran suivants sont gracieusement fournis par Rain :", - "Banners_Title": "Bannières web" + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" } \ No newline at end of file From 2efae43051487bfa853cff29c7fb22f0373594bd Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:55:40 +0100 Subject: [PATCH 1111/2652] New translations branding.json (Spanish) --- locales/es-ES/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/es-ES/branding.json b/locales/es-ES/branding.json index 0cb083c295..5a9ae5a1d4 100644 --- a/locales/es-ES/branding.json +++ b/locales/es-ES/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "Marca", - "Branding_Para1": "De forma sencilla, el logo de Flashpoint representa las iniciales del proyecto una contra la otra. El espacio vacío fora una flecha que puede interpretarse como un botón de \"play\" o un símbolo de descarga, como recordatorio del proceso al cual nos hemos acostumbrado a lo largo del tiempo para acceder a nuestros juegos favoritos. La frase que normalente se lee junto al logotipo utiliza la fuente Tahoma.", - "Branding_Para2": "El logo de Flashpoint se rige bajo la licencia {Creative Commons Attribution 4.0}, lo que significa que puede ser libremente modificado y redistribuido siempre y cuando Seirade (el diseñador del logo) o BlueMaxima reciban crédito.", - "Branding_Para3": "Se puede descargar un paquete que incluye el logo vectorizado en varios estilos {here}.", - "Wallpapers_Title": "Fondos de pantalla", - "Wallpapers_Desc": "Los siguientes fondos son cortesía de Rain:", - "Banners_Title": "Banners para web" + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" } \ No newline at end of file From fc4f8aa111929dd85edda76ac64427cdc049cbfc Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:55:42 +0100 Subject: [PATCH 1112/2652] New translations branding.json (Czech) --- locales/cs-CZ/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/branding.json b/locales/cs-CZ/branding.json index b178a65d8b..5a9ae5a1d4 100644 --- a/locales/cs-CZ/branding.json +++ b/locales/cs-CZ/branding.json @@ -1,5 +1,5 @@ { - "Branding_Title": "Značka", + "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", From 059d09e3d114b466d2357d29bb8f84169986b184 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:55:47 +0100 Subject: [PATCH 1113/2652] New translations branding.json (Hungarian) --- locales/hu-HU/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/branding.json b/locales/hu-HU/branding.json index 115bca6689..5a9ae5a1d4 100644 --- a/locales/hu-HU/branding.json +++ b/locales/hu-HU/branding.json @@ -3,7 +3,7 @@ "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Háttérképek", + "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", "Banners_Title": "Web Banners" } \ No newline at end of file From f337043492aaa9693049e5eb08fb57cec2e7dc37 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:55:53 +0100 Subject: [PATCH 1114/2652] New translations branding.json (Russian) --- locales/ru-RU/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/ru-RU/branding.json b/locales/ru-RU/branding.json index 654b2fcd93..5a9ae5a1d4 100644 --- a/locales/ru-RU/branding.json +++ b/locales/ru-RU/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "Брендинг", - "Branding_Para1": "В самом простом виде логотип Flashpoint представляет собой инициалы проекта, наложенные друг на друга. Пустое пространство образует форму стрелки, которую можно интерпретировать как кнопку воспроизведения или символ загрузки - напоминание о процессах, к которым мы привыкли при доступе к нашим любимым играм. В надписи, которую обычно можно увидеть рядом с логотипом, используется шрифт Tahoma.", - "Branding_Para2": "Логотип Flashpoint находится под лицензией {Creative Commons Attribution 4.0}, что означает, что его можно свободно изменять и распространять при условии, что вы укажете авторство Seirade (дизайнера логотипа) или BlueMaxima's Flashpoint.", - "Branding_Para3": "Пакет с векторным логотипом в различных стилях может быть загружен {here}.", - "Wallpapers_Title": "Обои", - "Wallpapers_Desc": "Следующие обои любезно предоставлены Rain:", - "Banners_Title": "Web-баннеры" + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" } \ No newline at end of file From e37c7cef133a4ab2ed13adcd7dbd9632b9013164 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:55:58 +0100 Subject: [PATCH 1115/2652] New translations branding.json (Chinese Traditional) --- locales/zh-TW/branding.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-TW/branding.json b/locales/zh-TW/branding.json index b8f97aed4b..5a9ae5a1d4 100644 --- a/locales/zh-TW/branding.json +++ b/locales/zh-TW/branding.json @@ -3,7 +3,7 @@ "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "桌布", - "Wallpapers_Desc": "以下桌布由 Rain 友情提供:", - "Banners_Title": "網頁橫幅" + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" } \ No newline at end of file From 7e127bc0c0953dde3ce4efc7c7d711a911beff04 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:04 +0100 Subject: [PATCH 1116/2652] New translations branding.json (Acholi) --- locales/ach-UG/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/ach-UG/branding.json b/locales/ach-UG/branding.json index fb29956786..81e53cdbee 100644 --- a/locales/ach-UG/branding.json +++ b/locales/ach-UG/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "crwdns4562:0crwdne4562:0", - "Branding_Para1": "crwdns4564:0crwdne4564:0", - "Branding_Para2": "crwdns4566:0{Creative Commons Attribution 4.0}crwdne4566:0", - "Branding_Para3": "crwdns4568:0{here}crwdne4568:0", - "Wallpapers_Title": "crwdns4570:0crwdne4570:0", - "Wallpapers_Desc": "crwdns4572:0crwdne4572:0", - "Banners_Title": "crwdns4574:0crwdne4574:0" + "Branding_Title": "crwdns6095:0crwdne6095:0", + "Branding_Para1": "crwdns6097:0crwdne6097:0", + "Branding_Para2": "crwdns6099:0{Creative Commons Attribution 4.0}crwdne6099:0", + "Branding_Para3": "crwdns6101:0{here}crwdne6101:0", + "Wallpapers_Title": "crwdns6103:0crwdne6103:0", + "Wallpapers_Desc": "crwdns6105:0crwdne6105:0", + "Banners_Title": "crwdns6107:0crwdne6107:0" } \ No newline at end of file From 9004af75848bdff8554b884ea43a44801e7cc0d2 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:05 +0100 Subject: [PATCH 1117/2652] New translations contact.json (French) --- locales/fr-FR/contact.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/fr-FR/contact.json b/locales/fr-FR/contact.json index cc07913bd5..45cd0c501f 100644 --- a/locales/fr-FR/contact.json +++ b/locales/fr-FR/contact.json @@ -1,6 +1,6 @@ { "Contact_Title": "Contact", - "Contact_Para1": "Si vous avez besoin de contacter le projet directement, envoyez un e-mail à {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint ne propose pas de services pour rendre le contenu Flash disponible sur navigateur après 2020. Veuillez plutôt vous référer à des projets tels que {Ruffle} pour cela.", - "Contact_Disclaimer2": "Les requêtes d'archivage ne devraient pas être effectuées par email ; {follow this guide} à la place. Les emails pour dépannage sont acceptés, mais veuillez d'abord lire le {manual}." + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." } \ No newline at end of file From 7e56c1dfe5707864783106e938d0f37c8ee140eb Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:06 +0100 Subject: [PATCH 1118/2652] New translations contact.json (Spanish) --- locales/es-ES/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/es-ES/contact.json b/locales/es-ES/contact.json index 00b28e97c2..45cd0c501f 100644 --- a/locales/es-ES/contact.json +++ b/locales/es-ES/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contacto", - "Contact_Para1": "Si necesitas contactar al proyecto directamente, envía un correo electrónico a {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint no ofrece servicios para crear contenido en navegadores a partir de 2020. Por favor, revisa proyectos como {Ruffle} para esto.", - "Contact_Disclaimer2": "Las solicitudes de archivado no deben realizarse por correo electrónico, en su lugar, {follow this guide}. Los correos electrónicos para soporte técnico se aceptan, pero por favor, lee primero el {manual}." + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." } \ No newline at end of file From 41b61718aaf4f0eb7a191f1c2ba4f5234c984e00 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:13 +0100 Subject: [PATCH 1119/2652] New translations contact.json (Hungarian) --- locales/hu-HU/contact.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/contact.json b/locales/hu-HU/contact.json index 29fc8c7f47..45cd0c501f 100644 --- a/locales/hu-HU/contact.json +++ b/locales/hu-HU/contact.json @@ -1,5 +1,5 @@ { - "Contact_Title": "Kapcsolat", + "Contact_Title": "Contact", "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." From 03275844fb656af838411878565f174d0bad8efd Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:19 +0100 Subject: [PATCH 1120/2652] New translations contact.json (Russian) --- locales/ru-RU/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/ru-RU/contact.json b/locales/ru-RU/contact.json index 46d585664f..45cd0c501f 100644 --- a/locales/ru-RU/contact.json +++ b/locales/ru-RU/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Обратная связь", - "Contact_Para1": "Если вам нужно связаться с проектом напрямую, отправьте письмо на {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint не предлагает сервисы для создания контента с поддержкой Flash, доступного в браузере после 2020 года. Пожалуйста, вместо этого воспользуйтесь проектами вроде {Ruffle}.", - "Contact_Disclaimer2": "Запросы на архивацию не должны выполняться по электронной почте; вместо этого, {follow this guide}. Принимаются письма для troubleshooting'а, но сначала прочтите {manual}." + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." } \ No newline at end of file From 1dccfb9ce6a740e018f84eaa087143ea5983af31 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:23 +0100 Subject: [PATCH 1121/2652] New translations contact.json (Chinese Traditional) --- locales/zh-TW/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/zh-TW/contact.json b/locales/zh-TW/contact.json index d1d9a1dbbd..45cd0c501f 100644 --- a/locales/zh-TW/contact.json +++ b/locales/zh-TW/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "聯絡我們", - "Contact_Para1": "如果您需要直接聯繫本專案,請寄電子郵件到 {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "自 2020 年起,Flashpoint 不提供從瀏覽器執行 Flash 內容的服務。請參考其他專案,例如 {Ruffle}。", - "Contact_Disclaimer2": "請勿透過電子郵件送出檔案保存請求;請依照本指南 {follow this guide} 進行。我們接受以電子郵件進行疑難排解,但請您先閱讀 {manual} 手冊。" + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." } \ No newline at end of file From 3f9422d01e6307af1ef37af8312710cc4c966554 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:25 +0100 Subject: [PATCH 1122/2652] New translations contact.json (Portuguese, Brazilian) --- locales/pt-BR/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/pt-BR/contact.json b/locales/pt-BR/contact.json index 3d87a4e27f..45cd0c501f 100644 --- a/locales/pt-BR/contact.json +++ b/locales/pt-BR/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contato", - "Contact_Para1": "Se precisar contactar o projeto diretamente, envie um e-mail para {flashpoint (arroba) bluemaxima (ponto) org.}", - "Contact_Disclaimer1": "Flashpoint não oferece serviços para disponibilizar conteúdo Flash em navegadores após 2020. Em vez disso, por favor consulte projetos como {Ruffle}.", - "Contact_Disclaimer2": "Solicitações de arquivamento não devem ser feitas via e-mail; em vez disso, {follow this guide}. E-mails de resolução de problemas são aceitos, mas por favor, leia o {manual} primeiro." + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." } \ No newline at end of file From 88619dce8450b4eddaed8a07d1c88ab1f1b6d09f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:29 +0100 Subject: [PATCH 1123/2652] New translations contact.json (Acholi) --- locales/ach-UG/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/ach-UG/contact.json b/locales/ach-UG/contact.json index ba98d33f2f..855471c1e2 100644 --- a/locales/ach-UG/contact.json +++ b/locales/ach-UG/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "crwdns4576:0crwdne4576:0", - "Contact_Para1": "crwdns4578:0crwdne4578:0", - "Contact_Disclaimer1": "crwdns4580:0{Ruffle}crwdne4580:0", - "Contact_Disclaimer2": "crwdns4582:0{follow this guide}crwdnd4582:0{manual}crwdne4582:0" + "Contact_Title": "crwdns6109:0crwdne6109:0", + "Contact_Para1": "crwdns6111:0crwdne6111:0", + "Contact_Disclaimer1": "crwdns6113:0{Ruffle}crwdne6113:0", + "Contact_Disclaimer2": "crwdns6115:0{follow this guide}crwdnd6115:0{manual}crwdne6115:0" } \ No newline at end of file From aac09ef50ace52b234bfe382eb7e54ad4d04a911 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:31 +0100 Subject: [PATCH 1124/2652] New translations discord.json (French) --- locales/fr-FR/discord.json | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/locales/fr-FR/discord.json b/locales/fr-FR/discord.json index 2f8684d930..6117853574 100644 --- a/locales/fr-FR/discord.json +++ b/locales/fr-FR/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Veuillez lire les règles avant de rejoindre notre serveur Discord (elles peuvent aussi être consultées dans {#rules-and-faq} une fois que vous y êtes) :", - "Discord_Rule1": "Respectez les règles de Discord et les nôtres : {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Gardez les sujets sur leurs canaux désignés. Lisez toujours la description si vous n'êtes pas tout à fait sûr de son utilité. Si un membre du personnel vous demande de déplacer la conversation, veuillez le faire.", - "Discord_Rule4": "La distribution de contenu actuellement en vente ou dont la suppression de Flashpoint a été demandée n'est pas autorisée.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Personne ne veut la chance de contacter un développeur aller à la poubelle, c'est pourquoi nous voulons nous assurer que cela ne se produise pas.", - "Discord_Rule6": "La promotion de vous-même ou de parties affiliées via des invitations Discord, des liens YouTube, des entreprises lucratives ou autres est interdite, sauf dans le contexte de Flashpoint ou d'archivage numérique.", - "Discord_Rule7": "Le contenu et les discussions NSFW doivent être conservés dans {#nsfw-lounge} (l'existence même de la chaîne devrait expliquer plus qu'assez).", - "Discord_Rule8": "Le discours politique n'a pas sa place dans ce serveur. Parlez-en autre part ou n'en parlez pas du tout.", - "Discord_Curation_Exception": "(Les conservations - discussion spécifique et contenu inclus - sont la seule exception aux règles 7 et 8.)", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "J'ai lu les règles et je veux rejoindre le serveur !" + "Discord_Agreed": "I've read the rules and I want to join the server!" } \ No newline at end of file From d4bddf058db8ec2450b0e0ebd9f16e4254371667 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:32 +0100 Subject: [PATCH 1125/2652] New translations discord.json (Spanish) --- locales/es-ES/discord.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/es-ES/discord.json b/locales/es-ES/discord.json index 3af17f6c1a..6117853574 100644 --- a/locales/es-ES/discord.json +++ b/locales/es-ES/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Por favor, lee las reglas antes de ingresar a nuestro servidor de Discord (también pueden ser revisadas en el canal {#rules-and-faq} cuando ya estés dentro):", - "Discord_Rule1": "Ten en cuenta tanto nuestras reglas, como las del propio Discord: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Sé respetuoso ante los demás. No seas molesto, no incites al odio ni menciones a otros roles o usuarios repetidamente, ni envíes mensajes privados a miembros del servidor (incluido el equipo del mismo) sin autorización.", - "Discord_Rule3": "Utiliza los canales designados para cada tema. Siempre lee la descripción si no estás completamente seguro de su propósito. Si un miembro del equipo te pide eliminar la conversación, por favor, hazlo.", - "Discord_Rule4": "No se permite la distribución de contenido que cuente con una versión de pago, o que haya sido solicitada su eliminación de Flashpoint.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nadie quiere que su oportunidad de contactar a un desarrollador se desperdicie, por lo que queremos asegurarnos de que no suceda.", - "Discord_Rule6": "Promocionarte a ti mismo o terceros a través de invitaciones a servidores de Discord, enlaces de YouTube, enlaces con anuncios para generar dinero o similares, está prohibido, a no ser que se encuentre dentro del contexto de lo que se realiza con el proyecto Flashpoint o de la preservación digital.", - "Discord_Rule7": "El contenido +18 y la discusión del mismo debe mantenerse en el canal {#nsfw-lounge} (la simple existencia del canal, separado del resto, lo explica todo).", - "Discord_Rule8": "Las charlas políticas no se admiten en el servidor. Puedes hablarlo en otro sitio, o simplemente no hablarlo.", - "Discord_Curation_Exception": "(Existen excepciones a la regla 7 y 8, si se trata de curaciones, contenido específico de estas o incluidos en las mismas)", - "Discord_Sanctions": "Los miembros del equipo están autorizados a advertir, silenciar, expulsar y banear a los usuarios que crean que están rompiendo alguna regla, basándose en la gravedad de la misma. Animamos a nuestro equipo a ser benevolentes en caso de que un usuario rompa una regla accidentalmente o por primera vez, pero la gravedad del castigo aumentará en función de la cantidad de veces que un usuario rompa las reglas.", - "Discord_Agreed": "He leído las reglas y quiero unirme al servidor!" + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" } \ No newline at end of file From e7911d1bf63d1bfbfc0e5c77d46b9d4f1a60c642 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:44 +0100 Subject: [PATCH 1126/2652] New translations discord.json (Russian) --- locales/ru-RU/discord.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/ru-RU/discord.json b/locales/ru-RU/discord.json index 00a7cb5160..6117853574 100644 --- a/locales/ru-RU/discord.json +++ b/locales/ru-RU/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Пожалуйста, ознакомьтесь с правилами, прежде чем присоединиться к нашему серверу Discord (их также можно просмотреть в разделе {#rules-and-faq} после того, как вы вошли):", - "Discord_Rule1": "Соблюдайте правила Discord и наши: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Будьте уважительны по отношению к другим людям. Воспринимайте чужое мнение, не разжигайте драму, не ведите себя плохо, не упоминайте роли или пользователей много раз и не отправляйте много сообщений пользователям и персоналу сервера без разрешения.", - "Discord_Rule3": "Общайтесь на определенные темы в соответствующих каналах. Всегда читайте описание, если вы не уверены в его предназначении. Если член персонала попросит вас переместиться в другой канал для разговора, последуйте его просьбе.", - "Discord_Rule4": "Распространение контента, которое в настоящее время продается или запрашивается для удаления с Flashpoint не допускается.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Никому не хочется потерять шанс на контакт с разработчиком, поэтому мы хотим убедиться в том, что это не произойдет.", - "Discord_Rule6": "Самореклама или реклама других серверов через приглашения на сервера Discord, ссылки на YouTube, авантюры по зарабатыванию денег и подобное запрещены, если это не касается Flashpoint или цифрового архива.", - "Discord_Rule7": "Контент и обсуждение NSFW должно быть в канале {#nsfw-lounge} (название канала говорит само за себя).", - "Discord_Rule8": "Политические разговоры строго запрещены. Обсудите это в другом месте или не обсуждайте вообще.", - "Discord_Curation_Exception": "(Курации - специальное обсуждение и включение контента - являются единственным исключением из правил 7 и 8)", - "Discord_Sanctions": "Персонал может предупредить/заткнуть/кикнуть/забанить пользователей, которые по их мнению нарушают правила (наказание зависит от тяжести нарушения). Мы подводим персонал к тому, чтобы прощать первые или случайные нарушения правил, но многократное нарушение правил приведут к более жестким наказаниям.", - "Discord_Agreed": "Я прочитал правила и хочу присоединиться к серверу!" + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" } \ No newline at end of file From d7e3f52b2095a6b65d0140e43845964545a33a53 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:49 +0100 Subject: [PATCH 1127/2652] New translations discord.json (Chinese Traditional) --- locales/zh-TW/discord.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-TW/discord.json b/locales/zh-TW/discord.json index 23952b666c..6117853574 100644 --- a/locales/zh-TW/discord.json +++ b/locales/zh-TW/discord.json @@ -1,8 +1,8 @@ { "Discord_Title": "Discord", - "Discord_Intro": "在您加入我們的 Discord 伺服器之前,請先閱讀使用規範 (您也可以於加入後在 {#rules-and-faq} 頻道閱讀):", - "Discord_Rule1": "請遵守 Discord 及我們的使用規範:{https://discordapp.com/terms} / {https://discordapp.com/guidelines}。", - "Discord_Rule2": "對他人保持尊重。請不要過於固執、挑起紛爭、做出粗魯無禮的行為、反覆提及使用者或身分組,或在未經允許的情況下對伺服器成員 (包含管理者) 發送私人訊息。", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", From 89ac2e8d7c5a743f533e53547ba5b9439bdcebd7 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:54 +0100 Subject: [PATCH 1128/2652] New translations discord.json (Acholi) --- locales/ach-UG/discord.json | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/locales/ach-UG/discord.json b/locales/ach-UG/discord.json index 7a2aa20667..de23a4c675 100644 --- a/locales/ach-UG/discord.json +++ b/locales/ach-UG/discord.json @@ -1,15 +1,15 @@ { - "Discord_Title": "crwdns4584:0crwdne4584:0", - "Discord_Intro": "crwdns4586:0{#rules-and-faq}crwdne4586:0", - "Discord_Rule1": "crwdns4588:0crwdne4588:0", - "Discord_Rule2": "crwdns4590:0crwdne4590:0", - "Discord_Rule3": "crwdns4592:0crwdne4592:0", - "Discord_Rule4": "crwdns4594:0crwdne4594:0", - "Discord_Rule5": "crwdns4596:0{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.}crwdne4596:0", - "Discord_Rule6": "crwdns4598:0crwdne4598:0", - "Discord_Rule7": "crwdns4600:0{#nsfw-lounge}crwdne4600:0", - "Discord_Rule8": "crwdns4602:0crwdne4602:0", - "Discord_Curation_Exception": "crwdns4604:0crwdne4604:0", - "Discord_Sanctions": "crwdns4606:0crwdne4606:0", - "Discord_Agreed": "crwdns4608:0crwdne4608:0" + "Discord_Title": "crwdns6117:0crwdne6117:0", + "Discord_Intro": "crwdns6119:0{#rules-and-faq}crwdne6119:0", + "Discord_Rule1": "crwdns6121:0crwdne6121:0", + "Discord_Rule2": "crwdns6123:0crwdne6123:0", + "Discord_Rule3": "crwdns6125:0crwdne6125:0", + "Discord_Rule4": "crwdns6127:0crwdne6127:0", + "Discord_Rule5": "crwdns6129:0{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.}crwdne6129:0", + "Discord_Rule6": "crwdns6131:0crwdne6131:0", + "Discord_Rule7": "crwdns6133:0{#nsfw-lounge}crwdne6133:0", + "Discord_Rule8": "crwdns6135:0crwdne6135:0", + "Discord_Curation_Exception": "crwdns6137:0crwdne6137:0", + "Discord_Sanctions": "crwdns6139:0crwdne6139:0", + "Discord_Agreed": "crwdns6141:0crwdne6141:0" } \ No newline at end of file From d1deed18939db2ee1be73606ca9affa750f5f7d5 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:55 +0100 Subject: [PATCH 1129/2652] New translations downloads.json (Romanian) --- locales/ro-RO/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ro-RO/downloads.json b/locales/ro-RO/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/ro-RO/downloads.json +++ b/locales/ro-RO/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From d077525868903a81bb743d9b4151a3119c0b8d70 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:56 +0100 Subject: [PATCH 1130/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 50 ++++++++++++++++++------------------ 1 file changed, 25 insertions(+), 25 deletions(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index e420675521..8c79f33afd 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "ATTENTION POUR LES UTILISATEURS AVAST ET AVG :", - "Downloads_Avast_Warning": "Un fichier requis par Flashpoint pour jouer aux jeux sera détecté comme un virus et mis en quarantaine ; c'est un faux positif ! {Follow these instructions} pour faire une exception pour Flashpoint. Nous faisons de notre mieux pour garder l'archive et les technologies qui l'entourent sans virus. {Learn more}", - "Downloads_Title": "Téléchargements", - "Downloads_Para1": "Tous les téléchargements Flashpoint sont portables, gratuits et {built with open-source software} (excluant évidemment les jeux et plateformes eux-mêmes). Une grande partie du code open-source est original au projet, que vous pouvez trouver sur notre page d'équipe GitHub {here}.", - "Downloads_Para2": "Pour savoir ce qui a changé depuis la nuit des temps, consultez le {changelog}. Attention : c'est grand.", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} est requis pour extraire Ultimate et Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "En tant que musée de la culture internet, Flashpoint contient un très large éventail de contenus - dont certaines parties peuvent être illégales selon votre juridiction. Si vous n'êtes pas à l'aise avec ceci, {download Flashpoint Infinity} car cela vous permet de contrôler quel contenu est stocké sur votre appareil.", - "Downloads_Size": "Taille", - "Downloads_Size_Download": "télécharger", - "Downloads_Size_Extracted": "quand extrait", - "Downloads_Ultimate_Line1": "La collection entière en un seul paquet géant", - "Downloads_Ultimate_Line2": "Tous les jeux et animations sont disponibles hors ligne dès le départ - pas d'internet nécessaire", - "Downloads_Ultimate_Line3": "Peut être mis à jour en utilisant le {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Fourni en tant qu'archive .7z ({qBittorrent} et {Free Download Manager} sont recommandés pour le torrent et le téléchargement direct, respectivement)", - "Downloads_7z_Torrent": "Télécharger 7Z (Torrent)", - "Downloads_7z_Direct": "Télécharger 7Z (Direct)", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommandé", - "Downloads_Size_Grows": "la taille du fichier augmente avec utilisation", - "Downloads_Infinity_Line1": "Un paquet léger pour les utilisateurs occasionnels", - "Downloads_Infinity_Line2": "Les jeux et animations sont téléchargés automatiquement lorsque vous les jouez", - "Downloads_Infinity_Line3": "Doit être retéléchargé pour appliquer les mises à jour", - "Downloads_Infinity_Line4": "Fourni en tant qu'exécutable auto-extractible (il extraira Flashpoint dans le répertoire spécifié lors de son exécution)", - "Downloads_Exe": "Télécharger EXE", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", "Downloads_Instructions": "Instructions", "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Référez-vous au {help manual} pour utiliser/dépanner Flashpoint !", - "Downloads_Core": "Il y a aussi {Flashpoint Core}, une copie miniature de Flashpoint adaptée spécifiquement pour les contributeurs du projet. Il contient des exemples d'entrées pour chaque plateforme ainsi que des outils utiles pour la conservation. Vous pouvez le télécharger {here}. Pour apprendre comment contribuer à l'archive en utilisant Flashpoint Core, lisez le {curation tutorial}." + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 965aedf9f4d7c1a3704af363ecf70280a67164ce Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:57 +0100 Subject: [PATCH 1131/2652] New translations downloads.json (Spanish) --- locales/es-ES/downloads.json | 60 ++++++++++++++++++------------------ 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/locales/es-ES/downloads.json b/locales/es-ES/downloads.json index 91d65b2f80..8c79f33afd 100644 --- a/locales/es-ES/downloads.json +++ b/locales/es-ES/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "ADVERTENCIA PARA USUARIOS DE AVAST Y AVG:", - "Downloads_Avast_Warning": "Un archivo, necesario por el programa para poder reproducir los juegos, será detectado como virus y puesto en cuarentena; esto es un falso positivo! {Follow these instructions} para crear una regla que exima a Flashpoint. Hacemos nuestro mayor esfuerzo por mantener el archivo y las tecnologías que utiliza libres de virus. {Learn more}", - "Downloads_Title": "Descargas", - "Downloads_Para1": "Todas las descargas de Flashpoint son portables, gratuitas y creadas con software de código abierto (obviamente excluyendo los juegos y las plataformas como tal). La mayoría del contenido de código abierto es original, creado específicamente para el proyecto, el cual puedes encontrar en nuestra página de GitHub {here}.", - "Downloads_Para2": "Para saber qué ha cambiado desde el origen del proyecto, revisa el {changelog}. Advertencia: es muy grande.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 y superiores, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n(Se requiere {7-Zip} para extraer las versiones Ultimate y Core)", - "Downloads_Content_Disclaimer_Title": "DESCARGO DE RESPONSABILIDAD SOBRE EL CONTENIDO:", - "Downloads_Content_Disclaimer_Warning": "Flashpoint es un museo de la cultura de Internet, por lo que contiene un enorme abanico de contenido - con porciones que podrían ser ilegales, dependiendo de tu jurisdicción. Si no estás de acuerdo con esto, {download Flashpoint Infinity}, que te otorga control absoluto sobre el contenido que se almacena en tu dispositivo.", - "Downloads_Size": "Tamaño", - "Downloads_Size_Download": "descargar", - "Downloads_Size_Extracted": "una vez extraído", - "Downloads_Ultimate_Line1": "La colección completa en un enorme, pero único paquete", - "Downloads_Ultimate_Line2": "Cada juego y animación estará disponible al instante, sin necesidad de conexión a internet", - "Downloads_Ultimate_Line3": "Puede actualizarse utilizando el {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Es un archivo .7z (se recomienda el uso de {qBittorrent} y de {Free Download Manager} para la descarga del archivo torrent y la descarga directa del mismo, respectivamente)", - "Downloads_7z_Torrent": "Descargar 7z (Torrent)", - "Downloads_7z_Direct": "Descargar 7z (directa)", - "Downloads_Hash_Placeholder": "(Hashes próximamente)", - "Downloads_Recommended": "Recomendado", - "Downloads_Size_Grows": "el tamaño del archivo aumenta con el uso", - "Downloads_Infinity_Line1": "Un paquete ligero para usuarios casuales", - "Downloads_Infinity_Line2": "Los juegos y las animaciones se descargan automáticamente cuando los juegas", - "Downloads_Infinity_Line3": "Debe volverse a descargar para poder actualizarse", - "Downloads_Infinity_Line4": "Es un archivo ejecutable de auto-extracción (extraerá el programa al directorio especificado)", - "Downloads_Exe": "Descargar EXE", - "Downloads_Instructions": "Instrucciones", - "Downloads_Mirror": "Enlace alternativo de Archive.org (Windows)", - "Downloads_Manual": "Dirígete al {help manual} para saber cómo usar/recibir soporte de Flashpoint!", - "Downloads_Core": "También existe {Flashpoint Core}, una copia en miniatura de Flashpoint que está dirigido específicamente a contribuyentes del proyecto. Contiene entradas de ejemplo para cada plataforma, así como instrucciones para la curación. Puedes descargarlo {here}. Para saber cómo contribuir al proyecto utilizando Flashpoint Core, lee el {curation tutorial}." + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 3ac8b129f045f9163146bda68644f6e9a5d52687 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:58 +0100 Subject: [PATCH 1132/2652] New translations downloads.json (Afrikaans) --- locales/af-ZA/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/af-ZA/downloads.json b/locales/af-ZA/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/af-ZA/downloads.json +++ b/locales/af-ZA/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 3798c0845726d654f9f2d905d037e78facbac42f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:56:59 +0100 Subject: [PATCH 1133/2652] New translations downloads.json (Arabic) --- locales/ar-SA/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ar-SA/downloads.json b/locales/ar-SA/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/ar-SA/downloads.json +++ b/locales/ar-SA/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From f08e3a3d79a305366b32abb93a888a59960a4a60 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:00 +0100 Subject: [PATCH 1134/2652] New translations downloads.json (Catalan) --- locales/ca-ES/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ca-ES/downloads.json b/locales/ca-ES/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/ca-ES/downloads.json +++ b/locales/ca-ES/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 6d9818dbf38a7a6001da1976688698e6fae22890 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:01 +0100 Subject: [PATCH 1135/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 52 ++++++++++++++++++------------------ 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index 86a816a2fe..8c79f33afd 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "UPOZORNĚNÍ PRO UŽIVATELE ANTIVIRŮ AVAST A AVG:", - "Downloads_Avast_Warning": "Soubor nutný ke spouštění her Flashpointem bude dekován jako virus a přesunut do karantény. Toto je chybná detekce! {Následujte tyto instrukce} pro udělení výjimky pro Flashpoint. Děláme vše, co je v našich silách abychom archiv a technologie okolo něj udrželi bez virů. {Více informací}", - "Downloads_Title": "Stáhnout", - "Downloads_Para1": "Všechny varianty jsou přenosné, zdarma a {postaveny na open-source softwaru} (samozřejmě kromě samotných her a platforem). Většina open-source kódu je naše originální a můžete si jej prohlédnout na naší týmové GitHub stránce {zde}.", - "Downloads_Para2": "Pro zjištění, co se změnilo od počátku času se podívejte do {seznamu změn}. Pozor: je to dlouhé.", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerekvizity:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} je potřeba pro rozbalení variant Ultimate a Core)", - "Downloads_Content_Disclaimer_Title": "VYLOUČENÍ ODPOVĚDNOSTI:", - "Downloads_Content_Disclaimer_Warning": "Jakožto muzeum internetové kultury, Flashpoint obsahuje extrémně širokou škálu výtvorů, z nichž některé mohou být nelegální v závislosti na vaší jurisdikci. Pokud jste na pochybách, {stáhněte si Flashpoint Infinity}, se kterým máte absolutní kontrolu nad tím, jaký obsah je ukládán na vašem zařízení.", - "Downloads_Size": "Velikost", - "Downloads_Size_Download": "ke stažení", - "Downloads_Size_Extracted": "po rozbalení", - "Downloads_Ultimate_Line1": "Celá kolekce v jednom gigantickém balíčku", - "Downloads_Ultimate_Line2": "Každá hra a animace dostupná offline kdykoliv si zamanete – internet není potřeba", - "Downloads_Ultimate_Line3": "Může být aktualizován pomocí {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Poskytováno jako .7z archiv ({qBittorrent} je doporučen pro torrent a {Free Download Manager} pro přímé stáhnutí)", - "Downloads_7z_Torrent": "Stáhnout 7Z (Torrent)", - "Downloads_7z_Direct": "Stáhnout 7Z (Přímo)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Doporučeno", - "Downloads_Size_Grows": "velikost se zvětšuje během použivání", - "Downloads_Infinity_Line1": "Odlehčený balíček pro běžné uživatele", - "Downloads_Infinity_Line2": "Hry a animace jsou stahovány automaticky, když jsou poprvé spuštěny", - "Downloads_Infinity_Line3": "Musí být znovu staženo pro aktualizaci", - "Downloads_Infinity_Line4": "Poskytováno jako sebe-rozbalující se spustitelný soubor (po spuštění rozbalí Flashpoint do specifikovaného adresáře)", - "Downloads_Exe": "Stáhnout EXE", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", "Downloads_Instructions": "Instructions", "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Nahlédněte do {manuálu} pro používání a řešení obtíží s Flashpointem!", - "Downloads_Core": "Existuje ještě {Flashpoint Core}, miniaturní kopie Flashpointu, která je vytvořena pouze pro přispěvatele do projektu. Obsahuje příkladné výtvory pro každou platformu a šikovné nástroje pro tvorbu nových kurací. Můžete si jej stáhnout {zde}. Chcete-lis se naučit přispívat do archivu pomocí Flashpoint Core, přečtěte si {kurátorský návod}." + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 0e6956a9ac0d1784f83d1beb598373992c447be3 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:02 +0100 Subject: [PATCH 1136/2652] New translations downloads.json (Danish) --- locales/da-DK/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/da-DK/downloads.json b/locales/da-DK/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/da-DK/downloads.json +++ b/locales/da-DK/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From ebe992ea4ada9c9bdc5d9b2c6d52bdc56394781e Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:04 +0100 Subject: [PATCH 1137/2652] New translations downloads.json (Greek) --- locales/el-GR/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/el-GR/downloads.json b/locales/el-GR/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/el-GR/downloads.json +++ b/locales/el-GR/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From ee6fc02343dcde7d682641627caffc60d2354fb8 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:05 +0100 Subject: [PATCH 1138/2652] New translations downloads.json (Finnish) --- locales/fi-FI/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/fi-FI/downloads.json b/locales/fi-FI/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/fi-FI/downloads.json +++ b/locales/fi-FI/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 455c4b1f231a8bc3cf90c279142d8e1d3d24e9a2 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:06 +0100 Subject: [PATCH 1139/2652] New translations downloads.json (Irish) --- locales/ga-IE/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ga-IE/downloads.json b/locales/ga-IE/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/ga-IE/downloads.json +++ b/locales/ga-IE/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 69a84cc6ae18cf0972c2b2624b5906e115cbc42b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:07 +0100 Subject: [PATCH 1140/2652] New translations downloads.json (Hebrew) --- locales/he-IL/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/he-IL/downloads.json b/locales/he-IL/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/he-IL/downloads.json +++ b/locales/he-IL/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From fe9a8be1e6d4b4a118d86b06806fbfc24bb541d4 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:08 +0100 Subject: [PATCH 1141/2652] New translations downloads.json (Hungarian) --- locales/hu-HU/downloads.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/hu-HU/downloads.json b/locales/hu-HU/downloads.json index 6f82e12f14..8c79f33afd 100644 --- a/locales/hu-HU/downloads.json +++ b/locales/hu-HU/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Támogatott operációs rendszerek:} Windows 7 SP1 és feljebb, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", @@ -25,7 +25,7 @@ "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Útmutató", + "Downloads_Instructions": "Instructions", "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." From 52930f4898a7a8d143062c7f0e7de8c27e4247ee Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:08 +0100 Subject: [PATCH 1142/2652] New translations downloads.json (Armenian) --- locales/hy-AM/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/hy-AM/downloads.json b/locales/hy-AM/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/hy-AM/downloads.json +++ b/locales/hy-AM/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From eaa3c65bee67dfb92ab2f3ebb6a6be05ae8338b6 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:10 +0100 Subject: [PATCH 1143/2652] New translations downloads.json (Japanese) --- locales/ja-JP/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ja-JP/downloads.json b/locales/ja-JP/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/ja-JP/downloads.json +++ b/locales/ja-JP/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From dfc319559032a650926f20eba2808747bf57d123 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:11 +0100 Subject: [PATCH 1144/2652] New translations downloads.json (Korean) --- locales/ko-KR/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ko-KR/downloads.json b/locales/ko-KR/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/ko-KR/downloads.json +++ b/locales/ko-KR/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 838aa2ed397ce52727918f76f0f4916eb94c6e43 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:12 +0100 Subject: [PATCH 1145/2652] New translations downloads.json (Macedonian) --- locales/mk-MK/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/mk-MK/downloads.json b/locales/mk-MK/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/mk-MK/downloads.json +++ b/locales/mk-MK/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 8ac8a6851d6c9f4ca74da82601595a346dde3229 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:12 +0100 Subject: [PATCH 1146/2652] New translations downloads.json (Dutch) --- locales/nl-NL/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/nl-NL/downloads.json b/locales/nl-NL/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/nl-NL/downloads.json +++ b/locales/nl-NL/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 6fe1b266fc75df9f8d700c11533b9fac640f38d8 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:13 +0100 Subject: [PATCH 1147/2652] New translations downloads.json (Norwegian) --- locales/no-NO/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/no-NO/downloads.json b/locales/no-NO/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/no-NO/downloads.json +++ b/locales/no-NO/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From a8eb8d928a4e3e89a2a0bce3d16498a2628e6428 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:15 +0100 Subject: [PATCH 1148/2652] New translations downloads.json (Portuguese) --- locales/pt-PT/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/pt-PT/downloads.json b/locales/pt-PT/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/pt-PT/downloads.json +++ b/locales/pt-PT/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 7f239e340ef5ce538dbdbaef5ec894edce9995ab Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:16 +0100 Subject: [PATCH 1149/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 60 ++++++++++++++++++------------------ 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index dbe558618a..8c79f33afd 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "ПРЕДУПРЕЖДЕНИЕ ДЛЯ ПОЛЬЗОВАТЕЛЕЙ AVAST И AVG:", - "Downloads_Avast_Warning": "Файл, необходимый Flashpoint для игры будут обнаружены как вирус и помещены в карантин; это ложное срабатывание! {Follow these instructions}, чтобы сделать исключение для Flashpoint. Мы стараемся хранить архив и соответствующие ему технологии без вирусов. {Learn more}", - "Downloads_Title": "Загрузки", - "Downloads_Para1": "Все загрузки Flashpoint являются переносными, бесплатными и {built with open-source software} (разумеется, за исключением игр и платформ). Большая часть открытого исходного кода является оригинальным для проекта, который вы можете найти на нашей странице команды GitHub {here}.", - "Downloads_Para2": "Чтобы выяснить, что изменилось с самого начала, смотрите {changelog}. Внимание: список довольно большой.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 и выше, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} для разархивирования Ultimate и Core)", - "Downloads_Content_Disclaimer_Title": "СОДЕРЖАНИЕ:", - "Downloads_Content_Disclaimer_Warning": "Flashpoint является музеем интернет-культуры, содержащий чрезвычайно широкий спектр контента, часть которого может быть противозаконной в зависимости от вашей юрисдикции. Если вам это доставляет неудобства, {download Flashpoint Infinity} для контроля поступаемого контента, который хранится на вашем устройстве.", - "Downloads_Size": "Размер", - "Downloads_Size_Download": "загрузить", - "Downloads_Size_Extracted": "при извлечении", - "Downloads_Ultimate_Line1": "Вся коллекция в одном огромном пакете", - "Downloads_Ultimate_Line2": "Каждая игра и анимация доступны офлайн из коробки - подключение к интернету необязательно", - "Downloads_Ultimate_Line3": "Можно обновить с помощью {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Предоставляется как архив .7z (рекомендуется скачать {qBittorrent} и {Free Download Manager} для загрузки через torrent и напрямую соответственно)", - "Downloads_7z_Torrent": "Скачать 7Z (Torrent)", - "Downloads_7z_Direct": "Скачать 7Z (Прямая ссылка)", - "Downloads_Hash_Placeholder": "(Хеши скоро будут)", - "Downloads_Recommended": "Рекомендуется", - "Downloads_Size_Grows": "размер файла увеличивается с использованием", - "Downloads_Infinity_Line1": "Легковесный пакет для обычных пользователей", - "Downloads_Infinity_Line2": "Игры и анимации загружаются автоматически, когда вы их запускаете", - "Downloads_Infinity_Line3": "Необходимо скачать повторно для применения обновлений", - "Downloads_Infinity_Line4": "Предоставляется как самораспаковывающийся исполняемый файл (при запуске извлекает Flashpoint в указанную директорию)", - "Downloads_Exe": "Скачать EXE", - "Downloads_Instructions": "Инструкции", - "Downloads_Mirror": "Зеркало Archive.org (работает медленно)", - "Downloads_Manual": "Прочитайте {help manual} для использования или устранения неполадок Flashpoint!", - "Downloads_Core": "Также есть {Flashpoint Core}, миниатюрная копия Flashpoint, которая предназначена специально для участников, вносящих вклад в проект. Она содержит примеры для каждой платформы, а также полезные инструменты для курирования. Вы можете скачать его {here}. Чтобы научиться вносить свой вклад в архив с помощью Flashpoint Core, прочитайте {curation tutorial}." + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Title": "Downloads", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 18844c4d419fdc75051f5e3fc7e80a4457fb6a47 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:17 +0100 Subject: [PATCH 1150/2652] New translations downloads.json (Albanian) --- locales/sq-AL/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/sq-AL/downloads.json b/locales/sq-AL/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/sq-AL/downloads.json +++ b/locales/sq-AL/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 0dbd662ebfba0a1b301d68009b15026dcb04348b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:18 +0100 Subject: [PATCH 1151/2652] New translations downloads.json (Serbian (Cyrillic)) --- locales/sr-SP/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/sr-SP/downloads.json b/locales/sr-SP/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/sr-SP/downloads.json +++ b/locales/sr-SP/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 7b57bc208a01d8b9af842584bd7cccd8d845f35b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:18 +0100 Subject: [PATCH 1152/2652] New translations downloads.json (Swedish) --- locales/sv-SE/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/sv-SE/downloads.json b/locales/sv-SE/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/sv-SE/downloads.json +++ b/locales/sv-SE/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 541e375a90136dc34f56ced9078d845b9cf5c323 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:19 +0100 Subject: [PATCH 1153/2652] New translations downloads.json (Turkish) --- locales/tr-TR/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/tr-TR/downloads.json b/locales/tr-TR/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/tr-TR/downloads.json +++ b/locales/tr-TR/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 47ed6694f54bb1ad99b2cf712a4f9010b7d5c120 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:20 +0100 Subject: [PATCH 1154/2652] New translations downloads.json (Ukrainian) --- locales/uk-UA/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/uk-UA/downloads.json b/locales/uk-UA/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/uk-UA/downloads.json +++ b/locales/uk-UA/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 47b8c20ba934d71fafdf7366e7cbf1ee0c079cb1 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:22 +0100 Subject: [PATCH 1155/2652] New translations downloads.json (Chinese Traditional) --- locales/zh-TW/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/zh-TW/downloads.json +++ b/locales/zh-TW/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 098fee59cf8de215ec78e88f8f99d7fd7dcfe596 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:22 +0100 Subject: [PATCH 1156/2652] New translations downloads.json (Vietnamese) --- locales/vi-VN/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/vi-VN/downloads.json b/locales/vi-VN/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/vi-VN/downloads.json +++ b/locales/vi-VN/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From a2d8630803d0d1aa0e5fa0591f3cd312d3b800dc Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:23 +0100 Subject: [PATCH 1157/2652] New translations downloads.json (Portuguese, Brazilian) --- locales/pt-BR/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/pt-BR/downloads.json b/locales/pt-BR/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/pt-BR/downloads.json +++ b/locales/pt-BR/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 95d392e13330aa61b0c797b8942d7924ef63a097 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:24 +0100 Subject: [PATCH 1158/2652] New translations downloads.json (Thai) --- locales/th-TH/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/th-TH/downloads.json b/locales/th-TH/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/th-TH/downloads.json +++ b/locales/th-TH/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 97ebdae3f0508140d9243d9b82a1238ef5ce2f78 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:25 +0100 Subject: [PATCH 1159/2652] New translations downloads.json (Croatian) --- locales/hr-HR/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/hr-HR/downloads.json b/locales/hr-HR/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/hr-HR/downloads.json +++ b/locales/hr-HR/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 35d6fa68df3bba30240ac3b7fcd10344be45e5a7 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:26 +0100 Subject: [PATCH 1160/2652] New translations downloads.json (Estonian) --- locales/et-EE/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/et-EE/downloads.json b/locales/et-EE/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/et-EE/downloads.json +++ b/locales/et-EE/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From dc50816f37b2b53eb6864f2607ca02eb719d464d Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:27 +0100 Subject: [PATCH 1161/2652] New translations downloads.json (Pirate English) --- locales/en-PT/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/en-PT/downloads.json b/locales/en-PT/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/en-PT/downloads.json +++ b/locales/en-PT/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 84d60a1ecfa6200d419f424f567ccab818a6442a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:28 +0100 Subject: [PATCH 1162/2652] New translations downloads.json (Esperanto) --- locales/eo-UY/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/eo-UY/downloads.json b/locales/eo-UY/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/eo-UY/downloads.json +++ b/locales/eo-UY/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 843368983d4747477ca7e061db32a95322cbefe3 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:29 +0100 Subject: [PATCH 1163/2652] New translations downloads.json (Filipino) --- locales/fil-PH/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/fil-PH/downloads.json b/locales/fil-PH/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/fil-PH/downloads.json +++ b/locales/fil-PH/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From e15c507a046531a53cc69c3a4f035865b9cbdbb6 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:30 +0100 Subject: [PATCH 1164/2652] New translations downloads.json (Serbian (Latin)) --- locales/sr-CS/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/sr-CS/downloads.json b/locales/sr-CS/downloads.json index 86eed60c4c..8c79f33afd 100644 --- a/locales/sr-CS/downloads.json +++ b/locales/sr-CS/downloads.json @@ -2,10 +2,10 @@ "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (obviously excluding the games and platforms themselves). Much of the open-source code is original to the project, which you can find at our GitHub team page {here}.", + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", "Downloads_Size": "Size", From 0079d3848bba19177ed3bc2fff5f1620093dd14f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:30 +0100 Subject: [PATCH 1165/2652] New translations downloads.json (Acholi) --- locales/ach-UG/downloads.json | 60 +++++++++++++++++------------------ 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/locales/ach-UG/downloads.json b/locales/ach-UG/downloads.json index c7fd449787..019d8a57ec 100644 --- a/locales/ach-UG/downloads.json +++ b/locales/ach-UG/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "crwdns4610:0crwdne4610:0", - "Downloads_Avast_Warning": "crwdns4612:0{Follow these instructions}crwdnd4612:0{Learn more}crwdne4612:0", - "Downloads_Title": "crwdns4614:0crwdne4614:0", - "Downloads_Para1": "crwdns4616:0{built with open-source software}crwdnd4616:0{here}crwdne4616:0", - "Downloads_Para2": "crwdns4618:0{changelog}crwdne4618:0", - "Downloads_Para3": "crwdns4620:0{Supported operating systems:}crwdne4620:0", - "Downloads_Prerequisites": "crwdns4622:0{Prerequisites:}crwdnd4622:0{Microsoft .NET Framework 4.7}crwdnd4622:0{7-Zip}crwdne4622:0", - "Downloads_Content_Disclaimer_Title": "crwdns4624:0crwdne4624:0", - "Downloads_Content_Disclaimer_Warning": "crwdns4626:0{download Flashpoint Infinity}crwdne4626:0", - "Downloads_Size": "crwdns4628:0crwdne4628:0", - "Downloads_Size_Download": "crwdns4630:0crwdne4630:0", - "Downloads_Size_Extracted": "crwdns4632:0crwdne4632:0", - "Downloads_Ultimate_Line1": "crwdns4634:0crwdne4634:0", - "Downloads_Ultimate_Line2": "crwdns4636:0crwdne4636:0", - "Downloads_Ultimate_Line3": "crwdns4638:0{Flashpoint Ultimate Updater}crwdne4638:0", - "Downloads_Ultimate_Line4": "crwdns4640:0{qBittorrent}crwdnd4640:0{Free Download Manager}crwdne4640:0", - "Downloads_7z_Torrent": "crwdns4642:0crwdne4642:0", - "Downloads_7z_Direct": "crwdns4644:0crwdne4644:0", - "Downloads_Hash_Placeholder": "crwdns4646:0crwdne4646:0", - "Downloads_Recommended": "crwdns4648:0crwdne4648:0", - "Downloads_Size_Grows": "crwdns4650:0crwdne4650:0", - "Downloads_Infinity_Line1": "crwdns4652:0crwdne4652:0", - "Downloads_Infinity_Line2": "crwdns4654:0crwdne4654:0", - "Downloads_Infinity_Line3": "crwdns4656:0crwdne4656:0", - "Downloads_Infinity_Line4": "crwdns4658:0crwdne4658:0", - "Downloads_Exe": "crwdns4660:0crwdne4660:0", - "Downloads_Instructions": "crwdns4662:0crwdne4662:0", - "Downloads_Mirror": "crwdns4664:0crwdne4664:0", - "Downloads_Manual": "crwdns4666:0{help manual}crwdne4666:0", - "Downloads_Core": "crwdns4668:0{Flashpoint Core}crwdnd4668:0{here}crwdnd4668:0{curation tutorial}crwdne4668:0" + "Downloads_Avast_Title": "crwdns6143:0crwdne6143:0", + "Downloads_Avast_Warning": "crwdns6145:0{Follow these instructions}crwdnd6145:0{Learn more}crwdne6145:0", + "Downloads_Title": "crwdns6147:0crwdne6147:0", + "Downloads_Para1": "crwdns6149:0{built with open-source software}crwdnd6149:0{source code page}crwdne6149:0", + "Downloads_Para2": "crwdns6151:0{changelog}crwdne6151:0", + "Downloads_Para3": "crwdns6153:0{Supported operating systems:}crwdne6153:0", + "Downloads_Prerequisites": "crwdns6155:0{Prerequisites:}crwdnd6155:0{Microsoft .NET Framework 4.7}crwdnd6155:0{7-Zip}crwdne6155:0", + "Downloads_Content_Disclaimer_Title": "crwdns6157:0crwdne6157:0", + "Downloads_Content_Disclaimer_Warning": "crwdns6159:0{download Flashpoint Infinity}crwdne6159:0", + "Downloads_Size": "crwdns6161:0crwdne6161:0", + "Downloads_Size_Download": "crwdns6163:0crwdne6163:0", + "Downloads_Size_Extracted": "crwdns6165:0crwdne6165:0", + "Downloads_Ultimate_Line1": "crwdns6167:0crwdne6167:0", + "Downloads_Ultimate_Line2": "crwdns6169:0crwdne6169:0", + "Downloads_Ultimate_Line3": "crwdns6171:0{Flashpoint Ultimate Updater}crwdne6171:0", + "Downloads_Ultimate_Line4": "crwdns6173:0{qBittorrent}crwdnd6173:0{Free Download Manager}crwdne6173:0", + "Downloads_7z_Torrent": "crwdns6175:0crwdne6175:0", + "Downloads_7z_Direct": "crwdns6177:0crwdne6177:0", + "Downloads_Hash_Placeholder": "crwdns6179:0crwdne6179:0", + "Downloads_Recommended": "crwdns6181:0crwdne6181:0", + "Downloads_Size_Grows": "crwdns6183:0crwdne6183:0", + "Downloads_Infinity_Line1": "crwdns6185:0crwdne6185:0", + "Downloads_Infinity_Line2": "crwdns6187:0crwdne6187:0", + "Downloads_Infinity_Line3": "crwdns6189:0crwdne6189:0", + "Downloads_Infinity_Line4": "crwdns6191:0crwdne6191:0", + "Downloads_Exe": "crwdns6193:0crwdne6193:0", + "Downloads_Instructions": "crwdns6195:0crwdne6195:0", + "Downloads_Mirror": "crwdns6197:0crwdne6197:0", + "Downloads_Manual": "crwdns6199:0{help manual}crwdne6199:0", + "Downloads_Core": "crwdns6201:0{Flashpoint Core}crwdnd6201:0{here}crwdnd6201:0{curation tutorial}crwdne6201:0" } \ No newline at end of file From 12d655236555b6602bd0524ac9415e19d2dfe15a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:32 +0100 Subject: [PATCH 1166/2652] New translations error404.json (French) --- locales/fr-FR/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/fr-FR/error404.json b/locales/fr-FR/error404.json index 1277832f0a..1a49dea8fb 100644 --- a/locales/fr-FR/error404.json +++ b/locales/fr-FR/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 — Page introuvable", - "Error_Para1": "Assurez-vous d'avoir saisi correctement l'adresse URL.", - "Error_Para2": "Si vous avez accédé à cette page Web en cliquant sur un lien quelque part sur notre site web, {contact us} s'il vous plaît." + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." } \ No newline at end of file From 2630d55948a48d13beaf959894a7b66ae1f22051 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:33 +0100 Subject: [PATCH 1167/2652] New translations error404.json (Spanish) --- locales/es-ES/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/es-ES/error404.json b/locales/es-ES/error404.json index fb1703111b..1a49dea8fb 100644 --- a/locales/es-ES/error404.json +++ b/locales/es-ES/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 - Página no encontrada", - "Error_Para1": "Asegúrate de que escribiste la dirección correctamente.", - "Error_Para2": "Si llegaste aquí tras hacer click en un enlace de nuestro sitio, por favor, {contact us}." + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." } \ No newline at end of file From 2da244a4ecf965d83d243208426242c18b581ff5 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:36 +0100 Subject: [PATCH 1168/2652] New translations error404.json (Czech) --- locales/cs-CZ/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/cs-CZ/error404.json b/locales/cs-CZ/error404.json index 1ef12be0f5..1a49dea8fb 100644 --- a/locales/cs-CZ/error404.json +++ b/locales/cs-CZ/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Stránka nenalezena", - "Error_Para1": "Ujistěte se, že jste správně zadali URL adresu.", - "Error_Para2": "Pokud jste se dostali na tuto stránku kliknutím na odkaz někde na těchto stránkách, {kontaktujte nás}, prosím." + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." } \ No newline at end of file From b83da8794a0f7f3506177cd594f8a7aba08ab139 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:45 +0100 Subject: [PATCH 1169/2652] New translations error404.json (Russian) --- locales/ru-RU/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ru-RU/error404.json b/locales/ru-RU/error404.json index a43e1e8d64..1a49dea8fb 100644 --- a/locales/ru-RU/error404.json +++ b/locales/ru-RU/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Страница не найдена", - "Error_Para1": "Убедитесь, что вы правильно ввели URL-адрес.", - "Error_Para2": "Если вы попали на эту страницу, перейдя по ссылке где-то на нашем сайте, пожалуйста, {contact us}." + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." } \ No newline at end of file From 9bc6a00e9da7cc7a8478ad52b4132bbf1a90a140 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:50 +0100 Subject: [PATCH 1170/2652] New translations error404.json (Chinese Traditional) --- locales/zh-TW/error404.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/error404.json b/locales/zh-TW/error404.json index 963dd4a4bd..1a49dea8fb 100644 --- a/locales/zh-TW/error404.json +++ b/locales/zh-TW/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – 找不到頁面", + "Error_Title": "404 – Page not found", "Error_Para1": "Make sure you typed the URL address correctly.", "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." } \ No newline at end of file From b4ae7fb095bbe1e612e1acca1e99a578b04db7ad Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:51 +0100 Subject: [PATCH 1171/2652] New translations error404.json (Portuguese, Brazilian) --- locales/pt-BR/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pt-BR/error404.json b/locales/pt-BR/error404.json index 0607b00b1a..1a49dea8fb 100644 --- a/locales/pt-BR/error404.json +++ b/locales/pt-BR/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Página não encontrada", - "Error_Para1": "Certifique-se de que digitou o endereço URL corretamente.", - "Error_Para2": "Se você chegou nesta página web clicando em um link em algum lugar do nosso site, por favor, {contact us}." + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." } \ No newline at end of file From 63bc5d797ab69b182539f81a84a95a7bce323a06 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:56 +0100 Subject: [PATCH 1172/2652] New translations error404.json (Acholi) --- locales/ach-UG/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ach-UG/error404.json b/locales/ach-UG/error404.json index 1ff2f26a36..b87ffe62bf 100644 --- a/locales/ach-UG/error404.json +++ b/locales/ach-UG/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "crwdns4670:0crwdne4670:0", - "Error_Para1": "crwdns4672:0crwdne4672:0", - "Error_Para2": "crwdns4674:0{contact us}crwdne4674:0" + "Error_Title": "crwdns6203:0crwdne6203:0", + "Error_Para1": "crwdns6205:0crwdne6205:0", + "Error_Para2": "crwdns6207:0{contact us}crwdne6207:0" } \ No newline at end of file From 85c6d6eb7b014772f358ea73cac897792fc3fd6e Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:57 +0100 Subject: [PATCH 1173/2652] New translations faq.json (Romanian) --- locales/ro-RO/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ro-RO/faq.json b/locales/ro-RO/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/ro-RO/faq.json +++ b/locales/ro-RO/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 42909b4cdbf90bcfb82e780c773a0b6ab99d2baa Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:58 +0100 Subject: [PATCH 1174/2652] New translations faq.json (French) --- locales/fr-FR/faq.json | 50 +++++++++++++++++++++--------------------- 1 file changed, 25 insertions(+), 25 deletions(-) diff --git a/locales/fr-FR/faq.json b/locales/fr-FR/faq.json index 8d4dda7233..2e602dc642 100644 --- a/locales/fr-FR/faq.json +++ b/locales/fr-FR/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Foire aux Questions", + "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "Quels systèmes d'exploitation supportez-vous ?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", - "FAQ_Question3": "Flashpoint pose-t-il des problèmes de sécurité ?", - "FAQ_Answer3": "Pas de ce que l'on sache. L'intégralité de notre suite d'applications (moins la technologie de téléchargement de jeux Infinity) ne peut pas se connecter à internet ; toutes les modifications de registre effectuées par Flashpoint Secure Player sont supprimées une fois le jeu fermé; toutes les conservations entrantes passent par un PC avec un logiciel antivirus compétent et à jour ; et surtout, le lanceur et tout les rouages internes de Flashpoint sont open-source et peuvent être trouvés {here}. Nous avons fait de notre mieux pour nous assurer que la collection est aussi sûre que possible, mais malgré nos efforts, certains antivirus tels qu'Avast et AVG ont tendance à détecter des composants importants comme étant dangereux. Si vous êtes affecté par ce problème, {read this page} pour obtenir des instructions de dépannage.", - "FAQ_Question4": "Combien de jeux/animations y a-t-il ?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "Nous supportons les jeux et animations fonctionnant sur toutes les plateformes listées sur la page {Supported Platforms}.", - "FAQ_Question6": "Où sont les jeux Nitrome ?", - "FAQ_Answer6": "Nitrome nous a poliment demandé de retirer leur contenu de la collection. Si vous cherchez à jouer à leurs jeux, faites-le à leur {website}, et si Flash n'est pas une option, suivez leur {HTML5-compatible catalog} croissant. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "Comment puis-je demander un(e) jeu/animation ?", - "FAQ_Answer7": "Vous pouvez faire une demande en lisant d'abord {this article} jusqu'au bout, puis en suivant les liens en bas.", - "FAQ_Question8": "Puis-je ajouter un(e) jeu/animation moi-même ?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "Je veux contribuer d'une autre manière (codage, tests, etc). Comment puis-je aider ?", - "FAQ_Answer9": "Rejoignez notre {Discord server} pour plus de détails. La majorité de notre travail et communication se passe là-bas.", - "FAQ_Question10": "Est-ce que Flashpoint est open source ?", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Puis-je utiliser le logo/Est-il disponible sous Creative Commons ?", - "FAQ_Answer11": "Oui - le logo est sous licence {CC-BY 4.0}. Pour l'attribution, vous pouvez éventuellement créditer Seirade et Flashpoint de BlueMaxima. Les fichiers source peuvent être trouvés {here}.", - "FAQ_Question12": "Où puis-je faire un don au projet ?", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", - "FAQ_Question13": "Flashpoint ne fonctionne pas correctement !", - "FAQ_Answer13": "Suivez les étapes de dépannage listées dans le {manual}. Si vous rencontrez encore des problèmes par la suite, demandez de l'aide sur notre Discord.", - "FAQ_Question14": "Je veux un(e) jeu/animation retiré(e) de Flashpoint pour une raison ou une autre.", - "FAQ_Answer14": "Alertez-nous, soit via notre Discord ou {directly by email}. Nous essaierons probablement de vous convaincre de nous laisser garder votre jeu pour des raisons historiques, mais nous ne sommes pas déraisonnables.", - "FAQ_Question15": "J’ai une autre question.", - "FAQ_Answer15": "Consultez notre {extended FAQ}. Si vous n'avez toujours pas réponse à votre question, rejoignez notre Discord." + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." } \ No newline at end of file From 990eb20278e14f6f131e03b515ae7bf55fdb1557 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:57:59 +0100 Subject: [PATCH 1175/2652] New translations faq.json (Spanish) --- locales/es-ES/faq.json | 62 +++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/locales/es-ES/faq.json b/locales/es-ES/faq.json index d445bd845a..2e602dc642 100644 --- a/locales/es-ES/faq.json +++ b/locales/es-ES/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Preguntas frecuentes", - "FAQ_Question1": "¿Qué/quién es BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, o Ben Latimore, es el australiano que inició el proyecto Flashpoint, y que gestiona las copias principales. No existe ningún negocio u organización asociado con Flashpoint - Se trata de un proyecto mantenido enteramente por la comunidad.", - "FAQ_Question2": "¿Qué sistemas operativos soporta?", - "FAQ_Answer2": "Flashpoint soporta Windows 7 SP1 y superiores (exlcuyendo la versión base de Windows 8). Las versiones para MacOS y Linux también están disponibles, aunque requieren de algunos pasos adicionales para su instalación y solo pueden ejecutar un puñado de las tecnologías de navegador más populares.", - "FAQ_Question3": "¿Tiene Flashpoint algún tipo de problema de seguridad?", - "FAQ_Answer3": "No, hasta donde sabemos. La aplicación completa (exceptuando el programa de instalación de la versión Infinity) no se conecta al internet abiertamente, y cualquier registro generado por el reproductor seguro de Flashpoint se eliminar una vez que el juego se cierra; todas las curaciones nuevas pasan a través de un equipo con software actualizado y de calidad; y más importante, el lanzador y todos los trabajos de Flashpoint son de código abierto y pueden encontrarse {here}. Hemos hecho nuestro mayor esfuerzo para que la colección sea lo más segura posible, pero a pesar de esto, hay algunos antivirus, como Avast o AVG, que tienden a detectar componentes importantes del programa como peligrosos. Si este problema te afecta, {read this page} para recibir instrucciones.", - "FAQ_Question4": "¿Cuántos juegos/animaciones hay?", - "FAQ_Answer4": "A partir de Flashpoint 11, tenemos más de 130.000 juegos y 20.000 animaciones. Puedes indagar en la colección sin descargar el programa {here}. Alternativamente, puedes ver las respectivas listas {here} y {here}.", - "FAQ_Question5": "¿Qué plataformas ofrece la colección?", - "FAQ_Answer5": "La aplicación soporta juegos y animaciones que corran en cualquier plataforma que se encuentre en la página de {Supported Platforms}.", - "FAQ_Question6": "¿Qué son los juegos de Nitrome?", - "FAQ_Answer6": "Nitrome nos pidió amablemente que retiremos su contenido de la colección. Si buscas sus juegos, puedes encontrarlos en su {website}, y si el complemento Flash no es una opción para ti, puedes ver revisar su catálogo de {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "¿Cómo puedo solicitar un juego/animación?", - "FAQ_Answer7": "Puedes crear una solicitud leyendo {this article} completo, y luego siguiendo los enlaces del fondo.", - "FAQ_Question8": "¿Puedo añadir un juego/animación yo mismo?", - "FAQ_Answer8": "Sí. Siue las instrucciones indicadas en el {curation tutorial} para iniciar tu solicitud de curador. Una vez aceptada, podrás enviarnos cuantas curaciones desees.", - "FAQ_Question9": "Quiero contribuir de otro modo (programando, testeando, etc). ¿Cómo puedo ayudar?", - "FAQ_Answer9": "Ingresa a nuestro {Discord server} para más detalles. La mayoría de nuestro trabajo y comunicación sucede aquí.", - "FAQ_Question10": "¿El proyecto es de código abierto?", - "FAQ_Answer10": "Sí... más o menos. Las fuentes de nuestra propia tecnología, como el lanzador, están disponibles en nuestra página de {GitHub}. Las fuentes para el software que incluimos en Flashpoint están disponibles de sus respectivos sitios web (no modificamos la fuente de ninguno de los software que incluimos). Los binarios de los plugins como tal no son de código abierto, pero si lo fuesen, no estaríamos aquí.", - "FAQ_Question11": "¿Puedo usar el logotipo o está disponible bajo la licencia Creative Commons?", - "FAQ_Answer11": "Sí - El logo se rige bajo la licencia {CC-BY 4.0}. Para atribuciones, opcionalmente, puedes dar créditos a Seirade y al proyecto Flashpoint de BlueMaxima. Puedes encontrar los archivos {here}.", - "FAQ_Question12": "¿Dónde puedo donar al proyecto?", - "FAQ_Answer12": "Por respeto a los artistas y desarrolladores cuyos trabajos se encuentran en Flashpoint, intentamos evitar solicitar donaciones. Aunque anteriormente realizamos {a fundraiser} para cubrir los costos de los servidores, no está en nuestros planes lanzar otra en el futuro.", - "FAQ_Question13": "¡Flashpoint no está funcionando correctamente!", - "FAQ_Answer13": "Sigue los pasos de solución de problemas listados en el {manual}. Si sigues teniendo problemas después, pide ayuda en nuestro Discord.", - "FAQ_Question14": "Quiero que un juego/animación sea eliminado de Flashpoint por algún motivo.", - "FAQ_Answer14": "Avísanos, ya sea a través de Discord o {directly by email}. Probablemente, intentaremos convencerte de permitirnos mantener tu juego por motivos de preservación histórica, pero somos razonables.", - "FAQ_Question15": "Tengo otra pregunta.", - "FAQ_Answer15": "Consulta nuestra sección de {extended FAQ}. Si tu pregunta no se soluciona con el contenido del mismo, ingresa a nuestro servidor de Discord." + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." } \ No newline at end of file From 98b3dad6f918660d009029e0aef69e73e8744aff Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:00 +0100 Subject: [PATCH 1176/2652] New translations faq.json (Afrikaans) --- locales/af-ZA/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/af-ZA/faq.json b/locales/af-ZA/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/af-ZA/faq.json +++ b/locales/af-ZA/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 4afd7e32208628b727cb088efc32e30b5b580d3a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:01 +0100 Subject: [PATCH 1177/2652] New translations faq.json (Arabic) --- locales/ar-SA/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ar-SA/faq.json b/locales/ar-SA/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/ar-SA/faq.json +++ b/locales/ar-SA/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 0f386e53a6b8381b15eb6c2f6016625ecc6d5e53 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:02 +0100 Subject: [PATCH 1178/2652] New translations faq.json (Catalan) --- locales/ca-ES/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ca-ES/faq.json b/locales/ca-ES/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/ca-ES/faq.json +++ b/locales/ca-ES/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 1e94e0f38b980cf3f2e32180490b66ebe9f4abb1 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:03 +0100 Subject: [PATCH 1179/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/cs-CZ/faq.json +++ b/locales/cs-CZ/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From c75d72439952469febc5fa6a01282c1dae5f23b5 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:04 +0100 Subject: [PATCH 1180/2652] New translations faq.json (Danish) --- locales/da-DK/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/da-DK/faq.json b/locales/da-DK/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/da-DK/faq.json +++ b/locales/da-DK/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From a0050f69a5a7c5c61d8d031855e5fa137fd627b9 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:05 +0100 Subject: [PATCH 1181/2652] New translations faq.json (Greek) --- locales/el-GR/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/el-GR/faq.json b/locales/el-GR/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/el-GR/faq.json +++ b/locales/el-GR/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From c654b516cfaf9dd0d46aad4b3d44f50bffd23edd Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:06 +0100 Subject: [PATCH 1182/2652] New translations faq.json (Finnish) --- locales/fi-FI/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/fi-FI/faq.json b/locales/fi-FI/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/fi-FI/faq.json +++ b/locales/fi-FI/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 2a616b3a621de2168945b42fa2b57a33e6297dcf Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:08 +0100 Subject: [PATCH 1183/2652] New translations faq.json (Irish) --- locales/ga-IE/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ga-IE/faq.json b/locales/ga-IE/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/ga-IE/faq.json +++ b/locales/ga-IE/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 9a91f2499d281abb94b31a34c99ea6380cd43dcf Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:08 +0100 Subject: [PATCH 1184/2652] New translations faq.json (Hebrew) --- locales/he-IL/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/he-IL/faq.json b/locales/he-IL/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/he-IL/faq.json +++ b/locales/he-IL/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 879280d15dea855c35b8e922a1ad7a677afcec3b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:09 +0100 Subject: [PATCH 1185/2652] New translations faq.json (Hungarian) --- locales/hu-HU/faq.json | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/locales/hu-HU/faq.json b/locales/hu-HU/faq.json index a954c0817c..2e602dc642 100644 --- a/locales/hu-HU/faq.json +++ b/locales/hu-HU/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Gyakran Ismételt Kérdések", - "FAQ_Question1": "Ki/micsoda BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "Milyen operációs rendszereket támogattok?", + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "Hány játék /animáció van összesen?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", - "FAQ_Question6": "Hol vannak a Nitrome játékok?", - "FAQ_Answer6": "Nitrome udvariasan megkért minket hogy távolítsuk el a tartalmukat a gyűjteményből. Ha szeretnél a játékaikkal játszani, azt tedd a {weboldalukon} és ha Flash nem egy opció, kövesd a növekvő {HTML5-kompatibilis katalógusukat}. {Flashpoint nem támogat bárminemű zaklatást a Nitrome döntését illetően.}", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "A Flashpoint nyílt forráskodú?", - "FAQ_Answer10": "Igen..is. A források a saját-készítésű technológiánkhoz, mint pl a launcherhez mind elérhetők a {GitHub-on}. A források a többi szoftverhez amit mellékelünk a Flashpoint-el a saját weboldalukon érhetőek el (nem módosítjuk egyetlen szoftvernek sem a forráskódját amit mellékelünk). A webpluginok binárisai nem nyílt forráskodúak de ha azok lennének, akkor most nem itt lennénk első helyen.", - "FAQ_Question11": "Használhatom a logót saját célra/ elérhető Creative Commons licensz alatt?", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Hol járulhatok hozzá a projekthez?", + "FAQ_Question12": "Where can I donate to the project?", "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", - "FAQ_Question13": "A Flashpoint nem működik megfelelően!", - "FAQ_Answer13": "Kövesd a hibaelhárító lépéseket, amik az {útmutatóban} vannak részletezve. Ha még ezután is problémákba ütközöl, kérj segítséget a Discord szerverünkön.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "Van még egy kérdésem.", + "FAQ_Question15": "I have another question.", "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." } \ No newline at end of file From 5f000e97f85f170680b4d1b1201f98fe1c6e26fe Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:10 +0100 Subject: [PATCH 1186/2652] New translations faq.json (Armenian) --- locales/hy-AM/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/hy-AM/faq.json b/locales/hy-AM/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/hy-AM/faq.json +++ b/locales/hy-AM/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From e0df2129fb5a61a7b74618e9100853365704d3be Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:12 +0100 Subject: [PATCH 1187/2652] New translations faq.json (Japanese) --- locales/ja-JP/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ja-JP/faq.json b/locales/ja-JP/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/ja-JP/faq.json +++ b/locales/ja-JP/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 3cb9094aef16ddd2f0de2bee5b4eab27d25eb4d7 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:13 +0100 Subject: [PATCH 1188/2652] New translations faq.json (Korean) --- locales/ko-KR/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ko-KR/faq.json b/locales/ko-KR/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/ko-KR/faq.json +++ b/locales/ko-KR/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From fac1dbebb98599ad86c2226b597d865fc962b49a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:14 +0100 Subject: [PATCH 1189/2652] New translations faq.json (Macedonian) --- locales/mk-MK/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/mk-MK/faq.json b/locales/mk-MK/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/mk-MK/faq.json +++ b/locales/mk-MK/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From ee338415cad25e1827703bbe9225d53083725961 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:15 +0100 Subject: [PATCH 1190/2652] New translations faq.json (Dutch) --- locales/nl-NL/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/nl-NL/faq.json b/locales/nl-NL/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/nl-NL/faq.json +++ b/locales/nl-NL/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 266b44ca3ac6ab91d779f8a0fdd6c8e79ab6efb1 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:16 +0100 Subject: [PATCH 1191/2652] New translations faq.json (Norwegian) --- locales/no-NO/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/no-NO/faq.json b/locales/no-NO/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/no-NO/faq.json +++ b/locales/no-NO/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 21153d0dc091bc4b779c8509b51cb1e45069869b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:17 +0100 Subject: [PATCH 1192/2652] New translations faq.json (Portuguese) --- locales/pt-PT/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pt-PT/faq.json b/locales/pt-PT/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/pt-PT/faq.json +++ b/locales/pt-PT/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 877e0f0cdb7ce7f3c95a27fdd8451168fcffeaa4 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:18 +0100 Subject: [PATCH 1193/2652] New translations faq.json (Russian) --- locales/ru-RU/faq.json | 62 +++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/locales/ru-RU/faq.json b/locales/ru-RU/faq.json index 436a3ec71d..2e602dc642 100644 --- a/locales/ru-RU/faq.json +++ b/locales/ru-RU/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Часто Задаваемые Вопросы (FAQ)", - "FAQ_Question1": "Кто или что такое BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, или Ben Latimore - это австралиец, запустивший Flashpoint и обрабатывающий мастер-копии. Ни один бизнес или организация не задействован в Flashpoint - это полностью управляемый сообществом проект.", - "FAQ_Question2": "Какие операционные системы поддерживаются?", - "FAQ_Answer2": "Flashpoint поддерживает Windows 7 SP1 и новее (исключая обычную Windows 8). Также доступны версии MacOS и Linux; Тем не менее, они нуждаются в дополнительных шагах для установки и могут запускать только небольшое количество самых популярных технологий браузера.", - "FAQ_Question3": "Безопасен ли Flashpoint?", - "FAQ_Answer3": "Думаем, что нет. Наши программы (за исключением скачиваний игр в версии Infinity) не могут подключаться к Интернету; любые изменения реестра, внесенные Flashpoint Secure Player, удаляются сразу после закрытия игры; все входящие курирования передаются через ПК с компетентным и актуальным антивирусным программным обеспечением; и, самое главное, лаунчер и все внутренние работы Flashpoint'а являются открытым исходным кодом и могут быть найдены {here}. Мы сделали все возможное, чтобы обеспечить сохранность коллекции, но несмотря на наши усилия, некоторые антивирусы, такие как Avast и AVG, обычно обнаруживают важные компоненты, как опасные. Если вас затронула эта проблема, {read this page} для инструкции по устранению неполадок.", - "FAQ_Question4": "Сколько здесь игр/анимаций?", - "FAQ_Answer4": "Начиная с Flashpoint 11, в базе насчитывается 130,000 игр и 20,000 анимаций. Найти коллекцию можно без лаунчера {here}. Кроме того, вы можете просмотреть соответствующие списки {here} и {here}.", - "FAQ_Question5": "Какие платформы поддерживаются коллекцией?", - "FAQ_Answer5": "Мы поддерживаем игры и анимации на каждой платформе, указанной в этом списке: {Supported Platforms}", - "FAQ_Question6": "Где игры Nitrome?", - "FAQ_Answer6": "Nitrome вежливо попросил нас удалить их содержание из коллекции. Если вы желаете поиграть в их игры, сделайте это на их {website}, и если Flash не является опцией, зайдите в их растущий {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "Как мне запросить игру/анимацию?", - "FAQ_Answer7": "Вы можете сделать запрос, прочитав {this article} полностью, затем следуя по ссылкам внизу.", - "FAQ_Question8": "Могу ли я самостоятельно добавить игру/анимацию?", - "FAQ_Answer8": "Да. Следуйте инструкциям из {curation tutorial} для настройки вашего кураторского слушания. Как только он будет принят, вы можете отправить столько курирований, сколько пожелаете.", - "FAQ_Question9": "Я хочу внести свой вклад (программирование, тестирование и т. д.) Как я могу помочь?", - "FAQ_Answer9": "Заходите в наш {Discord server} для получения более подробной информации. Большая часть нашей работы и общения происходит там.", - "FAQ_Question10": "Имеет ли Flashpoint открытый исходный код?", - "FAQ_Answer10": "Отчасти. Все исходники наших технологий, таких как лаунчер, доступны на нашем {GitHub}. Источники программного обеспечения, которое мы включаем в Flashpoint, доступны с их соответствующих веб-сайтов (мы не изменяем источник какого-либо программного обеспечения, которое мы включаем). Двоичные файлы для самих веб-плагинов не являются открытыми исходными кодами, но если бы они таковыми были, нас бы здесь вообще не было.", - "FAQ_Question11": "Могу ли я использовать логотип/доступен ли логотип под лицензией Creative Commons?", - "FAQ_Answer11": "Да, логотип попадает под лицензию {CC-BY 4.0}. Вы можете дополнительно упомянуть Seirade и Flashpoint BlueMaxima. Исходные файлы могут быть найдены {here}.", - "FAQ_Question12": "Где я могу пожертвовать проекту?", - "FAQ_Answer12": "С уважением к художникам и разработчикам, чьи работы можно найти в Flashpoint, мы стараемся не запрашивать пожертвования. Пока что мы провели {a fundraiser} для покрытия расходов на сервер, в дальнейшем другой запускать не планируется.", - "FAQ_Question13": "Flashpoint работает неправильно!", - "FAQ_Answer13": "Выполните шаги по устранению неполадок, перечисленные в {manual}. Если после этого у вас все еще возникают проблемы, попросите помощи в нашем Discord сервере.", - "FAQ_Question14": "Я хочу удалить игру/анимацию из Flashpoint по некоторой причине.", - "FAQ_Answer14": "Оповестите нас через наш Discord сервер или {directly by email}. Вероятно, мы постараемся убедить вас в том, чтобы оставить вашу игру ради исторической ценности, но мы не будем слишком настойчивы.", - "FAQ_Question15": "У меня есть ещё вопросы.", - "FAQ_Answer15": "Прочитайте наш {extended FAQ}. Если вы не нашли ответа на ваш вопрос, присоединяйтесь к нашему Discord серверу." + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." } \ No newline at end of file From 0ad23d64ae57344c9b506c4e8d448a9e091b1c68 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:19 +0100 Subject: [PATCH 1194/2652] New translations faq.json (Albanian) --- locales/sq-AL/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/sq-AL/faq.json b/locales/sq-AL/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/sq-AL/faq.json +++ b/locales/sq-AL/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 4dedabed3c8a601ed234feb825a24b862c1eed5a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:20 +0100 Subject: [PATCH 1195/2652] New translations faq.json (Serbian (Cyrillic)) --- locales/sr-SP/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/sr-SP/faq.json b/locales/sr-SP/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/sr-SP/faq.json +++ b/locales/sr-SP/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 27af0a21d04fef8d7881fbc23ae1a1a4b35cd69b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:21 +0100 Subject: [PATCH 1196/2652] New translations faq.json (Swedish) --- locales/sv-SE/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/sv-SE/faq.json b/locales/sv-SE/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/sv-SE/faq.json +++ b/locales/sv-SE/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 1b102c25cc34092d642f87ab521d94d780a78ed6 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:22 +0100 Subject: [PATCH 1197/2652] New translations faq.json (Turkish) --- locales/tr-TR/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/tr-TR/faq.json b/locales/tr-TR/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/tr-TR/faq.json +++ b/locales/tr-TR/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 3455ccb4d55b2ac93fd8b0b7d2bcef9ea6cdaf8c Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:23 +0100 Subject: [PATCH 1198/2652] New translations faq.json (Ukrainian) --- locales/uk-UA/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/uk-UA/faq.json b/locales/uk-UA/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/uk-UA/faq.json +++ b/locales/uk-UA/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 7e91909da00a11196c0444413f11aa912869bf51 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:25 +0100 Subject: [PATCH 1199/2652] New translations faq.json (Chinese Traditional) --- locales/zh-TW/faq.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json index ad559b619c..2e602dc642 100644 --- a/locales/zh-TW/faq.json +++ b/locales/zh-TW/faq.json @@ -1,13 +1,13 @@ { - "FAQ_Title": "常見問題", + "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", @@ -28,6 +28,6 @@ "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "我還有其他問題。", + "FAQ_Question15": "I have another question.", "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." } \ No newline at end of file From 0370e12d882a06c35e57002f29226485e8e80a1d Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:26 +0100 Subject: [PATCH 1200/2652] New translations faq.json (Vietnamese) --- locales/vi-VN/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/vi-VN/faq.json b/locales/vi-VN/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/vi-VN/faq.json +++ b/locales/vi-VN/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 5866df63186372143adf141bb0e7957fe8cd86eb Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:27 +0100 Subject: [PATCH 1201/2652] New translations faq.json (Portuguese, Brazilian) --- locales/pt-BR/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pt-BR/faq.json b/locales/pt-BR/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/pt-BR/faq.json +++ b/locales/pt-BR/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From b2db7bdc968046ee97957630820b3851d87b2bed Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:28 +0100 Subject: [PATCH 1202/2652] New translations faq.json (Thai) --- locales/th-TH/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/th-TH/faq.json b/locales/th-TH/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/th-TH/faq.json +++ b/locales/th-TH/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 4ee8bbd9e41f687f08c06ee14f406b33f0431669 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:29 +0100 Subject: [PATCH 1203/2652] New translations faq.json (Croatian) --- locales/hr-HR/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/hr-HR/faq.json b/locales/hr-HR/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/hr-HR/faq.json +++ b/locales/hr-HR/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From d5e14ef09d96a1a2dbf627aa1584513b567f31e2 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:30 +0100 Subject: [PATCH 1204/2652] New translations faq.json (Estonian) --- locales/et-EE/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/et-EE/faq.json b/locales/et-EE/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/et-EE/faq.json +++ b/locales/et-EE/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 26459edfb4354718c5d036c8aafc8ce3360e4c2a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:31 +0100 Subject: [PATCH 1205/2652] New translations faq.json (Pirate English) --- locales/en-PT/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/en-PT/faq.json b/locales/en-PT/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/en-PT/faq.json +++ b/locales/en-PT/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 3e6cc357f1fc2fad91b75ec64e0e2fe3f07d504d Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:32 +0100 Subject: [PATCH 1206/2652] New translations faq.json (Esperanto) --- locales/eo-UY/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/eo-UY/faq.json b/locales/eo-UY/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/eo-UY/faq.json +++ b/locales/eo-UY/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 05daf7401ef383eb9dbb5861a8a9c891f84e907a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:33 +0100 Subject: [PATCH 1207/2652] New translations faq.json (Filipino) --- locales/fil-PH/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/fil-PH/faq.json b/locales/fil-PH/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/fil-PH/faq.json +++ b/locales/fil-PH/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From 1d14d65f2ee3b53a7b174438264fdea084aeef43 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:34 +0100 Subject: [PATCH 1208/2652] New translations faq.json (Serbian (Latin)) --- locales/sr-CS/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/sr-CS/faq.json b/locales/sr-CS/faq.json index ea948c9d88..2e602dc642 100644 --- a/locales/sr-CS/faq.json +++ b/locales/sr-CS/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Frequently Asked Questions", "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handles the master copies. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings are open-source and can be found {here}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "As of Flashpoint 11, we have over 130,000 games and 20,000 animations. You can search the collection without use of the launcher {here}. Alternatively, you can view the respective lists {here} and {here}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What platforms does the collection offer?", "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", From bd4fac6ccbb6041cd3a624a762b93f996289595d Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:35 +0100 Subject: [PATCH 1209/2652] New translations faq.json (Acholi) --- locales/ach-UG/faq.json | 62 ++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/locales/ach-UG/faq.json b/locales/ach-UG/faq.json index 8dbb4e0a0a..d305428fa4 100644 --- a/locales/ach-UG/faq.json +++ b/locales/ach-UG/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "crwdns4676:0crwdne4676:0", - "FAQ_Question1": "crwdns4678:0crwdne4678:0", - "FAQ_Answer1": "crwdns4680:0crwdne4680:0", - "FAQ_Question2": "crwdns4682:0crwdne4682:0", - "FAQ_Answer2": "crwdns4684:0crwdne4684:0", - "FAQ_Question3": "crwdns4686:0crwdne4686:0", - "FAQ_Answer3": "crwdns4688:0{here}crwdnd4688:0{read this page}crwdne4688:0", - "FAQ_Question4": "crwdns4690:0crwdne4690:0", - "FAQ_Answer4": "crwdns4692:0{here}crwdnd4692:0{here}crwdnd4692:0{here}crwdne4692:0", - "FAQ_Question5": "crwdns4694:0crwdne4694:0", - "FAQ_Answer5": "crwdns4696:0{Supported Platforms}crwdne4696:0", - "FAQ_Question6": "crwdns4698:0crwdne4698:0", - "FAQ_Answer6": "crwdns4700:0{website}crwdnd4700:0{HTML5-compatible catalog}crwdnd4700:0{Flashpoint does not condone harassment over Nitrome's decision.}crwdne4700:0", - "FAQ_Question7": "crwdns4702:0crwdne4702:0", - "FAQ_Answer7": "crwdns4704:0{this article}crwdne4704:0", - "FAQ_Question8": "crwdns4706:0crwdne4706:0", - "FAQ_Answer8": "crwdns4708:0{curation tutorial}crwdne4708:0", - "FAQ_Question9": "crwdns4710:0crwdne4710:0", - "FAQ_Answer9": "crwdns4712:0{Discord server}crwdne4712:0", - "FAQ_Question10": "crwdns4714:0crwdne4714:0", - "FAQ_Answer10": "crwdns4716:0{GitHub}crwdne4716:0", - "FAQ_Question11": "crwdns4718:0crwdne4718:0", - "FAQ_Answer11": "crwdns4720:0{CC-BY 4.0}crwdnd4720:0{here}crwdne4720:0", - "FAQ_Question12": "crwdns4722:0crwdne4722:0", - "FAQ_Answer12": "crwdns4724:0{a fundraiser}crwdne4724:0", - "FAQ_Question13": "crwdns4726:0crwdne4726:0", - "FAQ_Answer13": "crwdns4728:0{manual}crwdne4728:0", - "FAQ_Question14": "crwdns4730:0crwdne4730:0", - "FAQ_Answer14": "crwdns4732:0{directly by email}crwdne4732:0", - "FAQ_Question15": "crwdns4734:0crwdne4734:0", - "FAQ_Answer15": "crwdns4736:0{extended FAQ}crwdne4736:0" + "FAQ_Title": "crwdns6209:0crwdne6209:0", + "FAQ_Question1": "crwdns6211:0crwdne6211:0", + "FAQ_Answer1": "crwdns6213:0crwdne6213:0", + "FAQ_Question2": "crwdns6215:0crwdne6215:0", + "FAQ_Answer2": "crwdns6217:0crwdne6217:0", + "FAQ_Question3": "crwdns6219:0crwdne6219:0", + "FAQ_Answer3": "crwdns6221:0{are free and open-source}crwdnd6221:0{read this page}crwdne6221:0", + "FAQ_Question4": "crwdns6223:0crwdne6223:0", + "FAQ_Answer4": "crwdns6225:0{here}crwdne6225:0", + "FAQ_Question5": "crwdns6227:0crwdne6227:0", + "FAQ_Answer5": "crwdns6229:0{Supported Platforms}crwdne6229:0", + "FAQ_Question6": "crwdns6231:0crwdne6231:0", + "FAQ_Answer6": "crwdns6233:0{website}crwdnd6233:0{HTML5-compatible catalog}crwdnd6233:0{Flashpoint does not condone harassment over Nitrome's decision.}crwdne6233:0", + "FAQ_Question7": "crwdns6235:0crwdne6235:0", + "FAQ_Answer7": "crwdns6237:0{this article}crwdne6237:0", + "FAQ_Question8": "crwdns6239:0crwdne6239:0", + "FAQ_Answer8": "crwdns6241:0{curation tutorial}crwdne6241:0", + "FAQ_Question9": "crwdns6243:0crwdne6243:0", + "FAQ_Answer9": "crwdns6245:0{Discord server}crwdne6245:0", + "FAQ_Question10": "crwdns6247:0crwdne6247:0", + "FAQ_Answer10": "crwdns6249:0{GitHub}crwdne6249:0", + "FAQ_Question11": "crwdns6251:0crwdne6251:0", + "FAQ_Answer11": "crwdns6253:0{CC-BY 4.0}crwdnd6253:0{here}crwdne6253:0", + "FAQ_Question12": "crwdns6255:0crwdne6255:0", + "FAQ_Answer12": "crwdns6257:0{a fundraiser}crwdne6257:0", + "FAQ_Question13": "crwdns6259:0crwdne6259:0", + "FAQ_Answer13": "crwdns6261:0{manual}crwdne6261:0", + "FAQ_Question14": "crwdns6263:0crwdne6263:0", + "FAQ_Answer14": "crwdns6265:0{directly by email}crwdne6265:0", + "FAQ_Question15": "crwdns6267:0crwdne6267:0", + "FAQ_Answer15": "crwdns6269:0{extended FAQ}crwdne6269:0" } \ No newline at end of file From f1fe84663c492a7ac04ef152a370b40567ddd66b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:36 +0100 Subject: [PATCH 1210/2652] New translations home.json (Romanian) --- locales/ro-RO/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ro-RO/home.json b/locales/ro-RO/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/ro-RO/home.json +++ b/locales/ro-RO/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 13375360a91036e99188f5cc74396daa79980342 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:37 +0100 Subject: [PATCH 1211/2652] New translations home.json (French) --- locales/fr-FR/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/fr-FR/home.json b/locales/fr-FR/home.json index 482b6aaf4b..dad7a4e59d 100644 --- a/locales/fr-FR/home.json +++ b/locales/fr-FR/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Bienvenue", - "About_Title": "Flashpoint de BlueMaxima est un projet de préservation de jeux web.", - "About_Para1": "L'histoire et la culture d'internet sont importantes, et le contenu créé sur les plateformes web, y compris mais pas limité à Adobe Flash, constitue une part importante de cette culture. Ce projet est dédié à préserver autant d'expériences que possible de ces plateformes, afin qu'elles ne soient pas perdues avec le temps. Depuis début 2018, Flashpoint a sauvé plus de 100 000 jeux et 10 000 animations sur 35 plateformes différentes.", - "About_Para2": "Flashpoint a été commencé en Janvier 2018 par BlueMaxima dans une tentative de devancer la disparition de contenu avant la mort de Flash. Ceci a depuis évolué en un projet international impliquant plus de 100 contributeurs communautaires, englobant à la fois les jeux web et les animations créées pour de nombreux plugins, frameworks et standards internet.", - "About_Para3": "Flashpoint utilise une grande sélection de logiciels open-source. En combinant la puissance d'Apache, un lanceur personalisé et notre propre application appelée Flashpoint Secure Player, nous pouvons lire des médias web dans un environnement rapide et convivial sans laisser de changements permanents ou de trous de sécurité sur votre ordinateur.", - "About_Para4": "Nous proposons deux versions du logiciel ; Ultimate, qui contient tous les médias en un format hors ligne, et Infinity, une distribution plus petite qui vous permet de télécharger et de lire le contenu à volonté. Les deux versions ne sont pas affectées par la fin du support de Flash et d'autres plugins.", - "About_Para5": "Ce projet est et sera toujours à but non lucratif, afin de préserver le sens de la communauté et de partage qui sont venu avec Flash et ces semblables. Pour en savoir plus sur Flashpoint, référez-vous à la barre latérale à gauche de la page.", - "Search_Collection": "Rechercher dans la collection", - "Request_Archival": "Demander du contenu pour archivage" + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 975fe14816919a4f42d8c7d050a569fa870b6705 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:38 +0100 Subject: [PATCH 1212/2652] New translations home.json (Spanish) --- locales/es-ES/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/es-ES/home.json b/locales/es-ES/home.json index c59e9ea826..dad7a4e59d 100644 --- a/locales/es-ES/home.json +++ b/locales/es-ES/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Bienvenido", - "About_Title": "Flashpoint, de BlueMaxima, es un proyecto de preservación de juegos en internet.", - "About_Para1": "La historia y la cultura de internet es importante, y el contenido creado en plataformas web, incluyendo, pero no limitándose a, Adobe Flash, constituyen una parte importante de dicha cultura. Este proyecto está dedicado a preservar tantas experiencias de dichas plataformas como sea posible, de modo que no se pierdan en el tiempo. Desde principios de 2018, Flashpoint ha salvado más de 100.000 juegos y 10.000 animaciones, que corren en 35 plataformas diferentes.", - "About_Para2": "Flashpoint inició en enero de 2018 por BlueMaxima, en un intento de solventar la desaparición del contenido antes de la muerte de Flash. Desde entonces, se ha convertido en un proyecto internacional, en el que participan más de 100 colaboradores, incluyendo tanto juegos como animaciones creadas con numerosos plugins, estructuras y estándares.", - "About_Para3": "Flashpoint utiliza una gran selección de software de código abierto. Combinando el poder de Apache, un lanzador a medida, y nuestra propia aplicación llamada Flashpoint Secure Player, podemos reproducir contenido basado en web en un entorno fácil y rápido de usar, sin dejar cambios permanentes o brechas de seguridad en tu ordenador.", - "About_Para4": "Ofrecemos dos versiones del software; la versión Ultimate, que contiene todos los medios disponibles en un formato sin conexión, y la versión Infinity, una distribución más pequeña que te permite descargar y reproducir contenido bajo demanda. Ambas versiones no se ven afectadas por la finalización del soporte de Flash y otros plugins.", - "About_Para5": "Este proyecto es y siempre será enteramente sin ánimo de lucro, para preservar el sentido de la comunidad y compartir el contenido creado con Flash y similares. Para aprender más acerca de Flashpoint, consulta la barra ubicada en la izquierda de la página.", - "Search_Collection": "Buscar en la colección", - "Request_Archival": "Solicitar eliminación de contenido" + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" } \ No newline at end of file From f6073421d274983d826cf5b2dccd457138edcc09 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:38 +0100 Subject: [PATCH 1213/2652] New translations home.json (Afrikaans) --- locales/af-ZA/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/af-ZA/home.json b/locales/af-ZA/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/af-ZA/home.json +++ b/locales/af-ZA/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 50e0ee7886324ea9cd9ffe90ff614f658f09b673 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:39 +0100 Subject: [PATCH 1214/2652] New translations home.json (Arabic) --- locales/ar-SA/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ar-SA/home.json b/locales/ar-SA/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/ar-SA/home.json +++ b/locales/ar-SA/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From a1d2f6a2a250529c6f020d30ebfabca7dce400c0 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:40 +0100 Subject: [PATCH 1215/2652] New translations home.json (Catalan) --- locales/ca-ES/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ca-ES/home.json b/locales/ca-ES/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/ca-ES/home.json +++ b/locales/ca-ES/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 11759b050bb395df8165ffc2bae5d452eccbc8fe Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:41 +0100 Subject: [PATCH 1216/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json index 1f9896c5a8..dad7a4e59d 100644 --- a/locales/cs-CZ/home.json +++ b/locales/cs-CZ/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Vítejte", - "About_Title": "BlueMaxima Flashpoint je projekt na uchování webových her.", - "About_Para1": "Historie a kultura internetu je důležitá a obsah vyrobený pro webové platformy, jako například Adobe Flash tvoří významnou část této kultury. Tento projekt je zaměřen na uchování co největšího množství zážitků z těchto platforem, aby nebyly ztraceny v historii. Od začátku roku 2018 Flashpoint archivoval více než 100 000 her a 10 000 animací běžících na 35 různých platformách.", - "About_Para2": "Flashpoint odstartoval v lednu roku 2018, kdy BlueMaxima chtěl předejít mizení výtvorů před ukončením podpory platformy Flash. Od té doby se Flashpoint vyvinul v mezinárodní projekt zahrnující přes 100 komunitních přispěvatelů a uchovávající jak webové hry, tak i animace vytvořené pro mnoho internetových pluginů, frameworků a standardů.", - "About_Para3": "Flashpoint využívá velké množství open-source softwaru. Zkombinováním schopností Apache, našeho vlastního spouštěče a naší vlastní aplikace nazývané Flashpoint Secure Player můžeme spouštět média založená na webových technologiích rychle, v uživatelsky přívětivém prostředí a bez zanechávání permanentních změn nebo bezpečnostních děr ve vašem počítači.", - "About_Para4": "Nabízíme dvě verze našeho softwaru: Verzi Ultimate, která obsahuje všechny média ve formátu pro offline využití. Druhou možností je verze Infinity, což je mnohem menší balíček, který umožňuje stahování obsahu z našich serverů, podle toho, která média chcete využívat. Ani jedna z těchto verzí není ovlivněna ukončením podpory platformy Flash, nebo jiných pluginů.", - "About_Para5": "Tento projekt je a vždy bude kompletně neziskový, abychom zachovali ducha komunity a sdílení, který provázel platformu Flash a jí podobné. Chcete-li se dozvědět o Flashpointu více, projděte si jednotlivé záložky na levé postranní liště.", - "Search_Collection": "Prohledat knihovnu", - "Request_Archival": "Zažádat o archivaci obsahu" + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" } \ No newline at end of file From bfab139ad485850623d04e2932a9e522f7e38648 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:42 +0100 Subject: [PATCH 1217/2652] New translations home.json (Danish) --- locales/da-DK/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/da-DK/home.json b/locales/da-DK/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/da-DK/home.json +++ b/locales/da-DK/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 56fe952527b1214ba5a20339e86e2bf9a67a69f4 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:44 +0100 Subject: [PATCH 1218/2652] New translations home.json (Greek) --- locales/el-GR/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/el-GR/home.json b/locales/el-GR/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/el-GR/home.json +++ b/locales/el-GR/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 8cb235f97983f714f2dd338b65e7fdaff626945d Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:44 +0100 Subject: [PATCH 1219/2652] New translations home.json (Finnish) --- locales/fi-FI/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/fi-FI/home.json b/locales/fi-FI/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/fi-FI/home.json +++ b/locales/fi-FI/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 8caa01230765f560c845b26399da43baae3ae65a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:45 +0100 Subject: [PATCH 1220/2652] New translations home.json (Irish) --- locales/ga-IE/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ga-IE/home.json b/locales/ga-IE/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/ga-IE/home.json +++ b/locales/ga-IE/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 3dcc598801a80be6a13c7837df093b143170854c Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:46 +0100 Subject: [PATCH 1221/2652] New translations home.json (Hebrew) --- locales/he-IL/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/he-IL/home.json b/locales/he-IL/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/he-IL/home.json +++ b/locales/he-IL/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From dd07a79aca7e616bc4214e13cdc627ab40ef3ab8 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:47 +0100 Subject: [PATCH 1222/2652] New translations home.json (Hungarian) --- locales/hu-HU/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/hu-HU/home.json b/locales/hu-HU/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/hu-HU/home.json +++ b/locales/hu-HU/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 9b0f84bf65677df9d1343106d5aae6f0f0bc5bb0 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:48 +0100 Subject: [PATCH 1223/2652] New translations home.json (Armenian) --- locales/hy-AM/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/hy-AM/home.json b/locales/hy-AM/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/hy-AM/home.json +++ b/locales/hy-AM/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 581fff30cf70a2299cb69a482e966ad1152c5bb2 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:50 +0100 Subject: [PATCH 1224/2652] New translations home.json (Japanese) --- locales/ja-JP/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ja-JP/home.json b/locales/ja-JP/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/ja-JP/home.json +++ b/locales/ja-JP/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 9164425f8f003ec013fd92d88bb1370568fd969f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:50 +0100 Subject: [PATCH 1225/2652] New translations home.json (Korean) --- locales/ko-KR/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ko-KR/home.json b/locales/ko-KR/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/ko-KR/home.json +++ b/locales/ko-KR/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 759b046dcb220ca1fa8a5704ae15aded4fa10876 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:51 +0100 Subject: [PATCH 1226/2652] New translations home.json (Macedonian) --- locales/mk-MK/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/mk-MK/home.json b/locales/mk-MK/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/mk-MK/home.json +++ b/locales/mk-MK/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 759bb1f8b85befc87dfea724a87dad848812b235 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:52 +0100 Subject: [PATCH 1227/2652] New translations home.json (Dutch) --- locales/nl-NL/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/nl-NL/home.json b/locales/nl-NL/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/nl-NL/home.json +++ b/locales/nl-NL/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 0e3b2526210dfdca5056f7cca1f824750aed11b8 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:53 +0100 Subject: [PATCH 1228/2652] New translations home.json (Norwegian) --- locales/no-NO/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/no-NO/home.json b/locales/no-NO/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/no-NO/home.json +++ b/locales/no-NO/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 44ad019ada322a5447570ee8fb0f0eb44d7b979a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:55 +0100 Subject: [PATCH 1229/2652] New translations home.json (Portuguese) --- locales/pt-PT/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/pt-PT/home.json b/locales/pt-PT/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/pt-PT/home.json +++ b/locales/pt-PT/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 0dc767fa36a83acd3785b7e78003756d4bab149d Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:56 +0100 Subject: [PATCH 1230/2652] New translations home.json (Russian) --- locales/ru-RU/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/ru-RU/home.json b/locales/ru-RU/home.json index 52e2ed5832..dad7a4e59d 100644 --- a/locales/ru-RU/home.json +++ b/locales/ru-RU/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Добро пожаловать", - "About_Title": "Flashpoint от BlueMaxima - это проект по сохранению веб-игр.", - "About_Para1": "История и культура Интернета носит большое значение, и контент, созданный на веб-платформах, включая, но не ограничиваясь Adobe Flash, составляют значительную часть этой культуры. Этот проект посвящён сохранению как можно большего количества приложений с этих платформ, чтобы они не потерялись в пучине времени. С начала 2018 года Flashpoint сохранил более 100,000 игр и 10,000 анимаций на 35 различных платформах.", - "About_Para2": "Flashpoint начал работу в январе 2018 года, в попытке BlueMaxima опередить исчезновение контента до смерти Flash. С тех пор Flashpoint стал международным проектом, в котором приняли участие более 100 человек из сообщества, и включающее как веб-игры, так и анимации, созданные под разными Интернет-плагинами, фреймворками и стандартами.", - "About_Para3": "Flashpoint использует большой выбор программного обеспечения с открытым исходным кодом. Объединив возможности Apache, специально разработанной программы запуска и нашего собственного приложения под названием Flashpoint Secure Player, мы можем быстро воспроизводить веб-медиа в удобной для пользователя среде, не оставляя на вашем компьютере необратимых изменений или дыр в системе безопасности.", - "About_Para4": "Мы предлагаем две версии программного обеспечения: Ultimate, который содержит весь контент в одном пакете, и Infinity меньшего размера, позволяющий скачивать игры по мере необходимости. Обе версии работают с Flash и другими плагинами, несмотря на конец их поддержки.", - "About_Para5": "Этот проект является и всегда будет полностью некоммерческим, чтобы сохранить чувство общности и совместного использования, которое появилось благодаря Flash и ему подобным. Чтобы узнать больше о Flashpoint, обратитесь к боковой панели в левой части страницы.", - "Search_Collection": "Поиск в коллекции", - "Request_Archival": "Предложить архивацию контента" + "About_Welcome": "Welcome", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" } \ No newline at end of file From b242074ac868ee6417f05409fc549f6bd059741e Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:56 +0100 Subject: [PATCH 1231/2652] New translations home.json (Albanian) --- locales/sq-AL/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/sq-AL/home.json b/locales/sq-AL/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/sq-AL/home.json +++ b/locales/sq-AL/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 669107c7feee2ce6dba533e44982399665b832b3 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:57 +0100 Subject: [PATCH 1232/2652] New translations home.json (Serbian (Cyrillic)) --- locales/sr-SP/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/sr-SP/home.json b/locales/sr-SP/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/sr-SP/home.json +++ b/locales/sr-SP/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 3793451d7b9590243056fb960f64cb08563f3f9f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:58 +0100 Subject: [PATCH 1233/2652] New translations home.json (Swedish) --- locales/sv-SE/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/sv-SE/home.json b/locales/sv-SE/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/sv-SE/home.json +++ b/locales/sv-SE/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From dec6765589b75beb5c1efe79a6c3722b0af7cd2b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:58:59 +0100 Subject: [PATCH 1234/2652] New translations home.json (Turkish) --- locales/tr-TR/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/tr-TR/home.json b/locales/tr-TR/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/tr-TR/home.json +++ b/locales/tr-TR/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From aec0f03c706c36bb9999a22f7f78d6b27b4b033a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:00 +0100 Subject: [PATCH 1235/2652] New translations home.json (Ukrainian) --- locales/uk-UA/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/uk-UA/home.json b/locales/uk-UA/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/uk-UA/home.json +++ b/locales/uk-UA/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 75fecf673717765547f2d3cd5220c1f5d3119a5c Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:01 +0100 Subject: [PATCH 1236/2652] New translations home.json (Chinese Traditional) --- locales/zh-TW/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/zh-TW/home.json b/locales/zh-TW/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/zh-TW/home.json +++ b/locales/zh-TW/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From e763071e16a7ea7a719cb57ab01efba0a664f431 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:02 +0100 Subject: [PATCH 1237/2652] New translations home.json (Vietnamese) --- locales/vi-VN/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/vi-VN/home.json b/locales/vi-VN/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/vi-VN/home.json +++ b/locales/vi-VN/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 3670000febd02e472ca8aaabb797df269296b0f1 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:03 +0100 Subject: [PATCH 1238/2652] New translations home.json (Portuguese, Brazilian) --- locales/pt-BR/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/pt-BR/home.json b/locales/pt-BR/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/pt-BR/home.json +++ b/locales/pt-BR/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From da048b8786f29341ccc79a51924f8c69c3ce0484 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:04 +0100 Subject: [PATCH 1239/2652] New translations home.json (Thai) --- locales/th-TH/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/th-TH/home.json b/locales/th-TH/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/th-TH/home.json +++ b/locales/th-TH/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 1d95625ab5c234b82143a23b53d976d842ab61d2 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:05 +0100 Subject: [PATCH 1240/2652] New translations home.json (Croatian) --- locales/hr-HR/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/hr-HR/home.json b/locales/hr-HR/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/hr-HR/home.json +++ b/locales/hr-HR/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 34ee77a1569f407a5bce8e9934a64ab7273fbf33 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:06 +0100 Subject: [PATCH 1241/2652] New translations home.json (Estonian) --- locales/et-EE/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/et-EE/home.json b/locales/et-EE/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/et-EE/home.json +++ b/locales/et-EE/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From a0cdcb8b2f35b2d03eb6afe60a959a041a5b8e14 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:06 +0100 Subject: [PATCH 1242/2652] New translations home.json (Pirate English) --- locales/en-PT/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/en-PT/home.json b/locales/en-PT/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/en-PT/home.json +++ b/locales/en-PT/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From dde5c2cff94caa9f310d458f8da114307258d8cd Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:07 +0100 Subject: [PATCH 1243/2652] New translations home.json (Esperanto) --- locales/eo-UY/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/eo-UY/home.json b/locales/eo-UY/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/eo-UY/home.json +++ b/locales/eo-UY/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From beb9d1ecee0ced33ab578a8a617f25488ea3a152 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:08 +0100 Subject: [PATCH 1244/2652] New translations home.json (Filipino) --- locales/fil-PH/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/fil-PH/home.json b/locales/fil-PH/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/fil-PH/home.json +++ b/locales/fil-PH/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From 545e74f76d48c55558fa862558f6a6034ca5ab95 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:10 +0100 Subject: [PATCH 1245/2652] New translations home.json (Serbian (Latin)) --- locales/sr-CS/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/sr-CS/home.json b/locales/sr-CS/home.json index 814d798ca0..dad7a4e59d 100644 --- a/locales/sr-CS/home.json +++ b/locales/sr-CS/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Welcome", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved more than 100,000 games and 10,000 animations running on 35 different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 100 community contributors, encompassing both webgames and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", From ff170b257c156e1ff6a8babdf68fb2472504f0dd Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:11 +0100 Subject: [PATCH 1246/2652] New translations home.json (Acholi) --- locales/ach-UG/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/ach-UG/home.json b/locales/ach-UG/home.json index ccbf4fbb3c..ed0437005d 100644 --- a/locales/ach-UG/home.json +++ b/locales/ach-UG/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "crwdns4738:0crwdne4738:0", - "About_Title": "crwdns4740:0crwdne4740:0", - "About_Para1": "crwdns4742:0crwdne4742:0", - "About_Para2": "crwdns4744:0crwdne4744:0", - "About_Para3": "crwdns4746:0crwdne4746:0", - "About_Para4": "crwdns4748:0crwdne4748:0", - "About_Para5": "crwdns4750:0crwdne4750:0", - "Search_Collection": "crwdns4752:0crwdne4752:0", - "Request_Archival": "crwdns4754:0crwdne4754:0" + "About_Welcome": "crwdns6271:0crwdne6271:0", + "About_Title": "crwdns6273:0crwdne6273:0", + "About_Para1": "crwdns6275:0crwdne6275:0", + "About_Para2": "crwdns6277:0crwdne6277:0", + "About_Para3": "crwdns6279:0crwdne6279:0", + "About_Para4": "crwdns6281:0crwdne6281:0", + "About_Para5": "crwdns6283:0crwdne6283:0", + "Search_Collection": "crwdns6285:0crwdne6285:0", + "Request_Archival": "crwdns6287:0crwdne6287:0" } \ No newline at end of file From 9894916ceffb64e88d23444745ec962130ead29a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:11 +0100 Subject: [PATCH 1247/2652] New translations layout.json (Romanian) --- locales/ro-RO/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ro-RO/layout.json b/locales/ro-RO/layout.json index ffc4c0dfec..93af169c58 100644 --- a/locales/ro-RO/layout.json +++ b/locales/ro-RO/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Pag. principală", "Platforms": "Platforme", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 34e03c9d1dfc0e9654bc0941c3e050d6d1d498ca Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:12 +0100 Subject: [PATCH 1248/2652] New translations layout.json (French) --- locales/fr-FR/layout.json | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/locales/fr-FR/layout.json b/locales/fr-FR/layout.json index 3e89c91073..5d2dd39e28 100644 --- a/locales/fr-FR/layout.json +++ b/locales/fr-FR/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "fr", + "Lang_Code": "en-US", "Home": "Accueil", "Platforms": "Plateformes", - "News": "Actualités", + "News": "News", "FAQ": "FAQ", - "Downloads": "Téléchargements", - "Branding": "Marque", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", "Contact": "Contact", - "Manual": "Manuel", + "Database": "Database", + "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 947cc536b07cd118813ab70defbd8498d5271157 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:13 +0100 Subject: [PATCH 1249/2652] New translations layout.json (Spanish) --- locales/es-ES/layout.json | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/locales/es-ES/layout.json b/locales/es-ES/layout.json index ba7be4743c..6a1023060d 100644 --- a/locales/es-ES/layout.json +++ b/locales/es-ES/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Inicio", "Platforms": "Plataformas", - "News": "Noticias", - "FAQ": "Preguntas frecuentes (FAQ)", - "Downloads": "Descargas", - "Branding": "Marca", - "Contact": "Contacto", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 32ce5f428ae2453288868f72d6a0d429db228d87 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:14 +0100 Subject: [PATCH 1250/2652] New translations layout.json (Afrikaans) --- locales/af-ZA/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/af-ZA/layout.json b/locales/af-ZA/layout.json index 274f900fd9..f92556a574 100644 --- a/locales/af-ZA/layout.json +++ b/locales/af-ZA/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Home", "Platforms": "Platforms", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 7e817fe28504cdc4ff00c6477b9ced9ac495ddb1 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:15 +0100 Subject: [PATCH 1251/2652] New translations layout.json (Arabic) --- locales/ar-SA/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ar-SA/layout.json b/locales/ar-SA/layout.json index 2bb9d1f3dd..a851431242 100644 --- a/locales/ar-SA/layout.json +++ b/locales/ar-SA/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "الرئيسية", "Platforms": "المنصات", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 777b531de8b28d4de74dd2f116dbe151eb6befba Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:16 +0100 Subject: [PATCH 1252/2652] New translations layout.json (Catalan) --- locales/ca-ES/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ca-ES/layout.json b/locales/ca-ES/layout.json index 19d169a01f..be23ba4bbd 100644 --- a/locales/ca-ES/layout.json +++ b/locales/ca-ES/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Home", "Platforms": "Plataformes", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 4b7879025a915630eaa28918ed9705af8f478463 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:17 +0100 Subject: [PATCH 1253/2652] New translations layout.json (Czech) --- locales/cs-CZ/layout.json | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json index 328e28a26f..898468e20f 100644 --- a/locales/cs-CZ/layout.json +++ b/locales/cs-CZ/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "cs", + "Lang_Code": "en-US", "Home": "Domů", "Platforms": "Platformy", - "News": "Novinky", + "News": "News", "FAQ": "FAQ", - "Downloads": "Stáhnout", - "Branding": "Značka", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", "Contact": "Contact", - "Manual": "Manuál", + "Database": "Database", + "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 00b7292451913cdaaf42fab7f6e1809503cfdf49 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:18 +0100 Subject: [PATCH 1254/2652] New translations layout.json (Danish) --- locales/da-DK/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/da-DK/layout.json b/locales/da-DK/layout.json index 0d688fe2af..692feb9b33 100644 --- a/locales/da-DK/layout.json +++ b/locales/da-DK/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Hjem", "Platforms": "Platforme", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 4ef43e096118f20881258867292e423e628bc7eb Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:19 +0100 Subject: [PATCH 1255/2652] New translations layout.json (German) --- locales/de-DE/layout.json | 2 ++ 1 file changed, 2 insertions(+) diff --git a/locales/de-DE/layout.json b/locales/de-DE/layout.json index 43157e7321..5e3599cb97 100644 --- a/locales/de-DE/layout.json +++ b/locales/de-DE/layout.json @@ -5,8 +5,10 @@ "News": "Neuigkeiten", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Kontakt", + "Database": "Database", "Manual": "Handbuch", "Wiki": "Wiki" } \ No newline at end of file From e61fbb916f3d31737760e0ab65a89ee899bb9846 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:19 +0100 Subject: [PATCH 1256/2652] New translations layout.json (Greek) --- locales/el-GR/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/el-GR/layout.json b/locales/el-GR/layout.json index 093909269b..e6c6cc4c28 100644 --- a/locales/el-GR/layout.json +++ b/locales/el-GR/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Αρχική", "Platforms": "Πλατφόρμες", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From e1d4e39a14dfc8d75594d59ebfd3b2ca395634ab Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:20 +0100 Subject: [PATCH 1257/2652] New translations layout.json (Finnish) --- locales/fi-FI/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/fi-FI/layout.json b/locales/fi-FI/layout.json index 53978bc5e5..30383bc6f0 100644 --- a/locales/fi-FI/layout.json +++ b/locales/fi-FI/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Koti", "Platforms": "Alustat", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 0970128bf591ed6013a39374ab709d7053232b33 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:21 +0100 Subject: [PATCH 1258/2652] New translations layout.json (Irish) --- locales/ga-IE/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ga-IE/layout.json b/locales/ga-IE/layout.json index 933bb868e6..17ae7b7d81 100644 --- a/locales/ga-IE/layout.json +++ b/locales/ga-IE/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Baile", "Platforms": "Cláir", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 733bdd3ec4dce6a0a7da4c0ca928403f8ecff0c5 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:22 +0100 Subject: [PATCH 1259/2652] New translations layout.json (Hebrew) --- locales/he-IL/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/he-IL/layout.json b/locales/he-IL/layout.json index 471a4258da..76a5e3a209 100644 --- a/locales/he-IL/layout.json +++ b/locales/he-IL/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "בית", "Platforms": "פלטפורמות", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 7272c080b6a31779a93010d101d3ddbb3042ecb2 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:23 +0100 Subject: [PATCH 1260/2652] New translations layout.json (Hungarian) --- locales/hu-HU/layout.json | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/locales/hu-HU/layout.json b/locales/hu-HU/layout.json index ac2dadd3f7..d1ffb75397 100644 --- a/locales/hu-HU/layout.json +++ b/locales/hu-HU/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "hu", + "Lang_Code": "en-US", "Home": "Kezdőlap", "Platforms": "Platformok", - "News": "Hírek", - "FAQ": "GYIK", + "News": "News", + "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", - "Contact": "Kapcsolat", - "Manual": "Útmutató", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From c278af6a4aa2192f6ad85d7fbe4a441dab1a256a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:24 +0100 Subject: [PATCH 1261/2652] New translations layout.json (Armenian) --- locales/hy-AM/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/hy-AM/layout.json b/locales/hy-AM/layout.json index 98d870e6d8..315994b024 100644 --- a/locales/hy-AM/layout.json +++ b/locales/hy-AM/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Home", "Platforms": "Հարթակներ", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 5aa58a74337b26b875abe8e9a58082fd6bb200d5 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:25 +0100 Subject: [PATCH 1262/2652] New translations layout.json (Italian) --- locales/it-IT/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/it-IT/layout.json b/locales/it-IT/layout.json index 0292cfc6bd..4cce2b672b 100644 --- a/locales/it-IT/layout.json +++ b/locales/it-IT/layout.json @@ -1,12 +1,14 @@ { "Lang_Code": "it-IT", - "Home": "Per Iniziare", + "Home": "Per iniziare", "Platforms": "Piattaforme", "News": "Notizie", "FAQ": "FAQ", "Downloads": "Scaricamenti", + "Source": "Source Code", "Branding": "Marchio", "Contact": "Contattaci", + "Database": "Database", "Manual": "Manuale", "Wiki": "Wiki" } \ No newline at end of file From 3c143dcabd425e7a571a0bf7cb93e29388ddb071 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:26 +0100 Subject: [PATCH 1263/2652] New translations layout.json (Japanese) --- locales/ja-JP/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ja-JP/layout.json b/locales/ja-JP/layout.json index 50ea514d41..959aa03ca7 100644 --- a/locales/ja-JP/layout.json +++ b/locales/ja-JP/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "ホーム", "Platforms": "プラットフォーム", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 3671c838e7af4b92bbd7e5e5c83b736a2d2c5384 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:27 +0100 Subject: [PATCH 1264/2652] New translations layout.json (Korean) --- locales/ko-KR/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ko-KR/layout.json b/locales/ko-KR/layout.json index 86d7f407d4..60cfd7f968 100644 --- a/locales/ko-KR/layout.json +++ b/locales/ko-KR/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "홈", "Platforms": "플랫폼", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From a22d795eb0bd24a72aa1b08062a1d2792f1e958b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:28 +0100 Subject: [PATCH 1265/2652] New translations layout.json (Macedonian) --- locales/mk-MK/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/mk-MK/layout.json b/locales/mk-MK/layout.json index accb9a463b..f145d3a1b8 100644 --- a/locales/mk-MK/layout.json +++ b/locales/mk-MK/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Почеток", "Platforms": "Платформи", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 909e2e60ddebd90a93cfaf4e34a28ae1be50a521 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:29 +0100 Subject: [PATCH 1266/2652] New translations layout.json (Dutch) --- locales/nl-NL/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/nl-NL/layout.json b/locales/nl-NL/layout.json index 7a234ed15e..e36cf01b65 100644 --- a/locales/nl-NL/layout.json +++ b/locales/nl-NL/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Thuis", "Platforms": "Platformen", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 5cd5ecd4e2e839ed645df4056198b9a85ad26d84 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:30 +0100 Subject: [PATCH 1267/2652] New translations layout.json (Norwegian) --- locales/no-NO/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/no-NO/layout.json b/locales/no-NO/layout.json index aa784e2412..b2023900f9 100644 --- a/locales/no-NO/layout.json +++ b/locales/no-NO/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Hjem", "Platforms": "Plattformer", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 6bd3c7923c30881cdfc867fc372bcb4b2e071799 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:31 +0100 Subject: [PATCH 1268/2652] New translations layout.json (Polish) --- locales/pl-PL/layout.json | 2 ++ 1 file changed, 2 insertions(+) diff --git a/locales/pl-PL/layout.json b/locales/pl-PL/layout.json index 345ffec800..cfa00cedad 100644 --- a/locales/pl-PL/layout.json +++ b/locales/pl-PL/layout.json @@ -5,8 +5,10 @@ "News": "Aktualności", "FAQ": "Najczęściej zadawane pytania", "Downloads": "Pliki do pobrania", + "Source": "Source Code", "Branding": "Branding", "Contact": "Kontakt", + "Database": "Database", "Manual": "Instrukcja", "Wiki": "Wiki" } \ No newline at end of file From b6287d99a18deac42c1a61ee89717e718d9111c0 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:32 +0100 Subject: [PATCH 1269/2652] New translations layout.json (Portuguese) --- locales/pt-PT/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/pt-PT/layout.json b/locales/pt-PT/layout.json index 26a78fe695..5723c05401 100644 --- a/locales/pt-PT/layout.json +++ b/locales/pt-PT/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Página Inicial", "Platforms": "Plataformas", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 130d1ea3ecc21fc35759db9593190041e26a9251 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:33 +0100 Subject: [PATCH 1270/2652] New translations layout.json (Russian) --- locales/ru-RU/layout.json | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/locales/ru-RU/layout.json b/locales/ru-RU/layout.json index 26e97a4d9f..d11f7af117 100644 --- a/locales/ru-RU/layout.json +++ b/locales/ru-RU/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "ru", + "Lang_Code": "en-US", "Home": "Главная", "Platforms": "Платформы", - "News": "Новости", - "FAQ": "Часто задаваемые вопросы", - "Downloads": "Загрузки", - "Branding": "Брендинг", - "Contact": "Обратная связь", - "Manual": "Руководство", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 4f613f4e24e542a67f570e6b4e34e9aaa164eed0 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:34 +0100 Subject: [PATCH 1271/2652] New translations layout.json (Albanian) --- locales/sq-AL/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/sq-AL/layout.json b/locales/sq-AL/layout.json index ce4801a996..2e3daf8e40 100644 --- a/locales/sq-AL/layout.json +++ b/locales/sq-AL/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Kryesore", "Platforms": "Platformat", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 0ea711e37dea2b53a2ee8f513469903e23d2c827 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:35 +0100 Subject: [PATCH 1272/2652] New translations layout.json (Serbian (Cyrillic)) --- locales/sr-SP/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/sr-SP/layout.json b/locales/sr-SP/layout.json index c4a568963c..d2fa252637 100644 --- a/locales/sr-SP/layout.json +++ b/locales/sr-SP/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Почетак", "Platforms": "Платформе", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 88b5c6e0b6bdb1a502d1a90f5e4fe7564cbb8bc6 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:36 +0100 Subject: [PATCH 1273/2652] New translations layout.json (Swedish) --- locales/sv-SE/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/sv-SE/layout.json b/locales/sv-SE/layout.json index 7aadce78dc..b763d9e846 100644 --- a/locales/sv-SE/layout.json +++ b/locales/sv-SE/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Start", "Platforms": "Plattformar", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From ac716cdbbceaa3ccb3e4fa3f94b8ce9bd40f2af4 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:37 +0100 Subject: [PATCH 1274/2652] New translations layout.json (Turkish) --- locales/tr-TR/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/tr-TR/layout.json b/locales/tr-TR/layout.json index e01a0d6555..7a0c6c883b 100644 --- a/locales/tr-TR/layout.json +++ b/locales/tr-TR/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Ana Sayfa", "Platforms": "Platformlar", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 14c316380d4c507bd19d20083db09a1b72727df1 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:38 +0100 Subject: [PATCH 1275/2652] New translations layout.json (Ukrainian) --- locales/uk-UA/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/uk-UA/layout.json b/locales/uk-UA/layout.json index 1f67fea9a6..2dceae5746 100644 --- a/locales/uk-UA/layout.json +++ b/locales/uk-UA/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Домашній екран", "Platforms": "Платформи", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 4d8779610d9b00f3e266c4b1ebee85903d54768f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:38 +0100 Subject: [PATCH 1276/2652] New translations layout.json (Chinese Simplified) --- locales/zh-CN/layout.json | 2 ++ 1 file changed, 2 insertions(+) diff --git a/locales/zh-CN/layout.json b/locales/zh-CN/layout.json index 61ca7770e8..6aff20c69e 100644 --- a/locales/zh-CN/layout.json +++ b/locales/zh-CN/layout.json @@ -5,8 +5,10 @@ "News": "新闻", "FAQ": "常见问题", "Downloads": "下载", + "Source": "Source Code", "Branding": "品牌", "Contact": "联系我们", + "Database": "Database", "Manual": "手册", "Wiki": "Wiki" } \ No newline at end of file From 590466475970ae6fc691c69e54938bc6523672ae Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:39 +0100 Subject: [PATCH 1277/2652] New translations layout.json (Chinese Traditional) --- locales/zh-TW/layout.json | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/locales/zh-TW/layout.json b/locales/zh-TW/layout.json index 5bc076b86c..b35c7d4a08 100644 --- a/locales/zh-TW/layout.json +++ b/locales/zh-TW/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "首頁", "Platforms": "平台", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", - "Contact": "聯絡我們", + "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From a5295f8332e015f50c0d5c1f79ab6a03795cea3f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:40 +0100 Subject: [PATCH 1278/2652] New translations layout.json (Vietnamese) --- locales/vi-VN/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/vi-VN/layout.json b/locales/vi-VN/layout.json index 0dd5e3a947..29d308399d 100644 --- a/locales/vi-VN/layout.json +++ b/locales/vi-VN/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Trang chủ", "Platforms": "Nền tảng", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 31f83eca028e96fd61d4b3c94d5d40e89b4b256b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:41 +0100 Subject: [PATCH 1279/2652] New translations layout.json (Portuguese, Brazilian) --- locales/pt-BR/layout.json | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/locales/pt-BR/layout.json b/locales/pt-BR/layout.json index fdc6a6b5d3..c2dcbf65a6 100644 --- a/locales/pt-BR/layout.json +++ b/locales/pt-BR/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Início", "Platforms": "Plataformas", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", - "Contact": "Contato", + "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 274f35233bb6f1803245844fff1bd8c2ade9791c Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:42 +0100 Subject: [PATCH 1280/2652] New translations layout.json (Thai) --- locales/th-TH/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/th-TH/layout.json b/locales/th-TH/layout.json index 008d984960..1bbedd92d5 100644 --- a/locales/th-TH/layout.json +++ b/locales/th-TH/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "หน้าหลัก", "Platforms": "แพลตฟอร์ม", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 0c16769190359f3dae4358e41bf6fb5d34792c68 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:43 +0100 Subject: [PATCH 1281/2652] New translations layout.json (Croatian) --- locales/hr-HR/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/hr-HR/layout.json b/locales/hr-HR/layout.json index 274f900fd9..f92556a574 100644 --- a/locales/hr-HR/layout.json +++ b/locales/hr-HR/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Home", "Platforms": "Platforms", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 712c81a9439a20e47caba251038186c676a7deb2 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:44 +0100 Subject: [PATCH 1282/2652] New translations layout.json (Estonian) --- locales/et-EE/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/et-EE/layout.json b/locales/et-EE/layout.json index 50c9dc4bd2..6b1b3a8aa4 100644 --- a/locales/et-EE/layout.json +++ b/locales/et-EE/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Pealeht", "Platforms": "Platvormid", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 32a0b0bfdf5a378fefb16a349aec04dddd4d8905 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:45 +0100 Subject: [PATCH 1283/2652] New translations layout.json (Pirate English) --- locales/en-PT/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/en-PT/layout.json b/locales/en-PT/layout.json index 274f900fd9..f92556a574 100644 --- a/locales/en-PT/layout.json +++ b/locales/en-PT/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Home", "Platforms": "Platforms", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 8f3eadb7451514eb78e2225da806d113dc542536 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:46 +0100 Subject: [PATCH 1284/2652] New translations layout.json (Esperanto) --- locales/eo-UY/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/eo-UY/layout.json b/locales/eo-UY/layout.json index 6e6f33f31d..54e77aafcc 100644 --- a/locales/eo-UY/layout.json +++ b/locales/eo-UY/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Hejmo", "Platforms": "Platformoj", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 6cc66734d440e8c26d29cafbd7c4082e0808e43f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:47 +0100 Subject: [PATCH 1285/2652] New translations layout.json (Filipino) --- locales/fil-PH/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/fil-PH/layout.json b/locales/fil-PH/layout.json index 274f900fd9..f92556a574 100644 --- a/locales/fil-PH/layout.json +++ b/locales/fil-PH/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Home", "Platforms": "Platforms", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 5908824b86b50179f28ad12fa8daa9a7ae64cb29 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:48 +0100 Subject: [PATCH 1286/2652] New translations layout.json (Serbian (Latin)) --- locales/sr-CS/layout.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/sr-CS/layout.json b/locales/sr-CS/layout.json index 8d02f6ee03..6de53bf3ec 100644 --- a/locales/sr-CS/layout.json +++ b/locales/sr-CS/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "en", + "Lang_Code": "en-US", "Home": "Početak", "Platforms": "Platforme", "News": "News", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", + "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 44f90107e560082afe469fb3031a62b1a7d2f9db Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:49 +0100 Subject: [PATCH 1287/2652] New translations layout.json (Acholi) --- locales/ach-UG/layout.json | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/locales/ach-UG/layout.json b/locales/ach-UG/layout.json index 199f0a9df6..ecda22782c 100644 --- a/locales/ach-UG/layout.json +++ b/locales/ach-UG/layout.json @@ -1,12 +1,14 @@ { - "Lang_Code": "crwdns4756:0crwdne4756:0", - "Home": "crwdns4758:0crwdne4758:0", - "Platforms": "crwdns4760:0crwdne4760:0", - "News": "crwdns4762:0crwdne4762:0", - "FAQ": "crwdns4764:0crwdne4764:0", - "Downloads": "crwdns4766:0crwdne4766:0", - "Branding": "crwdns4768:0crwdne4768:0", - "Contact": "crwdns4770:0crwdne4770:0", - "Manual": "crwdns4772:0crwdne4772:0", - "Wiki": "crwdns4774:0crwdne4774:0" + "Lang_Code": "crwdns6289:0crwdne6289:0", + "Home": "crwdns6291:0crwdne6291:0", + "Platforms": "crwdns6293:0crwdne6293:0", + "News": "crwdns6295:0crwdne6295:0", + "FAQ": "crwdns6297:0crwdne6297:0", + "Downloads": "crwdns6299:0crwdne6299:0", + "Source": "crwdns6301:0crwdne6301:0", + "Branding": "crwdns6303:0crwdne6303:0", + "Contact": "crwdns6305:0crwdne6305:0", + "Database": "crwdns6307:0crwdne6307:0", + "Manual": "crwdns6309:0crwdne6309:0", + "Wiki": "crwdns6311:0crwdne6311:0" } \ No newline at end of file From ac77ff970d0712c8156a63376065fa7cfed2cb33 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:50 +0100 Subject: [PATCH 1288/2652] New translations news.json (Romanian) --- locales/ro-RO/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ro-RO/news.json b/locales/ro-RO/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/ro-RO/news.json +++ b/locales/ro-RO/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From e426280e4611904b46a39bf0c15f05aa07290797 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:51 +0100 Subject: [PATCH 1289/2652] New translations news.json (French) --- locales/fr-FR/news.json | 24 +++++++++++++----------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/locales/fr-FR/news.json b/locales/fr-FR/news.json index 29d930d337..fe041e3d26 100644 --- a/locales/fr-FR/news.json +++ b/locales/fr-FR/news.json @@ -1,16 +1,16 @@ { - "News_Title": "Actualités", + "News_Title": "News", "News_Description": "All notable events in Flashpoint history as of October 2019.", - "News_Flashpoint_Started": "Flashpoint de BlueMaxima a été lancé.", - "News_Flashpoint_0": "Flashpoint Zero est sorti.", - "News_Flashpoint_1": "Flashpoint Version One est sorti.", - "News_Was_Released": "est sorti", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", "News_Flashpoint_3_0": "Keys to the Kingdom", "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", "News_Flashpoint_3_1": "Opening Night", "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "Cette version a été la première à supporter les titres Shockwave.", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", "News_Flashpoint_3_3": "Ultra HD", "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", "News_Flashpoint_4_0": "The Living Infinite", @@ -30,16 +30,16 @@ "News_Flashpoint_5_4_1": "74%", "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", "News_Flashpoint_5_5": "Iron & Copper", - "News_Flashpoint_5_5_Meta": "BlueMaxima jouait un peu trop à Deus Ex à l'époque.", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", "News_Flashpoint_6_0": "Alignment", - "News_Flashpoint_6_0_Meta": "Une autre référence de Mesarthim !", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", "News_Flashpoint_6_1": "Preservationware", "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", "News_Flashpoint_6_2": "Moe's Great Escape", - "News_Flashpoint_6_2_Meta": "Le membre du personnel DarkMoe a conservé une quantité invraisemblable de jeux d'évasion dans cette version.", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", - "News_Old_Releases_Title": "Chronologie rétroactive des versions", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", "News_Is_Available": "is now available!", "News_Grab_Download": "Grab it from the {downloads page}", @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 408fdda9b96f7c3090874a8d2e47659a8bef8a82 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:52 +0100 Subject: [PATCH 1290/2652] New translations news.json (Spanish) --- locales/es-ES/news.json | 130 ++++++++++++++++++++-------------------- 1 file changed, 66 insertions(+), 64 deletions(-) diff --git a/locales/es-ES/news.json b/locales/es-ES/news.json index 427e6daae1..fe041e3d26 100644 --- a/locales/es-ES/news.json +++ b/locales/es-ES/news.json @@ -1,73 +1,75 @@ { - "News_Title": "Noticias", - "News_Description": "Todos los eventos destacables en la historia de Flashpoint desde octubre de 2019.", - "News_Flashpoint_Started": "El proyecto Flashpoint fue iniciado por BlueMaxima.", - "News_Flashpoint_0": "Se lanzó Flashpoint Zero oficialmente.", - "News_Flashpoint_1": "Se lanzó la Flashpoint Version Uno.", - "News_Was_Released": "fue lanzado", - "News_Flashpoint_3_0": "Llaves del Reino", - "News_Flashpoint_3_0_Meta": "Esta versión introdujo el Redirector, que fue la última pieza del rompecabezas en lograr que la configuración del servidor funcionara - permitiéndonos preservar el 99.9 % de los juegos Flash sin métodos de hackeo. Las llaves al reino de la preservación del contenido Flash, si lo prefieres así.", - "News_Flashpoint_3_1": "Noche de estreno", - "News_Flashpoint_3_1_Meta": "Esta versión fue la primera en tener Flashpoint Theatre (aunque era una instancia separada de LaunchBox en ese momento).", + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "Esta versión fue la primera en soportar títulos de Shockwave.", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "Nombrado tras el hecho de que superamos los 4.000 juegos en la colección en este punto. El tiempo vuela.", - "News_Flashpoint_4_0": "El infinito viviente", - "News_Flashpoint_4_0_Meta": "Esta versión introdujo Flashpoint Infinity, que permite a la gente transmitir juegos desde Internet. Este nombre fue tomado del album de 2013 de Soilwork con el mismo nombre.", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", "News_Flashpoint_4_1": "Javality", - "News_Flashpoint_4_1_Meta": "Esta versión introdujo soporte para applets de Java. El nombre se le ocurrió a DarkMoe.", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", "News_Flashpoint_5_0": "Go For Launch", - "News_Flashpoint_5_0_Meta": "El lanzador que todos conocemos y amamos se introdujo en esta versión.", - "News_Flashpoint_5_1": "El gran filtro", - "News_Flashpoint_5_1_Meta": "Aquí se introdujeron las playlists (o filtros, si lo prefieres). El nombre se tomó del EP de Mesarthim, \"The Great Filter\".", - "News_Flashpoint_5_2": "Tipo III", - "News_Flashpoint_5_2_Meta": "\"The Great Filter\" y \"Type III\" son dos EPs de Mesarthimm que a menudo se ponen juntos. No apareció ningún otro nobre cuando lo necesitamos.", - "News_Flashpoint_5_3": "Revolución", - "News_Flashpoint_5_3_Meta": "Esta versión fue lanzada cerca del primer año de Flashpoint, y sentimos que era una verdadera revolución. (Originalmente iba a llamarse \"Órbita\", pero era un nombre tonto para el concepto.)", - "News_Flashpoint_5_4": "Recombinación", - "News_Flashpoint_5_4_Meta": "Esta versión juntó las animaciones con los juegos, que anteriormente estaban en carpetas separadas y en clientes separados. \"Recombinación\" y \"74%\" también son los nombres de dos canciones en el album de Mesarthim \"The Density Parameter\".", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", "News_Flashpoint_5_4_1": "74%", - "News_Flashpoint_5_4_1_Meta": "Fue un conjunto de parches rápidos creados mientras se subía la versión 5.4. Esto no significa que Flashpoint 5.4 estuviera al 74 % cuando lo lanzamos.", - "News_Flashpoint_5_5": "Hierro y Cobre", - "News_Flashpoint_5_5_Meta": "BlueMaxima estaba jugando un poquito en exceso al Deus Ex en ese momento.", - "News_Flashpoint_6_0": "Alineación", - "News_Flashpoint_6_0_Meta": "¡Otra referencia a Mesarthim!", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", "News_Flashpoint_6_1": "Preservationware", - "News_Flashpoint_6_1_Meta": "Un juego de palabras con términos de software habitualmente usados, como \"freeware\" y \"shareware\".", - "News_Flashpoint_6_2": "La Gran Huída de Moe", - "News_Flashpoint_6_2_Meta": "El miembro del equipo DarkMoe realizó la curación de una cantidad inmensa de juegos de la categoría Escape Room.", - "News_Flashpoint_6_3": "Hablamos de Juegos Flash, no de Filosofía Abstracta", - "News_Flashpoint_6_3_Meta": "Nombrado así por una improvisación de nosamu, un miembro del equipo.", - "News_Old_Releases_Title": "Línea de tiempo retroactiva de versiones", - "News_Old_Releases_Description": "Debido a que la columna de noticias existe desde diciembre de 2019, la mayoría de las versiones lanzadas hasta ese punto no fueron catalogadas. Esta sección tiene en cuenta dichas versiones.", - "News_Is_Available": "ya está disponible!", - "News_Grab_Download": "Descárgalo desde la {downloads page}", - "News_Flashpoint_Update_October_2019": "La actualización de estado de Flashpoint para octubre de 2019 ya está disponible en Medium. Revísalo {here}.", - "News_Flashpoint_Update_November_2019": "La actualización de estado de Flashpoint para noviembre de 2019 ya está disponible en Medium. Revísalo {here}.", - "News_Flashpoint_7_0": "Ocho Mil Horas", - "News_Flashpoint_7_0_Meta": "Cerca de ocho mil horas, aproximadamente, fue el tiempo de vida que le quedaba a Flash cuando se lanzó esta versión.", - "News_Flashpoint_7_1": "Mantener el Objetivo", - "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, según nuestros estándares. fue un desastre. La versión 7.1 fue un enorme parche de solución de errores.", - "News_Featured_Kotaku_Link": "¡Hemos aparecido en Kotaku!", - "News_Featured_Kotaku_Rest": "Este es un hito enorme. ¡Gracias por todo el apoyo!", - "News_Flashpoint_Update_March_2020": "La actualización de estado de Flashpoint para marzo de 2020 ya está disponible en Medium. Revísalo {here}.", - "News_Flashpoint_Update_April_2020": "La actualización de estado de Flashpoint para abril de 2020 ya está disponible en Medium. Revísalo {here}.", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "Esta versión vio el final del software Redirector, anteriormente usado para hacer funcionar al servidor. El código HTTP 301 fue \"movido permanentemente\", ya que no volvió a redireccionar.", - "News_Flashpoint_Update_June_2020": "La actualización de estado de Flashpoint para junio de 2020 ya está disponible en Medium. Revísalo {here}.", - "News_Flashpoint_8_1": "Espíritu de Aventura", - "News_Flashpoint_8_1_Meta": "Nombrado por una línea del reciente album de Aether Realm: Redneck Vikings from Hell. Específicamente, la canción \"One Hollow Word\".", - "News_Flashpoint_Update_August_2020": "La actualización de estado de Flashpoint para agosto de 2020 ya está disponible en Medium. Revísalo {here}.", - "News_Flashpoint_8_2": "Acercándose al Planeta Nueve", - "News_Flashpoint_8_2_Meta": "El nombre fue extraido de \"Approaching versioon nine\" y Planet Nine, el EP de Mesarthim.", - "News_Flashpoint_9_0": "Glorioso Atardecer", - "News_Flashpoint_9_0_Meta": "Nombrado por \"Glorious Morning\", una canción mayormente conocida por ser la canción principal del juego Age of War. Esta fue la última versión lanzada antes de la muerte de Flash, por eso el \"atardecer\".", - "News_Flashpoint_Update_April_2021": "La actualización de estado de Flashpoint para abril de 2021 ya está disponible en Medium. Revísalo {here}.", - "News_Flashpoint_10_0": "Ausencia", - "News_Flashpoint_10_0_Meta": "Esta fue la primera versión en lanzarse tras la muerte de Flash, por eso el nombre \"Ausencia\". También fue el nombre de la última canción del album de Mesarthim \"Vacuum Solution\".", - "News_Flashpoint_10_1": "Ausencia II", - "News_Flashpoint_10_1_Meta": "Venga, adivina.", - "News_Flashpoint_11": "Ups, Cuántos Plugins!", - "News_Flashpoint_11_Meta": "Es un meme, porque la versión 11 añadió tres docenas de plugins nuevos." + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 395972904379575452a3e018c1d7ebc43bebce27 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:53 +0100 Subject: [PATCH 1291/2652] New translations news.json (Afrikaans) --- locales/af-ZA/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/af-ZA/news.json b/locales/af-ZA/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/af-ZA/news.json +++ b/locales/af-ZA/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 5d5e8de75f0c89745e599a76a5008fc1ff8a2631 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:54 +0100 Subject: [PATCH 1292/2652] New translations news.json (Arabic) --- locales/ar-SA/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ar-SA/news.json b/locales/ar-SA/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/ar-SA/news.json +++ b/locales/ar-SA/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From f368f237ae7b6f031691837c83b3e117c602db5f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:54 +0100 Subject: [PATCH 1293/2652] New translations news.json (Catalan) --- locales/ca-ES/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ca-ES/news.json b/locales/ca-ES/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/ca-ES/news.json +++ b/locales/ca-ES/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 8e983af27fc307863b892c2ad631192ab09068a7 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:55 +0100 Subject: [PATCH 1294/2652] New translations news.json (Czech) --- locales/cs-CZ/news.json | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json index 54dff8f0b0..fe041e3d26 100644 --- a/locales/cs-CZ/news.json +++ b/locales/cs-CZ/news.json @@ -1,5 +1,5 @@ { - "News_Title": "Novinky", + "News_Title": "News", "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From d8221b66567b8eb25cf82a739f1fe9f7b4827c59 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:56 +0100 Subject: [PATCH 1295/2652] New translations news.json (Danish) --- locales/da-DK/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/da-DK/news.json b/locales/da-DK/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/da-DK/news.json +++ b/locales/da-DK/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 6f1441dc910f4130417d9984a3af6937b60bfdab Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:57 +0100 Subject: [PATCH 1296/2652] New translations news.json (German) --- locales/de-DE/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/de-DE/news.json b/locales/de-DE/news.json index 77e369fc7c..ac90f02edf 100644 --- a/locales/de-DE/news.json +++ b/locales/de-DE/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Abwesenheit II", "News_Flashpoint_10_1_Meta": "Na los, rate mal.", "News_Flashpoint_11": "Hoppla, alle Plugins!", - "News_Flashpoint_11_Meta": "Das ist ein Witz, denn Flashpoint 11 hat drei Dutzend neue Plugins hinzugefügt." + "News_Flashpoint_11_Meta": "Das ist ein Witz, denn Flashpoint 11 hat drei Dutzend neue Plugins hinzugefügt.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From da679f78a01cccc4136f568ed8c56a95d56737ef Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:58 +0100 Subject: [PATCH 1297/2652] New translations news.json (Greek) --- locales/el-GR/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/el-GR/news.json b/locales/el-GR/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/el-GR/news.json +++ b/locales/el-GR/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From d8cddcbe3e7ec36e3f70dad55c38055ff68d26f1 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 11:59:59 +0100 Subject: [PATCH 1298/2652] New translations news.json (Finnish) --- locales/fi-FI/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/fi-FI/news.json b/locales/fi-FI/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/fi-FI/news.json +++ b/locales/fi-FI/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 9e400f43eeeebd8946226a67d5c5ee48ffb68c11 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:00 +0100 Subject: [PATCH 1299/2652] New translations news.json (Irish) --- locales/ga-IE/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ga-IE/news.json b/locales/ga-IE/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/ga-IE/news.json +++ b/locales/ga-IE/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From e9ac6c7296f0be3fbe9877795c6991a3bc58b157 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:01 +0100 Subject: [PATCH 1300/2652] New translations news.json (Hebrew) --- locales/he-IL/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/he-IL/news.json b/locales/he-IL/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/he-IL/news.json +++ b/locales/he-IL/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 135adcbd89e10b72ed48eaf0150c7132ee267613 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:03 +0100 Subject: [PATCH 1301/2652] New translations news.json (Hungarian) --- locales/hu-HU/news.json | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/locales/hu-HU/news.json b/locales/hu-HU/news.json index 97ce0c6ba5..fe041e3d26 100644 --- a/locales/hu-HU/news.json +++ b/locales/hu-HU/news.json @@ -1,5 +1,5 @@ { - "News_Title": "Hírek", + "News_Title": "News", "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", @@ -23,7 +23,7 @@ "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", "News_Flashpoint_5_2": "Type III", "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", - "News_Flashpoint_5_3": "Forradalom", + "News_Flashpoint_5_3": "Revolution", "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", "News_Flashpoint_5_4": "Recombination", "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", @@ -41,7 +41,7 @@ "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", "News_Old_Releases_Title": "Retroactive Timeline of Releases", "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", - "News_Is_Available": "már elérhető!", + "News_Is_Available": "is now available!", "News_Grab_Download": "Grab it from the {downloads page}", "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", @@ -61,13 +61,15 @@ "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", "News_Flashpoint_8_2": "Approaching Planet Nine", "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", - "News_Flashpoint_9_0": "Dicsőséges Napnyugta", + "News_Flashpoint_9_0": "Glorious Sunset", "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", - "News_Flashpoint_10_0": "Hiány", + "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 2c9ced56b9ab64e50d8aeb6e8035924606c441ac Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:04 +0100 Subject: [PATCH 1302/2652] New translations news.json (Armenian) --- locales/hy-AM/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/hy-AM/news.json b/locales/hy-AM/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/hy-AM/news.json +++ b/locales/hy-AM/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 4d83e16cf41c4cbae5497d471977cd75a50fe271 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:05 +0100 Subject: [PATCH 1303/2652] New translations news.json (Italian) --- locales/it-IT/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/it-IT/news.json b/locales/it-IT/news.json index dba4c675f2..f3cf2d27d4 100644 --- a/locales/it-IT/news.json +++ b/locales/it-IT/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Avanti, indovina.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "Una sorta di meme, perché con la versione 11 sono state aggiunte tre dozzine di nuove plugin." + "News_Flashpoint_11_Meta": "Una sorta di meme, perché con la versione 11 sono state aggiunte tre dozzine di nuove plugin.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 729aedc0dc426f5f24401f6ac5209c5377a8c508 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:06 +0100 Subject: [PATCH 1304/2652] New translations news.json (Japanese) --- locales/ja-JP/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ja-JP/news.json b/locales/ja-JP/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/ja-JP/news.json +++ b/locales/ja-JP/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 3836940b448343da5a2942de3981581e067d9ddc Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:07 +0100 Subject: [PATCH 1305/2652] New translations news.json (Korean) --- locales/ko-KR/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/ko-KR/news.json b/locales/ko-KR/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/ko-KR/news.json +++ b/locales/ko-KR/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 36218398b339411da67e64af9818db758ffa7a68 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:08 +0100 Subject: [PATCH 1306/2652] New translations news.json (Macedonian) --- locales/mk-MK/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/mk-MK/news.json b/locales/mk-MK/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/mk-MK/news.json +++ b/locales/mk-MK/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From e1acd08e330612c7a46d7bee631eec78640f4e22 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:09 +0100 Subject: [PATCH 1307/2652] New translations news.json (Dutch) --- locales/nl-NL/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/nl-NL/news.json b/locales/nl-NL/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/nl-NL/news.json +++ b/locales/nl-NL/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 4597b195cfa479007c082780b84e18c53254bbd2 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:10 +0100 Subject: [PATCH 1308/2652] New translations news.json (Norwegian) --- locales/no-NO/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/no-NO/news.json b/locales/no-NO/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/no-NO/news.json +++ b/locales/no-NO/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 05d17dadb5c0f3411b06df8611b0740066ff3df6 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:11 +0100 Subject: [PATCH 1309/2652] New translations news.json (Polish) --- locales/pl-PL/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/pl-PL/news.json b/locales/pl-PL/news.json index 87df41ff57..edb2baf7f5 100644 --- a/locales/pl-PL/news.json +++ b/locales/pl-PL/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absencja II", "News_Flashpoint_10_1_Meta": "No dalej, zgadnij.", "News_Flashpoint_11": "Ups, wszystkie wtyczki!", - "News_Flashpoint_11_Meta": "To mem, bo 11 dodało trzy tuziny nowych wtyczek." + "News_Flashpoint_11_Meta": "To mem, bo 11 dodało trzy tuziny nowych wtyczek.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From f36da475b58810eb77133f51b6868a461e11737c Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:12 +0100 Subject: [PATCH 1310/2652] New translations news.json (Portuguese) --- locales/pt-PT/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/pt-PT/news.json b/locales/pt-PT/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/pt-PT/news.json +++ b/locales/pt-PT/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 8e672634c73cf6ccfb09e7155820aa26c1c57b05 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:13 +0100 Subject: [PATCH 1311/2652] New translations news.json (Russian) --- locales/ru-RU/news.json | 136 ++++++++++++++++++++-------------------- 1 file changed, 69 insertions(+), 67 deletions(-) diff --git a/locales/ru-RU/news.json b/locales/ru-RU/news.json index 00daca7e74..fe041e3d26 100644 --- a/locales/ru-RU/news.json +++ b/locales/ru-RU/news.json @@ -1,73 +1,75 @@ { - "News_Title": "Новости", - "News_Description": "Все основные события в истории Flashpoint по состоянию на октябрь 2019.", - "News_Flashpoint_Started": "Запуск BlueMaxima's Flashpoint.", - "News_Flashpoint_0": "Flashpoint Ноль был выпущен.", - "News_Flashpoint_1": "Выпущена первая версия Flashpoint.", - "News_Was_Released": "был выпущен", - "News_Flashpoint_3_0": "Ключи от королевства", - "News_Flashpoint_3_0_Meta": "В этой версии появился Redirector, который стал последней частью головоломки в настройке сервера, позволяющей нам сохранить 99,9% Flash-игр без взлома. Ключи к королевству сохранения Flash, если хотите.", - "News_Flashpoint_3_1": "Ночь открытия", - "News_Flashpoint_3_1_Meta": "В этой версии впервые появился Flashpoint Theatre (хотя в то время это был отдельный экземпляр LaunchBox).", - "News_Flashpoint_3_2": "Шок и трепет", - "News_Flashpoint_3_2_Meta": "Эта версия была первой, поддерживающей игры Shockwave.", + "News_Title": "News", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "Названа в честь того, что к этому моменту в нашей коллекции было уже более 4,000 игр. Боже, как летит время.", - "News_Flashpoint_4_0": "Живая бесконечность", - "News_Flashpoint_4_0_Meta": "В этой версии был представлен Flashpoint Infinity, который позволяет людям играть в игры из Интернета. Название взято из одноимённого альбома Soilwork 2013 года.", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", "News_Flashpoint_4_1": "Javality", - "News_Flashpoint_4_1_Meta": "Это была версия, в которой появилась поддержка Java-апплетов. Название придумал DarkMoe.", - "News_Flashpoint_5_0": "Приготовьтесь к запуску", - "News_Flashpoint_5_0_Meta": "Лаунчер, который мы все знаем и любим, был представлен в этой версии.", - "News_Flashpoint_5_1": "Великий фильтр", - "News_Flashpoint_5_1_Meta": "Здесь были добавлены плейлисты (фильтры, если хотите). Название взято из EP Mesarthim, The Great Filter.", - "News_Flashpoint_5_2": "Тип III", - "News_Flashpoint_5_2_Meta": "The Great Filter и Type III - два EP Mesarthim, которые часто ставят вместе. Ни одно другое название не подошло, когда оно нам понадобилось.", - "News_Flashpoint_5_3": "Революция", - "News_Flashpoint_5_3_Meta": "Эта версия была выпущена к первой годовщине проекта Flashpoint, и мы посчитали, что это действительно революция. (Первоначально она также должна была называться \"Орбита\", но это было глупое название для концепции).", - "News_Flashpoint_5_4": "Рекомбинация", - "News_Flashpoint_5_4_Meta": "В этой версии анимации были перемещены вместе с играми, которые ранее находились в отдельных папках с отдельными клиентами. \"Рекомбинация\" и \"74%\" также являются названиями двух композиций в альбоме Mesarthim - The Density Parameter.", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", "News_Flashpoint_5_4_1": "74%", - "News_Flashpoint_5_4_1_Meta": "Быстрый набор исправлений ускорил время загрузки 5.4. Не то чтобы Flashpoint 5.4 был завершён лишь на 74%, когда мы его выпустили.", - "News_Flashpoint_5_5": "Железо и медь", - "News_Flashpoint_5_5_Meta": "BlueMaxima в то время слишком много играл в Deus Ex.", - "News_Flashpoint_6_0": "Выравнивание", - "News_Flashpoint_6_0_Meta": "Ещё одна отсылка на Mesarthim!", - "News_Flashpoint_6_1": "Программа сохранения", - "News_Flashpoint_6_1_Meta": "Игра с терминами программного обеспечения, широко используемыми в технике, такими как \"freeware\" и \"shareware\".", - "News_Flashpoint_6_2": "Большой побег Moe", - "News_Flashpoint_6_2_Meta": "Сотрудник DarkMoe подготовил поистине безумное количество игр жанра \"сбеги из комнаты\" в этой версии.", - "News_Flashpoint_6_3": "Мы говорим о Flash-играх, а не об абстрактной философии", - "News_Flashpoint_6_3_Meta": "Назван в честь фразы Nosamu, одного из сотрудников.", - "News_Old_Releases_Title": "Ретроактивная хронология релизов", - "News_Old_Releases_Description": "Из-за того, что колонка новостей появилась только в декабре 2019 года, большинство релизов до этого момента остались без каталогов. В данном разделе представлены эти отсутствующие версии.", - "News_Is_Available": "теперь доступно!", - "News_Grab_Download": "Скачайте здесь: {downloads page}", - "News_Flashpoint_Update_October_2019": "Обновление статуса Flashpoint на октябрь 2019 года теперь доступно на Medium. Ознакомьтесь с ним {here}.", - "News_Flashpoint_Update_November_2019": "Обновление статуса Flashpoint на ноябрь 2019 года теперь доступно на Medium. Ознакомьтесь с ним {here}.", - "News_Flashpoint_7_0": "Восемь тысяч часов", - "News_Flashpoint_7_0_Meta": "Восемь тысяч часов - примерно столько оставалось жить Flash на момент выхода этой версии.", - "News_Flashpoint_7_1": "Не отклоняйтесь от цели", - "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, по нашим стандартам, вышла мусорной. 7.1 стал тяжёлым релизом с кучей исправлений ошибок.", - "News_Featured_Kotaku_Link": "О нас написали на Kotaku!", - "News_Featured_Kotaku_Rest": "Это огромное достижение. Спасибо за поддержку!", - "News_Flashpoint_Update_March_2020": "Обновление статуса Flashpoint на март 2020 года теперь доступно на Medium. Ознакомьтесь с ним {here}.", - "News_Flashpoint_Update_April_2020": "Обновление статуса Flashpoint на апрель 2020 года теперь доступно на Medium. Ознакомьтесь с ним {here}.", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "В этой версии был положен конец программе Redirector, ранее использовавшейся для обеспечения работы сервера. Код HTTP 301 \"перемещён навсегда\". Это значит, что больше перенаправлять не будет.", - "News_Flashpoint_Update_June_2020": "Мини-обновление статуса Flashpoint на июнь 2020 года теперь доступно на Medium. Ознакомьтесь с ним {here}.", - "News_Flashpoint_8_1": "Дух приключений", - "News_Flashpoint_8_1_Meta": "Назван в честь строки из тогдашнего альбома Aether Realm, Redneck Vikings from Hell. А именно, трека \"One Hollow Word\".", - "News_Flashpoint_Update_August_2020": "Обновление статуса Flashpoint на август 2020 года теперь доступно на Medium. Ознакомьтесь с ним {here}.", - "News_Flashpoint_8_2": "Приближение к девятой планете", - "News_Flashpoint_8_2_Meta": "Можно с натяжкой сказать, что это портманто из \"приближающейся девятой версии\" и Planet Nine, the Mesarthim EP.", - "News_Flashpoint_9_0": "Славный закат", - "News_Flashpoint_9_0_Meta": "Названа в честь Glorious Morning, песни, наиболее известной в Age of War. Это была последняя версия, выпущенная перед смертью Flash, поэтому она названа \"Закат\".", - "News_Flashpoint_Update_April_2021": "Сегодня вышло обновление статуса Flashpoint на апрель 2021 года. Ознакомьтесь с ним {here}.", - "News_Flashpoint_10_0": "Отсутствие", - "News_Flashpoint_10_0_Meta": "Это первая версия, выпущенная для пост-Flash Интернета, отсюда и название \"Отсутсвие\". Это также название последнего трека на EP Mesarthim \"Vacuum Solution\".", - "News_Flashpoint_10_1": "Отсутствие 2", - "News_Flashpoint_10_1_Meta": "Попробуйте угадать.", - "News_Flashpoint_11": "Упс, все плагины!", - "News_Flashpoint_11_Meta": "Это мем, потому что 11 добавил три дюжины новых плагинов." + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 3f16a2f090182456290c043c36cd88718268e105 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:14 +0100 Subject: [PATCH 1312/2652] New translations news.json (Albanian) --- locales/sq-AL/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/sq-AL/news.json b/locales/sq-AL/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/sq-AL/news.json +++ b/locales/sq-AL/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 186ac041a2e94f2c4961c0cf2b855b668dca663f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:15 +0100 Subject: [PATCH 1313/2652] New translations news.json (Serbian (Cyrillic)) --- locales/sr-SP/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/sr-SP/news.json b/locales/sr-SP/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/sr-SP/news.json +++ b/locales/sr-SP/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From c2d3a8748c343abce1ddb5966ac81af00ec47896 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:16 +0100 Subject: [PATCH 1314/2652] New translations news.json (Swedish) --- locales/sv-SE/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/sv-SE/news.json b/locales/sv-SE/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/sv-SE/news.json +++ b/locales/sv-SE/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From e6a1a00f58574ea594247b0cae6ecba31db268c5 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:17 +0100 Subject: [PATCH 1315/2652] New translations news.json (Turkish) --- locales/tr-TR/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/tr-TR/news.json b/locales/tr-TR/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/tr-TR/news.json +++ b/locales/tr-TR/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 8efeb7c173084dfb2c6b2d86fc3504d69e0f262c Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:18 +0100 Subject: [PATCH 1316/2652] New translations news.json (Ukrainian) --- locales/uk-UA/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/uk-UA/news.json b/locales/uk-UA/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/uk-UA/news.json +++ b/locales/uk-UA/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 7014b3370e296730b5b86be99eb163f531355ef9 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:19 +0100 Subject: [PATCH 1317/2652] New translations news.json (Chinese Simplified) --- locales/zh-CN/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/zh-CN/news.json b/locales/zh-CN/news.json index d82b890c66..d73d55d89f 100644 --- a/locales/zh-CN/news.json +++ b/locales/zh-CN/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "猜猜这是什么意思。", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "这是在玩梗,因为 11 添加了 30 多个新插件。" + "News_Flashpoint_11_Meta": "这是在玩梗,因为 11 添加了 30 多个新插件。", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From de7fbaa4935cff5e715e9fefee47e26b97343326 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:20 +0100 Subject: [PATCH 1318/2652] New translations news.json (Chinese Traditional) --- locales/zh-TW/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/zh-TW/news.json b/locales/zh-TW/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/zh-TW/news.json +++ b/locales/zh-TW/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 546d62d43aa5eed221b01cf131aad010144b95d5 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:21 +0100 Subject: [PATCH 1319/2652] New translations news.json (Vietnamese) --- locales/vi-VN/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/vi-VN/news.json b/locales/vi-VN/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/vi-VN/news.json +++ b/locales/vi-VN/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From cd75c64425644dfecd0c08642a2f1208b1524d18 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:22 +0100 Subject: [PATCH 1320/2652] New translations news.json (Portuguese, Brazilian) --- locales/pt-BR/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/pt-BR/news.json b/locales/pt-BR/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/pt-BR/news.json +++ b/locales/pt-BR/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 8c09159758ec52c900e546fc51041e98e75f68b4 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:23 +0100 Subject: [PATCH 1321/2652] New translations news.json (Thai) --- locales/th-TH/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/th-TH/news.json b/locales/th-TH/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/th-TH/news.json +++ b/locales/th-TH/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 4b33307fe8d8363cccd1728ea31e94702c17300a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:24 +0100 Subject: [PATCH 1322/2652] New translations news.json (Croatian) --- locales/hr-HR/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/hr-HR/news.json b/locales/hr-HR/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/hr-HR/news.json +++ b/locales/hr-HR/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 9f77908ade03da335bc1f7c9c25fb00096cf303f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:25 +0100 Subject: [PATCH 1323/2652] New translations news.json (Estonian) --- locales/et-EE/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/et-EE/news.json b/locales/et-EE/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/et-EE/news.json +++ b/locales/et-EE/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 6938f26640a3441066d69e7f84dd471572d70d94 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:26 +0100 Subject: [PATCH 1324/2652] New translations news.json (Pirate English) --- locales/en-PT/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/en-PT/news.json b/locales/en-PT/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/en-PT/news.json +++ b/locales/en-PT/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 3d3f104cf2d7ef9e8938a1b7f36ba451a66a185f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:27 +0100 Subject: [PATCH 1325/2652] New translations news.json (Esperanto) --- locales/eo-UY/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/eo-UY/news.json b/locales/eo-UY/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/eo-UY/news.json +++ b/locales/eo-UY/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 41ac4b08f623b42c33a6d8aa00d6e791f589592e Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:28 +0100 Subject: [PATCH 1326/2652] New translations news.json (Filipino) --- locales/fil-PH/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/fil-PH/news.json b/locales/fil-PH/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/fil-PH/news.json +++ b/locales/fil-PH/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 2d24731862d3c78bc593055ef87fbe5021407210 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:29 +0100 Subject: [PATCH 1327/2652] New translations news.json (Serbian (Latin)) --- locales/sr-CS/news.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/locales/sr-CS/news.json b/locales/sr-CS/news.json index c32de2e8ff..fe041e3d26 100644 --- a/locales/sr-CS/news.json +++ b/locales/sr-CS/news.json @@ -69,5 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Go on, guess.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins." + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From c511809a042f6a90ef000819f8787c8b33db40e1 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:30 +0100 Subject: [PATCH 1328/2652] New translations news.json (Acholi) --- locales/ach-UG/news.json | 144 ++++++++++++++++++++------------------- 1 file changed, 73 insertions(+), 71 deletions(-) diff --git a/locales/ach-UG/news.json b/locales/ach-UG/news.json index 8eb71ebe80..2b18be4269 100644 --- a/locales/ach-UG/news.json +++ b/locales/ach-UG/news.json @@ -1,73 +1,75 @@ { - "News_Title": "crwdns4776:0crwdne4776:0", - "News_Description": "crwdns4778:0crwdne4778:0", - "News_Flashpoint_Started": "crwdns4780:0crwdne4780:0", - "News_Flashpoint_0": "crwdns4782:0crwdne4782:0", - "News_Flashpoint_1": "crwdns4784:0crwdne4784:0", - "News_Was_Released": "crwdns4786:0crwdne4786:0", - "News_Flashpoint_3_0": "crwdns4788:0crwdne4788:0", - "News_Flashpoint_3_0_Meta": "crwdns4790:0crwdne4790:0", - "News_Flashpoint_3_1": "crwdns4792:0crwdne4792:0", - "News_Flashpoint_3_1_Meta": "crwdns4794:0crwdne4794:0", - "News_Flashpoint_3_2": "crwdns4796:0crwdne4796:0", - "News_Flashpoint_3_2_Meta": "crwdns4798:0crwdne4798:0", - "News_Flashpoint_3_3": "crwdns4800:0crwdne4800:0", - "News_Flashpoint_3_3_Meta": "crwdns4802:0crwdne4802:0", - "News_Flashpoint_4_0": "crwdns4804:0crwdne4804:0", - "News_Flashpoint_4_0_Meta": "crwdns4806:0crwdne4806:0", - "News_Flashpoint_4_1": "crwdns4808:0crwdne4808:0", - "News_Flashpoint_4_1_Meta": "crwdns4810:0crwdne4810:0", - "News_Flashpoint_5_0": "crwdns4812:0crwdne4812:0", - "News_Flashpoint_5_0_Meta": "crwdns4814:0crwdne4814:0", - "News_Flashpoint_5_1": "crwdns4816:0crwdne4816:0", - "News_Flashpoint_5_1_Meta": "crwdns4818:0crwdne4818:0", - "News_Flashpoint_5_2": "crwdns4820:0crwdne4820:0", - "News_Flashpoint_5_2_Meta": "crwdns4822:0crwdne4822:0", - "News_Flashpoint_5_3": "crwdns4824:0crwdne4824:0", - "News_Flashpoint_5_3_Meta": "crwdns4826:0crwdne4826:0", - "News_Flashpoint_5_4": "crwdns4828:0crwdne4828:0", - "News_Flashpoint_5_4_Meta": "crwdns4830:0crwdne4830:0", - "News_Flashpoint_5_4_1": "crwdns4832:0crwdne4832:0", - "News_Flashpoint_5_4_1_Meta": "crwdns4834:0crwdne4834:0", - "News_Flashpoint_5_5": "crwdns4836:0crwdne4836:0", - "News_Flashpoint_5_5_Meta": "crwdns4838:0crwdne4838:0", - "News_Flashpoint_6_0": "crwdns4840:0crwdne4840:0", - "News_Flashpoint_6_0_Meta": "crwdns4842:0crwdne4842:0", - "News_Flashpoint_6_1": "crwdns4844:0crwdne4844:0", - "News_Flashpoint_6_1_Meta": "crwdns4846:0crwdne4846:0", - "News_Flashpoint_6_2": "crwdns4848:0crwdne4848:0", - "News_Flashpoint_6_2_Meta": "crwdns4850:0crwdne4850:0", - "News_Flashpoint_6_3": "crwdns4852:0crwdne4852:0", - "News_Flashpoint_6_3_Meta": "crwdns4854:0crwdne4854:0", - "News_Old_Releases_Title": "crwdns4856:0crwdne4856:0", - "News_Old_Releases_Description": "crwdns4858:0crwdne4858:0", - "News_Is_Available": "crwdns4860:0crwdne4860:0", - "News_Grab_Download": "crwdns4862:0{downloads page}crwdne4862:0", - "News_Flashpoint_Update_October_2019": "crwdns4864:0{here}crwdne4864:0", - "News_Flashpoint_Update_November_2019": "crwdns4866:0{here}crwdne4866:0", - "News_Flashpoint_7_0": "crwdns4868:0crwdne4868:0", - "News_Flashpoint_7_0_Meta": "crwdns4870:0crwdne4870:0", - "News_Flashpoint_7_1": "crwdns4872:0crwdne4872:0", - "News_Flashpoint_7_1_Meta": "crwdns4874:0crwdne4874:0", - "News_Featured_Kotaku_Link": "crwdns4876:0crwdne4876:0", - "News_Featured_Kotaku_Rest": "crwdns4878:0crwdne4878:0", - "News_Flashpoint_Update_March_2020": "crwdns4880:0{here}crwdne4880:0", - "News_Flashpoint_Update_April_2020": "crwdns4882:0{here}crwdne4882:0", - "News_Flashpoint_8_0": "crwdns4884:0crwdne4884:0", - "News_Flashpoint_8_0_Meta": "crwdns4886:0crwdne4886:0", - "News_Flashpoint_Update_June_2020": "crwdns4888:0{here}crwdne4888:0", - "News_Flashpoint_8_1": "crwdns4890:0crwdne4890:0", - "News_Flashpoint_8_1_Meta": "crwdns4892:0crwdne4892:0", - "News_Flashpoint_Update_August_2020": "crwdns4894:0{here}crwdne4894:0", - "News_Flashpoint_8_2": "crwdns4896:0crwdne4896:0", - "News_Flashpoint_8_2_Meta": "crwdns4898:0crwdne4898:0", - "News_Flashpoint_9_0": "crwdns4900:0crwdne4900:0", - "News_Flashpoint_9_0_Meta": "crwdns4902:0crwdne4902:0", - "News_Flashpoint_Update_April_2021": "crwdns4904:0{here}crwdne4904:0", - "News_Flashpoint_10_0": "crwdns4906:0crwdne4906:0", - "News_Flashpoint_10_0_Meta": "crwdns4908:0crwdne4908:0", - "News_Flashpoint_10_1": "crwdns4910:0crwdne4910:0", - "News_Flashpoint_10_1_Meta": "crwdns4912:0crwdne4912:0", - "News_Flashpoint_11": "crwdns4914:0crwdne4914:0", - "News_Flashpoint_11_Meta": "crwdns4916:0crwdne4916:0" + "News_Title": "crwdns6313:0crwdne6313:0", + "News_Description": "crwdns6315:0crwdne6315:0", + "News_Flashpoint_Started": "crwdns6317:0crwdne6317:0", + "News_Flashpoint_0": "crwdns6319:0crwdne6319:0", + "News_Flashpoint_1": "crwdns6321:0crwdne6321:0", + "News_Was_Released": "crwdns6323:0crwdne6323:0", + "News_Flashpoint_3_0": "crwdns6325:0crwdne6325:0", + "News_Flashpoint_3_0_Meta": "crwdns6327:0crwdne6327:0", + "News_Flashpoint_3_1": "crwdns6329:0crwdne6329:0", + "News_Flashpoint_3_1_Meta": "crwdns6331:0crwdne6331:0", + "News_Flashpoint_3_2": "crwdns6333:0crwdne6333:0", + "News_Flashpoint_3_2_Meta": "crwdns6335:0crwdne6335:0", + "News_Flashpoint_3_3": "crwdns6337:0crwdne6337:0", + "News_Flashpoint_3_3_Meta": "crwdns6339:0crwdne6339:0", + "News_Flashpoint_4_0": "crwdns6341:0crwdne6341:0", + "News_Flashpoint_4_0_Meta": "crwdns6343:0crwdne6343:0", + "News_Flashpoint_4_1": "crwdns6345:0crwdne6345:0", + "News_Flashpoint_4_1_Meta": "crwdns6347:0crwdne6347:0", + "News_Flashpoint_5_0": "crwdns6349:0crwdne6349:0", + "News_Flashpoint_5_0_Meta": "crwdns6351:0crwdne6351:0", + "News_Flashpoint_5_1": "crwdns6353:0crwdne6353:0", + "News_Flashpoint_5_1_Meta": "crwdns6355:0crwdne6355:0", + "News_Flashpoint_5_2": "crwdns6357:0crwdne6357:0", + "News_Flashpoint_5_2_Meta": "crwdns6359:0crwdne6359:0", + "News_Flashpoint_5_3": "crwdns6361:0crwdne6361:0", + "News_Flashpoint_5_3_Meta": "crwdns6363:0crwdne6363:0", + "News_Flashpoint_5_4": "crwdns6365:0crwdne6365:0", + "News_Flashpoint_5_4_Meta": "crwdns6367:0crwdne6367:0", + "News_Flashpoint_5_4_1": "crwdns6369:0crwdne6369:0", + "News_Flashpoint_5_4_1_Meta": "crwdns6371:0crwdne6371:0", + "News_Flashpoint_5_5": "crwdns6373:0crwdne6373:0", + "News_Flashpoint_5_5_Meta": "crwdns6375:0crwdne6375:0", + "News_Flashpoint_6_0": "crwdns6377:0crwdne6377:0", + "News_Flashpoint_6_0_Meta": "crwdns6379:0crwdne6379:0", + "News_Flashpoint_6_1": "crwdns6381:0crwdne6381:0", + "News_Flashpoint_6_1_Meta": "crwdns6383:0crwdne6383:0", + "News_Flashpoint_6_2": "crwdns6385:0crwdne6385:0", + "News_Flashpoint_6_2_Meta": "crwdns6387:0crwdne6387:0", + "News_Flashpoint_6_3": "crwdns6389:0crwdne6389:0", + "News_Flashpoint_6_3_Meta": "crwdns6391:0crwdne6391:0", + "News_Old_Releases_Title": "crwdns6393:0crwdne6393:0", + "News_Old_Releases_Description": "crwdns6395:0crwdne6395:0", + "News_Is_Available": "crwdns6397:0crwdne6397:0", + "News_Grab_Download": "crwdns6399:0{downloads page}crwdne6399:0", + "News_Flashpoint_Update_October_2019": "crwdns6401:0{here}crwdne6401:0", + "News_Flashpoint_Update_November_2019": "crwdns6403:0{here}crwdne6403:0", + "News_Flashpoint_7_0": "crwdns6405:0crwdne6405:0", + "News_Flashpoint_7_0_Meta": "crwdns6407:0crwdne6407:0", + "News_Flashpoint_7_1": "crwdns6409:0crwdne6409:0", + "News_Flashpoint_7_1_Meta": "crwdns6411:0crwdne6411:0", + "News_Featured_Kotaku_Link": "crwdns6413:0crwdne6413:0", + "News_Featured_Kotaku_Rest": "crwdns6415:0crwdne6415:0", + "News_Flashpoint_Update_March_2020": "crwdns6417:0{here}crwdne6417:0", + "News_Flashpoint_Update_April_2020": "crwdns6419:0{here}crwdne6419:0", + "News_Flashpoint_8_0": "crwdns6421:0crwdne6421:0", + "News_Flashpoint_8_0_Meta": "crwdns6423:0crwdne6423:0", + "News_Flashpoint_Update_June_2020": "crwdns6425:0{here}crwdne6425:0", + "News_Flashpoint_8_1": "crwdns6427:0crwdne6427:0", + "News_Flashpoint_8_1_Meta": "crwdns6429:0crwdne6429:0", + "News_Flashpoint_Update_August_2020": "crwdns6431:0{here}crwdne6431:0", + "News_Flashpoint_8_2": "crwdns6433:0crwdne6433:0", + "News_Flashpoint_8_2_Meta": "crwdns6435:0crwdne6435:0", + "News_Flashpoint_9_0": "crwdns6437:0crwdne6437:0", + "News_Flashpoint_9_0_Meta": "crwdns6439:0crwdne6439:0", + "News_Flashpoint_Update_April_2021": "crwdns6441:0{here}crwdne6441:0", + "News_Flashpoint_10_0": "crwdns6443:0crwdne6443:0", + "News_Flashpoint_10_0_Meta": "crwdns6445:0crwdne6445:0", + "News_Flashpoint_10_1": "crwdns6447:0crwdne6447:0", + "News_Flashpoint_10_1_Meta": "crwdns6449:0crwdne6449:0", + "News_Flashpoint_11": "crwdns6451:0crwdne6451:0", + "News_Flashpoint_11_Meta": "crwdns6453:0crwdne6453:0", + "News_Flashpoint_11_1": "crwdns6455:0crwdne6455:0", + "News_Flashpoint_11_1_Meta": "crwdns6457:0crwdne6457:0" } \ No newline at end of file From 94d3667536095384d4fcc9adacc27874b5a4bf80 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:31 +0100 Subject: [PATCH 1329/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index 4d9a187250..a9f87667a4 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "de", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 7b140ce9efbce2b1400b9b31df24b5dc5c272c6e Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:32 +0100 Subject: [PATCH 1330/2652] New translations platforms.json (French) --- locales/fr-FR/platforms.json | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json index 778dd9e434..0eb5fbf1a7 100644 --- a/locales/fr-FR/platforms.json +++ b/locales/fr-FR/platforms.json @@ -1,10 +1,8 @@ { - "Platforms_Title": "Plateformes supportées", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "par", - "Platforms_Entries": "Entrées", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -13,7 +11,7 @@ "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "Le plugin Alambik est un lecteur web pour le contenu fait avec Alambik, une plateforme de développement. Sorti en 2001, il était capable de graphiques 2D et 3D, de vecteurs et de nombreuses autres applications. En 2002, Alambik a organisé un concours avec des prix pour célébrer la sortie de Alambik Script. En 2004, Alambik a créé un nouveau site web de démos, mais après cela la société est devenue silencieuse et n'a jamais sorti quoi que ce soit de nouveau pour la plateforme ou mis à jour le plugin.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -74,8 +72,8 @@ "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Bientôt disponible", - "Platforms_Coming_Soon_Description": "Les jeux et animations créés sur ces plateformes seront disponibles lors de la prochaine mise à jour.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_Common_Ground_Description": "No description yet.", "Platforms_DjVu_Description": "No description yet.", "Platforms_Jamagic_Description": "No description yet.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 92e0c170307f30eb6b8d29caaf4dbf36cbef8735 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:33 +0100 Subject: [PATCH 1331/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 46 +++++++++++++++++------------------- 1 file changed, 22 insertions(+), 24 deletions(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index 1f9fab13ec..2b32b0fc15 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -1,30 +1,28 @@ { - "Platforms_Title": "Plataformas soportadas", - "Platforms_Description1": "Flashpoint soporta juegos y animaciones creadas para con una variedad de plugins web y estándares, no solo Flash. Esta página contiene una visión general de cada tecnología, junto con su propia entrada desde la versión 11.", - "Platforms_Description2": "Esto sirve como respuesta a las preguntas: \"¿Quién? ¿Cuándo? ¿Qué?\" y consiste en un punto de partida para mayores investigaciones, pero no consta de la historia completa de cada plataforma. Hacemos lo posible por otorgar información correcta, pero es posible que haya errores. Por favor, contáctanos con información relevante para realizar correcciones.", + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "por", - "Platforms_Entries": "Entradas", - "Platforms_Entry": "Entrada", - "Platforms_3D_Groove_GX_Description": "Fundada en 1998, The Groove Alliance fue la desarrolladora de 3D Groove SX, un motor gráfico 3D con tecnología de Shockwave. Más tarde, en 2002, el motor se separaría de Shockwave y se convertiría en un motor propio, llamado 3D Groove GX. Ambas viarnates podían ser usadas para el desarrollo de juegos y aplicaciones de escritorio. Esto resultó ser un éxito para la compañía, obteniendo una gran base de usuarios y llevando a la creación de varios títulos de alto rendimiento para programas de televisión y otras grandes propiedades. Una vez que el hype se disolvió, The Groove Alliance se convirtió en OTOY en 2008, aunque el sitio web de 3D Groove permaneció activo hasta 2009. El motivo original de la disolución de la compañía es desconocido, pero se confirmó que hubo problemas internos.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (anteriormente conocido como 3D Life Player, Virtools Player y NeMo Web Player, que no debe confundirse con 3DVIA Studio/Beta Player o 3DVIA Composer Player), fue un plugin de navegador desarrollado por Dassault Systèmes para la reproducción de experiencias en 3D diseñadas en Virtools. Fue pensado para aplicaciones prácticas y avanzadas en 3D, como entrenamiento basado en computadora, tours virtuales y bienes raíces. 3DVIA Player también fue usado para juegos de navegador, con algunos de sus primeros usuarios siendo estudios de videojuegos establecidos en Quebec, como Sarbakan, y el estudio Little Chicken Game Company, establecido en Ámsterdam. La última actualización, la 5.0, fue lanzada en 2009. La página de descarga seguiría operativa durante los próximos años, hasta ser finalmente descontinuada en 2016. Para entonces, tuvo más de 30 millones de instalaciones.", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_ActiveX_Controls_Description": "Lanzado en 1996 por Microsoft, ActiveX fue un marco de trabajo para software que sirvió como un estándar, permitiendo encapsular programas en contenedores para su uso en otros programas diferentes, llamado ActiveX Controls. Los programas podían ser incrustados en contenido HTML, y se podían crear controles para uso único, especificamente para su uso en Internet Explorer, con el objetivo de reproducir juegos web. Tras el lanzamiento de Edge en 2015, este software fue descontinuado, y su uso para aplicaciones web ha ido disminuyendo paulatinamente, siendo relegado a Internet Explorer 11 para soportar software de legado.", - "Platforms_Adobe_Atmosphere_Player_Description": "Comenzó su desarrollo en 1996 como V3O por Rocket Science Games, más tarde fue migrado a Attitude Software y renombrado como 3D Anarchy, para luego ser vendido a Adobe en 2000 y nuevamente renombrado en 2001. Atmosphere Player es un plugin web para la visualización de mundos interactivos en 3D, similar al estándar VRML, creado con Atmosphere Builder. Fue mayormente diseñado para galerías virtuales, que podían mostrar imágenes, audio y video y los modelos 3D como tales. Cuando empezó originalmente como 3D Anarchy, el software se encontraba en versión Beta en el momento en que Adobe adquirió la tecnología para desarrollarlo. Continuó los próximos 3 años en beta testing, y su última versión, la 1.0, fue lanzada en febrero de 2004. En diciembre de 2004 se anunció que Atmosphere sería descontinuado, y su soporte fue completamente retirado en enero de 2005.", - "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (también conocido como Flash, anteriormente Macromedia Shockwave Flash Player) es un reproductor de animaciones vectoriales y gráficos, habitualmente con interacciones para el usuario. Fue usado como un medio para juegos web debido a su eficiente compresión, bajo coste, facilidad de uso y gran base de instalación. Desarrollado en 1995 e introducido por primera vez por FutureWave en 1996, era capaz de mostrar mucho más que solo animaciones y botones para controlar lo que sucedía. Mientras la popularidad aumentaba, más funciones iban siendo añadidas al reproductor, como el lenguaje de programación ActionScript. Sin embargo, mientras la gente era cada vez más consciente de sus potenciales problemas de seguridad, HTML5 aumentó su popularidad entre los desarrolladores web y causó que Adobe anunciara la fecha de muerte de Flash: 31 de diciembre de 2020.", - "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (también conocido como Shockwave, anteriormente Macromedia Shockwave Player o Shockwave Director Player) es un reproductor de medios interactivos lanzado en 1995. Fue diseñado con tecnología que estuvo en desarrollo 10 años antes por MacroMind, y se convirtió en un plugin web solo tras su adquisición por Macromedia. A diferencia de Flash, Shockwave presentaba el lenguaje de programación Lingo y soportaba C++ mediante el uso de Xtras, otorgando al reproductor una enorme gama de capacidades, incluyendo 3D. Su uso se fue generalizando en el internet de la época, y en juegos de CD, consiguiendo una gran popularidad. El uso de la plataforma fue disminuyendo paulatinamente tras la adquisición de Macromedia por Adobe, a favor de Flash, que fue expandiendo rápidamente su abanico de posibilidades y además, también le pertenecía a Adobe. Finalmente, en febrero de 2019, Adobe anunció que Shockwave sería descontinuado y, dos meses después, retiró su soporte.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin es un reproductor de contenido web desarrollado con Alambik, una plataforma de desarrollo. Lanzado en 2001, era capaz de ofrecer gráficos en 2D y 3D, vectores y muchas otras aplicaciones. En 2002, Alambik celebró un concurso con premios para festejar el lanzamiento de Alambik Script. En 2004, Alambik creó un sitio web de demos, pero tras eso, la compañía dejó de dar señales de vida, y nunca lanzó nada nuevo para la plataforma ni actualizó el plugin.", - "Platforms_Ambulant_Description": "Ambulant es un reproductor para archivos SMIL, creado por varias personas coordinadas en el CWI, en Ámsterdam, Países Bajos. Aparentemente, el nombre es una referencia a \"Ambulación\" o \"Ambulante\", que se refiere a alguien que camina o se mueve. El logo, en el cual aparece alguien que pareciera estar caminando, refuerza esta teoría. SMIL fue una especificación diseñada por W3C, el consorcio internacional de Internet, pero no consiguió mucha popularidad. Ambulant intentó ser un reproductor de código abierto que admitía archivos SMIL. Sin embargo, el empeño en crear todas las partes en código abierto, evitó que pudieran soportar otros formatos de reproducción. El desarrollo comenzó en abril de 2003, y la primera versión, \"AMBULANT/G\", fue lanzado en julio del mismo año. La última versión estable, 2.6, fue lanzada en febrero de 2015, aunque el desarrollo en una versión inestable de Ambulant 2.7 continuó hasta julio de 2016, cuando se realizó la última edición en su página de Github. Los desarrolladores de Ambulant aún siguen trabajando en otros proyectos.", - "Platforms_AnimaFlex_Description": "AnimaFlex fue un plugin de reproducción de gráficos que podía reproducir animaciones con archivos de muy pequeño tamaño. Fue diseñado con RubberWeb Composer, el cual podía estirar y distorsionar imágenes. Podía empezar a reproducir animaciones antes de que el archivo completo fuese descargado y ajustarse a velocidades de internet más reducidas. A pesar de sus promesas, RubberFlex ofrecía muchos otros productos, e incluso lanzó FlexToGif dos días después del lanzamiento del plugin, que servía para convertir achivos de plugins en gifs. A principios de 1998, RubberWeb Composer cesó su distribución, dejando a AnimaFlex sin programas de su propia autoría.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fue creado por Macromedia en 1996 como una de las nuevas características de Authorware 3.5. Fue creado con la intención de permitir correr programas interactivos desarrollados con Macromedia Authorware en internet. A diferencia de la mayoría de plugins, el principal propósito de Authorware era su enfoque al aprendizaje electrónico, orientando su uso en las empresas y en el sector académico como una forma de tener material de aprendizaje sin la necesidad de tener conocimientos de programación. La versión final del plugin fue lanzada en 2004, antes de la adquisición de Macromedia por Adobe en 2005, con su desarrollo manteniéndose activo hasta el anuncio de su descontinuación, en 2007.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_AXEL_Player_Description": "AXEL Player fue un plugin de contenido en 3D creado por MindAvenue en 2002. Permitía la creación de modelos y animaciones en el programa AXELedge y AXELpublisher, que convertía los archivos de otros softwares 3D como 3ds Max. El software fue bien recibido y obtuvo buenas críticas, a pesar de ciertas limitaciones, una de ellas la ausencia de usuarios. En 2005, MindAvenue fue adquirida por 20-20 Technologies, compañía especializada en el diseño de interiores y software de desarrollo de muebles, y en 2006 su sitio web redirigía al sitio principal de 20-20. Todos los productos de la marca AXEL, incluyendo el plugin, fueron descontinuados.", - "Platforms_BitPlayer_Description": "BitPlayer fue una aplicación basada en la tecnología Flash y Shockwave, creada en 1999 por la empresa holandesa BitMagic. Ofrecía cortos diarios, producidos en casa por sus propios clientes, que iban acompañados de anuncios y cuestionarios. Inicialmente fue valorado en 6 millones de dólares, pero fue víctima del colapso de las puntocom siguiendo a sus anunciantes y cesó sus operaciones en enero de 2001. Mucho de su contenido, desde entonces, se ha ido convirtiendo en archivos SWF, a pesar de perder las funciones extra que ofrecía el reproductor.", - "Platforms_Blender_Description": "No description yet.", - "Platforms_Burster_Description": "Burster fue una nueva implementación, creada en 2010, del motor gráfico Blender Game Engine, del año 2000. El proyecto fue un intento de revivir un plugin oficial lanzado con Blender, que fue descontinuado por motivos de seguridad. Mejoraba el original, aprovechando las nuevas funciones del motor con mejor rendimiento y gráficos. La última versión fue lanzada en 2013, y tras 3 años sin actualizaciones, Burster fue oficialmente descontinuado en 2016. El motor gráfico como tal, fue removido de Blender en 2018.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Cult3D_Description": "Cult3D fue un visor de contenido web en 3D, creado utilizando el programa Cult3D Designer. Tuvo un éxito moderado, con 6 millones de usuarios en 2001 y varios clientes notables usándolo, con más opciones para modelos en 3D añadidas de otros programas. La versión 5.3 fue la última versión lanzada en 2002, con la última actualización del plugin siendo lanzada dos años después, en 2004, cuando la tecnología fue ventida a Mental Images GmbH. Luego, Nvidia compró Mental Images en 2007, convirtiéndose en la subsidiaria Nvidia Advanced Rendering Center. A pesar de actualizar la web, el plugin no recibió más actualizaciones y, con la llegada del año 2011, dejó de ser anunciado como una opción viable. Su página de descargas se mantuvo operativa porque aún había usuarios con una licencia válida, aunque desapareció finalmente en 2013.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", @@ -35,9 +33,9 @@ "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_GoBit_Games_Plugin_Description": "El plugin de GoBit Games fue creado en 2008 por GoBit, un pequeño estudio independiente compuesto por antiguos empleados de PopCap. Su primer juego, Burger Shop, fue lanzado en octubre de 2007, y por demanda popular, recibió una demo 4 meses después, utilizando dicho plugin. Un año después, la demo fue modificada y se convirtió en un advergame para Eggo, publicándose en Shockwave.com el 1 de febrero de 2009. El plugin fue abandonado poco después con la salida de Burger Shop 2, con su respectiva demo utilizando Flash, y dejando a Burger Shop y su modificación como los únicos juegos creados con este plugin.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HTML_HTML5_Description": "{H}yper {T}ext {M}arkup {L}anguage es un estándar para la visualización de documentos mediante un navegador web. Originalmente desarrollado por Tim Berners-Lee a principios de los 90 (con algunas raíces que se remontan a 1980), el HTML se convirtió en el método por excelencia para compartir información a través del internet, y sus capacidades fueron ampliándose con el tiempo, permitiendo el uso de CSS y JavaScript. Fue lanzado oficialmente en 1993, y recibió actualizaciones más adelante con la llegada de HTML2 en 1995, y tanto HTML3 como HTML4 en 1997. La última actualización para HTML4 fue en el año 2000. Al tratarse de un lenguaje de marcado y no de programación, la creación de juegos y entornos interactivos o animaciones resultaba inviable, con los desarrolladores prefiriendo tecnologías basadas en plugins en su lugar. Con el tiempo, dichas tecnologías fueron empezando a anticuarse, y en 2005 fue lanzado HTML5. Este fue convertido en un estándar a medida que plugins como Flash iban quedando obsoletos, lo que causó que muchos desarrolladores migraran sus proyectos a la familia HTML, o los dejaran abandonados a la par que sus respectivos plugins, subiéndolos en algunos casos a plataformas como YouTube. {Nota: por motivos de comodidad y brevedad, Flashpoint etiquetará como \"HTML\" a cualquier contenido que no tenga frameworks o plugins.}", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", "Platforms_Illuminatus_Description": "No description yet.", @@ -75,7 +73,7 @@ "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Los juegos y animaciones creados en estas plataformas estarán disponibles en la próxima actualización.", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_Common_Ground_Description": "No description yet.", "Platforms_DjVu_Description": "No description yet.", "Platforms_Jamagic_Description": "No description yet.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From a4f0f281d4e00efcae59408aca593fb37de41c33 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:34 +0100 Subject: [PATCH 1332/2652] New translations platforms.json (Afrikaans) --- locales/af-ZA/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/af-ZA/platforms.json b/locales/af-ZA/platforms.json index 0a86784560..100a88ae01 100644 --- a/locales/af-ZA/platforms.json +++ b/locales/af-ZA/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 6e0562fa9da8a104d92b4737b5705fa143811ede Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:35 +0100 Subject: [PATCH 1333/2652] New translations platforms.json (Arabic) --- locales/ar-SA/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/ar-SA/platforms.json b/locales/ar-SA/platforms.json index 8b4c14a604..c40c59a8c6 100644 --- a/locales/ar-SA/platforms.json +++ b/locales/ar-SA/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "من", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 4db53d00bb3b2c59a26f32b8b57e833621ba4dfc Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:36 +0100 Subject: [PATCH 1334/2652] New translations platforms.json (Catalan) --- locales/ca-ES/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/ca-ES/platforms.json b/locales/ca-ES/platforms.json index 0a86784560..100a88ae01 100644 --- a/locales/ca-ES/platforms.json +++ b/locales/ca-ES/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 90b87c8888cacd5ef8e327bfe8b0890f97e7aee1 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:37 +0100 Subject: [PATCH 1335/2652] New translations platforms.json (Czech) --- locales/cs-CZ/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/cs-CZ/platforms.json b/locales/cs-CZ/platforms.json index 462ff7b088..39333855a4 100644 --- a/locales/cs-CZ/platforms.json +++ b/locales/cs-CZ/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "od", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From aae3f57f9a7a98123cb8f871a12b18534b60191d Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:38 +0100 Subject: [PATCH 1336/2652] New translations platforms.json (Danish) --- locales/da-DK/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/da-DK/platforms.json b/locales/da-DK/platforms.json index ba9d4181c9..738b0ae911 100644 --- a/locales/da-DK/platforms.json +++ b/locales/da-DK/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "af", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From e03dabcc7e64f7c2b51b79cc29f5aff184c359f9 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:39 +0100 Subject: [PATCH 1337/2652] New translations platforms.json (German) --- locales/de-DE/platforms.json | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/locales/de-DE/platforms.json b/locales/de-DE/platforms.json index 59b5c0cb13..fb52ecaa07 100644 --- a/locales/de-DE/platforms.json +++ b/locales/de-DE/platforms.json @@ -3,8 +3,6 @@ "Platforms_Description1": "Flashpoint unterstützt Spiele und Animationen, die für eine Vielzahl von Web-Plugins und -Standards erstellt wurden - nicht nur Flash. Diese Seite enthält einen Überblick über jede Technologie und deren Anzahl an Einträgen mit Version 11.", "Platforms_Description2": "Dies dient als eine \"Wer? Wann? Was?\"-Zusammenfassung und Startpunkt für weitere Forschung, es ist keine ausführlich Geschichte jeder Plattform. Wir versuchen unser Bestes, um genaue Fakten zu zeigen, aber Fehler sind immer noch möglich. Bitte kontaktiere uns mit relevanten Informationen für Berichtigungen.", "Platforms_By": "von", - "Platforms_Entries": "Einträge", - "Platforms_Entry": "Eintrag", "Platforms_3D_Groove_GX_Description": "Die 1998 gegründete Groove Alliance hat 3D Groove SX, eine Shockwave-fähige 3D-Spiele-Engine, entwickelt. Im Laufe des Jahres 2002 wurde sie ausgehend von Shockwave eine eigene Sache namens 3D Groove GX. Beide Varianten konnten zur Entwicklung von Online-Spielen und Desktop-Anwendungen verwendet werden. Dies erwies sich als Erfolg für das Unternehmen, welches eine große kommerzielle Nutzerbasis anhäufen konnte und zu der Erstellung mehrerer hochkarätiger Titel für Fernsehserien und andere große Medien führte. Nachdem der Hype abgeklungen war, wurde die Groove Alliance 2008 in OTOY umgestaltet, die 3D Groove-Website blieb aber bis 2009 online. Die genaue Ursache für den Untergang der ursprünglichen Firma ist unbekannt, interne Streitigkeiten wurden aber bestätigt.", "Platforms_3DVIA_Player_Description": "3DVIA Player (ehemals 3D Life Player, Virtools Player und NeMo Web Player, nicht zu verwechseln mit 3DVIA Studio/Beta Player oder 3DVIA Composer Player) war ein Browser-Plugin von Dassault Systemés für die Wiedergabe von 3D-Erfahrungen in Virtools. Es war für fortgeschrittene, praktische Anwendungen von 3D-Technik, wie computergestütztes Training, virtuelle Touren und Immobilien, gedacht. 3DVIA Player wurde auch für Webspiele verwendet. Einige seiner Hauptanwender für diese Zwecke waren das Studio Sarbakan aus Quebec und die in Amsterdam ansässige Little Chicken Game Company. Das letzte Update, Version 5.0, wurde 2009 veröffentlicht. Die Download-Seite würde für die kommenden Jahre online bleiben, bis sie 2016 abgeschaltet wurde. Bis dahin wurde es mehr als 30 Millionen Mal installiert.", "Platforms_AboutPeople_Description": "Noch keine Beschreibung.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "Noch keine Beschreibung.", "Platforms_Ulead_COOL_360_Description": "Noch keine Beschreibung.", "Platforms_VReam_WIRL_Description": "Noch keine Beschreibung." -} \ No newline at end of file +} From 655e1ec8140638fc90342b090804fd4a1c9d4b2b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:40 +0100 Subject: [PATCH 1338/2652] New translations platforms.json (Greek) --- locales/el-GR/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/el-GR/platforms.json b/locales/el-GR/platforms.json index f187d35d83..dc01dbb26c 100644 --- a/locales/el-GR/platforms.json +++ b/locales/el-GR/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "από", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From d6cb7ef3aa7dbbe35c5fe0787f35d15c07a37468 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:41 +0100 Subject: [PATCH 1339/2652] New translations platforms.json (Finnish) --- locales/fi-FI/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/fi-FI/platforms.json b/locales/fi-FI/platforms.json index e944b3010c..658be1c0eb 100644 --- a/locales/fi-FI/platforms.json +++ b/locales/fi-FI/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "-", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 6cf5aa72ff475d1d936cafacc18247b3499540d8 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:42 +0100 Subject: [PATCH 1340/2652] New translations platforms.json (Irish) --- locales/ga-IE/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/ga-IE/platforms.json b/locales/ga-IE/platforms.json index 4d9a187250..a9f87667a4 100644 --- a/locales/ga-IE/platforms.json +++ b/locales/ga-IE/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "de", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From e77b99c8e26f453f3488c15ebfdb0553e04cad32 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:43 +0100 Subject: [PATCH 1341/2652] New translations platforms.json (Hebrew) --- locales/he-IL/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/he-IL/platforms.json b/locales/he-IL/platforms.json index 0a86784560..100a88ae01 100644 --- a/locales/he-IL/platforms.json +++ b/locales/he-IL/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From cb0b54197cde0671d038840113a335708287a5e4 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:44 +0100 Subject: [PATCH 1342/2652] New translations platforms.json (Hungarian) --- locales/hu-HU/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/hu-HU/platforms.json b/locales/hu-HU/platforms.json index becebff70e..ddf69405ba 100644 --- a/locales/hu-HU/platforms.json +++ b/locales/hu-HU/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "által", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From c12c026cc52b859ee22e44c74262e8c277e4f851 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:45 +0100 Subject: [PATCH 1343/2652] New translations platforms.json (Armenian) --- locales/hy-AM/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/hy-AM/platforms.json b/locales/hy-AM/platforms.json index 0a86784560..100a88ae01 100644 --- a/locales/hy-AM/platforms.json +++ b/locales/hy-AM/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From bdb94909001424b3bb4ef7130df2c12ec42a6ef3 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:46 +0100 Subject: [PATCH 1344/2652] New translations platforms.json (Italian) --- locales/it-IT/platforms.json | 66 +++++++++++++++++------------------- 1 file changed, 32 insertions(+), 34 deletions(-) diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index 6bab5a2dfa..76921821f7 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -3,53 +3,51 @@ "Platforms_Description1": "Flashpoint supporta giochi e animazioni creati per una varietà di plugin e standard di internet - non solo Flash. Questa pagina contiene una panoramica di ogni tecnologia, insieme al rispettivo numero di voci per ciascuna, presenti nella versione 11.", "Platforms_Description2": "Serve come un indice \"Chi? Quando? Cosa?\" e punto di partenza per ulteriori ricerche, non è una storia esauriente per ogni piattaforma. Facciamo del nostro meglio per presentare i fatti accuratamente, ma sono sempre possibili errori. Contattateci cortesemente con informazioni rilevanti per eventuali correzioni.", "Platforms_By": "da", - "Platforms_Entries": "Voci", - "Platforms_Entry": "Voce", "Platforms_3D_Groove_GX_Description": "Fondata nel 1998, The Groove Alliance sviluppò 3D Groove SX, un motore 3D per giochi basato su Shockwave. Nel 2002, si separò da Shockwave, fu messa in proprio e chiamata 3D Groove GX. Entrambe le varianti potevano essere usate per sviluppare giochi e programmi per desktop. Questo portò un successo alla compagnia, creando una grande base di utenza e portando alla creazione di diversi titoli importanti per programmi televisivi e altri grandi nomi. Dopo che l'euforia svanì, The Groove Alliance fu ricostituita come OTOY nel 2008, ma il sito 3D Groove rimase online fino al 2009. L'esatta causa della disfatta della compagnia originale è sconosciuta, ma fu confermato che ci furono disaccordi interni.", "Platforms_3DVIA_Player_Description": "3DVIA Player (nota prima come 3D Life Player, Virtools Player, e NeMo Web Player, da non confondersi con 3DVIA Studio/Beta Player o 3DVIA Composer Player) era una plugin per browser di Dassault Systèmes per la riproduzione di contenuti 3D creati in Virtools. Fu sviluppata per programmi 3D avanzati e pratici come allenamenti basati su computer, tour virtuali e beni immobili. 3DVIA Player fu anche usato per giochi di internet, e aveva fra i suoi principali utilizzatori lo studio Sarbakan del Quebec la Little Chicken Game Company di Amsterdam. L'ultimo aggiornamento, versione 5.0, fu pubblicata nel 2009. La pagina dei download rimase online negli anni a venire finché fu ritirata nel 2016. A quel momento, fu installata più di 30 milioni di volte.", - "Platforms_AboutPeople_Description": "Nessuna descrizione per ora.", - "Platforms_AboutTime_Description": "Nessuna descrizione per ora.", + "Platforms_AboutPeople_Description": "Ancora nessuna descrizione.", + "Platforms_AboutTime_Description": "Ancora nessuna descrizione.", "Platforms_ActiveX_Controls_Description": "Pubblicata nel 1996 per Microsoft, ActiveX era un framework software che serviva come standard per incapsulare programmi come contenitori per l'uso in altri programmi non correlati, chiamati ActiveX Controls. Potevano essere incorporati (embed) in contenuti HTML, e controlli per l'uso singolo potevano essere creati specificatamente per Internet Explorer, per lo scopo di eseguire giochi sul web. Dopo il lancio di Edge nel 2015, il software fu ritenuto obsoleto e il suo uso per applicazioni web sembra essere cessato, relegandolo ad Internet Explorer 11 per il supporto software legacy.", "Platforms_Adobe_Atmosphere_Player_Description": "Atmosphere Player cominciò il suo sviluppo nel 1996 come V30 da Rocket Science Games, fu poi trasferita ad Attitude Software e rinominata 3D Anarchy, e fu poi venduta ad Adobe nel 2000 e rinominata nel 2001 come Atmosphere. Atmosphere è una plugin web fatta per la visione di mondi 3D interattivi, in modo simile allo standard VRML, creati con Atmosphere Builder. Fu più che altro creata per gallerie multimediali virtuali, che potevano presentare immagini/audio/video e i modelli 3D stessi. Quando fu inizialmente creata come 3D Anarchy, il software era inizialmente ancora Beta quando Adobe acquistò la tecnologia per svilupparla ulteriormente, dopodiché passò i successivi tre anni in collaudo beta e l'ultima versione 1.0 della plugin fu pubblicata nel Febbraio del 2004. Nel Dicembre 2004 fu annunciato che Atmosphere sarebbe stata abbandonata, e il supporto cessò nel Gennaio 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (anche solo Flash, noto prima come Macromedia Shockwave Flash Player) è un lettore per animazioni vettoriali e grafiche, spesso con aggiunta interattività. Era usata come media per giochi web per la sua compressione efficace, basso prezzo, facilità di utilizzo e diffusione di utilizzo. Sviluppato nel 1995 ed inizialmente introdotto da FuturWave nel 1996, era capace di poco più di animazioni basilari e pulsanti per controllarle. Acquistando popolarità, funzioni più avanzate furono aggiunte al lettore. come il linguaggio ActionScript. Comunque, con la preoccupazione crescente riguardo ai suoi problemi per la sicurezza, e HTML5 la cui popolarità subì un'impennata fra gli sviluppatori web, Adobe annunciò la data \"End-of-Life\" per Flash: 31 Dicembre 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (anche noto come Shockwave, noto prima come Macromedia Shockwave Player o Shockwave Director Player) è un lettore per media interattivi pubblicato nel 1995. Costruito con una tecnologia in sviluppo 10 anni prima da MacroMind, divenne una plugin web solo dopo la sua acquisizione da parte di Macromedia. Al contrario di Flash, Shockwave supportava il linguaggio Lingo per script e C++ attraverso l'uso di Xtras, dando al giocatore una vasta scelta di funzioni incluso il 3D. Vide un largo utilizzo durante gli albori di internet e su giochi CD-ROM, e acquistò popolarità su larga scala. La piattaforma vide un significativo calo di popolarità dopo che Adobe acquistò Macromedia, in favore di Flash, che si stava rapidamente espandendo in termini di funzioni ed era allora di prorietà di Adobe anch'esso. Alla fine nel Febbraio del 2019, Adobe ne annunciò l'abbandono e terminò il supporto due mesi dopo.", "Platforms_Alambik_Plugin_Description": "La plugin Alambik è un web player per contenuti creati con Alambik, una piattaforma per sviluppatori. Pubblicata nel 2001, era capace di creare grafica 2D e 3D, vettori e molte altre applicazioni. Nel 2002, Alambik tenne un concorso a premi per celebrare la pubblicazione dello script di Alambik. Nel 2004, Alambik creò un nuovo sito per demo, ma dopo ciò la compagnia divenne silente e non pubblicò più nulla per la piattaforma, nè aggiornò la plugin.", - "Platforms_Ambulant_Description": "Ambulant è un lettore per file SMIL creato da numerosi individui in coordinazione al CWI ad Amsterdam nei Paesi Bassi. Sembra che il nome derivi da \"ambulation\" (ambulazione) un'altra parola che definisce il camminare; ciò è ulteriormente supportato dal fatto che il logo mostri una persona che cammina. SMIL era una specifica fatta da W3C, il consorzio web internazionale, ma fallì nell'ottenere molta popolarità. Ambulant cercò di essere un lettore open source che supportava file SMIL. Comunque il desiderio di rendere tutte le parti open source non permise loro di supportare alcuni formati di media proprietari. Lo sviluppo iniziò nell'Aprile 2003 e la prima versione, \"AMBULANT/G\" fu pubblicato nel Luglio del medesimo anno. L'ultima versione stabile, la 2.6, fu pubblicata nel Febbraio 2015, comunque fu anche eseguito del lavoro su una versione non stabile di Ambulant 2.7 fino al Luglio del 2016, data a cui risale la loro ultima attività su Github. Gli sviluppatori di Ambulant sono ancora attivi con altri progetti.", + "Platforms_Ambulant_Description": "Ambulant è un lettore per i file SMIL, realizzato da numerose persone che coordinano la CWI di Amsterdam, Paesi Bassi. Il nome sembra riferirsi all’“ambulazione”, un’altra parola per camminare; questo è ulteriormente supportato dal logo che sembra essere qualcuno che cammina. SMIL era una specifica fatta da W3C, il consorzio web internazionale, ma non ha guadagnato molta popolarità. Ambulante tentato di essere un giocatore open source che supporta tutti i file SMIL. Tuttavia, il desiderio di rendere tutte le parti open source ha impedito loro di supportare alcuni formati di media proprietari. Lo sviluppo è iniziato nell’aprile 2003 e la prima versione “AMBULANT/G” è stata rilasciata nel luglio di quell’anno., è stato rilasciato nel febbraio 2015, tuttavia il lavoro su una costruzione instabile di Ambulant 2. è continuato fino a luglio 2016, quando è stato fatto l'ultimo impegno per il loro repo Github. Gli sviluppatori di Ambulant sono ancora attivi su altri progetti.", "Platforms_AnimaFlex_Description": "AnimaFlex fu una plugin grafica per playback che poteva riprodurre animazioni con dimensioni di file ridotte, create con RubberWeb Composer, che poteva allungare e distorcere le immagini. Poteva cominciare a riprodurre le animazioni prima che l'intero file fosse scaricato e adeguarsi a connessioni internet più lente. Nonostante le promesse, RubberFlex stesso ebbe diversi altri prodotti, tutti che potevano esportare gif, in competizione con AnimaFlex, e lanciò persino FlexToGif che poteva convertire file da plugin a gif 2 giorni dopo la plugin. Dall'inizio del 1998, RubberWeb Composer cessò la distribuzione, lasciando AnimaFlex senza programma per l'authoring.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics era un programma per presentazioni creato nel 1986 da Software Publishing Corporation (SPC) per computer MS-DOS. Dopo la loro transizione a Windows nel 1991, non riuscì a riguadagnare la fetta di mercato che aveva e perse contro PowerPoint. Nel 1996 Allegro New Media (in seguito rinominata Vizacom lo stesso anno) acquistò SPC e Serif. SPC creò ASAP WordPower, un programma per creare facilmente slideshow che potevano essere pubblicati su internet usando la plugin ASAP WebShow. SPC si fuse con Serif nel 1997. Nel 1998 fu ridato lustro al marchio Harvard con il programma di authoring Harvard Graphics 98 e la plugin fu sostituita con una nuova chiamata Harvard Graphics WebShow. Nel 2000 Advanced Presentations, la nuova versione del software per authoring, fu esportata nello standard Flash invece che nel formato plugin proprietario. Vizacom vendette Serif alla società originaria nel 2001; ciò relegò la tecnologia Harvard allo stato di software legacy che fu venduto e supportato fino al suo abbandono nel 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics è stato un programma di presentazioni creato nel 1986 da Software Publishing Corporation (SPC) per i PC MS-DOS. Dopo la loro transizione a Windows nel 1991, non è riuscito a recuperare la quota di mercato che aveva e ha perso a PowerPoint. Nel 1996 Allegro New Media (rinominato Vizacom più tardi quell'anno) acquistò SPC e Serif. SPC ha creato ASAP WordPower, un programma per creare facilmente presentazioni, che potrebbe essere pubblicato sul web utilizzando il plugin ASAP WebShow. Il CPS si è fuso con Serif nel 1997. Nel 1998 il marchio Harvard è stato rivitalizzato con il programma di autori Harvard Graphics 98, e il plugin è stato sostituito con uno nuovo chiamato Harvard Graphics WebShow. Nel 2000 Presentazioni avanzate, la nuova versione del software di autore, esportata nello standard Flash invece del formato proprietario del plugin. Vizacom ha venduto Serif alla loro gestione originale nel 2001, che ha relegato la gamma Harvard al software legacy, essendo supportato e venduto fino a essere interrotto nel 2017.", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player fu creato da Macromedia nel 1996 come una delle nuove funzioni di Authorware 3.5. Fu creato come modo per eseguire su internet programmi interattivi sviluppati con Macromedia Authorware. Al contrario di molte plugin web, lo scopo primario di Authorware era di promuovere l'e-learning, finendo per essere usato in imprese e in campo accademico come modo per assemblare materiale per l'apprendimento multimediale senza avere bisogno di essere esperti programmatori. La versione finale della plugin fu pubblicata nel 2004, prima dell'acquisizione di Macromedia da parte di Adobe nel 2005, dopodiché il suo sviluppo finì in stallo fino all'annuncio del suo abbandono nel 2007.", - "Platforms_Autodesk_MapGuide_Description": "Nessuna descrizione per ora.", + "Platforms_Autodesk_MapGuide_Description": "Ancora nessuna descrizione.", "Platforms_AXEL_Player_Description": "AXEL Player era una plugin per contenuti interattivi 3D creata da MindAvenue nel 2002. Forniva un modo per modelli e animazioni per il programma di authoring web AXELedge e AXELpublisher, che convertiva file da altri software 3D come 3ds Max. Il software fu ben accolto dai critici, nonostante alcune limitazioni, una delle quali era l'assenza di molti utenti per la plugin. Nel 2005 MindAvenue fu acquistata da 20-20 Technologies, che si specializzò nel design di interni e software per lo svilluppo di arredi, e nel 2006 il loro sito divenne una pagina che reindirizzava a 20-20. Tutti i prodotti AXEL inclusa la plugin furono abbandonati.", "Platforms_BitPlayer_Description": "BitPlayer era un programma desktop basato sulla tecnologia Flash e Shockwave, creato nel 1999 dalla compagnia olandese BitMagic. Offriva cortometraggi quotidianamente, prodotti dalla compagnia stessa e dai loro clienti, ed erano accompagnati da pubblicità e quiz. Inizialmente valutata 6 milioni di dollari, rimase vittima del crash di dot-com seguendo i suoi advertisers e ne fu cessata la produzione nel Gennaio del 2001. Molto del suo contenuto è sopravvissuto come file SWF convertiti, nonostante funzioni extra offerte dal lettore personalizzato siano andate perdute.", - "Platforms_Blender_Description": "Nessuna descrizione per ora.", + "Platforms_Blender_Description": "Ancora nessuna descrizione.", "Platforms_Burster_Description": "Burster era un'implementazione creata nel 2010 di Blender Game Engine, creato 2000. Il progetto era un tentativo di far rivivere una plugin ufficiale lanciata con Blender, che fu abbandonata a causa di preoccupazioni relative alla sicurezza. Migliorò l'originale, avvantaggiandosi delle nuove versioni del programma, offrendo migliori prestazioni e grafica. L'ultima versione fu lanciata nel 2013 e dopo 3 anni senza aggiornamenti, Burster fu ufficialmente abbandonata nel 2016. Il motore per giochi stesso fu rimosso da Blender nel 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin era uno strumento per la produttività inventato da Logic Pulse nel 1996. Si trattava di una nuova funzione aggiunta alla versione 3.2 di Calendar Quick, un programma per desktop per calendari e tabelle orarie. Permetteva agli utenti di pubblicare questi ultimi su pagine internet usando la funzione di esportazione, che potevano essere condivise con altra gente e visualizzate con la plugin. Dopo aver riparato un bug Y2K nel 1999, il sito internet fu abbandonato senza ricevere ulteriori aggiornamenti ed andò offline nel 2001.", "Platforms_Cult3D_Description": "Cult3D era un visualizzatore web per contenuti 3D creato usando il programma authoring Cult3D Designer. Godè di moderato successo, con 6 milioni di utenti nel 2001 e diversi clienti importanti, inoltre disponeva di altre opzioni di importazione per i modelli 3D prese da altri programmi. L'ultima versione, pubblicata nel 2002, fu la 5.3 e l'ultimo aggiornamento alla plugin fu fatto nel 2004, quando la tecnologia fu venduta a Mental Images Gmbh. In seguito Nvidia acquistò Mental Images nel 2007, diventando la sussidiaria Nvidia Advanced Rendering Center. Nonostante il sito venne aggiornato, la plugin non ricevette nessun aggiornamento e a partire dal 2011 smise di essere consigliata come utile opzione, e la pagina dei download fu tenuta online per gli utenti che disponevano ancora di una licenza ma fu in seguito rimossa nel 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion era una linea di programmi AR (augmented reality, realtà aumentata) che utilizzava videocamere per visualizzare oggetti 3D in tempo reale il cui sviluppo iniziò nel 1999 da parte di Total Immersion. Uno di questi programmi era D'Fusion @Home, pubblicato nel 2008 con una plugin nel 2009. Per essa furono create applicazioni usando il programma di authoring D'Fusion Studio e il suo scopo principale era il marketing e le esperienze brevi. Nel 2011 la tecnologia faticò a raggiungere un ampio utilizzo. Anche con l'implementazione del più accessibile Flash e con il fatto che il software per l'authoring diventò gratuito, il suo utilizzo fu sempre molto limitato. In seguito all'ascesa degli smartphones fu sviluppata TryLive, un'altra soluzione AR per la facile visualizzazione di anteprime di prodotti, come mobilio e ottica. Quest'ultima ebbe successo al contrario della linea D'Fusion, la quale non ricevette ulteriori aggiornamenti dopo il 2013. Nel 2015 la compagnia fu venduta ad ACEP, una compagnia di ottica.", - "Platforms_DeltaPoint_WebAnimator_Description": "Nessuna descrizione per ora.", + "Platforms_DeltaPoint_WebAnimator_Description": "Ancora nessuna descrizione.", "Platforms_DPGraph_Description": "Creata nel 1999 da David Parker, DPGraph (Dynamic Photorealistic Graphing) è un programma eseguibile con lo scopo di visualizzare grafici di pagine web. Possono essere animate e mostrare fino a 8 dimensioni, con controllo delle variabili. Funzionava scaricando un file in una pagina web che istruiva poi il browser ad eseguire il programma e presentare i grafici. Fu resa disponibile una versione completa a diversi istituti di apprendimento per l'uso in classi e studi per creare grafici, con l'aggiunta di un lettore gratuito per visualizzarli. Fu aggiornato l'ultima volta nel 2016 e nel 2019 la versione completa divenne gratuita per tutti.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) è stato un plugin di animazione rilasciato da Sharp nel 2001. Progettato con dispositivi mobili come telefoni e PDA in mente, è stato rilasciato per i modelli di telefono selezionati esclusivamente in Giappone e un plugin del browser. Ha avuto l'orgoglio per le sue piccole dimensioni di file e grafica vettoriale che si adattano a qualsiasi schermo mobile. La tecnologia è stata rilasciata al pubblico statunitense nel 2002 con il nome SharpMotionART. Né durato a lungo, come e-animator ha rilasciato il suo ultimo aggiornamento nel 2003 e SharpMotionART è stato interrotto nel 2004.", "Platforms_Envoy_Description": "Envoy era un formato di documenti sviluppato nel 1993 da Tumbleweed Software, creato stampandoli virtualmente in WordPerfect. Competeva con Adobe Acrobat e il suo formato PDF. WordPerfect Corporation fu venduta a Novell nel 1994; nella vendita era incluso Envoy, ma Tumbleweed continuò a lavorare con Novell, creando una plugin web nel 1995 per vedere file online. Novell vendette WordPerfect a Corel nel 1996, ma mantenne la proprietà di Envoy. Nel 1999, Novell smise di sviluppare Envoy e Corel abbandonò il supporto per Envoy a partire da WordPerfect 2000. Questo fermò la collaborazione iniziata fra Tumbleweed e Novell dopo l'acquisizione di Envoy avvenuta nel 1994 e il supporto alla plugin fu interrotto.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) è un plugin di animazione leggero sviluppato da Sharp nel 1997. Aveva diverse versioni del software di authoring in bundle con computer Sharp e per diversi demografici, quello principale è “EVA Animator”. Un più bambino amichevole “EVA Animator Kids”, con un sito web エバキッズクラブ (Club EVA Kids Club) è stato lanciato nel 2000. Questi sono stati interrotti nel 2007 e sostituiti con un livello intermedio “EVA Animator School II”. L'ultimo aggiornamento importante del plugin è venuto in 2002 con una correzione minore nel 2008, ma nonostante questo ha mantenuto una piccola comunità di utenti, fino a Sharp spegnere il sito principale nel 2016.", "Platforms_Flatland_Rover_Description": "Rover è una plugin 3D basata sul linguaggio 3DML sviluppato nel 1997 da Flatland. Gli utenti potevano creare \"Spots\" con il programma di authoring Spotnik, composti da \"Livelli\" contenenti \"Blocks\" per facilità di sviluppo, ed eseguirli con Rover, disponibili come plugin per browser e programma standalone. Lo sviluppo fu frequente fino al crash dot-com, quando la maggior parte della squadra si separò; l'ultimo aggiornamento fu pubblicato nel 2005, e il sito fu abbandonato prima di andare offline nel 2012. Michael Powers, uno dei precedenti sviluppatori, decise nel 2014 di ripristinare il sito, creare un archivio per il software e aggiornarlo per farlo funzionare con i sistemi moderni. L'applicazione standalone Rover fu rivisitata nel 2017, ma la plugin non ritornò.", - "Platforms_Formula_One_Description": "Nessuna descrizione per ora.", - "Platforms_Fractal_Viewer_Description": "Nessuna descrizione per ora.", + "Platforms_Formula_One_Description": "Ancora nessuna descrizione.", + "Platforms_Fractal_Viewer_Description": "Ancora nessuna descrizione.", "Platforms_FreeHand_Description": "FreeHand era una suite creativa di grafica vettoriale creata nel 1988 da Altsys Corporation. Macromedia comprò FreeHand nel 1994 e continuò a svilupparla. Nell'Ottobre 1996 fu lanciata FreeHand 7.0 con una plugin web, chiamata Shockwave per FreeHand. La plugin permise l'incorporamento e la visualizzazione in una pagina web delle immagini vettoriali create dal programma. Nel Novembre 1996 Macromedia acquistò FutureSplash, un'altra plugin web di grafica vettoriale, che fu rinominata Flash. Nel 1998 fu pubblicata FreeHand 8.0 ed era disponibile l'esportazione in Flash invece che nella plugin FreeHand. L'ultima versione del programma fu FreeHand MX, pubblicata nel 2003.", "Platforms_GoBit_Games_Plugin_Description": "La plugin GoBit Games fu creata nel 2008 da GoBit, un piccolo studio indipendenete composto da ex impiegati PopCap. Il loro primo gioco, Burger Shop, fu pubblicato nell'Ottobre del 2007 e dopo grande richiesta ne fu fatto un demo su internet 4 mesi dopo usando l'allora nuova Games plugin. Passò un anno e il demo fu rielaborato come gioco promozionale per Eggo, pubblicato da Shockwave.com il primo Febbraio 2009. La plugin fu abbandonata poco dopo con la pubblicazione di Burger Shop 2 - il suo demo usava Flash invece - lasciando Burger Shop e la sua reskin come gli unici giochi mai creati per essa.", "Platforms_HotSauce_Description": "Meta Content Framework (MCF) era un formato per la strutturazione di metadata sviluppato da Apple Computer's Advanced Technology Group a partire dal 1995, nel 1996 Project X divenne una plugin sperimentale creata per visualizzarli su internet, in seguito rinominata HotSauce, che mostrava mappe di siti in uno spazio 3D. Alla fine del 1996, più di 200 siti web usavano HotSauce, arrivando poi ad essere più di 300; fu anche raggiunto un accordo con NetCarta per la creazione di una libreria di oltre 30000 siti visitabili usando la plugin. Benché lo standard MCF guadagnò diversi elogi, molti utenti non videro vantaggi in questo metodo di navigazione 3D ed il progetto finì fra i molti che furono cancellati quando Steve Jobs ritornò alla Apple nel 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage è uno standard per la riproduzione di documenti tramite web browser. Originariamente sviluppato da Tim Berners-Lee nei primi anni '90 (con radici che vanno indietro fino al 1980) HTML divenne il primo metodo per condividere informazioni attraverso internet, le sue capacità espanse da altri linguaggi come CSS e JavaScript. Fu proposto per la prima volta nel 1993, e ricevette successivi aggiornamenti con HTML2 nel 1995 e HTML3 e HTML4 entrambi nel 1997. L'ultimo aggiornamento per HTML4 fu nel 2000 e negli anni successivi i suoi linguaggi correlati furono largamente ignorati come piattaforme per giochi, animazioni e altri contenuti web, con gli sviluppatori che optavano per tecnologia basata su plugin invece, ma con l'evoluzione di internet e della tecnologia, le plugin iniziarono a diventare obsolete, per cui fu fatto lo sforzo di aggiornare lo standard e nel 2008 fu lanciato HTML5. Mentre Flash e altre plugin passarono di moda, HTML5 divenne lo standard consigliato e molti spostarono i loro progetti sulla famiglia HTML - o abbandonarono le plugin proprietary del tutto - e caricarono il loro contenuto su siti come YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HyperG_Description": "Hyper-G era un Sistema di Gestione dei Contenuti Web (Web Content Management System, WCMS) basato su Gopher e sviluppato dall'Istituto di Processamento dell'Informazione e dei Nuovi Media Supportati dal Web (IICM) dell'Università Graz della Tecnologia, in Austria nel 1995. Era un alternativa agli Iper-Link di internet e utilizzava browser che disponevano di Hyper-G, il quale poteva riprodurre modelli 3D di cartelle e file e anche altri modelli, il tutto con un visualizzatore incorporato. Siccome era basato sul sempre più obsoleto Gopher, il predecessore di internet, si evolse e divenne Hyperwave nel 1996, senza disporre delle capacità aggiuntive che i browser Hyper-G offrivano, come le funzioni 3D. La maggior parte dei suoi contenuti è ora perduta a causa di come i file venivano contenuti in Gopher.", "Platforms_Hypercosm_Player_Description": "Basata su una tecnologia in sviluppo fin dal 1989, Hypercosm è un lettore per contenuti 3D lanciato nel 1999. La compagnia fece un forte investimento che non fruttò, essendo una delle tante vittime del crash di dot-com, fallendo nel 2001. Comunque, la compagnia fu acquistata da ORBITEC, e grazie ad un contratto con la NASA, la compagnia riuscì a ritornare più o meno in attività, e continuò a lavorare su nuovi progetti fino a che fu ristrutturata nel 2012, quando fu fermata da ORBITEC finché un nuovo socio in affari non fosse stato interessato a lavorare con la tecnologia. Questo non accadde mai, causando la chiusura di Hypercosm nel 2016.", - "Platforms_Illuminatus_Description": "Nessuna descrizione per ora.", - "Platforms_iPix_Description": "Nessuna descrizione per ora.", + "Platforms_Illuminatus_Description": "Ancora nessuna descrizione.", + "Platforms_iPix_Description": "Ancora nessuna descrizione.", "Platforms_Java_Plugin_Description": "Pubblicata insieme al linguaggio di programmazione Java come una delle sue funzioni, i Java Applets erano delle piccole finestre di programmi incorporati (embed) nelle pagine per fornire ulteriori funzioni interattive. Erano progettate per essere compatibili su diversi sistemi operativi e browser, e per essere più potenti dell'HTML standard. Rimase un'opzione utile per più di 10 anni, ma nel 2013 la tecnologia su cui si basavano gli Applet cominciò a non essere più supportata dai principali browser e molti di essi divennero inutilizzabili e obsoleti nel 2017 e rimossi da Java SE 11 nel 2018.", - "Platforms_JCAMPDX_Description": "Nessuna descrizione per ora.", - "Platforms_Lightning_Strike_Description": "Nessuna descrizione per ora.", + "Platforms_JCAMPDX_Description": "Ancora nessuna descrizione.", + "Platforms_Lightning_Strike_Description": "Ancora nessuna descrizione.", "Platforms_LiveMath_Plugin_Description": "La plugin LiveMath è un'applicazione per la matematica interattiva, capace di creare una finestra contenente note, formule, grafici e altre funzioni matematiche che venivano incorporate (embed) in una pagina di internet. Originariamente lanciata come Theorist nel 1989 da Prescience Corporation e la plugin web vera e propria lanciata nel 1994, fu poi rinominata MathView nel 1997 dopo essere stata acquistata da Waterloo Maple prima di essere poi acquistata da MathMonkeys e rinominata LiveMath nel 1999. Nel 2014, a causa di crescenti problemi ed incompatibilità con i moderni browser, la plugin fu ritirata e sostituita da un visualizzatore a sé stante chiamato LiveMath Viewer.", - "Platforms_Live_Picture_Viewer_Description": "Nessuna descrizione per ora.", + "Platforms_Live_Picture_Viewer_Description": "Ancora nessuna descrizione.", "Platforms_MHSV_Description": "Lanciata come versione alfa chiamata VSV ({V}irtual {S}pace {V}iewer) e poi rinominata MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), questa era una plugin sviluppata da ParaGraph che permetteva la creazione di mondi interattivi 3D usando il programma di authoring VHSB ({V}irtual {H}ome {S}pace {B}uilder), che permetteva di creare mondi sia interattivi con MHSV che statici standard con VRML. Nel 1996 lo sviluppo dello standard VRML 2.0 aggiunse interattività e ParaGraph aggiornò VHSB per permettere la creazione di mondi VRML 2.0, ma ParaGraph decise di lavorare con Silicon Graphics ed il loro visualizzatore Cosmo VRML 2.0 player, adattarono VHSB per funzionare meglio con esso e abbandonando così MHSV. Silicon Graphics acquistò ParaGraph nel 1997 per creare Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Sviluppata da Microsoft nel 2007 in risposta a Flash e Java, Silverlight è uno strumento multimediale con lo scopo principale di trasmissione video, famoso per essere usato da Netflix. Versioni più recenti videro aggiunte più funzioni per altre applicazioni. Godè di un discreto margine di popolarità, con una quota di utilizzo del 64, 7% nel 2011. Comunque nel 2012, in seguito all'annuncio della fine di NPAPI, alla pubblicazione di Windows 8 e all'inizio dell'utilizzo di HTML5, Microsoft abbandonò il software e nel 2015 entrò nello stadio di fine supporto (End-of-Life) in concomitanza con la pubblicazione di Windows 10 ed infine abbandonata ufficialmente nell'Ottobre del 2021.", - "Platforms_NoteWorthy_Composer_Description": "Nessuna descrizione per ora.", + "Platforms_NoteWorthy_Composer_Description": "Ancora nessuna descrizione.", "Platforms_O2C_Player_Description": "O2c Player era parte della linea o2c (objects to see, oggetti da vedere) ed una plugin web 3D del 1999 che aveva lo scopo di mostrare oggetti e scene sviluppata dalla compagnia tedesca mb Software AG. La compagnia vendette la tecnologia 02c ad ELECO plc nel 2003, che nel 2005 sviluppò e lanciò la versione 2.0 del lettore o2c, garantendo performance di gran lunga migliori grazie all'accelerazione 3D, e fu definita più come uno strumento CAD per architetti. Fu aggiunto supporto per più browser ma senza nessun aggiornamento importante, solo riparazione di bug. Ad oggi 2021 la plugin è ancora disponibile per lo scaricamento ma Elcosoft si è diretta verso l'implementazione Unity WebGL della tecnologia.", "Platforms_Octree_View_Description": "In precedenza una plugin più vecchia chiamata PicTree Viewer o PicView e poi sviluppata nuovamente come una nuova plugin chiamata Fastview prima di essere rinominata nel 1999, Octree View è un visualizzatore di oggetti 3D basato sulla tecnologia Voxel, che fu in sviluppo almeno dal 1980, che fa uso di fotocamere speciali e scanner laser per creare immagini. La compagnia continuò a fare uso della loro tecnologia e della plugin ma nel 2007 il loro sito smise di essere aggiornato, senza che ci fu più nessuna attività.", "Platforms_Pixound_Description": "Pixound è stato un plugin per la musica artistica, lanciato nel 1996 come joint venture da Hologramophone Research e Frankfurt Balkind Partners. Ha agito come una tastiera MIDI che ha utilizzato i valori di colore delle immagini per produrre diverse note e altezze. Nel 2003 Hologramophone ha cambiato il suo nome in Techné Media. Entro il 2005, il plugin è stato abbandonato a favore di un'applicazione standalone per Mac OS X esclusivamente.", @@ -61,31 +59,31 @@ "Platforms_REBOL_Plugin_Description": "REBOL è un linguaggio di programmazione progettato in oltre 20 anni e pubblicato nel 1997. Nel 2004 è stato creato un prototipo sperimentale per una plugin web REBOL, insieme ad una pagina contenente diversi esempi. La plugin fu inizialmente, come ActiveX, esclusiva per Internet Explorer, ma nel 2006 fu rilasciata una versione per altri browser. Poco dopo ciò però, fu applicato un ultimo aggiornamento, in seguito al quale la plugin rimase un prototipo beta non sicuro da usare.", "Platforms_ShiVa_Web_Player_Description": "Creata da Stonetrip, e chiamato Ston3D Web Player prima del 2007, ShiVa Web Player era una plugin per contenuti web 3D per l'esecuzione di software creati con il motore 3D ShiVa. Ha permesso la creazione di scene 3D complesse, con effetti di luce e fisici, senza richiedere requisiti elevati riguardo al processore. Stonetrip venne rinominata nel 2013 come ShiVa Technologies SAS e si concentrò esclusivamente sul motore grafico. In seguito alla rimozione di NPAPI dalla maggior parte dei browser il supporto alla plugin diminuì; ciò causò la rimozione pure delle URL di diversi file core nel 2018, guastando la maggior parte dei giochi. Nel 2019 il download fu rimosso dal sito di ShiVa.", "Platforms_Show_It_Description": "Show It! era una plugin introdotta nel 1997 insieme a WordPerfect Suite 8 come una delle funzionalità di Corel Presentations 8, un rivale di PowerPoint. Durante l'esportazione con l'opzione Internet Publisher si potevano esportare le presentazioni sia come slideshow statico di immagini che come proiettore incorporato usando un file proprietary che funzionava proprio come il programma desktop originario conservando tutte le funzionalità, che necessitava della plugin. Il supportò continuò con WordPerfect Office 2000 e Presentations 9 ma dal 2001 il supportò alla plugin cessò, a cominciare da Presentations 10 in WordPerfect Office 2002.", - "Platforms_SmoothMove_Panorama_Description": "Nessuna descrizione per ora.", + "Platforms_SmoothMove_Panorama_Description": "Ancora nessuna descrizione.", "Platforms_Squeak_Etoys_Description": "Squeak era una piattaforma open source lanciata nel 2001 per creare contenuti educativi e di intrattenimento. Gli utenti potevano creare piccoli programmi per bambini di tutte le età, da quelli per i più giovani, chiamati \"Etoys\", a \"Omniuser\" e \"Expert\". Fu rinominata Etoys nel 2008 e il suo target si spostò più verso i bambini più giovani. L'ultima versione della plugin fu Etoys, pubblicata nel 2012. Nel 2013 iniziò lo sviluppo di una versione JavaScript del programma in seguito a preoccupazione riguardo alla sicurezza, questi sostituì la plugin che fu abbandonata.", "Platforms_Superscape_Viscape_Description": "Lanciata nel 1996 dai pionieri del 3D Superscape con il supporto di Intel ed originariamente chiamati VisNet, Viscape era una plugin 3D che aveva il vantaggio dell'interattività con mondi, al contrario dei modelli statici di VRML 1.0. Godè di un breve periodo di popolarità, all'inizio non c'erano piani per supportare VRML, ma visto che VRML97 implementava interattività fu possibile un aggiornamento chiamato Viscape Universal pubblicato nel 1998 e fu aggiunto il supporto a VRML per rimanere rilevanti. Questo non fu sufficiente, la compagnia ebbe guai finanziari e associazione fallite, e i recensori che consideravano la plugin datata e pesante nonostante gli sforzi per farla rinascere. Benché l'ultimo aggiornamento fu fatto nel 2000, la sua tecnologia continuò ad essere utilizzata nella serie di Lego Creator di Superscape per l'anno seguente. Fu fatto un tentativo, chiamato Vislite, di aggiornare la plugin incorporandola in Applet Java, ma alla fine la compagnia si concentrò di nuovo sulla creazione di giochi mobili e raggiunse moderato successo prima di essere acquistata da Glu Mobile nel 2008.", - "Platforms_Surround_Video_Description": "Nessuna descrizione per ora.", - "Platforms_SVF_Viewer_Description": "Nessuna descrizione per ora.", + "Platforms_Surround_Video_Description": "Ancora nessuna descrizione.", + "Platforms_SVF_Viewer_Description": "Ancora nessuna descrizione.", "Platforms_Tcl_Plugin_Description": "Sviluppato da una piccola squadra e lanciata nel 1988, Tool Command Language (Tcl, si pronuncia \"tickle\", \"solletico) è un linguaggio di programmazione dinamico e open source. Nel 1994 Sun Microsystems invitò la squadra a sviluppare ulteriormente la tecnologia. Uno dei risultati di questa impresa nel 1996 fu una plugin che poteva eseguire applets Tcl (\"Tclets\") incorporata nelle pagine. Alla fine del 1997 lo sviluppo di Tcl fu ceduto ad una compagnia indipendente chiamata Scriptics, e fu di nuovo ceduto a Tcl Core Team nel 2000. Mentre lo sviluppo del linguaggio rimane attivo oggigiorno, il lavoro sulla plugin è rallentato molto anche se non è stato ufficialmente abbandonato. L'ultima versione, la 3.1.0, fu pubblicata nel 2006.", "Platforms_ThingViewer_Description": "ThingViewer era una plugin multimediale del 1997 creata da Parable Corporation, che cambiò poi nome in ThingWorld nel 1998. Creava asset \"Things\" che potevano essere opzionalmente protette contro furti o manomissioni e avere un ID unico con crediti da distribuire su siti usando una semplice programmazione modulare per creare cose come immagini, animazioni e persino giochi interattivi creati usando il prgramma di authoring ThingMaker o convertendo file Shockwave Director tramite ThingConverter. Fu relativamente popolare, ottenne persino accordi con Microsoft e diverse altre società nel 1999 ma alla fine del 2000 la compagnia ridusse lo staff ed era in trattative con sconosciuti per una fusione per vendere la tecnologia. Il sito web chiuse nel 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine era un motore di gioco multipiattaforma che puntava a rendere più accessibile lo sviluppo di giochi, ed è il software di sviluppo di giochi di terzi più popolare fra gli sviluppatori di tutto il mondo. Creato insieme a Unirt stessa ed implementato nella prima patch nel 2005, Unity Web Player era uno strumento per giocare ai giochi Unity su internet. Rimase una piattaforma popolare per giochi 3D, ma con la rimozione del supporto NPAPI nel 2016 la plugin fu abbandonata in favore di Unity WebGl.", "Platforms_Visual_WebMap_Description": "Visual WebMap era uno strumento per la visualizzazione di mappe interattive incorporate in una pagina web. Era compatibile con diversi file mappa di diversi programmi di authoring, poteva mostrare informazioni dettagliate riguardo ai settori e ti permetteva di calcolare distanze. Dopo il suo lancio nel 1997 la tecnologia non fu più sviluppata e rimase la stessa finché la pagina non andò offline nel 2004.", "Platforms_Vitalize_Description": "Creato nel 1997 da Corel per la visualizzazione di contenuti realizzati con il programma di authoring multimediale Click&Create di loro creazione, Vitalize! era una plugin a bassa larghezza di banda per creare semplici giochi web concentrandosi su gioco, marketing e pubblicità. Distribuita con l’aiuto di Europress, fu orgogliosamente definita come “facile da imparare e usare al contrario di Java o Shockwave\". A un certo punto nel 1999 gli ex dipendenti di Corel lasciarono la compagnia per creare Clickteam, che continuò lo sviluppo della plugin nel 2000 con la versione 2.0. L’ultima versione, la 4.0, è stata pubblicata nel 2007/2008 ed è stata disponibile sul loro sito web fino al 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage è uno standard 3D open ed il primo creato per internet. Quando fu inizialmente specificato nel Novembre del 1994, il formato poteva solo rappresentare modelli statici senza interattività. Il problema fu risolto nel 1997 con la pubblicazione della versione 2.0, meglio conosciuta come VRML97. Nonostante non fu mai largamente utilizzata, divenne l'opzione più popolare per i contenuti 3D basati su internet fin dal suo lancio prima di essere sostituito da X3D (che era retrocompatibile con i mondi VRML). Siccome era un formato di file e non una vera e propria plugin, molte diverse implementazioni sono state fatte di VRML, spesso caratterizzate dalle loro proprie funzionalità non standard.", - "Platforms_X3D_Description": "Nessuna descrizione per ora.", + "Platforms_X3D_Description": "Ancora nessuna descrizione.", "Platforms_Xara_Plugin_Description": "La plugin Xara era un visualizzatore di grafica vettoriale che utilizzava un formato proprietary a bassa larghezza di banda. Inizialmente lanciata fu la versione beta ed una versione completa nel 1996 che era in grado di visualizzare file Flare creati con CORELXara su internet. Nel 1997 fu lanciata Xara Webster per avere specificatamente grafica web per la plugin. L'ultima versione pubblicata fu la 2.08a nel 1999. Nel 2000 Xara Webster fu sostituita da XaraX, la quale poteva esportare file Flash, un'altra plugin vettoriale, per cui il supporto per la loro versione proprietaria cessò relegandola all'archivio di software legacy.", "Platforms_Coming_Soon": "Prossimamente", "Platforms_Coming_Soon_Description": "Giochi e animazioni creati su queste piattaforme saranno disponibili con il prossimo aggiornamento.", - "Platforms_Common_Ground_Description": "Nessuna descrizione per ora.", - "Platforms_DjVu_Description": "Nessuna descrizione per ora.", - "Platforms_Jamagic_Description": "Nessuna descrizione per ora.", - "Platforms_Jutvision_Description": "Nessuna descrizione per ora.", - "Platforms_mBed_Description": "Nessuna descrizione per ora.", - "Platforms_MrSID_Description": "Nessuna descrizione per ora.", - "Platforms_PanoramIX_Description": "Nessuna descrizione per ora.", - "Platforms_Petz_Player_Description": "Nessuna descrizione per ora.", - "Platforms_Sibelius_Scorch_Description": "Nessuna descrizione per ora.", - "Platforms_Sizzler_Description": "Nessuna descrizione per ora.", - "Platforms_Ulead_COOL_360_Description": "Nessuna descrizione per ora.", - "Platforms_VReam_WIRL_Description": "Nessuna descrizione per ora." -} \ No newline at end of file + "Platforms_Common_Ground_Description": "Ancora nessuna descrizione.", + "Platforms_DjVu_Description": "Ancora nessuna descrizione.", + "Platforms_Jamagic_Description": "Ancora nessuna descrizione.", + "Platforms_Jutvision_Description": "Ancora nessuna descrizione.", + "Platforms_mBed_Description": "Ancora nessuna descrizione.", + "Platforms_MrSID_Description": "Ancora nessuna descrizione.", + "Platforms_PanoramIX_Description": "Ancora nessuna descrizione.", + "Platforms_Petz_Player_Description": "Ancora nessuna descrizione.", + "Platforms_Sibelius_Scorch_Description": "Ancora nessuna descrizione.", + "Platforms_Sizzler_Description": "Ancora nessuna descrizione.", + "Platforms_Ulead_COOL_360_Description": "Ancora nessuna descrizione.", + "Platforms_VReam_WIRL_Description": "Ancora nessuna descrizione." +} From 89e1db7b0205843812b09ec059f40ba3b82d8930 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:47 +0100 Subject: [PATCH 1345/2652] New translations platforms.json (Japanese) --- locales/ja-JP/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/ja-JP/platforms.json b/locales/ja-JP/platforms.json index df2044dcf6..d9477c8c34 100644 --- a/locales/ja-JP/platforms.json +++ b/locales/ja-JP/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "開発者:", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 585e6b06434ea0a33014ee86144e3601c02fb6ab Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:48 +0100 Subject: [PATCH 1346/2652] New translations platforms.json (Korean) --- locales/ko-KR/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/ko-KR/platforms.json b/locales/ko-KR/platforms.json index e944b3010c..658be1c0eb 100644 --- a/locales/ko-KR/platforms.json +++ b/locales/ko-KR/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "-", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From b1c4ea75564daece2e23f6e1667418d9eb888783 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:49 +0100 Subject: [PATCH 1347/2652] New translations platforms.json (Macedonian) --- locales/mk-MK/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/mk-MK/platforms.json b/locales/mk-MK/platforms.json index f0d5c67efa..30ac2ee977 100644 --- a/locales/mk-MK/platforms.json +++ b/locales/mk-MK/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "од", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 47a92b78ebb449f1c8857e89b4bde4af3fcb8bb6 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:50 +0100 Subject: [PATCH 1348/2652] New translations platforms.json (Dutch) --- locales/nl-NL/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/nl-NL/platforms.json b/locales/nl-NL/platforms.json index df41dc1293..e707380042 100644 --- a/locales/nl-NL/platforms.json +++ b/locales/nl-NL/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "door", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From daf10696012d2a4d7692c5d3dadd97cbd5d76387 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:52 +0100 Subject: [PATCH 1349/2652] New translations platforms.json (Norwegian) --- locales/no-NO/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/no-NO/platforms.json b/locales/no-NO/platforms.json index 9d57636df2..3258e92209 100644 --- a/locales/no-NO/platforms.json +++ b/locales/no-NO/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "av", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From c7e637d8075afebb41bc062f77200d580e2b90c9 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:53 +0100 Subject: [PATCH 1350/2652] New translations platforms.json (Polish) --- locales/pl-PL/platforms.json | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/locales/pl-PL/platforms.json b/locales/pl-PL/platforms.json index 1d889c4371..ae7b4d6b77 100644 --- a/locales/pl-PL/platforms.json +++ b/locales/pl-PL/platforms.json @@ -3,8 +3,6 @@ "Platforms_Description1": "Flashpoint obsługuje gry i animacje stworzone dla różnych wtyczek i standardów internetowych - nie tylko Flash. Ta strona zawiera przegląd każdej technologii wraz z liczbą utworów od wersji 11.", "Platforms_Description2": "Służy to jako podsumowanie „Kto? Kiedy? Co?” i punkt wyjściowy do dalszych badań, nie jest to wyczerpująca historia każdej platformy. Dokładamy wszelkich starań, aby przedstawić dokładne fakty, ale nadal możliwe są błędy. Prosimy o kontakt z odpowiednimi informacjami dotyczącymi poprawek.", "Platforms_By": "autorstwa", - "Platforms_Entries": "Utwory", - "Platforms_Entry": "Utwór", "Platforms_3D_Groove_GX_Description": "Założona w 1998 roku firma The Groove Alliance była twórcą 3D Groove SX, silnika gier 3D obsługującego technologię Shockwave. Później, w 2002 roku, silnik odłączył się od Shockwave i przekształcił się w swój własny produkt o nazwie 3D Groove GX. Obie odmiany można wykorzystać do tworzenia gier online i aplikacji komputerowych. Okazało się to sukcesem dla firmy, gromadząc dużą bazę użytkowników korporacyjnych i prowadząc do stworzenia kilku głośnych tytułów dla programów telewizyjnych i innych dużych podmiotów. Po wygaśnięciu szumu, The Groove Alliance został przekształcony w OTOY w 2008 roku, ale strona internetowa 3D Groove pozostała online do 2009 roku. Dokładna przyczyna upadku oryginalnej firmy jest nieznana, ale potwierdzono, że miały miejsce wewnętrzne zmagania.", "Platforms_3DVIA_Player_Description": "3DVIA Player (dawniej 3D Life Player, Virtools Player i NeMo Web Player, nie mylić z 3DVIA Studio/Beta Player lub 3DVIA Composer Player) był wtyczką przeglądarki firmy Dassault Systèmes do odtwarzania doświadczeń 3D wykonanych w Virtools. Przeznaczony był do zaawansowanych, praktycznych zastosowań 3D, takich jak szkolenia komputerowe, wirtualne wycieczki i nieruchomości. 3DVIA Player był również używany w grach internetowych, a jednymi z jego głównych użytkowników do tego celu były studio gier Sarbakan z siedzibą w Quebecu i Little Chicken Game Company z Amsterdamu. Ostatnia aktualizacja, wersja 5.0, została wydana w 2009 roku. Strona pobierania pozostanie aktywna przez najbliższe lata, dopóki nie została usunięta w 2016 roku. Do tego czasu została zainstalowana ponad 30 milionów razy.", "Platforms_AboutPeople_Description": "Brak opisu.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "Brak opisu.", "Platforms_Ulead_COOL_360_Description": "Brak opisu.", "Platforms_VReam_WIRL_Description": "Brak opisu." -} \ No newline at end of file +} From ce61cc49464bd3ae76a9762e6ff10821a98f1d98 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:54 +0100 Subject: [PATCH 1351/2652] New translations platforms.json (Portuguese) --- locales/pt-PT/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/pt-PT/platforms.json b/locales/pt-PT/platforms.json index 209bf6805a..2b32b0fc15 100644 --- a/locales/pt-PT/platforms.json +++ b/locales/pt-PT/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "por", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 061e63d406683c5c42d597170a1e4c1641643dcf Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:56 +0100 Subject: [PATCH 1352/2652] New translations platforms.json (Russian) --- locales/ru-RU/platforms.json | 94 ++++++++++++++++++------------------ 1 file changed, 46 insertions(+), 48 deletions(-) diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json index 6065505242..f263de0785 100644 --- a/locales/ru-RU/platforms.json +++ b/locales/ru-RU/platforms.json @@ -1,55 +1,53 @@ { - "Platforms_Title": "Поддерживаемые платформы", - "Platforms_Description1": "Flashpoint поддерживает игры и анимации, созданные для различных веб-плагинов и стандартов помимо Flash. Эта страница содержит обзор каждой технологии, а также количество записей с версии 11.", - "Platforms_Description2": "Это краткие описания платформ, рассказывающие о начале и конце их жизни. Следующие тексты не содержат обширную историю каждой платформы. Мы стараемся писать точные факты, хотя ошибки могут быть допущены. Пожалуйста, свяжитесь с нами, если у вас есть свежая информация или если вы хотите исправить какие-то недочёты.", - "Platforms_By": "разработано", - "Platforms_Entries": "Записи", - "Platforms_Entry": "Запись", - "Platforms_3D_Groove_GX_Description": "Основанный в 1998 году, The Groove Alliance был разработчиком 3D Groove SX, движка 3D на базе Shockwave. Позднее в 2002 году движок отделился от Shockwave и стал самостоятельным, переименовавшись в 3D Groove GX. Оба варианта могут быть использованы для разработки онлайн-игр и настольных приложений. Этот шаг оказался успешным для компании из-за увеличивающегося количества корпоративных пользователей, приводя к созданию громких тайтлов для телевизионных шоу и многих других секторов. После спадения популярности, The Groove Alliance паз был преобразован в OTOY в 2008 году, но сайт 3D Groove остался открытым до 2009. Точная причина упразднения компании не установлена, но было потверждено, что внутренний конфликт сыграл свою роль.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (ранее 3D Life Player, Virtools Player, и NeMo Web Player, не путать с 3DVIA Studio/Beta Player или 3DVIA Composer Player) был плагином для браузера Dassault Systèmes для воспроизведения 3D приложений, сделанных в Virtools. Он был предназначен для продвинутых практических применений 3D, таких как компьютерное обучение, виртуальные туры и недвижимость. 3DVIA Player был также использован для веб-игр, с некоторыми основными пользователями игровой студии Sarbakan, основанной в Квебеке и Амстердамской Little Chicken Game Company. Последняя версия под номером 5.0 было выпущено в 2009 году. Программа оставалась в списке загрузок до 2016 года, пока ссылка на скачивание не была удалена. К тому времени она была установлена более 30 миллионов раз.", - "Platforms_AboutPeople_Description": "Пока нет описания.", - "Platforms_AboutTime_Description": "Пока нет описания.", + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "по", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", - "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (также просто Flash, ранее Macromedia Shockwave Flash Player) - это плеер для векторной анимации и графики, часто с добавленной интерактивностью. Он использовался в качестве средства для веб-игр благодаря его эффективному сжатию, низкой цене, простоте в использовании и большой базе установок. Разработанная в 1995 и впервые представленная FutureWave в 1996 году, она изначально не отличалась каким-либо большим функционалом. По мере увеличения популярности добавлялись более продвинутые возможности для проигрывателя, такие как язык программирования ActionScript. Однако, по мере того как люди стали опасаться возможных проблем с безопасностью, и HTML5 набирал популярность среди веб-разработчиков, Adobe анонсировала дату окончания поддержки Flash 31 декабря 2020 года.", - "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (также Shockwave, ранее Macromedia Shockwave Player или Shockwave Director Player) — проигрыватель интерактивных медиа, выпущенный в 1995 году. Основанная на технологиях, которые были разработаны 10 лет назад MacroMind, она стала веб-плагином только после его приобретения Macromedia. В отличие от Flash, Shockwave предоставляла язык программирования Lingo и поддержку C++ с помощью Xtras, давая проигрывателю широкий спектр возможностей, в том числе поддержку 3D. Он широко использовался как в раннем интернете, так и на CD-ROM играх, и приобрел общую популярность. Платформа значительно потеряла в популярности после выбора Adobe в пользу Macromedia Flash, который очень быстро набирал популярность. В феврале 2019 Adobe объявила о прекращении разработки проигрывателя и прекратила поддержку продукта 2 месяца спустя.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_Ambulant_Description": "Ambulant - это плеер для файлов SMIL, созданный множеством людей, координирующих работу в CWI в Амстердаме, Нидерланды. Название, по-видимому, связано с \"ambulation\", другим словом, означающим ходьбу; это подтверждается логотипом, изображающим идущего человека. SMIL был спецификацией, разработанной W3C, международным веб-консорциумом, но не завоевал большой популярности. Ambulant попытался стать плеером с открытым исходным кодом, поддерживающим все файлы SMIL. Однако желание сделать все части открытым исходным кодом не позволило им поддерживать некоторые проприетарные медиаформаты. Разработка началась в апреле 2003 года, и первая версия, \"AMBULANT/G\", была выпущена в июле того же года. Последняя стабильная версия, 2.6, была выпущена в феврале 2015 года, однако работа над нестабильной сборкой Ambulant 2.7 продолжалась до июля 2016 года, когда был сделан последний коммит в их репозитории на GitHub. Разработчики Ambulant по-прежнему активно работают над другими проектами.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics - это программа для презентаций, созданная в 1986 году компанией Software Publishing Corporation (SPC) для ПК под управлением MS-DOS. После перехода на Windows в 1991 году она не смогла вернуть себе ту долю рынка, которую имела и уступила PowerPoint. В 1996 году Allegro New Media (позже переименованная в Vizacom в том же году) купила SPC и Serif. SPC создала ASAP WordPower, программу для лёгкого создания слайд-шоу, которые можно было публиковать в Интернете с помощью плагина ASAP WebShow. SPC объединилась с Serif в 1997 году. В 1998 году бренд Harvard был возрождён с помощью авторской программы Harvard Graphics 98, а плагин был заменён на новый под названием Harvard Graphics WebShow. В 2000 году Advanced Presentations, новая версия авторской программы, экспортировалась в стандарт Flash вместо проприетарного формата плагина. В 2001 году компания Vizacom продала Serif своему первоначальному руководству, которое перевело линейку Harvard в разряд устаревшего программного обеспечения, которое поддерживалось и продавалось до прекращения выпуска в 2017 году.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_Autodesk_MapGuide_Description": "Пока нет описания.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "Пока нет описания.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "Пока нет описания.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) был плагином для анимаций, созданный Sharp в 2001 году. Разработанный с учетом мобильных устройств, таких как телефоны и КПК, плагин был выпущен для определенного ряда телефонов, также была выпущена версия для браузера. Плагин отличался своим маленьким размером файлов и векторной графикой, которая хорошо смотрелась на любом мобильном экране. Технология была выпущена в США в 2002 году под названием SharpMotionART. Никакая из технологий не прожила долго. e-animator выпустила своё последнее обновление в 2003 году, а SharpMotionART прекратила своё развитие в 2004 году.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_Formula_One_Description": "Пока нет описания.", - "Platforms_Fractal_Viewer_Description": "Пока нет описания.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", - "Platforms_Illuminatus_Description": "Пока нет описания.", - "Platforms_iPix_Description": "Пока нет описания.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_JCAMPDX_Description": "Пока нет описания.", - "Platforms_Lightning_Strike_Description": "Пока нет описания.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", - "Platforms_Live_Picture_Viewer_Description": "Пока нет описания.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", - "Platforms_NoteWorthy_Composer_Description": "Пока нет описания.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", @@ -61,31 +59,31 @@ "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_SmoothMove_Panorama_Description": "Пока нет описания.", - "Platforms_Squeak_Etoys_Description": "Squeak - это платформа с открытым исходным кодом, созданная в 2001 году для создания развлекательного и образовательного контента. Пользователи могут создавать небольшие приложения, предназначенные для детей разных возрастных групп, от младшего, называемого \"Etoys\", до \"Omniuser\" и \"Expert\" для людей более старшего возраста. Etoys 5 был выпущен в 2012 году. Разработка на основе Javascript началась в 2013 году по соображениям безопасности, разработка старого плагина была заброшена, а затем заменена новым.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", - "Platforms_Surround_Video_Description": "Пока нет описания.", - "Platforms_SVF_Viewer_Description": "Пока нет описания.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", - "Platforms_Unity_Web_Player_Description": "Unity Engine - это кроссплатформенный игровой движок, который направлен на более доступную разработку для широких масс, является самым популярным программным обеспечением для разработки игр среди разработчиков во всем мире. Созданный вместе с Unity и вшитый в первом патче в 2005 году, Unity Web Player был инструментом для запуска игр на Unity в браузере. Платформа оставалась популярной для веб 3D-игр, но со снятием поддержки NPAPI в 2016 году, плагин был брошен в пользу Unity WebGL.", - "Platforms_Visual_WebMap_Description": "Visual WebMap - это инструмент для визуализации интерактивных карт, встроенных в веб-страницу. Он был совместим с несколькими файлами карт из разных программ авторов, мог отображать подробную информацию о секторах и позволяет проводить измерения. После ее выхода в 1997 году никаких изменений не происходило, вплоть до 2004 года, когда страница была закрыта.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_X3D_Description": "Пока нет описания.", + "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Скоро будет", - "Platforms_Coming_Soon_Description": "Игры и анимации, созданные на этих платформах, будут доступны в следующем обновлении.", - "Platforms_Common_Ground_Description": "Пока нет описания.", - "Platforms_DjVu_Description": "Пока нет описания.", - "Platforms_Jamagic_Description": "Пока нет описания.", - "Platforms_Jutvision_Description": "Пока нет описания.", - "Platforms_mBed_Description": "Пока нет описания.", - "Platforms_MrSID_Description": "Пока нет описания.", - "Platforms_PanoramIX_Description": "Пока нет описания.", - "Platforms_Petz_Player_Description": "Пока нет описания.", - "Platforms_Sibelius_Scorch_Description": "Пока нет описания.", - "Platforms_Sizzler_Description": "Пока нет описания.", - "Platforms_Ulead_COOL_360_Description": "Пока нет описания.", - "Platforms_VReam_WIRL_Description": "Пока нет описания." -} \ No newline at end of file + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} From c919443614d77a472685e56ed0665417c50bc3f3 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:57 +0100 Subject: [PATCH 1353/2652] New translations platforms.json (Albanian) --- locales/sq-AL/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/sq-AL/platforms.json b/locales/sq-AL/platforms.json index 53a6f5ae03..44b0cef39a 100644 --- a/locales/sq-AL/platforms.json +++ b/locales/sq-AL/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "nga", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 189d5bb511fb8542fde01c780c530e80609c9b31 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:58 +0100 Subject: [PATCH 1354/2652] New translations platforms.json (Serbian (Cyrillic)) --- locales/sr-SP/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/sr-SP/platforms.json b/locales/sr-SP/platforms.json index f0d5c67efa..30ac2ee977 100644 --- a/locales/sr-SP/platforms.json +++ b/locales/sr-SP/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "од", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 741f2b96b241eb27fa6a67bad4e1e8f4c8340743 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:00:59 +0100 Subject: [PATCH 1355/2652] New translations platforms.json (Swedish) --- locales/sv-SE/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/sv-SE/platforms.json b/locales/sv-SE/platforms.json index 9d57636df2..3258e92209 100644 --- a/locales/sv-SE/platforms.json +++ b/locales/sv-SE/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "av", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 8ef1b20a12861ee542986165149d7d69aa73ea98 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:00 +0100 Subject: [PATCH 1356/2652] New translations platforms.json (Turkish) --- locales/tr-TR/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/tr-TR/platforms.json b/locales/tr-TR/platforms.json index 9351bd3038..69395a5833 100644 --- a/locales/tr-TR/platforms.json +++ b/locales/tr-TR/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "tarafından", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 8c1571674e41ee4f811b2cb1658a9a016bf17b5a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:01 +0100 Subject: [PATCH 1357/2652] New translations platforms.json (Ukrainian) --- locales/uk-UA/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/uk-UA/platforms.json b/locales/uk-UA/platforms.json index baf5ed7f55..e29ebacdde 100644 --- a/locales/uk-UA/platforms.json +++ b/locales/uk-UA/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "за", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 487ce9613380971af301570e7e7cac3615abbf35 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:02 +0100 Subject: [PATCH 1358/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index 5a8579a56e..abc52591b2 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -3,8 +3,6 @@ "Platforms_Description1": "Flashpoint 支持为各种 Web 插件和标准创建的游戏和动画——而不仅有 Flash。本页展示了每种技术的概况,以及它们在 11 版本中的条目数。", "Platforms_Description2": "这里仅仅提供了简单的总结,包括“什么人?什么时间?什么内容?”,并以此作为进一步研究的起点,而非每个平台的完整历史。我们尽力提供准确的事实,但仍然可能有错漏。请联系我们更正相关信息。", "Platforms_By": "来自", - "Platforms_Entries": "条目", - "Platforms_Entry": "条目", "Platforms_3D_Groove_GX_Description": "The Groove Alliance 创立于 1998 年,他们开发了 3D Groove SX,这是一款支持 Shockwave 的 3D 游戏引擎。之后在 2002 年,该引擎从 Shockwave 中独立出来,称为 3D Groove GX。两个版本都可以用来开发线上游戏和桌面应用程序。后来它被证明是该公司的成功产品,积累了大量的企业用户群,之后还为电视节目和其他大型实体创作了一些高知名度的作品。在热度消失后,The Groove Alliance 在 2008 年被重组为 OTOY,但 3D Groove 网站一直保持在线到 2009 年。原有公司消亡的确切原因不明,但已证实发生了内部斗争。", "Platforms_3DVIA_Player_Description": "3DVIA Player(原 3D Life Player、Virtools Player 和 NeMo Web Player,不要与 3DVIA Studio/Beta Player 或 3DVIA Composer Player 混淆)是 Dassault Systèmes 开发的一款浏览器插件,用于播放 Virtools 制作的 3D 体验。它是为高级、实用的 3D 应用而设计的,如基于计算机的培训、虚拟旅游和房地产。3DVIA Player 也被用于网页游戏,这方面的主要用户有魁北克的 Sarbakan 游戏工作室和阿姆斯特丹的 Little Chicken Game Company。最后一次更新,即 5.0 版,是在 2009 年发布的。该下载页面在之后几年一直保留着,直到在 2016 年被撤下。那时,它已经被安装了超过 3000 万次。", "Platforms_AboutPeople_Description": "暂无描述。", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "暂无描述。", "Platforms_Ulead_COOL_360_Description": "暂无描述。", "Platforms_VReam_WIRL_Description": "暂无描述。" -} \ No newline at end of file +} From 98a2974862b1c4a1393ce2bf65aa86bf74a133fa Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:03 +0100 Subject: [PATCH 1359/2652] New translations platforms.json (Chinese Traditional) --- locales/zh-TW/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/zh-TW/platforms.json b/locales/zh-TW/platforms.json index a3f16e6479..afe12b4ded 100644 --- a/locales/zh-TW/platforms.json +++ b/locales/zh-TW/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "作者︰", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 97d20de3101271627d9a96843d68c61be877d725 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:04 +0100 Subject: [PATCH 1360/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json index 78e3464efd..dc647f54dd 100644 --- a/locales/vi-VN/platforms.json +++ b/locales/vi-VN/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "bởi", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -16,12 +14,12 @@ "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics là một chương trình trình chiếu do Software Publishing Corporation (SPC) tạo ra vào năm 1986 cho các dòng PC MS-DOS. Sau khi chuyển sang Windows vào năm 1991, phần mềm này đã không thể giành lại cổ phần và bị thay thế bởi PowerPoint. Vào năm 1996, Allegro New Media (sau đó đổi tên thành Vizacom) đã mua lại SPC và Serif. SPC đã phát hành ASAP WordPower, một chương trình để tạo các bài trình chiếu dễ dàng và đăng chúng trên web bằng tiện ích ASAP WebShow. SPC sáp nhập với Serif vào năm 1997. Đến năm 1998, thương hiệu Harvard được hồi sinh với việc phát hành chương trình soạn thảo Harvard Graphics 98, và tiện ích ASAP WebShow trước đó sẽ được thay thế bằng Harvard Graphics Webshow. Vào năm 2000, Advanced Presentations, với tư cách là phiên bản mới của chương trình Harvard Graphics 98 trước đó, bắt đầu có các chức năng xuất các tệp dưới dạng chuẩn Flash thay cho chuẩn tiện ích độc quyền của mình. Vizacom bán lại Serif cho chủ sở hữu gốc vào năm 2001, biến phần mềm Harvard thành di sản, khi đó phần mềm ấy tiếp tục được hỗ trợ và được bán đến khi bị khai tử vào năm 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 7750fae37c8222118282c45c06f84b7fc06ac9c6 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:05 +0100 Subject: [PATCH 1361/2652] New translations platforms.json (Portuguese, Brazilian) --- locales/pt-BR/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/pt-BR/platforms.json b/locales/pt-BR/platforms.json index 209bf6805a..2b32b0fc15 100644 --- a/locales/pt-BR/platforms.json +++ b/locales/pt-BR/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "por", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 8ede7651c5a89ebacda47be917df31e522ca9b75 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:06 +0100 Subject: [PATCH 1362/2652] New translations platforms.json (Thai) --- locales/th-TH/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/th-TH/platforms.json b/locales/th-TH/platforms.json index 275156da2c..7d8851a0c3 100644 --- a/locales/th-TH/platforms.json +++ b/locales/th-TH/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "ตาม", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 6179e5ba5dc0f001b7ce62ee26d9d4372cc2a33c Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:07 +0100 Subject: [PATCH 1363/2652] New translations platforms.json (Croatian) --- locales/hr-HR/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/hr-HR/platforms.json b/locales/hr-HR/platforms.json index 0a86784560..100a88ae01 100644 --- a/locales/hr-HR/platforms.json +++ b/locales/hr-HR/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 218c52633217da575b4122f7a6b1144974e63504 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:08 +0100 Subject: [PATCH 1364/2652] New translations platforms.json (Estonian) --- locales/et-EE/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/et-EE/platforms.json b/locales/et-EE/platforms.json index b48e584ee7..aaa47070f2 100644 --- a/locales/et-EE/platforms.json +++ b/locales/et-EE/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": " -", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From dad4191ea8f82496d27f60bdb896d78173f57e42 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:09 +0100 Subject: [PATCH 1365/2652] New translations platforms.json (Pirate English) --- locales/en-PT/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/en-PT/platforms.json b/locales/en-PT/platforms.json index 0a86784560..100a88ae01 100644 --- a/locales/en-PT/platforms.json +++ b/locales/en-PT/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "by", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From a85269646d01c53a58edf3426bb65d947f76cfe3 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:10 +0100 Subject: [PATCH 1366/2652] New translations platforms.json (Esperanto) --- locales/eo-UY/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/eo-UY/platforms.json b/locales/eo-UY/platforms.json index 4d9a187250..a9f87667a4 100644 --- a/locales/eo-UY/platforms.json +++ b/locales/eo-UY/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "de", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 76203b3369341d752f3d33b413c06f01df779ce0 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:11 +0100 Subject: [PATCH 1367/2652] New translations platforms.json (Filipino) --- locales/fil-PH/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/fil-PH/platforms.json b/locales/fil-PH/platforms.json index 90727e4096..278358089a 100644 --- a/locales/fil-PH/platforms.json +++ b/locales/fil-PH/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "ni", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From 2198f49f9603f7beee7a7dc19537437f2d489ca4 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:12 +0100 Subject: [PATCH 1368/2652] New translations platforms.json (Serbian (Latin)) --- locales/sr-CS/platforms.json | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/locales/sr-CS/platforms.json b/locales/sr-CS/platforms.json index 462ff7b088..39333855a4 100644 --- a/locales/sr-CS/platforms.json +++ b/locales/sr-CS/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology, alongside their entry counts as of version 11.", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "od", - "Platforms_Entries": "Entries", - "Platforms_Entry": "Entry", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -21,7 +19,7 @@ "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "No description yet.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "No description yet.", "Platforms_Ulead_COOL_360_Description": "No description yet.", "Platforms_VReam_WIRL_Description": "No description yet." -} \ No newline at end of file +} From c9c89380f41269b597a981b24cf92fd6496eccaa Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:14 +0100 Subject: [PATCH 1369/2652] New translations platforms.json (Acholi) --- locales/ach-UG/platforms.json | 178 +++++++++++++++++----------------- 1 file changed, 88 insertions(+), 90 deletions(-) diff --git a/locales/ach-UG/platforms.json b/locales/ach-UG/platforms.json index 8df763c587..31fd1368fc 100644 --- a/locales/ach-UG/platforms.json +++ b/locales/ach-UG/platforms.json @@ -1,91 +1,89 @@ { - "Platforms_Title": "crwdns4380:0crwdne4380:0", - "Platforms_Description1": "crwdns4382:0crwdne4382:0", - "Platforms_Description2": "crwdns4384:0crwdne4384:0", - "Platforms_By": "crwdns4386:0crwdne4386:0", - "Platforms_Entries": "crwdns4388:0crwdne4388:0", - "Platforms_Entry": "crwdns4390:0crwdne4390:0", - "Platforms_3D_Groove_GX_Description": "crwdns4392:0crwdne4392:0", - "Platforms_3DVIA_Player_Description": "crwdns4394:0crwdne4394:0", - "Platforms_AboutPeople_Description": "crwdns4396:0crwdne4396:0", - "Platforms_AboutTime_Description": "crwdns4398:0crwdne4398:0", - "Platforms_ActiveX_Controls_Description": "crwdns4404:0crwdne4404:0", - "Platforms_Adobe_Atmosphere_Player_Description": "crwdns4406:0crwdne4406:0", - "Platforms_Adobe_Flash_Player_Description": "crwdns4408:0crwdne4408:0", - "Platforms_Adobe_Shockwave_Player_Description": "crwdns4410:0crwdne4410:0", - "Platforms_Alambik_Plugin_Description": "crwdns4400:0crwdne4400:0", - "Platforms_Ambulant_Description": "crwdns4412:0crwdne4412:0", - "Platforms_AnimaFlex_Description": "crwdns4402:0crwdne4402:0", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "crwdns4560:0crwdne4560:0", - "Platforms_Authorware_Web_Player_Description": "crwdns4418:0crwdne4418:0", - "Platforms_Autodesk_MapGuide_Description": "crwdns4558:0crwdne4558:0", - "Platforms_AXEL_Player_Description": "crwdns4420:0crwdne4420:0", - "Platforms_BitPlayer_Description": "crwdns4422:0crwdne4422:0", - "Platforms_Blender_Description": "crwdns4424:0crwdne4424:0", - "Platforms_Burster_Description": "crwdns4426:0crwdne4426:0", - "Platforms_Calendar_Quick_Plugin_Description": "crwdns4428:0crwdne4428:0", - "Platforms_Cult3D_Description": "crwdns4430:0crwdne4430:0", - "Platforms_DFusion_Home_Web_PlugIn_Description": "crwdns4432:0crwdne4432:0", - "Platforms_DeltaPoint_WebAnimator_Description": "crwdns4434:0crwdne4434:0", - "Platforms_DPGraph_Description": "crwdns4436:0crwdne4436:0", - "Platforms_E_Animator_SharpMotionART_Description": "crwdns4438:0crwdne4438:0", - "Platforms_Envoy_Description": "crwdns4440:0crwdne4440:0", - "Platforms_EVA_Description": "crwdns4442:0{E}crwdnd4442:0{V}crwdnd4442:0{A}crwdne4442:0", - "Platforms_Flatland_Rover_Description": "crwdns4444:0crwdne4444:0", - "Platforms_Formula_One_Description": "crwdns4446:0crwdne4446:0", - "Platforms_Fractal_Viewer_Description": "crwdns4448:0crwdne4448:0", - "Platforms_FreeHand_Description": "crwdns4450:0crwdne4450:0", - "Platforms_GoBit_Games_Plugin_Description": "crwdns4452:0crwdne4452:0", - "Platforms_HotSauce_Description": "crwdns4454:0crwdne4454:0", - "Platforms_HTML_HTML5_Description": "crwdns4456:0{H}crwdnd4456:0{T}crwdnd4456:0{M}crwdnd4456:0{L}crwdne4456:0", - "Platforms_HyperG_Description": "crwdns4460:0crwdne4460:0", - "Platforms_Hypercosm_Player_Description": "crwdns4458:0crwdne4458:0", - "Platforms_Illuminatus_Description": "crwdns4462:0crwdne4462:0", - "Platforms_iPix_Description": "crwdns4464:0crwdne4464:0", - "Platforms_Java_Plugin_Description": "crwdns4466:0crwdne4466:0", - "Platforms_JCAMPDX_Description": "crwdns4468:0crwdne4468:0", - "Platforms_Lightning_Strike_Description": "crwdns4470:0crwdne4470:0", - "Platforms_LiveMath_Plugin_Description": "crwdns4472:0crwdne4472:0", - "Platforms_Live_Picture_Viewer_Description": "crwdns4474:0crwdne4474:0", - "Platforms_MHSV_Description": "crwdns4476:0{V}crwdnd4476:0{S}crwdnd4476:0{V}crwdnd4476:0{M}crwdnd4476:0{H}crwdnd4476:0{S}crwdnd4476:0{V}crwdnd4476:0{V}crwdnd4476:0{H}crwdnd4476:0{S}crwdnd4476:0{B}crwdne4476:0", - "Platforms_Microsoft_Silverlight_Description": "crwdns4478:0crwdne4478:0", - "Platforms_NoteWorthy_Composer_Description": "crwdns4480:0crwdne4480:0", - "Platforms_O2C_Player_Description": "crwdns4482:0crwdne4482:0", - "Platforms_Octree_View_Description": "crwdns4484:0crwdne4484:0", - "Platforms_Pixound_Description": "crwdns4486:0crwdne4486:0", - "Platforms_Play3D_DeepV_Description": "crwdns4488:0crwdne4488:0", - "Platforms_PointPlus_Description": "crwdns4490:0crwdne4490:0", - "Platforms_PopCap_Plugin_Description": "crwdns4492:0crwdne4492:0", - "Platforms_ProtoPlay_Description": "crwdns4494:0crwdne4494:0", - "Platforms_Pulse_Player_Description": "crwdns4496:0crwdne4496:0", - "Platforms_REBOL_Plugin_Description": "crwdns4498:0crwdne4498:0", - "Platforms_ShiVa_Web_Player_Description": "crwdns4500:0crwdne4500:0", - "Platforms_Show_It_Description": "crwdns4502:0crwdne4502:0", - "Platforms_SmoothMove_Panorama_Description": "crwdns4504:0crwdne4504:0", - "Platforms_Squeak_Etoys_Description": "crwdns4506:0crwdne4506:0", - "Platforms_Superscape_Viscape_Description": "crwdns4508:0crwdne4508:0", - "Platforms_Surround_Video_Description": "crwdns4510:0crwdne4510:0", - "Platforms_SVF_Viewer_Description": "crwdns4512:0crwdne4512:0", - "Platforms_Tcl_Plugin_Description": "crwdns4516:0crwdne4516:0", - "Platforms_ThingViewer_Description": "crwdns4514:0crwdne4514:0", - "Platforms_Unity_Web_Player_Description": "crwdns4518:0crwdne4518:0", - "Platforms_Visual_WebMap_Description": "crwdns4520:0crwdne4520:0", - "Platforms_Vitalize_Description": "crwdns4522:0crwdne4522:0", - "Platforms_VRML_Description": "crwdns4524:0{V}crwdnd4524:0{R}crwdnd4524:0{M}crwdnd4524:0{L}crwdne4524:0", - "Platforms_X3D_Description": "crwdns4526:0crwdne4526:0", - "Platforms_Xara_Plugin_Description": "crwdns4528:0crwdne4528:0", - "Platforms_Coming_Soon": "crwdns4530:0crwdne4530:0", - "Platforms_Coming_Soon_Description": "crwdns4532:0crwdne4532:0", - "Platforms_Common_Ground_Description": "crwdns4534:0crwdne4534:0", - "Platforms_DjVu_Description": "crwdns4536:0crwdne4536:0", - "Platforms_Jamagic_Description": "crwdns4538:0crwdne4538:0", - "Platforms_Jutvision_Description": "crwdns4540:0crwdne4540:0", - "Platforms_mBed_Description": "crwdns4542:0crwdne4542:0", - "Platforms_MrSID_Description": "crwdns4544:0crwdne4544:0", - "Platforms_PanoramIX_Description": "crwdns4546:0crwdne4546:0", - "Platforms_Petz_Player_Description": "crwdns4548:0crwdne4548:0", - "Platforms_Sibelius_Scorch_Description": "crwdns4550:0crwdne4550:0", - "Platforms_Sizzler_Description": "crwdns4552:0crwdne4552:0", - "Platforms_Ulead_COOL_360_Description": "crwdns4554:0crwdne4554:0", - "Platforms_VReam_WIRL_Description": "crwdns4556:0crwdne4556:0" -} \ No newline at end of file + "Platforms_Title": "crwdns6459:0crwdne6459:0", + "Platforms_Description1": "crwdns6461:0{Flashpoint Database}crwdne6461:0", + "Platforms_Description2": "crwdns6463:0crwdne6463:0", + "Platforms_By": "crwdns6465:0crwdne6465:0", + "Platforms_3D_Groove_GX_Description": "crwdns6467:0crwdne6467:0", + "Platforms_3DVIA_Player_Description": "crwdns6469:0crwdne6469:0", + "Platforms_AboutPeople_Description": "crwdns6471:0crwdne6471:0", + "Platforms_AboutTime_Description": "crwdns6473:0crwdne6473:0", + "Platforms_ActiveX_Controls_Description": "crwdns6475:0crwdne6475:0", + "Platforms_Adobe_Atmosphere_Player_Description": "crwdns6477:0crwdne6477:0", + "Platforms_Adobe_Flash_Player_Description": "crwdns6479:0crwdne6479:0", + "Platforms_Adobe_Shockwave_Player_Description": "crwdns6481:0crwdne6481:0", + "Platforms_Alambik_Plugin_Description": "crwdns6483:0crwdne6483:0", + "Platforms_Ambulant_Description": "crwdns6485:0crwdne6485:0", + "Platforms_AnimaFlex_Description": "crwdns6487:0crwdne6487:0", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "crwdns6489:0crwdne6489:0", + "Platforms_Authorware_Web_Player_Description": "crwdns6491:0crwdne6491:0", + "Platforms_Autodesk_MapGuide_Description": "crwdns6493:0crwdne6493:0", + "Platforms_AXEL_Player_Description": "crwdns6495:0crwdne6495:0", + "Platforms_BitPlayer_Description": "crwdns6497:0crwdne6497:0", + "Platforms_Blender_Description": "crwdns6499:0crwdne6499:0", + "Platforms_Burster_Description": "crwdns6501:0crwdne6501:0", + "Platforms_Calendar_Quick_Plugin_Description": "crwdns6503:0crwdne6503:0", + "Platforms_Cult3D_Description": "crwdns6505:0crwdne6505:0", + "Platforms_DFusion_Home_Web_PlugIn_Description": "crwdns6507:0crwdne6507:0", + "Platforms_DeltaPoint_WebAnimator_Description": "crwdns6509:0crwdne6509:0", + "Platforms_DPGraph_Description": "crwdns6511:0crwdne6511:0", + "Platforms_E_Animator_SharpMotionART_Description": "crwdns6513:0crwdne6513:0", + "Platforms_Envoy_Description": "crwdns6515:0crwdne6515:0", + "Platforms_EVA_Description": "crwdns6517:0{E}crwdnd6517:0{V}crwdnd6517:0{A}crwdne6517:0", + "Platforms_Flatland_Rover_Description": "crwdns6519:0crwdne6519:0", + "Platforms_Formula_One_Description": "crwdns6521:0crwdne6521:0", + "Platforms_Fractal_Viewer_Description": "crwdns6523:0crwdne6523:0", + "Platforms_FreeHand_Description": "crwdns6525:0crwdne6525:0", + "Platforms_GoBit_Games_Plugin_Description": "crwdns6527:0crwdne6527:0", + "Platforms_HotSauce_Description": "crwdns6529:0crwdne6529:0", + "Platforms_HTML_HTML5_Description": "crwdns6531:0{H}crwdnd6531:0{T}crwdnd6531:0{M}crwdnd6531:0{L}crwdne6531:0", + "Platforms_HyperG_Description": "crwdns6533:0crwdne6533:0", + "Platforms_Hypercosm_Player_Description": "crwdns6535:0crwdne6535:0", + "Platforms_Illuminatus_Description": "crwdns6537:0crwdne6537:0", + "Platforms_iPix_Description": "crwdns6539:0crwdne6539:0", + "Platforms_Java_Plugin_Description": "crwdns6541:0crwdne6541:0", + "Platforms_JCAMPDX_Description": "crwdns6543:0crwdne6543:0", + "Platforms_Lightning_Strike_Description": "crwdns6545:0crwdne6545:0", + "Platforms_LiveMath_Plugin_Description": "crwdns6547:0crwdne6547:0", + "Platforms_Live_Picture_Viewer_Description": "crwdns6549:0crwdne6549:0", + "Platforms_MHSV_Description": "crwdns6551:0{V}crwdnd6551:0{S}crwdnd6551:0{V}crwdnd6551:0{M}crwdnd6551:0{H}crwdnd6551:0{S}crwdnd6551:0{V}crwdnd6551:0{V}crwdnd6551:0{H}crwdnd6551:0{S}crwdnd6551:0{B}crwdne6551:0", + "Platforms_Microsoft_Silverlight_Description": "crwdns6553:0crwdne6553:0", + "Platforms_NoteWorthy_Composer_Description": "crwdns6555:0crwdne6555:0", + "Platforms_O2C_Player_Description": "crwdns6557:0crwdne6557:0", + "Platforms_Octree_View_Description": "crwdns6559:0crwdne6559:0", + "Platforms_Pixound_Description": "crwdns6561:0crwdne6561:0", + "Platforms_Play3D_DeepV_Description": "crwdns6563:0crwdne6563:0", + "Platforms_PointPlus_Description": "crwdns6565:0crwdne6565:0", + "Platforms_PopCap_Plugin_Description": "crwdns6567:0crwdne6567:0", + "Platforms_ProtoPlay_Description": "crwdns6569:0crwdne6569:0", + "Platforms_Pulse_Player_Description": "crwdns6571:0crwdne6571:0", + "Platforms_REBOL_Plugin_Description": "crwdns6573:0crwdne6573:0", + "Platforms_ShiVa_Web_Player_Description": "crwdns6575:0crwdne6575:0", + "Platforms_Show_It_Description": "crwdns6577:0crwdne6577:0", + "Platforms_SmoothMove_Panorama_Description": "crwdns6579:0crwdne6579:0", + "Platforms_Squeak_Etoys_Description": "crwdns6581:0crwdne6581:0", + "Platforms_Superscape_Viscape_Description": "crwdns6583:0crwdne6583:0", + "Platforms_Surround_Video_Description": "crwdns6585:0crwdne6585:0", + "Platforms_SVF_Viewer_Description": "crwdns6587:0crwdne6587:0", + "Platforms_Tcl_Plugin_Description": "crwdns6589:0crwdne6589:0", + "Platforms_ThingViewer_Description": "crwdns6591:0crwdne6591:0", + "Platforms_Unity_Web_Player_Description": "crwdns6593:0crwdne6593:0", + "Platforms_Visual_WebMap_Description": "crwdns6595:0crwdne6595:0", + "Platforms_Vitalize_Description": "crwdns6597:0crwdne6597:0", + "Platforms_VRML_Description": "crwdns6599:0{V}crwdnd6599:0{R}crwdnd6599:0{M}crwdnd6599:0{L}crwdne6599:0", + "Platforms_X3D_Description": "crwdns6601:0crwdne6601:0", + "Platforms_Xara_Plugin_Description": "crwdns6603:0crwdne6603:0", + "Platforms_Coming_Soon": "crwdns6605:0crwdne6605:0", + "Platforms_Coming_Soon_Description": "crwdns6607:0crwdne6607:0", + "Platforms_Common_Ground_Description": "crwdns6609:0crwdne6609:0", + "Platforms_DjVu_Description": "crwdns6611:0crwdne6611:0", + "Platforms_Jamagic_Description": "crwdns6613:0crwdne6613:0", + "Platforms_Jutvision_Description": "crwdns6615:0crwdne6615:0", + "Platforms_mBed_Description": "crwdns6617:0crwdne6617:0", + "Platforms_MrSID_Description": "crwdns6619:0crwdne6619:0", + "Platforms_PanoramIX_Description": "crwdns6621:0crwdne6621:0", + "Platforms_Petz_Player_Description": "crwdns6623:0crwdne6623:0", + "Platforms_Sibelius_Scorch_Description": "crwdns6625:0crwdne6625:0", + "Platforms_Sizzler_Description": "crwdns6627:0crwdne6627:0", + "Platforms_Ulead_COOL_360_Description": "crwdns6629:0crwdne6629:0", + "Platforms_VReam_WIRL_Description": "crwdns6631:0crwdne6631:0" +} From 1cc5d34a1afd981a4b1ef6b7b968d7953a2cea2b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:14 +0100 Subject: [PATCH 1370/2652] New translations source.json (Romanian) --- locales/ro-RO/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/ro-RO/source.json diff --git a/locales/ro-RO/source.json b/locales/ro-RO/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/ro-RO/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 43c7417c72617918e7cf9478bcd271437c878a56 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:15 +0100 Subject: [PATCH 1371/2652] New translations source.json (French) --- locales/fr-FR/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/fr-FR/source.json diff --git a/locales/fr-FR/source.json b/locales/fr-FR/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/fr-FR/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 5b5612440ca8920ce24846da13340e7204d0fac8 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:16 +0100 Subject: [PATCH 1372/2652] New translations source.json (Spanish) --- locales/es-ES/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/es-ES/source.json diff --git a/locales/es-ES/source.json b/locales/es-ES/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/es-ES/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 8159104ee1802203a925731691d7e386921f0304 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:17 +0100 Subject: [PATCH 1373/2652] New translations source.json (Afrikaans) --- locales/af-ZA/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/af-ZA/source.json diff --git a/locales/af-ZA/source.json b/locales/af-ZA/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/af-ZA/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 98d9a0652203bd3c4cf80c0e9ebd0b6b85fe011b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:18 +0100 Subject: [PATCH 1374/2652] New translations source.json (Arabic) --- locales/ar-SA/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/ar-SA/source.json diff --git a/locales/ar-SA/source.json b/locales/ar-SA/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/ar-SA/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 1c4731fe5a5ca23e6cc16a12997500ea5789409f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:19 +0100 Subject: [PATCH 1375/2652] New translations source.json (Catalan) --- locales/ca-ES/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/ca-ES/source.json diff --git a/locales/ca-ES/source.json b/locales/ca-ES/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/ca-ES/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 015dd4727532b877be5681bf11cdf2049e29e9c6 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:20 +0100 Subject: [PATCH 1376/2652] New translations source.json (Czech) --- locales/cs-CZ/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/cs-CZ/source.json diff --git a/locales/cs-CZ/source.json b/locales/cs-CZ/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/cs-CZ/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From e36448ab3462373468428fd446275b6327a66aee Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:21 +0100 Subject: [PATCH 1377/2652] New translations source.json (Danish) --- locales/da-DK/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/da-DK/source.json diff --git a/locales/da-DK/source.json b/locales/da-DK/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/da-DK/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From e3922e6e820962fd16d01b83bf411149babb0c58 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:22 +0100 Subject: [PATCH 1378/2652] New translations source.json (German) --- locales/de-DE/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/de-DE/source.json diff --git a/locales/de-DE/source.json b/locales/de-DE/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/de-DE/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From c4ac5510cae3ee2008038f9bdd6ba1a55b72d328 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:22 +0100 Subject: [PATCH 1379/2652] New translations source.json (Greek) --- locales/el-GR/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/el-GR/source.json diff --git a/locales/el-GR/source.json b/locales/el-GR/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/el-GR/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From c6528066017d222b5385b532a0ad91f63e05e504 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:23 +0100 Subject: [PATCH 1380/2652] New translations source.json (Finnish) --- locales/fi-FI/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/fi-FI/source.json diff --git a/locales/fi-FI/source.json b/locales/fi-FI/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/fi-FI/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From d61b8997e0d88ce23b9d3a9f858a5e8549e00f3e Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:24 +0100 Subject: [PATCH 1381/2652] New translations source.json (Irish) --- locales/ga-IE/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/ga-IE/source.json diff --git a/locales/ga-IE/source.json b/locales/ga-IE/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/ga-IE/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 24320e150d0a11daa92be16e93668d29275afcd7 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:25 +0100 Subject: [PATCH 1382/2652] New translations source.json (Hebrew) --- locales/he-IL/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/he-IL/source.json diff --git a/locales/he-IL/source.json b/locales/he-IL/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/he-IL/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From cb5fff468622a86a9a4c942bb2094fe282d95471 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:26 +0100 Subject: [PATCH 1383/2652] New translations source.json (Hungarian) --- locales/hu-HU/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/hu-HU/source.json diff --git a/locales/hu-HU/source.json b/locales/hu-HU/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/hu-HU/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From ced003994adaf784e020fea37fc980e2c6a00ef1 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:27 +0100 Subject: [PATCH 1384/2652] New translations source.json (Armenian) --- locales/hy-AM/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/hy-AM/source.json diff --git a/locales/hy-AM/source.json b/locales/hy-AM/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/hy-AM/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 52a0d1cfe5cfa3e486452e699a5a5dfbfcb655a9 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:27 +0100 Subject: [PATCH 1385/2652] New translations source.json (Italian) --- locales/it-IT/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/it-IT/source.json diff --git a/locales/it-IT/source.json b/locales/it-IT/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/it-IT/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 5e05af6d6eab219ef1f21977b8696ee0d1146053 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:28 +0100 Subject: [PATCH 1386/2652] New translations source.json (Japanese) --- locales/ja-JP/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/ja-JP/source.json diff --git a/locales/ja-JP/source.json b/locales/ja-JP/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/ja-JP/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 4e3eb7a0f45aedb14dec8751d1637076837a8ebd Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:29 +0100 Subject: [PATCH 1387/2652] New translations source.json (Korean) --- locales/ko-KR/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/ko-KR/source.json diff --git a/locales/ko-KR/source.json b/locales/ko-KR/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/ko-KR/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From c2c879c843a52ebd1e8829e1024826f07c4a3ebf Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:30 +0100 Subject: [PATCH 1388/2652] New translations source.json (Macedonian) --- locales/mk-MK/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/mk-MK/source.json diff --git a/locales/mk-MK/source.json b/locales/mk-MK/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/mk-MK/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 354e1239247247f19fd2ef15e22fddc47e4979e8 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:31 +0100 Subject: [PATCH 1389/2652] New translations source.json (Dutch) --- locales/nl-NL/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/nl-NL/source.json diff --git a/locales/nl-NL/source.json b/locales/nl-NL/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/nl-NL/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 2a5fa2598af6cd374321d3f80c76075b59c5e019 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:32 +0100 Subject: [PATCH 1390/2652] New translations source.json (Norwegian) --- locales/no-NO/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/no-NO/source.json diff --git a/locales/no-NO/source.json b/locales/no-NO/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/no-NO/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 238236152c0d8a89afd0442ebac40b6b414a75fe Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:32 +0100 Subject: [PATCH 1391/2652] New translations source.json (Polish) --- locales/pl-PL/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/pl-PL/source.json diff --git a/locales/pl-PL/source.json b/locales/pl-PL/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/pl-PL/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 0dd338153a72a6530f911a29316d924eccc7026a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:33 +0100 Subject: [PATCH 1392/2652] New translations source.json (Portuguese) --- locales/pt-PT/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/pt-PT/source.json diff --git a/locales/pt-PT/source.json b/locales/pt-PT/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/pt-PT/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 7be137c89002491a1f710f5ab405922d45a45e92 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:35 +0100 Subject: [PATCH 1393/2652] New translations source.json (Russian) --- locales/ru-RU/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/ru-RU/source.json diff --git a/locales/ru-RU/source.json b/locales/ru-RU/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/ru-RU/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 01547c013a8015d44b85333e3274f7c9400a3b24 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:36 +0100 Subject: [PATCH 1394/2652] New translations source.json (Albanian) --- locales/sq-AL/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/sq-AL/source.json diff --git a/locales/sq-AL/source.json b/locales/sq-AL/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/sq-AL/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From eeb231c4e715d88ba113604d15540db01e79ef92 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:37 +0100 Subject: [PATCH 1395/2652] New translations source.json (Serbian (Cyrillic)) --- locales/sr-SP/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/sr-SP/source.json diff --git a/locales/sr-SP/source.json b/locales/sr-SP/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/sr-SP/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 7e6e4bb3f5e2b65d7e1a875054275171995cfbdb Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:38 +0100 Subject: [PATCH 1396/2652] New translations source.json (Swedish) --- locales/sv-SE/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/sv-SE/source.json diff --git a/locales/sv-SE/source.json b/locales/sv-SE/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/sv-SE/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From b079b4911ee5ebd72c6ae098722313c66d3aaf0b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:38 +0100 Subject: [PATCH 1397/2652] New translations source.json (Turkish) --- locales/tr-TR/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/tr-TR/source.json diff --git a/locales/tr-TR/source.json b/locales/tr-TR/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/tr-TR/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 50a06d65c88b5b353ba63289f30eb59deec5bb7c Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:39 +0100 Subject: [PATCH 1398/2652] New translations source.json (Ukrainian) --- locales/uk-UA/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/uk-UA/source.json diff --git a/locales/uk-UA/source.json b/locales/uk-UA/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/uk-UA/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 1550232e6672c5e26b97ff6565aa194b45ab8822 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:40 +0100 Subject: [PATCH 1399/2652] New translations source.json (Chinese Simplified) --- locales/zh-CN/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/zh-CN/source.json diff --git a/locales/zh-CN/source.json b/locales/zh-CN/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/zh-CN/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From bc81689d544fb5dc9a8bebc6ce823a88d47e2783 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:41 +0100 Subject: [PATCH 1400/2652] New translations source.json (Chinese Traditional) --- locales/zh-TW/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/zh-TW/source.json diff --git a/locales/zh-TW/source.json b/locales/zh-TW/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/zh-TW/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 1e8c962324925eda3c017a0997e0023c398f7bc2 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:42 +0100 Subject: [PATCH 1401/2652] New translations source.json (Vietnamese) --- locales/vi-VN/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/vi-VN/source.json diff --git a/locales/vi-VN/source.json b/locales/vi-VN/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/vi-VN/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 4fb5a1488cf48865fa4e8d7b04fd8c09439e62ca Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:43 +0100 Subject: [PATCH 1402/2652] New translations source.json (Portuguese, Brazilian) --- locales/pt-BR/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/pt-BR/source.json diff --git a/locales/pt-BR/source.json b/locales/pt-BR/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/pt-BR/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 0adaaa7e32f701ccf228efd58d0f5250c393823c Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:43 +0100 Subject: [PATCH 1403/2652] New translations source.json (Thai) --- locales/th-TH/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/th-TH/source.json diff --git a/locales/th-TH/source.json b/locales/th-TH/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/th-TH/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 9f53b6e3a975349d11f61cd73d1c2c1e8024e422 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:44 +0100 Subject: [PATCH 1404/2652] New translations source.json (Croatian) --- locales/hr-HR/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/hr-HR/source.json diff --git a/locales/hr-HR/source.json b/locales/hr-HR/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/hr-HR/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 6e244b391c109c841a701ea98be10af6cfc3f682 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:45 +0100 Subject: [PATCH 1405/2652] New translations source.json (Estonian) --- locales/et-EE/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/et-EE/source.json diff --git a/locales/et-EE/source.json b/locales/et-EE/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/et-EE/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From a0cc925708e5fc8ca4badd3d1c6a8a39eccab321 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:46 +0100 Subject: [PATCH 1406/2652] New translations source.json (Pirate English) --- locales/en-PT/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/en-PT/source.json diff --git a/locales/en-PT/source.json b/locales/en-PT/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/en-PT/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 398c6cfe1ccaebf9df6576a1b4557f6f1730bf26 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:47 +0100 Subject: [PATCH 1407/2652] New translations source.json (Esperanto) --- locales/eo-UY/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/eo-UY/source.json diff --git a/locales/eo-UY/source.json b/locales/eo-UY/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/eo-UY/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 820374b4cbd1c1bffb8788f7ca90e49ed97ee525 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:48 +0100 Subject: [PATCH 1408/2652] New translations source.json (Filipino) --- locales/fil-PH/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/fil-PH/source.json diff --git a/locales/fil-PH/source.json b/locales/fil-PH/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/fil-PH/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From a49d7acb68a45e00724b29e36d2f363d428e761f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:49 +0100 Subject: [PATCH 1409/2652] New translations source.json (Serbian (Latin)) --- locales/sr-CS/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/sr-CS/source.json diff --git a/locales/sr-CS/source.json b/locales/sr-CS/source.json new file mode 100644 index 0000000000..e49c25e887 --- /dev/null +++ b/locales/sr-CS/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." +} \ No newline at end of file From 87428a4ad92bc5e0709361e27bf6883c88b58252 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:49 +0100 Subject: [PATCH 1410/2652] New translations source.json (Acholi) --- locales/ach-UG/source.json | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 locales/ach-UG/source.json diff --git a/locales/ach-UG/source.json b/locales/ach-UG/source.json new file mode 100644 index 0000000000..5abbf5f4a1 --- /dev/null +++ b/locales/ach-UG/source.json @@ -0,0 +1,18 @@ +{ + "Source_Title": "crwdns6633:0crwdne6633:0", + "Source_Desc": "crwdns6635:0{GitHub team page}crwdnd6635:0{GitLab}crwdne6635:0", + "Source_Developed_Projects_Title": "crwdns6637:0crwdne6637:0", + "Source_Developed_Projects_Desc": "crwdns6639:0crwdne6639:0", + "Source_Flashpoint_Launcher_Desc": "crwdns6641:0{Flashpoint Launcher}crwdne6641:0", + "Source_Flashpoint_Proxy_Desc": "crwdns6643:0{Flashpoint Proxy}crwdne6643:0", + "Source_Flashpoint_Secure_Player_Desc": "crwdns6645:0{Flashpoint Secure Player}crwdne6645:0", + "Source_Flashpoint_VM_Desc": "crwdns6647:0{flashpointvm}crwdne6647:0", + "Source_Flashpoint_OldCPUSimulator_Desc": "crwdns6649:0{OldCPUSimulator}crwdne6649:0", + "Source_Utilized_Projects_Title": "crwdns6651:0crwdne6651:0", + "Source_Utilized_Projects_Desc": "crwdns6653:0crwdne6653:0", + "Source_Apache_Desc": "crwdns6655:0{Apache HTTP Server}crwdne6655:0", + "Source_Basilisk_Desc": "crwdns6657:0{Basilisk}crwdnd6657:0{here}crwdne6657:0", + "Source_Chromium_Desc": "crwdns6659:0{Chromium}crwdne6659:0", + "Source_PHP_Desc": "crwdns6661:0{PHP}crwdne6661:0", + "Source_QEMU_Desc": "crwdns6663:0{QEMU}crwdne6663:0" +} \ No newline at end of file From 1c5d8b565cab84ca784b21268e2ad3e9dec40633 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:51 +0100 Subject: [PATCH 1411/2652] New translations template.json (French) --- locales/fr-FR/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/fr-FR/template.json b/locales/fr-FR/template.json index 413dff80c6..8596aa6b79 100644 --- a/locales/fr-FR/template.json +++ b/locales/fr-FR/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "Ce texte sera envoyé à Crowdin pour être traduit.", - "Template_Formatted_Testing_Paragraph": "Ce texte sera {bold}, {italic}, {underlined} ou {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" } \ No newline at end of file From 26239d628d9e1c78e63f8d54ac9fc76673a43a43 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:53 +0100 Subject: [PATCH 1412/2652] New translations template.json (Spanish) --- locales/es-ES/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/es-ES/template.json b/locales/es-ES/template.json index b10e87ccc6..8596aa6b79 100644 --- a/locales/es-ES/template.json +++ b/locales/es-ES/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "Este texto será enviado a Crowdin para su traducción.", - "Template_Formatted_Testing_Paragraph": "Este texto será {bold}, {italic}, {underlined} o un {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" } \ No newline at end of file From 3287b235c44a052985c138bdae3392e043c7e8ea Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:01:56 +0100 Subject: [PATCH 1413/2652] New translations template.json (Czech) --- locales/cs-CZ/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/cs-CZ/template.json b/locales/cs-CZ/template.json index 4fbbd382b3..8596aa6b79 100644 --- a/locales/cs-CZ/template.json +++ b/locales/cs-CZ/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "Tento text bude odeslán do Crowdinu k překladu.", - "Template_Formatted_Testing_Paragraph": "Tento text bude {tučný}, {kurzívou}, {podtržený} nebo {hyperodkaz}. {Tento bude všechno dohromady}" + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" } \ No newline at end of file From 2d1e2af42bda5987fb5aab64cc64caff96156911 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:02:06 +0100 Subject: [PATCH 1414/2652] New translations template.json (Russian) --- locales/ru-RU/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ru-RU/template.json b/locales/ru-RU/template.json index 0f7efd202b..8596aa6b79 100644 --- a/locales/ru-RU/template.json +++ b/locales/ru-RU/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "Этот текст будет отправлен в Crowdin для перевода.", - "Template_Formatted_Testing_Paragraph": "Этот текст будет {bold}, {italic}, {underlined} или {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" } \ No newline at end of file From 1b3062bcbb110ceff92fcff5110d41e69be4dc25 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:02:16 +0100 Subject: [PATCH 1415/2652] New translations template.json (Acholi) --- locales/ach-UG/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ach-UG/template.json b/locales/ach-UG/template.json index 8fe495c3fc..0ae554e400 100644 --- a/locales/ach-UG/template.json +++ b/locales/ach-UG/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "crwdns4918:0crwdne4918:0", - "Template_Formatted_Testing_Paragraph": "crwdns4920:0{bold}crwdnd4920:0{italic}crwdnd4920:0{underlined}crwdnd4920:0{hyperlink}crwdnd4920:0{This will be all}crwdne4920:0" + "Template_Testing_Paragraph": "crwdns6665:0crwdne6665:0", + "Template_Formatted_Testing_Paragraph": "crwdns6667:0{bold}crwdnd6667:0{italic}crwdnd6667:0{underlined}crwdnd6667:0{hyperlink}crwdnd6667:0{This will be all}crwdne6667:0" } \ No newline at end of file From 1cc976011622f8b3fccde96c4fd84e32715ae317 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:56:52 +0100 Subject: [PATCH 1416/2652] New translations branding.json (French) --- locales/fr-FR/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/fr-FR/branding.json b/locales/fr-FR/branding.json index 5a9ae5a1d4..d9662f0e43 100644 --- a/locales/fr-FR/branding.json +++ b/locales/fr-FR/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "Branding", - "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", - "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Branding_Title": "Marque", + "Branding_Para1": "Réduit à sa forme la plus simple, le logo Flashpoint est les initiales du projet retournées les unes contre les autres. L'espace vide forme une forme de flèche qui peut être interprétée comme un bouton de lecture ou un symbole de téléchargement, un rappel des processus auxquels nous nous sommes habitués lorsque nous accessons à nos jeux préférés. Le libellé qui se trouve généralement à côté du logo utilise la police Tahoma.", + "Branding_Para2": "Le logo de Flashpoint tombe sous la licence {Creative Commons Attribution 4.0}, ce qui signifie qu'il peut être librement modifié et redistribué tant que Seirade (le concepteur du logo) ou que Flashpoint de BlueMaxima soient crédités.", + "Branding_Para3": "Un paquet contenant le logo vectorisé dans différents styles peut être téléchargé {ici}.", + "Wallpapers_Title": "Fonds d’écran", + "Wallpapers_Desc": "Les fonds d'écran suivants sont gracieusement fournis par Rain :", + "Banners_Title": "Bannières web" } \ No newline at end of file From 27e169407762800d6d667f554e1312b19742330e Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:57:04 +0100 Subject: [PATCH 1417/2652] New translations contact.json (French) --- locales/fr-FR/contact.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/fr-FR/contact.json b/locales/fr-FR/contact.json index 45cd0c501f..7c147cf648 100644 --- a/locales/fr-FR/contact.json +++ b/locales/fr-FR/contact.json @@ -1,6 +1,6 @@ { "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Para1": "Si vous avez besoin de contacter le projet directement, envoyez un e-mail à {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint ne propose pas de services pour rendre le contenu Flash disponible sur navigateur après 2020. Veuillez plutôt vous référer à des projets tels que {Ruffle} pour cela.", + "Contact_Disclaimer2": "Les requêtes d'archivage ne devraient pas être effectuées par email ; {suivez ce guide} à la place. Les emails pour dépannage sont acceptés, mais veuillez d'abord lire le {manuel}." } \ No newline at end of file From 85197ee1d7cdcc41c318d2a9f8c3098ea10b0f4a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:57:21 +0100 Subject: [PATCH 1418/2652] New translations discord.json (French) --- locales/fr-FR/discord.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/fr-FR/discord.json b/locales/fr-FR/discord.json index 6117853574..6c8dfa7935 100644 --- a/locales/fr-FR/discord.json +++ b/locales/fr-FR/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", - "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Intro": "Veuillez lire les règles avant de rejoindre notre serveur Discord (elles peuvent aussi être consultées dans {#rules-and-faq} une fois que vous y êtes) :", + "Discord_Rule1": "Respectez les règles de Discord et les nôtres : {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Soyez respectueux envers les autres. Ne soyez pas intolérant, n'encouragez pas le drame, n'agissez pas de manière odieuse, ne mentionnez pas des utilisateurs/rôles à plusieurs reprises et n'envoyez pas des MP aux membres du serveur (y compris le personnel) sans permission.", + "Discord_Rule3": "Gardez les sujets sur leurs canaux désignés. Lisez toujours la description si vous n'êtes pas tout à fait sûr de son utilité. Si un membre du personnel vous demande de déplacer la conversation, veuillez le faire.", + "Discord_Rule4": "La distribution de contenu actuellement en vente ou dont la suppression de Flashpoint a été demandée n'est pas autorisée.", + "Discord_Rule5": "{N'envoyez jamais d'e-mails relatifs à Flashpoint sans l'accord du personnel, même si vous pensez que c'est une bonne idée.} Personne ne veut la chance de contacter un développeur aller à la poubelle, c'est pourquoi nous voulons nous assurer que cela ne se produise pas.", + "Discord_Rule6": "La promotion de vous-même ou de parties affiliées via des invitations Discord, des liens YouTube, des entreprises lucratives ou autres est interdite, sauf dans le contexte de Flashpoint ou d'archivage numérique.", + "Discord_Rule7": "Le contenu et les discussions NSFW doivent être conservés dans {#nsfw-lounge} (l'existence même de la chaîne devrait expliquer plus qu'assez).", + "Discord_Rule8": "Le discours politique n'a pas sa place dans ce serveur. Parlez-en autre part ou n'en parlez pas du tout.", + "Discord_Curation_Exception": "(Les conservations - discussion spécifique et contenu inclus - sont la seule exception aux règles 7 et 8.)", + "Discord_Sanctions": "Les membres de l'équipe sont autorisés à avertir / mute / ban les utilisateurs qu'ils estiment enfreindre ces règles en fonction de la sévérité de la règle violée. Nous encourageons le personnel à faire preuve de légèreté lors d'une première fois ou lors d'un accident, mais de multiples règles non respectées entraîneront des sanctions plus sévères.", + "Discord_Agreed": "J'ai lu les règles et je veux rejoindre le serveur !" } \ No newline at end of file From dd5476be6bc47bd792542a55878de8e852bec463 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:57:37 +0100 Subject: [PATCH 1419/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 50 ++++++++++++++++++------------------ 1 file changed, 25 insertions(+), 25 deletions(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index 8c79f33afd..e34401fa1c 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", - "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", + "Downloads_Avast_Title": "ATTENTION POUR LES UTILISATEURS AVAST ET AVG :", + "Downloads_Avast_Warning": "Un fichier requis par Flashpoint pour jouer aux jeux sera détecté comme un virus et mis en quarantaine ; c'est un faux positif ! {Suivez ces instructions} pour faire une exception pour Flashpoint. Nous faisons de notre mieux pour garder l'archive et les technologies qui l'entourent sans virus. {En savoir plus}", + "Downloads_Title": "Téléchargements", + "Downloads_Para1": "Tous les téléchargements Flashpoint sont portables, gratuits et {construit avec des logiciels open-source} (excluant évidemment les jeux et plateformes eux-mêmes). Une grande partie du code open-source est original au projet, que vous pouvez trouver sur notre page d'équipe GitHub {ici}.", + "Downloads_Para2": "Pour savoir ce qui a changé depuis la nuit des temps, consultez le {journal des changements}. Attention : c'est grand.", + "Downloads_Para3": "{Systèmes d'exploitation supportés :} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (support expérimental pour {Mac} et {Linux} est également disponible)", + "Downloads_Prerequisites": "{Prérequis :} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} est requis pour extraire Ultimate et Core)", + "Downloads_Content_Disclaimer_Title": "AVERTISSEMENT :", + "Downloads_Content_Disclaimer_Warning": "En tant que musée de la culture internet, Flashpoint contient un très large éventail de contenus - dont certaines parties peuvent être illégales selon votre juridiction. Si vous n'êtes pas à l'aise avec ceci, {téléchargez Flashpoint Infinity} car cela vous permet de contrôler quel contenu est stocké sur votre appareil.", + "Downloads_Size": "Taille", "Downloads_Size_Download": "download", "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Ultimate_Line1": "La collection entière en un seul paquet géant", + "Downloads_Ultimate_Line2": "Tous les jeux et animations sont disponibles hors ligne dès le départ - pas d'internet nécessaire", + "Downloads_Ultimate_Line3": "Peut être mis à jour en utilisant le {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Fourni en tant qu'archive .7z ({qBittorrent} et {Free Download Manager} sont recommandés pour le torrent et le téléchargement direct, respectivement)", + "Downloads_7z_Torrent": "Télécharger 7Z (Torrent)", + "Downloads_7z_Direct": "Télécharger 7Z (Direct)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", + "Downloads_Recommended": "Recommandé", "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", + "Downloads_Infinity_Line1": "Un paquet léger pour les utilisateurs occasionnels", + "Downloads_Infinity_Line2": "Les jeux et animations sont téléchargés automatiquement lorsque vous les jouez", + "Downloads_Infinity_Line3": "Doit être retéléchargé pour appliquer les mises à jour", + "Downloads_Infinity_Line4": "Fourni en tant qu'exécutable auto-extractible (il extraira Flashpoint dans le répertoire spécifié lors de son exécution)", + "Downloads_Exe": "Télécharger EXE", "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Mirror": "Miroir Archive.org (Lent)", + "Downloads_Manual": "Référez-vous au {manuel d'aide} pour utiliser/dépanner Flashpoint !", + "Downloads_Core": "Il y a aussi {Flashpoint Core}, une copie miniature de Flashpoint adaptée spécifiquement pour les contributeurs du projet. Il contient des exemples d'entrées pour chaque plateforme ainsi que des outils utiles pour la conservation. Vous pouvez le télécharger {ici}. Pour apprendre comment contribuer à l'archive en utilisant Flashpoint Core, lisez le {tutoriel de conservation}." } \ No newline at end of file From a63e95fa2a9e7f6cced5c158f43bb95d1f83e44d Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:57:54 +0100 Subject: [PATCH 1420/2652] New translations error404.json (French) --- locales/fr-FR/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/fr-FR/error404.json b/locales/fr-FR/error404.json index 1a49dea8fb..7efef4b715 100644 --- a/locales/fr-FR/error404.json +++ b/locales/fr-FR/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 — Page introuvable", + "Error_Para1": "Assurez-vous d'avoir saisi correctement l'adresse URL.", + "Error_Para2": "Si vous avez accédé à cette page Web en cliquant sur un lien quelque part sur notre site web, {contactez-nous} s'il vous plaît." } \ No newline at end of file From 3276bba8fda62b6356978bbb8ff083b1f4824e40 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:58:13 +0100 Subject: [PATCH 1421/2652] New translations faq.json (French) --- locales/fr-FR/faq.json | 62 +++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/locales/fr-FR/faq.json b/locales/fr-FR/faq.json index 2e602dc642..37482b37cb 100644 --- a/locales/fr-FR/faq.json +++ b/locales/fr-FR/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", - "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", - "FAQ_Question6": "Where are the Nitrome games?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", - "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", - "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", - "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Title": "Foire aux Questions", + "FAQ_Question1": "Qui est BlueMaxima ?", + "FAQ_Answer1": "BlueMaxima ou Ben Latimore, est l'australien qui a commencé Flashpoint et qui s'occupe des copies maîtres. Aucune entreprise ou organisation n'est impliquée dans Flashpoint - c'est un projet entièrement géré par la communauté.", + "FAQ_Question2": "Quels systèmes d'exploitation supportez-vous ?", + "FAQ_Answer2": "Flashpoint supporte Windows 7 SP1 et plus récent (à l'exception de Windows 8 stock). Les versions Mac et Linux sont constamment en flux en raison du changement de technologie continu dans la version Windows et du manque de mainteneurs dédiés ; pour obtenir les informations les plus à jour, veuillez demander sur le Discord.", + "FAQ_Question3": "Flashpoint pose-t-il des problèmes de sécurité ?", + "FAQ_Answer3": "Pas de ce que l'on sache. L'intégralité de notre suite d'applications (moins la technologie de téléchargement de jeux Infinity) ne peut pas se connecter à internet ; toutes les modifications de registre effectuées par Flashpoint Secure Player sont supprimées une fois le jeu fermé; toutes les conservations entrantes passent par un PC avec un logiciel antivirus compétent et à jour ; et surtout, le lanceur et tout les rouages internes de Flashpoint sont open-source et peuvent être trouvés {ici}. Nous avons fait de notre mieux pour nous assurer que la collection est aussi sûre que possible, mais malgré nos efforts, certains antivirus tels qu'Avast et AVG ont tendance à détecter des composants importants comme étant dangereux. Si vous êtes affecté par ce problème, {lire cette page} pour obtenir des instructions de dépannage.", + "FAQ_Question4": "Combien de jeux/animations y a-t-il ?", + "FAQ_Answer4": "Dans Flashpoint 10.1, nous avons plus de 100 000 jeux et 10 000 animations. Vous pouvez rechercher dans la collection sans utiliser le lanceur {ici}. Vous pouvez également consulter les listes respectives {ici} et {ici}.", + "FAQ_Question5": "Quelles plateformes la collection supporte ?", + "FAQ_Answer5": "Nous supportons les jeux et animations fonctionnant sur toutes les plateformes listées sur la page {Plateformes supportées}.", + "FAQ_Question6": "Où sont les jeux Nitrome ?", + "FAQ_Answer6": "Nitrome nous a poliment demandé de retirer leur contenu de la collection. Si vous cherchez à jouer à leurs jeux, faites-le à leur {site web}, et si Flash n'est pas une option, suivez leur {catalogue compatible HTML5} croissant. {Flashpoint ne tolère pas le harcèlement lié à la décision de Nitrome.}", + "FAQ_Question7": "Comment puis-je demander un(e) jeu/animation ?", + "FAQ_Answer7": "Vous pouvez faire une demande en lisant d'abord {cet article} jusqu'au bout, puis en suivant les liens en bas.", + "FAQ_Question8": "Puis-je ajouter un(e) jeu/animation moi-même ?", + "FAQ_Answer8": "Oui. Suivez les instructions listées dans le {tutoriel de conservation} pour créer votre audition de conservateur. Une fois acceptée, vous pouvez soumettre autant de conservations que vous le souhaitez.", + "FAQ_Question9": "Je veux contribuer d'une autre manière (codage, tests, etc). Comment puis-je aider ?", + "FAQ_Answer9": "Rejoignez notre {serveur Discord} pour plus de détails. La majorité de notre travail et communication se passe là-bas.", + "FAQ_Question10": "Est-ce que Flashpoint est open source ?", + "FAQ_Answer10": "Oui... en quelque sorte. Les sources de nos technologies personnalisées tel que le lanceur sont toutes disponibles sur notre {GitHub}. Les sources des logiciels que nous incluons dans Flashpoint sont disponibles à partir de leurs sites web respectifs (nous ne modifions pas la source des logiciels que nous incluons). Les binaries pour les plugins web eux-mêmes ne sont pas open source, mais si c'était le cas, nous ne serions pas là pour commencer.", + "FAQ_Question11": "Puis-je utiliser le logo/Est-il disponible sous Creative Commons ?", + "FAQ_Answer11": "Oui - le logo est sous licence {CC-BY 4.0}. Pour l'attribution, vous pouvez éventuellement créditer Seirade et Flashpoint de BlueMaxima. Les fichiers source peuvent être trouvés {ici}.", + "FAQ_Question12": "Où puis-je faire un don au projet ?", + "FAQ_Answer12": "Par respect pour les artistes et les développeurs dont les travaux peuvent être trouvés dans Flashpoint, nous essayons d'éviter de solliciter des dons. Si nous avons bien organisé {une collecte de fonds} pour couvrir les coûts du serveur, nous n'avons pas l'intention d'en lancer une autre à l'avenir.", + "FAQ_Question13": "Flashpoint ne fonctionne pas correctement !", + "FAQ_Answer13": "Suivez les étapes de dépannage listées dans le {manuel}. Si vous rencontrez encore des problèmes par la suite, demandez de l'aide sur notre Discord.", + "FAQ_Question14": "Je veux un(e) jeu/animation retiré(e) de Flashpoint pour une raison ou une autre.", + "FAQ_Answer14": "Alertez-nous, soit via notre Discord ou {directement par e-mail}. Nous essaierons probablement de vous convaincre de nous laisser garder votre jeu pour des raisons historiques, mais nous ne sommes pas déraisonnables.", + "FAQ_Question15": "J’ai une autre question.", + "FAQ_Answer15": "Consultez notre {FAQ étendue}. Si vous n'avez toujours pas réponse à votre question, rejoignez notre Discord." } \ No newline at end of file From 27067297c9d0dfe54cd5905e01b73904ddc26bf1 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:58:25 +0100 Subject: [PATCH 1422/2652] New translations home.json (French) --- locales/fr-FR/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/fr-FR/home.json b/locales/fr-FR/home.json index dad7a4e59d..482b6aaf4b 100644 --- a/locales/fr-FR/home.json +++ b/locales/fr-FR/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "About_Welcome": "Bienvenue", + "About_Title": "Flashpoint de BlueMaxima est un projet de préservation de jeux web.", + "About_Para1": "L'histoire et la culture d'internet sont importantes, et le contenu créé sur les plateformes web, y compris mais pas limité à Adobe Flash, constitue une part importante de cette culture. Ce projet est dédié à préserver autant d'expériences que possible de ces plateformes, afin qu'elles ne soient pas perdues avec le temps. Depuis début 2018, Flashpoint a sauvé plus de 100 000 jeux et 10 000 animations sur 35 plateformes différentes.", + "About_Para2": "Flashpoint a été commencé en Janvier 2018 par BlueMaxima dans une tentative de devancer la disparition de contenu avant la mort de Flash. Ceci a depuis évolué en un projet international impliquant plus de 100 contributeurs communautaires, englobant à la fois les jeux web et les animations créées pour de nombreux plugins, frameworks et standards internet.", + "About_Para3": "Flashpoint utilise une grande sélection de logiciels open-source. En combinant la puissance d'Apache, un lanceur personalisé et notre propre application appelée Flashpoint Secure Player, nous pouvons lire des médias web dans un environnement rapide et convivial sans laisser de changements permanents ou de trous de sécurité sur votre ordinateur.", + "About_Para4": "Nous proposons deux versions du logiciel ; Ultimate, qui contient tous les médias en un format hors ligne, et Infinity, une distribution plus petite qui vous permet de télécharger et de lire le contenu à volonté. Les deux versions ne sont pas affectées par la fin du support de Flash et d'autres plugins.", + "About_Para5": "Ce projet est et sera toujours à but non lucratif, afin de préserver le sens de la communauté et de partage qui sont venu avec Flash et ces semblables. Pour en savoir plus sur Flashpoint, référez-vous à la barre latérale à gauche de la page.", + "Search_Collection": "Rechercher dans la collection", + "Request_Archival": "Demander du contenu pour archivage" } \ No newline at end of file From 1f207a29c1badcc93ad78eafeaf9595f23c9e3a8 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:58:25 +0100 Subject: [PATCH 1423/2652] New translations layout.json (French) --- locales/fr-FR/layout.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/fr-FR/layout.json b/locales/fr-FR/layout.json index 5d2dd39e28..fe1c086553 100644 --- a/locales/fr-FR/layout.json +++ b/locales/fr-FR/layout.json @@ -1,14 +1,14 @@ { - "Lang_Code": "en-US", + "Lang_Code": "fr", "Home": "Accueil", "Platforms": "Plateformes", - "News": "News", + "News": "Actualités", "FAQ": "FAQ", - "Downloads": "Downloads", + "Downloads": "Téléchargements", "Source": "Source Code", - "Branding": "Branding", + "Branding": "Marque", "Contact": "Contact", "Database": "Database", - "Manual": "Manual", + "Manual": "Manuel", "Wiki": "Wiki" } \ No newline at end of file From 01494b9a4949d9ca9a23c1e58c0485c583ffd777 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:58:26 +0100 Subject: [PATCH 1424/2652] New translations news.json (French) --- locales/fr-FR/news.json | 88 ++++++++++++++++++++--------------------- 1 file changed, 44 insertions(+), 44 deletions(-) diff --git a/locales/fr-FR/news.json b/locales/fr-FR/news.json index fe041e3d26..5852bceafc 100644 --- a/locales/fr-FR/news.json +++ b/locales/fr-FR/news.json @@ -1,73 +1,73 @@ { - "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", - "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", - "News_Flashpoint_0": "Flashpoint Zero was released.", - "News_Flashpoint_1": "Flashpoint Version One was released.", - "News_Was_Released": "was released", + "News_Title": "Actualités", + "News_Description": "Tous les événements notables dans l'histoire de Flashpoint à partir d'octobre 2019.", + "News_Flashpoint_Started": "Flashpoint de BlueMaxima a été lancé.", + "News_Flashpoint_0": "Flashpoint Zero est sorti.", + "News_Flashpoint_1": "Flashpoint Version One est sorti.", + "News_Was_Released": "est sorti", "News_Flashpoint_3_0": "Keys to the Kingdom", - "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_0_Meta": "Cette version introduit le Redirecteur, qui était la dernière pièce du puzzle pour faire fonctionner la configuration du serveur - nous permettant de préserver 99.9% de jeux Flash sans piratage. Les clés du royaume de la préservation Flash, si vous le souhaitez.", "News_Flashpoint_3_1": "Opening Night", - "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_1_Meta": "Cette version a été la première à avoir Flashpoint Théatre (bien que ce soit une instance séparée de LaunchBox à l'époque).", "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_2_Meta": "Cette version a été la première à supporter les titres Shockwave.", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_3_3_Meta": "Nommée d'après le fait que nous avions passé 4000 jeux dans la collection à ce stade. Comme le temps passe...", "News_Flashpoint_4_0": "The Living Infinite", - "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_0_Meta": "Cette version introduit Flashpoint Infinity, qui permet aux gens de diffuser des jeux depuis l'Internet, le nom est tiré de l'album de 2013 de Soilwork du même nom.", "News_Flashpoint_4_1": "Javality", - "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_4_1_Meta": "C'est la version qui a introduit le support des applets Java. Le nom vient de DarkMoe.", "News_Flashpoint_5_0": "Go For Launch", - "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_0_Meta": "Le Lanceur que nous connaissons et aimons tous a été introduit dans cette version.", "News_Flashpoint_5_1": "The Great Filter", - "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_1_Meta": "Les playlists ont été ajoutées ici (un filtre, si vous voulez). Le nom est tiré de l'EP The Great Filter de Mesarthim.", "News_Flashpoint_5_2": "Type III", - "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_2_Meta": "The Great Filter et Type III sont deux EPs de Mesarthim qui sont souvent ensemble. Aucun autre nom n'est venu quand nous en avions besoin.", "News_Flashpoint_5_3": "Revolution", - "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_3_Meta": "Cette version a été publiée à l'approche de l'anniversaire d'un an de Flashpoint, et nous avons senti que c'était vraiment une révolution. (Il allait également être appelé à l'origine 'Orbit', mais c'était un nom stupide pour le concept.)", "News_Flashpoint_5_4": "Recombination", - "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_Meta": "Cette version a déplacé les animations avec les jeux, qui étaient auparavant dans des dossiers séparés avec des clients séparés. 'Recombination' et '74%' ont également été le nom de deux titres dans l'album de Mesarthim The Density Parameter.", "News_Flashpoint_5_4_1": "74%", - "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_4_1_Meta": "Un ensemble rapide de patchs fait en même temps que le temps de téléversement de la version 5.4. Ce n'était pas comme si Flashpoint 5.4 était seulement 74% achevé quand nous l'avons sorti.", "News_Flashpoint_5_5": "Iron & Copper", - "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_5_5_Meta": "BlueMaxima jouait un peu trop à Deus Ex à l'époque.", "News_Flashpoint_6_0": "Alignment", - "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_0_Meta": "Une autre référence de Mesarthim !", "News_Flashpoint_6_1": "Preservationware", - "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_1_Meta": "Un jeu sur les mots de termes logiciels couramment utilisés en informatique, tels que \"freeware\" et \"shareware\".", "News_Flashpoint_6_2": "Moe's Great Escape", - "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_2_Meta": "Le membre du personnel DarkMoe a conservé une quantité invraisemblable de jeux d'évasion dans cette version.", "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", - "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", - "News_Old_Releases_Title": "Retroactive Timeline of Releases", - "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", - "News_Is_Available": "is now available!", - "News_Grab_Download": "Grab it from the {downloads page}", - "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_6_3_Meta": "Nommé d'après une ligne hors de la main de nosamu, un membre du personnel.", + "News_Old_Releases_Title": "Chronologie rétroactive des versions", + "News_Old_Releases_Description": "Puisqu'une colonne pour les actualités n'existe que depuis décembre 2019, la majorité des publications jusqu'à ce jour n'ont pas été cataloguées. Cette section compte pour les versions manquantes.", + "News_Is_Available": "est maintenant disponible !", + "News_Grab_Download": "Obtenez-le via la {downloads page}", + "News_Flashpoint_Update_October_2019": "La mise à jour du statut Flashpoint pour Octobre 2019 est maintenant disponible sur Medium. Consultez la {ici}.", + "News_Flashpoint_Update_November_2019": "La mise à jour du statut Flashpoint pour Novembre 2019 est maintenant disponible sur Medium. Consultez la {ici}.", "News_Flashpoint_7_0": "Eight Thousand Hours", - "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_0_Meta": "Huit mille heures étaient à peu près la durée de vie de Flash restante au moment de la sortie.", "News_Flashpoint_7_1": "Stay on Target", - "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", - "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", - "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", - "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, selon nos standards, était un désordre complet. 7.1 était une grosse version corrective.", + "News_Featured_Kotaku_Link": "Nous avons été mis en vedette sur Kotaku !", + "News_Featured_Kotaku_Rest": "C'est une étape majeure. Merci à tous pour votre soutien !", + "News_Flashpoint_Update_March_2020": "La mise à jour du statut Flashpoint pour Mars 2020 est maintenant disponible sur Medium. Consultez la {ici}.", + "News_Flashpoint_Update_April_2020": "La mise à jour du statut Flashpoint pour Avril 2020 est maintenant disponible sur Medium. Consultez la {ici}.", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", - "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0_Meta": "Cette version a vu la fin du logiciel Redirecteur, précédemment utilisé pour faire fonctionner le serveur. Le code HTTP 301 est 'déplacé de manière permanente', c'est-à-dire qu'il ne redirige plus.", + "News_Flashpoint_Update_June_2020": "La mini mise à jour du statut de Flashpoint pour Juin 2020 est maintenant disponible sur Medium. Consultez la {ici}.", "News_Flashpoint_8_1": "Spirit of Adventure", - "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", - "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1_Meta": "Nommé d'après une ligne du tout récent album d'Aether Realm, Redneck Vikings from Hell. Pour être plus précis, le titre \"One Hollow Word\".", + "News_Flashpoint_Update_August_2020": "La mise à jour du statut Flashpoint pour Août 2020 est maintenant disponible sur Medium. Consultez la {ici}.", "News_Flashpoint_8_2": "Approaching Planet Nine", - "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_8_2_Meta": "Un portmanteau (étiré, je vous l'accorde) de \"approaching version nine\" et Planet Nine, l'EP de Mesarthim.", "News_Flashpoint_9_0": "Glorious Sunset", - "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", - "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_9_0_Meta": "Nommée après Glorious Morning, la chanson très connue dans Age of War. Il s'agit de la dernière version à sortir avant la mort de Flash, d'où 'coucher de soleil'.", + "News_Flashpoint_Update_April_2021": "La mise à jour du statut Flashpoint pour avril 2021 a été publiée aujourd'hui. Consultez la {ici}.", "News_Flashpoint_10_0": "Absence", - "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_0_Meta": "Il s'agit de la première version sortie sur un internet post-Flash, d'où le nom \"Absence\". C'est également le nom de la dernière piste sur l'EP \"Vacuum Solution\" de Mesarthim.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_10_1_Meta": "Devinez.", "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", From ab7832509213da7a269e641d15206b44440831ae Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:58:27 +0100 Subject: [PATCH 1425/2652] New translations platforms.json (French) --- locales/fr-FR/platforms.json | 106 +++++++++++++++++------------------ 1 file changed, 53 insertions(+), 53 deletions(-) diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json index 0eb5fbf1a7..ada9085b94 100644 --- a/locales/fr-FR/platforms.json +++ b/locales/fr-FR/platforms.json @@ -1,79 +1,79 @@ { - "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", - "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_Title": "Plateformes supportées", + "Platforms_Description1": "Flashpoint supporte des jeux et animations créés par une variété de plugins et de standards web - pas seulement Flash. Cette page contient un aperçu de chaque technologie, à côté de leur nombre d'entrées dans la version 10.1.", + "Platforms_Description2": "Ceci sert de résumé \"Qui ? Quoi ? Quand ?\" et point de départ pour de nouvelles recherches, ce n'est pas un historique complet de chaque plateforme. Nous faisons de notre mieux pour présenter des faits exacts, mais des erreurs sont toujours possibles. Veuillez nous contacter s'il vous plait pour corriger.", "Platforms_By": "par", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (anciennement 3D Life Player, Virtools Player, et NeMo Web Player, à ne pas confondre avec 3DVIA Studio/Beta Player ou 3DVIA Composer Player) était un plugin de navigateur de Dassault Systèmes pour la lecture d'expériences 3D réalisées dans Virtools. Il était destiné aux applications pratiques et avancées de la 3D, telles que la formation assistée par ordinateur, les visites virtuelles et l'immobilier. 3DVIA Player a également été utilisé pour les jeux en ligne, avec parmi ses principaux utilisateurs le studio de jeux québécois Sarbakan et Little Chicken Game Company, basé à Amsterdam. La dernière mise à jour, la version 5.0, est sortie en 2009. La page de téléchargement est restée en ligne pendant les années suivantes, jusqu'à ce qu'elle soit retirée en 2016. À cette date, le jeu avait été installé plus de 30 millions de fois.", "Platforms_AboutPeople_Description": "No description yet.", "Platforms_AboutTime_Description": "No description yet.", - "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", - "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", - "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", - "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_ActiveX_Controls_Description": "Lancé en 1996 par Microsoft, ActiveX est un cadre logiciel qui sert de norme permettant d'encapsuler des programmes en tant que conteneurs à utiliser dans d'autres programmes non liés, appelés contrôles ActiveX. Ils pouvaient être intégrés dans du contenu HTML, et des contrôles à usage unique pouvaient être créés spécifiquement pour être utilisés dans Internet Explorer, dans le but de lire des jeux Web. Après le lancement de Edge en 2015, le logiciel a été déprécié, et son utilisation pour les applications web a apparemment cessé, étant reléguée à Internet Explorer 11 pour la prise en charge des logiciels hérités.", + "Platforms_Adobe_Atmosphere_Player_Description": "Lancé en 1996 sous le nom de V3O par Rocket Science Games, puis transféré à Attitude Software sous le nom de 3D Anarchy, vendu à Adobe en 2000 et rebaptisé en 2001, Atmosphere Player est un plugin Web conçu pour afficher des mondes 3D interactifs, similaires à la norme VRML, créés dans Atmosphere Builder. Il était principalement destiné aux galeries virtuelles de médias, qui pouvaient présenter des images/audio/vidéo et les modèles 3D eux-mêmes. À ses débuts, sous le nom de 3D Anarchy, le logiciel était encore en version bêta lorsque Adobe a acquis la technologie pour la développer davantage, où il a passé les 3 années suivantes en test bêta, et la dernière version 1.0 du lecteur a été publiée en février 2004. En décembre 2004, il a été annoncé qu'Atmosphere serait abandonné, le support étant interrompu en janvier 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (également appelé Flash, anciennement Macromedia Shockwave Flash Player) est un lecteur d'animations et de graphiques vectoriels, souvent avec une interactivité supplémentaire. Il a été utilisé comme support pour les jeux web en raison de sa compression efficace, de son faible prix, de sa facilité d'utilisation et de sa large base d'installation. Développé en 1995 et présenté pour la première fois par FutureWave en 1996, il ne permettait guère plus que des animations de base et des boutons pour les contrôler. À mesure qu'il gagnait en popularité, des fonctions plus avancées ont été ajoutées au lecteur, comme le langage de programmation ActionScript. Cependant, alors que les gens se méfiaient de ses problèmes de sécurité potentiels et que le HTML5 gagnait en popularité parmi les développeurs web, Adobe a annoncé la fin de vie de Flash pour le 31 décembre 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (également appelé Shockwave, anciennement Macromedia Shockwave Player ou Shockwave Director Player) est un lecteur de médias interactifs lancé en 1995. Basé sur une technologie développée 10 ans auparavant par MacroMind, il n'est devenu un plugin web qu'après son acquisition par Macromedia. Contrairement à Flash, Shockwave est doté du langage de script Lingo et du support C++ grâce à l'utilisation de Xtras, ce qui donne au lecteur un large éventail de capacités, y compris la 3D. Il a été largement utilisé sur les débuts de l'Internet et sur les jeux sur CD-ROM, et a gagné en popularité. La plateforme a connu une baisse de popularité significative après l'acquisition de Macromedia par Adobe, au profit de Flash, dont les fonctionnalités se développaient rapidement et qui était désormais également détenu par Adobe. Finalement, en février 2019, Adobe a annoncé son abandon et a coupé le support deux mois plus tard.", + "Platforms_Alambik_Plugin_Description": "Le plugin Alambik est un lecteur web pour le contenu fait avec Alambik, une plateforme de développement. Sorti en 2001, il était capable de graphiques 2D et 3D, de vecteurs et de nombreuses autres applications. En 2002, Alambik a organisé un concours avec des prix pour célébrer la sortie de Alambik Script. En 2004, Alambik a créé un nouveau site web de démos, mais après cela la société est devenue silencieuse et n'a jamais sorti quoi que ce soit de nouveau pour la plateforme ou mis à jour le plugin.", "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_AnimaFlex_Description": "AnimaFlex était un plugin de lecture graphique capable de lire des animations de petite taille, réalisées avec RubberWeb Composer, qui pouvaient étirer et déformer les images. Il pouvait commencer à lire les animations avant que le fichier entier ne soit téléchargé et s'adapter à des vitesses Internet plus lentes. Malgré ses promesses, RubberFlex disposait de plusieurs autres produits, exportant tous des gifs, concurrençant leur option propriétaire, et a même lancé FlexToGif pour convertir les fichiers du plugin en gifs 2 jours après le plugin. Au début de 1998, RubberWeb Composer a cessé d'être distribué, laissant AnimaFlex sans programme de création.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Authorware_Web_Player_Description": "L'Authorware Web Player a été créé par Macromedia en 1996 comme l'une des nouvelles fonctionnalités d'Authorware 3.5. Il a été conçu comme un moyen d'exécuter des programmes interactifs développés avec Macromedia Authorware sur le Web. Contrairement à la plupart des plugins Web, l'objectif principal d'Authorware était de faciliter l'apprentissage en ligne, ce qui a conduit à son utilisation dans les entreprises et dans le domaine universitaire comme moyen d'assembler du matériel d'apprentissage multimédia sans avoir besoin d'expérience en programmation. La version finale du plugin a été publiée en 2004, avant l'acquisition de Macromedia par Adobe en 2005, après quoi le développement s'est arrêté jusqu'à l'annonce de son abandon en 2007.", "Platforms_Autodesk_MapGuide_Description": "No description yet.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", - "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_BitPlayer_Description": "BitPlayer était une application de bureau basée sur les technologies Flash et Shockwave, créée en 1999 par la société néerlandaise BitMagic. Elle proposait des courts métrages quotidiens, produits en interne et par des clients, qui étaient accompagnés de publicités et de quiz. Initialement évaluée à 6 millions de dollars, elle a été victime de l'effondrement des dot-com à la suite de ses annonceurs et a cessé sa production en janvier 2001. Une grande partie de son contenu a depuis survécu sous forme de fichiers SWF convertis, malgré la perte de la fonctionnalité supplémentaire qu'offrait le lecteur personnalisé.", "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", - "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_Burster_Description": "Burster était une implémentation 2010 du moteur de jeu Blender de 2000. Le projet était une tentative de relance d'un plugin officiel lancé avec Blender, qui avait été abandonné pour des raisons de sécurité. Il a amélioré l'original, en tirant parti des nouvelles versions du moteur pour de meilleures performances et de meilleurs graphismes. La dernière version a été lancée en 2013, et après 3 ans sans mise à jour, Burster a été officiellement abandonné en 2016. Le moteur de jeu lui-même a été retiré de Blender en 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin est un outil de productivité créé par Logic Pulse en 1996. Il s'agissait d'une nouvelle fonctionnalité ajoutée à la version 3.2 de Calendar Quick, une application de bureau de calendrier et de planification. Il permettait aux utilisateurs de les publier à l'aide de la fonction d'exportation dans des pages Internet qui pouvaient être liées à d'autres personnes et visualisées avec le plugin. Après avoir corrigé un bogue de l'an 2000 en 1999, le site Web a été laissé à l'abandon, sans autre mise à jour, et a disparu en 2001.", + "Platforms_Cult3D_Description": "Cult3D était une visionneuse web pour le contenu 3D réalisé à l'aide du programme de création Cult3D Designer. Il a connu un succès modéré, avec 6 millions d'utilisateurs en 2001 et plusieurs clients notables qui l'utilisaient, et des options d'importation de modèles 3D provenant d'autres programmes ont été ajoutées. La version 5.3 a été la dernière à être publiée en 2002, la dernière mise à jour du plugin datant de 2004, lorsque la technologie a été vendue à Mental Images GmbH. Nvidia a ensuite racheté Mental Images en 2007, devenant ainsi la filiale Nvidia Advanced Rendering Center. Malgré la mise à jour du site Web, le plugin n'a reçu aucune mise à jour et, à partir de 2011, il a cessé d'être présenté comme une option viable, et la page de téléchargement a été maintenue grâce aux utilisateurs qui disposaient encore d'une licence d'auteur, avant d'être retirée en 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion est une gamme de programmes de RA (réalité augmentée) dont le développement a débuté en 1999 par Total Immersion et qui utilisait des caméras vidéo pour afficher des objets 3D en temps réel. L'un de ces programmes était D'Fusion @Home, sorti en 2008, avec un plugin plus tard en 2009. Les applications étaient créées à l'aide du programme de création, D'Fusion Studio, et l'accent était mis sur le marketing et les expériences courtes. En 2011, la technologie a eu du mal à être largement adoptée. Même avec une mise en œuvre plus accessible de Flash et la gratuité du logiciel auteur, son adoption restait très limitée. Suite à l'essor des smartphones, TryLive a été développé comme une autre solution basée sur la RA pour prévisualiser facilement des produits tels que des meubles et des lunettes, qui a connu le succès contrairement à la ligne D'Fusion qui n'a plus reçu de mises à jour après 2013. En 2015, la société a été vendue à ACEP, une entreprise de lunettes.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_DPGraph_Description": "Créé en 1999 par David Parker, DPGraph (Dynamic Photorealistic Graphing) est un programme exécutable dédié à l'affichage de graphiques à partir de pages web. Ils peuvent s'animer et afficher jusqu'à 8 dimensions, avec contrôle des variables. Il fonctionne en téléchargeant un fichier dans une page web qui indique au navigateur d'exécuter le programme et de rendre les graphiques. Une version complète a été concédée sous licence à plusieurs établissements d'enseignement pour une utilisation en classe et en étude afin de créer des graphiques, ainsi qu'un lecteur gratuit pour les visualiser. La dernière mise à jour date de 2016, et en 2019, la version complète de DPGraph est devenue libre d'utilisation pour tous.", + "Platforms_E_Animator_SharpMotionART_Description": "E-animator a été un plugin d'animation publié par Sharp en 2001. Conçu avec des appareils mobiles tels que des téléphones et des PDA à l'esprit, il a sorti pour certains modèles de téléphone exclusivement au Japon ainsi qu'un plugin de navigation. Il était fier de sa petite taille de fichier et de ses graphismes vectoriels qui s'adaptent à n'importe quel écran mobile. La technologie a été diffusée au public américain en 2002 sous le nom de SharpMotionART. Aucun des deux n'a duré longtemps, e-animator a publié sa dernière mise à jour en 2003 et SharpMotionART a été discontinuée en 2004.", + "Platforms_Envoy_Description": "Envoy était un format de document développé en 1993 par Tumbleweed Software, créé en les imprimant virtuellement dans WordPerfect. Il s'agissait d'un concurrent d'Adobe Acrobat et de son format PDF. WordPerfect Corporation a été vendu à Novell en 1994, ce qui a inclus Envoy, mais Tumbleweed a continué à travailler avec Novell, créant un plugin web en 1995 pour visualiser les fichiers en ligne. Novell a vendu WordPerfect à Corel en 1996, mais a conservé la propriété d'Envoy. En 1999, Novell a cessé de développer Envoy, et Corel a abandonné la prise en charge d'Envoy dans WordPerfect 2000. Cela a mis fin à la collaboration entre Tumbleweed et Novell après l'acquisition d'Envoy en 1994, et le support du plugin a été abandonné.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) est un plugin d'animation léger développé par Sharp en 1997. Il possédait plusieurs versions du logiciel de création regroupées avec des ordinateurs Sharp et pour différentes démographies, la principale étant « EVA Animator ». Un site web « EVA Animator Kids Kids » plus convivial pour les enfants, avec un site web « エバキッズクラブ (EVA Kids Club) » a été lancé en 2000. Celles-ci ont été arrêtées en 2007 et remplacées par un niveau intermédiaire « EVA Animator School II ». La dernière mise à jour majeure du plugin a été effectuée en 2002 avec une correction mineure en 2008, mais malgré cela, il a maintenu une petite communauté d'utilisateurs jusqu'à ce que Sharp ferme le site principal en 2016.", + "Platforms_Flatland_Rover_Description": "Rover est un plugin 3D basé sur le langage 3DML développé en 1997 par Flatland. Les utilisateurs pouvaient créer des \"Spots\" avec le programme de création Spotnik, composés de \"Levels\" contenant des \"Blocks\" pour faciliter le développement, et les exécuter avec Rover, disponible sous forme de plugin pour navigateur et de programme autonome. Le développement a été animé jusqu'à l'effondrement de la bulle Internet, lorsque la plupart des membres de l'équipe se sont dissous. La dernière mise à jour est sortie en 2005 et le site Web a été abandonné avant de disparaître en 2012. L'un des anciens développeurs, Michael Powers, a décidé en 2014 de faire revivre le site web, de créer une archive du logiciel et de le mettre à jour pour qu'il fonctionne sur des systèmes modernes. L'application autonome Rover a été révisée en 2017, mais le plugin n'est pas revenu.", "Platforms_Formula_One_Description": "No description yet.", "Platforms_Fractal_Viewer_Description": "No description yet.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_FreeHand_Description": "FreeHand était une suite créative de graphisme vectoriel créée en 1988 par Altsys Corporation. Macromedia a racheté FreeHand en 1994 et a continué à la développer. En octobre 1996, FreeHand 7.0 a été lancé avec un plugin pour le web, appelé Shockwave for FreeHand. Ce plugin permet d'intégrer et de visualiser dans une page Web des images vectorielles créées par le programme. En novembre 1996, Macromedia a acheté FutureSplash, un autre plugin pour le Web pour les graphiques vectoriels, qui a été renommé Flash. FreeHand 8.0 est sorti en 1998, et exportait désormais vers Flash, au lieu du plugin FreeHand. La dernière nouvelle version du programme, FreeHand MX, est sortie en 2003.", + "Platforms_GoBit_Games_Plugin_Description": "Le Plugin GoBit Games a été créé en 2008 par GoBit, un petit studio indépendant composé d'anciens employés de PopCap. Leur premier jeu, Burger Shop, est sorti en Octobre 2007 et par demande populaire, a reçu une démo web 4 mois plus tard en utilisant, à l'époque, leur tout nouveau plugin. Après une année écoulée, la démo fût retravaillée comme advergame pour Eggo, et publié par Shockwave.com le 1er février 2009. Le plugin a ensuite été abandonné peu de temps après avec la sortie de Burger Shop 2 - sa démo web respective utilisant Flash à la place - laissant Burger Shop et son reskin comme étant les seuls jeux jamais créés avec le plugin.", + "Platforms_HotSauce_Description": "Le Meta Content Framework (MCF) était un format de structuration des métadonnées développé par l'Advanced Technology Group d'Apple Computer à partir de 1995. En 1996, Project X devenait un plugin expérimental créé pour les visualiser sur Internet, appelé plus tard HotSauce, qui présentait les sitemaps dans un espace 3D. À la fin de 1996, plus de 200 sites Web utilisaient HotSauce, puis plus de 300, et un accord a été conclu avec NetCarta pour créer une bibliothèque de plus de 30 000 sites Web à parcourir à l'aide du plugin. Bien que la norme MCF ait reçu quelques éloges, la plupart des utilisateurs ne voyaient pas d'avantage à cette méthode de navigation en 3D, et le projet a fini par être l'un des nombreux projets annulés lorsque Steve Jobs est revenu chez Apple en 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage est un standard pour l'affichage des documents par le biais d'un navigateur Web. Développé à l'origine par Tim Berners-Lee au début des années 1990 (ses racines remontent à 1980), HTML est devenu la première méthode de partage de l'information par Internet, ses capacités étant étendues par d'autres langages, comme le CSS et le JavaScript. Il a été lancé pour la première fois en 1993, et a reçu les mises à jour suivantes avec HTML2 en 1995, et à la fois HTML3 et HTML4 en 1997. La dernière mise à jour vers HTML4 était en 2000, et dans les années qui ont suivi son intégration dans les langues ont été largement ignorées comme une plate-forme pour les jeux, les animations et autres contenus web, avec les développeurs optant pour la technologie basée sur des plugins, mais comme la technologie et l'internet ont évolué, les plugins ont commencé à devenir obsolètes, donc un effort a été fait pour mettre à jour le standard, et en 2008 HTML5 a été lancé. Comme Flash et d'autres plugins sont tombés en panne, HTML5 est devenu la norme recommandée, Beaucoup ont déplacé leurs projets vers la famille HTML - ou complètement abandonnés plugins propriétaires - au lieu de télécharger leur contenu sur des sites Web tels que YouTube. {Note: Pour des raisons de brièveté, Flashpoint désigne toute entrée qui ne contient pas de frameworks ou de contenu activé par le plugin comme \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G était un système de gestion de contenu Web basé sur Gopher (WCMS), développé par l'Institut pour le traitement de l'information et les nouveaux médias assistés par ordinateur (IICM) de l'Université de technologie de Graz, en Autriche, en 1995. Il s'agissait d'une alternative aux hyperliens du World Wide Web, utilisant des navigateurs compatibles Hyper-G, qui pouvaient afficher des modèles 3D de répertoires et de fichiers, ainsi que d'autres modèles, avec une visionneuse intégrée. Étant donné qu'il était basé sur Gopher, le prédécesseur du WWW, de plus en plus obsolète, il a ensuite évolué vers Hyperwave en 1996, sans les capacités supplémentaires offertes par les navigateurs Hyper-G, telles que les fonctions 3D. La grande majorité de son contenu est aujourd'hui perdue en raison de la manière dont les fichiers étaient stockés avec Gopher.", + "Platforms_Hypercosm_Player_Description": "Basé sur une technologie en développement depuis 1989, Hypercosm est un lecteur web à contenu 3D qui a été lancé en 1999. La société a fait un investissement important qui n'a pas été rentabilisé, étant l'une des nombreuses victimes du crash des dot-com, et a fermé en 2001. Cependant, la société a été rachetée par ORBITEC, et grâce à un contrat avec la NASA, la société a réussi à rebondir quelque peu, et a continué à travailler sur de nouveaux projets jusqu'à une restructuration en 2012, quand elle a été mise en attente par ORBITEC jusqu'à ce qu'un nouveau partenaire commercial soit intéressé à travailler avec la technologie. Ce n'est jamais arrivé, ce qui a conduit Hypercosm à fermer ses portes en 2016.", "Platforms_Illuminatus_Description": "No description yet.", "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Java_Plugin_Description": "Lancées en même temps que le langage de programmation Java, dont elles constituent l'une des fonctions, les applets Java sont de petites fenêtres d'application intégrées à des pages pour des fonctions interactives supplémentaires. Elles ont été conçues pour être compatibles avec différents systèmes d'exploitation et navigateurs, et pour être plus puissantes que le HTML standard. Elles sont restées une option performante pendant plus de 10 ans, mais à partir de 2013, la technologie sous-jacente aux applets a commencé à ne plus être prise en charge par les principaux navigateurs, et nombre d'entre elles sont devenues inutilisables, ce qui a conduit à leur dépréciation en 2017 et à leur suppression de Java SE 11 en 2018.", "Platforms_JCAMPDX_Description": "No description yet.", "Platforms_Lightning_Strike_Description": "No description yet.", - "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_LiveMath_Plugin_Description": "Le plugin LiveMath est une application de mathématiques interactives, créant une fenêtre pouvant contenir des notes, des formules, des graphiques et d'autres fonctions mathématiques, à intégrer dans une page Web. Lancé à l'origine sous le nom de Theorist en 1989 par Prescience Corporation, avec le plugin web lancé en 1994, il a ensuite été renommé MathView en 1997 après avoir été racheté par Waterloo Maple, avant d'être racheté par MathMonkeys et renommé LiveMath en 1999. En 2014, en raison de problèmes croissants et de l'incompatibilité avec les derniers navigateurs, le plugin a été retiré, étant remplacé par une visionneuse autonome appelée LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_MHSV_Description": "Lancé sous la forme d'une version alpha appelée VSV ({V}irtual {S}pace {V}iewer), puis renommée MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), il s'agissait d'un plugin développé par ParaGraph qui permettait de créer des mondes 3D interactifs à l'aide du programme de création VHSB ({V}irtual {H}ome {S}pace {B}uilder), qui pouvait créer des mondes MHSV interactifs et des mondes VRML statiques standard. En 1996, le développement de la norme VRML 2.0 a ajouté de l'interactivité, et ParaGraph a mis à jour VHSB pour permettre la création de mondes VRML 2.0, mais ParaGraph a décidé de travailler avec Silicon Graphics et leur lecteur Cosmo VRML 2.0, adaptant VHSB pour mieux fonctionner avec lui, abandonnant MHSV dans le processus. Silicon Graphics a racheté ParaGraph en 1997 pour créer Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Développé par Microsoft en réponse à Flash et Java, et lancé en 2007, Silverlight est un outil multimédia axé sur le streaming vidéo, notamment utilisé par Netflix. Les versions ultérieures ont ajouté des capacités supplémentaires pour d'autres applications. Il a bénéficié d'une popularité décente, avec un taux d'adoption de 64,7 % en 2011. Cependant, en 2012, avec l'annonce de la fin de NPAPI, la sortie de Windows 8 et le début de l'adoption de HTML5, Microsoft a déprécié le logiciel, et en 2015, avec la sortie de Windows 10, il est entré en fin de vie, étant abandonné en octobre 2021.", "Platforms_NoteWorthy_Composer_Description": "No description yet.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", - "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", - "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", - "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_O2C_Player_Description": "Faisant partie de la ligne o2c (objects to see), le o2c Player était un plugin 3D web de 1999 pour présenter des objets et des scènes, développé par la société allemande mb Software AG. Cette société a vendu la technologie o2c à ELECO plc en 2003, qui a développé et lancé en 2005 la version 2.0 de l'o2c Player, offrant de bien meilleures performances grâce à l'accélération 3D, et se présentant davantage comme un outil de CAO pour les architectes. La prise en charge d'un plus grand nombre de navigateurs a été ajoutée, mais aucune mise à jour majeure n'a été effectuée, consistant principalement en des corrections de bogues. En 2021, le plugin est toujours disponible au téléchargement, mais Elcosoft est passé à une implémentation Unity WebGL de la technologie.", + "Platforms_Octree_View_Description": "Ayant débuté sous la forme d'un ancien plugin appelé PicTree Viewer ou PicView, puis redéveloppé sous la forme du nouveau plugin Fastview avant d'être renommé en 1999, Octree View est un visualiseur d'objets 3D basé sur la technologie Voxel en développement depuis au moins 1980, qui utilise des caméras spéciales et des scanners laser pour créer des images. La société a continué à utiliser sa technologie et le plugin, mais en 2007, son site Web a cessé d'être mis à jour, laissant le site sans activité supplémentaire.", + "Platforms_Pixound_Description": "Pixound était un plugin musical artistique, lancé en 1996 en tant que coentreprise par Hologramophone Research et Frankfurt Balkind Partners. Il s'agissait d'un clavier MIDI qui utilisait les valeurs de couleur des images pour produire différentes notes et hauteurs. En 2003, Hologramophone a changé de nom pour devenir Techné Media. En 2005, le plugin a été abandonné au profit d'une application autonome pour Mac OS X exclusivement. Il est ensuite devenu une application iOS en 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D était un plugin 3D publié en 1996 par Heads Off, avant d'être rebaptisé et relancé l'année suivante sous le nom de DeepV. À l'exception d'une poignée d'exemples, le plugin a été peu utilisé au cours de son existence. Le site Web du développeur a été fermé en 2001.", + "Platforms_PointPlus_Description": "PointPlus était un plugin permettant d'intégrer des présentations PowerPoint sur le Web, développé par Net-Scene et lancé en mai 1996 pour Windows NT et 95. Il se positionne comme une alternative à Macromedia Shockwave, plus complexe, pour les utilisateurs débutants qui souhaitent utiliser la norme PowerPoint. En novembre, une visionneuse Java a été développée, compatible avec toutes les plates-formes et ne nécessitant aucun plugin. Il a été conservé comme option pour les cas spécialisés, mais la ligne de produits a cessé d'être mise à jour en 1997. Le site Web a été fermé au début de 2001.", + "Platforms_PopCap_Plugin_Description": "Le plugin PopCap était un plugin pour mettre en valeur les démos de jeu créées par le développeur PopCap. A ses débuts, la société utilisait Java pour ses démos de jeux en ligne en raison de son accessibilité. Plus tard cependant, le développement a été déplacé vers un plugin interne qui était disponible en tant que contrôle ActiveX et en plugin Firefox traditionnel. Cela a donné à PopCap l'avantage d'avoir leur propre plateforme propriétaire pour la distribution de leur démos. Cependant, sa sous-utilisation par les clients et PopCap eux-mêmes les ont conduit à passer au plus populaire Flash vers 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay était un plugin destiné à présenter des prototypes d'interaction des consommateurs avec des produits et une simulation de leurs caractéristiques. Sorti en 1996, il utilisait le programme de création Altia Design pour créer des applications, composées de sprites 2D avec des éléments interactifs. Le plugin était de nature plus utilitaire et il n'a pas fait l'objet d'une publicité active à partir de la fin 2003, étant plutôt considéré comme une fonctionnalité disponible en cas de besoin. Altia Design et le plugin ont continué à être mis à jour pour améliorer la fonctionnalité, et en 2007, un nouvel outil permettant à Photoshop de créer des applications de plugin, appelé PhotoProto, a été publié. En 2009, Altia Inc. s'est concentré sur la conception d'interfaces utilisateur, laissant derrière elle l'aspect prototypage du logiciel, et ProtoPlay avec lui.", + "Platforms_Pulse_Player_Description": "Lancé en 1997 sous le nom de 3rd Degree, Pulse Player était un plugin 3D axé sur l'animation. Il a été lancé en 1999 grâce au financement et au soutien de plusieurs membres expérimentés dans le domaine des médias Internet, et a été utilisé par plusieurs clients importants. Le plugin a été commercialisé comme une plateforme médiatique amusante et créative, et a connu un certain succès, mais au début de l'année 2001, la société a changé d'orientation et a fait du Player un outil commercial et éducatif plus sérieux. En 2003, la 5.2 a été la dernière version lancée, et peu de temps après, le support a été interrompu.", + "Platforms_REBOL_Plugin_Description": "REBOL est un langage de programmation conçu pendant plus de 20 ans et publié en 1997. En 2004, un prototype expérimental de plugin web REBOL a été créé, ainsi qu'une page contenant plusieurs exemples. Le plugin a commencé sous forme d'ActiveX pour Internet Explorer uniquement, mais plus tard en 2006, une version du plugin pour d'autres navigateurs a été publiée. Peu de temps après, cependant, la dernière mise à jour a été faite, le laissant en version bêta comme un prototype non sécurisé.", + "Platforms_ShiVa_Web_Player_Description": "Créé par Stonetrip, et nommé Ston3D Web Player avant 2007, ShiVa Web Player était un plugin de contenu web 3D permettant d'exécuter des logiciels réalisés avec le moteur 3D ShiVa. Il permettait de réaliser des scènes 3D complexes avec éclairage et physique tout en ayant de faibles besoins en traitement. En 2013, Stonetrip s'est rebaptisé ShiVa Technologies SAS et s'est concentré exclusivement sur le moteur. Avec la suppression de NPAPI de la plupart des navigateurs, le support du plugin a diminué, ce qui a conduit à la chute des URL de plusieurs fichiers de base en 2018 et à la rupture de la plupart des jeux, et en 2019, son téléchargement a été supprimé du site Web de ShiVa.", + "Platforms_Show_It_Description": "Show It! était un plugin introduit en 1997 avec WordPerfect Suite 8 comme l'une des fonctionnalités de Corel Presentations 8, un concurrent de PowerPoint. Lors de l'exportation avec l'option Internet Publisher, ils pouvaient exporter les présentations soit sous forme de diaporama d'images statiques, soit sous forme de projecteur intégré à l'aide d'un fichier propriétaire qui fonctionnait comme l'application de bureau originale, en préservant toutes les fonctionnalités, ce qui nécessitait le plugin. Cette option a continué à être prise en charge dans WordPerfect Office 2000 avec Presentations 9, mais en 2001, la prise en charge de l'option de plugin a été abandonnée dans Presentations 10 de WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "No description yet.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Squeak_Etoys_Description": "Squeak était une plateforme open source, lancée en 2001, pour la création de contenus ludiques et éducatifs. Les utilisateurs pouvaient créer de petites applications destinées aux enfants de différentes tranches d'âge, de la plus jeune, appelée \"Etoys\", à \"Omniuser\" et \"Expert\". Il a été rebaptisé Etoys en 2008 et s'est orienté davantage vers les jeunes enfants. Etoys 5 a été la dernière version du plugin, sortie en 2012. Le développement d'une version JavaScript du programme a commencé en 2013 après des problèmes de sécurité, laissant le plugin abandonné et remplacé par celui-ci.", + "Platforms_Superscape_Viscape_Description": "Lancé en 1996 par Superscape, pionnier de la 3D, avec le soutien d'Intel, et appelé à l'origine VisNet, Viscape était un plugin 3D qui présentait l'avantage distinct de l'interactivité avec les mondes, contrairement aux modèles statiques de VRML 1.0. Il a connu une brève période de popularité et, au départ, il n'était pas prévu de prendre en charge VRML, mais VRML97 ayant implémenté l'interactivité, une mise à jour appelée Viscape Universal a été publiée en 1998, ajoutant la prise en charge de VRML pour rester pertinent. Cela s'est avéré insuffisant, avec des problèmes financiers et des partenariats ratés, et des critiques qualifiant le plugin de daté et encombrant malgré ses efforts de relance. Bien que la dernière mise à jour ait été publiée en 2000, sa technologie a continué à être utilisée dans la série Lego Creator de Superscape l'année suivante. Une tentative a été faite pour le mettre à jour en intégrant le plugin dans des applets Java, appelée Vislite, mais la société s'est finalement recentrée sur le développement de jeux mobiles et a connu un succès modéré avant d'être rachetée par Glu Mobile en 2008.", "Platforms_Surround_Video_Description": "No description yet.", "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", - "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", - "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Tcl_Plugin_Description": "Développé par une petite équipe et lancé en 1988, Tool Command Language (Tcl, prononcé \"tickle\") est un langage de programmation dynamique open source. En 1994, Sun Microsystems a fait appel à l'équipe pour développer davantage la technologie. L'un des résultats de cette entreprise a été le plugin de 1996 qui permettait d'exécuter des applets Tcl (\"Tclets\") intégrés dans des pages. À la fin de l'année 1997, le développement de Tcl a été confié à une société indépendante appelée Scriptics, puis à nouveau à Tcl Core Team en 2000. Alors que le développement du langage reste animé jusqu'à aujourd'hui, le travail sur le plugin a ralenti, même s'il n'a pas été officiellement abandonné. La dernière version, 3.1.0, a été publiée en 2006.", + "Platforms_ThingViewer_Description": "ThingViewer est un plugin multimédia créé en 1997 par Parable Corporation, qui a ensuite changé de nom pour devenir ThingWorld en 1998. Il permet de créer des \"objets\", des ressources qui peuvent être protégées contre le vol ou la falsification et qui ont un identifiant unique avec un crédit à partager sur les sites Web, en utilisant une programmation modulaire simple, pour créer des choses telles que des images, des animations et même des jeux interactifs, réalisés à l'aide du programme de création ThingMaker ou en convertissant des fichiers Shockwave Director à l'aide de ThingConverter. Le site était relativement populaire, obtenant même des contrats avec Microsoft en et plusieurs autres en 1999, mais à la fin de l'année 2000, la société a réduit son personnel et était en pourparlers avec une partie inconnue pour une fusion en vue de vendre la technologie. Le site Web a été fermé en 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine est un moteur de jeu multiplateforme qui vise à rendre le développement de jeux plus accessible. Il s'agit du logiciel de développement de jeux tiers le plus populaire auprès des développeurs du monde entier. Créé parallèlement à Unity lui-même et mis en œuvre dans le premier patch en 2005, Unity Web Player était un outil permettant de jouer aux jeux Unity sur le Web. Il est resté une plateforme populaire pour les jeux 3D, mais avec la suppression de la prise en charge de NPAPI en 2016, le plugin a été abandonné au profit de Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap était un outil permettant de visualiser des cartes interactives intégrées dans une page web. Il était compatible avec plusieurs fichiers cartographiques provenant de différents programmes de création, pouvait afficher des informations détaillées sur les secteurs et permettait d'effectuer des mesures. Après son lancement en 1997, la technologie n'a plus évolué et est restée inchangée jusqu'à la fermeture de la page en 2004.", + "Platforms_Vitalize_Description": "Créé en 1997 par Corel pour l'affichage de contenu réalisé avec son programme de création multimédia Click&Create, Vitalize ! était un plugin à faible bande passante dédié aux jeux Web simples mettant l'accent sur le jeu, le marketing et la publicité. Distribué avec l'aide d'Europress, il était fier d'être \"facile à apprendre et à utiliser, contrairement à Java ou Shockwave\". En 1999, les anciens employés de Corel sont partis pour créer Clickteam, qui a ensuite repris le développement en 2000 avec la version 2.0. La dernière version 4.0 est sortie en 2007/2008, et a été disponible sur leur site web jusqu'en 2012.", + "Platforms_VRML_Description": "Le {V}irtual {R}eality {M}odeling {L}anguage est une norme 3D ouverte et la toute première créée pour le web. Lorsqu'il a été initialement spécifié en novembre 1994, le format ne pouvait représenter que des modèles statiques sans interactivité. Ce problème a été résolu en 1997 lorsque la version 2.0, mieux connue sous le nom de VRML97, a été publiée. Bien qu'il n'ait jamais été utilisé par le grand public, il est devenu l'option la plus populaire pour la 3D sur Internet dès son lancement avant d'être remplacé en 2001 par X3D (qui était rétrocompatible avec les mondes VRML). Comme il s'agissait d'un format de fichier et non d'un plugin en soi, de nombreuses implémentations différentes ont été faites de VRML, ajoutant souvent leurs propres fonctionnalités non standard.", "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Xara_Plugin_Description": "Le plugin Xara était un visualiseur de graphiques vectoriels, utilisant un format propriétaire à faible bande passante. Il a fait l'objet d'une version bêta puis d'une version complète en 1996, permettant de visualiser sur le Web des fichiers Flare créés avec CORELXara. Plus tard en 1997, Xara Webster a été lancé pour créer spécifiquement les graphiques Web pour le plugin. En 1999, la 2.08a a été la dernière version publiée. En 2000, Xara Webster a été remplacé par XaraX qui pouvait exporter vers Flash, un autre plugin vectoriel, de sorte que la prise en charge de leur propre option propriétaire a été abandonnée et qu'elle a été reléguée dans les archives des anciens logiciels.", + "Platforms_Coming_Soon": "Bientôt disponible", + "Platforms_Coming_Soon_Description": "Les jeux et animations créés sur ces plateformes seront disponibles lors de la prochaine mise à jour.", "Platforms_Common_Ground_Description": "No description yet.", "Platforms_DjVu_Description": "No description yet.", "Platforms_Jamagic_Description": "No description yet.", From afd9c2abb8386747cb66103a84ad816d525ee39a Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 12:58:36 +0100 Subject: [PATCH 1426/2652] New translations template.json (French) --- locales/fr-FR/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/fr-FR/template.json b/locales/fr-FR/template.json index 8596aa6b79..b37fc1466d 100644 --- a/locales/fr-FR/template.json +++ b/locales/fr-FR/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Ce texte sera envoyé à Crowdin pour être traduit.", + "Template_Formatted_Testing_Paragraph": "Ce texte sera {gras}, {italique}, {souligné} ou un {hyperlien}. {Ce sera tout}" } \ No newline at end of file From 599d782d143dde2b80b10977ca55a2a691f3cb30 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 14:01:36 +0100 Subject: [PATCH 1427/2652] New translations layout.json (French) --- locales/fr-FR/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/fr-FR/layout.json b/locales/fr-FR/layout.json index fe1c086553..6156e38759 100644 --- a/locales/fr-FR/layout.json +++ b/locales/fr-FR/layout.json @@ -5,10 +5,10 @@ "News": "Actualités", "FAQ": "FAQ", "Downloads": "Téléchargements", - "Source": "Source Code", + "Source": "Code source", "Branding": "Marque", "Contact": "Contact", - "Database": "Database", + "Database": "Base de données", "Manual": "Manuel", "Wiki": "Wiki" } \ No newline at end of file From 27f383d765aa5ca24912dc800cffad71a8896e0e Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 14:01:37 +0100 Subject: [PATCH 1428/2652] New translations layout.json (Italian) --- locales/it-IT/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/layout.json b/locales/it-IT/layout.json index 4cce2b672b..03a1868f31 100644 --- a/locales/it-IT/layout.json +++ b/locales/it-IT/layout.json @@ -5,7 +5,7 @@ "News": "Notizie", "FAQ": "FAQ", "Downloads": "Scaricamenti", - "Source": "Source Code", + "Source": "Codice Sorgente", "Branding": "Marchio", "Contact": "Contattaci", "Database": "Database", From 36de506bf4a27d6718c1201fb9051648aa844f7f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 14:01:38 +0100 Subject: [PATCH 1429/2652] New translations platforms.json (French) --- locales/fr-FR/platforms.json | 56 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json index ada9085b94..1bdd70f52c 100644 --- a/locales/fr-FR/platforms.json +++ b/locales/fr-FR/platforms.json @@ -5,8 +5,8 @@ "Platforms_By": "par", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (anciennement 3D Life Player, Virtools Player, et NeMo Web Player, à ne pas confondre avec 3DVIA Studio/Beta Player ou 3DVIA Composer Player) était un plugin de navigateur de Dassault Systèmes pour la lecture d'expériences 3D réalisées dans Virtools. Il était destiné aux applications pratiques et avancées de la 3D, telles que la formation assistée par ordinateur, les visites virtuelles et l'immobilier. 3DVIA Player a également été utilisé pour les jeux en ligne, avec parmi ses principaux utilisateurs le studio de jeux québécois Sarbakan et Little Chicken Game Company, basé à Amsterdam. La dernière mise à jour, la version 5.0, est sortie en 2009. La page de téléchargement est restée en ligne pendant les années suivantes, jusqu'à ce qu'elle soit retirée en 2016. À cette date, le jeu avait été installé plus de 30 millions de fois.", - "Platforms_AboutPeople_Description": "No description yet.", - "Platforms_AboutTime_Description": "No description yet.", + "Platforms_AboutPeople_Description": "Pas encore de description.", + "Platforms_AboutTime_Description": "Pas encore de description.", "Platforms_ActiveX_Controls_Description": "Lancé en 1996 par Microsoft, ActiveX est un cadre logiciel qui sert de norme permettant d'encapsuler des programmes en tant que conteneurs à utiliser dans d'autres programmes non liés, appelés contrôles ActiveX. Ils pouvaient être intégrés dans du contenu HTML, et des contrôles à usage unique pouvaient être créés spécifiquement pour être utilisés dans Internet Explorer, dans le but de lire des jeux Web. Après le lancement de Edge en 2015, le logiciel a été déprécié, et son utilisation pour les applications web a apparemment cessé, étant reléguée à Internet Explorer 11 pour la prise en charge des logiciels hérités.", "Platforms_Adobe_Atmosphere_Player_Description": "Lancé en 1996 sous le nom de V3O par Rocket Science Games, puis transféré à Attitude Software sous le nom de 3D Anarchy, vendu à Adobe en 2000 et rebaptisé en 2001, Atmosphere Player est un plugin Web conçu pour afficher des mondes 3D interactifs, similaires à la norme VRML, créés dans Atmosphere Builder. Il était principalement destiné aux galeries virtuelles de médias, qui pouvaient présenter des images/audio/vidéo et les modèles 3D eux-mêmes. À ses débuts, sous le nom de 3D Anarchy, le logiciel était encore en version bêta lorsque Adobe a acquis la technologie pour la développer davantage, où il a passé les 3 années suivantes en test bêta, et la dernière version 1.0 du lecteur a été publiée en février 2004. En décembre 2004, il a été annoncé qu'Atmosphere serait abandonné, le support étant interrompu en janvier 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (également appelé Flash, anciennement Macromedia Shockwave Flash Player) est un lecteur d'animations et de graphiques vectoriels, souvent avec une interactivité supplémentaire. Il a été utilisé comme support pour les jeux web en raison de sa compression efficace, de son faible prix, de sa facilité d'utilisation et de sa large base d'installation. Développé en 1995 et présenté pour la première fois par FutureWave en 1996, il ne permettait guère plus que des animations de base et des boutons pour les contrôler. À mesure qu'il gagnait en popularité, des fonctions plus avancées ont été ajoutées au lecteur, comme le langage de programmation ActionScript. Cependant, alors que les gens se méfiaient de ses problèmes de sécurité potentiels et que le HTML5 gagnait en popularité parmi les développeurs web, Adobe a annoncé la fin de vie de Flash pour le 31 décembre 2020.", @@ -16,7 +16,7 @@ "Platforms_AnimaFlex_Description": "AnimaFlex était un plugin de lecture graphique capable de lire des animations de petite taille, réalisées avec RubberWeb Composer, qui pouvaient étirer et déformer les images. Il pouvait commencer à lire les animations avant que le fichier entier ne soit téléchargé et s'adapter à des vitesses Internet plus lentes. Malgré ses promesses, RubberFlex disposait de plusieurs autres produits, exportant tous des gifs, concurrençant leur option propriétaire, et a même lancé FlexToGif pour convertir les fichiers du plugin en gifs 2 jours après le plugin. Au début de 1998, RubberWeb Composer a cessé d'être distribué, laissant AnimaFlex sans programme de création.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "L'Authorware Web Player a été créé par Macromedia en 1996 comme l'une des nouvelles fonctionnalités d'Authorware 3.5. Il a été conçu comme un moyen d'exécuter des programmes interactifs développés avec Macromedia Authorware sur le Web. Contrairement à la plupart des plugins Web, l'objectif principal d'Authorware était de faciliter l'apprentissage en ligne, ce qui a conduit à son utilisation dans les entreprises et dans le domaine universitaire comme moyen d'assembler du matériel d'apprentissage multimédia sans avoir besoin d'expérience en programmation. La version finale du plugin a été publiée en 2004, avant l'acquisition de Macromedia par Adobe en 2005, après quoi le développement s'est arrêté jusqu'à l'annonce de son abandon en 2007.", - "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_Autodesk_MapGuide_Description": "Pas encore de description.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer était une application de bureau basée sur les technologies Flash et Shockwave, créée en 1999 par la société néerlandaise BitMagic. Elle proposait des courts métrages quotidiens, produits en interne et par des clients, qui étaient accompagnés de publicités et de quiz. Initialement évaluée à 6 millions de dollars, elle a été victime de l'effondrement des dot-com à la suite de ses annonceurs et a cessé sa production en janvier 2001. Une grande partie de son contenu a depuis survécu sous forme de fichiers SWF convertis, malgré la perte de la fonctionnalité supplémentaire qu'offrait le lecteur personnalisé.", "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", @@ -24,30 +24,30 @@ "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin est un outil de productivité créé par Logic Pulse en 1996. Il s'agissait d'une nouvelle fonctionnalité ajoutée à la version 3.2 de Calendar Quick, une application de bureau de calendrier et de planification. Il permettait aux utilisateurs de les publier à l'aide de la fonction d'exportation dans des pages Internet qui pouvaient être liées à d'autres personnes et visualisées avec le plugin. Après avoir corrigé un bogue de l'an 2000 en 1999, le site Web a été laissé à l'abandon, sans autre mise à jour, et a disparu en 2001.", "Platforms_Cult3D_Description": "Cult3D était une visionneuse web pour le contenu 3D réalisé à l'aide du programme de création Cult3D Designer. Il a connu un succès modéré, avec 6 millions d'utilisateurs en 2001 et plusieurs clients notables qui l'utilisaient, et des options d'importation de modèles 3D provenant d'autres programmes ont été ajoutées. La version 5.3 a été la dernière à être publiée en 2002, la dernière mise à jour du plugin datant de 2004, lorsque la technologie a été vendue à Mental Images GmbH. Nvidia a ensuite racheté Mental Images en 2007, devenant ainsi la filiale Nvidia Advanced Rendering Center. Malgré la mise à jour du site Web, le plugin n'a reçu aucune mise à jour et, à partir de 2011, il a cessé d'être présenté comme une option viable, et la page de téléchargement a été maintenue grâce aux utilisateurs qui disposaient encore d'une licence d'auteur, avant d'être retirée en 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion est une gamme de programmes de RA (réalité augmentée) dont le développement a débuté en 1999 par Total Immersion et qui utilisait des caméras vidéo pour afficher des objets 3D en temps réel. L'un de ces programmes était D'Fusion @Home, sorti en 2008, avec un plugin plus tard en 2009. Les applications étaient créées à l'aide du programme de création, D'Fusion Studio, et l'accent était mis sur le marketing et les expériences courtes. En 2011, la technologie a eu du mal à être largement adoptée. Même avec une mise en œuvre plus accessible de Flash et la gratuité du logiciel auteur, son adoption restait très limitée. Suite à l'essor des smartphones, TryLive a été développé comme une autre solution basée sur la RA pour prévisualiser facilement des produits tels que des meubles et des lunettes, qui a connu le succès contrairement à la ligne D'Fusion qui n'a plus reçu de mises à jour après 2013. En 2015, la société a été vendue à ACEP, une entreprise de lunettes.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DeltaPoint_WebAnimator_Description": "Pas encore de description.", "Platforms_DPGraph_Description": "Créé en 1999 par David Parker, DPGraph (Dynamic Photorealistic Graphing) est un programme exécutable dédié à l'affichage de graphiques à partir de pages web. Ils peuvent s'animer et afficher jusqu'à 8 dimensions, avec contrôle des variables. Il fonctionne en téléchargeant un fichier dans une page web qui indique au navigateur d'exécuter le programme et de rendre les graphiques. Une version complète a été concédée sous licence à plusieurs établissements d'enseignement pour une utilisation en classe et en étude afin de créer des graphiques, ainsi qu'un lecteur gratuit pour les visualiser. La dernière mise à jour date de 2016, et en 2019, la version complète de DPGraph est devenue libre d'utilisation pour tous.", "Platforms_E_Animator_SharpMotionART_Description": "E-animator a été un plugin d'animation publié par Sharp en 2001. Conçu avec des appareils mobiles tels que des téléphones et des PDA à l'esprit, il a sorti pour certains modèles de téléphone exclusivement au Japon ainsi qu'un plugin de navigation. Il était fier de sa petite taille de fichier et de ses graphismes vectoriels qui s'adaptent à n'importe quel écran mobile. La technologie a été diffusée au public américain en 2002 sous le nom de SharpMotionART. Aucun des deux n'a duré longtemps, e-animator a publié sa dernière mise à jour en 2003 et SharpMotionART a été discontinuée en 2004.", "Platforms_Envoy_Description": "Envoy était un format de document développé en 1993 par Tumbleweed Software, créé en les imprimant virtuellement dans WordPerfect. Il s'agissait d'un concurrent d'Adobe Acrobat et de son format PDF. WordPerfect Corporation a été vendu à Novell en 1994, ce qui a inclus Envoy, mais Tumbleweed a continué à travailler avec Novell, créant un plugin web en 1995 pour visualiser les fichiers en ligne. Novell a vendu WordPerfect à Corel en 1996, mais a conservé la propriété d'Envoy. En 1999, Novell a cessé de développer Envoy, et Corel a abandonné la prise en charge d'Envoy dans WordPerfect 2000. Cela a mis fin à la collaboration entre Tumbleweed et Novell après l'acquisition d'Envoy en 1994, et le support du plugin a été abandonné.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) est un plugin d'animation léger développé par Sharp en 1997. Il possédait plusieurs versions du logiciel de création regroupées avec des ordinateurs Sharp et pour différentes démographies, la principale étant « EVA Animator ». Un site web « EVA Animator Kids Kids » plus convivial pour les enfants, avec un site web « エバキッズクラブ (EVA Kids Club) » a été lancé en 2000. Celles-ci ont été arrêtées en 2007 et remplacées par un niveau intermédiaire « EVA Animator School II ». La dernière mise à jour majeure du plugin a été effectuée en 2002 avec une correction mineure en 2008, mais malgré cela, il a maintenu une petite communauté d'utilisateurs jusqu'à ce que Sharp ferme le site principal en 2016.", "Platforms_Flatland_Rover_Description": "Rover est un plugin 3D basé sur le langage 3DML développé en 1997 par Flatland. Les utilisateurs pouvaient créer des \"Spots\" avec le programme de création Spotnik, composés de \"Levels\" contenant des \"Blocks\" pour faciliter le développement, et les exécuter avec Rover, disponible sous forme de plugin pour navigateur et de programme autonome. Le développement a été animé jusqu'à l'effondrement de la bulle Internet, lorsque la plupart des membres de l'équipe se sont dissous. La dernière mise à jour est sortie en 2005 et le site Web a été abandonné avant de disparaître en 2012. L'un des anciens développeurs, Michael Powers, a décidé en 2014 de faire revivre le site web, de créer une archive du logiciel et de le mettre à jour pour qu'il fonctionne sur des systèmes modernes. L'application autonome Rover a été révisée en 2017, mais le plugin n'est pas revenu.", - "Platforms_Formula_One_Description": "No description yet.", - "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_Formula_One_Description": "Pas encore de description.", + "Platforms_Fractal_Viewer_Description": "Pas encore de description.", "Platforms_FreeHand_Description": "FreeHand était une suite créative de graphisme vectoriel créée en 1988 par Altsys Corporation. Macromedia a racheté FreeHand en 1994 et a continué à la développer. En octobre 1996, FreeHand 7.0 a été lancé avec un plugin pour le web, appelé Shockwave for FreeHand. Ce plugin permet d'intégrer et de visualiser dans une page Web des images vectorielles créées par le programme. En novembre 1996, Macromedia a acheté FutureSplash, un autre plugin pour le Web pour les graphiques vectoriels, qui a été renommé Flash. FreeHand 8.0 est sorti en 1998, et exportait désormais vers Flash, au lieu du plugin FreeHand. La dernière nouvelle version du programme, FreeHand MX, est sortie en 2003.", "Platforms_GoBit_Games_Plugin_Description": "Le Plugin GoBit Games a été créé en 2008 par GoBit, un petit studio indépendant composé d'anciens employés de PopCap. Leur premier jeu, Burger Shop, est sorti en Octobre 2007 et par demande populaire, a reçu une démo web 4 mois plus tard en utilisant, à l'époque, leur tout nouveau plugin. Après une année écoulée, la démo fût retravaillée comme advergame pour Eggo, et publié par Shockwave.com le 1er février 2009. Le plugin a ensuite été abandonné peu de temps après avec la sortie de Burger Shop 2 - sa démo web respective utilisant Flash à la place - laissant Burger Shop et son reskin comme étant les seuls jeux jamais créés avec le plugin.", "Platforms_HotSauce_Description": "Le Meta Content Framework (MCF) était un format de structuration des métadonnées développé par l'Advanced Technology Group d'Apple Computer à partir de 1995. En 1996, Project X devenait un plugin expérimental créé pour les visualiser sur Internet, appelé plus tard HotSauce, qui présentait les sitemaps dans un espace 3D. À la fin de 1996, plus de 200 sites Web utilisaient HotSauce, puis plus de 300, et un accord a été conclu avec NetCarta pour créer une bibliothèque de plus de 30 000 sites Web à parcourir à l'aide du plugin. Bien que la norme MCF ait reçu quelques éloges, la plupart des utilisateurs ne voyaient pas d'avantage à cette méthode de navigation en 3D, et le projet a fini par être l'un des nombreux projets annulés lorsque Steve Jobs est revenu chez Apple en 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage est un standard pour l'affichage des documents par le biais d'un navigateur Web. Développé à l'origine par Tim Berners-Lee au début des années 1990 (ses racines remontent à 1980), HTML est devenu la première méthode de partage de l'information par Internet, ses capacités étant étendues par d'autres langages, comme le CSS et le JavaScript. Il a été lancé pour la première fois en 1993, et a reçu les mises à jour suivantes avec HTML2 en 1995, et à la fois HTML3 et HTML4 en 1997. La dernière mise à jour vers HTML4 était en 2000, et dans les années qui ont suivi son intégration dans les langues ont été largement ignorées comme une plate-forme pour les jeux, les animations et autres contenus web, avec les développeurs optant pour la technologie basée sur des plugins, mais comme la technologie et l'internet ont évolué, les plugins ont commencé à devenir obsolètes, donc un effort a été fait pour mettre à jour le standard, et en 2008 HTML5 a été lancé. Comme Flash et d'autres plugins sont tombés en panne, HTML5 est devenu la norme recommandée, Beaucoup ont déplacé leurs projets vers la famille HTML - ou complètement abandonnés plugins propriétaires - au lieu de télécharger leur contenu sur des sites Web tels que YouTube. {Note: Pour des raisons de brièveté, Flashpoint désigne toute entrée qui ne contient pas de frameworks ou de contenu activé par le plugin comme \"HTML\".}", "Platforms_HyperG_Description": "Hyper-G était un système de gestion de contenu Web basé sur Gopher (WCMS), développé par l'Institut pour le traitement de l'information et les nouveaux médias assistés par ordinateur (IICM) de l'Université de technologie de Graz, en Autriche, en 1995. Il s'agissait d'une alternative aux hyperliens du World Wide Web, utilisant des navigateurs compatibles Hyper-G, qui pouvaient afficher des modèles 3D de répertoires et de fichiers, ainsi que d'autres modèles, avec une visionneuse intégrée. Étant donné qu'il était basé sur Gopher, le prédécesseur du WWW, de plus en plus obsolète, il a ensuite évolué vers Hyperwave en 1996, sans les capacités supplémentaires offertes par les navigateurs Hyper-G, telles que les fonctions 3D. La grande majorité de son contenu est aujourd'hui perdue en raison de la manière dont les fichiers étaient stockés avec Gopher.", "Platforms_Hypercosm_Player_Description": "Basé sur une technologie en développement depuis 1989, Hypercosm est un lecteur web à contenu 3D qui a été lancé en 1999. La société a fait un investissement important qui n'a pas été rentabilisé, étant l'une des nombreuses victimes du crash des dot-com, et a fermé en 2001. Cependant, la société a été rachetée par ORBITEC, et grâce à un contrat avec la NASA, la société a réussi à rebondir quelque peu, et a continué à travailler sur de nouveaux projets jusqu'à une restructuration en 2012, quand elle a été mise en attente par ORBITEC jusqu'à ce qu'un nouveau partenaire commercial soit intéressé à travailler avec la technologie. Ce n'est jamais arrivé, ce qui a conduit Hypercosm à fermer ses portes en 2016.", - "Platforms_Illuminatus_Description": "No description yet.", - "Platforms_iPix_Description": "No description yet.", + "Platforms_Illuminatus_Description": "Pas encore de description.", + "Platforms_iPix_Description": "Pas encore de description.", "Platforms_Java_Plugin_Description": "Lancées en même temps que le langage de programmation Java, dont elles constituent l'une des fonctions, les applets Java sont de petites fenêtres d'application intégrées à des pages pour des fonctions interactives supplémentaires. Elles ont été conçues pour être compatibles avec différents systèmes d'exploitation et navigateurs, et pour être plus puissantes que le HTML standard. Elles sont restées une option performante pendant plus de 10 ans, mais à partir de 2013, la technologie sous-jacente aux applets a commencé à ne plus être prise en charge par les principaux navigateurs, et nombre d'entre elles sont devenues inutilisables, ce qui a conduit à leur dépréciation en 2017 et à leur suppression de Java SE 11 en 2018.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "Pas encore de description.", + "Platforms_Lightning_Strike_Description": "Pas encore de description.", "Platforms_LiveMath_Plugin_Description": "Le plugin LiveMath est une application de mathématiques interactives, créant une fenêtre pouvant contenir des notes, des formules, des graphiques et d'autres fonctions mathématiques, à intégrer dans une page Web. Lancé à l'origine sous le nom de Theorist en 1989 par Prescience Corporation, avec le plugin web lancé en 1994, il a ensuite été renommé MathView en 1997 après avoir été racheté par Waterloo Maple, avant d'être racheté par MathMonkeys et renommé LiveMath en 1999. En 2014, en raison de problèmes croissants et de l'incompatibilité avec les derniers navigateurs, le plugin a été retiré, étant remplacé par une visionneuse autonome appelée LiveMath Viewer.", - "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_Live_Picture_Viewer_Description": "Pas encore de description.", "Platforms_MHSV_Description": "Lancé sous la forme d'une version alpha appelée VSV ({V}irtual {S}pace {V}iewer), puis renommée MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), il s'agissait d'un plugin développé par ParaGraph qui permettait de créer des mondes 3D interactifs à l'aide du programme de création VHSB ({V}irtual {H}ome {S}pace {B}uilder), qui pouvait créer des mondes MHSV interactifs et des mondes VRML statiques standard. En 1996, le développement de la norme VRML 2.0 a ajouté de l'interactivité, et ParaGraph a mis à jour VHSB pour permettre la création de mondes VRML 2.0, mais ParaGraph a décidé de travailler avec Silicon Graphics et leur lecteur Cosmo VRML 2.0, adaptant VHSB pour mieux fonctionner avec lui, abandonnant MHSV dans le processus. Silicon Graphics a racheté ParaGraph en 1997 pour créer Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Développé par Microsoft en réponse à Flash et Java, et lancé en 2007, Silverlight est un outil multimédia axé sur le streaming vidéo, notamment utilisé par Netflix. Les versions ultérieures ont ajouté des capacités supplémentaires pour d'autres applications. Il a bénéficié d'une popularité décente, avec un taux d'adoption de 64,7 % en 2011. Cependant, en 2012, avec l'annonce de la fin de NPAPI, la sortie de Windows 8 et le début de l'adoption de HTML5, Microsoft a déprécié le logiciel, et en 2015, avec la sortie de Windows 10, il est entré en fin de vie, étant abandonné en octobre 2021.", - "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_NoteWorthy_Composer_Description": "Pas encore de description.", "Platforms_O2C_Player_Description": "Faisant partie de la ligne o2c (objects to see), le o2c Player était un plugin 3D web de 1999 pour présenter des objets et des scènes, développé par la société allemande mb Software AG. Cette société a vendu la technologie o2c à ELECO plc en 2003, qui a développé et lancé en 2005 la version 2.0 de l'o2c Player, offrant de bien meilleures performances grâce à l'accélération 3D, et se présentant davantage comme un outil de CAO pour les architectes. La prise en charge d'un plus grand nombre de navigateurs a été ajoutée, mais aucune mise à jour majeure n'a été effectuée, consistant principalement en des corrections de bogues. En 2021, le plugin est toujours disponible au téléchargement, mais Elcosoft est passé à une implémentation Unity WebGL de la technologie.", "Platforms_Octree_View_Description": "Ayant débuté sous la forme d'un ancien plugin appelé PicTree Viewer ou PicView, puis redéveloppé sous la forme du nouveau plugin Fastview avant d'être renommé en 1999, Octree View est un visualiseur d'objets 3D basé sur la technologie Voxel en développement depuis au moins 1980, qui utilise des caméras spéciales et des scanners laser pour créer des images. La société a continué à utiliser sa technologie et le plugin, mais en 2007, son site Web a cessé d'être mis à jour, laissant le site sans activité supplémentaire.", "Platforms_Pixound_Description": "Pixound était un plugin musical artistique, lancé en 1996 en tant que coentreprise par Hologramophone Research et Frankfurt Balkind Partners. Il s'agissait d'un clavier MIDI qui utilisait les valeurs de couleur des images pour produire différentes notes et hauteurs. En 2003, Hologramophone a changé de nom pour devenir Techné Media. En 2005, le plugin a été abandonné au profit d'une application autonome pour Mac OS X exclusivement. Il est ensuite devenu une application iOS en 2011.", @@ -59,31 +59,31 @@ "Platforms_REBOL_Plugin_Description": "REBOL est un langage de programmation conçu pendant plus de 20 ans et publié en 1997. En 2004, un prototype expérimental de plugin web REBOL a été créé, ainsi qu'une page contenant plusieurs exemples. Le plugin a commencé sous forme d'ActiveX pour Internet Explorer uniquement, mais plus tard en 2006, une version du plugin pour d'autres navigateurs a été publiée. Peu de temps après, cependant, la dernière mise à jour a été faite, le laissant en version bêta comme un prototype non sécurisé.", "Platforms_ShiVa_Web_Player_Description": "Créé par Stonetrip, et nommé Ston3D Web Player avant 2007, ShiVa Web Player était un plugin de contenu web 3D permettant d'exécuter des logiciels réalisés avec le moteur 3D ShiVa. Il permettait de réaliser des scènes 3D complexes avec éclairage et physique tout en ayant de faibles besoins en traitement. En 2013, Stonetrip s'est rebaptisé ShiVa Technologies SAS et s'est concentré exclusivement sur le moteur. Avec la suppression de NPAPI de la plupart des navigateurs, le support du plugin a diminué, ce qui a conduit à la chute des URL de plusieurs fichiers de base en 2018 et à la rupture de la plupart des jeux, et en 2019, son téléchargement a été supprimé du site Web de ShiVa.", "Platforms_Show_It_Description": "Show It! était un plugin introduit en 1997 avec WordPerfect Suite 8 comme l'une des fonctionnalités de Corel Presentations 8, un concurrent de PowerPoint. Lors de l'exportation avec l'option Internet Publisher, ils pouvaient exporter les présentations soit sous forme de diaporama d'images statiques, soit sous forme de projecteur intégré à l'aide d'un fichier propriétaire qui fonctionnait comme l'application de bureau originale, en préservant toutes les fonctionnalités, ce qui nécessitait le plugin. Cette option a continué à être prise en charge dans WordPerfect Office 2000 avec Presentations 9, mais en 2001, la prise en charge de l'option de plugin a été abandonnée dans Presentations 10 de WordPerfect Office 2002.", - "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_SmoothMove_Panorama_Description": "Pas encore de description.", "Platforms_Squeak_Etoys_Description": "Squeak était une plateforme open source, lancée en 2001, pour la création de contenus ludiques et éducatifs. Les utilisateurs pouvaient créer de petites applications destinées aux enfants de différentes tranches d'âge, de la plus jeune, appelée \"Etoys\", à \"Omniuser\" et \"Expert\". Il a été rebaptisé Etoys en 2008 et s'est orienté davantage vers les jeunes enfants. Etoys 5 a été la dernière version du plugin, sortie en 2012. Le développement d'une version JavaScript du programme a commencé en 2013 après des problèmes de sécurité, laissant le plugin abandonné et remplacé par celui-ci.", "Platforms_Superscape_Viscape_Description": "Lancé en 1996 par Superscape, pionnier de la 3D, avec le soutien d'Intel, et appelé à l'origine VisNet, Viscape était un plugin 3D qui présentait l'avantage distinct de l'interactivité avec les mondes, contrairement aux modèles statiques de VRML 1.0. Il a connu une brève période de popularité et, au départ, il n'était pas prévu de prendre en charge VRML, mais VRML97 ayant implémenté l'interactivité, une mise à jour appelée Viscape Universal a été publiée en 1998, ajoutant la prise en charge de VRML pour rester pertinent. Cela s'est avéré insuffisant, avec des problèmes financiers et des partenariats ratés, et des critiques qualifiant le plugin de daté et encombrant malgré ses efforts de relance. Bien que la dernière mise à jour ait été publiée en 2000, sa technologie a continué à être utilisée dans la série Lego Creator de Superscape l'année suivante. Une tentative a été faite pour le mettre à jour en intégrant le plugin dans des applets Java, appelée Vislite, mais la société s'est finalement recentrée sur le développement de jeux mobiles et a connu un succès modéré avant d'être rachetée par Glu Mobile en 2008.", - "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Surround_Video_Description": "Pas encore de description.", + "Platforms_SVF_Viewer_Description": "Pas encore de description.", "Platforms_Tcl_Plugin_Description": "Développé par une petite équipe et lancé en 1988, Tool Command Language (Tcl, prononcé \"tickle\") est un langage de programmation dynamique open source. En 1994, Sun Microsystems a fait appel à l'équipe pour développer davantage la technologie. L'un des résultats de cette entreprise a été le plugin de 1996 qui permettait d'exécuter des applets Tcl (\"Tclets\") intégrés dans des pages. À la fin de l'année 1997, le développement de Tcl a été confié à une société indépendante appelée Scriptics, puis à nouveau à Tcl Core Team en 2000. Alors que le développement du langage reste animé jusqu'à aujourd'hui, le travail sur le plugin a ralenti, même s'il n'a pas été officiellement abandonné. La dernière version, 3.1.0, a été publiée en 2006.", "Platforms_ThingViewer_Description": "ThingViewer est un plugin multimédia créé en 1997 par Parable Corporation, qui a ensuite changé de nom pour devenir ThingWorld en 1998. Il permet de créer des \"objets\", des ressources qui peuvent être protégées contre le vol ou la falsification et qui ont un identifiant unique avec un crédit à partager sur les sites Web, en utilisant une programmation modulaire simple, pour créer des choses telles que des images, des animations et même des jeux interactifs, réalisés à l'aide du programme de création ThingMaker ou en convertissant des fichiers Shockwave Director à l'aide de ThingConverter. Le site était relativement populaire, obtenant même des contrats avec Microsoft en et plusieurs autres en 1999, mais à la fin de l'année 2000, la société a réduit son personnel et était en pourparlers avec une partie inconnue pour une fusion en vue de vendre la technologie. Le site Web a été fermé en 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine est un moteur de jeu multiplateforme qui vise à rendre le développement de jeux plus accessible. Il s'agit du logiciel de développement de jeux tiers le plus populaire auprès des développeurs du monde entier. Créé parallèlement à Unity lui-même et mis en œuvre dans le premier patch en 2005, Unity Web Player était un outil permettant de jouer aux jeux Unity sur le Web. Il est resté une plateforme populaire pour les jeux 3D, mais avec la suppression de la prise en charge de NPAPI en 2016, le plugin a été abandonné au profit de Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap était un outil permettant de visualiser des cartes interactives intégrées dans une page web. Il était compatible avec plusieurs fichiers cartographiques provenant de différents programmes de création, pouvait afficher des informations détaillées sur les secteurs et permettait d'effectuer des mesures. Après son lancement en 1997, la technologie n'a plus évolué et est restée inchangée jusqu'à la fermeture de la page en 2004.", "Platforms_Vitalize_Description": "Créé en 1997 par Corel pour l'affichage de contenu réalisé avec son programme de création multimédia Click&Create, Vitalize ! était un plugin à faible bande passante dédié aux jeux Web simples mettant l'accent sur le jeu, le marketing et la publicité. Distribué avec l'aide d'Europress, il était fier d'être \"facile à apprendre et à utiliser, contrairement à Java ou Shockwave\". En 1999, les anciens employés de Corel sont partis pour créer Clickteam, qui a ensuite repris le développement en 2000 avec la version 2.0. La dernière version 4.0 est sortie en 2007/2008, et a été disponible sur leur site web jusqu'en 2012.", "Platforms_VRML_Description": "Le {V}irtual {R}eality {M}odeling {L}anguage est une norme 3D ouverte et la toute première créée pour le web. Lorsqu'il a été initialement spécifié en novembre 1994, le format ne pouvait représenter que des modèles statiques sans interactivité. Ce problème a été résolu en 1997 lorsque la version 2.0, mieux connue sous le nom de VRML97, a été publiée. Bien qu'il n'ait jamais été utilisé par le grand public, il est devenu l'option la plus populaire pour la 3D sur Internet dès son lancement avant d'être remplacé en 2001 par X3D (qui était rétrocompatible avec les mondes VRML). Comme il s'agissait d'un format de fichier et non d'un plugin en soi, de nombreuses implémentations différentes ont été faites de VRML, ajoutant souvent leurs propres fonctionnalités non standard.", - "Platforms_X3D_Description": "No description yet.", + "Platforms_X3D_Description": "Pas encore de description.", "Platforms_Xara_Plugin_Description": "Le plugin Xara était un visualiseur de graphiques vectoriels, utilisant un format propriétaire à faible bande passante. Il a fait l'objet d'une version bêta puis d'une version complète en 1996, permettant de visualiser sur le Web des fichiers Flare créés avec CORELXara. Plus tard en 1997, Xara Webster a été lancé pour créer spécifiquement les graphiques Web pour le plugin. En 1999, la 2.08a a été la dernière version publiée. En 2000, Xara Webster a été remplacé par XaraX qui pouvait exporter vers Flash, un autre plugin vectoriel, de sorte que la prise en charge de leur propre option propriétaire a été abandonnée et qu'elle a été reléguée dans les archives des anciens logiciels.", "Platforms_Coming_Soon": "Bientôt disponible", "Platforms_Coming_Soon_Description": "Les jeux et animations créés sur ces plateformes seront disponibles lors de la prochaine mise à jour.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", - "Platforms_Jutvision_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", - "Platforms_MrSID_Description": "No description yet.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", - "Platforms_Sibelius_Scorch_Description": "No description yet.", - "Platforms_Sizzler_Description": "No description yet.", - "Platforms_Ulead_COOL_360_Description": "No description yet.", - "Platforms_VReam_WIRL_Description": "No description yet." + "Platforms_Common_Ground_Description": "Pas encore de description.", + "Platforms_DjVu_Description": "Pas encore de description.", + "Platforms_Jamagic_Description": "Pas encore de description.", + "Platforms_Jutvision_Description": "Pas encore de description.", + "Platforms_mBed_Description": "Pas encore de description.", + "Platforms_MrSID_Description": "Pas encore de description.", + "Platforms_PanoramIX_Description": "Pas encore de description.", + "Platforms_Petz_Player_Description": "Pas encore de description.", + "Platforms_Sibelius_Scorch_Description": "Pas encore de description.", + "Platforms_Sizzler_Description": "Pas encore de description.", + "Platforms_Ulead_COOL_360_Description": "Pas encore de description.", + "Platforms_VReam_WIRL_Description": "Pas encore de description." } From 6711bb37c9cd55ff86f027e6d1ff1dea3b36bae6 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 14:01:39 +0100 Subject: [PATCH 1430/2652] New translations source.json (French) --- locales/fr-FR/source.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/source.json b/locales/fr-FR/source.json index e49c25e887..ab2c0e9d4a 100644 --- a/locales/fr-FR/source.json +++ b/locales/fr-FR/source.json @@ -1,5 +1,5 @@ { - "Source_Title": "Source Code", + "Source_Title": "Code source", "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", From aa244fdbf643601df5ea2da5ddd09b213da5f327 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 14:01:40 +0100 Subject: [PATCH 1431/2652] New translations source.json (Italian) --- locales/it-IT/source.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/source.json b/locales/it-IT/source.json index e49c25e887..23f6cbd63e 100644 --- a/locales/it-IT/source.json +++ b/locales/it-IT/source.json @@ -1,5 +1,5 @@ { - "Source_Title": "Source Code", + "Source_Title": "Codice Sorgente", "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", From 15a742b0b005f7121d075f9b2ce6becc381a3ad3 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 17:01:52 +0100 Subject: [PATCH 1432/2652] New translations branding.json (Chinese Traditional) --- locales/zh-TW/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/branding.json b/locales/zh-TW/branding.json index 5a9ae5a1d4..8850399508 100644 --- a/locales/zh-TW/branding.json +++ b/locales/zh-TW/branding.json @@ -1,5 +1,5 @@ { - "Branding_Title": "Branding", + "Branding_Title": "品牌形象", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", From 153e4b5382a11e996c8d77bd1e4df65527716c99 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 17:01:54 +0100 Subject: [PATCH 1433/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index fb26f6d285..62a87c41fb 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -2,7 +2,7 @@ "Downloads_Avast_Title": "给 Avast 和 AVG 用户的警告:", "Downloads_Avast_Warning": "Flashpoint 玩游戏所需的文件会被检测为病毒并被隔离,这是一个误报!请{按照此步骤}为 Flashpoint 设置例外。我们会尽力保证档案及相关技术不含病毒。{了解更多}", "Downloads_Title": "下载", - "Downloads_Para1": "所有 Flashpoint 的下载都是可移植的、免费的并且{以开源软件构建}(显然这不包括游戏及其平台)。大多数开源代码是此项目原创,您可以在{这里}的 GitHub 团队页面查看。", + "Downloads_Para1": "所有 Flashpoint 的下载都是可移植的、免费的并且{以开源软件构建}(不包括我们支持的大多数浏览器技术,它们基本上都已被废弃)。大多数开源代码是此项目原创,您可以在我们的{源代码页面}查看。", "Downloads_Para2": "要了解自开始到现在发生了什么变更,请查看{更新记录}。注意:记录很长。", "Downloads_Para3": "{支持的操作系统:}Windows 7 SP1 及更高、MacOS、Linux", "Downloads_Prerequisites": "{前置依赖:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n(终极版与核心版需要 {7-Zip} 来解压)", From 704aa40fb3d833b773dab370064a023ba0ff613e Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 17:01:56 +0100 Subject: [PATCH 1434/2652] New translations faq.json (Chinese Simplified) --- locales/zh-CN/faq.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json index 452758ce45..db2815c95d 100644 --- a/locales/zh-CN/faq.json +++ b/locales/zh-CN/faq.json @@ -7,11 +7,11 @@ "FAQ_Question3": "Flashpoint 是否会暴露安全漏洞?", "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 得所有内部组件都是开源的,可以在{这里}获取。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", "FAQ_Question4": "目前有多少部游戏/动画?", - "FAQ_Answer4": "截至 Flashpoint 11,我们拥有超过 13 万部游戏和超过 2 万部动画。无需下载启动器,您可以在{这里}搜索藏品。或者,您也可以在{这里}和{这里}分别查看内容列表。", + "FAQ_Answer4": "Flashpoint 目前提供 {} 部游戏与 {} 部动画。无需下载启动器,您可以在{这里}搜索藏品。", "FAQ_Question5": "藏品提供哪些平台的支持?", "FAQ_Answer5": "我们支持运行任何{支持的平台}页面中列出的平台上的游戏和动画。", "FAQ_Question6": "Nitrome 的游戏在哪里?", - "FAQ_Answer6": "Nitrome 请求我们在藏品中删除他们的内容。如果您要玩他们的游戏,请前往他们的{网站},如果您无法使用 Flash,请参考他们正在扩展的{HTM5 兼容目录}。{Flashpoint 不容忍任何人因为这个决定而骚扰 Nitrome。}", + "FAQ_Answer6": "Nitrome 请求我们在藏品中删除他们的内容。如果您要玩他们的游戏,请前往他们的{网站},如果您无法使用 Flash,请参考他们正在扩展的 {HTML5 兼容目录}。{Flashpoint 不容忍任何人因为这个决定而骚扰 Nitrome。}", "FAQ_Question7": "我怎样请求添加一部游戏或动画?", "FAQ_Answer7": "您可以先完整阅读{这篇文章},然后按照底部的链接提出请求。", "FAQ_Question8": "我可以自己添加游戏或动画吗?", From 3967898c68791e770a81bfc7a9a87cbdbbf69639 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 17:01:58 +0100 Subject: [PATCH 1435/2652] New translations layout.json (Chinese Traditional) --- locales/zh-TW/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/layout.json b/locales/zh-TW/layout.json index b35c7d4a08..46d52f31ea 100644 --- a/locales/zh-TW/layout.json +++ b/locales/zh-TW/layout.json @@ -6,7 +6,7 @@ "FAQ": "FAQ", "Downloads": "Downloads", "Source": "Source Code", - "Branding": "Branding", + "Branding": "品牌形象", "Contact": "Contact", "Database": "Database", "Manual": "Manual", From bfa7cae02deeafdc7673b7d1984b6536f25355ff Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 18:12:37 +0100 Subject: [PATCH 1436/2652] New translations faq.json (Chinese Simplified) --- locales/zh-CN/faq.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json index db2815c95d..5a94312f57 100644 --- a/locales/zh-CN/faq.json +++ b/locales/zh-CN/faq.json @@ -1,11 +1,11 @@ { "FAQ_Title": "常见问题", "FAQ_Question1": "谁/什么是 BlueMaxima?", - "FAQ_Answer1": "BlueMaxima,或叫 Ben Latimore,是一名澳大利亚人,他发起了 Flashpoint 项目并处理原始版本。没有任何企业或组织参与 Flashpoint 项目——这个项目完全由社区管理。", + "FAQ_Answer1": "BlueMaxima,或叫 Ben Latimore,是一名澳大利亚人,他发起了 Flashpoint 项目,并在 2023 年 1 月从此项目中隐退之前处理原始拷贝。没有任何企业或组织参与 Flashpoint 项目——这个项目完全由社区管理。", "FAQ_Question2": "你们支持什么操作系统?", "FAQ_Answer2": "Flashpoint 支持 Windows SP1 和更新的版本(不包括原始的 Windows 8)。MacOS 和 Linux 版本也可用,但需要额外的安装步骤,并且只能运行少数最流行的浏览器技术。", "FAQ_Question3": "Flashpoint 是否会暴露安全漏洞?", - "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 得所有内部组件都是开源的,可以在{这里}获取。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", + "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 的所有内部组件都是{自由且开源的}。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", "FAQ_Question4": "目前有多少部游戏/动画?", "FAQ_Answer4": "Flashpoint 目前提供 {} 部游戏与 {} 部动画。无需下载启动器,您可以在{这里}搜索藏品。", "FAQ_Question5": "藏品提供哪些平台的支持?", From c0b90d2be1efc46aad97d39d90c316b665f80e64 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 18:12:38 +0100 Subject: [PATCH 1437/2652] New translations home.json (Chinese Simplified) --- locales/zh-CN/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/home.json b/locales/zh-CN/home.json index cf30bfdca8..b8e0d32e11 100644 --- a/locales/zh-CN/home.json +++ b/locales/zh-CN/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "欢迎", "About_Title": "BlueMaxima 的 Flashpoint 是一个 Web 游戏保存工程。", - "About_Para1": "互联网的历史与文化是至关重要的,Web 平台上的内容,包括但不限于 Adobe Flash,构成了这种文化的关键部分。这个项目致力于尽可能地保存这些平台的体验,以免它们随时间消逝。自 2018 年初以来,Flashpoint 已经保存了运行在 35 个不同平台上的超过十万款游戏与上万篇动画。", + "About_Para1": "互联网的历史与文化是至关重要的,Web 平台上的内容,包括但不限于 Adobe Flash,构成了这种文化的关键部分。这个项目致力于尽可能地保存这些平台的体验,以免它们随时间消逝。自 2018 年初以来,Flashpoint 已经保存了 {} 款游戏和 {} 篇动画,支持 {} 个不同的平台。", "About_Para2": "Flashpoint 由 BlueMaxima 在 2018 年 1 月启动,试图在 Flash 寿终正寝之前阻止内容的消失。自此以后,它已经发展成为一个由超过 100 名社区贡献者参与的国际项目 ,包罗了为各种互联网插件、框架与标准创作的游戏与动画。", "About_Para3": "Flashpoint 使用了大量开放源代码软件。通过结合 Apache、一个自制启动器以及我们自己的应用 Flashpoint Secure Player 之力,我们可以在快速、用户友好的环境中游玩 Web 游戏,而无需在您的计算机上留下永久的改变或安全漏洞。", "About_Para4": "我们提供两个版本的软件:终极版以离线格式提供每一份媒体文件,而无限版则更轻量,允许您按需下载并游玩内容。两个版本都不会受到 Flash 或其他插件终止支持的影响。", From 3c8c315de374e44b34caceb972217f59786a19b3 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 18:12:39 +0100 Subject: [PATCH 1438/2652] New translations layout.json (Chinese Simplified) --- locales/zh-CN/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/zh-CN/layout.json b/locales/zh-CN/layout.json index 6aff20c69e..2837da6398 100644 --- a/locales/zh-CN/layout.json +++ b/locales/zh-CN/layout.json @@ -5,10 +5,10 @@ "News": "新闻", "FAQ": "常见问题", "Downloads": "下载", - "Source": "Source Code", + "Source": "源代码", "Branding": "品牌", "Contact": "联系我们", - "Database": "Database", + "Database": "数据库", "Manual": "手册", "Wiki": "Wiki" } \ No newline at end of file From 76a823ec53836edf7ae43e8e2a1f075f82baf24f Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 18:12:40 +0100 Subject: [PATCH 1439/2652] New translations news.json (Chinese Simplified) --- locales/zh-CN/news.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/news.json b/locales/zh-CN/news.json index d73d55d89f..a06010b12f 100644 --- a/locales/zh-CN/news.json +++ b/locales/zh-CN/news.json @@ -71,5 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "这是在玩梗,因为 11 添加了 30 多个新插件。", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "引自游戏 Muv-Luv(可以在 Steam 上购买)。" } \ No newline at end of file From 6dcdadfdc6dce6b3272e6af8675643a4fc4d8ba1 Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 18:12:41 +0100 Subject: [PATCH 1440/2652] New translations platforms.json (Chinese Simplified) --- locales/zh-CN/platforms.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index abc52591b2..818ab19eda 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -1,6 +1,6 @@ { "Platforms_Title": "支持的平台", - "Platforms_Description1": "Flashpoint 支持为各种 Web 插件和标准创建的游戏和动画——而不仅有 Flash。本页展示了每种技术的概况,以及它们在 11 版本中的条目数。", + "Platforms_Description1": "Flashpoint 支持为各种 Web 插件和标准创建的游戏和动画——而不仅有 Flash。本页展示了在版本 11 时每种技术的历史概况。每种平台的最新条目数统计可以在 {Flashpoint 数据库}中查看。", "Platforms_Description2": "这里仅仅提供了简单的总结,包括“什么人?什么时间?什么内容?”,并以此作为进一步研究的起点,而非每个平台的完整历史。我们尽力提供准确的事实,但仍然可能有错漏。请联系我们更正相关信息。", "Platforms_By": "来自", "Platforms_3D_Groove_GX_Description": "The Groove Alliance 创立于 1998 年,他们开发了 3D Groove SX,这是一款支持 Shockwave 的 3D 游戏引擎。之后在 2002 年,该引擎从 Shockwave 中独立出来,称为 3D Groove GX。两个版本都可以用来开发线上游戏和桌面应用程序。后来它被证明是该公司的成功产品,积累了大量的企业用户群,之后还为电视节目和其他大型实体创作了一些高知名度的作品。在热度消失后,The Groove Alliance 在 2008 年被重组为 OTOY,但 3D Groove 网站一直保持在线到 2009 年。原有公司消亡的确切原因不明,但已证实发生了内部斗争。", @@ -14,12 +14,12 @@ "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", "Platforms_Ambulant_Description": "Ambulant 是一个 SMIL 文件播放器,由许多人在荷兰阿姆斯特丹的 CWI 协调制作。这个名字似乎是引自“ambulation”,表示“步行”,其图标看起来像是一个人在行走,也进一步证明了这一点。SMIL 是由国际万维网联盟(W3C)制定的规范,但未能获得广泛普及。Ambulant 试图成为支持所有 SMIL 文件的开源播放器。然而,开放所有源代码的愿望使他们无法支持一些专有媒体格式。开发开始于 2003 年 4 月,第一个版本“AMBULANT/G”于当年 7 月发布。最后一个稳定版本 2.6 于 2015 年 2 月发布,但 Ambulant 不稳定版 2.7 的工作一直持续到 2016 年 7 月,当时他们向 Github 仓库发布了最后一次提交。Ambulant 的开发者仍然活跃在其他项目上。", "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics 是 Software Publishing Corporation(SPC)于 1986 年为 MS-DOS 个人电脑创建的一个演示文稿程序。在他们于 1991 年过渡到 Windows 之后,再未能重新获得曾经拥有的市场份额,败给了 PowerPoint。1996 年,Allegro New Media(同年晚些时候改名为 Vizacom)收购了 SPC 和 Serif。SPC 推出了 ASAP WordPower,一个可以轻松创建幻灯片的程序,能够利用 ASAP WebShow 插件发布到 Web 上。SPC 在 1997 年与 Serif 合并。1998年,Harvard 品牌通过 Harvard Graphics 98 创作程序重新焕发活力,旧插件也被名为 Harvard Graphics WebShow 的新插件所取代。2000 年,新版本的创作软件 Advanced Presentations 开始导出到 Flash 标准,而不是专有的插件格式。2001 年,Vizacom 将 Serif 卖回给他们原来的管理层,这使得 Harvard 系列沦为遗留软件,在 2017 年被终止之前仍在支持和出售。", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics 是 Software Publishing Corporation(SPC)于 1986 年为 MS-DOS 个人电脑创建的一个演示文稿程序。在他们于 1991 年过渡到 Windows 之后,再未能重新获得曾经拥有的市场份额,败给了 PowerPoint。1996 年,Allegro New Media(同年晚些时候改名为 Vizacom)收购了 SPC 和 Serif。SPC 推出了 ASAP WordPower,一个可以轻松创建幻灯片的程序,能够利用 ASAP WebShow 插件发布到 Web 上。SPC 在 1997 年与 Serif 合并。1998 年,Harvard 品牌通过 Harvard Graphics 98 创作程序重新焕发活力,旧插件也被名为 Harvard Graphics WebShow 的新插件所取代。2000 年,新版本的创作软件 Advanced Presentations 开始导出到 Flash 标准,而不是专有的插件格式。2001 年,Vizacom 将 Serif 卖回给他们原来的管理层,这使得 Harvard 系列沦为遗留软件,在 2017 年被终止之前仍在支持和出售。", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player 是由 Macromedia 在 1996 年作为 Authorware 3.5 的新功能之一创作的。它用于在网页上运行由 Macromedia Authorware 开发的交互式程序。与大多数 Web 插件不同,Authorware 的主要目的是帮助电子教学,因而它主要在企业和学术领域发挥作用,用户不需要编程经验,即可组合多媒体学习材料。该插件的最终版本于 2004 年发布,2005 年 Adobe 收购 Macromedia 后开发进度停滞,直到 2007 年宣告停止开发。", "Platforms_Autodesk_MapGuide_Description": "暂无描述。", "Platforms_AXEL_Player_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", "Platforms_BitPlayer_Description": "BitPlayer 是一个基于 Flash 和 Shockwave 技术的桌面应用程序,由荷兰公司 BitMagic 于 1999 年发布。它提供自制和客户制作的每日短剧,其中含有广告和小测验。它最初的价值为 600 万美元,但它的广告商和公司本身都成为了互联网泡沫崩溃的受害者,最终在 2001 年 1 月终止了该产品。尽管失去了自定义播放器提供的额外功能,但它的大部分内容仍以转换后的 SWF 文件形式存在。", - "Platforms_Blender_Description": "暂无描述。", + "Platforms_Blender_Description": "Blender 是由荷兰 NeoGeo 动画工作室在 1994 年开发的 3D 软件工具。它的首个版本发布于 1995 年。其公司于 1998 年解体,但共同所有人 Ton Roosendaal 创立了 Not a Number Technologies(NaN)继续开发 Blender。其 2.0 版本于 2000 年发布,也被称为 GameBlender,转向交互式和游戏开发。因此,一款浏览器插件于 2001 年以开放测试版本发布,2002 年 1 月发布第二个测试版。尽管初期取得了成功,但 NaN 仍然因为财务困境于 2002 年初关闭。随后,Roosendaal 决定使 Blender 开源,并在集资后成功从投资者手中回购股票。尽管有过继续开发插件的尝试,但转向开源导致游戏引擎缺少一些组件,解决这个问题成了当时的首要事项,因此插件的开发被搁置。在 2005 年被移除之前,插件的最终版本在几年中仍然可用——这表明当时没有人为其提供支持或计划发布新版本。", "Platforms_Burster_Description": "Burster 是 2000 年 Blender Game Engine 在 2010 年的一个实现。该项目的目标是恢复由于安全问题被终止的一个 Blender 官方插件。Burster 在原有的基础上进行了改进,利用新版本的引擎来提高性能和图像质量。最后一个版本是在 2013 年推出的,在 3 年没有更新之后,Burster 在 2016 年正式终止。游戏引擎本身也在 2018 年从 Blender 中移除。", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin 是 Logic Pulse 在 1996 年制作的一个生产力工具。它是添加到 Calendar Quick 3.2 版本中的一项新功能,Calendar Quick 是一个日历和日程安排的桌面应用程序。它允许用户使用导出功能将其发布到网页上,可以与其他人链接并通过插件查看。在 1999 年修复了千年虫问题后,该网站被遗弃,没有进一步的更新,并在 2001 年关闭。", "Platforms_Cult3D_Description": "Cult3D 是一款 Web 查看器,用来查看使用 Cult3D Designer 创作程序制作的 3D 内容。它获得了一定程度的成功,到 2001 年有 600 万用户,还有几个著名的客户在使用,并且增加了更多从其他程序导入 3D 模型的选项。5.3 是最后一个版本,发布于 2002 年,该插件的最后一次更新是在 2004 年,当时该技术被出售给 Mental Images GmbH。后来 Nvidia 在 2007 年收购了 Mental Images,作为子公司 Nvidia Advanced Rendering Center。尽管更新了网站,但该插件没有得到任何更新,从 2011 年开始,它不再作为一个可选择项展示,但仍有用户拥有创作许可证,下载页面因而被保留,直到 2013 年被删除。", From 4a1bfb3e1564a9b90f4cb91a56d9e2e298cd437b Mon Sep 17 00:00:00 2001 From: Colin B Date: Mon, 26 Jun 2023 18:12:42 +0100 Subject: [PATCH 1441/2652] New translations source.json (Chinese Simplified) --- locales/zh-CN/source.json | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/locales/zh-CN/source.json b/locales/zh-CN/source.json index e49c25e887..b594a3211f 100644 --- a/locales/zh-CN/source.json +++ b/locales/zh-CN/source.json @@ -1,18 +1,18 @@ { - "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", - "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", - "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", - "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", - "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", - "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", - "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", - "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_Title": "源代码", + "Source_Desc": "支撑 Flashpoint 运作的软件是自由且开源的,但显然不包括我们支持的大多数浏览器插件/技术(我们对此无能为力)。由项目贡献者开发的应用和工具可以在我们的 {Github 团队页面}和 {GitLab} 找到。", + "Source_Developed_Projects_Title": "由 Flashpoint 开发的项目", + "Source_Developed_Projects_Desc": "以下项目以 MIT 许可证发布:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint 启动器},受 LaunchBox 启发、可扩展的、基于 Electron 的启动器。", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint 代理},支持浏览器/放映器与 Flashpoint 模拟互联网之间通信的程序库。", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint 安全播放器},由先进技术驱动的应用程序,允许在不永久修改 Windows 注册表的情况下,播放基于插件的内容。", + "Source_Flashpoint_VM_Desc": "{flashpointvm},配置过 Apache 的 Linux 磁盘镜像,可以安全地提供 ZIP 档案内容。", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator},以模拟时钟速度运行应用程序的工具。", + "Source_Utilized_Projects_Title": "由 Flashpoint 使用的项目", + "Source_Utilized_Projects_Desc": "以下项目在下载 Flashpoint 时直接提供:", + "Source_Apache_Desc": "{Apache HTTP 服务器},以 Apache-2.0 许可证发布的 Web 服务器程序。", + "Source_Basilisk_Desc": "{Basilisk},以 MPL-2.0 许可证发布的 Web 浏览器。Flashpoint 使用的是一个自定义的、自有品牌的 32 位构建,可以在{这里}查看。", + "Source_Chromium_Desc": "{Chromium},以各种开源许可证发布的 Web 浏览器。", + "Source_PHP_Desc": "{PHP},以 PHP 许可证发布的 Web 脚本语言。", + "Source_QEMU_Desc": "{QEMU},以 GPL-2.0-only 许可证发布的设备模拟器。" } \ No newline at end of file From 2712376d93cbe1d502870a643741bdc19fee3f08 Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 16:31:42 +0100 Subject: [PATCH 1442/2652] New translations branding.json (Czech) --- locales/cs-CZ/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/cs-CZ/branding.json b/locales/cs-CZ/branding.json index 5a9ae5a1d4..ad419ddbb8 100644 --- a/locales/cs-CZ/branding.json +++ b/locales/cs-CZ/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "Branding", - "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", - "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Branding_Title": "Značka", + "Branding_Para1": "Jednoduše řečeno, logo Flashpointu je tvořeno jeho iniciály, které jsou otočené proti sobě. Prázdné místo tvoří tvar šipky, který lze interpretovat jako tlačítko přehrávání nebo symbol stahování, připomenutí procesů, na které jsme si zvykli při přístupu k našim oblíbeným hrám. Text typicky zobrazený vedle loga používá písmo Tahoma.", + "Branding_Para2": "Logo Flashpointu spadá pod licenci {Creative Commons Attribution 4.0}, což znamená, že může být volně upraveno a přerozděleno tak dlouho, dokud získává kredit Seirade (designér loga) nebo Flashpoint BlueMaximy.", + "Branding_Para3": "Balíček obsahující vektorové logo v různých stylech může být stažen {here}.", + "Wallpapers_Title": "Tapety", + "Wallpapers_Desc": "Tyto tapety jsou zde k dispozici se svolením Rain:", + "Banners_Title": "Bannery stránky" } \ No newline at end of file From d27635ca429b18637adf266cb3b86476aa0e23f8 Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 16:31:43 +0100 Subject: [PATCH 1443/2652] New translations contact.json (Czech) --- locales/cs-CZ/contact.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/contact.json b/locales/cs-CZ/contact.json index 45cd0c501f..d85abeaa6f 100644 --- a/locales/cs-CZ/contact.json +++ b/locales/cs-CZ/contact.json @@ -1,5 +1,5 @@ { - "Contact_Title": "Contact", + "Contact_Title": "Kontakt", "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." From 42909459148b28a4e781268c6b5f5c9a832664f6 Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 16:31:44 +0100 Subject: [PATCH 1444/2652] New translations layout.json (Czech) --- locales/cs-CZ/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json index 898468e20f..3ed76c7699 100644 --- a/locales/cs-CZ/layout.json +++ b/locales/cs-CZ/layout.json @@ -6,8 +6,8 @@ "FAQ": "FAQ", "Downloads": "Downloads", "Source": "Source Code", - "Branding": "Branding", - "Contact": "Contact", + "Branding": "Značka", + "Contact": "Kontakt", "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" From 1c39e0766ee65c53c6ca1f2daf5c7de5069fdff3 Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 17:38:25 +0100 Subject: [PATCH 1445/2652] New translations contact.json (Czech) --- locales/cs-CZ/contact.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/cs-CZ/contact.json b/locales/cs-CZ/contact.json index d85abeaa6f..d483e9186a 100644 --- a/locales/cs-CZ/contact.json +++ b/locales/cs-CZ/contact.json @@ -1,6 +1,6 @@ { "Contact_Title": "Kontakt", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Para1": "Pokud potřebujete kontaktovat projekt přímo, zašlete e-mail na {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint nenabízí služby pro zpřístupnění obsahu s podporou Flash v prohlížeči po roce 2020. Podívejte se prosím na projekty, jako je {Ruffle}.", + "Contact_Disclaimer2": "Žádosti o archivaci by neměly být zpracovávány e-mailem; místo toho {follow this guide}. E-maily pro řešení problémů jsou přijaty, ale nejprve si prosím přečtěte {manual}." } \ No newline at end of file From a2b967e4846768d4c9be86dd889371f23cbf0f41 Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 17:38:26 +0100 Subject: [PATCH 1446/2652] New translations discord.json (Czech) --- locales/cs-CZ/discord.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/cs-CZ/discord.json b/locales/cs-CZ/discord.json index 6117853574..cc6f73fef3 100644 --- a/locales/cs-CZ/discord.json +++ b/locales/cs-CZ/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", - "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Intro": "Prosím přečtěte si pravidla před připojením k našemu Discord serveru (můžete se také na ně kouknout v {#rules-and-faq}, jakmile budete uvnitř):", + "Discord_Rule1": "Dodržujte Discord pravidla a k tomu i ta naše: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Respektujte ostatní. Nebuďte bigotní, nepodněcujte problémy, nechovejte se protivně, opakovaně nezmiňujte uživatele/role, nebo neposílejte přímé zprávy členům serveru (včetně personálu) bez svolení.", + "Discord_Rule3": "Ponechte témata v jejich určených kanálech. Pokud si nejste plně jisti účelem kanálu, vždy si přečtěte popis. Pokud vás zaměstnanec požádá o přesun konverzace, udělejte to prosím.", + "Discord_Rule4": "Distribuce obsahu, který se v současné době prodává nebo o který se žádá, aby byl odstraněn z Flashpointu není povolena.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nikdo nechce, aby jeho šance na kontaktování vývojáře přišla nazmar, proto chceme zajistit, aby se to nestalo.", + "Discord_Rule6": "Propagace vašich nebo přidružených stran prostřednictvím Discord pozvánek, YouTube odkazů, peněžitého podnikání nebo podobných aktivit je zakázaná, pokud není v kontextu Flashpoint nebo digitálního archivu.", + "Discord_Rule7": "Erotický obsah a diskuse musí být uchovány v {#nsfw-lounge} (samotná existence kanálu by měla vysvětlit více než dost).", + "Discord_Rule8": "Politické konverzace nemají na tomto serveru místo. Provádějte je někde jinde nebo vůbec.", + "Discord_Curation_Exception": "(Jedinou výjimkou z pravidel 7 a 8 jsou kurátorské příspěvky - konkrétní diskuse o nich a o obsahu, který obsahují.)", + "Discord_Sanctions": "Členům týmu je dovoleno varovat/umlčet/vyhodit/zabanovat uživatele, o kterých mají pocit, že porušují tato pravidla na základě závažnosti porušeného pravidla. Vyzýváme zaměstnance, aby byli velkorysí při prvním nebo náhodném porušení, ale mnohonásobné porušení pravidel budou mít za následek tvrdší tresty.", + "Discord_Agreed": "Přečetl/a jsem si pravidla a chci se připojit k serveru!" } \ No newline at end of file From b3500312b15756c8cba72fd9308eb2d5b7a01b34 Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 17:38:27 +0100 Subject: [PATCH 1447/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 58 ++++++++++++++++++------------------ 1 file changed, 29 insertions(+), 29 deletions(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index 8c79f33afd..4032cfb33a 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", - "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", + "Downloads_Avast_Title": "UPOZORNĚNÍ PRO UŽIVATELE ANTIVIRŮ AVAST A AVG:", + "Downloads_Avast_Warning": "Soubor, který Flashpoint potřebuje ke hraní her, bude detekován jako virus a umístěn do karantény; jedná se o falešně pozitivní výsledek! {Follow these instructions} a udělejte výjimku pro Flashpoint. Snažíme se, aby archiv a okolní technologie neobsahovaly viry. {Learn more}", + "Downloads_Title": "Stáhnout", + "Downloads_Para1": "Všechny soubory Flashpointu jsou přenosné, zdarma a {built with open-source software} (s výjimkou většiny podporovaných technologií prohlížeče, které jsou z velké části abandonware). Velká část open-source kódu je originální, odkazy na něj najdete na naší {source code page}.", + "Downloads_Para2": "Chcete-li zjistit, co se změnilo od počátku času, podívejte se na {changelog}. Varování: je velký.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 a novější, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} je vyžadován pro rozbalení verzí Ultimate a Core)", + "Downloads_Content_Disclaimer_Title": "VYLOUČENÍ ODPOVĚDNOSTI:", + "Downloads_Content_Disclaimer_Warning": "Jakožto muzeum internetové kultury, Flashpoint obsahuje extrémně širokou škálu výtvorů, z nichž některé mohou být nelegální v závislosti na vaší jurisdikci. Pokud jste na pochybách, {download Flashpoint Infinity}, se kterým máte absolutní kontrolu nad tím, jaký obsah je ukládán na vašem zařízení.", + "Downloads_Size": "Velikost", + "Downloads_Size_Download": "při stahování", + "Downloads_Size_Extracted": "po rozbalení", + "Downloads_Ultimate_Line1": "Celá kolekce v jednom gigantickém balíčku", + "Downloads_Ultimate_Line2": "Každá hra a animace je od začátku dostupná offline - bez nutnosti připojení k internetu", + "Downloads_Ultimate_Line3": "Může být aktualizován pomocí {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Poskytován jako .7z archiv ({qBittorrent} je doporučen pro torrent a {Free Download Manager} pro přímé stáhnutí)", + "Downloads_7z_Torrent": "Stáhnout 7Z (Torrent)", + "Downloads_7z_Direct": "Stáhnout 7Z (Přímo)", + "Downloads_Hash_Placeholder": "(Hashe již brzy)", + "Downloads_Recommended": "Doporučeno", + "Downloads_Size_Grows": "velikost se s používáním zvětšuje", + "Downloads_Infinity_Line1": "Odlehčený balíček pro běžné uživatele", + "Downloads_Infinity_Line2": "Hry a animace jsou stahovány automaticky, když jsou poprvé spuštěny", + "Downloads_Infinity_Line3": "Musí být znovu staženo pro aktualizaci", + "Downloads_Infinity_Line4": "Poskytován jako sebe-rozbalující se spustitelný soubor (po spuštění rozbalí Flashpoint do specifikovaného adresáře)", + "Downloads_Exe": "Stáhnout EXE", + "Downloads_Instructions": "Pokyny", "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Manual": "Nahlédněte do {help manual} pro používání a řešení obtíží s Flashpointem!", + "Downloads_Core": "Existuje ještě {Flashpoint Core}, miniaturní kopie Flashpointu, která je vytvořena pouze pro přispěvatele do projektu. Obsahuje příkladné výtvory pro každou platformu a šikovné nástroje pro tvorbu nových kurací. Můžete si jej stáhnout {here}. Chcete-li se naučit přispívat do archivu pomocí Flashpoint Core, přečtěte si {curation tutorial}." } \ No newline at end of file From 362197b1803d0110675c6a71ae703bd0eb09cc06 Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 17:38:28 +0100 Subject: [PATCH 1448/2652] New translations error404.json (Czech) --- locales/cs-CZ/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/cs-CZ/error404.json b/locales/cs-CZ/error404.json index 1a49dea8fb..8c476df6d3 100644 --- a/locales/cs-CZ/error404.json +++ b/locales/cs-CZ/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 – Stránka nenalezena", + "Error_Para1": "Ujistěte se, že jste správně zadali URL adresu.", + "Error_Para2": "Pokud jste se na tuto stránku dostali kliknutím na odkaz někde na našich stránkách, {contact us} prosím." } \ No newline at end of file From 6151e7e539e590d395bdd55152557cf3f3642af0 Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 17:38:29 +0100 Subject: [PATCH 1449/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 62 +++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json index 2e602dc642..2126ced968 100644 --- a/locales/cs-CZ/faq.json +++ b/locales/cs-CZ/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", - "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", - "FAQ_Question6": "Where are the Nitrome games?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", - "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", - "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", - "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Title": "Často kladené dotazy", + "FAQ_Question1": "Kdo/co je BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, nebo Ben Latimore je Australan, který založil Flashpoint a zpracovává master kopie her. S Flashpointem není zapojen žádný podnik ani organizace - je to zcela komunitní projekt.", + "FAQ_Question2": "Jaké operační systémy podporujete?", + "FAQ_Answer2": "Flashpoint podporuje Windows 7 SP1 a novější (kromě stock Windows 8). Jsou k dispozici také verze MacOS a Linuxu; vyžadují však další kroky k instalaci a mohou spustit pouze hrstku nejpopulárnějších technologií prohlížeče.", + "FAQ_Question3": "Vyvolává Flashpoint nějaké bezpečnostní problémy?", + "FAQ_Answer3": "O žádných nevíme. Celá naše aplikační sada (kromě stahovací technologie verze Infinity) se nemůže připojit k otevřenému internetu, veškeré změny v rejstříku provedené Flashpoint Secure Player jsou odstraněny po ukončení hry; všechny příchozí kurace procházejí počítačem s kompetentním a aktuálním antivirovým programem; a co je nejdůležitější, launcher a všechen strojový kód Flashpointu {are free and open-source}. Udělali jsme vše, co je v našich silách, abychom zajistili, že kolekce je co nejbezpečnější, ale navzdory našemu úsilí, některé antiviry, jako je Avast a AVG, mají tendenci označovat důležité komponenty za nebezpečné. Pokud jste postiženi tímto problémem, {read this page} pro pokyny pro řešení problémů.", + "FAQ_Question4": "Kolik her/animací je tam?", + "FAQ_Answer4": "Flashpoint v současné době nabízí {} her a {} animací. Kolekci si můžete prohlédnout bez stažení Flashpointu {here}.", + "FAQ_Question5": "Jaké platformy kolekce nabízí?", + "FAQ_Answer5": "Podporujeme hry a animace běžící na každé platformě uvedené na stránce {Supported Platforms}.", + "FAQ_Question6": "Kde jsou Nitrome hry?", + "FAQ_Answer6": "Nitrome nás zdvořile požádal, abychom odstranili jejich obsah z kolekce. Pokud chcete hrát jejich hry, udělete tak na jejich {website}, a pokud Flash není dostupný, postupujte podle jejich rostoucí {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "Jak mohu požádat o hru/animaci?", + "FAQ_Answer7": "Požadavek můžete podat nejprve přečtením {this article} v celé jeho délce a poté následováním odkazů v dolní části.", + "FAQ_Question8": "Mohu přidat hru/animaci sám?", + "FAQ_Answer8": "Ano. Postupujte podle pokynů uvedených v {curation tutorial} a nastavte audit kurátora. Jakmile bude přijat, můžete odeslat tolik dalších kurací, kolik si přejete.", + "FAQ_Question9": "Chci přispět jiným způsobem (kódování, testování atd.). Jak mohu pomoci?", + "FAQ_Answer9": "Připojte se na {Discord server} pro více podrobností. Většina naší práce a komunikace probíhá právě tam.", + "FAQ_Question10": "Je Flashpoint open source?", + "FAQ_Answer10": "Jakoby jo i ne. Zdroje pro naši vlastní technologii, jako je spouštěč, jsou k dispozici na našem {GitHub}. Zdroje pro software, který zahrnujeme do Flashpointu, jsou k dispozici na jejich příslušných webových stránkách (neupravujeme zdroj žádného softwaru, který zahrneme). Binární soubory pro samotné webové pluginy nejsou open source, ale pokud by byly, tak bychom zde ani nebyli.", + "FAQ_Question11": "Mohu použít logo/je k dispozici pod Creative Commons?", + "FAQ_Answer11": "Ano - logo spadá pod licenci {CC-BY 4.0}. Pro přiřazení můžete volitelně kreditovat Seirade a BlueMaxima Flashpoint. Zdrojové soubory naleznete {here}.", + "FAQ_Question12": "Kde mohu na projekt přispět?", + "FAQ_Answer12": "Z úcty k umělcům a vývojářům, jejichž díla lze nalézt ve Flashpointu, se snažíme vyhnout získávání darů. Přestože jsme dříve vytvořili {a fundraiser} na pokrytí nákladů na server, v budoucnu nemáme žádné plány na spuštění jiného.", + "FAQ_Question13": "Flashpoint nefunguje správně!", + "FAQ_Answer13": "Postupujte podle kroků řešení problémů uvedených v {manual}. Pokud stále máte problémy, požádejte o pomoc na našem Discordu.", + "FAQ_Question14": "Chci, aby byla hra/animace odstraněna z Flashpointu.", + "FAQ_Answer14": "Upozorněte nás buď prostřednictvím našeho Discordu nebo {directly by email}. Pravděpodobně se vás pokusíme přesvědčit, abyste si zde udrželi svou hru z historických důvodů, ale nejsme nerozumní.", + "FAQ_Question15": "Mám jiný dotaz.", + "FAQ_Answer15": "Podívejte se na náš {extended FAQ}. Pokud zde není vaše otázka zodpovězena, připojte se k našemu Discordu." } \ No newline at end of file From aa1e1de052ccb11ffb0afe8deb6f78e28b77d0d2 Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 17:38:30 +0100 Subject: [PATCH 1450/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json index dad7a4e59d..97928dbafc 100644 --- a/locales/cs-CZ/home.json +++ b/locales/cs-CZ/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "About_Welcome": "Vítejte", + "About_Title": "BlueMaximův Flashpoint je projekt na uchování webových her.", + "About_Para1": "Historie a kultura internetu je důležitá a obsah vytvořený na webových platformách, mimo jiné včetně Adobe Flash, tvoří významnou část této kultury. Tento projekt se snaží zachovat co nejvíce zážitků z těchto platforem, aby nebyly ztraceny v čase a nezapomnělo se tak na ně. Od začátku roku 2018 Flashpoint zachránil {} her a {} animací běžících na {} různých platformách.", + "About_Para2": "Flashpoint byl spuštěn v lednu 2018 BlueMaximem ve snaze předběhnout mizení obsahu před smrtí Flashe. Od té doby se vyvinul v mezinárodní projekt, na němž se podílí více než 200 komunitních přispěvatelů a který zahrnuje hry i animace vytvořené pro řadu internetových pluginů, frameworků a standardů.", + "About_Para3": "Flashpoint využívá široký výběr open-source softwaru. Kombinací síly Apache, vlastního launcheru a naší vlastní aplikace nazvané Flashpoint Secure Player můžeme přehrávat webová média v rychlém a uživatelsky přívětivém prostředí, aniž bychom ve vašem počítači zanechali trvalé změny nebo bezpečnostní díry.", + "About_Para4": "Nabízíme dvě verze softwaru: Ultimate, která obsahuje všechna média ve formátu připraveném pro offline přehrávání, a Infinity, menší distribuci, která umožňuje stahovat a přehrávat obsah podle libosti. Obě verze nejsou ovlivněny ukončením podpory Flashe a dalších pluginů.", + "About_Para5": "Tento projekt je a vždy bude zcela neziskový, aby se zachoval smysl pro komunitu a sdílení, který přišel s Flashem a jemu podobnými. Chcete-li se o Flashpointu dozvědět více, podívejte se na postranní panel v levé postranní liště.", + "Search_Collection": "Prohledat kolekci", + "Request_Archival": "Zažádat o archivaci obsahu" } \ No newline at end of file From 2550a8b094c9458ee26733be7a1a7f0afcb0e617 Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 17:38:30 +0100 Subject: [PATCH 1451/2652] New translations layout.json (Czech) --- locales/cs-CZ/layout.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json index 3ed76c7699..0570fea78c 100644 --- a/locales/cs-CZ/layout.json +++ b/locales/cs-CZ/layout.json @@ -1,14 +1,14 @@ { - "Lang_Code": "en-US", + "Lang_Code": "cs-CZ", "Home": "Domů", "Platforms": "Platformy", - "News": "News", + "News": "Novinky", "FAQ": "FAQ", - "Downloads": "Downloads", - "Source": "Source Code", + "Downloads": "Stáhnout", + "Source": "Zdrojový Kód", "Branding": "Značka", "Contact": "Kontakt", - "Database": "Database", - "Manual": "Manual", + "Database": "Databáze", + "Manual": "Manuál", "Wiki": "Wiki" } \ No newline at end of file From 7d54d0a89b9005de3598bd317deb493a23dae07a Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 17:38:31 +0100 Subject: [PATCH 1452/2652] New translations news.json (Czech) --- locales/cs-CZ/news.json | 136 ++++++++++++++++++++-------------------- 1 file changed, 68 insertions(+), 68 deletions(-) diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json index fe041e3d26..c10631abac 100644 --- a/locales/cs-CZ/news.json +++ b/locales/cs-CZ/news.json @@ -1,75 +1,75 @@ { - "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", - "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", - "News_Flashpoint_0": "Flashpoint Zero was released.", - "News_Flashpoint_1": "Flashpoint Version One was released.", - "News_Was_Released": "was released", - "News_Flashpoint_3_0": "Keys to the Kingdom", - "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", - "News_Flashpoint_3_1": "Opening Night", - "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", - "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Title": "Novinky", + "News_Description": "Všechny významné události v historii Flashpointu od října 2019.", + "News_Flashpoint_Started": "BlueMaximův Flashpoint byl spuštěn.", + "News_Flashpoint_0": "Flashpoint Zero byl vydán.", + "News_Flashpoint_1": "Flashpoint Version One byl vydán.", + "News_Was_Released": "byl vydán", + "News_Flashpoint_3_0": "Klíče ke království", + "News_Flashpoint_3_0_Meta": "V této verzi byl představen Redirector, který byl posledním dílem skládačky pro zprovoznění serveru - umožnil nám zachovat 99,9 % her Flash bez hackování. Představoval klíče ke království zachování Flashe, chcete-li.", + "News_Flashpoint_3_1": "Premiéra", + "News_Flashpoint_3_1_Meta": "Tato verze byla první, která měla Flashpoint divadlo (i když to byla v té době samostatná instance Launchboxu).", + "News_Flashpoint_3_2": "Šok a obdiv", + "News_Flashpoint_3_2_Meta": "Tato verze byla první, která podporovala tituly Shockwave.", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", - "News_Flashpoint_4_0": "The Living Infinite", - "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", - "News_Flashpoint_4_1": "Javality", - "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", - "News_Flashpoint_5_0": "Go For Launch", - "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", - "News_Flashpoint_5_1": "The Great Filter", - "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", - "News_Flashpoint_5_2": "Type III", - "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", - "News_Flashpoint_5_3": "Revolution", - "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", - "News_Flashpoint_5_4": "Recombination", - "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_3_3_Meta": "Pojmenováno po skutečnosti, že v této kolekci bylo 4000 her. Jak ten čas letí.", + "News_Flashpoint_4_0": "Žijící nekonečnost", + "News_Flashpoint_4_0_Meta": "Tato verze představila Flashpoint Infinity, která umožňuje lidem streamovat hry z internetu. Jméno je převzato z alba Soilwork v roce 2013 stejného jména.", + "News_Flashpoint_4_1": "Javalita", + "News_Flashpoint_4_1_Meta": "Toto byla verze, která představila podporu pro applety Java. DarkMoe přišel s tímto názvem.", + "News_Flashpoint_5_0": "Jdeme to spustit", + "News_Flashpoint_5_0_Meta": "Launcher, který všichni známe a milujeme byl představen právě v této verzi.", + "News_Flashpoint_5_1": "Velký filtr", + "News_Flashpoint_5_1_Meta": "Playlisty byly přidány zde (filtry, pokud chcete). Jméno je převzato z EP Mesarthimu, The Great Filter.", + "News_Flashpoint_5_2": "Typ III", + "News_Flashpoint_5_2_Meta": "Velký filtr a Typ III jsou dvě EPéčka Mesarthimu, které jsou často dávány dohromady. Žádný jiný název se neobjevil, když jsme potřebovali.", + "News_Flashpoint_5_3": "Revoluce", + "News_Flashpoint_5_3_Meta": "Tato verze byla vydána blízko jednoletého výročí Flashpointu a my jsme to považovali za skutečnou revoluci. (Původně se měla nazývat \"Orbit\", ale to byl hloupý název)", + "News_Flashpoint_5_4": "Rekombinace", + "News_Flashpoint_5_4_Meta": "Tato verze přesunula animace ke hrám, které byly dříve v oddělených složkách s oddělenými klienty. 'Rekombinace' a '74%' jsou také jména dvou skladeb v albu The Density Parameter od Mesarthimu.", "News_Flashpoint_5_4_1": "74%", - "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", - "News_Flashpoint_5_5": "Iron & Copper", - "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", - "News_Flashpoint_6_0": "Alignment", - "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", - "News_Flashpoint_6_1": "Preservationware", - "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", - "News_Flashpoint_6_2": "Moe's Great Escape", - "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", - "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", - "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", - "News_Old_Releases_Title": "Retroactive Timeline of Releases", - "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", - "News_Is_Available": "is now available!", - "News_Grab_Download": "Grab it from the {downloads page}", - "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_7_0": "Eight Thousand Hours", - "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", - "News_Flashpoint_7_1": "Stay on Target", - "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", - "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", - "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", - "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_5_4_1_Meta": "Rychlá sada patchů vytvořená podél uploadu verze 5.4. Nebylo to tak, že by Flashpoint 5.4 byl dokončen pouze 74% při jeho uploadu.", + "News_Flashpoint_5_5": "Železo a měď", + "News_Flashpoint_5_5_Meta": "BlueMaxima v této době hrál příliš mnoho Deus Ex.", + "News_Flashpoint_6_0": "Zarovnání", + "News_Flashpoint_6_0_Meta": "Další odkaz na Mesarthim!", + "News_Flashpoint_6_1": "Uchovávacíware", + "News_Flashpoint_6_1_Meta": "Hříčka se softwarovými termíny běžně používanými v technologickém sektoru, jako jsou \"freeware\" a \"shareware\".", + "News_Flashpoint_6_2": "Moeův velký útěk", + "News_Flashpoint_6_2_Meta": "Zaměstnanec DarkMoe připravil v této verzi opravdu šílené množství únikových her.", + "News_Flashpoint_6_3": "Hovoříme o Flash hrách, ne o abstraktní filozofii", + "News_Flashpoint_6_3_Meta": "Pojmenováné podle hlášky, kterou pronesl nosamu, člen personálu.", + "News_Old_Releases_Title": "Retroaktivní časová osa vydání", + "News_Old_Releases_Description": "Vzhledem k tomu, že informační sloupec existoval až od prosince 2019, byla většina vydání až do tohoto okamžiku nezapsaná. V této sekci jsou uvedeny chybějící verze.", + "News_Is_Available": "je nyní k dispozici!", + "News_Grab_Download": "Stáhněte z {downloads page}", + "News_Flashpoint_Update_October_2019": "Aktualizace stavu Flashpointu v říjnu 2019 je nyní k dispozici na Medium. Podívejte se na {here}.", + "News_Flashpoint_Update_November_2019": "Aktualizace stavu Flashpointu v listopadu 2019 je nyní k dispozici na Medium. Podívejte se na {here}.", + "News_Flashpoint_7_0": "Osm tisíc hodin", + "News_Flashpoint_7_0_Meta": "Osm tisíc hodin bylo zhruba tak dlouho, jak dlouho měl Flash v době vydání žít.", + "News_Flashpoint_7_1": "Držte se cíle", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, podle našich měřítek, byl dost nepovedený. 7.1 byla verze s ohromným množstvím oprav.", + "News_Featured_Kotaku_Link": "Byli jsme uvedeni na Kotaku!", + "News_Featured_Kotaku_Rest": "To je obrovský milník. Děkujeme vám všem za podporu!", + "News_Flashpoint_Update_March_2020": "Aktualizace stavu Flashpointu v březnu 2020 je nyní k dispozici na Medium. Podívejte se na {here}.", + "News_Flashpoint_Update_April_2020": "Aktualizace stavu Flashpointu v dubnu 2020 je nyní k dispozici na Medium. Podívejte se na {here}.", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", - "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_8_1": "Spirit of Adventure", - "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", - "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_8_2": "Approaching Planet Nine", - "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", - "News_Flashpoint_9_0": "Glorious Sunset", - "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", - "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_8_0_Meta": "Tato verze znamenala konec Redirector softwaru, který se dříve používal k tomu, aby server fungoval. 301 je HTTP kód pro 'trvale přesunuto', tj. již nepřesměrovává.", + "News_Flashpoint_Update_June_2020": "Mini aktualizace stavu Flashpointu v červnu 2020 je nyní k dispozici na Medium. Podívejte se na {here}.", + "News_Flashpoint_8_1": "Dobrodružný duch", + "News_Flashpoint_8_1_Meta": "Název je odvozen od verše z tehdy nedávného alba Redneck Vikings from Hell od skupiny Aether Realm. Konkrétně se jedná o skladbu \"One Hollow Word\".", + "News_Flashpoint_Update_August_2020": "Aktualizace stavu Flashpointu v srpnu 2020 je nyní k dispozici na Medium. Podívejte se na {here}.", + "News_Flashpoint_8_2": "Blížíme se k Planetě Devět", + "News_Flashpoint_8_2_Meta": "Jde o (roztažený, to přiznávám) portmanteau slov \"blížíme se k deváté verzi\" a Planet Nine, EPéčka Mesarthimu.", + "News_Flashpoint_9_0": "Nádherný západ slunce", + "News_Flashpoint_9_0_Meta": "Pojmenováno podle písně Glorious Morning, která je známá za to, že je v Age of War. Tato verze byla poslední, která vyšla před smrtí Flashe, proto \"západ slunce\".", + "News_Flashpoint_Update_April_2021": "Aktualizace stavu Flashpointu v dubnu 2021 je nyní k dispozici na Medium. Podívejte se na {here}.", "News_Flashpoint_10_0": "Absence", - "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_0_Meta": "Toto je první verze, která se uvolní na \"po Flashovém\" internetu, proto název \"Absence\". Shodou okolností se tak jmenuje i poslední skladba na EPéčku Mesarthimu 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess.", - "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", - "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_10_1_Meta": "Zkuste hádat.", + "News_Flashpoint_11": "Jejda, všechny pluginy!", + "News_Flashpoint_11_Meta": "Je to meme, protože verze 11 přidala tři tucty nových pluginů.", + "News_Flashpoint_11_1": "Operace Cherry Blossom", + "News_Flashpoint_11_1_Meta": "Odkaz na hru Muv-Luv (jděte si ji koupit na Steamu)." } \ No newline at end of file From 911471d1aed52e0c8f1f28acdbe063b83a18a33d Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 17:38:32 +0100 Subject: [PATCH 1453/2652] New translations platforms.json (Czech) --- locales/cs-CZ/platforms.json | 172 +++++++++++++++++------------------ 1 file changed, 86 insertions(+), 86 deletions(-) diff --git a/locales/cs-CZ/platforms.json b/locales/cs-CZ/platforms.json index 39333855a4..90c8e7083d 100644 --- a/locales/cs-CZ/platforms.json +++ b/locales/cs-CZ/platforms.json @@ -1,89 +1,89 @@ { - "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", - "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_Title": "Podporované platformy", + "Platforms_Description1": "Flashpoint podporuje hry a animace vytvořené pro různé webové pluginy a standardy - nejen pro Flash. Tato stránka obsahuje přehled historie jednotlivých technologií od verze 11. Aktuální statistiky o počtu výskytů každé platformy si můžete prohlédnout na stránce {Flashpoint Database}.", + "Platforms_Description2": "To slouží jako \"Kdo? Kdy? Co?\" shrnutí a výchozí bod pro další výzkum, není to komplexní historie každé platformy. Snažíme se prezentovat přesná fakta, ale chyby jsou stále možné. Kontaktujte nás prosím s příslušnými informacemi pro opravy.", "Platforms_By": "od", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", - "Platforms_AboutPeople_Description": "No description yet.", - "Platforms_AboutTime_Description": "No description yet.", - "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", - "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", - "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", - "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_Autodesk_MapGuide_Description": "No description yet.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", - "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", - "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_Formula_One_Description": "No description yet.", - "Platforms_Fractal_Viewer_Description": "No description yet.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", - "Platforms_Illuminatus_Description": "No description yet.", - "Platforms_iPix_Description": "No description yet.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Lightning_Strike_Description": "No description yet.", - "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", - "Platforms_Live_Picture_Viewer_Description": "No description yet.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", - "Platforms_NoteWorthy_Composer_Description": "No description yet.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", - "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", - "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", - "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_SmoothMove_Panorama_Description": "No description yet.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", - "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", - "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", - "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_X3D_Description": "No description yet.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", - "Platforms_Jutvision_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", - "Platforms_MrSID_Description": "No description yet.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", - "Platforms_Sibelius_Scorch_Description": "No description yet.", - "Platforms_Sizzler_Description": "No description yet.", - "Platforms_Ulead_COOL_360_Description": "No description yet.", - "Platforms_VReam_WIRL_Description": "No description yet." + "Platforms_3D_Groove_GX_Description": "Společnost The Groove Alliance byla založena v roce 1998 a vyvinula 3D Groove SX, 3D herní engine s podporou Shockwave. Později, v roce 2002, se engine oddělil od Shockwave a vytvořil vlastní celek s názvem 3D Groove GX. Obě varianty bylo možné použít pro vývoj online her a desktopových aplikací. Z toho se stal pro společnost velký úspěch, který shromáždil velkou firemní uživatelskou základnu a později vedl k vytvoření několika vysoce profilovaných titulů pro televizní seriály a další velké oblasti. Poté, co humbuk opadl, se společnost The Groove Alliance v roce 2008 přetvořila na OTOY, ale webové stránky 3D Groove zůstaly online až do roku 2009. Přesná příčina zániku původní společnosti není známa, ale bylo potvrzeno, že došlo k vnitřním bojům.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (dříve 3D Life Player, Virtools Player a NeMo Web Player, nezaměňujte s 3DVIA Studio/Beta Player nebo 3DVIA Composer Player) byl prohlížečový plugin společnosti Dassault Systèmes pro přehrávání 3D zážitků vytvořených v programu Virtools. Byl určen pro pokročilé, praktické aplikace 3D, jako jsou počítačová školení, virtuální prohlídky a nemovitosti. 3DVIA Player se používal také pro webové hry, přičemž mezi jeho hlavní uživatele pro tento účel patřilo quebecké herní studio Sarbakan a amsterdamská společnost Little Chicken Game Company. Poslední aktualizace, verze 5.0, byla vydána v roce 2009. Stránka pro stahování zůstávala v provozu i v následujících letech, dokud nebyla v roce 2016 stažena. Do té doby byl plugin nainstalován více než 30 milionkrát.", + "Platforms_AboutPeople_Description": "Zatím žádný popis.", + "Platforms_AboutTime_Description": "Zatím žádný popis.", + "Platforms_ActiveX_Controls_Description": "ActiveX byl softwarový rámec vydaný společností Microsoft v roce 1996, který sloužil jako standard umožňující zapouzdření programů jako kontejnerů pro použití v jiných nesouvisejících programech, tzv. ovládacích prvcích ActiveX. Ty bylo možné vkládat do obsahu HTML a bylo možné vytvářet jednoúčelové ovládací prvky speciálně pro použití v aplikaci Internet Explorer za účelem přehrávání webových her. Po uvedení prohlížeče Edge v roce 2015 byl tento software vyřazen a jeho používání pro webové aplikace zřejmě skončilo a byl odsunut do prohlížeče Internet Explorer 11 pro podporu staršího softwaru.", + "Platforms_Adobe_Atmosphere_Player_Description": "Atmosphere Player, jehož vývoj byl zahájen v roce 1996 jako V3O společností Rocket Science Games, později převeden do společnosti Attitude Software a přejmenován na 3D Anarchy a poté v roce 2000 prodán společnosti Adobe a v roce 2001 přejmenován, je webový plugin určený k prohlížení interaktivních 3D světů, podobných standardu VRML, vytvořených v Atmosphere Builderu. Byl určen především pro virtuální mediální galerie, které mohly prezentovat obrázky/audio/video a samotné 3D modely. Při svém vzniku pod názvem 3D Anarchy byl software ještě ve fázi beta, když společnost Adobe získala technologii pro další vývoj, kde strávil další 3 roky v beta testování a poslední verze 1.0 přehrávače byla vydána v únoru 2004. V prosinci 2004 bylo oznámeno, že Atmosphere bude ukončen, přičemž podpora byla ukončena v lednu 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (také jen Flash, dříve Macromedia Shockwave Flash Player) je přehrávač vektorových animací a grafiky, často s přidanou interaktivitou. Byl používán jako médium pro webové hry díky své účinné kompresi, nízké ceně, snadnému použití a velké instalační základně. Byl vyvinut v roce 1995 a poprvé představen společností FutureWave v roce 1996, uměl toho o málo víc než jen základní animace a tlačítka pro jejich ovládání. Jak získával na popularitě, byly do přehrávače přidávány pokročilejší funkce, například programovací jazyk ActionScript. Protože se však lidé začali obávat jeho potenciálních bezpečnostních problémů a mezi webovými vývojáři vzrostla popularita jazyka HTML5, společnost Adobe oznámila konec životnosti přehrávače Flash na 31. prosince 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (také Shockwave, dříve Macromedia Shockwave Player nebo Shockwave Director Player) je přehrávač interaktivních médií vydaný v roce 1995. Byl postaven na technologii, kterou o deset let dříve vyvíjela společnost MacroMind, a webovým pluginem se stal až po převzetí společností Macromedia. Na rozdíl od Flashe obsahoval Shockwave skriptovací jazyk Lingo a podporu jazyka C++ pomocí Xtras, což přehrávači poskytlo širokou škálu možností včetně 3D. Byl široce používán na počátku internetu a ve hrách na CD-ROM a získal si všeobecnou popularitu. Po převzetí společnosti Macromedia firmou Adobe došlo k výraznému poklesu popularity této platformy ve prospěch Flashe, který rychle rozšiřoval své funkce a nyní byl také vlastněn společností Adobe. Nakonec v únoru 2019 společnost Adobe oznámila jeho ukončení a o dva měsíce později ukončila jeho podporu.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin je webový přehrávač pro obsah vytvořený pomocí vývojové platformy Alambik. Byl vydán v roce 2001 a uměl pracovat s 2D a 3D grafikou, vektory a mnoha dalšími aplikacemi. V roce 2002 uspořádala společnost Alambik k oslavení vydání Alambik Scriptu soutěž s cenami. V roce 2004 vytvořila společnost Alambik novou webovou stránku s ukázkami, ale poté se odmlčela a nikdy nevydala nic nového pro tuto platformu a ani plugin neaktualizovala.", + "Platforms_Ambulant_Description": "Ambulant je přehrávač pro soubory SMIL, který vytvořilo mnoho jednotlivců koordinujících práci v CWI v Amsterdamu v Nizozemsku. Zdá se, že název odkazuje na \"ambulaci\", což je jiný výraz pro chůzi; to je navíc podpořeno logem, které vypadá jako někdo, kdo jde. SMIL byl specifikací vytvořenou mezinárodním webovým konsorciem W3C, ale nezískal si velkou popularitu. Ambulant se pokusil být open source přehrávačem, který podporuje všechny soubory SMIL. Snaha o to, aby všechny části byly open source, mu však zabránila podporovat některé proprietární mediální formáty. Vývoj začal v dubnu 2003 a první verze \"AMBULANT/G\" byla vydána v červenci téhož roku. Poslední stabilní verze, 2.6, byla vydána v únoru 2015, avšak práce na nestabilním sestavení Ambulant 2.7 pokračovaly až do července 2016, kdy byla provedena poslední revize jejich repozitáře na Githubu. Vývojáři systému Ambulant jsou stále aktivní na jiných projektech.", + "Platforms_AnimaFlex_Description": "AnimaFlex byl plugin pro přehrávání grafiky, který uměl přehrávat animace s malou velikostí vytvořené pomocí nástroje RubberWeb Composer, který dokázal roztáhnout a zkreslit obrázky. Dokázal začít přehrávat animace ještě před stažením celého souboru a přizpůsobit se pomalejší rychlosti internetu. Navzdory svým slibům měl samotný RubberFlex několik dalších produktů, všechny exportovaly gify a konkurovaly jejich proprietární variantě, a dokonce 2 dny po pluginu spustil FlexToGif, který převáděl Plugin soubory na gify. Počátkem roku 1998 RubberWeb Composer ukončil distribuci a AnimaFlex tak zůstal bez autorského programu.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics byl prezentační program vytvořený v roce 1986 společností Software Publishing Corporation (SPC) pro počítače se systémem MS-DOS. Po jejich přechodu na Windows v roce 1991 se mu nepodařilo získat zpět podíl na trhu, který měl, a prohrál s PowerPointem. V roce 1996 koupila společnosti SPC a Serif společnost Allegro New Media (později téhož roku přejmenovaná na Vizacom). Společnost SPC vytvořila ASAP WordPower, program pro snadné vytváření prezentací, které bylo možné publikovat na webu pomocí pluginu ASAP WebShow. Společnost SPC se v roce 1997 sloučila se společností Serif. V roce 1998 byla značka Harvard oživena autorským programem Harvard Graphics 98 a plugin byl nahrazen novým s názvem Harvard Graphics WebShow. V roce 2000 se objevila nová verze autorizačního programu Advanced Presentations, která místo proprietárního formátu pluginu exportovala do standardu Flash. V roce 2001 společnost Vizacom prodala firmu Serif zpět svému původnímu vedení, které odsunulo řadu Harvard do kategorie staršího softwaru, který byl podporován a prodáván až do svého ukončení v roce 2017.", + "Platforms_Authorware_Web_Player_Description": "Authorware Web Player vytvořila společnost Macromedia v roce 1996 jako jednu z nových funkcí softwaru Authorware 3.5. Byl vytvořen jako způsob, jak na webu spouštět interaktivní programy vytvořené pomocí softwaru Macromedia Authorware. Na rozdíl od většiny webových pluginů bylo hlavním účelem Authorware pomoci při elektronickém vzdělávání, což vedlo k jeho využití ve firmách a v akademické oblasti jako způsob sestavování multimediálních výukových materiálů bez nutnosti programátorských zkušeností. Finální verze pluginu byla vydána v roce 2004, před převzetím společnosti Macromedia firmou Adobe v roce 2005, po čemž se vývoj zastavil až do oznámení o ukončení jeho vývoje v roce 2007.", + "Platforms_Autodesk_MapGuide_Description": "Zatím žádný popis.", + "Platforms_AXEL_Player_Description": "AXEL Player byl interaktivní plugin pro 3D obsah vytvořený společností MindAvenue v roce 2002. Byl to způsob, jak ukládat a přehrávat modely a animace ve webovém autorském programu AXELedge a AXELpublisheru, který převáděl soubory z jiných 3D programů, jako je 3ds Max. Tento software byl kritikou dobře přijat, a to i přes několik omezení, z nichž jedním byl nedostatek uživatelů pluginu. V roce 2005 společnost MindAvenue koupila firma 20-20 Technologies, která se specializovala na software pro navrhování interiérů a vývoj nábytku, a v roce 2006 se jejich webové stránky staly stránkou směřující k 20-20. Všechny produkty značky AXEL včetně pluginu byly ukončeny.", + "Platforms_BitPlayer_Description": "BitPlayer byla desktopová aplikace založená na technologiích Flash a Shockwave, kterou v roce 1999 vytvořila nizozemská společnost BitMagic. Nabízela denně krátká videa, která byla vyráběna doma a klienty, ktera byla doprovázena reklamami a kvízy. Původně měla hodnotu 6 milionů dolarů, ale po internetové horečce se stala obětí inzerentů a v lednu 2001 ukončila výrobu. Velká část jejího obsahu od té doby přežila jako konvertované soubory SWF, přestože ztratila další funkce, které vlastní přehrávač nabízel.", + "Platforms_Blender_Description": "Blender je 3D softwarový nástroj vytvořený v roce 1994 nizozemským animačním studiem NeoGeo. Jeho první verze byla vydána v roce 1995. Společnost byla v roce 1998 zrušena, ale její spolumajitel Ton Roosendaal vytvořil společnost Not a Number Technologies (NaN), která Blender dále rozvíjela. Verze 2.0, známá také jako GameBlender, vyšla v roce 2000 a znamenala posun směrem k interaktivitě a vývoji her. Z tohoto důvodu byl v roce 2001 vydán plugin pro prohlížeč, který začal jako otevřená beta verze. Druhá beta verze byla spuštěna v lednu 2002. Navzdory počátečnímu úspěchu se objevily finanční problémy a společnost NaN počátkem roku 2002 ukončila činnost. Roosendaal se poté rozhodl udělat Blender open-source a podařilo se mu to po crowdfundingu, kdy odkoupil akcie od investorů. Pokusy o pokračování vývoje pluginu byly učiněny, ale přechod na open source vedl k chybějícím komponentům pro herní engine; jeho obnova byla nejvyšší prioritou a plugin byl pozastaven. Poslední verze byla k dispozici ještě několik let - s tím, že v té době neexistovala žádná podpora ani plány na nové vydání - než byla v roce 2005 odstraněna.", + "Platforms_Burster_Description": "Burster byl implementací herního enginu Blender z roku 2000. Projekt byl pokusem o oživení oficiálního pluginu spuštěného s Blenderem, který byl ukončen z bezpečnostních důvodů. Vylepšoval původní verzi a využíval novější verze enginu pro lepší výkon a grafiku. Poslední verze byla spuštěna v roce 2013 a po třech letech bez aktualizací byl Burster v roce 2016 oficiálně ukončen. Samotný herní engine byl z programu Blender odstraněn v roce 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin je nástroj pro zvýšení produktivity, který v roce 1996 vytvořila společnost Logic Pulse. Jednalo se o novou funkci přidanou do verze 3.2 aplikace Calendar Quick, která slouží k vytváření kalendáře a plánování na počítači. Umožňovala uživatelům publikovat je pomocí funkce exportu do internetových stránek, které bylo možné propojit s dalšími osobami a prohlížet pomocí pluginu. Po opravě chyby Y2K v roce 1999 zůstaly stránky opuštěné bez dalších aktualizací a v roce 2001 zanikly.", + "Platforms_Cult3D_Description": "Cult3D byl webový prohlížeč 3D obsahu vytvořeného pomocí autorského programu Cult3D Designer. Zaznamenal mírný úspěch, do roku 2001 jej používalo 6 milionů uživatelů a několik významných klientů, přičemž byly přidány další možnosti importu 3D modelů z jiných programů. Poslední verze 5.3 byla vydána v roce 2002 a poslední aktualizace pluginu proběhla v roce 2004, kdy byla technologie prodána společnosti Mental Images GmbH. Společnost Nvidia později v roce 2007 koupila Mental Images a stala se dceřinou společností Nvidia Advanced Rendering Center. I přes aktualizaci webových stránek se plugin nedočkal žádných aktualizací a od roku 2011 přestal být prezentován jako životaschopná možnost a stránka ke stažení byla udržována kvůli uživatelům, kteří stále měli autorskou licenci, později byl v roce 2013 stažen.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion byla řada programů pro augmentovanou realitu (AR), kterou v roce 1999 začala vyvíjet společnost Total Immersion a která využívala videokamery k zobrazení 3D objektů v reálném čase. Jedním z těchto programů byl D'Fusion @Home, který byl vydán v roce 2008 a později v roce 2009 k němu byl přidán plugin. Aplikace pro něj byly vytvářeny pomocí autorizačního programu D'Fusion Studio a jeho hlavní náplní byl marketing a krátké zážitky. Do roku 2011 se tato technologie snažila dosáhnout širokého přijetí. I když byla implementace Flashe dostupnější a autorský software se stal bezplatným, jeho přijetí bylo stále velmi omezené. Po nástupu chytrých telefonů byla vyvinuta aplikace TryLive jako další řešení založené na augementované realitě pro snadný náhled produktů, jako je nábytek a brýle, která se stala úspěšnou na rozdíl od řady D'Fusion, která se po roce 2013 nedočkala dalších aktualizací. V roce 2015 byla společnost prodána společnosti ACEP, která vyrábí brýle.", + "Platforms_DeltaPoint_WebAnimator_Description": "Zatím žádný popis.", + "Platforms_DPGraph_Description": "Program DPGraph (Dynamic Photorealistic Graphing), který v roce 1999 vytvořil David Parker, je spustitelný program určený k zobrazování grafů z webových stránek. Umí animovat a zobrazovat až 8 rozměrů s možností ovládání proměnných. Fungoval tak, že se na webové stránce stáhl soubor, který prohlížeči sdělil, aby spustil program a vykreslil grafy. Plná verze byla licencována několika vzdělávacím institucím pro použití v učebnách a studovnách k vytváření grafů, stejně jako bezplatný přehrávač k jejich prohlížení. Naposledy byl aktualizován v roce 2016 a v roce 2019 se plná verze programu DPGraph stala volně použitelnou pro kohokoli.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) byl animační plugin vydaný společností Sharp v roce 2001. Byl navržen s ohledem na mobilní zařízení, jako jsou telefony a PDA, a vydán pro vybrané modely telefonů výhradně v Japonsku, stejně jako plugin pro prohlížeče. Pyšnil se malou velikostí souboru a vektorovou grafikou, která se hodila na jakoukoli obrazovku mobilního telefonu. V roce 2002 byla tato technologie představena pro americké publikum pod názvem SharpMotionART. Ani jedna z nich neměla dlouhého trvání, protože e-animator vydal svou poslední aktualizaci v roce 2003 a SharpMotionART byl ukončen v roce 2004.", + "Platforms_Envoy_Description": "Envoy byl formát dokumentů vyvinutý v roce 1993 společností Tumbleweed Software, vytvořený virtuálním tiskem v programu WordPerfect. Jednalo se o konkurenta Adobe Acrobatu a jeho formátu PDF. Společnost WordPerfect Corporation byla v roce 1994 prodána firmě Novell, které patřil i Envoy, ale Tumbleweed pokračoval ve spolupráci s Novellem a v roce 1995 vytvořil webový plugin pro prohlížení souborů online. V roce 1996 Novell prodal WordPerfect společnosti Corel, ale ponechal si vlastnictví Envoy. V roce 1999 Novell přestal Envoy vyvíjet a Corel ukončil podporu Envoy v programu WordPerfect 2000. Tím byla ukončena spolupráce společnosti Tumbleweed se společností Novell po převzetí Envoy v roce 1994, čímž byla podpora pluginu zrušena.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) je lehký animační plugin vyvinutý společností Sharp v roce 1997. Měl několik verzí autorského softwaru dodávaných s počítači značky Sharp a pro různé demografické skupiny, z nichž hlavní byla \"EVA Animator\". V roce 2000 byla spuštěna verze \"EVA Animator Kids\", která je přívětivější pro děti, s webovou stránkou エバキッズクラブ (EVA Kids Club). Ty byly v roce 2007 ukončeny a nahrazeny středně pokročilou úrovní \"EVA Animator School II\". Poslední větší aktualizace pluginu přišla v roce 2002 s jednou drobnou opravou v roce 2008, ale přesto si udržel malou komunitu uživatelů, dokud Sharp v roce 2016 nezrušil hlavní webové stránky.", + "Platforms_Flatland_Rover_Description": "Rover je 3D plugin založený na jazyce 3DML, který v roce 1997 vyvinula společnost Flatland. Uživatelé mohli pomocí autorizačního programu Spotnik vytvářet \"Spoty\" složené z \"Úrovní\" obsahujících \"Bloky\" pro snadnější vývoj a spouštět je pomocí programu Rover, který je k dispozici jako plugin pro prohlížeč i jako samostatný program. Vývoj probíhal čile až do internetové horečky, kdy se většina týmu rozpadla, poslední aktualizace vyšla v roce 2005 a webové stránky byly opuštěny, než v roce 2012 zanikly. Jeden z bývalých vývojářů, Michael Powers, se v roce 2014 rozhodl webové stránky oživit, vytvořit archiv programu a aktualizovat jej tak, aby fungoval na moderních systémech. Samostatná aplikace Rover byla v roce 2017 revidována, ale plugin se nevrátil.", + "Platforms_Formula_One_Description": "Zatím žádný popis.", + "Platforms_Fractal_Viewer_Description": "Zatím žádný popis.", + "Platforms_FreeHand_Description": "FreeHand byla kreativní sada pro vektorovou grafiku z roku 1988, kterou vytvořila společnost Altsys Corporation. Společnost Macromedia koupila FreeHand v roce 1994 a pokračovala v jeho vývoji. V říjnu 1996 byl uveden FreeHand 7.0 se pluginem pro web, nazvaným Shockwave for FreeHand. Tento plugin umožňoval vkládat vektorové obrázky vytvořené programem a zobrazovat je na webových stránkách. V listopadu 1996 společnost Macromedia koupila FutureSplash, další webový plugin pro vektorovou grafiku, který byl přejmenován na Flash. V roce 1998 byl vydán FreeHand 8.0, který nyní místo pluginu do FreeHand exportoval do Flashe. Poslední nová verze programu, FreeHand MX, byla vydána v roce 2003.", + "Platforms_GoBit_Games_Plugin_Description": "Plugin GoBit Games vytvořilo v roce 2008 malé nezávislé studio GoBit složené z bývalých zaměstnanců společnosti PopCap. Jejich první hra, Burger Shop, byla vydána v říjnu 2007 a na základě velké poptávky se o 4 měsíce později dočkala webové ukázky s využitím tehdy nového pluginu Games Plugin. Uplynul rok a demo bylo přepracováno jako reklamní hra pro Eggo, kterou 1. února 2009 vydala společnost Shockwave.com. Krátce poté byl plugin opuštěn s vydáním Burger Shop 2 - příslušné webové demo místo něj používalo Flash - a Burger Shop a jeho reskin tak zůstaly jedinými hrami, které pro něj byly kdy vytvořeny.", + "Platforms_HotSauce_Description": "Meta Content Framework (MCF) byl formát pro strukturování metadat, který od roku 1995 vyvíjela skupina Advanced Technology Group společnosti Apple Computer, v roce 1996 se z Projektu X stal experimentální plugin vytvořený pro jejich zobrazování na internetu, později nazvaný HotSauce, který zobrazoval mapy stránek v 3D prostoru. Na konci roku 1996 používalo HotSauce více než 200 webových stránek, později se jejich počet zvýšil na více než 300, a byla uzavřena dohoda se společností NetCarta o vytvoření knihovny více než 30 000 webových stránek, které bylo možné pomocí pluginu prohlížet. Přestože si standard MCF získal určitou chválu, většina uživatelů neviděla v tomto způsobu 3D navigace žádnou výhodu a projekt skončil jako jeden z mnoha zrušených po návratu Steva Jobse do společnosti Apple v roce 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage je standard pro zobrazování dokumentů prostřednictvím webového prohlížeče. Jazyk HTML, který původně vyvinul Tim Berners-Lee na počátku 90. let 20. století (jeho kořeny sahají až do roku 1980), se stal hlavní metodou sdílení informací prostřednictvím internetu a jeho možnosti byly rozšířeny o další jazyky, jako jsou CSS a JavaScript. Poprvé byl uveden na trh v roce 1993, následně byl aktualizován v roce 1995 pomocí HTML2 a v roce 1997 pomocí HTML3 a HTML4. Poslední aktualizace HTML4 proběhla v roce 2000 a v následujících letech byly jeho spřízněné jazyky jako platforma pro hry, animace a další webový obsah do značné míry ignorovány, vývojáři místo toho volili technologii pluginů, ale s rozvojem technologií a internetu začaly být pluginy zastaralé, a proto byla vyvinuta snaha o aktualizaci standardu a v roce 2008 byl uveden HTML5. Vzhledem k tomu, že Flash a další zásuvné moduly vyšly z módy a HTML5 se stal doporučeným standardem, mnozí přesunuli své projekty do rodiny HTML - nebo zcela opustili proprietární pluginy a místo toho nahrávali svůj obsah na webové stránky, jako je YouTube. {Poznámka: Z důvodu stručnosti označuje Flashpoint jako \"HTML\" všechny položky, které neobsahují rámce nebo obsah s podporou pluginů.}", + "Platforms_HyperG_Description": "Hyper-G byl systém pro správu webového obsahu (WCMS) založený na Gopheru, který v roce 1995 vyvinul Institut pro zpracování informací a počítačem podporovaná nová média (IICM) z Technické univerzity v rakouském Grazu. Jednalo se o alternativu k hypertextovým odkazům World Wide Webu, využívající prohlížeče s podporou Hyper-G, které mohly zobrazovat 3D modely adresářů a souborů, jakož i jiné modely, s vestavěným prohlížečem. Vzhledem k tomu, že byl založen na stále zastaralejším Gopheru, předchůdci WWW, vyvinul se později v roce 1996 v Hyperwave, bez dalších možností, které nabízely prohlížeče Hyper-G, jako například 3D funkce. Převážná většina jeho obsahu je nyní ztracena kvůli způsobu ukládání souborů v Gopheru.", + "Platforms_Hypercosm_Player_Description": "Hypercosm je webový přehrávač 3D obsahu založený na technologii vyvíjené od roku 1989, který byl uveden na trh v roce 1999. Společnost provedla velkou investici, která se jí však nevrátila, a stala se tak jednou z mnoha obětí internetové horečky a v roce 2001 zanikla. Společnost však koupila společnost ORBITEC a díky smlouvě s NASA se jí podařilo poněkud odrazit ode dna a pokračovala v práci na nových projektech až do restrukturalizace v roce 2012, kdy ji společnost ORBITEC pozastavila do doby, než se objeví nový obchodní partner, který by měl zájem s touto technologií pracovat. K tomu však nikdy nedošlo, což vedlo k ukončení činnosti společnosti Hypercosm v roce 2016.", + "Platforms_Illuminatus_Description": "Zatím žádný popis.", + "Platforms_iPix_Description": "Zatím žádný popis.", + "Platforms_Java_Plugin_Description": "Java applety, které byly vydány spolu s programovacím jazykem Java jako jedna z jeho funkcí, byly malá aplikační okna vložená do stránek pro další interaktivní funkce. Byly vytvořeny tak, aby byly vzájemně kompatibilní v různých operačních systémech a prohlížečích a aby byly výkonnější než standardní HTML. Zůstaly schopnou volbou po více než 10 let, ale počínaje rokem 2013 začala být technologie, na níž byly applety založeny, v hlavních prohlížečích nepodporována a mnohé z nich se staly nepoužitelnými, což vedlo k jejich vyřazení v roce 2017 a odstranění z Java SE 11 v roce 2018.", + "Platforms_JCAMPDX_Description": "Zatím žádný popis.", + "Platforms_Lightning_Strike_Description": "Zatím žádný popis.", + "Platforms_LiveMath_Plugin_Description": "Plugin LiveMath je aplikace pro interaktivní matematiku, která vytváří okno s poznámkami, vzorci, grafy a dalšími matematickými funkcemi, které lze vložit na webovou stránku. Původně spuštěn jako Theorist v roce 1989 společností Prescience Corporation, webový plugin byl spuštěn v roce 1994 a v roce 1997 přejmenován na MathView poté, co jej koupila společnost Waterloo Maple, v roce 1999 jej koupila společnost MathMonkeys a přejmenovala jej na LiveMath. V roce 2014 byl s přibývajícími problémy a nekompatibilitou s nejnovějšími prohlížeči plugin vyřazen a nahrazen samostatným prohlížečem s názvem LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "Zatím žádný popis.", + "Platforms_MHSV_Description": "Spuštěn jako alfa verze s názvem VSV ({V}irtual {S}pace {V}iewer) a později přejmenován na MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), jednalo se o plugin vyvinutý společností ParaGraph, který umožňoval vytvářet interaktivní 3D světy pomocí autorského programu VHSB ({V}irtual {H}ome {S}pace {B}uilder), který uměl vytvářet jak interaktivní MHSV, tak standardní statické světy VRML. V roce 1996 při vývoji standardu VRML 2.0 přibyla interaktivita a ParaGraph aktualizoval VHSB tak, aby umožňoval tvorbu světů VRML 2.0. ParaGraph se však rozhodl spolupracovat se společností Silicon Graphics a jejím přehrávačem Cosmo VRML 2.0 a upravil VHSB tak, aby s ním lépe spolupracoval, a opustil přitom MHSV. Společnost Silicon Graphics koupila ParaGraph v roce 1997 a vytvořila Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Silverlight, vyvinutý společností Microsoft jako reakce na Flash a Javu a uvedený na trh v roce 2007, je multimediální nástroj zaměřený na streamování videa, který používá například společnost Netflix. Pozdější verze přidaly další možnosti pro jiné aplikace. Dočkal se slušné popularity, v roce 2011 dosáhl míry přijetí 64,7 %. V roce 2012 však s oznámením konce NPAPI, vydáním systému Windows 8 a začátkem zavádění HTML5 společnost Microsoft tento software vyřadila a v roce 2015 s vydáním systému Windows 10 vstoupil do fáze End-of-Life, kdy byl v říjnu 2021 ukončen.", + "Platforms_NoteWorthy_Composer_Description": "Zatím žádný popis.", + "Platforms_O2C_Player_Description": "Přehrávač o2c Player, součást řady o2c (objects to see = objekty k zobrazení), byl v roce 1999 webový 3D plugin pro zobrazování objektů a scén, který vyvinula německá společnost mb Software AG. V roce 2003 společnost prodala technologii o2c společnosti ELECO plc, která vyvinula a v roce 2005 uvedla na trh verzi 2.0 přehrávače o2c, která přinesla mnohem lepší výkon s 3D akcelerací a byla označena spíše jako nástroj CAD pro architekty. Byla přidána podpora pro více prohlížečů, ale nedošlo k žádným zásadním aktualizacím, převážné pouze opravy chyb. Od roku 2021 je plugin stále k dispozici ke stažení, ale společnost Elcosoft přešla na implementaci technologie Unity WebGL.", + "Platforms_Octree_View_Description": "Octree View, který začínal jako starší plugin PicTree Viewer nebo PicView, poté přepracován na nový zásuvný modul Fastview a v roce 1999 přejmenován, je prohlížeč 3D objektů založený na technologii Voxel, která se vyvíjí nejdříve od roku 1980 a k vytváření obrázků využívá speciální kamery a laserové skenery. Společnost nadále využívala svou technologii a plugin, ale v roce 2007 přestala své webové stránky aktualizovat a ponechala je bez další aktivity.", + "Platforms_Pixound_Description": "Pixound byl umělecký hudební plugin, který byl spuštěn v roce 1996 jako společný podnik společností Hologramophone Research a Frankfurt Balkind Partners. Fungoval jako MIDI klávesy, které využívaly barevné hodnoty obrázků k vytváření různých tónů a výšek. V roce 2003 společnost Hologramophone změnila název na Techné Media. V roce 2005 byl plugin opuštěn ve prospěch samostatné aplikace určené výhradně pro Mac OS X. Později se z ní v roce 2011 stala aplikace pro systém iOS.", + "Platforms_Play3D_DeepV_Description": "Play3D byl 3D plugin vydaný v roce 1996 společností Heads Off, který byl v následujícím roce přejmenován a znovu vydán jako DeepV. Kromě několika příkladů se plugin po celou dobu své existence používal jen málo. Webové stránky vývojářů zanikly v roce 2001.", + "Platforms_PointPlus_Description": "PointPlus byl plugin pro vkládání prezentací aplikace PowerPoint na web, vyvinutý společností Net-Scene a vydaný v květnu 1996 pro Windows NT a 95. Prezentoval se jako alternativa ke složitějšímu softwaru Macromedia Shockwave, určená pro laické uživatele, kteří chtějí používat standard PowerPoint. Do listopadu byl vyvinut prohlížeč v jazyce Java, který byl kompatibilní s různými platformami a nevyžadoval žádné pluginy. Byl ponechán jako možnost pro specializované případy, ale v roce 1997 přestala produktová řada dostávat aktualizace. Webové stránky byly ukončeny počátkem roku 2001.", + "Platforms_PopCap_Plugin_Description": "Plugin PopCap byl plugin pro prezentaci herních ukázek vytvořených vývojářskou společností PopCap. Ve svých začátcích používala společnost pro svá dema online her Javu kvůli její přístupnosti. Později se však vývoj přesunul na vlastní plugin, který byl k dispozici jako ovládací prvek ActiveX a tradiční plugin pro Firefox. Tím společnost PopCap získala výhodu, že měla vlastní platformu pro distribuci demoverzí. Její nedostatečné využití zákazníky i samotnou společností PopCap však vedlo k tomu, že vývojáři v roce 2007 přešli na populárnější Flash.", + "Platforms_ProtoPlay_Description": "ProtoPlay byl plugin určený k prezentaci prototypů pro interakci spotřebitelů s produkty a simulaci jejich funkcí. Byl vydán v roce 1996 a využíval autorizační program Altia Design k vytváření aplikací, které se skládaly z 2D spritů s interaktivními prvky. Plugin měl spíše utilitární charakter a od konce roku 2003 nebyl aktivně propagován, existoval spíše jako funkce, která byla k dispozici v případě potřeby. Altia Design a plugin neustále dostávaly aktualizace, které zlepšovaly jejich funkčnost, a v roce 2007 byl vydán nový nástroj, který umožňoval vytvářet pluginy pro Photoshop, nazvaný PhotoProto. V roce 2009 se společnost Altia Inc. přesunula k navrhování uživatelských rozhraní, čímž opustila aspekt prototypování softwaru a spolu s ním i ProtoPlay.", + "Platforms_Pulse_Player_Description": "Pulse Player byl 3D plugin se zaměřením na animace, jehož vývoj byl zahájen v roce 1997 pod názvem 3rd Degree. Poprvé byl vydán v roce 1999 za finanční podpory několika zkušených členů v oblasti internetových médií a byl používán několika významnými klienty. Plugin byl prodáván jako zábavná a kreativní mediální platforma a zdálo se, že bude úspěšný, ale na začátku roku 2001 došlo ke změně v tom, čemu se společnost chtěla věnovat, a změnila značku přehrávače na serióznější obchodní a vzdělávací nástroj. V roce 2003 byla uvedena poslední verze 5.2 a krátce poté byla její podpora ukončena.", + "Platforms_REBOL_Plugin_Description": "REBOL je programovací jazyk navržený před více než 20 lety a vydaný v roce 1997. V roce 2004 byl vytvořen experimentální prototyp webového pluginu REBOL a k tomu stránka s několika příklady. Plugin začal jako ActiveX pouze pro Internet Explorer, ale později v roce 2006 byla vydána verze pluginu pro ostatní prohlížeče. Krátce poté však byla provedena poslední aktualizace a plugin zůstal v beta verzi jako nezabezpečený prototyp.", + "Platforms_ShiVa_Web_Player_Description": "ShiVa Web Player, vytvořený společností Stonetrip a před rokem 2007 pojmenovaný Ston3D Web Player, byl plugin 3D webového obsahu pro spouštění softwaru vytvořeného v enginu ShiVa 3D. Umožňoval vytvářet komplexní 3D scény s osvětlením a fyzikou při nízkých nárocích na zpracování. Společnost Stonetrip se později v roce 2013 přejmenovala na ShiVa Technologies SAS a zaměřila se výhradně na engine. S odstraněním rozhraní NPAPI z většiny prohlížečů se podpora pluginu snížila, což vedlo k tomu, že v roce 2018 došlo k výpadku URL odkazů několika základních souborů a rozbití většiny her a v roce 2019 bylo jeho možné stahování z webových stránek společnosti ShiVa odstraněno.", + "Platforms_Show_It_Description": "Show It! byl plugin představený v roce 1997 se sadou WordPerfect Suite 8 jako jedna z funkcí aplikace Corel Presentations 8, konkurenta aplikace PowerPoint. Při exportu s možností Internet Publisher mohli exportovat prezentace buď jako statickou prezentaci obrázků, nebo jako vložený projektor pomocí proprietárního souboru, který fungoval stejně jako původní desktopová aplikace, se zachováním všech funkcí, k čemuž byl plugin potřeba. Ten byl nadále podporován v aplikaci WordPerfect Office 2000 v modulu Presentations 9, ale v roce 2001 byla podpora možnosti pluginu v aplikaci WordPerfect Office 2002 v modulu Presentations 10 zrušena.", + "Platforms_SmoothMove_Panorama_Description": "Zatím žádný popis.", + "Platforms_Squeak_Etoys_Description": "Squeak byla platforma s otevřeným zdrojovým kódem, která byla spuštěna v roce 2001 a sloužila k vytváření zábavného a vzdělávacího obsahu. Uživatelé mohli vytvářet malé aplikace určené pro děti různých věkových skupin, od těch nejmenších s názvem \"Etoys\" až po \"Omniuser\" a \"Expert\". V roce 2008 byl přejmenován na Etoys a posunul se více k mladším dětem. Etoys 5 byla poslední verze pluginu, vydaná v roce 2012. V roce 2013 byl po obavách o bezpečnost zahájen vývoj verze programu v JavaScriptu, po kterém byl plugin opuštěn a nahrazen.", + "Platforms_Superscape_Viscape_Description": "Viscape, který v roce 1996 uvedl na trh průkopník 3D, společnost Superscape, s podporou společnosti Intel a který se původně jmenoval VisNet, byl 3D plugin, jehož výraznou výhodou byla interaktivita se světy, na rozdíl od statických modelů VRML 1.0. Dočkal se krátkého období popularity a zpočátku se s podporou VRML nepočítalo, ale s implementací interaktivity s VRML97 byla v roce 1998 vydána aktualizace s názvem Viscape Universal, která přidala podporu VRML, aby zůstala relevantní. Ukázalo se však, že to nestačí a došlo k finančním potížím a neúspěšným partnerstvím a recenzenti označili plugin za zastaralý a těžkopádný, přestože se snažili o jeho oživení. Ačkoli poslední aktualizace byla vydána v roce 2000, jeho technologie se ještě následující rok využívaly v sérii Lego Creator společnosti Superscape. Byl učiněn pokus o jeho aktualizaci vložením pluginu do Java appletů s názvem Vislite, ale nakonec se pak společnost přeorientovala na vývoj mobilních her a dosáhla mírného úspěchu, než ji v roce 2008 koupila společnost Glu Mobile.", + "Platforms_Surround_Video_Description": "Zatím žádný popis.", + "Platforms_SVF_Viewer_Description": "Zatím žádný popis.", + "Platforms_Tcl_Plugin_Description": "Tool Command Language (Tcl, vyslovuje se \"tickle\"), vyvinutý malým týmem a uvedený na trh v roce 1988, je dynamický programovací jazyk s otevřeným zdrojovým kódem. V roce 1994 přibrala společnost Sun Microsystems tým, aby tuto technologii dále rozvíjel. Jedním z výsledků tohoto podniku byl plugin z roku 1996, který umožňoval spouštět aplety Tcl (\"Tclety\") vložené do stránek. Koncem roku 1997 byl vývoj Tcl vyčleněn do nezávislé společnosti Scriptics a v roce 2000 se opět oddělil do Tcl Core Team. Zatímco vývoj jazyka je dodnes aktivní, práce na pluginu se zpomalila, přestože nebyla oficiálně ukončena. Poslední verze 3.1.0 byla vydána v roce 2006.", + "Platforms_ThingViewer_Description": "ThingViewer byl multimediální plugin z roku 1997 od společnosti Parable Corporation, která se později v roce 1998 přejmenovala na ThingWorld. Vytvářel \"Things\", prostředky, které mohly být volitelně chráněny proti krádeži nebo manipulaci a měly jedinečné ID s možností pro sdílení na webových stránkách, pomocí jednoduchého modulárního programování, k vytváření věcí, jako jsou obrázky, animace a dokonce interaktivní hry, vytvořené pomocí autorského programu ThingMaker nebo převodem souborů Shockwave Director pomocí ThingConverter. Byl poměrně populární, v roce 1999 dokonce získal smlouvy s Microsoftem a několika dalšími společnostmi, ale na konci roku 2000 společnost snížila počet zaměstnanců a jednala s neznámou stranou o fúzi s cílem prodat technologii. Webové stránky byly v roce 2002 uzavřeny.", + "Platforms_Unity_Web_Player_Description": "Unity Engine je víceplatformní herní engine, jehož cílem je zpřístupnit vývoj her, který je mezi vývojáři po celém světě nejoblíbenějším softwarem pro vývoj her třetích stran. Unity Web Player, vytvořený souběžně se samotným Unity a implementovaný v první opravné verzi v roce 2005, byl nástrojem pro hraní her Unity na webu. Zůstal oblíbenou platformou pro 3D hry, ale s odstraněním podpory NPAPI v roce 2016 byl plugin opuštěn ve prospěch Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap byl nástroj pro vizualizaci interaktivních map vložených do webové stránky. Byl kompatibilní s několika mapovými soubory z různých autorských programů, uměl zobrazit podrobné informace o sektorech a umožňoval provádět měření. Po jeho spuštění v roce 1997 nedošlo k dalšímu vývoji této technologie a zůstal stejný až do zániku stránky v roce 2004.", + "Platforms_Vitalize_Description": "Vitalize! byl plugin s nízkou šířkou pásma určený pro jednoduché webové hry s důrazem na hry, marketing a reklamu, který v roce 1997 vytvořila společnost Corel pro zobrazování obsahu vytvořeného pomocí svého multimediálního autorského programu Click&Create. Byl distribuován s pomocí společnosti Europress a pyšnil se tím, že se \"na rozdíl od Javy nebo Shockwavu snadno učí a používá\". Někdy v roce 1999 odešli bývalí zaměstnanci Corelu a vytvořili Clickteam, který pak v roce 2000 převzal vývoj verze 2.0. Poslední verze 4.0 byla vydána na přelomu let 2007/2008 a na jejich webových stránkách byla k dispozici až do roku 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage je otevřený 3D standard a vůbec první vytvořený pro web. Když byl v listopadu 1994 původně specifikován, mohl tento formát reprezentovat pouze statické modely bez interaktivity. Tento problém byl vyřešen v roce 1997, kdy byla zveřejněna verze 2.0, známější jako VRML97. Přestože se nikdy nedočkal masového využití, stal se po svém uvedení na trh nejoblíbenější možností pro internetové 3D projetky, než byl v roce 2001 nahrazen formátem X3D (který byl zpětně kompatibilní se světy VRML). Protože se jednalo o formát souborů, nikoliv o plugin, vzniklo mnoho různých implementací VRML, které často přidávaly vlastní nestandardní funkce.", + "Platforms_X3D_Description": "Zatím žádný popis.", + "Platforms_Xara_Plugin_Description": "Plugin Xara byl prohlížeč vektorové grafiky používající proprietární formát s nízkou šířkou pásma. V roce 1996 byla spuštěna beta verze a později plná verze, která umožňovala prohlížet soubory Flare vytvořené pomocí programu CORELXara na internetu. Později v roce 1997 byla spuštěna aplikace Xara Webster, která speciálně vytvářela webovou grafiku pro tento plugin. V roce 1999 byla vydána poslední verze 2.08a. V roce 2000 byl Xara Webster nahrazen XaraX, který uměl exportovat do Flashe, dalšího vektorového pluginu, takže podpora vlastní proprietární varianty byla zrušena a byla odsunuta do archivu staršího softwaru.", + "Platforms_Coming_Soon": "Již brzy", + "Platforms_Coming_Soon_Description": "Hry a animace vytvořené na těchto platformách budou k dispozici v příští aktualizaci.", + "Platforms_Common_Ground_Description": "Zatím žádný popis.", + "Platforms_DjVu_Description": "Zatím žádný popis.", + "Platforms_Jamagic_Description": "Zatím žádný popis.", + "Platforms_Jutvision_Description": "Zatím žádný popis.", + "Platforms_mBed_Description": "Zatím žádný popis.", + "Platforms_MrSID_Description": "Zatím žádný popis.", + "Platforms_PanoramIX_Description": "Zatím žádný popis.", + "Platforms_Petz_Player_Description": "Zatím žádný popis.", + "Platforms_Sibelius_Scorch_Description": "Zatím žádný popis.", + "Platforms_Sizzler_Description": "Zatím žádný popis.", + "Platforms_Ulead_COOL_360_Description": "Zatím žádný popis.", + "Platforms_VReam_WIRL_Description": "Zatím žádný popis." } From dacff1eb53a8cf0b60c3c04e54a0667b77309cb8 Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 17:38:33 +0100 Subject: [PATCH 1454/2652] New translations source.json (Czech) --- locales/cs-CZ/source.json | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/locales/cs-CZ/source.json b/locales/cs-CZ/source.json index e49c25e887..ac65cdcdad 100644 --- a/locales/cs-CZ/source.json +++ b/locales/cs-CZ/source.json @@ -1,18 +1,18 @@ { - "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", - "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", - "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", - "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", - "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", - "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", - "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", - "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_Title": "Zdrojový Kód", + "Source_Desc": "Software, který pohání Flashpoint je zdarma a open-source, samozřejmě s výjimkou většiny podporovaných pluginů/technologií (s těmi toho moc nenaděláme). Aplikace a nástroje vyvinuté přispěvateli projaktu naleznete na {GitHub team page} a na našem {GitLab}.", + "Source_Developed_Projects_Title": "Projekty vyvinuté Flashpointem", + "Source_Developed_Projects_Desc": "Následující projekty jsou vydané v rámci licence MIT:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, launcher založený na Electronu inspirovaný LaunchBoxem.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, knihovna, která umožňuje komunikaci mezi prohlížečem/projektorem a simulovaným internetem Flashpointu.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, pokročilá aplikace, která umožňuje přehrávání obsahu na základě pluginu bez trvalých změn ve Windows registru.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, Linuxový obraz disku nakonfigurovaný přes Apache, který bezpečně manipuluje s obsahem ZIP archivů.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, nástroj, který spouští aplikace se simulovanou taktovací frekvencí.", + "Source_Utilized_Projects_Title": "Projekty využívané Flashpointem", + "Source_Utilized_Projects_Desc": "Následující projekty jsou při stažení přímo zabudovány do Flashpointu:", + "Source_Apache_Desc": "{Apache HTTP Server}, webový server vydaný pod Apache-2.0 licencí.", + "Source_Basilisk_Desc": "{Basilisk}, webový prohlížeč vydaný pod licencí MPL-2.0. Flashpoint využívá vlastní 32-bitovou sestavu s vlastním brandingem, kterou lze nalézt {here}.", + "Source_Chromium_Desc": "{Chromium}, webový prohlížeč vydaný pod různými open-source licencemi.", + "Source_PHP_Desc": "{PHP}, webový skriptovací jazyk vydaný pod PHP licencí.", + "Source_QEMU_Desc": "{QEMU}, strojový emulátor vydaný pod licencí GPL-2.0-only." } \ No newline at end of file From 66abf3911d48a4d83e028241359048d7692be8cf Mon Sep 17 00:00:00 2001 From: Colin B Date: Tue, 27 Jun 2023 17:38:34 +0100 Subject: [PATCH 1455/2652] New translations template.json (Czech) --- locales/cs-CZ/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/cs-CZ/template.json b/locales/cs-CZ/template.json index 8596aa6b79..dafa748cab 100644 --- a/locales/cs-CZ/template.json +++ b/locales/cs-CZ/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Tento text bude odeslán na Crowdin k překladu.", + "Template_Formatted_Testing_Paragraph": "Tento text bude {bold}, {italic}, {underlined} nebo {hyperlink}. {This will be all}" } \ No newline at end of file From 6e1fcfdebce34e5cd4e86d6e19795a4a39095f28 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 28 Jun 2023 10:02:30 +0100 Subject: [PATCH 1456/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index e34401fa1c..d5d7411f55 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -9,17 +9,17 @@ "Downloads_Content_Disclaimer_Title": "AVERTISSEMENT :", "Downloads_Content_Disclaimer_Warning": "En tant que musée de la culture internet, Flashpoint contient un très large éventail de contenus - dont certaines parties peuvent être illégales selon votre juridiction. Si vous n'êtes pas à l'aise avec ceci, {téléchargez Flashpoint Infinity} car cela vous permet de contrôler quel contenu est stocké sur votre appareil.", "Downloads_Size": "Taille", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", + "Downloads_Size_Download": "télécharger", + "Downloads_Size_Extracted": "à l'extraction", "Downloads_Ultimate_Line1": "La collection entière en un seul paquet géant", "Downloads_Ultimate_Line2": "Tous les jeux et animations sont disponibles hors ligne dès le départ - pas d'internet nécessaire", "Downloads_Ultimate_Line3": "Peut être mis à jour en utilisant le {Flashpoint Ultimate Updater}", "Downloads_Ultimate_Line4": "Fourni en tant qu'archive .7z ({qBittorrent} et {Free Download Manager} sont recommandés pour le torrent et le téléchargement direct, respectivement)", "Downloads_7z_Torrent": "Télécharger 7Z (Torrent)", "Downloads_7z_Direct": "Télécharger 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Hash_Placeholder": "(Empreintes de hachage bientôt disponibles)", "Downloads_Recommended": "Recommandé", - "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Size_Grows": "la taille du fichier augmente avec utilisation", "Downloads_Infinity_Line1": "Un paquet léger pour les utilisateurs occasionnels", "Downloads_Infinity_Line2": "Les jeux et animations sont téléchargés automatiquement lorsque vous les jouez", "Downloads_Infinity_Line3": "Doit être retéléchargé pour appliquer les mises à jour", From 2162d7d6d9bdafe442bb481d3c02f87bc941094e Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 28 Jun 2023 10:02:31 +0100 Subject: [PATCH 1457/2652] New translations news.json (French) --- locales/fr-FR/news.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/fr-FR/news.json b/locales/fr-FR/news.json index 5852bceafc..12dd88fb6c 100644 --- a/locales/fr-FR/news.json +++ b/locales/fr-FR/news.json @@ -37,7 +37,7 @@ "News_Flashpoint_6_1_Meta": "Un jeu sur les mots de termes logiciels couramment utilisés en informatique, tels que \"freeware\" et \"shareware\".", "News_Flashpoint_6_2": "Moe's Great Escape", "News_Flashpoint_6_2_Meta": "Le membre du personnel DarkMoe a conservé une quantité invraisemblable de jeux d'évasion dans cette version.", - "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3": "Nous parlons de jeux Flash, pas de philosophie abstraite", "News_Flashpoint_6_3_Meta": "Nommé d'après une ligne hors de la main de nosamu, un membre du personnel.", "News_Old_Releases_Title": "Chronologie rétroactive des versions", "News_Old_Releases_Description": "Puisqu'une colonne pour les actualités n'existe que depuis décembre 2019, la majorité des publications jusqu'à ce jour n'ont pas été cataloguées. Cette section compte pour les versions manquantes.", @@ -69,7 +69,7 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Devinez.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_Meta": "C'est un mème, car 11 a ajouté trois douzaines de nouveaux plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "Une référence au jeu Muv-Luv (allez l'acheter sur Steam)." } \ No newline at end of file From 9fa6fc15c70db18cd0be2ef04e4ac1970ecb8232 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 28 Jun 2023 10:02:32 +0100 Subject: [PATCH 1458/2652] New translations platforms.json (French) --- locales/fr-FR/platforms.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json index 1bdd70f52c..f94dd49bbf 100644 --- a/locales/fr-FR/platforms.json +++ b/locales/fr-FR/platforms.json @@ -3,7 +3,7 @@ "Platforms_Description1": "Flashpoint supporte des jeux et animations créés par une variété de plugins et de standards web - pas seulement Flash. Cette page contient un aperçu de chaque technologie, à côté de leur nombre d'entrées dans la version 10.1.", "Platforms_Description2": "Ceci sert de résumé \"Qui ? Quoi ? Quand ?\" et point de départ pour de nouvelles recherches, ce n'est pas un historique complet de chaque plateforme. Nous faisons de notre mieux pour présenter des faits exacts, mais des erreurs sont toujours possibles. Veuillez nous contacter s'il vous plait pour corriger.", "Platforms_By": "par", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3D_Groove_GX_Description": "Fondée en 1998, The Groove Alliance était le développeur de 3D Groove SX, un moteur de jeu 3D compatible avec Shockwave. Plus tard, en 2002, le moteur s'est détaché de Shockwave pour devenir son propre moteur, appelé 3D Groove GX. Les deux variantes pouvaient être utilisées pour le développement de jeux en ligne et d'applications de bureau. Ce fut un succès pour l'entreprise, qui s'est constitué une large base d'utilisateurs professionnels et a créé plusieurs titres prestigieux pour des émissions télévisées et d'autres propriétés importantes. Une fois le succès retombé, The Groove Alliance a été transformée en OTOY en 2008, mais le site web 3D Groove est resté en ligne jusqu'en 2009. La cause exacte de la disparition de l'entreprise originale n'est pas connue, mais des luttes internes ont été confirmées.", "Platforms_3DVIA_Player_Description": "3DVIA Player (anciennement 3D Life Player, Virtools Player, et NeMo Web Player, à ne pas confondre avec 3DVIA Studio/Beta Player ou 3DVIA Composer Player) était un plugin de navigateur de Dassault Systèmes pour la lecture d'expériences 3D réalisées dans Virtools. Il était destiné aux applications pratiques et avancées de la 3D, telles que la formation assistée par ordinateur, les visites virtuelles et l'immobilier. 3DVIA Player a également été utilisé pour les jeux en ligne, avec parmi ses principaux utilisateurs le studio de jeux québécois Sarbakan et Little Chicken Game Company, basé à Amsterdam. La dernière mise à jour, la version 5.0, est sortie en 2009. La page de téléchargement est restée en ligne pendant les années suivantes, jusqu'à ce qu'elle soit retirée en 2016. À cette date, le jeu avait été installé plus de 30 millions de fois.", "Platforms_AboutPeople_Description": "Pas encore de description.", "Platforms_AboutTime_Description": "Pas encore de description.", @@ -12,14 +12,14 @@ "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (également appelé Flash, anciennement Macromedia Shockwave Flash Player) est un lecteur d'animations et de graphiques vectoriels, souvent avec une interactivité supplémentaire. Il a été utilisé comme support pour les jeux web en raison de sa compression efficace, de son faible prix, de sa facilité d'utilisation et de sa large base d'installation. Développé en 1995 et présenté pour la première fois par FutureWave en 1996, il ne permettait guère plus que des animations de base et des boutons pour les contrôler. À mesure qu'il gagnait en popularité, des fonctions plus avancées ont été ajoutées au lecteur, comme le langage de programmation ActionScript. Cependant, alors que les gens se méfiaient de ses problèmes de sécurité potentiels et que le HTML5 gagnait en popularité parmi les développeurs web, Adobe a annoncé la fin de vie de Flash pour le 31 décembre 2020.", "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (également appelé Shockwave, anciennement Macromedia Shockwave Player ou Shockwave Director Player) est un lecteur de médias interactifs lancé en 1995. Basé sur une technologie développée 10 ans auparavant par MacroMind, il n'est devenu un plugin web qu'après son acquisition par Macromedia. Contrairement à Flash, Shockwave est doté du langage de script Lingo et du support C++ grâce à l'utilisation de Xtras, ce qui donne au lecteur un large éventail de capacités, y compris la 3D. Il a été largement utilisé sur les débuts de l'Internet et sur les jeux sur CD-ROM, et a gagné en popularité. La plateforme a connu une baisse de popularité significative après l'acquisition de Macromedia par Adobe, au profit de Flash, dont les fonctionnalités se développaient rapidement et qui était désormais également détenu par Adobe. Finalement, en février 2019, Adobe a annoncé son abandon et a coupé le support deux mois plus tard.", "Platforms_Alambik_Plugin_Description": "Le plugin Alambik est un lecteur web pour le contenu fait avec Alambik, une plateforme de développement. Sorti en 2001, il était capable de graphiques 2D et 3D, de vecteurs et de nombreuses autres applications. En 2002, Alambik a organisé un concours avec des prix pour célébrer la sortie de Alambik Script. En 2004, Alambik a créé un nouveau site web de démos, mais après cela la société est devenue silencieuse et n'a jamais sorti quoi que ce soit de nouveau pour la plateforme ou mis à jour le plugin.", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_Ambulant_Description": "Ambulant est un lecteur de fichiers SMIL, créé par de nombreuses personnes qui se coordonnent au CWI à Amsterdam, aux Pays-Bas. Le nom semble faire référence à \"ambulation\", un autre mot pour marcher, ce qui est confirmé par le logo représentant une personne en train de marcher. SMIL était une spécification élaborée par le W3C, le consortium international du web, mais n'a pas réussi à gagner beaucoup de popularité. Ambulant a tenté d'être un lecteur open source qui prend en charge tous les fichiers SMIL. Cependant, le désir de rendre toutes les parties open source a empêché la prise en charge de certains formats de médias propriétaires. Le développement a commencé en avril 2003 et la première version, \"AMBULANT/G\", a été publiée en juillet de la même année. La dernière version stable, 2.6, a été publiée en février 2015, mais le travail sur une version instable d'Ambulant 2.7 s'est poursuivi jusqu'en juillet 2016, date à laquelle le dernier commit a été fait sur leur repo Github. Les développeurs d'Ambulant sont toujours actifs sur d'autres projets.", "Platforms_AnimaFlex_Description": "AnimaFlex était un plugin de lecture graphique capable de lire des animations de petite taille, réalisées avec RubberWeb Composer, qui pouvaient étirer et déformer les images. Il pouvait commencer à lire les animations avant que le fichier entier ne soit téléchargé et s'adapter à des vitesses Internet plus lentes. Malgré ses promesses, RubberFlex disposait de plusieurs autres produits, exportant tous des gifs, concurrençant leur option propriétaire, et a même lancé FlexToGif pour convertir les fichiers du plugin en gifs 2 jours après le plugin. Au début de 1998, RubberWeb Composer a cessé d'être distribué, laissant AnimaFlex sans programme de création.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics est un programme de présentation créé en 1986 par Software Publishing Corporation (SPC) pour les PC MS-DOS. Après le passage à Windows en 1991, il n'a pas réussi à regagner la part de marché qu'il avait perdue au profit de PowerPoint. En 1996, Allegro New Media (rebaptisé Vizacom plus tard dans l'année) a racheté SPC et Serif. SPC a créé ASAP WordPower, un programme permettant de créer facilement des diaporamas, qui peuvent être publiés sur le web à l'aide du plugin ASAP WebShow. SPC a fusionné avec Serif en 1997. En 1998, la marque Harvard a été revitalisée avec le programme de création Harvard Graphics 98, et le plugin a été remplacé par un nouveau programme appelé Harvard Graphics WebShow. En 2000, Advanced Presentations, la nouvelle version du logiciel auteur, exporte vers le standard Flash au lieu du format propriétaire du plugin. En 2001, Vizacom a revendu Serif à sa direction initiale, ce qui a relégué la gamme Harvard au rang de logiciel hérité, pris en charge et vendu jusqu'à son abandon en 2017.", "Platforms_Authorware_Web_Player_Description": "L'Authorware Web Player a été créé par Macromedia en 1996 comme l'une des nouvelles fonctionnalités d'Authorware 3.5. Il a été conçu comme un moyen d'exécuter des programmes interactifs développés avec Macromedia Authorware sur le Web. Contrairement à la plupart des plugins Web, l'objectif principal d'Authorware était de faciliter l'apprentissage en ligne, ce qui a conduit à son utilisation dans les entreprises et dans le domaine universitaire comme moyen d'assembler du matériel d'apprentissage multimédia sans avoir besoin d'expérience en programmation. La version finale du plugin a été publiée en 2004, avant l'acquisition de Macromedia par Adobe en 2005, après quoi le développement s'est arrêté jusqu'à l'annonce de son abandon en 2007.", "Platforms_Autodesk_MapGuide_Description": "Pas encore de description.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_AXEL_Player_Description": "AXEL Player était un plugin de contenu 3D interactif créé par MindAvenue en 2002. Il permettait d'afficher des modèles et des animations sur le programme de création web AXELedge et sur AXELpublisher, qui convertissait des fichiers provenant d'autres logiciels 3D tels que 3ds Max. Le logiciel a été bien accueilli par les critiques, malgré quelques limitations, l'une d'entre elles étant le manque d'utilisateurs pour le plugin. En 2005, MindAvenue a été rachetée par 20-20 Technologies, spécialisée dans les logiciels de design d'intérieur et de développement de meubles. En 2006, le site web de MindAvenue est devenu une page dirigée vers 20-20. Tous les produits de la marque AXEL, y compris le plugin, ont été abandonnés.", "Platforms_BitPlayer_Description": "BitPlayer était une application de bureau basée sur les technologies Flash et Shockwave, créée en 1999 par la société néerlandaise BitMagic. Elle proposait des courts métrages quotidiens, produits en interne et par des clients, qui étaient accompagnés de publicités et de quiz. Initialement évaluée à 6 millions de dollars, elle a été victime de l'effondrement des dot-com à la suite de ses annonceurs et a cessé sa production en janvier 2001. Une grande partie de son contenu a depuis survécu sous forme de fichiers SWF convertis, malgré la perte de la fonctionnalité supplémentaire qu'offrait le lecteur personnalisé.", - "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Blender_Description": "Blender est un logiciel 3D créé en 1994 par le studio d'animation néerlandais NeoGeo. Sa première version est sortie en 1995. La société a été dissoute en 1998, mais le copropriétaire Ton Roosendaal a créé Not a Number Technologies (NaN) pour poursuivre le développement de Blender. La version 2.0, également connue sous le nom de GameBlender, est sortie en 2000 et s'est orientée vers l'interactivité et le développement de jeux. C'est pourquoi un plugin pour navigateur a été lancé en 2001, d'abord sous la forme d'une version bêta ouverte, puis d'une seconde version bêta en janvier 2002. Malgré un succès rapide, NaN a connu des difficultés financières et a fermé ses portes au début de l'année 2002. Roosendaal a alors décidé de rendre Blender open source et a réussi après un crowdfunding à racheter les parts des investisseurs. Des tentatives ont été faites pour poursuivre le développement du plugin, mais le passage à l'open source a entraîné l'absence de composants pour le moteur de jeu ; sa restauration était la priorité absolue et le plugin a été mis en attente. La dernière version est restée disponible pendant quelques années - en indiquant qu'il n'y avait pas de support pour elle ou de plans pour une nouvelle version à l'époque - avant d'être supprimée en 2005.", "Platforms_Burster_Description": "Burster était une implémentation 2010 du moteur de jeu Blender de 2000. Le projet était une tentative de relance d'un plugin officiel lancé avec Blender, qui avait été abandonné pour des raisons de sécurité. Il a amélioré l'original, en tirant parti des nouvelles versions du moteur pour de meilleures performances et de meilleurs graphismes. La dernière version a été lancée en 2013, et après 3 ans sans mise à jour, Burster a été officiellement abandonné en 2016. Le moteur de jeu lui-même a été retiré de Blender en 2018.", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin est un outil de productivité créé par Logic Pulse en 1996. Il s'agissait d'une nouvelle fonctionnalité ajoutée à la version 3.2 de Calendar Quick, une application de bureau de calendrier et de planification. Il permettait aux utilisateurs de les publier à l'aide de la fonction d'exportation dans des pages Internet qui pouvaient être liées à d'autres personnes et visualisées avec le plugin. Après avoir corrigé un bogue de l'an 2000 en 1999, le site Web a été laissé à l'abandon, sans autre mise à jour, et a disparu en 2001.", "Platforms_Cult3D_Description": "Cult3D était une visionneuse web pour le contenu 3D réalisé à l'aide du programme de création Cult3D Designer. Il a connu un succès modéré, avec 6 millions d'utilisateurs en 2001 et plusieurs clients notables qui l'utilisaient, et des options d'importation de modèles 3D provenant d'autres programmes ont été ajoutées. La version 5.3 a été la dernière à être publiée en 2002, la dernière mise à jour du plugin datant de 2004, lorsque la technologie a été vendue à Mental Images GmbH. Nvidia a ensuite racheté Mental Images en 2007, devenant ainsi la filiale Nvidia Advanced Rendering Center. Malgré la mise à jour du site Web, le plugin n'a reçu aucune mise à jour et, à partir de 2011, il a cessé d'être présenté comme une option viable, et la page de téléchargement a été maintenue grâce aux utilisateurs qui disposaient encore d'une licence d'auteur, avant d'être retirée en 2013.", From e18b625efdcb53deda27de7e79542ce3ff228a14 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 28 Jun 2023 10:02:33 +0100 Subject: [PATCH 1459/2652] New translations source.json (French) --- locales/fr-FR/source.json | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/locales/fr-FR/source.json b/locales/fr-FR/source.json index ab2c0e9d4a..956b14b2f0 100644 --- a/locales/fr-FR/source.json +++ b/locales/fr-FR/source.json @@ -1,18 +1,18 @@ { "Source_Title": "Code source", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", - "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", - "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", - "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", - "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", - "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", - "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", - "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_Desc": "Le logiciel qui alimente Flashpoint est libre et open-source, excluant évidemment la plupart des plugins/technologies de navigateur supportés (nous ne pouvons pas faire grand-chose à ce sujet). Les applications et les utilitaires développés par les contributeurs du projet sont disponibles sur notre {page d'équipe GitHub} et sur notre {GitLab}.", + "Source_Developed_Projects_Title": "Projets développés par Flashpoint", + "Source_Developed_Projects_Desc": "Les projets suivants sont publiés sous licence MIT :", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un lanceur extensible basé sur Electron, inspiré de LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, une bibliothèque qui permet la communication entre un navigateur/projecteur et l'internet simulé de Flashpoint.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, une application avancée qui permet de lire des contenus basés sur des plugins sans apporter de modifications permanentes au registre de Windows.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, une image disque Linux configurée par Apache qui sert en toute sécurité le contenu des archives ZIP.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, un outil qui exécute des applications avec des vitesses d'horloge simulées.", + "Source_Utilized_Projects_Title": "Projets utilisés par Flashpoint", + "Source_Utilized_Projects_Desc": "Les projets suivants sont inclus directement dans le téléchargement de Flashpoint :", + "Source_Apache_Desc": "{Apache HTTP Server}, un serveur web publié sous la licence Apache-2.0.", + "Source_Basilisk_Desc": "{Basilisk}, un navigateur web publié sous la licence MPL-2.0. Flashpoint utilise une version 32 bits personnalisée avec sa propre marque, qui peut être trouvée {ici}.", + "Source_Chromium_Desc": "{Chromium}, un navigateur web publié sous diverses licences open-source.", + "Source_PHP_Desc": "{PHP}, un langage de script web publié sous la licence PHP.", + "Source_QEMU_Desc": "{QEMU}, un émulateur de machine publié sous licence GPL-2.0-only." } \ No newline at end of file From 18dde748cebbd31f0de254ad127c701193810cc0 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 29 Jun 2023 09:40:55 +0100 Subject: [PATCH 1460/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index fea77d5a29..3227e2592b 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -26,7 +26,7 @@ "Downloads_Infinity_Line4": "Wird als selbstextrahierende, ausführbare Datei bereitgestellt (Flashpoint wird beim Ausführen in das angegebene Verzeichnis entpackt)", "Downloads_Exe": "EXE herunterladen", "Downloads_Instructions": "Anleitung", - "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Mirror": "Archive.org Spiegelserver (Windows)", "Downloads_Manual": "Sieh dir das {help manual} für die Verwendung/Fehlerbehebung von Flashpoint an!", "Downloads_Core": "Es gibt auch {Flashpoint Core}, eine mini-Kopie von Flashpoint, die speziell auf Projektmitwirkende zugeschnitten ist. Es enthält Beispieleinträge für jede Plattform sowie hilfreiche Werkzeuge zur Kuratierung. {here} kann es heruntergeladen werden. Um zu erfahren, wie du mit Flashpoint Core zum Archiv beitragen kannst, lies bitte das {curation tutorial}." } \ No newline at end of file From 1af8f8bea945107b506dfc3071611796dad6b0af Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 29 Jun 2023 09:40:57 +0100 Subject: [PATCH 1461/2652] New translations news.json (German) --- locales/de-DE/news.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/de-DE/news.json b/locales/de-DE/news.json index ac90f02edf..e1e17dbed6 100644 --- a/locales/de-DE/news.json +++ b/locales/de-DE/news.json @@ -70,6 +70,6 @@ "News_Flashpoint_10_1_Meta": "Na los, rate mal.", "News_Flashpoint_11": "Hoppla, alle Plugins!", "News_Flashpoint_11_Meta": "Das ist ein Witz, denn Flashpoint 11 hat drei Dutzend neue Plugins hinzugefügt.", - "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1": "Operation Kirschblüte", + "News_Flashpoint_11_1_Meta": "Anspielung auf das Spiel Muv-Luv (Kauf es auf Steam)." } \ No newline at end of file From 07da21940df545dab0b7eba5d62364fdd5cf6f37 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 29 Jun 2023 10:55:35 +0100 Subject: [PATCH 1462/2652] New translations layout.json (German) --- locales/de-DE/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/de-DE/layout.json b/locales/de-DE/layout.json index 5e3599cb97..ef2a36ebb1 100644 --- a/locales/de-DE/layout.json +++ b/locales/de-DE/layout.json @@ -5,10 +5,10 @@ "News": "Neuigkeiten", "FAQ": "FAQ", "Downloads": "Downloads", - "Source": "Source Code", + "Source": "Quelltext", "Branding": "Branding", "Contact": "Kontakt", - "Database": "Database", + "Database": "Datenbank", "Manual": "Handbuch", "Wiki": "Wiki" } \ No newline at end of file From 333a09db85b8e2af1ed8b5d428b9811128a6fed4 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 29 Jun 2023 10:55:36 +0100 Subject: [PATCH 1463/2652] New translations platforms.json (German) --- locales/de-DE/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/platforms.json b/locales/de-DE/platforms.json index fb52ecaa07..f678bd5219 100644 --- a/locales/de-DE/platforms.json +++ b/locales/de-DE/platforms.json @@ -14,7 +14,7 @@ "Platforms_Alambik_Plugin_Description": "Das Alambik Plugin ist ein Webplayer für Inhalte, die mit Alambik, einer Entwicklungsplattform, erstellt wurden. 2001 erschienen, war es fähig, 2D- und 3D-Grafiken, Vektoren und viele andere Anwendungen zu nutzen. 2002 führte Alambik einen Wettbewerb mit Preisen durch, um die Veröffentlichung von Alambik Script zu feiern. 2004 hat Alambik eine neue Demo-Website erstellt, aber danach verstummte die Firma und veröffentlichte nie etwas Neues für die Plattform oder aktualisierte das Plugin.", "Platforms_Ambulant_Description": "Ambulant ist ein Player für SMIL-Dateien, erstellt von zahlreichen Einzelpersonen koordiniert auf CWI in Amsterdam, Niederlande. Der Name scheint sich auf „Ambulation“ (Bewegung) zu beziehen, ein weiteres Wort für Gehen; dies wird auch durch das Logo unterstützt, das als Fußgänger erscheint. SMIL war eine Spezifikation von W3C, dem internationalen Web-Konsortium, genoss aber keine große Popularität. Ambulant versuchte ein Open Source Player zu sein, der alle SMIL Dateien unterstützt. Der Wunsch, alle Teile Open Source zu machen, verhinderte jedoch, einige proprietäre Medienformate zu unterstützen. Die Entwicklung begann im April 2003 und die erste Version „AMBULANT/G“ wurde im Juli desselben Jahres veröffentlicht. Die letze stabile Version, 2.6, wurde im Februar 2015 veröffentlicht, aber Arbeit an einem instabilen Build von Ambulant 2.7 setzte sich bis Juli 2016 fort, als der letzte Commit zu ihrem Github-Repo gemacht wurde. Die Entwickler von Ambulant sind aber noch in anderen Projekten aktiv.", "Platforms_AnimaFlex_Description": "AnimaFlex war ein Grafik-Playback-Plugin, das mit dem RubberWeb Composer erstellte Animationen mit einer kleinen Dateigröße abspielen konnte, das Bilder strecken und verzerren konnte. Es konnte auch Animationen abspielen, bevor die gesamte Datei heruntergeladen wurde und sich an langsamere Internetgeschwindigkeiten anpassen. Trotz seiner Versprechen hatte RubberFlex selber mehrere andere Produkte, die alle GIFs exportieren konnten, welche mit ihrer proprietären Option konkurrierten, und startete sogar FlexToGif, um Plugin-Dateien in GIFs zu konvertieren, 2 Tage nach der Veröffentlichung des Plugins. Anfang 1998 hat der RubberWeb Composer den Vertrieb eingestellt, wodurch AnimaFlex ohne Autorenprogramm verblieb.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics war ein Präsentationsprogramm, das 1986 von der Software Publishing Corporation (SPC) für MS-DOS-PCs entwickelt wurde. Nach der Umstellung auf Windows im Jahr 1991 verlor es seinen Marktanteil an PowerPoint. 1996 kaufte Allegro New Media (später im selben Jahr in Vizacom umbenannt) SPC und Serif. SPC entwickelte ASAP WordPower, ein Programm zur einfachen Erstellung von Diashows, die mit dem ASAP WebShow Plugin im Internet veröffentlicht werden konnten. SPC fusionierte 1997 mit Serif. 1998 wurde die Marke Harvard mit dem Autorenprogramm Harvard Graphics 98 wiederbelebt, und das Plugin wurde durch ein neues namens Harvard Graphics WebShow ersetzt. Im Jahr 2000 exportierte Advanced Presentations, die neue Version der Autorensoftware, in den Flash-Standard statt in das proprietäre Plugin-Format. Vizacom verkaufte Serif im Jahr 2001 an das ursprüngliche Management zurück, das die Harvard-Produktreihe zu einer Legacy-Software machte, die bis zu ihrer Einstellung im Jahr 2017 unterstützt und verkauft wurde.", "Platforms_Authorware_Web_Player_Description": "Der Authorware Web Player wurde 1996 von Macromedia als eine der neuen Funktionen von Authorware 3.5 erstellt. Er wurde entwickelt, um interaktive Programme, die mit Macromedia Authorware im Web entwickelt wurden, auszuführen. Im Gegensatz zu den meisten Webplugins war der Hauptzweck von Authorware E-Learning zu unterstützen, was zu seinem Einsatz in Unternehmen und im akademischen Bereich führte, um multimediale Lernmaterialien ohne Programmiererfahrung zusammenzustellen. Die endgültige Version des Plugins wurde 2004 veröffentlicht, vor der Übernahme von Macromedia durch Adobe im Jahr 2005. Danach stagnierte die Entwicklung bis zur Ankündigung ihrer Einstellung im Jahr 2007.", "Platforms_Autodesk_MapGuide_Description": "Noch keine Beschreibung.", "Platforms_AXEL_Player_Description": "AXEL Player war ein interaktives 3D-Inhalts-Plugin, das von MindAvenue im Jahr 2002 erstellt wurde. Es war ein Weg, um Modelle und Animationen auf dem AXELedge Web-Authoring-Programm, und AXELpublisher, welches Dateien aus anderen 3D-Programmen wie 3ds Max konvertiert haben. Die Software wurde von Kritikern trotz einiger Einschränkungen gut empfangen. Eine davon war das Fehlen vieler Anwender für das Plugin. Im Jahr 2005 wurde MindAvenue von 20-20 Technologies übernommen, die sich auf Innenarchitektur und Möbelentwicklungssoftware spezialisiert haben. Im Jahr 2006 wurde ihre Website zu einer Umleitungsseite zu 20-20. Alle AXEL-Markenprodukte einschließlich des Plugins wurden eingestellt.", From 24d89d1f28aa8ab031b436b80e85bdb7ea4027d4 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 29 Jun 2023 10:55:37 +0100 Subject: [PATCH 1464/2652] New translations source.json (German) --- locales/de-DE/source.json | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/locales/de-DE/source.json b/locales/de-DE/source.json index e49c25e887..059d0d94e6 100644 --- a/locales/de-DE/source.json +++ b/locales/de-DE/source.json @@ -1,18 +1,18 @@ { - "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", - "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", - "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", - "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", - "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", - "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", - "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", - "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_Title": "Quelltext", + "Source_Desc": "Die Software von Flashpoint ist frei und quelloffen, was natürlich die meisten der unterstützten Browser-Plugins/Technologien ausschließt (daran können wir nicht viel ändern). Von Projektmitarbeitern entwickelte Anwendungen und Dienstprogramme finden sich auf unserer {GitHub team page} und in unserem {GitLab}.", + "Source_Developed_Projects_Title": "Von Flashpoint entwickelte Projekte", + "Source_Developed_Projects_Desc": "Die folgenden Projekte sind unter der MIT-Lizenz veröffentlicht:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, ein erweiterbares, auf Electron basierender Launcher inspiriert von LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, eine Bibliothek, die Kommunikation zwischen einem Browser und dem von Flashpoint simulierten Internet herstellt.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, eine fortgeschrittene Anwendung, die die Wiedergabe von Plugin-basierten Inhalten ermöglicht, ohne dass dauerhafte Änderungen an der Windows Registry vorgenommen werden müssen.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, ein Apache-konfiguriertes Linux-Datenträgerabbild, das die Inhalte der ZIP-Archive auf sichere Weise zur Verfügung stellt.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, ein Werkzeug, das Anwendungen mit simulierter Taktfrequenz ausführt.", + "Source_Utilized_Projects_Title": "Von Flashpoint verwendete Projekte", + "Source_Utilized_Projects_Desc": "Folgende Projekte sind direkt im Flashpoint-Download enthalten:", + "Source_Apache_Desc": "{Apache HTTP Server}, ein und der Apache-2.0-Lizenz veröffentlichter Webserver.", + "Source_Basilisk_Desc": "{Basilisk}, ein unter der MPL-2.0-Lizenz veröffentlichter Browser. Flashpoint verwendet eine eigene 32-Bit-Version mit eigenem Branding, der {here} zu finden ist.", + "Source_Chromium_Desc": "{Chromium}, ein unter diversen Open-Source-Lizenzen veröffentlichter Browser.", + "Source_PHP_Desc": "{PHP}, eine unter der PHP-Lizenz veröffentlichte Webskriptsprache.", + "Source_QEMU_Desc": "{QEMU}, ein unter der GPL-2.0-ohne-Lizenz veröffentlichter Emulator für Maschinen." } \ No newline at end of file From d648facee291f58a719c2b788ccdd334afb21c33 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 30 Jun 2023 00:01:37 +0100 Subject: [PATCH 1465/2652] New translations contact.json (Portuguese, Brazilian) --- locales/pt-BR/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/pt-BR/contact.json b/locales/pt-BR/contact.json index 45cd0c501f..d7e92ca51f 100644 --- a/locales/pt-BR/contact.json +++ b/locales/pt-BR/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Title": "Contato", + "Contact_Para1": "Se você precisa contactar o projeto diretamente, envie um e-mail para {flashpoint (arroba) bluemaxima (ponto) org.}", + "Contact_Disclaimer1": "Flashpoint não oferece serviços para tornar conteúdos Flash disponíveis em navegadores após 2020. Para isso, por favor consulte projetos como o {Ruffle}.", + "Contact_Disclaimer2": "Solicitações de arquivamento não devem ser feitas via e-mail; em vez disso, {follow this guide}. E-mails de resolução de problemas são aceitos, mas por favor leia o {manual} primeiro." } \ No newline at end of file From 19083e73e99e955821ab164384422c57d9320066 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 30 Jun 2023 00:01:38 +0100 Subject: [PATCH 1466/2652] New translations layout.json (Portuguese, Brazilian) --- locales/pt-BR/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-BR/layout.json b/locales/pt-BR/layout.json index c2dcbf65a6..6abae66f99 100644 --- a/locales/pt-BR/layout.json +++ b/locales/pt-BR/layout.json @@ -7,7 +7,7 @@ "Downloads": "Downloads", "Source": "Source Code", "Branding": "Branding", - "Contact": "Contact", + "Contact": "Contato", "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" From 4560efd6037f2a42733d7151d7bf5593ec725a92 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 30 Jun 2023 18:25:22 +0100 Subject: [PATCH 1467/2652] New translations branding.json (Romanian) --- locales/ro-RO/branding.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ro-RO/branding.json b/locales/ro-RO/branding.json index 5a9ae5a1d4..ea164fc643 100644 --- a/locales/ro-RO/branding.json +++ b/locales/ro-RO/branding.json @@ -1,9 +1,9 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", - "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Branding_Para2": "Logo-ul Flashpoint are licența {Creative Commons Attribution 4.0}, însemnând că poate fi modificat și redistribuit atât timp cât Seirade (designerul logoului) sau Flashpoint BlueMaxima sunt menționate.", + "Branding_Para3": "Un pachet care conține logo-ul vectorizat în diverse stiluri poate fi descărcat {here}.", + "Wallpapers_Title": "Imagini de fundal", + "Wallpapers_Desc": "Următoarele imagini de fundal sunt date de Rain:", + "Banners_Title": "Bannere Web" } \ No newline at end of file From a88f8003f9bfa2d3e9d7f95818253bee0da5eede Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 30 Jun 2023 19:59:32 +0100 Subject: [PATCH 1468/2652] New translations branding.json (Romanian) --- locales/ro-RO/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/branding.json b/locales/ro-RO/branding.json index ea164fc643..0520b85046 100644 --- a/locales/ro-RO/branding.json +++ b/locales/ro-RO/branding.json @@ -1,6 +1,6 @@ { "Branding_Title": "Branding", - "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para1": "În forma sa cea mai simplă, logo-ul Flashpoint este reprezentat de inițialele proiectului inversate. Spațiul gol fac o formă de săgeată care poate fi interpretată ca un buton de redare sau de descărcare, amintindu-ne de procesele cu care ne-am obișnuit atunci când accesăm jocurile noastre preferate. Fontul care apare de obicei alături de logo folosește fontul Tahoma.", "Branding_Para2": "Logo-ul Flashpoint are licența {Creative Commons Attribution 4.0}, însemnând că poate fi modificat și redistribuit atât timp cât Seirade (designerul logoului) sau Flashpoint BlueMaxima sunt menționate.", "Branding_Para3": "Un pachet care conține logo-ul vectorizat în diverse stiluri poate fi descărcat {here}.", "Wallpapers_Title": "Imagini de fundal", From fd01a11ec32181a5a888096424b9b059ae1ecb73 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 30 Jun 2023 21:03:51 +0100 Subject: [PATCH 1469/2652] New translations contact.json (Romanian) --- locales/ro-RO/contact.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ro-RO/contact.json b/locales/ro-RO/contact.json index 45cd0c501f..13bbacbc2a 100644 --- a/locales/ro-RO/contact.json +++ b/locales/ro-RO/contact.json @@ -1,6 +1,6 @@ { "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Para1": "Dacă aveți nevoie să ne contactați direct, trimiteți-ne un e-mail la {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint nu oferă servicii pentru a face disponibil conținut Flash în browsere după 2020. Vă rugăm să consultați proiecte precum {Ruffle} în schimb.", + "Contact_Disclaimer2": "Cererile de arhivare nu ar trebui să fie făcute prin email; {follow this guide} în schimb. E-mailurile de depanare sunt acceptate, dar vă rugăm să citiţi mai întâi {manual}." } \ No newline at end of file From 9a1566de3480d9bc10da00226c9410bbc9780c98 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 30 Jun 2023 21:03:52 +0100 Subject: [PATCH 1470/2652] New translations error404.json (Romanian) --- locales/ro-RO/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ro-RO/error404.json b/locales/ro-RO/error404.json index 1a49dea8fb..fcd4d74495 100644 --- a/locales/ro-RO/error404.json +++ b/locales/ro-RO/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 - Pagina nu a fost găsită", + "Error_Para1": "Asigurați-vă că ați introdus corect adresa URL.", + "Error_Para2": "Dacă ați ajuns la această pagină web dând click pe un link undeva pe site-ul nostru, contactați-ne {contact us}." } \ No newline at end of file From 9a60c2f3a94eba62c54541447bbd1c85e3a553e7 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 30 Jun 2023 21:03:53 +0100 Subject: [PATCH 1471/2652] New translations layout.json (Romanian) --- locales/ro-RO/layout.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ro-RO/layout.json b/locales/ro-RO/layout.json index 93af169c58..e1ff339048 100644 --- a/locales/ro-RO/layout.json +++ b/locales/ro-RO/layout.json @@ -1,14 +1,14 @@ { - "Lang_Code": "en-US", + "Lang_Code": "ro-RO", "Home": "Pag. principală", "Platforms": "Platforme", - "News": "News", - "FAQ": "FAQ", + "News": "Noutăți", + "FAQ": "Întrebări Frecvente", "Downloads": "Downloads", - "Source": "Source Code", + "Source": "Cod Sursă", "Branding": "Branding", "Contact": "Contact", - "Database": "Database", + "Database": "Bază de Date", "Manual": "Manual", "Wiki": "Wiki" } \ No newline at end of file From 0a537dcc7855ce2bceca2af985f06febdb9c26b1 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 30 Jun 2023 21:03:54 +0100 Subject: [PATCH 1472/2652] New translations news.json (Romanian) --- locales/ro-RO/news.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/news.json b/locales/ro-RO/news.json index fe041e3d26..db32afe52f 100644 --- a/locales/ro-RO/news.json +++ b/locales/ro-RO/news.json @@ -1,5 +1,5 @@ { - "News_Title": "News", + "News_Title": "Noutăți", "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", From aa3d7558793d9ac100f5a6349e481be91cec7cee Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 30 Jun 2023 21:03:55 +0100 Subject: [PATCH 1473/2652] New translations source.json (Romanian) --- locales/ro-RO/source.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/source.json b/locales/ro-RO/source.json index e49c25e887..50e263a517 100644 --- a/locales/ro-RO/source.json +++ b/locales/ro-RO/source.json @@ -1,5 +1,5 @@ { - "Source_Title": "Source Code", + "Source_Title": "Cod Sursă", "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", From 2a9581e4135f0eba9f646d4d824648a0278a5378 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 30 Jun 2023 21:03:56 +0100 Subject: [PATCH 1474/2652] New translations template.json (Romanian) --- locales/ro-RO/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ro-RO/template.json b/locales/ro-RO/template.json index 8596aa6b79..29d20b8688 100644 --- a/locales/ro-RO/template.json +++ b/locales/ro-RO/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Acest text va fi trimis la Crowdin pentru a fi tradus.", + "Template_Formatted_Testing_Paragraph": "Acest text va fi {bold}, {italic}, {underlined} sau un {hyperlink}. {This will be all}" } \ No newline at end of file From e9111e4a96b1b7b13f881e01314c3d37011b3e63 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 21:36:17 +0100 Subject: [PATCH 1475/2652] New translations branding.json (Spanish) --- locales/es-ES/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/es-ES/branding.json b/locales/es-ES/branding.json index 5a9ae5a1d4..1ac42b3249 100644 --- a/locales/es-ES/branding.json +++ b/locales/es-ES/branding.json @@ -3,7 +3,7 @@ "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", + "Wallpapers_Title": "Fondos de Pantalla", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", "Banners_Title": "Web Banners" } \ No newline at end of file From 210bf8ab32a57030baabf9a2f2be0b183c2f4b57 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 21:36:18 +0100 Subject: [PATCH 1476/2652] New translations contact.json (Spanish) --- locales/es-ES/contact.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/es-ES/contact.json b/locales/es-ES/contact.json index 45cd0c501f..14e3b1cbd6 100644 --- a/locales/es-ES/contact.json +++ b/locales/es-ES/contact.json @@ -1,5 +1,5 @@ { - "Contact_Title": "Contact", + "Contact_Title": "Contacto", "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." From fbb7097bc60e644cb4b528771ce43a32e92c5805 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 21:36:19 +0100 Subject: [PATCH 1477/2652] New translations discord.json (Spanish) --- locales/es-ES/discord.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/es-ES/discord.json b/locales/es-ES/discord.json index 6117853574..db10ddeb39 100644 --- a/locales/es-ES/discord.json +++ b/locales/es-ES/discord.json @@ -1,13 +1,13 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Intro": "Por favor, lee las reglas antes de ingresar a nuestro servidor de Discord (También pueden ser revisadas en el canal {#rules-and-faq} cuando ya estés dentro):", + "Discord_Rule1": "Ten en cuenta tanto nuestras reglas, como las del propio Discord: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule7": "El contenido +18 y la discusión del mismo debe mantenerse en el canal {#nsfw-lounge} (La simple existencia del canal, separado del resto, lo explica todo).", "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", From 92d40b02bcb11404980797b2cd9bca3b81f03f14 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 21:36:20 +0100 Subject: [PATCH 1478/2652] New translations layout.json (Spanish) --- locales/es-ES/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/es-ES/layout.json b/locales/es-ES/layout.json index 6a1023060d..d630646177 100644 --- a/locales/es-ES/layout.json +++ b/locales/es-ES/layout.json @@ -7,7 +7,7 @@ "Downloads": "Downloads", "Source": "Source Code", "Branding": "Branding", - "Contact": "Contact", + "Contact": "Contacto", "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" From 602250331323d5871f62c221b01714f6d0b01ae9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 22:35:50 +0100 Subject: [PATCH 1479/2652] New translations downloads.json (Spanish) --- locales/es-ES/downloads.json | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/locales/es-ES/downloads.json b/locales/es-ES/downloads.json index 8c79f33afd..97b308c6ae 100644 --- a/locales/es-ES/downloads.json +++ b/locales/es-ES/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Title": "ADVERTENCIA PARA USUARIOS DE AVAST Y AVG:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", - "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Title": "Descargas", + "Downloads_Para1": "Todas las descargas de Flashpoint son portables, gratuitas y creadas con software de código abierto (Obviamente excluyendo los juegos y las plataformas como tal). La mayoría del contenido de código abierto es original, creado específicamente para el proyecto, el cual puedes encontrar en nuestra página de GitHub {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", + "Downloads_Size": "Tamaño", + "Downloads_Size_Download": "descargar", "Downloads_Size_Extracted": "when extracted", "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_7z_Torrent": "Descargar 7z (Torrent)", + "Downloads_7z_Direct": "Descargar 7z (Directa)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", + "Downloads_Recommended": "Recomendado", "Downloads_Size_Grows": "filesize increases with use", "Downloads_Infinity_Line1": "A lightweight package for casual users", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", + "Downloads_Instructions": "Instrucciones", "Downloads_Mirror": "Archive.org Mirror (Windows)", "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Core": "También existe {Flashpoint Core}, una copia en miniatura de Flashpoint que está dirigido específicamente a los contribuyentes del proyecto. Contiene entradas de ejemplo para cada plataforma, así como instrucciones para la curación. Puedes descargarlo {here}. Para saber cómo contribuir al proyecto utilizando Flashpoint Core, lee el {curation tutorial}." } \ No newline at end of file From 09e47e5c4ccc42e2122dc27ec6ab65533eec4dca Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 22:35:51 +0100 Subject: [PATCH 1480/2652] New translations error404.json (Spanish) --- locales/es-ES/error404.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/es-ES/error404.json b/locales/es-ES/error404.json index 1a49dea8fb..c82c751214 100644 --- a/locales/es-ES/error404.json +++ b/locales/es-ES/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Title": "404 - Página no encontrada", + "Error_Para1": "Asegúrate de que escribiste la dirección URL correctamente.", "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." } \ No newline at end of file From 5d14207d554b1f71104089a4bb5f4ee01bf32898 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 22:35:51 +0100 Subject: [PATCH 1481/2652] New translations faq.json (Spanish) --- locales/es-ES/faq.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/es-ES/faq.json b/locales/es-ES/faq.json index 2e602dc642..67cbdd8326 100644 --- a/locales/es-ES/faq.json +++ b/locales/es-ES/faq.json @@ -1,8 +1,8 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Question1": "¿Qué/quién es BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", - "FAQ_Question2": "What operating systems do you support?", + "FAQ_Question2": "¿Qué sistemas operativos soporta?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", @@ -18,7 +18,7 @@ "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Question10": "¿Flashpoint es de código abierto?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", @@ -28,6 +28,6 @@ "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", + "FAQ_Question15": "Tengo otra pregunta.", "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." } \ No newline at end of file From b740441ce74379c8cfb10678827834c1ddeb9014 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 22:35:52 +0100 Subject: [PATCH 1482/2652] New translations home.json (Spanish) --- locales/es-ES/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/es-ES/home.json b/locales/es-ES/home.json index dad7a4e59d..79aec877de 100644 --- a/locales/es-ES/home.json +++ b/locales/es-ES/home.json @@ -1,5 +1,5 @@ { - "About_Welcome": "Welcome", + "About_Welcome": "Bienvenido", "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", From 2b188f236a0b8d32c577dcabf318c2c56e97cf56 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 22:35:53 +0100 Subject: [PATCH 1483/2652] New translations layout.json (Spanish) --- locales/es-ES/layout.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/es-ES/layout.json b/locales/es-ES/layout.json index d630646177..a17b90ba28 100644 --- a/locales/es-ES/layout.json +++ b/locales/es-ES/layout.json @@ -2,10 +2,10 @@ "Lang_Code": "en-US", "Home": "Inicio", "Platforms": "Plataformas", - "News": "News", + "News": "Noticias", "FAQ": "FAQ", - "Downloads": "Downloads", - "Source": "Source Code", + "Downloads": "Descargas", + "Source": "Código Fuente", "Branding": "Branding", "Contact": "Contacto", "Database": "Database", From 2e269be616a02890dd93537a52ca54feb8133999 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 22:35:54 +0100 Subject: [PATCH 1484/2652] New translations news.json (Spanish) --- locales/es-ES/news.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/es-ES/news.json b/locales/es-ES/news.json index fe041e3d26..7bacf09408 100644 --- a/locales/es-ES/news.json +++ b/locales/es-ES/news.json @@ -1,10 +1,10 @@ { - "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Title": "Noticias", + "News_Description": "Todos los eventos destacables en la historia de Flashpoint desde octubre de 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", - "News_Was_Released": "was released", + "News_Was_Released": "fue lanzado", "News_Flashpoint_3_0": "Keys to the Kingdom", "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", "News_Flashpoint_3_1": "Opening Night", @@ -21,11 +21,11 @@ "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", "News_Flashpoint_5_1": "The Great Filter", "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", - "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2": "Tipo III", "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", - "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3": "Revolución", "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", - "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4": "Recombinación", "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", "News_Flashpoint_5_4_1": "74%", "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", From 2e8d68a3060fa1409118da7f3fddea2114a1ca93 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 22:35:55 +0100 Subject: [PATCH 1485/2652] New translations platforms.json (Spanish) --- locales/es-ES/platforms.json | 56 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json index 2b32b0fc15..e761a33070 100644 --- a/locales/es-ES/platforms.json +++ b/locales/es-ES/platforms.json @@ -5,8 +5,8 @@ "Platforms_By": "por", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", - "Platforms_AboutPeople_Description": "No description yet.", - "Platforms_AboutTime_Description": "No description yet.", + "Platforms_AboutPeople_Description": "Aún no hay una descripción.", + "Platforms_AboutTime_Description": "Aún no hay una descripción.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", @@ -16,7 +16,7 @@ "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_Autodesk_MapGuide_Description": "Aún no hay una descripción.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", @@ -24,30 +24,30 @@ "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DeltaPoint_WebAnimator_Description": "Aún no hay una descripción.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_Formula_One_Description": "No description yet.", - "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_Formula_One_Description": "Aún no hay una descripción.", + "Platforms_Fractal_Viewer_Description": "Aún no hay una descripción.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", - "Platforms_Illuminatus_Description": "No description yet.", - "Platforms_iPix_Description": "No description yet.", + "Platforms_Illuminatus_Description": "Aún no hay una descripción.", + "Platforms_iPix_Description": "Aún no hay una descripción.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "Aún no hay una descripción.", + "Platforms_Lightning_Strike_Description": "Aún no hay una descripción.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", - "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_Live_Picture_Viewer_Description": "Aún no hay una descripción.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", - "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_NoteWorthy_Composer_Description": "Aún no hay una descripción.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", @@ -59,31 +59,31 @@ "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_SmoothMove_Panorama_Description": "Aún no hay una descripción.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", - "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Surround_Video_Description": "Aún no hay una descripción.", + "Platforms_SVF_Viewer_Description": "Aún no hay una descripción.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_X3D_Description": "No description yet.", + "Platforms_X3D_Description": "Aún no hay una descripción.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", "Platforms_Coming_Soon": "Coming Soon", "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", - "Platforms_Jutvision_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", - "Platforms_MrSID_Description": "No description yet.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", - "Platforms_Sibelius_Scorch_Description": "No description yet.", - "Platforms_Sizzler_Description": "No description yet.", - "Platforms_Ulead_COOL_360_Description": "No description yet.", - "Platforms_VReam_WIRL_Description": "No description yet." + "Platforms_Common_Ground_Description": "Aún no hay una descripción.", + "Platforms_DjVu_Description": "Aún no hay una descripción.", + "Platforms_Jamagic_Description": "Aún no hay una descripción.", + "Platforms_Jutvision_Description": "Aún no hay una descripción.", + "Platforms_mBed_Description": "Aún no hay una descripción.", + "Platforms_MrSID_Description": "Aún no hay una descripción.", + "Platforms_PanoramIX_Description": "Aún no hay una descripción.", + "Platforms_Petz_Player_Description": "Aún no hay una descripción.", + "Platforms_Sibelius_Scorch_Description": "Aún no hay una descripción.", + "Platforms_Sizzler_Description": "Aún no hay una descripción.", + "Platforms_Ulead_COOL_360_Description": "Aún no hay una descripción.", + "Platforms_VReam_WIRL_Description": "Aún no hay una descripción." } From a1010c791061d3ce01d9b8c9c72fa662f30b602e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 22:35:56 +0100 Subject: [PATCH 1486/2652] New translations source.json (Spanish) --- locales/es-ES/source.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/es-ES/source.json b/locales/es-ES/source.json index e49c25e887..954afec1ab 100644 --- a/locales/es-ES/source.json +++ b/locales/es-ES/source.json @@ -1,5 +1,5 @@ { - "Source_Title": "Source Code", + "Source_Title": "Código Fuente", "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", @@ -8,8 +8,8 @@ "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Proyectos utilizados por Flashpoint", + "Source_Utilized_Projects_Desc": "Los siguientes proyectos se incluyen directamente en la descarga de Flashpoint:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", From 0aef78c3f17f9543369c0fee89b8dd6b8e67d21a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 3 Jul 2023 22:35:57 +0100 Subject: [PATCH 1487/2652] New translations template.json (Spanish) --- locales/es-ES/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/es-ES/template.json b/locales/es-ES/template.json index 8596aa6b79..c65c8d5a44 100644 --- a/locales/es-ES/template.json +++ b/locales/es-ES/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Este texto será enviado a Crowdin para ser traducido.", + "Template_Formatted_Testing_Paragraph": "Este texto será {bold}, {italic}, {underlined} o un {hyperlink}. {This will be all}" } \ No newline at end of file From e82a83fa97059e8fb45f4cd18f614275bf4fa7f5 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 5 Jul 2023 06:36:05 +0100 Subject: [PATCH 1488/2652] New translations discord.json (Romanian) --- locales/ro-RO/discord.json | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/locales/ro-RO/discord.json b/locales/ro-RO/discord.json index 6117853574..6fcec28a23 100644 --- a/locales/ro-RO/discord.json +++ b/locales/ro-RO/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Intro": "Te rugăm citește regulile înainte să te alături serverului nostru de Discord (ele pot fi văzute și în {#rules-and-faq} odată ce ai intrat):", + "Discord_Rule1": "Urmează regulile Discord-ului, și pe ale noastre: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Fii respectuos față de ceilalți. Nu fi intolerant, nu incita drama, nu acționa în mod deranjant și nu menționa în mod repetat utilizatorii/rolurile sau trimite mesaje private membrilor serverului (inclusiv personalul) fără permisiune.", + "Discord_Rule3": "Păstrează subiectele de discuție pentru canalele lor specifice. Citește întotdeauna descrierea dacă nu ești complet sigur de scopul lor. Dacă un membru al personalului te roagă să schimbi subiectul, te rugăm să faci acest lucru.", + "Discord_Rule4": "Distribuția conținutului care este vândut în prezent sau cerut să fie șters din Flashpoint nu este permisă.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nimeni nu vrea să risipească șansa de a contacta un dezvoltator, tocmai de asta vrem să ne asigurăm că nu o să se întâmple.", + "Discord_Rule6": "Promovarea ta sau altora afiliați prin invitații Discord, link-uri YouTube, proiectele care fac bani sau altele similare sunt interzise, cu excepția cazului în care este în contextul Flashpoint sau al arhivei digitale.", + "Discord_Rule7": "Conținutul pornografic și discuțiile de acest fel trebuie păstrate în {#nsfw-lounge} (existența canalului ar trebui să explice mai mult decât suficient).", + "Discord_Rule8": "Discursul politic nu are loc pe acest server. Luați-l în altă parte sau nu îl discutați deloc.", "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Agreed": "Am citit regulile și vreau să mă alătur serverului!" } \ No newline at end of file From c6daa2375f9ff7e02fda88c86e65f0df61732003 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 5 Jul 2023 07:35:51 +0100 Subject: [PATCH 1489/2652] New translations discord.json (Romanian) --- locales/ro-RO/discord.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ro-RO/discord.json b/locales/ro-RO/discord.json index 6fcec28a23..d0a7636bee 100644 --- a/locales/ro-RO/discord.json +++ b/locales/ro-RO/discord.json @@ -9,7 +9,7 @@ "Discord_Rule6": "Promovarea ta sau altora afiliați prin invitații Discord, link-uri YouTube, proiectele care fac bani sau altele similare sunt interzise, cu excepția cazului în care este în contextul Flashpoint sau al arhivei digitale.", "Discord_Rule7": "Conținutul pornografic și discuțiile de acest fel trebuie păstrate în {#nsfw-lounge} (existența canalului ar trebui să explice mai mult decât suficient).", "Discord_Rule8": "Discursul politic nu are loc pe acest server. Luați-l în altă parte sau nu îl discutați deloc.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", - "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Curation_Exception": "(Curațiile - discuțiile specifice despre conținutul inclus sunt singurele excepții de la regulile 7 și 8.)", + "Discord_Sanctions": "Membrii echipei au dreptul de a avertiza/silenția/da afară/bloca utilizatorii care sunt considerați că încalcă aceste reguli în funcție de gravitatea regulii încălcate. Încurajăm personalul să dea dovadă de lejeritate la prima încălcare a regulilor sau la cele accidentale, însă încălcarea mai multor reguli va duce la pedepse mai aspre.", "Discord_Agreed": "Am citit regulile și vreau să mă alătur serverului!" } \ No newline at end of file From 73c993e25d3135d299645c1a40aa07f6728edc91 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 6 Jul 2023 11:43:34 +0100 Subject: [PATCH 1490/2652] New translations contact.json (Turkish) --- locales/tr-TR/contact.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/tr-TR/contact.json b/locales/tr-TR/contact.json index 45cd0c501f..84eaa6d0e0 100644 --- a/locales/tr-TR/contact.json +++ b/locales/tr-TR/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Title": "İletişim", + "Contact_Para1": "Eğer proje ile direk iletişime geçmen gerekiyorsa, {flashpoint (et) bluemaxima (nokta) org} adresine bir e-mail gönder.", "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." } \ No newline at end of file From f541911d61d3957980026fc963f7346bd4d4b878 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 6 Jul 2023 11:43:35 +0100 Subject: [PATCH 1491/2652] New translations discord.json (Turkish) --- locales/tr-TR/discord.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/tr-TR/discord.json b/locales/tr-TR/discord.json index 6117853574..28b8ca93d0 100644 --- a/locales/tr-TR/discord.json +++ b/locales/tr-TR/discord.json @@ -1,6 +1,6 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Intro": "Lütfen Discord sunucumuza katılmadan önce kuralları okuyun", "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", From 90691ff8f29a07c0c9aca199711a8aa54a779118 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 6 Jul 2023 11:43:36 +0100 Subject: [PATCH 1492/2652] New translations downloads.json (Turkish) --- locales/tr-TR/downloads.json | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/locales/tr-TR/downloads.json b/locales/tr-TR/downloads.json index 8c79f33afd..7321f0681d 100644 --- a/locales/tr-TR/downloads.json +++ b/locales/tr-TR/downloads.json @@ -1,26 +1,26 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", - "Downloads_Title": "Downloads", + "Downloads_Avast_Title": "AVAST VE AVG KULLANICILARINA DUYURU:", + "Downloads_Avast_Warning": "Flashpoint'in ihtiyaç duyduğu bir dosya virüs olarak algılanacak ve karantinaya alınacaktır. Flashpoint için bir istisna yapmak üzere {Bu talimatları izleyin}. Arşivi ve çevresindeki teknolojileri virüssüz tutmak için elimizden gelenin en iyisini yapıyoruz. {Daha fazla bilgi edinin}", + "Downloads_Title": "İndir", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Para3": "{Desteklenen işletim sistemleri:} Windows 7 SP1 ve üstü, MacOS, Linux", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Size": "Boyut", + "Downloads_Size_Download": "indir", + "Downloads_Size_Extracted": "çıkartıldığında", + "Downloads_Ultimate_Line1": "Bütün koleksiyon tek bir devasa pakette", + "Downloads_Ultimate_Line2": "Bütün oyunlar ve animasyonlar çevrimdışı mevcut - internet gerekmez", + "Downloads_Ultimate_Line3": "{Flashpoint Ultimate Updater} ile güncellenebilir", "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_7z_Torrent": "7Z Dosyasını İndir (Torrent)", + "Downloads_7z_Direct": "7Z Dosyasını İndir (Direkt)", "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Recommended": "Önerilen", + "Downloads_Size_Grows": "dosya boyutu kullandıkça büyür", + "Downloads_Infinity_Line1": "Normal kullanıcılar için hafif bir paket", "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", From 007eb890b134b620379b3d20f75109f1d55b7234 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 6 Jul 2023 11:43:37 +0100 Subject: [PATCH 1493/2652] New translations layout.json (Turkish) --- locales/tr-TR/layout.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/tr-TR/layout.json b/locales/tr-TR/layout.json index 7a0c6c883b..083dcd2801 100644 --- a/locales/tr-TR/layout.json +++ b/locales/tr-TR/layout.json @@ -4,10 +4,10 @@ "Platforms": "Platformlar", "News": "News", "FAQ": "FAQ", - "Downloads": "Downloads", + "Downloads": "İndir", "Source": "Source Code", "Branding": "Branding", - "Contact": "Contact", + "Contact": "İletişim", "Database": "Database", "Manual": "Manual", "Wiki": "Wiki" From 3b12bbf2736b8f6666e836e1668fe278681c399f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:24:55 +0100 Subject: [PATCH 1494/2652] New translations branding.json (Romanian) --- locales/ro-RO/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/branding.json b/locales/ro-RO/branding.json index 0520b85046..da740488df 100644 --- a/locales/ro-RO/branding.json +++ b/locales/ro-RO/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "În forma sa cea mai simplă, logo-ul Flashpoint este reprezentat de inițialele proiectului inversate. Spațiul gol fac o formă de săgeată care poate fi interpretată ca un buton de redare sau de descărcare, amintindu-ne de procesele cu care ne-am obișnuit atunci când accesăm jocurile noastre preferate. Fontul care apare de obicei alături de logo folosește fontul Tahoma.", - "Branding_Para2": "Logo-ul Flashpoint are licența {Creative Commons Attribution 4.0}, însemnând că poate fi modificat și redistribuit atât timp cât Seirade (designerul logoului) sau Flashpoint BlueMaxima sunt menționate.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Un pachet care conține logo-ul vectorizat în diverse stiluri poate fi descărcat {here}.", "Wallpapers_Title": "Imagini de fundal", "Wallpapers_Desc": "Următoarele imagini de fundal sunt date de Rain:", From 7cb305af028678cf3afefe05d46a02accbed7f25 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:24:56 +0100 Subject: [PATCH 1495/2652] New translations branding.json (French) --- locales/fr-FR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/branding.json b/locales/fr-FR/branding.json index d9662f0e43..16d35c3369 100644 --- a/locales/fr-FR/branding.json +++ b/locales/fr-FR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Marque", "Branding_Para1": "Réduit à sa forme la plus simple, le logo Flashpoint est les initiales du projet retournées les unes contre les autres. L'espace vide forme une forme de flèche qui peut être interprétée comme un bouton de lecture ou un symbole de téléchargement, un rappel des processus auxquels nous nous sommes habitués lorsque nous accessons à nos jeux préférés. Le libellé qui se trouve généralement à côté du logo utilise la police Tahoma.", - "Branding_Para2": "Le logo de Flashpoint tombe sous la licence {Creative Commons Attribution 4.0}, ce qui signifie qu'il peut être librement modifié et redistribué tant que Seirade (le concepteur du logo) ou que Flashpoint de BlueMaxima soient crédités.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Un paquet contenant le logo vectorisé dans différents styles peut être téléchargé {ici}.", "Wallpapers_Title": "Fonds d’écran", "Wallpapers_Desc": "Les fonds d'écran suivants sont gracieusement fournis par Rain :", From d5cdc0529994bbaa96e8ee42632ac0c56516ea60 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:24:57 +0100 Subject: [PATCH 1496/2652] New translations branding.json (Spanish) --- locales/es-ES/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/es-ES/branding.json b/locales/es-ES/branding.json index 1ac42b3249..da98c98813 100644 --- a/locales/es-ES/branding.json +++ b/locales/es-ES/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Fondos de Pantalla", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 02ba54f39be44d9a4fedf92fcf829c2e3055b93a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:24:57 +0100 Subject: [PATCH 1497/2652] New translations branding.json (Afrikaans) --- locales/af-ZA/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/af-ZA/branding.json b/locales/af-ZA/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/af-ZA/branding.json +++ b/locales/af-ZA/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 0b7eb15cdf4dc8c04aa8d63ebc3f7fbbaea47490 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:24:58 +0100 Subject: [PATCH 1498/2652] New translations branding.json (Arabic) --- locales/ar-SA/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ar-SA/branding.json b/locales/ar-SA/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/ar-SA/branding.json +++ b/locales/ar-SA/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From e70d55af899307bf0e7d19c55123c67047c18108 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:24:59 +0100 Subject: [PATCH 1499/2652] New translations branding.json (Catalan) --- locales/ca-ES/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ca-ES/branding.json b/locales/ca-ES/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/ca-ES/branding.json +++ b/locales/ca-ES/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From a6fdf17dd0ddd64da0047e6e6c5da3ebf20dd5fb Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:00 +0100 Subject: [PATCH 1500/2652] New translations branding.json (Czech) --- locales/cs-CZ/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/branding.json b/locales/cs-CZ/branding.json index ad419ddbb8..ba4540ebc3 100644 --- a/locales/cs-CZ/branding.json +++ b/locales/cs-CZ/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Značka", "Branding_Para1": "Jednoduše řečeno, logo Flashpointu je tvořeno jeho iniciály, které jsou otočené proti sobě. Prázdné místo tvoří tvar šipky, který lze interpretovat jako tlačítko přehrávání nebo symbol stahování, připomenutí procesů, na které jsme si zvykli při přístupu k našim oblíbeným hrám. Text typicky zobrazený vedle loga používá písmo Tahoma.", - "Branding_Para2": "Logo Flashpointu spadá pod licenci {Creative Commons Attribution 4.0}, což znamená, že může být volně upraveno a přerozděleno tak dlouho, dokud získává kredit Seirade (designér loga) nebo Flashpoint BlueMaximy.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Balíček obsahující vektorové logo v různých stylech může být stažen {here}.", "Wallpapers_Title": "Tapety", "Wallpapers_Desc": "Tyto tapety jsou zde k dispozici se svolením Rain:", From fb382d24a3d80e70ab5bfa26bb19ebfebddb3a23 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:02 +0100 Subject: [PATCH 1501/2652] New translations branding.json (Danish) --- locales/da-DK/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/da-DK/branding.json b/locales/da-DK/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/da-DK/branding.json +++ b/locales/da-DK/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 15ae9b640a32d14bcf7f45c42ce7f359038d6167 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:03 +0100 Subject: [PATCH 1502/2652] New translations branding.json (German) --- locales/de-DE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/branding.json b/locales/de-DE/branding.json index 4fedf28fb9..1830722b4c 100644 --- a/locales/de-DE/branding.json +++ b/locales/de-DE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Das Flashpoint-Logo besteht aus den gegeneinander geklappten Initialen des Projekts. Der Leerraum bildet eine Pfeilform, die als Abspieltaste oder Download-Symbol interpretiert werden kann, eine Erinnerung an die Vorgehensweise, an die wir uns gewöhnt haben, wenn wir auf unsere Lieblingsspiele zugreifen. Die Worte, die normalerweise neben dem Logo zu sehen sind, verwenden die Tahoma-Schriftart.", - "Branding_Para2": "Das Flashpoint-Logo fällt unter die {Creative Commons Attribution 4.0}-Lizenz. Das bedeutet, dass es frei modifiziert und weiterverteilt werden kann, solange Seirade (Designer des Logos) oder BlueMaximas Flashpoint anerkannt werden.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Ein Paket, das das vektorisierte Logo in verschiedenen Stilen enthält, kann hier heruntergeladen werden: {here}.", "Wallpapers_Title": "Hintergrundbilder", "Wallpapers_Desc": "Die folgenden Hintergrundbilder sind von Rain:", From f90b748ba251771c3453b5de93e05d9e5c5db7f1 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:03 +0100 Subject: [PATCH 1503/2652] New translations branding.json (Greek) --- locales/el-GR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/el-GR/branding.json b/locales/el-GR/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/el-GR/branding.json +++ b/locales/el-GR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 279ecb42f825db747f9c17cc4f3cf8dc20ecc230 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:04 +0100 Subject: [PATCH 1504/2652] New translations branding.json (Finnish) --- locales/fi-FI/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fi-FI/branding.json b/locales/fi-FI/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/fi-FI/branding.json +++ b/locales/fi-FI/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 69ed7ca4b95eb2316e45b2e04cf5e8a9f8f54a86 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:05 +0100 Subject: [PATCH 1505/2652] New translations branding.json (Irish) --- locales/ga-IE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ga-IE/branding.json b/locales/ga-IE/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/ga-IE/branding.json +++ b/locales/ga-IE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From c2aa8aec7ff3a2b0d629704ba7e445adb26667c9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:06 +0100 Subject: [PATCH 1506/2652] New translations branding.json (Hebrew) --- locales/he-IL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/he-IL/branding.json b/locales/he-IL/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/he-IL/branding.json +++ b/locales/he-IL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 9079daa3448cd747ae38ee50d55fcf28560811ce Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:07 +0100 Subject: [PATCH 1507/2652] New translations branding.json (Hungarian) --- locales/hu-HU/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/branding.json b/locales/hu-HU/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/hu-HU/branding.json +++ b/locales/hu-HU/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From c8d367988fd68969b71bf8c6666a9e85ca82dc50 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:08 +0100 Subject: [PATCH 1508/2652] New translations branding.json (Armenian) --- locales/hy-AM/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hy-AM/branding.json b/locales/hy-AM/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/hy-AM/branding.json +++ b/locales/hy-AM/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 84370c28ce01c1c3b79a41a81973eb10b96a07ae Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:09 +0100 Subject: [PATCH 1509/2652] New translations branding.json (Italian) --- locales/it-IT/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/branding.json b/locales/it-IT/branding.json index 49e86edfef..6c6fd9006a 100644 --- a/locales/it-IT/branding.json +++ b/locales/it-IT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Marchio", "Branding_Para1": "Semplificando, il logo Flashpoint è composto dalle iniziali del progetto poste l'una contro l'altra. Lo spazio vuoto forma la sagoma di una freccia che può essere interpretata come un pulsante \"play\" o il simbolo di download, che ci ricorda i processi a cui ci siamo abituati per accedere ai nostri giochi preferiti. Le parole viste tipicamente accanto al logo utilizzano il carattere Tahoma.", - "Branding_Para2": "Il logo di Flashpoint usa la licenza {Creative Commons Attribution 4.0}, ciò significa che può essere liberamente modificato e ridistribuito fintanto Seirade (il designer del logo) o BlueMaxima Flashpoint sono accreditati.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Un pacchetto contenente il logo vettoriale in vari stili può essere scaricato {here}.", "Wallpapers_Title": "Sfondi", "Wallpapers_Desc": "I seguenti sfondi sono disponibili per gentile concessione di Rain:", From cb6e33d84262b723c00f8e208a25810be8e8cd62 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:10 +0100 Subject: [PATCH 1510/2652] New translations branding.json (Japanese) --- locales/ja-JP/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ja-JP/branding.json b/locales/ja-JP/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/ja-JP/branding.json +++ b/locales/ja-JP/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 74740db8743388183601602c5d91d2cdd4d8fc3b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:11 +0100 Subject: [PATCH 1511/2652] New translations branding.json (Korean) --- locales/ko-KR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ko-KR/branding.json b/locales/ko-KR/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/ko-KR/branding.json +++ b/locales/ko-KR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From e4ad88dde02a9782e810eee43de185e8244544af Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:11 +0100 Subject: [PATCH 1512/2652] New translations branding.json (Macedonian) --- locales/mk-MK/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/mk-MK/branding.json b/locales/mk-MK/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/mk-MK/branding.json +++ b/locales/mk-MK/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 5a84ef829ee8631f28b975d8d7c7a6a96ea25e53 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:12 +0100 Subject: [PATCH 1513/2652] New translations branding.json (Dutch) --- locales/nl-NL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/nl-NL/branding.json b/locales/nl-NL/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/nl-NL/branding.json +++ b/locales/nl-NL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 6ad7cf3213921561ef9f86b16a55f33af33bf158 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:13 +0100 Subject: [PATCH 1514/2652] New translations branding.json (Norwegian) --- locales/no-NO/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/no-NO/branding.json b/locales/no-NO/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/no-NO/branding.json +++ b/locales/no-NO/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 5fd1af0bf9945760cbd3cc75401f4aff707b6000 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:14 +0100 Subject: [PATCH 1515/2652] New translations branding.json (Polish) --- locales/pl-PL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/branding.json b/locales/pl-PL/branding.json index 269160b2a7..f34247ee8f 100644 --- a/locales/pl-PL/branding.json +++ b/locales/pl-PL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Sprowadzone do najprostszej formy, logo Flashpoint to przewrócone inicjały projektu. Puste miejsce tworzy kształt strzałki, który można zinterpretować jako przycisk odtwarzania lub symbol pobierania, przypominający o procesach, do których przyzwyczailiśmy się, gdy uzyskujemy dostęp do naszych ulubionych gier. Sformułowanie zwykle widoczne obok logo wykorzystuje czcionkę Tahoma.", - "Branding_Para2": "Logo Flashpoint podlega licencji {Creative Commons Attribution 4.0}, co oznacza, że ​​może być dowolnie modyfikowane i rozpowszechniane, o ile Seirade (projektant loga) lub Flashpoint BlueMaxima'y otrzymają uznanie.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Pakiet zawierający zwektoryzowane logo w różnych stylach można pobrać {here}.", "Wallpapers_Title": "Tapety", "Wallpapers_Desc": "Poniższe tapety zostały udostępnione dzięki uprzejmości Rain:", From 2e69061959065dcd75ee6dbb9ffeb9e7c24dabfe Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:15 +0100 Subject: [PATCH 1516/2652] New translations branding.json (Portuguese) --- locales/pt-PT/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-PT/branding.json b/locales/pt-PT/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/pt-PT/branding.json +++ b/locales/pt-PT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 997268aadb9f16ba930f477ea68f4daf3887dfdd Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:16 +0100 Subject: [PATCH 1517/2652] New translations downloads.json (Romanian) --- locales/ro-RO/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ro-RO/downloads.json b/locales/ro-RO/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/ro-RO/downloads.json +++ b/locales/ro-RO/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 2541b00ea18ad86de45ced6c8316ed308efc5f88 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:17 +0100 Subject: [PATCH 1518/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index d5d7411f55..3b37131d62 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "ATTENTION POUR LES UTILISATEURS AVAST ET AVG :", - "Downloads_Avast_Warning": "Un fichier requis par Flashpoint pour jouer aux jeux sera détecté comme un virus et mis en quarantaine ; c'est un faux positif ! {Suivez ces instructions} pour faire une exception pour Flashpoint. Nous faisons de notre mieux pour garder l'archive et les technologies qui l'entourent sans virus. {En savoir plus}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Téléchargements", - "Downloads_Para1": "Tous les téléchargements Flashpoint sont portables, gratuits et {construit avec des logiciels open-source} (excluant évidemment les jeux et plateformes eux-mêmes). Une grande partie du code open-source est original au projet, que vous pouvez trouver sur notre page d'équipe GitHub {ici}.", - "Downloads_Para2": "Pour savoir ce qui a changé depuis la nuit des temps, consultez le {journal des changements}. Attention : c'est grand.", - "Downloads_Para3": "{Systèmes d'exploitation supportés :} Windows 7 SP1, Windows 8.1, Windows 10, Windows 11 (support expérimental pour {Mac} et {Linux} est également disponible)", - "Downloads_Prerequisites": "{Prérequis :} {Visual C++ 2015 Redistributable},\n{Microsoft .NET Framework 4.7}\n({7-Zip} est requis pour extraire Ultimate et Core)", - "Downloads_Content_Disclaimer_Title": "AVERTISSEMENT :", - "Downloads_Content_Disclaimer_Warning": "En tant que musée de la culture internet, Flashpoint contient un très large éventail de contenus - dont certaines parties peuvent être illégales selon votre juridiction. Si vous n'êtes pas à l'aise avec ceci, {téléchargez Flashpoint Infinity} car cela vous permet de contrôler quel contenu est stocké sur votre appareil.", - "Downloads_Size": "Taille", - "Downloads_Size_Download": "télécharger", - "Downloads_Size_Extracted": "à l'extraction", - "Downloads_Ultimate_Line1": "La collection entière en un seul paquet géant", - "Downloads_Ultimate_Line2": "Tous les jeux et animations sont disponibles hors ligne dès le départ - pas d'internet nécessaire", - "Downloads_Ultimate_Line3": "Peut être mis à jour en utilisant le {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Fourni en tant qu'archive .7z ({qBittorrent} et {Free Download Manager} sont recommandés pour le torrent et le téléchargement direct, respectivement)", - "Downloads_7z_Torrent": "Télécharger 7Z (Torrent)", - "Downloads_7z_Direct": "Télécharger 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Empreintes de hachage bientôt disponibles)", - "Downloads_Recommended": "Recommandé", - "Downloads_Size_Grows": "la taille du fichier augmente avec utilisation", - "Downloads_Infinity_Line1": "Un paquet léger pour les utilisateurs occasionnels", - "Downloads_Infinity_Line2": "Les jeux et animations sont téléchargés automatiquement lorsque vous les jouez", - "Downloads_Infinity_Line3": "Doit être retéléchargé pour appliquer les mises à jour", - "Downloads_Infinity_Line4": "Fourni en tant qu'exécutable auto-extractible (il extraira Flashpoint dans le répertoire spécifié lors de son exécution)", - "Downloads_Exe": "Télécharger EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Miroir Archive.org (Lent)", - "Downloads_Manual": "Référez-vous au {manuel d'aide} pour utiliser/dépanner Flashpoint !", - "Downloads_Core": "Il y a aussi {Flashpoint Core}, une copie miniature de Flashpoint adaptée spécifiquement pour les contributeurs du projet. Il contient des exemples d'entrées pour chaque plateforme ainsi que des outils utiles pour la conservation. Vous pouvez le télécharger {ici}. Pour apprendre comment contribuer à l'archive en utilisant Flashpoint Core, lisez le {tutoriel de conservation}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 5bd0b4ff1d0c31f22dbde329b8d5e15a1fdce3bd Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:18 +0100 Subject: [PATCH 1519/2652] New translations downloads.json (Spanish) --- locales/es-ES/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/es-ES/downloads.json b/locales/es-ES/downloads.json index 97b308c6ae..2b52327eb1 100644 --- a/locales/es-ES/downloads.json +++ b/locales/es-ES/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "ADVERTENCIA PARA USUARIOS DE AVAST Y AVG:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Descargas", - "Downloads_Para1": "Todas las descargas de Flashpoint son portables, gratuitas y creadas con software de código abierto (Obviamente excluyendo los juegos y las plataformas como tal). La mayoría del contenido de código abierto es original, creado específicamente para el proyecto, el cual puedes encontrar en nuestra página de GitHub {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Tamaño", - "Downloads_Size_Download": "descargar", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Descargar 7z (Torrent)", - "Downloads_7z_Direct": "Descargar 7z (Directa)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recomendado", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instrucciones", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "También existe {Flashpoint Core}, una copia en miniatura de Flashpoint que está dirigido específicamente a los contribuyentes del proyecto. Contiene entradas de ejemplo para cada plataforma, así como instrucciones para la curación. Puedes descargarlo {here}. Para saber cómo contribuir al proyecto utilizando Flashpoint Core, lee el {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 245c882a9c84636a4cc4f03331448b9983102e55 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:18 +0100 Subject: [PATCH 1520/2652] New translations downloads.json (Afrikaans) --- locales/af-ZA/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/af-ZA/downloads.json b/locales/af-ZA/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/af-ZA/downloads.json +++ b/locales/af-ZA/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 3e01459409db2d738ef6a84614c66e3c165817c8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:19 +0100 Subject: [PATCH 1521/2652] New translations downloads.json (Arabic) --- locales/ar-SA/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ar-SA/downloads.json b/locales/ar-SA/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/ar-SA/downloads.json +++ b/locales/ar-SA/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 7195b16f81526b64d39c09de044745076e7671d1 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:20 +0100 Subject: [PATCH 1522/2652] New translations downloads.json (Catalan) --- locales/ca-ES/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ca-ES/downloads.json b/locales/ca-ES/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/ca-ES/downloads.json +++ b/locales/ca-ES/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 701c1317c86655b72195bdcf4b1cfb3a1c775143 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:21 +0100 Subject: [PATCH 1523/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index 4032cfb33a..e8f77bc595 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "UPOZORNĚNÍ PRO UŽIVATELE ANTIVIRŮ AVAST A AVG:", - "Downloads_Avast_Warning": "Soubor, který Flashpoint potřebuje ke hraní her, bude detekován jako virus a umístěn do karantény; jedná se o falešně pozitivní výsledek! {Follow these instructions} a udělejte výjimku pro Flashpoint. Snažíme se, aby archiv a okolní technologie neobsahovaly viry. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Stáhnout", - "Downloads_Para1": "Všechny soubory Flashpointu jsou přenosné, zdarma a {built with open-source software} (s výjimkou většiny podporovaných technologií prohlížeče, které jsou z velké části abandonware). Velká část open-source kódu je originální, odkazy na něj najdete na naší {source code page}.", - "Downloads_Para2": "Chcete-li zjistit, co se změnilo od počátku času, podívejte se na {changelog}. Varování: je velký.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 a novější, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} je vyžadován pro rozbalení verzí Ultimate a Core)", - "Downloads_Content_Disclaimer_Title": "VYLOUČENÍ ODPOVĚDNOSTI:", - "Downloads_Content_Disclaimer_Warning": "Jakožto muzeum internetové kultury, Flashpoint obsahuje extrémně širokou škálu výtvorů, z nichž některé mohou být nelegální v závislosti na vaší jurisdikci. Pokud jste na pochybách, {download Flashpoint Infinity}, se kterým máte absolutní kontrolu nad tím, jaký obsah je ukládán na vašem zařízení.", - "Downloads_Size": "Velikost", - "Downloads_Size_Download": "při stahování", - "Downloads_Size_Extracted": "po rozbalení", - "Downloads_Ultimate_Line1": "Celá kolekce v jednom gigantickém balíčku", - "Downloads_Ultimate_Line2": "Každá hra a animace je od začátku dostupná offline - bez nutnosti připojení k internetu", - "Downloads_Ultimate_Line3": "Může být aktualizován pomocí {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Poskytován jako .7z archiv ({qBittorrent} je doporučen pro torrent a {Free Download Manager} pro přímé stáhnutí)", - "Downloads_7z_Torrent": "Stáhnout 7Z (Torrent)", - "Downloads_7z_Direct": "Stáhnout 7Z (Přímo)", - "Downloads_Hash_Placeholder": "(Hashe již brzy)", - "Downloads_Recommended": "Doporučeno", - "Downloads_Size_Grows": "velikost se s používáním zvětšuje", - "Downloads_Infinity_Line1": "Odlehčený balíček pro běžné uživatele", - "Downloads_Infinity_Line2": "Hry a animace jsou stahovány automaticky, když jsou poprvé spuštěny", - "Downloads_Infinity_Line3": "Musí být znovu staženo pro aktualizaci", - "Downloads_Infinity_Line4": "Poskytován jako sebe-rozbalující se spustitelný soubor (po spuštění rozbalí Flashpoint do specifikovaného adresáře)", - "Downloads_Exe": "Stáhnout EXE", - "Downloads_Instructions": "Pokyny", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Nahlédněte do {help manual} pro používání a řešení obtíží s Flashpointem!", - "Downloads_Core": "Existuje ještě {Flashpoint Core}, miniaturní kopie Flashpointu, která je vytvořena pouze pro přispěvatele do projektu. Obsahuje příkladné výtvory pro každou platformu a šikovné nástroje pro tvorbu nových kurací. Můžete si jej stáhnout {here}. Chcete-li se naučit přispívat do archivu pomocí Flashpoint Core, přečtěte si {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From dd1783efc5d0fd25135f40aef90b0eb4f1f619d3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:22 +0100 Subject: [PATCH 1524/2652] New translations downloads.json (Danish) --- locales/da-DK/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/da-DK/downloads.json b/locales/da-DK/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/da-DK/downloads.json +++ b/locales/da-DK/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 72d4cc478e0c9e4213e5941b7f65e650455d6799 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:23 +0100 Subject: [PATCH 1525/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index 3227e2592b..16e5924282 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNUNG WENN DU AVAST ODER AVG VERWENDEST:", - "Downloads_Avast_Warning": "Eine Datei, die Flashpoint benötigt, um Spiele abzuspielen, wird als Virus erkannt und unter Quarantäne gestellt; das ist ein falsches Positiv! {Follow these instructions}, um eine Ausnahme für Flashpoint zu machen. Wir versuchen unser Bestes, um das Archiv und seine umgebenden Technologien virenfrei zu halten. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "Alle Flashpoint-Downloads sind portabel, kostenlos und {built with open-source software} (natürlich ohne die Spiele und Plattformen selbst). Ein Großteil des Open-Source-Codes ist nur für das Projekt erstellt worden, welches du auf unserer GitHub-Team-Seite {here} findest.", - "Downloads_Para2": "Um herauszufinden, was sich seit Beginn der Zeit geändert hat, lies das {changelog}. Warnung: Es ist groß.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 und höher, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} ist erforderlich, um Ultimate und Core zu extrahieren)", - "Downloads_Content_Disclaimer_Title": "HAFTUNGSAUSSCHLUSS ZUM INHALT:", - "Downloads_Content_Disclaimer_Warning": "Als Museum für Internetkultur enthält Flashpoint ein sehr breites Spektrum von Inhalten - von denen Teile je nach Rechtsprechung illegal sein können. Wenn dir das nicht gefällt, {download Flashpoint Infinity}, da es dir die Kontrolle darüber gibt, welche Inhalte auf deinem Gerät gespeichert sind.", - "Downloads_Size": "Größe", - "Downloads_Size_Download": "herunterladen", - "Downloads_Size_Extracted": "wenn extrahiert", - "Downloads_Ultimate_Line1": "Die gesamte Sammlung in einem gigantischen Paket", - "Downloads_Ultimate_Line2": "Jedes Spiel und jede Animation ist offline verfügbar - kein Internet erforderlich", - "Downloads_Ultimate_Line3": "Kann mit dem {Flashpoint Ultimate Updater} aktualisiert werden", - "Downloads_Ultimate_Line4": "Wird als .7z-Archiv zur Verfügung gestellt ({qBittorrent} und {Free Download Manager} werden für den Torrent und den direkten Download empfohlen)", - "Downloads_7z_Torrent": "7Z herunterladen (Torrent)", - "Downloads_7z_Direct": "7Z herunterladen (direkt)", - "Downloads_Hash_Placeholder": "(Hashes kommen bald)", - "Downloads_Recommended": "Empfohlen", - "Downloads_Size_Grows": "Dateigröße erhöht sich mit Verwendung", - "Downloads_Infinity_Line1": "Ein schlankes Paket für den Gelegenheitsgebrauch", - "Downloads_Infinity_Line2": "Spiele und Animationen werden automatisch heruntergeladen, wenn du sie abspielst", - "Downloads_Infinity_Line3": "Muss neu heruntergeladen werden, um Updates zu übernehmen", - "Downloads_Infinity_Line4": "Wird als selbstextrahierende, ausführbare Datei bereitgestellt (Flashpoint wird beim Ausführen in das angegebene Verzeichnis entpackt)", - "Downloads_Exe": "EXE herunterladen", - "Downloads_Instructions": "Anleitung", - "Downloads_Mirror": "Archive.org Spiegelserver (Windows)", - "Downloads_Manual": "Sieh dir das {help manual} für die Verwendung/Fehlerbehebung von Flashpoint an!", - "Downloads_Core": "Es gibt auch {Flashpoint Core}, eine mini-Kopie von Flashpoint, die speziell auf Projektmitwirkende zugeschnitten ist. Es enthält Beispieleinträge für jede Plattform sowie hilfreiche Werkzeuge zur Kuratierung. {here} kann es heruntergeladen werden. Um zu erfahren, wie du mit Flashpoint Core zum Archiv beitragen kannst, lies bitte das {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 3ec2f2de9212c776673c9f5c12d2d5cf87ae95d0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:23 +0100 Subject: [PATCH 1526/2652] New translations branding.json (Russian) --- locales/ru-RU/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/branding.json b/locales/ru-RU/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/ru-RU/branding.json +++ b/locales/ru-RU/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 29ade3163251213335b417e732e34ef274b20cfc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:24 +0100 Subject: [PATCH 1527/2652] New translations branding.json (Albanian) --- locales/sq-AL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sq-AL/branding.json b/locales/sq-AL/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/sq-AL/branding.json +++ b/locales/sq-AL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 9a683a06f38dc7e81a6539cf7cdd5f8b3c7b6069 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:25 +0100 Subject: [PATCH 1528/2652] New translations branding.json (Serbian (Cyrillic)) --- locales/sr-SP/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-SP/branding.json b/locales/sr-SP/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/sr-SP/branding.json +++ b/locales/sr-SP/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 444b94eda5f389b0587b8e605ae948e772a5d1ed Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:26 +0100 Subject: [PATCH 1529/2652] New translations branding.json (Swedish) --- locales/sv-SE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sv-SE/branding.json b/locales/sv-SE/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/sv-SE/branding.json +++ b/locales/sv-SE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 74b4ad323de65ed0867bc7e38c0734dab6dc5724 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:27 +0100 Subject: [PATCH 1530/2652] New translations branding.json (Turkish) --- locales/tr-TR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/tr-TR/branding.json b/locales/tr-TR/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/tr-TR/branding.json +++ b/locales/tr-TR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 6b07773fa420b11a2171282b0de0bf4ffd84207a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:28 +0100 Subject: [PATCH 1531/2652] New translations branding.json (Ukrainian) --- locales/uk-UA/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/uk-UA/branding.json b/locales/uk-UA/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/uk-UA/branding.json +++ b/locales/uk-UA/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 2c8e51840594d3dd856971cc9ddf521d70954b68 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:29 +0100 Subject: [PATCH 1532/2652] New translations branding.json (Chinese Simplified) --- locales/zh-CN/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/branding.json b/locales/zh-CN/branding.json index 5dfff9482f..0b016853ad 100644 --- a/locales/zh-CN/branding.json +++ b/locales/zh-CN/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "品牌", "Branding_Para1": "回归到最简单的形式来看,Flashpoint 的图标是项目名称缩写的两个字母 FP,其中 F 被反转,与 P 相背。中间空白处形成箭头形状,可以被解释为播放按钮或下载符号,代表我们在玩喜欢的游戏时曾经习惯的操作过程。图标旁边的文本通常使用 Tahoma 字体。", - "Branding_Para2": "Flashpoint 的图标以 {Creative Commons Attribution 4.0} 许可证发布,这意味着只要说明他们来自 Seirade(图标设计师)或 BlueMaxima 的 Flashpoint 项目,就可以自由修改和分发。", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "各种风格的矢量图标资源包可以在{此处}下载。", "Wallpapers_Title": "壁纸", "Wallpapers_Desc": "以下壁纸由 Rain 提供:", From 46d05e4ed800a7eb0467d0a902e5ea05f1693199 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:30 +0100 Subject: [PATCH 1533/2652] New translations branding.json (Chinese Traditional) --- locales/zh-TW/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/branding.json b/locales/zh-TW/branding.json index 8850399508..5930496f1d 100644 --- a/locales/zh-TW/branding.json +++ b/locales/zh-TW/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "品牌形象", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From ff5b85411a676a7a45b7d6594eefc077e61afbce Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:30 +0100 Subject: [PATCH 1534/2652] New translations branding.json (Vietnamese) --- locales/vi-VN/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/branding.json b/locales/vi-VN/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/vi-VN/branding.json +++ b/locales/vi-VN/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From ae9f3b0cacafb300ed03260a86941f6019b05dea Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:31 +0100 Subject: [PATCH 1535/2652] New translations branding.json (Portuguese, Brazilian) --- locales/pt-BR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-BR/branding.json b/locales/pt-BR/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/pt-BR/branding.json +++ b/locales/pt-BR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From c5a8f400b622f5a3d8ce950bf0bcba320f889904 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:32 +0100 Subject: [PATCH 1536/2652] New translations branding.json (Thai) --- locales/th-TH/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/th-TH/branding.json b/locales/th-TH/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/th-TH/branding.json +++ b/locales/th-TH/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 4daf2c3aec1c1863f2a6e67dbaa4b643b4feeb6c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:33 +0100 Subject: [PATCH 1537/2652] New translations branding.json (Croatian) --- locales/hr-HR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hr-HR/branding.json b/locales/hr-HR/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/hr-HR/branding.json +++ b/locales/hr-HR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 73afdf27612958eaf4f1fa9e6d13623a8c344783 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:34 +0100 Subject: [PATCH 1538/2652] New translations branding.json (Estonian) --- locales/et-EE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/et-EE/branding.json b/locales/et-EE/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/et-EE/branding.json +++ b/locales/et-EE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 07c9ae2b9d922ec506c3de251d96389f29ab7d02 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:35 +0100 Subject: [PATCH 1539/2652] New translations branding.json (Pirate English) --- locales/en-PT/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/en-PT/branding.json b/locales/en-PT/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/en-PT/branding.json +++ b/locales/en-PT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 8a4ef1b143e15c9b2187e5e97f14d3ccf83dd9c7 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:36 +0100 Subject: [PATCH 1540/2652] New translations branding.json (Esperanto) --- locales/eo-UY/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/eo-UY/branding.json b/locales/eo-UY/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/eo-UY/branding.json +++ b/locales/eo-UY/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 9b86c8f78867f010158a21dc36fc120c28c9845e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:37 +0100 Subject: [PATCH 1541/2652] New translations branding.json (Filipino) --- locales/fil-PH/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fil-PH/branding.json b/locales/fil-PH/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/fil-PH/branding.json +++ b/locales/fil-PH/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 336b1bdaa2dae276d98963bba5766736fb855480 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:37 +0100 Subject: [PATCH 1542/2652] New translations branding.json (Serbian (Latin)) --- locales/sr-CS/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-CS/branding.json b/locales/sr-CS/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/sr-CS/branding.json +++ b/locales/sr-CS/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From a7d222c618e374de05fb4b3c2007fa5719b8d88c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:38 +0100 Subject: [PATCH 1543/2652] New translations branding.json (Acholi) --- locales/ach-UG/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ach-UG/branding.json b/locales/ach-UG/branding.json index 81e53cdbee..ba168d655c 100644 --- a/locales/ach-UG/branding.json +++ b/locales/ach-UG/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "crwdns6095:0crwdne6095:0", "Branding_Para1": "crwdns6097:0crwdne6097:0", - "Branding_Para2": "crwdns6099:0{Creative Commons Attribution 4.0}crwdne6099:0", + "Branding_Para2": "crwdns6785:0{Creative Commons Attribution 4.0}crwdne6785:0", "Branding_Para3": "crwdns6101:0{here}crwdne6101:0", "Wallpapers_Title": "crwdns6103:0crwdne6103:0", "Wallpapers_Desc": "crwdns6105:0crwdne6105:0", From 34f875854a0f9d9b520072b9a785056aa596080a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:39 +0100 Subject: [PATCH 1544/2652] New translations downloads.json (Greek) --- locales/el-GR/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/el-GR/downloads.json b/locales/el-GR/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/el-GR/downloads.json +++ b/locales/el-GR/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From f5d527b4e9e225e5bed47b127873f521907fca7c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:40 +0100 Subject: [PATCH 1545/2652] New translations downloads.json (Finnish) --- locales/fi-FI/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/fi-FI/downloads.json b/locales/fi-FI/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/fi-FI/downloads.json +++ b/locales/fi-FI/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 2000a4ac2b777e41b95abc717ea61f268e8dee11 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:41 +0100 Subject: [PATCH 1546/2652] New translations downloads.json (Irish) --- locales/ga-IE/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ga-IE/downloads.json b/locales/ga-IE/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/ga-IE/downloads.json +++ b/locales/ga-IE/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 7cfe2a8d394eff5bc934cc3dfc035f3d014a2778 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:42 +0100 Subject: [PATCH 1547/2652] New translations downloads.json (Hebrew) --- locales/he-IL/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/he-IL/downloads.json b/locales/he-IL/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/he-IL/downloads.json +++ b/locales/he-IL/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 78c792416112be698117812a1f3489a2c4f97662 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:43 +0100 Subject: [PATCH 1548/2652] New translations downloads.json (Hungarian) --- locales/hu-HU/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/hu-HU/downloads.json b/locales/hu-HU/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/hu-HU/downloads.json +++ b/locales/hu-HU/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 92fbec0b08d80275ed5cd7e0d3d27eafe62ee3ae Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:43 +0100 Subject: [PATCH 1549/2652] New translations downloads.json (Armenian) --- locales/hy-AM/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/hy-AM/downloads.json b/locales/hy-AM/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/hy-AM/downloads.json +++ b/locales/hy-AM/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 7f7191bf1328ba5ac3fddf002d1b8f7cf771fa8c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:44 +0100 Subject: [PATCH 1550/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index 5a646040e6..9de8bf7d57 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "ATTENZIONE PER CHI USA AVAST E AVG:", - "Downloads_Avast_Warning": "Un file di Flashpoint necessario per giocare sarà rilevato come un virus e messo in quarantena; questo è un falso positivo! {Follow these instructions} per fare un'eccezione per Flashpoint. Facciamo del nostro meglio per mantenere senza virus l'archivio e le sue relative tecnologie. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Scaricamenti", - "Downloads_Para1": "Tutti gli scaricamenti di Flashpoint sono portatili, gratuiti e {built with open-source software} (ovviamente esclusi i giochi e le piattaforme stesse). Gran parte del codice open-source è originale del progetto, lo puoi trovare nella nostra pagina GitHub {here}.", - "Downloads_Para2": "Per vedere cosa è cambiato sin dall'inizio dei tempi, vedi {changelog}. Attenzione: è grande.", - "Downloads_Para3": "{Supported operating systems:} da Windows 7 SP1 in avanti, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} è richiesto per estrarre Ultimate e Core)", - "Downloads_Content_Disclaimer_Title": "DICHIARAZIONE SUI CONTENUTI:", - "Downloads_Content_Disclaimer_Warning": "Come museo della cultura di internet, Flashpoint contiene una gamma estremamente ampia di contenuti - alcuni dei quali potrebbero essere illegali nella vostra giurisdizione. Se questo ti crea un problema, {download Flashpoint Infinity} in quanto ti dà controllo su ciò che viene memorizzato sul tuo dispositivo.", - "Downloads_Size": "Dimensioni", - "Downloads_Size_Download": "scarica", - "Downloads_Size_Extracted": "quando estratto", - "Downloads_Ultimate_Line1": "L'intera collezione in un gigantesco pacchetto", - "Downloads_Ultimate_Line2": "Ogni gioco e animazione è disponibile offline fin da subito - internet non è richiesto", - "Downloads_Ultimate_Line3": "Può essere aggiornato utilizzando {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Fornito come archivio .7z ({qBittorrent} e {Free Download Manager} sono consigliati rispettivamente per il torrent e il download diretto)", - "Downloads_7z_Torrent": "Scarica 7Z (Torrent)", - "Downloads_7z_Direct": "Scarica 7Z (Direttamente)", - "Downloads_Hash_Placeholder": "(Hashes prossimamente)", - "Downloads_Recommended": "Consigliato", - "Downloads_Size_Grows": "le dimensioni del file aumentano con l'uso", - "Downloads_Infinity_Line1": "Un pacchetto leggero per l'utente medio", - "Downloads_Infinity_Line2": "Giochi e animazioni vengono scaricati automaticamente quando eseguiti", - "Downloads_Infinity_Line3": "Deve essere ri-scaricato per applicare gli aggiornamenti", - "Downloads_Infinity_Line4": "Fornito come file eseguibile auto-estraente (estrarrà Flashpoint nella cartella specificata durante l'esecuzione)", - "Downloads_Exe": "Scarica EXE", - "Downloads_Instructions": "Istruzioni", - "Downloads_Mirror": "Mirror su Archive.org (Windows)", - "Downloads_Manual": "Fare riferimento a {help manual} per usare Flashpoint o risolvere problemi!", - "Downloads_Core": "C'è anche {Flashpoint Core}, una copia in miniatura di Flashpoint sviluppata nello specifico per i collaboratori del progetto. Contiene voci di esempio per ogni piattaforma e strumenti utili per curare. Puoi scaricarlo {here}. Per imparare a contribuire all'archivio usando Flashpoint Core, leggi {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From d480b87bcc15a4f758b176a86e01b44fbddba963 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:45 +0100 Subject: [PATCH 1551/2652] New translations downloads.json (Japanese) --- locales/ja-JP/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ja-JP/downloads.json b/locales/ja-JP/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/ja-JP/downloads.json +++ b/locales/ja-JP/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From b65de869aa0d5d08f062c984f81334832d2a89e4 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:46 +0100 Subject: [PATCH 1552/2652] New translations downloads.json (Korean) --- locales/ko-KR/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ko-KR/downloads.json b/locales/ko-KR/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/ko-KR/downloads.json +++ b/locales/ko-KR/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 5331ae7f9f46efd4e6532b337b93a591b802c665 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:48 +0100 Subject: [PATCH 1553/2652] New translations downloads.json (Macedonian) --- locales/mk-MK/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/mk-MK/downloads.json b/locales/mk-MK/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/mk-MK/downloads.json +++ b/locales/mk-MK/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 66bf7524c4ea28535b1c6c81eedf4d84869dd09e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:50 +0100 Subject: [PATCH 1554/2652] New translations downloads.json (Dutch) --- locales/nl-NL/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/nl-NL/downloads.json b/locales/nl-NL/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/nl-NL/downloads.json +++ b/locales/nl-NL/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From c49f4ec020c8bf016bd71908afcc0ac72968d96c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:51 +0100 Subject: [PATCH 1555/2652] New translations downloads.json (Norwegian) --- locales/no-NO/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/no-NO/downloads.json b/locales/no-NO/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/no-NO/downloads.json +++ b/locales/no-NO/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 29ed1dde678f1e6662db586e066c13430ba52b74 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:52 +0100 Subject: [PATCH 1556/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index a5cc3f6b2d..51d21c151f 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "OSTRZEŻENIE DLA UŻYTKOWNIKÓW AVAST I AVG:", - "Downloads_Avast_Warning": "Plik potrzebny Flashpoint do grania w gry zostanie wykryty jako wirus i poddany kwarantannie; to jest fałszywy alarm! {Follow these instructions}, aby zrobić wyjątek dla Flashpoint. Dokładamy wszelkich starań, aby archiwum i otaczające je technologie były wolne od wirusów. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Pliki do pobrania", - "Downloads_Para1": "Wszystkie pliki do pobrania Flashpoint są przenośne, bezpłatne i {built with open-source software} (oczywiście z wyłączeniem samych gier i platform). Duża część kodu open-source jest oryginalna dla projektu, który można znaleźć na naszej stronie zespołu GitHub {here}.", - "Downloads_Para2": "Aby dowiedzieć się, co zmieniło się od początku czasu, zobacz {changelog}. Ostrzeżenie: jest duży.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 i nowsze, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, \n{Microsoft .NET Framework 4.7} \n(do wypakowania wersji Ultimate i Core wymagany jest {7-Zip})", - "Downloads_Content_Disclaimer_Title": "ZASTRZEŻENIE DOTYCZĄCE TREŚCI:", - "Downloads_Content_Disclaimer_Warning": "Jako muzeum kultury internetowej Flashpoint zawiera niezwykle szeroki zakres treści, których część może być nielegalna w zależności od Twojej jurysdykcji. Jeśli nie czujesz się z tym komfortowo, {download Flashpoint Infinity}, ponieważ daje Ci kontrolę nad tym, jakie treści są przechowywane na Twoim urządzeniu.", - "Downloads_Size": "Rozmiar", - "Downloads_Size_Download": "do pobrania", - "Downloads_Size_Extracted": "po rozpakowaniu", - "Downloads_Ultimate_Line1": "Cała kolekcja w jednym gigantycznym pakiecie", - "Downloads_Ultimate_Line2": "Każda gra i animacja jest dostępna w trybie offline od samego początku - nie wymaga internetu", - "Downloads_Ultimate_Line3": "Może być zaktualizowany za pomocą {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Dostarczane jako archiwum .7z ({qBittorrent} i {Free Download Manager} są zalecane odpowiednio do pobierania torrentów i bezpośredniego)", - "Downloads_7z_Torrent": "Pobierz 7Z (Torrent)", - "Downloads_7z_Direct": "Pobierz 7Z (Bezpośrednio)", - "Downloads_Hash_Placeholder": "(Hashe już wkrótce)", - "Downloads_Recommended": "Rekomendowane", - "Downloads_Size_Grows": "rozmiar wzrasta wraz z użyciem", - "Downloads_Infinity_Line1": "Lekki pakiet dla zwykłych użytkowników", - "Downloads_Infinity_Line2": "Gry i animacje są pobierane automatycznie, gdy grasz w nie", - "Downloads_Infinity_Line3": "Musi zostać ponownie pobrany, aby zastosować aktualizacje", - "Downloads_Infinity_Line4": "Dostarczany jako samorozpakowujący się plik wykonywalny (po uruchomieniu rozpakuje Flashpoint do określonego katalogu)", - "Downloads_Exe": "Pobierz EXE", - "Downloads_Instructions": "Instrukcje", - "Downloads_Mirror": "Kopia Archive.org (Windows)", - "Downloads_Manual": "Zapoznaj się z {help manual}, aby dowiedzieć się, jak używać/rozwiązywać problemy z Flashpointem!", - "Downloads_Core": "Istnieje również {Flashpoint Core}, miniaturowa kopia Flashpoint, która jest specjalnie dostosowana do współtwórców projektu. Zawiera przykładowe utwory dla każdej platformy, a także pomocne narzędzia do kuracji. Możesz go pobrać {here}. Aby dowiedzieć się, jak wnieść swój wkład do archiwum za pomocą Flashpoint Core, przeczytaj {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 126bbdd1b35da773515bb0e58dc6dc14ee8debae Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:53 +0100 Subject: [PATCH 1557/2652] New translations faq.json (Romanian) --- locales/ro-RO/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ro-RO/faq.json b/locales/ro-RO/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/ro-RO/faq.json +++ b/locales/ro-RO/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 1b6b3e554f96c7f0d2e39f60f0765eeb56d33d3b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:54 +0100 Subject: [PATCH 1558/2652] New translations faq.json (French) --- locales/fr-FR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/fr-FR/faq.json b/locales/fr-FR/faq.json index 37482b37cb..4141af20ec 100644 --- a/locales/fr-FR/faq.json +++ b/locales/fr-FR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Foire aux Questions", - "FAQ_Question1": "Qui est BlueMaxima ?", - "FAQ_Answer1": "BlueMaxima ou Ben Latimore, est l'australien qui a commencé Flashpoint et qui s'occupe des copies maîtres. Aucune entreprise ou organisation n'est impliquée dans Flashpoint - c'est un projet entièrement géré par la communauté.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Quels systèmes d'exploitation supportez-vous ?", "FAQ_Answer2": "Flashpoint supporte Windows 7 SP1 et plus récent (à l'exception de Windows 8 stock). Les versions Mac et Linux sont constamment en flux en raison du changement de technologie continu dans la version Windows et du manque de mainteneurs dédiés ; pour obtenir les informations les plus à jour, veuillez demander sur le Discord.", "FAQ_Question3": "Flashpoint pose-t-il des problèmes de sécurité ?", "FAQ_Answer3": "Pas de ce que l'on sache. L'intégralité de notre suite d'applications (moins la technologie de téléchargement de jeux Infinity) ne peut pas se connecter à internet ; toutes les modifications de registre effectuées par Flashpoint Secure Player sont supprimées une fois le jeu fermé; toutes les conservations entrantes passent par un PC avec un logiciel antivirus compétent et à jour ; et surtout, le lanceur et tout les rouages internes de Flashpoint sont open-source et peuvent être trouvés {ici}. Nous avons fait de notre mieux pour nous assurer que la collection est aussi sûre que possible, mais malgré nos efforts, certains antivirus tels qu'Avast et AVG ont tendance à détecter des composants importants comme étant dangereux. Si vous êtes affecté par ce problème, {lire cette page} pour obtenir des instructions de dépannage.", "FAQ_Question4": "Combien de jeux/animations y a-t-il ?", - "FAQ_Answer4": "Dans Flashpoint 10.1, nous avons plus de 100 000 jeux et 10 000 animations. Vous pouvez rechercher dans la collection sans utiliser le lanceur {ici}. Vous pouvez également consulter les listes respectives {ici} et {ici}.", - "FAQ_Question5": "Quelles plateformes la collection supporte ?", - "FAQ_Answer5": "Nous supportons les jeux et animations fonctionnant sur toutes les plateformes listées sur la page {Plateformes supportées}.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Où sont les jeux Nitrome ?", "FAQ_Answer6": "Nitrome nous a poliment demandé de retirer leur contenu de la collection. Si vous cherchez à jouer à leurs jeux, faites-le à leur {site web}, et si Flash n'est pas une option, suivez leur {catalogue compatible HTML5} croissant. {Flashpoint ne tolère pas le harcèlement lié à la décision de Nitrome.}", "FAQ_Question7": "Comment puis-je demander un(e) jeu/animation ?", "FAQ_Answer7": "Vous pouvez faire une demande en lisant d'abord {cet article} jusqu'au bout, puis en suivant les liens en bas.", "FAQ_Question8": "Puis-je ajouter un(e) jeu/animation moi-même ?", - "FAQ_Answer8": "Oui. Suivez les instructions listées dans le {tutoriel de conservation} pour créer votre audition de conservateur. Une fois acceptée, vous pouvez soumettre autant de conservations que vous le souhaitez.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Je veux contribuer d'une autre manière (codage, tests, etc). Comment puis-je aider ?", "FAQ_Answer9": "Rejoignez notre {serveur Discord} pour plus de détails. La majorité de notre travail et communication se passe là-bas.", "FAQ_Question10": "Est-ce que Flashpoint est open source ?", "FAQ_Answer10": "Oui... en quelque sorte. Les sources de nos technologies personnalisées tel que le lanceur sont toutes disponibles sur notre {GitHub}. Les sources des logiciels que nous incluons dans Flashpoint sont disponibles à partir de leurs sites web respectifs (nous ne modifions pas la source des logiciels que nous incluons). Les binaries pour les plugins web eux-mêmes ne sont pas open source, mais si c'était le cas, nous ne serions pas là pour commencer.", "FAQ_Question11": "Puis-je utiliser le logo/Est-il disponible sous Creative Commons ?", - "FAQ_Answer11": "Oui - le logo est sous licence {CC-BY 4.0}. Pour l'attribution, vous pouvez éventuellement créditer Seirade et Flashpoint de BlueMaxima. Les fichiers source peuvent être trouvés {ici}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Où puis-je faire un don au projet ?", - "FAQ_Answer12": "Par respect pour les artistes et les développeurs dont les travaux peuvent être trouvés dans Flashpoint, nous essayons d'éviter de solliciter des dons. Si nous avons bien organisé {une collecte de fonds} pour couvrir les coûts du serveur, nous n'avons pas l'intention d'en lancer une autre à l'avenir.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint ne fonctionne pas correctement !", "FAQ_Answer13": "Suivez les étapes de dépannage listées dans le {manuel}. Si vous rencontrez encore des problèmes par la suite, demandez de l'aide sur notre Discord.", "FAQ_Question14": "Je veux un(e) jeu/animation retiré(e) de Flashpoint pour une raison ou une autre.", From 29bdc53767d3734d620ecce105d847c7d8c0d059 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:54 +0100 Subject: [PATCH 1559/2652] New translations faq.json (Spanish) --- locales/es-ES/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/es-ES/faq.json b/locales/es-ES/faq.json index 67cbdd8326..82cde951cf 100644 --- a/locales/es-ES/faq.json +++ b/locales/es-ES/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "¿Qué/quién es BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "¿Qué sistemas operativos soporta?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "¿Flashpoint es de código abierto?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From ef0a31536cf7747b152a731c5b9ffe30ad432cae Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:55 +0100 Subject: [PATCH 1560/2652] New translations faq.json (Afrikaans) --- locales/af-ZA/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/af-ZA/faq.json b/locales/af-ZA/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/af-ZA/faq.json +++ b/locales/af-ZA/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From f477dfde658afaa51134f271aca6c15a8567a532 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:56 +0100 Subject: [PATCH 1561/2652] New translations faq.json (Arabic) --- locales/ar-SA/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ar-SA/faq.json b/locales/ar-SA/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/ar-SA/faq.json +++ b/locales/ar-SA/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From cdfde443d3a701f8b194c5cd9401da78d6a06bef Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:57 +0100 Subject: [PATCH 1562/2652] New translations faq.json (Catalan) --- locales/ca-ES/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ca-ES/faq.json b/locales/ca-ES/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/ca-ES/faq.json +++ b/locales/ca-ES/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 3b332a8d22121dbd11f6eb6b309b5959840df756 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:58 +0100 Subject: [PATCH 1563/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json index 2126ced968..028cef5001 100644 --- a/locales/cs-CZ/faq.json +++ b/locales/cs-CZ/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Často kladené dotazy", - "FAQ_Question1": "Kdo/co je BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, nebo Ben Latimore je Australan, který založil Flashpoint a zpracovává master kopie her. S Flashpointem není zapojen žádný podnik ani organizace - je to zcela komunitní projekt.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Jaké operační systémy podporujete?", "FAQ_Answer2": "Flashpoint podporuje Windows 7 SP1 a novější (kromě stock Windows 8). Jsou k dispozici také verze MacOS a Linuxu; vyžadují však další kroky k instalaci a mohou spustit pouze hrstku nejpopulárnějších technologií prohlížeče.", "FAQ_Question3": "Vyvolává Flashpoint nějaké bezpečnostní problémy?", "FAQ_Answer3": "O žádných nevíme. Celá naše aplikační sada (kromě stahovací technologie verze Infinity) se nemůže připojit k otevřenému internetu, veškeré změny v rejstříku provedené Flashpoint Secure Player jsou odstraněny po ukončení hry; všechny příchozí kurace procházejí počítačem s kompetentním a aktuálním antivirovým programem; a co je nejdůležitější, launcher a všechen strojový kód Flashpointu {are free and open-source}. Udělali jsme vše, co je v našich silách, abychom zajistili, že kolekce je co nejbezpečnější, ale navzdory našemu úsilí, některé antiviry, jako je Avast a AVG, mají tendenci označovat důležité komponenty za nebezpečné. Pokud jste postiženi tímto problémem, {read this page} pro pokyny pro řešení problémů.", "FAQ_Question4": "Kolik her/animací je tam?", - "FAQ_Answer4": "Flashpoint v současné době nabízí {} her a {} animací. Kolekci si můžete prohlédnout bez stažení Flashpointu {here}.", - "FAQ_Question5": "Jaké platformy kolekce nabízí?", - "FAQ_Answer5": "Podporujeme hry a animace běžící na každé platformě uvedené na stránce {Supported Platforms}.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Kde jsou Nitrome hry?", "FAQ_Answer6": "Nitrome nás zdvořile požádal, abychom odstranili jejich obsah z kolekce. Pokud chcete hrát jejich hry, udělete tak na jejich {website}, a pokud Flash není dostupný, postupujte podle jejich rostoucí {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Jak mohu požádat o hru/animaci?", "FAQ_Answer7": "Požadavek můžete podat nejprve přečtením {this article} v celé jeho délce a poté následováním odkazů v dolní části.", "FAQ_Question8": "Mohu přidat hru/animaci sám?", - "FAQ_Answer8": "Ano. Postupujte podle pokynů uvedených v {curation tutorial} a nastavte audit kurátora. Jakmile bude přijat, můžete odeslat tolik dalších kurací, kolik si přejete.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Chci přispět jiným způsobem (kódování, testování atd.). Jak mohu pomoci?", "FAQ_Answer9": "Připojte se na {Discord server} pro více podrobností. Většina naší práce a komunikace probíhá právě tam.", "FAQ_Question10": "Je Flashpoint open source?", "FAQ_Answer10": "Jakoby jo i ne. Zdroje pro naši vlastní technologii, jako je spouštěč, jsou k dispozici na našem {GitHub}. Zdroje pro software, který zahrnujeme do Flashpointu, jsou k dispozici na jejich příslušných webových stránkách (neupravujeme zdroj žádného softwaru, který zahrneme). Binární soubory pro samotné webové pluginy nejsou open source, ale pokud by byly, tak bychom zde ani nebyli.", "FAQ_Question11": "Mohu použít logo/je k dispozici pod Creative Commons?", - "FAQ_Answer11": "Ano - logo spadá pod licenci {CC-BY 4.0}. Pro přiřazení můžete volitelně kreditovat Seirade a BlueMaxima Flashpoint. Zdrojové soubory naleznete {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Kde mohu na projekt přispět?", - "FAQ_Answer12": "Z úcty k umělcům a vývojářům, jejichž díla lze nalézt ve Flashpointu, se snažíme vyhnout získávání darů. Přestože jsme dříve vytvořili {a fundraiser} na pokrytí nákladů na server, v budoucnu nemáme žádné plány na spuštění jiného.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint nefunguje správně!", "FAQ_Answer13": "Postupujte podle kroků řešení problémů uvedených v {manual}. Pokud stále máte problémy, požádejte o pomoc na našem Discordu.", "FAQ_Question14": "Chci, aby byla hra/animace odstraněna z Flashpointu.", From 3775806695f3e00b79353ff207d70be1b342cf6a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:25:59 +0100 Subject: [PATCH 1564/2652] New translations faq.json (Danish) --- locales/da-DK/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/da-DK/faq.json b/locales/da-DK/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/da-DK/faq.json +++ b/locales/da-DK/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 5a9e3fcb2a78baad51f7b028aebd60ebd24b0ba5 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:00 +0100 Subject: [PATCH 1565/2652] New translations faq.json (German) --- locales/de-DE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/de-DE/faq.json b/locales/de-DE/faq.json index af9dfc5c86..65a0053747 100644 --- a/locales/de-DE/faq.json +++ b/locales/de-DE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Häufig gestellte Fragen", - "FAQ_Question1": "Wer/was ist BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, oder Ben Latimore, ist der Australier, der mit Flashpoint begonnen hat und die Master-Kopien handhabt. Kein Unternehmen oder keine Organisation ist an Flashpoint beteiligt - es handelt sich um ein komplett durch die Community betriebenes Projekt.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Welche Betriebssysteme werden unterstützt?", "FAQ_Answer2": "Flashpoint unterstützt Windows 7 SP1 und neuer (ausgenommen Windows 8). MacOS- und Linux-Versionen sind ebenfalls verfügbar; jedoch benötigen sie zusätzliche Schritte zur Installation und können nur eine Handvoll der beliebtesten Browser-Technologien verwenden.", "FAQ_Question3": "Gibt es Sicherheitsbedenken bei Flashpoint?", "FAQ_Answer3": "Nicht das wir wüssten. Die Gesamtheit unserer Anwendungspakete (abzüglich der Spiele-Download-Technik) kann sich nicht mit dem offenen Internet verbinden; alle Änderungen der Registry durch den Flashpoint Secure Player werden entfernt, sobald das Spiel geschlossen wird; alle eingehenden Kuratierungen werden über einen PC mit kompetenter und aktueller Antivirensoftware geleitet; und am wichtigsten ist, dass der Launcher und alle Software von Flashpoint Open-Source sind und {here} gefunden werden können. Wir haben unser Bestes getan, um sicherzustellen, dass die Sammlung so sicher wie möglich ist, aber trotz unserer Anstrengungen identifizieren einige Antiviren wie Avast und AVG wichtige Komponenten als gefährlich. Wenn du von diesem Problem betroffen bist, {read this page} für Anweisungen zur Fehlerbehebung.", "FAQ_Question4": "Wie viele Spiele/Animationen gibt es?", - "FAQ_Answer4": "Mit Flashpoint 11 haben wir über 130.000 Spiele und 20.000 Animationen. Du kannst die Sammlung ohne den Launcher {here} durchsuchen. Alternativ kannst du die entsprechenden Listen {here} und {here} ansehen.", - "FAQ_Question5": "Welche Plattformen bietet die Sammlung?", - "FAQ_Answer5": "Wir unterstützen Spiele und Animationen, die auf jeder Plattform auf der {Supported Platforms} Seite aufgelistet sind.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Wo sind die Nitrome-Spiele?", "FAQ_Answer6": "Nitrome hat uns gebeten, ihren Inhalt aus der Sammlung zu entfernen. Wenn du ihre Spiele spielen möchtest, tu dies auf ihrer {website}, und, wenn Flash keine Option ist, folge ihrem wachsenden {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Wie kann ich eine Spiele/Animation anfordern?", "FAQ_Answer7": "Du kannst einen Antrag stellen, indem du {this article} zuerst komplett durchliest und dann den Links unten folgst.", "FAQ_Question8": "Kann ich selbst ein Spiele/eineAnimation hinzufügen?", - "FAQ_Answer8": "Ja. Folge den in {curation tutorial} aufgeführten Anweisungen, um dein Kurator-Casting einzurichten. Sobald du akzeptiert wurdest, kannst du so viele weitere Kurationen einreichen, wie du willst.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Ich möchte auf eine andere Weise beitragen (Coden, Testen, etc.). Wie kann ich helfen?", "FAQ_Answer9": "Trete unserem {Discord server} für weitere Details bei. Die Großteil unserer Arbeit und Kommunikation geschieht dort.", "FAQ_Question10": "Ist Flashpoint Open Source?", "FAQ_Answer10": "Jein. Die Quellen für unsere selbstgemachte Technologie wie der Launcher sind alle auf unserem {GitHub} verfügbar. Die Quellen für die Software, die wir in Flashpoint aufnehmen, sind auf ihren entsprechenden Webseiten verfügbar (wir ändern keine Quelle der Software, die wir enthalten). Die Binärdateien für die Web-Plugins selbst sind nicht Open Source, aber wenn sie es wären, dann wären wir gar nicht erst hier.", "FAQ_Question11": "Kann ich das Logo verwenden/ist es unter Creative Commons erhältlich?", - "FAQ_Answer11": "Ja - das Logo fällt unter die {CC-BY 4.0}-Lizenz. Für die Zuschreibung kannst du freiwillig Seirade und BlueMaximas Flashpoint anerkennen. Quelldateien findest du {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Wo kann ich an das Projekt spenden?", - "FAQ_Answer12": "Aus Respekt vor den Künstlern und Entwicklern, deren Werke in Flashpoint zu finden sind, versuchen wir, nicht um Spenden zu bitten. Obwohl wir zuvor {a fundraiser} durchgeführt haben, um die Serverkosten zu decken, haben wir keine Pläne, in Zukunft einen weiteren zu starten.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint funktioniert nicht korrekt!", "FAQ_Answer13": "Folge den in {manual} aufgelisteten Schritten zur Fehlerbehebung. Falls du danach immer noch Probleme hast, frage in unserem Discord nach Hilfe.", "FAQ_Question14": "Ich möchte, dass ein Spiel/eine Animation aus dem einen oder anderen Grund von Flashpoint entfernt wird.", From 6d1e658a91a3d2f376f56ff22f9868a8b5b6a341 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:01 +0100 Subject: [PATCH 1566/2652] New translations faq.json (Greek) --- locales/el-GR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/el-GR/faq.json b/locales/el-GR/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/el-GR/faq.json +++ b/locales/el-GR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From fc2bd2b8c2ea81defff364c10f96c5f6bf4fa159 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:02 +0100 Subject: [PATCH 1567/2652] New translations faq.json (Finnish) --- locales/fi-FI/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/fi-FI/faq.json b/locales/fi-FI/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/fi-FI/faq.json +++ b/locales/fi-FI/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From ba401b3fca04a990b166ddc502fb84bc0c21e86c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:03 +0100 Subject: [PATCH 1568/2652] New translations faq.json (Irish) --- locales/ga-IE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ga-IE/faq.json b/locales/ga-IE/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/ga-IE/faq.json +++ b/locales/ga-IE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 9c9fa135308efc70731e9b3d9d83241c7d34bbae Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:04 +0100 Subject: [PATCH 1569/2652] New translations faq.json (Hebrew) --- locales/he-IL/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/he-IL/faq.json b/locales/he-IL/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/he-IL/faq.json +++ b/locales/he-IL/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From b6a5441537b6999a9e11d49363b527d7ce204ed0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:05 +0100 Subject: [PATCH 1570/2652] New translations faq.json (Hungarian) --- locales/hu-HU/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/hu-HU/faq.json b/locales/hu-HU/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/hu-HU/faq.json +++ b/locales/hu-HU/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 5b60b5594dbd9c9b75be6ff2ae186f75795a290d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:06 +0100 Subject: [PATCH 1571/2652] New translations faq.json (Armenian) --- locales/hy-AM/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/hy-AM/faq.json b/locales/hy-AM/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/hy-AM/faq.json +++ b/locales/hy-AM/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 7f6deec5aac99fc978a911df0eec0413ede402f1 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:07 +0100 Subject: [PATCH 1572/2652] New translations faq.json (Italian) --- locales/it-IT/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/it-IT/faq.json b/locales/it-IT/faq.json index 6c1e1660a2..4952c347d1 100644 --- a/locales/it-IT/faq.json +++ b/locales/it-IT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Domande Frequenti", - "FAQ_Question1": "Chi/Cos'è BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, o Ben Latimore, è l'australiano che creò Flashpoint e che gestisce le copie principali. Nessuna impresa o organizzazione è coinvolta in Flashpoint - è un progetto interamente gestito dalla sua comunità.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Quali sistemi operativi sono supportati?", "FAQ_Answer2": "Flashpoint supporta Windows 7 SP1 e successivi (Windows 8 stock escluso). Sono disponibili anche versioni per MacOS e Linux; queste però richiedono ulteriori passaggi per essere installate e possono eseguire solo alcune delle più popolari tecnologie da browser.", "FAQ_Question3": "Flashpoint costituisce problemi di sicurezza?", "FAQ_Answer3": "Non che ne sappiamo. L'intero gruppo di applicazioni (tranne la tecnologia per scaricare giochi in Infinity) non può connettersi apertamente Internet; ogni modifica apportata al registro di sistema da Flashpoint Secure Player viene rimossa una volta chiuso il gioco; tutti i giochi curati passano attraverso un PC dotato di software antivirus competente e aggiornato; e soprattutto, il launcher e tutti i lavori interni di Flashpoint sono open-source e possono essere trovati {here}. Abbiamo fatto del nostro meglio per garantire che la collezione sia sicura, ma nonostante i nostri sforzi, alcuni antivirus come Avast e AVG tendono a rilevare componenti importanti come pericolosi. Se hai questo problema, visita la risoluzione dei problemi {read this page}.", "FAQ_Question4": "Quanti giochi/animazioni ci sono?", - "FAQ_Answer4": "Con Flashpoint 11 abbiamo più di 130.000 giochi e 20.000 animazioni. Puoi sfogliare la collezione senza usare il launcher {here}. In alternativa, puoi visualizzare le rispettive liste {here} e {here}.", - "FAQ_Question5": "Quali piattaforme offre la collezione?", - "FAQ_Answer5": "Supportiamo giochi e animazioni sviluppati per le piattaforme elencate nella pagina {Supported Platforms}.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Dove sono i giochi di Nitrome?", "FAQ_Answer6": "Nitrome ci ha gentilmente chiesto di rimuovere i loro contenuti dalla collezione. Se stai cercando di giocare ai loro giochi, fallo sul loro {website}, e se Flash non funziona, segui il loro {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Come posso richiedere un gioco/animazione?", "FAQ_Answer7": "È possibile fare una richiesta prima leggendo {this article} fino in fondo, quindi seguendo i collegamenti in basso.", "FAQ_Question8": "Posso aggiungere io stesso un gioco/animazione?", - "FAQ_Answer8": "Sì. Segui le istruzioni elencate in {curation tutorial} per impostare la tua audizione da curatore. Una volta accettata, è possibile curare quanto lo si desidera.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Voglio contribuire in qualche altro modo (codifica, test, ecc). Come posso aiutare?", "FAQ_Answer9": "Unisciti al nostro {Discord server} per maggiori dettagli. La maggior parte del nostro lavoro e delle nostre comunicazioni avviene lì.", "FAQ_Question10": "Flashpoint è open source?", "FAQ_Answer10": "Più o meno. I file sorgente della nostra tecnologia su misura come il launcher sono tutte disponibili presso il nostro {GitHub}. Le fonti per il software che includiamo in Flashpoint sono disponibili nei loro rispettivi siti web (non modifichiamo la fonte di alcun software che includiamo). I binari per le plugin web stesse non sono open source, ma se lo fossero, non saremmo qui del tutto.", "FAQ_Question11": "Posso usare il logo/è disponibile con Creative Commons?", - "FAQ_Answer11": "Sì - il logo è sotto la licenza {CC-BY 4.0}. Per l'attribuzione, accredita Seirade e BlueMaxima Flashpoint. I file sorgente possono essere trovati {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Dove posso donare al progetto?", - "FAQ_Answer12": "Per rispetto verso gli artisti e gli sviluppatori le cui opere si trovano in Flashpoint, cerchiamo di evitare di sollecitare donazioni. Mentre in precedenza abbiamo eseguito {a fundraiser} per coprire i costi del server, non abbiamo in progetto di eseguirne un altro in futuro.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint non funziona correttamente!", "FAQ_Answer13": "Segui i passaggi per la risoluzione dei problemi elencati qui {manual}. Se in seguito hai ancora problemi, chiedi aiuto nel nostro Discord.", "FAQ_Question14": "Voglio un gioco/animazione rimosso/a da Flashpoint per un motivo o per un altro.", From 0de3bbff992b822a6aaa07c63f1d0835f83b210a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:08 +0100 Subject: [PATCH 1573/2652] New translations faq.json (Japanese) --- locales/ja-JP/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ja-JP/faq.json b/locales/ja-JP/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/ja-JP/faq.json +++ b/locales/ja-JP/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 0d42055bcbdeff08e7fd88babf91be2eb0ea9530 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:08 +0100 Subject: [PATCH 1574/2652] New translations faq.json (Korean) --- locales/ko-KR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ko-KR/faq.json b/locales/ko-KR/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/ko-KR/faq.json +++ b/locales/ko-KR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 3ddb04f66b3302e19a114f46fd4c757efd2f888e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:09 +0100 Subject: [PATCH 1575/2652] New translations downloads.json (Portuguese) --- locales/pt-PT/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/pt-PT/downloads.json b/locales/pt-PT/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/pt-PT/downloads.json +++ b/locales/pt-PT/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 481a62d7ed7bde08db61da4b1f3bcf9db4904ab8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:10 +0100 Subject: [PATCH 1576/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 0e4e07815335a5f7bcdd07656d65d422b1fe7dfc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:11 +0100 Subject: [PATCH 1577/2652] New translations downloads.json (Albanian) --- locales/sq-AL/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/sq-AL/downloads.json b/locales/sq-AL/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/sq-AL/downloads.json +++ b/locales/sq-AL/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 10c3fd091f5efa4364685a5782405b1dd6e7f0bc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:12 +0100 Subject: [PATCH 1578/2652] New translations downloads.json (Serbian (Cyrillic)) --- locales/sr-SP/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/sr-SP/downloads.json b/locales/sr-SP/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/sr-SP/downloads.json +++ b/locales/sr-SP/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 7fd2d1e0d1df3f89f131403e5661629eee31ec3b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:13 +0100 Subject: [PATCH 1579/2652] New translations downloads.json (Swedish) --- locales/sv-SE/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/sv-SE/downloads.json b/locales/sv-SE/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/sv-SE/downloads.json +++ b/locales/sv-SE/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 97b84dd2b2cd3505190c1275408151d1a4848138 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:14 +0100 Subject: [PATCH 1580/2652] New translations downloads.json (Turkish) --- locales/tr-TR/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/tr-TR/downloads.json b/locales/tr-TR/downloads.json index 7321f0681d..ae37f31246 100644 --- a/locales/tr-TR/downloads.json +++ b/locales/tr-TR/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "AVAST VE AVG KULLANICILARINA DUYURU:", - "Downloads_Avast_Warning": "Flashpoint'in ihtiyaç duyduğu bir dosya virüs olarak algılanacak ve karantinaya alınacaktır. Flashpoint için bir istisna yapmak üzere {Bu talimatları izleyin}. Arşivi ve çevresindeki teknolojileri virüssüz tutmak için elimizden gelenin en iyisini yapıyoruz. {Daha fazla bilgi edinin}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "İndir", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Desteklenen işletim sistemleri:} Windows 7 SP1 ve üstü, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Boyut", - "Downloads_Size_Download": "indir", - "Downloads_Size_Extracted": "çıkartıldığında", - "Downloads_Ultimate_Line1": "Bütün koleksiyon tek bir devasa pakette", - "Downloads_Ultimate_Line2": "Bütün oyunlar ve animasyonlar çevrimdışı mevcut - internet gerekmez", - "Downloads_Ultimate_Line3": "{Flashpoint Ultimate Updater} ile güncellenebilir", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "7Z Dosyasını İndir (Torrent)", - "Downloads_7z_Direct": "7Z Dosyasını İndir (Direkt)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Önerilen", - "Downloads_Size_Grows": "dosya boyutu kullandıkça büyür", - "Downloads_Infinity_Line1": "Normal kullanıcılar için hafif bir paket", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 55e977556b7577749682e38820df676f458f3206 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:15 +0100 Subject: [PATCH 1581/2652] New translations downloads.json (Ukrainian) --- locales/uk-UA/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/uk-UA/downloads.json b/locales/uk-UA/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/uk-UA/downloads.json +++ b/locales/uk-UA/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From aae4a43da8273196d87b21c91e6298e24f6233eb Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:16 +0100 Subject: [PATCH 1582/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index 62a87c41fb..6d2b57c156 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "给 Avast 和 AVG 用户的警告:", - "Downloads_Avast_Warning": "Flashpoint 玩游戏所需的文件会被检测为病毒并被隔离,这是一个误报!请{按照此步骤}为 Flashpoint 设置例外。我们会尽力保证档案及相关技术不含病毒。{了解更多}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "下载", - "Downloads_Para1": "所有 Flashpoint 的下载都是可移植的、免费的并且{以开源软件构建}(不包括我们支持的大多数浏览器技术,它们基本上都已被废弃)。大多数开源代码是此项目原创,您可以在我们的{源代码页面}查看。", - "Downloads_Para2": "要了解自开始到现在发生了什么变更,请查看{更新记录}。注意:记录很长。", - "Downloads_Para3": "{支持的操作系统:}Windows 7 SP1 及更高、MacOS、Linux", - "Downloads_Prerequisites": "{前置依赖:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n(终极版与核心版需要 {7-Zip} 来解压)", - "Downloads_Content_Disclaimer_Title": "内容免责声明:", - "Downloads_Content_Disclaimer_Warning": "作为互联网文化博物馆,Flashpoint 含有范围极为广泛的内容——根据您所属的管辖权范围,部分内容可能是非法的。如果您对此感到不适,{请下载 Flashpoint 无限版},因为它使您能够控制您设备上存储的内容。", - "Downloads_Size": "大小", - "Downloads_Size_Download": "下载", - "Downloads_Size_Extracted": "解压后", - "Downloads_Ultimate_Line1": "包含完整藏品的巨大压缩包", - "Downloads_Ultimate_Line2": "每款游戏和动画都可以直接离线游玩——无需网络连接", - "Downloads_Ultimate_Line3": "可以使用 {Flashpoint 终极版更新器}更新", - "Downloads_Ultimate_Line4": "以 .7z 压缩包提供(推荐使用 {qBittorrent} 下载 Torrent 文件,使用 {Free Download Manager} 下载直接链接)", - "Downloads_7z_Torrent": "下载 7Z(Torrent)", - "Downloads_7z_Direct": "下载 7Z(直接链接)", - "Downloads_Hash_Placeholder": "(稍后更新哈希值)", - "Downloads_Recommended": "推荐", - "Downloads_Size_Grows": "文件大小随使用而增加", - "Downloads_Infinity_Line1": "适合一般用户的轻量包", - "Downloads_Infinity_Line2": "游戏和动画会在您游玩和播放时自动下载", - "Downloads_Infinity_Line3": "必须重新下载才能更新", - "Downloads_Infinity_Line4": "以自解压程序提供(运行时将 Flashpoint 解压到指定文件夹)", - "Downloads_Exe": "下载 EXE", - "Downloads_Instructions": "下载说明", - "Downloads_Mirror": "Archive.org 镜像(Windows)", - "Downloads_Manual": "如果使用 Flashpoint 有问题或者遇到故障,请阅读{帮助手册}!", - "Downloads_Core": "还有 {Flashpoint 核心版},是 Flashpoint 的微型副本,专门提供给项目贡献者。它包含每种平台的示例条目,以及一系列制作展品所需的工具。您可以在{这里}下载。要了解如何使用 Flashpoint 核心版为存档作出贡献,请阅读{展品教程}。" + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 277be4187cbb7d1ba33c91b10f60896fde58d1cc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:17 +0100 Subject: [PATCH 1583/2652] New translations downloads.json (Chinese Traditional) --- locales/zh-TW/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/zh-TW/downloads.json +++ b/locales/zh-TW/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From d44d04c9f1cf2a20077effe724c8311f1ae1f408 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:18 +0100 Subject: [PATCH 1584/2652] New translations downloads.json (Vietnamese) --- locales/vi-VN/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/vi-VN/downloads.json b/locales/vi-VN/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/vi-VN/downloads.json +++ b/locales/vi-VN/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 731a2ec98ccddfe230edb971cbbd7e47e1394d3c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:19 +0100 Subject: [PATCH 1585/2652] New translations downloads.json (Portuguese, Brazilian) --- locales/pt-BR/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/pt-BR/downloads.json b/locales/pt-BR/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/pt-BR/downloads.json +++ b/locales/pt-BR/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From b81bf1ba782e937a9da30e86838b5bc90e871645 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:19 +0100 Subject: [PATCH 1586/2652] New translations downloads.json (Thai) --- locales/th-TH/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/th-TH/downloads.json b/locales/th-TH/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/th-TH/downloads.json +++ b/locales/th-TH/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 067ef212fb938fd54c8c5402016a119f49191c94 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:20 +0100 Subject: [PATCH 1587/2652] New translations downloads.json (Croatian) --- locales/hr-HR/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/hr-HR/downloads.json b/locales/hr-HR/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/hr-HR/downloads.json +++ b/locales/hr-HR/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 2f80406faa7370049aea1d10a87332ee17004014 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:21 +0100 Subject: [PATCH 1588/2652] New translations downloads.json (Estonian) --- locales/et-EE/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/et-EE/downloads.json b/locales/et-EE/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/et-EE/downloads.json +++ b/locales/et-EE/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From d07361ccd99e4e5f5e857d3672de0ed7819be530 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:22 +0100 Subject: [PATCH 1589/2652] New translations downloads.json (Pirate English) --- locales/en-PT/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/en-PT/downloads.json b/locales/en-PT/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/en-PT/downloads.json +++ b/locales/en-PT/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From eb4265cf9c3a4e7162482b80ae00c324f86cc15f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:23 +0100 Subject: [PATCH 1590/2652] New translations downloads.json (Esperanto) --- locales/eo-UY/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/eo-UY/downloads.json b/locales/eo-UY/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/eo-UY/downloads.json +++ b/locales/eo-UY/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 503b32f6feddaca8d3ba5c475798a354fdf927f3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:24 +0100 Subject: [PATCH 1591/2652] New translations downloads.json (Filipino) --- locales/fil-PH/downloads.json | 46 +++++++++++++---------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/fil-PH/downloads.json b/locales/fil-PH/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/fil-PH/downloads.json +++ b/locales/fil-PH/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 1b9c9381e6563c3f3d9855e598787e5c1b9a3ba2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:25 +0100 Subject: [PATCH 1592/2652] New translations downloads.json (Serbian (Latin)) --- locales/sr-CS/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/sr-CS/downloads.json b/locales/sr-CS/downloads.json index 8c79f33afd..16e5924282 100644 --- a/locales/sr-CS/downloads.json +++ b/locales/sr-CS/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Mirror", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From a6771e31b0f90f1e6ce37335e5dfcaa4e7e0153a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:26 +0100 Subject: [PATCH 1593/2652] New translations downloads.json (Acholi) --- locales/ach-UG/downloads.json | 46 +++++++++++++---------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ach-UG/downloads.json b/locales/ach-UG/downloads.json index 019d8a57ec..fb56489bc5 100644 --- a/locales/ach-UG/downloads.json +++ b/locales/ach-UG/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "crwdns6143:0crwdne6143:0", - "Downloads_Avast_Warning": "crwdns6145:0{Follow these instructions}crwdnd6145:0{Learn more}crwdne6145:0", + "Downloads_Avast": "crwdns6713:0{THIS}crwdne6713:0", "Downloads_Title": "crwdns6147:0crwdne6147:0", - "Downloads_Para1": "crwdns6149:0{built with open-source software}crwdnd6149:0{source code page}crwdne6149:0", - "Downloads_Para2": "crwdns6151:0{changelog}crwdne6151:0", - "Downloads_Para3": "crwdns6153:0{Supported operating systems:}crwdne6153:0", - "Downloads_Prerequisites": "crwdns6155:0{Prerequisites:}crwdnd6155:0{Microsoft .NET Framework 4.7}crwdnd6155:0{7-Zip}crwdne6155:0", - "Downloads_Content_Disclaimer_Title": "crwdns6157:0crwdne6157:0", - "Downloads_Content_Disclaimer_Warning": "crwdns6159:0{download Flashpoint Infinity}crwdne6159:0", - "Downloads_Size": "crwdns6161:0crwdne6161:0", - "Downloads_Size_Download": "crwdns6163:0crwdne6163:0", - "Downloads_Size_Extracted": "crwdns6165:0crwdne6165:0", - "Downloads_Ultimate_Line1": "crwdns6167:0crwdne6167:0", - "Downloads_Ultimate_Line2": "crwdns6169:0crwdne6169:0", - "Downloads_Ultimate_Line3": "crwdns6171:0{Flashpoint Ultimate Updater}crwdne6171:0", - "Downloads_Ultimate_Line4": "crwdns6173:0{qBittorrent}crwdnd6173:0{Free Download Manager}crwdne6173:0", - "Downloads_7z_Torrent": "crwdns6175:0crwdne6175:0", - "Downloads_7z_Direct": "crwdns6177:0crwdne6177:0", - "Downloads_Hash_Placeholder": "crwdns6179:0crwdne6179:0", - "Downloads_Recommended": "crwdns6181:0crwdne6181:0", - "Downloads_Size_Grows": "crwdns6183:0crwdne6183:0", - "Downloads_Infinity_Line1": "crwdns6185:0crwdne6185:0", - "Downloads_Infinity_Line2": "crwdns6187:0crwdne6187:0", - "Downloads_Infinity_Line3": "crwdns6189:0crwdne6189:0", - "Downloads_Infinity_Line4": "crwdns6191:0crwdne6191:0", - "Downloads_Exe": "crwdns6193:0crwdne6193:0", - "Downloads_Instructions": "crwdns6195:0crwdne6195:0", - "Downloads_Mirror": "crwdns6197:0crwdne6197:0", - "Downloads_Manual": "crwdns6199:0{help manual}crwdne6199:0", - "Downloads_Core": "crwdns6201:0{Flashpoint Core}crwdnd6201:0{here}crwdnd6201:0{curation tutorial}crwdne6201:0" + "Downloads_Description": "crwdns6715:0{{powered by open-source software}}crwdnd6715:0{FAQ}crwdnd6715:0{Discord}crwdne6715:0", + "Downloads_Infinity_Title": "crwdns6717:0crwdne6717:0", + "Downloads_Infinity_Size": "crwdns6719:0{Size:}crwdne6719:0", + "Downloads_Infinity_Para1": "crwdns6721:0crwdne6721:0", + "Downloads_Infinity_Para2": "crwdns6723:0crwdne6723:0", + "Downloads_Infinity_Link": "crwdns6725:0crwdne6725:0", + "Downloads_Infinity_Link2": "crwdns6727:0crwdne6727:0", + "Downloads_Ultimate_Title": "crwdns6729:0crwdne6729:0", + "Downloads_Ultimate_Size": "crwdns6731:0{Size:}crwdne6731:0", + "Downloads_Ultimate_Para1": "crwdns6733:0crwdne6733:0", + "Downloads_Ultimate_Para2": "crwdns6735:0{qBittorrent}crwdnd6735:0{7-Zip}crwdne6735:0", + "Downloads_Ultimate_Link": "crwdns6737:0crwdne6737:0", + "Downloads_Ultimate_Link2": "crwdns6739:0crwdne6739:0", + "Downloads_Requirements": "crwdns6741:0{System Requirements:}crwdnd6741:0{Mac}crwdnd6741:0{Linux}crwdne6741:0", + "Downloads_Prerequisites": "crwdns6743:0{Prerequisites:}crwdnd6743:0{Microsoft .NET Framework 4.7}crwdne6743:0", + "Downloads_Footer": "crwdns6745:0{News}crwdne6745:0" } \ No newline at end of file From 806437dad8cb606209c5028e99ad22feccd2744f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:27 +0100 Subject: [PATCH 1594/2652] New translations faq.json (Macedonian) --- locales/mk-MK/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/mk-MK/faq.json b/locales/mk-MK/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/mk-MK/faq.json +++ b/locales/mk-MK/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 0a2fe717c0bf44690b85e11c15ba5c6bd742aaef Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:27 +0100 Subject: [PATCH 1595/2652] New translations faq.json (Dutch) --- locales/nl-NL/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/nl-NL/faq.json b/locales/nl-NL/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/nl-NL/faq.json +++ b/locales/nl-NL/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 7cce09d38dcac92957334a36a146991859148eac Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:28 +0100 Subject: [PATCH 1596/2652] New translations faq.json (Norwegian) --- locales/no-NO/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/no-NO/faq.json b/locales/no-NO/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/no-NO/faq.json +++ b/locales/no-NO/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 78d4b70a219f7d9e90af6bcf520e8c52f9689c66 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:29 +0100 Subject: [PATCH 1597/2652] New translations faq.json (Polish) --- locales/pl-PL/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json index c6fb357b8c..d606821e31 100644 --- a/locales/pl-PL/faq.json +++ b/locales/pl-PL/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Najczęściej zadawane pytania", - "FAQ_Question1": "Kto/co to jest BlueMaxima?", - "FAQ_Answer1": "BlueMaxima lub Ben Latimore to Australijczyk, który założył Flashpoint i zajmuje się kopiami wzorcowymi. Żadna firma ani organizacja nie jest zaangażowana w Flashpoint - jest to projekt w całości prowadzony przez społeczność.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Jakie systemy operacyjne wspieracie?", "FAQ_Answer2": "Flashpoint obsługuje system Windows 7 SP1 i nowsze (z wyjątkiem standardowego systemu Windows 8). Dostępne są również wersje MacOS i Linux; wymagają jednak dodatkowych kroków do zainstalowania i mogą obsługiwać tylko kilka najpopularniejszych technologii przeglądarek.", "FAQ_Question3": "Czy Flashpoint stwarza jakiekolwiek obawy dotyczące bezpieczeństwa?", "FAQ_Answer3": "Nie takie, o których wiemy. Cały nasz pakiet aplikacji (bez technologii pobierania gier Infinity) nie może łączyć się z otwartym Internetem; wszelkie zmiany w rejestrze wprowadzone przez Flashpoint Secure Player są usuwane po zamknięciu gry; wszystkie przychodzące kuracje są przekazywane przez komputer z kompetentnym i aktualnym oprogramowaniem antywirusowym; a co najważniejsze, program uruchamiający i wszystkie wewnętrzne funkcje Flashpointa są open-source i można je znaleźć {here}. Dołożyliśmy wszelkich starań, aby kolekcja była tak bezpieczna, jak to tylko możliwe, ale pomimo naszych wysiłków niektóre programy antywirusowe, takie jak Avast i AVG, zwykle wykrywają ważne składniki jako niebezpieczne. Jeśli ten problem dotyczy Ciebie, {read this page}, aby uzyskać instrukcje dotyczące rozwiązywania problemów.", "FAQ_Question4": "Ile jest gier/animacji?", - "FAQ_Answer4": "Od Flashpoint 11 mamy ponad 130 000 gier i 20 000 animacji. Możesz przeszukiwać kolekcję bez użycia programu uruchamiającego {here}. Alternatywnie możesz wyświetlić odpowiednie listy {here} i {here}.", - "FAQ_Question5": "Jakie platformy oferuje kolekcja?", - "FAQ_Answer5": "Obsługujemy gry i animacje działające na każdej platformie wymienionej na stronie {Supported Platforms}.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Gdzie są gry Nitrome?", "FAQ_Answer6": "Nitrome grzecznie poprosił nas o usunięcie ich zawartości z kolekcji. Jeśli chcesz zagrać w ich gry, zrób to w ich {website}, a jeśli Flash nie wchodzi w grę, śledź ich rosnący {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Jak mogę zażądać gry/animacji?", "FAQ_Answer7": "Możesz złożyć wniosek, czytając najpierw {this article} do końca, a następnie korzystając z linków na dole.", "FAQ_Question8": "Czy mogę sam/a dodać grę/animację?", - "FAQ_Answer8": "Tak. Postępuj zgodnie z instrukcjami podanymi w {curation tutorial}, aby skonfigurować przesłuchanie kuratora. Po zaakceptowaniu możesz przesłać tyle kuracji, ile chcesz.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Chcę wnieść swój wkład w inny sposób (kodowanie, testowanie itp.). Jak mogę pomóc?", "FAQ_Answer9": "Dołącz do naszego {Discord server}, ​​aby uzyskać więcej informacji. Tam odbywa się większość naszej pracy i komunikacji.", "FAQ_Question10": "Czy Flashpoint jest oprogramowaniem typu open source?", "FAQ_Answer10": "Tak... jakby. Wszystkie źródła naszej niestandardowej technologii, takiej jak program uruchamiający, są dostępne na naszym {GitHub}. Źródła oprogramowania, które dołączamy do Flashpoint, są dostępne na ich odpowiednich stronach internetowych (nie modyfikujemy źródła żadnego oprogramowania, które dołączamy). Same pliki binarne wtyczek internetowych nie są oprogramowaniem typu open source, ale gdyby były, nie byłoby nas tutaj.", "FAQ_Question11": "Czy mogę użyć loga/czy jest on dostępny w Creative Commons?", - "FAQ_Answer11": "Tak - logo podlega licencji {CC-BY 4.0}. Jako atrybucję możesz opcjonalnie przypisać Seirade i BlueMaxima's Flashpoint. Pliki źródłowe można znaleźć {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Gdzie mogę przekazać darowiznę na rzecz projektu?", - "FAQ_Answer12": "Z szacunku do artystów i deweloperów, których prace można znaleźć we Flashpoint, staramy się unikać zabiegania o darowizny. Chociaż wcześniej zorganizowaliśmy {a fundraiser}, aby pokryć koszty serwera, nie planujemy uruchomienia kolejnej w przyszłości.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint nie działa poprawnie!", "FAQ_Answer13": "Postępuj zgodnie z instrukcjami rozwiązywania problemów wymienionymi w {manual}. Jeśli później nadal będziesz mieć problemy, poproś o pomoc na naszym Discordzie.", "FAQ_Question14": "Chcę, aby gra/animacja została usunięta z Flashpoint z tego lub innego powodu.", From f88c5b070f506b7acdf1ebcb90c176b4c3c6e36b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:30 +0100 Subject: [PATCH 1598/2652] New translations home.json (Romanian) --- locales/ro-RO/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ro-RO/home.json b/locales/ro-RO/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/ro-RO/home.json +++ b/locales/ro-RO/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 49df2404e7b3b1f4eb1557e755af3c4046c8b98a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:31 +0100 Subject: [PATCH 1599/2652] New translations home.json (French) --- locales/fr-FR/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/fr-FR/home.json b/locales/fr-FR/home.json index 482b6aaf4b..25c050f8d1 100644 --- a/locales/fr-FR/home.json +++ b/locales/fr-FR/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Bienvenue", - "About_Title": "Flashpoint de BlueMaxima est un projet de préservation de jeux web.", - "About_Para1": "L'histoire et la culture d'internet sont importantes, et le contenu créé sur les plateformes web, y compris mais pas limité à Adobe Flash, constitue une part importante de cette culture. Ce projet est dédié à préserver autant d'expériences que possible de ces plateformes, afin qu'elles ne soient pas perdues avec le temps. Depuis début 2018, Flashpoint a sauvé plus de 100 000 jeux et 10 000 animations sur 35 plateformes différentes.", - "About_Para2": "Flashpoint a été commencé en Janvier 2018 par BlueMaxima dans une tentative de devancer la disparition de contenu avant la mort de Flash. Ceci a depuis évolué en un projet international impliquant plus de 100 contributeurs communautaires, englobant à la fois les jeux web et les animations créées pour de nombreux plugins, frameworks et standards internet.", - "About_Para3": "Flashpoint utilise une grande sélection de logiciels open-source. En combinant la puissance d'Apache, un lanceur personalisé et notre propre application appelée Flashpoint Secure Player, nous pouvons lire des médias web dans un environnement rapide et convivial sans laisser de changements permanents ou de trous de sécurité sur votre ordinateur.", - "About_Para4": "Nous proposons deux versions du logiciel ; Ultimate, qui contient tous les médias en un format hors ligne, et Infinity, une distribution plus petite qui vous permet de télécharger et de lire le contenu à volonté. Les deux versions ne sont pas affectées par la fin du support de Flash et d'autres plugins.", - "About_Para5": "Ce projet est et sera toujours à but non lucratif, afin de préserver le sens de la communauté et de partage qui sont venu avec Flash et ces semblables. Pour en savoir plus sur Flashpoint, référez-vous à la barre latérale à gauche de la page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Rechercher dans la collection", "Request_Archival": "Demander du contenu pour archivage" } \ No newline at end of file From a089e67f23a85df38b5d180035bc387cc23a6e56 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:32 +0100 Subject: [PATCH 1600/2652] New translations home.json (Spanish) --- locales/es-ES/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/es-ES/home.json b/locales/es-ES/home.json index 79aec877de..2263e7f3cc 100644 --- a/locales/es-ES/home.json +++ b/locales/es-ES/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Bienvenido", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From f81d0ee0482574d1e8d0cc75de24d02b5b5ec4ee Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:33 +0100 Subject: [PATCH 1601/2652] New translations home.json (Afrikaans) --- locales/af-ZA/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/af-ZA/home.json b/locales/af-ZA/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/af-ZA/home.json +++ b/locales/af-ZA/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 1d77cb44ce7dcca11662afc41d08bb9bade5e991 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:34 +0100 Subject: [PATCH 1602/2652] New translations home.json (Arabic) --- locales/ar-SA/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ar-SA/home.json b/locales/ar-SA/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/ar-SA/home.json +++ b/locales/ar-SA/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From c43661f12d1f912f5987834aae63911ee29ba33d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:34 +0100 Subject: [PATCH 1603/2652] New translations home.json (Catalan) --- locales/ca-ES/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ca-ES/home.json b/locales/ca-ES/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/ca-ES/home.json +++ b/locales/ca-ES/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From e50563b3fe19259bbe25fdcab8f8e0a4f9b03f9d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:35 +0100 Subject: [PATCH 1604/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json index 97928dbafc..a15c1c5a2e 100644 --- a/locales/cs-CZ/home.json +++ b/locales/cs-CZ/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Vítejte", - "About_Title": "BlueMaximův Flashpoint je projekt na uchování webových her.", - "About_Para1": "Historie a kultura internetu je důležitá a obsah vytvořený na webových platformách, mimo jiné včetně Adobe Flash, tvoří významnou část této kultury. Tento projekt se snaží zachovat co nejvíce zážitků z těchto platforem, aby nebyly ztraceny v čase a nezapomnělo se tak na ně. Od začátku roku 2018 Flashpoint zachránil {} her a {} animací běžících na {} různých platformách.", - "About_Para2": "Flashpoint byl spuštěn v lednu 2018 BlueMaximem ve snaze předběhnout mizení obsahu před smrtí Flashe. Od té doby se vyvinul v mezinárodní projekt, na němž se podílí více než 200 komunitních přispěvatelů a který zahrnuje hry i animace vytvořené pro řadu internetových pluginů, frameworků a standardů.", - "About_Para3": "Flashpoint využívá široký výběr open-source softwaru. Kombinací síly Apache, vlastního launcheru a naší vlastní aplikace nazvané Flashpoint Secure Player můžeme přehrávat webová média v rychlém a uživatelsky přívětivém prostředí, aniž bychom ve vašem počítači zanechali trvalé změny nebo bezpečnostní díry.", - "About_Para4": "Nabízíme dvě verze softwaru: Ultimate, která obsahuje všechna média ve formátu připraveném pro offline přehrávání, a Infinity, menší distribuci, která umožňuje stahovat a přehrávat obsah podle libosti. Obě verze nejsou ovlivněny ukončením podpory Flashe a dalších pluginů.", - "About_Para5": "Tento projekt je a vždy bude zcela neziskový, aby se zachoval smysl pro komunitu a sdílení, který přišel s Flashem a jemu podobnými. Chcete-li se o Flashpointu dozvědět více, podívejte se na postranní panel v levé postranní liště.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Prohledat kolekci", "Request_Archival": "Zažádat o archivaci obsahu" } \ No newline at end of file From e6cf3db88d80505c9e21a630ef2679d8960f3815 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:36 +0100 Subject: [PATCH 1605/2652] New translations home.json (Danish) --- locales/da-DK/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/da-DK/home.json b/locales/da-DK/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/da-DK/home.json +++ b/locales/da-DK/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From f2ff58a3e8cc48437b1599ffda90376cc5067c49 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:37 +0100 Subject: [PATCH 1606/2652] New translations home.json (German) --- locales/de-DE/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/de-DE/home.json b/locales/de-DE/home.json index fb7e78625c..4eebf717c2 100644 --- a/locales/de-DE/home.json +++ b/locales/de-DE/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Willkommen", - "About_Title": "BlueMaxima's Flashpoint ist ein Projekt zur Erhaltung von Spielen im Internet.", - "About_Para1": "Internetgeschichte und -kultur sind wichtig und Inhalte auf Web-Plattformen einschließlich, aber nicht beschränkt auf Adobe Flash, machen einen wesentlichen Teil dieser Kultur aus. Dieses Projekt ist darauf ausgerichtet, so viele Erfahrungen wie möglich von diesen Plattformen zu erhalten, sodass sie nicht verloren gehen. Seit Anfang 2018 hat Flashpoint mehr als 100.000 Spiele und 10.000 Animationen auf 35 verschiedenen Plattformen gerettet.", - "About_Para2": "Flashpoint wurde im Januar 2018 von BlueMaxima gegründet, um Inhalte vor dem Tod von Flash vor dem Verschwinden zu retten. Seitdem hat es sich zu einem internationalen Projekt mit über 100 Community-Mitwirkenden entwickelt. Dazu gehören sowohl Webgames als auch Animationen, die für zahlreiche Internet-Plugins, Frameworks und Standards erstellt wurden.", - "About_Para3": "Flashpoint verwendet eine starke Auswahl an Open-Source-Software. Durch die Kombination der Leistung von Apache, einem benutzerdefinierten Launcher und unserer eigenen Anwendung namens Flashpoint Secure Player können webbasierte Medien in einer schnellen, benutzerfreundlichen Umgebung abgespielt werden, ohne permanente Änderungen oder Sicherheitslücken auf Deinem Computer zu hinterlassen.", - "About_Para4": "Wir bieten zwei Versionen der Software an; Ultimate, welches alle Medien in einem fertigen Format zur Offline-Nutzung enhält, und Infinity, eine kleinere Distribution, die es ermöglicht, Inhalte nach Belieben herunterzuladen und abzuspielen. Beide Versionen sind nicht vom Ende der Unterstützung von Flash oder anderer Plugins betroffen.", - "About_Para5": "Dieses Projekt ist nicht und wird nie gewinnorientiert sein, um das Gefühl der Gemeinschaft, das mit Flash und seinesgleichen kam, zu bewahren und zu teilen. Weitere Informationen über Flashpoint findest Du in der Seitenleiste links.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Suche in der Sammlung", "Request_Archival": "Inhalt zum Archivieren anfordern" } \ No newline at end of file From bff3c5cece845f3d089746b7e3923a34cf7de29f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:38 +0100 Subject: [PATCH 1607/2652] New translations home.json (Greek) --- locales/el-GR/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/el-GR/home.json b/locales/el-GR/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/el-GR/home.json +++ b/locales/el-GR/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 0529a1ea74f75f20d0c22767af6e07d37e324141 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:39 +0100 Subject: [PATCH 1608/2652] New translations home.json (Finnish) --- locales/fi-FI/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/fi-FI/home.json b/locales/fi-FI/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/fi-FI/home.json +++ b/locales/fi-FI/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From ca7f4920c2a5fabc5a2a96e7904be7fa9e2e945c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:40 +0100 Subject: [PATCH 1609/2652] New translations home.json (Irish) --- locales/ga-IE/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ga-IE/home.json b/locales/ga-IE/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/ga-IE/home.json +++ b/locales/ga-IE/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 5c4cb8fa8b1abd60236e2c7fcad9f74bfa2dbe6e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:40 +0100 Subject: [PATCH 1610/2652] New translations home.json (Hebrew) --- locales/he-IL/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/he-IL/home.json b/locales/he-IL/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/he-IL/home.json +++ b/locales/he-IL/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 4178e4445190775ed2d8d258992b28ba07c94688 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:41 +0100 Subject: [PATCH 1611/2652] New translations home.json (Hungarian) --- locales/hu-HU/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/hu-HU/home.json b/locales/hu-HU/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/hu-HU/home.json +++ b/locales/hu-HU/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 42e9fa2957bc44671550471f2caa594af4affc35 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:42 +0100 Subject: [PATCH 1612/2652] New translations home.json (Armenian) --- locales/hy-AM/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/hy-AM/home.json b/locales/hy-AM/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/hy-AM/home.json +++ b/locales/hy-AM/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From bafb7c1867044b00f9856a0fb049c0160fde7cee Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:43 +0100 Subject: [PATCH 1613/2652] New translations home.json (Italian) --- locales/it-IT/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/it-IT/home.json b/locales/it-IT/home.json index fcb4d03a63..ea21d55364 100644 --- a/locales/it-IT/home.json +++ b/locales/it-IT/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Benvenuti", - "About_Title": "BlueMaxima's Flashpoint è un progetto di preservazione di giochi web.", - "About_Para1": "La storia e la cultura di internet sono importanti e i contenuti realizzati sulle piattaforme web, Adobe Flash incluso ma non solo, costituiscono una parte significativa di quella cultura. Questo progetto è dedicato a preservare il maggior numero possibile di contenuti relativi a queste piattaforme, in modo che non vadano perduti. Dall'inizio del 2018, Flashpoint ha salvato più di 100.000 giochi e 10.000 animazioni eseguibili su 35 diverse piattaforme.", - "About_Para2": "Flashpoint è stato avviato nel gennaio 2018 da BlueMaxima, nel tentativo di contrastare la scomparsa di contenuto prima della fine di Flash. Da allora si è evoluto in un progetto internazionale che ha coinvolto oltre 100 collaboratori della comunità, e che comprende giochi web e animazioni creati con numerose plugin, framework e standard.", - "About_Para3": "Flashpoint utilizza una vasta selezione di software open-source. Combinando la potenza di Apache, un launcher personalizzato, e la nostra applicazione chiamata Flashpoint Secure Player, possiamo eseguire media basati sul web in un ambiente rapido e facile da usare senza causare cambiamenti permanenti o buchi nella sicurezza nel tuo computer.", - "About_Para4": "Offriamo due versioni del software; Ultimate, che contiene ogni media in un formato pronto per l'utilizzo offline, e Infinity, una versione più piccola che consente di scaricare ed eseguire contenuti su richiesta. Entrambe le versioni non sono influenzate dalla fine del supporto per Flash e altre plugin.", - "About_Para5": "Questo progetto è e sarà sempre del tutto privo di scopo di lucro, per preservare il senso di comunità e condivisione proprio di Flash e simili. Per saperne di più su Flashpoint, fare riferimento alla barra laterale sulla sinistra della pagina.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Cerca nella Collezione", "Request_Archival": "Richiedi Contenuto per l'Archiviazione" } \ No newline at end of file From a2f713fbfc4394bef8323f2b802647d60e56c61a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:44 +0100 Subject: [PATCH 1614/2652] New translations home.json (Japanese) --- locales/ja-JP/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ja-JP/home.json b/locales/ja-JP/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/ja-JP/home.json +++ b/locales/ja-JP/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From d713ea28c2c69fed7e38f22a084748c8f2441501 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:45 +0100 Subject: [PATCH 1615/2652] New translations home.json (Korean) --- locales/ko-KR/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ko-KR/home.json b/locales/ko-KR/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/ko-KR/home.json +++ b/locales/ko-KR/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From e4f203e22e9500b9fb9b091786217f22201f4510 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:46 +0100 Subject: [PATCH 1616/2652] New translations home.json (Macedonian) --- locales/mk-MK/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/mk-MK/home.json b/locales/mk-MK/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/mk-MK/home.json +++ b/locales/mk-MK/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From d05be5f66789d8c0f707236bd53e6848793135c6 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:47 +0100 Subject: [PATCH 1617/2652] New translations home.json (Dutch) --- locales/nl-NL/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/nl-NL/home.json b/locales/nl-NL/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/nl-NL/home.json +++ b/locales/nl-NL/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From f6b7ac333e3db7c4be0b3ad08020af6efeee2927 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:48 +0100 Subject: [PATCH 1618/2652] New translations home.json (Norwegian) --- locales/no-NO/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/no-NO/home.json b/locales/no-NO/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/no-NO/home.json +++ b/locales/no-NO/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 4de490bf000dead340f0fa13d865d919f67c7c8a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:48 +0100 Subject: [PATCH 1619/2652] New translations home.json (Polish) --- locales/pl-PL/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/pl-PL/home.json b/locales/pl-PL/home.json index b94085f385..d617e51c0d 100644 --- a/locales/pl-PL/home.json +++ b/locales/pl-PL/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Witaj", - "About_Title": "BlueMaxima's Flashpoint jest projektem zajmującym się archiwizacją gier internetowych.", - "About_Para1": "Historia i kultura Internetu są ważne, a treści tworzone na platformach internetowych, w tym między innymi Adobe Flash, stanowią znaczną część tej kultury. Ten projekt ma na celu zachowanie jak największej liczby doświadczeń z tych platform, aby nie zgubiły się one w czasie. Od początku 2018 roku Flashpoint zachował ponad 100 000 gier i 10 000 animacji uruchamianych na 35 różnych platformach.", - "About_Para2": "Flashpoint został uruchomiony w styczniu 2018 roku przez BlueMaxima w celu uniknięcia zniknięcia treści przed śmiercią Flasha. Od tego czasu przekształcił się w międzynarodowy projekt z udziałem ponad 100 współtwórców społeczności, obejmujący zarówno gry internetowe, jak i animacje stworzone dla wielu wtyczek internetowych, frameworków i standardów.", - "About_Para3": "Flashpoint wykorzystuje duży wybór oprogramowania typu open source. Łącząc moc Apache, niestandardowego programu uruchamiającego i naszej własnej aplikacji o nazwie Flashpoint Secure Player, możemy odtwarzać multimedia internetowe w szybkim, przyjaznym dla użytkownika środowisku bez pozostawiania trwałych zmian lub luk w zabezpieczeniach na komputerze.", - "About_Para4": "Oferujemy dwie wersje oprogramowania; Ultimate, która zawiera każdy element multimedialny w formacie gotowym do pracy w trybie offline, oraz Infinity, mniejszą dystrybucję, która umożliwia pobieranie i odtwarzanie treści do woli. Koniec wsparcia dla Flasha i innych wtyczek nie ma wpływu na obie wersje.", - "About_Para5": "Ten projekt jest i zawsze będzie całkowicie non-profit, aby zachować poczucie wspólnoty i dzielenia się, które pojawiły się wraz z Flashem i jego podobnymi. Aby dowiedzieć się więcej o Flashpoint, zapoznaj się z paskiem bocznym po lewej stronie.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Przeszukaj kolekcję", "Request_Archival": "Zażądaj zarchiwizowania treści" } \ No newline at end of file From c19ee8692da99ccf688782e747af5d3a9c3d72d1 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:49 +0100 Subject: [PATCH 1620/2652] New translations faq.json (Portuguese) --- locales/pt-PT/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/pt-PT/faq.json b/locales/pt-PT/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/pt-PT/faq.json +++ b/locales/pt-PT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From f5aaf78b777d6ba58cccf45d78672e741a6a48a2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:50 +0100 Subject: [PATCH 1621/2652] New translations faq.json (Russian) --- locales/ru-RU/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ru-RU/faq.json b/locales/ru-RU/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/ru-RU/faq.json +++ b/locales/ru-RU/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 96bf2c3d89558d480b189630388054e0c97c8999 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:51 +0100 Subject: [PATCH 1622/2652] New translations faq.json (Albanian) --- locales/sq-AL/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/sq-AL/faq.json b/locales/sq-AL/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/sq-AL/faq.json +++ b/locales/sq-AL/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 166e5641760349ba9a454b267aee92c36c1c7ea4 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:52 +0100 Subject: [PATCH 1623/2652] New translations faq.json (Serbian (Cyrillic)) --- locales/sr-SP/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/sr-SP/faq.json b/locales/sr-SP/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/sr-SP/faq.json +++ b/locales/sr-SP/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From d159d15a75384f03f89d5b06dce9df112ebd433c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:53 +0100 Subject: [PATCH 1624/2652] New translations faq.json (Swedish) --- locales/sv-SE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/sv-SE/faq.json b/locales/sv-SE/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/sv-SE/faq.json +++ b/locales/sv-SE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From b60b4e05b1048073d06687f2605b269d96f9fe0d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:54 +0100 Subject: [PATCH 1625/2652] New translations faq.json (Turkish) --- locales/tr-TR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/tr-TR/faq.json b/locales/tr-TR/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/tr-TR/faq.json +++ b/locales/tr-TR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From ebc55713eb1f5a695d3f10c23faafdc10a97cff5 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:55 +0100 Subject: [PATCH 1626/2652] New translations faq.json (Ukrainian) --- locales/uk-UA/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/uk-UA/faq.json b/locales/uk-UA/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/uk-UA/faq.json +++ b/locales/uk-UA/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From f74d14e7c0d2621d8b3ffb4fb5a7151dc96b4d87 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:56 +0100 Subject: [PATCH 1627/2652] New translations faq.json (Chinese Simplified) --- locales/zh-CN/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json index 5a94312f57..5f7e798db2 100644 --- a/locales/zh-CN/faq.json +++ b/locales/zh-CN/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "常见问题", - "FAQ_Question1": "谁/什么是 BlueMaxima?", - "FAQ_Answer1": "BlueMaxima,或叫 Ben Latimore,是一名澳大利亚人,他发起了 Flashpoint 项目,并在 2023 年 1 月从此项目中隐退之前处理原始拷贝。没有任何企业或组织参与 Flashpoint 项目——这个项目完全由社区管理。", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "你们支持什么操作系统?", "FAQ_Answer2": "Flashpoint 支持 Windows SP1 和更新的版本(不包括原始的 Windows 8)。MacOS 和 Linux 版本也可用,但需要额外的安装步骤,并且只能运行少数最流行的浏览器技术。", "FAQ_Question3": "Flashpoint 是否会暴露安全漏洞?", "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 的所有内部组件都是{自由且开源的}。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", "FAQ_Question4": "目前有多少部游戏/动画?", - "FAQ_Answer4": "Flashpoint 目前提供 {} 部游戏与 {} 部动画。无需下载启动器,您可以在{这里}搜索藏品。", - "FAQ_Question5": "藏品提供哪些平台的支持?", - "FAQ_Answer5": "我们支持运行任何{支持的平台}页面中列出的平台上的游戏和动画。", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Nitrome 的游戏在哪里?", "FAQ_Answer6": "Nitrome 请求我们在藏品中删除他们的内容。如果您要玩他们的游戏,请前往他们的{网站},如果您无法使用 Flash,请参考他们正在扩展的 {HTML5 兼容目录}。{Flashpoint 不容忍任何人因为这个决定而骚扰 Nitrome。}", "FAQ_Question7": "我怎样请求添加一部游戏或动画?", "FAQ_Answer7": "您可以先完整阅读{这篇文章},然后按照底部的链接提出请求。", "FAQ_Question8": "我可以自己添加游戏或动画吗?", - "FAQ_Answer8": "是的。按照{展品教程}中列出的说明操作来制作您的展品管理员试作。一旦被接受,您可以按自己的需要提交任意多的展品。", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "我希望以其他方式作出贡献(编程、测试等)。我应该怎么做?", "FAQ_Answer9": "加入我们的 {Discord 服务器}了解详情。我们大部分工作和沟通都在那里完成。", "FAQ_Question10": "Flashpoint 是开源的吗?", "FAQ_Answer10": "是的……基本上。我们自制的技术,例如启动器的源码,都可以在 {GitHub} 上获取。我们在 Flashpoint 中包含的软件的源代码可以在它们相应的网站上获取(我们不修改任何上述软件的源代码)。Web 插件的二进制文件本身则不是开源的,但如果它们是开源的,我们本来就不必发起这个项目了。", "FAQ_Question11": "我可以使用项目的图标吗/它们是以 Creative Commons 许可发布的吗?", - "FAQ_Answer11": "是的——图标以 {CC-BY 4.0} 许可证发布。至于所有权,您可以选择标明来自于 Seirade 以及 BlueMaxima 的 Flashpoint 项目。源代码可以在{这里}获取。", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "我可以在哪里为项目捐款?", - "FAQ_Answer12": "出于对参与 Flashpoint 的艺术家和开发人员的尊重,我们尽量避免索要捐款。虽然我们以前曾举办过{一次募捐活动}来支付服务器的费用,但我们没有计划在未来再次举办。", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint 不能正常工作!", "FAQ_Answer13": "请按照{手册}中列出的步骤排除故障。如果您操作后仍然遇到问题,请在我们的 Discord 寻求帮助。", "FAQ_Question14": "出于某些原因,我希望在 Flashpoint 中删除一部游戏或动画。", From 0bd4f8f9b394a2c1b7c9c1f50e139b7eaf1966bf Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:57 +0100 Subject: [PATCH 1628/2652] New translations faq.json (Chinese Traditional) --- locales/zh-TW/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/zh-TW/faq.json +++ b/locales/zh-TW/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From f45b0dbc553d45efb6884990f5ea5c1165ad70a7 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:58 +0100 Subject: [PATCH 1629/2652] New translations faq.json (Vietnamese) --- locales/vi-VN/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/vi-VN/faq.json b/locales/vi-VN/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/vi-VN/faq.json +++ b/locales/vi-VN/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 63ef5cb12ee7ac336ec589f5d01d19401c6fc3cd Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:58 +0100 Subject: [PATCH 1630/2652] New translations faq.json (Portuguese, Brazilian) --- locales/pt-BR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/pt-BR/faq.json b/locales/pt-BR/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/pt-BR/faq.json +++ b/locales/pt-BR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 4f3e83c06c27a5011819f6a630fc9ebcbceb7f59 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:26:59 +0100 Subject: [PATCH 1631/2652] New translations faq.json (Thai) --- locales/th-TH/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/th-TH/faq.json b/locales/th-TH/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/th-TH/faq.json +++ b/locales/th-TH/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 3ef86133b9a6f4c5aea024ce7d4a37f211d6e397 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:00 +0100 Subject: [PATCH 1632/2652] New translations faq.json (Croatian) --- locales/hr-HR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/hr-HR/faq.json b/locales/hr-HR/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/hr-HR/faq.json +++ b/locales/hr-HR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 243105a2e597cf17cce0c8f7c9ab1757ff3fffc6 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:01 +0100 Subject: [PATCH 1633/2652] New translations faq.json (Estonian) --- locales/et-EE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/et-EE/faq.json b/locales/et-EE/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/et-EE/faq.json +++ b/locales/et-EE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 33dbdff8951c37639d7b57663ab9801b81c2fc06 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:02 +0100 Subject: [PATCH 1634/2652] New translations faq.json (Pirate English) --- locales/en-PT/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/en-PT/faq.json b/locales/en-PT/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/en-PT/faq.json +++ b/locales/en-PT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From c5284d130494ae6ea9d815befba0fc76a0e6a6f4 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:03 +0100 Subject: [PATCH 1635/2652] New translations faq.json (Esperanto) --- locales/eo-UY/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/eo-UY/faq.json b/locales/eo-UY/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/eo-UY/faq.json +++ b/locales/eo-UY/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From d208de294273144d4411cd1342302572ebbdb879 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:04 +0100 Subject: [PATCH 1636/2652] New translations faq.json (Filipino) --- locales/fil-PH/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/fil-PH/faq.json b/locales/fil-PH/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/fil-PH/faq.json +++ b/locales/fil-PH/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 969a6eae3b09449ca0c23f7ff5289d380ba39547 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:05 +0100 Subject: [PATCH 1637/2652] New translations faq.json (Serbian (Latin)) --- locales/sr-CS/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/sr-CS/faq.json b/locales/sr-CS/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/sr-CS/faq.json +++ b/locales/sr-CS/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 98043f6b779c172a959893f91c345264cdc3e77b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:06 +0100 Subject: [PATCH 1638/2652] New translations faq.json (Acholi) --- locales/ach-UG/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ach-UG/faq.json b/locales/ach-UG/faq.json index d305428fa4..f6f191fbbe 100644 --- a/locales/ach-UG/faq.json +++ b/locales/ach-UG/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "crwdns6209:0crwdne6209:0", - "FAQ_Question1": "crwdns6211:0crwdne6211:0", - "FAQ_Answer1": "crwdns6213:0crwdne6213:0", + "FAQ_Question1": "crwdns6747:0crwdne6747:0", + "FAQ_Answer1": "crwdns6749:0crwdne6749:0", "FAQ_Question2": "crwdns6215:0crwdne6215:0", "FAQ_Answer2": "crwdns6217:0crwdne6217:0", "FAQ_Question3": "crwdns6219:0crwdne6219:0", "FAQ_Answer3": "crwdns6221:0{are free and open-source}crwdnd6221:0{read this page}crwdne6221:0", "FAQ_Question4": "crwdns6223:0crwdne6223:0", - "FAQ_Answer4": "crwdns6225:0{here}crwdne6225:0", - "FAQ_Question5": "crwdns6227:0crwdne6227:0", - "FAQ_Answer5": "crwdns6229:0{Supported Platforms}crwdne6229:0", + "FAQ_Answer4": "crwdns6751:0{here}crwdne6751:0", + "FAQ_Question5": "crwdns6753:0crwdne6753:0", + "FAQ_Answer5": "crwdns6755:0{statistics page}crwdne6755:0", "FAQ_Question6": "crwdns6231:0crwdne6231:0", "FAQ_Answer6": "crwdns6233:0{website}crwdnd6233:0{HTML5-compatible catalog}crwdnd6233:0{Flashpoint does not condone harassment over Nitrome's decision.}crwdne6233:0", "FAQ_Question7": "crwdns6235:0crwdne6235:0", "FAQ_Answer7": "crwdns6237:0{this article}crwdne6237:0", "FAQ_Question8": "crwdns6239:0crwdne6239:0", - "FAQ_Answer8": "crwdns6241:0{curation tutorial}crwdne6241:0", + "FAQ_Answer8": "crwdns6757:0{curation tutorial}crwdne6757:0", "FAQ_Question9": "crwdns6243:0crwdne6243:0", "FAQ_Answer9": "crwdns6245:0{Discord server}crwdne6245:0", "FAQ_Question10": "crwdns6247:0crwdne6247:0", "FAQ_Answer10": "crwdns6249:0{GitHub}crwdne6249:0", "FAQ_Question11": "crwdns6251:0crwdne6251:0", - "FAQ_Answer11": "crwdns6253:0{CC-BY 4.0}crwdnd6253:0{here}crwdne6253:0", + "FAQ_Answer11": "crwdns6759:0{CC-BY 4.0}crwdnd6759:0{here}crwdne6759:0", "FAQ_Question12": "crwdns6255:0crwdne6255:0", - "FAQ_Answer12": "crwdns6257:0{a fundraiser}crwdne6257:0", + "FAQ_Answer12": "crwdns6761:0{Open Collective page}crwdne6761:0", "FAQ_Question13": "crwdns6259:0crwdne6259:0", "FAQ_Answer13": "crwdns6261:0{manual}crwdne6261:0", "FAQ_Question14": "crwdns6263:0crwdne6263:0", From cc7d5aeae95f1618d29cc4c3fd1da873b7cbb5db Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:07 +0100 Subject: [PATCH 1639/2652] New translations home.json (Portuguese) --- locales/pt-PT/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/pt-PT/home.json b/locales/pt-PT/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/pt-PT/home.json +++ b/locales/pt-PT/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From a45aa5ff356c669a1eb1fcfa500d5054e00c8741 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:08 +0100 Subject: [PATCH 1640/2652] New translations home.json (Russian) --- locales/ru-RU/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ru-RU/home.json b/locales/ru-RU/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/ru-RU/home.json +++ b/locales/ru-RU/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 8dd2479649e7da3b0534813612e31e3e0c9cdf97 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:09 +0100 Subject: [PATCH 1641/2652] New translations home.json (Albanian) --- locales/sq-AL/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/sq-AL/home.json b/locales/sq-AL/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/sq-AL/home.json +++ b/locales/sq-AL/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 39c86db197f9aea5cb6d9681d502d05614e0dada Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:10 +0100 Subject: [PATCH 1642/2652] New translations home.json (Serbian (Cyrillic)) --- locales/sr-SP/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/sr-SP/home.json b/locales/sr-SP/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/sr-SP/home.json +++ b/locales/sr-SP/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 7eaa05b2a3676f0f6ef95168917a1c3395d54948 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:11 +0100 Subject: [PATCH 1643/2652] New translations home.json (Swedish) --- locales/sv-SE/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/sv-SE/home.json b/locales/sv-SE/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/sv-SE/home.json +++ b/locales/sv-SE/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 01c9b8555203657eb743b18dd852952b05587bbb Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:12 +0100 Subject: [PATCH 1644/2652] New translations layout.json (Romanian) --- locales/ro-RO/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ro-RO/layout.json b/locales/ro-RO/layout.json index e1ff339048..28a98fc280 100644 --- a/locales/ro-RO/layout.json +++ b/locales/ro-RO/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Bază de Date", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 5f7c36856bcddbebfe89e82dd2acdf5edaa8f3b5 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:13 +0100 Subject: [PATCH 1645/2652] New translations layout.json (French) --- locales/fr-FR/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/fr-FR/layout.json b/locales/fr-FR/layout.json index 6156e38759..b688793a80 100644 --- a/locales/fr-FR/layout.json +++ b/locales/fr-FR/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Base de données", "Manual": "Manuel", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 4cfd15583f41a4b5db150ccda3701bc0a3b66bd2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:14 +0100 Subject: [PATCH 1646/2652] New translations layout.json (Spanish) --- locales/es-ES/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/es-ES/layout.json b/locales/es-ES/layout.json index a17b90ba28..a3c0bd1fba 100644 --- a/locales/es-ES/layout.json +++ b/locales/es-ES/layout.json @@ -10,5 +10,6 @@ "Contact": "Contacto", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 258cbbd93ef8e8ac6e74bfa6422649c8e953a404 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:14 +0100 Subject: [PATCH 1647/2652] New translations layout.json (Afrikaans) --- locales/af-ZA/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/af-ZA/layout.json b/locales/af-ZA/layout.json index f92556a574..81e84cc39b 100644 --- a/locales/af-ZA/layout.json +++ b/locales/af-ZA/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From a5f1b7dbf579cc61044fdbbd09d8da0ee8f8a63f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:16 +0100 Subject: [PATCH 1648/2652] New translations layout.json (Arabic) --- locales/ar-SA/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ar-SA/layout.json b/locales/ar-SA/layout.json index a851431242..aecc12ed41 100644 --- a/locales/ar-SA/layout.json +++ b/locales/ar-SA/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From bc43b2359ea4e8b1c9c29af4435113b40c9f9495 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:16 +0100 Subject: [PATCH 1649/2652] New translations layout.json (Catalan) --- locales/ca-ES/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ca-ES/layout.json b/locales/ca-ES/layout.json index be23ba4bbd..c3410f77e3 100644 --- a/locales/ca-ES/layout.json +++ b/locales/ca-ES/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 2010d1a76376ca322c64602cc9cc915fb80d250f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:17 +0100 Subject: [PATCH 1650/2652] New translations layout.json (Czech) --- locales/cs-CZ/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json index 0570fea78c..88f747ca32 100644 --- a/locales/cs-CZ/layout.json +++ b/locales/cs-CZ/layout.json @@ -10,5 +10,6 @@ "Contact": "Kontakt", "Database": "Databáze", "Manual": "Manuál", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 0781edc7504eade3807785df81dc335a518a7d9f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:18 +0100 Subject: [PATCH 1651/2652] New translations layout.json (Danish) --- locales/da-DK/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/da-DK/layout.json b/locales/da-DK/layout.json index 692feb9b33..deaf89fa95 100644 --- a/locales/da-DK/layout.json +++ b/locales/da-DK/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From e49d92f5571f38debdf576c4a3bd5a4d0e8a7986 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:19 +0100 Subject: [PATCH 1652/2652] New translations layout.json (German) --- locales/de-DE/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/de-DE/layout.json b/locales/de-DE/layout.json index ef2a36ebb1..4dfd93320f 100644 --- a/locales/de-DE/layout.json +++ b/locales/de-DE/layout.json @@ -10,5 +10,6 @@ "Contact": "Kontakt", "Database": "Datenbank", "Manual": "Handbuch", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 89c96d3e428fe5673ba9b82b16e5455d3d558efc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:20 +0100 Subject: [PATCH 1653/2652] New translations layout.json (Greek) --- locales/el-GR/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/el-GR/layout.json b/locales/el-GR/layout.json index e6c6cc4c28..49c9f3edc2 100644 --- a/locales/el-GR/layout.json +++ b/locales/el-GR/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From daf18bb13d1fbeeff4ed349991efee3d5e874a98 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:21 +0100 Subject: [PATCH 1654/2652] New translations layout.json (Finnish) --- locales/fi-FI/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/fi-FI/layout.json b/locales/fi-FI/layout.json index 30383bc6f0..8394b28f35 100644 --- a/locales/fi-FI/layout.json +++ b/locales/fi-FI/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From a0f088d137bc1c88de55253f9c2f2e73c302e3ae Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:22 +0100 Subject: [PATCH 1655/2652] New translations layout.json (Irish) --- locales/ga-IE/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ga-IE/layout.json b/locales/ga-IE/layout.json index 17ae7b7d81..c6082d2a0c 100644 --- a/locales/ga-IE/layout.json +++ b/locales/ga-IE/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 028b7d00e597b233c7b41fdab48e50a1c72fda9d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:23 +0100 Subject: [PATCH 1656/2652] New translations layout.json (Hebrew) --- locales/he-IL/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/he-IL/layout.json b/locales/he-IL/layout.json index 76a5e3a209..831f938e96 100644 --- a/locales/he-IL/layout.json +++ b/locales/he-IL/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 1639896f5561f9eebb27e9ef3f4d7374b8320206 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:24 +0100 Subject: [PATCH 1657/2652] New translations layout.json (Hungarian) --- locales/hu-HU/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/hu-HU/layout.json b/locales/hu-HU/layout.json index d1ffb75397..7c37dc375a 100644 --- a/locales/hu-HU/layout.json +++ b/locales/hu-HU/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 45e0a2f6421fd73d59768566202ec1d3864efd05 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:24 +0100 Subject: [PATCH 1658/2652] New translations layout.json (Armenian) --- locales/hy-AM/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/hy-AM/layout.json b/locales/hy-AM/layout.json index 315994b024..3e12d7d8e4 100644 --- a/locales/hy-AM/layout.json +++ b/locales/hy-AM/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 9ea18b6dcdb60a6579c107c8e7365c420a36009d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:25 +0100 Subject: [PATCH 1659/2652] New translations layout.json (Italian) --- locales/it-IT/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/it-IT/layout.json b/locales/it-IT/layout.json index 03a1868f31..2773e15920 100644 --- a/locales/it-IT/layout.json +++ b/locales/it-IT/layout.json @@ -10,5 +10,6 @@ "Contact": "Contattaci", "Database": "Database", "Manual": "Manuale", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 83c2c35d4ab949cfbce62509a1ab05bf172c98b3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:26 +0100 Subject: [PATCH 1660/2652] New translations layout.json (Japanese) --- locales/ja-JP/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ja-JP/layout.json b/locales/ja-JP/layout.json index 959aa03ca7..9756259e54 100644 --- a/locales/ja-JP/layout.json +++ b/locales/ja-JP/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 4d496ab230ea1a711130dbbd9cad5f8192507bca Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:27 +0100 Subject: [PATCH 1661/2652] New translations layout.json (Korean) --- locales/ko-KR/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ko-KR/layout.json b/locales/ko-KR/layout.json index 60cfd7f968..ab2930bf51 100644 --- a/locales/ko-KR/layout.json +++ b/locales/ko-KR/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 0f99937f34dc09d7f64cf80f013710314ac15ab7 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:28 +0100 Subject: [PATCH 1662/2652] New translations layout.json (Macedonian) --- locales/mk-MK/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/mk-MK/layout.json b/locales/mk-MK/layout.json index f145d3a1b8..f1bca67b08 100644 --- a/locales/mk-MK/layout.json +++ b/locales/mk-MK/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 01458a2e1306adf110454fc746f16beaf4eed0f9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:29 +0100 Subject: [PATCH 1663/2652] New translations layout.json (Dutch) --- locales/nl-NL/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/nl-NL/layout.json b/locales/nl-NL/layout.json index e36cf01b65..cd3e6cbcf7 100644 --- a/locales/nl-NL/layout.json +++ b/locales/nl-NL/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 539ada15155d4bca0e00fcdbf25673b68fa0a09c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:29 +0100 Subject: [PATCH 1664/2652] New translations layout.json (Norwegian) --- locales/no-NO/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/no-NO/layout.json b/locales/no-NO/layout.json index b2023900f9..e513a1b2f2 100644 --- a/locales/no-NO/layout.json +++ b/locales/no-NO/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From eecc9f372b5bbe4960924c6549a7121817ba9761 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:30 +0100 Subject: [PATCH 1665/2652] New translations layout.json (Polish) --- locales/pl-PL/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/pl-PL/layout.json b/locales/pl-PL/layout.json index cfa00cedad..32723aa0a9 100644 --- a/locales/pl-PL/layout.json +++ b/locales/pl-PL/layout.json @@ -10,5 +10,6 @@ "Contact": "Kontakt", "Database": "Database", "Manual": "Instrukcja", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 004d46901c64ce8cf1ec3a365cd1ffba2e2dc0de Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:31 +0100 Subject: [PATCH 1666/2652] New translations home.json (Turkish) --- locales/tr-TR/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/tr-TR/home.json b/locales/tr-TR/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/tr-TR/home.json +++ b/locales/tr-TR/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 658cfa6a342d8f529baed6c04bfffd413d3904df Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:32 +0100 Subject: [PATCH 1667/2652] New translations home.json (Ukrainian) --- locales/uk-UA/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/uk-UA/home.json b/locales/uk-UA/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/uk-UA/home.json +++ b/locales/uk-UA/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 3149ef84f5f81cfda51b40aa2c4b3e090e1fcbd9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:33 +0100 Subject: [PATCH 1668/2652] New translations home.json (Chinese Simplified) --- locales/zh-CN/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/zh-CN/home.json b/locales/zh-CN/home.json index b8e0d32e11..aa899c2ec5 100644 --- a/locales/zh-CN/home.json +++ b/locales/zh-CN/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "欢迎", - "About_Title": "BlueMaxima 的 Flashpoint 是一个 Web 游戏保存工程。", - "About_Para1": "互联网的历史与文化是至关重要的,Web 平台上的内容,包括但不限于 Adobe Flash,构成了这种文化的关键部分。这个项目致力于尽可能地保存这些平台的体验,以免它们随时间消逝。自 2018 年初以来,Flashpoint 已经保存了 {} 款游戏和 {} 篇动画,支持 {} 个不同的平台。", - "About_Para2": "Flashpoint 由 BlueMaxima 在 2018 年 1 月启动,试图在 Flash 寿终正寝之前阻止内容的消失。自此以后,它已经发展成为一个由超过 100 名社区贡献者参与的国际项目 ,包罗了为各种互联网插件、框架与标准创作的游戏与动画。", - "About_Para3": "Flashpoint 使用了大量开放源代码软件。通过结合 Apache、一个自制启动器以及我们自己的应用 Flashpoint Secure Player 之力,我们可以在快速、用户友好的环境中游玩 Web 游戏,而无需在您的计算机上留下永久的改变或安全漏洞。", - "About_Para4": "我们提供两个版本的软件:终极版以离线格式提供每一份媒体文件,而无限版则更轻量,允许您按需下载并游玩内容。两个版本都不会受到 Flash 或其他插件终止支持的影响。", - "About_Para5": "这个项目现在是,将来也永远是非营利性的,目的是保留 Flash 及其同类产品带来的社区与分享氛围。要了解更多关于 Flashpoint 的信息,您可以查看页面的左侧边栏。", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "搜索藏品", "Request_Archival": "请求存档内容" } \ No newline at end of file From 69a5a67f0fca2a9fe2e85d50e6f2cd7099786758 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:34 +0100 Subject: [PATCH 1669/2652] New translations home.json (Chinese Traditional) --- locales/zh-TW/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/zh-TW/home.json b/locales/zh-TW/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/zh-TW/home.json +++ b/locales/zh-TW/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From d350aac3c54d4b48a841fecce2a35f97af900b11 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:35 +0100 Subject: [PATCH 1670/2652] New translations home.json (Vietnamese) --- locales/vi-VN/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/vi-VN/home.json b/locales/vi-VN/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/vi-VN/home.json +++ b/locales/vi-VN/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From d0dd8c3077b7d7c1ddfe28eb025e89515bd08927 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:36 +0100 Subject: [PATCH 1671/2652] New translations home.json (Portuguese, Brazilian) --- locales/pt-BR/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/pt-BR/home.json b/locales/pt-BR/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/pt-BR/home.json +++ b/locales/pt-BR/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 52c7e214f45f2a68e4768ae23aa8e79bde28d38e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:37 +0100 Subject: [PATCH 1672/2652] New translations home.json (Thai) --- locales/th-TH/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/th-TH/home.json b/locales/th-TH/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/th-TH/home.json +++ b/locales/th-TH/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 8c4b1e601efa5e43966eb876f2d1775b316773a6 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:38 +0100 Subject: [PATCH 1673/2652] New translations home.json (Croatian) --- locales/hr-HR/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/hr-HR/home.json b/locales/hr-HR/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/hr-HR/home.json +++ b/locales/hr-HR/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 028872e3633dc220e39690f091420b9bf7af4dce Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:38 +0100 Subject: [PATCH 1674/2652] New translations home.json (Estonian) --- locales/et-EE/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/et-EE/home.json b/locales/et-EE/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/et-EE/home.json +++ b/locales/et-EE/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 9f194c529e8fe6f949f18842a852310bfb2609c8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:39 +0100 Subject: [PATCH 1675/2652] New translations home.json (Pirate English) --- locales/en-PT/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/en-PT/home.json b/locales/en-PT/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/en-PT/home.json +++ b/locales/en-PT/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 490bc0e72073fe200d959a436930eafe6a4dad9c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:40 +0100 Subject: [PATCH 1676/2652] New translations home.json (Esperanto) --- locales/eo-UY/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/eo-UY/home.json b/locales/eo-UY/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/eo-UY/home.json +++ b/locales/eo-UY/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 374a2a9c74bc8093e05584e7777666ea0a0b4c1e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:41 +0100 Subject: [PATCH 1677/2652] New translations home.json (Filipino) --- locales/fil-PH/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/fil-PH/home.json b/locales/fil-PH/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/fil-PH/home.json +++ b/locales/fil-PH/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 7d898b8bf63f038b15cf6bbcc95d7d13b5438052 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:42 +0100 Subject: [PATCH 1678/2652] New translations home.json (Serbian (Latin)) --- locales/sr-CS/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/sr-CS/home.json b/locales/sr-CS/home.json index dad7a4e59d..6d41080377 100644 --- a/locales/sr-CS/home.json +++ b/locales/sr-CS/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 6bf56850bbc5801ddb23d8229eb64b87cf872279 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:43 +0100 Subject: [PATCH 1679/2652] New translations home.json (Acholi) --- locales/ach-UG/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ach-UG/home.json b/locales/ach-UG/home.json index ed0437005d..97f637b21e 100644 --- a/locales/ach-UG/home.json +++ b/locales/ach-UG/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "crwdns6271:0crwdne6271:0", - "About_Title": "crwdns6273:0crwdne6273:0", - "About_Para1": "crwdns6275:0crwdne6275:0", - "About_Para2": "crwdns6277:0crwdne6277:0", - "About_Para3": "crwdns6279:0crwdne6279:0", - "About_Para4": "crwdns6281:0crwdne6281:0", - "About_Para5": "crwdns6283:0crwdne6283:0", + "About_Title": "crwdns6763:0crwdne6763:0", + "About_Para1": "crwdns6765:0crwdne6765:0", + "About_Para2": "crwdns6767:0{a fully-featured launcher}crwdnd6767:0{a proxy}crwdnd6767:0{a sandbox}crwdnd6767:0{open-source software}crwdne6767:0", + "About_Para3": "crwdns6769:0{was originally started}crwdne6769:0", + "About_Para4": "crwdns6771:0{Open Collective page}crwdne6771:0", "Search_Collection": "crwdns6285:0crwdne6285:0", "Request_Archival": "crwdns6287:0crwdne6287:0" } \ No newline at end of file From 2671ee565b6478e4fd23cca87cd1d8cc99b8337d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:44 +0100 Subject: [PATCH 1680/2652] New translations layout.json (Portuguese) --- locales/pt-PT/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/pt-PT/layout.json b/locales/pt-PT/layout.json index 5723c05401..cb0b3d5197 100644 --- a/locales/pt-PT/layout.json +++ b/locales/pt-PT/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From b74d9a4e67055d0886f17ad34c641a57f934d3d8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:45 +0100 Subject: [PATCH 1681/2652] New translations layout.json (Russian) --- locales/ru-RU/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ru-RU/layout.json b/locales/ru-RU/layout.json index d11f7af117..49c0fe366b 100644 --- a/locales/ru-RU/layout.json +++ b/locales/ru-RU/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 7240238eceede02fa5ad6ee426947fad35d3b9ae Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:45 +0100 Subject: [PATCH 1682/2652] New translations layout.json (Albanian) --- locales/sq-AL/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/sq-AL/layout.json b/locales/sq-AL/layout.json index 2e3daf8e40..864a9e9e52 100644 --- a/locales/sq-AL/layout.json +++ b/locales/sq-AL/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 2234b622e38d21c8dd8a4720b6a46654b30bc88b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:46 +0100 Subject: [PATCH 1683/2652] New translations layout.json (Serbian (Cyrillic)) --- locales/sr-SP/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/sr-SP/layout.json b/locales/sr-SP/layout.json index d2fa252637..3f68728587 100644 --- a/locales/sr-SP/layout.json +++ b/locales/sr-SP/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 2dc70fdf32b21196b08ad26ac4c27ed53620409a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:47 +0100 Subject: [PATCH 1684/2652] New translations layout.json (Swedish) --- locales/sv-SE/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/sv-SE/layout.json b/locales/sv-SE/layout.json index b763d9e846..dc44625716 100644 --- a/locales/sv-SE/layout.json +++ b/locales/sv-SE/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 1e329c94c985963f341599a77ec7a68548755c2a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:48 +0100 Subject: [PATCH 1685/2652] New translations layout.json (Turkish) --- locales/tr-TR/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/tr-TR/layout.json b/locales/tr-TR/layout.json index 083dcd2801..e6924ee162 100644 --- a/locales/tr-TR/layout.json +++ b/locales/tr-TR/layout.json @@ -10,5 +10,6 @@ "Contact": "İletişim", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 0c387ebc979075466d60e70b26f08bb54da96cca Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:49 +0100 Subject: [PATCH 1686/2652] New translations layout.json (Ukrainian) --- locales/uk-UA/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/uk-UA/layout.json b/locales/uk-UA/layout.json index 2dceae5746..32b4b6ce7a 100644 --- a/locales/uk-UA/layout.json +++ b/locales/uk-UA/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From d844eb6eded39ce5dd57151637c653082da300c8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:50 +0100 Subject: [PATCH 1687/2652] New translations layout.json (Chinese Simplified) --- locales/zh-CN/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/zh-CN/layout.json b/locales/zh-CN/layout.json index 2837da6398..15a8fb2e7c 100644 --- a/locales/zh-CN/layout.json +++ b/locales/zh-CN/layout.json @@ -10,5 +10,6 @@ "Contact": "联系我们", "Database": "数据库", "Manual": "手册", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 8244d673288aabe713aee1ed5c2787c9af6f4c65 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:52 +0100 Subject: [PATCH 1688/2652] New translations layout.json (Chinese Traditional) --- locales/zh-TW/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/zh-TW/layout.json b/locales/zh-TW/layout.json index 46d52f31ea..ac270f8046 100644 --- a/locales/zh-TW/layout.json +++ b/locales/zh-TW/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 15ebe8a15f41bee870b6d6d854e8c38b190d2374 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:53 +0100 Subject: [PATCH 1689/2652] New translations layout.json (Vietnamese) --- locales/vi-VN/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/vi-VN/layout.json b/locales/vi-VN/layout.json index 29d308399d..30cc3d2b5f 100644 --- a/locales/vi-VN/layout.json +++ b/locales/vi-VN/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From cb519289a38aa87ce9697cce65d35ffd762aa67c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:54 +0100 Subject: [PATCH 1690/2652] New translations layout.json (Portuguese, Brazilian) --- locales/pt-BR/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/pt-BR/layout.json b/locales/pt-BR/layout.json index 6abae66f99..a29bc02c8a 100644 --- a/locales/pt-BR/layout.json +++ b/locales/pt-BR/layout.json @@ -10,5 +10,6 @@ "Contact": "Contato", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 6e41aea7d8ccd0490eaf85b56d63d1cd395b15be Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:55 +0100 Subject: [PATCH 1691/2652] New translations layout.json (Thai) --- locales/th-TH/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/th-TH/layout.json b/locales/th-TH/layout.json index 1bbedd92d5..a4aff6dc33 100644 --- a/locales/th-TH/layout.json +++ b/locales/th-TH/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 6a419f4fe6206ec71d5d3e75ed64ca5397379598 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:56 +0100 Subject: [PATCH 1692/2652] New translations layout.json (Croatian) --- locales/hr-HR/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/hr-HR/layout.json b/locales/hr-HR/layout.json index f92556a574..81e84cc39b 100644 --- a/locales/hr-HR/layout.json +++ b/locales/hr-HR/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From b9364c871ca1fad6eced5171d7db9254da6ad0f0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:57 +0100 Subject: [PATCH 1693/2652] New translations layout.json (Estonian) --- locales/et-EE/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/et-EE/layout.json b/locales/et-EE/layout.json index 6b1b3a8aa4..d8e791a52f 100644 --- a/locales/et-EE/layout.json +++ b/locales/et-EE/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From d7444782ab8c5565135874b119048bb1aa935d67 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:58 +0100 Subject: [PATCH 1694/2652] New translations news.json (Romanian) --- locales/ro-RO/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ro-RO/news.json b/locales/ro-RO/news.json index db32afe52f..675db12015 100644 --- a/locales/ro-RO/news.json +++ b/locales/ro-RO/news.json @@ -1,6 +1,7 @@ { "News_Title": "Noutăți", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From ffffdd896a740c9af9b6b4376376bd8abd879226 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:58 +0100 Subject: [PATCH 1695/2652] New translations news.json (French) --- locales/fr-FR/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/fr-FR/news.json b/locales/fr-FR/news.json index 12dd88fb6c..139b8e8f3d 100644 --- a/locales/fr-FR/news.json +++ b/locales/fr-FR/news.json @@ -1,6 +1,7 @@ { "News_Title": "Actualités", - "News_Description": "Tous les événements notables dans l'histoire de Flashpoint à partir d'octobre 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "Flashpoint de BlueMaxima a été lancé.", "News_Flashpoint_0": "Flashpoint Zero est sorti.", "News_Flashpoint_1": "Flashpoint Version One est sorti.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "C'est un mème, car 11 a ajouté trois douzaines de nouveaux plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "Une référence au jeu Muv-Luv (allez l'acheter sur Steam)." + "News_Flashpoint_11_1_Meta": "Une référence au jeu Muv-Luv (allez l'acheter sur Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 185797037abae37696ae1a1b515a26f725cc6432 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:27:59 +0100 Subject: [PATCH 1696/2652] New translations news.json (Spanish) --- locales/es-ES/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/es-ES/news.json b/locales/es-ES/news.json index 7bacf09408..fe124c8445 100644 --- a/locales/es-ES/news.json +++ b/locales/es-ES/news.json @@ -1,6 +1,7 @@ { "News_Title": "Noticias", - "News_Description": "Todos los eventos destacables en la historia de Flashpoint desde octubre de 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 3653661b95e3e73573b7241341502443525aa0c2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:00 +0100 Subject: [PATCH 1697/2652] New translations news.json (Afrikaans) --- locales/af-ZA/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/af-ZA/news.json b/locales/af-ZA/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/af-ZA/news.json +++ b/locales/af-ZA/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 8fc06bb6ea5c6fbb31032df6c696cd0999d2fc2e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:01 +0100 Subject: [PATCH 1698/2652] New translations news.json (Arabic) --- locales/ar-SA/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ar-SA/news.json b/locales/ar-SA/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/ar-SA/news.json +++ b/locales/ar-SA/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 7e84708d1487f96a54bdd29032f1c12d562f5f7d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:02 +0100 Subject: [PATCH 1699/2652] New translations news.json (Catalan) --- locales/ca-ES/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ca-ES/news.json b/locales/ca-ES/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/ca-ES/news.json +++ b/locales/ca-ES/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 25f31e1d150c7f0fea5c59f93f96c6b3ade9a312 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:03 +0100 Subject: [PATCH 1700/2652] New translations news.json (Czech) --- locales/cs-CZ/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json index c10631abac..38190a9620 100644 --- a/locales/cs-CZ/news.json +++ b/locales/cs-CZ/news.json @@ -1,6 +1,7 @@ { "News_Title": "Novinky", - "News_Description": "Všechny významné události v historii Flashpointu od října 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaximův Flashpoint byl spuštěn.", "News_Flashpoint_0": "Flashpoint Zero byl vydán.", "News_Flashpoint_1": "Flashpoint Version One byl vydán.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Jejda, všechny pluginy!", "News_Flashpoint_11_Meta": "Je to meme, protože verze 11 přidala tři tucty nových pluginů.", "News_Flashpoint_11_1": "Operace Cherry Blossom", - "News_Flashpoint_11_1_Meta": "Odkaz na hru Muv-Luv (jděte si ji koupit na Steamu)." + "News_Flashpoint_11_1_Meta": "Odkaz na hru Muv-Luv (jděte si ji koupit na Steamu).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From de53891158006639c632175954f8436d6110c695 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:04 +0100 Subject: [PATCH 1701/2652] New translations news.json (Danish) --- locales/da-DK/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/da-DK/news.json b/locales/da-DK/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/da-DK/news.json +++ b/locales/da-DK/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 7d082a8e5e326df095179efed926d5a87624c74b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:05 +0100 Subject: [PATCH 1702/2652] New translations news.json (German) --- locales/de-DE/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/de-DE/news.json b/locales/de-DE/news.json index e1e17dbed6..4debc70e4a 100644 --- a/locales/de-DE/news.json +++ b/locales/de-DE/news.json @@ -1,6 +1,7 @@ { "News_Title": "Neuigkeiten", - "News_Description": "Alle nennenswerten Ereignisse in der Flashpoint-Geschichte ab Oktober 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaximas Flashpoint wurde gestartet.", "News_Flashpoint_0": "Flashpoint Zero wurde veröffentlicht.", "News_Flashpoint_1": "Flashpoint Version One wurde veröffentlicht.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Hoppla, alle Plugins!", "News_Flashpoint_11_Meta": "Das ist ein Witz, denn Flashpoint 11 hat drei Dutzend neue Plugins hinzugefügt.", "News_Flashpoint_11_1": "Operation Kirschblüte", - "News_Flashpoint_11_1_Meta": "Anspielung auf das Spiel Muv-Luv (Kauf es auf Steam)." + "News_Flashpoint_11_1_Meta": "Anspielung auf das Spiel Muv-Luv (Kauf es auf Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From e9ef660eb0ec75b23689256869c74b62233eec74 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:05 +0100 Subject: [PATCH 1703/2652] New translations news.json (Greek) --- locales/el-GR/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/el-GR/news.json b/locales/el-GR/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/el-GR/news.json +++ b/locales/el-GR/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 93bc6c9d66373baeabbf62501f47e945f13cb765 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:06 +0100 Subject: [PATCH 1704/2652] New translations news.json (Finnish) --- locales/fi-FI/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/fi-FI/news.json b/locales/fi-FI/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/fi-FI/news.json +++ b/locales/fi-FI/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From c574a81d74ce2c1382cf74b8bdc2f09afe5f50d8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:07 +0100 Subject: [PATCH 1705/2652] New translations news.json (Irish) --- locales/ga-IE/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ga-IE/news.json b/locales/ga-IE/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/ga-IE/news.json +++ b/locales/ga-IE/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 7abf899ca4be509e49f1392db2e7dc05a1507b0a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:08 +0100 Subject: [PATCH 1706/2652] New translations news.json (Hebrew) --- locales/he-IL/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/he-IL/news.json b/locales/he-IL/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/he-IL/news.json +++ b/locales/he-IL/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From dfe1107591c12ec48143e3dab9921abd1fde5545 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:09 +0100 Subject: [PATCH 1707/2652] New translations news.json (Hungarian) --- locales/hu-HU/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/hu-HU/news.json b/locales/hu-HU/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/hu-HU/news.json +++ b/locales/hu-HU/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 67ca8412007775c1f9605f785725fc871f06b86d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:10 +0100 Subject: [PATCH 1708/2652] New translations news.json (Armenian) --- locales/hy-AM/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/hy-AM/news.json b/locales/hy-AM/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/hy-AM/news.json +++ b/locales/hy-AM/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 0a7c6af957596f60d2522b70817808c2d172fc40 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:11 +0100 Subject: [PATCH 1709/2652] New translations news.json (Italian) --- locales/it-IT/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/it-IT/news.json b/locales/it-IT/news.json index f3cf2d27d4..87798c511c 100644 --- a/locales/it-IT/news.json +++ b/locales/it-IT/news.json @@ -1,6 +1,7 @@ { "News_Title": "Notizie", - "News_Description": "Tutti gli eventi importanti nella storia di Flashpoint fino ad ottobre 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint viene fondato.", "News_Flashpoint_0": "Flashpoint Zero viene pubblicato.", "News_Flashpoint_1": "Flashpoint Version One viene pubblicato.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "Una sorta di meme, perché con la versione 11 sono state aggiunte tre dozzine di nuove plugin.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From a97663bd155ff5e9ec09f3f9a799b537e542412d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:12 +0100 Subject: [PATCH 1710/2652] New translations news.json (Japanese) --- locales/ja-JP/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ja-JP/news.json b/locales/ja-JP/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/ja-JP/news.json +++ b/locales/ja-JP/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 0abe2830c7fd275f35bc02dcdec75180e176a3cc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:13 +0100 Subject: [PATCH 1711/2652] New translations news.json (Korean) --- locales/ko-KR/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ko-KR/news.json b/locales/ko-KR/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/ko-KR/news.json +++ b/locales/ko-KR/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From b28a44fcc4d36857df142d51255869812f439919 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:13 +0100 Subject: [PATCH 1712/2652] New translations news.json (Macedonian) --- locales/mk-MK/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/mk-MK/news.json b/locales/mk-MK/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/mk-MK/news.json +++ b/locales/mk-MK/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 39f3ac2600c26cae3aed8febeaaad2ef9442774c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:14 +0100 Subject: [PATCH 1713/2652] New translations news.json (Dutch) --- locales/nl-NL/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/nl-NL/news.json b/locales/nl-NL/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/nl-NL/news.json +++ b/locales/nl-NL/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From b1250a675d95263b534b7c7bb7562894d0f9d4ce Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:15 +0100 Subject: [PATCH 1714/2652] New translations news.json (Norwegian) --- locales/no-NO/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/no-NO/news.json b/locales/no-NO/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/no-NO/news.json +++ b/locales/no-NO/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 98f865afbce66a736722a4e08e743dfffeb5eedd Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:16 +0100 Subject: [PATCH 1715/2652] New translations news.json (Polish) --- locales/pl-PL/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/pl-PL/news.json b/locales/pl-PL/news.json index edb2baf7f5..08a4d51f59 100644 --- a/locales/pl-PL/news.json +++ b/locales/pl-PL/news.json @@ -1,6 +1,7 @@ { "News_Title": "Aktualności", - "News_Description": "Wszystkie godne uwagi wydarzenia w historii Flashpoint od października 2019 r.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "Flashpoint BlueMaximy został uruchomiony.", "News_Flashpoint_0": "Flashpoint Zero został wydany.", "News_Flashpoint_1": "Wersja Flashpoint One została wydana.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Ups, wszystkie wtyczki!", "News_Flashpoint_11_Meta": "To mem, bo 11 dodało trzy tuziny nowych wtyczek.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From d658885348a6a43c502506c8dcd54861d91110b3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:17 +0100 Subject: [PATCH 1716/2652] New translations source.json (Romanian) --- locales/ro-RO/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ro-RO/source.json b/locales/ro-RO/source.json index 50e263a517..54ee3f3eba 100644 --- a/locales/ro-RO/source.json +++ b/locales/ro-RO/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Cod Sursă", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 192613b35bd90fb9813b6f40f5ed17ab08e633b1 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:18 +0100 Subject: [PATCH 1717/2652] New translations source.json (French) --- locales/fr-FR/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/fr-FR/source.json b/locales/fr-FR/source.json index 956b14b2f0..35a5245277 100644 --- a/locales/fr-FR/source.json +++ b/locales/fr-FR/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Code source", - "Source_Desc": "Le logiciel qui alimente Flashpoint est libre et open-source, excluant évidemment la plupart des plugins/technologies de navigateur supportés (nous ne pouvons pas faire grand-chose à ce sujet). Les applications et les utilitaires développés par les contributeurs du projet sont disponibles sur notre {page d'équipe GitHub} et sur notre {GitLab}.", - "Source_Developed_Projects_Title": "Projets développés par Flashpoint", - "Source_Developed_Projects_Desc": "Les projets suivants sont publiés sous licence MIT :", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un lanceur extensible basé sur Electron, inspiré de LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, une bibliothèque qui permet la communication entre un navigateur/projecteur et l'internet simulé de Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, une application avancée qui permet de lire des contenus basés sur des plugins sans apporter de modifications permanentes au registre de Windows.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, une image disque Linux configurée par Apache qui sert en toute sécurité le contenu des archives ZIP.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, un outil qui exécute des applications avec des vitesses d'horloge simulées.", - "Source_Utilized_Projects_Title": "Projets utilisés par Flashpoint", - "Source_Utilized_Projects_Desc": "Les projets suivants sont inclus directement dans le téléchargement de Flashpoint :", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, un serveur web publié sous la licence Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, un navigateur web publié sous la licence MPL-2.0. Flashpoint utilise une version 32 bits personnalisée avec sa propre marque, qui peut être trouvée {ici}.", "Source_Chromium_Desc": "{Chromium}, un navigateur web publié sous diverses licences open-source.", - "Source_PHP_Desc": "{PHP}, un langage de script web publié sous la licence PHP.", - "Source_QEMU_Desc": "{QEMU}, un émulateur de machine publié sous licence GPL-2.0-only." + "Source_PHP_Desc": "{PHP}, un langage de script web publié sous la licence PHP." } \ No newline at end of file From 35a58a727434611059da9746a82d5a7e7edc6cce Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:19 +0100 Subject: [PATCH 1718/2652] New translations source.json (Spanish) --- locales/es-ES/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/es-ES/source.json b/locales/es-ES/source.json index 954afec1ab..83499dcc89 100644 --- a/locales/es-ES/source.json +++ b/locales/es-ES/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Código Fuente", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Proyectos utilizados por Flashpoint", - "Source_Utilized_Projects_Desc": "Los siguientes proyectos se incluyen directamente en la descarga de Flashpoint:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From e746e3b671ed671f22d91925a6027ee9aa9e2c68 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:20 +0100 Subject: [PATCH 1719/2652] New translations source.json (Afrikaans) --- locales/af-ZA/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/af-ZA/source.json b/locales/af-ZA/source.json index e49c25e887..0844305046 100644 --- a/locales/af-ZA/source.json +++ b/locales/af-ZA/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 13a3ef64151354394b70f2b8e2011ec9afdbe72d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:21 +0100 Subject: [PATCH 1720/2652] New translations layout.json (Pirate English) --- locales/en-PT/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/en-PT/layout.json b/locales/en-PT/layout.json index f92556a574..81e84cc39b 100644 --- a/locales/en-PT/layout.json +++ b/locales/en-PT/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 86eb6f797e047035aa3e49f94c5b75cbe76f1ed9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:22 +0100 Subject: [PATCH 1721/2652] New translations layout.json (Esperanto) --- locales/eo-UY/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/eo-UY/layout.json b/locales/eo-UY/layout.json index 54e77aafcc..5db6620860 100644 --- a/locales/eo-UY/layout.json +++ b/locales/eo-UY/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 4e6efa748f051092633bb01d8d30f518ab8e1574 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:23 +0100 Subject: [PATCH 1722/2652] New translations layout.json (Filipino) --- locales/fil-PH/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/fil-PH/layout.json b/locales/fil-PH/layout.json index f92556a574..81e84cc39b 100644 --- a/locales/fil-PH/layout.json +++ b/locales/fil-PH/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 0d6fec6c535b9a787a291943496eba927bc71022 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:24 +0100 Subject: [PATCH 1723/2652] New translations layout.json (Serbian (Latin)) --- locales/sr-CS/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/sr-CS/layout.json b/locales/sr-CS/layout.json index 6de53bf3ec..8a9b36ea5b 100644 --- a/locales/sr-CS/layout.json +++ b/locales/sr-CS/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 2c43f1a80a9e96850787bfefa73ba151d745e832 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:25 +0100 Subject: [PATCH 1724/2652] New translations layout.json (Acholi) --- locales/ach-UG/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ach-UG/layout.json b/locales/ach-UG/layout.json index ecda22782c..87967d5318 100644 --- a/locales/ach-UG/layout.json +++ b/locales/ach-UG/layout.json @@ -10,5 +10,6 @@ "Contact": "crwdns6305:0crwdne6305:0", "Database": "crwdns6307:0crwdne6307:0", "Manual": "crwdns6309:0crwdne6309:0", - "Wiki": "crwdns6311:0crwdne6311:0" + "Wiki": "crwdns6311:0crwdne6311:0", + "Donate": "crwdns6795:0crwdne6795:0" } \ No newline at end of file From 4701a365c8da841b8ab4eeb4f6e3f69e7fcc18c4 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:25 +0100 Subject: [PATCH 1725/2652] New translations news.json (Portuguese) --- locales/pt-PT/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/pt-PT/news.json b/locales/pt-PT/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/pt-PT/news.json +++ b/locales/pt-PT/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From f95934f3643553c3d425ed44052b557cb6907321 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:26 +0100 Subject: [PATCH 1726/2652] New translations news.json (Russian) --- locales/ru-RU/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ru-RU/news.json b/locales/ru-RU/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/ru-RU/news.json +++ b/locales/ru-RU/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 630a266d9efd075699b191803454fe6afb564f0e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:27 +0100 Subject: [PATCH 1727/2652] New translations news.json (Albanian) --- locales/sq-AL/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/sq-AL/news.json b/locales/sq-AL/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/sq-AL/news.json +++ b/locales/sq-AL/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 70884ba2eef199f8de5e343c14e1ac777df5978f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:28 +0100 Subject: [PATCH 1728/2652] New translations news.json (Serbian (Cyrillic)) --- locales/sr-SP/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/sr-SP/news.json b/locales/sr-SP/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/sr-SP/news.json +++ b/locales/sr-SP/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 8c2af70529b950a28ca802814e076bc91f208c35 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:29 +0100 Subject: [PATCH 1729/2652] New translations news.json (Swedish) --- locales/sv-SE/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/sv-SE/news.json b/locales/sv-SE/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/sv-SE/news.json +++ b/locales/sv-SE/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 73c93aaf9821269a6dff6b3c2881aabe461f7947 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:30 +0100 Subject: [PATCH 1730/2652] New translations news.json (Turkish) --- locales/tr-TR/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/tr-TR/news.json b/locales/tr-TR/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/tr-TR/news.json +++ b/locales/tr-TR/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 24aa4fbc8629a057b4018faac567bf080c588725 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:31 +0100 Subject: [PATCH 1731/2652] New translations news.json (Ukrainian) --- locales/uk-UA/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/uk-UA/news.json b/locales/uk-UA/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/uk-UA/news.json +++ b/locales/uk-UA/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 651c199a90c4d8cf4ffa7e04159d4baa5745c975 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:32 +0100 Subject: [PATCH 1732/2652] New translations news.json (Chinese Simplified) --- locales/zh-CN/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/zh-CN/news.json b/locales/zh-CN/news.json index a06010b12f..9ea31fbf94 100644 --- a/locales/zh-CN/news.json +++ b/locales/zh-CN/news.json @@ -1,6 +1,7 @@ { "News_Title": "新闻", - "News_Description": "自 2019 年 10 月以来,Flashpoint 所有值得记录的历史事件。", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima 的 Flashpoint 项目启动。", "News_Flashpoint_0": "Flashpoint Zero 发布。", "News_Flashpoint_1": "Flashpoint Version One 发布。", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "这是在玩梗,因为 11 添加了 30 多个新插件。", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "引自游戏 Muv-Luv(可以在 Steam 上购买)。" + "News_Flashpoint_11_1_Meta": "引自游戏 Muv-Luv(可以在 Steam 上购买)。", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 449b0cc8bba070bd01527915020e457fc4d2e8ba Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:33 +0100 Subject: [PATCH 1733/2652] New translations news.json (Chinese Traditional) --- locales/zh-TW/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/zh-TW/news.json b/locales/zh-TW/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/zh-TW/news.json +++ b/locales/zh-TW/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 0e9ee08c19e7cadf0d3c2bd6d3a108bd88a79db9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:33 +0100 Subject: [PATCH 1734/2652] New translations news.json (Vietnamese) --- locales/vi-VN/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/vi-VN/news.json b/locales/vi-VN/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/vi-VN/news.json +++ b/locales/vi-VN/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 146302d16b2a5c1f1a709b3d636889f076f13fde Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:34 +0100 Subject: [PATCH 1735/2652] New translations news.json (Portuguese, Brazilian) --- locales/pt-BR/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/pt-BR/news.json b/locales/pt-BR/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/pt-BR/news.json +++ b/locales/pt-BR/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 0eba9fbd9c2a5a5059903823a7eed0c9ad38644b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:35 +0100 Subject: [PATCH 1736/2652] New translations news.json (Thai) --- locales/th-TH/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/th-TH/news.json b/locales/th-TH/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/th-TH/news.json +++ b/locales/th-TH/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From ab85cb6cfa605f6e992919cc1382043f15d5a3df Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:36 +0100 Subject: [PATCH 1737/2652] New translations news.json (Croatian) --- locales/hr-HR/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/hr-HR/news.json b/locales/hr-HR/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/hr-HR/news.json +++ b/locales/hr-HR/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 87cf568a8d2131aa5a2e63aeb65631a9e0510d12 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:37 +0100 Subject: [PATCH 1738/2652] New translations news.json (Estonian) --- locales/et-EE/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/et-EE/news.json b/locales/et-EE/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/et-EE/news.json +++ b/locales/et-EE/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 15087f5a96ab0e570b305851dc20f8d48c276182 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:38 +0100 Subject: [PATCH 1739/2652] New translations news.json (Pirate English) --- locales/en-PT/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/en-PT/news.json b/locales/en-PT/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/en-PT/news.json +++ b/locales/en-PT/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From bc6e8ba49d03b9543a541257b77e2dab618c3ed4 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:39 +0100 Subject: [PATCH 1740/2652] New translations news.json (Esperanto) --- locales/eo-UY/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/eo-UY/news.json b/locales/eo-UY/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/eo-UY/news.json +++ b/locales/eo-UY/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 5b6103c7ecb1d26c470380d1f31fc9267c1231f9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:39 +0100 Subject: [PATCH 1741/2652] New translations news.json (Filipino) --- locales/fil-PH/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/fil-PH/news.json b/locales/fil-PH/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/fil-PH/news.json +++ b/locales/fil-PH/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From d4550be149f7f7eefcab273d5c63c0a71bae1087 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:40 +0100 Subject: [PATCH 1742/2652] New translations news.json (Serbian (Latin)) --- locales/sr-CS/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/sr-CS/news.json b/locales/sr-CS/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/sr-CS/news.json +++ b/locales/sr-CS/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From b093305aa6da25901f8dfb0740fef8b6b70d7475 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:41 +0100 Subject: [PATCH 1743/2652] New translations news.json (Acholi) --- locales/ach-UG/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ach-UG/news.json b/locales/ach-UG/news.json index 2b18be4269..a4adb68e5f 100644 --- a/locales/ach-UG/news.json +++ b/locales/ach-UG/news.json @@ -1,6 +1,7 @@ { "News_Title": "crwdns6313:0crwdne6313:0", - "News_Description": "crwdns6315:0crwdne6315:0", + "News_Para1": "crwdns6787:0crwdne6787:0", + "News_Para2": "crwdns6789:0{here}crwdnd6789:0{here}crwdnd6789:0{here}crwdne6789:0", "News_Flashpoint_Started": "crwdns6317:0crwdne6317:0", "News_Flashpoint_0": "crwdns6319:0crwdne6319:0", "News_Flashpoint_1": "crwdns6321:0crwdne6321:0", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "crwdns6451:0crwdne6451:0", "News_Flashpoint_11_Meta": "crwdns6453:0crwdne6453:0", "News_Flashpoint_11_1": "crwdns6455:0crwdne6455:0", - "News_Flashpoint_11_1_Meta": "crwdns6457:0crwdne6457:0" + "News_Flashpoint_11_1_Meta": "crwdns6457:0crwdne6457:0", + "News_Flashpoint_12": "crwdns6791:0crwdne6791:0", + "News_Flashpoint_12_meta": "crwdns6793:0crwdne6793:0" } \ No newline at end of file From 66adb8b4c7f10ce79e6d1f056ae5fd720d841fec Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:42 +0100 Subject: [PATCH 1744/2652] New translations source.json (Arabic) --- locales/ar-SA/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ar-SA/source.json b/locales/ar-SA/source.json index e49c25e887..0844305046 100644 --- a/locales/ar-SA/source.json +++ b/locales/ar-SA/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 8f1813048e8aba14e9a9c9a1a56b08d5d1ccf008 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:43 +0100 Subject: [PATCH 1745/2652] New translations source.json (Catalan) --- locales/ca-ES/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ca-ES/source.json b/locales/ca-ES/source.json index e49c25e887..0844305046 100644 --- a/locales/ca-ES/source.json +++ b/locales/ca-ES/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From f28867c9a9f9f2a55f4975d2d220264d6aaee42d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:44 +0100 Subject: [PATCH 1746/2652] New translations source.json (Czech) --- locales/cs-CZ/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/cs-CZ/source.json b/locales/cs-CZ/source.json index ac65cdcdad..788435ac71 100644 --- a/locales/cs-CZ/source.json +++ b/locales/cs-CZ/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Zdrojový Kód", - "Source_Desc": "Software, který pohání Flashpoint je zdarma a open-source, samozřejmě s výjimkou většiny podporovaných pluginů/technologií (s těmi toho moc nenaděláme). Aplikace a nástroje vyvinuté přispěvateli projaktu naleznete na {GitHub team page} a na našem {GitLab}.", - "Source_Developed_Projects_Title": "Projekty vyvinuté Flashpointem", - "Source_Developed_Projects_Desc": "Následující projekty jsou vydané v rámci licence MIT:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, launcher založený na Electronu inspirovaný LaunchBoxem.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, knihovna, která umožňuje komunikaci mezi prohlížečem/projektorem a simulovaným internetem Flashpointu.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, pokročilá aplikace, která umožňuje přehrávání obsahu na základě pluginu bez trvalých změn ve Windows registru.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, Linuxový obraz disku nakonfigurovaný přes Apache, který bezpečně manipuluje s obsahem ZIP archivů.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, nástroj, který spouští aplikace se simulovanou taktovací frekvencí.", - "Source_Utilized_Projects_Title": "Projekty využívané Flashpointem", - "Source_Utilized_Projects_Desc": "Následující projekty jsou při stažení přímo zabudovány do Flashpointu:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, webový server vydaný pod Apache-2.0 licencí.", "Source_Basilisk_Desc": "{Basilisk}, webový prohlížeč vydaný pod licencí MPL-2.0. Flashpoint využívá vlastní 32-bitovou sestavu s vlastním brandingem, kterou lze nalézt {here}.", "Source_Chromium_Desc": "{Chromium}, webový prohlížeč vydaný pod různými open-source licencemi.", - "Source_PHP_Desc": "{PHP}, webový skriptovací jazyk vydaný pod PHP licencí.", - "Source_QEMU_Desc": "{QEMU}, strojový emulátor vydaný pod licencí GPL-2.0-only." + "Source_PHP_Desc": "{PHP}, webový skriptovací jazyk vydaný pod PHP licencí." } \ No newline at end of file From fad41a3d80fc5e11fa92242b74d99daa0ebf9d11 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:46 +0100 Subject: [PATCH 1747/2652] New translations source.json (Danish) --- locales/da-DK/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/da-DK/source.json b/locales/da-DK/source.json index e49c25e887..0844305046 100644 --- a/locales/da-DK/source.json +++ b/locales/da-DK/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From d8b647ab993b768350e2990fc4614a0d074a24a7 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:47 +0100 Subject: [PATCH 1748/2652] New translations source.json (German) --- locales/de-DE/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/de-DE/source.json b/locales/de-DE/source.json index 059d0d94e6..2423b7b427 100644 --- a/locales/de-DE/source.json +++ b/locales/de-DE/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Quelltext", - "Source_Desc": "Die Software von Flashpoint ist frei und quelloffen, was natürlich die meisten der unterstützten Browser-Plugins/Technologien ausschließt (daran können wir nicht viel ändern). Von Projektmitarbeitern entwickelte Anwendungen und Dienstprogramme finden sich auf unserer {GitHub team page} und in unserem {GitLab}.", - "Source_Developed_Projects_Title": "Von Flashpoint entwickelte Projekte", - "Source_Developed_Projects_Desc": "Die folgenden Projekte sind unter der MIT-Lizenz veröffentlicht:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, ein erweiterbares, auf Electron basierender Launcher inspiriert von LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, eine Bibliothek, die Kommunikation zwischen einem Browser und dem von Flashpoint simulierten Internet herstellt.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, eine fortgeschrittene Anwendung, die die Wiedergabe von Plugin-basierten Inhalten ermöglicht, ohne dass dauerhafte Änderungen an der Windows Registry vorgenommen werden müssen.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, ein Apache-konfiguriertes Linux-Datenträgerabbild, das die Inhalte der ZIP-Archive auf sichere Weise zur Verfügung stellt.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, ein Werkzeug, das Anwendungen mit simulierter Taktfrequenz ausführt.", - "Source_Utilized_Projects_Title": "Von Flashpoint verwendete Projekte", - "Source_Utilized_Projects_Desc": "Folgende Projekte sind direkt im Flashpoint-Download enthalten:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, ein und der Apache-2.0-Lizenz veröffentlichter Webserver.", "Source_Basilisk_Desc": "{Basilisk}, ein unter der MPL-2.0-Lizenz veröffentlichter Browser. Flashpoint verwendet eine eigene 32-Bit-Version mit eigenem Branding, der {here} zu finden ist.", "Source_Chromium_Desc": "{Chromium}, ein unter diversen Open-Source-Lizenzen veröffentlichter Browser.", - "Source_PHP_Desc": "{PHP}, eine unter der PHP-Lizenz veröffentlichte Webskriptsprache.", - "Source_QEMU_Desc": "{QEMU}, ein unter der GPL-2.0-ohne-Lizenz veröffentlichter Emulator für Maschinen." + "Source_PHP_Desc": "{PHP}, eine unter der PHP-Lizenz veröffentlichte Webskriptsprache." } \ No newline at end of file From 892ddbe09df0f003ce9b91d527dea2ad73b55a95 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:48 +0100 Subject: [PATCH 1749/2652] New translations source.json (Greek) --- locales/el-GR/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/el-GR/source.json b/locales/el-GR/source.json index e49c25e887..0844305046 100644 --- a/locales/el-GR/source.json +++ b/locales/el-GR/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 23291e29119b0c74ffac96ef6284b6c462a5154f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:49 +0100 Subject: [PATCH 1750/2652] New translations source.json (Finnish) --- locales/fi-FI/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/fi-FI/source.json b/locales/fi-FI/source.json index e49c25e887..0844305046 100644 --- a/locales/fi-FI/source.json +++ b/locales/fi-FI/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 05c2449476b6882c7b42305465d356078ef33441 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:50 +0100 Subject: [PATCH 1751/2652] New translations source.json (Irish) --- locales/ga-IE/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ga-IE/source.json b/locales/ga-IE/source.json index e49c25e887..0844305046 100644 --- a/locales/ga-IE/source.json +++ b/locales/ga-IE/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 1c39912a0ce983744cd5df4c4a5b3f6dc9d1231c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:51 +0100 Subject: [PATCH 1752/2652] New translations source.json (Hebrew) --- locales/he-IL/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/he-IL/source.json b/locales/he-IL/source.json index e49c25e887..0844305046 100644 --- a/locales/he-IL/source.json +++ b/locales/he-IL/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 8bd7f1a026e61958ddc717e05cbe5c570db3a9a8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:52 +0100 Subject: [PATCH 1753/2652] New translations source.json (Hungarian) --- locales/hu-HU/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/hu-HU/source.json b/locales/hu-HU/source.json index e49c25e887..0844305046 100644 --- a/locales/hu-HU/source.json +++ b/locales/hu-HU/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 7e6e2b532202cd248937dfdd8e950a8d2f6a4df5 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:53 +0100 Subject: [PATCH 1754/2652] New translations source.json (Armenian) --- locales/hy-AM/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/hy-AM/source.json b/locales/hy-AM/source.json index e49c25e887..0844305046 100644 --- a/locales/hy-AM/source.json +++ b/locales/hy-AM/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From ee25eb37afda2fa0a353c4d0c9cf94e82011f6e0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:53 +0100 Subject: [PATCH 1755/2652] New translations source.json (Italian) --- locales/it-IT/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/it-IT/source.json b/locales/it-IT/source.json index 23f6cbd63e..710886d4ec 100644 --- a/locales/it-IT/source.json +++ b/locales/it-IT/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Codice Sorgente", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 15e7c40af3ecb4ef404820c37908a7dd1586b6f3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:54 +0100 Subject: [PATCH 1756/2652] New translations source.json (Japanese) --- locales/ja-JP/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ja-JP/source.json b/locales/ja-JP/source.json index e49c25e887..0844305046 100644 --- a/locales/ja-JP/source.json +++ b/locales/ja-JP/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From ac35db20f5f5e9a4bfcd3fb368bc6205f07e551e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:55 +0100 Subject: [PATCH 1757/2652] New translations source.json (Korean) --- locales/ko-KR/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ko-KR/source.json b/locales/ko-KR/source.json index e49c25e887..0844305046 100644 --- a/locales/ko-KR/source.json +++ b/locales/ko-KR/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 3fd31214524354e5a92d78303beac90157bc6aff Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:56 +0100 Subject: [PATCH 1758/2652] New translations source.json (Macedonian) --- locales/mk-MK/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/mk-MK/source.json b/locales/mk-MK/source.json index e49c25e887..0844305046 100644 --- a/locales/mk-MK/source.json +++ b/locales/mk-MK/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 23e4f39866ed108597cfe2e0e4e89fab05e936ce Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:57 +0100 Subject: [PATCH 1759/2652] New translations source.json (Dutch) --- locales/nl-NL/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/nl-NL/source.json b/locales/nl-NL/source.json index e49c25e887..0844305046 100644 --- a/locales/nl-NL/source.json +++ b/locales/nl-NL/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 6980158ad6f3a8cf0e43e50fc93f749d813b1010 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:58 +0100 Subject: [PATCH 1760/2652] New translations source.json (Norwegian) --- locales/no-NO/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/no-NO/source.json b/locales/no-NO/source.json index e49c25e887..0844305046 100644 --- a/locales/no-NO/source.json +++ b/locales/no-NO/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 704274f92b872edf8279a0d2129a5433755a1501 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:58 +0100 Subject: [PATCH 1761/2652] New translations source.json (Polish) --- locales/pl-PL/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/pl-PL/source.json b/locales/pl-PL/source.json index e49c25e887..0844305046 100644 --- a/locales/pl-PL/source.json +++ b/locales/pl-PL/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From b389557234f33b5a1e61e2030b4d951cbd756e8d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:28:59 +0100 Subject: [PATCH 1762/2652] New translations source.json (Portuguese) --- locales/pt-PT/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/pt-PT/source.json b/locales/pt-PT/source.json index e49c25e887..0844305046 100644 --- a/locales/pt-PT/source.json +++ b/locales/pt-PT/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 71c226b90581261fd3c1394e5d29d5ce0bda5a26 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:00 +0100 Subject: [PATCH 1763/2652] New translations source.json (Russian) --- locales/ru-RU/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ru-RU/source.json b/locales/ru-RU/source.json index e49c25e887..0844305046 100644 --- a/locales/ru-RU/source.json +++ b/locales/ru-RU/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 97367b4d4e4c1f5410ded87e7e35cb6c378d496f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:01 +0100 Subject: [PATCH 1764/2652] New translations source.json (Albanian) --- locales/sq-AL/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/sq-AL/source.json b/locales/sq-AL/source.json index e49c25e887..0844305046 100644 --- a/locales/sq-AL/source.json +++ b/locales/sq-AL/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From c4ac19b46ec2bd90c559552c06a333b6aadb018d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:02 +0100 Subject: [PATCH 1765/2652] New translations source.json (Serbian (Cyrillic)) --- locales/sr-SP/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/sr-SP/source.json b/locales/sr-SP/source.json index e49c25e887..0844305046 100644 --- a/locales/sr-SP/source.json +++ b/locales/sr-SP/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 7fb224d540dc4ef6b88ed1c948aaafd4b7bc2774 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:03 +0100 Subject: [PATCH 1766/2652] New translations source.json (Swedish) --- locales/sv-SE/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/sv-SE/source.json b/locales/sv-SE/source.json index e49c25e887..0844305046 100644 --- a/locales/sv-SE/source.json +++ b/locales/sv-SE/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 0b2cd3a6da0527b6d3b1cc3fc13cb4651e84c4d2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:04 +0100 Subject: [PATCH 1767/2652] New translations source.json (Turkish) --- locales/tr-TR/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/tr-TR/source.json b/locales/tr-TR/source.json index e49c25e887..0844305046 100644 --- a/locales/tr-TR/source.json +++ b/locales/tr-TR/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 52897fa3df5c5f81b48363e851828c5efcfb7fef Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:05 +0100 Subject: [PATCH 1768/2652] New translations source.json (Ukrainian) --- locales/uk-UA/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/uk-UA/source.json b/locales/uk-UA/source.json index e49c25e887..0844305046 100644 --- a/locales/uk-UA/source.json +++ b/locales/uk-UA/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 4ee6cdffee48cc7c9446209b6570de238de2a37f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:06 +0100 Subject: [PATCH 1769/2652] New translations source.json (Chinese Simplified) --- locales/zh-CN/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/zh-CN/source.json b/locales/zh-CN/source.json index b594a3211f..ed1301be90 100644 --- a/locales/zh-CN/source.json +++ b/locales/zh-CN/source.json @@ -1,18 +1,17 @@ { "Source_Title": "源代码", - "Source_Desc": "支撑 Flashpoint 运作的软件是自由且开源的,但显然不包括我们支持的大多数浏览器插件/技术(我们对此无能为力)。由项目贡献者开发的应用和工具可以在我们的 {Github 团队页面}和 {GitLab} 找到。", - "Source_Developed_Projects_Title": "由 Flashpoint 开发的项目", - "Source_Developed_Projects_Desc": "以下项目以 MIT 许可证发布:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint 启动器},受 LaunchBox 启发、可扩展的、基于 Electron 的启动器。", "Source_Flashpoint_Proxy_Desc": "{Flashpoint 代理},支持浏览器/放映器与 Flashpoint 模拟互联网之间通信的程序库。", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint 安全播放器},由先进技术驱动的应用程序,允许在不永久修改 Windows 注册表的情况下,播放基于插件的内容。", - "Source_Flashpoint_VM_Desc": "{flashpointvm},配置过 Apache 的 Linux 磁盘镜像,可以安全地提供 ZIP 档案内容。", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator},以模拟时钟速度运行应用程序的工具。", - "Source_Utilized_Projects_Title": "由 Flashpoint 使用的项目", - "Source_Utilized_Projects_Desc": "以下项目在下载 Flashpoint 时直接提供:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP 服务器},以 Apache-2.0 许可证发布的 Web 服务器程序。", "Source_Basilisk_Desc": "{Basilisk},以 MPL-2.0 许可证发布的 Web 浏览器。Flashpoint 使用的是一个自定义的、自有品牌的 32 位构建,可以在{这里}查看。", "Source_Chromium_Desc": "{Chromium},以各种开源许可证发布的 Web 浏览器。", - "Source_PHP_Desc": "{PHP},以 PHP 许可证发布的 Web 脚本语言。", - "Source_QEMU_Desc": "{QEMU},以 GPL-2.0-only 许可证发布的设备模拟器。" + "Source_PHP_Desc": "{PHP},以 PHP 许可证发布的 Web 脚本语言。" } \ No newline at end of file From 91bf36d6a45d8c96e151059466d4631b75159494 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:07 +0100 Subject: [PATCH 1770/2652] New translations source.json (Chinese Traditional) --- locales/zh-TW/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/zh-TW/source.json b/locales/zh-TW/source.json index e49c25e887..0844305046 100644 --- a/locales/zh-TW/source.json +++ b/locales/zh-TW/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 853eafe9b5fc391a4f682c6e2cb383ce1d5b5356 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:08 +0100 Subject: [PATCH 1771/2652] New translations source.json (Vietnamese) --- locales/vi-VN/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/vi-VN/source.json b/locales/vi-VN/source.json index e49c25e887..0844305046 100644 --- a/locales/vi-VN/source.json +++ b/locales/vi-VN/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 097469e400fb4792f1ab5f06f4c188ecd10a2a97 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:08 +0100 Subject: [PATCH 1772/2652] New translations source.json (Portuguese, Brazilian) --- locales/pt-BR/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/pt-BR/source.json b/locales/pt-BR/source.json index e49c25e887..0844305046 100644 --- a/locales/pt-BR/source.json +++ b/locales/pt-BR/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From ddc99db4805007e1d3f12e691c15310babfa82ce Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:09 +0100 Subject: [PATCH 1773/2652] New translations source.json (Thai) --- locales/th-TH/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/th-TH/source.json b/locales/th-TH/source.json index e49c25e887..0844305046 100644 --- a/locales/th-TH/source.json +++ b/locales/th-TH/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From c68b996bd799a26e3fa3e67b20b4114e7c645619 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:10 +0100 Subject: [PATCH 1774/2652] New translations source.json (Croatian) --- locales/hr-HR/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/hr-HR/source.json b/locales/hr-HR/source.json index e49c25e887..0844305046 100644 --- a/locales/hr-HR/source.json +++ b/locales/hr-HR/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 681d648f28cab109d449daabcf51161cc3d98da3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:11 +0100 Subject: [PATCH 1775/2652] New translations source.json (Estonian) --- locales/et-EE/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/et-EE/source.json b/locales/et-EE/source.json index e49c25e887..0844305046 100644 --- a/locales/et-EE/source.json +++ b/locales/et-EE/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 11acc4f6f84c0ef7447002c546eccb1bf39fd888 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:12 +0100 Subject: [PATCH 1776/2652] New translations source.json (Pirate English) --- locales/en-PT/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/en-PT/source.json b/locales/en-PT/source.json index e49c25e887..0844305046 100644 --- a/locales/en-PT/source.json +++ b/locales/en-PT/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 129035d4fe191940c0e61d94a66ae679d15ea3ce Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:14 +0100 Subject: [PATCH 1777/2652] New translations source.json (Esperanto) --- locales/eo-UY/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/eo-UY/source.json b/locales/eo-UY/source.json index e49c25e887..0844305046 100644 --- a/locales/eo-UY/source.json +++ b/locales/eo-UY/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 21c285c534ac50b3f474de8068ff54369d45a4c9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:15 +0100 Subject: [PATCH 1778/2652] New translations source.json (Filipino) --- locales/fil-PH/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/fil-PH/source.json b/locales/fil-PH/source.json index e49c25e887..0844305046 100644 --- a/locales/fil-PH/source.json +++ b/locales/fil-PH/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 14e8210a82c7cd94cd40a69efb777a4ce3c6feae Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:15 +0100 Subject: [PATCH 1779/2652] New translations source.json (Serbian (Latin)) --- locales/sr-CS/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/sr-CS/source.json b/locales/sr-CS/source.json index e49c25e887..0844305046 100644 --- a/locales/sr-CS/source.json +++ b/locales/sr-CS/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From fdf895b12b1a933e778370ccca047efb69416f64 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 10 Jul 2023 22:29:16 +0100 Subject: [PATCH 1780/2652] New translations source.json (Acholi) --- locales/ach-UG/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ach-UG/source.json b/locales/ach-UG/source.json index 5abbf5f4a1..e1ba8ce4f3 100644 --- a/locales/ach-UG/source.json +++ b/locales/ach-UG/source.json @@ -1,18 +1,17 @@ { "Source_Title": "crwdns6633:0crwdne6633:0", - "Source_Desc": "crwdns6635:0{GitHub team page}crwdnd6635:0{GitLab}crwdne6635:0", - "Source_Developed_Projects_Title": "crwdns6637:0crwdne6637:0", - "Source_Developed_Projects_Desc": "crwdns6639:0crwdne6639:0", + "Source_Desc": "crwdns6773:0{GitHub team page}crwdne6773:0", + "Source_Developed_Projects_Title": "crwdns6775:0crwdne6775:0", + "Source_Developed_Projects_Desc": "crwdns6777:0crwdne6777:0", "Source_Flashpoint_Launcher_Desc": "crwdns6641:0{Flashpoint Launcher}crwdne6641:0", "Source_Flashpoint_Proxy_Desc": "crwdns6643:0{Flashpoint Proxy}crwdne6643:0", "Source_Flashpoint_Secure_Player_Desc": "crwdns6645:0{Flashpoint Secure Player}crwdne6645:0", - "Source_Flashpoint_VM_Desc": "crwdns6647:0{flashpointvm}crwdne6647:0", + "Source_Flashpoint_Component_Tools_Desc": "crwdns6779:0{Flashpoint Component Tools}crwdne6779:0", "Source_Flashpoint_OldCPUSimulator_Desc": "crwdns6649:0{OldCPUSimulator}crwdne6649:0", - "Source_Utilized_Projects_Title": "crwdns6651:0crwdne6651:0", - "Source_Utilized_Projects_Desc": "crwdns6653:0crwdne6653:0", + "Source_Utilized_Projects_Title": "crwdns6781:0crwdne6781:0", + "Source_Utilized_Projects_Desc": "crwdns6783:0crwdne6783:0", "Source_Apache_Desc": "crwdns6655:0{Apache HTTP Server}crwdne6655:0", "Source_Basilisk_Desc": "crwdns6657:0{Basilisk}crwdnd6657:0{here}crwdne6657:0", "Source_Chromium_Desc": "crwdns6659:0{Chromium}crwdne6659:0", - "Source_PHP_Desc": "crwdns6661:0{PHP}crwdne6661:0", - "Source_QEMU_Desc": "crwdns6663:0{QEMU}crwdne6663:0" + "Source_PHP_Desc": "crwdns6661:0{PHP}crwdne6661:0" } \ No newline at end of file From 14bf90608d54a35433947272944bf3592861d87b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 04:17:17 +0100 Subject: [PATCH 1781/2652] New translations discord.json (Vietnamese) --- locales/vi-VN/discord.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/vi-VN/discord.json b/locales/vi-VN/discord.json index 6117853574..b46d9f6118 100644 --- a/locales/vi-VN/discord.json +++ b/locales/vi-VN/discord.json @@ -1,10 +1,10 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Intro": "Hãy đọc các nội quy trước khi gia nhập vào máy chủ Discord của chúng tôi (các nội quy đó có thể được tìm thấy trên kênh {#rules-and-faq} khi bạn vào máy chủ này):", + "Discord_Rule1": "Tuân thủ các nội quy của chúng tôi và của Discord: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Hãy tôn trọng người khác. Không được gây thù ghét, xung đột, liên tục nhắc (mention/ping) người dùng/vai trò hoặc gửi tin nhắn cá nhân (DM/PM) đến các thành viên khác trong máy chủ (kể cả nhân viên) mà không có sự cho phép.", + "Discord_Rule3": "Hãy nói cho đúng chủ đề với các kênh tương ứng. Hãy đọc phần mô tả nếu bạn không biết mục đích của kênh này là gì. Nếu một nhân viên yêu cầu bạn chuyển đến một kênh khác để nói chuyện thì bạn phải làm theo yêu cầu đó.", + "Discord_Rule4": "Không được phân phối các nội dung hiện đang được bán hoặc được yêu cầu gỡ khỏi Flashpoint.", "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", From 02228542d4d2589a6e2a0d48e440c16df7f75482 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 05:30:50 +0100 Subject: [PATCH 1782/2652] New translations branding.json (Chinese Simplified) --- locales/zh-CN/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/branding.json b/locales/zh-CN/branding.json index 0b016853ad..41f5c61081 100644 --- a/locales/zh-CN/branding.json +++ b/locales/zh-CN/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "品牌", "Branding_Para1": "回归到最简单的形式来看,Flashpoint 的图标是项目名称缩写的两个字母 FP,其中 F 被反转,与 P 相背。中间空白处形成箭头形状,可以被解释为播放按钮或下载符号,代表我们在玩喜欢的游戏时曾经习惯的操作过程。图标旁边的文本通常使用 Tahoma 字体。", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint 的图标以 {Creative Commons Attribution 4.0} 许可证发布,这意味着只要说明他们来自 Seirade(图标设计师)或 Flashpoint 项目,就可以自由修改和分发。", "Branding_Para3": "各种风格的矢量图标资源包可以在{此处}下载。", "Wallpapers_Title": "壁纸", "Wallpapers_Desc": "以下壁纸由 Rain 提供:", From 88af111a299c1314c0f486f66d855369fb4f533a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 05:30:50 +0100 Subject: [PATCH 1783/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index 6d2b57c156..0922b4d63d 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -2,19 +2,19 @@ "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "下载", "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Title": "Flashpoint {} 无限版", + "Downloads_Infinity_Size": "{大小:}下载 {},安装后 {}", "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Infinity_Link": "下载安装程序", + "Downloads_Infinity_Link2": "镜像", + "Downloads_Ultimate_Title": "Flashpoint {} 终极版", + "Downloads_Ultimate_Size": "{大小:}下载 {},解压后 {}", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Ultimate_Link": "下载种子(Torrent)", + "Downloads_Ultimate_Link2": "直接下载(Archive.org)", "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Prerequisites": "{前置依赖:}{Visual C++ 2015 Redistributable (x86)}、{Microsoft .NET Framework 4.7} 或更高版本", "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 5055e2b825af6a8ca1ab7c7f28b285fada1024f3 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 05:30:51 +0100 Subject: [PATCH 1784/2652] New translations downloads.json (Vietnamese) --- locales/vi-VN/downloads.json | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/locales/vi-VN/downloads.json b/locales/vi-VN/downloads.json index 16e5924282..4da10b7bcc 100644 --- a/locales/vi-VN/downloads.json +++ b/locales/vi-VN/downloads.json @@ -1,20 +1,20 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", - "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Avast": "NẾU BẠN SỬ DỤNG AVAST, BẠN HÃY ĐỌC {HƯỚNG DẪN NÀY} TRƯỚC KHI TẢI VỀ!", + "Downloads_Title": "Tùy Chọn Tải Về", + "Downloads_Description": "Các tùy chọn tải về Flashpoint miễn phi, có thể \"xách tay\" và được {{cung cấp bởi phần mềm mã nguồn mở}} (trừ các plugin vì phần lớn là phần mềm bị bỏ rơi). Nếu bạn cần thắc mắc thì có thể liên hệ các {câu hỏi thường gặp} hoặc liên hệ trên máy chủ {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Size": "{Kích Thước:} {} khi tải về, {} khi cài đặt", "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link": "Tải Về Bộ Cài Đặt", + "Downloads_Infinity_Link2": "Đường dẫn dự phòng", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Size": "{Kích Thước:} {} khi tải về, {} khi đã giải nén", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Ultimate_Link": "Tải Về Torrent", + "Downloads_Ultimate_Link2": "Tải Trực Tiếp (Internet Archive)", + "Downloads_Requirements": "{Yêu Cầu Hệ Thống:} Windows 7 SP1 trở lên (có hỗ trợ {Mac} và {Linux} rất hạn chế)", + "Downloads_Prerequisites": "{Yêu Cầu:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} hoặc hơn", "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 133b6be99587029f35e78f31cf36ebf4e4d25b62 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 05:30:52 +0100 Subject: [PATCH 1785/2652] New translations faq.json (Chinese Simplified) --- locales/zh-CN/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json index 5f7e798db2..13305139f0 100644 --- a/locales/zh-CN/faq.json +++ b/locales/zh-CN/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "常见问题", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "这原来不是叫做 BlueMaxima 的 Flashpoint 吗?", + "FAQ_Answer1": "是的——在 2023 年 1 月从该项目隐退之前,此项目一直以 BlueMaxima 的名义运作。", "FAQ_Question2": "你们支持什么操作系统?", "FAQ_Answer2": "Flashpoint 支持 Windows SP1 和更新的版本(不包括原始的 Windows 8)。MacOS 和 Linux 版本也可用,但需要额外的安装步骤,并且只能运行少数最流行的浏览器技术。", "FAQ_Question3": "Flashpoint 是否会暴露安全漏洞?", "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 的所有内部组件都是{自由且开源的}。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", "FAQ_Question4": "目前有多少部游戏/动画?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint 目前提供超过 {} 部游戏与 {} 部动画。无需下载启动器,您可以在{这里}搜索藏品。", + "FAQ_Question5": "Flashpoint 会存档哪些浏览器平台?", + "FAQ_Answer5": "我们会保存 Flashpoint 数据库的{统计页面}中列出的所有平台下的游戏与动画。", "FAQ_Question6": "Nitrome 的游戏在哪里?", "FAQ_Answer6": "Nitrome 请求我们在藏品中删除他们的内容。如果您要玩他们的游戏,请前往他们的{网站},如果您无法使用 Flash,请参考他们正在扩展的 {HTML5 兼容目录}。{Flashpoint 不容忍任何人因为这个决定而骚扰 Nitrome。}", "FAQ_Question7": "我怎样请求添加一部游戏或动画?", "FAQ_Answer7": "您可以先完整阅读{这篇文章},然后按照底部的链接提出请求。", "FAQ_Question8": "我可以自己添加游戏或动画吗?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "是的!按照{展品教程}中列出的说明操作来制作您的展品管理员试作。一旦被接受,您可以按自己的需要提交任意多的展品。", "FAQ_Question9": "我希望以其他方式作出贡献(编程、测试等)。我应该怎么做?", "FAQ_Answer9": "加入我们的 {Discord 服务器}了解详情。我们大部分工作和沟通都在那里完成。", "FAQ_Question10": "Flashpoint 是开源的吗?", "FAQ_Answer10": "是的……基本上。我们自制的技术,例如启动器的源码,都可以在 {GitHub} 上获取。我们在 Flashpoint 中包含的软件的源代码可以在它们相应的网站上获取(我们不修改任何上述软件的源代码)。Web 插件的二进制文件本身则不是开源的,但如果它们是开源的,我们本来就不必发起这个项目了。", "FAQ_Question11": "我可以使用项目的图标吗/它们是以 Creative Commons 许可发布的吗?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "是的——图标以 {CC-BY 4.0} 许可证发布。至于所有权,您可以选择标明来自于 Seirade 以及 Flashpoint 项目。源代码可以在{这里}获取。", "FAQ_Question12": "我可以在哪里为项目捐款?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Flashpoint Archive 是一个非营利团体。您可以在我们的 {Open Collective 页面}上了解如何为我们捐赠以及您捐款的去向。", "FAQ_Question13": "Flashpoint 不能正常工作!", "FAQ_Answer13": "请按照{手册}中列出的步骤排除故障。如果您操作后仍然遇到问题,请在我们的 Discord 寻求帮助。", "FAQ_Question14": "出于某些原因,我希望在 Flashpoint 中删除一部游戏或动画。", From e5406b6e13f22d18b31b3c5f66aaee3fb7db399f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 05:30:53 +0100 Subject: [PATCH 1786/2652] New translations layout.json (Chinese Simplified) --- locales/zh-CN/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/layout.json b/locales/zh-CN/layout.json index 15a8fb2e7c..27966362ae 100644 --- a/locales/zh-CN/layout.json +++ b/locales/zh-CN/layout.json @@ -11,5 +11,5 @@ "Database": "数据库", "Manual": "手册", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "捐赠" } \ No newline at end of file From d160026c9ae229ddc006397ed3d3017c4f4b9d24 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 05:30:54 +0100 Subject: [PATCH 1787/2652] New translations layout.json (Vietnamese) --- locales/vi-VN/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/layout.json b/locales/vi-VN/layout.json index 30cc3d2b5f..4cf7147eff 100644 --- a/locales/vi-VN/layout.json +++ b/locales/vi-VN/layout.json @@ -4,7 +4,7 @@ "Platforms": "Nền tảng", "News": "News", "FAQ": "FAQ", - "Downloads": "Downloads", + "Downloads": "Tùy Chọn Tải Về", "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", From b0e400312dad12d14a6c558cf2ceeaf57a3ab807 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 05:30:55 +0100 Subject: [PATCH 1788/2652] New translations news.json (Chinese Simplified) --- locales/zh-CN/news.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/news.json b/locales/zh-CN/news.json index 9ea31fbf94..c5eee7256d 100644 --- a/locales/zh-CN/news.json +++ b/locales/zh-CN/news.json @@ -74,5 +74,5 @@ "News_Flashpoint_11_1": "Operation Cherry Blossom", "News_Flashpoint_11_1_Meta": "引自游戏 Muv-Luv(可以在 Steam 上购买)。", "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_12_meta": "它们又可爱又酷炫。" } \ No newline at end of file From ea22374d7d59626d9987451ae889d1f6f141089e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 05:30:56 +0100 Subject: [PATCH 1789/2652] New translations source.json (Chinese Simplified) --- locales/zh-CN/source.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/zh-CN/source.json b/locales/zh-CN/source.json index ed1301be90..dd2ec26fad 100644 --- a/locales/zh-CN/source.json +++ b/locales/zh-CN/source.json @@ -1,15 +1,15 @@ { "Source_Title": "源代码", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "支撑 Flashpoint 运作的软件是自由且开源的,但显然不包括我们支持的大多数浏览器插件/技术(我们对此无能为力)。由项目贡献者开发的应用和工具可以在我们的 {Github 团队页面}找到。", + "Source_Developed_Projects_Title": "由 Flashpoint 贡献者开发的软件", + "Source_Developed_Projects_Desc": "以下软件基于 MIT 许可证提供:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint 启动器},受 LaunchBox 启发、可扩展的、基于 Electron 的启动器。", "Source_Flashpoint_Proxy_Desc": "{Flashpoint 代理},支持浏览器/放映器与 Flashpoint 模拟互联网之间通信的程序库。", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint 安全播放器},由先进技术驱动的应用程序,允许在不永久修改 Windows 注册表的情况下,播放基于插件的内容。", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint 组件工具},一组允许用户下载、管理和删除组件的应用集。", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator},以模拟时钟速度运行应用程序的工具。", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "由 Flashpoint 使用的第三方软件", + "Source_Utilized_Projects_Desc": "以下开放源代码软件不是由我们开发,但也被包含在 Flashpoint 软件套件中:", "Source_Apache_Desc": "{Apache HTTP 服务器},以 Apache-2.0 许可证发布的 Web 服务器程序。", "Source_Basilisk_Desc": "{Basilisk},以 MPL-2.0 许可证发布的 Web 浏览器。Flashpoint 使用的是一个自定义的、自有品牌的 32 位构建,可以在{这里}查看。", "Source_Chromium_Desc": "{Chromium},以各种开源许可证发布的 Web 浏览器。", From 0b2235afd67d8ae02bbe9f8f83b6d9c53a163239 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 05:30:57 +0100 Subject: [PATCH 1790/2652] New translations discord.json (Vietnamese) --- locales/vi-VN/discord.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/vi-VN/discord.json b/locales/vi-VN/discord.json index b46d9f6118..2ec06a7e59 100644 --- a/locales/vi-VN/discord.json +++ b/locales/vi-VN/discord.json @@ -5,11 +5,11 @@ "Discord_Rule2": "Hãy tôn trọng người khác. Không được gây thù ghét, xung đột, liên tục nhắc (mention/ping) người dùng/vai trò hoặc gửi tin nhắn cá nhân (DM/PM) đến các thành viên khác trong máy chủ (kể cả nhân viên) mà không có sự cho phép.", "Discord_Rule3": "Hãy nói cho đúng chủ đề với các kênh tương ứng. Hãy đọc phần mô tả nếu bạn không biết mục đích của kênh này là gì. Nếu một nhân viên yêu cầu bạn chuyển đến một kênh khác để nói chuyện thì bạn phải làm theo yêu cầu đó.", "Discord_Rule4": "Không được phân phối các nội dung hiện đang được bán hoặc được yêu cầu gỡ khỏi Flashpoint.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", - "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Rule5": "{Không được gửi e-mail liên quan đến Flashpoint mà không có sự cho phép của nhân viên.} Không ai muốn lãng phí cơ hội liên hệ một nhà phát triển đâu. Do đó chúng ta không muốn để những chuyện đó xảy ra lần nữa.", + "Discord_Rule6": "Người dùng không được tự quảng cáo bản thân mình hoặc quảng cáo các bên liên quan của mình thông qua các lời mời Discord, các đường dẫn YouTube, các bên đầu cơ kiếm tiền và những việc khác nếu không liên quan đến Flashpoint hoặc lưu trữ kỹ thuật số.", + "Discord_Rule7": "Bạn chỉ có thể đăng hoặc nói về những nội dung khiêu dâm, đồi trụy (NSFW) trên kênh {#nsfw-lounge} (kênh này đã có mặt trên máy chủ này vì lý do đó rồi).", + "Discord_Rule8": "Không được nói chuyện chính trị trên máy chủ này. Hãy nói chuyện đó ở máy chủ/nền tảng mạng xã hội khác hoặc không nói chuyện đó nữa.", + "Discord_Curation_Exception": "(Các thẩm định - nhất là các cuộc thảo luận liên quan đến nội dung - không được tính là vi phạm các nội quy 7 và 8)", + "Discord_Sanctions": "Các nhân viên dự án có quyền cảnh cáo/tắt âm/đuổi/cấm thành viên mà họ cho là vi phạm nội quy dựa trên mức độ nghiêm trọng của hành vi vi phạm đó. Chúng tôi khuyến khích các nhân viên hãy khoan hồng đối với những thành viên vi phạm lần đầu hoặc vô tình vi phạm, nhưng các nhân viên phải xử lý nghiêm những trường hợp cố tình vi phạm nhiều nội quy.", + "Discord_Agreed": "Tôi đã đọc các nội quy và đã sẵn sàng gia nhập máy chủ!" } \ No newline at end of file From a0dda3ea34b695d1ad37e32648204ee2acb21a1a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 06:28:15 +0100 Subject: [PATCH 1791/2652] New translations branding.json (French) --- locales/fr-FR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/branding.json b/locales/fr-FR/branding.json index 16d35c3369..200599da31 100644 --- a/locales/fr-FR/branding.json +++ b/locales/fr-FR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Marque", "Branding_Para1": "Réduit à sa forme la plus simple, le logo Flashpoint est les initiales du projet retournées les unes contre les autres. L'espace vide forme une forme de flèche qui peut être interprétée comme un bouton de lecture ou un symbole de téléchargement, un rappel des processus auxquels nous nous sommes habitués lorsque nous accessons à nos jeux préférés. Le libellé qui se trouve généralement à côté du logo utilise la police Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Le logo de Flashpoint est soumis à la licence {Creative Commons Attribution 4.0}, ce qui signifie qu'il peut être librement modifié et redistribué à condition que Seirade (le concepteur du logo) ou Flashpoint soient cités.", "Branding_Para3": "Un paquet contenant le logo vectorisé dans différents styles peut être téléchargé {ici}.", "Wallpapers_Title": "Fonds d’écran", "Wallpapers_Desc": "Les fonds d'écran suivants sont gracieusement fournis par Rain :", From 50d55aff70d8223e290c65500af95eea16c52f63 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 06:28:16 +0100 Subject: [PATCH 1792/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index 3b37131d62..bbabbfc083 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -1,5 +1,5 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast": "UTILISATEURS D'AVAST : VEUILLEZ LIRE {CECI} AVANT DE TÉLÉCHARGER !", "Downloads_Title": "Téléchargements", "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", From 4a725f02c6899ce7ec108e730236980c7bd8669c Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 07:30:00 +0100 Subject: [PATCH 1793/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index bbabbfc083..cf9d342d9b 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -1,20 +1,20 @@ { "Downloads_Avast": "UTILISATEURS D'AVAST : VEUILLEZ LIRE {CECI} AVANT DE TÉLÉCHARGER !", "Downloads_Title": "Téléchargements", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Description": "Les téléchargements de Flashpoint sont gratuits, portables et {{alimentés par des logiciels libres}} (à l'exception des plugins eux-mêmes, qui sont pour la plupart des logiciels abandonnés). Si vous avez des questions ou des inquiétudes, consultez la {FAQ} ou demandez dans le {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Size": "{Taille :} téléchargement de {}, {} une fois installé", + "Downloads_Infinity_Para1": "Les entrées sont téléchargées à partir de nos serveurs quand vous les jouez. Idéal pour les utilisateurs occasionnels.", + "Downloads_Infinity_Para2": "La taille totale dépend des composants choisis et augmente au fur et à mesure que vous téléchargez les entrées.", + "Downloads_Infinity_Link": "Télécharger l'installateur", + "Downloads_Infinity_Link2": "Miroir", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Ultimate_Size": "{Taille :} téléchargement de {}, {} une fois extrait", + "Downloads_Ultimate_Para1": "Toutes les entrées sont disponibles hors ligne dès le départ. Idéal pour les archivistes et les amasseurs de données.", + "Downloads_Ultimate_Para2": "Nécessite un client torrent tel que {qBittorrent} pour le téléchargement et {7-Zip} pour l'extraction.", + "Downloads_Ultimate_Link": "Télécharger le torrent", + "Downloads_Ultimate_Link2": "Téléchargement direct (Archive.org)", + "Downloads_Requirements": "{Configuration requise :} Windows 7 SP1 ou supérieur (un support limité pour {Mac} et {Linux} est également disponible)", + "Downloads_Prerequisites": "{Prérequis :} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} ou supérieur", + "Downloads_Footer": "Pour obtenir des informations et des listes de modifications concernant les versions antérieures, veuillez consulter la page {Actualités}." } \ No newline at end of file From c8cd5cb0959756a805f87b92bc24943a0b022128 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 07:30:01 +0100 Subject: [PATCH 1794/2652] New translations faq.json (French) --- locales/fr-FR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/fr-FR/faq.json b/locales/fr-FR/faq.json index 4141af20ec..cabace79d1 100644 --- a/locales/fr-FR/faq.json +++ b/locales/fr-FR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Foire aux Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Cela ne s'appelait-il pas BlueMaxima's Flashpoint auparavant ?", + "FAQ_Answer1": "Oui - le projet utilisé pour fonctionner avec BlueMaxima au nom jusqu'à sa retraite du projet en janvier 2023.", "FAQ_Question2": "Quels systèmes d'exploitation supportez-vous ?", "FAQ_Answer2": "Flashpoint supporte Windows 7 SP1 et plus récent (à l'exception de Windows 8 stock). Les versions Mac et Linux sont constamment en flux en raison du changement de technologie continu dans la version Windows et du manque de mainteneurs dédiés ; pour obtenir les informations les plus à jour, veuillez demander sur le Discord.", "FAQ_Question3": "Flashpoint pose-t-il des problèmes de sécurité ?", "FAQ_Answer3": "Pas de ce que l'on sache. L'intégralité de notre suite d'applications (moins la technologie de téléchargement de jeux Infinity) ne peut pas se connecter à internet ; toutes les modifications de registre effectuées par Flashpoint Secure Player sont supprimées une fois le jeu fermé; toutes les conservations entrantes passent par un PC avec un logiciel antivirus compétent et à jour ; et surtout, le lanceur et tout les rouages internes de Flashpoint sont open-source et peuvent être trouvés {ici}. Nous avons fait de notre mieux pour nous assurer que la collection est aussi sûre que possible, mais malgré nos efforts, certains antivirus tels qu'Avast et AVG ont tendance à détecter des composants importants comme étant dangereux. Si vous êtes affecté par ce problème, {lire cette page} pour obtenir des instructions de dépannage.", "FAQ_Question4": "Combien de jeux/animations y a-t-il ?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint propose actuellement plus de {} jeux et {} animations. Vous pouvez consulter la collection sans télécharger Flashpoint {ici}.", + "FAQ_Question5": "Quelles plateformes de navigateur Flashpoint préserve-t-il ?", + "FAQ_Answer5": "Nous préservons les jeux et les animations fonctionnant sur toutes les plateformes listées dans la base de données Flashpoint {page des statistiques}.", "FAQ_Question6": "Où sont les jeux Nitrome ?", "FAQ_Answer6": "Nitrome nous a poliment demandé de retirer leur contenu de la collection. Si vous cherchez à jouer à leurs jeux, faites-le à leur {site web}, et si Flash n'est pas une option, suivez leur {catalogue compatible HTML5} croissant. {Flashpoint ne tolère pas le harcèlement lié à la décision de Nitrome.}", "FAQ_Question7": "Comment puis-je demander un(e) jeu/animation ?", "FAQ_Answer7": "Vous pouvez faire une demande en lisant d'abord {cet article} jusqu'au bout, puis en suivant les liens en bas.", "FAQ_Question8": "Puis-je ajouter un(e) jeu/animation moi-même ?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Oui ! Suivez les instructions indiquées dans le {tutoriel de curation} pour organiser votre audition de curateur. Une fois acceptée, vous pourrez soumettre autant de curations que vous le désirez.", "FAQ_Question9": "Je veux contribuer d'une autre manière (codage, tests, etc). Comment puis-je aider ?", "FAQ_Answer9": "Rejoignez notre {serveur Discord} pour plus de détails. La majorité de notre travail et communication se passe là-bas.", "FAQ_Question10": "Est-ce que Flashpoint est open source ?", "FAQ_Answer10": "Oui... en quelque sorte. Les sources de nos technologies personnalisées tel que le lanceur sont toutes disponibles sur notre {GitHub}. Les sources des logiciels que nous incluons dans Flashpoint sont disponibles à partir de leurs sites web respectifs (nous ne modifions pas la source des logiciels que nous incluons). Les binaries pour les plugins web eux-mêmes ne sont pas open source, mais si c'était le cas, nous ne serions pas là pour commencer.", "FAQ_Question11": "Puis-je utiliser le logo/Est-il disponible sous Creative Commons ?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Oui - le logo est soumis à la licence {CC-BY 4.0}. Pour l'attribution, vous pouvez éventuellement créditer Seirade et Flashpoint. Les fichiers sources se trouvent {ici}.", "FAQ_Question12": "Où puis-je faire un don au projet ?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Flashpoint Archive opère en tant que collectif à but non lucratif. Vous pouvez trouver plus de détails sur la façon de faire un don et sur où va votre argent sur notre {page Open Collective}.", "FAQ_Question13": "Flashpoint ne fonctionne pas correctement !", "FAQ_Answer13": "Suivez les étapes de dépannage listées dans le {manuel}. Si vous rencontrez encore des problèmes par la suite, demandez de l'aide sur notre Discord.", "FAQ_Question14": "Je veux un(e) jeu/animation retiré(e) de Flashpoint pour une raison ou une autre.", From babb2805d852a57cec88c2bcad8f3dc5e9bfdcdd Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 07:30:02 +0100 Subject: [PATCH 1795/2652] New translations home.json (French) --- locales/fr-FR/home.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/fr-FR/home.json b/locales/fr-FR/home.json index 25c050f8d1..f9238128af 100644 --- a/locales/fr-FR/home.json +++ b/locales/fr-FR/home.json @@ -1,10 +1,10 @@ { "About_Welcome": "Bienvenue", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "Flashpoint Archive est un effort de la communauté pour préserver les jeux et les animations du web.", + "About_Para1": "L'histoire et la culture d'Internet sont importantes, et le web évolue à un rythme si rapide que ce qui est banal aujourd'hui pourrait être obsolète demain. Ce projet est dédié à la préservation d'autant d'expériences de ces plateformes que possible, afin qu'elles ne soient pas perdues dans le temps. Depuis décembre 2017, {plus de {} jeux et animations} ont été préservés à travers plus d'une centaine de plugins de navigateur et de technologies web.", + "About_Para2": "En plus de nos efforts de préservation, nous fournissons également un ensemble de logiciels très flexible pour une navigation et une lecture fiable du contenu préservé. Parmi les logiciels qui alimentent Flashpoint, on trouve {un lanceur complet} qui sert de façade à la collection, {un proxy} qui fait croire aux jeux qu'ils s'exécutent sur le web en direct, et {un bac à sable} qui permet une lecture sécurisée des contenus activés par des plugins - qui sont tous des {logiciels open-source}.", + "About_Para3": "Le projet {a été lancé à l'origine} par BlueMaxima pour tenter d'éviter la disparition des jeux en ligne avant la mort de Flash. Il a depuis évolué en une entreprise majeure impliquant des centaines de contributeurs communautaires du monde entier, englobant à la fois des jeux et des animations créés pour de nombreux plugins Internet, frameworks et standards.", + "About_Para4": "Flashpoint Archive opère en tant qu'organisme à but non lucratif dont l'objectif est de promouvoir la préservation et l'accessibilité des jeux, animations et autres expériences interactives numériques sur le web. Si vous souhaitez nous soutenir ou en savoir plus sur la manière dont nous sommes financés et où ces fonds sont dépensés, veuillez utiliser le bouton \"Faire un don\" dans la barre latérale gauche ou visitez notre {page Open Collective}.", "Search_Collection": "Rechercher dans la collection", "Request_Archival": "Demander du contenu pour archivage" } \ No newline at end of file From 30eea240ce6cb9a6139054abb1b24443b2404076 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 07:30:03 +0100 Subject: [PATCH 1796/2652] New translations layout.json (French) --- locales/fr-FR/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/layout.json b/locales/fr-FR/layout.json index b688793a80..2c2374d2a9 100644 --- a/locales/fr-FR/layout.json +++ b/locales/fr-FR/layout.json @@ -11,5 +11,5 @@ "Database": "Base de données", "Manual": "Manuel", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "Faire un don" } \ No newline at end of file From 9a92887db2738a4daea39e12b508a6c1e772c3d7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 07:30:04 +0100 Subject: [PATCH 1797/2652] New translations news.json (French) --- locales/fr-FR/news.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/fr-FR/news.json b/locales/fr-FR/news.json index 139b8e8f3d..368e2eec7b 100644 --- a/locales/fr-FR/news.json +++ b/locales/fr-FR/news.json @@ -1,7 +1,7 @@ { "News_Title": "Actualités", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Para1": "Tous les événements notables dans l'histoire de Flashpoint à partir d'octobre 2019. Survolez le nom de code d'une version pour une explication de BlueMaxima, le fondateur du projet.", + "News_Para2": "Un journal des modifications englobant toutes les versions publiées avant le passage au système basé sur des composants peut être trouvé {ici}. Pour des téléchargements directs d'anciennes versions de Flashpoint Ultimate, voir les comptes Internet Archive de BlueMaxima et Dri0m {ici} et {ici}, respectivement.", "News_Flashpoint_Started": "Flashpoint de BlueMaxima a été lancé.", "News_Flashpoint_0": "Flashpoint Zero est sorti.", "News_Flashpoint_1": "Flashpoint Version One est sorti.", @@ -74,5 +74,5 @@ "News_Flashpoint_11_1": "Operation Cherry Blossom", "News_Flashpoint_11_1_Meta": "Une référence au jeu Muv-Luv (allez l'acheter sur Steam).", "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_12_meta": "Ils sont mignons et ils sont cool." } \ No newline at end of file From 8dbaddc6ced0e750b343daed5fd92c24bef3449c Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 07:30:05 +0100 Subject: [PATCH 1798/2652] New translations source.json (French) --- locales/fr-FR/source.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/fr-FR/source.json b/locales/fr-FR/source.json index 35a5245277..70bf90f2de 100644 --- a/locales/fr-FR/source.json +++ b/locales/fr-FR/source.json @@ -1,15 +1,15 @@ { "Source_Title": "Code source", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "Le logiciel qui alimente Flashpoint est gratuit et open-source, ce qui exclut évidemment la plupart des plugins/technologies de navigateur pris en charge (nous ne pouvons pas faire grand-chose à ce sujet). Les applications et utilitaires développés par les contributeurs du projet sont disponibles sur notre {page d'équipe GitHub}.", + "Source_Developed_Projects_Title": "Logiciel développé par les contributeurs de Flashpoint", + "Source_Developed_Projects_Desc": "Le logiciel suivant est disponible sous la licence MIT :", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un lanceur extensible basé sur Electron, inspiré de LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, une bibliothèque qui permet la communication entre un navigateur/projecteur et l'internet simulé de Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, une application avancée qui permet de lire des contenus basés sur des plugins sans apporter de modifications permanentes au registre de Windows.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, un ensemble d'applications qui permettent à l'utilisateur de télécharger, gérer et supprimer des composants.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, un outil qui exécute des applications avec des vitesses d'horloge simulées.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Logiciels tiers utilisés par Flashpoint", + "Source_Utilized_Projects_Desc": "Les logiciels open-source suivants ne sont pas développés par nous, mais sont inclus dans la suite logicielle de Flashpoint :", "Source_Apache_Desc": "{Apache HTTP Server}, un serveur web publié sous la licence Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, un navigateur web publié sous la licence MPL-2.0. Flashpoint utilise une version 32 bits personnalisée avec sa propre marque, qui peut être trouvée {ici}.", "Source_Chromium_Desc": "{Chromium}, un navigateur web publié sous diverses licences open-source.", From c210ca08f2d843031fcc8df8c72adcaaf58943f4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 08:26:42 +0100 Subject: [PATCH 1799/2652] New translations branding.json (German) --- locales/de-DE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/branding.json b/locales/de-DE/branding.json index 1830722b4c..15317a382b 100644 --- a/locales/de-DE/branding.json +++ b/locales/de-DE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Das Flashpoint-Logo besteht aus den gegeneinander geklappten Initialen des Projekts. Der Leerraum bildet eine Pfeilform, die als Abspieltaste oder Download-Symbol interpretiert werden kann, eine Erinnerung an die Vorgehensweise, an die wir uns gewöhnt haben, wenn wir auf unsere Lieblingsspiele zugreifen. Die Worte, die normalerweise neben dem Logo zu sehen sind, verwenden die Tahoma-Schriftart.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Das Flashpoint-Logo fällt unter die {Creative Commons Attribution 4.0}-Lizenz. Das bedeutet, dass es frei modifiziert und weiterverteilt werden kann, solange Seirade (Designer des Logos) oder Flashpoint anerkannt werden.", "Branding_Para3": "Ein Paket, das das vektorisierte Logo in verschiedenen Stilen enthält, kann hier heruntergeladen werden: {here}.", "Wallpapers_Title": "Hintergrundbilder", "Wallpapers_Desc": "Die folgenden Hintergrundbilder sind von Rain:", From 61f269c0118c2ee786dbcbca2e02c656563ab651 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 08:26:43 +0100 Subject: [PATCH 1800/2652] New translations faq.json (German) --- locales/de-DE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/de-DE/faq.json b/locales/de-DE/faq.json index 65a0053747..f959dee4dc 100644 --- a/locales/de-DE/faq.json +++ b/locales/de-DE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Häufig gestellte Fragen", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Hieß es nicht früher BlueMaximas Flashpoint?", + "FAQ_Answer1": "Ja - das Projekt enthielt BlueMaxima im Namen bis zu dessen Rücktritt aus dem Projekt im Januar 2023.", "FAQ_Question2": "Welche Betriebssysteme werden unterstützt?", "FAQ_Answer2": "Flashpoint unterstützt Windows 7 SP1 und neuer (ausgenommen Windows 8). MacOS- und Linux-Versionen sind ebenfalls verfügbar; jedoch benötigen sie zusätzliche Schritte zur Installation und können nur eine Handvoll der beliebtesten Browser-Technologien verwenden.", "FAQ_Question3": "Gibt es Sicherheitsbedenken bei Flashpoint?", "FAQ_Answer3": "Nicht das wir wüssten. Die Gesamtheit unserer Anwendungspakete (abzüglich der Spiele-Download-Technik) kann sich nicht mit dem offenen Internet verbinden; alle Änderungen der Registry durch den Flashpoint Secure Player werden entfernt, sobald das Spiel geschlossen wird; alle eingehenden Kuratierungen werden über einen PC mit kompetenter und aktueller Antivirensoftware geleitet; und am wichtigsten ist, dass der Launcher und alle Software von Flashpoint Open-Source sind und {here} gefunden werden können. Wir haben unser Bestes getan, um sicherzustellen, dass die Sammlung so sicher wie möglich ist, aber trotz unserer Anstrengungen identifizieren einige Antiviren wie Avast und AVG wichtige Komponenten als gefährlich. Wenn du von diesem Problem betroffen bist, {read this page} für Anweisungen zur Fehlerbehebung.", "FAQ_Question4": "Wie viele Spiele/Animationen gibt es?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint bietet derzeit über {} Spiele und {} Animationen. {here} kannst du die Sammlung durchsuchen, ohne Flashpoint herunterzuladen.", + "FAQ_Question5": "Welche Browser-Plattformen erhält Flashpoint?", + "FAQ_Answer5": "Wir erhalten Spiele und Animationen, die auf allen Plattformen laufen, die in der Flashpoint-Datenbank {statistics page} aufgelistet sind.", "FAQ_Question6": "Wo sind die Nitrome-Spiele?", "FAQ_Answer6": "Nitrome hat uns gebeten, ihren Inhalt aus der Sammlung zu entfernen. Wenn du ihre Spiele spielen möchtest, tu dies auf ihrer {website}, und, wenn Flash keine Option ist, folge ihrem wachsenden {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Wie kann ich eine Spiele/Animation anfordern?", "FAQ_Answer7": "Du kannst einen Antrag stellen, indem du {this article} zuerst komplett durchliest und dann den Links unten folgst.", "FAQ_Question8": "Kann ich selbst ein Spiele/eineAnimation hinzufügen?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Ja! Folge den Anweisungen, die im {curation tutorial} aufgeführt sind, um einen Kurator-Antrag zu erstellen. Sobald dieser akzeptiert wurde, können beliebig viele weitere Kurationen eingereicht werden.", "FAQ_Question9": "Ich möchte auf eine andere Weise beitragen (Coden, Testen, etc.). Wie kann ich helfen?", "FAQ_Answer9": "Trete unserem {Discord server} für weitere Details bei. Die Großteil unserer Arbeit und Kommunikation geschieht dort.", "FAQ_Question10": "Ist Flashpoint Open Source?", "FAQ_Answer10": "Jein. Die Quellen für unsere selbstgemachte Technologie wie der Launcher sind alle auf unserem {GitHub} verfügbar. Die Quellen für die Software, die wir in Flashpoint aufnehmen, sind auf ihren entsprechenden Webseiten verfügbar (wir ändern keine Quelle der Software, die wir enthalten). Die Binärdateien für die Web-Plugins selbst sind nicht Open Source, aber wenn sie es wären, dann wären wir gar nicht erst hier.", "FAQ_Question11": "Kann ich das Logo verwenden/ist es unter Creative Commons erhältlich?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Ja - das Logo fällt unter die {CC-BY 4.0}-Lizenz. Du kannst freiwillig Seirade und BlueMaximas Flashpoint anerkennen. Quelldateien findest du {here}.", "FAQ_Question12": "Wo kann ich an das Projekt spenden?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Flashpoint Archive arbeitet als gemeinnütziges Kollektiv. Weitere Details über Spenden und was mit ihnen passiert findest du auf unserer {Open Collective page}.", "FAQ_Question13": "Flashpoint funktioniert nicht korrekt!", "FAQ_Answer13": "Folge den in {manual} aufgelisteten Schritten zur Fehlerbehebung. Falls du danach immer noch Probleme hast, frage in unserem Discord nach Hilfe.", "FAQ_Question14": "Ich möchte, dass ein Spiel/eine Animation aus dem einen oder anderen Grund von Flashpoint entfernt wird.", From 1ea3541736a0b0d3dc24622499a7d7c22a535f93 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 08:26:44 +0100 Subject: [PATCH 1801/2652] New translations layout.json (German) --- locales/de-DE/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/layout.json b/locales/de-DE/layout.json index 4dfd93320f..ef51f1346f 100644 --- a/locales/de-DE/layout.json +++ b/locales/de-DE/layout.json @@ -11,5 +11,5 @@ "Database": "Datenbank", "Manual": "Handbuch", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "Spenden" } \ No newline at end of file From 5b2d2e8556511af968bfe3ba8032779cf38b7b02 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 08:26:45 +0100 Subject: [PATCH 1802/2652] New translations news.json (German) --- locales/de-DE/news.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/de-DE/news.json b/locales/de-DE/news.json index 4debc70e4a..104d93c273 100644 --- a/locales/de-DE/news.json +++ b/locales/de-DE/news.json @@ -1,7 +1,7 @@ { "News_Title": "Neuigkeiten", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Para1": "Alle bemerkenswerten Ereignisse der Geschichte Flashpoints ab Oktober 2019. Halte den Cursor über den Codenamen einer Version für eine Erklärung von BlueMaxima, dem Gründer des Projekts.", + "News_Para2": "Ein Changelog, der jede vor dem Wechsel zum komponentenbasierten System veröffentlichte Version umfasst, kann {here} gefunden werden. Für direkte Downloads von älteren Flashpoint Ultimate-Versionen, siehe BlueMaximas und Dri0ms Konten im Internet Archive {here} bzw. {here}.", "News_Flashpoint_Started": "BlueMaximas Flashpoint wurde gestartet.", "News_Flashpoint_0": "Flashpoint Zero wurde veröffentlicht.", "News_Flashpoint_1": "Flashpoint Version One wurde veröffentlicht.", @@ -74,5 +74,5 @@ "News_Flashpoint_11_1": "Operation Kirschblüte", "News_Flashpoint_11_1_Meta": "Anspielung auf das Spiel Muv-Luv (Kauf es auf Steam).", "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_12_meta": "Sie sind süß und cool." } \ No newline at end of file From 2cd66d24005be3e160f8c77d17e05a0a942714f2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 09:26:14 +0100 Subject: [PATCH 1803/2652] New translations branding.json (Czech) --- locales/cs-CZ/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/branding.json b/locales/cs-CZ/branding.json index ba4540ebc3..1a7be57c39 100644 --- a/locales/cs-CZ/branding.json +++ b/locales/cs-CZ/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Značka", "Branding_Para1": "Jednoduše řečeno, logo Flashpointu je tvořeno jeho iniciály, které jsou otočené proti sobě. Prázdné místo tvoří tvar šipky, který lze interpretovat jako tlačítko přehrávání nebo symbol stahování, připomenutí procesů, na které jsme si zvykli při přístupu k našim oblíbeným hrám. Text typicky zobrazený vedle loga používá písmo Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Logo Flashpointu spadá pod licenci {Creative Commons Attribution 4.0}, což znamená, že může být volně upraveno a přerozděleno tak dlouho, dokud získává kredit Seirade (designér loga) nebo Flashpoint.", "Branding_Para3": "Balíček obsahující vektorové logo v různých stylech může být stažen {here}.", "Wallpapers_Title": "Tapety", "Wallpapers_Desc": "Tyto tapety jsou zde k dispozici se svolením Rain:", From 7a6ccaf09892c97e184108d0fa54fbc0dccd584f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 09:26:15 +0100 Subject: [PATCH 1804/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index e8f77bc595..8781291ec7 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -1,20 +1,20 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast": "UŽIVATELÉ AVASTU: PŘEČTĚTE SI PROSÍM {THIS} PŘED STAŽENÍM!", "Downloads_Title": "Stáhnout", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Description": "Flashpoint je zdarma, přenosný a {{powered by open-source software}}. (kromě samotných pluginů, které jsou většinou abandonware). Pokud máte nějaké dotazy nebo obavy, podívejte se do {FAQ} nebo se zeptejte na {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Size": "{Size:} {} při stažení, {} po instalaci", + "Downloads_Infinity_Para1": "Položky se při hraní stahují z našich serverů. Ideální pro příležitostné uživatele.", + "Downloads_Infinity_Para2": "Celková velikost závisí na zvolených komponentech a při stahování položek se zvětšuje.", + "Downloads_Infinity_Link": "Stáhnout instalátor", + "Downloads_Infinity_Link2": "Zrcadlo", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Ultimate_Size": "{Size:} {} při stažení, {} po rozbalení", + "Downloads_Ultimate_Para1": "Všechny položky jsou od počátku k dispozici offline. Ideální pro archiváře a sběratele dat.", + "Downloads_Ultimate_Para2": "Ke stažení vyžaduje torrentového klienta, například {qBittorrent}, a k rozbalení {7-Zip}.", + "Downloads_Ultimate_Link": "Stáhnout Torrent", + "Downloads_Ultimate_Link2": "Přímé stažení (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 nebo vyšší (k dispozici je také omezená podpora pro {Mac} a {Linux})", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} nebo vyšší", + "Downloads_Footer": "Informace a seznamy změn týkající se starších verzí naleznete na stránce {News}." } \ No newline at end of file From 9120a91b3d150bd816664b756bc0f0acced41ee0 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 09:26:16 +0100 Subject: [PATCH 1805/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index 0922b4d63d..bdbfb7563c 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -1,20 +1,20 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast": "致 Avast 用户:请在下载前阅读{此说明}!", "Downloads_Title": "下载", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Description": "Flashpoint 的下载是免费且便携的,并且{{由开放源代码软件驱动}}(不包括浏览器插件本身,它们基本上都已废弃)。如果您有任何问题或顾虑,请查阅{常见问题}或在 {Discord} 中询问。", "Downloads_Infinity_Title": "Flashpoint {} 无限版", "Downloads_Infinity_Size": "{大小:}下载 {},安装后 {}", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Para1": "在您游玩相应项目时,自动从我们的服务器下载。适合一般用户。", + "Downloads_Infinity_Para2": "总大小取决于您选择的组件,并随着您下载项目而增加。", "Downloads_Infinity_Link": "下载安装程序", "Downloads_Infinity_Link2": "镜像", "Downloads_Ultimate_Title": "Flashpoint {} 终极版", "Downloads_Ultimate_Size": "{大小:}下载 {},解压后 {}", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Para1": "所有项目都可直接离线使用。适合收藏家和数据囤积者。", + "Downloads_Ultimate_Para2": "需要 {qBittorrent} 这类 Torrent 客户端来下载,以及 {7-Zip} 来解压。", "Downloads_Ultimate_Link": "下载种子(Torrent)", "Downloads_Ultimate_Link2": "直接下载(Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Requirements": "{系统需求:}Windows 7 SP1 或更高版本(同时提供有限的 {Mac} 与 {Linux} 支持)", "Downloads_Prerequisites": "{前置依赖:}{Visual C++ 2015 Redistributable (x86)}、{Microsoft .NET Framework 4.7} 或更高版本", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Footer": "要查看旧版本的信息和更新记录,请查看{新闻}页面。" } \ No newline at end of file From 0e0480c9a42bd4d7bcb7f50cc02813ed1ef0dd6e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 09:26:17 +0100 Subject: [PATCH 1806/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json index 028cef5001..1b51e19dc2 100644 --- a/locales/cs-CZ/faq.json +++ b/locales/cs-CZ/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Často kladené dotazy", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Nejmenoval se projekt dříve BlueMaximův Flashpoint?", + "FAQ_Answer1": "Ano - projekt obsahoval ve svém názvu BlueMaximu až do jeho odchodu z projektu v lednu 2023.", "FAQ_Question2": "Jaké operační systémy podporujete?", "FAQ_Answer2": "Flashpoint podporuje Windows 7 SP1 a novější (kromě stock Windows 8). Jsou k dispozici také verze MacOS a Linuxu; vyžadují však další kroky k instalaci a mohou spustit pouze hrstku nejpopulárnějších technologií prohlížeče.", "FAQ_Question3": "Vyvolává Flashpoint nějaké bezpečnostní problémy?", "FAQ_Answer3": "O žádných nevíme. Celá naše aplikační sada (kromě stahovací technologie verze Infinity) se nemůže připojit k otevřenému internetu, veškeré změny v rejstříku provedené Flashpoint Secure Player jsou odstraněny po ukončení hry; všechny příchozí kurace procházejí počítačem s kompetentním a aktuálním antivirovým programem; a co je nejdůležitější, launcher a všechen strojový kód Flashpointu {are free and open-source}. Udělali jsme vše, co je v našich silách, abychom zajistili, že kolekce je co nejbezpečnější, ale navzdory našemu úsilí, některé antiviry, jako je Avast a AVG, mají tendenci označovat důležité komponenty za nebezpečné. Pokud jste postiženi tímto problémem, {read this page} pro pokyny pro řešení problémů.", "FAQ_Question4": "Kolik her/animací je tam?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint v současné době nabízí přes {} her a {} animací. Kolekci si můžete prohlédnout bez stažení Flashpointu {here}.", + "FAQ_Question5": "Jaké platformy prohlížečů Flashpoint zachovává?", + "FAQ_Answer5": "Uchováváme hry a animace bězící na všech platformách uvedených na {statistics page} databáze Flashpointu.", "FAQ_Question6": "Kde jsou Nitrome hry?", "FAQ_Answer6": "Nitrome nás zdvořile požádal, abychom odstranili jejich obsah z kolekce. Pokud chcete hrát jejich hry, udělete tak na jejich {website}, a pokud Flash není dostupný, postupujte podle jejich rostoucí {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Jak mohu požádat o hru/animaci?", "FAQ_Answer7": "Požadavek můžete podat nejprve přečtením {this article} v celé jeho délce a poté následováním odkazů v dolní části.", "FAQ_Question8": "Mohu přidat hru/animaci sám?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Ano! Postupujte podle pokynů uvedených v {curation tutorial} a nastavte audit kurátora. Jakmile bude přijat, můžete odeslat tolik dalších kurací, kolik si přejete.", "FAQ_Question9": "Chci přispět jiným způsobem (kódování, testování atd.). Jak mohu pomoci?", "FAQ_Answer9": "Připojte se na {Discord server} pro více podrobností. Většina naší práce a komunikace probíhá právě tam.", "FAQ_Question10": "Je Flashpoint open source?", "FAQ_Answer10": "Jakoby jo i ne. Zdroje pro naši vlastní technologii, jako je spouštěč, jsou k dispozici na našem {GitHub}. Zdroje pro software, který zahrnujeme do Flashpointu, jsou k dispozici na jejich příslušných webových stránkách (neupravujeme zdroj žádného softwaru, který zahrneme). Binární soubory pro samotné webové pluginy nejsou open source, ale pokud by byly, tak bychom zde ani nebyli.", "FAQ_Question11": "Mohu použít logo/je k dispozici pod Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Ano - logo spadá pod licenci {CC-BY 4.0}. Pro přiřazení můžete volitelně kreditovat Seirade a Flashpoint. Zdrojové soubory naleznete {here}.", "FAQ_Question12": "Kde mohu na projekt přispět?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Archiv Flashpoint funguje jako neziskový kolektiv. Více informací o tom, jak přispět a kam vaše peníze půjdou, najdete na naší {Open Collective page}.", "FAQ_Question13": "Flashpoint nefunguje správně!", "FAQ_Answer13": "Postupujte podle kroků řešení problémů uvedených v {manual}. Pokud stále máte problémy, požádejte o pomoc na našem Discordu.", "FAQ_Question14": "Chci, aby byla hra/animace odstraněna z Flashpointu.", From 40c43b316e51173c67c6189c7263be7e4f091c12 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 09:26:18 +0100 Subject: [PATCH 1807/2652] New translations faq.json (Chinese Simplified) --- locales/zh-CN/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json index 13305139f0..c57707bf8a 100644 --- a/locales/zh-CN/faq.json +++ b/locales/zh-CN/faq.json @@ -23,7 +23,7 @@ "FAQ_Question11": "我可以使用项目的图标吗/它们是以 Creative Commons 许可发布的吗?", "FAQ_Answer11": "是的——图标以 {CC-BY 4.0} 许可证发布。至于所有权,您可以选择标明来自于 Seirade 以及 Flashpoint 项目。源代码可以在{这里}获取。", "FAQ_Question12": "我可以在哪里为项目捐款?", - "FAQ_Answer12": "Flashpoint Archive 是一个非营利团体。您可以在我们的 {Open Collective 页面}上了解如何为我们捐赠以及您捐款的去向。", + "FAQ_Answer12": "Flashpoint 档案馆是一个非营利团体。您可以在我们的 {Open Collective 页面}上了解如何为我们捐赠以及您捐款的去向。", "FAQ_Question13": "Flashpoint 不能正常工作!", "FAQ_Answer13": "请按照{手册}中列出的步骤排除故障。如果您操作后仍然遇到问题,请在我们的 Discord 寻求帮助。", "FAQ_Question14": "出于某些原因,我希望在 Flashpoint 中删除一部游戏或动画。", From 3a247a2112c3199cdbe946afce49f78b6f510ff7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 09:26:19 +0100 Subject: [PATCH 1808/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json index a15c1c5a2e..a9042fcc6b 100644 --- a/locales/cs-CZ/home.json +++ b/locales/cs-CZ/home.json @@ -1,10 +1,10 @@ { "About_Welcome": "Vítejte", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "Archiv Flashpoint je komunitní projekt na ochranu her a animací z webu.", + "About_Para1": "Historie a kultura internetu je důležitá a web se vyvíjí tak rychle, že to, co je dnes běžné, může být zítra zastaralé. Tento projekt se snaží zachovat co nejvíce zážitků z těchto platforem, aby se neztratily v čase a nezapomnělo se tak na ně. Od prosince 2017 se podařilo uchovat {více než {} her a animací} ve více než stovce pluginů a webových technologií.", + "About_Para2": "Kromě úsilí o zachování obsahu poskytujeme také vysoce flexibilní softwarový balíček pro spolehlivou navigaci a přehrávání zachovaného obsahu. Mezi softwarem, který pohání Flashpoint, je {a fully-featured launcher}, který funguje jako frontend pro kolekci, {a proxy}, který hry přesvědčuje, že běží na živém webu, a {a sandbox}, který umožňuje bezpečné přehrávání obsahu s povolenými pluginy - všechny jsou {open-source software}.", + "About_Para3": "Projekt {was originally started} BlueMaximem ve snaze předejít zániku webových her před smrtí Flashe. Od té doby se vyvinul v rozsáhlý projekt, do kterého se zapojily stovky komunitních přispěvatelů z celého světa a který zahrnuje hry i animace vytvořené pro řadu internetových pluginů, rámců a standardů.", + "About_Para4": "Archiv Flashpoint funguje jako nezisková organizace s cílem podporovat úsilí o zachování a zpřístupnění her, animací a dalších digitálních interaktivních zážitků z webu. Pokud nás chcete podpořit nebo se dozvědět více o tom, jak jsme financováni a na co jsou tyto prostředky vynakládány, použijte prosím tlačítko Přispět v levém postranním panelu nebo navštivte naši {Open Collective page}.", "Search_Collection": "Prohledat kolekci", "Request_Archival": "Zažádat o archivaci obsahu" } \ No newline at end of file From e8879ae9a44e7a9e5c9d3e75e899e655b865445c Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 09:26:20 +0100 Subject: [PATCH 1809/2652] New translations home.json (Chinese Simplified) --- locales/zh-CN/home.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/zh-CN/home.json b/locales/zh-CN/home.json index aa899c2ec5..372fc5e643 100644 --- a/locales/zh-CN/home.json +++ b/locales/zh-CN/home.json @@ -1,10 +1,10 @@ { "About_Welcome": "欢迎", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "Flashpoint 档案馆是由社区组织的保存 Web 游戏和动画的行动。", + "About_Para1": "互联网的历史与文化是至关重要的,Web 技术的发展日新月异,今天还司空见惯的技术可能在明天就会被淘汰。本项目致力于尽可能地保存这些平台的体验,以免它们随时间消逝。自 2017 年 12 月以来,我们已经保存了上百个浏览器插件和 Web 技术下的{超过 {} 份游戏和动画}。", + "About_Para2": "除了保存行动之外,我们还提供了一组非常灵活的软件包,用于可靠地浏览和播放已保存的内容。驱动 Flashpoint 的软件包括所有藏品的前端{全功能启动器}、使游戏认为它们仍在真实互联网中运行的{代理服务器}以及安全播放插件内容的{沙箱系统}——所有一切都是{开放源代码软件}。", + "About_Para3": "此项目由 BlueMaxima {最早发起},试图在 Flash 寿终正寝之前阻止网页游戏的消失。自此以后,它已经发展成为一个由来自全世界的上百名社区贡献者参与的重大项目,包罗为各种互联网插件、框架与标准创作的游戏与动画。", + "About_Para4": "Flashpoint 档案馆作为非营利项目,目标为进一步努力保存游戏、动画和其他基于 Web 技术的数字交互内容,并使它们能正常运行。如果您愿意支持我们,或想了解我们的资金来源和去向,请点击左侧边栏的捐赠按钮或访问我们的 {Open Collective 页面}。", "Search_Collection": "搜索藏品", "Request_Archival": "请求存档内容" } \ No newline at end of file From 80f49a5fa5cf679978c26f5e3808e57c6d384d64 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 09:26:21 +0100 Subject: [PATCH 1810/2652] New translations layout.json (Czech) --- locales/cs-CZ/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json index 88f747ca32..e160e76fb1 100644 --- a/locales/cs-CZ/layout.json +++ b/locales/cs-CZ/layout.json @@ -11,5 +11,5 @@ "Database": "Databáze", "Manual": "Manuál", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "Přispět" } \ No newline at end of file From 3b123ffa05c4a8ade985b44b2c673efb952511fe Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 09:26:22 +0100 Subject: [PATCH 1811/2652] New translations news.json (Czech) --- locales/cs-CZ/news.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json index 38190a9620..a027b887a4 100644 --- a/locales/cs-CZ/news.json +++ b/locales/cs-CZ/news.json @@ -1,7 +1,7 @@ { "News_Title": "Novinky", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Para1": "Všechny významné události v historii Flashpointu k říjnu 2019. Najeďte na jméno verze a získejte vysvětlení od BlueMaximy, zakladatele projektu.", + "News_Para2": "Seznam změn zahrnující všechny verze vydané před přechodem na systém založený na komponentech naleznete {here}. Možnost přímého stahování starších verzí Flashpoint Ultimate naleznete na účtech BlueMaxima a Dri0m v internetovém archivu {here} a {here}.", "News_Flashpoint_Started": "BlueMaximův Flashpoint byl spuštěn.", "News_Flashpoint_0": "Flashpoint Zero byl vydán.", "News_Flashpoint_1": "Flashpoint Version One byl vydán.", @@ -74,5 +74,5 @@ "News_Flashpoint_11_1": "Operace Cherry Blossom", "News_Flashpoint_11_1_Meta": "Odkaz na hru Muv-Luv (jděte si ji koupit na Steamu).", "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_12_meta": "Jsou roztomilí a cool." } \ No newline at end of file From c105e19b9f14e301774b6eadf44292c214231ba8 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 09:26:23 +0100 Subject: [PATCH 1812/2652] New translations news.json (Chinese Simplified) --- locales/zh-CN/news.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-CN/news.json b/locales/zh-CN/news.json index c5eee7256d..063a56d76b 100644 --- a/locales/zh-CN/news.json +++ b/locales/zh-CN/news.json @@ -1,7 +1,7 @@ { "News_Title": "新闻", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Para1": "截至 2019 年 10 月,Flashpoint 历史上的所有重大事件。指向版本代号查看来自项目创始人 BlueMaxima 的说明。", + "News_Para2": "可以在{这里}查看所有在切换到基于组件的系统之前发布版本的更新记录。要直接下载旧版 Flashpoint 终极版,可以在{这里}和{这里}查看 BlueMaxima 和 Dri0m 的互联网档案馆账号。", "News_Flashpoint_Started": "BlueMaxima 的 Flashpoint 项目启动。", "News_Flashpoint_0": "Flashpoint Zero 发布。", "News_Flashpoint_1": "Flashpoint Version One 发布。", @@ -74,5 +74,5 @@ "News_Flashpoint_11_1": "Operation Cherry Blossom", "News_Flashpoint_11_1_Meta": "引自游戏 Muv-Luv(可以在 Steam 上购买)。", "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "它们又可爱又酷炫。" + "News_Flashpoint_12_meta": "美西螈又可爱又酷炫。" } \ No newline at end of file From 332d1fcd7b1ab244fcbdc0d58a9cf8ee8d7b198a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 09:26:24 +0100 Subject: [PATCH 1813/2652] New translations source.json (Czech) --- locales/cs-CZ/source.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/cs-CZ/source.json b/locales/cs-CZ/source.json index 788435ac71..b11a9d18e7 100644 --- a/locales/cs-CZ/source.json +++ b/locales/cs-CZ/source.json @@ -1,15 +1,15 @@ { "Source_Title": "Zdrojový Kód", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "Software, který pohání Flashpoint je zdarma a open-source, samozřejmě s výjimkou většiny podporovaných pluginů/technologií (s těmi toho moc nenaděláme). Aplikace a nástroje vyvinuté přispěvateli projektu naleznete na našem {GitHub team page}.", + "Source_Developed_Projects_Title": "Software vyvinutý přispěvateli k Flashpointu", + "Source_Developed_Projects_Desc": "Následující software je k dispozici pod licencí MIT:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, launcher založený na Electronu inspirovaný LaunchBoxem.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, knihovna, která umožňuje komunikaci mezi prohlížečem/projektorem a simulovaným internetem Flashpointu.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, pokročilá aplikace, která umožňuje přehrávání obsahu na základě pluginu bez trvalých změn ve Windows registru.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, sada aplikací, které umožňují uživateli stahovat, spravovat a odebírat komponenty.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, nástroj, který spouští aplikace se simulovanou taktovací frekvencí.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Software třetích stran používaný Flashpointem", + "Source_Utilized_Projects_Desc": "Následující open-source software jsme nevyvinuli my, ale je součástí softwarové sady Flashpointu:", "Source_Apache_Desc": "{Apache HTTP Server}, webový server vydaný pod Apache-2.0 licencí.", "Source_Basilisk_Desc": "{Basilisk}, webový prohlížeč vydaný pod licencí MPL-2.0. Flashpoint využívá vlastní 32-bitovou sestavu s vlastním brandingem, kterou lze nalézt {here}.", "Source_Chromium_Desc": "{Chromium}, webový prohlížeč vydaný pod různými open-source licencemi.", From 333c0fd275ca942548a0623ff9a90e43d5070746 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:46 +0100 Subject: [PATCH 1814/2652] New translations home.json (Romanian) --- locales/ro-RO/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/home.json b/locales/ro-RO/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/ro-RO/home.json +++ b/locales/ro-RO/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 6375cb4c712ec3a3c5c79a7d791477add06ec000 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:46 +0100 Subject: [PATCH 1815/2652] New translations home.json (French) --- locales/fr-FR/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/home.json b/locales/fr-FR/home.json index f9238128af..79ede41afd 100644 --- a/locales/fr-FR/home.json +++ b/locales/fr-FR/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Bienvenue", "About_Title": "Flashpoint Archive est un effort de la communauté pour préserver les jeux et les animations du web.", - "About_Para1": "L'histoire et la culture d'Internet sont importantes, et le web évolue à un rythme si rapide que ce qui est banal aujourd'hui pourrait être obsolète demain. Ce projet est dédié à la préservation d'autant d'expériences de ces plateformes que possible, afin qu'elles ne soient pas perdues dans le temps. Depuis décembre 2017, {plus de {} jeux et animations} ont été préservés à travers plus d'une centaine de plugins de navigateur et de technologies web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "En plus de nos efforts de préservation, nous fournissons également un ensemble de logiciels très flexible pour une navigation et une lecture fiable du contenu préservé. Parmi les logiciels qui alimentent Flashpoint, on trouve {un lanceur complet} qui sert de façade à la collection, {un proxy} qui fait croire aux jeux qu'ils s'exécutent sur le web en direct, et {un bac à sable} qui permet une lecture sécurisée des contenus activés par des plugins - qui sont tous des {logiciels open-source}.", "About_Para3": "Le projet {a été lancé à l'origine} par BlueMaxima pour tenter d'éviter la disparition des jeux en ligne avant la mort de Flash. Il a depuis évolué en une entreprise majeure impliquant des centaines de contributeurs communautaires du monde entier, englobant à la fois des jeux et des animations créés pour de nombreux plugins Internet, frameworks et standards.", "About_Para4": "Flashpoint Archive opère en tant qu'organisme à but non lucratif dont l'objectif est de promouvoir la préservation et l'accessibilité des jeux, animations et autres expériences interactives numériques sur le web. Si vous souhaitez nous soutenir ou en savoir plus sur la manière dont nous sommes financés et où ces fonds sont dépensés, veuillez utiliser le bouton \"Faire un don\" dans la barre latérale gauche ou visitez notre {page Open Collective}.", From ffdef59d68fa162eaaf19d9903e46a791c726f12 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:47 +0100 Subject: [PATCH 1816/2652] New translations home.json (Spanish) --- locales/es-ES/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/es-ES/home.json b/locales/es-ES/home.json index 2263e7f3cc..86afd4f0b9 100644 --- a/locales/es-ES/home.json +++ b/locales/es-ES/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Bienvenido", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 0c242c1454a64469dddec45759407723f41cc063 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:48 +0100 Subject: [PATCH 1817/2652] New translations home.json (Afrikaans) --- locales/af-ZA/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/af-ZA/home.json b/locales/af-ZA/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/af-ZA/home.json +++ b/locales/af-ZA/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From a566792af63063924427e5b355ff35bd6e359681 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:49 +0100 Subject: [PATCH 1818/2652] New translations home.json (Arabic) --- locales/ar-SA/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ar-SA/home.json b/locales/ar-SA/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/ar-SA/home.json +++ b/locales/ar-SA/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 394ccaba11a11e1b82fcb9a6906f0879106c953d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:50 +0100 Subject: [PATCH 1819/2652] New translations home.json (Catalan) --- locales/ca-ES/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ca-ES/home.json b/locales/ca-ES/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/ca-ES/home.json +++ b/locales/ca-ES/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From dbb8aff894fe3c30a04ab4131815f36e6a67cfe0 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:51 +0100 Subject: [PATCH 1820/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json index a9042fcc6b..18be0d31e9 100644 --- a/locales/cs-CZ/home.json +++ b/locales/cs-CZ/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Vítejte", "About_Title": "Archiv Flashpoint je komunitní projekt na ochranu her a animací z webu.", - "About_Para1": "Historie a kultura internetu je důležitá a web se vyvíjí tak rychle, že to, co je dnes běžné, může být zítra zastaralé. Tento projekt se snaží zachovat co nejvíce zážitků z těchto platforem, aby se neztratily v čase a nezapomnělo se tak na ně. Od prosince 2017 se podařilo uchovat {více než {} her a animací} ve více než stovce pluginů a webových technologií.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "Kromě úsilí o zachování obsahu poskytujeme také vysoce flexibilní softwarový balíček pro spolehlivou navigaci a přehrávání zachovaného obsahu. Mezi softwarem, který pohání Flashpoint, je {a fully-featured launcher}, který funguje jako frontend pro kolekci, {a proxy}, který hry přesvědčuje, že běží na živém webu, a {a sandbox}, který umožňuje bezpečné přehrávání obsahu s povolenými pluginy - všechny jsou {open-source software}.", "About_Para3": "Projekt {was originally started} BlueMaximem ve snaze předejít zániku webových her před smrtí Flashe. Od té doby se vyvinul v rozsáhlý projekt, do kterého se zapojily stovky komunitních přispěvatelů z celého světa a který zahrnuje hry i animace vytvořené pro řadu internetových pluginů, rámců a standardů.", "About_Para4": "Archiv Flashpoint funguje jako nezisková organizace s cílem podporovat úsilí o zachování a zpřístupnění her, animací a dalších digitálních interaktivních zážitků z webu. Pokud nás chcete podpořit nebo se dozvědět více o tom, jak jsme financováni a na co jsou tyto prostředky vynakládány, použijte prosím tlačítko Přispět v levém postranním panelu nebo navštivte naši {Open Collective page}.", From 02da082c3cf4e888e4c376863c9d531210b08cdb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:52 +0100 Subject: [PATCH 1821/2652] New translations home.json (Danish) --- locales/da-DK/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/da-DK/home.json b/locales/da-DK/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/da-DK/home.json +++ b/locales/da-DK/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From aa8a781ed3094805bdd5f1fcf383d27412fc2171 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:53 +0100 Subject: [PATCH 1822/2652] New translations home.json (German) --- locales/de-DE/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/home.json b/locales/de-DE/home.json index 4eebf717c2..72e83a59be 100644 --- a/locales/de-DE/home.json +++ b/locales/de-DE/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Willkommen", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From bb14aeea42ddd9068b144495c597c2aefd5422b5 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:54 +0100 Subject: [PATCH 1823/2652] New translations home.json (Greek) --- locales/el-GR/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/el-GR/home.json b/locales/el-GR/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/el-GR/home.json +++ b/locales/el-GR/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 43aee2f27c2d49bcb29089146a009b1145a54ecf Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:55 +0100 Subject: [PATCH 1824/2652] New translations home.json (Finnish) --- locales/fi-FI/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fi-FI/home.json b/locales/fi-FI/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/fi-FI/home.json +++ b/locales/fi-FI/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 45d6c9a1eee81ec78988850998d098e7f842f55e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:56 +0100 Subject: [PATCH 1825/2652] New translations home.json (Irish) --- locales/ga-IE/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ga-IE/home.json b/locales/ga-IE/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/ga-IE/home.json +++ b/locales/ga-IE/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 72ee35a3eb8769d74f3cf082f7c743adb3fa0431 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:57 +0100 Subject: [PATCH 1826/2652] New translations home.json (Hebrew) --- locales/he-IL/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/he-IL/home.json b/locales/he-IL/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/he-IL/home.json +++ b/locales/he-IL/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From c7382680476c0d64bc8958e2332331c443c35294 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:58 +0100 Subject: [PATCH 1827/2652] New translations home.json (Hungarian) --- locales/hu-HU/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/home.json b/locales/hu-HU/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/hu-HU/home.json +++ b/locales/hu-HU/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 056bc824277d4ffb6da12f6fff333e774fb48f52 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:08:59 +0100 Subject: [PATCH 1828/2652] New translations home.json (Armenian) --- locales/hy-AM/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hy-AM/home.json b/locales/hy-AM/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/hy-AM/home.json +++ b/locales/hy-AM/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 28f02d847d7ef058f0efd7a29d0368973809d699 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:00 +0100 Subject: [PATCH 1829/2652] New translations home.json (Italian) --- locales/it-IT/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/home.json b/locales/it-IT/home.json index ea21d55364..fd87ebc015 100644 --- a/locales/it-IT/home.json +++ b/locales/it-IT/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Benvenuti", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 0141f64bcae326930a9d0b9af935ee230d0c5711 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:01 +0100 Subject: [PATCH 1830/2652] New translations home.json (Japanese) --- locales/ja-JP/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ja-JP/home.json b/locales/ja-JP/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/ja-JP/home.json +++ b/locales/ja-JP/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From bcb536a9cd21ac3c51d1d7b7324e728c951898f5 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:02 +0100 Subject: [PATCH 1831/2652] New translations home.json (Korean) --- locales/ko-KR/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ko-KR/home.json b/locales/ko-KR/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/ko-KR/home.json +++ b/locales/ko-KR/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 819eaa224a5a63b5544140803ea28e189e1fc311 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:03 +0100 Subject: [PATCH 1832/2652] New translations home.json (Macedonian) --- locales/mk-MK/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/mk-MK/home.json b/locales/mk-MK/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/mk-MK/home.json +++ b/locales/mk-MK/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From ce58a119fe50ae174b2e31f86c6cd16572111b83 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:04 +0100 Subject: [PATCH 1833/2652] New translations home.json (Dutch) --- locales/nl-NL/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/nl-NL/home.json b/locales/nl-NL/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/nl-NL/home.json +++ b/locales/nl-NL/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 399119f298be8ae3b370097b2566245e0b6989f6 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:04 +0100 Subject: [PATCH 1834/2652] New translations home.json (Norwegian) --- locales/no-NO/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/no-NO/home.json b/locales/no-NO/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/no-NO/home.json +++ b/locales/no-NO/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From fa5d8928c6480e7abe12884deaa07b7a5001d0fa Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:05 +0100 Subject: [PATCH 1835/2652] New translations home.json (Polish) --- locales/pl-PL/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/home.json b/locales/pl-PL/home.json index d617e51c0d..acbf163d26 100644 --- a/locales/pl-PL/home.json +++ b/locales/pl-PL/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Witaj", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 40eb2e8051d645945c838197a7862c3289ccc612 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:06 +0100 Subject: [PATCH 1836/2652] New translations home.json (Portuguese) --- locales/pt-PT/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-PT/home.json b/locales/pt-PT/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/pt-PT/home.json +++ b/locales/pt-PT/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 58e720fa9a34cb78aae51c638632b14d41014729 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:07 +0100 Subject: [PATCH 1837/2652] New translations home.json (Russian) --- locales/ru-RU/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/home.json b/locales/ru-RU/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/ru-RU/home.json +++ b/locales/ru-RU/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 2fd301867aab17ed3a7da5d0899e84a9399ca386 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:08 +0100 Subject: [PATCH 1838/2652] New translations home.json (Albanian) --- locales/sq-AL/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sq-AL/home.json b/locales/sq-AL/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/sq-AL/home.json +++ b/locales/sq-AL/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 97741b6dbbb6f781d42cf44f7d8fad7ea6773313 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:09 +0100 Subject: [PATCH 1839/2652] New translations home.json (Serbian (Cyrillic)) --- locales/sr-SP/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-SP/home.json b/locales/sr-SP/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/sr-SP/home.json +++ b/locales/sr-SP/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 253264814a1cf4d119fc6d6ec763ea067c544388 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:12 +0100 Subject: [PATCH 1840/2652] New translations home.json (Swedish) --- locales/sv-SE/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sv-SE/home.json b/locales/sv-SE/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/sv-SE/home.json +++ b/locales/sv-SE/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 4f7cd5769ba459fd21b0e21a4c94551163975c02 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:13 +0100 Subject: [PATCH 1841/2652] New translations home.json (Turkish) --- locales/tr-TR/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/tr-TR/home.json b/locales/tr-TR/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/tr-TR/home.json +++ b/locales/tr-TR/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From a03be24e0f6dc7ea5ae8cf3e5cff730b15c0c330 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:14 +0100 Subject: [PATCH 1842/2652] New translations home.json (Ukrainian) --- locales/uk-UA/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/uk-UA/home.json b/locales/uk-UA/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/uk-UA/home.json +++ b/locales/uk-UA/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 3f577583420e5f69fc6c1a4fd0675662420da2c9 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:15 +0100 Subject: [PATCH 1843/2652] New translations home.json (Chinese Simplified) --- locales/zh-CN/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/home.json b/locales/zh-CN/home.json index 372fc5e643..b3d5a71a69 100644 --- a/locales/zh-CN/home.json +++ b/locales/zh-CN/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "欢迎", "About_Title": "Flashpoint 档案馆是由社区组织的保存 Web 游戏和动画的行动。", - "About_Para1": "互联网的历史与文化是至关重要的,Web 技术的发展日新月异,今天还司空见惯的技术可能在明天就会被淘汰。本项目致力于尽可能地保存这些平台的体验,以免它们随时间消逝。自 2017 年 12 月以来,我们已经保存了上百个浏览器插件和 Web 技术下的{超过 {} 份游戏和动画}。", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "除了保存行动之外,我们还提供了一组非常灵活的软件包,用于可靠地浏览和播放已保存的内容。驱动 Flashpoint 的软件包括所有藏品的前端{全功能启动器}、使游戏认为它们仍在真实互联网中运行的{代理服务器}以及安全播放插件内容的{沙箱系统}——所有一切都是{开放源代码软件}。", "About_Para3": "此项目由 BlueMaxima {最早发起},试图在 Flash 寿终正寝之前阻止网页游戏的消失。自此以后,它已经发展成为一个由来自全世界的上百名社区贡献者参与的重大项目,包罗为各种互联网插件、框架与标准创作的游戏与动画。", "About_Para4": "Flashpoint 档案馆作为非营利项目,目标为进一步努力保存游戏、动画和其他基于 Web 技术的数字交互内容,并使它们能正常运行。如果您愿意支持我们,或想了解我们的资金来源和去向,请点击左侧边栏的捐赠按钮或访问我们的 {Open Collective 页面}。", From bdb3758c17ca779f1a6a717db3988aedd0da0e4c Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:16 +0100 Subject: [PATCH 1844/2652] New translations home.json (Chinese Traditional) --- locales/zh-TW/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/home.json b/locales/zh-TW/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/zh-TW/home.json +++ b/locales/zh-TW/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 2a4b67d505d7afe3ed89ad7f34b0a24748b45011 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:17 +0100 Subject: [PATCH 1845/2652] New translations home.json (Vietnamese) --- locales/vi-VN/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/home.json b/locales/vi-VN/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/vi-VN/home.json +++ b/locales/vi-VN/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From e04229307d2b076b80c323d7f90cbd57d554d96e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:17 +0100 Subject: [PATCH 1846/2652] New translations home.json (Portuguese, Brazilian) --- locales/pt-BR/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-BR/home.json b/locales/pt-BR/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/pt-BR/home.json +++ b/locales/pt-BR/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 347628c7b197df90eb4f3230f51cd40dad51edc4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:18 +0100 Subject: [PATCH 1847/2652] New translations home.json (Thai) --- locales/th-TH/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/th-TH/home.json b/locales/th-TH/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/th-TH/home.json +++ b/locales/th-TH/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 93acb7e4a52c972a2b38e69ec3acaa2b898aa844 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:19 +0100 Subject: [PATCH 1848/2652] New translations home.json (Croatian) --- locales/hr-HR/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hr-HR/home.json b/locales/hr-HR/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/hr-HR/home.json +++ b/locales/hr-HR/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From c9b9e29d9208675da36449715c28953ce49dcdb1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:20 +0100 Subject: [PATCH 1849/2652] New translations home.json (Estonian) --- locales/et-EE/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/et-EE/home.json b/locales/et-EE/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/et-EE/home.json +++ b/locales/et-EE/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From c80f8a7896779c9552030bddc1edcd183e3da2c5 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:21 +0100 Subject: [PATCH 1850/2652] New translations home.json (Pirate English) --- locales/en-PT/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/en-PT/home.json b/locales/en-PT/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/en-PT/home.json +++ b/locales/en-PT/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 74908dd31b43673584a2dc43f388a79baf969ffb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:22 +0100 Subject: [PATCH 1851/2652] New translations home.json (Esperanto) --- locales/eo-UY/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/eo-UY/home.json b/locales/eo-UY/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/eo-UY/home.json +++ b/locales/eo-UY/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 0e408f037f6ec6106122b052fc21cff2042b76a4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:23 +0100 Subject: [PATCH 1852/2652] New translations home.json (Filipino) --- locales/fil-PH/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fil-PH/home.json b/locales/fil-PH/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/fil-PH/home.json +++ b/locales/fil-PH/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From f206c1405bd1c063c1576519c1f7fe6b817ad508 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:24 +0100 Subject: [PATCH 1853/2652] New translations home.json (Serbian (Latin)) --- locales/sr-CS/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-CS/home.json b/locales/sr-CS/home.json index 6d41080377..5d71f5eed6 100644 --- a/locales/sr-CS/home.json +++ b/locales/sr-CS/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Welcome", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obselete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 0feef11de9765deaf8b4b0cee1a6238fc69b5f30 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 16:09:25 +0100 Subject: [PATCH 1854/2652] New translations home.json (Acholi) --- locales/ach-UG/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ach-UG/home.json b/locales/ach-UG/home.json index 97f637b21e..09d98ec9f4 100644 --- a/locales/ach-UG/home.json +++ b/locales/ach-UG/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "crwdns6271:0crwdne6271:0", "About_Title": "crwdns6763:0crwdne6763:0", - "About_Para1": "crwdns6765:0crwdne6765:0", + "About_Para1": "crwdns6797:0crwdne6797:0", "About_Para2": "crwdns6767:0{a fully-featured launcher}crwdnd6767:0{a proxy}crwdnd6767:0{a sandbox}crwdnd6767:0{open-source software}crwdne6767:0", "About_Para3": "crwdns6769:0{was originally started}crwdne6769:0", "About_Para4": "crwdns6771:0{Open Collective page}crwdne6771:0", From de5ebc06896d0f574a52b1657249511a612a93ad Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 17:13:57 +0100 Subject: [PATCH 1855/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json index 18be0d31e9..a9042fcc6b 100644 --- a/locales/cs-CZ/home.json +++ b/locales/cs-CZ/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Vítejte", "About_Title": "Archiv Flashpoint je komunitní projekt na ochranu her a animací z webu.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "Historie a kultura internetu je důležitá a web se vyvíjí tak rychle, že to, co je dnes běžné, může být zítra zastaralé. Tento projekt se snaží zachovat co nejvíce zážitků z těchto platforem, aby se neztratily v čase a nezapomnělo se tak na ně. Od prosince 2017 se podařilo uchovat {více než {} her a animací} ve více než stovce pluginů a webových technologií.", "About_Para2": "Kromě úsilí o zachování obsahu poskytujeme také vysoce flexibilní softwarový balíček pro spolehlivou navigaci a přehrávání zachovaného obsahu. Mezi softwarem, který pohání Flashpoint, je {a fully-featured launcher}, který funguje jako frontend pro kolekci, {a proxy}, který hry přesvědčuje, že běží na živém webu, a {a sandbox}, který umožňuje bezpečné přehrávání obsahu s povolenými pluginy - všechny jsou {open-source software}.", "About_Para3": "Projekt {was originally started} BlueMaximem ve snaze předejít zániku webových her před smrtí Flashe. Od té doby se vyvinul v rozsáhlý projekt, do kterého se zapojily stovky komunitních přispěvatelů z celého světa a který zahrnuje hry i animace vytvořené pro řadu internetových pluginů, rámců a standardů.", "About_Para4": "Archiv Flashpoint funguje jako nezisková organizace s cílem podporovat úsilí o zachování a zpřístupnění her, animací a dalších digitálních interaktivních zážitků z webu. Pokud nás chcete podpořit nebo se dozvědět více o tom, jak jsme financováni a na co jsou tyto prostředky vynakládány, použijte prosím tlačítko Přispět v levém postranním panelu nebo navštivte naši {Open Collective page}.", From eb01a0f3f53d6c46186170b70e4b02765ce99043 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 19:18:17 +0100 Subject: [PATCH 1856/2652] New translations home.json (Chinese Simplified) --- locales/zh-CN/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/home.json b/locales/zh-CN/home.json index b3d5a71a69..372fc5e643 100644 --- a/locales/zh-CN/home.json +++ b/locales/zh-CN/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "欢迎", "About_Title": "Flashpoint 档案馆是由社区组织的保存 Web 游戏和动画的行动。", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "互联网的历史与文化是至关重要的,Web 技术的发展日新月异,今天还司空见惯的技术可能在明天就会被淘汰。本项目致力于尽可能地保存这些平台的体验,以免它们随时间消逝。自 2017 年 12 月以来,我们已经保存了上百个浏览器插件和 Web 技术下的{超过 {} 份游戏和动画}。", "About_Para2": "除了保存行动之外,我们还提供了一组非常灵活的软件包,用于可靠地浏览和播放已保存的内容。驱动 Flashpoint 的软件包括所有藏品的前端{全功能启动器}、使游戏认为它们仍在真实互联网中运行的{代理服务器}以及安全播放插件内容的{沙箱系统}——所有一切都是{开放源代码软件}。", "About_Para3": "此项目由 BlueMaxima {最早发起},试图在 Flash 寿终正寝之前阻止网页游戏的消失。自此以后,它已经发展成为一个由来自全世界的上百名社区贡献者参与的重大项目,包罗为各种互联网插件、框架与标准创作的游戏与动画。", "About_Para4": "Flashpoint 档案馆作为非营利项目,目标为进一步努力保存游戏、动画和其他基于 Web 技术的数字交互内容,并使它们能正常运行。如果您愿意支持我们,或想了解我们的资金来源和去向,请点击左侧边栏的捐赠按钮或访问我们的 {Open Collective 页面}。", From c4d06842487a4b23fb60fd01efc2f5ab90fd9e99 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 20:25:17 +0100 Subject: [PATCH 1857/2652] New translations downloads.json (Chinese Traditional) --- locales/zh-TW/downloads.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json index 16e5924282..e7c866fd5a 100644 --- a/locales/zh-TW/downloads.json +++ b/locales/zh-TW/downloads.json @@ -1,19 +1,19 @@ { "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", - "Downloads_Title": "Downloads", + "Downloads_Title": "下載", "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Size": "{Size:} 下載大小 {},安裝大小 {}", "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link": "下載安裝程式", + "Downloads_Infinity_Link2": "鏡像", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Size": "{Size:} 下載大小 {},解壓縮大小 {}", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Ultimate_Link": "下載 Torrent", + "Downloads_Ultimate_Link2": "直接下載 (Archive.org)", "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." From ae73b6429e15dd223b19858b39c95e0089c61804 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 20:25:18 +0100 Subject: [PATCH 1858/2652] New translations faq.json (Chinese Traditional) --- locales/zh-TW/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json index 67639406bd..0d89ae469a 100644 --- a/locales/zh-TW/faq.json +++ b/locales/zh-TW/faq.json @@ -1,5 +1,5 @@ { - "FAQ_Title": "Frequently Asked Questions", + "FAQ_Title": "常見問題", "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", From 241a03e97e2e74d082212c3655620d0ffeb6b642 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 20:25:19 +0100 Subject: [PATCH 1859/2652] New translations layout.json (Chinese Traditional) --- locales/zh-TW/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/layout.json b/locales/zh-TW/layout.json index ac270f8046..6f9fc920b7 100644 --- a/locales/zh-TW/layout.json +++ b/locales/zh-TW/layout.json @@ -4,7 +4,7 @@ "Platforms": "平台", "News": "News", "FAQ": "FAQ", - "Downloads": "Downloads", + "Downloads": "下載", "Source": "Source Code", "Branding": "品牌形象", "Contact": "Contact", From c01be5caeda4bf8d64a3353ec48993fca2597e55 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 20:25:20 +0100 Subject: [PATCH 1860/2652] New translations error404.json (Chinese Traditional) --- locales/zh-TW/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-TW/error404.json b/locales/zh-TW/error404.json index 1a49dea8fb..ed9ef02672 100644 --- a/locales/zh-TW/error404.json +++ b/locales/zh-TW/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 – 找不到頁面", + "Error_Para1": "請確認您輸入了正確的網址。", + "Error_Para2": "如果您在我們的網站上點選了某個連結卻跑到這裡,請通知我們 {contact us}。" } \ No newline at end of file From 0b2c5ffdd8ecc4a921ebb79d7403caf666b73c5e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 21:31:52 +0100 Subject: [PATCH 1861/2652] New translations branding.json (Chinese Traditional) --- locales/zh-TW/branding.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-TW/branding.json b/locales/zh-TW/branding.json index 5930496f1d..df84626971 100644 --- a/locales/zh-TW/branding.json +++ b/locales/zh-TW/branding.json @@ -3,7 +3,7 @@ "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Wallpapers_Title": "桌布", + "Wallpapers_Desc": "以下桌布由 Rain 友情提供:", + "Banners_Title": "網頁橫幅" } \ No newline at end of file From 1cfffd5a8e6abef07168dc5a0042e6fdd17b0206 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 21:31:53 +0100 Subject: [PATCH 1862/2652] New translations downloads.json (Chinese Traditional) --- locales/zh-TW/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json index e7c866fd5a..5ac305534f 100644 --- a/locales/zh-TW/downloads.json +++ b/locales/zh-TW/downloads.json @@ -1,10 +1,10 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast": "AVAST 使用者:在下載前請先閱讀這份 {THIS} 指南!", "Downloads_Title": "下載", "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", "Downloads_Infinity_Size": "{Size:} 下載大小 {},安裝大小 {}", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para1": "遊戲將在您遊玩時從我們的伺服器下載。適合一般使用者。", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "下載安裝程式", "Downloads_Infinity_Link2": "鏡像", From a463b2ca3584279068c66f0c082ac68ac491bd3d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 21:31:54 +0100 Subject: [PATCH 1863/2652] New translations faq.json (Chinese Traditional) --- locales/zh-TW/faq.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json index 0d89ae469a..5ade786987 100644 --- a/locales/zh-TW/faq.json +++ b/locales/zh-TW/faq.json @@ -10,10 +10,10 @@ "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What browser platforms does Flashpoint preserve?", "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", - "FAQ_Question6": "Where are the Nitrome games?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", - "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question6": "在哪裡能找到 Nitrome 遊戲?", + "FAQ_Answer6": "Nitrome 友善請求我們將其內容自收藏庫中移除。如果您想要遊玩他們的遊戲,請前往他們的網站 {website},若無法執行 Flash 內容,您也可以檢視他們與日俱增的 HTML5-相容遊戲目錄 {HTML5-compatible catalog}。Flashpoint 不會容忍任何對 Nitrome 的騷擾行為。{Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "我要如何請求將遊戲或動畫加入收藏庫?", + "FAQ_Answer7": "您可以在閱讀完這篇文章 {this article} 後提出請求,並遵循頁面下方連結的指引。", "FAQ_Question8": "Can I add a game/animation myself?", "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", From ffab5ed8d6b92d08bd3510a7e09b537c1fec9fb5 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 21:31:55 +0100 Subject: [PATCH 1864/2652] New translations home.json (Chinese Traditional) --- locales/zh-TW/home.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-TW/home.json b/locales/zh-TW/home.json index 5d71f5eed6..4973877c8d 100644 --- a/locales/zh-TW/home.json +++ b/locales/zh-TW/home.json @@ -3,8 +3,8 @@ "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "本計畫 {was originally started} 原先由 BlueMaxima 發起,目標是在 Flash 終止支援前拯救即將消失的網頁遊戲。從此開始,這項計畫逐漸進化為一項大規模行動,現在有來自全球數百個社群的貢獻者參與其中,致力於保存使用網頁附加元件、架構及標準所製作的遊戲及動畫。", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "Search_Collection": "搜尋收藏庫", + "Request_Archival": "請求想加入收藏庫的內容" } \ No newline at end of file From 58d443541ef33a1505d72b1c725668a98ae6772a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 21:31:56 +0100 Subject: [PATCH 1865/2652] New translations layout.json (Chinese Traditional) --- locales/zh-TW/layout.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/zh-TW/layout.json b/locales/zh-TW/layout.json index 6f9fc920b7..8c23edc8e0 100644 --- a/locales/zh-TW/layout.json +++ b/locales/zh-TW/layout.json @@ -2,14 +2,14 @@ "Lang_Code": "en-US", "Home": "首頁", "Platforms": "平台", - "News": "News", - "FAQ": "FAQ", + "News": "新聞", + "FAQ": "常見問題", "Downloads": "下載", - "Source": "Source Code", + "Source": "原始碼", "Branding": "品牌形象", - "Contact": "Contact", - "Database": "Database", - "Manual": "Manual", + "Contact": "聯絡我們", + "Database": "資料庫", + "Manual": "使用手冊", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "捐贈" } \ No newline at end of file From 7d626483f5d19a8d8a30950748fefa9b8d608b8f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 21:31:57 +0100 Subject: [PATCH 1866/2652] New translations news.json (Chinese Traditional) --- locales/zh-TW/news.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/news.json b/locales/zh-TW/news.json index ffb844517c..1121294b87 100644 --- a/locales/zh-TW/news.json +++ b/locales/zh-TW/news.json @@ -1,5 +1,5 @@ { - "News_Title": "News", + "News_Title": "新聞", "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", From ca2499349058025815bf55fd766d078ca9641f19 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 21:31:59 +0100 Subject: [PATCH 1867/2652] New translations source.json (Chinese Traditional) --- locales/zh-TW/source.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/source.json b/locales/zh-TW/source.json index 0844305046..9368338593 100644 --- a/locales/zh-TW/source.json +++ b/locales/zh-TW/source.json @@ -1,5 +1,5 @@ { - "Source_Title": "Source Code", + "Source_Title": "原始碼", "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", From f8efe8998127a22a273a1695452d1ba3c670fb8d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 21:32:00 +0100 Subject: [PATCH 1868/2652] New translations contact.json (Chinese Traditional) --- locales/zh-TW/contact.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/zh-TW/contact.json b/locales/zh-TW/contact.json index 45cd0c501f..d1d9a1dbbd 100644 --- a/locales/zh-TW/contact.json +++ b/locales/zh-TW/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Title": "聯絡我們", + "Contact_Para1": "如果您需要直接聯繫本專案,請寄電子郵件到 {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "自 2020 年起,Flashpoint 不提供從瀏覽器執行 Flash 內容的服務。請參考其他專案,例如 {Ruffle}。", + "Contact_Disclaimer2": "請勿透過電子郵件送出檔案保存請求;請依照本指南 {follow this guide} 進行。我們接受以電子郵件進行疑難排解,但請您先閱讀 {manual} 手冊。" } \ No newline at end of file From 2e839d024bbffeb713bff91f08e2136c28944afb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 21:32:01 +0100 Subject: [PATCH 1869/2652] New translations discord.json (Chinese Traditional) --- locales/zh-TW/discord.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/zh-TW/discord.json b/locales/zh-TW/discord.json index 6117853574..172a6fda36 100644 --- a/locales/zh-TW/discord.json +++ b/locales/zh-TW/discord.json @@ -1,15 +1,15 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", - "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Intro": "在您加入我們的 Discord 伺服器之前,請先閱讀使用規範 (您也可以於加入後在 {#rules-and-faq} 頻道閱讀):", + "Discord_Rule1": "請遵守 Discord 及我們的使用規範:{https://discordapp.com/terms} / {https://discordapp.com/guidelines}。", + "Discord_Rule2": "對他人保持尊重。請不要過於固執、挑起紛爭、做出粗魯無禮的行為、反覆提及使用者或身分組,或在未經允許的情況下對伺服器成員 (包含管理者) 發送私人訊息。", + "Discord_Rule3": "請在適當的頻道進行討論。如果您不確定該頻道的用途,請先閱讀頻道描述。如果管理成員請您移動至指定頻道進行討論,請遵照其指示。", + "Discord_Rule4": "我們嚴格禁止散佈任何目前仍在販賣中或已請求 Flashpoint 移除的創作內容。", + "Discord_Rule5": "不論您的文筆多好,請永遠不要未經管理成員同意就發送有關 Flashpoint 的電子郵件。{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} 沒有人希望白白浪費聯繫開發者的大好機會,這也是為什麼我們盡力避免造成這種遺憾。", + "Discord_Rule6": "除了專為 Flashpoint 或數位典藏之目的,我們嚴格禁止任何透過 Discord 邀請、YouTube 連結或營利活動等方式,進行自我宣傳及推廣相關團體。", + "Discord_Rule7": "兒少不宜 (NSFW) 之內容必須且只能存在於 NSFW 頻道 {#nsfw-lounge} (單憑該頻道的存在應該就能解釋一切了)。", + "Discord_Rule8": "本伺服器不歡迎任何政治討論。請完全避免此類討論,或請您移駕至他處進行討論。", + "Discord_Curation_Exception": "(典藏 — Curations:針對典藏作品及其內容的討論,是規則 7、8 的唯一例外。)", + "Discord_Sanctions": "團隊成員有權基於違規的嚴重程度來警告、禁言、剔除、封鎖使用者。我們鼓勵管理成員寬貸初犯或誤觸法網的行為,但多次違反規則將導致更嚴厲的處罰。", + "Discord_Agreed": "我已經閱讀所有規則,我想要加入這個伺服器!" } \ No newline at end of file From 571e2402aac5115331d57a00b396fb0a5e624c51 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 21:32:02 +0100 Subject: [PATCH 1870/2652] New translations platforms.json (Chinese Traditional) --- locales/zh-TW/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/platforms.json b/locales/zh-TW/platforms.json index afe12b4ded..80ddb7cb82 100644 --- a/locales/zh-TW/platforms.json +++ b/locales/zh-TW/platforms.json @@ -72,7 +72,7 @@ "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon": "敬請期待", "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_Common_Ground_Description": "No description yet.", "Platforms_DjVu_Description": "No description yet.", From 63f721e28fdf70a1e4f0e7e19e492f8133d7b83f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 11 Jul 2023 22:35:59 +0100 Subject: [PATCH 1871/2652] New translations home.json (Italian) --- locales/it-IT/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/home.json b/locales/it-IT/home.json index fd87ebc015..2bd35b9bf1 100644 --- a/locales/it-IT/home.json +++ b/locales/it-IT/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Benvenuti", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "La storia e la cultura di Internet sono importanti, e il web si sta evolvendo a un ritmo così rapido che quello che oggi potrebbe essere un luogo comune potrebbe essere obsoleto domani. Questo progetto è dedicato a preservare il maggior numero possibile di esperienze da queste piattaforme, in modo da non perdersi nel tempo. Da dicembre 2017, {over {} giochi e animazioni} sono stati preservati attraverso più di un centinaio di browser plugin e tecnologie web.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", From 0cc60d38f4fd0cdafc55a9085c4963c83a09cddf Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 00:06:48 +0100 Subject: [PATCH 1872/2652] New translations branding.json (Italian) --- locales/it-IT/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/branding.json b/locales/it-IT/branding.json index 6c6fd9006a..f08dced9cc 100644 --- a/locales/it-IT/branding.json +++ b/locales/it-IT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Marchio", "Branding_Para1": "Semplificando, il logo Flashpoint è composto dalle iniziali del progetto poste l'una contro l'altra. Lo spazio vuoto forma la sagoma di una freccia che può essere interpretata come un pulsante \"play\" o il simbolo di download, che ci ricorda i processi a cui ci siamo abituati per accedere ai nostri giochi preferiti. Le parole viste tipicamente accanto al logo utilizzano il carattere Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Il logo di Flashpoint cade sotto la licenza {Creative Commons Attribution 4.0}, che significa che può essere liberamente modificato e ridistribuito fino a quando Seirade (il designer del logo) o Flashpoint ricevono credito.", "Branding_Para3": "Un pacchetto contenente il logo vettoriale in vari stili può essere scaricato {here}.", "Wallpapers_Title": "Sfondi", "Wallpapers_Desc": "I seguenti sfondi sono disponibili per gentile concessione di Rain:", From ee2aadd38b4656e21d61e9a2be4a8b2c746ac853 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 00:06:49 +0100 Subject: [PATCH 1873/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index 9de8bf7d57..65164fd1c0 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -1,20 +1,20 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast": "UTENTI AVAST: LEGGETE {THIS} PRIMA DI AVVIARE LO SCARICAMENTO!", "Downloads_Title": "Scaricamenti", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Description": "Gli scaricamenti di Flashpoint sono gratuiti, portatili e {{powered by open-source software}} (esclusi i plugin stessi, che sono per lo più abandonware). Se hai domande o dubbi, consulta l' {FAQ} o chiedi nell' {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Size": "Scaricamento di {Size:} {}, {} quando installato", + "Downloads_Infinity_Para1": "Le voci vengono scaricate dai nostri server quando le riproduci. Ideale per utenti casual.", + "Downloads_Infinity_Para2": "La dimensione totale dipende dai componenti scelti e aumenta al momento di scaricare le voci.", + "Downloads_Infinity_Link": "Scarica l'Installatore", + "Downloads_Infinity_Link2": "Sorgente", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Ultimate_Size": "Scaricamento di {Size:} {}, {} quando estratto", + "Downloads_Ultimate_Para1": "Tutte le voci sono disponibili offline da get-go. Ideale per archivisti e registratori di dati.", + "Downloads_Ultimate_Para2": "Richiede un client torrent come {qBittorrent} per scaricare e {7-Zip} per estrarre.", + "Downloads_Ultimate_Link": "Scarica Torrent", + "Downloads_Ultimate_Link2": "Download Diretto (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 o superiore (disponibile anche il supporto {Mac} e {Linux} limitato)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} o superiore", + "Downloads_Footer": "Per informazioni e changelogs relativi a vecchie versioni, si prega di visitare la pagina {News}." } \ No newline at end of file From 64caa0a56fd3d543d354c984be3e45afa919e42e Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 00:06:49 +0100 Subject: [PATCH 1874/2652] New translations faq.json (Italian) --- locales/it-IT/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/it-IT/faq.json b/locales/it-IT/faq.json index 4952c347d1..6065f60257 100644 --- a/locales/it-IT/faq.json +++ b/locales/it-IT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Domande Frequenti", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Questo non era stato chiamato Flashpoint di BlueMaxima?", + "FAQ_Answer1": "Sì - il progetto utilizzato per operare con BlueMaxima in nome fino al suo ritiro dal progetto nel gennaio 2023.", "FAQ_Question2": "Quali sistemi operativi sono supportati?", "FAQ_Answer2": "Flashpoint supporta Windows 7 SP1 e successivi (Windows 8 stock escluso). Sono disponibili anche versioni per MacOS e Linux; queste però richiedono ulteriori passaggi per essere installate e possono eseguire solo alcune delle più popolari tecnologie da browser.", "FAQ_Question3": "Flashpoint costituisce problemi di sicurezza?", "FAQ_Answer3": "Non che ne sappiamo. L'intero gruppo di applicazioni (tranne la tecnologia per scaricare giochi in Infinity) non può connettersi apertamente Internet; ogni modifica apportata al registro di sistema da Flashpoint Secure Player viene rimossa una volta chiuso il gioco; tutti i giochi curati passano attraverso un PC dotato di software antivirus competente e aggiornato; e soprattutto, il launcher e tutti i lavori interni di Flashpoint sono open-source e possono essere trovati {here}. Abbiamo fatto del nostro meglio per garantire che la collezione sia sicura, ma nonostante i nostri sforzi, alcuni antivirus come Avast e AVG tendono a rilevare componenti importanti come pericolosi. Se hai questo problema, visita la risoluzione dei problemi {read this page}.", "FAQ_Question4": "Quanti giochi/animazioni ci sono?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint offre attualmente oltre {} giochi e {} animazioni. Puoi cercare la collezione senza scaricare Flashpoint {here}.", + "FAQ_Question5": "Quali piattaforme del browser Flashpoint preserva?", + "FAQ_Answer5": "Conserviamo i giochi e le animazioni in esecuzione su ogni piattaforma elencata al Flashpoint Database {statistics page}.", "FAQ_Question6": "Dove sono i giochi di Nitrome?", "FAQ_Answer6": "Nitrome ci ha gentilmente chiesto di rimuovere i loro contenuti dalla collezione. Se stai cercando di giocare ai loro giochi, fallo sul loro {website}, e se Flash non funziona, segui il loro {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Come posso richiedere un gioco/animazione?", "FAQ_Answer7": "È possibile fare una richiesta prima leggendo {this article} fino in fondo, quindi seguendo i collegamenti in basso.", "FAQ_Question8": "Posso aggiungere io stesso un gioco/animazione?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Sì! Segui le istruzioni elencate in {curation tutorial} per impostare l'audizione del curatore. Una volta che è accettato, è possibile inviare quante più curazioni desiderate.", "FAQ_Question9": "Voglio contribuire in qualche altro modo (codifica, test, ecc). Come posso aiutare?", "FAQ_Answer9": "Unisciti al nostro {Discord server} per maggiori dettagli. La maggior parte del nostro lavoro e delle nostre comunicazioni avviene lì.", "FAQ_Question10": "Flashpoint è open source?", "FAQ_Answer10": "Più o meno. I file sorgente della nostra tecnologia su misura come il launcher sono tutte disponibili presso il nostro {GitHub}. Le fonti per il software che includiamo in Flashpoint sono disponibili nei loro rispettivi siti web (non modifichiamo la fonte di alcun software che includiamo). I binari per le plugin web stesse non sono open source, ma se lo fossero, non saremmo qui del tutto.", "FAQ_Question11": "Posso usare il logo/è disponibile con Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Sì - il logo cade sotto la licenza {CC-BY 4.0}. Per l'attribuzione, è possibile accreditare Seirade e Flashpoint. I file sorgente possono essere trovati {here}.", "FAQ_Question12": "Dove posso donare al progetto?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Flashpoint Archive opera come un non-profit collettivo. Puoi trovare maggiori dettagli su come donare e dove il tuo denaro va sul nostro {Open Collective page}.", "FAQ_Question13": "Flashpoint non funziona correttamente!", "FAQ_Answer13": "Segui i passaggi per la risoluzione dei problemi elencati qui {manual}. Se in seguito hai ancora problemi, chiedi aiuto nel nostro Discord.", "FAQ_Question14": "Voglio un gioco/animazione rimosso/a da Flashpoint per un motivo o per un altro.", From 3dba9d16f1f41e3f0b8a78ba963d3cd986763d45 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 00:06:50 +0100 Subject: [PATCH 1875/2652] New translations home.json (Italian) --- locales/it-IT/home.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/it-IT/home.json b/locales/it-IT/home.json index 2bd35b9bf1..fdf4754d31 100644 --- a/locales/it-IT/home.json +++ b/locales/it-IT/home.json @@ -1,10 +1,10 @@ { "About_Welcome": "Benvenuti", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Title": "Flashpoint Archive è uno sforzo della comunità per preservare i giochi e le animazioni dal web.", "About_Para1": "La storia e la cultura di Internet sono importanti, e il web si sta evolvendo a un ritmo così rapido che quello che oggi potrebbe essere un luogo comune potrebbe essere obsoleto domani. Questo progetto è dedicato a preservare il maggior numero possibile di esperienze da queste piattaforme, in modo da non perdersi nel tempo. Da dicembre 2017, {over {} giochi e animazioni} sono stati preservati attraverso più di un centinaio di browser plugin e tecnologie web.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Para2": "Oltre ai nostri sforzi di conservazione, forniamo anche un pacchetto software altamente flessibile per una navigazione affidabile e la riproduzione di contenuti conservati. Tra i software che alimentano Flashpoint è {a fully-featured launcher} che funge da frontend per la raccolta, {a proxy} che inganna i giochi a pensare che sono in esecuzione sul live web, e {a sandbox} che consente la riproduzione sicura di contenuti abilitati al plugin - tutti che sono {open-source software}.", + "About_Para3": "Il progetto {was originally started} di BlueMaxima nel tentativo di sconfiggere la scomparsa dei giochi web prima della morte di Flash. Da allora si è trasformata in una grande impresa che coinvolge centinaia di collaboratori comunitari provenienti da tutto il mondo, che comprende giochi e animazioni creati per numerosi plugin, framework e standard internet.", + "About_Para4": "Flashpoint Archive opera come non-profit con l'obiettivo di promuovere gli sforzi per la conservazione e l'accessibilità dei giochi, animazioni e altre esperienze digitali interattive dal web. Se vuoi supportarci o saperne di più su come siamo finanziati e dove questi fondi sono spesi, si prega di utilizzare il pulsante Dona nella barra laterale sinistra o visitare il nostro {Open Collective page}.", "Search_Collection": "Cerca nella Collezione", "Request_Archival": "Richiedi Contenuto per l'Archiviazione" } \ No newline at end of file From 700851b3de3f335867652219de17afb6310e9c16 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 00:06:51 +0100 Subject: [PATCH 1876/2652] New translations layout.json (Italian) --- locales/it-IT/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/layout.json b/locales/it-IT/layout.json index 2773e15920..91bc38d033 100644 --- a/locales/it-IT/layout.json +++ b/locales/it-IT/layout.json @@ -11,5 +11,5 @@ "Database": "Database", "Manual": "Manuale", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "Fai una donazione" } \ No newline at end of file From 8249466ce98883824564b5d0b810ff0e08f56e79 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 00:06:52 +0100 Subject: [PATCH 1877/2652] New translations news.json (Italian) --- locales/it-IT/news.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/it-IT/news.json b/locales/it-IT/news.json index 87798c511c..62a43ed830 100644 --- a/locales/it-IT/news.json +++ b/locales/it-IT/news.json @@ -1,7 +1,7 @@ { "News_Title": "Notizie", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Para1": "Tutti gli eventi importanti nella storia di Flashpoint a partire da ottobre 2019. Passa sopra il nome in codice di una versione per una spiegazione da BlueMaxima, il fondatore del progetto.", + "News_Para2": "Un changelog che comprende ogni versione rilasciata prima del passaggio al sistema basato su componenti può essere trovato {here}. Per i download diretti nelle versioni precedenti di Flashpoint Ultimate, vedere gli account Internet Archive di BlueMaxima e Dri0m {here} e {here}, rispettivamente.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint viene fondato.", "News_Flashpoint_0": "Flashpoint Zero viene pubblicato.", "News_Flashpoint_1": "Flashpoint Version One viene pubblicato.", @@ -38,9 +38,9 @@ "News_Flashpoint_6_1_Meta": "Un gioco di parole con dei termini relativi a software comunemente utilizzati in tecnologia, come 'freeware' e 'shareware'.", "News_Flashpoint_6_2": "Moe's Great Escape", "News_Flashpoint_6_2_Meta": "Il membro dello staff DarkMoe curò una quantità veramente folle di giochi di fuga-dalla-stanza per questa versione.", - "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3": "Stiamo parlando di Giochi Flash, Non di filosofia astratta", "News_Flashpoint_6_3_Meta": "Nome tratto da una brusca frase di nosamu, un membro dello staff.", - "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Title": "Timeline retroattiva delle uscite", "News_Old_Releases_Description": "Siccome una rubrica di notizie esiste solo dal dicembre 2019, la maggior parte delle versioni fino a quel punto sono rimaste non catalogate. Questa sezione tratta quelle versioni mancanti.", "News_Is_Available": "è ora disponibile!", "News_Grab_Download": "Prendilo da {downloads page}", @@ -71,8 +71,8 @@ "News_Flashpoint_10_1_Meta": "Avanti, indovina.", "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "Una sorta di meme, perché con la versione 11 sono state aggiunte tre dozzine di nuove plugin.", - "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_11_1": "Operazione Cherry Blossom", + "News_Flashpoint_11_1_Meta": "Un riferimento al gioco Muv-Luv (andate a comprarlo su Steam).", "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_12_meta": "Sono carini e sono fighi." } \ No newline at end of file From f37f3944bca6b8c594601f143ea500972add949d Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 00:06:53 +0100 Subject: [PATCH 1878/2652] New translations source.json (Italian) --- locales/it-IT/source.json | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/locales/it-IT/source.json b/locales/it-IT/source.json index 710886d4ec..47c5e4889f 100644 --- a/locales/it-IT/source.json +++ b/locales/it-IT/source.json @@ -1,17 +1,17 @@ { "Source_Title": "Codice Sorgente", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", - "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", - "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", - "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", - "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", - "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", - "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", - "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_Desc": "Il software che alimenta Flashpoint è gratuito e open-source, ovviamente escludendo la maggior parte dei plugin / tecnologie del browser supportati (non possiamo fare molto a riguardo). Applicazioni e utilità sviluppate dai collaboratori di progetto possono essere trovate presso il nostro {GitHub team page}.", + "Source_Developed_Projects_Title": "Software sviluppato dai contributori di Flashpoint", + "Source_Developed_Projects_Desc": "Il seguente software è disponibile sotto la licenza MIT:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un launcher estensibile, con base Electron ispirato a LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, una libreria che consente la comunicazione tra un browser/proiettore e un internet simulato di Flashpoint.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, un'applicazione avanzata che consente la riproduzione di contenuti basati su plugin senza apportare modifiche permanenti al registro di sistema di Windows.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, un insieme di applicazioni che consentono all'utente di scaricare, gestire e rimuovere componenti.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, uno strumento che esegue applicazioni con velocità di clock simulate.", + "Source_Utilized_Projects_Title": "Software di terze parti utilizzato da Flashpoint", + "Source_Utilized_Projects_Desc": "Il seguente software open-source non è sviluppato da noi, ma è incluso nella suite software di Flashpoint:", + "Source_Apache_Desc": "{Apache HTTP Server}, un web server rilasciato sotto la licenza Apache-2.0.", + "Source_Basilisk_Desc": "{Basilisk}, un browser web rilasciato sotto la licenza MPL-2.0. Flashpoint utilizza una build personalizzata a 32 bit con un proprio branding, che può essere trovato {here}.", + "Source_Chromium_Desc": "{Chromium}, un browser web rilasciato sotto varie licenze open-source.", + "Source_PHP_Desc": "{PHP}, un linguaggio di scripting web rilasciato sotto la licenza PHP." } \ No newline at end of file From 12edb883fdb780e5894d7cbbccdeb11b31c696c5 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 12:36:45 +0100 Subject: [PATCH 1879/2652] New translations home.json (Chinese Simplified) --- locales/zh-CN/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/home.json b/locales/zh-CN/home.json index 372fc5e643..f0625ade6f 100644 --- a/locales/zh-CN/home.json +++ b/locales/zh-CN/home.json @@ -4,7 +4,7 @@ "About_Para1": "互联网的历史与文化是至关重要的,Web 技术的发展日新月异,今天还司空见惯的技术可能在明天就会被淘汰。本项目致力于尽可能地保存这些平台的体验,以免它们随时间消逝。自 2017 年 12 月以来,我们已经保存了上百个浏览器插件和 Web 技术下的{超过 {} 份游戏和动画}。", "About_Para2": "除了保存行动之外,我们还提供了一组非常灵活的软件包,用于可靠地浏览和播放已保存的内容。驱动 Flashpoint 的软件包括所有藏品的前端{全功能启动器}、使游戏认为它们仍在真实互联网中运行的{代理服务器}以及安全播放插件内容的{沙箱系统}——所有一切都是{开放源代码软件}。", "About_Para3": "此项目由 BlueMaxima {最早发起},试图在 Flash 寿终正寝之前阻止网页游戏的消失。自此以后,它已经发展成为一个由来自全世界的上百名社区贡献者参与的重大项目,包罗为各种互联网插件、框架与标准创作的游戏与动画。", - "About_Para4": "Flashpoint 档案馆作为非营利项目,目标为进一步努力保存游戏、动画和其他基于 Web 技术的数字交互内容,并使它们能正常运行。如果您愿意支持我们,或想了解我们的资金来源和去向,请点击左侧边栏的捐赠按钮或访问我们的 {Open Collective 页面}。", + "About_Para4": "Flashpoint 档案馆作为非营利项目,目标为进一步努力保留游戏、动画和其他基于 Web 技术的数字交互内容,并使它们能正常运行。如果您愿意支持我们,或想了解我们的资金来源和去向,请点击左侧边栏的捐赠按钮或访问我们的 {Open Collective 页面}。", "Search_Collection": "搜索藏品", "Request_Archival": "请求存档内容" } \ No newline at end of file From d9cd2b1b54c84a4520bad65ed19d35b459c74893 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 17:33:59 +0100 Subject: [PATCH 1880/2652] New translations source.json (Portuguese, Brazilian) --- locales/pt-BR/source.json | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/locales/pt-BR/source.json b/locales/pt-BR/source.json index 0844305046..1ae368a799 100644 --- a/locales/pt-BR/source.json +++ b/locales/pt-BR/source.json @@ -1,17 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", - "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", - "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", - "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", - "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", - "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", - "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", - "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_Desc": "O software que alimenta o Flashpoint é gratuito e de código aberto, com a exclusão óbvia de muitas das tecnologias e dos plugins de navegador que são suportados (não podemos fazer muito sobre isso). Aplicações e utilidades desenvolvidas pelos contribuidores do projeto podem ser encontradas na {página da equipe no GitHub}.", + "Source_Developed_Projects_Title": "Softwares Desenvolvidos pelos Contribuidores do Flashpoint", + "Source_Developed_Projects_Desc": "O seguinte software está disponível sob a licença MIT:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, um launcher extensível, baseado em Electron e inspirado no LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, uma biblioteca que permite a comunicação entre um navegador/projetor e a internet simulada do Flashpoint.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, uma aplicação avançada que permite a reprodução de conteúdos baseados em plugins sem fazer mudanças permanentes no registro do Windows.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, um conjunto de aplicativos que permite que o usuário baixe, gerencie e remova componentes.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, uma ferramenta que executa aplicativos com velocidades de clock simuladas.", + "Source_Utilized_Projects_Title": "Software de Terceiros Utilizados pelo Flashpoint", + "Source_Utilized_Projects_Desc": "Os seguintes softwares de código aberto não foram desenvolvidos por nós, mas estão incluídos dentro do pacote de software do Flashpoint:", + "Source_Apache_Desc": "{Apache HTTP Server}, um servidor web lançado sob a licença Apache-2.0.", + "Source_Basilisk_Desc": "{Basilisk}, um navegador web lançado sob a licença MPL-2.0. O Flashpoint usa uma versão customizada de 32-bits com o seu próprio branding, que pode ser encontrada {aqui}.", + "Source_Chromium_Desc": "{Chromium}, um navegador web lançado sob várias licenças de código aberto.", + "Source_PHP_Desc": "{PHP}, uma linguagem de script web lançada sob a licença PHP." } \ No newline at end of file From 29945ae175797d55b83e080cf4c0c17dcf05e903 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 17:34:00 +0100 Subject: [PATCH 1881/2652] New translations template.json (Portuguese, Brazilian) --- locales/pt-BR/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/pt-BR/template.json b/locales/pt-BR/template.json index 8596aa6b79..35ea47c2f5 100644 --- a/locales/pt-BR/template.json +++ b/locales/pt-BR/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Esse texto será enviado para o Crowdin para ser traduzido.", + "Template_Formatted_Testing_Paragraph": "Esse texto será {em negrito}, {itálico}, {sublinhado} ou um {hyperlink}. {Isso é tudo}" } \ No newline at end of file From 83973297cb3f8ccb412c078b0879e758d1cbef2f Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:34 +0100 Subject: [PATCH 1882/2652] New translations downloads.json (Romanian) --- locales/ro-RO/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/downloads.json b/locales/ro-RO/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/ro-RO/downloads.json +++ b/locales/ro-RO/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 343b4554c60edf952309c7c1a6d8d2aec677dabf Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:35 +0100 Subject: [PATCH 1883/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index cf9d342d9b..221f0761eb 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Les entrées sont téléchargées à partir de nos serveurs quand vous les jouez. Idéal pour les utilisateurs occasionnels.", "Downloads_Infinity_Para2": "La taille totale dépend des composants choisis et augmente au fur et à mesure que vous téléchargez les entrées.", "Downloads_Infinity_Link": "Télécharger l'installateur", - "Downloads_Infinity_Link2": "Miroir", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Taille :} téléchargement de {}, {} une fois extrait", "Downloads_Ultimate_Para1": "Toutes les entrées sont disponibles hors ligne dès le départ. Idéal pour les archivistes et les amasseurs de données.", From 9f72c435e2b56284351d298ec2e3177ae5aa1488 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:36 +0100 Subject: [PATCH 1884/2652] New translations downloads.json (Spanish) --- locales/es-ES/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/es-ES/downloads.json b/locales/es-ES/downloads.json index 2b52327eb1..877ec2d685 100644 --- a/locales/es-ES/downloads.json +++ b/locales/es-ES/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 98c9ae545cba6a0d543804a5a84a30a3a19f4fdc Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:37 +0100 Subject: [PATCH 1885/2652] New translations downloads.json (Afrikaans) --- locales/af-ZA/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/af-ZA/downloads.json b/locales/af-ZA/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/af-ZA/downloads.json +++ b/locales/af-ZA/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 624e512288d8f4e11a11bed12a0ab8487b92747b Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:38 +0100 Subject: [PATCH 1886/2652] New translations downloads.json (Arabic) --- locales/ar-SA/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ar-SA/downloads.json b/locales/ar-SA/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/ar-SA/downloads.json +++ b/locales/ar-SA/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 5d6226e0a1f4b764990dc52a678689d159c981f8 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:39 +0100 Subject: [PATCH 1887/2652] New translations downloads.json (Catalan) --- locales/ca-ES/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ca-ES/downloads.json b/locales/ca-ES/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/ca-ES/downloads.json +++ b/locales/ca-ES/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 8b5321da6565a609ab4bf189b49b82873eb6d901 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:40 +0100 Subject: [PATCH 1888/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index 8781291ec7..f578300ddd 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Položky se při hraní stahují z našich serverů. Ideální pro příležitostné uživatele.", "Downloads_Infinity_Para2": "Celková velikost závisí na zvolených komponentech a při stahování položek se zvětšuje.", "Downloads_Infinity_Link": "Stáhnout instalátor", - "Downloads_Infinity_Link2": "Zrcadlo", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} při stažení, {} po rozbalení", "Downloads_Ultimate_Para1": "Všechny položky jsou od počátku k dispozici offline. Ideální pro archiváře a sběratele dat.", From aedbbe4c2c69e0e5dcdf2741cb4d17bdb9e7fe09 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:40 +0100 Subject: [PATCH 1889/2652] New translations downloads.json (Danish) --- locales/da-DK/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/da-DK/downloads.json b/locales/da-DK/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/da-DK/downloads.json +++ b/locales/da-DK/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 88bc36174cbbe54b65aa75e7b82d8ac2f3ae36bb Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:41 +0100 Subject: [PATCH 1890/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From c21d33eb9c1a5d962ffdb167701cf6d43505a9b0 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:42 +0100 Subject: [PATCH 1891/2652] New translations downloads.json (Greek) --- locales/el-GR/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/el-GR/downloads.json b/locales/el-GR/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/el-GR/downloads.json +++ b/locales/el-GR/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From f977eb2cfe55a29d6ebf22b49e85ae4c867d4521 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:43 +0100 Subject: [PATCH 1892/2652] New translations downloads.json (Finnish) --- locales/fi-FI/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fi-FI/downloads.json b/locales/fi-FI/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/fi-FI/downloads.json +++ b/locales/fi-FI/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From a49051630e3a7e9e0295a6719c794cde12f23f65 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:44 +0100 Subject: [PATCH 1893/2652] New translations downloads.json (Irish) --- locales/ga-IE/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ga-IE/downloads.json b/locales/ga-IE/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/ga-IE/downloads.json +++ b/locales/ga-IE/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From fd0d5bb0cfb63a86a08a0f8b122b025474b7cdcd Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:45 +0100 Subject: [PATCH 1894/2652] New translations downloads.json (Hebrew) --- locales/he-IL/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/he-IL/downloads.json b/locales/he-IL/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/he-IL/downloads.json +++ b/locales/he-IL/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From f96558e050c16440c5e75e769012b4f020faf102 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:46 +0100 Subject: [PATCH 1895/2652] New translations downloads.json (Hungarian) --- locales/hu-HU/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/downloads.json b/locales/hu-HU/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/hu-HU/downloads.json +++ b/locales/hu-HU/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From ee54b7c6720e8efa8d890f739d0b09a12f973e27 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:47 +0100 Subject: [PATCH 1896/2652] New translations downloads.json (Armenian) --- locales/hy-AM/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hy-AM/downloads.json b/locales/hy-AM/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/hy-AM/downloads.json +++ b/locales/hy-AM/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 99622cb93189c6c5f3512860b9993ec96f361f41 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:48 +0100 Subject: [PATCH 1897/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index 65164fd1c0..7693d7a15b 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Le voci vengono scaricate dai nostri server quando le riproduci. Ideale per utenti casual.", "Downloads_Infinity_Para2": "La dimensione totale dipende dai componenti scelti e aumenta al momento di scaricare le voci.", "Downloads_Infinity_Link": "Scarica l'Installatore", - "Downloads_Infinity_Link2": "Sorgente", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "Scaricamento di {Size:} {}, {} quando estratto", "Downloads_Ultimate_Para1": "Tutte le voci sono disponibili offline da get-go. Ideale per archivisti e registratori di dati.", From 93b93ddb9f2a9eaa489f8c1265d9a0fb87738990 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:48 +0100 Subject: [PATCH 1898/2652] New translations downloads.json (Japanese) --- locales/ja-JP/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ja-JP/downloads.json b/locales/ja-JP/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/ja-JP/downloads.json +++ b/locales/ja-JP/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 68a43ae284b9f4a1eb309678deac90d3aa05f736 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:49 +0100 Subject: [PATCH 1899/2652] New translations downloads.json (Korean) --- locales/ko-KR/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ko-KR/downloads.json b/locales/ko-KR/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/ko-KR/downloads.json +++ b/locales/ko-KR/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 822f66322d5c8eaee33aca168c36688e38311a17 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:50 +0100 Subject: [PATCH 1900/2652] New translations downloads.json (Macedonian) --- locales/mk-MK/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/mk-MK/downloads.json b/locales/mk-MK/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/mk-MK/downloads.json +++ b/locales/mk-MK/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From a90a0255c297305cf691cbd5e0fa4e5fcf456e6a Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:51 +0100 Subject: [PATCH 1901/2652] New translations downloads.json (Dutch) --- locales/nl-NL/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/nl-NL/downloads.json b/locales/nl-NL/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/nl-NL/downloads.json +++ b/locales/nl-NL/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 4224083076db4220da444237a61aa6cb411bcc25 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:52 +0100 Subject: [PATCH 1902/2652] New translations downloads.json (Norwegian) --- locales/no-NO/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/no-NO/downloads.json b/locales/no-NO/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/no-NO/downloads.json +++ b/locales/no-NO/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 5f0fac4abb9ebecac95f8bae20a1284a1f2c3e7c Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:53 +0100 Subject: [PATCH 1903/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index 51d21c151f..62cabc4d79 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 5f674286ec63f66cbd2d10cc39e292263e2e7d2d Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:54 +0100 Subject: [PATCH 1904/2652] New translations downloads.json (Portuguese) --- locales/pt-PT/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-PT/downloads.json b/locales/pt-PT/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/pt-PT/downloads.json +++ b/locales/pt-PT/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From f7271834e54e61732f46f4360ceafead53ff633c Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:55 +0100 Subject: [PATCH 1905/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 5ea1625304b84471e7bc454ef003d5668bb3b195 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:56 +0100 Subject: [PATCH 1906/2652] New translations downloads.json (Albanian) --- locales/sq-AL/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sq-AL/downloads.json b/locales/sq-AL/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/sq-AL/downloads.json +++ b/locales/sq-AL/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From cd19ce8de8002783ac930e407d4e2d3f2dda3534 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:57 +0100 Subject: [PATCH 1907/2652] New translations downloads.json (Serbian (Cyrillic)) --- locales/sr-SP/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-SP/downloads.json b/locales/sr-SP/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/sr-SP/downloads.json +++ b/locales/sr-SP/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 893c1f48711a6f1de3925c829761df918fa9e5b5 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:58 +0100 Subject: [PATCH 1908/2652] New translations downloads.json (Swedish) --- locales/sv-SE/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sv-SE/downloads.json b/locales/sv-SE/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/sv-SE/downloads.json +++ b/locales/sv-SE/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From cdd88d8b44afd9a31c6c0c51f06d5557f28c93bf Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:24:59 +0100 Subject: [PATCH 1909/2652] New translations downloads.json (Turkish) --- locales/tr-TR/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/tr-TR/downloads.json b/locales/tr-TR/downloads.json index ae37f31246..83a1434e76 100644 --- a/locales/tr-TR/downloads.json +++ b/locales/tr-TR/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From e947d998c8fce553995ec7bddfded489310d29b3 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:00 +0100 Subject: [PATCH 1910/2652] New translations downloads.json (Ukrainian) --- locales/uk-UA/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/uk-UA/downloads.json b/locales/uk-UA/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/uk-UA/downloads.json +++ b/locales/uk-UA/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 14587f334d14e47f9757b4d3eddba38aac42e874 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:01 +0100 Subject: [PATCH 1911/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index bdbfb7563c..bd50c461a1 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "在您游玩相应项目时,自动从我们的服务器下载。适合一般用户。", "Downloads_Infinity_Para2": "总大小取决于您选择的组件,并随着您下载项目而增加。", "Downloads_Infinity_Link": "下载安装程序", - "Downloads_Infinity_Link2": "镜像", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} 终极版", "Downloads_Ultimate_Size": "{大小:}下载 {},解压后 {}", "Downloads_Ultimate_Para1": "所有项目都可直接离线使用。适合收藏家和数据囤积者。", From 32aa9bd040b6d3de8c4f5ecc91946b4856ced342 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:02 +0100 Subject: [PATCH 1912/2652] New translations downloads.json (Chinese Traditional) --- locales/zh-TW/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json index 5ac305534f..8d1fe7b0cb 100644 --- a/locales/zh-TW/downloads.json +++ b/locales/zh-TW/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "遊戲將在您遊玩時從我們的伺服器下載。適合一般使用者。", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "下載安裝程式", - "Downloads_Infinity_Link2": "鏡像", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} 下載大小 {},解壓縮大小 {}", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From ec086cdce471380a6e73c9c7f673f0d28afa1bc1 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:02 +0100 Subject: [PATCH 1913/2652] New translations downloads.json (Vietnamese) --- locales/vi-VN/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/downloads.json b/locales/vi-VN/downloads.json index 4da10b7bcc..de8e57b987 100644 --- a/locales/vi-VN/downloads.json +++ b/locales/vi-VN/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Tải Về Bộ Cài Đặt", - "Downloads_Infinity_Link2": "Đường dẫn dự phòng", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Kích Thước:} {} khi tải về, {} khi đã giải nén", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 05ac4f2376dfdc7ddfb5069b0d44c8266b1aeca0 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:04 +0100 Subject: [PATCH 1914/2652] New translations downloads.json (Portuguese, Brazilian) --- locales/pt-BR/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-BR/downloads.json b/locales/pt-BR/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/pt-BR/downloads.json +++ b/locales/pt-BR/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From ca261a356e8aa94f273acf587c7ba1ed37d58269 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:05 +0100 Subject: [PATCH 1915/2652] New translations downloads.json (Thai) --- locales/th-TH/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/th-TH/downloads.json b/locales/th-TH/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/th-TH/downloads.json +++ b/locales/th-TH/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From d5d5f9fb15a1947a21eceb247cbd8912c888f0e8 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:06 +0100 Subject: [PATCH 1916/2652] New translations downloads.json (Croatian) --- locales/hr-HR/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hr-HR/downloads.json b/locales/hr-HR/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/hr-HR/downloads.json +++ b/locales/hr-HR/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 147969ee7d3e513297bc78a3e83ff28f42185b48 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:07 +0100 Subject: [PATCH 1917/2652] New translations downloads.json (Estonian) --- locales/et-EE/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/et-EE/downloads.json b/locales/et-EE/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/et-EE/downloads.json +++ b/locales/et-EE/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 5ed5b9bf7677aafaeae000468e8939269de23e05 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:08 +0100 Subject: [PATCH 1918/2652] New translations downloads.json (Pirate English) --- locales/en-PT/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/en-PT/downloads.json b/locales/en-PT/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/en-PT/downloads.json +++ b/locales/en-PT/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From e360359d5fb5226167afdcd2eaa532b3c2cecef6 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:09 +0100 Subject: [PATCH 1919/2652] New translations downloads.json (Esperanto) --- locales/eo-UY/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/eo-UY/downloads.json b/locales/eo-UY/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/eo-UY/downloads.json +++ b/locales/eo-UY/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 5e2dac4ff5a8d5335adf3d7b313aba7e24cc13a7 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:09 +0100 Subject: [PATCH 1920/2652] New translations downloads.json (Filipino) --- locales/fil-PH/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fil-PH/downloads.json b/locales/fil-PH/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/fil-PH/downloads.json +++ b/locales/fil-PH/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 280c63f4b474c93d8d2fd09221a9a00b1e95d791 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:10 +0100 Subject: [PATCH 1921/2652] New translations downloads.json (Serbian (Latin)) --- locales/sr-CS/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-CS/downloads.json b/locales/sr-CS/downloads.json index 16e5924282..b645db8973 100644 --- a/locales/sr-CS/downloads.json +++ b/locales/sr-CS/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Mirror", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 7962b687142f92210d029a0e6b54d391a49d45cd Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 21:25:11 +0100 Subject: [PATCH 1922/2652] New translations downloads.json (Acholi) --- locales/ach-UG/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ach-UG/downloads.json b/locales/ach-UG/downloads.json index fb56489bc5..a9e2fe51c9 100644 --- a/locales/ach-UG/downloads.json +++ b/locales/ach-UG/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "crwdns6721:0crwdne6721:0", "Downloads_Infinity_Para2": "crwdns6723:0crwdne6723:0", "Downloads_Infinity_Link": "crwdns6725:0crwdne6725:0", - "Downloads_Infinity_Link2": "crwdns6727:0crwdne6727:0", + "Downloads_Infinity_Link2": "crwdns6805:0crwdne6805:0", "Downloads_Ultimate_Title": "crwdns6729:0crwdne6729:0", "Downloads_Ultimate_Size": "crwdns6731:0{Size:}crwdne6731:0", "Downloads_Ultimate_Para1": "crwdns6733:0crwdne6733:0", From dafbd1f0b79e709309e1c40b6105ca77d22a39af Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 22:29:36 +0100 Subject: [PATCH 1923/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index b645db8973..01ec64c878 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -1,7 +1,7 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast": "FÜR NUTZER VON AVAST: BITTE ZUERST {THIS} VOR DEM DOWNLOAD LESEN!", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Description": "Flashpoints Downloads sind kostenlos, portabel, und {{powered by open-source software}} (ausgenommen die Plugins selbst, meist Abandonware). Wenn du Fragen oder Bedenken haben, sieh das {FAQ} an oder frage im {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", From a0a4c451f2fb206d05f845b222c39e7457c5a3fb Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 22:29:37 +0100 Subject: [PATCH 1924/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index 7693d7a15b..c0117af5b8 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Le voci vengono scaricate dai nostri server quando le riproduci. Ideale per utenti casual.", "Downloads_Infinity_Para2": "La dimensione totale dipende dai componenti scelti e aumenta al momento di scaricare le voci.", "Downloads_Infinity_Link": "Scarica l'Installatore", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Infinity_Link2": "Copia Zipped (se il programma di installazione non funziona)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "Scaricamento di {Size:} {}, {} quando estratto", "Downloads_Ultimate_Para1": "Tutte le voci sono disponibili offline da get-go. Ideale per archivisti e registratori di dati.", From f55d1f0b819a279d305b98fe19b907293077f630 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 22:29:38 +0100 Subject: [PATCH 1925/2652] New translations home.json (German) --- locales/de-DE/home.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/de-DE/home.json b/locales/de-DE/home.json index 72e83a59be..58e619258a 100644 --- a/locales/de-DE/home.json +++ b/locales/de-DE/home.json @@ -1,10 +1,10 @@ { "About_Welcome": "Willkommen", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "Das Flashpoint-Archiv ist eine gemeinschaftliche Leistung, um Spiele und Animationen aus dem Internet zu erhalten.", + "About_Para1": "Internetgeschichte und -kultur sind wichtig. Das Netz entwickelt sich so schnell, dass das, was heute alltäglich ist, morgen veraltet sein könnte. Dieses Projekt ist darauf ausgerichtet, so viele Erfahrungen wie möglich von diesen Plattformen zu erhalten, sodass sie nicht verloren gehen. Seit Dezember 2017 wurden {over {} games and animations} mit über hundert Browser-Plugins und Web-Technologien erhalten.", + "About_Para2": "Neben unserem Erhaltungsaufwand bieten wir auch ein hochflexibles Softwarepaket für die zuverlässige Navigation und Wiedergabe von erhaltenen Inhalten. Unter der Software hinter Flashpoint ist {a fully-featured launcher}, der als Frontend für die Sammlung fungiert, {a proxy}, der Spielen vortäuscht im Internet zu laufen, und {a sandbox}, die die sichere Wiedergabe von plugin-fähigen Inhalten erlauben - alle sind {open-source software}.", + "About_Para3": "Das Projekt {was originally started} von BlueMaxima in einem Versuch, das Verschwinden von Webgames mit dem Ende der Unterstützung von Flash aufzuhalten. Seitdem hat es sich zu einem großen Vorhaben entwickelt, an dem hunderte von Mitwirkenden aus der ganzen Welt beteiligt sind. Es umfasst sowohl Spiele als auch Animationen, die für zahlreiche Internet-Plugins, Frameworks und Standards erstellt wurden.", + "About_Para4": "Das Flashpoint Archiv arbeitet gemeinnützig mit dem Ziel, die Anstrengungen zur Erhaltung und Zugänglichkeit von Spielen, Animationen und anderen digitalen, interaktiven Erfahrungen aus dem Internet zu fördern. Wenn du uns unterstützen oder mehr darüber erfahren möchtest, wie wir uns finanzieren und wo diese Mittel ausgegeben werden, benutze bitte den Spenden-Button in der linken Seitenleiste oder besuche unsere {Open Collective page}.", "Search_Collection": "Suche in der Sammlung", "Request_Archival": "Inhalt zum Archivieren anfordern" } \ No newline at end of file From 4db924ed715135851111924302d826198f37e206 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 22:29:39 +0100 Subject: [PATCH 1926/2652] New translations source.json (German) --- locales/de-DE/source.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/de-DE/source.json b/locales/de-DE/source.json index 2423b7b427..cb9ff8a469 100644 --- a/locales/de-DE/source.json +++ b/locales/de-DE/source.json @@ -1,15 +1,15 @@ { "Source_Title": "Quelltext", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "Die Software von Flashpoint ist frei und quelloffen, was natürlich die meisten der unterstützten Browser-Plugins/Technologien ausschließt (daran können wir nicht viel ändern). Von Projektmitarbeitern entwickelte Anwendungen und Dienstprogramme finden sich auf unserer {GitHub team page}.", + "Source_Developed_Projects_Title": "Von Flashpoint-Mitwirkenden entwickelte Software", + "Source_Developed_Projects_Desc": "Folgende Software ist unter der MIT-Lizenz verfügbar:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, ein erweiterbares, auf Electron basierender Launcher inspiriert von LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, eine Bibliothek, die Kommunikation zwischen einem Browser und dem von Flashpoint simulierten Internet herstellt.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, eine fortgeschrittene Anwendung, die die Wiedergabe von Plugin-basierten Inhalten ermöglicht, ohne dass dauerhafte Änderungen an der Windows Registry vorgenommen werden müssen.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, ein Satz von Anwendungen, die es ermöglichen, Komponenten herunterzuladen, zu verwalten und zu entfernen.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, ein Werkzeug, das Anwendungen mit simulierter Taktfrequenz ausführt.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Drittanbieter-Software, die von Flashpoint benutzt wird", + "Source_Utilized_Projects_Desc": "Die folgende Open-Source-Software wird nicht von uns entwickelt, ist aber in der Flashpoint-Software-Suite enthalten:", "Source_Apache_Desc": "{Apache HTTP Server}, ein und der Apache-2.0-Lizenz veröffentlichter Webserver.", "Source_Basilisk_Desc": "{Basilisk}, ein unter der MPL-2.0-Lizenz veröffentlichter Browser. Flashpoint verwendet eine eigene 32-Bit-Version mit eigenem Branding, der {here} zu finden ist.", "Source_Chromium_Desc": "{Chromium}, ein unter diversen Open-Source-Lizenzen veröffentlichter Browser.", From 6e68be57f7c9d96c8944a848566ec123dc7198ec Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 12 Jul 2023 23:27:34 +0100 Subject: [PATCH 1927/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index 01ec64c878..d281447606 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -3,18 +3,18 @@ "Downloads_Title": "Downloads", "Downloads_Description": "Flashpoints Downloads sind kostenlos, portabel, und {{powered by open-source software}} (ausgenommen die Plugins selbst, meist Abandonware). Wenn du Fragen oder Bedenken haben, sieh das {FAQ} an oder frage im {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Infinity_Size": "{Size:} {} als Download, {} wenn installiert", + "Downloads_Infinity_Para1": "Die Einträge werden von unseren Servern heruntergeladen, wenn du sie spielst. Perfekt für Gelegenheitsspieler.", + "Downloads_Infinity_Para2": "Die Gesamtgröße hängt von ausgewählten Komponenten ab und erhöht sich mit jedem heruntergeladenen Eintrag.", + "Downloads_Infinity_Link": "Installer herunterladen", + "Downloads_Infinity_Link2": "Kopie als Zip-Datei (falls der Installer nicht funktioniert)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Ultimate_Size": "{Size:} {} als Download, {} wenn extrahiert", + "Downloads_Ultimate_Para1": "Alle Einträge sind offline über von Anfang an verfügbar. Perfekt für Datenhamster.", + "Downloads_Ultimate_Para2": "Benötigt einen Torrent-Client wie {qBittorrent} zum Herunterladen und {7-Zip} zum Extrahieren.", + "Downloads_Ultimate_Link": "Torrent herunterladen", + "Downloads_Ultimate_Link2": "Direkter Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 oder höher (begrenzte Unterstützung für {Mac} und {Linux} ist ebenfalls verfügbar)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} oder höher", + "Downloads_Footer": "Informationen und Änderungen zu älteren Releases finden sich auf der Seite {News}." } \ No newline at end of file From 1408ae32bd1ab3d776b543bb33eebace98bca7a3 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 13 Jul 2023 00:57:45 +0100 Subject: [PATCH 1928/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index b645db8973..29625a1937 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Infinity_Link2": "Архив с файлами программы (на случай, если установка провалится)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", From 93b6bb15464f9fc8880cbc0f88b371076a958814 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 13 Jul 2023 04:17:28 +0100 Subject: [PATCH 1929/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index bd50c461a1..d3c232ac80 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "在您游玩相应项目时,自动从我们的服务器下载。适合一般用户。", "Downloads_Infinity_Para2": "总大小取决于您选择的组件,并随着您下载项目而增加。", "Downloads_Infinity_Link": "下载安装程序", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Infinity_Link2": "压缩包版本(如果安装程序有问题)", "Downloads_Ultimate_Title": "Flashpoint {} 终极版", "Downloads_Ultimate_Size": "{大小:}下载 {},解压后 {}", "Downloads_Ultimate_Para1": "所有项目都可直接离线使用。适合收藏家和数据囤积者。", From ad568d93b78ad1f3833f4fa32a9911e25edff7a4 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 13 Jul 2023 09:32:14 +0100 Subject: [PATCH 1930/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index f578300ddd..bd09f80f10 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Položky se při hraní stahují z našich serverů. Ideální pro příležitostné uživatele.", "Downloads_Infinity_Para2": "Celková velikost závisí na zvolených komponentech a při stahování položek se zvětšuje.", "Downloads_Infinity_Link": "Stáhnout instalátor", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Infinity_Link2": "Zazipovaná kopie (pokud instalátor nefunguje)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} při stažení, {} po rozbalení", "Downloads_Ultimate_Para1": "Všechny položky jsou od počátku k dispozici offline. Ideální pro archiváře a sběratele dat.", From df270bd9025410108215e7f5a7b6b8a89eb5c177 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 13 Jul 2023 10:54:40 +0100 Subject: [PATCH 1931/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index 221f0761eb..18dfe3e7d7 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -7,7 +7,7 @@ "Downloads_Infinity_Para1": "Les entrées sont téléchargées à partir de nos serveurs quand vous les jouez. Idéal pour les utilisateurs occasionnels.", "Downloads_Infinity_Para2": "La taille totale dépend des composants choisis et augmente au fur et à mesure que vous téléchargez les entrées.", "Downloads_Infinity_Link": "Télécharger l'installateur", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Infinity_Link2": "Copie zippée (si l'installateur ne fonctionne pas)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Taille :} téléchargement de {}, {} une fois extrait", "Downloads_Ultimate_Para1": "Toutes les entrées sont disponibles hors ligne dès le départ. Idéal pour les archivistes et les amasseurs de données.", From f69897ffb7c19176e9fb0947d500f394bafb6947 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 13 Jul 2023 10:54:41 +0100 Subject: [PATCH 1932/2652] New translations home.json (French) --- locales/fr-FR/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/home.json b/locales/fr-FR/home.json index 79ede41afd..f1345f5bb9 100644 --- a/locales/fr-FR/home.json +++ b/locales/fr-FR/home.json @@ -1,7 +1,7 @@ { "About_Welcome": "Bienvenue", "About_Title": "Flashpoint Archive est un effort de la communauté pour préserver les jeux et les animations du web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para1": "L'histoire et la culture d'Internet sont importantes, et le web évolue à un rythme si rapide que ce qui est banal aujourd'hui pourrait être obsolète demain. Ce projet est dédié à la préserver autant d'expériences de ces plateformes que possible, afin qu'elles ne soient pas perdues dans le temps. Depuis décembre 2017, {plus de {} jeux et animations} ont été préservés à travers plus d'une centaine de plugins de navigateur et de technologies web.", "About_Para2": "En plus de nos efforts de préservation, nous fournissons également un ensemble de logiciels très flexible pour une navigation et une lecture fiable du contenu préservé. Parmi les logiciels qui alimentent Flashpoint, on trouve {un lanceur complet} qui sert de façade à la collection, {un proxy} qui fait croire aux jeux qu'ils s'exécutent sur le web en direct, et {un bac à sable} qui permet une lecture sécurisée des contenus activés par des plugins - qui sont tous des {logiciels open-source}.", "About_Para3": "Le projet {a été lancé à l'origine} par BlueMaxima pour tenter d'éviter la disparition des jeux en ligne avant la mort de Flash. Il a depuis évolué en une entreprise majeure impliquant des centaines de contributeurs communautaires du monde entier, englobant à la fois des jeux et des animations créés pour de nombreux plugins Internet, frameworks et standards.", "About_Para4": "Flashpoint Archive opère en tant qu'organisme à but non lucratif dont l'objectif est de promouvoir la préservation et l'accessibilité des jeux, animations et autres expériences interactives numériques sur le web. Si vous souhaitez nous soutenir ou en savoir plus sur la manière dont nous sommes financés et où ces fonds sont dépensés, veuillez utiliser le bouton \"Faire un don\" dans la barre latérale gauche ou visitez notre {page Open Collective}.", From e12e1aac42e4ce89312e4527cfe3920dcbf09c08 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 17 Jul 2023 19:21:26 +0100 Subject: [PATCH 1933/2652] New translations source.json (Polish) --- locales/pl-PL/source.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pl-PL/source.json b/locales/pl-PL/source.json index 0844305046..67060cf3d3 100644 --- a/locales/pl-PL/source.json +++ b/locales/pl-PL/source.json @@ -1,8 +1,8 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "Oprogramowanie, które napędza Flashpointa jest darmowe i otwarte, pomijając oczywiście większość wspieranych wtyczek/technologii przeglądarkowych (nie możemy z tym wiele zrobić). Aplikacje oraz narzędzia stworzone przez współtwórców projektu można znaleźć na {stronie GitHub zespołu}.", + "Source_Developed_Projects_Title": "Oprogramowanie stworzone przez współtwórców Flashpointa", + "Source_Developed_Projects_Desc": "Następujące oprogramowanie jest dostępne na licencji MIT:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", From d7699d54d2ddad3ae29e90f86ba59e509febf1c7 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 17 Jul 2023 20:18:55 +0100 Subject: [PATCH 1934/2652] New translations source.json (Polish) --- locales/pl-PL/source.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/pl-PL/source.json b/locales/pl-PL/source.json index 67060cf3d3..1dab66c7e4 100644 --- a/locales/pl-PL/source.json +++ b/locales/pl-PL/source.json @@ -3,15 +3,15 @@ "Source_Desc": "Oprogramowanie, które napędza Flashpointa jest darmowe i otwarte, pomijając oczywiście większość wspieranych wtyczek/technologii przeglądarkowych (nie możemy z tym wiele zrobić). Aplikacje oraz narzędzia stworzone przez współtwórców projektu można znaleźć na {stronie GitHub zespołu}.", "Source_Developed_Projects_Title": "Oprogramowanie stworzone przez współtwórców Flashpointa", "Source_Developed_Projects_Desc": "Następujące oprogramowanie jest dostępne na licencji MIT:", - "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", - "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", - "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", - "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, elastyczny launcher oparty na frameworku Electron, zainspirowany przez LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, biblioteka pozwalająca na komunikację między przeglądarką/projektorem a symulowanym internetem Flashpointa.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, zaawansowana aplikacja pozwalająca na odtwarzania zawartości opartej na wtyczkach bez wprowadzania trwałych zmian w rejestrze systemu Windows.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, zestaw aplikacji pozwalający użytkownikowi na pobieranie, zarządzanie oraz usuwanie komponentów.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, narzędzie uruchamiające aplikacje z symulowaną prędkością zegara procesora.", + "Source_Utilized_Projects_Title": "Oprogramowanie zewnętrzne używane przez Flashpointa", "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", - "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", - "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_Basilisk_Desc": "{Basilisk}, przeglądarka internetowa wydana na licencji MPL-2.0. Flashpoint używa swojego niestandardowego, 32-bitowego wydania z własną marką, które można znaleźć {tutaj}.", + "Source_Chromium_Desc": "{Chromium}, przeglądarka internetowa wydana na podstawie różnych licencji open source.", "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 72e043ee516c77a16b61c674e61447d2cddc7e4f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 17 Jul 2023 21:14:34 +0100 Subject: [PATCH 1935/2652] New translations news.json (Polish) --- locales/pl-PL/news.json | 82 ++++++++++++++++++++--------------------- 1 file changed, 41 insertions(+), 41 deletions(-) diff --git a/locales/pl-PL/news.json b/locales/pl-PL/news.json index 08a4d51f59..68be0bcc03 100644 --- a/locales/pl-PL/news.json +++ b/locales/pl-PL/news.json @@ -1,44 +1,44 @@ { "News_Title": "Aktualności", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para1": "Wszystkie szczególne wydarzenia w historii Flashpointa do lipca 2023 roku. Najedź na nazwę kodową wersji, aby zobaczyć jej wyjaśnienie od BlueMaximy, założyciela projektu.", "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "Flashpoint BlueMaximy został uruchomiony.", "News_Flashpoint_0": "Flashpoint Zero został wydany.", - "News_Flashpoint_1": "Wersja Flashpoint One została wydana.", + "News_Flashpoint_1": "Pierwsza wersja Flashpointa została wydana.", "News_Was_Released": "został wydany", - "News_Flashpoint_3_0": "Klucze do Królestwa", - "News_Flashpoint_3_0_Meta": "Ta wersja wprowadziła Redirectora, który był ostatnim elementem układanki, który sprawił, że konfiguracja serwera działała - pozwalając nam zachować 99,9% gier Flash bez hakowania. Klucze do królestwa zachowania Flasha, że tak powiem.", - "News_Flashpoint_3_1": "Noc Otwarcia", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "Ta wersja wprowadziła Redirector, który był ostatnim elementem układanki, który sprawił, że konfiguracja serwera działała - pozwalając nam zachować 99,9% gier Flash bez hakowania. Klucze do królestwa archiwizacji Flasha, że tak powiem.", + "News_Flashpoint_3_1": "Opening Night", "News_Flashpoint_3_1_Meta": "Ta wersja jako pierwsza miała Flashpoint Theatre (chociaż była to wtedy osobna instancja LaunchBox).", - "News_Flashpoint_3_2": "Szok i Podziw", + "News_Flashpoint_3_2": "Shock and Awe", "News_Flashpoint_3_2_Meta": "Ta wersja jako pierwsza obsługiwała tytuły Shockwave.", "News_Flashpoint_3_3": "Ultra HD", "News_Flashpoint_3_3_Meta": "Nazwany po fakcie, że w tym momencie przekroczyliśmy 4000 gier w kolekcji. Jak ten czas leci.", - "News_Flashpoint_4_0": "Żyjąca Nieskończoność", + "News_Flashpoint_4_0": "The Living Infinite", "News_Flashpoint_4_0_Meta": "Ta wersja wprowadziła Flashpoint Infinity, która pozwala ludziom strumieniować gry z Internetu. Nazwa pochodzi z albumu Soilwork z 2013 roku o tym samym tytule.", - "News_Flashpoint_4_1": "Jawność", - "News_Flashpoint_4_1_Meta": "To była wersja, która wprowadziła obsługę apletów Java. DarkMoe wymyślił nazwę.", - "News_Flashpoint_5_0": "Idź na Premierę", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "To była wersja, która wprowadziła obsługę apletów Java. DarkMoe wymyślił tę nazwę.", + "News_Flashpoint_5_0": "Go For Launch", "News_Flashpoint_5_0_Meta": "Launcher, który wszyscy znamy i kochamy, został wprowadzony w tej wersji.", - "News_Flashpoint_5_1": "Wielki Filtr", - "News_Flashpoint_5_1_Meta": "Tutaj dodano playlisty (filtr, że tak powiem). Nazwa pochodzi od EP Mesarthim, The Great Filter.", - "News_Flashpoint_5_2": "Typ III", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Tutaj dodano playlisty (można powiedzieć, że filtr). Nazwa pochodzi od albumu Mesarthim, The Great Filter.", + "News_Flashpoint_5_2": "Type III", "News_Flashpoint_5_2_Meta": "The Great Filter i Type III to dwie EPki Mesarthima, które często łączy się ze sobą. Nie pojawiła się żadna inna nazwa, kiedy jej potrzebowaliśmy.", - "News_Flashpoint_5_3": "Rewolucja", + "News_Flashpoint_5_3": "Revolution", "News_Flashpoint_5_3_Meta": "Ta wersja została wydana blisko pierwszej rocznicy Flashpoint i czuliśmy, że to prawdziwa rewolucja. (Pierwotnie miał też nosić nazwę „Orbita”, ale to była głupia nazwa koncepcji.)", - "News_Flashpoint_5_4": "Rekombinacja", - "News_Flashpoint_5_4_Meta": "Ta wersja przeniosła animacje do gier, które wcześniej znajdowały się w osobnych folderach z osobnymi klientami. „Rekombinacja” i „74%” to także nazwa dwóch utworów na albumie Mesarthim The Density Parameter.", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "Ta wersja przeniosła animacje do gier, które wcześniej znajdowały się w osobnych folderach z osobnymi klientami. „Recombination” i „74%” to także nazwa dwóch utworów na albumie Mesarthim The Density Parameter.", "News_Flashpoint_5_4_1": "74%", "News_Flashpoint_5_4_1_Meta": "Szybki zestaw poprawek stworzonych wraz z czasem wysyłania 5.4. To nie było tak, że Flashpoint 5.4 był ukończony tylko w 74%, kiedy go wydaliśmy.", - "News_Flashpoint_5_5": "Żelazo i Miedź", + "News_Flashpoint_5_5": "Iron & Copper", "News_Flashpoint_5_5_Meta": "BlueMaxima grał w tym czasie trochę za dużo w Deus Ex.", - "News_Flashpoint_6_0": "Wyrównanie", + "News_Flashpoint_6_0": "Alignment", "News_Flashpoint_6_0_Meta": "Kolejne nawiązanie do Mesarthim!", "News_Flashpoint_6_1": "Preservationware", - "News_Flashpoint_6_1_Meta": "Gra z terminami dotyczącymi oprogramowania powszechnie używanymi w technologii, takimi jak „freeware” i „shareware”.", - "News_Flashpoint_6_2": "Wielka Ucieczka Moe", - "News_Flashpoint_6_2_Meta": "Członek zespołu DarkMoe był kuratorem naprawdę szalonej liczby gier typu escape-the-room w tej wersji.", - "News_Flashpoint_6_3": "Mówimy o Grach Flash, a nie o Abstrakcyjnej Filozofii", + "News_Flashpoint_6_1_Meta": "Gra słowna z terminami dotyczącymi oprogramowania powszechnie używanymi w technologii, takimi jak „freeware” i „shareware”.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "W tej wersji członek zespołu DarkMoe dodał niewiarygodną liczbę gier typu escape-the-room.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", "News_Flashpoint_6_3_Meta": "Nazwany na cześć linii od nosamu, członka personelu.", "News_Old_Releases_Title": "Retroaktywna oś czasu wydań", "News_Old_Releases_Description": "Ponieważ kolumna wiadomości istniała dopiero od grudnia 2019 r., większość wydań do tego momentu nie została skatalogowana. W tej sekcji opisano brakujące wersje.", @@ -46,33 +46,33 @@ "News_Grab_Download": "Zgarnij go z {downloads page}", "News_Flashpoint_Update_October_2019": "Aktualizacja statusu Flashpoint na październik 2019 r. jest już dostępna na Medium. Sprawdź ją {here}.", "News_Flashpoint_Update_November_2019": "Aktualizacja statusu Flashpoint na listopad 2019 r. jest już dostępna na Medium. Sprawdź ją {here}.", - "News_Flashpoint_7_0": "Osiem Tysięcy Godzin", - "News_Flashpoint_7_0_Meta": "Osiem tysięcy godzin to mniej więcej tyle, ile Flash musiał żyć w momencie premiery.", - "News_Flashpoint_7_1": "Trzymaj się Celu", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Osiem tysięcy godzin to mniej więcej tyle, ile Flash przeżył w momencie premiery.", + "News_Flashpoint_7_1": "Stay on Target", "News_Flashpoint_7_1_Meta": "Flashpoint 7.0 według naszych standardów wyszedł na bałagan. Wersja 7.1 była wersją z grubymi poprawkami błędów.", "News_Featured_Kotaku_Link": "Zostaliśmy wyróżnieni na Kotaku!", "News_Featured_Kotaku_Rest": "To ogromny kamień milowy. Dziękuję wszystkim za wsparcie!", - "News_Flashpoint_Update_March_2020": "Aktualizacja statusu Flashpoint na marzec 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", - "News_Flashpoint_Update_April_2020": "Aktualizacja statusu Flashpoint na kwiecień 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", + "News_Flashpoint_Update_March_2020": "Aktualizacja statusu Flashpointa na marzec 2020 r. jest już dostępna na Medium. Sprawdź ją {tutaj}.", + "News_Flashpoint_Update_April_2020": "Aktualizacja statusu Flashpointa na kwiecień 2020 r. jest już dostępna na Medium. Sprawdź ją {tutaj}.", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "W tej wersji skończyło się oprogramowanie Redirector, wcześniej używane do działania serwera. Kod HTTP 301 jest „przeniesiony na stałe”, tzn. już nie przekierowuje.", - "News_Flashpoint_Update_June_2020": "Mini-aktualizacja statusu Flashpoint na czerwiec 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", - "News_Flashpoint_8_1": "Duch Przygody", - "News_Flashpoint_8_1_Meta": "Nazwany na cześć wiersza z wówczas nowego albumu Aether Realm, Redneck Vikings from Hell. A konkretnie utworu „One Hollow Word”.", - "News_Flashpoint_Update_August_2020": "Aktualizacja statusu Flashpoint na sierpień 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", - "News_Flashpoint_8_2": "Zbliżamy się do Dziewiątej Planety", + "News_Flashpoint_8_0_Meta": "Ta wersja widziała koniec oprogramowania Redirector używanego wcześniej do działania serwera. Kod HTTP 301 to \"przeniesiony na stałe\", tzn. już nie przekierowuje.", + "News_Flashpoint_Update_June_2020": "Mini-aktualizacja statusu Flashpointa na czerwiec 2020 r. jest już dostępna na Medium. Sprawdź ją {tutaj}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Nazwany na cześć wersu z wówczas nowego albumu Aether Realm, Redneck Vikings from Hell. A dokładniej z utworu „One Hollow Word”.", + "News_Flashpoint_Update_August_2020": "Aktualizacja statusu Flashpointa na sierpień 2020 r. jest już dostępna na Medium. Sprawdź ją {tutaj}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", "News_Flashpoint_8_2_Meta": "(Naciągane, przyznaję) portmanteau „zbliżając się do wersji dziewiątej” i Planet Nine, EP-ki Mesarthim.", - "News_Flashpoint_9_0": "Wspaniały Zachód Słońca", + "News_Flashpoint_9_0": "Glorious Sunset", "News_Flashpoint_9_0_Meta": "Nazwany na cześć Glorious Morning, piosenki najbardziej znanej z Age of War. Była to ostatnia wersja wydana przed śmiercią Flasha, stąd „zachód słońca”.", "News_Flashpoint_Update_April_2021": "Aktualizacja statusu Flashpoint na kwiecień 2021 została opublikowana dzisiaj. Sprawdź ją {here}.", - "News_Flashpoint_10_0": "Absencja", - "News_Flashpoint_10_0_Meta": "Jest to pierwsza wersja, która została udostępniona w Internecie post-Flash, stąd nazwa „Absencja”. Tak się też złożyło, że była to nazwa ostatniego utworu na EP-ce Mesarthima „Vacuum Solution”.", - "News_Flashpoint_10_1": "Absencja II", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "Jest to pierwsza wersja, która została udostępniona w internecie post-Flash, stąd nazwa „Absence”. Tak się złożyło, że była to też nazwa ostatniego utworu na EP-ce Mesarthima „Vacuum Solution”.", + "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "No dalej, zgadnij.", - "News_Flashpoint_11": "Ups, wszystkie wtyczki!", - "News_Flashpoint_11_Meta": "To mem, bo 11 dodało trzy tuziny nowych wtyczek.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "To mem, bo 11 dodał trzy tuziny nowych wtyczek.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_11_1_Meta": "Nawiązanie do gry Muv-Luv (idź ją kupić na Steamie).", "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_12_meta": "Są fajne i słodkie." } \ No newline at end of file From af32caca45c195c9540272130696fe2c37a4032d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 17 Jul 2023 21:14:35 +0100 Subject: [PATCH 1936/2652] New translations source.json (Polish) --- locales/pl-PL/source.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pl-PL/source.json b/locales/pl-PL/source.json index 1dab66c7e4..9ebc8ae6da 100644 --- a/locales/pl-PL/source.json +++ b/locales/pl-PL/source.json @@ -9,9 +9,9 @@ "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, zestaw aplikacji pozwalający użytkownikowi na pobieranie, zarządzanie oraz usuwanie komponentów.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, narzędzie uruchamiające aplikacje z symulowaną prędkością zegara procesora.", "Source_Utilized_Projects_Title": "Oprogramowanie zewnętrzne używane przez Flashpointa", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", - "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Utilized_Projects_Desc": "Następujące oprogramowanie open source nie zostało stworzone przez nas, ale jest zawarte w zestawie oprogramowania Flashpointa:", + "Source_Apache_Desc": "{Apache HTTP Server}, serwer HTTP wydany na licencji Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, przeglądarka internetowa wydana na licencji MPL-2.0. Flashpoint używa swojego niestandardowego, 32-bitowego wydania z własną marką, które można znaleźć {tutaj}.", "Source_Chromium_Desc": "{Chromium}, przeglądarka internetowa wydana na podstawie różnych licencji open source.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, skryptowy język stron internetowych wydany na licencji PHP." } \ No newline at end of file From a86d085b65396c19573a9d2be6b341e662a8da64 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 17 Jul 2023 22:15:48 +0100 Subject: [PATCH 1937/2652] New translations news.json (Polish) --- locales/pl-PL/news.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/pl-PL/news.json b/locales/pl-PL/news.json index 68be0bcc03..05030b9f39 100644 --- a/locales/pl-PL/news.json +++ b/locales/pl-PL/news.json @@ -1,7 +1,7 @@ { "News_Title": "Aktualności", "News_Para1": "Wszystkie szczególne wydarzenia w historii Flashpointa do lipca 2023 roku. Najedź na nazwę kodową wersji, aby zobaczyć jej wyjaśnienie od BlueMaximy, założyciela projektu.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Para2": "Lista zmian obejmująca każdą wersję wydaną przed przejściem na system oparty na komponentach znajduje się {tutaj}. Aby pobrać bezpośrednio starsze wersje Flashpoint Ultimate, sprawdź konta na Internet Archive BlueMaximy i Dri0ma odpowiednio {tutaj} oraz {tutaj}.", "News_Flashpoint_Started": "Flashpoint BlueMaximy został uruchomiony.", "News_Flashpoint_0": "Flashpoint Zero został wydany.", "News_Flashpoint_1": "Pierwsza wersja Flashpointa została wydana.", @@ -61,7 +61,7 @@ "News_Flashpoint_8_1_Meta": "Nazwany na cześć wersu z wówczas nowego albumu Aether Realm, Redneck Vikings from Hell. A dokładniej z utworu „One Hollow Word”.", "News_Flashpoint_Update_August_2020": "Aktualizacja statusu Flashpointa na sierpień 2020 r. jest już dostępna na Medium. Sprawdź ją {tutaj}.", "News_Flashpoint_8_2": "Approaching Planet Nine", - "News_Flashpoint_8_2_Meta": "(Naciągane, przyznaję) portmanteau „zbliżając się do wersji dziewiątej” i Planet Nine, EP-ki Mesarthim.", + "News_Flashpoint_8_2_Meta": "(Naciągana, przyznaję) zbitka wyrazowa „zbliżając się do wersji dziewiątej” i Planet Nine, EP-ki Mesarthim.", "News_Flashpoint_9_0": "Glorious Sunset", "News_Flashpoint_9_0_Meta": "Nazwany na cześć Glorious Morning, piosenki najbardziej znanej z Age of War. Była to ostatnia wersja wydana przed śmiercią Flasha, stąd „zachód słońca”.", "News_Flashpoint_Update_April_2021": "Aktualizacja statusu Flashpoint na kwiecień 2021 została opublikowana dzisiaj. Sprawdź ją {here}.", From 52bc55e8e9b9aab4e088a2e9ca5e7d5b40dbcb58 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 19 Jul 2023 02:31:50 +0100 Subject: [PATCH 1938/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index 29625a1937..e428da7c31 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -7,14 +7,14 @@ "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Архив с файлами программы (на случай, если установка провалится)", + "Downloads_Infinity_Link2": "Архив с файлами программы (если установщик не работает)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Size": "{Size:} {} к загрузке, {} при извлечении", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Ultimate_Link": "Загрузить торрентом", + "Downloads_Ultimate_Link2": "Прямая загрузка (archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 или выше (также доступна ограниченная поддержка {Mac} и {Linux})", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From f93c99a16594ecccb6fdf5cc1a63600d94f6f14e Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 19 Jul 2023 03:35:37 +0100 Subject: [PATCH 1939/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index e428da7c31..bd1664c696 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -1,20 +1,20 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", - "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Avast": "ПОЛЬЗОВАТЕЛИ AVAST, ПОЖАЛУЙСТА, ПРОЧИТАЙТЕ {ЭТО} ПЕРЕД ЗАГРУЗКОЙ!", + "Downloads_Title": "Загрузки", + "Downloads_Description": "Загружаемые файлы Flashpoint бесплатны, портативны и {{работают на открытом программном обеспечении}}. (за исключением самих плагинов, которые в большинстве своем являются заброшенным ПО). Если у вас возникли вопросы или проблемы, обратитесь к {FAQ} или задайте их в {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Size": "{Размер:} {} будет загружено, {} станет после установки", + "Downloads_Infinity_Para1": "Материалы загружаются с наших серверов, когда вы в них играете. Идеально для обычных пользователей.", + "Downloads_Infinity_Para2": "Общий размер зависит от выбранных компонентов и возрастёт по мере загрузки материалов.", + "Downloads_Infinity_Link": "Загрузить установщик", "Downloads_Infinity_Link2": "Архив с файлами программы (если установщик не работает)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} к загрузке, {} при извлечении", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Size": "{Размер:} {} будет загружено, {} станет после распаковки", + "Downloads_Ultimate_Para1": "Все материалы доступны оффлайн \"из коробки\". Идеально для архивистов и хранителей данных.", + "Downloads_Ultimate_Para2": "Для загрузки необходим торрент-клиент, такой как {qBittorrent}, а для извлечения — {7-Zip}.", "Downloads_Ultimate_Link": "Загрузить торрентом", "Downloads_Ultimate_Link2": "Прямая загрузка (archive.org)", "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 или выше (также доступна ограниченная поддержка {Mac} и {Linux})", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Prerequisites": "{Требования:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} или выше", + "Downloads_Footer": "Информацию и журналы изменений, относящиеся к более ранним версиям, можно найти на странице {новостей}." } \ No newline at end of file From 6e5352024bbc97ad1b9bb0b8dbea2f8a59a52bd1 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 19 Jul 2023 03:35:37 +0100 Subject: [PATCH 1940/2652] New translations faq.json (Russian) --- locales/ru-RU/faq.json | 62 +++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/locales/ru-RU/faq.json b/locales/ru-RU/faq.json index 67639406bd..b9ee63de69 100644 --- a/locales/ru-RU/faq.json +++ b/locales/ru-RU/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", - "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", - "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", - "FAQ_Question6": "Where are the Nitrome games?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", - "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", - "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", - "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Title": "Часто задаваемые вопросы", + "FAQ_Question1": "А разве раньше этот проект не назывался BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Да - проект существовал с BlueMaxima в названии до его ухода из проекта в январе 2023 года.", + "FAQ_Question2": "Какие операционные системы поддерживаются?", + "FAQ_Answer2": "Flashpoint поддерживает Windows 7 SP1 и более новые версии (за исключением стоковой Windows 8). Доступны также версии для MacOS и Linux, однако они требуют дополнительных шагов для установки и могут работать только с некоторыми из наиболее популярных браузерных технологий.", + "FAQ_Question3": "Есть ли у Flashpoint проблемы с безопасностью?", + "FAQ_Answer3": "Насколько нам известно, нет. Весь наш набор приложений (за исключением технологии загрузки игр Infinity) не может подключаться к открытому Интернету; все изменения в реестре, внесённые Flashpoint Secure Player, удаляются после закрытия игры; все входящие файлы проходят через компьютер с надёжным и актуальным антивирусным ПО; и, самое главное, программа запуска и всё внутреннее устройство Flashpoint {свободны и имеют открытый исходный код}. Мы сделали всё возможное, чтобы коллекция была максимально безопасной, но, несмотря на наши усилия, некоторые антивирусы, такие как Avast и AVG, определяют важные компоненты как опасные. Если вы столкнулись с этой проблемой, ознакомьтесь с инструкциями по устранению неполадок на {этой странице}.", + "FAQ_Question4": "Сколько всего игр и анимаций вы собрали?", + "FAQ_Answer4": "В настоящее время Flashpoint предлагает более {} игр и {} анимаций. Поиск по коллекции можно осуществлять без загрузки Flashpoint на {этой странице}.", + "FAQ_Question5": "Какие браузерные платформы сохраняет Flashpoint?", + "FAQ_Answer5": "Мы сохраняем игры и анимации, работающие на всех платформах, перечисленных на {статистической странице} базы данных Flashpoint.", + "FAQ_Question6": "Где игры Nitrome?", + "FAQ_Answer6": "Компания Nitrome вежливо попросила нас удалить её материалы из коллекции. Если вы хотите поиграть в их игры, сделайте это на их {веб-сайте}, а если Flash — не вариант, то следите за их растущим {HTML5-совместимым каталогом}. {Flashpoint не одобряет травлю и преследования в связи с решением Nitrome}.", + "FAQ_Question7": "Как мне запросить игру/анимацию?", + "FAQ_Answer7": "Вы можете сделать запрос, прочитав сначала до конца {эту статью}, а затем перейдя по ссылкам внизу.", + "FAQ_Question8": "Могу ли я самостоятельно добавить игру/анимацию?", + "FAQ_Answer8": "Да! Следуйте инструкциям, приведённым в {руководстве по кураторству}, чтобы пройти кураторское прослушивание. После того, как вы будете приняты, вы сможете отправить столько игр/анимаций (кураций, одним словом), сколько пожелаете.", + "FAQ_Question9": "Я хочу внести свой вклад другим способом (программирование, тестирование и т.д.). Как я могу помочь?", + "FAQ_Answer9": "Присоединяйтесь к нашему {Discord-серверу} для получения более подробной информации. Большая часть нашей работы и общения проходит там.", + "FAQ_Question10": "Открыт ли исходный код Flashpoint?", + "FAQ_Answer10": "Да... почти. Исходники наших собственных технологий, таких как лаунчер, доступны на нашем {GitHub}. Исходные коды программ, которые мы включаем в Flashpoint, доступны на соответствующих сайтах (мы не изменяем исходники включённых в Flashpoint программ). Бинарники самих веб-плагинов не являются открытыми, но если б они были открыты, нас бы здесь не было.", + "FAQ_Question11": "Могу ли я использовать ваш логотип? Доступен ли он под лицензией Creative Commons?", + "FAQ_Answer11": "Да — логотип распространяется под лицензией {CC-BY 4.0}. При указании авторства вы можете по желанию указать Seirade и Flashpoint. Исходные файлы можно найти {здесь}.", + "FAQ_Question12": "Где можно сделать пожертвование проекту?", + "FAQ_Answer12": "Flashpoint Archive существует как некоммерческий проект. Более подробную информацию о том, как сделать пожертвование и куда пойдут ваши деньги, вы можете найти на нашей {странице Open Collective}.", + "FAQ_Question13": "Flashpoint работает неправильно!", + "FAQ_Answer13": "Выполните действия по устранению неполадок, перечисленные в {руководстве}. Если после этого у вас остались проблемы, обратитесь за помощью в наш Discord.", + "FAQ_Question14": "Я хочу, чтобы игра/анимация была удалена из Flashpoint по тем или иным причинам.", + "FAQ_Answer14": "Сообщите нам об этом либо через Discord, либо {прямо по электронной почте}. Мы, вероятно, попытаемся убедить вас разрешить нам сохранить вашу игру в исторических целях, но мы небезосновательны.", + "FAQ_Question15": "У меня другой вопрос.", + "FAQ_Answer15": "Обратитесь к нашему {расширенному FAQ}. Если на ваш вопрос там нет ответа, присоединяйтесь к нашему серверу в Discord." } \ No newline at end of file From 0dc0a629896211902ee06a9caf0b9954c5cedd03 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 19 Jul 2023 03:35:38 +0100 Subject: [PATCH 1941/2652] New translations layout.json (Russian) --- locales/ru-RU/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/layout.json b/locales/ru-RU/layout.json index 49c0fe366b..c3339b42b6 100644 --- a/locales/ru-RU/layout.json +++ b/locales/ru-RU/layout.json @@ -4,7 +4,7 @@ "Platforms": "Платформы", "News": "News", "FAQ": "FAQ", - "Downloads": "Downloads", + "Downloads": "Загрузки", "Source": "Source Code", "Branding": "Branding", "Contact": "Contact", From 83ea43038e77b513019c8905fdbddf02e8c8332f Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 19 Jul 2023 03:35:39 +0100 Subject: [PATCH 1942/2652] New translations error404.json (Russian) --- locales/ru-RU/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ru-RU/error404.json b/locales/ru-RU/error404.json index 1a49dea8fb..f9a9ea5e23 100644 --- a/locales/ru-RU/error404.json +++ b/locales/ru-RU/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 – Страница не найдена", + "Error_Para1": "Убедитесь, что вы правильно ввели URL-адрес.", + "Error_Para2": "Если вы попали на эту страницу, перейдя по ссылке c нашего сайта, пожалуйста, {свяжитесь с нами}." } \ No newline at end of file From b5b809d1947793474a9cd66beabafe6c9e77c367 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 19 Jul 2023 15:12:20 +0100 Subject: [PATCH 1943/2652] New translations layout.json (Polish) --- locales/pl-PL/layout.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pl-PL/layout.json b/locales/pl-PL/layout.json index 32723aa0a9..b04578d196 100644 --- a/locales/pl-PL/layout.json +++ b/locales/pl-PL/layout.json @@ -5,11 +5,11 @@ "News": "Aktualności", "FAQ": "Najczęściej zadawane pytania", "Downloads": "Pliki do pobrania", - "Source": "Source Code", + "Source": "Kod źródłowy", "Branding": "Branding", "Contact": "Kontakt", - "Database": "Database", + "Database": "Baza danych", "Manual": "Instrukcja", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "Wesprzyj nas" } \ No newline at end of file From 6209f3620b6bb3f6c6657b301afa97b807d6bed4 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 19 Jul 2023 15:12:21 +0100 Subject: [PATCH 1944/2652] New translations source.json (Polish) --- locales/pl-PL/source.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/source.json b/locales/pl-PL/source.json index 9ebc8ae6da..9158ada7ed 100644 --- a/locales/pl-PL/source.json +++ b/locales/pl-PL/source.json @@ -1,5 +1,5 @@ { - "Source_Title": "Source Code", + "Source_Title": "Kod źródłowy", "Source_Desc": "Oprogramowanie, które napędza Flashpointa jest darmowe i otwarte, pomijając oczywiście większość wspieranych wtyczek/technologii przeglądarkowych (nie możemy z tym wiele zrobić). Aplikacje oraz narzędzia stworzone przez współtwórców projektu można znaleźć na {stronie GitHub zespołu}.", "Source_Developed_Projects_Title": "Oprogramowanie stworzone przez współtwórców Flashpointa", "Source_Developed_Projects_Desc": "Następujące oprogramowanie jest dostępne na licencji MIT:", From 42a8c610173063d2d8d099729105a2a7d85a7830 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 19 Jul 2023 16:40:03 +0100 Subject: [PATCH 1945/2652] New translations branding.json (Polish) --- locales/pl-PL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/branding.json b/locales/pl-PL/branding.json index f34247ee8f..797d0f9d20 100644 --- a/locales/pl-PL/branding.json +++ b/locales/pl-PL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Sprowadzone do najprostszej formy, logo Flashpoint to przewrócone inicjały projektu. Puste miejsce tworzy kształt strzałki, który można zinterpretować jako przycisk odtwarzania lub symbol pobierania, przypominający o procesach, do których przyzwyczailiśmy się, gdy uzyskujemy dostęp do naszych ulubionych gier. Sformułowanie zwykle widoczne obok logo wykorzystuje czcionkę Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Logo Flashpointa podlega licencji {Creative Commons Attribution 4.0}, co oznacza, że może być dowolnie modyfikowane i rozpowszechniane tak długo, o ile Seirade (projektant loga) lub Flashpoint otrzymają uznanie autorstwa.", "Branding_Para3": "Pakiet zawierający zwektoryzowane logo w różnych stylach można pobrać {here}.", "Wallpapers_Title": "Tapety", "Wallpapers_Desc": "Poniższe tapety zostały udostępnione dzięki uprzejmości Rain:", From be7c8bece8ef7ba958e08055c97d47a8560a6e0e Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 19 Jul 2023 16:40:04 +0100 Subject: [PATCH 1946/2652] New translations faq.json (Polish) --- locales/pl-PL/faq.json | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json index d606821e31..f90a021243 100644 --- a/locales/pl-PL/faq.json +++ b/locales/pl-PL/faq.json @@ -1,13 +1,13 @@ { "FAQ_Title": "Najczęściej zadawane pytania", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Czy nie nazywaliście się wcześniej BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Tak — projekt ten działał z nickiem BlueMaxima w nazwie do czasu jego odejścia z projektu w styczniu 2023 roku.", "FAQ_Question2": "Jakie systemy operacyjne wspieracie?", "FAQ_Answer2": "Flashpoint obsługuje system Windows 7 SP1 i nowsze (z wyjątkiem standardowego systemu Windows 8). Dostępne są również wersje MacOS i Linux; wymagają jednak dodatkowych kroków do zainstalowania i mogą obsługiwać tylko kilka najpopularniejszych technologii przeglądarek.", - "FAQ_Question3": "Czy Flashpoint stwarza jakiekolwiek obawy dotyczące bezpieczeństwa?", - "FAQ_Answer3": "Nie takie, o których wiemy. Cały nasz pakiet aplikacji (bez technologii pobierania gier Infinity) nie może łączyć się z otwartym Internetem; wszelkie zmiany w rejestrze wprowadzone przez Flashpoint Secure Player są usuwane po zamknięciu gry; wszystkie przychodzące kuracje są przekazywane przez komputer z kompetentnym i aktualnym oprogramowaniem antywirusowym; a co najważniejsze, program uruchamiający i wszystkie wewnętrzne funkcje Flashpointa są open-source i można je znaleźć {here}. Dołożyliśmy wszelkich starań, aby kolekcja była tak bezpieczna, jak to tylko możliwe, ale pomimo naszych wysiłków niektóre programy antywirusowe, takie jak Avast i AVG, zwykle wykrywają ważne składniki jako niebezpieczne. Jeśli ten problem dotyczy Ciebie, {read this page}, aby uzyskać instrukcje dotyczące rozwiązywania problemów.", + "FAQ_Question3": "Czy Flashpoint stanowi zagrożenia dla mojego komputera?", + "FAQ_Answer3": "Nie takie, o którym wiemy. Cały nasz pakiet aplikacji (nie licząc technologii pobierania gier w wersji Infinity) nie może łączyć się z otwartym Internetem; wszelkie zmiany w rejestrze wprowadzone przez Flashpoint Secure Player są usuwane po zamknięciu gry; wszystkie przychodzące kuracje są przekazywane przez komputer z kompetentnym i aktualnym oprogramowaniem antywirusowym; a co najważniejsze, program uruchamiający i wszystkie wewnętrzne funkcje Flashpointa są open-source i można je znaleźć {tutaj}. Dołożyliśmy wszelkich starań, aby kolekcja była tak bezpieczna, jak to tylko możliwe, ale pomimo naszych wysiłków niektóre programy antywirusowe, takie jak Avast i AVG, mogą wykrywać ważne komponenty jako niebezpieczne. Jeśli ten problem dotyczy Ciebie, {zajrzyj na tą stronę}, aby uzyskać instrukcje dotyczące rozwiązywania problemów.", "FAQ_Question4": "Ile jest gier/animacji?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Answer4": "Flashpoint obecnie oferuje ponad {} gier oraz {} animacji. Możesz przejrzeć całą kolekcję bez pobierania Flashpointa {tutaj}.", "FAQ_Question5": "What browser platforms does Flashpoint preserve?", "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Gdzie są gry Nitrome?", @@ -15,19 +15,19 @@ "FAQ_Question7": "Jak mogę zażądać gry/animacji?", "FAQ_Answer7": "Możesz złożyć wniosek, czytając najpierw {this article} do końca, a następnie korzystając z linków na dole.", "FAQ_Question8": "Czy mogę sam/a dodać grę/animację?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Oczywiście! Podążaj za instrukcjami z {poradnika kuracji}, aby przejść proces przyjęcia na kuratora. Po tym, jak zostaniesz zaakceptowany, będziesz mógł dodawać tyle kuracji, ile zechcesz.", "FAQ_Question9": "Chcę wnieść swój wkład w inny sposób (kodowanie, testowanie itp.). Jak mogę pomóc?", - "FAQ_Answer9": "Dołącz do naszego {Discord server}, ​​aby uzyskać więcej informacji. Tam odbywa się większość naszej pracy i komunikacji.", + "FAQ_Answer9": "Dołącz na nasz {serwer Discord}, ​​aby uzyskać więcej informacji. Tam odbywa się większość naszej pracy i komunikacji.", "FAQ_Question10": "Czy Flashpoint jest oprogramowaniem typu open source?", "FAQ_Answer10": "Tak... jakby. Wszystkie źródła naszej niestandardowej technologii, takiej jak program uruchamiający, są dostępne na naszym {GitHub}. Źródła oprogramowania, które dołączamy do Flashpoint, są dostępne na ich odpowiednich stronach internetowych (nie modyfikujemy źródła żadnego oprogramowania, które dołączamy). Same pliki binarne wtyczek internetowych nie są oprogramowaniem typu open source, ale gdyby były, nie byłoby nas tutaj.", - "FAQ_Question11": "Czy mogę użyć loga/czy jest on dostępny w Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question11": "Czy mogę użyć loga/czy jest ono dostępne w Creative Commons?", + "FAQ_Answer11": "Tak — logo podlega licencji {CC-BY 4.0}. Jako uznanie autorstwa, możesz opcjonalnie przypisać Seirade i Flashpoint. Pliki źródłowe można znaleźć {tutaj}.", "FAQ_Question12": "Gdzie mogę przekazać darowiznę na rzecz projektu?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Flashpoint Archive działa jak kolektyw non-profit. Więcej informacji na temat tego, jak przekazać darowiznę i na co przeznaczane są twoje pieniądze znajdziesz na naszej {stronie Open Collective}.", "FAQ_Question13": "Flashpoint nie działa poprawnie!", - "FAQ_Answer13": "Postępuj zgodnie z instrukcjami rozwiązywania problemów wymienionymi w {manual}. Jeśli później nadal będziesz mieć problemy, poproś o pomoc na naszym Discordzie.", + "FAQ_Answer13": "Wykonaj kroki rozwiązywania problemów wymienione w {instrukcji}. Jeżeli po tym dalej będziesz doświadczał problemów, poproś o pomoc na naszym Discordzie.", "FAQ_Question14": "Chcę, aby gra/animacja została usunięta z Flashpoint z tego lub innego powodu.", - "FAQ_Answer14": "Powiadom nas za pośrednictwem naszego Discorda lub {directly by email}. Prawdopodobnie spróbujemy Cię przekonać, abyś pozwolił nam zachować swoją grę ze względu na historię, ale nie jesteśmy nierozsądni.", + "FAQ_Answer14": "Powiadom nas za pośrednictwem naszego Discorda lub {bezpośrednio przez email}. Prawdopodobnie będziemy próbowali Cię przekonać, abyś pozwolił nam zachować swoją grę ze względu na historię, ale jesteśmy racjonalni.", "FAQ_Question15": "Mam inne pytanie.", - "FAQ_Answer15": "Zapoznaj się z naszymi {extended FAQ}. Jeśli nie znajdziesz tam odpowiedzi na Twoje pytanie, dołącz do naszego Discorda." + "FAQ_Answer15": "Zapoznaj się z naszym {rozszerzonym FAQ}. Jeśli nie znajdziesz tam odpowiedzi na twoje pytanie, dołącz do naszego Discorda." } \ No newline at end of file From 2ee3b9d772bace99bfb5c3759c4019f1f63fd812 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 19 Jul 2023 23:46:14 +0100 Subject: [PATCH 1947/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index 62cabc4d79..01a2859ec5 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -1,18 +1,18 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast": "UŻYTKOWNICY AVASTA: PRZECZYTAJCIE {TO} PRZED POBRANIEM!", "Downloads_Title": "Pliki do pobrania", "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link": "Pobierz instalator", "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link": "Pobierz torrent", "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", From 9880a80e8e857c8d34ce2ee473ab92cfbba6c080 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 19 Jul 2023 23:46:15 +0100 Subject: [PATCH 1948/2652] New translations faq.json (Polish) --- locales/pl-PL/faq.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json index f90a021243..119aaf40d9 100644 --- a/locales/pl-PL/faq.json +++ b/locales/pl-PL/faq.json @@ -7,13 +7,13 @@ "FAQ_Question3": "Czy Flashpoint stanowi zagrożenia dla mojego komputera?", "FAQ_Answer3": "Nie takie, o którym wiemy. Cały nasz pakiet aplikacji (nie licząc technologii pobierania gier w wersji Infinity) nie może łączyć się z otwartym Internetem; wszelkie zmiany w rejestrze wprowadzone przez Flashpoint Secure Player są usuwane po zamknięciu gry; wszystkie przychodzące kuracje są przekazywane przez komputer z kompetentnym i aktualnym oprogramowaniem antywirusowym; a co najważniejsze, program uruchamiający i wszystkie wewnętrzne funkcje Flashpointa są open-source i można je znaleźć {tutaj}. Dołożyliśmy wszelkich starań, aby kolekcja była tak bezpieczna, jak to tylko możliwe, ale pomimo naszych wysiłków niektóre programy antywirusowe, takie jak Avast i AVG, mogą wykrywać ważne komponenty jako niebezpieczne. Jeśli ten problem dotyczy Ciebie, {zajrzyj na tą stronę}, aby uzyskać instrukcje dotyczące rozwiązywania problemów.", "FAQ_Question4": "Ile jest gier/animacji?", - "FAQ_Answer4": "Flashpoint obecnie oferuje ponad {} gier oraz {} animacji. Możesz przejrzeć całą kolekcję bez pobierania Flashpointa {tutaj}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint oferuje obecnie ponad {} gier oraz {} animacji. Możesz przejrzeć całą kolekcję bez pobierania Flashpointa {tutaj}.", + "FAQ_Question5": "Jakie technologie przeglądarkowe Flashpoint zachowuje w swoim archiwum?", + "FAQ_Answer5": "Archiwizujemy gry i animacje z każdej technologii wymienionej na {stronie statystyk} Flashpoint Database.", "FAQ_Question6": "Gdzie są gry Nitrome?", - "FAQ_Answer6": "Nitrome grzecznie poprosił nas o usunięcie ich zawartości z kolekcji. Jeśli chcesz zagrać w ich gry, zrób to w ich {website}, a jeśli Flash nie wchodzi w grę, śledź ich rosnący {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "Jak mogę zażądać gry/animacji?", - "FAQ_Answer7": "Możesz złożyć wniosek, czytając najpierw {this article} do końca, a następnie korzystając z linków na dole.", + "FAQ_Answer6": "Nitrome grzecznie poprosił nas o usunięcie ich zawartości z kolekcji. Jeśli chcesz zagrać w ich gry, zrób to na ich {stronie}, a jeśli Flash nie wchodzi w grę, sprawdź ich rosnący {katalog gier kompatybilnych z HTML5}. {Flashpoint nie pochwala nękania za decyzję podjętą Nitrome}", + "FAQ_Question7": "Jak mogę wnioskować o dodanie gry/animacji?", + "FAQ_Answer7": "Możesz złożyć wniosek, czytając najpierw {ten artykuł} do końca, a następnie korzystając z linków u jego dołu.", "FAQ_Question8": "Czy mogę sam/a dodać grę/animację?", "FAQ_Answer8": "Oczywiście! Podążaj za instrukcjami z {poradnika kuracji}, aby przejść proces przyjęcia na kuratora. Po tym, jak zostaniesz zaakceptowany, będziesz mógł dodawać tyle kuracji, ile zechcesz.", "FAQ_Question9": "Chcę wnieść swój wkład w inny sposób (kodowanie, testowanie itp.). Jak mogę pomóc?", From e61ab182fef34f493695ca157ae0370d3923a998 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 21 Jul 2023 06:28:30 +0100 Subject: [PATCH 1949/2652] New translations platforms.json (Chinese Traditional) --- locales/zh-TW/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/platforms.json b/locales/zh-TW/platforms.json index 80ddb7cb82..62c7cda7fb 100644 --- a/locales/zh-TW/platforms.json +++ b/locales/zh-TW/platforms.json @@ -1,5 +1,5 @@ { - "Platforms_Title": "Supported Platforms", + "Platforms_Title": "支援平台", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "作者︰", From 29d9a52b7c8221f76b4ac3f9b053809da63065ba Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 11:01:32 +0100 Subject: [PATCH 1950/2652] New translations error404.json (Hungarian) --- locales/hu-HU/error404.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/error404.json b/locales/hu-HU/error404.json index 1a49dea8fb..e09f982978 100644 --- a/locales/hu-HU/error404.json +++ b/locales/hu-HU/error404.json @@ -1,5 +1,5 @@ { "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para1": "Legyél biztos, hogy helyessen írtad be az URL címet.", "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." } \ No newline at end of file From 6986b4cd193f1c98c2c02c57d47b61d1cdfc16ae Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 12:20:45 +0100 Subject: [PATCH 1951/2652] New translations branding.json (Vietnamese) --- locales/vi-VN/branding.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/vi-VN/branding.json b/locales/vi-VN/branding.json index b41fc6a9cc..7b7e0db467 100644 --- a/locales/vi-VN/branding.json +++ b/locales/vi-VN/branding.json @@ -2,8 +2,8 @@ "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", - "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Branding_Para3": "Bạn có thể tải một gói chứa logo dạng ảnh vector với nhiều phong cách khác nhau {ngay tại đây}.", + "Wallpapers_Title": "Hình nền", + "Wallpapers_Desc": "Các hình nền sau đây do Rain thiết kế:", "Banners_Title": "Web Banners" } \ No newline at end of file From 28d863c5bd636e0e3288e515287b3dc556958bae Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 12:20:46 +0100 Subject: [PATCH 1952/2652] New translations faq.json (Hungarian) --- locales/hu-HU/faq.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/hu-HU/faq.json b/locales/hu-HU/faq.json index 67639406bd..522640f892 100644 --- a/locales/hu-HU/faq.json +++ b/locales/hu-HU/faq.json @@ -1,8 +1,8 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Title": "GYIK", + "FAQ_Question1": "Nem úgy hívták, hogy BlueMaxima's Flashpoint?", "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", - "FAQ_Question2": "What operating systems do you support?", + "FAQ_Question2": "Milyen operációs rendszereket támogatsz?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", From bfed0db0db27052e731081febdb82d6b3d075c64 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 12:20:47 +0100 Subject: [PATCH 1953/2652] New translations layout.json (Vietnamese) --- locales/vi-VN/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/layout.json b/locales/vi-VN/layout.json index 4cf7147eff..bec9b73beb 100644 --- a/locales/vi-VN/layout.json +++ b/locales/vi-VN/layout.json @@ -7,7 +7,7 @@ "Downloads": "Tùy Chọn Tải Về", "Source": "Source Code", "Branding": "Branding", - "Contact": "Contact", + "Contact": "Liên hệ", "Database": "Database", "Manual": "Manual", "Wiki": "Wiki", From 13d8f39a73387d16fb10c7a6d916a54e6d7af512 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 12:20:48 +0100 Subject: [PATCH 1954/2652] New translations error404.json (Hungarian) --- locales/hu-HU/error404.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/error404.json b/locales/hu-HU/error404.json index e09f982978..9d20dbec48 100644 --- a/locales/hu-HU/error404.json +++ b/locales/hu-HU/error404.json @@ -1,5 +1,5 @@ { "Error_Title": "404 – Page not found", "Error_Para1": "Legyél biztos, hogy helyessen írtad be az URL címet.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Para2": "Ha erre a lapra kerültél egy link kattintásával, kérlek {contact us}." } \ No newline at end of file From 913f42beac524e665f36688d6c2cffd9304dd487 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 12:20:49 +0100 Subject: [PATCH 1955/2652] New translations template.json (Hungarian) --- locales/hu-HU/template.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/hu-HU/template.json b/locales/hu-HU/template.json index 8596aa6b79..bbffda8884 100644 --- a/locales/hu-HU/template.json +++ b/locales/hu-HU/template.json @@ -1,4 +1,4 @@ { - "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", - "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" + "Template_Testing_Paragraph": "Ez a szöveg el lesz küldve a Crowdin-nek, hogy le legyen fordítva.", + "Template_Formatted_Testing_Paragraph": "Ez a szöveg egy {bold}, {italic}, {underlined} vagy egy {hyperlink} lesz. {This will be all}" } \ No newline at end of file From 16a5e6c97368a5d08bea458f72b24cfb915a8f16 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 12:20:50 +0100 Subject: [PATCH 1956/2652] New translations contact.json (Vietnamese) --- locales/vi-VN/contact.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/contact.json b/locales/vi-VN/contact.json index 45cd0c501f..d127270173 100644 --- a/locales/vi-VN/contact.json +++ b/locales/vi-VN/contact.json @@ -1,5 +1,5 @@ { - "Contact_Title": "Contact", + "Contact_Title": "Liên hệ", "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." From 790ef61d4d5260574f1decd54576c51b61dae9f3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 13:37:12 +0100 Subject: [PATCH 1957/2652] New translations downloads.json (Vietnamese) --- locales/vi-VN/downloads.json | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/locales/vi-VN/downloads.json b/locales/vi-VN/downloads.json index de8e57b987..38ffeeb3dc 100644 --- a/locales/vi-VN/downloads.json +++ b/locales/vi-VN/downloads.json @@ -1,20 +1,20 @@ { - "Downloads_Avast": "NẾU BẠN SỬ DỤNG AVAST, BẠN HÃY ĐỌC {HƯỚNG DẪN NÀY} TRƯỚC KHI TẢI VỀ!", - "Downloads_Title": "Tùy Chọn Tải Về", - "Downloads_Description": "Các tùy chọn tải về Flashpoint miễn phi, có thể \"xách tay\" và được {{cung cấp bởi phần mềm mã nguồn mở}} (trừ các plugin vì phần lớn là phần mềm bị bỏ rơi). Nếu bạn cần thắc mắc thì có thể liên hệ các {câu hỏi thường gặp} hoặc liên hệ trên máy chủ {Discord}.", + "Downloads_Avast": "NẾU BẠN DÙNG AVAST, HÃY ĐỌC {HƯỚNG DẪN NÀY} TRƯỚC KHI TẢI VỀ!", + "Downloads_Title": "Tải về", + "Downloads_Description": "Các bản tải về Flashpoint đều miễn phi, có thể \"xách tay\" và được {{cung cấp bởi phần mềm mã nguồn mở}} (trừ các plugin vì phần lớn là phần mềm bị bỏ rơi). Nếu có thắc mắc, hãy đọc {câu hỏi thường gặp} hay đặt câu hỏi trên {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Kích Thước:} {} khi tải về, {} khi cài đặt", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Tải Về Bộ Cài Đặt", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Infinity_Size": "{Nặng:} {} khi tải về, {} khi cài xong", + "Downloads_Infinity_Para1": "Phần mềm sẽ tải nội dung mà bạn cần từ máy chủ. Phù hợp với người dùng thông thường.", + "Downloads_Infinity_Para2": "Phần mềm nặng bao nhiêu còn tùy vào những thành phần bạn chọn tải và những nội dung bạn tải về.", + "Downloads_Infinity_Link": "Tải trình cài đặt", + "Downloads_Infinity_Link2": "Bản .zip (nếu trình cài đặt không chạy)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Kích Thước:} {} khi tải về, {} khi đã giải nén", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Tải Về Torrent", - "Downloads_Ultimate_Link2": "Tải Trực Tiếp (Internet Archive)", - "Downloads_Requirements": "{Yêu Cầu Hệ Thống:} Windows 7 SP1 trở lên (có hỗ trợ {Mac} và {Linux} rất hạn chế)", - "Downloads_Prerequisites": "{Yêu Cầu:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} hoặc hơn", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Ultimate_Size": "{Nặng:} {} khi tải về, {} khi đã giải nén", + "Downloads_Ultimate_Para1": "Mọi thứ đều ở trong này mà không cần kết nối internet. Phù hợp với người chuyên lưu trữ.", + "Downloads_Ultimate_Para2": "Bạn cần dùng một phần mềm tải torrent như {qBittorrent} để tải về và giải nén bằng {7-Zip}.", + "Downloads_Ultimate_Link": "Tải torrent", + "Downloads_Ultimate_Link2": "Tải trực tiếp (từ Internet Archive)", + "Downloads_Requirements": "{Yêu cầu hệ thống:} Windows 7 SP1 trở lên (có hỗ trợ {Mac} và {Linux} nhưng còn hạn chế)", + "Downloads_Prerequisites": "{Cần có:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} hoặc hơn", + "Downloads_Footer": "Để biết thêm thông tin và những cập nhật của các phiên bản trước, hãy ghé thăm trang {News}." } \ No newline at end of file From 48a2064c34babe2d8f802dee1bb55535ba1b92a4 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 13:37:13 +0100 Subject: [PATCH 1958/2652] New translations faq.json (Vietnamese) --- locales/vi-VN/faq.json | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/locales/vi-VN/faq.json b/locales/vi-VN/faq.json index 67639406bd..9b614c1644 100644 --- a/locales/vi-VN/faq.json +++ b/locales/vi-VN/faq.json @@ -1,33 +1,33 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", - "FAQ_Question2": "What operating systems do you support?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", - "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Title": "Câu hỏi thường gặp", + "FAQ_Question1": "Dự án này từng có tên là BlueMaxima's Flashpoint mà?", + "FAQ_Answer1": "Đúng vậy. Trước đây, dự án có tên của BlueMaxima, nhưng BlueMaxima đã rời dự án từ tháng 1 năm 2023.", + "FAQ_Question2": "Dự án hỗ trợ những hệ điều hành nào?", + "FAQ_Answer2": "Flashpoint hỗ trợ Windows 7 SP1 trở lên (trừ Windows 8 gốc). Cũng có phiên bản dành cho MacOS và Linux, nhưng các phiên bản này chỉ chạy được một số công nghệ web phổ biến nhất và bạn sẽ cần tốn thêm chút công sức khi cài đặt.", + "FAQ_Question3": "Flashpoint có gây nên nguy cơ bảo mật không?", + "FAQ_Answer3": "Chúng tôi tin là không. Toàn bộ gói phần mềm (trừ công nghệ tải nội dung của bản Infinity) không thể kết nối internet; bất cứ thay đổi nào liên quan đến Registry do Flashpoint Secure Player thực hiện đều bị gỡ bỏ một khi bạn đóng trò chơi; mọi bản đóng góp đều được kiểm duyệt trên một máy vi tính có phần mềm diệt virus mạnh và đã cập nhật; hơn hết, trình khởi chạy và mã nguồn của Flashpoint {are free and open-source}. Chúng tôi đã cố hết sức để giữ Flashpoint an toàn nhất có thể, nhưng dù vậy thì một số phần mềm diệt virus như Avast hay AVG vẫn sẽ đánh dấu một số thành phần quan trọng của phần mềm là nguy hiểm. Nếu bạn đang gặp vấn đề như trên, {read this page} để biết cách xử lí.", + "FAQ_Question4": "Có bao nhiêu trò chơi/hoạt hình trong dự án này?", + "FAQ_Answer4": "Flashpount hiện có hơn {} trò chơi và {} phim hoạt hình. Bạn có thể tra cứu bộ sưu tập này mà không cần tải về Flashpoint {here}.", "FAQ_Question5": "What browser platforms does Flashpoint preserve?", "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", - "FAQ_Question6": "Where are the Nitrome games?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question6": "Các trò chơi của Nitrome đâu hết rồi?", + "FAQ_Answer6": "Nitrome đã gửi yêu cầu rất lịch sự để nhờ chúng tôi xóa nội dung của họ khỏi Flashpoint. Nếu bạn muốn chơi game của Nitrome, hãy ghé thăm {website} của họ. Nếu trò chơi bạn cần không có bản Flash, hãy theo dõi {HTML5-compatible catalog} của họ. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question10": "Flashpoint có phải một dự án mã nguồn mở không?", + "FAQ_Answer10": "Có...và không. Mã nguồn cho các công nghệ nhà làm như trình khởi chạy của chúng tôi có trên {GitHub}. Mã nguồn của những phần mềm chúng tôi bỏ vào Flashpoint có trên những trang web của các phần mềm ấy (mà, chúng tôi không sửa mã nguồn của bất cứ phần mềm nào trong số này đâu). Các phần mềm mở rộng của trình duyệt tuy không phải phần mềm mã nguồn mở (vì nếu chúng là phần mềm mã nguồn mở sẵn thì chúng tôi đã không tồn tại rồi).", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question12": "Tôi có thể quyên góp cho dự án này ở đâu?", + "FAQ_Answer12": "Flashpoint Archive hoạt động như một nhóm phi lợi nhuận. Tìm hiểu thêm cách quyên góp và nguồn tiền của bạn sẽ được sử dụng cho mục đích gì trên {Open Collective page}.", + "FAQ_Question13": "Flashpoint có lỗi!", + "FAQ_Answer13": "Hãy làm theo các bước sửa lỗi trong {manual}. Nếu vẫn gặp trục trặc, hãy nhờ mọi người trong Discord giúp.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", + "FAQ_Answer14": "Hãy cho chúng tôi biết qua Discord hay {directly by email}. Có lẽ chúng tôi sẽ cố thuyết phục bạn cho phép giữ trò chơi để bảo tồn, nhưng chúng tôi sẽ cố gắng giải quyết hợp lí.", + "FAQ_Question15": "Tôi còn câu hỏi khác.", "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." } \ No newline at end of file From 4135b534161cc9535c67368736295b7be66c107d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 13:37:14 +0100 Subject: [PATCH 1959/2652] New translations home.json (Vietnamese) --- locales/vi-VN/home.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/home.json b/locales/vi-VN/home.json index 5d71f5eed6..812e0a2517 100644 --- a/locales/vi-VN/home.json +++ b/locales/vi-VN/home.json @@ -1,5 +1,5 @@ { - "About_Welcome": "Welcome", + "About_Welcome": "Chào bạn", "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", From 16c82f61be4ae87477442aa48c904886c4e647d3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 13:37:15 +0100 Subject: [PATCH 1960/2652] New translations news.json (Vietnamese) --- locales/vi-VN/news.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/vi-VN/news.json b/locales/vi-VN/news.json index ffb844517c..bc8d239362 100644 --- a/locales/vi-VN/news.json +++ b/locales/vi-VN/news.json @@ -1,25 +1,25 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para1": "Những sự kiện nổi bật trong lịch sử Flashpoint tính từ tháng 10/2019. Rê chuột lên tên phiên bản để đọc giải thích của BlueMaxima, người sáng lập dự án.", "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", - "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", - "News_Flashpoint_0": "Flashpoint Zero was released.", - "News_Flashpoint_1": "Flashpoint Version One was released.", - "News_Was_Released": "was released", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint ra đời.", + "News_Flashpoint_0": "Flashpoint Zero ra mắt.", + "News_Flashpoint_1": "Flashpoint Version One ra mắt.", + "News_Was_Released": "ra mắt", "News_Flashpoint_3_0": "Keys to the Kingdom", - "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_0_Meta": "Từ phiên bản này, chúng tôi cho ra mắt Redirector, ẩn số cuối cùng của bài toán đảm bảo cấu hình máy chủ hoạt động được. Nhờ vậy, chúng tôi có thể lưu trữ 99.9% trò chơi Flash mà không cần can thiệp vào mã nguồn của chúng. Có thể nói đó chính là chiếc chìa mở khóa mở ra vương quốc Flash.", "News_Flashpoint_3_1": "Opening Night", - "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_1_Meta": "(Đêm mở màn) Đây là phiên bản đầu tiên có sự hiện diện của Rạp phim Flashpoint (dù thuở ấy nó chạy trong một cửa sổ LaunchBox riêng).", "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_2_Meta": "Đây là phiên bản đầu tiên hỗ trợ trò chơi Shockwave.", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_3_3_Meta": "(Siêu nét) Chúng tôi đặt tên này vì hồi ấy cán mốc 4000 trò chơi trong CSDL. Chà, thời gian trôi như chó chạy ngoài đồng.", "News_Flashpoint_4_0": "The Living Infinite", - "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_0_Meta": "(Sống mãi) Từ phiên bản này, Flashpoint Infinity ra đời. Bản Infinity cho bạn tải trò chơi từ máy chủ. Tên phiên bản này được đặt theo album cùng tên của Soilwork năm 2013.", "News_Flashpoint_4_1": "Javality", - "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_4_1_Meta": "Từ phiên bản này, Flashpoint bắt đầu hỗ trợ applet Java. DarkMoe nghĩ ra cái tên này đấy.", "News_Flashpoint_5_0": "Go For Launch", - "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_0_Meta": "(Khởi động) Trình khởi chạy mà chúng ta quá quen thuộc và yêu mến xuất hiện từ phiên bản này.", "News_Flashpoint_5_1": "The Great Filter", "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", "News_Flashpoint_5_2": "Type III", From 10d962038ca8f5b5f0bddd3ab138af3ae96b30b9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 13:37:16 +0100 Subject: [PATCH 1961/2652] New translations discord.json (Vietnamese) --- locales/vi-VN/discord.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/vi-VN/discord.json b/locales/vi-VN/discord.json index 2ec06a7e59..d0e80ceaf9 100644 --- a/locales/vi-VN/discord.json +++ b/locales/vi-VN/discord.json @@ -1,14 +1,14 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Hãy đọc các nội quy trước khi gia nhập vào máy chủ Discord của chúng tôi (các nội quy đó có thể được tìm thấy trên kênh {#rules-and-faq} khi bạn vào máy chủ này):", - "Discord_Rule1": "Tuân thủ các nội quy của chúng tôi và của Discord: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Intro": "Xin đọc các nội quy trước khi gia nhập máy chủ Discord của chúng tôi (bạn cũng có thể xem qua chúng trong kênh {#rules-and-faq} khi đã vào):", + "Discord_Rule1": "Hãy tuân thủ các nội quy của chúng tôi và của Discord: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", "Discord_Rule2": "Hãy tôn trọng người khác. Không được gây thù ghét, xung đột, liên tục nhắc (mention/ping) người dùng/vai trò hoặc gửi tin nhắn cá nhân (DM/PM) đến các thành viên khác trong máy chủ (kể cả nhân viên) mà không có sự cho phép.", "Discord_Rule3": "Hãy nói cho đúng chủ đề với các kênh tương ứng. Hãy đọc phần mô tả nếu bạn không biết mục đích của kênh này là gì. Nếu một nhân viên yêu cầu bạn chuyển đến một kênh khác để nói chuyện thì bạn phải làm theo yêu cầu đó.", "Discord_Rule4": "Không được phân phối các nội dung hiện đang được bán hoặc được yêu cầu gỡ khỏi Flashpoint.", "Discord_Rule5": "{Không được gửi e-mail liên quan đến Flashpoint mà không có sự cho phép của nhân viên.} Không ai muốn lãng phí cơ hội liên hệ một nhà phát triển đâu. Do đó chúng ta không muốn để những chuyện đó xảy ra lần nữa.", "Discord_Rule6": "Người dùng không được tự quảng cáo bản thân mình hoặc quảng cáo các bên liên quan của mình thông qua các lời mời Discord, các đường dẫn YouTube, các bên đầu cơ kiếm tiền và những việc khác nếu không liên quan đến Flashpoint hoặc lưu trữ kỹ thuật số.", - "Discord_Rule7": "Bạn chỉ có thể đăng hoặc nói về những nội dung khiêu dâm, đồi trụy (NSFW) trên kênh {#nsfw-lounge} (kênh này đã có mặt trên máy chủ này vì lý do đó rồi).", - "Discord_Rule8": "Không được nói chuyện chính trị trên máy chủ này. Hãy nói chuyện đó ở máy chủ/nền tảng mạng xã hội khác hoặc không nói chuyện đó nữa.", + "Discord_Rule7": "Bạn chỉ được đăng và bàn về nội dung phản cảm trên kênh {#nsfw-lounge} (cũng có lí do mà chúng tôi dành hẳn một kênh cho những nội dung này).", + "Discord_Rule8": "Không bàn chuyện chính trị trên máy chủ này. Bạn nên đem chuyện này ra chỗ khác hoặc đừng nói.", "Discord_Curation_Exception": "(Các thẩm định - nhất là các cuộc thảo luận liên quan đến nội dung - không được tính là vi phạm các nội quy 7 và 8)", "Discord_Sanctions": "Các nhân viên dự án có quyền cảnh cáo/tắt âm/đuổi/cấm thành viên mà họ cho là vi phạm nội quy dựa trên mức độ nghiêm trọng của hành vi vi phạm đó. Chúng tôi khuyến khích các nhân viên hãy khoan hồng đối với những thành viên vi phạm lần đầu hoặc vô tình vi phạm, nhưng các nhân viên phải xử lý nghiêm những trường hợp cố tình vi phạm nhiều nội quy.", "Discord_Agreed": "Tôi đã đọc các nội quy và đã sẵn sàng gia nhập máy chủ!" From 27d5d8246f0509150057d140ea54765f60ffe9f0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 13:37:16 +0100 Subject: [PATCH 1962/2652] New translations contact.json (Vietnamese) --- locales/vi-VN/contact.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/vi-VN/contact.json b/locales/vi-VN/contact.json index d127270173..f12c565fec 100644 --- a/locales/vi-VN/contact.json +++ b/locales/vi-VN/contact.json @@ -1,6 +1,6 @@ { "Contact_Title": "Liên hệ", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Para1": "Nếu bạn cần liên hệ trực tiếp với dự án, hãy gửi thư đến {flashpoint (a còng) bluemaxima (chấm) org.}", + "Contact_Disclaimer1": "Flashpoint không cung cấp dịch vụ hỗ trợ khởi chạy nội dung Flash trong trình duyệt sau năm 2020. Nếu cần, bạn hãy liên hệ với các dự án như {Ruffle}.", + "Contact_Disclaimer2": "Bạn không nên gửi thư nhờ lưu trữ nội dung mà hãy {làm theo hướng dẫn này} nhé. Chúng tôi vẫn nhận thư nhờ sửa lỗi nhưng bạn hãy đọc {hướng dẫn} trước." } \ No newline at end of file From 12dcc07e47cdd6bc9cf0957d06628cea99d68eea Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 13:37:17 +0100 Subject: [PATCH 1963/2652] New translations error404.json (Vietnamese) --- locales/vi-VN/error404.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/vi-VN/error404.json b/locales/vi-VN/error404.json index 1a49dea8fb..9f1f85f9d2 100644 --- a/locales/vi-VN/error404.json +++ b/locales/vi-VN/error404.json @@ -1,5 +1,5 @@ { - "Error_Title": "404 – Page not found", - "Error_Para1": "Make sure you typed the URL address correctly.", - "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." + "Error_Title": "404 – Không tìm thấy trang", + "Error_Para1": "Hãy chắc chắn là bạn đã gõ đúng địa chỉ URL nhé.", + "Error_Para2": "Nếu bạn lạc vào đây sau khi nhấn vào đường dẫn nào đó trên trang web của chúng tôi, vui lòng {contact us}." } \ No newline at end of file From b838a828d299010d2db1449dda5efc92045b78a4 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 24 Jul 2023 14:35:22 +0100 Subject: [PATCH 1964/2652] New translations news.json (Vietnamese) --- locales/vi-VN/news.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/vi-VN/news.json b/locales/vi-VN/news.json index bc8d239362..f0decbddd6 100644 --- a/locales/vi-VN/news.json +++ b/locales/vi-VN/news.json @@ -9,19 +9,19 @@ "News_Flashpoint_3_0": "Keys to the Kingdom", "News_Flashpoint_3_0_Meta": "Từ phiên bản này, chúng tôi cho ra mắt Redirector, ẩn số cuối cùng của bài toán đảm bảo cấu hình máy chủ hoạt động được. Nhờ vậy, chúng tôi có thể lưu trữ 99.9% trò chơi Flash mà không cần can thiệp vào mã nguồn của chúng. Có thể nói đó chính là chiếc chìa mở khóa mở ra vương quốc Flash.", "News_Flashpoint_3_1": "Opening Night", - "News_Flashpoint_3_1_Meta": "(Đêm mở màn) Đây là phiên bản đầu tiên có sự hiện diện của Rạp phim Flashpoint (dù thuở ấy nó chạy trong một cửa sổ LaunchBox riêng).", + "News_Flashpoint_3_1_Meta": "Đây là phiên bản đầu tiên có sự hiện diện của Rạp phim Flashpoint (dù thuở ấy nó chạy trong một cửa sổ LaunchBox riêng).", "News_Flashpoint_3_2": "Shock and Awe", "News_Flashpoint_3_2_Meta": "Đây là phiên bản đầu tiên hỗ trợ trò chơi Shockwave.", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "(Siêu nét) Chúng tôi đặt tên này vì hồi ấy cán mốc 4000 trò chơi trong CSDL. Chà, thời gian trôi như chó chạy ngoài đồng.", + "News_Flashpoint_3_3_Meta": "Chúng tôi đặt tên này vì hồi ấy cán mốc 4000 trò chơi trong CSDL. Chà, thời gian trôi như chó chạy ngoài đồng.", "News_Flashpoint_4_0": "The Living Infinite", - "News_Flashpoint_4_0_Meta": "(Sống mãi) Từ phiên bản này, Flashpoint Infinity ra đời. Bản Infinity cho bạn tải trò chơi từ máy chủ. Tên phiên bản này được đặt theo album cùng tên của Soilwork năm 2013.", + "News_Flashpoint_4_0_Meta": "Từ phiên bản này, Flashpoint Infinity ra đời. Bản Infinity cho bạn tải trò chơi từ máy chủ. Tên phiên bản này được đặt theo album cùng tên của Soilwork năm 2013.", "News_Flashpoint_4_1": "Javality", "News_Flashpoint_4_1_Meta": "Từ phiên bản này, Flashpoint bắt đầu hỗ trợ applet Java. DarkMoe nghĩ ra cái tên này đấy.", "News_Flashpoint_5_0": "Go For Launch", - "News_Flashpoint_5_0_Meta": "(Khởi động) Trình khởi chạy mà chúng ta quá quen thuộc và yêu mến xuất hiện từ phiên bản này.", + "News_Flashpoint_5_0_Meta": "Trình khởi chạy mà chúng ta quá quen thuộc và yêu mến xuất hiện từ phiên bản này.", "News_Flashpoint_5_1": "The Great Filter", - "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_1_Meta": "Từ phiên bản này, chúng tôi đã thêm danh sách (có thể coi như một \"bộ lọc nội dung\" vậy). Cái tên này lấy theo EP của Mesarthim, \"The Great Filter\".", "News_Flashpoint_5_2": "Type III", "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", "News_Flashpoint_5_3": "Revolution", From 5df971a9e9bc5edb6f68ca78cf6acdd822c50ade Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 25 Jul 2023 19:00:25 +0100 Subject: [PATCH 1965/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json index dc647f54dd..72ed01c0ae 100644 --- a/locales/vi-VN/platforms.json +++ b/locales/vi-VN/platforms.json @@ -2,7 +2,7 @@ "Platforms_Title": "Supported Platforms", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", - "Platforms_By": "bởi", + "Platforms_By": "của", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", "Platforms_AboutPeople_Description": "No description yet.", @@ -26,7 +26,7 @@ "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) là một phần mở rộng cho hoạt hình do Sharp phát hành năm 2001. Phần mở rộng này được thiết kế cho điện thoại và thiết bị kỹ thuật số hỗ trợ cá nhân (PDA). Chỉ một số mẫu điện thoại độc quyền tại Nhật Bản mới có. Phần mở rộng này còn có phiên bản cho trình duyệt. Điểm mạnh của nó nằm ở kích cỡ tập tin nhỏ và đồ họa vector phù hợp với mọi kích thước màn hình di động. Công nghệ này ra mắt tại Mỹ với cái tên SharpMotionART vào năm 2002. Cả hai có tuổi đời không dài: e-animator phát hành bản cập nhật cuối vào 2003, còn SharpMotionART thì bị ngừng hỗ trợ từ 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", @@ -72,7 +72,7 @@ "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon": "Sắp có", "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", "Platforms_Common_Ground_Description": "No description yet.", "Platforms_DjVu_Description": "No description yet.", From f9a5787cdda3aedb64f640d79e7e12d00d2d4527 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 25 Jul 2023 19:00:26 +0100 Subject: [PATCH 1966/2652] New translations source.json (Vietnamese) --- locales/vi-VN/source.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/vi-VN/source.json b/locales/vi-VN/source.json index 0844305046..f448f8aedb 100644 --- a/locales/vi-VN/source.json +++ b/locales/vi-VN/source.json @@ -9,8 +9,8 @@ "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", - "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Utilized_Projects_Desc": "Chúng tôi không phát triển các phần mềm mã nguồn mở sau đây nhưng chúng được đưa vào bộ phần mềm Flashpoint:", + "Source_Apache_Desc": "{Apache HTTP Server}, một máy chủ mạng được phát hành với giấy phép Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." From 61c809de568a64d72ec17a1ef90ce18fcaa1444b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 25 Jul 2023 20:30:47 +0100 Subject: [PATCH 1967/2652] New translations branding.json (Vietnamese) --- locales/vi-VN/branding.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/vi-VN/branding.json b/locales/vi-VN/branding.json index 7b7e0db467..f0cae59f3e 100644 --- a/locales/vi-VN/branding.json +++ b/locales/vi-VN/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "Branding", + "Branding_Title": "Thương hiệu", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Bạn có thể tải một gói chứa logo dạng ảnh vector với nhiều phong cách khác nhau {ngay tại đây}.", "Wallpapers_Title": "Hình nền", "Wallpapers_Desc": "Các hình nền sau đây do Rain thiết kế:", - "Banners_Title": "Web Banners" + "Banners_Title": "Biểu ngữ" } \ No newline at end of file From 642468eca1abeb0193a08972e93c3b9851abac0b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 25 Jul 2023 20:30:48 +0100 Subject: [PATCH 1968/2652] New translations faq.json (Vietnamese) --- locales/vi-VN/faq.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/vi-VN/faq.json b/locales/vi-VN/faq.json index 9b614c1644..48adebb4df 100644 --- a/locales/vi-VN/faq.json +++ b/locales/vi-VN/faq.json @@ -12,22 +12,22 @@ "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Các trò chơi của Nitrome đâu hết rồi?", "FAQ_Answer6": "Nitrome đã gửi yêu cầu rất lịch sự để nhờ chúng tôi xóa nội dung của họ khỏi Flashpoint. Nếu bạn muốn chơi game của Nitrome, hãy ghé thăm {website} của họ. Nếu trò chơi bạn cần không có bản Flash, hãy theo dõi {HTML5-compatible catalog} của họ. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Question7": "Làm thế nào để nhờ lưu trữ một trò chơi/hoạt hình?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", - "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", - "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question8": "Tôi có thể tự đóng góp trò chơi/hoạt hình được không?", + "FAQ_Answer8": "Được chứ! Bạn cứ làm theo hướng dẫn trong trang {curation tutorial} để chuẩn bị cho giai đoạn \"thử việc\" (curator audition). Một khi bản đóng góp đầu tiên của bạn được duyệt, bạn muốn gửi thêm bao nhiêu bản đóng góp cũng được.", + "FAQ_Question9": "Tôi muốn đóng góp cho dự án bằng cách khác (lập trình, chạy thử nội dung...). Tôi có thể giúp được gì?", + "FAQ_Answer9": "Mời bạn gia nhập {Discord server} để biết thêm thông tin. Chúng ta hầu như liên lạc và làm việc với nhau trên này.", "FAQ_Question10": "Flashpoint có phải một dự án mã nguồn mở không?", "FAQ_Answer10": "Có...và không. Mã nguồn cho các công nghệ nhà làm như trình khởi chạy của chúng tôi có trên {GitHub}. Mã nguồn của những phần mềm chúng tôi bỏ vào Flashpoint có trên những trang web của các phần mềm ấy (mà, chúng tôi không sửa mã nguồn của bất cứ phần mềm nào trong số này đâu). Các phần mềm mở rộng của trình duyệt tuy không phải phần mềm mã nguồn mở (vì nếu chúng là phần mềm mã nguồn mở sẵn thì chúng tôi đã không tồn tại rồi).", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question11": "Tôi có được dùng biểu trưng (logo) không? Biểu trưng có giấy phép Creative Commons không?", + "FAQ_Answer11": "Được chứ. Biểu trưng có giấy phép {CC-BY 4.0}. Bạn có thể ghi nguồn Seirade và Flashpoint nếu có thể. Tập tin gốc nằm ở {here}.", "FAQ_Question12": "Tôi có thể quyên góp cho dự án này ở đâu?", "FAQ_Answer12": "Flashpoint Archive hoạt động như một nhóm phi lợi nhuận. Tìm hiểu thêm cách quyên góp và nguồn tiền của bạn sẽ được sử dụng cho mục đích gì trên {Open Collective page}.", "FAQ_Question13": "Flashpoint có lỗi!", "FAQ_Answer13": "Hãy làm theo các bước sửa lỗi trong {manual}. Nếu vẫn gặp trục trặc, hãy nhờ mọi người trong Discord giúp.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Question14": "Tôi muốn xóa một trò chơi/hoạt hình khỏi Flashpoint vì một lý do nào đó.", "FAQ_Answer14": "Hãy cho chúng tôi biết qua Discord hay {directly by email}. Có lẽ chúng tôi sẽ cố thuyết phục bạn cho phép giữ trò chơi để bảo tồn, nhưng chúng tôi sẽ cố gắng giải quyết hợp lí.", "FAQ_Question15": "Tôi còn câu hỏi khác.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Answer15": "Bạn nên đọc qua {extended FAQ}. Nếu vẫn chưa tìm thấy câu trả lời, hãy vào máy chủ Discord của chúng tôi." } \ No newline at end of file From f745aebd4f476159004daaa5896a2e2b6022d8ae Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 25 Jul 2023 20:30:49 +0100 Subject: [PATCH 1969/2652] New translations layout.json (Vietnamese) --- locales/vi-VN/layout.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/vi-VN/layout.json b/locales/vi-VN/layout.json index bec9b73beb..99bef15863 100644 --- a/locales/vi-VN/layout.json +++ b/locales/vi-VN/layout.json @@ -1,15 +1,15 @@ { - "Lang_Code": "en-US", + "Lang_Code": "vi-VN", "Home": "Trang chủ", "Platforms": "Nền tảng", - "News": "News", - "FAQ": "FAQ", - "Downloads": "Tùy Chọn Tải Về", - "Source": "Source Code", - "Branding": "Branding", + "News": "Tin tức", + "FAQ": "Câu hỏi thường gặp", + "Downloads": "Tải về", + "Source": "Mã nguồn", + "Branding": "Thương hiệu", "Contact": "Liên hệ", - "Database": "Database", - "Manual": "Manual", + "Database": "Cơ sở dữ liệu", + "Manual": "Hướng dẫn", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "Quyên góp" } \ No newline at end of file From 7805700fc3be58c5f8d26ae8449020e71ef02140 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 25 Jul 2023 20:30:50 +0100 Subject: [PATCH 1970/2652] New translations news.json (Vietnamese) --- locales/vi-VN/news.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/vi-VN/news.json b/locales/vi-VN/news.json index f0decbddd6..0d9a00136d 100644 --- a/locales/vi-VN/news.json +++ b/locales/vi-VN/news.json @@ -1,5 +1,5 @@ { - "News_Title": "News", + "News_Title": "Tin tức", "News_Para1": "Những sự kiện nổi bật trong lịch sử Flashpoint tính từ tháng 10/2019. Rê chuột lên tên phiên bản để đọc giải thích của BlueMaxima, người sáng lập dự án.", "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint ra đời.", @@ -50,8 +50,8 @@ "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", "News_Flashpoint_7_1": "Stay on Target", "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", - "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", - "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Featured_Kotaku_Link": "Kotaku nhắc đến chúng tôi!", + "News_Featured_Kotaku_Rest": "Đây là một cột mốc lớn. Cảm ơn các bạn đã ủng hộ!", "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", "News_Flashpoint_8_0": "301", @@ -74,5 +74,5 @@ "News_Flashpoint_11_1": "Operation Cherry Blossom", "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_12_meta": "Vì chúng quá dễ thương và ngầu lòi." } \ No newline at end of file From a0d07711c9ad60bfb61e05df1c75f73f03f2bf78 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 25 Jul 2023 20:30:51 +0100 Subject: [PATCH 1971/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json index 72ed01c0ae..c50c23a275 100644 --- a/locales/vi-VN/platforms.json +++ b/locales/vi-VN/platforms.json @@ -73,7 +73,7 @@ "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", "Platforms_Coming_Soon": "Sắp có", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Coming_Soon_Description": "Các trò chơi và hoạt hình thuộc các nền tảng này sẽ xuất hiện trong bản cập nhật tiếp theo.", "Platforms_Common_Ground_Description": "No description yet.", "Platforms_DjVu_Description": "No description yet.", "Platforms_Jamagic_Description": "No description yet.", From a164d0e609e7fc53fc4feea073756ce22b8e1338 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 25 Jul 2023 20:30:52 +0100 Subject: [PATCH 1972/2652] New translations source.json (Vietnamese) --- locales/vi-VN/source.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/source.json b/locales/vi-VN/source.json index f448f8aedb..f42dcb5b4b 100644 --- a/locales/vi-VN/source.json +++ b/locales/vi-VN/source.json @@ -1,5 +1,5 @@ { - "Source_Title": "Source Code", + "Source_Title": "Mã nguồn", "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", From 78a3c28e4013f5144b6404d0bae0773fe504edcf Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 27 Jul 2023 18:54:52 +0100 Subject: [PATCH 1973/2652] New translations discord.json (Russian) --- locales/ru-RU/discord.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ru-RU/discord.json b/locales/ru-RU/discord.json index 6117853574..0f9847a5c5 100644 --- a/locales/ru-RU/discord.json +++ b/locales/ru-RU/discord.json @@ -1,8 +1,8 @@ { "Discord_Title": "Discord", - "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", - "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", - "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Intro": "Пожалуйста, ознакомьтесь с правилами перед тем, как присоединиться к нашему Discord-серверу (их также можно просмотреть в разделе {#rules-and-faq} после того, как вы вошли):", + "Discord_Rule1": "Соблюдайте правила Discord и наши: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Будьте уважительны по отношению к другим людям. Уважайте чужое мнение, не разжигайте конфликты, не упоминайте пользователей и роли много раз и не отправляйте пользователям (в том числе и персоналу) много сообщений без разрешения.", "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", From 6855dd7c341f20daab86d383a44d14d4cb05cf25 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 27 Jul 2023 20:15:49 +0100 Subject: [PATCH 1974/2652] New translations discord.json (Russian) --- locales/ru-RU/discord.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ru-RU/discord.json b/locales/ru-RU/discord.json index 0f9847a5c5..675f37d140 100644 --- a/locales/ru-RU/discord.json +++ b/locales/ru-RU/discord.json @@ -3,12 +3,12 @@ "Discord_Intro": "Пожалуйста, ознакомьтесь с правилами перед тем, как присоединиться к нашему Discord-серверу (их также можно просмотреть в разделе {#rules-and-faq} после того, как вы вошли):", "Discord_Rule1": "Соблюдайте правила Discord и наши: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", "Discord_Rule2": "Будьте уважительны по отношению к другим людям. Уважайте чужое мнение, не разжигайте конфликты, не упоминайте пользователей и роли много раз и не отправляйте пользователям (в том числе и персоналу) много сообщений без разрешения.", - "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", - "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule3": "Придерживайтесь тематики каналов. Всегда читайте описание, если вы не уверены в его назначении. Если член персонала попросит вас переместиться в другой канал для разговора, последуйте его просьбе.", + "Discord_Rule4": "Распространение контента, который в настоящее время продаётся или запрашивается для удаления из Flashpoint, не допускается.", "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", - "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", - "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", - "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Rule6": "Продвижение себя или аффилированных лиц с помощью приглашений в Discord, ссылок на YouTube, заработка денег и т.п. запрещено, за исключением случаев, когда это связано с Flashpoint или цифровым архивом.", + "Discord_Rule7": "NSFW-контент и его обсуждение должны вестись в {#nsfw-lounge} (название канала говорит само за себя).", + "Discord_Rule8": "Политическим разговорам не место на этом сервере. Обсудите их в другом месте или не обсуждайте вообще.", "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", "Discord_Agreed": "I've read the rules and I want to join the server!" From 7fc3eeaf5afecdd7dc7c01ade364e6bcf9d7c010 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 27 Jul 2023 21:55:03 +0100 Subject: [PATCH 1975/2652] New translations discord.json (Russian) --- locales/ru-RU/discord.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ru-RU/discord.json b/locales/ru-RU/discord.json index 675f37d140..7b92e2f1cc 100644 --- a/locales/ru-RU/discord.json +++ b/locales/ru-RU/discord.json @@ -10,6 +10,6 @@ "Discord_Rule7": "NSFW-контент и его обсуждение должны вестись в {#nsfw-lounge} (название канала говорит само за себя).", "Discord_Rule8": "Политическим разговорам не место на этом сервере. Обсудите их в другом месте или не обсуждайте вообще.", "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", - "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", - "Discord_Agreed": "I've read the rules and I want to join the server!" + "Discord_Sanctions": "Члены команды могут, в зависимости от степени тяжести нарушения, предупреждать/замалчивать/кикать/банить пользователей, которые, по их мнению, нарушают правила. Мы рекомендуем персоналу относиться снисходительно к первым или случайным нарушениям правил, однако многократное их нарушение приведёт к более суровому наказанию.", + "Discord_Agreed": "Я прочёл правила и хочу присоединиться к серверу!" } \ No newline at end of file From d81ed589d223e8aaf0c671f776c404568342c5dc Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 27 Jul 2023 22:50:18 +0100 Subject: [PATCH 1976/2652] New translations layout.json (Russian) --- locales/ru-RU/layout.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/ru-RU/layout.json b/locales/ru-RU/layout.json index c3339b42b6..cb965edbd6 100644 --- a/locales/ru-RU/layout.json +++ b/locales/ru-RU/layout.json @@ -2,14 +2,14 @@ "Lang_Code": "en-US", "Home": "Главная", "Platforms": "Платформы", - "News": "News", - "FAQ": "FAQ", + "News": "Новости", + "FAQ": "Частые вопросы", "Downloads": "Загрузки", - "Source": "Source Code", + "Source": "Исходный код", "Branding": "Branding", "Contact": "Contact", - "Database": "Database", - "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Database": "База данных", + "Manual": "Руководство", + "Wiki": "Вики", + "Donate": "Пожертвовать" } \ No newline at end of file From aa0d4ac6407ddbc4e6557725d611485d95dfa1e3 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 27 Jul 2023 22:50:19 +0100 Subject: [PATCH 1977/2652] New translations home.json (Russian) --- locales/ru-RU/home.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ru-RU/home.json b/locales/ru-RU/home.json index 5d71f5eed6..9aced973c8 100644 --- a/locales/ru-RU/home.json +++ b/locales/ru-RU/home.json @@ -1,10 +1,10 @@ { - "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "About_Welcome": "Добро пожаловать", + "About_Title": "Flashpoint Archive — это сообщество, занимающееся сохранением игр и анимаций из Интернета.", + "About_Para1": "История и культура Интернета очень важны, а сам Интернет развивается столь стремительно, что то, что сегодня кажется обыденным, завтра может оказаться устаревшим. Этот проект призван сохранить как можно больше впечатлений от этих платформ, чтобы они не были потеряны со временем. С декабря 2017 года было сохранено {более {} игр и анимаций} с помощью более чем сотни браузерных плагинов и веб-технологий.", + "About_Para2": "Кроме того, мы предоставляем гибкий программный пакет для надежной навигации и воспроизведения сохранённого контента. Среди программных средств, с помощью которых работает Flashpoint, — {лаунчер}, выполняющий роль фронтенда для коллекции; {прокси}, заставляющий игры думать, что они работают в реальном Интернете; {песочница}, обеспечивающая безопасное воспроизведение контента, поддерживающего плагины, — все они являются программным обеспечением с {открытым исходным кодом}.", + "About_Para3": "Проект {был начат} BlueMaxima в попытке опередить исчезновение веб-игр перед смертью Flash. С тех пор он превратился в масштабный проект, в котором участвуют сотни участников со всего мира, и охватывает как игры, так и анимации, созданные для многочисленных веб-плагинов, фреймворков и стандартов.", + "About_Para4": "Flashpoint Archive работает как некоммерческая организация, целью которой является содействие сохранению и обеспечению доступности игр, анимаций и других цифровых интерактивных материалов из Интернета. Если вы хотите поддержать нас или узнать больше о том, как мы финансируемся и куда расходуются наши средства, воспользуйтесь кнопкой «Пожертвовать» в левой боковой панели или посетите нашу {страницу на Open Collective}.", + "Search_Collection": "Поиск в коллекции", + "Request_Archival": "Запросить архивацию контента" } \ No newline at end of file From 3f6ac3d4ba474b64b85c04496fe02634e0526450 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 27 Jul 2023 22:50:20 +0100 Subject: [PATCH 1978/2652] New translations news.json (Russian) --- locales/ru-RU/news.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/news.json b/locales/ru-RU/news.json index ffb844517c..aa64295b64 100644 --- a/locales/ru-RU/news.json +++ b/locales/ru-RU/news.json @@ -1,5 +1,5 @@ { - "News_Title": "News", + "News_Title": "Новости", "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", From 39dc8a943b7b56656f1ec6adb2b8d8d9fbd2b7f9 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 27 Jul 2023 22:50:20 +0100 Subject: [PATCH 1979/2652] New translations source.json (Russian) --- locales/ru-RU/source.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/source.json b/locales/ru-RU/source.json index 0844305046..c9cc454e0f 100644 --- a/locales/ru-RU/source.json +++ b/locales/ru-RU/source.json @@ -1,5 +1,5 @@ { - "Source_Title": "Source Code", + "Source_Title": "Исходный код", "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", From 94b2f9d82c406a6fb8004f391d59ac28a9a8351a Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 28 Jul 2023 20:13:00 +0100 Subject: [PATCH 1980/2652] New translations branding.json (Czech) --- locales/cs-CZ/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/branding.json b/locales/cs-CZ/branding.json index 1a7be57c39..5019df110c 100644 --- a/locales/cs-CZ/branding.json +++ b/locales/cs-CZ/branding.json @@ -2,7 +2,7 @@ "Branding_Title": "Značka", "Branding_Para1": "Jednoduše řečeno, logo Flashpointu je tvořeno jeho iniciály, které jsou otočené proti sobě. Prázdné místo tvoří tvar šipky, který lze interpretovat jako tlačítko přehrávání nebo symbol stahování, připomenutí procesů, na které jsme si zvykli při přístupu k našim oblíbeným hrám. Text typicky zobrazený vedle loga používá písmo Tahoma.", "Branding_Para2": "Logo Flashpointu spadá pod licenci {Creative Commons Attribution 4.0}, což znamená, že může být volně upraveno a přerozděleno tak dlouho, dokud získává kredit Seirade (designér loga) nebo Flashpoint.", - "Branding_Para3": "Balíček obsahující vektorové logo v různých stylech může být stažen {here}.", + "Branding_Para3": "Balíček obsahující vektorové logo v různých stylech může být stažen {zde}.", "Wallpapers_Title": "Tapety", "Wallpapers_Desc": "Tyto tapety jsou zde k dispozici se svolením Rain:", "Banners_Title": "Bannery stránky" From c04a6d2fabc2e5b1bf420ad9785c2063a1a36fc6 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 28 Jul 2023 20:13:01 +0100 Subject: [PATCH 1981/2652] New translations contact.json (Czech) --- locales/cs-CZ/contact.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/cs-CZ/contact.json b/locales/cs-CZ/contact.json index d483e9186a..587ec5ef6a 100644 --- a/locales/cs-CZ/contact.json +++ b/locales/cs-CZ/contact.json @@ -1,6 +1,6 @@ { "Contact_Title": "Kontakt", - "Contact_Para1": "Pokud potřebujete kontaktovat projekt přímo, zašlete e-mail na {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Para1": "Pokud potřebujete kontaktovat projekt přímo, zašlete e-mail na {flashpoint (zavináč) bluemaxima (tečka) org.}", "Contact_Disclaimer1": "Flashpoint nenabízí služby pro zpřístupnění obsahu s podporou Flash v prohlížeči po roce 2020. Podívejte se prosím na projekty, jako je {Ruffle}.", - "Contact_Disclaimer2": "Žádosti o archivaci by neměly být zpracovávány e-mailem; místo toho {follow this guide}. E-maily pro řešení problémů jsou přijaty, ale nejprve si prosím přečtěte {manual}." + "Contact_Disclaimer2": "Žádosti o archivaci by neměly být zpracovávány e-mailem; místo toho {postupujte podle tohoto návodu}. E-maily pro řešení problémů jsou přijaty, ale nejprve si prosím přečtěte {manuál}." } \ No newline at end of file From 7ffa2728f4903d14a0133845009c03f4a8a74077 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 28 Jul 2023 20:13:02 +0100 Subject: [PATCH 1982/2652] New translations discord.json (Czech) --- locales/cs-CZ/discord.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/discord.json b/locales/cs-CZ/discord.json index cc6f73fef3..d80d8e8990 100644 --- a/locales/cs-CZ/discord.json +++ b/locales/cs-CZ/discord.json @@ -5,7 +5,7 @@ "Discord_Rule2": "Respektujte ostatní. Nebuďte bigotní, nepodněcujte problémy, nechovejte se protivně, opakovaně nezmiňujte uživatele/role, nebo neposílejte přímé zprávy členům serveru (včetně personálu) bez svolení.", "Discord_Rule3": "Ponechte témata v jejich určených kanálech. Pokud si nejste plně jisti účelem kanálu, vždy si přečtěte popis. Pokud vás zaměstnanec požádá o přesun konverzace, udělejte to prosím.", "Discord_Rule4": "Distribuce obsahu, který se v současné době prodává nebo o který se žádá, aby byl odstraněn z Flashpointu není povolena.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nikdo nechce, aby jeho šance na kontaktování vývojáře přišla nazmar, proto chceme zajistit, aby se to nestalo.", + "Discord_Rule5": "{Nikdy neposílejte e-maily týkající se Flashpointu bez souhlasu personálu, ať už si myslíte, že jsou jakkoli dobré.} Nikdo nechce, aby jeho šance na kontaktování vývojáře přišla nazmar, proto chceme zajistit, aby se to nestalo.", "Discord_Rule6": "Propagace vašich nebo přidružených stran prostřednictvím Discord pozvánek, YouTube odkazů, peněžitého podnikání nebo podobných aktivit je zakázaná, pokud není v kontextu Flashpoint nebo digitálního archivu.", "Discord_Rule7": "Erotický obsah a diskuse musí být uchovány v {#nsfw-lounge} (samotná existence kanálu by měla vysvětlit více než dost).", "Discord_Rule8": "Politické konverzace nemají na tomto serveru místo. Provádějte je někde jinde nebo vůbec.", From 5797c01e69bf1b437135beea07583dd62bcf4a6f Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 28 Jul 2023 20:13:03 +0100 Subject: [PATCH 1983/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index bd09f80f10..ce796ac7e8 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -1,20 +1,20 @@ { - "Downloads_Avast": "UŽIVATELÉ AVASTU: PŘEČTĚTE SI PROSÍM {THIS} PŘED STAŽENÍM!", + "Downloads_Avast": "UŽIVATELÉ AVASTU: PŘEČTĚTE SI PROSÍM {TOTO} PŘED STAŽENÍM!", "Downloads_Title": "Stáhnout", - "Downloads_Description": "Flashpoint je zdarma, přenosný a {{powered by open-source software}}. (kromě samotných pluginů, které jsou většinou abandonware). Pokud máte nějaké dotazy nebo obavy, podívejte se do {FAQ} nebo se zeptejte na {Discord}.", + "Downloads_Description": "Flashpoint je zdarma, přenosný a {{poháněn open-source softwarem}}. (kromě samotných pluginů, které jsou většinou abandonware). Pokud máte nějaké dotazy nebo obavy, podívejte se do {FAQ} nebo se zeptejte na {Discordu}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} při stažení, {} po instalaci", + "Downloads_Infinity_Size": "{Velikost:} {} při stažení, {} po instalaci", "Downloads_Infinity_Para1": "Položky se při hraní stahují z našich serverů. Ideální pro příležitostné uživatele.", "Downloads_Infinity_Para2": "Celková velikost závisí na zvolených komponentech a při stahování položek se zvětšuje.", "Downloads_Infinity_Link": "Stáhnout instalátor", "Downloads_Infinity_Link2": "Zazipovaná kopie (pokud instalátor nefunguje)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} při stažení, {} po rozbalení", + "Downloads_Ultimate_Size": "{Velikost:} {} při stažení, {} po rozbalení", "Downloads_Ultimate_Para1": "Všechny položky jsou od počátku k dispozici offline. Ideální pro archiváře a sběratele dat.", "Downloads_Ultimate_Para2": "Ke stažení vyžaduje torrentového klienta, například {qBittorrent}, a k rozbalení {7-Zip}.", "Downloads_Ultimate_Link": "Stáhnout Torrent", "Downloads_Ultimate_Link2": "Přímé stažení (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 nebo vyšší (k dispozici je také omezená podpora pro {Mac} a {Linux})", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} nebo vyšší", - "Downloads_Footer": "Informace a seznamy změn týkající se starších verzí naleznete na stránce {News}." + "Downloads_Requirements": "{Systémové požadavky:} Windows 7 SP1 nebo vyšší (k dispozici je také omezená podpora pro {Mac} a {Linux})", + "Downloads_Prerequisites": "{Předpoklady:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} nebo vyšší", + "Downloads_Footer": "Informace a seznamy změn týkající se starších verzí naleznete na stránce {Novinky}." } \ No newline at end of file From bf33eb630eb00c9a815ca4b57fdf55fd70b5f488 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 28 Jul 2023 20:13:04 +0100 Subject: [PATCH 1984/2652] New translations error404.json (Czech) --- locales/cs-CZ/error404.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/error404.json b/locales/cs-CZ/error404.json index 8c476df6d3..744364deba 100644 --- a/locales/cs-CZ/error404.json +++ b/locales/cs-CZ/error404.json @@ -1,5 +1,5 @@ { "Error_Title": "404 – Stránka nenalezena", "Error_Para1": "Ujistěte se, že jste správně zadali URL adresu.", - "Error_Para2": "Pokud jste se na tuto stránku dostali kliknutím na odkaz někde na našich stránkách, {contact us} prosím." + "Error_Para2": "Pokud jste se na tuto stránku dostali kliknutím na odkaz někde na našich stránkách, {kontaktujte nás} prosím." } \ No newline at end of file From 4bc6c5f244ef2b92bfedc5471c0ef4f23da7e8b6 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 28 Jul 2023 20:13:06 +0100 Subject: [PATCH 1985/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json index 1b51e19dc2..9669e21724 100644 --- a/locales/cs-CZ/faq.json +++ b/locales/cs-CZ/faq.json @@ -5,29 +5,29 @@ "FAQ_Question2": "Jaké operační systémy podporujete?", "FAQ_Answer2": "Flashpoint podporuje Windows 7 SP1 a novější (kromě stock Windows 8). Jsou k dispozici také verze MacOS a Linuxu; vyžadují však další kroky k instalaci a mohou spustit pouze hrstku nejpopulárnějších technologií prohlížeče.", "FAQ_Question3": "Vyvolává Flashpoint nějaké bezpečnostní problémy?", - "FAQ_Answer3": "O žádných nevíme. Celá naše aplikační sada (kromě stahovací technologie verze Infinity) se nemůže připojit k otevřenému internetu, veškeré změny v rejstříku provedené Flashpoint Secure Player jsou odstraněny po ukončení hry; všechny příchozí kurace procházejí počítačem s kompetentním a aktuálním antivirovým programem; a co je nejdůležitější, launcher a všechen strojový kód Flashpointu {are free and open-source}. Udělali jsme vše, co je v našich silách, abychom zajistili, že kolekce je co nejbezpečnější, ale navzdory našemu úsilí, některé antiviry, jako je Avast a AVG, mají tendenci označovat důležité komponenty za nebezpečné. Pokud jste postiženi tímto problémem, {read this page} pro pokyny pro řešení problémů.", + "FAQ_Answer3": "O žádných nevíme. Celá naše aplikační sada (kromě stahovací technologie verze Infinity) se nemůže připojit k otevřenému internetu, veškeré změny v rejstříku provedené Flashpoint Secure Player jsou odstraněny po ukončení hry; všechny příchozí kurace procházejí počítačem s kompetentním a aktuálním antivirovým programem; a co je nejdůležitější, launcher a všechen strojový kód Flashpointu {je zdarma a open-source}. Udělali jsme vše, co je v našich silách, abychom zajistili, že kolekce je co nejbezpečnější, ale navzdory našemu úsilí, některé antiviry, jako je Avast a AVG, mají tendenci označovat důležité komponenty za nebezpečné. Pokud jste postiženi tímto problémem, {přečtěte si tuto stránku} pro pokyny pro řešení problémů.", "FAQ_Question4": "Kolik her/animací je tam?", - "FAQ_Answer4": "Flashpoint v současné době nabízí přes {} her a {} animací. Kolekci si můžete prohlédnout bez stažení Flashpointu {here}.", + "FAQ_Answer4": "Flashpoint v současné době nabízí přes {} her a {} animací. Kolekci si můžete prohlédnout bez stažení Flashpointu {zde}.", "FAQ_Question5": "Jaké platformy prohlížečů Flashpoint zachovává?", - "FAQ_Answer5": "Uchováváme hry a animace bězící na všech platformách uvedených na {statistics page} databáze Flashpointu.", + "FAQ_Answer5": "Uchováváme hry a animace bězící na všech platformách uvedených na {stránce statistik} databáze Flashpointu.", "FAQ_Question6": "Kde jsou Nitrome hry?", - "FAQ_Answer6": "Nitrome nás zdvořile požádal, abychom odstranili jejich obsah z kolekce. Pokud chcete hrát jejich hry, udělete tak na jejich {website}, a pokud Flash není dostupný, postupujte podle jejich rostoucí {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Answer6": "Nitrome nás zdvořile požádal, abychom odstranili jejich obsah z kolekce. Pokud chcete hrát jejich hry, udělete tak na jejich {stránce}, a pokud Flash není dostupný, postupujte podle jejich rostoucího {katalogu her kompatibilních s HTML5}. {Flashpoint nesouhlasí s obtěžováním kvůli rozhodnutí Nitrome.}", "FAQ_Question7": "Jak mohu požádat o hru/animaci?", - "FAQ_Answer7": "Požadavek můžete podat nejprve přečtením {this article} v celé jeho délce a poté následováním odkazů v dolní části.", + "FAQ_Answer7": "Požadavek můžete podat nejprve přečtením {tohoto článku} v celé jeho délce a poté následováním odkazů v dolní části.", "FAQ_Question8": "Mohu přidat hru/animaci sám?", - "FAQ_Answer8": "Ano! Postupujte podle pokynů uvedených v {curation tutorial} a nastavte audit kurátora. Jakmile bude přijat, můžete odeslat tolik dalších kurací, kolik si přejete.", + "FAQ_Answer8": "Ano! Postupujte podle pokynů uvedených v {kurátorském tutoriálu} a nastavte audit kurátora. Jakmile bude přijat, můžete odeslat tolik dalších kurací, kolik si přejete.", "FAQ_Question9": "Chci přispět jiným způsobem (kódování, testování atd.). Jak mohu pomoci?", - "FAQ_Answer9": "Připojte se na {Discord server} pro více podrobností. Většina naší práce a komunikace probíhá právě tam.", + "FAQ_Answer9": "Připojte se na náš {Discord server} pro více podrobností. Většina naší práce a komunikace probíhá právě tam.", "FAQ_Question10": "Je Flashpoint open source?", - "FAQ_Answer10": "Jakoby jo i ne. Zdroje pro naši vlastní technologii, jako je spouštěč, jsou k dispozici na našem {GitHub}. Zdroje pro software, který zahrnujeme do Flashpointu, jsou k dispozici na jejich příslušných webových stránkách (neupravujeme zdroj žádného softwaru, který zahrneme). Binární soubory pro samotné webové pluginy nejsou open source, ale pokud by byly, tak bychom zde ani nebyli.", + "FAQ_Answer10": "Jakoby jo i ne. Zdroje pro naši vlastní technologii, jako je spouštěč, jsou k dispozici na našem {GitHubu}. Zdroje pro software, který zahrnujeme do Flashpointu, jsou k dispozici na jejich příslušných webových stránkách (neupravujeme zdroj žádného softwaru, který zahrneme). Binární soubory pro samotné webové pluginy nejsou open source, ale pokud by byly, tak bychom zde ani nebyli.", "FAQ_Question11": "Mohu použít logo/je k dispozici pod Creative Commons?", - "FAQ_Answer11": "Ano - logo spadá pod licenci {CC-BY 4.0}. Pro přiřazení můžete volitelně kreditovat Seirade a Flashpoint. Zdrojové soubory naleznete {here}.", + "FAQ_Answer11": "Ano - logo spadá pod licenci {CC-BY 4.0}. Pro přiřazení můžete volitelně kreditovat Seirade a Flashpoint. Zdrojové soubory naleznete {zde}.", "FAQ_Question12": "Kde mohu na projekt přispět?", - "FAQ_Answer12": "Archiv Flashpoint funguje jako neziskový kolektiv. Více informací o tom, jak přispět a kam vaše peníze půjdou, najdete na naší {Open Collective page}.", + "FAQ_Answer12": "Archiv Flashpoint funguje jako neziskový kolektiv. Více informací o tom, jak přispět a kam vaše peníze půjdou, najdete na naší {Open Collective stránce}.", "FAQ_Question13": "Flashpoint nefunguje správně!", - "FAQ_Answer13": "Postupujte podle kroků řešení problémů uvedených v {manual}. Pokud stále máte problémy, požádejte o pomoc na našem Discordu.", + "FAQ_Answer13": "Postupujte podle kroků řešení problémů uvedených v {manuálu}. Pokud stále máte problémy, požádejte o pomoc na našem Discordu.", "FAQ_Question14": "Chci, aby byla hra/animace odstraněna z Flashpointu.", - "FAQ_Answer14": "Upozorněte nás buď prostřednictvím našeho Discordu nebo {directly by email}. Pravděpodobně se vás pokusíme přesvědčit, abyste si zde udrželi svou hru z historických důvodů, ale nejsme nerozumní.", + "FAQ_Answer14": "Upozorněte nás buď prostřednictvím našeho Discordu nebo {přímo e-mailem}. Pravděpodobně se vás pokusíme přesvědčit, abyste si zde udrželi svou hru z historických důvodů, ale nejsme nerozumní.", "FAQ_Question15": "Mám jiný dotaz.", - "FAQ_Answer15": "Podívejte se na náš {extended FAQ}. Pokud zde není vaše otázka zodpovězena, připojte se k našemu Discordu." + "FAQ_Answer15": "Podívejte se na náš {rozšířený FAQ}. Pokud zde není vaše otázka zodpovězena, připojte se k našemu Discordu." } \ No newline at end of file From ea1cad750687e37c989080aa2575b15ebca7d51e Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 28 Jul 2023 21:23:56 +0100 Subject: [PATCH 1986/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json index a9042fcc6b..330b1a990c 100644 --- a/locales/cs-CZ/home.json +++ b/locales/cs-CZ/home.json @@ -2,9 +2,9 @@ "About_Welcome": "Vítejte", "About_Title": "Archiv Flashpoint je komunitní projekt na ochranu her a animací z webu.", "About_Para1": "Historie a kultura internetu je důležitá a web se vyvíjí tak rychle, že to, co je dnes běžné, může být zítra zastaralé. Tento projekt se snaží zachovat co nejvíce zážitků z těchto platforem, aby se neztratily v čase a nezapomnělo se tak na ně. Od prosince 2017 se podařilo uchovat {více než {} her a animací} ve více než stovce pluginů a webových technologií.", - "About_Para2": "Kromě úsilí o zachování obsahu poskytujeme také vysoce flexibilní softwarový balíček pro spolehlivou navigaci a přehrávání zachovaného obsahu. Mezi softwarem, který pohání Flashpoint, je {a fully-featured launcher}, který funguje jako frontend pro kolekci, {a proxy}, který hry přesvědčuje, že běží na živém webu, a {a sandbox}, který umožňuje bezpečné přehrávání obsahu s povolenými pluginy - všechny jsou {open-source software}.", - "About_Para3": "Projekt {was originally started} BlueMaximem ve snaze předejít zániku webových her před smrtí Flashe. Od té doby se vyvinul v rozsáhlý projekt, do kterého se zapojily stovky komunitních přispěvatelů z celého světa a který zahrnuje hry i animace vytvořené pro řadu internetových pluginů, rámců a standardů.", - "About_Para4": "Archiv Flashpoint funguje jako nezisková organizace s cílem podporovat úsilí o zachování a zpřístupnění her, animací a dalších digitálních interaktivních zážitků z webu. Pokud nás chcete podpořit nebo se dozvědět více o tom, jak jsme financováni a na co jsou tyto prostředky vynakládány, použijte prosím tlačítko Přispět v levém postranním panelu nebo navštivte naši {Open Collective page}.", + "About_Para2": "Kromě úsilí o zachování obsahu poskytujeme také vysoce flexibilní softwarový balíček pro spolehlivou navigaci a přehrávání zachovaného obsahu. Mezi softwarem, který pohání Flashpoint, je {plně vybavený spouštěč}, který funguje jako frontend pro kolekci, {zástupce}, který hry přesvědčuje, že běží na živém webu, a {sandbox}, který umožňuje bezpečné přehrávání obsahu s povolenými pluginy - všechny jsou {open-source software}.", + "About_Para3": "Projekt {byl původně založen} BlueMaximem ve snaze předejít zániku webových her před smrtí Flashe. Od té doby se vyvinul v rozsáhlý projekt, do kterého se zapojily stovky komunitních přispěvatelů z celého světa a který zahrnuje hry i animace vytvořené pro řadu internetových pluginů, rámců a standardů.", + "About_Para4": "Archiv Flashpoint funguje jako nezisková organizace s cílem podporovat úsilí o zachování a zpřístupnění her, animací a dalších digitálních interaktivních zážitků z webu. Pokud nás chcete podpořit nebo se dozvědět více o tom, jak jsme financováni a na co jsou tyto prostředky vynakládány, použijte prosím tlačítko Přispět v levém postranním panelu nebo navštivte naši {Open Collective stránku}.", "Search_Collection": "Prohledat kolekci", "Request_Archival": "Zažádat o archivaci obsahu" } \ No newline at end of file From f0bba45b0bed24ab0ef7691e3c0834d6a745e6c7 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 28 Jul 2023 21:23:57 +0100 Subject: [PATCH 1987/2652] New translations news.json (Czech) --- locales/cs-CZ/news.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json index a027b887a4..79f8f63ab3 100644 --- a/locales/cs-CZ/news.json +++ b/locales/cs-CZ/news.json @@ -1,7 +1,7 @@ { "News_Title": "Novinky", "News_Para1": "Všechny významné události v historii Flashpointu k říjnu 2019. Najeďte na jméno verze a získejte vysvětlení od BlueMaximy, zakladatele projektu.", - "News_Para2": "Seznam změn zahrnující všechny verze vydané před přechodem na systém založený na komponentech naleznete {here}. Možnost přímého stahování starších verzí Flashpoint Ultimate naleznete na účtech BlueMaxima a Dri0m v internetovém archivu {here} a {here}.", + "News_Para2": "Seznam změn zahrnující všechny verze vydané před přechodem na systém založený na komponentech naleznete {zde}. Možnost přímého stahování starších verzí Flashpoint Ultimate naleznete na účtech BlueMaxima a Dri0m v internetovém archivu {zde} a {zde}.", "News_Flashpoint_Started": "BlueMaximův Flashpoint byl spuštěn.", "News_Flashpoint_0": "Flashpoint Zero byl vydán.", "News_Flashpoint_1": "Flashpoint Version One byl vydán.", @@ -43,28 +43,28 @@ "News_Old_Releases_Title": "Retroaktivní časová osa vydání", "News_Old_Releases_Description": "Vzhledem k tomu, že informační sloupec existoval až od prosince 2019, byla většina vydání až do tohoto okamžiku nezapsaná. V této sekci jsou uvedeny chybějící verze.", "News_Is_Available": "je nyní k dispozici!", - "News_Grab_Download": "Stáhněte z {downloads page}", - "News_Flashpoint_Update_October_2019": "Aktualizace stavu Flashpointu v říjnu 2019 je nyní k dispozici na Medium. Podívejte se na {here}.", - "News_Flashpoint_Update_November_2019": "Aktualizace stavu Flashpointu v listopadu 2019 je nyní k dispozici na Medium. Podívejte se na {here}.", + "News_Grab_Download": "Stáhněte z {stránky Stáhnout}", + "News_Flashpoint_Update_October_2019": "Aktualizace stavu Flashpointu v říjnu 2019 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", + "News_Flashpoint_Update_November_2019": "Aktualizace stavu Flashpointu v listopadu 2019 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", "News_Flashpoint_7_0": "Osm tisíc hodin", "News_Flashpoint_7_0_Meta": "Osm tisíc hodin bylo zhruba tak dlouho, jak dlouho měl Flash v době vydání žít.", "News_Flashpoint_7_1": "Držte se cíle", "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, podle našich měřítek, byl dost nepovedený. 7.1 byla verze s ohromným množstvím oprav.", "News_Featured_Kotaku_Link": "Byli jsme uvedeni na Kotaku!", "News_Featured_Kotaku_Rest": "To je obrovský milník. Děkujeme vám všem za podporu!", - "News_Flashpoint_Update_March_2020": "Aktualizace stavu Flashpointu v březnu 2020 je nyní k dispozici na Medium. Podívejte se na {here}.", - "News_Flashpoint_Update_April_2020": "Aktualizace stavu Flashpointu v dubnu 2020 je nyní k dispozici na Medium. Podívejte se na {here}.", + "News_Flashpoint_Update_March_2020": "Aktualizace stavu Flashpointu v březnu 2020 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", + "News_Flashpoint_Update_April_2020": "Aktualizace stavu Flashpointu v dubnu 2020 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", "News_Flashpoint_8_0": "301", "News_Flashpoint_8_0_Meta": "Tato verze znamenala konec Redirector softwaru, který se dříve používal k tomu, aby server fungoval. 301 je HTTP kód pro 'trvale přesunuto', tj. již nepřesměrovává.", - "News_Flashpoint_Update_June_2020": "Mini aktualizace stavu Flashpointu v červnu 2020 je nyní k dispozici na Medium. Podívejte se na {here}.", + "News_Flashpoint_Update_June_2020": "Mini aktualizace stavu Flashpointu v červnu 2020 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", "News_Flashpoint_8_1": "Dobrodružný duch", "News_Flashpoint_8_1_Meta": "Název je odvozen od verše z tehdy nedávného alba Redneck Vikings from Hell od skupiny Aether Realm. Konkrétně se jedná o skladbu \"One Hollow Word\".", - "News_Flashpoint_Update_August_2020": "Aktualizace stavu Flashpointu v srpnu 2020 je nyní k dispozici na Medium. Podívejte se na {here}.", + "News_Flashpoint_Update_August_2020": "Aktualizace stavu Flashpointu v srpnu 2020 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", "News_Flashpoint_8_2": "Blížíme se k Planetě Devět", "News_Flashpoint_8_2_Meta": "Jde o (roztažený, to přiznávám) portmanteau slov \"blížíme se k deváté verzi\" a Planet Nine, EPéčka Mesarthimu.", "News_Flashpoint_9_0": "Nádherný západ slunce", "News_Flashpoint_9_0_Meta": "Pojmenováno podle písně Glorious Morning, která je známá za to, že je v Age of War. Tato verze byla poslední, která vyšla před smrtí Flashe, proto \"západ slunce\".", - "News_Flashpoint_Update_April_2021": "Aktualizace stavu Flashpointu v dubnu 2021 je nyní k dispozici na Medium. Podívejte se na {here}.", + "News_Flashpoint_Update_April_2021": "Aktualizace stavu Flashpointu v dubnu 2021 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "Toto je první verze, která se uvolní na \"po Flashovém\" internetu, proto název \"Absence\". Shodou okolností se tak jmenuje i poslední skladba na EPéčku Mesarthimu 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", From 796307c0e596931c4da2a90e01231cd5461c02d8 Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 28 Jul 2023 21:23:58 +0100 Subject: [PATCH 1988/2652] New translations platforms.json (Czech) --- locales/cs-CZ/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/platforms.json b/locales/cs-CZ/platforms.json index 90c8e7083d..2d81a4402d 100644 --- a/locales/cs-CZ/platforms.json +++ b/locales/cs-CZ/platforms.json @@ -1,6 +1,6 @@ { "Platforms_Title": "Podporované platformy", - "Platforms_Description1": "Flashpoint podporuje hry a animace vytvořené pro různé webové pluginy a standardy - nejen pro Flash. Tato stránka obsahuje přehled historie jednotlivých technologií od verze 11. Aktuální statistiky o počtu výskytů každé platformy si můžete prohlédnout na stránce {Flashpoint Database}.", + "Platforms_Description1": "Flashpoint podporuje hry a animace vytvořené pro různé webové pluginy a standardy - nejen pro Flash. Tato stránka obsahuje přehled historie jednotlivých technologií od verze 11. Aktuální statistiky o počtu výskytů každé platformy si můžete prohlédnout na stránce {Flashpoint databáze}.", "Platforms_Description2": "To slouží jako \"Kdo? Kdy? Co?\" shrnutí a výchozí bod pro další výzkum, není to komplexní historie každé platformy. Snažíme se prezentovat přesná fakta, ale chyby jsou stále možné. Kontaktujte nás prosím s příslušnými informacemi pro opravy.", "Platforms_By": "od", "Platforms_3D_Groove_GX_Description": "Společnost The Groove Alliance byla založena v roce 1998 a vyvinula 3D Groove SX, 3D herní engine s podporou Shockwave. Později, v roce 2002, se engine oddělil od Shockwave a vytvořil vlastní celek s názvem 3D Groove GX. Obě varianty bylo možné použít pro vývoj online her a desktopových aplikací. Z toho se stal pro společnost velký úspěch, který shromáždil velkou firemní uživatelskou základnu a později vedl k vytvoření několika vysoce profilovaných titulů pro televizní seriály a další velké oblasti. Poté, co humbuk opadl, se společnost The Groove Alliance v roce 2008 přetvořila na OTOY, ale webové stránky 3D Groove zůstaly online až do roku 2009. Přesná příčina zániku původní společnosti není známa, ale bylo potvrzeno, že došlo k vnitřním bojům.", From 9fefe93085ab5847fc4fb5d640e73d018591974c Mon Sep 17 00:00:00 2001 From: Colin Date: Fri, 28 Jul 2023 21:23:58 +0100 Subject: [PATCH 1989/2652] New translations source.json (Czech) --- locales/cs-CZ/source.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/source.json b/locales/cs-CZ/source.json index b11a9d18e7..71c850da93 100644 --- a/locales/cs-CZ/source.json +++ b/locales/cs-CZ/source.json @@ -1,6 +1,6 @@ { "Source_Title": "Zdrojový Kód", - "Source_Desc": "Software, který pohání Flashpoint je zdarma a open-source, samozřejmě s výjimkou většiny podporovaných pluginů/technologií (s těmi toho moc nenaděláme). Aplikace a nástroje vyvinuté přispěvateli projektu naleznete na našem {GitHub team page}.", + "Source_Desc": "Software, který pohání Flashpoint je zdarma a open-source, samozřejmě s výjimkou většiny podporovaných pluginů/technologií (s těmi toho moc nenaděláme). Aplikace a nástroje vyvinuté přispěvateli projektu naleznete na stránkách našeho {GitHub týmu}.", "Source_Developed_Projects_Title": "Software vyvinutý přispěvateli k Flashpointu", "Source_Developed_Projects_Desc": "Následující software je k dispozici pod licencí MIT:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, launcher založený na Electronu inspirovaný LaunchBoxem.", From 6a3d7a508fd40dce355e0490353cfe394ac2d09b Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 18:26:00 +0100 Subject: [PATCH 1990/2652] New translations home.json (Vietnamese) --- locales/vi-VN/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/vi-VN/home.json b/locales/vi-VN/home.json index 812e0a2517..1fc5ec5efa 100644 --- a/locales/vi-VN/home.json +++ b/locales/vi-VN/home.json @@ -5,6 +5,6 @@ "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "Search_Collection": "Tìm Kiếm Bộ Sưu Tập", + "Request_Archival": "Yêu Cầu Lưu Trữ Nội Dung" } \ No newline at end of file From 1085e0df16c0df3dda1319512a789650878cb228 Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 18:26:01 +0100 Subject: [PATCH 1991/2652] New translations news.json (Vietnamese) --- locales/vi-VN/news.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/vi-VN/news.json b/locales/vi-VN/news.json index 0d9a00136d..002e6c8968 100644 --- a/locales/vi-VN/news.json +++ b/locales/vi-VN/news.json @@ -31,9 +31,9 @@ "News_Flashpoint_5_4_1": "74%", "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", "News_Flashpoint_5_5": "Iron & Copper", - "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_5_5_Meta": "BlueMaxima khi đó đã chơi trò chơi Deus Ex đến mức ghiền rồi.", "News_Flashpoint_6_0": "Alignment", - "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_0_Meta": "Một điển cố nữa từ Mesarthim!", "News_Flashpoint_6_1": "Preservationware", "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", "News_Flashpoint_6_2": "Moe's Great Escape", @@ -42,8 +42,8 @@ "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", "News_Old_Releases_Title": "Retroactive Timeline of Releases", "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", - "News_Is_Available": "is now available!", - "News_Grab_Download": "Grab it from the {downloads page}", + "News_Is_Available": "hiện đã có mặt!", + "News_Grab_Download": "Tải xuống từ {trang tải về}", "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", "News_Flashpoint_7_0": "Eight Thousand Hours", @@ -68,7 +68,7 @@ "News_Flashpoint_10_0": "Absence", "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_10_1_Meta": "Tiếp tục đi, hãy đoán xem.", "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", From db5fde7342123b24a6cee72de723991b358ff7c9 Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 18:26:02 +0100 Subject: [PATCH 1992/2652] New translations platforms.json (Vietnamese) --- locales/vi-VN/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json index c50c23a275..148b142a9a 100644 --- a/locales/vi-VN/platforms.json +++ b/locales/vi-VN/platforms.json @@ -1,5 +1,5 @@ { - "Platforms_Title": "Supported Platforms", + "Platforms_Title": "Các Nền Tảng Được Hỗ Trợ", "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "của", From 45f764bef6db5ceeeab4246000b656fb7b28071d Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 19:22:01 +0100 Subject: [PATCH 1993/2652] New translations news.json (Vietnamese) --- locales/vi-VN/news.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/vi-VN/news.json b/locales/vi-VN/news.json index 002e6c8968..7186a25365 100644 --- a/locales/vi-VN/news.json +++ b/locales/vi-VN/news.json @@ -70,9 +70,9 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Tiếp tục đi, hãy đoán xem.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_Meta": "Đây là một câu trào lưu, vì bản 11 đã thêm vào 36 tiện ích mới.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_11_1_Meta": "Một điển cố dựa trên trò chơi Muv-Luv (bạn có thể mua trên Steam).", "News_Flashpoint_12": "Axolotl", "News_Flashpoint_12_meta": "Vì chúng quá dễ thương và ngầu lòi." } \ No newline at end of file From 52794e7c295b4f61ce0721c91e679a739b942c87 Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 20:22:20 +0100 Subject: [PATCH 1994/2652] New translations branding.json (Romanian) --- locales/ro-RO/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/branding.json b/locales/ro-RO/branding.json index da740488df..f7e79085eb 100644 --- a/locales/ro-RO/branding.json +++ b/locales/ro-RO/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "În forma sa cea mai simplă, logo-ul Flashpoint este reprezentat de inițialele proiectului inversate. Spațiul gol fac o formă de săgeată care poate fi interpretată ca un buton de redare sau de descărcare, amintindu-ne de procesele cu care ne-am obișnuit atunci când accesăm jocurile noastre preferate. Fontul care apare de obicei alături de logo folosește fontul Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Logo-ul Flashpoint intră sub licența {Creative Commons Attribution 4.0}, ceea ce înseamnă că poate fi modificat la liber și redistribuit atâta timp cât Seirade (designer-ul logoului) sau proiectul Flashpoint este menționat.", "Branding_Para3": "Un pachet care conține logo-ul vectorizat în diverse stiluri poate fi descărcat {here}.", "Wallpapers_Title": "Imagini de fundal", "Wallpapers_Desc": "Următoarele imagini de fundal sunt date de Rain:", From b57eb7a6c2e3b00347c4dcbdbaab9b2d07b84972 Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 20:22:21 +0100 Subject: [PATCH 1995/2652] New translations downloads.json (Romanian) --- locales/ro-RO/downloads.json | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/locales/ro-RO/downloads.json b/locales/ro-RO/downloads.json index b645db8973..42310d0c70 100644 --- a/locales/ro-RO/downloads.json +++ b/locales/ro-RO/downloads.json @@ -1,20 +1,20 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", - "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Avast": "Utilizatorii de antivirus Avast: Va rugăm să citiți {THIS} înainte de a descărca!", + "Downloads_Title": "Descărcări", + "Downloads_Description": "Descărcările Flashpoint sunt gratuite portabile și {{powered by open-source software}} (excluzând pluginurile în sine, care sunt în mare parte abandonate). Dacă aveți întrebări sau nelămuriri, consultați {FAQ}-ul sau puneți întrebări pe {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Infinity_Size": "{Size:} {} descărcare, {} după instalare", + "Downloads_Infinity_Para1": "Conținutul este descărcat de pe serverele noastre când alegi să le joci. Ideal pentru utilizatorii obișnuiți.", + "Downloads_Infinity_Para2": "Dimensiunea totală depinde de componentele alese și crește pe măsură ce descărcați conținut.", + "Downloads_Infinity_Link": "Descarcă installer-ul", + "Downloads_Infinity_Link2": "Copie arhivată (dacă installer-ul nu funcționează)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Ultimate_Size": "{Size:} {} descărcare, {} când a fost extrasă", + "Downloads_Ultimate_Para1": "Tot conținutul Flashpoint este disponibil offline de la descărcare. Ideal pentru arhiviști și data hoarders.", + "Downloads_Ultimate_Para2": "Necesită un client de torrente, cum ar fi {qBittorrent} pentru a descărca și {7-Zip} pentru a extrage.", + "Downloads_Ultimate_Link": "Descarcă Torrent", + "Downloads_Ultimate_Link2": "Descărcare directă (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 sau versiune mai nouă (suport limitat pentru sistemele de operare {Mac} și {Linux} este de asemenea disponibil)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} sau versiuni mai noi", + "Downloads_Footer": "Pentru informații și modificări referitoare la versiunile mai vechi, vă rugăm să vizitați pagina de {News}." } \ No newline at end of file From e3b483b6fdb94c22c50e53ff494b4dff17304c3d Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 20:22:21 +0100 Subject: [PATCH 1996/2652] New translations home.json (Romanian) --- locales/ro-RO/home.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ro-RO/home.json b/locales/ro-RO/home.json index 5d71f5eed6..3d6e1d873e 100644 --- a/locales/ro-RO/home.json +++ b/locales/ro-RO/home.json @@ -1,9 +1,9 @@ { - "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Welcome": "Bine ați venit", + "About_Title": "Arhiva Flashpoint este un efort al comunității pentru păstrarea jocurilor și a animațiilor de pe web.", + "About_Para1": "Istoricul și cultura internetului sunt importante, iar internetul evoluează într-un ritm atât de rapid încât ceea ce este standard astăzi, mâine ar putea fi învechit. Acest proiect este dedicat păstrării cât mai multor experiențe ale acestor platforme, astfel încât să nu se piardă în timp. Începând cu decembrie 2017, {peste {} jocuri și animații} au fost păstrate pe peste o sută de plugin-uri și tehnologii web.", + "About_Para2": "Pe lângă eforturile noastre de conservare, oferim, de asemenea, un pachet de software extrem de flexibil pentru o navigare de încredere și pentru o redare a conținutului conservat. Printre software-ul care stă la baza Flashpoint se numără {a fully-featured launcher} care acționează ca un frontend pentru colecție, {a proxy} care păcălește jocurile să creadă că ele rulează pe web, și {a sandbox} care permite redarea securizată a conținutului activat de plugin-uri - toate acestea sunt {open-source software}.", + "About_Para3": "Proiectul {was originally started} de BlueMaxima într-o încercare de a preveni dispariţia jocurilor web înainte de moartea lui Flash. Între timp, acest proiect a evoluat într-un demers major care a implicat sute de contribuabili ai comunității din întreaga lume, incluzând atât jocuri, cât și animații create pentru numeroase plugin-uri, framework-uri și standarde pe internet.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" From acb60fe0a0666420ead2833d08b87a378c27d59a Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 20:22:22 +0100 Subject: [PATCH 1997/2652] New translations layout.json (Romanian) --- locales/ro-RO/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/layout.json b/locales/ro-RO/layout.json index 28a98fc280..0e46dc8362 100644 --- a/locales/ro-RO/layout.json +++ b/locales/ro-RO/layout.json @@ -4,7 +4,7 @@ "Platforms": "Platforme", "News": "Noutăți", "FAQ": "Întrebări Frecvente", - "Downloads": "Downloads", + "Downloads": "Descărcări", "Source": "Cod Sursă", "Branding": "Branding", "Contact": "Contact", From 6344994c0faf174aaa96b3528be0667e5529ba34 Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 20:22:23 +0100 Subject: [PATCH 1998/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index a9f87667a4..0fb4ec4282 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -1,6 +1,6 @@ { - "Platforms_Title": "Supported Platforms", - "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Title": "Platforme Suportate", + "Platforms_Description1": "Flashpoint suportă jocuri și animații create pentru o varietate de plugin-uri și standarde web - nu doar Flash. Această pagină conține o imagine de ansamblu a istoricului fiecărei tehnologii începând cu versiunea 11. Statisticile actualizate pentru numărul de jocuri/animații al fiecărei platforme pot fi vizualizate la {Flashpoint Database}.", "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", "Platforms_By": "de", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", @@ -72,8 +72,8 @@ "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", "Platforms_X3D_Description": "No description yet.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", - "Platforms_Coming_Soon": "Coming Soon", - "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Coming_Soon": "În curând", + "Platforms_Coming_Soon_Description": "Jocurile și animațiile create pe aceste platforme vor fi disponibile în următoarea actualizare.", "Platforms_Common_Ground_Description": "No description yet.", "Platforms_DjVu_Description": "No description yet.", "Platforms_Jamagic_Description": "No description yet.", From 08b5b45191203fcb2afc77525d8bc88185c31f39 Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 20:22:24 +0100 Subject: [PATCH 1999/2652] New translations source.json (Romanian) --- locales/ro-RO/source.json | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/locales/ro-RO/source.json b/locales/ro-RO/source.json index 54ee3f3eba..e4ee272226 100644 --- a/locales/ro-RO/source.json +++ b/locales/ro-RO/source.json @@ -1,17 +1,17 @@ { "Source_Title": "Cod Sursă", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", - "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", - "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", - "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", - "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", - "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", - "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", - "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_Desc": "Software-ul care stă la baza Flashpoint este gratuit si cu sursă deschisă, evident excluzând majoritatea plugin-urilor/ tehnologiilor de browser (nu putem face prea multe despre acest lucru). Aplicațiile și utilitățile dezvoltate de colaboratorii de proiect pot fi găsite pe {GitHub team page}.", + "Source_Developed_Projects_Title": "Software dezvoltat de colaboratorii Flashpoint", + "Source_Developed_Projects_Desc": "Următoarele programe sunt disponibile sub licența de tip MIT:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un launcher extensibil bazat pe Electron și inspirat de LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, un program ce permite comunicarea dintre un browser/projector și internetul simulat al Flashpoint.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, o aplicație avansată ce permite redarea conținutului bazat pe plugin-uri fără a face modificări permanente în registrul Windows.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, un set de aplicații care permite utilizatorului să descarce, să gestioneze și să elimine componente.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, o unealtă care rulează aplicații cu viteze de ceas simulate.", + "Source_Utilized_Projects_Title": "Software terț utilizat de Flashpoint", + "Source_Utilized_Projects_Desc": "Următoarele programe cu sursă deschisă nu sunt dezvoltate de noi, dar sunt incluse în suita de programe Flashpoint:", + "Source_Apache_Desc": "{Apache HTTP Server}, un server web lansat sub licența Apache-2.0.", + "Source_Basilisk_Desc": "{Basilisk}, un browser web lansat sub licența MPL-2.0. Flashpoint utilizează o versiune modificată pe 32 de biți cu propriul său branding, care poate fi găsit {here}.", + "Source_Chromium_Desc": "{Chromium}, un browser web lansat sub diverse licențe open-source.", + "Source_PHP_Desc": "{PHP}, un limbaj de programare lansat sub licența PHP." } \ No newline at end of file From f2d5fd7fc9c69004d93280a3d868818cdb487e46 Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 21:29:30 +0100 Subject: [PATCH 2000/2652] New translations home.json (Romanian) --- locales/ro-RO/home.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/ro-RO/home.json b/locales/ro-RO/home.json index 3d6e1d873e..5a67a0e85a 100644 --- a/locales/ro-RO/home.json +++ b/locales/ro-RO/home.json @@ -4,7 +4,7 @@ "About_Para1": "Istoricul și cultura internetului sunt importante, iar internetul evoluează într-un ritm atât de rapid încât ceea ce este standard astăzi, mâine ar putea fi învechit. Acest proiect este dedicat păstrării cât mai multor experiențe ale acestor platforme, astfel încât să nu se piardă în timp. Începând cu decembrie 2017, {peste {} jocuri și animații} au fost păstrate pe peste o sută de plugin-uri și tehnologii web.", "About_Para2": "Pe lângă eforturile noastre de conservare, oferim, de asemenea, un pachet de software extrem de flexibil pentru o navigare de încredere și pentru o redare a conținutului conservat. Printre software-ul care stă la baza Flashpoint se numără {a fully-featured launcher} care acționează ca un frontend pentru colecție, {a proxy} care păcălește jocurile să creadă că ele rulează pe web, și {a sandbox} care permite redarea securizată a conținutului activat de plugin-uri - toate acestea sunt {open-source software}.", "About_Para3": "Proiectul {was originally started} de BlueMaxima într-o încercare de a preveni dispariţia jocurilor web înainte de moartea lui Flash. Între timp, acest proiect a evoluat într-un demers major care a implicat sute de contribuabili ai comunității din întreaga lume, incluzând atât jocuri, cât și animații create pentru numeroase plugin-uri, framework-uri și standarde pe internet.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", - "Search_Collection": "Search the Collection", - "Request_Archival": "Request Content for Archival" + "About_Para4": "Flashpoint Archive funcționează ca o organizație non-profit, cu scopul de a continua eforturile de conservare și accesibilitate a jocurilor; a animațiilor și a altor experiențe digitale interactive de pe internet. Dacă doriţi să ne sprijiniţi sau să aflaţi mai multe despre modul în care suntem finanţaţi şi unde sunt cheltuite aceste fonduri, te rugăm să folosești butonul Donează în bara laterală stângă sau să vizitezi {Open Collective page}.", + "Search_Collection": "Căutare colecție", + "Request_Archival": "Solicitați conținut pentru arhivare" } \ No newline at end of file From ee28bcf9dfdf2b125d6f9d4be029b5fb0213e146 Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 21:29:31 +0100 Subject: [PATCH 2001/2652] New translations layout.json (Romanian) --- locales/ro-RO/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/layout.json b/locales/ro-RO/layout.json index 0e46dc8362..b6f613bf05 100644 --- a/locales/ro-RO/layout.json +++ b/locales/ro-RO/layout.json @@ -11,5 +11,5 @@ "Database": "Bază de Date", "Manual": "Manual", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "Donează" } \ No newline at end of file From b0793a22cc2afac57adb6543f19c09bba42b94ec Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 21:29:32 +0100 Subject: [PATCH 2002/2652] New translations faq.json (Romanian) --- locales/ro-RO/faq.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/ro-RO/faq.json b/locales/ro-RO/faq.json index 67639406bd..442386969b 100644 --- a/locales/ro-RO/faq.json +++ b/locales/ro-RO/faq.json @@ -1,8 +1,8 @@ { - "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", - "FAQ_Question2": "What operating systems do you support?", + "FAQ_Title": "Întrebări frecvente", + "FAQ_Question1": "Nu se numea acest proiect BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Da - proiectul a funcționat cu BlueMaxima în nume până la retragerea sa din proiect în ianuarie 2023.", + "FAQ_Question2": "Ce sisteme de operare suportați?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", From 1dfefd9530cc083e36e7b51fc365d8211347edc1 Mon Sep 17 00:00:00 2001 From: Colin Date: Sun, 30 Jul 2023 22:35:30 +0100 Subject: [PATCH 2003/2652] New translations faq.json (Romanian) --- locales/ro-RO/faq.json | 54 +++++++++++++++++++++--------------------- 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/locales/ro-RO/faq.json b/locales/ro-RO/faq.json index 442386969b..9fdd23c7ae 100644 --- a/locales/ro-RO/faq.json +++ b/locales/ro-RO/faq.json @@ -3,31 +3,31 @@ "FAQ_Question1": "Nu se numea acest proiect BlueMaxima's Flashpoint?", "FAQ_Answer1": "Da - proiectul a funcționat cu BlueMaxima în nume până la retragerea sa din proiect în ianuarie 2023.", "FAQ_Question2": "Ce sisteme de operare suportați?", - "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", - "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", - "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", - "FAQ_Question6": "Where are the Nitrome games?", - "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "How can I request a game/animation?", - "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", - "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", - "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", - "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", - "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Answer2": "Flashpoint suportă Windows 7 SP1 și versiuni mai noi (cu excepția versiunii standard a Windows 8). Versiuni pentru MacOS și Linux sunt, de asemenea, disponibile; însă acestea necesită pași suplimentari pentru instalare și pot rula doar câteva dintre cele mai populare tehnologii de browser.", + "FAQ_Question3": "Flashpoint prezintă probleme de securitate?", + "FAQ_Answer3": "Nu din câte știm noi. Întreaga noastră suită de aplicații (mai puțin tehnica de descărcare a jocurilor din varianta Infinity) nu se poate conecta la internetul deschis; orice modificări de registru făcute de Flashpoint Secure Player sunt eliminate odată ce jocul este închis; toate curațiile primite sunt trecute printr-un PC cu un program antivirus competent și actualizat; și, cel mai important, lansatorul și toate mecanismele interne ale Flashpoint {are free and open-source}. Am făcut tot posibilul pentru a ne asigura că această colecție este cât se poate de sigură, dar, în ciuda eforturilor noastre, anumite programe antivirus precum Avast și AVG tind să detecteze componente importante ca fiind periculoase. Dacă ești afectat de această problemă, {read this page} pentru instrucțiuni de depanare.", + "FAQ_Question4": "Câte jocuri/animații sunt în proiect?", + "FAQ_Answer4": "Flashpoint oferă în prezent peste {} jocuri și {} animații. Puteți căuta colecția fără a descărca Flashpoint {here}.", + "FAQ_Question5": "Ce platforme de browser păstrează Flashpoint?", + "FAQ_Answer5": "Păstrăm jocurile și animațiile care rulează pe fiecare platformă listate în baza de date Flashpoint {statistics page}.", + "FAQ_Question6": "Unde sunt jocurile de pe site-ul Nitrome?", + "FAQ_Answer6": "Nitrome ne-a cerut politicos să scoatem conținutul lor din colecția noastră. Dacă vrei să joci jocurile lor, fă acest lucru la {website} lor, și dacă Flash nu este o opțiune, urmărește creșterea {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "Cum pot solicita un joc/animație?", + "FAQ_Answer7": "Poți face o cerere prin citirea {this article} până la capăt, apoi urmând link-urile din partea de jos.", + "FAQ_Question8": "Pot adăuga eu însumi un joc/animație?", + "FAQ_Answer8": "Da! Urmați instrucțiunile enumerate în {curation tutorial} pentru a-ți configura audiția de curator. Odată acceptată, poți trimite cât de multe curații dorești.", + "FAQ_Question9": "Vreau să contribui într-un alt mod (scriere de cod, testare, etc). Cum pot ajuta?", + "FAQ_Answer9": "Alătură-te {Discord server} pentru mai multe detalii. Majoritatea muncii noastre și a comunicării se întâmplă acolo.", + "FAQ_Question10": "Este Flashpoint open source?", + "FAQ_Answer10": "Da...oarecum. Sursele pentru tehnologia noastră personalizată, cum ar fi lansatorul, sunt toate disponibile la {GitHub} nostru. Sursele software-ului pe care îl includem în Flashpoint sunt disponibile pe site-urile lor respective (noi nu modificăm sursa niciunui software pe care îl includem). Fișierele binare pentru plugin-urile web nu sunt open source, dar dacă ar fi fost, nu am fi aici.", + "FAQ_Question11": "Pot folosi logo-ul/este disponibil sub Creative Commons?", + "FAQ_Answer11": "Da - logo-ul intră sub licența {CC-BY 4.0}. Pentru atribuire, puteți, opțional credita Seirade și Flashpoint. Fișierele sursă pot fi găsite {here}.", + "FAQ_Question12": "Unde pot dona către proiect?", + "FAQ_Answer12": "Flashpoint Archive funcționează ca o colectivitate non-profit. Puteți găsi mai multe detalii despre cum să donezi și unde se duc banii tăi pe {Open Collective page}.", + "FAQ_Question13": "Flashpoint nu funcționează cum trebuie!", + "FAQ_Answer13": "Urmărește pașii de depanare enumerați în {manual}. Dacă încă mai ai probleme, cere ajutor pe Discord-ul nostru.", + "FAQ_Question14": "Vreau ca un joc/animație să fie eliminat din Flashpoint dintr-un motiv sau altul.", + "FAQ_Answer14": "Alertează-ne, fie prin Discord-ul nostru sau {directly by email}. Probabil vom încerca să te convingem să ne lași să păstrăm jocul tău de dragul istoriei, dar nu suntem nerezonabili.", + "FAQ_Question15": "Am o altă întrebare.", + "FAQ_Answer15": "Consultă secțiunea {extended FAQ}. Dacă întrebarea ta nu își are răspunsul acolo, alătură-te Discord-ului nostru." } \ No newline at end of file From 6a438ac240e70732d0a5b9c3558d7a73ec7845e2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 31 Jul 2023 08:21:23 +0100 Subject: [PATCH 2004/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 56 ++++++++++++++++++------------------ 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index 0fb4ec4282..91a4f942cb 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -5,8 +5,8 @@ "Platforms_By": "de", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", - "Platforms_AboutPeople_Description": "No description yet.", - "Platforms_AboutTime_Description": "No description yet.", + "Platforms_AboutPeople_Description": "Nici o descriere momentan.", + "Platforms_AboutTime_Description": "Nici o descriere momentan.", "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", @@ -16,7 +16,7 @@ "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", - "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_Autodesk_MapGuide_Description": "Nici o descriere momentan.", "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", @@ -24,30 +24,30 @@ "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", - "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DeltaPoint_WebAnimator_Description": "Nici o descriere momentan.", "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", - "Platforms_Formula_One_Description": "No description yet.", - "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_Formula_One_Description": "Nici o descriere momentan.", + "Platforms_Fractal_Viewer_Description": "Nici o descriere momentan.", "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", - "Platforms_Illuminatus_Description": "No description yet.", - "Platforms_iPix_Description": "No description yet.", + "Platforms_Illuminatus_Description": "Nici o descriere momentan.", + "Platforms_iPix_Description": "Nici o descriere momentan.", "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", - "Platforms_JCAMPDX_Description": "No description yet.", - "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_JCAMPDX_Description": "Nici o descriere momentan.", + "Platforms_Lightning_Strike_Description": "Nici o descriere momentan.", "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", - "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_Live_Picture_Viewer_Description": "Nici o descriere momentan.", "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", - "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_NoteWorthy_Composer_Description": "Nici o descriere momentan.", "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", @@ -59,31 +59,31 @@ "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", - "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_SmoothMove_Panorama_Description": "Nici o descriere momentan.", "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", - "Platforms_Surround_Video_Description": "No description yet.", - "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Surround_Video_Description": "Nici o descriere momentan.", + "Platforms_SVF_Viewer_Description": "Nici o descriere momentan.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", - "Platforms_X3D_Description": "No description yet.", + "Platforms_X3D_Description": "Nici o descriere momentan.", "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", "Platforms_Coming_Soon": "În curând", "Platforms_Coming_Soon_Description": "Jocurile și animațiile create pe aceste platforme vor fi disponibile în următoarea actualizare.", - "Platforms_Common_Ground_Description": "No description yet.", - "Platforms_DjVu_Description": "No description yet.", - "Platforms_Jamagic_Description": "No description yet.", - "Platforms_Jutvision_Description": "No description yet.", - "Platforms_mBed_Description": "No description yet.", - "Platforms_MrSID_Description": "No description yet.", - "Platforms_PanoramIX_Description": "No description yet.", - "Platforms_Petz_Player_Description": "No description yet.", - "Platforms_Sibelius_Scorch_Description": "No description yet.", - "Platforms_Sizzler_Description": "No description yet.", - "Platforms_Ulead_COOL_360_Description": "No description yet.", - "Platforms_VReam_WIRL_Description": "No description yet." + "Platforms_Common_Ground_Description": "Nici o descriere momentan.", + "Platforms_DjVu_Description": "Nici o descriere momentan.", + "Platforms_Jamagic_Description": "Nici o descriere momentan.", + "Platforms_Jutvision_Description": "Nici o descriere momentan.", + "Platforms_mBed_Description": "Nici o descriere momentan.", + "Platforms_MrSID_Description": "Nici o descriere momentan.", + "Platforms_PanoramIX_Description": "Nici o descriere momentan.", + "Platforms_Petz_Player_Description": "Nici o descriere momentan.", + "Platforms_Sibelius_Scorch_Description": "Nici o descriere momentan.", + "Platforms_Sizzler_Description": "Nici o descriere momentan.", + "Platforms_Ulead_COOL_360_Description": "Nici o descriere momentan.", + "Platforms_VReam_WIRL_Description": "Nici o descriere momentan." } From 722423c6e9fc2dc204cb3a9d0bca34329f4200ca Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 31 Jul 2023 10:23:22 +0100 Subject: [PATCH 2005/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index 91a4f942cb..feaeae03e8 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -67,11 +67,11 @@ "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", - "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", - "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", - "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_Visual_WebMap_Description": "Visual WebMap a fost un instrument de vizualizare a hărţilor interactive integrate într-o pagină web. A fost compatibil cu mai multe fișiere de hartă din diferite programe de creație, a putut afișa informații detaliate despre sectoare și permitea să faceți măsurători. După lansarea sa în 1997, nu au mai fost realizate alte progrese cu această tehnologie, rămânând la fel până când pagina s-a închis în 2004.", + "Platforms_Vitalize_Description": "Creat în 1997 de Corel pentru afișarea conținutului făcut cu programul de creație Click&Create multimedia, Vitalize! a fost un plugin cu lățime de bandă scăzută dedicat jocurilor web simple, cu accent pe jocuri, marketing și reclame. Distribuit cu ajutorul Europress, acesta s-a lăudat că este „ușor de învățat și de utilizat, spre deosebire de Java sau Shockwave. Cândva în 1999, foştii angajaţi ai Corel au plecat să creeze Clickteam, care apoi a preluat dezvoltarea în 2000 cu versiunea 2. Cea mai recentă versiune 4.0 a fost publicată în 2007/2008 și a fost disponibilă pe site-ul acestora până în 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage este un standard 3D deschis și chiar primul creat pentru web. Când a fost specificat inițial în noiembrie 1994, formatul a putut reprezenta doar modele statice fără interactivitate. Această problemă a fost rezolvată în 1997, când versiunea 2.0, cunoscută sub numele de VRML97, a fost publicată. În ciuda faptului că nu a fost foarte popular, va deveni cea mai populară opțiune pentru 3D bazat pe internet la lansarea sa, înainte de a fi înlocuită în 2001 de X3D (care era compatibil cu lumile VRML). Deoarece a fost un format de fișier și nu un plugin în sine, au fost efectuate numeroase implementări diferite ale VRML, adăugând adesea propriile lor caracteristici nestandardizate.", "Platforms_X3D_Description": "Nici o descriere momentan.", - "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Xara_Plugin_Description": "Plugin-ul Xara a fost un vizualizator de grafică vectorială, folosind un format proprietar cu lățime mică de bandă. A lansată o versiune beta și ulterior una completă în 1996, fiind capabil să vizualizeze fișierele Flare făcute cu CORELXara pe web. Ulterior, în 1997, Xara Webster a fost lansat pentru a realiza grafica web a plugin-ului. În 1999, 2.08a a fost ultima versiune lansată. În 2000, Xara Webster a fost înlocuit cu XaraX care putea exporta în Flash, un alt plugin vectorial, astfel încât a fost abandonat sprijinul pentru propria opţiune de brevetare şi a fost retrogradată în arhiva de software istorică.", "Platforms_Coming_Soon": "În curând", "Platforms_Coming_Soon_Description": "Jocurile și animațiile create pe aceste platforme vor fi disponibile în următoarea actualizare.", "Platforms_Common_Ground_Description": "Nici o descriere momentan.", From 04aa79b3754ad73aa236140dfa1796b492c4c45f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 31 Jul 2023 12:37:41 +0100 Subject: [PATCH 2006/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index feaeae03e8..855f17347d 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -1,7 +1,7 @@ { "Platforms_Title": "Platforme Suportate", "Platforms_Description1": "Flashpoint suportă jocuri și animații create pentru o varietate de plugin-uri și standarde web - nu doar Flash. Această pagină conține o imagine de ansamblu a istoricului fiecărei tehnologii începând cu versiunea 11. Statisticile actualizate pentru numărul de jocuri/animații al fiecărei platforme pot fi vizualizate la {Flashpoint Database}.", - "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_Description2": "Această pagină servește ca un \"Cine? Când? Care??\" al fiecărei platforme. Rezumatul și punctul de plecare pentru cercetările ulterioare, nu este o istorie cuprinzătoare a fiecărei platforme. Încercăm pe cât posibil să prezentăm date exacte, dar erori încă se pot întâmpla. Vă rugăm să ne contactați cu informații relevante pentru corecții.", "Platforms_By": "de", "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", From 5fceecddbbf146b9d88f5592be73515c89d96a25 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 31 Jul 2023 14:21:49 +0100 Subject: [PATCH 2007/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index 855f17347d..4543f2c4fe 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -3,17 +3,17 @@ "Platforms_Description1": "Flashpoint suportă jocuri și animații create pentru o varietate de plugin-uri și standarde web - nu doar Flash. Această pagină conține o imagine de ansamblu a istoricului fiecărei tehnologii începând cu versiunea 11. Statisticile actualizate pentru numărul de jocuri/animații al fiecărei platforme pot fi vizualizate la {Flashpoint Database}.", "Platforms_Description2": "Această pagină servește ca un \"Cine? Când? Care??\" al fiecărei platforme. Rezumatul și punctul de plecare pentru cercetările ulterioare, nu este o istorie cuprinzătoare a fiecărei platforme. Încercăm pe cât posibil să prezentăm date exacte, dar erori încă se pot întâmpla. Vă rugăm să ne contactați cu informații relevante pentru corecții.", "Platforms_By": "de", - "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", - "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_3D_Groove_GX_Description": "Înființată în 1998, Alianța Groove a fost dezvoltatorul 3D Groove SX, un motor de jocuri 3D ce era compatibil cu Shockwave. Mai târziu în 2002, motorul nu mai folosea Shockwave şi a devenit propriul lucru numit 3D Groove GX. Ambele variații puteau fi utilizate pentru dezvoltarea jocurilor online și a aplicațiilor desktop. Aceasta s-a dovedit a fi un succes pentru companie, colectând o bază mare de utilizatori din corporații și crearea mai multor titluri importante pentru emisiunile TV și alte proprietăți importante. După ce entuziasmul s-a stins, Alianța Groove a fost reorganizată în OTOY în 2008, dar site-ul 3D Groove a rămas online până în 2009. Cauza exactă a căderii companiei în cauză este necunoscută, dar s-a confirmat existența unor lupte interne.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (fostul 3D Life Player, Virtools Player şi NeMo Web Player, a nu fi confundat cu 3DVIA Studio/Beta Player sau 3DVIA Composer Player) a fost un plugin de browser de la Dassault Systèmes pentru redarea de experiențe 3D realizate în Virtools. Acesta a fost conceput pentru aplicaţii 3D avansate, practice precum antrenarea pe calculator, tururi virtuale şi imobiliare. 3DVIA Player a fost, de asemenea, utilizat pentru jocuri web, cu câţiva dintre utilizatorii principali în acest scop fiind studioul de jocuri din Quebec, Sarbakan, şi compania de jocuri Little Chicken din Amsterdam. Ultima actualizare, versiunea 5.0, a fost publicată în 2009. Pagina de descărcare va fi menținută în următorii ani până la închiderea ei în 2016. Până atunci, acest plugin fusese instalat de mai mult de 30 de milioane de ori.", "Platforms_AboutPeople_Description": "Nici o descriere momentan.", "Platforms_AboutTime_Description": "Nici o descriere momentan.", - "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", - "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", - "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", - "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", - "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", - "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", - "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ActiveX_Controls_Description": "Lansat în 1996 de Microsoft, ActiveX a fost un framework software care a servit ca un standard ce permitea încapsularea programelor drept containere pentru utilizarea acestora în alte programe fără vreo legătură cu acestea, denumite ActiveX Controls. Ele pot fi încorporate în conținut HTML, și puteau fi create Controls cu un singur scop pentru a fi utilizate în Internet Explorer, cu scopul de a juca jocuri web. După lansarea browserului Edge în 2015, programul d a devenit învechit, iar utilizarea sa pentru aplicațiile web a încetat, aparent, fiind retrogradat la Internet Explorer 11 pentru suport de software vechi.", + "Platforms_Adobe_Atmosphere_Player_Description": "Pornind dezvoltarea în 1996 ca V3O fiind realizat de Rocket Science Games, a fost ulterior transferat în Attitude Software fiind redenumit 3D Anarchy, şi apoi vândut la Adobe în 2000 şi rebranduit în 2001, Atmosphere Player este un plugin web realizat pentru a vizualiza lumile 3D interactive, similar standardului VRML, creat în Atmosphere Builder. Era destinat în principal galeriilor media virtuale, care prezentau imagini/audio/video și modelele 3D însele. Când a început ca 3D Anarchy, software-ul era încă în Beta când Adobe a achiziționat tehnologia pentru dezvoltarea ulterioară. unde a petrecut următorii 3 ani în testare beta. Ultima versiune, versiunea 1.0 a player-ului a fost lansată în februarie 2004. În decembrie 2004 s-a anunţat întreruperea plugin-ului şi tăierea suportului în ianuarie 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (de asemenea doar Flash, fost Macromedia Shockwave Flash Player) este un jucător pentru animaţiile vector şi grafice, adesea cu interactivitate adăugată. Acesta a fost utilizat ca un mediu pentru jocurile web, datorită compresiei sale efective, prețului scăzut, facilității de utilizare și bazei mari de instalare. Dezvoltat în 1995 şi introdus prima dată de FutureWave în 1996, acesta era capabil de puţin mai mult decât animaţiile de bază şi butoanele de control al acestora. Pe măsură ce a câştigat popularitate, au fost adăugate caracteristici mai avansate la player, cum ar fi limbajul de programare ActionScript. Cu toate acestea, pe măsură ce oamenii încep să aibă preocupări legate de securitate, și HTML5 a crescut în popularitate în rândul dezvoltatorilor de pe web, Adobe a anunțat data de încheiere a vieții Flash, data de 31 decembrie 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (de asemenea Shockwave, anterior Macromedia Shockwave Player sau Shockwave Director Player) este un jucător pentru conținut interactiv lansat în 1995. Construit pe tehnologie care a fost în dezvoltare cu 10 ani mai devreme de către MacroMind, a devenit un plugin web doar după achiziționarea sa de către Macromedia. Spre deosebire de Flash, Shockwave a folosit limba de scriere Lingo și suport C++ prin utilizarea Xtras, oferind jucătorului o gamă largă de capacități, inclusiv 3D. Acesta a fost utilizat pe scară largă pe internetul de la vremea aceea şi în jocurile CD-ROM şi a câştigat popularitat în rândul maselor. Platforma a înregistrat o scădere semnificativă a popularității ca urmare a achiziționării de către Adobe a Macromedia în favoarea Flash, care s-a extins rapid din punct de vedere a capabilităților și era deținut acum tot de Adobe. În final, în februarie 2019, Adobe a anunţat întreruperea sa şi a renunțat la suportul pentru acest plugin după două luni.", + "Platforms_Alambik_Plugin_Description": "Plugin-ul Alambik este un web player pentru conţinutul realizat cu Alambik, o platformă de dezvoltare. Lansat în 2001, era capabil de grafică 2D şi 3D, vectori şi multe alte aplicaţii. În 2002, Alambik a organizat un concurs cu premii pentru a sărbători lansarea Alambk Script. În 2004, Alambik a creat un nou site dedicat demo-urilor, dar după aceea compania a tăcut și nu a mai lansat niciodată ceva nou pentru platformă sau nu a mai actualizat pluginul.", + "Platforms_Ambulant_Description": "Ambulant este un player pentru fişierele SMIL, făcute de numeroşi indivizi coordonatori la CWI în Amsterdam, Olanda. Numele pare să facă referire la „ambulație”, un alt cuvânt pentru a merge pe jos; acest lucru este susținut în continuare de logo-ul care pare să fie o persoană care merge pe jos. SMIL a fost o specificaţie făcută de W3C, consorţiul internaţional de web, dar nu a reuşit să câştige multă popularitate. Ambulant a încercat să fie un player open source care suportă toate fișierele SMIL. Cu toate acestea, dorința de a face toate părțile cu sursă deschisă îi împiedică să sprijine anumite formate media brevetate. Dezvoltarea a început în aprilie 2003, iar prima versiune, „AMBULANT/G” a fost publicată în luna iulie a acelui an. Ultima versiune stabilă, 2.6, a fost publicată în februarie 2015, însă dezvoltare unei versiuni instabile a Ambulant 2.7 a continuat până în iulie 2016, când ultima dezvoltare de pe repo-ul lor Github a fost făcută. Dezvoltatorii Ambulant sunt încă activi pe alte proiecte.", + "Platforms_AnimaFlex_Description": "AnimaFlex a fost un plugin de redare grafică care putea juca animaţii cu o dimensiune mică a fişierelor, făcute în RubberWeb Composer, care putea întinde şi distorsiona imaginile. Putea începe să ruleze animații înainte ca întregul fișier să fie descărcat și să se adapteze la viteze mai slabe de internet. În ciuda promisiunilor sale, RubberFlex în sine deţinea câteva alte produse, toate exportatoarele de gif-uri, concurează cu opțiunea lor proprietară, și chiar a lansat FlexToGif pentru a converti fișiere Plugin în gifuri la 2 zile după plugin. La începutul anului 1998, RubberWeb Composer a încetat distribuția, lăsând animaFlex fără un program de creație.", "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", "Platforms_Autodesk_MapGuide_Description": "Nici o descriere momentan.", @@ -53,7 +53,7 @@ "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", - "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_PopCap_Plugin_Description": "PopCap Plugin a fost un plugin pentru prezentarea de demo-uri a jocurilor create de dezvoltatorul PopCap. La început, compania a folosit Java pentru demo-urile sale online datorită accesibilității sale. Mai târziu, totuși, dezvoltarea a fost transferată la un plugin intern care a fost disponibil ca un control ActiveX și un plugin tradițional pentru Firefox. Acest lucru a oferit PopCap avantajul de a avea propria platformă brevetată pentru distribuția de demo-uri. Cu toate acestea, subutilizarea sa atât de către clienţi, cât şi de către PopCap i-a determinat pe dezvoltatori să treacă la mai popularul Flash până în 2007.", "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", @@ -65,8 +65,8 @@ "Platforms_Surround_Video_Description": "Nici o descriere momentan.", "Platforms_SVF_Viewer_Description": "Nici o descriere momentan.", "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", - "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", - "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_ThingViewer_Description": "ThingViewer a fost un plugin multimedia din 1997 realizat de Parable Corporation, care și-a schimbat ulterior numele în ThingWorld în 1998. Acest plugin făcea „obiecte”, obiecte care puteau fi protejate în mod opțional împotriva furtului sau manipulării frauduloase și care au un ID unic cu creditare pentru a distribui pe site-uri web, utilizând programări modulare simple, pentru a crea lucruri cum ar fi imagini, animaţii şi chiar jocuri interactive, făcute folosind programul ThingMaker pentru creație sau de conversie a fişierelor Shockwave Director folosind ThingConverter. A fost relativ popular, chiar în 1999 au fost încheiate acorduri cu Microsoft şi cu alte câteva companii, dar la finalul anului 2000 compania a redus personalul şi a purtat discuţii cu un o companie necunoscuă pentru o fuziune în vederea vânzării tehnologiei. Site-ul web s-a închis în 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine este un motor de jocuri cross-platform, al cărui scop este de a face dezvoltarea jocurilor mai accesibilă, și este cel mai popular software terț de dezvoltare a jocurilor printre dezvoltatori din întreaga lume. Creat împreună cu Unity însuşi şi şi implementat în primul patch în 2005, Unity Web Player a fost un instrument pentru a juca jocuri Unity pe web. A rămas o platformă populară pentru jocurile 3D, dar odată cu eliminarea suportului NPAPI în 2016, plugin-ul a fost abandonat în favoarea Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap a fost un instrument de vizualizare a hărţilor interactive integrate într-o pagină web. A fost compatibil cu mai multe fișiere de hartă din diferite programe de creație, a putut afișa informații detaliate despre sectoare și permitea să faceți măsurători. După lansarea sa în 1997, nu au mai fost realizate alte progrese cu această tehnologie, rămânând la fel până când pagina s-a închis în 2004.", "Platforms_Vitalize_Description": "Creat în 1997 de Corel pentru afișarea conținutului făcut cu programul de creație Click&Create multimedia, Vitalize! a fost un plugin cu lățime de bandă scăzută dedicat jocurilor web simple, cu accent pe jocuri, marketing și reclame. Distribuit cu ajutorul Europress, acesta s-a lăudat că este „ușor de învățat și de utilizat, spre deosebire de Java sau Shockwave. Cândva în 1999, foştii angajaţi ai Corel au plecat să creeze Clickteam, care apoi a preluat dezvoltarea în 2000 cu versiunea 2. Cea mai recentă versiune 4.0 a fost publicată în 2007/2008 și a fost disponibilă pe site-ul acestora până în 2012.", "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage este un standard 3D deschis și chiar primul creat pentru web. Când a fost specificat inițial în noiembrie 1994, formatul a putut reprezenta doar modele statice fără interactivitate. Această problemă a fost rezolvată în 1997, când versiunea 2.0, cunoscută sub numele de VRML97, a fost publicată. În ciuda faptului că nu a fost foarte popular, va deveni cea mai populară opțiune pentru 3D bazat pe internet la lansarea sa, înainte de a fi înlocuită în 2001 de X3D (care era compatibil cu lumile VRML). Deoarece a fost un format de fișier și nu un plugin în sine, au fost efectuate numeroase implementări diferite ale VRML, adăugând adesea propriile lor caracteristici nestandardizate.", From 807645aabc07fe071b417e66b8dc114125a3b15c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 31 Jul 2023 16:25:53 +0100 Subject: [PATCH 2008/2652] New translations home.json (Vietnamese) --- locales/vi-VN/home.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/vi-VN/home.json b/locales/vi-VN/home.json index 1fc5ec5efa..1d0ce12ac0 100644 --- a/locales/vi-VN/home.json +++ b/locales/vi-VN/home.json @@ -1,10 +1,10 @@ { "About_Welcome": "Chào bạn", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", - "Search_Collection": "Tìm Kiếm Bộ Sưu Tập", - "Request_Archival": "Yêu Cầu Lưu Trữ Nội Dung" + "About_Title": "Flashpoint là một dự án cộng đồng nhằm lưu giữ các trò chơi và đoạn phim hoạt hình trên mạng.", + "About_Para1": "Lịch sử internet và văn hóa nắm giữ vai trò quan trọng. Trong khi đó, công nghệ mạng thì đang tiến bộ vượt bậc ở một ngưỡng mà điều bình thường của hôm nay có lẽ sẽ trở thành điều lạc hậu của ngày mai. Dự án này tập trung bảo tồn thật nhiều những trải nghiệm do các nền tảng số mang lại để chúng không bị nhấn chìm trong dòng chảy của thời gian. Tính từ 2017, chúng tôi đã lưu trữ {over {} games and animations} thuộc hơn hàng trăm phần mở rộng của trình duyệt web và công nghệ web.", + "About_Para2": "Ngoài công cuộc bảo tồn nói trên, chúng tôi cũng phát triển một gói phần mềm đa năng để mang đến trải nghiệm duyệt và tìm nội dung được lưu trữ mượt mà. Trong số những phần mềm đóng vai trò trụ cột của Flashpoint, có thể kể đến {a fully-featured launcher} - \"bộ mặt đại diện\" cho dự án, {a proxy} khiến cho các trò chơi nghĩ rằng chúng đang được khởi chạy trên các trang web thật, cũng như {a sandbox} để khởi chạy các nội dung cần phần mở rộng một cách an toàn. Tất cả những phần mềm trên đều là {open-source software}.", + "About_Para3": "Dự án {was originally started} bởi BlueMaxima nhằm đón đầu sự biến mất của trò chơi nền web trước cả khi Flash bị khai tử. Từ đó, Flashpoint đã phát triển thành một dự án quy mô lớn với sự tham gia của hàng trăm cộng tác viên trên toàn thế giới, mang theo mình cả trò chơi lẫn những tựa phim hoạt hình dành cho rất nhiều phần mở rộng web, framework, và tiêu chuẩn khác nhau.", + "About_Para4": "Flashpoint Archive là một dự án phi lợi nhuận với mục tiêu cải thiện tiến trình lưu trữ và khả năng tiếp cận trò chơi, họa hình và nội dung tương tác khác trên mạng. Nếu bạn muốn ủng hộ chúng tôi hay muốn tìm hiểu xem chúng tôi có được nguồn tiền từ đâu và sử dụng nguồn tiền được quyên góp cho mục đích gì, hãy nhấn vào nút Quyên góp nằm bên cột bên trái hoặc ghé thăm {Open Collective page} của dự án.", + "Search_Collection": "Duyệt cơ sở dữ liệu", + "Request_Archival": "Gửi yêu cầu lưu trữ nội dung" } \ No newline at end of file From 97f11552f4a450f700292a0fc53b90ff70c411c1 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 31 Jul 2023 18:00:13 +0100 Subject: [PATCH 2009/2652] New translations platforms.json (Romanian) --- locales/ro-RO/platforms.json | 74 ++++++++++++++++++------------------ 1 file changed, 37 insertions(+), 37 deletions(-) diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json index 4543f2c4fe..107ccb0735 100644 --- a/locales/ro-RO/platforms.json +++ b/locales/ro-RO/platforms.json @@ -14,57 +14,57 @@ "Platforms_Alambik_Plugin_Description": "Plugin-ul Alambik este un web player pentru conţinutul realizat cu Alambik, o platformă de dezvoltare. Lansat în 2001, era capabil de grafică 2D şi 3D, vectori şi multe alte aplicaţii. În 2002, Alambik a organizat un concurs cu premii pentru a sărbători lansarea Alambk Script. În 2004, Alambik a creat un nou site dedicat demo-urilor, dar după aceea compania a tăcut și nu a mai lansat niciodată ceva nou pentru platformă sau nu a mai actualizat pluginul.", "Platforms_Ambulant_Description": "Ambulant este un player pentru fişierele SMIL, făcute de numeroşi indivizi coordonatori la CWI în Amsterdam, Olanda. Numele pare să facă referire la „ambulație”, un alt cuvânt pentru a merge pe jos; acest lucru este susținut în continuare de logo-ul care pare să fie o persoană care merge pe jos. SMIL a fost o specificaţie făcută de W3C, consorţiul internaţional de web, dar nu a reuşit să câştige multă popularitate. Ambulant a încercat să fie un player open source care suportă toate fișierele SMIL. Cu toate acestea, dorința de a face toate părțile cu sursă deschisă îi împiedică să sprijine anumite formate media brevetate. Dezvoltarea a început în aprilie 2003, iar prima versiune, „AMBULANT/G” a fost publicată în luna iulie a acelui an. Ultima versiune stabilă, 2.6, a fost publicată în februarie 2015, însă dezvoltare unei versiuni instabile a Ambulant 2.7 a continuat până în iulie 2016, când ultima dezvoltare de pe repo-ul lor Github a fost făcută. Dezvoltatorii Ambulant sunt încă activi pe alte proiecte.", "Platforms_AnimaFlex_Description": "AnimaFlex a fost un plugin de redare grafică care putea juca animaţii cu o dimensiune mică a fişierelor, făcute în RubberWeb Composer, care putea întinde şi distorsiona imaginile. Putea începe să ruleze animații înainte ca întregul fișier să fie descărcat și să se adapteze la viteze mai slabe de internet. În ciuda promisiunilor sale, RubberFlex în sine deţinea câteva alte produse, toate exportatoarele de gif-uri, concurează cu opțiunea lor proprietară, și chiar a lansat FlexToGif pentru a converti fișiere Plugin în gifuri la 2 zile după plugin. La începutul anului 1998, RubberWeb Composer a încetat distribuția, lăsând animaFlex fără un program de creație.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", - "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics a fost un program de prezentări creat în 1986 de Software Publishing Corporation (SPC) pentru PC-uri MS-DOS. După trecerea la Windows în 1991, aceasta nu a reușit să recâștige cota de piață pe care o deținea și a pierdut-o în favoarea PowerPoint. În 1996, Allegro New Media (redenumit în Vizacom mai târziu în acel an) a cumpărat SPC şi Serif. SPC a creat ASAP WordPower, un program pentru a crea cu uşurinţă slideshow-uri, care ar putea fi publicate pe web folosind plugin-ul ASAP WebShow. SPC a fuzionat cu Serif în 1997. În 1998 marca Harvard a fost revitalizată odată cu programul de creație Harvard Graphics 98, iar plugin-ul a fost înlocuit cu unul nou, numit Harvard Graphics WebShow. În 2000 Advanced Presentations, noua versiune a software-ului de creație, exporta în formatul Flash în locul formatului proprietar al plugin-ului. Vizacom a vândut Serif înapoi la managementul iniţial în 2001, care a retrogradat gama Harvard în programe învechite, fiind suportate și vândute până la întreruperea lor în 2017.", + "Platforms_Authorware_Web_Player_Description": "Authorware Web Player a fost creat de Macromedia în 1996 ca una dintre noile caracteristici ale Authorware 3.5. Acesta a fost conceput ca un mod de a rula programe interactive dezvoltate cu Macromedia Authorware pe web. Spre deosebire de majoritatea plugin-urilor web, scopul principal al Autorware-ului a fost să ajute e-learning, utilizarea sa în întreprinderi și în domeniul academic ca modalitate de a creea materiale de învățare multimedia fără a avea nevoie de experiență în programare. Versiunea finală a plugin-ului a fost lansată în 2004, înainte de achiziţionarea Macromedia de către Adobe în 2005, după care dezvoltarea a stagnat până la anunțarea întreruperii sale în 2007.", "Platforms_Autodesk_MapGuide_Description": "Nici o descriere momentan.", - "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", - "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", - "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", - "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", - "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", - "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", - "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_AXEL_Player_Description": "AXEL Player a fost un plugin de conținut 3D interactiv creat de MindAvenue în 2002. A fost o modalitate pentru modele și animații în programul AXELedge de creție web, și AXELpublisher, care convertea fișiere din alte programe 3D precum 3ds Max. Software-ul a fost bine primit de critici, în ciuda câtorva limitări, una dintre acestea fiind lipsa multor utilizatori pentru Plugin. În 2005, MindAvenue a fost achiziţionat de 20-20 Technologies care era specializat în design interior şi software de dezvoltare a mobilei, iar în 2006 site-ul lor a devenit o pagină care redirecţiona către 20-20. Toate produsele AXEL, inclusiv pluginul, au fost întrerupte.", + "Platforms_BitPlayer_Description": "BitPlayer a fost o aplicație pentru desktop bazată pe tehnologia Flash and Shockwave creată în 1999 de compania olandeză BitMagic. Aceasta a oferit scurtmetraje zilnice, produse în casă şi de clienţi, care au fost însoţite de reclame şi chestionare. Evaluată iniţial la 6 milioane de dolari, aceasta a fost victima colapsului dot-com ca urmare a publicităţii sale şi şi-a încetat producţia în ianuarie 2001. O mare parte din conţinutul său a supravieţuit de atunci sub formă de fişiere SWF convertite, în ciuda pierderii funcţionalităţii suplimentare pe care playerul personalizat le oferea.", + "Platforms_Blender_Description": "Blender este un software 3D creat în 1994 de studioul olandez de animaţie NeoGeo. Prima sa versiune a fost publicată în 1995. Compania a fost dizolvată în 1998, dar coproprietarul Ton Roosendaal a creat Not a Number Technologies (NaN) pentru dezvoltarea ulterioară a Blender. Versiunea 2.0, cunoscută și sub numele de GameBlender, a fost lansată în 2000 și a fost o schimbare către interactivitate și dezvoltare a jocurilor. Din această cauză, un plugin de browser a fost lansat în 2001, începând ca un beta deschis, cu o a doua versiune beta lansată în ianuarie 2002. În ciuda succesului iniţial, au existat probleme financiare, iar NaN a fost închis la începutul anului 2002. Roosendaal a decis apoi să facă din Blender un program cu sursă deschisă și a reușit ca după multifinanțare să răscumpere acțiunile de la investitori. Au fost făcute încercări de a continua dezvoltarea plugin-urilor, dar mutarea către open source a dus la lipsa componentelor pentru motorul de joc; restaurarea sa a fost prioritară și plugin-ul a fost pus pe pauză. Ultima versiune a fost păstrată pentru câțiva ani — declarând că nu exista sprijin pentru ea sau planuri pentru o nouă lansare la momentul respectiv — înainte de a fi eliminată în 2005.", + "Platforms_Burster_Description": "Burster a fost o implementare în 2010 a motorului de joc Blender din 2000. Proiectul a reprezentat o încercare de a reînvia un plugin oficial lansat cu Blender, care a fost întrerupt din motive de securitate. A îmbunătățit originalul, profitând de versiunile mai noi ale motorului de joc pentru o performanță și o grafică mai bună. Ultima versiune a fost lansată în 2013 și, după 3 ani de absență a actualizărilor, Burster a fost întrerupt oficial în 2016. Motorul grafic în sine a fost eliminat din Blender în 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin este un instrument de productivitate realizat de Logic Pulse în 1996. A fost o nouă caracteristică adăugată la versiunea 3.2 a Calendar Quick, o aplicație de calendar și programare desktop. Permite utilizatorilor să le publice utilizând funcția de export în pagini de internet care puteau fi conectate la alte persoane și vizualizate cu plugin-ul. După ce a reparat o eroare Y2K în 1999, site-ul web a fost abandonat fără actualizări suplimentare şi a fost închis în 2001.", + "Platforms_Cult3D_Description": "Cult3D a fost un vizualizator web pentru conținut 3D realizat folosind programul de creație Cult3D Designer. Acesta s-a bucurat de un succes moderat, cu 6 milioane de utilizatori până în 2001 şi cu câţiva clienţi remarcabili care l-au folosit, și mai multe opțiuni de import pentru modele 3D din alte programe adăugate. 5.3 A fost ultima versiune publicată în 2002, ultima actualizare la plugin fiind în 2004, când tehnologia a fost vândută către Mental Images GmbH. Nvidia a cumpărat ulterior Mental Images în 2007, devenind filiala Nvidia Advanced Rendering Center. În ciuda actualizării website-ului, plugin-ul nu a primit actualizări și începând din 2011, acesta a încetat să mai fie prezentat ca o opțiune viabilă, iar pagina de descărcări a fost ținută la curent din cauza utilizatorilor care aveau încă o licență de creație, fiind apoi închis în 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion a fost o linie de programe AR (augmented reality) care au început dezvoltarea în 1999 de Immersion Total, care a folosit camere video pentru a afișa obiecte 3D în timp real. Unul dintre aceste programe a fost D'Fusion @Home, lansat în 2008, cu un plugin mai târziu în 2009. Cererile pentru acesta au fost create folosind programul de autor, D'Fusion Studio, iar principalul său obiectiv a fost marketingul şi experienţele scurte. Până în 2011, tehnologia s-a străduit să ajungă la o adoptare pe scară largă. Chiar și cu o implementare mai accesibilă a programului Flash și cu un program de creație gratuit, adoptarea acestuia era încă foarte limitată. Ca urmare a dezvoltării telefoanelor inteligente, TryLive a fost dezvoltat ca o altă soluție bazată pe AR pentru a previzualiza cu ușurință produse precum mobilă și ochelari, care a avut succes, spre deosebire de linia D'Fusion care nu a mai primit actualizări după 2013. În 2015, compania a fost vândută către ACEP, o companie de ochelari.", "Platforms_DeltaPoint_WebAnimator_Description": "Nici o descriere momentan.", - "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", - "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", - "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", - "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", - "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_DPGraph_Description": "Creat în 1999 de David Parker, DPGraph (Dynamic PhotorealGraphing) este un program executabil dedicat afișării graficelor de pe paginile web. Poate anima şi prezenta până la 8 dimensiuni, cu controlul variabilelor. A funcționat prin descărcarea unui fișier într-o pagină web care i-ar spune browserului să ruleze programul și să redea graficele. O versiune completă a fost licențiată către mai multe instituții de învățare pentru a fi utilizată în sălile de clasă și pentru a studia crearea de grafice, precum și un player gratuit pentru a le vedea. A fost actualizat ultima dată în 2016, iar în 2019 versiunea completă a DPGraph a devenit liberă pentru utilizare de către oricine.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) a fost un plugin de animație lansat de Sharp în 2001. Conceput pentru dispozitive mobile precum telefoane și PDA-uri, a fost lansat pentru anumite modele de telefon exclusiv în Japonia, precum și un plugin de browser. S-a lăudat cu dimensiunea mică a fișierului și cu grafica vectorială care se potrivea cu orice ecran mobil. Tehnologia a fost pusă la dispoziţia publicului american în 2002 sub numele de SharpMotionART. Niciuna nu a durat mult, deoarece e-animatorul a lansat ultima actualizare în 2003, iar SharpMotionART a fost întrerupt în 2004.", + "Platforms_Envoy_Description": "Envoy a fost un format de documente dezvoltat în 1993 de Tumbleweed Software, creat prin tipărirea lor virtuală în WordPerfect. Acesta a fost un concurent la Adobe Acrobat și la formatul său PDF. WordPerfect Corporation a fost vândut lui Novell în 1994, printre care şi Envoy, dar Tumbleweweed a continuat să lucreze cu Novell, creând un plugin web în 1995 pentru a vizualiza fișierele online. Novell a vândut WordPerfect către Corel în 1996, dar a păstrat dreptul de proprietate asupra Envoy. Până în 1999, Novell încetase dezvoltarea Envoy, iar Corel a renunţat la sprijinul Envoy din WordPerfect 2000. Acest lucru a pus capăt colaborării Tumbleweed cu Novell după achiziția Envoy din 1994, iar suportul pentru plugin a fost abandonat.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) este un plugin de animaţie uşor dezvoltat de Sharp în 1997. Acesta avea mai multe versiuni ale software-ului de creație, fiind inclus cu calculatoarele Sharp şi pentru diferite targete demografice, principala versiune fiind „EVA Animator”. În 2000 a fost lansat un site web mai prietenos cu copii numit EVA Kids Club. Acestea au fost întrerupte în 2007 şi înlocuite cu un nivel intermediar „EVA Animator School II”. Ultima actualizare majoră a plugin-ului a venit în 2002 cu o reparație minoră în 2008, Dar, în ciuda acestui fapt, a menținut o comunitate mică de utilizatori, până când Sharp a închis site-ul web principal în 2016.", + "Platforms_Flatland_Rover_Description": "Rover este un plugin 3D bazat pe limbajul 3DML dezvoltat în 1997 de Flatland. Utilizatorii puteau crea „Spots” cu programul de creație Spotnik, alcătuit din „Niveluri” conținând „Blocuri” pentru ușurința dezvoltării, și să le ruleze cu Rover, disponibil ca un plugin pentru browsere și ca un program de sine stătător. Dezvoltarea a fost aprinsă până la prăbușirea dot-com, când cea mai mare parte a echipei s-a desființat, ultima actualizare fiind publicată în 2005, iar site-ul web a fost abandonat înainte de a fi închis în 2012. Unul dintre foștii dezvoltatori, Michael Powers, a decis în 2014 să relanseze site-ul web, creând o arhivă software şi actualizând-o pentru a rula pe sisteme moderne. Aplicația Rover de sine stătătoare a fost revizuită în 2017, dar plugin-ul nu a mai revenit.", "Platforms_Formula_One_Description": "Nici o descriere momentan.", "Platforms_Fractal_Viewer_Description": "Nici o descriere momentan.", - "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", - "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", - "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", - "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", - "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", - "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_FreeHand_Description": "FreeHand a fost o suită creativă de grafică vectorială din 1988 creată de Altsys Corporation. Macromedia a cumpărat FreeHand în 1994 şi a continuat dezvoltarea ei. În octombrie 1996, FreeHand 7.0 a fost lansat cu un plugin pentru web, numit Shockwave for FreeHand. Plugin-ul a permis ca imaginile vectoriale create de program să fie integrate şi vizualizate într-o pagină web. În noiembrie 1996, Macromedia a cumpărat FutureSplash, un alt plugin web pentru grafica vectorială, redenumit ulterior Flash. FreeHand 8.0 a fost lansat în 1998 şi acum exporta în Flash, în loc de plugin-ul FreeHand. Ultima nouă versiune a programului, FreeHand MX, a fost lansată în 2003.", + "Platforms_GoBit_Games_Plugin_Description": "Plugin-ul GoBit Games a fost creat în 2008 de GoBit, un mic studio independent compus din foşti angajaţi PopCap. Primul lor joc, Burger Shop, a fost lansat în octombrie 2007, iar datorită cererii populare a primit un demo web 4 luni mai târziu, utilizând noul lor plugin de la acea dată. A trecut un an şi demo-ul a fost relucrat ca un advergame pentru Eggo, publicat de Shockwave.com la 1 februarie 2009. Plugin-ul a fost abandonat la scurt timp după aceea cu lansarea Burger Shop 2 - demo-ul său web folosind Flash în schimb - lăsând Burger Shop şi reskinul său să fie singurele jocuri create vreodată pentru el.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) a fost un format de structurare a metadatelor dezvoltat de Apple Computer's Advanced Technology Group începând din 1995, iar în 1996 Project X va deveni un plugin experimental creat pentru a le vizualiza pe internet, Mai târziu numit HotSauce, care a prezentat sitemaps într-un spațiu 3D. La sfârșitul anului 1996, 200 de site-uri au folosit HotSauce, crescând ulterior la 300+, și s-a ajuns la un acord cu NetCarta pentru a crea o bibliotecă de peste 30.000 site-uri web pentru navigare folosind pluginul. Deși standardul MCF a obținut unele laude, majoritatea utilizatorilor nu au văzut un avantaj la această metodă de navigare 3D, iar proiectul a fost în cele din urmă unul dintre multele proiecte anulate când Steve Jobs s-a întors la Apple în 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage este un standard pentru afișarea documentelor prin intermediul unui browser web. Dezvoltat inițial de Tim Berners-Lee la începutul anilor 1990 (cu rădăcini care datează încă din 1980), HTML a devenit principala metodă de partajare a informațiilor pe internet, capacitățile sale fiind extinse de alte limbaje, cum ar fi CSS și JavaScript. A fost lansat pentru prima dată în 1993 și a fost actualizat ulterior cu HTML2 în 1995 și cu HTML3 și HTML4 în 1997. Ultima actualizare a HTML4 a avut loc în anul 2000, iar în anii care au urmat, limbajele sale conlocuitoare au fost în mare parte ignorate ca o platformă pentru jocuri, animații și alte tipuri de conținut web, dezvoltatorii optând în schimb pentru tehnologia bazată pe plugin-uri, însă, pe măsură ce tehnologia și internetul au evoluat, plugin-urile au început să devină depășite, astfel că s-a făcut un efort pentru a actualiza standardul, iar în 2008 a fost lansat HTML5. Pe măsură ce Flash și alte plugin-uri s-au demodat, iar HTML5 a devenit standardul recomandat, mulți și-au mutat proiectele în familia HTML - sau au renunțat complet la plugin-urile proprietare - încărcând în schimb conținutul lor pe site-uri precum YouTube. {Notă: Din motive de concizie, Flashpoint etichetează drept \"HTML\" orice intrare care nu conține frameworkuri sau conținut activat de plugin-uri.}", + "Platforms_HyperG_Description": "Hyper-G a fost un sistem Gopher de management al conţinutului web (WCMS), dezvoltat de Institutul pentru Prelucrarea Informaţiilor şi Informatică cu suport de presă (IICM) de la Universitatea de Tehnologie din Graz, Austria, în 1995. A fost o alternativă la Hyperlink-urile de pe World Wide Web, folosind Browser-uri pregătite Hyper-G, care putea afișa modele 3D de directoare și fișiere, precum și alte modele, cu un vizualizator integrat. Datorită faptului că se bazează pe Gopher-ul din ce în ce mai învechit, predecesorul WWW, a evoluat mai târziu în Hyperwave în 1996, fără capacitățiile suplimentare browsere oferite de browsere Hyper-G, cum ar fi funcțiile 3D. Marea majoritate a conținutului său este pierdut acum din cauza modului în care au fost stocate fișierele cu Gopher.", + "Platforms_Hypercosm_Player_Description": "Bazat pe tehnologia în dezvoltare din 1989, Hypercosm este un player de web cu conținut 3D, care a fost lansat în 1999. Compania a făcut o investiţie consistentă care nu a avut rezultate financiare favorabile, fiind una din numeroasele victime ale accidentului dot-com, dispărând în 2001. Cu toate acestea, compania a fost cumpărată de ORBITEC, iar datorită unui contract încheiat cu NASA, compania a reușit să ricoșeze cumva, și a continuat să lucreze la noi proiecte până la o restructurare în 2012; când a fost suspendată de ORBITEC până când un nou partener de afaceri era interesat să lucreze cu această tehnologie. Acest lucru nu s-a întâmplat niciodată, ducând la închiderea Hypercosm în 2016.", "Platforms_Illuminatus_Description": "Nici o descriere momentan.", "Platforms_iPix_Description": "Nici o descriere momentan.", - "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_Java_Plugin_Description": "Lansate alături de limbajul de programare Java ca una dintre funcțiile sale, Applet-urile Java au fost aplicații mici în ferestre încorporate pe pagini pentru funcții interactive extra. Acestea au fost făcute să fie compatibile cu diferite sisteme de operare și browsere, precum și să fie mai puternice decât HTML-ul standard. A rămas o opțiune capabilă timp de peste 10 ani, dar începând din 2013 tehnologia de bază pentru Applets a început să nu mai fie suportată pe browserele mari; multe dintre acestea au devenit inutilizabile, ceea ce a dus la deprecierea lor în 2017 și la eliminarea din Java SE 11 în 2018.", "Platforms_JCAMPDX_Description": "Nici o descriere momentan.", "Platforms_Lightning_Strike_Description": "Nici o descriere momentan.", - "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_LiveMath_Plugin_Description": "Plugin-ul LiveMath este o aplicație pentru matematică interactivă, creând o fereastră care poate conține notițe, formule, grafice și alte funcții matematice, pentru a fi încorporate pe o pagină web. Lansat inițial ca Teorist în 1989 de Prescience Corporation, cu plugin-ul web lansat în 1994, a fost apoi redenumită la MathView în 1997, după ce a fost cumpărată de Waterloo Maple, înainte de a fi cumpărată de MathMonkeys şi redenumită în LiveMath în 1999. În 2014, odată cu creșterea problemelor și a incompatibilității cu cele mai recente browsere, plugin-ul a fost retras, fiind înlocuit de un vizualizator independent numit LiveMath Viewer.", "Platforms_Live_Picture_Viewer_Description": "Nici o descriere momentan.", - "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", - "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_MHSV_Description": "Lansat ca o versiune alfa numită VSV ({V}irtual {S}irtual {S}pace {V}iewer) și redenumit ulterior MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), a fost un plugin dezvoltat de ParaGraph care permitea crearea de lumi 3D interactive cu ajutorul programului de creare VHSB ({V}irtual {H}ome {S}pace {B}uilder), care putea crea atât lumi interactive MHSV, cât și lumi VRML statice standard. În 1996, dezvoltarea standardului VRML 2.0 a adăugat interactivitate, iar ParaGraph a actualizat VHSB pentru a permite crearea de lumi VRML 2.0, dar ParaGraph a decis să lucreze cu Silicon Graphics și cu playerul lor de vizualizare Cosmo VRML 2.0, adaptând VHSB pentru a funcționa mai bine cu acesta, abandonând MHSV în acest proces. Silicon Graphics a achiziționat ParaGraph în 1997 pentru a crea Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Dezvoltat de Microsoft ca răspuns la Flash și Java, și lansat în 2007, Silverlight este un instrument multimedia care se concentrează pe streaming video, notabil pentru că a fost utilizat de Netflix. Versiunile ulterioare au adăugat mai multe capabilități pentru alte aplicații. S-a bucurat de o popularitate decentă, cu o rată de adoptare de 64.7% în 2011. Cu toate acestea, în 2012, odată cu anunţarea încheierii suportului pentru NPAPI, a lansării Windows 8 şi a începerii adoptării HTML5, Microsoft a renunțat la software și, în 2015, odată cu lansarea sistemului de operare Windows 10, acesta a intrat în „End-of-Life”, suportul fiind întrerupt în octombrie 2021.", "Platforms_NoteWorthy_Composer_Description": "Nici o descriere momentan.", - "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", - "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", - "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", - "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", - "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_O2C_Player_Description": "Parte a liniei o2c (obiecte de văzut), o2c Player a fost un plugin web 3D din 1999 pentru prezentarea obiectelor şi scenelor, dezvoltat de compania germană mb Software AG. Compania a vândut tehnologia o2c la ELECO plc în 2003, care a dezvoltat şi lansat în 2005 Versiunea 2.0 a player-ului o2c care a adus o performanță mult mai bună cu accelerare 3D, și a fost catalogat mai mult ca o unealtă CAD pentru Arhitecți. Suport pentru mai multe browsere a fost adăugat, dar nu au mai fost făcute actualizări majore, constând în mare parte în remedierea erorilor. Începând din 2021, plugin-ul este încă disponibil pentru descărcare, dar Elcosoft s-a îndreptat spre implementarea tehnologiei Unity WebGL.", + "Platforms_Octree_View_Description": "Începând cu un plugin mai vechi numit PicTree Viewer sau PicView, apoi redezvoltat ca noul plugin Fastview înainte de a fi redenumit în 1999, Octree View este un vizualizator de obiecte 3D bazat pe tehnologia Voxel în dezvoltare încă din 1980, care utilizează scanere cu laser și camere speciale pentru a crea imagini. Compania a continuat să utilizeze tehnologia și pluginul, dar în 2007, site-ul lor web a încetat să mai fie actualizat, lăsându-l fără activitate suplimentară.", + "Platforms_Pixound_Description": "Pixound a fost un plugin de muzică artistică, lansat în 1996 ca o societate mixtă de către Hologramophone Research şi Frankfurt Balkind Partners. A acţionat ca o tastatură MIDI care a folosit valorile culorilor imaginilor pentru a produce note şi înălțimi diferite. În 2003, Hologramophone şi-a schimbat numele în Techné Media. Până în 2005, plugin-ul a fost abandonat în favoarea unei aplicații de sine stătătoare exclusiv pentru Mac OS X. Mai târziu a devenit o aplicație iOS în 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D a fost un plugin 3D lansat în 1996 de către Heads Off, doar pentru a fi redenumit și relansat în anul următor ca DeepV. În afară de câteva exemple, plugin-ul a văzut puțină utilizare de-a lungul întregii vieți a acestui plugin. Site-ul dezvoltatorului a fost închis în 2001.", + "Platforms_PointPlus_Description": "PointPlus a fost un plugin pentru încorporarea prezentărilor PowerPoint pe web, dezvoltat de Net-Scene și lansat în mai 1996 pentru Windows NT și 95. Acesta s-a poziționat ca o alternativă la mai complexa Macromedia Shockwave, pentru ca utilizatorii începători să poată utiliza standardul PowerPoint. Până în noiembrie, a fost creat un viewer Java compatibil cu multiple platforme și care nu necesita niciun plugin. Acesta a fost menţinut ca o opţiune pentru cazurile specializate, dar linia de produs a încetat să mai primească actualizări în 1997. Site-ul a fost închis la începutul anului 2001.", "Platforms_PopCap_Plugin_Description": "PopCap Plugin a fost un plugin pentru prezentarea de demo-uri a jocurilor create de dezvoltatorul PopCap. La început, compania a folosit Java pentru demo-urile sale online datorită accesibilității sale. Mai târziu, totuși, dezvoltarea a fost transferată la un plugin intern care a fost disponibil ca un control ActiveX și un plugin tradițional pentru Firefox. Acest lucru a oferit PopCap avantajul de a avea propria platformă brevetată pentru distribuția de demo-uri. Cu toate acestea, subutilizarea sa atât de către clienţi, cât şi de către PopCap i-a determinat pe dezvoltatori să treacă la mai popularul Flash până în 2007.", - "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", - "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", - "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", - "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", - "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_ProtoPlay_Description": "ProtoPlay a fost un plugin destinat prezentării prototipurilor pentru interacţiunea dintre consumator şi produse şi o simulare a caracteristicilor acestora. Publicat în 1996, a folosit programul de creație Altia Design pentru a crea aplicaţii, constând din personaje 2D cu elemente interactive. Plugin-ul a fost mai utilitar în natură, şi nu a fost promovat activ la sfârşitul anului 2003, existâmd mai mult ca o caracteristică care să fie disponibilă dacă este necesară. Altia Design și plugin-ul au continuat să primească actualizări pentru a îmbunătăți funcționalitatea, și în 2007 a fost lansată o nouă unealtă care a permis programului Photoshop să creeze aplicații pentru plugin numite PhotoProto. În 2009, Altia Inc. și-a mutat accentul pe proiectarea interfețelor pentru utilizatori, lăsând în urmă aspectul prototipizării software-ului și ProtoPlay odată cu el.", + "Platforms_Pulse_Player_Description": "Începând dezvoltarea în 1997 sub numele de 3rd Degree, Pulse Player a fost un plugin 3D cu accent pe animaţie. Acesta a fost lansat pentru prima dată în 1999 cu finanţare şi sprijin din partea câtorva membri cu experienţă în domeniul presei prin internet, şi a fost folosit de mai mulţi clienţi notabili. Plugin-ul a fost comercializat ca o platformă media distractivă și creativă și a părut să aibă succes, dar la începutul anului 2001 a avut loc o schimbare în ceea ce priveşte direcția companiei, astfel s-a ajuns la redenumirea playerului ca un instrument mai serios de afaceri și educație. În 2003, a fost lansată ultima versiune 5.2 şi la scurt timp după aceea s-a renunţat la suport.", + "Platforms_REBOL_Plugin_Description": "REBOL este un limbaj de programare conceput de mai mult de 20 de ani și publicat în 1997, iar în 2004 a fost creat un prototip experimental pentru un plugin web REBOL, alături de o pagină care conține mai multe exemple. Plugin-ul a început ca ActiveX doar pentru Internet Explorer, dar mai târziu în 2006 a fost lansată o versiune de plugin pentru alte browsere. Cu toate acestea, la scurt timp după aceasta a fost făcută ultima actualizare, lăsând-o în beta drept un prototip nesigur.", + "Platforms_ShiVa_Web_Player_Description": "Creat de Stonetrip și numit Ston3D Web Player înainte de 2007, ShiVa Web Player a fost un plugin 3D de conţinut web care rula software-ul realizat în ShiVa 3D Engine. A permis scene 3D complexe cu iluminat şi fizică în timp ce avea cerinţe de procesare scăzute. Stonetrip ulterior s-a redenumit în 2013 în ShiVa Technologies SAS și s-a concentrat exclusiv pe motorul grafic. Cu eliminarea NPAPI din majoritatea browserelor, suportul pentru plugin s-a diminuat, ducând ca adresele URL ale mai multor fișiere de bază să fie șterse în 2018 și stricând majoritatea jocurilor, iar în 2019 descărcarea sa a fost eliminată de pe site-ul ShiVa.", + "Platforms_Show_It_Description": "Show It! a fost un plugin introdus în 1997 odată cu WordPerfect Suite 8 ca una dintre caracteristicile Corel Presentations 8, un competitor PowerPoint. Atunci când se exportă cu opțiunea Internet Publisher, ei pot exporta prezentările fie ca slideshow, fie ca imagine statică, sau ca un proiector încorporat folosind un fișier proprietar care a funcționat exact ca aplicația desktop originală, păstrând toate caracteristicile, care au avut nevoie de plugin. Aceasta a continuat să fie sprijinită în WordPerfect Office 2000 cu Presentations 9, dar până în 2001, suportul pentru opțiunea plugin a fost abandonat din Presentations 10 în WordPerfect Office 2002.", "Platforms_SmoothMove_Panorama_Description": "Nici o descriere momentan.", - "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", - "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Squeak_Etoys_Description": "Squeak a fost o platformă open source, lansată în 2001, pentru a crea divertisment și conținut educațional. Utilizatorii puteau crea aplicații mici pentru copii de diferite grupe de vârstă, de la cei mai mici, numite \"Etoys\", la \"Omniuser\" și \"Expert\". Acesta a fost redenumit în Etoys în 2008 și a fost transferat mai mult către copii mai mici. Etoys 5 a fost ultima versiune a plugin-ului, lansată în 2012. Dezvoltarea unei versiuni JavaScript a programului a început în 2013 după probleme de securitate, lăsând plugin-ul abandonat și înlocuit cu aceasta.", + "Platforms_Superscape_Viscape_Description": "Lansat în 1996 de pionerul în 3D, Superscape, cu suport de la Intel, şi iniţial numit VisNet, Viscape a fost un plugin 3D care a avut avantajul distinct al interactivităţii cu lumile, spre deosebire de modelele statice ale VRML 1.0. Acesta s-a bucurat de o scurtă perioadă de popularitate și, la început, nu au existat planuri de sprijinire a VRML ci de punere în aplicare a interactivității VRML97, o actualizare numită Viscape Universal a fost lansată în 1998, adăugând sprijinul VRML pentru a rămâne relevant. Acest lucru s-a dovedit a fi insuficient, cu probleme financiare şi parteneriate eşuate; și evaluatorii numesc plugin-ul datat și greoi în ciuda eforturilor lor de revigorare. Deşi ultima actualizare a fost publicată în 2000, tehnologia sa a continuat să fie utilizată în seria Superscape's Lego Creator, pentru anul următor. S-a încercat actualizarea prin încorporarea plugin-ului în interiorul Applet-urilor Java numit Vislite, însă, în cele din urmă, compania s-a reorientat către dezvoltarea de jocuri mobile și a obținut un succes moderat înainte de a fi achiziționată de Glu Mobile în 2008.", "Platforms_Surround_Video_Description": "Nici o descriere momentan.", "Platforms_SVF_Viewer_Description": "Nici o descriere momentan.", - "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_Tcl_Plugin_Description": "Dezvoltat de o echipă mică și lansat în 1988, Tool Command Language (Tcl, pronunțat „tickle”) este un limbaj de programare dinamică cu sursă deschisă. În 1994, Sun Microsystems a adus echipa pentru dezvoltarea ulterioară a tehnologiei. Unul dintre rezultatele acestui proiect a fost un plugin în 1996 care a putut rula applet-uri Tcl („Tclets”) încorporate în pagini. La sfârşitul anului 1997, dezvoltarea lui Tcl a fost transferată către o companie independentă numită Scriptics, şi reluată în Tcl Core Team în 2000. În timp ce dezvoltarea limbii de programare rămâne aprinsă până în această zi, lucrul la plugin-ul a încetinit foarte mult în ciuda faptului că nu a fost întrerupt oficial. Ultima versiune, 3.1.0, a fost publicată în 2006.", "Platforms_ThingViewer_Description": "ThingViewer a fost un plugin multimedia din 1997 realizat de Parable Corporation, care și-a schimbat ulterior numele în ThingWorld în 1998. Acest plugin făcea „obiecte”, obiecte care puteau fi protejate în mod opțional împotriva furtului sau manipulării frauduloase și care au un ID unic cu creditare pentru a distribui pe site-uri web, utilizând programări modulare simple, pentru a crea lucruri cum ar fi imagini, animaţii şi chiar jocuri interactive, făcute folosind programul ThingMaker pentru creație sau de conversie a fişierelor Shockwave Director folosind ThingConverter. A fost relativ popular, chiar în 1999 au fost încheiate acorduri cu Microsoft şi cu alte câteva companii, dar la finalul anului 2000 compania a redus personalul şi a purtat discuţii cu un o companie necunoscuă pentru o fuziune în vederea vânzării tehnologiei. Site-ul web s-a închis în 2002.", "Platforms_Unity_Web_Player_Description": "Unity Engine este un motor de jocuri cross-platform, al cărui scop este de a face dezvoltarea jocurilor mai accesibilă, și este cel mai popular software terț de dezvoltare a jocurilor printre dezvoltatori din întreaga lume. Creat împreună cu Unity însuşi şi şi implementat în primul patch în 2005, Unity Web Player a fost un instrument pentru a juca jocuri Unity pe web. A rămas o platformă populară pentru jocurile 3D, dar odată cu eliminarea suportului NPAPI în 2016, plugin-ul a fost abandonat în favoarea Unity WebGL.", "Platforms_Visual_WebMap_Description": "Visual WebMap a fost un instrument de vizualizare a hărţilor interactive integrate într-o pagină web. A fost compatibil cu mai multe fișiere de hartă din diferite programe de creație, a putut afișa informații detaliate despre sectoare și permitea să faceți măsurători. După lansarea sa în 1997, nu au mai fost realizate alte progrese cu această tehnologie, rămânând la fel până când pagina s-a închis în 2004.", From 5592c2c5d17c444aca2528828f0fb4c057c52c96 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 3 Aug 2023 12:47:17 +0100 Subject: [PATCH 2010/2652] New translations layout.json (Russian) --- locales/ru-RU/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/layout.json b/locales/ru-RU/layout.json index cb965edbd6..e4e1297434 100644 --- a/locales/ru-RU/layout.json +++ b/locales/ru-RU/layout.json @@ -7,7 +7,7 @@ "Downloads": "Загрузки", "Source": "Исходный код", "Branding": "Branding", - "Contact": "Contact", + "Contact": "Обратная связь", "Database": "База данных", "Manual": "Руководство", "Wiki": "Вики", From 89dec11d0fa80c7f010dc7c8882fd319a12b7f55 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 3 Aug 2023 12:47:18 +0100 Subject: [PATCH 2011/2652] New translations contact.json (Russian) --- locales/ru-RU/contact.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ru-RU/contact.json b/locales/ru-RU/contact.json index 45cd0c501f..d96a74b55d 100644 --- a/locales/ru-RU/contact.json +++ b/locales/ru-RU/contact.json @@ -1,6 +1,6 @@ { - "Contact_Title": "Contact", - "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Title": "Обратная связь", + "Contact_Para1": "Если вам нужно связаться с нами напрямую, отправьте письмо на {flashpoint (at) bluemaxima (dot) org.}", "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." } \ No newline at end of file From 1b8f32880acb4ed581b7acd1055224e6e438467c Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 3 Aug 2023 14:18:14 +0100 Subject: [PATCH 2012/2652] New translations layout.json (Russian) --- locales/ru-RU/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/layout.json b/locales/ru-RU/layout.json index e4e1297434..fe1b41c363 100644 --- a/locales/ru-RU/layout.json +++ b/locales/ru-RU/layout.json @@ -6,7 +6,7 @@ "FAQ": "Частые вопросы", "Downloads": "Загрузки", "Source": "Исходный код", - "Branding": "Branding", + "Branding": "Оформление", "Contact": "Обратная связь", "Database": "База данных", "Manual": "Руководство", From 193e67fe295f9b8dbb6b1284479b0084ef07e969 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 3 Aug 2023 14:18:15 +0100 Subject: [PATCH 2013/2652] New translations discord.json (Russian) --- locales/ru-RU/discord.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ru-RU/discord.json b/locales/ru-RU/discord.json index 7b92e2f1cc..777b9fd85c 100644 --- a/locales/ru-RU/discord.json +++ b/locales/ru-RU/discord.json @@ -5,11 +5,11 @@ "Discord_Rule2": "Будьте уважительны по отношению к другим людям. Уважайте чужое мнение, не разжигайте конфликты, не упоминайте пользователей и роли много раз и не отправляйте пользователям (в том числе и персоналу) много сообщений без разрешения.", "Discord_Rule3": "Придерживайтесь тематики каналов. Всегда читайте описание, если вы не уверены в его назначении. Если член персонала попросит вас переместиться в другой канал для разговора, последуйте его просьбе.", "Discord_Rule4": "Распространение контента, который в настоящее время продаётся или запрашивается для удаления из Flashpoint, не допускается.", - "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule5": "{Никогда не рассылайте письма, связанные с Flashpoint, без разрешения модерации, какими бы хорошими они вам ни казались.} Никто не хочет, чтобы наш шанс связаться с разработчиком пропал даром, поэтому мы хотим убедиться, что этого не произойдет.", "Discord_Rule6": "Продвижение себя или аффилированных лиц с помощью приглашений в Discord, ссылок на YouTube, заработка денег и т.п. запрещено, за исключением случаев, когда это связано с Flashpoint или цифровым архивом.", "Discord_Rule7": "NSFW-контент и его обсуждение должны вестись в {#nsfw-lounge} (название канала говорит само за себя).", "Discord_Rule8": "Политическим разговорам не место на этом сервере. Обсудите их в другом месте или не обсуждайте вообще.", - "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Curation_Exception": "(обсуждение кураций и включение контента являются единственным исключением из правил 7 и 8)", "Discord_Sanctions": "Члены команды могут, в зависимости от степени тяжести нарушения, предупреждать/замалчивать/кикать/банить пользователей, которые, по их мнению, нарушают правила. Мы рекомендуем персоналу относиться снисходительно к первым или случайным нарушениям правил, однако многократное их нарушение приведёт к более суровому наказанию.", "Discord_Agreed": "Я прочёл правила и хочу присоединиться к серверу!" } \ No newline at end of file From 8c391da1a0630b82816c4389e6fec87efb977b77 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 3 Aug 2023 14:18:16 +0100 Subject: [PATCH 2014/2652] New translations source.json (Russian) --- locales/ru-RU/source.json | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/locales/ru-RU/source.json b/locales/ru-RU/source.json index c9cc454e0f..b3cebe4fc0 100644 --- a/locales/ru-RU/source.json +++ b/locales/ru-RU/source.json @@ -1,17 +1,17 @@ { "Source_Title": "Исходный код", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", - "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", - "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", - "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", - "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", - "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", - "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", - "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_Desc": "Программное обеспечение, с помощью которого работает Flashpoint, является свободным и открытым, что, разумеется, исключает большинство поддерживаемых браузером плагинов/технологий (мы ничего не можем поделать с этим). Приложения и утилиты, разработанные участниками проекта, можно найти на нашей {странице GitHub}.", + "Source_Developed_Projects_Title": "Программное обеспечение, разработанное участниками Flashpoint", + "Source_Developed_Projects_Desc": "Данное программное обеспечение доступно под лицензией MIT:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher} — расширяемая программа запуска (лаунчер) на базе Electron, вдохновлённая LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy} — библиотека, обеспечивающая связь между браузером/проектором и симулированным Интернетом Flashpoint'а.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player} — продвинутое приложение, позволяющее воспроизводить плагинный контент без внесения необратимых изменений в реестр Windows.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools} — набор приложений, позволяющих пользователю загружать, управлять и удалять компоненты.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator} — инструмент с имитацией тактовых частот для запуска приложений.", + "Source_Utilized_Projects_Title": "Стороннее ПО, используемое Flashpoint", + "Source_Utilized_Projects_Desc": "Следующее программное обеспечение с открытым исходным кодом не разработано нами, но входит в состав программного комплекта Flashpoint:", + "Source_Apache_Desc": "{Apache HTTP Server} — веб-сервер, распространяемый под лицензией Apache-2.0.", + "Source_Basilisk_Desc": "{Basilisk} — веб-браузер, распространяемый под лицензией MPL-2.0. Flashpoint использует собственную 32-битную сборку с фирменным оформлением, которую можно найти {здесь}.", + "Source_Chromium_Desc": "{Chromium} — веб-браузер, распространяемый под различными открытыми лицензиями.", + "Source_PHP_Desc": "{PHP} — язык для веб-программирования, распространяемый под лицензией PHP." } \ No newline at end of file From 2e2e5e2dbd002b68b02984226318c4bf38395215 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 3 Aug 2023 14:18:17 +0100 Subject: [PATCH 2015/2652] New translations contact.json (Russian) --- locales/ru-RU/contact.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ru-RU/contact.json b/locales/ru-RU/contact.json index d96a74b55d..5c6b87d4ba 100644 --- a/locales/ru-RU/contact.json +++ b/locales/ru-RU/contact.json @@ -1,6 +1,6 @@ { "Contact_Title": "Обратная связь", "Contact_Para1": "Если вам нужно связаться с нами напрямую, отправьте письмо на {flashpoint (at) bluemaxima (dot) org.}", - "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", - "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." + "Contact_Disclaimer1": "Flashpoint не предоставляет сервисы для доступа к Flash-контенту в браузерах после 2020 года. Пожалуйста, воспользуйтесь для этого проектами вроде {Ruffle}.", + "Contact_Disclaimer2": "Запросы на архивацию не следует отправлять по электронной почте; вместо этого воспользуйтесь {данным руководством}. Письма с просьбами об устранении неполадок принимаются, но сперва прочтите {инструкцию}." } \ No newline at end of file From 412508388f9b14b50221b511562ae97aa3449880 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 3 Aug 2023 14:18:18 +0100 Subject: [PATCH 2016/2652] New translations branding.json (Russian) --- locales/ru-RU/branding.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/ru-RU/branding.json b/locales/ru-RU/branding.json index b41fc6a9cc..1f1cf50546 100644 --- a/locales/ru-RU/branding.json +++ b/locales/ru-RU/branding.json @@ -1,9 +1,9 @@ { - "Branding_Title": "Branding", - "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", - "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", - "Wallpapers_Title": "Wallpapers", - "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", - "Banners_Title": "Web Banners" + "Branding_Title": "Оформление", + "Branding_Para1": "В самом простом виде логотип Flashpoint представляет собой инициалы проекта, наложенные друг на друга. Пустое пространство образует стрелку, которую можно интерпретировать как кнопку воспроизведения или символ загрузки — напоминание о процессах, к которым мы привыкли при доступе к любимым играм. В надписи, обычно встречающейся рядом с логотипом, используется шрифт Tahoma.", + "Branding_Para2": "Логотип Flashpoint находится под лицензией {Creative Commons Attribution 4.0}, что означает, что его можно свободно изменять и распространять при условии, что вы укажете авторство Seirade (дизайнера логотипа) или Flashpoint.", + "Branding_Para3": "Пакет с векторным логотипом в различных стилях можно загрузить {здесь}.", + "Wallpapers_Title": "Обои", + "Wallpapers_Desc": "Следующие обои любезно предоставлены Rain:", + "Banners_Title": "Веб-баннеры" } \ No newline at end of file From b7c23a06a57b840a562180430c49b1be87a31e7d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:15 +0100 Subject: [PATCH 2017/2652] New translations faq.json (Hungarian) --- locales/hu-HU/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/hu-HU/faq.json b/locales/hu-HU/faq.json index 522640f892..9352466259 100644 --- a/locales/hu-HU/faq.json +++ b/locales/hu-HU/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "GYIK", - "FAQ_Question1": "Nem úgy hívták, hogy BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "Milyen operációs rendszereket támogatsz?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From d27607af14069ff69809c1226b49956650261ab0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:16 +0100 Subject: [PATCH 2018/2652] New translations layout.json (Russian) --- locales/ru-RU/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/ru-RU/layout.json b/locales/ru-RU/layout.json index fe1b41c363..47586b7eed 100644 --- a/locales/ru-RU/layout.json +++ b/locales/ru-RU/layout.json @@ -10,6 +10,5 @@ "Contact": "Обратная связь", "Database": "База данных", "Manual": "Руководство", - "Wiki": "Вики", - "Donate": "Пожертвовать" + "Wiki": "Вики" } \ No newline at end of file From 5b3841e027d8fc6c3aa77f3eb18d2c31be98dc15 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:19 +0100 Subject: [PATCH 2019/2652] New translations home.json (Russian) --- locales/ru-RU/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ru-RU/home.json b/locales/ru-RU/home.json index 9aced973c8..55576ffbed 100644 --- a/locales/ru-RU/home.json +++ b/locales/ru-RU/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Добро пожаловать", - "About_Title": "Flashpoint Archive — это сообщество, занимающееся сохранением игр и анимаций из Интернета.", - "About_Para1": "История и культура Интернета очень важны, а сам Интернет развивается столь стремительно, что то, что сегодня кажется обыденным, завтра может оказаться устаревшим. Этот проект призван сохранить как можно больше впечатлений от этих платформ, чтобы они не были потеряны со временем. С декабря 2017 года было сохранено {более {} игр и анимаций} с помощью более чем сотни браузерных плагинов и веб-технологий.", - "About_Para2": "Кроме того, мы предоставляем гибкий программный пакет для надежной навигации и воспроизведения сохранённого контента. Среди программных средств, с помощью которых работает Flashpoint, — {лаунчер}, выполняющий роль фронтенда для коллекции; {прокси}, заставляющий игры думать, что они работают в реальном Интернете; {песочница}, обеспечивающая безопасное воспроизведение контента, поддерживающего плагины, — все они являются программным обеспечением с {открытым исходным кодом}.", - "About_Para3": "Проект {был начат} BlueMaxima в попытке опередить исчезновение веб-игр перед смертью Flash. С тех пор он превратился в масштабный проект, в котором участвуют сотни участников со всего мира, и охватывает как игры, так и анимации, созданные для многочисленных веб-плагинов, фреймворков и стандартов.", - "About_Para4": "Flashpoint Archive работает как некоммерческая организация, целью которой является содействие сохранению и обеспечению доступности игр, анимаций и других цифровых интерактивных материалов из Интернета. Если вы хотите поддержать нас или узнать больше о том, как мы финансируемся и куда расходуются наши средства, воспользуйтесь кнопкой «Пожертвовать» в левой боковой панели или посетите нашу {страницу на Open Collective}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Поиск в коллекции", "Request_Archival": "Запросить архивацию контента" } \ No newline at end of file From 9188cce22fb2a5e7986ba5fcad53e02662c1f466 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:19 +0100 Subject: [PATCH 2020/2652] New translations news.json (Russian) --- locales/ru-RU/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/ru-RU/news.json b/locales/ru-RU/news.json index aa64295b64..9808bd24c0 100644 --- a/locales/ru-RU/news.json +++ b/locales/ru-RU/news.json @@ -1,7 +1,6 @@ { "News_Title": "Новости", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 78a465ecdfbf514d2cf3eef7e6057b3dce260df5 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:20 +0100 Subject: [PATCH 2021/2652] New translations source.json (Russian) --- locales/ru-RU/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/ru-RU/source.json b/locales/ru-RU/source.json index b3cebe4fc0..6e95229b57 100644 --- a/locales/ru-RU/source.json +++ b/locales/ru-RU/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Исходный код", - "Source_Desc": "Программное обеспечение, с помощью которого работает Flashpoint, является свободным и открытым, что, разумеется, исключает большинство поддерживаемых браузером плагинов/технологий (мы ничего не можем поделать с этим). Приложения и утилиты, разработанные участниками проекта, можно найти на нашей {странице GitHub}.", - "Source_Developed_Projects_Title": "Программное обеспечение, разработанное участниками Flashpoint", - "Source_Developed_Projects_Desc": "Данное программное обеспечение доступно под лицензией MIT:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher} — расширяемая программа запуска (лаунчер) на базе Electron, вдохновлённая LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy} — библиотека, обеспечивающая связь между браузером/проектором и симулированным Интернетом Flashpoint'а.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player} — продвинутое приложение, позволяющее воспроизводить плагинный контент без внесения необратимых изменений в реестр Windows.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools} — набор приложений, позволяющих пользователю загружать, управлять и удалять компоненты.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator} — инструмент с имитацией тактовых частот для запуска приложений.", - "Source_Utilized_Projects_Title": "Стороннее ПО, используемое Flashpoint", - "Source_Utilized_Projects_Desc": "Следующее программное обеспечение с открытым исходным кодом не разработано нами, но входит в состав программного комплекта Flashpoint:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server} — веб-сервер, распространяемый под лицензией Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk} — веб-браузер, распространяемый под лицензией MPL-2.0. Flashpoint использует собственную 32-битную сборку с фирменным оформлением, которую можно найти {здесь}.", "Source_Chromium_Desc": "{Chromium} — веб-браузер, распространяемый под различными открытыми лицензиями.", - "Source_PHP_Desc": "{PHP} — язык для веб-программирования, распространяемый под лицензией PHP." + "Source_PHP_Desc": "{PHP} — язык для веб-программирования, распространяемый под лицензией PHP.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 020734cdab826ba88d17ae2f3d9298fdc292afae Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:21 +0100 Subject: [PATCH 2022/2652] New translations branding.json (Czech) --- locales/cs-CZ/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/branding.json b/locales/cs-CZ/branding.json index 5019df110c..4dc8358a5f 100644 --- a/locales/cs-CZ/branding.json +++ b/locales/cs-CZ/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Značka", "Branding_Para1": "Jednoduše řečeno, logo Flashpointu je tvořeno jeho iniciály, které jsou otočené proti sobě. Prázdné místo tvoří tvar šipky, který lze interpretovat jako tlačítko přehrávání nebo symbol stahování, připomenutí procesů, na které jsme si zvykli při přístupu k našim oblíbeným hrám. Text typicky zobrazený vedle loga používá písmo Tahoma.", - "Branding_Para2": "Logo Flashpointu spadá pod licenci {Creative Commons Attribution 4.0}, což znamená, že může být volně upraveno a přerozděleno tak dlouho, dokud získává kredit Seirade (designér loga) nebo Flashpoint.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "Balíček obsahující vektorové logo v různých stylech může být stažen {zde}.", "Wallpapers_Title": "Tapety", "Wallpapers_Desc": "Tyto tapety jsou zde k dispozici se svolením Rain:", From a20470afd559226c44461b88b58ed94b0681d590 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:23 +0100 Subject: [PATCH 2023/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index ce796ac7e8..032e4485ac 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "UŽIVATELÉ AVASTU: PŘEČTĚTE SI PROSÍM {TOTO} PŘED STAŽENÍM!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Stáhnout", - "Downloads_Description": "Flashpoint je zdarma, přenosný a {{poháněn open-source softwarem}}. (kromě samotných pluginů, které jsou většinou abandonware). Pokud máte nějaké dotazy nebo obavy, podívejte se do {FAQ} nebo se zeptejte na {Discordu}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Velikost:} {} při stažení, {} po instalaci", - "Downloads_Infinity_Para1": "Položky se při hraní stahují z našich serverů. Ideální pro příležitostné uživatele.", - "Downloads_Infinity_Para2": "Celková velikost závisí na zvolených komponentech a při stahování položek se zvětšuje.", - "Downloads_Infinity_Link": "Stáhnout instalátor", - "Downloads_Infinity_Link2": "Zazipovaná kopie (pokud instalátor nefunguje)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Velikost:} {} při stažení, {} po rozbalení", - "Downloads_Ultimate_Para1": "Všechny položky jsou od počátku k dispozici offline. Ideální pro archiváře a sběratele dat.", - "Downloads_Ultimate_Para2": "Ke stažení vyžaduje torrentového klienta, například {qBittorrent}, a k rozbalení {7-Zip}.", - "Downloads_Ultimate_Link": "Stáhnout Torrent", - "Downloads_Ultimate_Link2": "Přímé stažení (Archive.org)", - "Downloads_Requirements": "{Systémové požadavky:} Windows 7 SP1 nebo vyšší (k dispozici je také omezená podpora pro {Mac} a {Linux})", - "Downloads_Prerequisites": "{Předpoklady:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} nebo vyšší", - "Downloads_Footer": "Informace a seznamy změn týkající se starších verzí naleznete na stránce {Novinky}." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 482333758fbea3712c4f09a4d44eab97dc242fb9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:25 +0100 Subject: [PATCH 2024/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json index 9669e21724..e16d6a8799 100644 --- a/locales/cs-CZ/faq.json +++ b/locales/cs-CZ/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Často kladené dotazy", - "FAQ_Question1": "Nejmenoval se projekt dříve BlueMaximův Flashpoint?", - "FAQ_Answer1": "Ano - projekt obsahoval ve svém názvu BlueMaximu až do jeho odchodu z projektu v lednu 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "Jaké operační systémy podporujete?", "FAQ_Answer2": "Flashpoint podporuje Windows 7 SP1 a novější (kromě stock Windows 8). Jsou k dispozici také verze MacOS a Linuxu; vyžadují však další kroky k instalaci a mohou spustit pouze hrstku nejpopulárnějších technologií prohlížeče.", "FAQ_Question3": "Vyvolává Flashpoint nějaké bezpečnostní problémy?", "FAQ_Answer3": "O žádných nevíme. Celá naše aplikační sada (kromě stahovací technologie verze Infinity) se nemůže připojit k otevřenému internetu, veškeré změny v rejstříku provedené Flashpoint Secure Player jsou odstraněny po ukončení hry; všechny příchozí kurace procházejí počítačem s kompetentním a aktuálním antivirovým programem; a co je nejdůležitější, launcher a všechen strojový kód Flashpointu {je zdarma a open-source}. Udělali jsme vše, co je v našich silách, abychom zajistili, že kolekce je co nejbezpečnější, ale navzdory našemu úsilí, některé antiviry, jako je Avast a AVG, mají tendenci označovat důležité komponenty za nebezpečné. Pokud jste postiženi tímto problémem, {přečtěte si tuto stránku} pro pokyny pro řešení problémů.", "FAQ_Question4": "Kolik her/animací je tam?", - "FAQ_Answer4": "Flashpoint v současné době nabízí přes {} her a {} animací. Kolekci si můžete prohlédnout bez stažení Flashpointu {zde}.", - "FAQ_Question5": "Jaké platformy prohlížečů Flashpoint zachovává?", - "FAQ_Answer5": "Uchováváme hry a animace bězící na všech platformách uvedených na {stránce statistik} databáze Flashpointu.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Kde jsou Nitrome hry?", "FAQ_Answer6": "Nitrome nás zdvořile požádal, abychom odstranili jejich obsah z kolekce. Pokud chcete hrát jejich hry, udělete tak na jejich {stránce}, a pokud Flash není dostupný, postupujte podle jejich rostoucího {katalogu her kompatibilních s HTML5}. {Flashpoint nesouhlasí s obtěžováním kvůli rozhodnutí Nitrome.}", "FAQ_Question7": "Jak mohu požádat o hru/animaci?", "FAQ_Answer7": "Požadavek můžete podat nejprve přečtením {tohoto článku} v celé jeho délce a poté následováním odkazů v dolní části.", "FAQ_Question8": "Mohu přidat hru/animaci sám?", - "FAQ_Answer8": "Ano! Postupujte podle pokynů uvedených v {kurátorském tutoriálu} a nastavte audit kurátora. Jakmile bude přijat, můžete odeslat tolik dalších kurací, kolik si přejete.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Chci přispět jiným způsobem (kódování, testování atd.). Jak mohu pomoci?", "FAQ_Answer9": "Připojte se na náš {Discord server} pro více podrobností. Většina naší práce a komunikace probíhá právě tam.", "FAQ_Question10": "Je Flashpoint open source?", "FAQ_Answer10": "Jakoby jo i ne. Zdroje pro naši vlastní technologii, jako je spouštěč, jsou k dispozici na našem {GitHubu}. Zdroje pro software, který zahrnujeme do Flashpointu, jsou k dispozici na jejich příslušných webových stránkách (neupravujeme zdroj žádného softwaru, který zahrneme). Binární soubory pro samotné webové pluginy nejsou open source, ale pokud by byly, tak bychom zde ani nebyli.", "FAQ_Question11": "Mohu použít logo/je k dispozici pod Creative Commons?", - "FAQ_Answer11": "Ano - logo spadá pod licenci {CC-BY 4.0}. Pro přiřazení můžete volitelně kreditovat Seirade a Flashpoint. Zdrojové soubory naleznete {zde}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Kde mohu na projekt přispět?", - "FAQ_Answer12": "Archiv Flashpoint funguje jako neziskový kolektiv. Více informací o tom, jak přispět a kam vaše peníze půjdou, najdete na naší {Open Collective stránce}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint nefunguje správně!", "FAQ_Answer13": "Postupujte podle kroků řešení problémů uvedených v {manuálu}. Pokud stále máte problémy, požádejte o pomoc na našem Discordu.", "FAQ_Question14": "Chci, aby byla hra/animace odstraněna z Flashpointu.", From be759705f76abd266ff82b7f09b7c054f80b2f91 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:26 +0100 Subject: [PATCH 2025/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json index 330b1a990c..6877b68647 100644 --- a/locales/cs-CZ/home.json +++ b/locales/cs-CZ/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Vítejte", - "About_Title": "Archiv Flashpoint je komunitní projekt na ochranu her a animací z webu.", - "About_Para1": "Historie a kultura internetu je důležitá a web se vyvíjí tak rychle, že to, co je dnes běžné, může být zítra zastaralé. Tento projekt se snaží zachovat co nejvíce zážitků z těchto platforem, aby se neztratily v čase a nezapomnělo se tak na ně. Od prosince 2017 se podařilo uchovat {více než {} her a animací} ve více než stovce pluginů a webových technologií.", - "About_Para2": "Kromě úsilí o zachování obsahu poskytujeme také vysoce flexibilní softwarový balíček pro spolehlivou navigaci a přehrávání zachovaného obsahu. Mezi softwarem, který pohání Flashpoint, je {plně vybavený spouštěč}, který funguje jako frontend pro kolekci, {zástupce}, který hry přesvědčuje, že běží na živém webu, a {sandbox}, který umožňuje bezpečné přehrávání obsahu s povolenými pluginy - všechny jsou {open-source software}.", - "About_Para3": "Projekt {byl původně založen} BlueMaximem ve snaze předejít zániku webových her před smrtí Flashe. Od té doby se vyvinul v rozsáhlý projekt, do kterého se zapojily stovky komunitních přispěvatelů z celého světa a který zahrnuje hry i animace vytvořené pro řadu internetových pluginů, rámců a standardů.", - "About_Para4": "Archiv Flashpoint funguje jako nezisková organizace s cílem podporovat úsilí o zachování a zpřístupnění her, animací a dalších digitálních interaktivních zážitků z webu. Pokud nás chcete podpořit nebo se dozvědět více o tom, jak jsme financováni a na co jsou tyto prostředky vynakládány, použijte prosím tlačítko Přispět v levém postranním panelu nebo navštivte naši {Open Collective stránku}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Prohledat kolekci", "Request_Archival": "Zažádat o archivaci obsahu" } \ No newline at end of file From 36018dbf250c6915640cca179af1818c36e75204 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:26 +0100 Subject: [PATCH 2026/2652] New translations news.json (Czech) --- locales/cs-CZ/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json index 79f8f63ab3..8fa39e0016 100644 --- a/locales/cs-CZ/news.json +++ b/locales/cs-CZ/news.json @@ -1,7 +1,6 @@ { "News_Title": "Novinky", - "News_Para1": "Všechny významné události v historii Flashpointu k říjnu 2019. Najeďte na jméno verze a získejte vysvětlení od BlueMaximy, zakladatele projektu.", - "News_Para2": "Seznam změn zahrnující všechny verze vydané před přechodem na systém založený na komponentech naleznete {zde}. Možnost přímého stahování starších verzí Flashpoint Ultimate naleznete na účtech BlueMaxima a Dri0m v internetovém archivu {zde} a {zde}.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaximův Flashpoint byl spuštěn.", "News_Flashpoint_0": "Flashpoint Zero byl vydán.", "News_Flashpoint_1": "Flashpoint Version One byl vydán.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Jejda, všechny pluginy!", "News_Flashpoint_11_Meta": "Je to meme, protože verze 11 přidala tři tucty nových pluginů.", "News_Flashpoint_11_1": "Operace Cherry Blossom", - "News_Flashpoint_11_1_Meta": "Odkaz na hru Muv-Luv (jděte si ji koupit na Steamu).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "Jsou roztomilí a cool." + "News_Flashpoint_11_1_Meta": "Odkaz na hru Muv-Luv (jděte si ji koupit na Steamu)." } \ No newline at end of file From 7cd057452cf1b989104d7b96bd1801af8aed5e69 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:28 +0100 Subject: [PATCH 2027/2652] New translations source.json (Czech) --- locales/cs-CZ/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/cs-CZ/source.json b/locales/cs-CZ/source.json index 71c850da93..8d1b151930 100644 --- a/locales/cs-CZ/source.json +++ b/locales/cs-CZ/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Zdrojový Kód", - "Source_Desc": "Software, který pohání Flashpoint je zdarma a open-source, samozřejmě s výjimkou většiny podporovaných pluginů/technologií (s těmi toho moc nenaděláme). Aplikace a nástroje vyvinuté přispěvateli projektu naleznete na stránkách našeho {GitHub týmu}.", - "Source_Developed_Projects_Title": "Software vyvinutý přispěvateli k Flashpointu", - "Source_Developed_Projects_Desc": "Následující software je k dispozici pod licencí MIT:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, launcher založený na Electronu inspirovaný LaunchBoxem.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, knihovna, která umožňuje komunikaci mezi prohlížečem/projektorem a simulovaným internetem Flashpointu.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, pokročilá aplikace, která umožňuje přehrávání obsahu na základě pluginu bez trvalých změn ve Windows registru.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, sada aplikací, které umožňují uživateli stahovat, spravovat a odebírat komponenty.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, nástroj, který spouští aplikace se simulovanou taktovací frekvencí.", - "Source_Utilized_Projects_Title": "Software třetích stran používaný Flashpointem", - "Source_Utilized_Projects_Desc": "Následující open-source software jsme nevyvinuli my, ale je součástí softwarové sady Flashpointu:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, webový server vydaný pod Apache-2.0 licencí.", "Source_Basilisk_Desc": "{Basilisk}, webový prohlížeč vydaný pod licencí MPL-2.0. Flashpoint využívá vlastní 32-bitovou sestavu s vlastním brandingem, kterou lze nalézt {here}.", "Source_Chromium_Desc": "{Chromium}, webový prohlížeč vydaný pod různými open-source licencemi.", - "Source_PHP_Desc": "{PHP}, webový skriptovací jazyk vydaný pod PHP licencí." + "Source_PHP_Desc": "{PHP}, webový skriptovací jazyk vydaný pod PHP licencí.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From fa20bf9bab20ab214c7a27f6740b46addd95717f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:29 +0100 Subject: [PATCH 2028/2652] New translations branding.json (Romanian) --- locales/ro-RO/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/branding.json b/locales/ro-RO/branding.json index f7e79085eb..c543be4f34 100644 --- a/locales/ro-RO/branding.json +++ b/locales/ro-RO/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "În forma sa cea mai simplă, logo-ul Flashpoint este reprezentat de inițialele proiectului inversate. Spațiul gol fac o formă de săgeată care poate fi interpretată ca un buton de redare sau de descărcare, amintindu-ne de procesele cu care ne-am obișnuit atunci când accesăm jocurile noastre preferate. Fontul care apare de obicei alături de logo folosește fontul Tahoma.", - "Branding_Para2": "Logo-ul Flashpoint intră sub licența {Creative Commons Attribution 4.0}, ceea ce înseamnă că poate fi modificat la liber și redistribuit atâta timp cât Seirade (designer-ul logoului) sau proiectul Flashpoint este menționat.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "Un pachet care conține logo-ul vectorizat în diverse stiluri poate fi descărcat {here}.", "Wallpapers_Title": "Imagini de fundal", "Wallpapers_Desc": "Următoarele imagini de fundal sunt date de Rain:", From 62fa095a37b1c85476b5de4db09029d0872b5dfb Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:30 +0100 Subject: [PATCH 2029/2652] New translations downloads.json (Romanian) --- locales/ro-RO/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/ro-RO/downloads.json b/locales/ro-RO/downloads.json index 42310d0c70..0f8d901c8d 100644 --- a/locales/ro-RO/downloads.json +++ b/locales/ro-RO/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "Utilizatorii de antivirus Avast: Va rugăm să citiți {THIS} înainte de a descărca!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Descărcări", - "Downloads_Description": "Descărcările Flashpoint sunt gratuite portabile și {{powered by open-source software}} (excluzând pluginurile în sine, care sunt în mare parte abandonate). Dacă aveți întrebări sau nelămuriri, consultați {FAQ}-ul sau puneți întrebări pe {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} descărcare, {} după instalare", - "Downloads_Infinity_Para1": "Conținutul este descărcat de pe serverele noastre când alegi să le joci. Ideal pentru utilizatorii obișnuiți.", - "Downloads_Infinity_Para2": "Dimensiunea totală depinde de componentele alese și crește pe măsură ce descărcați conținut.", - "Downloads_Infinity_Link": "Descarcă installer-ul", - "Downloads_Infinity_Link2": "Copie arhivată (dacă installer-ul nu funcționează)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} descărcare, {} când a fost extrasă", - "Downloads_Ultimate_Para1": "Tot conținutul Flashpoint este disponibil offline de la descărcare. Ideal pentru arhiviști și data hoarders.", - "Downloads_Ultimate_Para2": "Necesită un client de torrente, cum ar fi {qBittorrent} pentru a descărca și {7-Zip} pentru a extrage.", - "Downloads_Ultimate_Link": "Descarcă Torrent", - "Downloads_Ultimate_Link2": "Descărcare directă (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 sau versiune mai nouă (suport limitat pentru sistemele de operare {Mac} și {Linux} este de asemenea disponibil)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} sau versiuni mai noi", - "Downloads_Footer": "Pentru informații și modificări referitoare la versiunile mai vechi, vă rugăm să vizitați pagina de {News}." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 2021962127747c6cb8f5675c93faef7056425cf3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:31 +0100 Subject: [PATCH 2030/2652] New translations home.json (Romanian) --- locales/ro-RO/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ro-RO/home.json b/locales/ro-RO/home.json index 5a67a0e85a..eec509500e 100644 --- a/locales/ro-RO/home.json +++ b/locales/ro-RO/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Bine ați venit", - "About_Title": "Arhiva Flashpoint este un efort al comunității pentru păstrarea jocurilor și a animațiilor de pe web.", - "About_Para1": "Istoricul și cultura internetului sunt importante, iar internetul evoluează într-un ritm atât de rapid încât ceea ce este standard astăzi, mâine ar putea fi învechit. Acest proiect este dedicat păstrării cât mai multor experiențe ale acestor platforme, astfel încât să nu se piardă în timp. Începând cu decembrie 2017, {peste {} jocuri și animații} au fost păstrate pe peste o sută de plugin-uri și tehnologii web.", - "About_Para2": "Pe lângă eforturile noastre de conservare, oferim, de asemenea, un pachet de software extrem de flexibil pentru o navigare de încredere și pentru o redare a conținutului conservat. Printre software-ul care stă la baza Flashpoint se numără {a fully-featured launcher} care acționează ca un frontend pentru colecție, {a proxy} care păcălește jocurile să creadă că ele rulează pe web, și {a sandbox} care permite redarea securizată a conținutului activat de plugin-uri - toate acestea sunt {open-source software}.", - "About_Para3": "Proiectul {was originally started} de BlueMaxima într-o încercare de a preveni dispariţia jocurilor web înainte de moartea lui Flash. Între timp, acest proiect a evoluat într-un demers major care a implicat sute de contribuabili ai comunității din întreaga lume, incluzând atât jocuri, cât și animații create pentru numeroase plugin-uri, framework-uri și standarde pe internet.", - "About_Para4": "Flashpoint Archive funcționează ca o organizație non-profit, cu scopul de a continua eforturile de conservare și accesibilitate a jocurilor; a animațiilor și a altor experiențe digitale interactive de pe internet. Dacă doriţi să ne sprijiniţi sau să aflaţi mai multe despre modul în care suntem finanţaţi şi unde sunt cheltuite aceste fonduri, te rugăm să folosești butonul Donează în bara laterală stângă sau să vizitezi {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Căutare colecție", "Request_Archival": "Solicitați conținut pentru arhivare" } \ No newline at end of file From 81a2882efabc899e67f96bb61411d090322d3086 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:31 +0100 Subject: [PATCH 2031/2652] New translations layout.json (Romanian) --- locales/ro-RO/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/ro-RO/layout.json b/locales/ro-RO/layout.json index b6f613bf05..a24c4c7fa2 100644 --- a/locales/ro-RO/layout.json +++ b/locales/ro-RO/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Bază de Date", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donează" + "Wiki": "Wiki" } \ No newline at end of file From 429ceb13493cfffc7c7873417dfb4b7541b65bb0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:33 +0100 Subject: [PATCH 2032/2652] New translations source.json (Romanian) --- locales/ro-RO/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/ro-RO/source.json b/locales/ro-RO/source.json index e4ee272226..9fe506509f 100644 --- a/locales/ro-RO/source.json +++ b/locales/ro-RO/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Cod Sursă", - "Source_Desc": "Software-ul care stă la baza Flashpoint este gratuit si cu sursă deschisă, evident excluzând majoritatea plugin-urilor/ tehnologiilor de browser (nu putem face prea multe despre acest lucru). Aplicațiile și utilitățile dezvoltate de colaboratorii de proiect pot fi găsite pe {GitHub team page}.", - "Source_Developed_Projects_Title": "Software dezvoltat de colaboratorii Flashpoint", - "Source_Developed_Projects_Desc": "Următoarele programe sunt disponibile sub licența de tip MIT:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un launcher extensibil bazat pe Electron și inspirat de LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, un program ce permite comunicarea dintre un browser/projector și internetul simulat al Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, o aplicație avansată ce permite redarea conținutului bazat pe plugin-uri fără a face modificări permanente în registrul Windows.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, un set de aplicații care permite utilizatorului să descarce, să gestioneze și să elimine componente.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, o unealtă care rulează aplicații cu viteze de ceas simulate.", - "Source_Utilized_Projects_Title": "Software terț utilizat de Flashpoint", - "Source_Utilized_Projects_Desc": "Următoarele programe cu sursă deschisă nu sunt dezvoltate de noi, dar sunt incluse în suita de programe Flashpoint:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, un server web lansat sub licența Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, un browser web lansat sub licența MPL-2.0. Flashpoint utilizează o versiune modificată pe 32 de biți cu propriul său branding, care poate fi găsit {here}.", "Source_Chromium_Desc": "{Chromium}, un browser web lansat sub diverse licențe open-source.", - "Source_PHP_Desc": "{PHP}, un limbaj de programare lansat sub licența PHP." + "Source_PHP_Desc": "{PHP}, un limbaj de programare lansat sub licența PHP.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 997160f6d04031a19ca5af56e19fe28d4d7780f9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:34 +0100 Subject: [PATCH 2033/2652] New translations faq.json (Romanian) --- locales/ro-RO/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ro-RO/faq.json b/locales/ro-RO/faq.json index 9fdd23c7ae..7602801f7b 100644 --- a/locales/ro-RO/faq.json +++ b/locales/ro-RO/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Întrebări frecvente", - "FAQ_Question1": "Nu se numea acest proiect BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Da - proiectul a funcționat cu BlueMaxima în nume până la retragerea sa din proiect în ianuarie 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "Ce sisteme de operare suportați?", "FAQ_Answer2": "Flashpoint suportă Windows 7 SP1 și versiuni mai noi (cu excepția versiunii standard a Windows 8). Versiuni pentru MacOS și Linux sunt, de asemenea, disponibile; însă acestea necesită pași suplimentari pentru instalare și pot rula doar câteva dintre cele mai populare tehnologii de browser.", "FAQ_Question3": "Flashpoint prezintă probleme de securitate?", "FAQ_Answer3": "Nu din câte știm noi. Întreaga noastră suită de aplicații (mai puțin tehnica de descărcare a jocurilor din varianta Infinity) nu se poate conecta la internetul deschis; orice modificări de registru făcute de Flashpoint Secure Player sunt eliminate odată ce jocul este închis; toate curațiile primite sunt trecute printr-un PC cu un program antivirus competent și actualizat; și, cel mai important, lansatorul și toate mecanismele interne ale Flashpoint {are free and open-source}. Am făcut tot posibilul pentru a ne asigura că această colecție este cât se poate de sigură, dar, în ciuda eforturilor noastre, anumite programe antivirus precum Avast și AVG tind să detecteze componente importante ca fiind periculoase. Dacă ești afectat de această problemă, {read this page} pentru instrucțiuni de depanare.", "FAQ_Question4": "Câte jocuri/animații sunt în proiect?", - "FAQ_Answer4": "Flashpoint oferă în prezent peste {} jocuri și {} animații. Puteți căuta colecția fără a descărca Flashpoint {here}.", - "FAQ_Question5": "Ce platforme de browser păstrează Flashpoint?", - "FAQ_Answer5": "Păstrăm jocurile și animațiile care rulează pe fiecare platformă listate în baza de date Flashpoint {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Unde sunt jocurile de pe site-ul Nitrome?", "FAQ_Answer6": "Nitrome ne-a cerut politicos să scoatem conținutul lor din colecția noastră. Dacă vrei să joci jocurile lor, fă acest lucru la {website} lor, și dacă Flash nu este o opțiune, urmărește creșterea {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Cum pot solicita un joc/animație?", "FAQ_Answer7": "Poți face o cerere prin citirea {this article} până la capăt, apoi urmând link-urile din partea de jos.", "FAQ_Question8": "Pot adăuga eu însumi un joc/animație?", - "FAQ_Answer8": "Da! Urmați instrucțiunile enumerate în {curation tutorial} pentru a-ți configura audiția de curator. Odată acceptată, poți trimite cât de multe curații dorești.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Vreau să contribui într-un alt mod (scriere de cod, testare, etc). Cum pot ajuta?", "FAQ_Answer9": "Alătură-te {Discord server} pentru mai multe detalii. Majoritatea muncii noastre și a comunicării se întâmplă acolo.", "FAQ_Question10": "Este Flashpoint open source?", "FAQ_Answer10": "Da...oarecum. Sursele pentru tehnologia noastră personalizată, cum ar fi lansatorul, sunt toate disponibile la {GitHub} nostru. Sursele software-ului pe care îl includem în Flashpoint sunt disponibile pe site-urile lor respective (noi nu modificăm sursa niciunui software pe care îl includem). Fișierele binare pentru plugin-urile web nu sunt open source, dar dacă ar fi fost, nu am fi aici.", "FAQ_Question11": "Pot folosi logo-ul/este disponibil sub Creative Commons?", - "FAQ_Answer11": "Da - logo-ul intră sub licența {CC-BY 4.0}. Pentru atribuire, puteți, opțional credita Seirade și Flashpoint. Fișierele sursă pot fi găsite {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Unde pot dona către proiect?", - "FAQ_Answer12": "Flashpoint Archive funcționează ca o colectivitate non-profit. Puteți găsi mai multe detalii despre cum să donezi și unde se duc banii tăi pe {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint nu funcționează cum trebuie!", "FAQ_Answer13": "Urmărește pașii de depanare enumerați în {manual}. Dacă încă mai ai probleme, cere ajutor pe Discord-ul nostru.", "FAQ_Question14": "Vreau ca un joc/animație să fie eliminat din Flashpoint dintr-un motiv sau altul.", From 9e5fa5f6c8b8906a76913912bb6a30f60215136a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:35 +0100 Subject: [PATCH 2034/2652] New translations news.json (Romanian) --- locales/ro-RO/news.json | 135 ++++++++++++++++++++-------------------- 1 file changed, 66 insertions(+), 69 deletions(-) diff --git a/locales/ro-RO/news.json b/locales/ro-RO/news.json index 675db12015..2de47f656c 100644 --- a/locales/ro-RO/news.json +++ b/locales/ro-RO/news.json @@ -1,78 +1,75 @@ { "News_Title": "Noutăți", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", - "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", - "News_Flashpoint_0": "Flashpoint Zero was released.", - "News_Flashpoint_1": "Flashpoint Version One was released.", - "News_Was_Released": "was released", - "News_Flashpoint_3_0": "Keys to the Kingdom", - "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", - "News_Flashpoint_3_1": "Opening Night", - "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", - "News_Flashpoint_3_2": "Shock and Awe", - "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Flashpoint_Started": "Bluemaxima's Flashpoint a început.", + "News_Flashpoint_0": "Flashpoint Zero a fost lansat.", + "News_Flashpoint_1": "Flashpoint versiunea 1 a fost lansată.", + "News_Was_Released": "a fost lansat", + "News_Flashpoint_3_0": "Cheile regatului", + "News_Flashpoint_3_0_Meta": "Această versiune a introdus Redirectorul, care a fost ultima piesă din puzzle în a face serverul să funcționeze - ne permite să păstrăm 99.9% de jocuri Flash fără hacking. Cheile regatulului conservării Flash dacă vreți.", + "News_Flashpoint_3_1": "Noaptea deschiderii", + "News_Flashpoint_3_1_Meta": "Această versiune a fost prima care a avut teatrul Flashpoint (deși era o instanță separată a LaunchBox la momentul respectiv).", + "News_Flashpoint_3_2": "Shock și Awe", + "News_Flashpoint_3_2_Meta": "Această versiune a fost prima care a suportat titluri Shockwave.", "News_Flashpoint_3_3": "Ultra HD", - "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", - "News_Flashpoint_4_0": "The Living Infinite", - "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_3_3_Meta": "Numit după faptul că am trecut de 4.000 de jocuri în colecție în acest moment. Băiatule, cum zboară timpul.", + "News_Flashpoint_4_0": "Infinitul viu", + "News_Flashpoint_4_0_Meta": "Această versiune a introdus Flashpoint Infinity, care permite oamenilor să facă streaming la jocuri de pe internet. Numele este luat din albumul lui Soilwork din 2013 cu același nume.", "News_Flashpoint_4_1": "Javality", - "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", - "News_Flashpoint_5_0": "Go For Launch", - "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", - "News_Flashpoint_5_1": "The Great Filter", - "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_4_1_Meta": "Aceasta a fost versiunea care a introdus suport pentru appleturile Java. DarkMoe a venit cu numele.", + "News_Flashpoint_5_0": "Pregătită de Lansare", + "News_Flashpoint_5_0_Meta": "Launcherul pe care îl știm cu toții și pe care îl iubim a fost introdus în această versiune.", + "News_Flashpoint_5_1": "Marele Filtru", + "News_Flashpoint_5_1_Meta": "Listele de redare au fost adăugate aici (un filtru, dacă vreți). Numele este luat din Mesarthim EP, The Great Filter.", "News_Flashpoint_5_2": "Type III", - "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", - "News_Flashpoint_5_3": "Revolution", - "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", - "News_Flashpoint_5_4": "Recombination", - "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_2_Meta": "The Great Filter și Type III sunt doua EP-uri ale lui Mesarthim care sunt adesea puse laolaltă. Nici un alt nume nu ne-a venit prin minte atunci când am avut nevoie de unul.", + "News_Flashpoint_5_3": "Revoluția", + "News_Flashpoint_5_3_Meta": "Această versiune a fost lansată aproape de aniversarea de 1 an a Flashpoint și am simțit că a fost cu adevărat o revoluție. (Se voia, de asemenea, și denumirea de \"Orbit”, dar acesta a fost un nume stupid al conceptului.)", + "News_Flashpoint_5_4": "Recombinarea", + "News_Flashpoint_5_4_Meta": "Această versiune a mutat animațiile cu jocurile, care anterior erau în dosare separate cu client separat. De asemenea, „Recombination” și „74%” s-a întâmplat să fie numele a două track-uri din albumul Mesarthim The Density Parameter.", "News_Flashpoint_5_4_1": "74%", - "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", - "News_Flashpoint_5_5": "Iron & Copper", - "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", - "News_Flashpoint_6_0": "Alignment", - "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_5_4_1_Meta": "Un set rapid de patch-uri făcut odată cu lansarea versiunii 5.4. Nu a fost ca și cum Flashpoint 5.4 era numai 74% complet când a fost lansată.", + "News_Flashpoint_5_5": "Fier & Cupru", + "News_Flashpoint_5_5_Meta": "BlueMaxima se juca un pic prea mult Deus Ex la momentul respectiv.", + "News_Flashpoint_6_0": "Aliniere", + "News_Flashpoint_6_0_Meta": "O altă referință la Mesarthim!", "News_Flashpoint_6_1": "Preservationware", - "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", - "News_Flashpoint_6_2": "Moe's Great Escape", - "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", - "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", - "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", - "News_Old_Releases_Title": "Retroactive Timeline of Releases", - "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", - "News_Is_Available": "is now available!", - "News_Grab_Download": "Grab it from the {downloads page}", - "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", - "News_Flashpoint_7_0": "Eight Thousand Hours", - "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", - "News_Flashpoint_7_1": "Stay on Target", - "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", - "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", - "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", - "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_6_1_Meta": "Un joc de cuvinte bazat pe termeni software adesea folosiți în tehnologie precum freeware și shareware.", + "News_Flashpoint_6_2": "Marea evadare a lui Moe", + "News_Flashpoint_6_2_Meta": "Membrul staff DarkMoe a organizat o cantitate enormă de jocuri escape-the-room în această versiune.", + "News_Flashpoint_6_3": "Noi vorbim despre jocuri Flash, nu filosofie abstractă", + "News_Flashpoint_6_3_Meta": "Numit după o replică spontană a lui nosamu, membru al staff-ului Flashpoint.", + "News_Old_Releases_Title": "Cronologia retroactivă a lansărilor", + "News_Old_Releases_Description": "Din cauza unei coloane de știri care a existat doar din decembrie 2019, majoritatea lansărilor până în acel moment au fost necatalogate. Această secțiune prezintă versiunile care lipsesc.", + "News_Is_Available": "este acum disponibil!", + "News_Grab_Download": "Luați-l de pe {downloads page}", + "News_Flashpoint_Update_October_2019": "Actualizarea stării Flashpoint pentru octombrie 2019 este acum disponibilă pe Medium. Verificați {here}.", + "News_Flashpoint_Update_November_2019": "Actualizarea stării Flashpoint pentru noiembrie 2019 este acum disponibilă pe Medium. Verificați {here}.", + "News_Flashpoint_7_0": "Opt mii de ore", + "News_Flashpoint_7_0_Meta": "Opt mii de ore era cam cât de mult a trebuit să trăiască Flash la momentul lansării.", + "News_Flashpoint_7_1": "Rămâneți pe țintă", + "News_Flashpoint_7_1_Meta": "După standardele noastre, Flashpoint 7.0 a fost un dezastru. 7.1 a fost o lansare plină de bugfixuri.", + "News_Featured_Kotaku_Link": "Am fost prezentați pe Kotaku!", + "News_Featured_Kotaku_Rest": "Aceasta este o realizare masivă. Vă mulțumesc tuturor pentru sprijinul arătat!", + "News_Flashpoint_Update_March_2020": "Actualizarea stării Flashpoint pentru martie 2020 este acum disponibilă pe Medium. Verificați {here}.", + "News_Flashpoint_Update_April_2020": "Actualizarea stării Flashpoint pentru aprilie 2020 este acum disponibilă pe Medium. Verificați {here}.", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", - "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_8_1": "Spirit of Adventure", - "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", - "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", - "News_Flashpoint_8_2": "Approaching Planet Nine", - "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", - "News_Flashpoint_9_0": "Glorious Sunset", - "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", - "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", - "News_Flashpoint_10_0": "Absence", - "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", - "News_Flashpoint_10_1": "Absence II", - "News_Flashpoint_10_1_Meta": "Go on, guess.", - "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", - "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_8_0_Meta": "Această versiune a văzut sfârșitul software-ului Redirector, utilizat până acum pentru a face serverul să funcționeze. HTTP Code 301 este mutat permanent în sensul că nu mai redirecționează.", + "News_Flashpoint_Update_June_2020": "Mini actualizarea stării Flashpoint pentru iunie 2020 este acum disponibilă pe Medium. Verificați {here}.", + "News_Flashpoint_8_1": "Spirit de aventură", + "News_Flashpoint_8_1_Meta": "Denumit după un vers din atunci recentul album al Aether Realm numit Redneck Vikings from Hell. Să fiu specific, melodia 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "Actualizarea stării Flashpoint pentru august 2020 este acum disponibilă pe Medium. Verificați {here}.", + "News_Flashpoint_8_2": "Ne apropiem de planeta nouă", + "News_Flashpoint_8_2_Meta": "Un portmanteau (întins, vă garantez) format din \"apropierea de versiunea nouă\" și Planet Nine, EP-ul lui Mesarthim.", + "News_Flashpoint_9_0": "Apus glorios", + "News_Flashpoint_9_0_Meta": "Denumit după Glorious Morning, cântecul foarte cunoscut pentru prezența sa în Age of War. Aceasta a fost ultima versiune care a fost lansată înainte de moartea Flash, astfel denumirea de \"apus”.", + "News_Flashpoint_Update_April_2021": "Actualizarea stadiului Flashpoint pentru aprilie 2021 a fost lansată astăzi. Verifică-l {here}.", + "News_Flashpoint_10_0": "Absența", + "News_Flashpoint_10_0_Meta": "Aceasta este prima versiune lansată pe un internet post-Flash, de aici vine numele 'Absența'. S-a întâmplat, de asemenea, ca acest nume să fie numele ultimei piese de pe Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absența II", + "News_Flashpoint_10_1_Meta": "Haide, ghicește.", + "News_Flashpoint_11": "Hopa, toate plugin-urile!", + "News_Flashpoint_11_Meta": "Este un meme, deoarece versiunea 11 a adăugat trei duzini de plugin-uri noi.", + "News_Flashpoint_11_1": "Operațiunea Cherry Blossom", + "News_Flashpoint_11_1_Meta": "O referință la jocul Muv-Luv (mergeți și cumpărați-l de pe Steam)." } \ No newline at end of file From e7e6c2bfe8f59d975df03dd9e2c3e2660701f156 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:36 +0100 Subject: [PATCH 2035/2652] New translations branding.json (Russian) --- locales/ru-RU/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/branding.json b/locales/ru-RU/branding.json index 1f1cf50546..558c78dff2 100644 --- a/locales/ru-RU/branding.json +++ b/locales/ru-RU/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Оформление", "Branding_Para1": "В самом простом виде логотип Flashpoint представляет собой инициалы проекта, наложенные друг на друга. Пустое пространство образует стрелку, которую можно интерпретировать как кнопку воспроизведения или символ загрузки — напоминание о процессах, к которым мы привыкли при доступе к любимым играм. В надписи, обычно встречающейся рядом с логотипом, используется шрифт Tahoma.", - "Branding_Para2": "Логотип Flashpoint находится под лицензией {Creative Commons Attribution 4.0}, что означает, что его можно свободно изменять и распространять при условии, что вы укажете авторство Seirade (дизайнера логотипа) или Flashpoint.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "Пакет с векторным логотипом в различных стилях можно загрузить {здесь}.", "Wallpapers_Title": "Обои", "Wallpapers_Desc": "Следующие обои любезно предоставлены Rain:", From 7f5fff86ae7756c9bda5e4e57c0ebe7bb56ff245 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:39 +0100 Subject: [PATCH 2036/2652] New translations branding.json (French) --- locales/fr-FR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/branding.json b/locales/fr-FR/branding.json index 200599da31..38d4cc8d34 100644 --- a/locales/fr-FR/branding.json +++ b/locales/fr-FR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Marque", "Branding_Para1": "Réduit à sa forme la plus simple, le logo Flashpoint est les initiales du projet retournées les unes contre les autres. L'espace vide forme une forme de flèche qui peut être interprétée comme un bouton de lecture ou un symbole de téléchargement, un rappel des processus auxquels nous nous sommes habitués lorsque nous accessons à nos jeux préférés. Le libellé qui se trouve généralement à côté du logo utilise la police Tahoma.", - "Branding_Para2": "Le logo de Flashpoint est soumis à la licence {Creative Commons Attribution 4.0}, ce qui signifie qu'il peut être librement modifié et redistribué à condition que Seirade (le concepteur du logo) ou Flashpoint soient cités.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "Un paquet contenant le logo vectorisé dans différents styles peut être téléchargé {ici}.", "Wallpapers_Title": "Fonds d’écran", "Wallpapers_Desc": "Les fonds d'écran suivants sont gracieusement fournis par Rain :", From 6023ad87cc3ede4d8285452702549baf20ebe5b2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:41 +0100 Subject: [PATCH 2037/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index 18dfe3e7d7..0d97ce7925 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "UTILISATEURS D'AVAST : VEUILLEZ LIRE {CECI} AVANT DE TÉLÉCHARGER !", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Téléchargements", - "Downloads_Description": "Les téléchargements de Flashpoint sont gratuits, portables et {{alimentés par des logiciels libres}} (à l'exception des plugins eux-mêmes, qui sont pour la plupart des logiciels abandonnés). Si vous avez des questions ou des inquiétudes, consultez la {FAQ} ou demandez dans le {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Taille :} téléchargement de {}, {} une fois installé", - "Downloads_Infinity_Para1": "Les entrées sont téléchargées à partir de nos serveurs quand vous les jouez. Idéal pour les utilisateurs occasionnels.", - "Downloads_Infinity_Para2": "La taille totale dépend des composants choisis et augmente au fur et à mesure que vous téléchargez les entrées.", - "Downloads_Infinity_Link": "Télécharger l'installateur", - "Downloads_Infinity_Link2": "Copie zippée (si l'installateur ne fonctionne pas)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Taille :} téléchargement de {}, {} une fois extrait", - "Downloads_Ultimate_Para1": "Toutes les entrées sont disponibles hors ligne dès le départ. Idéal pour les archivistes et les amasseurs de données.", - "Downloads_Ultimate_Para2": "Nécessite un client torrent tel que {qBittorrent} pour le téléchargement et {7-Zip} pour l'extraction.", - "Downloads_Ultimate_Link": "Télécharger le torrent", - "Downloads_Ultimate_Link2": "Téléchargement direct (Archive.org)", - "Downloads_Requirements": "{Configuration requise :} Windows 7 SP1 ou supérieur (un support limité pour {Mac} et {Linux} est également disponible)", - "Downloads_Prerequisites": "{Prérequis :} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} ou supérieur", - "Downloads_Footer": "Pour obtenir des informations et des listes de modifications concernant les versions antérieures, veuillez consulter la page {Actualités}." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 2fef26ee77cca73e51011ae37126a73e161573d6 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:43 +0100 Subject: [PATCH 2038/2652] New translations faq.json (French) --- locales/fr-FR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/fr-FR/faq.json b/locales/fr-FR/faq.json index cabace79d1..da9c936799 100644 --- a/locales/fr-FR/faq.json +++ b/locales/fr-FR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Foire aux Questions", - "FAQ_Question1": "Cela ne s'appelait-il pas BlueMaxima's Flashpoint auparavant ?", - "FAQ_Answer1": "Oui - le projet utilisé pour fonctionner avec BlueMaxima au nom jusqu'à sa retraite du projet en janvier 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "Quels systèmes d'exploitation supportez-vous ?", "FAQ_Answer2": "Flashpoint supporte Windows 7 SP1 et plus récent (à l'exception de Windows 8 stock). Les versions Mac et Linux sont constamment en flux en raison du changement de technologie continu dans la version Windows et du manque de mainteneurs dédiés ; pour obtenir les informations les plus à jour, veuillez demander sur le Discord.", "FAQ_Question3": "Flashpoint pose-t-il des problèmes de sécurité ?", "FAQ_Answer3": "Pas de ce que l'on sache. L'intégralité de notre suite d'applications (moins la technologie de téléchargement de jeux Infinity) ne peut pas se connecter à internet ; toutes les modifications de registre effectuées par Flashpoint Secure Player sont supprimées une fois le jeu fermé; toutes les conservations entrantes passent par un PC avec un logiciel antivirus compétent et à jour ; et surtout, le lanceur et tout les rouages internes de Flashpoint sont open-source et peuvent être trouvés {ici}. Nous avons fait de notre mieux pour nous assurer que la collection est aussi sûre que possible, mais malgré nos efforts, certains antivirus tels qu'Avast et AVG ont tendance à détecter des composants importants comme étant dangereux. Si vous êtes affecté par ce problème, {lire cette page} pour obtenir des instructions de dépannage.", "FAQ_Question4": "Combien de jeux/animations y a-t-il ?", - "FAQ_Answer4": "Flashpoint propose actuellement plus de {} jeux et {} animations. Vous pouvez consulter la collection sans télécharger Flashpoint {ici}.", - "FAQ_Question5": "Quelles plateformes de navigateur Flashpoint préserve-t-il ?", - "FAQ_Answer5": "Nous préservons les jeux et les animations fonctionnant sur toutes les plateformes listées dans la base de données Flashpoint {page des statistiques}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Où sont les jeux Nitrome ?", "FAQ_Answer6": "Nitrome nous a poliment demandé de retirer leur contenu de la collection. Si vous cherchez à jouer à leurs jeux, faites-le à leur {site web}, et si Flash n'est pas une option, suivez leur {catalogue compatible HTML5} croissant. {Flashpoint ne tolère pas le harcèlement lié à la décision de Nitrome.}", "FAQ_Question7": "Comment puis-je demander un(e) jeu/animation ?", "FAQ_Answer7": "Vous pouvez faire une demande en lisant d'abord {cet article} jusqu'au bout, puis en suivant les liens en bas.", "FAQ_Question8": "Puis-je ajouter un(e) jeu/animation moi-même ?", - "FAQ_Answer8": "Oui ! Suivez les instructions indiquées dans le {tutoriel de curation} pour organiser votre audition de curateur. Une fois acceptée, vous pourrez soumettre autant de curations que vous le désirez.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Je veux contribuer d'une autre manière (codage, tests, etc). Comment puis-je aider ?", "FAQ_Answer9": "Rejoignez notre {serveur Discord} pour plus de détails. La majorité de notre travail et communication se passe là-bas.", "FAQ_Question10": "Est-ce que Flashpoint est open source ?", "FAQ_Answer10": "Oui... en quelque sorte. Les sources de nos technologies personnalisées tel que le lanceur sont toutes disponibles sur notre {GitHub}. Les sources des logiciels que nous incluons dans Flashpoint sont disponibles à partir de leurs sites web respectifs (nous ne modifions pas la source des logiciels que nous incluons). Les binaries pour les plugins web eux-mêmes ne sont pas open source, mais si c'était le cas, nous ne serions pas là pour commencer.", "FAQ_Question11": "Puis-je utiliser le logo/Est-il disponible sous Creative Commons ?", - "FAQ_Answer11": "Oui - le logo est soumis à la licence {CC-BY 4.0}. Pour l'attribution, vous pouvez éventuellement créditer Seirade et Flashpoint. Les fichiers sources se trouvent {ici}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Où puis-je faire un don au projet ?", - "FAQ_Answer12": "Flashpoint Archive opère en tant que collectif à but non lucratif. Vous pouvez trouver plus de détails sur la façon de faire un don et sur où va votre argent sur notre {page Open Collective}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint ne fonctionne pas correctement !", "FAQ_Answer13": "Suivez les étapes de dépannage listées dans le {manuel}. Si vous rencontrez encore des problèmes par la suite, demandez de l'aide sur notre Discord.", "FAQ_Question14": "Je veux un(e) jeu/animation retiré(e) de Flashpoint pour une raison ou une autre.", From 4038a30aefa88d7b46510d441b5d54756eee2266 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:44 +0100 Subject: [PATCH 2039/2652] New translations home.json (French) --- locales/fr-FR/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/fr-FR/home.json b/locales/fr-FR/home.json index f1345f5bb9..9ab108acca 100644 --- a/locales/fr-FR/home.json +++ b/locales/fr-FR/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Bienvenue", - "About_Title": "Flashpoint Archive est un effort de la communauté pour préserver les jeux et les animations du web.", - "About_Para1": "L'histoire et la culture d'Internet sont importantes, et le web évolue à un rythme si rapide que ce qui est banal aujourd'hui pourrait être obsolète demain. Ce projet est dédié à la préserver autant d'expériences de ces plateformes que possible, afin qu'elles ne soient pas perdues dans le temps. Depuis décembre 2017, {plus de {} jeux et animations} ont été préservés à travers plus d'une centaine de plugins de navigateur et de technologies web.", - "About_Para2": "En plus de nos efforts de préservation, nous fournissons également un ensemble de logiciels très flexible pour une navigation et une lecture fiable du contenu préservé. Parmi les logiciels qui alimentent Flashpoint, on trouve {un lanceur complet} qui sert de façade à la collection, {un proxy} qui fait croire aux jeux qu'ils s'exécutent sur le web en direct, et {un bac à sable} qui permet une lecture sécurisée des contenus activés par des plugins - qui sont tous des {logiciels open-source}.", - "About_Para3": "Le projet {a été lancé à l'origine} par BlueMaxima pour tenter d'éviter la disparition des jeux en ligne avant la mort de Flash. Il a depuis évolué en une entreprise majeure impliquant des centaines de contributeurs communautaires du monde entier, englobant à la fois des jeux et des animations créés pour de nombreux plugins Internet, frameworks et standards.", - "About_Para4": "Flashpoint Archive opère en tant qu'organisme à but non lucratif dont l'objectif est de promouvoir la préservation et l'accessibilité des jeux, animations et autres expériences interactives numériques sur le web. Si vous souhaitez nous soutenir ou en savoir plus sur la manière dont nous sommes financés et où ces fonds sont dépensés, veuillez utiliser le bouton \"Faire un don\" dans la barre latérale gauche ou visitez notre {page Open Collective}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Rechercher dans la collection", "Request_Archival": "Demander du contenu pour archivage" } \ No newline at end of file From 0d831f6b0582cfbad29ce617716222dc5d690d7b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:44 +0100 Subject: [PATCH 2040/2652] New translations branding.json (Vietnamese) --- locales/vi-VN/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/branding.json b/locales/vi-VN/branding.json index f0cae59f3e..08655052de 100644 --- a/locales/vi-VN/branding.json +++ b/locales/vi-VN/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Thương hiệu", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "Bạn có thể tải một gói chứa logo dạng ảnh vector với nhiều phong cách khác nhau {ngay tại đây}.", "Wallpapers_Title": "Hình nền", "Wallpapers_Desc": "Các hình nền sau đây do Rain thiết kế:", From 4ebfb8377f7178559f0147ceb0949de13cd6481e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:45 +0100 Subject: [PATCH 2041/2652] New translations downloads.json (Vietnamese) --- locales/vi-VN/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/vi-VN/downloads.json b/locales/vi-VN/downloads.json index 38ffeeb3dc..e5ce01b2a3 100644 --- a/locales/vi-VN/downloads.json +++ b/locales/vi-VN/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "NẾU BẠN DÙNG AVAST, HÃY ĐỌC {HƯỚNG DẪN NÀY} TRƯỚC KHI TẢI VỀ!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Tải về", - "Downloads_Description": "Các bản tải về Flashpoint đều miễn phi, có thể \"xách tay\" và được {{cung cấp bởi phần mềm mã nguồn mở}} (trừ các plugin vì phần lớn là phần mềm bị bỏ rơi). Nếu có thắc mắc, hãy đọc {câu hỏi thường gặp} hay đặt câu hỏi trên {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Nặng:} {} khi tải về, {} khi cài xong", - "Downloads_Infinity_Para1": "Phần mềm sẽ tải nội dung mà bạn cần từ máy chủ. Phù hợp với người dùng thông thường.", - "Downloads_Infinity_Para2": "Phần mềm nặng bao nhiêu còn tùy vào những thành phần bạn chọn tải và những nội dung bạn tải về.", - "Downloads_Infinity_Link": "Tải trình cài đặt", - "Downloads_Infinity_Link2": "Bản .zip (nếu trình cài đặt không chạy)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Nặng:} {} khi tải về, {} khi đã giải nén", - "Downloads_Ultimate_Para1": "Mọi thứ đều ở trong này mà không cần kết nối internet. Phù hợp với người chuyên lưu trữ.", - "Downloads_Ultimate_Para2": "Bạn cần dùng một phần mềm tải torrent như {qBittorrent} để tải về và giải nén bằng {7-Zip}.", - "Downloads_Ultimate_Link": "Tải torrent", - "Downloads_Ultimate_Link2": "Tải trực tiếp (từ Internet Archive)", - "Downloads_Requirements": "{Yêu cầu hệ thống:} Windows 7 SP1 trở lên (có hỗ trợ {Mac} và {Linux} nhưng còn hạn chế)", - "Downloads_Prerequisites": "{Cần có:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} hoặc hơn", - "Downloads_Footer": "Để biết thêm thông tin và những cập nhật của các phiên bản trước, hãy ghé thăm trang {News}." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 89da0f51653c4c4fc8532afdb810a74e982b35e6 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:46 +0100 Subject: [PATCH 2042/2652] New translations faq.json (Vietnamese) --- locales/vi-VN/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/vi-VN/faq.json b/locales/vi-VN/faq.json index 48adebb4df..0b22765721 100644 --- a/locales/vi-VN/faq.json +++ b/locales/vi-VN/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Câu hỏi thường gặp", - "FAQ_Question1": "Dự án này từng có tên là BlueMaxima's Flashpoint mà?", - "FAQ_Answer1": "Đúng vậy. Trước đây, dự án có tên của BlueMaxima, nhưng BlueMaxima đã rời dự án từ tháng 1 năm 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "Dự án hỗ trợ những hệ điều hành nào?", "FAQ_Answer2": "Flashpoint hỗ trợ Windows 7 SP1 trở lên (trừ Windows 8 gốc). Cũng có phiên bản dành cho MacOS và Linux, nhưng các phiên bản này chỉ chạy được một số công nghệ web phổ biến nhất và bạn sẽ cần tốn thêm chút công sức khi cài đặt.", "FAQ_Question3": "Flashpoint có gây nên nguy cơ bảo mật không?", "FAQ_Answer3": "Chúng tôi tin là không. Toàn bộ gói phần mềm (trừ công nghệ tải nội dung của bản Infinity) không thể kết nối internet; bất cứ thay đổi nào liên quan đến Registry do Flashpoint Secure Player thực hiện đều bị gỡ bỏ một khi bạn đóng trò chơi; mọi bản đóng góp đều được kiểm duyệt trên một máy vi tính có phần mềm diệt virus mạnh và đã cập nhật; hơn hết, trình khởi chạy và mã nguồn của Flashpoint {are free and open-source}. Chúng tôi đã cố hết sức để giữ Flashpoint an toàn nhất có thể, nhưng dù vậy thì một số phần mềm diệt virus như Avast hay AVG vẫn sẽ đánh dấu một số thành phần quan trọng của phần mềm là nguy hiểm. Nếu bạn đang gặp vấn đề như trên, {read this page} để biết cách xử lí.", "FAQ_Question4": "Có bao nhiêu trò chơi/hoạt hình trong dự án này?", - "FAQ_Answer4": "Flashpount hiện có hơn {} trò chơi và {} phim hoạt hình. Bạn có thể tra cứu bộ sưu tập này mà không cần tải về Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Các trò chơi của Nitrome đâu hết rồi?", "FAQ_Answer6": "Nitrome đã gửi yêu cầu rất lịch sự để nhờ chúng tôi xóa nội dung của họ khỏi Flashpoint. Nếu bạn muốn chơi game của Nitrome, hãy ghé thăm {website} của họ. Nếu trò chơi bạn cần không có bản Flash, hãy theo dõi {HTML5-compatible catalog} của họ. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Làm thế nào để nhờ lưu trữ một trò chơi/hoạt hình?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Tôi có thể tự đóng góp trò chơi/hoạt hình được không?", - "FAQ_Answer8": "Được chứ! Bạn cứ làm theo hướng dẫn trong trang {curation tutorial} để chuẩn bị cho giai đoạn \"thử việc\" (curator audition). Một khi bản đóng góp đầu tiên của bạn được duyệt, bạn muốn gửi thêm bao nhiêu bản đóng góp cũng được.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Tôi muốn đóng góp cho dự án bằng cách khác (lập trình, chạy thử nội dung...). Tôi có thể giúp được gì?", "FAQ_Answer9": "Mời bạn gia nhập {Discord server} để biết thêm thông tin. Chúng ta hầu như liên lạc và làm việc với nhau trên này.", "FAQ_Question10": "Flashpoint có phải một dự án mã nguồn mở không?", "FAQ_Answer10": "Có...và không. Mã nguồn cho các công nghệ nhà làm như trình khởi chạy của chúng tôi có trên {GitHub}. Mã nguồn của những phần mềm chúng tôi bỏ vào Flashpoint có trên những trang web của các phần mềm ấy (mà, chúng tôi không sửa mã nguồn của bất cứ phần mềm nào trong số này đâu). Các phần mềm mở rộng của trình duyệt tuy không phải phần mềm mã nguồn mở (vì nếu chúng là phần mềm mã nguồn mở sẵn thì chúng tôi đã không tồn tại rồi).", "FAQ_Question11": "Tôi có được dùng biểu trưng (logo) không? Biểu trưng có giấy phép Creative Commons không?", - "FAQ_Answer11": "Được chứ. Biểu trưng có giấy phép {CC-BY 4.0}. Bạn có thể ghi nguồn Seirade và Flashpoint nếu có thể. Tập tin gốc nằm ở {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Tôi có thể quyên góp cho dự án này ở đâu?", - "FAQ_Answer12": "Flashpoint Archive hoạt động như một nhóm phi lợi nhuận. Tìm hiểu thêm cách quyên góp và nguồn tiền của bạn sẽ được sử dụng cho mục đích gì trên {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint có lỗi!", "FAQ_Answer13": "Hãy làm theo các bước sửa lỗi trong {manual}. Nếu vẫn gặp trục trặc, hãy nhờ mọi người trong Discord giúp.", "FAQ_Question14": "Tôi muốn xóa một trò chơi/hoạt hình khỏi Flashpoint vì một lý do nào đó.", From e699169a03d751004c24b01618eebc47e02f6d95 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:47 +0100 Subject: [PATCH 2043/2652] New translations home.json (Vietnamese) --- locales/vi-VN/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/vi-VN/home.json b/locales/vi-VN/home.json index 1d0ce12ac0..f6e1fa705c 100644 --- a/locales/vi-VN/home.json +++ b/locales/vi-VN/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Chào bạn", - "About_Title": "Flashpoint là một dự án cộng đồng nhằm lưu giữ các trò chơi và đoạn phim hoạt hình trên mạng.", - "About_Para1": "Lịch sử internet và văn hóa nắm giữ vai trò quan trọng. Trong khi đó, công nghệ mạng thì đang tiến bộ vượt bậc ở một ngưỡng mà điều bình thường của hôm nay có lẽ sẽ trở thành điều lạc hậu của ngày mai. Dự án này tập trung bảo tồn thật nhiều những trải nghiệm do các nền tảng số mang lại để chúng không bị nhấn chìm trong dòng chảy của thời gian. Tính từ 2017, chúng tôi đã lưu trữ {over {} games and animations} thuộc hơn hàng trăm phần mở rộng của trình duyệt web và công nghệ web.", - "About_Para2": "Ngoài công cuộc bảo tồn nói trên, chúng tôi cũng phát triển một gói phần mềm đa năng để mang đến trải nghiệm duyệt và tìm nội dung được lưu trữ mượt mà. Trong số những phần mềm đóng vai trò trụ cột của Flashpoint, có thể kể đến {a fully-featured launcher} - \"bộ mặt đại diện\" cho dự án, {a proxy} khiến cho các trò chơi nghĩ rằng chúng đang được khởi chạy trên các trang web thật, cũng như {a sandbox} để khởi chạy các nội dung cần phần mở rộng một cách an toàn. Tất cả những phần mềm trên đều là {open-source software}.", - "About_Para3": "Dự án {was originally started} bởi BlueMaxima nhằm đón đầu sự biến mất của trò chơi nền web trước cả khi Flash bị khai tử. Từ đó, Flashpoint đã phát triển thành một dự án quy mô lớn với sự tham gia của hàng trăm cộng tác viên trên toàn thế giới, mang theo mình cả trò chơi lẫn những tựa phim hoạt hình dành cho rất nhiều phần mở rộng web, framework, và tiêu chuẩn khác nhau.", - "About_Para4": "Flashpoint Archive là một dự án phi lợi nhuận với mục tiêu cải thiện tiến trình lưu trữ và khả năng tiếp cận trò chơi, họa hình và nội dung tương tác khác trên mạng. Nếu bạn muốn ủng hộ chúng tôi hay muốn tìm hiểu xem chúng tôi có được nguồn tiền từ đâu và sử dụng nguồn tiền được quyên góp cho mục đích gì, hãy nhấn vào nút Quyên góp nằm bên cột bên trái hoặc ghé thăm {Open Collective page} của dự án.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Duyệt cơ sở dữ liệu", "Request_Archival": "Gửi yêu cầu lưu trữ nội dung" } \ No newline at end of file From 0d1a9aac5844e58a4ecb3ae8c97379daadb6fc69 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:48 +0100 Subject: [PATCH 2044/2652] New translations layout.json (Vietnamese) --- locales/vi-VN/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/vi-VN/layout.json b/locales/vi-VN/layout.json index 99bef15863..4ce360207c 100644 --- a/locales/vi-VN/layout.json +++ b/locales/vi-VN/layout.json @@ -10,6 +10,5 @@ "Contact": "Liên hệ", "Database": "Cơ sở dữ liệu", "Manual": "Hướng dẫn", - "Wiki": "Wiki", - "Donate": "Quyên góp" + "Wiki": "Wiki" } \ No newline at end of file From 8be244a3ecd7ce42412ff4eeefa6e61649de8096 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:49:49 +0100 Subject: [PATCH 2045/2652] New translations news.json (Vietnamese) --- locales/vi-VN/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/vi-VN/news.json b/locales/vi-VN/news.json index 7186a25365..edac9c7667 100644 --- a/locales/vi-VN/news.json +++ b/locales/vi-VN/news.json @@ -1,7 +1,6 @@ { "News_Title": "Tin tức", - "News_Para1": "Những sự kiện nổi bật trong lịch sử Flashpoint tính từ tháng 10/2019. Rê chuột lên tên phiên bản để đọc giải thích của BlueMaxima, người sáng lập dự án.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint ra đời.", "News_Flashpoint_0": "Flashpoint Zero ra mắt.", "News_Flashpoint_1": "Flashpoint Version One ra mắt.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "Đây là một câu trào lưu, vì bản 11 đã thêm vào 36 tiện ích mới.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "Một điển cố dựa trên trò chơi Muv-Luv (bạn có thể mua trên Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "Vì chúng quá dễ thương và ngầu lòi." + "News_Flashpoint_11_1_Meta": "Một điển cố dựa trên trò chơi Muv-Luv (bạn có thể mua trên Steam)." } \ No newline at end of file From 6aaca1a8799fe405644646fc25c96d48c772f920 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:08 +0100 Subject: [PATCH 2046/2652] New translations source.json (Vietnamese) --- locales/vi-VN/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/vi-VN/source.json b/locales/vi-VN/source.json index f42dcb5b4b..310cd34169 100644 --- a/locales/vi-VN/source.json +++ b/locales/vi-VN/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Mã nguồn", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "Chúng tôi không phát triển các phần mềm mã nguồn mở sau đây nhưng chúng được đưa vào bộ phần mềm Flashpoint:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, một máy chủ mạng được phát hành với giấy phép Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 5dfa43d6dadc776e4285b7dec2dd563e279d4908 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:09 +0100 Subject: [PATCH 2047/2652] New translations layout.json (French) --- locales/fr-FR/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/fr-FR/layout.json b/locales/fr-FR/layout.json index 2c2374d2a9..6156e38759 100644 --- a/locales/fr-FR/layout.json +++ b/locales/fr-FR/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Base de données", "Manual": "Manuel", - "Wiki": "Wiki", - "Donate": "Faire un don" + "Wiki": "Wiki" } \ No newline at end of file From f883a99adc49fd898c88aded534b43f623eb477e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:10 +0100 Subject: [PATCH 2048/2652] New translations news.json (French) --- locales/fr-FR/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/fr-FR/news.json b/locales/fr-FR/news.json index 368e2eec7b..854d7adf8c 100644 --- a/locales/fr-FR/news.json +++ b/locales/fr-FR/news.json @@ -1,7 +1,6 @@ { "News_Title": "Actualités", - "News_Para1": "Tous les événements notables dans l'histoire de Flashpoint à partir d'octobre 2019. Survolez le nom de code d'une version pour une explication de BlueMaxima, le fondateur du projet.", - "News_Para2": "Un journal des modifications englobant toutes les versions publiées avant le passage au système basé sur des composants peut être trouvé {ici}. Pour des téléchargements directs d'anciennes versions de Flashpoint Ultimate, voir les comptes Internet Archive de BlueMaxima et Dri0m {ici} et {ici}, respectivement.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "Flashpoint de BlueMaxima a été lancé.", "News_Flashpoint_0": "Flashpoint Zero est sorti.", "News_Flashpoint_1": "Flashpoint Version One est sorti.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "C'est un mème, car 11 a ajouté trois douzaines de nouveaux plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "Une référence au jeu Muv-Luv (allez l'acheter sur Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "Ils sont mignons et ils sont cool." + "News_Flashpoint_11_1_Meta": "Une référence au jeu Muv-Luv (allez l'acheter sur Steam)." } \ No newline at end of file From 9d97dcfc9f4492d2225fc5b9b1f607beb6e855dd Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:11 +0100 Subject: [PATCH 2049/2652] New translations source.json (French) --- locales/fr-FR/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/fr-FR/source.json b/locales/fr-FR/source.json index 70bf90f2de..01521df474 100644 --- a/locales/fr-FR/source.json +++ b/locales/fr-FR/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Code source", - "Source_Desc": "Le logiciel qui alimente Flashpoint est gratuit et open-source, ce qui exclut évidemment la plupart des plugins/technologies de navigateur pris en charge (nous ne pouvons pas faire grand-chose à ce sujet). Les applications et utilitaires développés par les contributeurs du projet sont disponibles sur notre {page d'équipe GitHub}.", - "Source_Developed_Projects_Title": "Logiciel développé par les contributeurs de Flashpoint", - "Source_Developed_Projects_Desc": "Le logiciel suivant est disponible sous la licence MIT :", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un lanceur extensible basé sur Electron, inspiré de LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, une bibliothèque qui permet la communication entre un navigateur/projecteur et l'internet simulé de Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, une application avancée qui permet de lire des contenus basés sur des plugins sans apporter de modifications permanentes au registre de Windows.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, un ensemble d'applications qui permettent à l'utilisateur de télécharger, gérer et supprimer des composants.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, un outil qui exécute des applications avec des vitesses d'horloge simulées.", - "Source_Utilized_Projects_Title": "Logiciels tiers utilisés par Flashpoint", - "Source_Utilized_Projects_Desc": "Les logiciels open-source suivants ne sont pas développés par nous, mais sont inclus dans la suite logicielle de Flashpoint :", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, un serveur web publié sous la licence Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, un navigateur web publié sous la licence MPL-2.0. Flashpoint utilise une version 32 bits personnalisée avec sa propre marque, qui peut être trouvée {ici}.", "Source_Chromium_Desc": "{Chromium}, un navigateur web publié sous diverses licences open-source.", - "Source_PHP_Desc": "{PHP}, un langage de script web publié sous la licence PHP." + "Source_PHP_Desc": "{PHP}, un langage de script web publié sous la licence PHP.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 2f53afc4ad4e610d33ba16283db1716b83f6ffaa Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:13 +0100 Subject: [PATCH 2050/2652] New translations branding.json (Spanish) --- locales/es-ES/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/es-ES/branding.json b/locales/es-ES/branding.json index da98c98813..1ac42b3249 100644 --- a/locales/es-ES/branding.json +++ b/locales/es-ES/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Fondos de Pantalla", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From b72a653f74216bdfe407386fae90a012bafaa5f6 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:15 +0100 Subject: [PATCH 2051/2652] New translations downloads.json (Spanish) --- locales/es-ES/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/es-ES/downloads.json b/locales/es-ES/downloads.json index 877ec2d685..f8c90b3a76 100644 --- a/locales/es-ES/downloads.json +++ b/locales/es-ES/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Descargas", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 0d3d2fb1c772083e77557cb999ee181e3714bfdb Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:17 +0100 Subject: [PATCH 2052/2652] New translations faq.json (Spanish) --- locales/es-ES/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/es-ES/faq.json b/locales/es-ES/faq.json index 82cde951cf..ac685f1c26 100644 --- a/locales/es-ES/faq.json +++ b/locales/es-ES/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "¿Qué sistemas operativos soporta?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "¿Flashpoint es de código abierto?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From bbd9149eecfc9e9130ee7d395d3a71a0d37e40a5 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:17 +0100 Subject: [PATCH 2053/2652] New translations home.json (Spanish) --- locales/es-ES/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/es-ES/home.json b/locales/es-ES/home.json index 86afd4f0b9..79aec877de 100644 --- a/locales/es-ES/home.json +++ b/locales/es-ES/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Bienvenido", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From e185e0245e74207ebaa59baf9830445753894829 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:18 +0100 Subject: [PATCH 2054/2652] New translations layout.json (Spanish) --- locales/es-ES/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/es-ES/layout.json b/locales/es-ES/layout.json index a3c0bd1fba..a17b90ba28 100644 --- a/locales/es-ES/layout.json +++ b/locales/es-ES/layout.json @@ -10,6 +10,5 @@ "Contact": "Contacto", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From cce5899dd59df3aa3ba8b525212ea6a671ca09b0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:19 +0100 Subject: [PATCH 2055/2652] New translations news.json (Spanish) --- locales/es-ES/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/es-ES/news.json b/locales/es-ES/news.json index fe124c8445..e39050b896 100644 --- a/locales/es-ES/news.json +++ b/locales/es-ES/news.json @@ -1,7 +1,6 @@ { "News_Title": "Noticias", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 3805c10fef982d983d178c6f1dadfbabfe6ea4e7 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:21 +0100 Subject: [PATCH 2056/2652] New translations source.json (Spanish) --- locales/es-ES/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/es-ES/source.json b/locales/es-ES/source.json index 83499dcc89..a9bb220a54 100644 --- a/locales/es-ES/source.json +++ b/locales/es-ES/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Código Fuente", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From cd13972c11d6dff0a404ad38205a340df0f62059 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:22 +0100 Subject: [PATCH 2057/2652] New translations branding.json (Afrikaans) --- locales/af-ZA/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/af-ZA/branding.json b/locales/af-ZA/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/af-ZA/branding.json +++ b/locales/af-ZA/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From f442ca8a3dc1ef830e9fdca15ed8758d64e25ca7 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:24 +0100 Subject: [PATCH 2058/2652] New translations downloads.json (Afrikaans) --- locales/af-ZA/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/af-ZA/downloads.json b/locales/af-ZA/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/af-ZA/downloads.json +++ b/locales/af-ZA/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From e3d7a030b6523d7136f2f574f0dbb0598f8303db Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:25 +0100 Subject: [PATCH 2059/2652] New translations faq.json (Afrikaans) --- locales/af-ZA/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/af-ZA/faq.json b/locales/af-ZA/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/af-ZA/faq.json +++ b/locales/af-ZA/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 89fc98f030f8f01647b4eafd1bb99ca7b84d0f05 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:26 +0100 Subject: [PATCH 2060/2652] New translations home.json (Afrikaans) --- locales/af-ZA/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/af-ZA/home.json b/locales/af-ZA/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/af-ZA/home.json +++ b/locales/af-ZA/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From b682af10e10eb4eb4d97cdab6b298ffc33fdc71d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:27 +0100 Subject: [PATCH 2061/2652] New translations layout.json (Afrikaans) --- locales/af-ZA/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/af-ZA/layout.json b/locales/af-ZA/layout.json index 81e84cc39b..f92556a574 100644 --- a/locales/af-ZA/layout.json +++ b/locales/af-ZA/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 4493ff5c657b73a0a5f807d68d6d17c532fd68d0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:27 +0100 Subject: [PATCH 2062/2652] New translations news.json (Afrikaans) --- locales/af-ZA/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/af-ZA/news.json b/locales/af-ZA/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/af-ZA/news.json +++ b/locales/af-ZA/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From c6f22bae2e0b099a34ec72dd68073e4d3ca727ea Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:29 +0100 Subject: [PATCH 2063/2652] New translations source.json (Afrikaans) --- locales/af-ZA/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/af-ZA/source.json b/locales/af-ZA/source.json index 0844305046..e49c25e887 100644 --- a/locales/af-ZA/source.json +++ b/locales/af-ZA/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From a47b56bfaf327d0ed4d47064bbcb91426a505cc4 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:30 +0100 Subject: [PATCH 2064/2652] New translations branding.json (Arabic) --- locales/ar-SA/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ar-SA/branding.json b/locales/ar-SA/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/ar-SA/branding.json +++ b/locales/ar-SA/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 5ed24bd16018e4aff3815511c151e1d282b7843f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:32 +0100 Subject: [PATCH 2065/2652] New translations downloads.json (Arabic) --- locales/ar-SA/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/ar-SA/downloads.json b/locales/ar-SA/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/ar-SA/downloads.json +++ b/locales/ar-SA/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 7c96ba3772187a2c044eb97354fc59f0ccf5798a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:34 +0100 Subject: [PATCH 2066/2652] New translations faq.json (Arabic) --- locales/ar-SA/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ar-SA/faq.json b/locales/ar-SA/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/ar-SA/faq.json +++ b/locales/ar-SA/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 452f659c5a94cf5d3a5c26cf2eb2a5c29e29e7bb Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:35 +0100 Subject: [PATCH 2067/2652] New translations home.json (Arabic) --- locales/ar-SA/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ar-SA/home.json b/locales/ar-SA/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/ar-SA/home.json +++ b/locales/ar-SA/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From dea2b4c191c0a7ed83ce1c00b0c5b5c4035344eb Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:36 +0100 Subject: [PATCH 2068/2652] New translations layout.json (Arabic) --- locales/ar-SA/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/ar-SA/layout.json b/locales/ar-SA/layout.json index aecc12ed41..a851431242 100644 --- a/locales/ar-SA/layout.json +++ b/locales/ar-SA/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 1999d6bbe74edb48af67cf5e451a16781a4db45c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:37 +0100 Subject: [PATCH 2069/2652] New translations news.json (Arabic) --- locales/ar-SA/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/ar-SA/news.json b/locales/ar-SA/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/ar-SA/news.json +++ b/locales/ar-SA/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 6b9b866ad71255dcb668cc3cadae955021ddece4 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:39 +0100 Subject: [PATCH 2070/2652] New translations source.json (Arabic) --- locales/ar-SA/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/ar-SA/source.json b/locales/ar-SA/source.json index 0844305046..e49c25e887 100644 --- a/locales/ar-SA/source.json +++ b/locales/ar-SA/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From eaa248ab3af8e06cf42cdd6013476db3a7c981bc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:41 +0100 Subject: [PATCH 2071/2652] New translations branding.json (Catalan) --- locales/ca-ES/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ca-ES/branding.json b/locales/ca-ES/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/ca-ES/branding.json +++ b/locales/ca-ES/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From ae764eb2493a889c1a2655d09a667730ec4cd030 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:43 +0100 Subject: [PATCH 2072/2652] New translations downloads.json (Catalan) --- locales/ca-ES/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/ca-ES/downloads.json b/locales/ca-ES/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/ca-ES/downloads.json +++ b/locales/ca-ES/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From ec4819743a122d76a4c8762b08fd9127d00c9d14 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:44 +0100 Subject: [PATCH 2073/2652] New translations faq.json (Catalan) --- locales/ca-ES/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ca-ES/faq.json b/locales/ca-ES/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/ca-ES/faq.json +++ b/locales/ca-ES/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 632f8c93355a3c06aa5338f0b999ea077b16ecfc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:45 +0100 Subject: [PATCH 2074/2652] New translations home.json (Catalan) --- locales/ca-ES/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ca-ES/home.json b/locales/ca-ES/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/ca-ES/home.json +++ b/locales/ca-ES/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 3773b27c8bc8f0f741271cb4457c91c1728c4997 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:46 +0100 Subject: [PATCH 2075/2652] New translations layout.json (Catalan) --- locales/ca-ES/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/ca-ES/layout.json b/locales/ca-ES/layout.json index c3410f77e3..be23ba4bbd 100644 --- a/locales/ca-ES/layout.json +++ b/locales/ca-ES/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 50a44071fe0d567a508be96e713213143b1b53dc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:47 +0100 Subject: [PATCH 2076/2652] New translations news.json (Catalan) --- locales/ca-ES/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/ca-ES/news.json b/locales/ca-ES/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/ca-ES/news.json +++ b/locales/ca-ES/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From a424efcbff5401add552651f0740a1877bbd0471 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:48 +0100 Subject: [PATCH 2077/2652] New translations source.json (Catalan) --- locales/ca-ES/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/ca-ES/source.json b/locales/ca-ES/source.json index 0844305046..e49c25e887 100644 --- a/locales/ca-ES/source.json +++ b/locales/ca-ES/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 0fc5e9e0694f54f93136c53faaf9ff955608fb11 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:49 +0100 Subject: [PATCH 2078/2652] New translations layout.json (Czech) --- locales/cs-CZ/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json index e160e76fb1..0570fea78c 100644 --- a/locales/cs-CZ/layout.json +++ b/locales/cs-CZ/layout.json @@ -10,6 +10,5 @@ "Contact": "Kontakt", "Database": "Databáze", "Manual": "Manuál", - "Wiki": "Wiki", - "Donate": "Přispět" + "Wiki": "Wiki" } \ No newline at end of file From 47bddd49715e6f365b709452ceca12cd37c7dedd Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:51 +0100 Subject: [PATCH 2079/2652] New translations branding.json (Danish) --- locales/da-DK/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/da-DK/branding.json b/locales/da-DK/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/da-DK/branding.json +++ b/locales/da-DK/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 8cc5c52d7d4311b1a01c64f365d6d99fe24a91f8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:53 +0100 Subject: [PATCH 2080/2652] New translations downloads.json (Danish) --- locales/da-DK/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/da-DK/downloads.json b/locales/da-DK/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/da-DK/downloads.json +++ b/locales/da-DK/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 0f7b3796e11ed6fa659d47bda71e8eabb3b43ed6 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:54 +0100 Subject: [PATCH 2081/2652] New translations faq.json (Danish) --- locales/da-DK/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/da-DK/faq.json b/locales/da-DK/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/da-DK/faq.json +++ b/locales/da-DK/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 2d026fec7d1600bcc7d5d6ed072a3290b45c022a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:55 +0100 Subject: [PATCH 2082/2652] New translations home.json (Danish) --- locales/da-DK/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/da-DK/home.json b/locales/da-DK/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/da-DK/home.json +++ b/locales/da-DK/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 296f9ec3f08f007684512821e50ff37f13bfdb7f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:56 +0100 Subject: [PATCH 2083/2652] New translations layout.json (Danish) --- locales/da-DK/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/da-DK/layout.json b/locales/da-DK/layout.json index deaf89fa95..692feb9b33 100644 --- a/locales/da-DK/layout.json +++ b/locales/da-DK/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 4a242b7e944e7255a1f97babeae18a325e46b7d4 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:57 +0100 Subject: [PATCH 2084/2652] New translations news.json (Danish) --- locales/da-DK/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/da-DK/news.json b/locales/da-DK/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/da-DK/news.json +++ b/locales/da-DK/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 74a48358bc9ba9308f57c2e4a80c7ba41623deb3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:58 +0100 Subject: [PATCH 2085/2652] New translations source.json (Danish) --- locales/da-DK/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/da-DK/source.json b/locales/da-DK/source.json index 0844305046..e49c25e887 100644 --- a/locales/da-DK/source.json +++ b/locales/da-DK/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 61e913d849f0c261b0b41e994fdf8f6e160170cb Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:50:59 +0100 Subject: [PATCH 2086/2652] New translations branding.json (German) --- locales/de-DE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/branding.json b/locales/de-DE/branding.json index 15317a382b..fd98b73e61 100644 --- a/locales/de-DE/branding.json +++ b/locales/de-DE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Das Flashpoint-Logo besteht aus den gegeneinander geklappten Initialen des Projekts. Der Leerraum bildet eine Pfeilform, die als Abspieltaste oder Download-Symbol interpretiert werden kann, eine Erinnerung an die Vorgehensweise, an die wir uns gewöhnt haben, wenn wir auf unsere Lieblingsspiele zugreifen. Die Worte, die normalerweise neben dem Logo zu sehen sind, verwenden die Tahoma-Schriftart.", - "Branding_Para2": "Das Flashpoint-Logo fällt unter die {Creative Commons Attribution 4.0}-Lizenz. Das bedeutet, dass es frei modifiziert und weiterverteilt werden kann, solange Seirade (Designer des Logos) oder Flashpoint anerkannt werden.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "Ein Paket, das das vektorisierte Logo in verschiedenen Stilen enthält, kann hier heruntergeladen werden: {here}.", "Wallpapers_Title": "Hintergrundbilder", "Wallpapers_Desc": "Die folgenden Hintergrundbilder sind von Rain:", From b4f801ae1df2e1c6633bb43f99c9328678228af2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:01 +0100 Subject: [PATCH 2087/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index d281447606..8c79f33afd 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "FÜR NUTZER VON AVAST: BITTE ZUERST {THIS} VOR DEM DOWNLOAD LESEN!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoints Downloads sind kostenlos, portabel, und {{powered by open-source software}} (ausgenommen die Plugins selbst, meist Abandonware). Wenn du Fragen oder Bedenken haben, sieh das {FAQ} an oder frage im {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} als Download, {} wenn installiert", - "Downloads_Infinity_Para1": "Die Einträge werden von unseren Servern heruntergeladen, wenn du sie spielst. Perfekt für Gelegenheitsspieler.", - "Downloads_Infinity_Para2": "Die Gesamtgröße hängt von ausgewählten Komponenten ab und erhöht sich mit jedem heruntergeladenen Eintrag.", - "Downloads_Infinity_Link": "Installer herunterladen", - "Downloads_Infinity_Link2": "Kopie als Zip-Datei (falls der Installer nicht funktioniert)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} als Download, {} wenn extrahiert", - "Downloads_Ultimate_Para1": "Alle Einträge sind offline über von Anfang an verfügbar. Perfekt für Datenhamster.", - "Downloads_Ultimate_Para2": "Benötigt einen Torrent-Client wie {qBittorrent} zum Herunterladen und {7-Zip} zum Extrahieren.", - "Downloads_Ultimate_Link": "Torrent herunterladen", - "Downloads_Ultimate_Link2": "Direkter Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 oder höher (begrenzte Unterstützung für {Mac} und {Linux} ist ebenfalls verfügbar)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} oder höher", - "Downloads_Footer": "Informationen und Änderungen zu älteren Releases finden sich auf der Seite {News}." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 980b6be32e717d9b67912042338724b4872edb6b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:03 +0100 Subject: [PATCH 2088/2652] New translations faq.json (German) --- locales/de-DE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/de-DE/faq.json b/locales/de-DE/faq.json index f959dee4dc..7ae9a71c45 100644 --- a/locales/de-DE/faq.json +++ b/locales/de-DE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Häufig gestellte Fragen", - "FAQ_Question1": "Hieß es nicht früher BlueMaximas Flashpoint?", - "FAQ_Answer1": "Ja - das Projekt enthielt BlueMaxima im Namen bis zu dessen Rücktritt aus dem Projekt im Januar 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "Welche Betriebssysteme werden unterstützt?", "FAQ_Answer2": "Flashpoint unterstützt Windows 7 SP1 und neuer (ausgenommen Windows 8). MacOS- und Linux-Versionen sind ebenfalls verfügbar; jedoch benötigen sie zusätzliche Schritte zur Installation und können nur eine Handvoll der beliebtesten Browser-Technologien verwenden.", "FAQ_Question3": "Gibt es Sicherheitsbedenken bei Flashpoint?", "FAQ_Answer3": "Nicht das wir wüssten. Die Gesamtheit unserer Anwendungspakete (abzüglich der Spiele-Download-Technik) kann sich nicht mit dem offenen Internet verbinden; alle Änderungen der Registry durch den Flashpoint Secure Player werden entfernt, sobald das Spiel geschlossen wird; alle eingehenden Kuratierungen werden über einen PC mit kompetenter und aktueller Antivirensoftware geleitet; und am wichtigsten ist, dass der Launcher und alle Software von Flashpoint Open-Source sind und {here} gefunden werden können. Wir haben unser Bestes getan, um sicherzustellen, dass die Sammlung so sicher wie möglich ist, aber trotz unserer Anstrengungen identifizieren einige Antiviren wie Avast und AVG wichtige Komponenten als gefährlich. Wenn du von diesem Problem betroffen bist, {read this page} für Anweisungen zur Fehlerbehebung.", "FAQ_Question4": "Wie viele Spiele/Animationen gibt es?", - "FAQ_Answer4": "Flashpoint bietet derzeit über {} Spiele und {} Animationen. {here} kannst du die Sammlung durchsuchen, ohne Flashpoint herunterzuladen.", - "FAQ_Question5": "Welche Browser-Plattformen erhält Flashpoint?", - "FAQ_Answer5": "Wir erhalten Spiele und Animationen, die auf allen Plattformen laufen, die in der Flashpoint-Datenbank {statistics page} aufgelistet sind.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Wo sind die Nitrome-Spiele?", "FAQ_Answer6": "Nitrome hat uns gebeten, ihren Inhalt aus der Sammlung zu entfernen. Wenn du ihre Spiele spielen möchtest, tu dies auf ihrer {website}, und, wenn Flash keine Option ist, folge ihrem wachsenden {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Wie kann ich eine Spiele/Animation anfordern?", "FAQ_Answer7": "Du kannst einen Antrag stellen, indem du {this article} zuerst komplett durchliest und dann den Links unten folgst.", "FAQ_Question8": "Kann ich selbst ein Spiele/eineAnimation hinzufügen?", - "FAQ_Answer8": "Ja! Folge den Anweisungen, die im {curation tutorial} aufgeführt sind, um einen Kurator-Antrag zu erstellen. Sobald dieser akzeptiert wurde, können beliebig viele weitere Kurationen eingereicht werden.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Ich möchte auf eine andere Weise beitragen (Coden, Testen, etc.). Wie kann ich helfen?", "FAQ_Answer9": "Trete unserem {Discord server} für weitere Details bei. Die Großteil unserer Arbeit und Kommunikation geschieht dort.", "FAQ_Question10": "Ist Flashpoint Open Source?", "FAQ_Answer10": "Jein. Die Quellen für unsere selbstgemachte Technologie wie der Launcher sind alle auf unserem {GitHub} verfügbar. Die Quellen für die Software, die wir in Flashpoint aufnehmen, sind auf ihren entsprechenden Webseiten verfügbar (wir ändern keine Quelle der Software, die wir enthalten). Die Binärdateien für die Web-Plugins selbst sind nicht Open Source, aber wenn sie es wären, dann wären wir gar nicht erst hier.", "FAQ_Question11": "Kann ich das Logo verwenden/ist es unter Creative Commons erhältlich?", - "FAQ_Answer11": "Ja - das Logo fällt unter die {CC-BY 4.0}-Lizenz. Du kannst freiwillig Seirade und BlueMaximas Flashpoint anerkennen. Quelldateien findest du {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Wo kann ich an das Projekt spenden?", - "FAQ_Answer12": "Flashpoint Archive arbeitet als gemeinnütziges Kollektiv. Weitere Details über Spenden und was mit ihnen passiert findest du auf unserer {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint funktioniert nicht korrekt!", "FAQ_Answer13": "Folge den in {manual} aufgelisteten Schritten zur Fehlerbehebung. Falls du danach immer noch Probleme hast, frage in unserem Discord nach Hilfe.", "FAQ_Question14": "Ich möchte, dass ein Spiel/eine Animation aus dem einen oder anderen Grund von Flashpoint entfernt wird.", From b871edc2a47b93738a360d7cafd46f9aff74ebd0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:03 +0100 Subject: [PATCH 2089/2652] New translations home.json (German) --- locales/de-DE/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/de-DE/home.json b/locales/de-DE/home.json index 58e619258a..99adf16051 100644 --- a/locales/de-DE/home.json +++ b/locales/de-DE/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Willkommen", - "About_Title": "Das Flashpoint-Archiv ist eine gemeinschaftliche Leistung, um Spiele und Animationen aus dem Internet zu erhalten.", - "About_Para1": "Internetgeschichte und -kultur sind wichtig. Das Netz entwickelt sich so schnell, dass das, was heute alltäglich ist, morgen veraltet sein könnte. Dieses Projekt ist darauf ausgerichtet, so viele Erfahrungen wie möglich von diesen Plattformen zu erhalten, sodass sie nicht verloren gehen. Seit Dezember 2017 wurden {over {} games and animations} mit über hundert Browser-Plugins und Web-Technologien erhalten.", - "About_Para2": "Neben unserem Erhaltungsaufwand bieten wir auch ein hochflexibles Softwarepaket für die zuverlässige Navigation und Wiedergabe von erhaltenen Inhalten. Unter der Software hinter Flashpoint ist {a fully-featured launcher}, der als Frontend für die Sammlung fungiert, {a proxy}, der Spielen vortäuscht im Internet zu laufen, und {a sandbox}, die die sichere Wiedergabe von plugin-fähigen Inhalten erlauben - alle sind {open-source software}.", - "About_Para3": "Das Projekt {was originally started} von BlueMaxima in einem Versuch, das Verschwinden von Webgames mit dem Ende der Unterstützung von Flash aufzuhalten. Seitdem hat es sich zu einem großen Vorhaben entwickelt, an dem hunderte von Mitwirkenden aus der ganzen Welt beteiligt sind. Es umfasst sowohl Spiele als auch Animationen, die für zahlreiche Internet-Plugins, Frameworks und Standards erstellt wurden.", - "About_Para4": "Das Flashpoint Archiv arbeitet gemeinnützig mit dem Ziel, die Anstrengungen zur Erhaltung und Zugänglichkeit von Spielen, Animationen und anderen digitalen, interaktiven Erfahrungen aus dem Internet zu fördern. Wenn du uns unterstützen oder mehr darüber erfahren möchtest, wie wir uns finanzieren und wo diese Mittel ausgegeben werden, benutze bitte den Spenden-Button in der linken Seitenleiste oder besuche unsere {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Suche in der Sammlung", "Request_Archival": "Inhalt zum Archivieren anfordern" } \ No newline at end of file From 6d980f45e15f1aab7eb1359aed8221d74d125419 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:04 +0100 Subject: [PATCH 2090/2652] New translations layout.json (German) --- locales/de-DE/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/de-DE/layout.json b/locales/de-DE/layout.json index ef51f1346f..ef2a36ebb1 100644 --- a/locales/de-DE/layout.json +++ b/locales/de-DE/layout.json @@ -10,6 +10,5 @@ "Contact": "Kontakt", "Database": "Datenbank", "Manual": "Handbuch", - "Wiki": "Wiki", - "Donate": "Spenden" + "Wiki": "Wiki" } \ No newline at end of file From 58fa9976116d35d53b03a5d60429382bb382297a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:05 +0100 Subject: [PATCH 2091/2652] New translations news.json (German) --- locales/de-DE/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/de-DE/news.json b/locales/de-DE/news.json index 104d93c273..247a2d506e 100644 --- a/locales/de-DE/news.json +++ b/locales/de-DE/news.json @@ -1,7 +1,6 @@ { "News_Title": "Neuigkeiten", - "News_Para1": "Alle bemerkenswerten Ereignisse der Geschichte Flashpoints ab Oktober 2019. Halte den Cursor über den Codenamen einer Version für eine Erklärung von BlueMaxima, dem Gründer des Projekts.", - "News_Para2": "Ein Changelog, der jede vor dem Wechsel zum komponentenbasierten System veröffentlichte Version umfasst, kann {here} gefunden werden. Für direkte Downloads von älteren Flashpoint Ultimate-Versionen, siehe BlueMaximas und Dri0ms Konten im Internet Archive {here} bzw. {here}.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaximas Flashpoint wurde gestartet.", "News_Flashpoint_0": "Flashpoint Zero wurde veröffentlicht.", "News_Flashpoint_1": "Flashpoint Version One wurde veröffentlicht.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Hoppla, alle Plugins!", "News_Flashpoint_11_Meta": "Das ist ein Witz, denn Flashpoint 11 hat drei Dutzend neue Plugins hinzugefügt.", "News_Flashpoint_11_1": "Operation Kirschblüte", - "News_Flashpoint_11_1_Meta": "Anspielung auf das Spiel Muv-Luv (Kauf es auf Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "Sie sind süß und cool." + "News_Flashpoint_11_1_Meta": "Anspielung auf das Spiel Muv-Luv (Kauf es auf Steam)." } \ No newline at end of file From 41d1b41403fd03881df86d71804232f25cb7809c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:06 +0100 Subject: [PATCH 2092/2652] New translations source.json (German) --- locales/de-DE/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/de-DE/source.json b/locales/de-DE/source.json index cb9ff8a469..a25b330053 100644 --- a/locales/de-DE/source.json +++ b/locales/de-DE/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Quelltext", - "Source_Desc": "Die Software von Flashpoint ist frei und quelloffen, was natürlich die meisten der unterstützten Browser-Plugins/Technologien ausschließt (daran können wir nicht viel ändern). Von Projektmitarbeitern entwickelte Anwendungen und Dienstprogramme finden sich auf unserer {GitHub team page}.", - "Source_Developed_Projects_Title": "Von Flashpoint-Mitwirkenden entwickelte Software", - "Source_Developed_Projects_Desc": "Folgende Software ist unter der MIT-Lizenz verfügbar:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, ein erweiterbares, auf Electron basierender Launcher inspiriert von LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, eine Bibliothek, die Kommunikation zwischen einem Browser und dem von Flashpoint simulierten Internet herstellt.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, eine fortgeschrittene Anwendung, die die Wiedergabe von Plugin-basierten Inhalten ermöglicht, ohne dass dauerhafte Änderungen an der Windows Registry vorgenommen werden müssen.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, ein Satz von Anwendungen, die es ermöglichen, Komponenten herunterzuladen, zu verwalten und zu entfernen.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, ein Werkzeug, das Anwendungen mit simulierter Taktfrequenz ausführt.", - "Source_Utilized_Projects_Title": "Drittanbieter-Software, die von Flashpoint benutzt wird", - "Source_Utilized_Projects_Desc": "Die folgende Open-Source-Software wird nicht von uns entwickelt, ist aber in der Flashpoint-Software-Suite enthalten:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, ein und der Apache-2.0-Lizenz veröffentlichter Webserver.", "Source_Basilisk_Desc": "{Basilisk}, ein unter der MPL-2.0-Lizenz veröffentlichter Browser. Flashpoint verwendet eine eigene 32-Bit-Version mit eigenem Branding, der {here} zu finden ist.", "Source_Chromium_Desc": "{Chromium}, ein unter diversen Open-Source-Lizenzen veröffentlichter Browser.", - "Source_PHP_Desc": "{PHP}, eine unter der PHP-Lizenz veröffentlichte Webskriptsprache." + "Source_PHP_Desc": "{PHP}, eine unter der PHP-Lizenz veröffentlichte Webskriptsprache.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From d82aff0a2eaacfb364d7ba67b2934c7715eec570 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:08 +0100 Subject: [PATCH 2093/2652] New translations branding.json (Greek) --- locales/el-GR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/el-GR/branding.json b/locales/el-GR/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/el-GR/branding.json +++ b/locales/el-GR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 7173a734cc879becf734267fa2a011a5bfd2e440 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:10 +0100 Subject: [PATCH 2094/2652] New translations downloads.json (Greek) --- locales/el-GR/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/el-GR/downloads.json b/locales/el-GR/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/el-GR/downloads.json +++ b/locales/el-GR/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 206ca360fc28234b5efb4af9e4e65d5ea81a4231 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:11 +0100 Subject: [PATCH 2095/2652] New translations faq.json (Greek) --- locales/el-GR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/el-GR/faq.json b/locales/el-GR/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/el-GR/faq.json +++ b/locales/el-GR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 7e9a58f0ddaa771d48d46a8cd94cd3af9a78cc12 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:12 +0100 Subject: [PATCH 2096/2652] New translations home.json (Greek) --- locales/el-GR/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/el-GR/home.json b/locales/el-GR/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/el-GR/home.json +++ b/locales/el-GR/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 09d289fdfdad8fc1488171d6949a6de3f4ea984c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:13 +0100 Subject: [PATCH 2097/2652] New translations layout.json (Greek) --- locales/el-GR/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/el-GR/layout.json b/locales/el-GR/layout.json index 49c9f3edc2..e6c6cc4c28 100644 --- a/locales/el-GR/layout.json +++ b/locales/el-GR/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From e3ecd35af83cc79762616661f27400fc3778ac65 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:13 +0100 Subject: [PATCH 2098/2652] New translations news.json (Greek) --- locales/el-GR/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/el-GR/news.json b/locales/el-GR/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/el-GR/news.json +++ b/locales/el-GR/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From f78743ba86a6cd8f330c7342538a149317f6785a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:15 +0100 Subject: [PATCH 2099/2652] New translations source.json (Greek) --- locales/el-GR/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/el-GR/source.json b/locales/el-GR/source.json index 0844305046..e49c25e887 100644 --- a/locales/el-GR/source.json +++ b/locales/el-GR/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 8d2c358cdafd56287eb812e9d7e4f9cff3868b81 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:16 +0100 Subject: [PATCH 2100/2652] New translations branding.json (Finnish) --- locales/fi-FI/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fi-FI/branding.json b/locales/fi-FI/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/fi-FI/branding.json +++ b/locales/fi-FI/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 72c1ca14e855509310471e7498721d593be2ed9b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:19 +0100 Subject: [PATCH 2101/2652] New translations downloads.json (Finnish) --- locales/fi-FI/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/fi-FI/downloads.json b/locales/fi-FI/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/fi-FI/downloads.json +++ b/locales/fi-FI/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From c96534f34fe0f31afc60cdbe7b9dff54f56be7e3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:20 +0100 Subject: [PATCH 2102/2652] New translations faq.json (Finnish) --- locales/fi-FI/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/fi-FI/faq.json b/locales/fi-FI/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/fi-FI/faq.json +++ b/locales/fi-FI/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 9ae8d31217c4bdd02c8b12529eeff8f6ef92d7ea Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:21 +0100 Subject: [PATCH 2103/2652] New translations home.json (Finnish) --- locales/fi-FI/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/fi-FI/home.json b/locales/fi-FI/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/fi-FI/home.json +++ b/locales/fi-FI/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 61d0b7c5d015133c42ad618a694668324222826a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:22 +0100 Subject: [PATCH 2104/2652] New translations layout.json (Finnish) --- locales/fi-FI/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/fi-FI/layout.json b/locales/fi-FI/layout.json index 8394b28f35..30383bc6f0 100644 --- a/locales/fi-FI/layout.json +++ b/locales/fi-FI/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 61db4454f42777ad564e05e76caee56da6e4cb36 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:22 +0100 Subject: [PATCH 2105/2652] New translations news.json (Finnish) --- locales/fi-FI/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/fi-FI/news.json b/locales/fi-FI/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/fi-FI/news.json +++ b/locales/fi-FI/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 554ba807b9f310724c5991d611f1a866b7e42a06 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:24 +0100 Subject: [PATCH 2106/2652] New translations source.json (Finnish) --- locales/fi-FI/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/fi-FI/source.json b/locales/fi-FI/source.json index 0844305046..e49c25e887 100644 --- a/locales/fi-FI/source.json +++ b/locales/fi-FI/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 3081052cb78455233f54a8634c942692137fbdf5 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:26 +0100 Subject: [PATCH 2107/2652] New translations branding.json (Irish) --- locales/ga-IE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ga-IE/branding.json b/locales/ga-IE/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/ga-IE/branding.json +++ b/locales/ga-IE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 8e8a1ee3b205acd50ec46a16650f9de905d0c2f6 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:28 +0100 Subject: [PATCH 2108/2652] New translations downloads.json (Irish) --- locales/ga-IE/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/ga-IE/downloads.json b/locales/ga-IE/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/ga-IE/downloads.json +++ b/locales/ga-IE/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From aafe764753c57ae43b52aa248baeda8688d6d874 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:29 +0100 Subject: [PATCH 2109/2652] New translations faq.json (Irish) --- locales/ga-IE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ga-IE/faq.json b/locales/ga-IE/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/ga-IE/faq.json +++ b/locales/ga-IE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 266a5e86b9daed9cb67d6e569ffa758e02f0c885 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:30 +0100 Subject: [PATCH 2110/2652] New translations home.json (Irish) --- locales/ga-IE/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ga-IE/home.json b/locales/ga-IE/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/ga-IE/home.json +++ b/locales/ga-IE/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From d362e2725269aeaa1efd162158e5839eb09756c9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:31 +0100 Subject: [PATCH 2111/2652] New translations layout.json (Irish) --- locales/ga-IE/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/ga-IE/layout.json b/locales/ga-IE/layout.json index c6082d2a0c..17ae7b7d81 100644 --- a/locales/ga-IE/layout.json +++ b/locales/ga-IE/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 77f095d4cf8222026dd3383b712ade3d9956fa9d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:32 +0100 Subject: [PATCH 2112/2652] New translations news.json (Irish) --- locales/ga-IE/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/ga-IE/news.json b/locales/ga-IE/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/ga-IE/news.json +++ b/locales/ga-IE/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From f79abd4ada2f2b62fbb183d1c8cbbe8b0fac5974 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:34 +0100 Subject: [PATCH 2113/2652] New translations source.json (Irish) --- locales/ga-IE/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/ga-IE/source.json b/locales/ga-IE/source.json index 0844305046..e49c25e887 100644 --- a/locales/ga-IE/source.json +++ b/locales/ga-IE/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 52525628f57d018153764bc1ce79ebbd11c6dcb4 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:35 +0100 Subject: [PATCH 2114/2652] New translations branding.json (Hebrew) --- locales/he-IL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/he-IL/branding.json b/locales/he-IL/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/he-IL/branding.json +++ b/locales/he-IL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From c3c9b6331f631493c6f7e95437a930b48afd997f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:37 +0100 Subject: [PATCH 2115/2652] New translations downloads.json (Hebrew) --- locales/he-IL/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/he-IL/downloads.json b/locales/he-IL/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/he-IL/downloads.json +++ b/locales/he-IL/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From b2cdb02e1d94694d23e219c125dfeaeb00740491 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:38 +0100 Subject: [PATCH 2116/2652] New translations faq.json (Hebrew) --- locales/he-IL/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/he-IL/faq.json b/locales/he-IL/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/he-IL/faq.json +++ b/locales/he-IL/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 97871fa79847cf33cdbb655b22b4ccd43c510079 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:39 +0100 Subject: [PATCH 2117/2652] New translations home.json (Hebrew) --- locales/he-IL/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/he-IL/home.json b/locales/he-IL/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/he-IL/home.json +++ b/locales/he-IL/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 697d793fd9cba4742134398f0a608d09641fb5b0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:40 +0100 Subject: [PATCH 2118/2652] New translations layout.json (Hebrew) --- locales/he-IL/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/he-IL/layout.json b/locales/he-IL/layout.json index 831f938e96..76a5e3a209 100644 --- a/locales/he-IL/layout.json +++ b/locales/he-IL/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 20d8a9606b064994384cbaf5ba8b590df4872784 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:41 +0100 Subject: [PATCH 2119/2652] New translations news.json (Hebrew) --- locales/he-IL/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/he-IL/news.json b/locales/he-IL/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/he-IL/news.json +++ b/locales/he-IL/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From cd0b874bf5edc9ecd97386b3f19657ce09a3bebe Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:43 +0100 Subject: [PATCH 2120/2652] New translations source.json (Hebrew) --- locales/he-IL/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/he-IL/source.json b/locales/he-IL/source.json index 0844305046..e49c25e887 100644 --- a/locales/he-IL/source.json +++ b/locales/he-IL/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 9f84e8b4c3246f6271533723eb4a85149e8d3da9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:44 +0100 Subject: [PATCH 2121/2652] New translations branding.json (Hungarian) --- locales/hu-HU/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/branding.json b/locales/hu-HU/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/hu-HU/branding.json +++ b/locales/hu-HU/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 478e9518c7da0c6a4b5327ed3e6db1d6c8ca813d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:46 +0100 Subject: [PATCH 2122/2652] New translations downloads.json (Hungarian) --- locales/hu-HU/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/hu-HU/downloads.json b/locales/hu-HU/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/hu-HU/downloads.json +++ b/locales/hu-HU/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From f6a940858a8a53ed04075902ac5fc7907af31318 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:47 +0100 Subject: [PATCH 2123/2652] New translations home.json (Hungarian) --- locales/hu-HU/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/hu-HU/home.json b/locales/hu-HU/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/hu-HU/home.json +++ b/locales/hu-HU/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From bda9645b56cd125e9b7c202c8b977e8efc14a8ea Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:48 +0100 Subject: [PATCH 2124/2652] New translations layout.json (Hungarian) --- locales/hu-HU/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/hu-HU/layout.json b/locales/hu-HU/layout.json index 7c37dc375a..d1ffb75397 100644 --- a/locales/hu-HU/layout.json +++ b/locales/hu-HU/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 116e2e0a1df82939a0a5264f9ff493d57db62163 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:48 +0100 Subject: [PATCH 2125/2652] New translations news.json (Hungarian) --- locales/hu-HU/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/hu-HU/news.json b/locales/hu-HU/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/hu-HU/news.json +++ b/locales/hu-HU/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From c5c489a37b8c03acac9375ddebc064b7bc91725c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:50 +0100 Subject: [PATCH 2126/2652] New translations source.json (Hungarian) --- locales/hu-HU/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/hu-HU/source.json b/locales/hu-HU/source.json index 0844305046..e49c25e887 100644 --- a/locales/hu-HU/source.json +++ b/locales/hu-HU/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 1af8c0def0ad30a75edd1cc89d305d1b988f8bd3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:51 +0100 Subject: [PATCH 2127/2652] New translations branding.json (Armenian) --- locales/hy-AM/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hy-AM/branding.json b/locales/hy-AM/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/hy-AM/branding.json +++ b/locales/hy-AM/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 6a0978661f11197835535a25a7021d19b54599a1 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:52 +0100 Subject: [PATCH 2128/2652] New translations downloads.json (Armenian) --- locales/hy-AM/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/hy-AM/downloads.json b/locales/hy-AM/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/hy-AM/downloads.json +++ b/locales/hy-AM/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From f9c99ec987ed834a884573b6e09be1c082cd098b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:54 +0100 Subject: [PATCH 2129/2652] New translations faq.json (Armenian) --- locales/hy-AM/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/hy-AM/faq.json b/locales/hy-AM/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/hy-AM/faq.json +++ b/locales/hy-AM/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 186454babdb8063e30f760b577ec8921e76d6a5e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:55 +0100 Subject: [PATCH 2130/2652] New translations home.json (Armenian) --- locales/hy-AM/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/hy-AM/home.json b/locales/hy-AM/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/hy-AM/home.json +++ b/locales/hy-AM/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 599508dc1c7d4d8def91759223d2ff0f18f812d3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:56 +0100 Subject: [PATCH 2131/2652] New translations layout.json (Armenian) --- locales/hy-AM/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/hy-AM/layout.json b/locales/hy-AM/layout.json index 3e12d7d8e4..315994b024 100644 --- a/locales/hy-AM/layout.json +++ b/locales/hy-AM/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 87a517dc2b59d5140f84c1f18cfdb67dbbbc6283 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:56 +0100 Subject: [PATCH 2132/2652] New translations news.json (Armenian) --- locales/hy-AM/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/hy-AM/news.json b/locales/hy-AM/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/hy-AM/news.json +++ b/locales/hy-AM/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 5e74e58f143f9f70ccf7cd6e665af137dff94e7f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:58 +0100 Subject: [PATCH 2133/2652] New translations source.json (Armenian) --- locales/hy-AM/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/hy-AM/source.json b/locales/hy-AM/source.json index 0844305046..e49c25e887 100644 --- a/locales/hy-AM/source.json +++ b/locales/hy-AM/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From c06e1bdfde1aac3de713f5de685c3bc600367c40 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:51:59 +0100 Subject: [PATCH 2134/2652] New translations branding.json (Italian) --- locales/it-IT/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/branding.json b/locales/it-IT/branding.json index f08dced9cc..3ef558739a 100644 --- a/locales/it-IT/branding.json +++ b/locales/it-IT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Marchio", "Branding_Para1": "Semplificando, il logo Flashpoint è composto dalle iniziali del progetto poste l'una contro l'altra. Lo spazio vuoto forma la sagoma di una freccia che può essere interpretata come un pulsante \"play\" o il simbolo di download, che ci ricorda i processi a cui ci siamo abituati per accedere ai nostri giochi preferiti. Le parole viste tipicamente accanto al logo utilizzano il carattere Tahoma.", - "Branding_Para2": "Il logo di Flashpoint cade sotto la licenza {Creative Commons Attribution 4.0}, che significa che può essere liberamente modificato e ridistribuito fino a quando Seirade (il designer del logo) o Flashpoint ricevono credito.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "Un pacchetto contenente il logo vettoriale in vari stili può essere scaricato {here}.", "Wallpapers_Title": "Sfondi", "Wallpapers_Desc": "I seguenti sfondi sono disponibili per gentile concessione di Rain:", From 4245026fc8382104672eb3a2eac3ff4831e6d952 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:02 +0100 Subject: [PATCH 2135/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index c0117af5b8..933311bef0 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "UTENTI AVAST: LEGGETE {THIS} PRIMA DI AVVIARE LO SCARICAMENTO!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Scaricamenti", - "Downloads_Description": "Gli scaricamenti di Flashpoint sono gratuiti, portatili e {{powered by open-source software}} (esclusi i plugin stessi, che sono per lo più abandonware). Se hai domande o dubbi, consulta l' {FAQ} o chiedi nell' {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "Scaricamento di {Size:} {}, {} quando installato", - "Downloads_Infinity_Para1": "Le voci vengono scaricate dai nostri server quando le riproduci. Ideale per utenti casual.", - "Downloads_Infinity_Para2": "La dimensione totale dipende dai componenti scelti e aumenta al momento di scaricare le voci.", - "Downloads_Infinity_Link": "Scarica l'Installatore", - "Downloads_Infinity_Link2": "Copia Zipped (se il programma di installazione non funziona)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "Scaricamento di {Size:} {}, {} quando estratto", - "Downloads_Ultimate_Para1": "Tutte le voci sono disponibili offline da get-go. Ideale per archivisti e registratori di dati.", - "Downloads_Ultimate_Para2": "Richiede un client torrent come {qBittorrent} per scaricare e {7-Zip} per estrarre.", - "Downloads_Ultimate_Link": "Scarica Torrent", - "Downloads_Ultimate_Link2": "Download Diretto (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 o superiore (disponibile anche il supporto {Mac} e {Linux} limitato)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} o superiore", - "Downloads_Footer": "Per informazioni e changelogs relativi a vecchie versioni, si prega di visitare la pagina {News}." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 3848f03089b8e4f4c97b2fa570d3b1e1074ea7e8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:03 +0100 Subject: [PATCH 2136/2652] New translations faq.json (Italian) --- locales/it-IT/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/it-IT/faq.json b/locales/it-IT/faq.json index 6065f60257..c9fd5543c0 100644 --- a/locales/it-IT/faq.json +++ b/locales/it-IT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Domande Frequenti", - "FAQ_Question1": "Questo non era stato chiamato Flashpoint di BlueMaxima?", - "FAQ_Answer1": "Sì - il progetto utilizzato per operare con BlueMaxima in nome fino al suo ritiro dal progetto nel gennaio 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "Quali sistemi operativi sono supportati?", "FAQ_Answer2": "Flashpoint supporta Windows 7 SP1 e successivi (Windows 8 stock escluso). Sono disponibili anche versioni per MacOS e Linux; queste però richiedono ulteriori passaggi per essere installate e possono eseguire solo alcune delle più popolari tecnologie da browser.", "FAQ_Question3": "Flashpoint costituisce problemi di sicurezza?", "FAQ_Answer3": "Non che ne sappiamo. L'intero gruppo di applicazioni (tranne la tecnologia per scaricare giochi in Infinity) non può connettersi apertamente Internet; ogni modifica apportata al registro di sistema da Flashpoint Secure Player viene rimossa una volta chiuso il gioco; tutti i giochi curati passano attraverso un PC dotato di software antivirus competente e aggiornato; e soprattutto, il launcher e tutti i lavori interni di Flashpoint sono open-source e possono essere trovati {here}. Abbiamo fatto del nostro meglio per garantire che la collezione sia sicura, ma nonostante i nostri sforzi, alcuni antivirus come Avast e AVG tendono a rilevare componenti importanti come pericolosi. Se hai questo problema, visita la risoluzione dei problemi {read this page}.", "FAQ_Question4": "Quanti giochi/animazioni ci sono?", - "FAQ_Answer4": "Flashpoint offre attualmente oltre {} giochi e {} animazioni. Puoi cercare la collezione senza scaricare Flashpoint {here}.", - "FAQ_Question5": "Quali piattaforme del browser Flashpoint preserva?", - "FAQ_Answer5": "Conserviamo i giochi e le animazioni in esecuzione su ogni piattaforma elencata al Flashpoint Database {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Dove sono i giochi di Nitrome?", "FAQ_Answer6": "Nitrome ci ha gentilmente chiesto di rimuovere i loro contenuti dalla collezione. Se stai cercando di giocare ai loro giochi, fallo sul loro {website}, e se Flash non funziona, segui il loro {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Come posso richiedere un gioco/animazione?", "FAQ_Answer7": "È possibile fare una richiesta prima leggendo {this article} fino in fondo, quindi seguendo i collegamenti in basso.", "FAQ_Question8": "Posso aggiungere io stesso un gioco/animazione?", - "FAQ_Answer8": "Sì! Segui le istruzioni elencate in {curation tutorial} per impostare l'audizione del curatore. Una volta che è accettato, è possibile inviare quante più curazioni desiderate.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Voglio contribuire in qualche altro modo (codifica, test, ecc). Come posso aiutare?", "FAQ_Answer9": "Unisciti al nostro {Discord server} per maggiori dettagli. La maggior parte del nostro lavoro e delle nostre comunicazioni avviene lì.", "FAQ_Question10": "Flashpoint è open source?", "FAQ_Answer10": "Più o meno. I file sorgente della nostra tecnologia su misura come il launcher sono tutte disponibili presso il nostro {GitHub}. Le fonti per il software che includiamo in Flashpoint sono disponibili nei loro rispettivi siti web (non modifichiamo la fonte di alcun software che includiamo). I binari per le plugin web stesse non sono open source, ma se lo fossero, non saremmo qui del tutto.", "FAQ_Question11": "Posso usare il logo/è disponibile con Creative Commons?", - "FAQ_Answer11": "Sì - il logo cade sotto la licenza {CC-BY 4.0}. Per l'attribuzione, è possibile accreditare Seirade e Flashpoint. I file sorgente possono essere trovati {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Dove posso donare al progetto?", - "FAQ_Answer12": "Flashpoint Archive opera come un non-profit collettivo. Puoi trovare maggiori dettagli su come donare e dove il tuo denaro va sul nostro {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint non funziona correttamente!", "FAQ_Answer13": "Segui i passaggi per la risoluzione dei problemi elencati qui {manual}. Se in seguito hai ancora problemi, chiedi aiuto nel nostro Discord.", "FAQ_Question14": "Voglio un gioco/animazione rimosso/a da Flashpoint per un motivo o per un altro.", From 9e7cf39f6d22c871a7668a27b62b211f17c2b600 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:04 +0100 Subject: [PATCH 2137/2652] New translations home.json (Italian) --- locales/it-IT/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/it-IT/home.json b/locales/it-IT/home.json index fdf4754d31..43bdccd7b9 100644 --- a/locales/it-IT/home.json +++ b/locales/it-IT/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Benvenuti", - "About_Title": "Flashpoint Archive è uno sforzo della comunità per preservare i giochi e le animazioni dal web.", - "About_Para1": "La storia e la cultura di Internet sono importanti, e il web si sta evolvendo a un ritmo così rapido che quello che oggi potrebbe essere un luogo comune potrebbe essere obsoleto domani. Questo progetto è dedicato a preservare il maggior numero possibile di esperienze da queste piattaforme, in modo da non perdersi nel tempo. Da dicembre 2017, {over {} giochi e animazioni} sono stati preservati attraverso più di un centinaio di browser plugin e tecnologie web.", - "About_Para2": "Oltre ai nostri sforzi di conservazione, forniamo anche un pacchetto software altamente flessibile per una navigazione affidabile e la riproduzione di contenuti conservati. Tra i software che alimentano Flashpoint è {a fully-featured launcher} che funge da frontend per la raccolta, {a proxy} che inganna i giochi a pensare che sono in esecuzione sul live web, e {a sandbox} che consente la riproduzione sicura di contenuti abilitati al plugin - tutti che sono {open-source software}.", - "About_Para3": "Il progetto {was originally started} di BlueMaxima nel tentativo di sconfiggere la scomparsa dei giochi web prima della morte di Flash. Da allora si è trasformata in una grande impresa che coinvolge centinaia di collaboratori comunitari provenienti da tutto il mondo, che comprende giochi e animazioni creati per numerosi plugin, framework e standard internet.", - "About_Para4": "Flashpoint Archive opera come non-profit con l'obiettivo di promuovere gli sforzi per la conservazione e l'accessibilità dei giochi, animazioni e altre esperienze digitali interattive dal web. Se vuoi supportarci o saperne di più su come siamo finanziati e dove questi fondi sono spesi, si prega di utilizzare il pulsante Dona nella barra laterale sinistra o visitare il nostro {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Cerca nella Collezione", "Request_Archival": "Richiedi Contenuto per l'Archiviazione" } \ No newline at end of file From 39ca8f2a7f7cfd5f73981c84ce065cf6cdf5077c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:05 +0100 Subject: [PATCH 2138/2652] New translations layout.json (Italian) --- locales/it-IT/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/it-IT/layout.json b/locales/it-IT/layout.json index 91bc38d033..03a1868f31 100644 --- a/locales/it-IT/layout.json +++ b/locales/it-IT/layout.json @@ -10,6 +10,5 @@ "Contact": "Contattaci", "Database": "Database", "Manual": "Manuale", - "Wiki": "Wiki", - "Donate": "Fai una donazione" + "Wiki": "Wiki" } \ No newline at end of file From ab63391fca46581228cffcd3f7055269b9a9c413 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:06 +0100 Subject: [PATCH 2139/2652] New translations news.json (Italian) --- locales/it-IT/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/it-IT/news.json b/locales/it-IT/news.json index 62a43ed830..11606f5f58 100644 --- a/locales/it-IT/news.json +++ b/locales/it-IT/news.json @@ -1,7 +1,6 @@ { "News_Title": "Notizie", - "News_Para1": "Tutti gli eventi importanti nella storia di Flashpoint a partire da ottobre 2019. Passa sopra il nome in codice di una versione per una spiegazione da BlueMaxima, il fondatore del progetto.", - "News_Para2": "Un changelog che comprende ogni versione rilasciata prima del passaggio al sistema basato su componenti può essere trovato {here}. Per i download diretti nelle versioni precedenti di Flashpoint Ultimate, vedere gli account Internet Archive di BlueMaxima e Dri0m {here} e {here}, rispettivamente.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint viene fondato.", "News_Flashpoint_0": "Flashpoint Zero viene pubblicato.", "News_Flashpoint_1": "Flashpoint Version One viene pubblicato.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "Una sorta di meme, perché con la versione 11 sono state aggiunte tre dozzine di nuove plugin.", "News_Flashpoint_11_1": "Operazione Cherry Blossom", - "News_Flashpoint_11_1_Meta": "Un riferimento al gioco Muv-Luv (andate a comprarlo su Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "Sono carini e sono fighi." + "News_Flashpoint_11_1_Meta": "Un riferimento al gioco Muv-Luv (andate a comprarlo su Steam)." } \ No newline at end of file From 6ecf3a068c50a1e31c71f037eb291a7f196ac072 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:07 +0100 Subject: [PATCH 2140/2652] New translations source.json (Italian) --- locales/it-IT/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/it-IT/source.json b/locales/it-IT/source.json index 47c5e4889f..b48f45399f 100644 --- a/locales/it-IT/source.json +++ b/locales/it-IT/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Codice Sorgente", - "Source_Desc": "Il software che alimenta Flashpoint è gratuito e open-source, ovviamente escludendo la maggior parte dei plugin / tecnologie del browser supportati (non possiamo fare molto a riguardo). Applicazioni e utilità sviluppate dai collaboratori di progetto possono essere trovate presso il nostro {GitHub team page}.", - "Source_Developed_Projects_Title": "Software sviluppato dai contributori di Flashpoint", - "Source_Developed_Projects_Desc": "Il seguente software è disponibile sotto la licenza MIT:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un launcher estensibile, con base Electron ispirato a LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, una libreria che consente la comunicazione tra un browser/proiettore e un internet simulato di Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, un'applicazione avanzata che consente la riproduzione di contenuti basati su plugin senza apportare modifiche permanenti al registro di sistema di Windows.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, un insieme di applicazioni che consentono all'utente di scaricare, gestire e rimuovere componenti.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, uno strumento che esegue applicazioni con velocità di clock simulate.", - "Source_Utilized_Projects_Title": "Software di terze parti utilizzato da Flashpoint", - "Source_Utilized_Projects_Desc": "Il seguente software open-source non è sviluppato da noi, ma è incluso nella suite software di Flashpoint:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, un web server rilasciato sotto la licenza Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, un browser web rilasciato sotto la licenza MPL-2.0. Flashpoint utilizza una build personalizzata a 32 bit con un proprio branding, che può essere trovato {here}.", "Source_Chromium_Desc": "{Chromium}, un browser web rilasciato sotto varie licenze open-source.", - "Source_PHP_Desc": "{PHP}, un linguaggio di scripting web rilasciato sotto la licenza PHP." + "Source_PHP_Desc": "{PHP}, un linguaggio di scripting web rilasciato sotto la licenza PHP.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From ff50c4a4e4ea58115b7314f8874c291a6a8bbafe Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:08 +0100 Subject: [PATCH 2141/2652] New translations branding.json (Japanese) --- locales/ja-JP/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ja-JP/branding.json b/locales/ja-JP/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/ja-JP/branding.json +++ b/locales/ja-JP/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 31eea357746ad36950b76327b4d819488ce73003 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:10 +0100 Subject: [PATCH 2142/2652] New translations downloads.json (Japanese) --- locales/ja-JP/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/ja-JP/downloads.json b/locales/ja-JP/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/ja-JP/downloads.json +++ b/locales/ja-JP/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From f1956ed492d1e199c48968fd0bd407022df3d7e5 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:11 +0100 Subject: [PATCH 2143/2652] New translations faq.json (Japanese) --- locales/ja-JP/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ja-JP/faq.json b/locales/ja-JP/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/ja-JP/faq.json +++ b/locales/ja-JP/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 8e5f94af24f0c367c700541eae3a284172245c6f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:12 +0100 Subject: [PATCH 2144/2652] New translations home.json (Japanese) --- locales/ja-JP/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ja-JP/home.json b/locales/ja-JP/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/ja-JP/home.json +++ b/locales/ja-JP/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From fb5ac887fcd3e42aecf54f1e71722fd9e8227cdc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:13 +0100 Subject: [PATCH 2145/2652] New translations layout.json (Japanese) --- locales/ja-JP/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/ja-JP/layout.json b/locales/ja-JP/layout.json index 9756259e54..959aa03ca7 100644 --- a/locales/ja-JP/layout.json +++ b/locales/ja-JP/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From c2628905592e3921584844c31a7b8057c3ea0286 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:14 +0100 Subject: [PATCH 2146/2652] New translations news.json (Japanese) --- locales/ja-JP/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/ja-JP/news.json b/locales/ja-JP/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/ja-JP/news.json +++ b/locales/ja-JP/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From def647d60c3b05882e9c7f8fc63c419e38fbc5fa Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:16 +0100 Subject: [PATCH 2147/2652] New translations source.json (Japanese) --- locales/ja-JP/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/ja-JP/source.json b/locales/ja-JP/source.json index 0844305046..e49c25e887 100644 --- a/locales/ja-JP/source.json +++ b/locales/ja-JP/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 4ded5d7dd171b2a891ed2c9b00f88957766519d3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:17 +0100 Subject: [PATCH 2148/2652] New translations branding.json (Korean) --- locales/ko-KR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ko-KR/branding.json b/locales/ko-KR/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/ko-KR/branding.json +++ b/locales/ko-KR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 48bab389ba94290da55c7ad0f9626b6fc9b1ab50 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:19 +0100 Subject: [PATCH 2149/2652] New translations downloads.json (Korean) --- locales/ko-KR/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/ko-KR/downloads.json b/locales/ko-KR/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/ko-KR/downloads.json +++ b/locales/ko-KR/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 52a3af56e7d4bad197671a0d5702b0353ab056c0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:20 +0100 Subject: [PATCH 2150/2652] New translations faq.json (Korean) --- locales/ko-KR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ko-KR/faq.json b/locales/ko-KR/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/ko-KR/faq.json +++ b/locales/ko-KR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 55e0b82abe5f66db717c541088f890198edd5a46 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:21 +0100 Subject: [PATCH 2151/2652] New translations home.json (Korean) --- locales/ko-KR/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ko-KR/home.json b/locales/ko-KR/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/ko-KR/home.json +++ b/locales/ko-KR/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 4eab2990408d709046ba6c37056796835e4815f0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:22 +0100 Subject: [PATCH 2152/2652] New translations layout.json (Korean) --- locales/ko-KR/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/ko-KR/layout.json b/locales/ko-KR/layout.json index ab2930bf51..60cfd7f968 100644 --- a/locales/ko-KR/layout.json +++ b/locales/ko-KR/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 69e2166a695b64de31299206cee4596dc899d673 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:23 +0100 Subject: [PATCH 2153/2652] New translations news.json (Korean) --- locales/ko-KR/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/ko-KR/news.json b/locales/ko-KR/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/ko-KR/news.json +++ b/locales/ko-KR/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 6f0ce70471d371530db6b6f0a2a1470fbf9e94dc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:24 +0100 Subject: [PATCH 2154/2652] New translations source.json (Korean) --- locales/ko-KR/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/ko-KR/source.json b/locales/ko-KR/source.json index 0844305046..e49c25e887 100644 --- a/locales/ko-KR/source.json +++ b/locales/ko-KR/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 2bb5e6f853a094395eb52d0f4c3f3479fd3d246d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:26 +0100 Subject: [PATCH 2155/2652] New translations branding.json (Macedonian) --- locales/mk-MK/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/mk-MK/branding.json b/locales/mk-MK/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/mk-MK/branding.json +++ b/locales/mk-MK/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 61fcd02d4690b2795c4407ce0af065ac6e4fc64c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:28 +0100 Subject: [PATCH 2156/2652] New translations downloads.json (Macedonian) --- locales/mk-MK/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/mk-MK/downloads.json b/locales/mk-MK/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/mk-MK/downloads.json +++ b/locales/mk-MK/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 98a0c9d107c74ea672bd0421c508e859e3409c1d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:29 +0100 Subject: [PATCH 2157/2652] New translations faq.json (Macedonian) --- locales/mk-MK/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/mk-MK/faq.json b/locales/mk-MK/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/mk-MK/faq.json +++ b/locales/mk-MK/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 2837b730a8d832aa74b22c9dbbae9dd2f97e9526 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:30 +0100 Subject: [PATCH 2158/2652] New translations home.json (Macedonian) --- locales/mk-MK/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/mk-MK/home.json b/locales/mk-MK/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/mk-MK/home.json +++ b/locales/mk-MK/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From fd81ed7de4eddad7ca24b5477a2a24d6de3dde16 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:31 +0100 Subject: [PATCH 2159/2652] New translations layout.json (Macedonian) --- locales/mk-MK/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/mk-MK/layout.json b/locales/mk-MK/layout.json index f1bca67b08..f145d3a1b8 100644 --- a/locales/mk-MK/layout.json +++ b/locales/mk-MK/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 706bdfcabf9c1aceea94e7b09fbe7265dd2b5edc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:32 +0100 Subject: [PATCH 2160/2652] New translations news.json (Macedonian) --- locales/mk-MK/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/mk-MK/news.json b/locales/mk-MK/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/mk-MK/news.json +++ b/locales/mk-MK/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From e61940edb7e6620a7b19996ac37bff4ce35e908a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:33 +0100 Subject: [PATCH 2161/2652] New translations source.json (Macedonian) --- locales/mk-MK/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/mk-MK/source.json b/locales/mk-MK/source.json index 0844305046..e49c25e887 100644 --- a/locales/mk-MK/source.json +++ b/locales/mk-MK/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 75c5a532a253bd617e5ff84e228f8fbaee2575e8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:34 +0100 Subject: [PATCH 2162/2652] New translations branding.json (Dutch) --- locales/nl-NL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/nl-NL/branding.json b/locales/nl-NL/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/nl-NL/branding.json +++ b/locales/nl-NL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 1483f6985b4b5a8bdfc9ec602052b835a990d8c3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:36 +0100 Subject: [PATCH 2163/2652] New translations downloads.json (Dutch) --- locales/nl-NL/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/nl-NL/downloads.json b/locales/nl-NL/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/nl-NL/downloads.json +++ b/locales/nl-NL/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From c922f716ddc1b351cba56b0ee7ba5284cf96e0a9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:38 +0100 Subject: [PATCH 2164/2652] New translations faq.json (Dutch) --- locales/nl-NL/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/nl-NL/faq.json b/locales/nl-NL/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/nl-NL/faq.json +++ b/locales/nl-NL/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 18c0c8a66fdcb37dad1aac787e2dd55637b25df4 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:38 +0100 Subject: [PATCH 2165/2652] New translations home.json (Dutch) --- locales/nl-NL/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/nl-NL/home.json b/locales/nl-NL/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/nl-NL/home.json +++ b/locales/nl-NL/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From cfaadae0bafac06db9b8405b766a9f3d24f254a6 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:39 +0100 Subject: [PATCH 2166/2652] New translations layout.json (Dutch) --- locales/nl-NL/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/nl-NL/layout.json b/locales/nl-NL/layout.json index cd3e6cbcf7..e36cf01b65 100644 --- a/locales/nl-NL/layout.json +++ b/locales/nl-NL/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From d3e19a1b0df5b8e1e911b266bdd8ae32b928459b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:40 +0100 Subject: [PATCH 2167/2652] New translations news.json (Dutch) --- locales/nl-NL/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/nl-NL/news.json b/locales/nl-NL/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/nl-NL/news.json +++ b/locales/nl-NL/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From df48029dddbbaa2ebe45d050c858e1e74039b546 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:42 +0100 Subject: [PATCH 2168/2652] New translations source.json (Dutch) --- locales/nl-NL/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/nl-NL/source.json b/locales/nl-NL/source.json index 0844305046..e49c25e887 100644 --- a/locales/nl-NL/source.json +++ b/locales/nl-NL/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 31cd3af35423c7bce20e91000a7812a2c878c903 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:43 +0100 Subject: [PATCH 2169/2652] New translations branding.json (Norwegian) --- locales/no-NO/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/no-NO/branding.json b/locales/no-NO/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/no-NO/branding.json +++ b/locales/no-NO/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 4b7ba6e35363a36c4e0d92caed0e2234b338eb58 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:45 +0100 Subject: [PATCH 2170/2652] New translations downloads.json (Norwegian) --- locales/no-NO/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/no-NO/downloads.json b/locales/no-NO/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/no-NO/downloads.json +++ b/locales/no-NO/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From b4d034acc8b09a832ba0303ec2df47f7109384ef Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:46 +0100 Subject: [PATCH 2171/2652] New translations faq.json (Norwegian) --- locales/no-NO/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/no-NO/faq.json b/locales/no-NO/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/no-NO/faq.json +++ b/locales/no-NO/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 2790ec3a5b1b4ebe0751af6e72ed8cb1fe2f4619 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:48 +0100 Subject: [PATCH 2172/2652] New translations home.json (Norwegian) --- locales/no-NO/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/no-NO/home.json b/locales/no-NO/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/no-NO/home.json +++ b/locales/no-NO/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 9561d83f48f7047deedbc7110c02878fa6890237 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:48 +0100 Subject: [PATCH 2173/2652] New translations layout.json (Norwegian) --- locales/no-NO/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/no-NO/layout.json b/locales/no-NO/layout.json index e513a1b2f2..b2023900f9 100644 --- a/locales/no-NO/layout.json +++ b/locales/no-NO/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 02cb1bebef7bd84208dc496e582ac603fa120c11 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:49 +0100 Subject: [PATCH 2174/2652] New translations news.json (Norwegian) --- locales/no-NO/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/no-NO/news.json b/locales/no-NO/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/no-NO/news.json +++ b/locales/no-NO/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From a1593cf8a48733a7522e6f789e05edf98f2b6923 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:51 +0100 Subject: [PATCH 2175/2652] New translations source.json (Norwegian) --- locales/no-NO/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/no-NO/source.json b/locales/no-NO/source.json index 0844305046..e49c25e887 100644 --- a/locales/no-NO/source.json +++ b/locales/no-NO/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 4d72b3a9d145f871ad12ac4430987ff7e7226166 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:52 +0100 Subject: [PATCH 2176/2652] New translations branding.json (Polish) --- locales/pl-PL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/branding.json b/locales/pl-PL/branding.json index 797d0f9d20..cc4074776e 100644 --- a/locales/pl-PL/branding.json +++ b/locales/pl-PL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Sprowadzone do najprostszej formy, logo Flashpoint to przewrócone inicjały projektu. Puste miejsce tworzy kształt strzałki, który można zinterpretować jako przycisk odtwarzania lub symbol pobierania, przypominający o procesach, do których przyzwyczailiśmy się, gdy uzyskujemy dostęp do naszych ulubionych gier. Sformułowanie zwykle widoczne obok logo wykorzystuje czcionkę Tahoma.", - "Branding_Para2": "Logo Flashpointa podlega licencji {Creative Commons Attribution 4.0}, co oznacza, że może być dowolnie modyfikowane i rozpowszechniane tak długo, o ile Seirade (projektant loga) lub Flashpoint otrzymają uznanie autorstwa.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "Pakiet zawierający zwektoryzowane logo w różnych stylach można pobrać {here}.", "Wallpapers_Title": "Tapety", "Wallpapers_Desc": "Poniższe tapety zostały udostępnione dzięki uprzejmości Rain:", From 08595b4e4c0cd448bd46cb53cbaef3ad625412c5 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:54 +0100 Subject: [PATCH 2177/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index 01a2859ec5..6a54a6c8a4 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "UŻYTKOWNICY AVASTA: PRZECZYTAJCIE {TO} PRZED POBRANIEM!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Pliki do pobrania", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Pobierz instalator", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Pobierz torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 8e3caf2d3051599a33103ef0b078ff908fb57acf Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:55 +0100 Subject: [PATCH 2178/2652] New translations faq.json (Polish) --- locales/pl-PL/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json index 119aaf40d9..5b8aff2891 100644 --- a/locales/pl-PL/faq.json +++ b/locales/pl-PL/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Najczęściej zadawane pytania", - "FAQ_Question1": "Czy nie nazywaliście się wcześniej BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Tak — projekt ten działał z nickiem BlueMaxima w nazwie do czasu jego odejścia z projektu w styczniu 2023 roku.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "Jakie systemy operacyjne wspieracie?", "FAQ_Answer2": "Flashpoint obsługuje system Windows 7 SP1 i nowsze (z wyjątkiem standardowego systemu Windows 8). Dostępne są również wersje MacOS i Linux; wymagają jednak dodatkowych kroków do zainstalowania i mogą obsługiwać tylko kilka najpopularniejszych technologii przeglądarek.", "FAQ_Question3": "Czy Flashpoint stanowi zagrożenia dla mojego komputera?", "FAQ_Answer3": "Nie takie, o którym wiemy. Cały nasz pakiet aplikacji (nie licząc technologii pobierania gier w wersji Infinity) nie może łączyć się z otwartym Internetem; wszelkie zmiany w rejestrze wprowadzone przez Flashpoint Secure Player są usuwane po zamknięciu gry; wszystkie przychodzące kuracje są przekazywane przez komputer z kompetentnym i aktualnym oprogramowaniem antywirusowym; a co najważniejsze, program uruchamiający i wszystkie wewnętrzne funkcje Flashpointa są open-source i można je znaleźć {tutaj}. Dołożyliśmy wszelkich starań, aby kolekcja była tak bezpieczna, jak to tylko możliwe, ale pomimo naszych wysiłków niektóre programy antywirusowe, takie jak Avast i AVG, mogą wykrywać ważne komponenty jako niebezpieczne. Jeśli ten problem dotyczy Ciebie, {zajrzyj na tą stronę}, aby uzyskać instrukcje dotyczące rozwiązywania problemów.", "FAQ_Question4": "Ile jest gier/animacji?", - "FAQ_Answer4": "Flashpoint oferuje obecnie ponad {} gier oraz {} animacji. Możesz przejrzeć całą kolekcję bez pobierania Flashpointa {tutaj}.", - "FAQ_Question5": "Jakie technologie przeglądarkowe Flashpoint zachowuje w swoim archiwum?", - "FAQ_Answer5": "Archiwizujemy gry i animacje z każdej technologii wymienionej na {stronie statystyk} Flashpoint Database.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Gdzie są gry Nitrome?", "FAQ_Answer6": "Nitrome grzecznie poprosił nas o usunięcie ich zawartości z kolekcji. Jeśli chcesz zagrać w ich gry, zrób to na ich {stronie}, a jeśli Flash nie wchodzi w grę, sprawdź ich rosnący {katalog gier kompatybilnych z HTML5}. {Flashpoint nie pochwala nękania za decyzję podjętą Nitrome}", "FAQ_Question7": "Jak mogę wnioskować o dodanie gry/animacji?", "FAQ_Answer7": "Możesz złożyć wniosek, czytając najpierw {ten artykuł} do końca, a następnie korzystając z linków u jego dołu.", "FAQ_Question8": "Czy mogę sam/a dodać grę/animację?", - "FAQ_Answer8": "Oczywiście! Podążaj za instrukcjami z {poradnika kuracji}, aby przejść proces przyjęcia na kuratora. Po tym, jak zostaniesz zaakceptowany, będziesz mógł dodawać tyle kuracji, ile zechcesz.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Chcę wnieść swój wkład w inny sposób (kodowanie, testowanie itp.). Jak mogę pomóc?", "FAQ_Answer9": "Dołącz na nasz {serwer Discord}, ​​aby uzyskać więcej informacji. Tam odbywa się większość naszej pracy i komunikacji.", "FAQ_Question10": "Czy Flashpoint jest oprogramowaniem typu open source?", "FAQ_Answer10": "Tak... jakby. Wszystkie źródła naszej niestandardowej technologii, takiej jak program uruchamiający, są dostępne na naszym {GitHub}. Źródła oprogramowania, które dołączamy do Flashpoint, są dostępne na ich odpowiednich stronach internetowych (nie modyfikujemy źródła żadnego oprogramowania, które dołączamy). Same pliki binarne wtyczek internetowych nie są oprogramowaniem typu open source, ale gdyby były, nie byłoby nas tutaj.", "FAQ_Question11": "Czy mogę użyć loga/czy jest ono dostępne w Creative Commons?", - "FAQ_Answer11": "Tak — logo podlega licencji {CC-BY 4.0}. Jako uznanie autorstwa, możesz opcjonalnie przypisać Seirade i Flashpoint. Pliki źródłowe można znaleźć {tutaj}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Gdzie mogę przekazać darowiznę na rzecz projektu?", - "FAQ_Answer12": "Flashpoint Archive działa jak kolektyw non-profit. Więcej informacji na temat tego, jak przekazać darowiznę i na co przeznaczane są twoje pieniądze znajdziesz na naszej {stronie Open Collective}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint nie działa poprawnie!", "FAQ_Answer13": "Wykonaj kroki rozwiązywania problemów wymienione w {instrukcji}. Jeżeli po tym dalej będziesz doświadczał problemów, poproś o pomoc na naszym Discordzie.", "FAQ_Question14": "Chcę, aby gra/animacja została usunięta z Flashpoint z tego lub innego powodu.", From 3579a79388eef6f8454ab5e4e903aaeff825d31f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:56 +0100 Subject: [PATCH 2179/2652] New translations home.json (Polish) --- locales/pl-PL/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/pl-PL/home.json b/locales/pl-PL/home.json index acbf163d26..f910c9ffb9 100644 --- a/locales/pl-PL/home.json +++ b/locales/pl-PL/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Witaj", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Przeszukaj kolekcję", "Request_Archival": "Zażądaj zarchiwizowania treści" } \ No newline at end of file From 4966a5ae5528932369acc2a990c38c4dd7dbacf8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:57 +0100 Subject: [PATCH 2180/2652] New translations layout.json (Polish) --- locales/pl-PL/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/pl-PL/layout.json b/locales/pl-PL/layout.json index b04578d196..1a434c618e 100644 --- a/locales/pl-PL/layout.json +++ b/locales/pl-PL/layout.json @@ -10,6 +10,5 @@ "Contact": "Kontakt", "Database": "Baza danych", "Manual": "Instrukcja", - "Wiki": "Wiki", - "Donate": "Wesprzyj nas" + "Wiki": "Wiki" } \ No newline at end of file From d7bb39b891116965edd4b8005f4e88a41f94a897 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:58 +0100 Subject: [PATCH 2181/2652] New translations news.json (Polish) --- locales/pl-PL/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/pl-PL/news.json b/locales/pl-PL/news.json index 05030b9f39..fa8c5b4d66 100644 --- a/locales/pl-PL/news.json +++ b/locales/pl-PL/news.json @@ -1,7 +1,6 @@ { "News_Title": "Aktualności", - "News_Para1": "Wszystkie szczególne wydarzenia w historii Flashpointa do lipca 2023 roku. Najedź na nazwę kodową wersji, aby zobaczyć jej wyjaśnienie od BlueMaximy, założyciela projektu.", - "News_Para2": "Lista zmian obejmująca każdą wersję wydaną przed przejściem na system oparty na komponentach znajduje się {tutaj}. Aby pobrać bezpośrednio starsze wersje Flashpoint Ultimate, sprawdź konta na Internet Archive BlueMaximy i Dri0ma odpowiednio {tutaj} oraz {tutaj}.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "Flashpoint BlueMaximy został uruchomiony.", "News_Flashpoint_0": "Flashpoint Zero został wydany.", "News_Flashpoint_1": "Pierwsza wersja Flashpointa została wydana.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "To mem, bo 11 dodał trzy tuziny nowych wtyczek.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "Nawiązanie do gry Muv-Luv (idź ją kupić na Steamie).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "Są fajne i słodkie." + "News_Flashpoint_11_1_Meta": "Nawiązanie do gry Muv-Luv (idź ją kupić na Steamie)." } \ No newline at end of file From 45fd4dd0abf65c37cc79713086caea3d173d2703 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:52:59 +0100 Subject: [PATCH 2182/2652] New translations source.json (Polish) --- locales/pl-PL/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/pl-PL/source.json b/locales/pl-PL/source.json index 9158ada7ed..6febbf8cf1 100644 --- a/locales/pl-PL/source.json +++ b/locales/pl-PL/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Kod źródłowy", - "Source_Desc": "Oprogramowanie, które napędza Flashpointa jest darmowe i otwarte, pomijając oczywiście większość wspieranych wtyczek/technologii przeglądarkowych (nie możemy z tym wiele zrobić). Aplikacje oraz narzędzia stworzone przez współtwórców projektu można znaleźć na {stronie GitHub zespołu}.", - "Source_Developed_Projects_Title": "Oprogramowanie stworzone przez współtwórców Flashpointa", - "Source_Developed_Projects_Desc": "Następujące oprogramowanie jest dostępne na licencji MIT:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, elastyczny launcher oparty na frameworku Electron, zainspirowany przez LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, biblioteka pozwalająca na komunikację między przeglądarką/projektorem a symulowanym internetem Flashpointa.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, zaawansowana aplikacja pozwalająca na odtwarzania zawartości opartej na wtyczkach bez wprowadzania trwałych zmian w rejestrze systemu Windows.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, zestaw aplikacji pozwalający użytkownikowi na pobieranie, zarządzanie oraz usuwanie komponentów.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, narzędzie uruchamiające aplikacje z symulowaną prędkością zegara procesora.", - "Source_Utilized_Projects_Title": "Oprogramowanie zewnętrzne używane przez Flashpointa", - "Source_Utilized_Projects_Desc": "Następujące oprogramowanie open source nie zostało stworzone przez nas, ale jest zawarte w zestawie oprogramowania Flashpointa:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, serwer HTTP wydany na licencji Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, przeglądarka internetowa wydana na licencji MPL-2.0. Flashpoint używa swojego niestandardowego, 32-bitowego wydania z własną marką, które można znaleźć {tutaj}.", "Source_Chromium_Desc": "{Chromium}, przeglądarka internetowa wydana na podstawie różnych licencji open source.", - "Source_PHP_Desc": "{PHP}, skryptowy język stron internetowych wydany na licencji PHP." + "Source_PHP_Desc": "{PHP}, skryptowy język stron internetowych wydany na licencji PHP.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From dc97d9827d6adaec33ac5d05164312fb8cb43b1d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:01 +0100 Subject: [PATCH 2183/2652] New translations branding.json (Portuguese) --- locales/pt-PT/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-PT/branding.json b/locales/pt-PT/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/pt-PT/branding.json +++ b/locales/pt-PT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 46e953bb220fa159627a29f73b46112a5d347ba2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:03 +0100 Subject: [PATCH 2184/2652] New translations downloads.json (Portuguese) --- locales/pt-PT/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/pt-PT/downloads.json b/locales/pt-PT/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/pt-PT/downloads.json +++ b/locales/pt-PT/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 02f335dd70fc67f8f5743c0656a199979fade22b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:04 +0100 Subject: [PATCH 2185/2652] New translations faq.json (Portuguese) --- locales/pt-PT/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/pt-PT/faq.json b/locales/pt-PT/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/pt-PT/faq.json +++ b/locales/pt-PT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 7fe1d7af3794820443c6a5c5c2c6977d0c7c2fc2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:05 +0100 Subject: [PATCH 2186/2652] New translations home.json (Portuguese) --- locales/pt-PT/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/pt-PT/home.json b/locales/pt-PT/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/pt-PT/home.json +++ b/locales/pt-PT/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From e66d61dacaa951360544209b2f82b3a2655597ad Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:07 +0100 Subject: [PATCH 2187/2652] New translations layout.json (Portuguese) --- locales/pt-PT/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/pt-PT/layout.json b/locales/pt-PT/layout.json index cb0b3d5197..5723c05401 100644 --- a/locales/pt-PT/layout.json +++ b/locales/pt-PT/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 95aa2cd2d7b19bfab4ae37bae37a982b59768880 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:07 +0100 Subject: [PATCH 2188/2652] New translations news.json (Portuguese) --- locales/pt-PT/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/pt-PT/news.json b/locales/pt-PT/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/pt-PT/news.json +++ b/locales/pt-PT/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 905a13c224050f349d702af20e3c20b7121d16af Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:09 +0100 Subject: [PATCH 2189/2652] New translations source.json (Portuguese) --- locales/pt-PT/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/pt-PT/source.json b/locales/pt-PT/source.json index 0844305046..e49c25e887 100644 --- a/locales/pt-PT/source.json +++ b/locales/pt-PT/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 6e195915a6e3a166e3143513da51f32cf00445c6 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:11 +0100 Subject: [PATCH 2190/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index bd1664c696..e073d7db8a 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "ПОЛЬЗОВАТЕЛИ AVAST, ПОЖАЛУЙСТА, ПРОЧИТАЙТЕ {ЭТО} ПЕРЕД ЗАГРУЗКОЙ!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Загрузки", - "Downloads_Description": "Загружаемые файлы Flashpoint бесплатны, портативны и {{работают на открытом программном обеспечении}}. (за исключением самих плагинов, которые в большинстве своем являются заброшенным ПО). Если у вас возникли вопросы или проблемы, обратитесь к {FAQ} или задайте их в {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Размер:} {} будет загружено, {} станет после установки", - "Downloads_Infinity_Para1": "Материалы загружаются с наших серверов, когда вы в них играете. Идеально для обычных пользователей.", - "Downloads_Infinity_Para2": "Общий размер зависит от выбранных компонентов и возрастёт по мере загрузки материалов.", - "Downloads_Infinity_Link": "Загрузить установщик", - "Downloads_Infinity_Link2": "Архив с файлами программы (если установщик не работает)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Размер:} {} будет загружено, {} станет после распаковки", - "Downloads_Ultimate_Para1": "Все материалы доступны оффлайн \"из коробки\". Идеально для архивистов и хранителей данных.", - "Downloads_Ultimate_Para2": "Для загрузки необходим торрент-клиент, такой как {qBittorrent}, а для извлечения — {7-Zip}.", - "Downloads_Ultimate_Link": "Загрузить торрентом", - "Downloads_Ultimate_Link2": "Прямая загрузка (archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 или выше (также доступна ограниченная поддержка {Mac} и {Linux})", - "Downloads_Prerequisites": "{Требования:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} или выше", - "Downloads_Footer": "Информацию и журналы изменений, относящиеся к более ранним версиям, можно найти на странице {новостей}." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From b4572cdd00cee328c7f7a4736027ad6fdfcb6c0d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:12 +0100 Subject: [PATCH 2191/2652] New translations faq.json (Russian) --- locales/ru-RU/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ru-RU/faq.json b/locales/ru-RU/faq.json index b9ee63de69..691d9c27df 100644 --- a/locales/ru-RU/faq.json +++ b/locales/ru-RU/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Часто задаваемые вопросы", - "FAQ_Question1": "А разве раньше этот проект не назывался BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Да - проект существовал с BlueMaxima в названии до его ухода из проекта в январе 2023 года.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "Какие операционные системы поддерживаются?", "FAQ_Answer2": "Flashpoint поддерживает Windows 7 SP1 и более новые версии (за исключением стоковой Windows 8). Доступны также версии для MacOS и Linux, однако они требуют дополнительных шагов для установки и могут работать только с некоторыми из наиболее популярных браузерных технологий.", "FAQ_Question3": "Есть ли у Flashpoint проблемы с безопасностью?", "FAQ_Answer3": "Насколько нам известно, нет. Весь наш набор приложений (за исключением технологии загрузки игр Infinity) не может подключаться к открытому Интернету; все изменения в реестре, внесённые Flashpoint Secure Player, удаляются после закрытия игры; все входящие файлы проходят через компьютер с надёжным и актуальным антивирусным ПО; и, самое главное, программа запуска и всё внутреннее устройство Flashpoint {свободны и имеют открытый исходный код}. Мы сделали всё возможное, чтобы коллекция была максимально безопасной, но, несмотря на наши усилия, некоторые антивирусы, такие как Avast и AVG, определяют важные компоненты как опасные. Если вы столкнулись с этой проблемой, ознакомьтесь с инструкциями по устранению неполадок на {этой странице}.", "FAQ_Question4": "Сколько всего игр и анимаций вы собрали?", - "FAQ_Answer4": "В настоящее время Flashpoint предлагает более {} игр и {} анимаций. Поиск по коллекции можно осуществлять без загрузки Flashpoint на {этой странице}.", - "FAQ_Question5": "Какие браузерные платформы сохраняет Flashpoint?", - "FAQ_Answer5": "Мы сохраняем игры и анимации, работающие на всех платформах, перечисленных на {статистической странице} базы данных Flashpoint.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Где игры Nitrome?", "FAQ_Answer6": "Компания Nitrome вежливо попросила нас удалить её материалы из коллекции. Если вы хотите поиграть в их игры, сделайте это на их {веб-сайте}, а если Flash — не вариант, то следите за их растущим {HTML5-совместимым каталогом}. {Flashpoint не одобряет травлю и преследования в связи с решением Nitrome}.", "FAQ_Question7": "Как мне запросить игру/анимацию?", "FAQ_Answer7": "Вы можете сделать запрос, прочитав сначала до конца {эту статью}, а затем перейдя по ссылкам внизу.", "FAQ_Question8": "Могу ли я самостоятельно добавить игру/анимацию?", - "FAQ_Answer8": "Да! Следуйте инструкциям, приведённым в {руководстве по кураторству}, чтобы пройти кураторское прослушивание. После того, как вы будете приняты, вы сможете отправить столько игр/анимаций (кураций, одним словом), сколько пожелаете.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Я хочу внести свой вклад другим способом (программирование, тестирование и т.д.). Как я могу помочь?", "FAQ_Answer9": "Присоединяйтесь к нашему {Discord-серверу} для получения более подробной информации. Большая часть нашей работы и общения проходит там.", "FAQ_Question10": "Открыт ли исходный код Flashpoint?", "FAQ_Answer10": "Да... почти. Исходники наших собственных технологий, таких как лаунчер, доступны на нашем {GitHub}. Исходные коды программ, которые мы включаем в Flashpoint, доступны на соответствующих сайтах (мы не изменяем исходники включённых в Flashpoint программ). Бинарники самих веб-плагинов не являются открытыми, но если б они были открыты, нас бы здесь не было.", "FAQ_Question11": "Могу ли я использовать ваш логотип? Доступен ли он под лицензией Creative Commons?", - "FAQ_Answer11": "Да — логотип распространяется под лицензией {CC-BY 4.0}. При указании авторства вы можете по желанию указать Seirade и Flashpoint. Исходные файлы можно найти {здесь}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Где можно сделать пожертвование проекту?", - "FAQ_Answer12": "Flashpoint Archive существует как некоммерческий проект. Более подробную информацию о том, как сделать пожертвование и куда пойдут ваши деньги, вы можете найти на нашей {странице Open Collective}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint работает неправильно!", "FAQ_Answer13": "Выполните действия по устранению неполадок, перечисленные в {руководстве}. Если после этого у вас остались проблемы, обратитесь за помощью в наш Discord.", "FAQ_Question14": "Я хочу, чтобы игра/анимация была удалена из Flashpoint по тем или иным причинам.", From c02cd7183b41bb216e4d80076afca550a065df74 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:14 +0100 Subject: [PATCH 2192/2652] New translations branding.json (Albanian) --- locales/sq-AL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sq-AL/branding.json b/locales/sq-AL/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/sq-AL/branding.json +++ b/locales/sq-AL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 9b0f158e55eed1e587cda04a9939b2db24727a95 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:16 +0100 Subject: [PATCH 2193/2652] New translations downloads.json (Albanian) --- locales/sq-AL/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/sq-AL/downloads.json b/locales/sq-AL/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/sq-AL/downloads.json +++ b/locales/sq-AL/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 83edf6fb8c975d57f38e4a2497d4a52858eb9410 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:17 +0100 Subject: [PATCH 2194/2652] New translations faq.json (Albanian) --- locales/sq-AL/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/sq-AL/faq.json b/locales/sq-AL/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/sq-AL/faq.json +++ b/locales/sq-AL/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From a1232cda0e414f79b11a7db4a27762cfd1bea525 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:18 +0100 Subject: [PATCH 2195/2652] New translations home.json (Albanian) --- locales/sq-AL/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/sq-AL/home.json b/locales/sq-AL/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/sq-AL/home.json +++ b/locales/sq-AL/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From bf63d219c00f132df925016c5ff46e5d6df3bea2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:19 +0100 Subject: [PATCH 2196/2652] New translations layout.json (Albanian) --- locales/sq-AL/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/sq-AL/layout.json b/locales/sq-AL/layout.json index 864a9e9e52..2e3daf8e40 100644 --- a/locales/sq-AL/layout.json +++ b/locales/sq-AL/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From da23668a995f3a05726173563fbf6414bad3639e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:20 +0100 Subject: [PATCH 2197/2652] New translations news.json (Albanian) --- locales/sq-AL/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/sq-AL/news.json b/locales/sq-AL/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/sq-AL/news.json +++ b/locales/sq-AL/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 6dee32e2630822de96fd13c99f0e1db35b79283b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:21 +0100 Subject: [PATCH 2198/2652] New translations source.json (Albanian) --- locales/sq-AL/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/sq-AL/source.json b/locales/sq-AL/source.json index 0844305046..e49c25e887 100644 --- a/locales/sq-AL/source.json +++ b/locales/sq-AL/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From eb1151fe75230a2bb068135e03f3f81f0450bbaf Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:23 +0100 Subject: [PATCH 2199/2652] New translations branding.json (Serbian (Cyrillic)) --- locales/sr-SP/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-SP/branding.json b/locales/sr-SP/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/sr-SP/branding.json +++ b/locales/sr-SP/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 8f9be45856df8b14e582c616d5fe053250d1c555 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:25 +0100 Subject: [PATCH 2200/2652] New translations downloads.json (Serbian (Cyrillic)) --- locales/sr-SP/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/sr-SP/downloads.json b/locales/sr-SP/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/sr-SP/downloads.json +++ b/locales/sr-SP/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 7a5347dae3841b1eaa8af0061369e784296a6ca7 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:26 +0100 Subject: [PATCH 2201/2652] New translations faq.json (Serbian (Cyrillic)) --- locales/sr-SP/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/sr-SP/faq.json b/locales/sr-SP/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/sr-SP/faq.json +++ b/locales/sr-SP/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From e2a919665ea399ec68e1d273d79af23bb0225a9c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:27 +0100 Subject: [PATCH 2202/2652] New translations home.json (Serbian (Cyrillic)) --- locales/sr-SP/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/sr-SP/home.json b/locales/sr-SP/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/sr-SP/home.json +++ b/locales/sr-SP/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 5aaaeaaad9e7f4a752a6719622eebe1676491440 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:28 +0100 Subject: [PATCH 2203/2652] New translations layout.json (Serbian (Cyrillic)) --- locales/sr-SP/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/sr-SP/layout.json b/locales/sr-SP/layout.json index 3f68728587..d2fa252637 100644 --- a/locales/sr-SP/layout.json +++ b/locales/sr-SP/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From e77d6bcd2d6ccb3eab67530510c67d790b8607f2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:29 +0100 Subject: [PATCH 2204/2652] New translations news.json (Serbian (Cyrillic)) --- locales/sr-SP/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/sr-SP/news.json b/locales/sr-SP/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/sr-SP/news.json +++ b/locales/sr-SP/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 2fbc6fd8f9d2d2eae009121e8571665419cc06c0 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:30 +0100 Subject: [PATCH 2205/2652] New translations source.json (Serbian (Cyrillic)) --- locales/sr-SP/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/sr-SP/source.json b/locales/sr-SP/source.json index 0844305046..e49c25e887 100644 --- a/locales/sr-SP/source.json +++ b/locales/sr-SP/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 0bbdc1b11871e418d25e9df0924ef93f5f19e2ea Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:32 +0100 Subject: [PATCH 2206/2652] New translations branding.json (Swedish) --- locales/sv-SE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sv-SE/branding.json b/locales/sv-SE/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/sv-SE/branding.json +++ b/locales/sv-SE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From f3b3e09cb1db45a69de8f84974d0e7e92a6764ee Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:34 +0100 Subject: [PATCH 2207/2652] New translations downloads.json (Swedish) --- locales/sv-SE/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/sv-SE/downloads.json b/locales/sv-SE/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/sv-SE/downloads.json +++ b/locales/sv-SE/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From d34b7d052052f822e3c4422258af13d26862e97e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:35 +0100 Subject: [PATCH 2208/2652] New translations faq.json (Swedish) --- locales/sv-SE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/sv-SE/faq.json b/locales/sv-SE/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/sv-SE/faq.json +++ b/locales/sv-SE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 63bc25d9a98d55eedae46fcfc40f0367cd25701b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:36 +0100 Subject: [PATCH 2209/2652] New translations home.json (Swedish) --- locales/sv-SE/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/sv-SE/home.json b/locales/sv-SE/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/sv-SE/home.json +++ b/locales/sv-SE/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From fb56f109fb41f10c106953aba6a07e0a17446ea6 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:37 +0100 Subject: [PATCH 2210/2652] New translations layout.json (Swedish) --- locales/sv-SE/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/sv-SE/layout.json b/locales/sv-SE/layout.json index dc44625716..b763d9e846 100644 --- a/locales/sv-SE/layout.json +++ b/locales/sv-SE/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 9f0e6744932bc4accddba34f6abd62d2fcb4b125 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:38 +0100 Subject: [PATCH 2211/2652] New translations news.json (Swedish) --- locales/sv-SE/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/sv-SE/news.json b/locales/sv-SE/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/sv-SE/news.json +++ b/locales/sv-SE/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From f0cbab6bafb53625c94eed7ed5f584835455b69e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:39 +0100 Subject: [PATCH 2212/2652] New translations source.json (Swedish) --- locales/sv-SE/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/sv-SE/source.json b/locales/sv-SE/source.json index 0844305046..e49c25e887 100644 --- a/locales/sv-SE/source.json +++ b/locales/sv-SE/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 2f895c12c54bc0852acb7bbd8f41e8345a05ae39 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:41 +0100 Subject: [PATCH 2213/2652] New translations branding.json (Turkish) --- locales/tr-TR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/tr-TR/branding.json b/locales/tr-TR/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/tr-TR/branding.json +++ b/locales/tr-TR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From f98e2334871de1862d8f6442ff724b2403f67fcb Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:43 +0100 Subject: [PATCH 2214/2652] New translations downloads.json (Turkish) --- locales/tr-TR/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/tr-TR/downloads.json b/locales/tr-TR/downloads.json index 83a1434e76..d4b10e8087 100644 --- a/locales/tr-TR/downloads.json +++ b/locales/tr-TR/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "İndir", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 2061afd1f812a70824e1b18c8a2a3bd0907429e7 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:44 +0100 Subject: [PATCH 2215/2652] New translations faq.json (Turkish) --- locales/tr-TR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/tr-TR/faq.json b/locales/tr-TR/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/tr-TR/faq.json +++ b/locales/tr-TR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From bbc3c32cb6c01da48db926cba3679f2e0d7809c8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:45 +0100 Subject: [PATCH 2216/2652] New translations home.json (Turkish) --- locales/tr-TR/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/tr-TR/home.json b/locales/tr-TR/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/tr-TR/home.json +++ b/locales/tr-TR/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From af54c46a6ebfdff94309d67694d0731fd04820c7 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:46 +0100 Subject: [PATCH 2217/2652] New translations layout.json (Turkish) --- locales/tr-TR/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/tr-TR/layout.json b/locales/tr-TR/layout.json index e6924ee162..083dcd2801 100644 --- a/locales/tr-TR/layout.json +++ b/locales/tr-TR/layout.json @@ -10,6 +10,5 @@ "Contact": "İletişim", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 7d16a4e9fe6c55f6e20c986cd50905e0d5fd7546 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:47 +0100 Subject: [PATCH 2218/2652] New translations news.json (Turkish) --- locales/tr-TR/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/tr-TR/news.json b/locales/tr-TR/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/tr-TR/news.json +++ b/locales/tr-TR/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From e932e5b45ff6659afa9f5cd902a48c714fd6785e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:48 +0100 Subject: [PATCH 2219/2652] New translations source.json (Turkish) --- locales/tr-TR/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/tr-TR/source.json b/locales/tr-TR/source.json index 0844305046..e49c25e887 100644 --- a/locales/tr-TR/source.json +++ b/locales/tr-TR/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From d720339ef92202e4e204eb05e105ff77516daa99 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:50 +0100 Subject: [PATCH 2220/2652] New translations branding.json (Ukrainian) --- locales/uk-UA/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/uk-UA/branding.json b/locales/uk-UA/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/uk-UA/branding.json +++ b/locales/uk-UA/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 10e07f744b5558e5c70120fb64acfd7410765f7f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:52 +0100 Subject: [PATCH 2221/2652] New translations downloads.json (Ukrainian) --- locales/uk-UA/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/uk-UA/downloads.json b/locales/uk-UA/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/uk-UA/downloads.json +++ b/locales/uk-UA/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 6ea60d74c62efa5baaf77c8f7b9e0cf03383d8ba Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:53 +0100 Subject: [PATCH 2222/2652] New translations faq.json (Ukrainian) --- locales/uk-UA/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/uk-UA/faq.json b/locales/uk-UA/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/uk-UA/faq.json +++ b/locales/uk-UA/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From dee86ffb0a9ee55e979971a62d77fd9a538e2e07 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:54 +0100 Subject: [PATCH 2223/2652] New translations home.json (Ukrainian) --- locales/uk-UA/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/uk-UA/home.json b/locales/uk-UA/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/uk-UA/home.json +++ b/locales/uk-UA/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From d86f89040176fef8c2fb30ec41385faee5542bcf Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:55 +0100 Subject: [PATCH 2224/2652] New translations layout.json (Ukrainian) --- locales/uk-UA/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/uk-UA/layout.json b/locales/uk-UA/layout.json index 32b4b6ce7a..2dceae5746 100644 --- a/locales/uk-UA/layout.json +++ b/locales/uk-UA/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 963b9183530b1a5ec6fb229860f097b7598a4ffc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:56 +0100 Subject: [PATCH 2225/2652] New translations news.json (Ukrainian) --- locales/uk-UA/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/uk-UA/news.json b/locales/uk-UA/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/uk-UA/news.json +++ b/locales/uk-UA/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 25de45c303c86679095d1cebfe6446d566cafcfc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:57 +0100 Subject: [PATCH 2226/2652] New translations source.json (Ukrainian) --- locales/uk-UA/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/uk-UA/source.json b/locales/uk-UA/source.json index 0844305046..e49c25e887 100644 --- a/locales/uk-UA/source.json +++ b/locales/uk-UA/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From f04116b086a2d0a410c5ee6b59f8806d655b241c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:53:59 +0100 Subject: [PATCH 2227/2652] New translations branding.json (Chinese Simplified) --- locales/zh-CN/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/branding.json b/locales/zh-CN/branding.json index 41f5c61081..d7a02ed6e7 100644 --- a/locales/zh-CN/branding.json +++ b/locales/zh-CN/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "品牌", "Branding_Para1": "回归到最简单的形式来看,Flashpoint 的图标是项目名称缩写的两个字母 FP,其中 F 被反转,与 P 相背。中间空白处形成箭头形状,可以被解释为播放按钮或下载符号,代表我们在玩喜欢的游戏时曾经习惯的操作过程。图标旁边的文本通常使用 Tahoma 字体。", - "Branding_Para2": "Flashpoint 的图标以 {Creative Commons Attribution 4.0} 许可证发布,这意味着只要说明他们来自 Seirade(图标设计师)或 Flashpoint 项目,就可以自由修改和分发。", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "各种风格的矢量图标资源包可以在{此处}下载。", "Wallpapers_Title": "壁纸", "Wallpapers_Desc": "以下壁纸由 Rain 提供:", From 29b3f191752db3a3fcf9dcf624d29dab4988b310 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:01 +0100 Subject: [PATCH 2228/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index d3c232ac80..d73f9ab532 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "致 Avast 用户:请在下载前阅读{此说明}!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "下载", - "Downloads_Description": "Flashpoint 的下载是免费且便携的,并且{{由开放源代码软件驱动}}(不包括浏览器插件本身,它们基本上都已废弃)。如果您有任何问题或顾虑,请查阅{常见问题}或在 {Discord} 中询问。", - "Downloads_Infinity_Title": "Flashpoint {} 无限版", - "Downloads_Infinity_Size": "{大小:}下载 {},安装后 {}", - "Downloads_Infinity_Para1": "在您游玩相应项目时,自动从我们的服务器下载。适合一般用户。", - "Downloads_Infinity_Para2": "总大小取决于您选择的组件,并随着您下载项目而增加。", - "Downloads_Infinity_Link": "下载安装程序", - "Downloads_Infinity_Link2": "压缩包版本(如果安装程序有问题)", - "Downloads_Ultimate_Title": "Flashpoint {} 终极版", - "Downloads_Ultimate_Size": "{大小:}下载 {},解压后 {}", - "Downloads_Ultimate_Para1": "所有项目都可直接离线使用。适合收藏家和数据囤积者。", - "Downloads_Ultimate_Para2": "需要 {qBittorrent} 这类 Torrent 客户端来下载,以及 {7-Zip} 来解压。", - "Downloads_Ultimate_Link": "下载种子(Torrent)", - "Downloads_Ultimate_Link2": "直接下载(Archive.org)", - "Downloads_Requirements": "{系统需求:}Windows 7 SP1 或更高版本(同时提供有限的 {Mac} 与 {Linux} 支持)", - "Downloads_Prerequisites": "{前置依赖:}{Visual C++ 2015 Redistributable (x86)}、{Microsoft .NET Framework 4.7} 或更高版本", - "Downloads_Footer": "要查看旧版本的信息和更新记录,请查看{新闻}页面。" + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From ea85f47b73c4c210a5fdc33d2b78c551c2f8fbb9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:02 +0100 Subject: [PATCH 2229/2652] New translations faq.json (Chinese Simplified) --- locales/zh-CN/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json index c57707bf8a..c53a98f5ae 100644 --- a/locales/zh-CN/faq.json +++ b/locales/zh-CN/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "常见问题", - "FAQ_Question1": "这原来不是叫做 BlueMaxima 的 Flashpoint 吗?", - "FAQ_Answer1": "是的——在 2023 年 1 月从该项目隐退之前,此项目一直以 BlueMaxima 的名义运作。", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "你们支持什么操作系统?", "FAQ_Answer2": "Flashpoint 支持 Windows SP1 和更新的版本(不包括原始的 Windows 8)。MacOS 和 Linux 版本也可用,但需要额外的安装步骤,并且只能运行少数最流行的浏览器技术。", "FAQ_Question3": "Flashpoint 是否会暴露安全漏洞?", "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 的所有内部组件都是{自由且开源的}。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", "FAQ_Question4": "目前有多少部游戏/动画?", - "FAQ_Answer4": "Flashpoint 目前提供超过 {} 部游戏与 {} 部动画。无需下载启动器,您可以在{这里}搜索藏品。", - "FAQ_Question5": "Flashpoint 会存档哪些浏览器平台?", - "FAQ_Answer5": "我们会保存 Flashpoint 数据库的{统计页面}中列出的所有平台下的游戏与动画。", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Nitrome 的游戏在哪里?", "FAQ_Answer6": "Nitrome 请求我们在藏品中删除他们的内容。如果您要玩他们的游戏,请前往他们的{网站},如果您无法使用 Flash,请参考他们正在扩展的 {HTML5 兼容目录}。{Flashpoint 不容忍任何人因为这个决定而骚扰 Nitrome。}", "FAQ_Question7": "我怎样请求添加一部游戏或动画?", "FAQ_Answer7": "您可以先完整阅读{这篇文章},然后按照底部的链接提出请求。", "FAQ_Question8": "我可以自己添加游戏或动画吗?", - "FAQ_Answer8": "是的!按照{展品教程}中列出的说明操作来制作您的展品管理员试作。一旦被接受,您可以按自己的需要提交任意多的展品。", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "我希望以其他方式作出贡献(编程、测试等)。我应该怎么做?", "FAQ_Answer9": "加入我们的 {Discord 服务器}了解详情。我们大部分工作和沟通都在那里完成。", "FAQ_Question10": "Flashpoint 是开源的吗?", "FAQ_Answer10": "是的……基本上。我们自制的技术,例如启动器的源码,都可以在 {GitHub} 上获取。我们在 Flashpoint 中包含的软件的源代码可以在它们相应的网站上获取(我们不修改任何上述软件的源代码)。Web 插件的二进制文件本身则不是开源的,但如果它们是开源的,我们本来就不必发起这个项目了。", "FAQ_Question11": "我可以使用项目的图标吗/它们是以 Creative Commons 许可发布的吗?", - "FAQ_Answer11": "是的——图标以 {CC-BY 4.0} 许可证发布。至于所有权,您可以选择标明来自于 Seirade 以及 Flashpoint 项目。源代码可以在{这里}获取。", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "我可以在哪里为项目捐款?", - "FAQ_Answer12": "Flashpoint 档案馆是一个非营利团体。您可以在我们的 {Open Collective 页面}上了解如何为我们捐赠以及您捐款的去向。", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint 不能正常工作!", "FAQ_Answer13": "请按照{手册}中列出的步骤排除故障。如果您操作后仍然遇到问题,请在我们的 Discord 寻求帮助。", "FAQ_Question14": "出于某些原因,我希望在 Flashpoint 中删除一部游戏或动画。", From 221be97e3036afa53dd0c86f1aed02b333d480e9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:03 +0100 Subject: [PATCH 2230/2652] New translations home.json (Chinese Simplified) --- locales/zh-CN/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/zh-CN/home.json b/locales/zh-CN/home.json index f0625ade6f..755e314d1d 100644 --- a/locales/zh-CN/home.json +++ b/locales/zh-CN/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "欢迎", - "About_Title": "Flashpoint 档案馆是由社区组织的保存 Web 游戏和动画的行动。", - "About_Para1": "互联网的历史与文化是至关重要的,Web 技术的发展日新月异,今天还司空见惯的技术可能在明天就会被淘汰。本项目致力于尽可能地保存这些平台的体验,以免它们随时间消逝。自 2017 年 12 月以来,我们已经保存了上百个浏览器插件和 Web 技术下的{超过 {} 份游戏和动画}。", - "About_Para2": "除了保存行动之外,我们还提供了一组非常灵活的软件包,用于可靠地浏览和播放已保存的内容。驱动 Flashpoint 的软件包括所有藏品的前端{全功能启动器}、使游戏认为它们仍在真实互联网中运行的{代理服务器}以及安全播放插件内容的{沙箱系统}——所有一切都是{开放源代码软件}。", - "About_Para3": "此项目由 BlueMaxima {最早发起},试图在 Flash 寿终正寝之前阻止网页游戏的消失。自此以后,它已经发展成为一个由来自全世界的上百名社区贡献者参与的重大项目,包罗为各种互联网插件、框架与标准创作的游戏与动画。", - "About_Para4": "Flashpoint 档案馆作为非营利项目,目标为进一步努力保留游戏、动画和其他基于 Web 技术的数字交互内容,并使它们能正常运行。如果您愿意支持我们,或想了解我们的资金来源和去向,请点击左侧边栏的捐赠按钮或访问我们的 {Open Collective 页面}。", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "搜索藏品", "Request_Archival": "请求存档内容" } \ No newline at end of file From 90746a2fbaf58d7dee4e310a189ce8ac34f2fb5a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:04 +0100 Subject: [PATCH 2231/2652] New translations layout.json (Chinese Simplified) --- locales/zh-CN/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/zh-CN/layout.json b/locales/zh-CN/layout.json index 27966362ae..2837da6398 100644 --- a/locales/zh-CN/layout.json +++ b/locales/zh-CN/layout.json @@ -10,6 +10,5 @@ "Contact": "联系我们", "Database": "数据库", "Manual": "手册", - "Wiki": "Wiki", - "Donate": "捐赠" + "Wiki": "Wiki" } \ No newline at end of file From 3ccb99e0947c7b7034c694272f70181cb262a4c9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:05 +0100 Subject: [PATCH 2232/2652] New translations news.json (Chinese Simplified) --- locales/zh-CN/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/zh-CN/news.json b/locales/zh-CN/news.json index 063a56d76b..6559fd3f82 100644 --- a/locales/zh-CN/news.json +++ b/locales/zh-CN/news.json @@ -1,7 +1,6 @@ { "News_Title": "新闻", - "News_Para1": "截至 2019 年 10 月,Flashpoint 历史上的所有重大事件。指向版本代号查看来自项目创始人 BlueMaxima 的说明。", - "News_Para2": "可以在{这里}查看所有在切换到基于组件的系统之前发布版本的更新记录。要直接下载旧版 Flashpoint 终极版,可以在{这里}和{这里}查看 BlueMaxima 和 Dri0m 的互联网档案馆账号。", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima 的 Flashpoint 项目启动。", "News_Flashpoint_0": "Flashpoint Zero 发布。", "News_Flashpoint_1": "Flashpoint Version One 发布。", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "这是在玩梗,因为 11 添加了 30 多个新插件。", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "引自游戏 Muv-Luv(可以在 Steam 上购买)。", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "美西螈又可爱又酷炫。" + "News_Flashpoint_11_1_Meta": "引自游戏 Muv-Luv(可以在 Steam 上购买)。" } \ No newline at end of file From f9cdc002b6fc87898ad287dc2432fa0c267df076 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:06 +0100 Subject: [PATCH 2233/2652] New translations source.json (Chinese Simplified) --- locales/zh-CN/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/zh-CN/source.json b/locales/zh-CN/source.json index dd2ec26fad..0ae395b35f 100644 --- a/locales/zh-CN/source.json +++ b/locales/zh-CN/source.json @@ -1,17 +1,18 @@ { "Source_Title": "源代码", - "Source_Desc": "支撑 Flashpoint 运作的软件是自由且开源的,但显然不包括我们支持的大多数浏览器插件/技术(我们对此无能为力)。由项目贡献者开发的应用和工具可以在我们的 {Github 团队页面}找到。", - "Source_Developed_Projects_Title": "由 Flashpoint 贡献者开发的软件", - "Source_Developed_Projects_Desc": "以下软件基于 MIT 许可证提供:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint 启动器},受 LaunchBox 启发、可扩展的、基于 Electron 的启动器。", "Source_Flashpoint_Proxy_Desc": "{Flashpoint 代理},支持浏览器/放映器与 Flashpoint 模拟互联网之间通信的程序库。", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint 安全播放器},由先进技术驱动的应用程序,允许在不永久修改 Windows 注册表的情况下,播放基于插件的内容。", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint 组件工具},一组允许用户下载、管理和删除组件的应用集。", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator},以模拟时钟速度运行应用程序的工具。", - "Source_Utilized_Projects_Title": "由 Flashpoint 使用的第三方软件", - "Source_Utilized_Projects_Desc": "以下开放源代码软件不是由我们开发,但也被包含在 Flashpoint 软件套件中:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP 服务器},以 Apache-2.0 许可证发布的 Web 服务器程序。", "Source_Basilisk_Desc": "{Basilisk},以 MPL-2.0 许可证发布的 Web 浏览器。Flashpoint 使用的是一个自定义的、自有品牌的 32 位构建,可以在{这里}查看。", "Source_Chromium_Desc": "{Chromium},以各种开源许可证发布的 Web 浏览器。", - "Source_PHP_Desc": "{PHP},以 PHP 许可证发布的 Web 脚本语言。" + "Source_PHP_Desc": "{PHP},以 PHP 许可证发布的 Web 脚本语言。", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From b28fc37125a6754af188d7e95b2d09c11094ae77 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:08 +0100 Subject: [PATCH 2234/2652] New translations branding.json (Chinese Traditional) --- locales/zh-TW/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/branding.json b/locales/zh-TW/branding.json index df84626971..80de2323fe 100644 --- a/locales/zh-TW/branding.json +++ b/locales/zh-TW/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "品牌形象", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "桌布", "Wallpapers_Desc": "以下桌布由 Rain 友情提供:", From 067998e3da2812303a0496e13ad14b196774bc4f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:10 +0100 Subject: [PATCH 2235/2652] New translations downloads.json (Chinese Traditional) --- locales/zh-TW/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json index 8d1fe7b0cb..960c7b507e 100644 --- a/locales/zh-TW/downloads.json +++ b/locales/zh-TW/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST 使用者:在下載前請先閱讀這份 {THIS} 指南!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "下載", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} 下載大小 {},安裝大小 {}", - "Downloads_Infinity_Para1": "遊戲將在您遊玩時從我們的伺服器下載。適合一般使用者。", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "下載安裝程式", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} 下載大小 {},解壓縮大小 {}", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "下載 Torrent", - "Downloads_Ultimate_Link2": "直接下載 (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From e636f03f53bfb9b0e907745cde4da308639bdf9c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:11 +0100 Subject: [PATCH 2236/2652] New translations faq.json (Chinese Traditional) --- locales/zh-TW/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json index 5ade786987..f7de22a996 100644 --- a/locales/zh-TW/faq.json +++ b/locales/zh-TW/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "常見問題", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "在哪裡能找到 Nitrome 遊戲?", "FAQ_Answer6": "Nitrome 友善請求我們將其內容自收藏庫中移除。如果您想要遊玩他們的遊戲,請前往他們的網站 {website},若無法執行 Flash 內容,您也可以檢視他們與日俱增的 HTML5-相容遊戲目錄 {HTML5-compatible catalog}。Flashpoint 不會容忍任何對 Nitrome 的騷擾行為。{Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "我要如何請求將遊戲或動畫加入收藏庫?", "FAQ_Answer7": "您可以在閱讀完這篇文章 {this article} 後提出請求,並遵循頁面下方連結的指引。", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From feeb6812ec12770761d83014134da5fafa97364f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:12 +0100 Subject: [PATCH 2237/2652] New translations home.json (Chinese Traditional) --- locales/zh-TW/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/zh-TW/home.json b/locales/zh-TW/home.json index 4973877c8d..aadad02ae1 100644 --- a/locales/zh-TW/home.json +++ b/locales/zh-TW/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "本計畫 {was originally started} 原先由 BlueMaxima 發起,目標是在 Flash 終止支援前拯救即將消失的網頁遊戲。從此開始,這項計畫逐漸進化為一項大規模行動,現在有來自全球數百個社群的貢獻者參與其中,致力於保存使用網頁附加元件、架構及標準所製作的遊戲及動畫。", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "搜尋收藏庫", "Request_Archival": "請求想加入收藏庫的內容" } \ No newline at end of file From dfd2ed100721c6b10f2f9cf671a27b3587dc0c82 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:13 +0100 Subject: [PATCH 2238/2652] New translations layout.json (Chinese Traditional) --- locales/zh-TW/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/zh-TW/layout.json b/locales/zh-TW/layout.json index 8c23edc8e0..11873af3c7 100644 --- a/locales/zh-TW/layout.json +++ b/locales/zh-TW/layout.json @@ -10,6 +10,5 @@ "Contact": "聯絡我們", "Database": "資料庫", "Manual": "使用手冊", - "Wiki": "Wiki", - "Donate": "捐贈" + "Wiki": "Wiki" } \ No newline at end of file From 57be15b5c98d226121d3226e3e5cf823a942abdf Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:14 +0100 Subject: [PATCH 2239/2652] New translations news.json (Chinese Traditional) --- locales/zh-TW/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/zh-TW/news.json b/locales/zh-TW/news.json index 1121294b87..746cdc25b8 100644 --- a/locales/zh-TW/news.json +++ b/locales/zh-TW/news.json @@ -1,7 +1,6 @@ { "News_Title": "新聞", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 5fe5fbf71f20b1f925c9f17fe3df90f45847aba1 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:15 +0100 Subject: [PATCH 2240/2652] New translations source.json (Chinese Traditional) --- locales/zh-TW/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/zh-TW/source.json b/locales/zh-TW/source.json index 9368338593..595e8e3a2a 100644 --- a/locales/zh-TW/source.json +++ b/locales/zh-TW/source.json @@ -1,17 +1,18 @@ { "Source_Title": "原始碼", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 87b04deb1218fed46681a752b535105c62546df5 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:17 +0100 Subject: [PATCH 2241/2652] New translations branding.json (Portuguese, Brazilian) --- locales/pt-BR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-BR/branding.json b/locales/pt-BR/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/pt-BR/branding.json +++ b/locales/pt-BR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 1dc0349a26eb2fa6df530d732e3e9ce858d5e627 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:19 +0100 Subject: [PATCH 2242/2652] New translations downloads.json (Portuguese, Brazilian) --- locales/pt-BR/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/pt-BR/downloads.json b/locales/pt-BR/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/pt-BR/downloads.json +++ b/locales/pt-BR/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 04afaeac665e4c5b952bad59bc10b2e82b6f6dce Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:20 +0100 Subject: [PATCH 2243/2652] New translations faq.json (Portuguese, Brazilian) --- locales/pt-BR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/pt-BR/faq.json b/locales/pt-BR/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/pt-BR/faq.json +++ b/locales/pt-BR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From d7e330534d63e35e891f1277b4dc730d678d35cb Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:21 +0100 Subject: [PATCH 2244/2652] New translations home.json (Portuguese, Brazilian) --- locales/pt-BR/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/pt-BR/home.json b/locales/pt-BR/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/pt-BR/home.json +++ b/locales/pt-BR/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From fe897b2783d08ae1f3a5c3f5cada0306faba688d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:22 +0100 Subject: [PATCH 2245/2652] New translations layout.json (Portuguese, Brazilian) --- locales/pt-BR/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/pt-BR/layout.json b/locales/pt-BR/layout.json index a29bc02c8a..6abae66f99 100644 --- a/locales/pt-BR/layout.json +++ b/locales/pt-BR/layout.json @@ -10,6 +10,5 @@ "Contact": "Contato", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 364aa3613ae8954e1033f3e91a2c98725c4286a1 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:23 +0100 Subject: [PATCH 2246/2652] New translations news.json (Portuguese, Brazilian) --- locales/pt-BR/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/pt-BR/news.json b/locales/pt-BR/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/pt-BR/news.json +++ b/locales/pt-BR/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 2b015970dbd0218f287c31fe907b62e2a86ee7f5 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:24 +0100 Subject: [PATCH 2247/2652] New translations source.json (Portuguese, Brazilian) --- locales/pt-BR/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/pt-BR/source.json b/locales/pt-BR/source.json index 1ae368a799..c3dbe58a78 100644 --- a/locales/pt-BR/source.json +++ b/locales/pt-BR/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "O software que alimenta o Flashpoint é gratuito e de código aberto, com a exclusão óbvia de muitas das tecnologias e dos plugins de navegador que são suportados (não podemos fazer muito sobre isso). Aplicações e utilidades desenvolvidas pelos contribuidores do projeto podem ser encontradas na {página da equipe no GitHub}.", - "Source_Developed_Projects_Title": "Softwares Desenvolvidos pelos Contribuidores do Flashpoint", - "Source_Developed_Projects_Desc": "O seguinte software está disponível sob a licença MIT:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, um launcher extensível, baseado em Electron e inspirado no LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, uma biblioteca que permite a comunicação entre um navegador/projetor e a internet simulada do Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, uma aplicação avançada que permite a reprodução de conteúdos baseados em plugins sem fazer mudanças permanentes no registro do Windows.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, um conjunto de aplicativos que permite que o usuário baixe, gerencie e remova componentes.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, uma ferramenta que executa aplicativos com velocidades de clock simuladas.", - "Source_Utilized_Projects_Title": "Software de Terceiros Utilizados pelo Flashpoint", - "Source_Utilized_Projects_Desc": "Os seguintes softwares de código aberto não foram desenvolvidos por nós, mas estão incluídos dentro do pacote de software do Flashpoint:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, um servidor web lançado sob a licença Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, um navegador web lançado sob a licença MPL-2.0. O Flashpoint usa uma versão customizada de 32-bits com o seu próprio branding, que pode ser encontrada {aqui}.", "Source_Chromium_Desc": "{Chromium}, um navegador web lançado sob várias licenças de código aberto.", - "Source_PHP_Desc": "{PHP}, uma linguagem de script web lançada sob a licença PHP." + "Source_PHP_Desc": "{PHP}, uma linguagem de script web lançada sob a licença PHP.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From ddeb81d663a576e23c990bc101ca6429f30751ae Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:26 +0100 Subject: [PATCH 2248/2652] New translations branding.json (Thai) --- locales/th-TH/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/th-TH/branding.json b/locales/th-TH/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/th-TH/branding.json +++ b/locales/th-TH/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From bcfc456c5eb0b7203b058c855a5aa6beec06554f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:28 +0100 Subject: [PATCH 2249/2652] New translations downloads.json (Thai) --- locales/th-TH/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/th-TH/downloads.json b/locales/th-TH/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/th-TH/downloads.json +++ b/locales/th-TH/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 2c6de44ecaad1126982aaa1f3688893b86bb4fce Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:29 +0100 Subject: [PATCH 2250/2652] New translations faq.json (Thai) --- locales/th-TH/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/th-TH/faq.json b/locales/th-TH/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/th-TH/faq.json +++ b/locales/th-TH/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From ea65954f5e2a760111c9e8e06464c01db5a81ffb Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:30 +0100 Subject: [PATCH 2251/2652] New translations home.json (Thai) --- locales/th-TH/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/th-TH/home.json b/locales/th-TH/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/th-TH/home.json +++ b/locales/th-TH/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From eca4b768623ba5a86b2f5d4fb18d639d05eb2e81 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:31 +0100 Subject: [PATCH 2252/2652] New translations layout.json (Thai) --- locales/th-TH/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/th-TH/layout.json b/locales/th-TH/layout.json index a4aff6dc33..1bbedd92d5 100644 --- a/locales/th-TH/layout.json +++ b/locales/th-TH/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From d97d3305c07895dfb4cbd6be6dba93a379079142 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:32 +0100 Subject: [PATCH 2253/2652] New translations news.json (Thai) --- locales/th-TH/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/th-TH/news.json b/locales/th-TH/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/th-TH/news.json +++ b/locales/th-TH/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 4ddd5b7cb9681d000125835e902b5ce3f344c856 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:33 +0100 Subject: [PATCH 2254/2652] New translations source.json (Thai) --- locales/th-TH/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/th-TH/source.json b/locales/th-TH/source.json index 0844305046..e49c25e887 100644 --- a/locales/th-TH/source.json +++ b/locales/th-TH/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 74ed74d2cda634a3a54fc860a8c00ee07681ba55 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:35 +0100 Subject: [PATCH 2255/2652] New translations branding.json (Croatian) --- locales/hr-HR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hr-HR/branding.json b/locales/hr-HR/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/hr-HR/branding.json +++ b/locales/hr-HR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 6d61e9926821c114aa7795dc03eaec1f4acce68b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:36 +0100 Subject: [PATCH 2256/2652] New translations downloads.json (Croatian) --- locales/hr-HR/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/hr-HR/downloads.json b/locales/hr-HR/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/hr-HR/downloads.json +++ b/locales/hr-HR/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From edcabc01a06a1e64b94a494be877af20b31b16a1 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:38 +0100 Subject: [PATCH 2257/2652] New translations faq.json (Croatian) --- locales/hr-HR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/hr-HR/faq.json b/locales/hr-HR/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/hr-HR/faq.json +++ b/locales/hr-HR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 8c5391ef4a533df473023f9f66608cd265d2d823 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:39 +0100 Subject: [PATCH 2258/2652] New translations home.json (Croatian) --- locales/hr-HR/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/hr-HR/home.json b/locales/hr-HR/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/hr-HR/home.json +++ b/locales/hr-HR/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From c6ae20b3e6639f156d8254f9b186c34f9522e48e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:40 +0100 Subject: [PATCH 2259/2652] New translations layout.json (Croatian) --- locales/hr-HR/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/hr-HR/layout.json b/locales/hr-HR/layout.json index 81e84cc39b..f92556a574 100644 --- a/locales/hr-HR/layout.json +++ b/locales/hr-HR/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 7868e7042f27851eb6445a69338975361b3e0fa5 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:41 +0100 Subject: [PATCH 2260/2652] New translations news.json (Croatian) --- locales/hr-HR/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/hr-HR/news.json b/locales/hr-HR/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/hr-HR/news.json +++ b/locales/hr-HR/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From ada4a0b3b927714f6fb8b5e282c58e7ddd18304d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:42 +0100 Subject: [PATCH 2261/2652] New translations source.json (Croatian) --- locales/hr-HR/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/hr-HR/source.json b/locales/hr-HR/source.json index 0844305046..e49c25e887 100644 --- a/locales/hr-HR/source.json +++ b/locales/hr-HR/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From bba8fd138595e35cf9447f2da97dbaab711703dd Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:43 +0100 Subject: [PATCH 2262/2652] New translations branding.json (Estonian) --- locales/et-EE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/et-EE/branding.json b/locales/et-EE/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/et-EE/branding.json +++ b/locales/et-EE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From ec0fc5e5bf243827abe42e653ed310c47982de03 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:45 +0100 Subject: [PATCH 2263/2652] New translations downloads.json (Estonian) --- locales/et-EE/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/et-EE/downloads.json b/locales/et-EE/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/et-EE/downloads.json +++ b/locales/et-EE/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From caf2a951e496201f1f1a2c0e124e928d3acd54c2 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:47 +0100 Subject: [PATCH 2264/2652] New translations faq.json (Estonian) --- locales/et-EE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/et-EE/faq.json b/locales/et-EE/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/et-EE/faq.json +++ b/locales/et-EE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 055ce8fe39ee48e3c848674d127a62c87421d78a Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:48 +0100 Subject: [PATCH 2265/2652] New translations home.json (Estonian) --- locales/et-EE/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/et-EE/home.json b/locales/et-EE/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/et-EE/home.json +++ b/locales/et-EE/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From d01b4dbb552fe0477ae45d10607748634956bb8c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:48 +0100 Subject: [PATCH 2266/2652] New translations layout.json (Estonian) --- locales/et-EE/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/et-EE/layout.json b/locales/et-EE/layout.json index d8e791a52f..6b1b3a8aa4 100644 --- a/locales/et-EE/layout.json +++ b/locales/et-EE/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From b218e95f6148c559717da69e1a13e83eb38adc04 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:49 +0100 Subject: [PATCH 2267/2652] New translations news.json (Estonian) --- locales/et-EE/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/et-EE/news.json b/locales/et-EE/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/et-EE/news.json +++ b/locales/et-EE/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 1c0fdd3bdcebef2c9126b3e09175543a17715d54 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:51 +0100 Subject: [PATCH 2268/2652] New translations source.json (Estonian) --- locales/et-EE/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/et-EE/source.json b/locales/et-EE/source.json index 0844305046..e49c25e887 100644 --- a/locales/et-EE/source.json +++ b/locales/et-EE/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From b242be7eb239baa15bca025019c096041d101b66 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:52 +0100 Subject: [PATCH 2269/2652] New translations branding.json (Pirate English) --- locales/en-PT/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/en-PT/branding.json b/locales/en-PT/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/en-PT/branding.json +++ b/locales/en-PT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 8a72e71e28bb3021fce53ef04f4b0af37d3f3d9c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:54 +0100 Subject: [PATCH 2270/2652] New translations downloads.json (Pirate English) --- locales/en-PT/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/en-PT/downloads.json b/locales/en-PT/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/en-PT/downloads.json +++ b/locales/en-PT/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From db74a545bd85edac8220dd7df40ae75bd7cd18e3 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:56 +0100 Subject: [PATCH 2271/2652] New translations faq.json (Pirate English) --- locales/en-PT/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/en-PT/faq.json b/locales/en-PT/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/en-PT/faq.json +++ b/locales/en-PT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From d276053d3a8baaa462e61afcfc52495605e81e40 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:56 +0100 Subject: [PATCH 2272/2652] New translations home.json (Pirate English) --- locales/en-PT/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/en-PT/home.json b/locales/en-PT/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/en-PT/home.json +++ b/locales/en-PT/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From ffe521f9f72b11c7a1296958e52f3001901ae8fd Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:57 +0100 Subject: [PATCH 2273/2652] New translations layout.json (Pirate English) --- locales/en-PT/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/en-PT/layout.json b/locales/en-PT/layout.json index 81e84cc39b..f92556a574 100644 --- a/locales/en-PT/layout.json +++ b/locales/en-PT/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 0979f0b4866a1c0ccb8fda55fdd82a8946a5cd8c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:54:58 +0100 Subject: [PATCH 2274/2652] New translations news.json (Pirate English) --- locales/en-PT/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/en-PT/news.json b/locales/en-PT/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/en-PT/news.json +++ b/locales/en-PT/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 9f128c9062806932f6ec38b9daf307c94a065b54 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:00 +0100 Subject: [PATCH 2275/2652] New translations source.json (Pirate English) --- locales/en-PT/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/en-PT/source.json b/locales/en-PT/source.json index 0844305046..e49c25e887 100644 --- a/locales/en-PT/source.json +++ b/locales/en-PT/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 8aaf6dd1e145c52626c7436643c40af442e2f551 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:01 +0100 Subject: [PATCH 2276/2652] New translations branding.json (Esperanto) --- locales/eo-UY/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/eo-UY/branding.json b/locales/eo-UY/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/eo-UY/branding.json +++ b/locales/eo-UY/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 329e7444ae0de4e36d68c863a81cf32fc34f84cc Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:03 +0100 Subject: [PATCH 2277/2652] New translations downloads.json (Esperanto) --- locales/eo-UY/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/eo-UY/downloads.json b/locales/eo-UY/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/eo-UY/downloads.json +++ b/locales/eo-UY/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 976163973da28ddb705d154c9b717a7a59c9f9e1 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:05 +0100 Subject: [PATCH 2278/2652] New translations faq.json (Esperanto) --- locales/eo-UY/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/eo-UY/faq.json b/locales/eo-UY/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/eo-UY/faq.json +++ b/locales/eo-UY/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 72003e2b7e9752fa5d05657cdad4907cc30083bd Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:06 +0100 Subject: [PATCH 2279/2652] New translations home.json (Esperanto) --- locales/eo-UY/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/eo-UY/home.json b/locales/eo-UY/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/eo-UY/home.json +++ b/locales/eo-UY/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 259780c5e1d88688fbcf86df153aae182661c1fe Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:07 +0100 Subject: [PATCH 2280/2652] New translations layout.json (Esperanto) --- locales/eo-UY/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/eo-UY/layout.json b/locales/eo-UY/layout.json index 5db6620860..54e77aafcc 100644 --- a/locales/eo-UY/layout.json +++ b/locales/eo-UY/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 1b7542c2811a0a000180e704c9a5f1591f0a665c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:08 +0100 Subject: [PATCH 2281/2652] New translations news.json (Esperanto) --- locales/eo-UY/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/eo-UY/news.json b/locales/eo-UY/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/eo-UY/news.json +++ b/locales/eo-UY/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From d608f0d208ccd9f233a0dcf69e6e0ca907770a60 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:10 +0100 Subject: [PATCH 2282/2652] New translations source.json (Esperanto) --- locales/eo-UY/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/eo-UY/source.json b/locales/eo-UY/source.json index 0844305046..e49c25e887 100644 --- a/locales/eo-UY/source.json +++ b/locales/eo-UY/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From 943c4d90ada60fa81a720494e2d54d581177c7f8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:11 +0100 Subject: [PATCH 2283/2652] New translations branding.json (Filipino) --- locales/fil-PH/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fil-PH/branding.json b/locales/fil-PH/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/fil-PH/branding.json +++ b/locales/fil-PH/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 42dba9bb557b2f35cfe5ae76d4e1619930dd01b8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:13 +0100 Subject: [PATCH 2284/2652] New translations downloads.json (Filipino) --- locales/fil-PH/downloads.json | 46 ++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/fil-PH/downloads.json b/locales/fil-PH/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/fil-PH/downloads.json +++ b/locales/fil-PH/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 4aac29a22e1d4127968e1d9c910f614eb74ea3a9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:15 +0100 Subject: [PATCH 2285/2652] New translations faq.json (Filipino) --- locales/fil-PH/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/fil-PH/faq.json b/locales/fil-PH/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/fil-PH/faq.json +++ b/locales/fil-PH/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 704f70fad2825339a7f791cd3c3d74700d39045d Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:15 +0100 Subject: [PATCH 2286/2652] New translations home.json (Filipino) --- locales/fil-PH/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/fil-PH/home.json b/locales/fil-PH/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/fil-PH/home.json +++ b/locales/fil-PH/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From a39604a3e492986d1df6dc7cabeab7f6b1f3185c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:16 +0100 Subject: [PATCH 2287/2652] New translations layout.json (Filipino) --- locales/fil-PH/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/fil-PH/layout.json b/locales/fil-PH/layout.json index 81e84cc39b..f92556a574 100644 --- a/locales/fil-PH/layout.json +++ b/locales/fil-PH/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From 17af9be71924ae7b4f63f5d12fd183d472449f74 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:17 +0100 Subject: [PATCH 2288/2652] New translations news.json (Filipino) --- locales/fil-PH/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/fil-PH/news.json b/locales/fil-PH/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/fil-PH/news.json +++ b/locales/fil-PH/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 90324e49756d82665984372cfd0b6789c93f3830 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:18 +0100 Subject: [PATCH 2289/2652] New translations source.json (Filipino) --- locales/fil-PH/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/fil-PH/source.json b/locales/fil-PH/source.json index 0844305046..e49c25e887 100644 --- a/locales/fil-PH/source.json +++ b/locales/fil-PH/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From bc3a71a7b2aead16e10ed5fc3daf938959e8498b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:20 +0100 Subject: [PATCH 2290/2652] New translations branding.json (Serbian (Latin)) --- locales/sr-CS/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-CS/branding.json b/locales/sr-CS/branding.json index b41fc6a9cc..5a9ae5a1d4 100644 --- a/locales/sr-CS/branding.json +++ b/locales/sr-CS/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 8e7049843ecb649fad2fa9db5b1babf5087d0fff Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:22 +0100 Subject: [PATCH 2291/2652] New translations downloads.json (Serbian (Latin)) --- locales/sr-CS/downloads.json | 46 +++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/sr-CS/downloads.json b/locales/sr-CS/downloads.json index b645db8973..8c79f33afd 100644 --- a/locales/sr-CS/downloads.json +++ b/locales/sr-CS/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Downloads", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", + "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", + "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", + "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", + "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Size": "Size", + "Downloads_Size_Download": "download", + "Downloads_Size_Extracted": "when extracted", + "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", + "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", + "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", + "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_Hash_Placeholder": "(Hashes coming soon)", + "Downloads_Recommended": "Recommended", + "Downloads_Size_Grows": "filesize increases with use", + "Downloads_Infinity_Line1": "A lightweight package for casual users", + "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", + "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", + "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", + "Downloads_Exe": "Download EXE", + "Downloads_Instructions": "Instructions", + "Downloads_Mirror": "Archive.org Mirror (Windows)", + "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", + "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." } \ No newline at end of file From 3beedd0325bcf529ff1b555e0d9925ee9b06f71c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:25 +0100 Subject: [PATCH 2292/2652] New translations faq.json (Serbian (Latin)) --- locales/sr-CS/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/sr-CS/faq.json b/locales/sr-CS/faq.json index 67639406bd..2e602dc642 100644 --- a/locales/sr-CS/faq.json +++ b/locales/sr-CS/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What platforms does the collection offer?", + "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From f548484c2949a8f0f72156e83c58a94d5b3fa01c Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:25 +0100 Subject: [PATCH 2293/2652] New translations home.json (Serbian (Latin)) --- locales/sr-CS/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/sr-CS/home.json b/locales/sr-CS/home.json index 5d71f5eed6..dad7a4e59d 100644 --- a/locales/sr-CS/home.json +++ b/locales/sr-CS/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "Welcome", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", + "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", + "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", + "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", + "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 3875ddd6bcc6c8a78434fc18b6683d2dc40a650e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:26 +0100 Subject: [PATCH 2294/2652] New translations layout.json (Serbian (Latin)) --- locales/sr-CS/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/sr-CS/layout.json b/locales/sr-CS/layout.json index 8a9b36ea5b..6de53bf3ec 100644 --- a/locales/sr-CS/layout.json +++ b/locales/sr-CS/layout.json @@ -10,6 +10,5 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki", - "Donate": "Donate" + "Wiki": "Wiki" } \ No newline at end of file From f58e44ce3caddee6c37ecdaf039d1e6dba33db54 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:27 +0100 Subject: [PATCH 2295/2652] New translations news.json (Serbian (Latin)) --- locales/sr-CS/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/sr-CS/news.json b/locales/sr-CS/news.json index ffb844517c..fe041e3d26 100644 --- a/locales/sr-CS/news.json +++ b/locales/sr-CS/news.json @@ -1,7 +1,6 @@ { "News_Title": "News", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Description": "All notable events in Flashpoint history as of October 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." } \ No newline at end of file From 3896292c154aa00e79157149681e29a8686fd130 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:29 +0100 Subject: [PATCH 2296/2652] New translations source.json (Serbian (Latin)) --- locales/sr-CS/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/sr-CS/source.json b/locales/sr-CS/source.json index 0844305046..e49c25e887 100644 --- a/locales/sr-CS/source.json +++ b/locales/sr-CS/source.json @@ -1,17 +1,18 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", + "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", + "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", + "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." } \ No newline at end of file From b857546f205232734d2285df2a56455fb543603e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:30 +0100 Subject: [PATCH 2297/2652] New translations branding.json (Acholi) --- locales/ach-UG/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ach-UG/branding.json b/locales/ach-UG/branding.json index ba168d655c..e03ea2105c 100644 --- a/locales/ach-UG/branding.json +++ b/locales/ach-UG/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "crwdns6095:0crwdne6095:0", "Branding_Para1": "crwdns6097:0crwdne6097:0", - "Branding_Para2": "crwdns6785:0{Creative Commons Attribution 4.0}crwdne6785:0", + "Branding_Para2": "crwdns6807:0{Creative Commons Attribution 4.0}crwdne6807:0", "Branding_Para3": "crwdns6101:0{here}crwdne6101:0", "Wallpapers_Title": "crwdns6103:0crwdne6103:0", "Wallpapers_Desc": "crwdns6105:0crwdne6105:0", From 2da4a87f5797401bb5ab9cc9453a5221c622ab22 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:31 +0100 Subject: [PATCH 2298/2652] New translations downloads.json (Acholi) --- locales/ach-UG/downloads.json | 46 ++++++++++++++++++++++------------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/locales/ach-UG/downloads.json b/locales/ach-UG/downloads.json index a9e2fe51c9..fde2438758 100644 --- a/locales/ach-UG/downloads.json +++ b/locales/ach-UG/downloads.json @@ -1,20 +1,32 @@ { - "Downloads_Avast": "crwdns6713:0{THIS}crwdne6713:0", + "Downloads_Avast_Title": "crwdns6809:0crwdne6809:0", + "Downloads_Avast_Warning": "crwdns6811:0{Follow these instructions}crwdnd6811:0{Learn more}crwdne6811:0", "Downloads_Title": "crwdns6147:0crwdne6147:0", - "Downloads_Description": "crwdns6715:0{{powered by open-source software}}crwdnd6715:0{FAQ}crwdnd6715:0{Discord}crwdne6715:0", - "Downloads_Infinity_Title": "crwdns6717:0crwdne6717:0", - "Downloads_Infinity_Size": "crwdns6719:0{Size:}crwdne6719:0", - "Downloads_Infinity_Para1": "crwdns6721:0crwdne6721:0", - "Downloads_Infinity_Para2": "crwdns6723:0crwdne6723:0", - "Downloads_Infinity_Link": "crwdns6725:0crwdne6725:0", - "Downloads_Infinity_Link2": "crwdns6805:0crwdne6805:0", - "Downloads_Ultimate_Title": "crwdns6729:0crwdne6729:0", - "Downloads_Ultimate_Size": "crwdns6731:0{Size:}crwdne6731:0", - "Downloads_Ultimate_Para1": "crwdns6733:0crwdne6733:0", - "Downloads_Ultimate_Para2": "crwdns6735:0{qBittorrent}crwdnd6735:0{7-Zip}crwdne6735:0", - "Downloads_Ultimate_Link": "crwdns6737:0crwdne6737:0", - "Downloads_Ultimate_Link2": "crwdns6739:0crwdne6739:0", - "Downloads_Requirements": "crwdns6741:0{System Requirements:}crwdnd6741:0{Mac}crwdnd6741:0{Linux}crwdne6741:0", - "Downloads_Prerequisites": "crwdns6743:0{Prerequisites:}crwdnd6743:0{Microsoft .NET Framework 4.7}crwdne6743:0", - "Downloads_Footer": "crwdns6745:0{News}crwdne6745:0" + "Downloads_Para1": "crwdns6813:0{built with open-source software}crwdnd6813:0{source code page}crwdne6813:0", + "Downloads_Para2": "crwdns6815:0{changelog}crwdne6815:0", + "Downloads_Para3": "crwdns6817:0{Supported operating systems:}crwdne6817:0", + "Downloads_Prerequisites": "crwdns6819:0{Prerequisites:}crwdnd6819:0{Microsoft .NET Framework 4.7}crwdnd6819:0{7-Zip}crwdne6819:0", + "Downloads_Content_Disclaimer_Title": "crwdns6821:0crwdne6821:0", + "Downloads_Content_Disclaimer_Warning": "crwdns6823:0{download Flashpoint Infinity}crwdne6823:0", + "Downloads_Size": "crwdns6825:0crwdne6825:0", + "Downloads_Size_Download": "crwdns6827:0crwdne6827:0", + "Downloads_Size_Extracted": "crwdns6829:0crwdne6829:0", + "Downloads_Ultimate_Line1": "crwdns6831:0crwdne6831:0", + "Downloads_Ultimate_Line2": "crwdns6833:0crwdne6833:0", + "Downloads_Ultimate_Line3": "crwdns6835:0{Flashpoint Ultimate Updater}crwdne6835:0", + "Downloads_Ultimate_Line4": "crwdns6837:0{qBittorrent}crwdnd6837:0{Free Download Manager}crwdne6837:0", + "Downloads_7z_Torrent": "crwdns6839:0crwdne6839:0", + "Downloads_7z_Direct": "crwdns6841:0crwdne6841:0", + "Downloads_Hash_Placeholder": "crwdns6843:0crwdne6843:0", + "Downloads_Recommended": "crwdns6845:0crwdne6845:0", + "Downloads_Size_Grows": "crwdns6847:0crwdne6847:0", + "Downloads_Infinity_Line1": "crwdns6849:0crwdne6849:0", + "Downloads_Infinity_Line2": "crwdns6851:0crwdne6851:0", + "Downloads_Infinity_Line3": "crwdns6853:0crwdne6853:0", + "Downloads_Infinity_Line4": "crwdns6855:0crwdne6855:0", + "Downloads_Exe": "crwdns6857:0crwdne6857:0", + "Downloads_Instructions": "crwdns6859:0crwdne6859:0", + "Downloads_Mirror": "crwdns6861:0crwdne6861:0", + "Downloads_Manual": "crwdns6863:0{help manual}crwdne6863:0", + "Downloads_Core": "crwdns6865:0{Flashpoint Core}crwdnd6865:0{here}crwdnd6865:0{curation tutorial}crwdne6865:0" } \ No newline at end of file From d5975d59ee6df4e4896e2952a11daa654aa3c208 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:32 +0100 Subject: [PATCH 2299/2652] New translations faq.json (Acholi) --- locales/ach-UG/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ach-UG/faq.json b/locales/ach-UG/faq.json index f6f191fbbe..9c4aa2280f 100644 --- a/locales/ach-UG/faq.json +++ b/locales/ach-UG/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "crwdns6209:0crwdne6209:0", - "FAQ_Question1": "crwdns6747:0crwdne6747:0", - "FAQ_Answer1": "crwdns6749:0crwdne6749:0", + "FAQ_Question1": "crwdns6867:0crwdne6867:0", + "FAQ_Answer1": "crwdns6869:0crwdne6869:0", "FAQ_Question2": "crwdns6215:0crwdne6215:0", "FAQ_Answer2": "crwdns6217:0crwdne6217:0", "FAQ_Question3": "crwdns6219:0crwdne6219:0", "FAQ_Answer3": "crwdns6221:0{are free and open-source}crwdnd6221:0{read this page}crwdne6221:0", "FAQ_Question4": "crwdns6223:0crwdne6223:0", - "FAQ_Answer4": "crwdns6751:0{here}crwdne6751:0", - "FAQ_Question5": "crwdns6753:0crwdne6753:0", - "FAQ_Answer5": "crwdns6755:0{statistics page}crwdne6755:0", + "FAQ_Answer4": "crwdns6871:0{here}crwdne6871:0", + "FAQ_Question5": "crwdns6873:0crwdne6873:0", + "FAQ_Answer5": "crwdns6875:0{Supported Platforms}crwdne6875:0", "FAQ_Question6": "crwdns6231:0crwdne6231:0", "FAQ_Answer6": "crwdns6233:0{website}crwdnd6233:0{HTML5-compatible catalog}crwdnd6233:0{Flashpoint does not condone harassment over Nitrome's decision.}crwdne6233:0", "FAQ_Question7": "crwdns6235:0crwdne6235:0", "FAQ_Answer7": "crwdns6237:0{this article}crwdne6237:0", "FAQ_Question8": "crwdns6239:0crwdne6239:0", - "FAQ_Answer8": "crwdns6757:0{curation tutorial}crwdne6757:0", + "FAQ_Answer8": "crwdns6877:0{curation tutorial}crwdne6877:0", "FAQ_Question9": "crwdns6243:0crwdne6243:0", "FAQ_Answer9": "crwdns6245:0{Discord server}crwdne6245:0", "FAQ_Question10": "crwdns6247:0crwdne6247:0", "FAQ_Answer10": "crwdns6249:0{GitHub}crwdne6249:0", "FAQ_Question11": "crwdns6251:0crwdne6251:0", - "FAQ_Answer11": "crwdns6759:0{CC-BY 4.0}crwdnd6759:0{here}crwdne6759:0", + "FAQ_Answer11": "crwdns6879:0{CC-BY 4.0}crwdnd6879:0{here}crwdne6879:0", "FAQ_Question12": "crwdns6255:0crwdne6255:0", - "FAQ_Answer12": "crwdns6761:0{Open Collective page}crwdne6761:0", + "FAQ_Answer12": "crwdns6881:0{a fundraiser}crwdne6881:0", "FAQ_Question13": "crwdns6259:0crwdne6259:0", "FAQ_Answer13": "crwdns6261:0{manual}crwdne6261:0", "FAQ_Question14": "crwdns6263:0crwdne6263:0", From 73e1f3b1f9cba599ca59d5a612fde2df9cbd67c9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:33 +0100 Subject: [PATCH 2300/2652] New translations home.json (Acholi) --- locales/ach-UG/home.json | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/locales/ach-UG/home.json b/locales/ach-UG/home.json index 09d98ec9f4..8e4b4c9bce 100644 --- a/locales/ach-UG/home.json +++ b/locales/ach-UG/home.json @@ -1,10 +1,11 @@ { "About_Welcome": "crwdns6271:0crwdne6271:0", - "About_Title": "crwdns6763:0crwdne6763:0", - "About_Para1": "crwdns6797:0crwdne6797:0", - "About_Para2": "crwdns6767:0{a fully-featured launcher}crwdnd6767:0{a proxy}crwdnd6767:0{a sandbox}crwdnd6767:0{open-source software}crwdne6767:0", - "About_Para3": "crwdns6769:0{was originally started}crwdne6769:0", - "About_Para4": "crwdns6771:0{Open Collective page}crwdne6771:0", + "About_Title": "crwdns6883:0crwdne6883:0", + "About_Para1": "crwdns6885:0crwdne6885:0", + "About_Para2": "crwdns6887:0crwdne6887:0", + "About_Para3": "crwdns6889:0crwdne6889:0", + "About_Para4": "crwdns6891:0crwdne6891:0", + "About_Para5": "crwdns6893:0crwdne6893:0", "Search_Collection": "crwdns6285:0crwdne6285:0", "Request_Archival": "crwdns6287:0crwdne6287:0" } \ No newline at end of file From 4f66e1595815b0caea43eb9bbc8dd474a089f1b8 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:34 +0100 Subject: [PATCH 2301/2652] New translations layout.json (Acholi) --- locales/ach-UG/layout.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/locales/ach-UG/layout.json b/locales/ach-UG/layout.json index 87967d5318..ecda22782c 100644 --- a/locales/ach-UG/layout.json +++ b/locales/ach-UG/layout.json @@ -10,6 +10,5 @@ "Contact": "crwdns6305:0crwdne6305:0", "Database": "crwdns6307:0crwdne6307:0", "Manual": "crwdns6309:0crwdne6309:0", - "Wiki": "crwdns6311:0crwdne6311:0", - "Donate": "crwdns6795:0crwdne6795:0" + "Wiki": "crwdns6311:0crwdne6311:0" } \ No newline at end of file From 23a9bd8219b1ace3ef5171b0c9be48253475226e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:35 +0100 Subject: [PATCH 2302/2652] New translations news.json (Acholi) --- locales/ach-UG/news.json | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/locales/ach-UG/news.json b/locales/ach-UG/news.json index a4adb68e5f..5bbfe5b25f 100644 --- a/locales/ach-UG/news.json +++ b/locales/ach-UG/news.json @@ -1,7 +1,6 @@ { "News_Title": "crwdns6313:0crwdne6313:0", - "News_Para1": "crwdns6787:0crwdne6787:0", - "News_Para2": "crwdns6789:0{here}crwdnd6789:0{here}crwdnd6789:0{here}crwdne6789:0", + "News_Description": "crwdns6895:0crwdne6895:0", "News_Flashpoint_Started": "crwdns6317:0crwdne6317:0", "News_Flashpoint_0": "crwdns6319:0crwdne6319:0", "News_Flashpoint_1": "crwdns6321:0crwdne6321:0", @@ -72,7 +71,5 @@ "News_Flashpoint_11": "crwdns6451:0crwdne6451:0", "News_Flashpoint_11_Meta": "crwdns6453:0crwdne6453:0", "News_Flashpoint_11_1": "crwdns6455:0crwdne6455:0", - "News_Flashpoint_11_1_Meta": "crwdns6457:0crwdne6457:0", - "News_Flashpoint_12": "crwdns6791:0crwdne6791:0", - "News_Flashpoint_12_meta": "crwdns6793:0crwdne6793:0" + "News_Flashpoint_11_1_Meta": "crwdns6457:0crwdne6457:0" } \ No newline at end of file From aaba20bfbffe35e3326053a4c163eb5e081461a7 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 19:55:36 +0100 Subject: [PATCH 2303/2652] New translations source.json (Acholi) --- locales/ach-UG/source.json | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/locales/ach-UG/source.json b/locales/ach-UG/source.json index e1ba8ce4f3..30f83e876e 100644 --- a/locales/ach-UG/source.json +++ b/locales/ach-UG/source.json @@ -1,17 +1,18 @@ { "Source_Title": "crwdns6633:0crwdne6633:0", - "Source_Desc": "crwdns6773:0{GitHub team page}crwdne6773:0", - "Source_Developed_Projects_Title": "crwdns6775:0crwdne6775:0", - "Source_Developed_Projects_Desc": "crwdns6777:0crwdne6777:0", + "Source_Desc": "crwdns6897:0{GitHub team page}crwdnd6897:0{GitLab}crwdne6897:0", + "Source_Developed_Projects_Title": "crwdns6899:0crwdne6899:0", + "Source_Developed_Projects_Desc": "crwdns6901:0crwdne6901:0", "Source_Flashpoint_Launcher_Desc": "crwdns6641:0{Flashpoint Launcher}crwdne6641:0", "Source_Flashpoint_Proxy_Desc": "crwdns6643:0{Flashpoint Proxy}crwdne6643:0", "Source_Flashpoint_Secure_Player_Desc": "crwdns6645:0{Flashpoint Secure Player}crwdne6645:0", - "Source_Flashpoint_Component_Tools_Desc": "crwdns6779:0{Flashpoint Component Tools}crwdne6779:0", + "Source_Flashpoint_VM_Desc": "crwdns6903:0{flashpointvm}crwdne6903:0", "Source_Flashpoint_OldCPUSimulator_Desc": "crwdns6649:0{OldCPUSimulator}crwdne6649:0", - "Source_Utilized_Projects_Title": "crwdns6781:0crwdne6781:0", - "Source_Utilized_Projects_Desc": "crwdns6783:0crwdne6783:0", + "Source_Utilized_Projects_Title": "crwdns6905:0crwdne6905:0", + "Source_Utilized_Projects_Desc": "crwdns6907:0crwdne6907:0", "Source_Apache_Desc": "crwdns6655:0{Apache HTTP Server}crwdne6655:0", "Source_Basilisk_Desc": "crwdns6657:0{Basilisk}crwdnd6657:0{here}crwdne6657:0", "Source_Chromium_Desc": "crwdns6659:0{Chromium}crwdne6659:0", - "Source_PHP_Desc": "crwdns6661:0{PHP}crwdne6661:0" + "Source_PHP_Desc": "crwdns6661:0{PHP}crwdne6661:0", + "Source_QEMU_Desc": "crwdns6909:0{QEMU}crwdne6909:0" } \ No newline at end of file From 6980f49171f510cee57dfd97ad5ae2dddc7e383b Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 20:52:01 +0100 Subject: [PATCH 2304/2652] New translations branding.json (Italian) --- locales/it-IT/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/branding.json b/locales/it-IT/branding.json index 3ef558739a..49e86edfef 100644 --- a/locales/it-IT/branding.json +++ b/locales/it-IT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Marchio", "Branding_Para1": "Semplificando, il logo Flashpoint è composto dalle iniziali del progetto poste l'una contro l'altra. Lo spazio vuoto forma la sagoma di una freccia che può essere interpretata come un pulsante \"play\" o il simbolo di download, che ci ricorda i processi a cui ci siamo abituati per accedere ai nostri giochi preferiti. Le parole viste tipicamente accanto al logo utilizzano il carattere Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Il logo di Flashpoint usa la licenza {Creative Commons Attribution 4.0}, ciò significa che può essere liberamente modificato e ridistribuito fintanto Seirade (il designer del logo) o BlueMaxima Flashpoint sono accreditati.", "Branding_Para3": "Un pacchetto contenente il logo vettoriale in vari stili può essere scaricato {here}.", "Wallpapers_Title": "Sfondi", "Wallpapers_Desc": "I seguenti sfondi sono disponibili per gentile concessione di Rain:", From 607c363c2b1b8f9e58e91f0c23e35b3f9e99a6c9 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 20:52:02 +0100 Subject: [PATCH 2305/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 58 ++++++++++++++++++------------------ 1 file changed, 29 insertions(+), 29 deletions(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index 933311bef0..7c923dfd29 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast_Title": "ATTENZIONE PER CHI USA AVAST E AVG:", + "Downloads_Avast_Warning": "Un file di Flashpoint necessario per giocare sarà rilevato come un virus e messo in quarantena; questo è un falso positivo! {Follow these instructions} per fare un'eccezione per Flashpoint. Facciamo del nostro meglio per mantenere senza virus l'archivio e le sue relative tecnologie. {Learn more}", "Downloads_Title": "Scaricamenti", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Para1": "Tutti gli scaricamenti di Flashpoint sono portatili, gratuiti e {built with open-source software} (ovviamente esclusi i giochi e le piattaforme stesse). Gran parte del codice open-source è originale del progetto, lo puoi trovare nella nostra pagina GitHub {here}.", + "Downloads_Para2": "Per vedere cosa è cambiato sin dall'inizio dei tempi, vedi {changelog}. Attenzione: è grande.", + "Downloads_Para3": "{Supported operating systems:} da Windows 7 SP1 in avanti, MacOS, Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} è richiesto per estrarre Ultimate e Core)", + "Downloads_Content_Disclaimer_Title": "DICHIARAZIONE SUI CONTENUTI:", + "Downloads_Content_Disclaimer_Warning": "Come museo della cultura di internet, Flashpoint contiene una gamma estremamente ampia di contenuti - alcuni dei quali potrebbero essere illegali nella vostra giurisdizione. Se questo ti crea un problema, {download Flashpoint Infinity} in quanto ti dà controllo su ciò che viene memorizzato sul tuo dispositivo.", + "Downloads_Size": "Dimensioni", + "Downloads_Size_Download": "scarica", + "Downloads_Size_Extracted": "quando estratto", + "Downloads_Ultimate_Line1": "L'intera collezione in un gigantesco pacchetto", + "Downloads_Ultimate_Line2": "Ogni gioco e animazione è disponibile offline fin da subito - internet non è richiesto", + "Downloads_Ultimate_Line3": "Può essere aggiornato utilizzando {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Fornito come archivio .7z ({qBittorrent} e {Free Download Manager} sono consigliati rispettivamente per il torrent e il download diretto)", + "Downloads_7z_Torrent": "Scarica 7Z (Torrent)", + "Downloads_7z_Direct": "Scarica 7Z (Diretto)", + "Downloads_Hash_Placeholder": "(Hashes arriverà presto)", + "Downloads_Recommended": "Consigliato", + "Downloads_Size_Grows": "dimensione del file aumenta con l'uso", + "Downloads_Infinity_Line1": "Un pacchetto leggero per gli utenti occasionali", + "Downloads_Infinity_Line2": "Giochi e animazioni vengono scaricati automaticamente quando si gioca", + "Downloads_Infinity_Line3": "Deve essere modificato per applicare gli aggiornamenti", + "Downloads_Infinity_Line4": "Fornito come eseguibile auto-estrattivo (estrarrà Flashpoint nella directory specificata durante l'esecuzione)", + "Downloads_Exe": "Scarica EXE", + "Downloads_Instructions": "Istruzioni", + "Downloads_Mirror": "Mirror su Archive.org (Windows)", + "Downloads_Manual": "Fare riferimento a {help manual} per usare Flashpoint o risolvere problemi!", + "Downloads_Core": "C'è anche {Flashpoint Core}, una copia in miniatura di Flashpoint che è adattato specificamente ai collaboratori del progetto. Contiene voci di esempio per ogni piattaforma e strumenti utili per la cura. È possibile scaricarlo {here}. Per imparare a contribuire all'archivio utilizzando Flashpoint Core, leggere {curation tutorial}." } \ No newline at end of file From a09fb62d04753835eaf5e378266a7bf1c865be2f Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 20:52:03 +0100 Subject: [PATCH 2306/2652] New translations faq.json (Italian) --- locales/it-IT/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/it-IT/faq.json b/locales/it-IT/faq.json index c9fd5543c0..73dbcbf286 100644 --- a/locales/it-IT/faq.json +++ b/locales/it-IT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Domande Frequenti", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Chi/Cos'è BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, o Ben Latimore è l'australiano che ha iniziato Flashpoint e ha gestito le copie principali fino al suo ritiro dal progetto nel gennaio 2023. Nessuna impresa o organizzazione è coinvolta con Flashpoint - è un progetto interamente gestito dalla comunità.", "FAQ_Question2": "Quali sistemi operativi sono supportati?", "FAQ_Answer2": "Flashpoint supporta Windows 7 SP1 e successivi (Windows 8 stock escluso). Sono disponibili anche versioni per MacOS e Linux; queste però richiedono ulteriori passaggi per essere installate e possono eseguire solo alcune delle più popolari tecnologie da browser.", "FAQ_Question3": "Flashpoint costituisce problemi di sicurezza?", "FAQ_Answer3": "Non che ne sappiamo. L'intero gruppo di applicazioni (tranne la tecnologia per scaricare giochi in Infinity) non può connettersi apertamente Internet; ogni modifica apportata al registro di sistema da Flashpoint Secure Player viene rimossa una volta chiuso il gioco; tutti i giochi curati passano attraverso un PC dotato di software antivirus competente e aggiornato; e soprattutto, il launcher e tutti i lavori interni di Flashpoint sono open-source e possono essere trovati {here}. Abbiamo fatto del nostro meglio per garantire che la collezione sia sicura, ma nonostante i nostri sforzi, alcuni antivirus come Avast e AVG tendono a rilevare componenti importanti come pericolosi. Se hai questo problema, visita la risoluzione dei problemi {read this page}.", "FAQ_Question4": "Quanti giochi/animazioni ci sono?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint offre attualmente {} giochi e {} animazioni. Puoi cercare la collezione senza scaricare Flashpoint {here}.", + "FAQ_Question5": "Quali piattaforme offre la raccolta?", + "FAQ_Answer5": "Supportiamo giochi e animazioni in esecuzione su ogni piattaforma elencata nella pagina {Supported Platforms}.", "FAQ_Question6": "Dove sono i giochi di Nitrome?", "FAQ_Answer6": "Nitrome ci ha gentilmente chiesto di rimuovere i loro contenuti dalla collezione. Se stai cercando di giocare ai loro giochi, fallo sul loro {website}, e se Flash non funziona, segui il loro {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Come posso richiedere un gioco/animazione?", "FAQ_Answer7": "È possibile fare una richiesta prima leggendo {this article} fino in fondo, quindi seguendo i collegamenti in basso.", "FAQ_Question8": "Posso aggiungere io stesso un gioco/animazione?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Sì. Segui le istruzioni elencate nell' {curation tutorial} per impostare l'audizione del curatore. Una volta che è accettato, è possibile inviare quante più curazioni desiderate.", "FAQ_Question9": "Voglio contribuire in qualche altro modo (codifica, test, ecc). Come posso aiutare?", "FAQ_Answer9": "Unisciti al nostro {Discord server} per maggiori dettagli. La maggior parte del nostro lavoro e delle nostre comunicazioni avviene lì.", "FAQ_Question10": "Flashpoint è open source?", "FAQ_Answer10": "Più o meno. I file sorgente della nostra tecnologia su misura come il launcher sono tutte disponibili presso il nostro {GitHub}. Le fonti per il software che includiamo in Flashpoint sono disponibili nei loro rispettivi siti web (non modifichiamo la fonte di alcun software che includiamo). I binari per le plugin web stesse non sono open source, ma se lo fossero, non saremmo qui del tutto.", "FAQ_Question11": "Posso usare il logo/è disponibile con Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Sì - il logo cade sotto la licenza {CC-BY 4.0}. Per l'attribuzione, si può opzionalmente accreditare Seirade e BlueMaxima's Flashpoint. I file sorgente possono essere trovati {here}.", "FAQ_Question12": "Dove posso donare al progetto?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Per rispetto per gli artisti e gli sviluppatori le cui opere si trovano a Flashpoint, cerchiamo di evitare di sollecitare donazioni. Mentre in precedenza abbiamo eseguito {a fundraiser} per coprire i costi del server, non abbiamo intenzione di lanciare un altro in futuro.", "FAQ_Question13": "Flashpoint non funziona correttamente!", "FAQ_Answer13": "Segui i passaggi per la risoluzione dei problemi elencati qui {manual}. Se in seguito hai ancora problemi, chiedi aiuto nel nostro Discord.", "FAQ_Question14": "Voglio un gioco/animazione rimosso/a da Flashpoint per un motivo o per un altro.", From ba52b413384cb75200c5f3249dfaa68ac23c738e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 20:52:04 +0100 Subject: [PATCH 2307/2652] New translations home.json (Italian) --- locales/it-IT/home.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/it-IT/home.json b/locales/it-IT/home.json index 43bdccd7b9..99c1828d9a 100644 --- a/locales/it-IT/home.json +++ b/locales/it-IT/home.json @@ -1,11 +1,11 @@ { "About_Welcome": "Benvenuti", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "BlueMaxima's Flashpoint è un progetto di preservazione di giochi web.", + "About_Para1": "La storia e la cultura di Internet sono importanti e i contenuti realizzati sulle piattaforme web, inclusi, ma non solo a Adobe Flash, costituiscono una parte significativa di quella cultura. Questo progetto è dedicato a preservare il maggior numero possibile di esperienze da queste piattaforme, in modo da non perdersi nel tempo. Dall'inizio del 2018, Flashpoint ha salvato {} giochi e {} animazioni in esecuzione su {} diverse piattaforme.", + "About_Para2": "Flashpoint è stato avviato nel gennaio 2018 da BlueMaxima, nel tentativo di contrastare la scomparsa di contenuto prima della fine di Flash. Da allora si è evoluto in un progetto internazionale che ha coinvolto oltre 100 collaboratori della comunità, e che comprende giochi web e animazioni creati con numerose plugin, framework e standard.", + "About_Para3": "Flashpoint utilizza una vasta selezione di software open-source. Combinando la potenza di Apache, un launcher personalizzato, e la nostra applicazione chiamata Flashpoint Secure Player, possiamo eseguire media basati sul web in un ambiente rapido e facile da usare senza causare cambiamenti permanenti o buchi nella sicurezza nel tuo computer.", + "About_Para4": "Offriamo due versioni del software; Ultimate, che contiene ogni media in un formato pronto per l'utilizzo offline, e Infinity, una versione più piccola che consente di scaricare ed eseguire contenuti su richiesta. Entrambe le versioni non sono influenzate dalla fine del supporto per Flash e altre plugin.", + "About_Para5": "Questo progetto è e sarà sempre del tutto privo di scopo di lucro, per preservare il senso di comunità e condivisione proprio di Flash e simili. Per saperne di più su Flashpoint, fare riferimento alla barra laterale sulla sinistra della pagina.", "Search_Collection": "Cerca nella Collezione", "Request_Archival": "Richiedi Contenuto per l'Archiviazione" } \ No newline at end of file From 22a46d4578604fb2b89eaecdae5d8179dab5607e Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 20:52:05 +0100 Subject: [PATCH 2308/2652] New translations news.json (Italian) --- locales/it-IT/news.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/news.json b/locales/it-IT/news.json index 11606f5f58..7e30135679 100644 --- a/locales/it-IT/news.json +++ b/locales/it-IT/news.json @@ -1,6 +1,6 @@ { "News_Title": "Notizie", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Description": "Tutti gli eventi importanti nella storia di Flashpoint fino ad ottobre 2019.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint viene fondato.", "News_Flashpoint_0": "Flashpoint Zero viene pubblicato.", "News_Flashpoint_1": "Flashpoint Version One viene pubblicato.", From 44e12ea4d5fc19df0c44d96a9da59eb1fa5dbbbf Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 20:52:06 +0100 Subject: [PATCH 2309/2652] New translations source.json (Italian) --- locales/it-IT/source.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/it-IT/source.json b/locales/it-IT/source.json index b48f45399f..316af64229 100644 --- a/locales/it-IT/source.json +++ b/locales/it-IT/source.json @@ -1,18 +1,18 @@ { "Source_Title": "Codice Sorgente", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "Il software che alimenta Flashpoint è gratuito e open-source, ovviamente escludendo la maggior parte dei plugin / tecnologie del browser supportati (non possiamo fare molto a riguardo). Applicazioni e utility sviluppate dai collaboratori di progetto possono essere trovate al nostro {GitHub team page} e al nostro {GitLab}.", + "Source_Developed_Projects_Title": "Progetti sviluppati da Flashpoint", + "Source_Developed_Projects_Desc": "I seguenti progetti sono pubblicati con la licenza MIT:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un launcher estensibile, con base Electron ispirato a LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, una libreria che consente la comunicazione tra un browser/proiettore e un internet simulato di Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, un'applicazione avanzata che consente la riproduzione di contenuti basati su plugin senza apportare modifiche permanenti al registro di sistema di Windows.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, un'immagine disco Linux configurata Apache-che serve in modo sicuro i contenuti degli archivi ZIP.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, uno strumento che esegue applicazioni con velocità di clock simulate.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Progetti utilizzati da Flashpoint", + "Source_Utilized_Projects_Desc": "I seguenti progetti sono inclusi direttamente nel download di Flashpoint:", "Source_Apache_Desc": "{Apache HTTP Server}, un web server rilasciato sotto la licenza Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, un browser web rilasciato sotto la licenza MPL-2.0. Flashpoint utilizza una build personalizzata a 32 bit con un proprio branding, che può essere trovato {here}.", "Source_Chromium_Desc": "{Chromium}, un browser web rilasciato sotto varie licenze open-source.", "Source_PHP_Desc": "{PHP}, un linguaggio di scripting web rilasciato sotto la licenza PHP.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_QEMU_Desc": "{QEMU}, un emulatore di macchine rilasciato sotto la licenza GPL-2.0." } \ No newline at end of file From 8a8c775367def52cae7841c6de0de64cdcad7e69 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 22:27:46 +0100 Subject: [PATCH 2310/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index 6a54a6c8a4..8487c0e8ca 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -1,5 +1,5 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", + "Downloads_Avast_Title": "OSTRZEŻENIE DLA UŻYTKOWNIKÓW AVASTA I AVG:", "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", "Downloads_Title": "Pliki do pobrania", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", From 4f311a0cce19429cab125cace3e8cd9bb1bb4257 Mon Sep 17 00:00:00 2001 From: Colin Date: Mon, 7 Aug 2023 22:27:47 +0100 Subject: [PATCH 2311/2652] New translations faq.json (Polish) --- locales/pl-PL/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json index 5b8aff2891..3518094f63 100644 --- a/locales/pl-PL/faq.json +++ b/locales/pl-PL/faq.json @@ -1,6 +1,6 @@ { "FAQ_Title": "Najczęściej zadawane pytania", - "FAQ_Question1": "Who/what is BlueMaxima?", + "FAQ_Question1": "Kim/czym jest BlueMaxima?", "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", "FAQ_Question2": "Jakie systemy operacyjne wspieracie?", "FAQ_Answer2": "Flashpoint obsługuje system Windows 7 SP1 i nowsze (z wyjątkiem standardowego systemu Windows 8). Dostępne są również wersje MacOS i Linux; wymagają jednak dodatkowych kroków do zainstalowania i mogą obsługiwać tylko kilka najpopularniejszych technologii przeglądarek.", From 4abb2e968d7e1001bdffd0f10d3c8d0681839026 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 07:30:16 +0100 Subject: [PATCH 2312/2652] New translations downloads.json (Chinese Traditional) --- locales/zh-TW/downloads.json | 40 ++++++++++++++++++------------------ 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json index 960c7b507e..b6225d72ec 100644 --- a/locales/zh-TW/downloads.json +++ b/locales/zh-TW/downloads.json @@ -8,25 +8,25 @@ "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", + "Downloads_Size": "大小", + "Downloads_Size_Download": "下載", + "Downloads_Size_Extracted": "解壓縮大小", + "Downloads_Ultimate_Line1": "完整收藏庫,極其巨大的封裝", + "Downloads_Ultimate_Line2": "所有遊戲及動畫都能離線存取 — 無須網際網路連線。", + "Downloads_Ultimate_Line3": "可以使用 {Flashpoint Ultimate Updater} 進行更新", + "Downloads_Ultimate_Line4": "以 .7z 壓縮檔提供 (建議分別使用 {qBittorrent} 及 {Free Download Manager} 以 torrent 傳輸或直接下載)", + "Downloads_7z_Torrent": "下載 7Z (Torrent)", "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Hash_Placeholder": "(即將加入雜湊值驗證)", + "Downloads_Recommended": "建議", + "Downloads_Size_Grows": "檔案大小將隨使用而增加", + "Downloads_Infinity_Line1": "為休閒使用者提供的輕量化封裝", + "Downloads_Infinity_Line2": "遊戲及動畫將於您遊玩時自動下載", + "Downloads_Infinity_Line3": "必須重新下載以套用更新", + "Downloads_Infinity_Line4": "以自解壓縮檔提供 (執行時將 Flashpoint 解壓縮至指定資料夾)", + "Downloads_Exe": "下載可執行檔 (EXE)", + "Downloads_Instructions": "使用說明", + "Downloads_Mirror": "Archive.org 鏡像檔案 (Windows)", + "Downloads_Manual": "請參考說明手冊 {help manual} 來了解如何使用及疑難排解 Flashpoint!", + "Downloads_Core": "另一個版本 {Flashpoint Core},是專為本計畫的貢獻者特別設計的微型 Flashpoint 版本。其包含每個平台的作品範本及對上傳者有用的工具。您可以從這裡 {here} 下載。若您想了解如何透過 Flashpoint Core 為收藏庫提供貢獻,請閱讀上傳者教學 {curation tutorial}。" } \ No newline at end of file From f2f212264aa2424edeec0c64cbe3f32d4c4dda3f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 07:30:17 +0100 Subject: [PATCH 2313/2652] New translations faq.json (Chinese Traditional) --- locales/zh-TW/faq.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json index f7de22a996..fa0d528689 100644 --- a/locales/zh-TW/faq.json +++ b/locales/zh-TW/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "常見問題", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "誰/什麼是 BlueMaxima?", + "FAQ_Answer1": "BlueMaxima,亦稱為 Ben Latimore,是一位澳洲人,他創立了 Flashpoint 並持有檔案原件。沒有任何商業或組織介入 Flashpoint — 這是一個完全由社群主導的專案。", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Question5": "收藏庫能支援哪些平台?", + "FAQ_Answer5": "我們支援所有在 {Supported Platforms} 網頁上列出的平台,包含遊戲及動畫。", "FAQ_Question6": "在哪裡能找到 Nitrome 遊戲?", "FAQ_Answer6": "Nitrome 友善請求我們將其內容自收藏庫中移除。如果您想要遊玩他們的遊戲,請前往他們的網站 {website},若無法執行 Flash 內容,您也可以檢視他們與日俱增的 HTML5-相容遊戲目錄 {HTML5-compatible catalog}。Flashpoint 不會容忍任何對 Nitrome 的騷擾行為。{Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "我要如何請求將遊戲或動畫加入收藏庫?", "FAQ_Answer7": "您可以在閱讀完這篇文章 {this article} 後提出請求,並遵循頁面下方連結的指引。", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "可以。請遵照上傳者教學 {curation tutorial} 的步驟建立您的上傳者驗證。通過申請後,您就能隨心所欲地上傳作品。", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "可以 — 標誌是以 {CC-BY 4.0} 授權。關於姓名標示,您可以選擇性地表彰 Seirade 及 BlueMaxima's Flashpoint。原始檔案可以在這裡 {here} 找到。", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "出於對創作者及開發者的尊重,我們盡力避免徵求募款。我們曾經舉辦過募捐活動 {a fundraiser} 以支付伺服器開銷,但我們並沒有計畫於未來再次舉辦此類活動。", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From fd8b3ced30ec3c7b153944e2d3762fe424c6a3b2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 08:48:25 +0100 Subject: [PATCH 2314/2652] New translations downloads.json (Chinese Traditional) --- locales/zh-TW/downloads.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json index b6225d72ec..2cc36ebf05 100644 --- a/locales/zh-TW/downloads.json +++ b/locales/zh-TW/downloads.json @@ -1,13 +1,13 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast_Title": "AVAST 及 AVG 防毒軟體的使用者請注意:", + "Downloads_Avast_Warning": "Flashpoint 用來執行遊戲的必需檔案可能被偵測為病毒而遭隔離;這是誤判!請遵照這些步驟 {Follow these instructions} 將 Flashpoint 設為例外。我們致力於確保收藏庫及相關技術安全無虞。了解更多 {Learn more}", "Downloads_Title": "下載", "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", + "Downloads_Para2": "如果您想了解從古至今有哪些變更,請參閱 {changelog}。當心:它很大。", + "Downloads_Para3": "支援的作業系統:{Supported operating systems:} Windows 7 SP1 及更新版本、MacOS、Linux", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 可轉散發套件 (x86)},\n{Microsoft .NET Framework 4.7}\n(Ultimate 及 Core 版本必須使用 {7-Zip} 解壓縮)", + "Downloads_Content_Disclaimer_Title": "內容免責聲明:", + "Downloads_Content_Disclaimer_Warning": "作為網路文化的博物館,Flashpoint 包含的內容極為廣泛 — 其中一部分可能在您所在的司法管轄區域是違法的。如果您對此感到不安,可以改為下載 Flashpoint Infinity 版本 {download Flashpoint Infinity},該版本能讓您指定想要在裝置上存放的內容。", "Downloads_Size": "大小", "Downloads_Size_Download": "下載", "Downloads_Size_Extracted": "解壓縮大小", @@ -16,7 +16,7 @@ "Downloads_Ultimate_Line3": "可以使用 {Flashpoint Ultimate Updater} 進行更新", "Downloads_Ultimate_Line4": "以 .7z 壓縮檔提供 (建議分別使用 {qBittorrent} 及 {Free Download Manager} 以 torrent 傳輸或直接下載)", "Downloads_7z_Torrent": "下載 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", + "Downloads_7z_Direct": "下載 7Z (直接)", "Downloads_Hash_Placeholder": "(即將加入雜湊值驗證)", "Downloads_Recommended": "建議", "Downloads_Size_Grows": "檔案大小將隨使用而增加", From b8cf993b4ab47fa6dee4a7a8cb2ce81090670943 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 08:48:26 +0100 Subject: [PATCH 2315/2652] New translations faq.json (Chinese Traditional) --- locales/zh-TW/faq.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json index fa0d528689..348cd0cb08 100644 --- a/locales/zh-TW/faq.json +++ b/locales/zh-TW/faq.json @@ -5,9 +5,9 @@ "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", - "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Answer3": "就我們所知,沒有。整套軟體 (除了 Infinity 版本的遊戲下載功能) 都無法連接到網際網路;任何對登錄檔的變更都由 Flashpoint Secure Player 執行,並於遊戲關閉時復原;所有已上傳的展品都會透過有效且最新版的防毒軟體掃描;最重要的是,啟動器及所有 Flashpoint 的內部運作機制都是自由且開源的 {are free and open-source}。我們致力確保收藏庫的安全無虞,但儘管我們已做出最大努力,某些防毒軟體 (像是 Avast 及 AVG) 往往會誤判重要的程式元件為危險。若您遇到此問題,請閱讀此頁 {read this page} 來執行疑難排解。", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Answer4": "Flashpoint 目前提供 {} 個遊戲與 {} 個動畫。您無須下載 Flashpoint 也可以從這裡 {here} 搜尋整個收藏庫。", "FAQ_Question5": "收藏庫能支援哪些平台?", "FAQ_Answer5": "我們支援所有在 {Supported Platforms} 網頁上列出的平台,包含遊戲及動畫。", "FAQ_Question6": "在哪裡能找到 Nitrome 遊戲?", @@ -18,16 +18,16 @@ "FAQ_Answer8": "可以。請遵照上傳者教學 {curation tutorial} 的步驟建立您的上傳者驗證。通過申請後,您就能隨心所欲地上傳作品。", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", - "FAQ_Question10": "Is Flashpoint open source?", - "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", - "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Question10": "Flashpoint 是開源軟體嗎?", + "FAQ_Answer10": "沒錯...某種程度上。我們自行研發的技術,像是啟動器的原始碼都能在 {GitHub} 取得。Flashpoint 內附軟體的原始碼,則可於個別來源網站取得 (我們不會修改任何內附軟體的原始碼)。網頁附加元件的二進位檔案本身並無開源,但若他們是開源軟體,我們一開始就不必這麼做了。", + "FAQ_Question11": "我可以使用標誌嗎?標誌是否為 Creative Commons 授權?", "FAQ_Answer11": "可以 — 標誌是以 {CC-BY 4.0} 授權。關於姓名標示,您可以選擇性地表彰 Seirade 及 BlueMaxima's Flashpoint。原始檔案可以在這裡 {here} 找到。", - "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Question12": "我要如何捐款給這項計畫?", "FAQ_Answer12": "出於對創作者及開發者的尊重,我們盡力避免徵求募款。我們曾經舉辦過募捐活動 {a fundraiser} 以支付伺服器開銷,但我們並沒有計畫於未來再次舉辦此類活動。", - "FAQ_Question13": "Flashpoint isn't working correctly!", - "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", - "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", - "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", - "FAQ_Question15": "I have another question.", - "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." + "FAQ_Question13": "Flashpoint 無法正常運作!", + "FAQ_Answer13": "請遵照手冊 {manual} 中的步驟進行疑難排解。如果您仍遭遇問題,請到我們的 Discord 發問。", + "FAQ_Question14": "基於某些原因,我希望將某個遊戲或動畫從 Flashpoint 上移除。", + "FAQ_Answer14": "請從 Discord 或以電子郵件 {directly by email} 通知我們。我們可能會試著說服您,為了記錄歷史,請讓我們保存您的遊戲,但我們並非不可理喻。", + "FAQ_Question15": "我還有其他問題。", + "FAQ_Answer15": "請參考我們的延伸常見問題 {extended FAQ}。如果您的問題找不到解答,請加入我們的 Discord。" } \ No newline at end of file From 292f92f3ee4d0af70445348f3253d794199a848c Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 08:48:27 +0100 Subject: [PATCH 2316/2652] New translations home.json (Chinese Traditional) --- locales/zh-TW/home.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/zh-TW/home.json b/locales/zh-TW/home.json index aadad02ae1..a6c4a514d6 100644 --- a/locales/zh-TW/home.json +++ b/locales/zh-TW/home.json @@ -1,11 +1,11 @@ { - "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Welcome": "歡迎", + "About_Title": "BlueMaxima's Flashpoint 是一項保存網頁遊戲的計畫。", + "About_Para1": "網際網路的歷史及文化對人類極其重要,而在網頁平台上的創作內容在這種文化中佔有舉足輕重的地位,包括但不限於 Adobe Flash。本計畫致力於保存來自這些平台的使用體驗,以免這些資產消失在時間的洪流中。自 2018 年初以來,Flashpoint 已經保存了 {} 個遊戲及 {} 個動畫,橫跨了 {} 個不同的執行平台。", + "About_Para2": "Flashpoint 計畫是由 BlueMaxima 在 2018 年 1 月發起,目標在 Flash 終止支援前拯救即將消失的創作內容。從此開始,這項計畫逐步進化為一項全球行動,現有來自超過 200 個社群的貢獻者參與其中,致力於保存遊戲及動畫,其透過各種不同的附加元件、架構與標準所製作。", + "About_Para3": "Flashpoint 致力於運用開源軟體。結合 Apache 的力量、一套特製的啟動器及我們自行撰寫的 Flashpoint Secure Player,讓您能在使用者友善的環境下快速執行網頁媒體,且不會對您的電腦造成永久變更或導致安全漏洞。", + "About_Para4": "我們提供兩種版本的軟體:終極版 (Ultimate) 包含所有媒體資料可供離線存取,無限版 (Infinity) 則是小容量發佈版,您可以依照需求來下載及遊玩任何內容。兩種版本皆不會受到 Flash 與其他附加元件的終止支援影響。", + "About_Para5": "本計畫現在是、且將永遠保持非營利,以保存 Flash 等媒體類型所傳達的社群意識及分享理念。若想了解更多關於 Flashpoint,請參閱頁面左方的工作列。", "Search_Collection": "搜尋收藏庫", "Request_Archival": "請求想加入收藏庫的內容" } \ No newline at end of file From 309d5ab11cc69e60b8dadf147c161ae9d7c13723 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 08:48:28 +0100 Subject: [PATCH 2317/2652] New translations news.json (Chinese Traditional) --- locales/zh-TW/news.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/news.json b/locales/zh-TW/news.json index 746cdc25b8..becb8bab8a 100644 --- a/locales/zh-TW/news.json +++ b/locales/zh-TW/news.json @@ -1,6 +1,6 @@ { "News_Title": "新聞", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Description": "到 2019 年 10 月為止的 Flashpoint 大事記。", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", From c4e110cdc683aa58fadf867678ae46a97e0f3d3f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 11:16:48 +0100 Subject: [PATCH 2318/2652] New translations branding.json (Czech) --- locales/cs-CZ/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/branding.json b/locales/cs-CZ/branding.json index 4dc8358a5f..8588a8a57a 100644 --- a/locales/cs-CZ/branding.json +++ b/locales/cs-CZ/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Značka", "Branding_Para1": "Jednoduše řečeno, logo Flashpointu je tvořeno jeho iniciály, které jsou otočené proti sobě. Prázdné místo tvoří tvar šipky, který lze interpretovat jako tlačítko přehrávání nebo symbol stahování, připomenutí procesů, na které jsme si zvykli při přístupu k našim oblíbeným hrám. Text typicky zobrazený vedle loga používá písmo Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Logo Flashpointu spadá pod licenci {Creative Commons Attribution 4.0}, což znamená, že může být volně upraveno a šířeno, dokud je Seirade (designér loga) nebo Flashpoint Archive uveden jako autor.", "Branding_Para3": "Balíček obsahující vektorové logo v různých stylech může být stažen {zde}.", "Wallpapers_Title": "Tapety", "Wallpapers_Desc": "Tyto tapety jsou zde k dispozici se svolením Rain:", From 735c5b4b63fa633a6fb50709c650eac65a65d4eb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 11:16:49 +0100 Subject: [PATCH 2319/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 58 ++++++++++++++++++------------------ 1 file changed, 29 insertions(+), 29 deletions(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index 032e4485ac..124b63ef3c 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -1,32 +1,32 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast_Title": "VAROVÁNÍ PRO UŽIVATELE ANTIVIRŮ AVAST A AVG:", + "Downloads_Avast_Warning": "Soubor vyžadovaný Flashpointem ke spouštění her bude detekován jako virus a přesunut do karantény; toto je falešně pozitivní detekce. {Postupujte podle těchto instrukcí}, abyste pro Flashpoint přidali výjimku. Věnujeme maximální úsilí tomu, abychom archiv a technologie kolem něj udrželi bez virů. {Více informací}", "Downloads_Title": "Stáhnout", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Para1": "Všechny instalace Flashpointu jsou přenosné, zdarma a {vytvořeny za pomoci open-source softwaru} (kromě většiny podporovaných prohlížečových technologií, které jsou z velké části abandonwarem). Velká část open-source kódu je originální pro náš projekt a odkazy na něj můžete najít na naší {stránce zdrojový kód}.", + "Downloads_Para2": "Pro zjištění, co se změnilo od počátku projektu se podívejte na {changelog}. Pozor: je toho hodně.", + "Downloads_Para3": "{Podporované operační systémy:} Windows 7 SP1 a novější, MacOS, Linux", + "Downloads_Prerequisites": "{Vyžadované technologie:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} je potřeba pro rozbalení Ultimate a Core instalací)", + "Downloads_Content_Disclaimer_Title": "VYLOUČENÍ ODPOVĚDNOSTI:", + "Downloads_Content_Disclaimer_Warning": "Jakožto muzeum internetové kultury, Flashpoint obsahuje extrémně širokou škálu výtvorů, z nichž některé mohou být nelegální v závislosti na vaší jurisdikci. Pokud jste na pochybách, {stáhněte si Flashpoint Infinity}, se kterým máte absolutní kontrolu nad tím, jaký obsah je ukládán na vašem zařízení.", + "Downloads_Size": "Velikost", + "Downloads_Size_Download": "ke stažení", + "Downloads_Size_Extracted": "po rozbalení", + "Downloads_Ultimate_Line1": "Celá kolekce v jednom gigantickém balíčku", + "Downloads_Ultimate_Line2": "Každá hra a animace je od začátku dostupná offline - bez nutnosti připojení k internetu", + "Downloads_Ultimate_Line3": "Může být aktualizován pomocí {Flashpoint Ultimate Updater}", + "Downloads_Ultimate_Line4": "Poskytován jako .7z archiv ({qBittorrent} je doporučen pro torrent a {Free Download Manager} pro přímé stáhnutí)", + "Downloads_7z_Torrent": "Stáhnout 7Z (Torrent)", + "Downloads_7z_Direct": "Stáhnout 7Z (Přímo)", + "Downloads_Hash_Placeholder": "(Hashe budou dostupné v blízké době)", + "Downloads_Recommended": "Doporučeno", + "Downloads_Size_Grows": "velikost se zvětšuje během použivání", + "Downloads_Infinity_Line1": "Odlehčený balíček pro běžné uživatele", + "Downloads_Infinity_Line2": "Hry a animace jsou stahovány automaticky, když jsou poprvé spuštěny", + "Downloads_Infinity_Line3": "Pro aktualizaci musí být znovu stažen", + "Downloads_Infinity_Line4": "Poskytován jako sebe-rozbalující se spustitelný soubor (po spuštění rozbalí Flashpoint do specifikovaného adresáře)", + "Downloads_Exe": "Stáhnout EXE", + "Downloads_Instructions": "Pokyny", + "Downloads_Mirror": "Mirror na Archive.org (Windows)", + "Downloads_Manual": "Nahlédněte do {manuálu} pro používání a řešení obtíží s Flashpointem!", + "Downloads_Core": "Existuje ještě {Flashpoint Core}, miniaturní kopie Flashpointu, která je určena pouze pro přispěvatele do projektu. Obsahuje příkladné výtvory pro každou platformu a šikovné nástroje pro tvorbu nových kurací. Můžete si jej stáhnout {zde}. Chcete-li se naučit přispívat do archivu pomocí Flashpoint Core, přečtěte si {kurátorský tutoriál}." } \ No newline at end of file From 252dbf55e28f9dd53f644ab808e0366f089d5850 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 11:16:50 +0100 Subject: [PATCH 2320/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json index e16d6a8799..02f0c35476 100644 --- a/locales/cs-CZ/faq.json +++ b/locales/cs-CZ/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Často kladené dotazy", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Kdo/co je BlueMaxima?", + "FAQ_Answer1": "BlueMaxima, nebo také Ben Latimore je Australan, který založil Flashpoint a staral se o master kopie her, dokud v roce 2023 vedení projektu nepřenechal své komunitě. S Flashpointem není spojen žádný podnik ani organizace - je to zcela komunitní projekt.", "FAQ_Question2": "Jaké operační systémy podporujete?", "FAQ_Answer2": "Flashpoint podporuje Windows 7 SP1 a novější (kromě stock Windows 8). Jsou k dispozici také verze MacOS a Linuxu; vyžadují však další kroky k instalaci a mohou spustit pouze hrstku nejpopulárnějších technologií prohlížeče.", "FAQ_Question3": "Vyvolává Flashpoint nějaké bezpečnostní problémy?", "FAQ_Answer3": "O žádných nevíme. Celá naše aplikační sada (kromě stahovací technologie verze Infinity) se nemůže připojit k otevřenému internetu, veškeré změny v rejstříku provedené Flashpoint Secure Player jsou odstraněny po ukončení hry; všechny příchozí kurace procházejí počítačem s kompetentním a aktuálním antivirovým programem; a co je nejdůležitější, launcher a všechen strojový kód Flashpointu {je zdarma a open-source}. Udělali jsme vše, co je v našich silách, abychom zajistili, že kolekce je co nejbezpečnější, ale navzdory našemu úsilí, některé antiviry, jako je Avast a AVG, mají tendenci označovat důležité komponenty za nebezpečné. Pokud jste postiženi tímto problémem, {přečtěte si tuto stránku} pro pokyny pro řešení problémů.", "FAQ_Question4": "Kolik her/animací je tam?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint v současné době nabízí {} her a {} animací. Kolekci si můžete prohlédnout bez stahování Flashpointu {zde}.", + "FAQ_Question5": "Jaké platformy kolekce nabízí?", + "FAQ_Answer5": "Podporujeme hry a animace běžící na každé platformě uvedené na stránce {Podporované Platformy}.", "FAQ_Question6": "Kde jsou Nitrome hry?", "FAQ_Answer6": "Nitrome nás zdvořile požádal, abychom odstranili jejich obsah z kolekce. Pokud chcete hrát jejich hry, udělete tak na jejich {stránce}, a pokud Flash není dostupný, postupujte podle jejich rostoucího {katalogu her kompatibilních s HTML5}. {Flashpoint nesouhlasí s obtěžováním kvůli rozhodnutí Nitrome.}", "FAQ_Question7": "Jak mohu požádat o hru/animaci?", "FAQ_Answer7": "Požadavek můžete podat nejprve přečtením {tohoto článku} v celé jeho délce a poté následováním odkazů v dolní části.", "FAQ_Question8": "Mohu přidat hru/animaci sám?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Ano. Postupujte podle pokynů uvedených v {kurátorském tutoriálu} a vytvořte zkušební kuraci. Jakmile bude schválena, můžete odeslat tolik dalších kurací, kolik si přejete.", "FAQ_Question9": "Chci přispět jiným způsobem (kódování, testování atd.). Jak mohu pomoci?", "FAQ_Answer9": "Připojte se na náš {Discord server} pro více podrobností. Většina naší práce a komunikace probíhá právě tam.", "FAQ_Question10": "Je Flashpoint open source?", "FAQ_Answer10": "Jakoby jo i ne. Zdroje pro naši vlastní technologii, jako je spouštěč, jsou k dispozici na našem {GitHubu}. Zdroje pro software, který zahrnujeme do Flashpointu, jsou k dispozici na jejich příslušných webových stránkách (neupravujeme zdroj žádného softwaru, který zahrneme). Binární soubory pro samotné webové pluginy nejsou open source, ale pokud by byly, tak bychom zde ani nebyli.", "FAQ_Question11": "Mohu použít logo/je k dispozici pod Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Ano - logo spadá pod licenci {CC-BY 4.0}. Pro jako autora můžete volitelně uvést Seirade a Flashpoint Archive. Zdrojové soubory naleznete {zde}.", "FAQ_Question12": "Kde mohu na projekt přispět?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Z úcty k umělcům a vývojářům, jejichž díla lze nalézt ve Flashpointu, se snažíme vyhnout získávání darů. Přestože jsme dříve spustili časově omezený {fundraiser} na pokrytí nákladů na server, v budoucnu nemáme žádné plány na spuštění dalšího.", "FAQ_Question13": "Flashpoint nefunguje správně!", "FAQ_Answer13": "Postupujte podle kroků řešení problémů uvedených v {manuálu}. Pokud stále máte problémy, požádejte o pomoc na našem Discordu.", "FAQ_Question14": "Chci, aby byla hra/animace odstraněna z Flashpointu.", From 6edeed80a8a1a0a1daec3fc5935c76775d6e6511 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 11:16:50 +0100 Subject: [PATCH 2321/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json index 6877b68647..b6e87a0593 100644 --- a/locales/cs-CZ/home.json +++ b/locales/cs-CZ/home.json @@ -1,11 +1,11 @@ { "About_Welcome": "Vítejte", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "BlueMaxima Flashpoint je projekt uchovávající webové hry.", + "About_Para1": "Historie a kultura internetu je důležitá a obsah vytvořený pro webových platformy jako Adobe Flash (a nejen ten), tvoří významnou část této kultury. Tento projekt se snaží zachovat co nejvíce zážitků z těchto platforem, aby nebyly ztraceny v čase a nezapomnělo se tak na ně. Od začátku roku 2018 Flashpoint zachránil {} her a {} animací běžících na {} různých platformách.", + "About_Para2": "Flashpoint byl spuštěn v lednu 2018 BlueMaximem ve snaze uniknout mizení obsahu před smrtí Flashe. Od té doby se vyvinul v mezinárodní projekt, na němž se podílí více než 200 komunitních přispěvatelů a který zahrnuje hry i animace vytvořené pro řadu internetových pluginů, frameworků a standardů.", + "About_Para3": "Flashpoint využívá široký výběr open-source softwaru. Kombinací síly Apache, vlastního launcheru a naší vlastní aplikace nazvané Flashpoint Secure Player můžeme přehrávat webová média v rychlém a uživatelsky přívětivém prostředí, aniž bychom ve vašem počítači zanechali trvalé změny nebo bezpečnostní díry.", + "About_Para4": "Nabízíme dvě verze softwaru: Ultimate, která obsahuje všechna média ve formátu připraveném pro offline přehrávání, a Infinity, menší distribuci, která umožňuje stahovat a přehrávat obsah podle libosti. Žádná z verzí není ovlivněny ukončením podpory Flashe a dalších pluginů.", + "About_Para5": "Tento projekt je a vždy bude zcela neziskový, aby se zachoval smysl pro komunitu a sdílení, který přišel s Flashem a jemu podobnými. Chcete-li se o Flashpointu dozvědět více, podívejte se na postranní panel v levé postranní liště.", "Search_Collection": "Prohledat kolekci", "Request_Archival": "Zažádat o archivaci obsahu" } \ No newline at end of file From 3ea25e7033587947c62a5dd069d0c59ef8f61167 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 11:16:51 +0100 Subject: [PATCH 2322/2652] New translations news.json (Czech) --- locales/cs-CZ/news.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json index 8fa39e0016..153cd3d9ca 100644 --- a/locales/cs-CZ/news.json +++ b/locales/cs-CZ/news.json @@ -1,6 +1,6 @@ { "News_Title": "Novinky", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Description": "Všechny významné události v historii Flashpointu od října 2019.", "News_Flashpoint_Started": "BlueMaximův Flashpoint byl spuštěn.", "News_Flashpoint_0": "Flashpoint Zero byl vydán.", "News_Flashpoint_1": "Flashpoint Version One byl vydán.", From 6430d30e7321c1a6833a52336286a8c168452126 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 11:16:52 +0100 Subject: [PATCH 2323/2652] New translations source.json (Czech) --- locales/cs-CZ/source.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/cs-CZ/source.json b/locales/cs-CZ/source.json index 8d1b151930..e6c4265c27 100644 --- a/locales/cs-CZ/source.json +++ b/locales/cs-CZ/source.json @@ -1,18 +1,18 @@ { "Source_Title": "Zdrojový Kód", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "Software, který pohání Flashpoint je zdarma a open-source, samozřejmě s výjimkou většiny podporovaných pluginů/technologií (s těmi toho moc nenaděláme). Aplikace a nástroje vyvinuté přispěvateli projektu naleznete na {týmové GitHub stránce} a na našem {GitLabu}.", + "Source_Developed_Projects_Title": "Projekty vyvíjené Flashpointem", + "Source_Developed_Projects_Desc": "Následující projekty jsou vydávané pod MIT licencí:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, launcher založený na Electronu inspirovaný LaunchBoxem.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, knihovna, která umožňuje komunikaci mezi prohlížečem/projektorem a simulovaným internetem Flashpointu.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, pokročilá aplikace, která umožňuje přehrávání obsahu na základě pluginu bez trvalých změn ve Windows registru.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_VM_Desc": "{flashpointvm}, Linuxový image disku nakonfigurovaný přes Apache, který bezpečně čte obsah ZIP archivů.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, nástroj, který spouští aplikace se simulovanou taktovací frekvencí.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Projekty využívané Flashpointem", + "Source_Utilized_Projects_Desc": "Následující projekty jsou při stažení přímo zabudovány do Flashpointu:", "Source_Apache_Desc": "{Apache HTTP Server}, webový server vydaný pod Apache-2.0 licencí.", "Source_Basilisk_Desc": "{Basilisk}, webový prohlížeč vydaný pod licencí MPL-2.0. Flashpoint využívá vlastní 32-bitovou sestavu s vlastním brandingem, kterou lze nalézt {here}.", "Source_Chromium_Desc": "{Chromium}, webový prohlížeč vydaný pod různými open-source licencemi.", "Source_PHP_Desc": "{PHP}, webový skriptovací jazyk vydaný pod PHP licencí.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_QEMU_Desc": "{QEMU}, strojový emulátor vydaný pod licencí GPL-2.0-only." } \ No newline at end of file From 8bcfeca2627fa70da9b5d402b6407d6df3ebed08 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:18 +0100 Subject: [PATCH 2324/2652] New translations faq.json (Hungarian) --- locales/hu-HU/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/hu-HU/faq.json b/locales/hu-HU/faq.json index 9352466259..e4bff53a8d 100644 --- a/locales/hu-HU/faq.json +++ b/locales/hu-HU/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "GYIK", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Milyen operációs rendszereket támogatsz?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From b40399cfa29146bb71befb04e56c6b397a391694 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:19 +0100 Subject: [PATCH 2325/2652] New translations branding.json (Czech) --- locales/cs-CZ/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/branding.json b/locales/cs-CZ/branding.json index 8588a8a57a..cbb8d30ebe 100644 --- a/locales/cs-CZ/branding.json +++ b/locales/cs-CZ/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Značka", "Branding_Para1": "Jednoduše řečeno, logo Flashpointu je tvořeno jeho iniciály, které jsou otočené proti sobě. Prázdné místo tvoří tvar šipky, který lze interpretovat jako tlačítko přehrávání nebo symbol stahování, připomenutí procesů, na které jsme si zvykli při přístupu k našim oblíbeným hrám. Text typicky zobrazený vedle loga používá písmo Tahoma.", - "Branding_Para2": "Logo Flashpointu spadá pod licenci {Creative Commons Attribution 4.0}, což znamená, že může být volně upraveno a šířeno, dokud je Seirade (designér loga) nebo Flashpoint Archive uveden jako autor.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Balíček obsahující vektorové logo v různých stylech může být stažen {zde}.", "Wallpapers_Title": "Tapety", "Wallpapers_Desc": "Tyto tapety jsou zde k dispozici se svolením Rain:", From 8dcbfffd0a05e3a7d2e7ba4eecb979faadd7b649 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:20 +0100 Subject: [PATCH 2326/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index 124b63ef3c..3dca43e408 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "VAROVÁNÍ PRO UŽIVATELE ANTIVIRŮ AVAST A AVG:", - "Downloads_Avast_Warning": "Soubor vyžadovaný Flashpointem ke spouštění her bude detekován jako virus a přesunut do karantény; toto je falešně pozitivní detekce. {Postupujte podle těchto instrukcí}, abyste pro Flashpoint přidali výjimku. Věnujeme maximální úsilí tomu, abychom archiv a technologie kolem něj udrželi bez virů. {Více informací}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Stáhnout", - "Downloads_Para1": "Všechny instalace Flashpointu jsou přenosné, zdarma a {vytvořeny za pomoci open-source softwaru} (kromě většiny podporovaných prohlížečových technologií, které jsou z velké části abandonwarem). Velká část open-source kódu je originální pro náš projekt a odkazy na něj můžete najít na naší {stránce zdrojový kód}.", - "Downloads_Para2": "Pro zjištění, co se změnilo od počátku projektu se podívejte na {changelog}. Pozor: je toho hodně.", - "Downloads_Para3": "{Podporované operační systémy:} Windows 7 SP1 a novější, MacOS, Linux", - "Downloads_Prerequisites": "{Vyžadované technologie:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} je potřeba pro rozbalení Ultimate a Core instalací)", - "Downloads_Content_Disclaimer_Title": "VYLOUČENÍ ODPOVĚDNOSTI:", - "Downloads_Content_Disclaimer_Warning": "Jakožto muzeum internetové kultury, Flashpoint obsahuje extrémně širokou škálu výtvorů, z nichž některé mohou být nelegální v závislosti na vaší jurisdikci. Pokud jste na pochybách, {stáhněte si Flashpoint Infinity}, se kterým máte absolutní kontrolu nad tím, jaký obsah je ukládán na vašem zařízení.", - "Downloads_Size": "Velikost", - "Downloads_Size_Download": "ke stažení", - "Downloads_Size_Extracted": "po rozbalení", - "Downloads_Ultimate_Line1": "Celá kolekce v jednom gigantickém balíčku", - "Downloads_Ultimate_Line2": "Každá hra a animace je od začátku dostupná offline - bez nutnosti připojení k internetu", - "Downloads_Ultimate_Line3": "Může být aktualizován pomocí {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Poskytován jako .7z archiv ({qBittorrent} je doporučen pro torrent a {Free Download Manager} pro přímé stáhnutí)", - "Downloads_7z_Torrent": "Stáhnout 7Z (Torrent)", - "Downloads_7z_Direct": "Stáhnout 7Z (Přímo)", - "Downloads_Hash_Placeholder": "(Hashe budou dostupné v blízké době)", - "Downloads_Recommended": "Doporučeno", - "Downloads_Size_Grows": "velikost se zvětšuje během použivání", - "Downloads_Infinity_Line1": "Odlehčený balíček pro běžné uživatele", - "Downloads_Infinity_Line2": "Hry a animace jsou stahovány automaticky, když jsou poprvé spuštěny", - "Downloads_Infinity_Line3": "Pro aktualizaci musí být znovu stažen", - "Downloads_Infinity_Line4": "Poskytován jako sebe-rozbalující se spustitelný soubor (po spuštění rozbalí Flashpoint do specifikovaného adresáře)", - "Downloads_Exe": "Stáhnout EXE", - "Downloads_Instructions": "Pokyny", - "Downloads_Mirror": "Mirror na Archive.org (Windows)", - "Downloads_Manual": "Nahlédněte do {manuálu} pro používání a řešení obtíží s Flashpointem!", - "Downloads_Core": "Existuje ještě {Flashpoint Core}, miniaturní kopie Flashpointu, která je určena pouze pro přispěvatele do projektu. Obsahuje příkladné výtvory pro každou platformu a šikovné nástroje pro tvorbu nových kurací. Můžete si jej stáhnout {zde}. Chcete-li se naučit přispívat do archivu pomocí Flashpoint Core, přečtěte si {kurátorský tutoriál}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 14c7992769208d4a9609e918fde7e5a88b7590a4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:21 +0100 Subject: [PATCH 2327/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json index 02f0c35476..c4732de0b6 100644 --- a/locales/cs-CZ/faq.json +++ b/locales/cs-CZ/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Často kladené dotazy", - "FAQ_Question1": "Kdo/co je BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, nebo také Ben Latimore je Australan, který založil Flashpoint a staral se o master kopie her, dokud v roce 2023 vedení projektu nepřenechal své komunitě. S Flashpointem není spojen žádný podnik ani organizace - je to zcela komunitní projekt.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Jaké operační systémy podporujete?", "FAQ_Answer2": "Flashpoint podporuje Windows 7 SP1 a novější (kromě stock Windows 8). Jsou k dispozici také verze MacOS a Linuxu; vyžadují však další kroky k instalaci a mohou spustit pouze hrstku nejpopulárnějších technologií prohlížeče.", "FAQ_Question3": "Vyvolává Flashpoint nějaké bezpečnostní problémy?", "FAQ_Answer3": "O žádných nevíme. Celá naše aplikační sada (kromě stahovací technologie verze Infinity) se nemůže připojit k otevřenému internetu, veškeré změny v rejstříku provedené Flashpoint Secure Player jsou odstraněny po ukončení hry; všechny příchozí kurace procházejí počítačem s kompetentním a aktuálním antivirovým programem; a co je nejdůležitější, launcher a všechen strojový kód Flashpointu {je zdarma a open-source}. Udělali jsme vše, co je v našich silách, abychom zajistili, že kolekce je co nejbezpečnější, ale navzdory našemu úsilí, některé antiviry, jako je Avast a AVG, mají tendenci označovat důležité komponenty za nebezpečné. Pokud jste postiženi tímto problémem, {přečtěte si tuto stránku} pro pokyny pro řešení problémů.", "FAQ_Question4": "Kolik her/animací je tam?", - "FAQ_Answer4": "Flashpoint v současné době nabízí {} her a {} animací. Kolekci si můžete prohlédnout bez stahování Flashpointu {zde}.", - "FAQ_Question5": "Jaké platformy kolekce nabízí?", - "FAQ_Answer5": "Podporujeme hry a animace běžící na každé platformě uvedené na stránce {Podporované Platformy}.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Kde jsou Nitrome hry?", "FAQ_Answer6": "Nitrome nás zdvořile požádal, abychom odstranili jejich obsah z kolekce. Pokud chcete hrát jejich hry, udělete tak na jejich {stránce}, a pokud Flash není dostupný, postupujte podle jejich rostoucího {katalogu her kompatibilních s HTML5}. {Flashpoint nesouhlasí s obtěžováním kvůli rozhodnutí Nitrome.}", "FAQ_Question7": "Jak mohu požádat o hru/animaci?", "FAQ_Answer7": "Požadavek můžete podat nejprve přečtením {tohoto článku} v celé jeho délce a poté následováním odkazů v dolní části.", "FAQ_Question8": "Mohu přidat hru/animaci sám?", - "FAQ_Answer8": "Ano. Postupujte podle pokynů uvedených v {kurátorském tutoriálu} a vytvořte zkušební kuraci. Jakmile bude schválena, můžete odeslat tolik dalších kurací, kolik si přejete.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Chci přispět jiným způsobem (kódování, testování atd.). Jak mohu pomoci?", "FAQ_Answer9": "Připojte se na náš {Discord server} pro více podrobností. Většina naší práce a komunikace probíhá právě tam.", "FAQ_Question10": "Je Flashpoint open source?", "FAQ_Answer10": "Jakoby jo i ne. Zdroje pro naši vlastní technologii, jako je spouštěč, jsou k dispozici na našem {GitHubu}. Zdroje pro software, který zahrnujeme do Flashpointu, jsou k dispozici na jejich příslušných webových stránkách (neupravujeme zdroj žádného softwaru, který zahrneme). Binární soubory pro samotné webové pluginy nejsou open source, ale pokud by byly, tak bychom zde ani nebyli.", "FAQ_Question11": "Mohu použít logo/je k dispozici pod Creative Commons?", - "FAQ_Answer11": "Ano - logo spadá pod licenci {CC-BY 4.0}. Pro jako autora můžete volitelně uvést Seirade a Flashpoint Archive. Zdrojové soubory naleznete {zde}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Kde mohu na projekt přispět?", - "FAQ_Answer12": "Z úcty k umělcům a vývojářům, jejichž díla lze nalézt ve Flashpointu, se snažíme vyhnout získávání darů. Přestože jsme dříve spustili časově omezený {fundraiser} na pokrytí nákladů na server, v budoucnu nemáme žádné plány na spuštění dalšího.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint nefunguje správně!", "FAQ_Answer13": "Postupujte podle kroků řešení problémů uvedených v {manuálu}. Pokud stále máte problémy, požádejte o pomoc na našem Discordu.", "FAQ_Question14": "Chci, aby byla hra/animace odstraněna z Flashpointu.", From 6824dea064c32cf93b301bbd35bb8aa299013af1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:22 +0100 Subject: [PATCH 2328/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json index b6e87a0593..ed3a52f646 100644 --- a/locales/cs-CZ/home.json +++ b/locales/cs-CZ/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Vítejte", - "About_Title": "BlueMaxima Flashpoint je projekt uchovávající webové hry.", - "About_Para1": "Historie a kultura internetu je důležitá a obsah vytvořený pro webových platformy jako Adobe Flash (a nejen ten), tvoří významnou část této kultury. Tento projekt se snaží zachovat co nejvíce zážitků z těchto platforem, aby nebyly ztraceny v čase a nezapomnělo se tak na ně. Od začátku roku 2018 Flashpoint zachránil {} her a {} animací běžících na {} různých platformách.", - "About_Para2": "Flashpoint byl spuštěn v lednu 2018 BlueMaximem ve snaze uniknout mizení obsahu před smrtí Flashe. Od té doby se vyvinul v mezinárodní projekt, na němž se podílí více než 200 komunitních přispěvatelů a který zahrnuje hry i animace vytvořené pro řadu internetových pluginů, frameworků a standardů.", - "About_Para3": "Flashpoint využívá široký výběr open-source softwaru. Kombinací síly Apache, vlastního launcheru a naší vlastní aplikace nazvané Flashpoint Secure Player můžeme přehrávat webová média v rychlém a uživatelsky přívětivém prostředí, aniž bychom ve vašem počítači zanechali trvalé změny nebo bezpečnostní díry.", - "About_Para4": "Nabízíme dvě verze softwaru: Ultimate, která obsahuje všechna média ve formátu připraveném pro offline přehrávání, a Infinity, menší distribuci, která umožňuje stahovat a přehrávat obsah podle libosti. Žádná z verzí není ovlivněny ukončením podpory Flashe a dalších pluginů.", - "About_Para5": "Tento projekt je a vždy bude zcela neziskový, aby se zachoval smysl pro komunitu a sdílení, který přišel s Flashem a jemu podobnými. Chcete-li se o Flashpointu dozvědět více, podívejte se na postranní panel v levé postranní liště.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Prohledat kolekci", "Request_Archival": "Zažádat o archivaci obsahu" } \ No newline at end of file From 27f67a52fca3c3749fa66710dadcfccea2da8e0a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:23 +0100 Subject: [PATCH 2329/2652] New translations news.json (Czech) --- locales/cs-CZ/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json index 153cd3d9ca..79f7ce16e7 100644 --- a/locales/cs-CZ/news.json +++ b/locales/cs-CZ/news.json @@ -1,6 +1,7 @@ { "News_Title": "Novinky", - "News_Description": "Všechny významné události v historii Flashpointu od října 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaximův Flashpoint byl spuštěn.", "News_Flashpoint_0": "Flashpoint Zero byl vydán.", "News_Flashpoint_1": "Flashpoint Version One byl vydán.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Jejda, všechny pluginy!", "News_Flashpoint_11_Meta": "Je to meme, protože verze 11 přidala tři tucty nových pluginů.", "News_Flashpoint_11_1": "Operace Cherry Blossom", - "News_Flashpoint_11_1_Meta": "Odkaz na hru Muv-Luv (jděte si ji koupit na Steamu)." + "News_Flashpoint_11_1_Meta": "Odkaz na hru Muv-Luv (jděte si ji koupit na Steamu).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 617d1141407a801ca001ebd7ff6e8d44ce9c0ac6 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:24 +0100 Subject: [PATCH 2330/2652] New translations source.json (Czech) --- locales/cs-CZ/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/cs-CZ/source.json b/locales/cs-CZ/source.json index e6c4265c27..788435ac71 100644 --- a/locales/cs-CZ/source.json +++ b/locales/cs-CZ/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Zdrojový Kód", - "Source_Desc": "Software, který pohání Flashpoint je zdarma a open-source, samozřejmě s výjimkou většiny podporovaných pluginů/technologií (s těmi toho moc nenaděláme). Aplikace a nástroje vyvinuté přispěvateli projektu naleznete na {týmové GitHub stránce} a na našem {GitLabu}.", - "Source_Developed_Projects_Title": "Projekty vyvíjené Flashpointem", - "Source_Developed_Projects_Desc": "Následující projekty jsou vydávané pod MIT licencí:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, launcher založený na Electronu inspirovaný LaunchBoxem.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, knihovna, která umožňuje komunikaci mezi prohlížečem/projektorem a simulovaným internetem Flashpointu.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, pokročilá aplikace, která umožňuje přehrávání obsahu na základě pluginu bez trvalých změn ve Windows registru.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, Linuxový image disku nakonfigurovaný přes Apache, který bezpečně čte obsah ZIP archivů.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, nástroj, který spouští aplikace se simulovanou taktovací frekvencí.", - "Source_Utilized_Projects_Title": "Projekty využívané Flashpointem", - "Source_Utilized_Projects_Desc": "Následující projekty jsou při stažení přímo zabudovány do Flashpointu:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, webový server vydaný pod Apache-2.0 licencí.", "Source_Basilisk_Desc": "{Basilisk}, webový prohlížeč vydaný pod licencí MPL-2.0. Flashpoint využívá vlastní 32-bitovou sestavu s vlastním brandingem, kterou lze nalézt {here}.", "Source_Chromium_Desc": "{Chromium}, webový prohlížeč vydaný pod různými open-source licencemi.", - "Source_PHP_Desc": "{PHP}, webový skriptovací jazyk vydaný pod PHP licencí.", - "Source_QEMU_Desc": "{QEMU}, strojový emulátor vydaný pod licencí GPL-2.0-only." + "Source_PHP_Desc": "{PHP}, webový skriptovací jazyk vydaný pod PHP licencí." } \ No newline at end of file From 35b0335dfe51fe7de82cc34896bd389129d1b9c1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:25 +0100 Subject: [PATCH 2331/2652] New translations branding.json (Romanian) --- locales/ro-RO/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ro-RO/branding.json b/locales/ro-RO/branding.json index c543be4f34..da740488df 100644 --- a/locales/ro-RO/branding.json +++ b/locales/ro-RO/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "În forma sa cea mai simplă, logo-ul Flashpoint este reprezentat de inițialele proiectului inversate. Spațiul gol fac o formă de săgeată care poate fi interpretată ca un buton de redare sau de descărcare, amintindu-ne de procesele cu care ne-am obișnuit atunci când accesăm jocurile noastre preferate. Fontul care apare de obicei alături de logo folosește fontul Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Un pachet care conține logo-ul vectorizat în diverse stiluri poate fi descărcat {here}.", "Wallpapers_Title": "Imagini de fundal", "Wallpapers_Desc": "Următoarele imagini de fundal sunt date de Rain:", From abe6ee79c9daf46df5726a09567d077063cc53b8 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:26 +0100 Subject: [PATCH 2332/2652] New translations downloads.json (Romanian) --- locales/ro-RO/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ro-RO/downloads.json b/locales/ro-RO/downloads.json index 0f8d901c8d..c3d96fcabe 100644 --- a/locales/ro-RO/downloads.json +++ b/locales/ro-RO/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Descărcări", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From c25acc5d80461477657140f069b2af6c1673ab25 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:27 +0100 Subject: [PATCH 2333/2652] New translations home.json (Romanian) --- locales/ro-RO/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ro-RO/home.json b/locales/ro-RO/home.json index eec509500e..6160a204e5 100644 --- a/locales/ro-RO/home.json +++ b/locales/ro-RO/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Bine ați venit", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Căutare colecție", "Request_Archival": "Solicitați conținut pentru arhivare" } \ No newline at end of file From 80db408e1130ac54cd552275b92ba45c52f8cdc4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:28 +0100 Subject: [PATCH 2334/2652] New translations layout.json (Romanian) --- locales/ro-RO/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ro-RO/layout.json b/locales/ro-RO/layout.json index a24c4c7fa2..0e46dc8362 100644 --- a/locales/ro-RO/layout.json +++ b/locales/ro-RO/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Bază de Date", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From eafc78c9770154e43aca184f309458ccb43ef14a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:29 +0100 Subject: [PATCH 2335/2652] New translations source.json (Romanian) --- locales/ro-RO/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ro-RO/source.json b/locales/ro-RO/source.json index 9fe506509f..f65ab7d14e 100644 --- a/locales/ro-RO/source.json +++ b/locales/ro-RO/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Cod Sursă", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un launcher extensibil bazat pe Electron și inspirat de LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, un program ce permite comunicarea dintre un browser/projector și internetul simulat al Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, o aplicație avansată ce permite redarea conținutului bazat pe plugin-uri fără a face modificări permanente în registrul Windows.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, o unealtă care rulează aplicații cu viteze de ceas simulate.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, un server web lansat sub licența Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, un browser web lansat sub licența MPL-2.0. Flashpoint utilizează o versiune modificată pe 32 de biți cu propriul său branding, care poate fi găsit {here}.", "Source_Chromium_Desc": "{Chromium}, un browser web lansat sub diverse licențe open-source.", - "Source_PHP_Desc": "{PHP}, un limbaj de programare lansat sub licența PHP.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, un limbaj de programare lansat sub licența PHP." } \ No newline at end of file From 3abb06fe1b6e327e1043bc00093c8af43db2e8b7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:30 +0100 Subject: [PATCH 2336/2652] New translations faq.json (Romanian) --- locales/ro-RO/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ro-RO/faq.json b/locales/ro-RO/faq.json index 7602801f7b..4a4ea0748a 100644 --- a/locales/ro-RO/faq.json +++ b/locales/ro-RO/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Întrebări frecvente", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Ce sisteme de operare suportați?", "FAQ_Answer2": "Flashpoint suportă Windows 7 SP1 și versiuni mai noi (cu excepția versiunii standard a Windows 8). Versiuni pentru MacOS și Linux sunt, de asemenea, disponibile; însă acestea necesită pași suplimentari pentru instalare și pot rula doar câteva dintre cele mai populare tehnologii de browser.", "FAQ_Question3": "Flashpoint prezintă probleme de securitate?", "FAQ_Answer3": "Nu din câte știm noi. Întreaga noastră suită de aplicații (mai puțin tehnica de descărcare a jocurilor din varianta Infinity) nu se poate conecta la internetul deschis; orice modificări de registru făcute de Flashpoint Secure Player sunt eliminate odată ce jocul este închis; toate curațiile primite sunt trecute printr-un PC cu un program antivirus competent și actualizat; și, cel mai important, lansatorul și toate mecanismele interne ale Flashpoint {are free and open-source}. Am făcut tot posibilul pentru a ne asigura că această colecție este cât se poate de sigură, dar, în ciuda eforturilor noastre, anumite programe antivirus precum Avast și AVG tind să detecteze componente importante ca fiind periculoase. Dacă ești afectat de această problemă, {read this page} pentru instrucțiuni de depanare.", "FAQ_Question4": "Câte jocuri/animații sunt în proiect?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Unde sunt jocurile de pe site-ul Nitrome?", "FAQ_Answer6": "Nitrome ne-a cerut politicos să scoatem conținutul lor din colecția noastră. Dacă vrei să joci jocurile lor, fă acest lucru la {website} lor, și dacă Flash nu este o opțiune, urmărește creșterea {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Cum pot solicita un joc/animație?", "FAQ_Answer7": "Poți face o cerere prin citirea {this article} până la capăt, apoi urmând link-urile din partea de jos.", "FAQ_Question8": "Pot adăuga eu însumi un joc/animație?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Vreau să contribui într-un alt mod (scriere de cod, testare, etc). Cum pot ajuta?", "FAQ_Answer9": "Alătură-te {Discord server} pentru mai multe detalii. Majoritatea muncii noastre și a comunicării se întâmplă acolo.", "FAQ_Question10": "Este Flashpoint open source?", "FAQ_Answer10": "Da...oarecum. Sursele pentru tehnologia noastră personalizată, cum ar fi lansatorul, sunt toate disponibile la {GitHub} nostru. Sursele software-ului pe care îl includem în Flashpoint sunt disponibile pe site-urile lor respective (noi nu modificăm sursa niciunui software pe care îl includem). Fișierele binare pentru plugin-urile web nu sunt open source, dar dacă ar fi fost, nu am fi aici.", "FAQ_Question11": "Pot folosi logo-ul/este disponibil sub Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Unde pot dona către proiect?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint nu funcționează cum trebuie!", "FAQ_Answer13": "Urmărește pașii de depanare enumerați în {manual}. Dacă încă mai ai probleme, cere ajutor pe Discord-ul nostru.", "FAQ_Question14": "Vreau ca un joc/animație să fie eliminat din Flashpoint dintr-un motiv sau altul.", From 819ca660771e6c375f77c0c4b023fe531a914c12 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:31 +0100 Subject: [PATCH 2337/2652] New translations news.json (Romanian) --- locales/ro-RO/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ro-RO/news.json b/locales/ro-RO/news.json index 2de47f656c..863d12b520 100644 --- a/locales/ro-RO/news.json +++ b/locales/ro-RO/news.json @@ -1,6 +1,7 @@ { "News_Title": "Noutăți", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "Bluemaxima's Flashpoint a început.", "News_Flashpoint_0": "Flashpoint Zero a fost lansat.", "News_Flashpoint_1": "Flashpoint versiunea 1 a fost lansată.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Hopa, toate plugin-urile!", "News_Flashpoint_11_Meta": "Este un meme, deoarece versiunea 11 a adăugat trei duzini de plugin-uri noi.", "News_Flashpoint_11_1": "Operațiunea Cherry Blossom", - "News_Flashpoint_11_1_Meta": "O referință la jocul Muv-Luv (mergeți și cumpărați-l de pe Steam)." + "News_Flashpoint_11_1_Meta": "O referință la jocul Muv-Luv (mergeți și cumpărați-l de pe Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 6fbd9a9fbd83c7c5e786567b8d56539a4b723263 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:32 +0100 Subject: [PATCH 2338/2652] New translations branding.json (French) --- locales/fr-FR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/branding.json b/locales/fr-FR/branding.json index 38d4cc8d34..16d35c3369 100644 --- a/locales/fr-FR/branding.json +++ b/locales/fr-FR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Marque", "Branding_Para1": "Réduit à sa forme la plus simple, le logo Flashpoint est les initiales du projet retournées les unes contre les autres. L'espace vide forme une forme de flèche qui peut être interprétée comme un bouton de lecture ou un symbole de téléchargement, un rappel des processus auxquels nous nous sommes habitués lorsque nous accessons à nos jeux préférés. Le libellé qui se trouve généralement à côté du logo utilise la police Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Un paquet contenant le logo vectorisé dans différents styles peut être téléchargé {ici}.", "Wallpapers_Title": "Fonds d’écran", "Wallpapers_Desc": "Les fonds d'écran suivants sont gracieusement fournis par Rain :", From 83ad50f47e0e8c40bc6ae0ddfefdab01a04da7d3 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:33 +0100 Subject: [PATCH 2339/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index 0d97ce7925..b48ed2e759 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Téléchargements", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From b69719ce0ce77959107b16c85e76eef338979f06 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:33 +0100 Subject: [PATCH 2340/2652] New translations faq.json (French) --- locales/fr-FR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/fr-FR/faq.json b/locales/fr-FR/faq.json index da9c936799..4141af20ec 100644 --- a/locales/fr-FR/faq.json +++ b/locales/fr-FR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Foire aux Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Quels systèmes d'exploitation supportez-vous ?", "FAQ_Answer2": "Flashpoint supporte Windows 7 SP1 et plus récent (à l'exception de Windows 8 stock). Les versions Mac et Linux sont constamment en flux en raison du changement de technologie continu dans la version Windows et du manque de mainteneurs dédiés ; pour obtenir les informations les plus à jour, veuillez demander sur le Discord.", "FAQ_Question3": "Flashpoint pose-t-il des problèmes de sécurité ?", "FAQ_Answer3": "Pas de ce que l'on sache. L'intégralité de notre suite d'applications (moins la technologie de téléchargement de jeux Infinity) ne peut pas se connecter à internet ; toutes les modifications de registre effectuées par Flashpoint Secure Player sont supprimées une fois le jeu fermé; toutes les conservations entrantes passent par un PC avec un logiciel antivirus compétent et à jour ; et surtout, le lanceur et tout les rouages internes de Flashpoint sont open-source et peuvent être trouvés {ici}. Nous avons fait de notre mieux pour nous assurer que la collection est aussi sûre que possible, mais malgré nos efforts, certains antivirus tels qu'Avast et AVG ont tendance à détecter des composants importants comme étant dangereux. Si vous êtes affecté par ce problème, {lire cette page} pour obtenir des instructions de dépannage.", "FAQ_Question4": "Combien de jeux/animations y a-t-il ?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Où sont les jeux Nitrome ?", "FAQ_Answer6": "Nitrome nous a poliment demandé de retirer leur contenu de la collection. Si vous cherchez à jouer à leurs jeux, faites-le à leur {site web}, et si Flash n'est pas une option, suivez leur {catalogue compatible HTML5} croissant. {Flashpoint ne tolère pas le harcèlement lié à la décision de Nitrome.}", "FAQ_Question7": "Comment puis-je demander un(e) jeu/animation ?", "FAQ_Answer7": "Vous pouvez faire une demande en lisant d'abord {cet article} jusqu'au bout, puis en suivant les liens en bas.", "FAQ_Question8": "Puis-je ajouter un(e) jeu/animation moi-même ?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Je veux contribuer d'une autre manière (codage, tests, etc). Comment puis-je aider ?", "FAQ_Answer9": "Rejoignez notre {serveur Discord} pour plus de détails. La majorité de notre travail et communication se passe là-bas.", "FAQ_Question10": "Est-ce que Flashpoint est open source ?", "FAQ_Answer10": "Oui... en quelque sorte. Les sources de nos technologies personnalisées tel que le lanceur sont toutes disponibles sur notre {GitHub}. Les sources des logiciels que nous incluons dans Flashpoint sont disponibles à partir de leurs sites web respectifs (nous ne modifions pas la source des logiciels que nous incluons). Les binaries pour les plugins web eux-mêmes ne sont pas open source, mais si c'était le cas, nous ne serions pas là pour commencer.", "FAQ_Question11": "Puis-je utiliser le logo/Est-il disponible sous Creative Commons ?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Où puis-je faire un don au projet ?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint ne fonctionne pas correctement !", "FAQ_Answer13": "Suivez les étapes de dépannage listées dans le {manuel}. Si vous rencontrez encore des problèmes par la suite, demandez de l'aide sur notre Discord.", "FAQ_Question14": "Je veux un(e) jeu/animation retiré(e) de Flashpoint pour une raison ou une autre.", From ef56e241e074eb765fbba46a3eed9fca3efafb9b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:34 +0100 Subject: [PATCH 2341/2652] New translations home.json (French) --- locales/fr-FR/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/fr-FR/home.json b/locales/fr-FR/home.json index 9ab108acca..db5009f1eb 100644 --- a/locales/fr-FR/home.json +++ b/locales/fr-FR/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Bienvenue", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Rechercher dans la collection", "Request_Archival": "Demander du contenu pour archivage" } \ No newline at end of file From eeccdb5a399b6609715212c606dad6e1ce3875e2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:35 +0100 Subject: [PATCH 2342/2652] New translations layout.json (French) --- locales/fr-FR/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/fr-FR/layout.json b/locales/fr-FR/layout.json index 6156e38759..b688793a80 100644 --- a/locales/fr-FR/layout.json +++ b/locales/fr-FR/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Base de données", "Manual": "Manuel", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 58fe806098c909adfe703ee849be0eeb74d5b192 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:36 +0100 Subject: [PATCH 2343/2652] New translations news.json (French) --- locales/fr-FR/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/fr-FR/news.json b/locales/fr-FR/news.json index 854d7adf8c..139b8e8f3d 100644 --- a/locales/fr-FR/news.json +++ b/locales/fr-FR/news.json @@ -1,6 +1,7 @@ { "News_Title": "Actualités", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "Flashpoint de BlueMaxima a été lancé.", "News_Flashpoint_0": "Flashpoint Zero est sorti.", "News_Flashpoint_1": "Flashpoint Version One est sorti.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "C'est un mème, car 11 a ajouté trois douzaines de nouveaux plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "Une référence au jeu Muv-Luv (allez l'acheter sur Steam)." + "News_Flashpoint_11_1_Meta": "Une référence au jeu Muv-Luv (allez l'acheter sur Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 46f18f93f8ef3813e34c00394bb78acce89886b1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:37 +0100 Subject: [PATCH 2344/2652] New translations source.json (French) --- locales/fr-FR/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/fr-FR/source.json b/locales/fr-FR/source.json index 01521df474..35a5245277 100644 --- a/locales/fr-FR/source.json +++ b/locales/fr-FR/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Code source", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un lanceur extensible basé sur Electron, inspiré de LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, une bibliothèque qui permet la communication entre un navigateur/projecteur et l'internet simulé de Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, une application avancée qui permet de lire des contenus basés sur des plugins sans apporter de modifications permanentes au registre de Windows.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, un outil qui exécute des applications avec des vitesses d'horloge simulées.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, un serveur web publié sous la licence Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, un navigateur web publié sous la licence MPL-2.0. Flashpoint utilise une version 32 bits personnalisée avec sa propre marque, qui peut être trouvée {ici}.", "Source_Chromium_Desc": "{Chromium}, un navigateur web publié sous diverses licences open-source.", - "Source_PHP_Desc": "{PHP}, un langage de script web publié sous la licence PHP.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, un langage de script web publié sous la licence PHP." } \ No newline at end of file From 6fb9bcd57cb919d92f2564868208f34e7467ce82 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:38 +0100 Subject: [PATCH 2345/2652] New translations branding.json (Spanish) --- locales/es-ES/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/es-ES/branding.json b/locales/es-ES/branding.json index 1ac42b3249..da98c98813 100644 --- a/locales/es-ES/branding.json +++ b/locales/es-ES/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Fondos de Pantalla", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 0ad9b552227ffb9a88b28154d10bb5bff4e52e0e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:39 +0100 Subject: [PATCH 2346/2652] New translations downloads.json (Spanish) --- locales/es-ES/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/es-ES/downloads.json b/locales/es-ES/downloads.json index f8c90b3a76..877ec2d685 100644 --- a/locales/es-ES/downloads.json +++ b/locales/es-ES/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Descargas", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 2f360f4cd89b0749acd4988bbf776147ddf64897 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:40 +0100 Subject: [PATCH 2347/2652] New translations faq.json (Spanish) --- locales/es-ES/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/es-ES/faq.json b/locales/es-ES/faq.json index ac685f1c26..82cde951cf 100644 --- a/locales/es-ES/faq.json +++ b/locales/es-ES/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "¿Qué sistemas operativos soporta?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "¿Flashpoint es de código abierto?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 3f44d6a547c9652687ea9cc3b91290026a5ff56f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:41 +0100 Subject: [PATCH 2348/2652] New translations home.json (Spanish) --- locales/es-ES/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/es-ES/home.json b/locales/es-ES/home.json index 79aec877de..86afd4f0b9 100644 --- a/locales/es-ES/home.json +++ b/locales/es-ES/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Bienvenido", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From b33218ca4355127e309ae0b436c6c020eb0a85a9 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:42 +0100 Subject: [PATCH 2349/2652] New translations layout.json (Spanish) --- locales/es-ES/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/es-ES/layout.json b/locales/es-ES/layout.json index a17b90ba28..a3c0bd1fba 100644 --- a/locales/es-ES/layout.json +++ b/locales/es-ES/layout.json @@ -10,5 +10,6 @@ "Contact": "Contacto", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From be932705d3ada6be85a5c3b5d007a8ad4ab74141 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:44 +0100 Subject: [PATCH 2350/2652] New translations news.json (Spanish) --- locales/es-ES/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/es-ES/news.json b/locales/es-ES/news.json index e39050b896..fe124c8445 100644 --- a/locales/es-ES/news.json +++ b/locales/es-ES/news.json @@ -1,6 +1,7 @@ { "News_Title": "Noticias", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 5b8af00c955fb433a7e67ce0645808ebac83810c Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:45 +0100 Subject: [PATCH 2351/2652] New translations source.json (Spanish) --- locales/es-ES/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/es-ES/source.json b/locales/es-ES/source.json index a9bb220a54..83499dcc89 100644 --- a/locales/es-ES/source.json +++ b/locales/es-ES/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Código Fuente", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From e9d097a3487a290e5718e83d2016f2420afec3f3 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:46 +0100 Subject: [PATCH 2352/2652] New translations branding.json (Afrikaans) --- locales/af-ZA/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/af-ZA/branding.json b/locales/af-ZA/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/af-ZA/branding.json +++ b/locales/af-ZA/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From fe48e0486d924011c5c29c0b48e56a70739676b8 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:46 +0100 Subject: [PATCH 2353/2652] New translations downloads.json (Afrikaans) --- locales/af-ZA/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/af-ZA/downloads.json b/locales/af-ZA/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/af-ZA/downloads.json +++ b/locales/af-ZA/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 3140cf842214b601cf53535fb7725d1c3e4a8a99 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:47 +0100 Subject: [PATCH 2354/2652] New translations faq.json (Afrikaans) --- locales/af-ZA/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/af-ZA/faq.json b/locales/af-ZA/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/af-ZA/faq.json +++ b/locales/af-ZA/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From f65783ea242f1b02f6b50145d7c55f67f421b2ae Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:48 +0100 Subject: [PATCH 2355/2652] New translations home.json (Afrikaans) --- locales/af-ZA/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/af-ZA/home.json b/locales/af-ZA/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/af-ZA/home.json +++ b/locales/af-ZA/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 8befcea076fcb73eb7752407343646cc58e24870 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:49 +0100 Subject: [PATCH 2356/2652] New translations layout.json (Afrikaans) --- locales/af-ZA/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/af-ZA/layout.json b/locales/af-ZA/layout.json index f92556a574..81e84cc39b 100644 --- a/locales/af-ZA/layout.json +++ b/locales/af-ZA/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 7f2c7d6f205a72979f95309a67e953fb657aac98 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:50 +0100 Subject: [PATCH 2357/2652] New translations news.json (Afrikaans) --- locales/af-ZA/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/af-ZA/news.json b/locales/af-ZA/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/af-ZA/news.json +++ b/locales/af-ZA/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 01748f66c0630126db5b80bae032e8948f21f49d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:51 +0100 Subject: [PATCH 2358/2652] New translations source.json (Afrikaans) --- locales/af-ZA/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/af-ZA/source.json b/locales/af-ZA/source.json index e49c25e887..0844305046 100644 --- a/locales/af-ZA/source.json +++ b/locales/af-ZA/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 5607221839a705cbbd7f11116361479ccbd5fcbe Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:52 +0100 Subject: [PATCH 2359/2652] New translations branding.json (Arabic) --- locales/ar-SA/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ar-SA/branding.json b/locales/ar-SA/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/ar-SA/branding.json +++ b/locales/ar-SA/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 7f156c55be107cb10ba39db25e3267c848e57aaf Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:53 +0100 Subject: [PATCH 2360/2652] New translations downloads.json (Arabic) --- locales/ar-SA/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ar-SA/downloads.json b/locales/ar-SA/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/ar-SA/downloads.json +++ b/locales/ar-SA/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 6cde45ed67452de5b30fe698abc29c6e4cf2a689 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:54 +0100 Subject: [PATCH 2361/2652] New translations faq.json (Arabic) --- locales/ar-SA/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ar-SA/faq.json b/locales/ar-SA/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/ar-SA/faq.json +++ b/locales/ar-SA/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 85f2f913f29a1a084bb23d958f1eccea4455afef Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:55 +0100 Subject: [PATCH 2362/2652] New translations branding.json (Vietnamese) --- locales/vi-VN/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/vi-VN/branding.json b/locales/vi-VN/branding.json index 08655052de..f0cae59f3e 100644 --- a/locales/vi-VN/branding.json +++ b/locales/vi-VN/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Thương hiệu", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Bạn có thể tải một gói chứa logo dạng ảnh vector với nhiều phong cách khác nhau {ngay tại đây}.", "Wallpapers_Title": "Hình nền", "Wallpapers_Desc": "Các hình nền sau đây do Rain thiết kế:", From 48a0e156c864f44f0b2bd4a6172410857e31ddf3 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:55 +0100 Subject: [PATCH 2363/2652] New translations downloads.json (Vietnamese) --- locales/vi-VN/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/vi-VN/downloads.json b/locales/vi-VN/downloads.json index e5ce01b2a3..e0a7b387d4 100644 --- a/locales/vi-VN/downloads.json +++ b/locales/vi-VN/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Tải về", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From d0101e416c88ff34b46b21f70aec7f842fc6e33d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:56 +0100 Subject: [PATCH 2364/2652] New translations faq.json (Vietnamese) --- locales/vi-VN/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/vi-VN/faq.json b/locales/vi-VN/faq.json index 0b22765721..23323f8927 100644 --- a/locales/vi-VN/faq.json +++ b/locales/vi-VN/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Câu hỏi thường gặp", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Dự án hỗ trợ những hệ điều hành nào?", "FAQ_Answer2": "Flashpoint hỗ trợ Windows 7 SP1 trở lên (trừ Windows 8 gốc). Cũng có phiên bản dành cho MacOS và Linux, nhưng các phiên bản này chỉ chạy được một số công nghệ web phổ biến nhất và bạn sẽ cần tốn thêm chút công sức khi cài đặt.", "FAQ_Question3": "Flashpoint có gây nên nguy cơ bảo mật không?", "FAQ_Answer3": "Chúng tôi tin là không. Toàn bộ gói phần mềm (trừ công nghệ tải nội dung của bản Infinity) không thể kết nối internet; bất cứ thay đổi nào liên quan đến Registry do Flashpoint Secure Player thực hiện đều bị gỡ bỏ một khi bạn đóng trò chơi; mọi bản đóng góp đều được kiểm duyệt trên một máy vi tính có phần mềm diệt virus mạnh và đã cập nhật; hơn hết, trình khởi chạy và mã nguồn của Flashpoint {are free and open-source}. Chúng tôi đã cố hết sức để giữ Flashpoint an toàn nhất có thể, nhưng dù vậy thì một số phần mềm diệt virus như Avast hay AVG vẫn sẽ đánh dấu một số thành phần quan trọng của phần mềm là nguy hiểm. Nếu bạn đang gặp vấn đề như trên, {read this page} để biết cách xử lí.", "FAQ_Question4": "Có bao nhiêu trò chơi/hoạt hình trong dự án này?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Các trò chơi của Nitrome đâu hết rồi?", "FAQ_Answer6": "Nitrome đã gửi yêu cầu rất lịch sự để nhờ chúng tôi xóa nội dung của họ khỏi Flashpoint. Nếu bạn muốn chơi game của Nitrome, hãy ghé thăm {website} của họ. Nếu trò chơi bạn cần không có bản Flash, hãy theo dõi {HTML5-compatible catalog} của họ. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Làm thế nào để nhờ lưu trữ một trò chơi/hoạt hình?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Tôi có thể tự đóng góp trò chơi/hoạt hình được không?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Tôi muốn đóng góp cho dự án bằng cách khác (lập trình, chạy thử nội dung...). Tôi có thể giúp được gì?", "FAQ_Answer9": "Mời bạn gia nhập {Discord server} để biết thêm thông tin. Chúng ta hầu như liên lạc và làm việc với nhau trên này.", "FAQ_Question10": "Flashpoint có phải một dự án mã nguồn mở không?", "FAQ_Answer10": "Có...và không. Mã nguồn cho các công nghệ nhà làm như trình khởi chạy của chúng tôi có trên {GitHub}. Mã nguồn của những phần mềm chúng tôi bỏ vào Flashpoint có trên những trang web của các phần mềm ấy (mà, chúng tôi không sửa mã nguồn của bất cứ phần mềm nào trong số này đâu). Các phần mềm mở rộng của trình duyệt tuy không phải phần mềm mã nguồn mở (vì nếu chúng là phần mềm mã nguồn mở sẵn thì chúng tôi đã không tồn tại rồi).", "FAQ_Question11": "Tôi có được dùng biểu trưng (logo) không? Biểu trưng có giấy phép Creative Commons không?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Tôi có thể quyên góp cho dự án này ở đâu?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint có lỗi!", "FAQ_Answer13": "Hãy làm theo các bước sửa lỗi trong {manual}. Nếu vẫn gặp trục trặc, hãy nhờ mọi người trong Discord giúp.", "FAQ_Question14": "Tôi muốn xóa một trò chơi/hoạt hình khỏi Flashpoint vì một lý do nào đó.", From 2d54eb6ba07675f38e33036a11e7094517963a45 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:57 +0100 Subject: [PATCH 2365/2652] New translations home.json (Vietnamese) --- locales/vi-VN/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/vi-VN/home.json b/locales/vi-VN/home.json index f6e1fa705c..6c73b2b5cb 100644 --- a/locales/vi-VN/home.json +++ b/locales/vi-VN/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Chào bạn", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Duyệt cơ sở dữ liệu", "Request_Archival": "Gửi yêu cầu lưu trữ nội dung" } \ No newline at end of file From 95830dccef5a5d2438507d125c9d0598b10e4385 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:58 +0100 Subject: [PATCH 2366/2652] New translations layout.json (Russian) --- locales/ru-RU/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ru-RU/layout.json b/locales/ru-RU/layout.json index 47586b7eed..d5b9d5985d 100644 --- a/locales/ru-RU/layout.json +++ b/locales/ru-RU/layout.json @@ -10,5 +10,6 @@ "Contact": "Обратная связь", "Database": "База данных", "Manual": "Руководство", - "Wiki": "Вики" + "Wiki": "Вики", + "Donate": "Donate" } \ No newline at end of file From c95c82c86b833e6737996aa650a491fd9e796ce4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:10:59 +0100 Subject: [PATCH 2367/2652] New translations layout.json (Vietnamese) --- locales/vi-VN/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/vi-VN/layout.json b/locales/vi-VN/layout.json index 4ce360207c..71ecc0f63b 100644 --- a/locales/vi-VN/layout.json +++ b/locales/vi-VN/layout.json @@ -10,5 +10,6 @@ "Contact": "Liên hệ", "Database": "Cơ sở dữ liệu", "Manual": "Hướng dẫn", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From bbb80220b96d29b680974b72a78a27f852c5fff7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:00 +0100 Subject: [PATCH 2368/2652] New translations news.json (Vietnamese) --- locales/vi-VN/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/vi-VN/news.json b/locales/vi-VN/news.json index edac9c7667..3f6d874edd 100644 --- a/locales/vi-VN/news.json +++ b/locales/vi-VN/news.json @@ -1,6 +1,7 @@ { "News_Title": "Tin tức", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint ra đời.", "News_Flashpoint_0": "Flashpoint Zero ra mắt.", "News_Flashpoint_1": "Flashpoint Version One ra mắt.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "Đây là một câu trào lưu, vì bản 11 đã thêm vào 36 tiện ích mới.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "Một điển cố dựa trên trò chơi Muv-Luv (bạn có thể mua trên Steam)." + "News_Flashpoint_11_1_Meta": "Một điển cố dựa trên trò chơi Muv-Luv (bạn có thể mua trên Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From a1108c6b889a906180c64e7f8ad749d779dd025b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:01 +0100 Subject: [PATCH 2369/2652] New translations source.json (Vietnamese) --- locales/vi-VN/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/vi-VN/source.json b/locales/vi-VN/source.json index 310cd34169..285430dc90 100644 --- a/locales/vi-VN/source.json +++ b/locales/vi-VN/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Mã nguồn", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, một máy chủ mạng được phát hành với giấy phép Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From f7b868d8be3ce328ca25821255029888436a65fb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:02 +0100 Subject: [PATCH 2370/2652] New translations home.json (Russian) --- locales/ru-RU/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ru-RU/home.json b/locales/ru-RU/home.json index 55576ffbed..a77d5614b6 100644 --- a/locales/ru-RU/home.json +++ b/locales/ru-RU/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Добро пожаловать", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Поиск в коллекции", "Request_Archival": "Запросить архивацию контента" } \ No newline at end of file From ba100acde7fd91b7ce5238ab2a4c29e4aef4bb69 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:03 +0100 Subject: [PATCH 2371/2652] New translations news.json (Russian) --- locales/ru-RU/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ru-RU/news.json b/locales/ru-RU/news.json index 9808bd24c0..aa64295b64 100644 --- a/locales/ru-RU/news.json +++ b/locales/ru-RU/news.json @@ -1,6 +1,7 @@ { "News_Title": "Новости", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 5e25dfc2bd71f779f0182d536dbb2244001a84b6 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:04 +0100 Subject: [PATCH 2372/2652] New translations source.json (Russian) --- locales/ru-RU/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ru-RU/source.json b/locales/ru-RU/source.json index 6e95229b57..874b04ac8c 100644 --- a/locales/ru-RU/source.json +++ b/locales/ru-RU/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Исходный код", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher} — расширяемая программа запуска (лаунчер) на базе Electron, вдохновлённая LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy} — библиотека, обеспечивающая связь между браузером/проектором и симулированным Интернетом Flashpoint'а.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player} — продвинутое приложение, позволяющее воспроизводить плагинный контент без внесения необратимых изменений в реестр Windows.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator} — инструмент с имитацией тактовых частот для запуска приложений.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server} — веб-сервер, распространяемый под лицензией Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk} — веб-браузер, распространяемый под лицензией MPL-2.0. Flashpoint использует собственную 32-битную сборку с фирменным оформлением, которую можно найти {здесь}.", "Source_Chromium_Desc": "{Chromium} — веб-браузер, распространяемый под различными открытыми лицензиями.", - "Source_PHP_Desc": "{PHP} — язык для веб-программирования, распространяемый под лицензией PHP.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP} — язык для веб-программирования, распространяемый под лицензией PHP." } \ No newline at end of file From 4ccd4567beca3ba932fc3f04b45f0e22b4a4d2a8 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:05 +0100 Subject: [PATCH 2373/2652] New translations branding.json (Russian) --- locales/ru-RU/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/branding.json b/locales/ru-RU/branding.json index 558c78dff2..9685d12455 100644 --- a/locales/ru-RU/branding.json +++ b/locales/ru-RU/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Оформление", "Branding_Para1": "В самом простом виде логотип Flashpoint представляет собой инициалы проекта, наложенные друг на друга. Пустое пространство образует стрелку, которую можно интерпретировать как кнопку воспроизведения или символ загрузки — напоминание о процессах, к которым мы привыкли при доступе к любимым играм. В надписи, обычно встречающейся рядом с логотипом, используется шрифт Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Пакет с векторным логотипом в различных стилях можно загрузить {здесь}.", "Wallpapers_Title": "Обои", "Wallpapers_Desc": "Следующие обои любезно предоставлены Rain:", From 2c32195123d651bd08ce5d4efdc1e80c9d363b0e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:06 +0100 Subject: [PATCH 2374/2652] New translations home.json (Arabic) --- locales/ar-SA/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ar-SA/home.json b/locales/ar-SA/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/ar-SA/home.json +++ b/locales/ar-SA/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From d194546c03b65307020fae13f934f1eac896aa27 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:07 +0100 Subject: [PATCH 2375/2652] New translations layout.json (Arabic) --- locales/ar-SA/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ar-SA/layout.json b/locales/ar-SA/layout.json index a851431242..aecc12ed41 100644 --- a/locales/ar-SA/layout.json +++ b/locales/ar-SA/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From cbff3a81b5660f6deef7dd14ad80fc73a5add2e3 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:07 +0100 Subject: [PATCH 2376/2652] New translations news.json (Arabic) --- locales/ar-SA/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ar-SA/news.json b/locales/ar-SA/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/ar-SA/news.json +++ b/locales/ar-SA/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 1cf2b3a9df7061434b447ad7e5fb81380256a051 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:08 +0100 Subject: [PATCH 2377/2652] New translations source.json (Arabic) --- locales/ar-SA/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ar-SA/source.json b/locales/ar-SA/source.json index e49c25e887..0844305046 100644 --- a/locales/ar-SA/source.json +++ b/locales/ar-SA/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From fb4ee1f0a8bfbb006433862e7989d935dffff280 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:09 +0100 Subject: [PATCH 2378/2652] New translations branding.json (Catalan) --- locales/ca-ES/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ca-ES/branding.json b/locales/ca-ES/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/ca-ES/branding.json +++ b/locales/ca-ES/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 00ed9f7fa729c2d006fafd00738fb8ae972ba246 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:10 +0100 Subject: [PATCH 2379/2652] New translations downloads.json (Catalan) --- locales/ca-ES/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ca-ES/downloads.json b/locales/ca-ES/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/ca-ES/downloads.json +++ b/locales/ca-ES/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 7e101b79671aa0cbe4253e3cdef7d0baa8dd915b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:11 +0100 Subject: [PATCH 2380/2652] New translations faq.json (Catalan) --- locales/ca-ES/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ca-ES/faq.json b/locales/ca-ES/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/ca-ES/faq.json +++ b/locales/ca-ES/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 073558f1146dc5f61e388140a7891ce5bbe9a223 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:12 +0100 Subject: [PATCH 2381/2652] New translations home.json (Catalan) --- locales/ca-ES/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ca-ES/home.json b/locales/ca-ES/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/ca-ES/home.json +++ b/locales/ca-ES/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 978d23518e921fe47c1bafe98ef30262c9ea4326 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:13 +0100 Subject: [PATCH 2382/2652] New translations layout.json (Catalan) --- locales/ca-ES/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ca-ES/layout.json b/locales/ca-ES/layout.json index be23ba4bbd..c3410f77e3 100644 --- a/locales/ca-ES/layout.json +++ b/locales/ca-ES/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 8fd122a7ff4a961cc79a48767a1d911d55aa424d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:14 +0100 Subject: [PATCH 2383/2652] New translations news.json (Catalan) --- locales/ca-ES/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ca-ES/news.json b/locales/ca-ES/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/ca-ES/news.json +++ b/locales/ca-ES/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From a80f33bc01e7e67d4603a71c122e845fb5bc9cc9 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:15 +0100 Subject: [PATCH 2384/2652] New translations source.json (Catalan) --- locales/ca-ES/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ca-ES/source.json b/locales/ca-ES/source.json index e49c25e887..0844305046 100644 --- a/locales/ca-ES/source.json +++ b/locales/ca-ES/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From c534954205e5a4029367720505633487d616c072 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:16 +0100 Subject: [PATCH 2385/2652] New translations layout.json (Czech) --- locales/cs-CZ/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json index 0570fea78c..88f747ca32 100644 --- a/locales/cs-CZ/layout.json +++ b/locales/cs-CZ/layout.json @@ -10,5 +10,6 @@ "Contact": "Kontakt", "Database": "Databáze", "Manual": "Manuál", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 77bd6ed1e1848642b69b035c80619dcc69c90700 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:17 +0100 Subject: [PATCH 2386/2652] New translations branding.json (Danish) --- locales/da-DK/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/da-DK/branding.json b/locales/da-DK/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/da-DK/branding.json +++ b/locales/da-DK/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From d4f694d22b5e997185414009604e14d9b0dfdfbd Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:18 +0100 Subject: [PATCH 2387/2652] New translations downloads.json (Danish) --- locales/da-DK/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/da-DK/downloads.json b/locales/da-DK/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/da-DK/downloads.json +++ b/locales/da-DK/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 4b01eb7fbf98e115c15d1a051e3a708505dac907 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:19 +0100 Subject: [PATCH 2388/2652] New translations faq.json (Danish) --- locales/da-DK/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/da-DK/faq.json b/locales/da-DK/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/da-DK/faq.json +++ b/locales/da-DK/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 8b3ae8674da1c6bf8a2c766ddee6c4a6c03da4db Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:20 +0100 Subject: [PATCH 2389/2652] New translations home.json (Danish) --- locales/da-DK/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/da-DK/home.json b/locales/da-DK/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/da-DK/home.json +++ b/locales/da-DK/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 8c6e6cd01fd99cb7538d70f16df5aae2f311cc84 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:21 +0100 Subject: [PATCH 2390/2652] New translations layout.json (Danish) --- locales/da-DK/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/da-DK/layout.json b/locales/da-DK/layout.json index 692feb9b33..deaf89fa95 100644 --- a/locales/da-DK/layout.json +++ b/locales/da-DK/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From cae511544802452629f0df300e57bd8c7edfab09 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:22 +0100 Subject: [PATCH 2391/2652] New translations news.json (Danish) --- locales/da-DK/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/da-DK/news.json b/locales/da-DK/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/da-DK/news.json +++ b/locales/da-DK/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From aa566ab299e8cf6fbaf73073fb60d5dc17e00328 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:22 +0100 Subject: [PATCH 2392/2652] New translations source.json (Danish) --- locales/da-DK/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/da-DK/source.json b/locales/da-DK/source.json index e49c25e887..0844305046 100644 --- a/locales/da-DK/source.json +++ b/locales/da-DK/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From bd75225449e4c0471874d54952187a6219944b87 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:23 +0100 Subject: [PATCH 2393/2652] New translations branding.json (German) --- locales/de-DE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/de-DE/branding.json b/locales/de-DE/branding.json index fd98b73e61..1830722b4c 100644 --- a/locales/de-DE/branding.json +++ b/locales/de-DE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Das Flashpoint-Logo besteht aus den gegeneinander geklappten Initialen des Projekts. Der Leerraum bildet eine Pfeilform, die als Abspieltaste oder Download-Symbol interpretiert werden kann, eine Erinnerung an die Vorgehensweise, an die wir uns gewöhnt haben, wenn wir auf unsere Lieblingsspiele zugreifen. Die Worte, die normalerweise neben dem Logo zu sehen sind, verwenden die Tahoma-Schriftart.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Ein Paket, das das vektorisierte Logo in verschiedenen Stilen enthält, kann hier heruntergeladen werden: {here}.", "Wallpapers_Title": "Hintergrundbilder", "Wallpapers_Desc": "Die folgenden Hintergrundbilder sind von Rain:", From a6da16ea257e26e3bf0418ec3611dde509d291c2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:24 +0100 Subject: [PATCH 2394/2652] New translations downloads.json (German) --- locales/de-DE/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 966fcfc141c7966dad8063ef2111a685aa1139ad Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:25 +0100 Subject: [PATCH 2395/2652] New translations faq.json (German) --- locales/de-DE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/de-DE/faq.json b/locales/de-DE/faq.json index 7ae9a71c45..65a0053747 100644 --- a/locales/de-DE/faq.json +++ b/locales/de-DE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Häufig gestellte Fragen", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Welche Betriebssysteme werden unterstützt?", "FAQ_Answer2": "Flashpoint unterstützt Windows 7 SP1 und neuer (ausgenommen Windows 8). MacOS- und Linux-Versionen sind ebenfalls verfügbar; jedoch benötigen sie zusätzliche Schritte zur Installation und können nur eine Handvoll der beliebtesten Browser-Technologien verwenden.", "FAQ_Question3": "Gibt es Sicherheitsbedenken bei Flashpoint?", "FAQ_Answer3": "Nicht das wir wüssten. Die Gesamtheit unserer Anwendungspakete (abzüglich der Spiele-Download-Technik) kann sich nicht mit dem offenen Internet verbinden; alle Änderungen der Registry durch den Flashpoint Secure Player werden entfernt, sobald das Spiel geschlossen wird; alle eingehenden Kuratierungen werden über einen PC mit kompetenter und aktueller Antivirensoftware geleitet; und am wichtigsten ist, dass der Launcher und alle Software von Flashpoint Open-Source sind und {here} gefunden werden können. Wir haben unser Bestes getan, um sicherzustellen, dass die Sammlung so sicher wie möglich ist, aber trotz unserer Anstrengungen identifizieren einige Antiviren wie Avast und AVG wichtige Komponenten als gefährlich. Wenn du von diesem Problem betroffen bist, {read this page} für Anweisungen zur Fehlerbehebung.", "FAQ_Question4": "Wie viele Spiele/Animationen gibt es?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Wo sind die Nitrome-Spiele?", "FAQ_Answer6": "Nitrome hat uns gebeten, ihren Inhalt aus der Sammlung zu entfernen. Wenn du ihre Spiele spielen möchtest, tu dies auf ihrer {website}, und, wenn Flash keine Option ist, folge ihrem wachsenden {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Wie kann ich eine Spiele/Animation anfordern?", "FAQ_Answer7": "Du kannst einen Antrag stellen, indem du {this article} zuerst komplett durchliest und dann den Links unten folgst.", "FAQ_Question8": "Kann ich selbst ein Spiele/eineAnimation hinzufügen?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Ich möchte auf eine andere Weise beitragen (Coden, Testen, etc.). Wie kann ich helfen?", "FAQ_Answer9": "Trete unserem {Discord server} für weitere Details bei. Die Großteil unserer Arbeit und Kommunikation geschieht dort.", "FAQ_Question10": "Ist Flashpoint Open Source?", "FAQ_Answer10": "Jein. Die Quellen für unsere selbstgemachte Technologie wie der Launcher sind alle auf unserem {GitHub} verfügbar. Die Quellen für die Software, die wir in Flashpoint aufnehmen, sind auf ihren entsprechenden Webseiten verfügbar (wir ändern keine Quelle der Software, die wir enthalten). Die Binärdateien für die Web-Plugins selbst sind nicht Open Source, aber wenn sie es wären, dann wären wir gar nicht erst hier.", "FAQ_Question11": "Kann ich das Logo verwenden/ist es unter Creative Commons erhältlich?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Wo kann ich an das Projekt spenden?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint funktioniert nicht korrekt!", "FAQ_Answer13": "Folge den in {manual} aufgelisteten Schritten zur Fehlerbehebung. Falls du danach immer noch Probleme hast, frage in unserem Discord nach Hilfe.", "FAQ_Question14": "Ich möchte, dass ein Spiel/eine Animation aus dem einen oder anderen Grund von Flashpoint entfernt wird.", From c906403f1bc76a70fbd478b9f82f6493ae9bfa5f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:26 +0100 Subject: [PATCH 2396/2652] New translations home.json (German) --- locales/de-DE/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/de-DE/home.json b/locales/de-DE/home.json index 99adf16051..72e83a59be 100644 --- a/locales/de-DE/home.json +++ b/locales/de-DE/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Willkommen", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Suche in der Sammlung", "Request_Archival": "Inhalt zum Archivieren anfordern" } \ No newline at end of file From cccb2a951eec63eb11e27b1bffed8c830a742e89 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:27 +0100 Subject: [PATCH 2397/2652] New translations layout.json (German) --- locales/de-DE/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/de-DE/layout.json b/locales/de-DE/layout.json index ef2a36ebb1..4dfd93320f 100644 --- a/locales/de-DE/layout.json +++ b/locales/de-DE/layout.json @@ -10,5 +10,6 @@ "Contact": "Kontakt", "Database": "Datenbank", "Manual": "Handbuch", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From c1179b52e56dea40b30c5a206bc687752fe1bf80 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:28 +0100 Subject: [PATCH 2398/2652] New translations news.json (German) --- locales/de-DE/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/de-DE/news.json b/locales/de-DE/news.json index 247a2d506e..4debc70e4a 100644 --- a/locales/de-DE/news.json +++ b/locales/de-DE/news.json @@ -1,6 +1,7 @@ { "News_Title": "Neuigkeiten", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaximas Flashpoint wurde gestartet.", "News_Flashpoint_0": "Flashpoint Zero wurde veröffentlicht.", "News_Flashpoint_1": "Flashpoint Version One wurde veröffentlicht.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Hoppla, alle Plugins!", "News_Flashpoint_11_Meta": "Das ist ein Witz, denn Flashpoint 11 hat drei Dutzend neue Plugins hinzugefügt.", "News_Flashpoint_11_1": "Operation Kirschblüte", - "News_Flashpoint_11_1_Meta": "Anspielung auf das Spiel Muv-Luv (Kauf es auf Steam)." + "News_Flashpoint_11_1_Meta": "Anspielung auf das Spiel Muv-Luv (Kauf es auf Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 6443bb19850835d7ed688e62db8418c5ff8f18f7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:29 +0100 Subject: [PATCH 2399/2652] New translations source.json (German) --- locales/de-DE/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/de-DE/source.json b/locales/de-DE/source.json index a25b330053..2423b7b427 100644 --- a/locales/de-DE/source.json +++ b/locales/de-DE/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Quelltext", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, ein erweiterbares, auf Electron basierender Launcher inspiriert von LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, eine Bibliothek, die Kommunikation zwischen einem Browser und dem von Flashpoint simulierten Internet herstellt.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, eine fortgeschrittene Anwendung, die die Wiedergabe von Plugin-basierten Inhalten ermöglicht, ohne dass dauerhafte Änderungen an der Windows Registry vorgenommen werden müssen.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, ein Werkzeug, das Anwendungen mit simulierter Taktfrequenz ausführt.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, ein und der Apache-2.0-Lizenz veröffentlichter Webserver.", "Source_Basilisk_Desc": "{Basilisk}, ein unter der MPL-2.0-Lizenz veröffentlichter Browser. Flashpoint verwendet eine eigene 32-Bit-Version mit eigenem Branding, der {here} zu finden ist.", "Source_Chromium_Desc": "{Chromium}, ein unter diversen Open-Source-Lizenzen veröffentlichter Browser.", - "Source_PHP_Desc": "{PHP}, eine unter der PHP-Lizenz veröffentlichte Webskriptsprache.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, eine unter der PHP-Lizenz veröffentlichte Webskriptsprache." } \ No newline at end of file From d94bd6bac5832e0d6d9ce83966910afa88f514be Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:30 +0100 Subject: [PATCH 2400/2652] New translations branding.json (Greek) --- locales/el-GR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/el-GR/branding.json b/locales/el-GR/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/el-GR/branding.json +++ b/locales/el-GR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 8062c01e7747b06cf070048f73cb248bf26d4c31 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:31 +0100 Subject: [PATCH 2401/2652] New translations downloads.json (Greek) --- locales/el-GR/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/el-GR/downloads.json b/locales/el-GR/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/el-GR/downloads.json +++ b/locales/el-GR/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 140101805f6245001e2ee8f2277afd5ac47da64e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:32 +0100 Subject: [PATCH 2402/2652] New translations faq.json (Greek) --- locales/el-GR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/el-GR/faq.json b/locales/el-GR/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/el-GR/faq.json +++ b/locales/el-GR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 0914cc89519239be76af13ed602651a87ab427ef Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:33 +0100 Subject: [PATCH 2403/2652] New translations home.json (Greek) --- locales/el-GR/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/el-GR/home.json b/locales/el-GR/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/el-GR/home.json +++ b/locales/el-GR/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 2cfeb6dbbe59b3af4d668b7c8b31f6f024bbe577 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:34 +0100 Subject: [PATCH 2404/2652] New translations layout.json (Greek) --- locales/el-GR/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/el-GR/layout.json b/locales/el-GR/layout.json index e6c6cc4c28..49c9f3edc2 100644 --- a/locales/el-GR/layout.json +++ b/locales/el-GR/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From d03db6364845a52901983d9c53b8a074ff9d0e13 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:35 +0100 Subject: [PATCH 2405/2652] New translations news.json (Greek) --- locales/el-GR/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/el-GR/news.json b/locales/el-GR/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/el-GR/news.json +++ b/locales/el-GR/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From c71fc6a6ab60d1447e0579984895b68ecc241cd9 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:36 +0100 Subject: [PATCH 2406/2652] New translations source.json (Greek) --- locales/el-GR/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/el-GR/source.json b/locales/el-GR/source.json index e49c25e887..0844305046 100644 --- a/locales/el-GR/source.json +++ b/locales/el-GR/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 83bc3386cfd8aecd565ef9c1574f1e738a0dfbf5 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:36 +0100 Subject: [PATCH 2407/2652] New translations branding.json (Finnish) --- locales/fi-FI/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fi-FI/branding.json b/locales/fi-FI/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/fi-FI/branding.json +++ b/locales/fi-FI/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 4799b3cb804f0cf571155ce0ae636bc5719c4830 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:37 +0100 Subject: [PATCH 2408/2652] New translations downloads.json (Finnish) --- locales/fi-FI/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/fi-FI/downloads.json b/locales/fi-FI/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/fi-FI/downloads.json +++ b/locales/fi-FI/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 639b7fa31797318fcb6f2b9a58344b5051476c17 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:39 +0100 Subject: [PATCH 2409/2652] New translations faq.json (Finnish) --- locales/fi-FI/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/fi-FI/faq.json b/locales/fi-FI/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/fi-FI/faq.json +++ b/locales/fi-FI/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From b3b2cbd003069a2ecea8346e76aa1c8086f61151 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:40 +0100 Subject: [PATCH 2410/2652] New translations home.json (Finnish) --- locales/fi-FI/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/fi-FI/home.json b/locales/fi-FI/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/fi-FI/home.json +++ b/locales/fi-FI/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 60859711c3561db5a08ca8f6e8b9f5596dbdbe2d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:40 +0100 Subject: [PATCH 2411/2652] New translations layout.json (Finnish) --- locales/fi-FI/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/fi-FI/layout.json b/locales/fi-FI/layout.json index 30383bc6f0..8394b28f35 100644 --- a/locales/fi-FI/layout.json +++ b/locales/fi-FI/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 22f45dc042c6b74804a1904619864a1381e488b8 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:41 +0100 Subject: [PATCH 2412/2652] New translations news.json (Finnish) --- locales/fi-FI/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/fi-FI/news.json b/locales/fi-FI/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/fi-FI/news.json +++ b/locales/fi-FI/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 2b10b0198b71e2d23aa79111e6d3cc79339f2936 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:42 +0100 Subject: [PATCH 2413/2652] New translations source.json (Finnish) --- locales/fi-FI/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/fi-FI/source.json b/locales/fi-FI/source.json index e49c25e887..0844305046 100644 --- a/locales/fi-FI/source.json +++ b/locales/fi-FI/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From e2032e6f4bd4b6dda62ebf50fd40d4cbff532ae4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:43 +0100 Subject: [PATCH 2414/2652] New translations branding.json (Irish) --- locales/ga-IE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ga-IE/branding.json b/locales/ga-IE/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/ga-IE/branding.json +++ b/locales/ga-IE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 6220edd48b76d89e73e6f22d4ed12b9fb12ce025 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:44 +0100 Subject: [PATCH 2415/2652] New translations downloads.json (Irish) --- locales/ga-IE/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ga-IE/downloads.json b/locales/ga-IE/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/ga-IE/downloads.json +++ b/locales/ga-IE/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From b817452592391b5044616605d3eaa1444c775f25 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:45 +0100 Subject: [PATCH 2416/2652] New translations faq.json (Irish) --- locales/ga-IE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ga-IE/faq.json b/locales/ga-IE/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/ga-IE/faq.json +++ b/locales/ga-IE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 70a5abd08a716e598f44995a7db34b61ee842b8a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:46 +0100 Subject: [PATCH 2417/2652] New translations home.json (Irish) --- locales/ga-IE/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ga-IE/home.json b/locales/ga-IE/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/ga-IE/home.json +++ b/locales/ga-IE/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 88b8f1bc09fa5d3b59732b215a91e1702b41fdcc Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:47 +0100 Subject: [PATCH 2418/2652] New translations layout.json (Irish) --- locales/ga-IE/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ga-IE/layout.json b/locales/ga-IE/layout.json index 17ae7b7d81..c6082d2a0c 100644 --- a/locales/ga-IE/layout.json +++ b/locales/ga-IE/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From c61fabeb98d4fe8d0df2e4e345cb95bf2c132477 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:48 +0100 Subject: [PATCH 2419/2652] New translations news.json (Irish) --- locales/ga-IE/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ga-IE/news.json b/locales/ga-IE/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/ga-IE/news.json +++ b/locales/ga-IE/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 7827c2973c0958087f5a11475001c3703b002ea2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:49 +0100 Subject: [PATCH 2420/2652] New translations source.json (Irish) --- locales/ga-IE/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ga-IE/source.json b/locales/ga-IE/source.json index e49c25e887..0844305046 100644 --- a/locales/ga-IE/source.json +++ b/locales/ga-IE/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From e545324afa5a40d912af9dbcb87cdb3a71fe4885 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:50 +0100 Subject: [PATCH 2421/2652] New translations branding.json (Hebrew) --- locales/he-IL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/he-IL/branding.json b/locales/he-IL/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/he-IL/branding.json +++ b/locales/he-IL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From fb1895911cd134a6da680b83a7caf154598dbc37 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:51 +0100 Subject: [PATCH 2422/2652] New translations downloads.json (Hebrew) --- locales/he-IL/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/he-IL/downloads.json b/locales/he-IL/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/he-IL/downloads.json +++ b/locales/he-IL/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 86787608a638307c8430594e9ef96adc153ff64f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:52 +0100 Subject: [PATCH 2423/2652] New translations faq.json (Hebrew) --- locales/he-IL/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/he-IL/faq.json b/locales/he-IL/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/he-IL/faq.json +++ b/locales/he-IL/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 29f27e11bacdb77a878761f9f041f77531d6b2be Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:53 +0100 Subject: [PATCH 2424/2652] New translations home.json (Hebrew) --- locales/he-IL/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/he-IL/home.json b/locales/he-IL/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/he-IL/home.json +++ b/locales/he-IL/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 635f1beacd461a253f0a913335f3337c5bad8478 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:55 +0100 Subject: [PATCH 2425/2652] New translations layout.json (Hebrew) --- locales/he-IL/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/he-IL/layout.json b/locales/he-IL/layout.json index 76a5e3a209..831f938e96 100644 --- a/locales/he-IL/layout.json +++ b/locales/he-IL/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From ed5eacebb69b2b0c4b31b0b64f98ddee4f94181d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:56 +0100 Subject: [PATCH 2426/2652] New translations news.json (Hebrew) --- locales/he-IL/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/he-IL/news.json b/locales/he-IL/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/he-IL/news.json +++ b/locales/he-IL/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 99fdf68c251ba87717358187918586eefdf40608 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:57 +0100 Subject: [PATCH 2427/2652] New translations source.json (Hebrew) --- locales/he-IL/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/he-IL/source.json b/locales/he-IL/source.json index e49c25e887..0844305046 100644 --- a/locales/he-IL/source.json +++ b/locales/he-IL/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From efbd957ae965b611542387d8702b9cd0986b4f84 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:57 +0100 Subject: [PATCH 2428/2652] New translations branding.json (Hungarian) --- locales/hu-HU/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hu-HU/branding.json b/locales/hu-HU/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/hu-HU/branding.json +++ b/locales/hu-HU/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From e2aad182cbaf97af8562c60f24810da80b494157 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:58 +0100 Subject: [PATCH 2429/2652] New translations downloads.json (Hungarian) --- locales/hu-HU/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/hu-HU/downloads.json b/locales/hu-HU/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/hu-HU/downloads.json +++ b/locales/hu-HU/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 4b408217bea572a150eb8f27fced798f4e5d101e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:11:59 +0100 Subject: [PATCH 2430/2652] New translations home.json (Hungarian) --- locales/hu-HU/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/hu-HU/home.json b/locales/hu-HU/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/hu-HU/home.json +++ b/locales/hu-HU/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From cbada24ac946f8fad6a5a6382432183d68e0e5b6 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:00 +0100 Subject: [PATCH 2431/2652] New translations layout.json (Hungarian) --- locales/hu-HU/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/hu-HU/layout.json b/locales/hu-HU/layout.json index d1ffb75397..7c37dc375a 100644 --- a/locales/hu-HU/layout.json +++ b/locales/hu-HU/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 580f259abf408308ee4bd9ad906bda709890cee1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:01 +0100 Subject: [PATCH 2432/2652] New translations news.json (Hungarian) --- locales/hu-HU/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/hu-HU/news.json b/locales/hu-HU/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/hu-HU/news.json +++ b/locales/hu-HU/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From bcb9115fd64ac8dee88d611e21e737f709bc0e5a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:02 +0100 Subject: [PATCH 2433/2652] New translations source.json (Hungarian) --- locales/hu-HU/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/hu-HU/source.json b/locales/hu-HU/source.json index e49c25e887..0844305046 100644 --- a/locales/hu-HU/source.json +++ b/locales/hu-HU/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From f9b5f419a9f2d2530bd107495b661c4c40cb3bc4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:03 +0100 Subject: [PATCH 2434/2652] New translations branding.json (Armenian) --- locales/hy-AM/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hy-AM/branding.json b/locales/hy-AM/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/hy-AM/branding.json +++ b/locales/hy-AM/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 5004f179c652f8c2bdac99ba3a975611ca450297 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:04 +0100 Subject: [PATCH 2435/2652] New translations downloads.json (Armenian) --- locales/hy-AM/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/hy-AM/downloads.json b/locales/hy-AM/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/hy-AM/downloads.json +++ b/locales/hy-AM/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 51af662eb55eebc55686eb58ebf093a6cb885376 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:05 +0100 Subject: [PATCH 2436/2652] New translations faq.json (Armenian) --- locales/hy-AM/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/hy-AM/faq.json b/locales/hy-AM/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/hy-AM/faq.json +++ b/locales/hy-AM/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From e2dd92c5183ebf652a1e0b648f22946671e928c7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:06 +0100 Subject: [PATCH 2437/2652] New translations home.json (Armenian) --- locales/hy-AM/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/hy-AM/home.json b/locales/hy-AM/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/hy-AM/home.json +++ b/locales/hy-AM/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 182558c78cd086b04e2315da0f712a9bf95b01a7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:07 +0100 Subject: [PATCH 2438/2652] New translations layout.json (Armenian) --- locales/hy-AM/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/hy-AM/layout.json b/locales/hy-AM/layout.json index 315994b024..3e12d7d8e4 100644 --- a/locales/hy-AM/layout.json +++ b/locales/hy-AM/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 518666c3fcdcfd5d02f96fcd6559a30a8f2fbdaa Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:08 +0100 Subject: [PATCH 2439/2652] New translations news.json (Armenian) --- locales/hy-AM/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/hy-AM/news.json b/locales/hy-AM/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/hy-AM/news.json +++ b/locales/hy-AM/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From a871e85b8d6b4925afb35855463a6c8e763d59cf Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:09 +0100 Subject: [PATCH 2440/2652] New translations source.json (Armenian) --- locales/hy-AM/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/hy-AM/source.json b/locales/hy-AM/source.json index e49c25e887..0844305046 100644 --- a/locales/hy-AM/source.json +++ b/locales/hy-AM/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 54ce36f29d8887f409dbc7c64170d23b4b8e04c7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:10 +0100 Subject: [PATCH 2441/2652] New translations branding.json (Italian) --- locales/it-IT/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/branding.json b/locales/it-IT/branding.json index 49e86edfef..6c6fd9006a 100644 --- a/locales/it-IT/branding.json +++ b/locales/it-IT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Marchio", "Branding_Para1": "Semplificando, il logo Flashpoint è composto dalle iniziali del progetto poste l'una contro l'altra. Lo spazio vuoto forma la sagoma di una freccia che può essere interpretata come un pulsante \"play\" o il simbolo di download, che ci ricorda i processi a cui ci siamo abituati per accedere ai nostri giochi preferiti. Le parole viste tipicamente accanto al logo utilizzano il carattere Tahoma.", - "Branding_Para2": "Il logo di Flashpoint usa la licenza {Creative Commons Attribution 4.0}, ciò significa che può essere liberamente modificato e ridistribuito fintanto Seirade (il designer del logo) o BlueMaxima Flashpoint sono accreditati.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Un pacchetto contenente il logo vettoriale in vari stili può essere scaricato {here}.", "Wallpapers_Title": "Sfondi", "Wallpapers_Desc": "I seguenti sfondi sono disponibili per gentile concessione di Rain:", From 2b64bfa5cbea62a566c0961df932453d9e036049 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:12 +0100 Subject: [PATCH 2442/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index 7c923dfd29..375a25ce32 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "ATTENZIONE PER CHI USA AVAST E AVG:", - "Downloads_Avast_Warning": "Un file di Flashpoint necessario per giocare sarà rilevato come un virus e messo in quarantena; questo è un falso positivo! {Follow these instructions} per fare un'eccezione per Flashpoint. Facciamo del nostro meglio per mantenere senza virus l'archivio e le sue relative tecnologie. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Scaricamenti", - "Downloads_Para1": "Tutti gli scaricamenti di Flashpoint sono portatili, gratuiti e {built with open-source software} (ovviamente esclusi i giochi e le piattaforme stesse). Gran parte del codice open-source è originale del progetto, lo puoi trovare nella nostra pagina GitHub {here}.", - "Downloads_Para2": "Per vedere cosa è cambiato sin dall'inizio dei tempi, vedi {changelog}. Attenzione: è grande.", - "Downloads_Para3": "{Supported operating systems:} da Windows 7 SP1 in avanti, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} è richiesto per estrarre Ultimate e Core)", - "Downloads_Content_Disclaimer_Title": "DICHIARAZIONE SUI CONTENUTI:", - "Downloads_Content_Disclaimer_Warning": "Come museo della cultura di internet, Flashpoint contiene una gamma estremamente ampia di contenuti - alcuni dei quali potrebbero essere illegali nella vostra giurisdizione. Se questo ti crea un problema, {download Flashpoint Infinity} in quanto ti dà controllo su ciò che viene memorizzato sul tuo dispositivo.", - "Downloads_Size": "Dimensioni", - "Downloads_Size_Download": "scarica", - "Downloads_Size_Extracted": "quando estratto", - "Downloads_Ultimate_Line1": "L'intera collezione in un gigantesco pacchetto", - "Downloads_Ultimate_Line2": "Ogni gioco e animazione è disponibile offline fin da subito - internet non è richiesto", - "Downloads_Ultimate_Line3": "Può essere aggiornato utilizzando {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Fornito come archivio .7z ({qBittorrent} e {Free Download Manager} sono consigliati rispettivamente per il torrent e il download diretto)", - "Downloads_7z_Torrent": "Scarica 7Z (Torrent)", - "Downloads_7z_Direct": "Scarica 7Z (Diretto)", - "Downloads_Hash_Placeholder": "(Hashes arriverà presto)", - "Downloads_Recommended": "Consigliato", - "Downloads_Size_Grows": "dimensione del file aumenta con l'uso", - "Downloads_Infinity_Line1": "Un pacchetto leggero per gli utenti occasionali", - "Downloads_Infinity_Line2": "Giochi e animazioni vengono scaricati automaticamente quando si gioca", - "Downloads_Infinity_Line3": "Deve essere modificato per applicare gli aggiornamenti", - "Downloads_Infinity_Line4": "Fornito come eseguibile auto-estrattivo (estrarrà Flashpoint nella directory specificata durante l'esecuzione)", - "Downloads_Exe": "Scarica EXE", - "Downloads_Instructions": "Istruzioni", - "Downloads_Mirror": "Mirror su Archive.org (Windows)", - "Downloads_Manual": "Fare riferimento a {help manual} per usare Flashpoint o risolvere problemi!", - "Downloads_Core": "C'è anche {Flashpoint Core}, una copia in miniatura di Flashpoint che è adattato specificamente ai collaboratori del progetto. Contiene voci di esempio per ogni piattaforma e strumenti utili per la cura. È possibile scaricarlo {here}. Per imparare a contribuire all'archivio utilizzando Flashpoint Core, leggere {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From cd09279881fd79f4959a890b318e048793d8b90f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:13 +0100 Subject: [PATCH 2443/2652] New translations faq.json (Italian) --- locales/it-IT/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/it-IT/faq.json b/locales/it-IT/faq.json index 73dbcbf286..4952c347d1 100644 --- a/locales/it-IT/faq.json +++ b/locales/it-IT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Domande Frequenti", - "FAQ_Question1": "Chi/Cos'è BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, o Ben Latimore è l'australiano che ha iniziato Flashpoint e ha gestito le copie principali fino al suo ritiro dal progetto nel gennaio 2023. Nessuna impresa o organizzazione è coinvolta con Flashpoint - è un progetto interamente gestito dalla comunità.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Quali sistemi operativi sono supportati?", "FAQ_Answer2": "Flashpoint supporta Windows 7 SP1 e successivi (Windows 8 stock escluso). Sono disponibili anche versioni per MacOS e Linux; queste però richiedono ulteriori passaggi per essere installate e possono eseguire solo alcune delle più popolari tecnologie da browser.", "FAQ_Question3": "Flashpoint costituisce problemi di sicurezza?", "FAQ_Answer3": "Non che ne sappiamo. L'intero gruppo di applicazioni (tranne la tecnologia per scaricare giochi in Infinity) non può connettersi apertamente Internet; ogni modifica apportata al registro di sistema da Flashpoint Secure Player viene rimossa una volta chiuso il gioco; tutti i giochi curati passano attraverso un PC dotato di software antivirus competente e aggiornato; e soprattutto, il launcher e tutti i lavori interni di Flashpoint sono open-source e possono essere trovati {here}. Abbiamo fatto del nostro meglio per garantire che la collezione sia sicura, ma nonostante i nostri sforzi, alcuni antivirus come Avast e AVG tendono a rilevare componenti importanti come pericolosi. Se hai questo problema, visita la risoluzione dei problemi {read this page}.", "FAQ_Question4": "Quanti giochi/animazioni ci sono?", - "FAQ_Answer4": "Flashpoint offre attualmente {} giochi e {} animazioni. Puoi cercare la collezione senza scaricare Flashpoint {here}.", - "FAQ_Question5": "Quali piattaforme offre la raccolta?", - "FAQ_Answer5": "Supportiamo giochi e animazioni in esecuzione su ogni piattaforma elencata nella pagina {Supported Platforms}.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Dove sono i giochi di Nitrome?", "FAQ_Answer6": "Nitrome ci ha gentilmente chiesto di rimuovere i loro contenuti dalla collezione. Se stai cercando di giocare ai loro giochi, fallo sul loro {website}, e se Flash non funziona, segui il loro {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Come posso richiedere un gioco/animazione?", "FAQ_Answer7": "È possibile fare una richiesta prima leggendo {this article} fino in fondo, quindi seguendo i collegamenti in basso.", "FAQ_Question8": "Posso aggiungere io stesso un gioco/animazione?", - "FAQ_Answer8": "Sì. Segui le istruzioni elencate nell' {curation tutorial} per impostare l'audizione del curatore. Una volta che è accettato, è possibile inviare quante più curazioni desiderate.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Voglio contribuire in qualche altro modo (codifica, test, ecc). Come posso aiutare?", "FAQ_Answer9": "Unisciti al nostro {Discord server} per maggiori dettagli. La maggior parte del nostro lavoro e delle nostre comunicazioni avviene lì.", "FAQ_Question10": "Flashpoint è open source?", "FAQ_Answer10": "Più o meno. I file sorgente della nostra tecnologia su misura come il launcher sono tutte disponibili presso il nostro {GitHub}. Le fonti per il software che includiamo in Flashpoint sono disponibili nei loro rispettivi siti web (non modifichiamo la fonte di alcun software che includiamo). I binari per le plugin web stesse non sono open source, ma se lo fossero, non saremmo qui del tutto.", "FAQ_Question11": "Posso usare il logo/è disponibile con Creative Commons?", - "FAQ_Answer11": "Sì - il logo cade sotto la licenza {CC-BY 4.0}. Per l'attribuzione, si può opzionalmente accreditare Seirade e BlueMaxima's Flashpoint. I file sorgente possono essere trovati {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Dove posso donare al progetto?", - "FAQ_Answer12": "Per rispetto per gli artisti e gli sviluppatori le cui opere si trovano a Flashpoint, cerchiamo di evitare di sollecitare donazioni. Mentre in precedenza abbiamo eseguito {a fundraiser} per coprire i costi del server, non abbiamo intenzione di lanciare un altro in futuro.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint non funziona correttamente!", "FAQ_Answer13": "Segui i passaggi per la risoluzione dei problemi elencati qui {manual}. Se in seguito hai ancora problemi, chiedi aiuto nel nostro Discord.", "FAQ_Question14": "Voglio un gioco/animazione rimosso/a da Flashpoint per un motivo o per un altro.", From dd3e21cd5be2e7c4f3dd9384c5087a910cca8651 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:14 +0100 Subject: [PATCH 2444/2652] New translations home.json (Italian) --- locales/it-IT/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/it-IT/home.json b/locales/it-IT/home.json index 99c1828d9a..fd87ebc015 100644 --- a/locales/it-IT/home.json +++ b/locales/it-IT/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Benvenuti", - "About_Title": "BlueMaxima's Flashpoint è un progetto di preservazione di giochi web.", - "About_Para1": "La storia e la cultura di Internet sono importanti e i contenuti realizzati sulle piattaforme web, inclusi, ma non solo a Adobe Flash, costituiscono una parte significativa di quella cultura. Questo progetto è dedicato a preservare il maggior numero possibile di esperienze da queste piattaforme, in modo da non perdersi nel tempo. Dall'inizio del 2018, Flashpoint ha salvato {} giochi e {} animazioni in esecuzione su {} diverse piattaforme.", - "About_Para2": "Flashpoint è stato avviato nel gennaio 2018 da BlueMaxima, nel tentativo di contrastare la scomparsa di contenuto prima della fine di Flash. Da allora si è evoluto in un progetto internazionale che ha coinvolto oltre 100 collaboratori della comunità, e che comprende giochi web e animazioni creati con numerose plugin, framework e standard.", - "About_Para3": "Flashpoint utilizza una vasta selezione di software open-source. Combinando la potenza di Apache, un launcher personalizzato, e la nostra applicazione chiamata Flashpoint Secure Player, possiamo eseguire media basati sul web in un ambiente rapido e facile da usare senza causare cambiamenti permanenti o buchi nella sicurezza nel tuo computer.", - "About_Para4": "Offriamo due versioni del software; Ultimate, che contiene ogni media in un formato pronto per l'utilizzo offline, e Infinity, una versione più piccola che consente di scaricare ed eseguire contenuti su richiesta. Entrambe le versioni non sono influenzate dalla fine del supporto per Flash e altre plugin.", - "About_Para5": "Questo progetto è e sarà sempre del tutto privo di scopo di lucro, per preservare il senso di comunità e condivisione proprio di Flash e simili. Per saperne di più su Flashpoint, fare riferimento alla barra laterale sulla sinistra della pagina.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Cerca nella Collezione", "Request_Archival": "Richiedi Contenuto per l'Archiviazione" } \ No newline at end of file From 42fedd9f453234a3613f2ac4f6a8b5a3063dfcb0 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:15 +0100 Subject: [PATCH 2445/2652] New translations layout.json (Italian) --- locales/it-IT/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/it-IT/layout.json b/locales/it-IT/layout.json index 03a1868f31..2773e15920 100644 --- a/locales/it-IT/layout.json +++ b/locales/it-IT/layout.json @@ -10,5 +10,6 @@ "Contact": "Contattaci", "Database": "Database", "Manual": "Manuale", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 0a6febbcbb5cf01954e59c37344c012864b95e04 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:16 +0100 Subject: [PATCH 2446/2652] New translations news.json (Italian) --- locales/it-IT/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/it-IT/news.json b/locales/it-IT/news.json index 7e30135679..f8f27a777b 100644 --- a/locales/it-IT/news.json +++ b/locales/it-IT/news.json @@ -1,6 +1,7 @@ { "News_Title": "Notizie", - "News_Description": "Tutti gli eventi importanti nella storia di Flashpoint fino ad ottobre 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint viene fondato.", "News_Flashpoint_0": "Flashpoint Zero viene pubblicato.", "News_Flashpoint_1": "Flashpoint Version One viene pubblicato.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "Una sorta di meme, perché con la versione 11 sono state aggiunte tre dozzine di nuove plugin.", "News_Flashpoint_11_1": "Operazione Cherry Blossom", - "News_Flashpoint_11_1_Meta": "Un riferimento al gioco Muv-Luv (andate a comprarlo su Steam)." + "News_Flashpoint_11_1_Meta": "Un riferimento al gioco Muv-Luv (andate a comprarlo su Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 99d5696b0260e80544feb5fad35572ddd88d9132 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:17 +0100 Subject: [PATCH 2447/2652] New translations source.json (Italian) --- locales/it-IT/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/it-IT/source.json b/locales/it-IT/source.json index 316af64229..c1a8e8a0de 100644 --- a/locales/it-IT/source.json +++ b/locales/it-IT/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Codice Sorgente", - "Source_Desc": "Il software che alimenta Flashpoint è gratuito e open-source, ovviamente escludendo la maggior parte dei plugin / tecnologie del browser supportati (non possiamo fare molto a riguardo). Applicazioni e utility sviluppate dai collaboratori di progetto possono essere trovate al nostro {GitHub team page} e al nostro {GitLab}.", - "Source_Developed_Projects_Title": "Progetti sviluppati da Flashpoint", - "Source_Developed_Projects_Desc": "I seguenti progetti sono pubblicati con la licenza MIT:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un launcher estensibile, con base Electron ispirato a LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, una libreria che consente la comunicazione tra un browser/proiettore e un internet simulato di Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, un'applicazione avanzata che consente la riproduzione di contenuti basati su plugin senza apportare modifiche permanenti al registro di sistema di Windows.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, un'immagine disco Linux configurata Apache-che serve in modo sicuro i contenuti degli archivi ZIP.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, uno strumento che esegue applicazioni con velocità di clock simulate.", - "Source_Utilized_Projects_Title": "Progetti utilizzati da Flashpoint", - "Source_Utilized_Projects_Desc": "I seguenti progetti sono inclusi direttamente nel download di Flashpoint:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, un web server rilasciato sotto la licenza Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, un browser web rilasciato sotto la licenza MPL-2.0. Flashpoint utilizza una build personalizzata a 32 bit con un proprio branding, che può essere trovato {here}.", "Source_Chromium_Desc": "{Chromium}, un browser web rilasciato sotto varie licenze open-source.", - "Source_PHP_Desc": "{PHP}, un linguaggio di scripting web rilasciato sotto la licenza PHP.", - "Source_QEMU_Desc": "{QEMU}, un emulatore di macchine rilasciato sotto la licenza GPL-2.0." + "Source_PHP_Desc": "{PHP}, un linguaggio di scripting web rilasciato sotto la licenza PHP." } \ No newline at end of file From ae5f855d114abb0e2f3b24f16fb31eab7defb5fe Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:18 +0100 Subject: [PATCH 2448/2652] New translations branding.json (Japanese) --- locales/ja-JP/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ja-JP/branding.json b/locales/ja-JP/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/ja-JP/branding.json +++ b/locales/ja-JP/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 88926a06ae0a13b750f151c981a87026c01aa7df Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:19 +0100 Subject: [PATCH 2449/2652] New translations downloads.json (Japanese) --- locales/ja-JP/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ja-JP/downloads.json b/locales/ja-JP/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/ja-JP/downloads.json +++ b/locales/ja-JP/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From fcc4582cf53c81917e8ef3e49b730df349bcff55 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:20 +0100 Subject: [PATCH 2450/2652] New translations faq.json (Japanese) --- locales/ja-JP/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ja-JP/faq.json b/locales/ja-JP/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/ja-JP/faq.json +++ b/locales/ja-JP/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 721054679f3eb6887509a9db87306c31f718983f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:21 +0100 Subject: [PATCH 2451/2652] New translations home.json (Japanese) --- locales/ja-JP/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ja-JP/home.json b/locales/ja-JP/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/ja-JP/home.json +++ b/locales/ja-JP/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From d7aa9edf48cc4d6f0e7f94ddb43f4beb64a6fe13 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:22 +0100 Subject: [PATCH 2452/2652] New translations layout.json (Japanese) --- locales/ja-JP/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ja-JP/layout.json b/locales/ja-JP/layout.json index 959aa03ca7..9756259e54 100644 --- a/locales/ja-JP/layout.json +++ b/locales/ja-JP/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From a9b5a2b576b7e48a15c5c373ca320809992f1654 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:23 +0100 Subject: [PATCH 2453/2652] New translations news.json (Japanese) --- locales/ja-JP/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ja-JP/news.json b/locales/ja-JP/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/ja-JP/news.json +++ b/locales/ja-JP/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From a52c153a91e3663abd054c6466e662a673585f35 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:24 +0100 Subject: [PATCH 2454/2652] New translations source.json (Japanese) --- locales/ja-JP/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ja-JP/source.json b/locales/ja-JP/source.json index e49c25e887..0844305046 100644 --- a/locales/ja-JP/source.json +++ b/locales/ja-JP/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From c8dc229590dbf3da327226db43cf5ff9b00e52ac Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:25 +0100 Subject: [PATCH 2455/2652] New translations branding.json (Korean) --- locales/ko-KR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ko-KR/branding.json b/locales/ko-KR/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/ko-KR/branding.json +++ b/locales/ko-KR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 0c0c732a83a0e6490310af8cbfbaec19b55ee8bc Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:26 +0100 Subject: [PATCH 2456/2652] New translations downloads.json (Korean) --- locales/ko-KR/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ko-KR/downloads.json b/locales/ko-KR/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/ko-KR/downloads.json +++ b/locales/ko-KR/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From ed1606f0b4d7df63d0ca5c1b6f2684e8a2cc37f6 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:27 +0100 Subject: [PATCH 2457/2652] New translations faq.json (Korean) --- locales/ko-KR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ko-KR/faq.json b/locales/ko-KR/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/ko-KR/faq.json +++ b/locales/ko-KR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 3e19c0f5ab1c714f60826b2f7deeb4c550632244 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:28 +0100 Subject: [PATCH 2458/2652] New translations home.json (Korean) --- locales/ko-KR/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ko-KR/home.json b/locales/ko-KR/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/ko-KR/home.json +++ b/locales/ko-KR/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From ca1a1402a16cc381c2682f7c710dd1fe6edc9de7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:29 +0100 Subject: [PATCH 2459/2652] New translations layout.json (Korean) --- locales/ko-KR/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ko-KR/layout.json b/locales/ko-KR/layout.json index 60cfd7f968..ab2930bf51 100644 --- a/locales/ko-KR/layout.json +++ b/locales/ko-KR/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 37e516a72df88a403165ba732928437c36875af2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:30 +0100 Subject: [PATCH 2460/2652] New translations news.json (Korean) --- locales/ko-KR/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ko-KR/news.json b/locales/ko-KR/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/ko-KR/news.json +++ b/locales/ko-KR/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 975f331f3d84d40ad67f94c1bc87ae985ef0c639 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:31 +0100 Subject: [PATCH 2461/2652] New translations source.json (Korean) --- locales/ko-KR/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ko-KR/source.json b/locales/ko-KR/source.json index e49c25e887..0844305046 100644 --- a/locales/ko-KR/source.json +++ b/locales/ko-KR/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 3b2bfb803ca95117c4c75d68c21cfbb4a20ce7e3 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:32 +0100 Subject: [PATCH 2462/2652] New translations branding.json (Macedonian) --- locales/mk-MK/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/mk-MK/branding.json b/locales/mk-MK/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/mk-MK/branding.json +++ b/locales/mk-MK/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 5970a02e932ef226864a856ffc96f694004dfc7b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:33 +0100 Subject: [PATCH 2463/2652] New translations downloads.json (Macedonian) --- locales/mk-MK/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/mk-MK/downloads.json b/locales/mk-MK/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/mk-MK/downloads.json +++ b/locales/mk-MK/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 25f9999ba0fa03f3e05424b7aa94fca24f66efd2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:34 +0100 Subject: [PATCH 2464/2652] New translations faq.json (Macedonian) --- locales/mk-MK/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/mk-MK/faq.json b/locales/mk-MK/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/mk-MK/faq.json +++ b/locales/mk-MK/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 850cc1e73623d3893eaee81808de6979d827eb43 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:35 +0100 Subject: [PATCH 2465/2652] New translations home.json (Macedonian) --- locales/mk-MK/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/mk-MK/home.json b/locales/mk-MK/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/mk-MK/home.json +++ b/locales/mk-MK/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From c14efe8cf812bf6b8372ed5cf5f81b036baa0bad Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:36 +0100 Subject: [PATCH 2466/2652] New translations layout.json (Macedonian) --- locales/mk-MK/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/mk-MK/layout.json b/locales/mk-MK/layout.json index f145d3a1b8..f1bca67b08 100644 --- a/locales/mk-MK/layout.json +++ b/locales/mk-MK/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 4fccc303f6b21b560c17212a8c8188a1c5ab170f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:37 +0100 Subject: [PATCH 2467/2652] New translations news.json (Macedonian) --- locales/mk-MK/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/mk-MK/news.json b/locales/mk-MK/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/mk-MK/news.json +++ b/locales/mk-MK/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 8d1dcba9e3d0dead3bda3478bcf212f5c65f4395 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:38 +0100 Subject: [PATCH 2468/2652] New translations source.json (Macedonian) --- locales/mk-MK/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/mk-MK/source.json b/locales/mk-MK/source.json index e49c25e887..0844305046 100644 --- a/locales/mk-MK/source.json +++ b/locales/mk-MK/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From af4959afe8308a27ae34c5a23b74fd0de6a9f444 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:39 +0100 Subject: [PATCH 2469/2652] New translations branding.json (Dutch) --- locales/nl-NL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/nl-NL/branding.json b/locales/nl-NL/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/nl-NL/branding.json +++ b/locales/nl-NL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 9786957e15a9fe0a00b15328c979b60ee3a63380 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:40 +0100 Subject: [PATCH 2470/2652] New translations downloads.json (Dutch) --- locales/nl-NL/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/nl-NL/downloads.json b/locales/nl-NL/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/nl-NL/downloads.json +++ b/locales/nl-NL/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 047eb202815848a7aedf0277b0ee637beefa76b1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:41 +0100 Subject: [PATCH 2471/2652] New translations faq.json (Dutch) --- locales/nl-NL/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/nl-NL/faq.json b/locales/nl-NL/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/nl-NL/faq.json +++ b/locales/nl-NL/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 4a1a880dd8eed3409fbdc642ad05e9f4e3556e23 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:42 +0100 Subject: [PATCH 2472/2652] New translations home.json (Dutch) --- locales/nl-NL/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/nl-NL/home.json b/locales/nl-NL/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/nl-NL/home.json +++ b/locales/nl-NL/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From de1c7cb786a260f6429e19ea69a11cde5c1b1986 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:43 +0100 Subject: [PATCH 2473/2652] New translations layout.json (Dutch) --- locales/nl-NL/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/nl-NL/layout.json b/locales/nl-NL/layout.json index e36cf01b65..cd3e6cbcf7 100644 --- a/locales/nl-NL/layout.json +++ b/locales/nl-NL/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 57d7980511854908b6ae961c738364334b6bc55f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:44 +0100 Subject: [PATCH 2474/2652] New translations news.json (Dutch) --- locales/nl-NL/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/nl-NL/news.json b/locales/nl-NL/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/nl-NL/news.json +++ b/locales/nl-NL/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 1a210af8c77e5816a96f941635d02b443ebb8cc7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:45 +0100 Subject: [PATCH 2475/2652] New translations source.json (Dutch) --- locales/nl-NL/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/nl-NL/source.json b/locales/nl-NL/source.json index e49c25e887..0844305046 100644 --- a/locales/nl-NL/source.json +++ b/locales/nl-NL/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 5396f7953955ad1b03af6b3c67044b0ca1dd1b40 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:46 +0100 Subject: [PATCH 2476/2652] New translations branding.json (Norwegian) --- locales/no-NO/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/no-NO/branding.json b/locales/no-NO/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/no-NO/branding.json +++ b/locales/no-NO/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 5f269c814ea785cb3ec6b6a2f8be403677d207d9 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:47 +0100 Subject: [PATCH 2477/2652] New translations downloads.json (Norwegian) --- locales/no-NO/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/no-NO/downloads.json b/locales/no-NO/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/no-NO/downloads.json +++ b/locales/no-NO/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 0ce52f313e371c756c2dc1af367e8d6e16e01431 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:47 +0100 Subject: [PATCH 2478/2652] New translations faq.json (Norwegian) --- locales/no-NO/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/no-NO/faq.json b/locales/no-NO/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/no-NO/faq.json +++ b/locales/no-NO/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 086bb33fbe480fdfd0ab3a2644cc9754167f4265 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:48 +0100 Subject: [PATCH 2479/2652] New translations home.json (Norwegian) --- locales/no-NO/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/no-NO/home.json b/locales/no-NO/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/no-NO/home.json +++ b/locales/no-NO/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 9368ce1a05821d7bb793e1e3d8aea021e992cef3 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:49 +0100 Subject: [PATCH 2480/2652] New translations layout.json (Norwegian) --- locales/no-NO/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/no-NO/layout.json b/locales/no-NO/layout.json index b2023900f9..e513a1b2f2 100644 --- a/locales/no-NO/layout.json +++ b/locales/no-NO/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From bd2977798638b40ce7ac297a9756b0e499a05dab Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:50 +0100 Subject: [PATCH 2481/2652] New translations news.json (Norwegian) --- locales/no-NO/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/no-NO/news.json b/locales/no-NO/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/no-NO/news.json +++ b/locales/no-NO/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From d0d49d9db36076920408fc37bdf7377b3d51423f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:51 +0100 Subject: [PATCH 2482/2652] New translations source.json (Norwegian) --- locales/no-NO/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/no-NO/source.json b/locales/no-NO/source.json index e49c25e887..0844305046 100644 --- a/locales/no-NO/source.json +++ b/locales/no-NO/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From e48368e22dedb36dbd0509693e70dfd91c17d99f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:52 +0100 Subject: [PATCH 2483/2652] New translations branding.json (Polish) --- locales/pl-PL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pl-PL/branding.json b/locales/pl-PL/branding.json index cc4074776e..f34247ee8f 100644 --- a/locales/pl-PL/branding.json +++ b/locales/pl-PL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Sprowadzone do najprostszej formy, logo Flashpoint to przewrócone inicjały projektu. Puste miejsce tworzy kształt strzałki, który można zinterpretować jako przycisk odtwarzania lub symbol pobierania, przypominający o procesach, do których przyzwyczailiśmy się, gdy uzyskujemy dostęp do naszych ulubionych gier. Sformułowanie zwykle widoczne obok logo wykorzystuje czcionkę Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Pakiet zawierający zwektoryzowane logo w różnych stylach można pobrać {here}.", "Wallpapers_Title": "Tapety", "Wallpapers_Desc": "Poniższe tapety zostały udostępnione dzięki uprzejmości Rain:", From 612873198f6c19112db588c64e14b9c42710d7c7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:53 +0100 Subject: [PATCH 2484/2652] New translations downloads.json (Polish) --- locales/pl-PL/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index 8487c0e8ca..62cabc4d79 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "OSTRZEŻENIE DLA UŻYTKOWNIKÓW AVASTA I AVG:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Pliki do pobrania", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 2d11e2e743f49d3321f150ce7b6c897b5dd8bd26 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:54 +0100 Subject: [PATCH 2485/2652] New translations faq.json (Polish) --- locales/pl-PL/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json index 3518094f63..0794cfd85e 100644 --- a/locales/pl-PL/faq.json +++ b/locales/pl-PL/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Najczęściej zadawane pytania", - "FAQ_Question1": "Kim/czym jest BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Jakie systemy operacyjne wspieracie?", "FAQ_Answer2": "Flashpoint obsługuje system Windows 7 SP1 i nowsze (z wyjątkiem standardowego systemu Windows 8). Dostępne są również wersje MacOS i Linux; wymagają jednak dodatkowych kroków do zainstalowania i mogą obsługiwać tylko kilka najpopularniejszych technologii przeglądarek.", "FAQ_Question3": "Czy Flashpoint stanowi zagrożenia dla mojego komputera?", "FAQ_Answer3": "Nie takie, o którym wiemy. Cały nasz pakiet aplikacji (nie licząc technologii pobierania gier w wersji Infinity) nie może łączyć się z otwartym Internetem; wszelkie zmiany w rejestrze wprowadzone przez Flashpoint Secure Player są usuwane po zamknięciu gry; wszystkie przychodzące kuracje są przekazywane przez komputer z kompetentnym i aktualnym oprogramowaniem antywirusowym; a co najważniejsze, program uruchamiający i wszystkie wewnętrzne funkcje Flashpointa są open-source i można je znaleźć {tutaj}. Dołożyliśmy wszelkich starań, aby kolekcja była tak bezpieczna, jak to tylko możliwe, ale pomimo naszych wysiłków niektóre programy antywirusowe, takie jak Avast i AVG, mogą wykrywać ważne komponenty jako niebezpieczne. Jeśli ten problem dotyczy Ciebie, {zajrzyj na tą stronę}, aby uzyskać instrukcje dotyczące rozwiązywania problemów.", "FAQ_Question4": "Ile jest gier/animacji?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Gdzie są gry Nitrome?", "FAQ_Answer6": "Nitrome grzecznie poprosił nas o usunięcie ich zawartości z kolekcji. Jeśli chcesz zagrać w ich gry, zrób to na ich {stronie}, a jeśli Flash nie wchodzi w grę, sprawdź ich rosnący {katalog gier kompatybilnych z HTML5}. {Flashpoint nie pochwala nękania za decyzję podjętą Nitrome}", "FAQ_Question7": "Jak mogę wnioskować o dodanie gry/animacji?", "FAQ_Answer7": "Możesz złożyć wniosek, czytając najpierw {ten artykuł} do końca, a następnie korzystając z linków u jego dołu.", "FAQ_Question8": "Czy mogę sam/a dodać grę/animację?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Chcę wnieść swój wkład w inny sposób (kodowanie, testowanie itp.). Jak mogę pomóc?", "FAQ_Answer9": "Dołącz na nasz {serwer Discord}, ​​aby uzyskać więcej informacji. Tam odbywa się większość naszej pracy i komunikacji.", "FAQ_Question10": "Czy Flashpoint jest oprogramowaniem typu open source?", "FAQ_Answer10": "Tak... jakby. Wszystkie źródła naszej niestandardowej technologii, takiej jak program uruchamiający, są dostępne na naszym {GitHub}. Źródła oprogramowania, które dołączamy do Flashpoint, są dostępne na ich odpowiednich stronach internetowych (nie modyfikujemy źródła żadnego oprogramowania, które dołączamy). Same pliki binarne wtyczek internetowych nie są oprogramowaniem typu open source, ale gdyby były, nie byłoby nas tutaj.", "FAQ_Question11": "Czy mogę użyć loga/czy jest ono dostępne w Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Gdzie mogę przekazać darowiznę na rzecz projektu?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint nie działa poprawnie!", "FAQ_Answer13": "Wykonaj kroki rozwiązywania problemów wymienione w {instrukcji}. Jeżeli po tym dalej będziesz doświadczał problemów, poproś o pomoc na naszym Discordzie.", "FAQ_Question14": "Chcę, aby gra/animacja została usunięta z Flashpoint z tego lub innego powodu.", From cf136f163159fac88d9145c65cfb4a06e88e8ede Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:55 +0100 Subject: [PATCH 2486/2652] New translations home.json (Polish) --- locales/pl-PL/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/pl-PL/home.json b/locales/pl-PL/home.json index f910c9ffb9..acbf163d26 100644 --- a/locales/pl-PL/home.json +++ b/locales/pl-PL/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Witaj", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Przeszukaj kolekcję", "Request_Archival": "Zażądaj zarchiwizowania treści" } \ No newline at end of file From d3fe60dfcccb086cca7dfa3e19026ad5130f95c8 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:56 +0100 Subject: [PATCH 2487/2652] New translations layout.json (Polish) --- locales/pl-PL/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/pl-PL/layout.json b/locales/pl-PL/layout.json index 1a434c618e..8727acb9ea 100644 --- a/locales/pl-PL/layout.json +++ b/locales/pl-PL/layout.json @@ -10,5 +10,6 @@ "Contact": "Kontakt", "Database": "Baza danych", "Manual": "Instrukcja", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From b86840805d5c0c1e30f2c224b94e545fea62731c Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:56 +0100 Subject: [PATCH 2488/2652] New translations news.json (Polish) --- locales/pl-PL/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/pl-PL/news.json b/locales/pl-PL/news.json index fa8c5b4d66..0ad3f557ff 100644 --- a/locales/pl-PL/news.json +++ b/locales/pl-PL/news.json @@ -1,6 +1,7 @@ { "News_Title": "Aktualności", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "Flashpoint BlueMaximy został uruchomiony.", "News_Flashpoint_0": "Flashpoint Zero został wydany.", "News_Flashpoint_1": "Pierwsza wersja Flashpointa została wydana.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "To mem, bo 11 dodał trzy tuziny nowych wtyczek.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "Nawiązanie do gry Muv-Luv (idź ją kupić na Steamie)." + "News_Flashpoint_11_1_Meta": "Nawiązanie do gry Muv-Luv (idź ją kupić na Steamie).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 9ef2e1228573a9cde80ba3f938e74c3c8bc197eb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:57 +0100 Subject: [PATCH 2489/2652] New translations source.json (Polish) --- locales/pl-PL/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/pl-PL/source.json b/locales/pl-PL/source.json index 6febbf8cf1..f42eabd7c6 100644 --- a/locales/pl-PL/source.json +++ b/locales/pl-PL/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Kod źródłowy", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, elastyczny launcher oparty na frameworku Electron, zainspirowany przez LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, biblioteka pozwalająca na komunikację między przeglądarką/projektorem a symulowanym internetem Flashpointa.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, zaawansowana aplikacja pozwalająca na odtwarzania zawartości opartej na wtyczkach bez wprowadzania trwałych zmian w rejestrze systemu Windows.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, narzędzie uruchamiające aplikacje z symulowaną prędkością zegara procesora.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, serwer HTTP wydany na licencji Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, przeglądarka internetowa wydana na licencji MPL-2.0. Flashpoint używa swojego niestandardowego, 32-bitowego wydania z własną marką, które można znaleźć {tutaj}.", "Source_Chromium_Desc": "{Chromium}, przeglądarka internetowa wydana na podstawie różnych licencji open source.", - "Source_PHP_Desc": "{PHP}, skryptowy język stron internetowych wydany na licencji PHP.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, skryptowy język stron internetowych wydany na licencji PHP." } \ No newline at end of file From e39fcf07f48b9da95bac92ed5c8fdec36ffff05a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:58 +0100 Subject: [PATCH 2490/2652] New translations branding.json (Portuguese) --- locales/pt-PT/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-PT/branding.json b/locales/pt-PT/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/pt-PT/branding.json +++ b/locales/pt-PT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 32236b169d1fcabef5d2bc15a68e1d5dfc73a2b0 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:12:59 +0100 Subject: [PATCH 2491/2652] New translations downloads.json (Portuguese) --- locales/pt-PT/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/pt-PT/downloads.json b/locales/pt-PT/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/pt-PT/downloads.json +++ b/locales/pt-PT/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 519e06952caa6961e4463b2ad9750000762d01ed Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:00 +0100 Subject: [PATCH 2492/2652] New translations faq.json (Portuguese) --- locales/pt-PT/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/pt-PT/faq.json b/locales/pt-PT/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/pt-PT/faq.json +++ b/locales/pt-PT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 19454132afc4844bfe8fead50fc2a36f8581b06b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:01 +0100 Subject: [PATCH 2493/2652] New translations home.json (Portuguese) --- locales/pt-PT/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/pt-PT/home.json b/locales/pt-PT/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/pt-PT/home.json +++ b/locales/pt-PT/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From ac84ae4ee8d9b5e8b7d1e2e597f24962ec2ec461 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:02 +0100 Subject: [PATCH 2494/2652] New translations layout.json (Portuguese) --- locales/pt-PT/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/pt-PT/layout.json b/locales/pt-PT/layout.json index 5723c05401..cb0b3d5197 100644 --- a/locales/pt-PT/layout.json +++ b/locales/pt-PT/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 66c3c4ba178eb871e7dcff9463cd0882e9bd5250 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:03 +0100 Subject: [PATCH 2495/2652] New translations news.json (Portuguese) --- locales/pt-PT/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/pt-PT/news.json b/locales/pt-PT/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/pt-PT/news.json +++ b/locales/pt-PT/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 46c155d0b8cd7d75afd7dfaa07658d16dfb23652 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:04 +0100 Subject: [PATCH 2496/2652] New translations source.json (Portuguese) --- locales/pt-PT/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/pt-PT/source.json b/locales/pt-PT/source.json index e49c25e887..0844305046 100644 --- a/locales/pt-PT/source.json +++ b/locales/pt-PT/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 1fa4b5ee66af63f88d872ebec87389838248e533 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:05 +0100 Subject: [PATCH 2497/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index e073d7db8a..7f24e7093a 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Загрузки", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 5467f96b6e2375ccfb6873e44282b6f384802253 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:06 +0100 Subject: [PATCH 2498/2652] New translations faq.json (Russian) --- locales/ru-RU/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ru-RU/faq.json b/locales/ru-RU/faq.json index 691d9c27df..0575c1958d 100644 --- a/locales/ru-RU/faq.json +++ b/locales/ru-RU/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Часто задаваемые вопросы", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Какие операционные системы поддерживаются?", "FAQ_Answer2": "Flashpoint поддерживает Windows 7 SP1 и более новые версии (за исключением стоковой Windows 8). Доступны также версии для MacOS и Linux, однако они требуют дополнительных шагов для установки и могут работать только с некоторыми из наиболее популярных браузерных технологий.", "FAQ_Question3": "Есть ли у Flashpoint проблемы с безопасностью?", "FAQ_Answer3": "Насколько нам известно, нет. Весь наш набор приложений (за исключением технологии загрузки игр Infinity) не может подключаться к открытому Интернету; все изменения в реестре, внесённые Flashpoint Secure Player, удаляются после закрытия игры; все входящие файлы проходят через компьютер с надёжным и актуальным антивирусным ПО; и, самое главное, программа запуска и всё внутреннее устройство Flashpoint {свободны и имеют открытый исходный код}. Мы сделали всё возможное, чтобы коллекция была максимально безопасной, но, несмотря на наши усилия, некоторые антивирусы, такие как Avast и AVG, определяют важные компоненты как опасные. Если вы столкнулись с этой проблемой, ознакомьтесь с инструкциями по устранению неполадок на {этой странице}.", "FAQ_Question4": "Сколько всего игр и анимаций вы собрали?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Где игры Nitrome?", "FAQ_Answer6": "Компания Nitrome вежливо попросила нас удалить её материалы из коллекции. Если вы хотите поиграть в их игры, сделайте это на их {веб-сайте}, а если Flash — не вариант, то следите за их растущим {HTML5-совместимым каталогом}. {Flashpoint не одобряет травлю и преследования в связи с решением Nitrome}.", "FAQ_Question7": "Как мне запросить игру/анимацию?", "FAQ_Answer7": "Вы можете сделать запрос, прочитав сначала до конца {эту статью}, а затем перейдя по ссылкам внизу.", "FAQ_Question8": "Могу ли я самостоятельно добавить игру/анимацию?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Я хочу внести свой вклад другим способом (программирование, тестирование и т.д.). Как я могу помочь?", "FAQ_Answer9": "Присоединяйтесь к нашему {Discord-серверу} для получения более подробной информации. Большая часть нашей работы и общения проходит там.", "FAQ_Question10": "Открыт ли исходный код Flashpoint?", "FAQ_Answer10": "Да... почти. Исходники наших собственных технологий, таких как лаунчер, доступны на нашем {GitHub}. Исходные коды программ, которые мы включаем в Flashpoint, доступны на соответствующих сайтах (мы не изменяем исходники включённых в Flashpoint программ). Бинарники самих веб-плагинов не являются открытыми, но если б они были открыты, нас бы здесь не было.", "FAQ_Question11": "Могу ли я использовать ваш логотип? Доступен ли он под лицензией Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Где можно сделать пожертвование проекту?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint работает неправильно!", "FAQ_Answer13": "Выполните действия по устранению неполадок, перечисленные в {руководстве}. Если после этого у вас остались проблемы, обратитесь за помощью в наш Discord.", "FAQ_Question14": "Я хочу, чтобы игра/анимация была удалена из Flashpoint по тем или иным причинам.", From ce86164ffb3fd5e83290eae6c4364c9ea033cd3c Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:07 +0100 Subject: [PATCH 2499/2652] New translations branding.json (Albanian) --- locales/sq-AL/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sq-AL/branding.json b/locales/sq-AL/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/sq-AL/branding.json +++ b/locales/sq-AL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From a36e5d73e16f2ae62c5481fd2d1aa6911dcb34df Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:08 +0100 Subject: [PATCH 2500/2652] New translations downloads.json (Albanian) --- locales/sq-AL/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/sq-AL/downloads.json b/locales/sq-AL/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/sq-AL/downloads.json +++ b/locales/sq-AL/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 6fe1a4f02df272caeefbd68b4cb0bb069a229b3b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:09 +0100 Subject: [PATCH 2501/2652] New translations faq.json (Albanian) --- locales/sq-AL/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/sq-AL/faq.json b/locales/sq-AL/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/sq-AL/faq.json +++ b/locales/sq-AL/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From b4d916f7e44d8a4d80879c58a72eff910ea3c032 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:10 +0100 Subject: [PATCH 2502/2652] New translations home.json (Albanian) --- locales/sq-AL/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/sq-AL/home.json b/locales/sq-AL/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/sq-AL/home.json +++ b/locales/sq-AL/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From b829c8c41653d3d9513f3fd6f9db5cf13761a5e9 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:11 +0100 Subject: [PATCH 2503/2652] New translations layout.json (Albanian) --- locales/sq-AL/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/sq-AL/layout.json b/locales/sq-AL/layout.json index 2e3daf8e40..864a9e9e52 100644 --- a/locales/sq-AL/layout.json +++ b/locales/sq-AL/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 5e348412219bb6f2e6d098a95a7a266012c669b0 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:12 +0100 Subject: [PATCH 2504/2652] New translations news.json (Albanian) --- locales/sq-AL/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/sq-AL/news.json b/locales/sq-AL/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/sq-AL/news.json +++ b/locales/sq-AL/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 80e93a9b03848a13d0c7c088ee270cdd137f5396 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:13 +0100 Subject: [PATCH 2505/2652] New translations source.json (Albanian) --- locales/sq-AL/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/sq-AL/source.json b/locales/sq-AL/source.json index e49c25e887..0844305046 100644 --- a/locales/sq-AL/source.json +++ b/locales/sq-AL/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 524a43842b8538e7c1fb75a83c4fccb1773d06eb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:14 +0100 Subject: [PATCH 2506/2652] New translations branding.json (Serbian (Cyrillic)) --- locales/sr-SP/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-SP/branding.json b/locales/sr-SP/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/sr-SP/branding.json +++ b/locales/sr-SP/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 08cc42bb1c9911f7f91308e675aabfd1b13cffd7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:15 +0100 Subject: [PATCH 2507/2652] New translations downloads.json (Serbian (Cyrillic)) --- locales/sr-SP/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/sr-SP/downloads.json b/locales/sr-SP/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/sr-SP/downloads.json +++ b/locales/sr-SP/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 9663f02b9fca6477bf5e9b4ae597df768c410e1e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:16 +0100 Subject: [PATCH 2508/2652] New translations faq.json (Serbian (Cyrillic)) --- locales/sr-SP/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/sr-SP/faq.json b/locales/sr-SP/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/sr-SP/faq.json +++ b/locales/sr-SP/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 60d5196a9b0e7d6f2ba62b36ca3eb22877810b92 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:17 +0100 Subject: [PATCH 2509/2652] New translations home.json (Serbian (Cyrillic)) --- locales/sr-SP/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/sr-SP/home.json b/locales/sr-SP/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/sr-SP/home.json +++ b/locales/sr-SP/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From f50992e9de06bb5b0a11de1cbe5cd1885671993e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:18 +0100 Subject: [PATCH 2510/2652] New translations layout.json (Serbian (Cyrillic)) --- locales/sr-SP/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/sr-SP/layout.json b/locales/sr-SP/layout.json index d2fa252637..3f68728587 100644 --- a/locales/sr-SP/layout.json +++ b/locales/sr-SP/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 5e878dda847e6269dc606be99d158e9f189e9edc Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:18 +0100 Subject: [PATCH 2511/2652] New translations news.json (Serbian (Cyrillic)) --- locales/sr-SP/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/sr-SP/news.json b/locales/sr-SP/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/sr-SP/news.json +++ b/locales/sr-SP/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From c8dfe77f1b91b18e59c0a5e6d1ac5f23fbb5adc1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:19 +0100 Subject: [PATCH 2512/2652] New translations source.json (Serbian (Cyrillic)) --- locales/sr-SP/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/sr-SP/source.json b/locales/sr-SP/source.json index e49c25e887..0844305046 100644 --- a/locales/sr-SP/source.json +++ b/locales/sr-SP/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From ab85a5a63007b7f52cadb5bf1b2dc9ed0c7e8129 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:20 +0100 Subject: [PATCH 2513/2652] New translations branding.json (Swedish) --- locales/sv-SE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sv-SE/branding.json b/locales/sv-SE/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/sv-SE/branding.json +++ b/locales/sv-SE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 9ca9d0743df56f3780a95878738bd6c10f9202b7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:21 +0100 Subject: [PATCH 2514/2652] New translations downloads.json (Swedish) --- locales/sv-SE/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/sv-SE/downloads.json b/locales/sv-SE/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/sv-SE/downloads.json +++ b/locales/sv-SE/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 59b4a3a9a2e8526e644b754ffb50d98f89378dd7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:22 +0100 Subject: [PATCH 2515/2652] New translations faq.json (Swedish) --- locales/sv-SE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/sv-SE/faq.json b/locales/sv-SE/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/sv-SE/faq.json +++ b/locales/sv-SE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From e2332624fce4a657989892246d21bc80ba67fa36 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:23 +0100 Subject: [PATCH 2516/2652] New translations home.json (Swedish) --- locales/sv-SE/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/sv-SE/home.json b/locales/sv-SE/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/sv-SE/home.json +++ b/locales/sv-SE/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 71c5ea7787366b02f108dfdd3e26ae46be4b994a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:24 +0100 Subject: [PATCH 2517/2652] New translations layout.json (Swedish) --- locales/sv-SE/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/sv-SE/layout.json b/locales/sv-SE/layout.json index b763d9e846..dc44625716 100644 --- a/locales/sv-SE/layout.json +++ b/locales/sv-SE/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 7631f55646fb361cf08d1b964056cc783089250f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:25 +0100 Subject: [PATCH 2518/2652] New translations news.json (Swedish) --- locales/sv-SE/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/sv-SE/news.json b/locales/sv-SE/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/sv-SE/news.json +++ b/locales/sv-SE/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 382ee8a9ca0bd269a2aae28d932f566f82323dbd Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:26 +0100 Subject: [PATCH 2519/2652] New translations source.json (Swedish) --- locales/sv-SE/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/sv-SE/source.json b/locales/sv-SE/source.json index e49c25e887..0844305046 100644 --- a/locales/sv-SE/source.json +++ b/locales/sv-SE/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From c501d9d845a2d8e101d56636150ebbf70215eb4d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:27 +0100 Subject: [PATCH 2520/2652] New translations branding.json (Turkish) --- locales/tr-TR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/tr-TR/branding.json b/locales/tr-TR/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/tr-TR/branding.json +++ b/locales/tr-TR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 0201ae3569d23f363ef996807764c1b92b2a5a92 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:28 +0100 Subject: [PATCH 2521/2652] New translations downloads.json (Turkish) --- locales/tr-TR/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/tr-TR/downloads.json b/locales/tr-TR/downloads.json index d4b10e8087..83a1434e76 100644 --- a/locales/tr-TR/downloads.json +++ b/locales/tr-TR/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "İndir", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 7740ff39617fca8b54022665d5833779b703401f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:29 +0100 Subject: [PATCH 2522/2652] New translations faq.json (Turkish) --- locales/tr-TR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/tr-TR/faq.json b/locales/tr-TR/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/tr-TR/faq.json +++ b/locales/tr-TR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 7fdfeb845c63dc9627b80a76215d5249b9c8d5cb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:29 +0100 Subject: [PATCH 2523/2652] New translations home.json (Turkish) --- locales/tr-TR/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/tr-TR/home.json b/locales/tr-TR/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/tr-TR/home.json +++ b/locales/tr-TR/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From a95a90235b79aab17a416fa272c493551dac4bfe Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:31 +0100 Subject: [PATCH 2524/2652] New translations layout.json (Turkish) --- locales/tr-TR/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/tr-TR/layout.json b/locales/tr-TR/layout.json index 083dcd2801..e6924ee162 100644 --- a/locales/tr-TR/layout.json +++ b/locales/tr-TR/layout.json @@ -10,5 +10,6 @@ "Contact": "İletişim", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 378cd04a9e2b8f01dc8922ffc0c7da8a5e1810fb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:32 +0100 Subject: [PATCH 2525/2652] New translations news.json (Turkish) --- locales/tr-TR/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/tr-TR/news.json b/locales/tr-TR/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/tr-TR/news.json +++ b/locales/tr-TR/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From a8e01a6e0d00f43a62648fc61365580f1233873d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:33 +0100 Subject: [PATCH 2526/2652] New translations source.json (Turkish) --- locales/tr-TR/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/tr-TR/source.json b/locales/tr-TR/source.json index e49c25e887..0844305046 100644 --- a/locales/tr-TR/source.json +++ b/locales/tr-TR/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 39645b7864804ffede47e99b9a3449e13ebba909 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:34 +0100 Subject: [PATCH 2527/2652] New translations branding.json (Ukrainian) --- locales/uk-UA/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/uk-UA/branding.json b/locales/uk-UA/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/uk-UA/branding.json +++ b/locales/uk-UA/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 4b296adf0b85533cb5d9e88ed415f249512f518f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:35 +0100 Subject: [PATCH 2528/2652] New translations downloads.json (Ukrainian) --- locales/uk-UA/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/uk-UA/downloads.json b/locales/uk-UA/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/uk-UA/downloads.json +++ b/locales/uk-UA/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 6a9dceef1bf4f3481bbfdf722ca31a080b7af6e1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:36 +0100 Subject: [PATCH 2529/2652] New translations faq.json (Ukrainian) --- locales/uk-UA/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/uk-UA/faq.json b/locales/uk-UA/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/uk-UA/faq.json +++ b/locales/uk-UA/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From c521bf6615d578fce0dbb16560166e9557c793dc Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:37 +0100 Subject: [PATCH 2530/2652] New translations home.json (Ukrainian) --- locales/uk-UA/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/uk-UA/home.json b/locales/uk-UA/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/uk-UA/home.json +++ b/locales/uk-UA/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 31d82380d53eb857126cccc3688f03a627cae738 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:38 +0100 Subject: [PATCH 2531/2652] New translations layout.json (Ukrainian) --- locales/uk-UA/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/uk-UA/layout.json b/locales/uk-UA/layout.json index 2dceae5746..32b4b6ce7a 100644 --- a/locales/uk-UA/layout.json +++ b/locales/uk-UA/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 2a9c5712fc1fdf3652162a292bf4a1b59cff47d1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:39 +0100 Subject: [PATCH 2532/2652] New translations news.json (Ukrainian) --- locales/uk-UA/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/uk-UA/news.json b/locales/uk-UA/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/uk-UA/news.json +++ b/locales/uk-UA/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 48a22a7367494c0a8ee1351b0a7a2406bd64b1c2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:40 +0100 Subject: [PATCH 2533/2652] New translations source.json (Ukrainian) --- locales/uk-UA/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/uk-UA/source.json b/locales/uk-UA/source.json index e49c25e887..0844305046 100644 --- a/locales/uk-UA/source.json +++ b/locales/uk-UA/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From a847b92f34ebe42f4e002762e88fdde9e4c53bff Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:41 +0100 Subject: [PATCH 2534/2652] New translations branding.json (Chinese Simplified) --- locales/zh-CN/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/branding.json b/locales/zh-CN/branding.json index d7a02ed6e7..0b016853ad 100644 --- a/locales/zh-CN/branding.json +++ b/locales/zh-CN/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "品牌", "Branding_Para1": "回归到最简单的形式来看,Flashpoint 的图标是项目名称缩写的两个字母 FP,其中 F 被反转,与 P 相背。中间空白处形成箭头形状,可以被解释为播放按钮或下载符号,代表我们在玩喜欢的游戏时曾经习惯的操作过程。图标旁边的文本通常使用 Tahoma 字体。", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "各种风格的矢量图标资源包可以在{此处}下载。", "Wallpapers_Title": "壁纸", "Wallpapers_Desc": "以下壁纸由 Rain 提供:", From 710a0fa4067ddd3bb1ae0e5189d172a92df05e02 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:42 +0100 Subject: [PATCH 2535/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index d73f9ab532..717e667bdb 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "下载", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 44c5446a475a943669eb3edffd31faff150a1bc1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:43 +0100 Subject: [PATCH 2536/2652] New translations faq.json (Chinese Simplified) --- locales/zh-CN/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json index c53a98f5ae..5f7e798db2 100644 --- a/locales/zh-CN/faq.json +++ b/locales/zh-CN/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "常见问题", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "你们支持什么操作系统?", "FAQ_Answer2": "Flashpoint 支持 Windows SP1 和更新的版本(不包括原始的 Windows 8)。MacOS 和 Linux 版本也可用,但需要额外的安装步骤,并且只能运行少数最流行的浏览器技术。", "FAQ_Question3": "Flashpoint 是否会暴露安全漏洞?", "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 的所有内部组件都是{自由且开源的}。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", "FAQ_Question4": "目前有多少部游戏/动画?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Nitrome 的游戏在哪里?", "FAQ_Answer6": "Nitrome 请求我们在藏品中删除他们的内容。如果您要玩他们的游戏,请前往他们的{网站},如果您无法使用 Flash,请参考他们正在扩展的 {HTML5 兼容目录}。{Flashpoint 不容忍任何人因为这个决定而骚扰 Nitrome。}", "FAQ_Question7": "我怎样请求添加一部游戏或动画?", "FAQ_Answer7": "您可以先完整阅读{这篇文章},然后按照底部的链接提出请求。", "FAQ_Question8": "我可以自己添加游戏或动画吗?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "我希望以其他方式作出贡献(编程、测试等)。我应该怎么做?", "FAQ_Answer9": "加入我们的 {Discord 服务器}了解详情。我们大部分工作和沟通都在那里完成。", "FAQ_Question10": "Flashpoint 是开源的吗?", "FAQ_Answer10": "是的……基本上。我们自制的技术,例如启动器的源码,都可以在 {GitHub} 上获取。我们在 Flashpoint 中包含的软件的源代码可以在它们相应的网站上获取(我们不修改任何上述软件的源代码)。Web 插件的二进制文件本身则不是开源的,但如果它们是开源的,我们本来就不必发起这个项目了。", "FAQ_Question11": "我可以使用项目的图标吗/它们是以 Creative Commons 许可发布的吗?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "我可以在哪里为项目捐款?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint 不能正常工作!", "FAQ_Answer13": "请按照{手册}中列出的步骤排除故障。如果您操作后仍然遇到问题,请在我们的 Discord 寻求帮助。", "FAQ_Question14": "出于某些原因,我希望在 Flashpoint 中删除一部游戏或动画。", From 3551db18c4a9a55a422a2808d66c16a3bf33df5d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:44 +0100 Subject: [PATCH 2537/2652] New translations home.json (Chinese Simplified) --- locales/zh-CN/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/zh-CN/home.json b/locales/zh-CN/home.json index 755e314d1d..66e4e97f35 100644 --- a/locales/zh-CN/home.json +++ b/locales/zh-CN/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "欢迎", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "搜索藏品", "Request_Archival": "请求存档内容" } \ No newline at end of file From 5e379c7f20ac5975ef776ec7c93f3690dad5d6f4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:45 +0100 Subject: [PATCH 2538/2652] New translations layout.json (Chinese Simplified) --- locales/zh-CN/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/zh-CN/layout.json b/locales/zh-CN/layout.json index 2837da6398..15a8fb2e7c 100644 --- a/locales/zh-CN/layout.json +++ b/locales/zh-CN/layout.json @@ -10,5 +10,6 @@ "Contact": "联系我们", "Database": "数据库", "Manual": "手册", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 322c62c4abf90df733898b35df59662bad89c8fe Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:46 +0100 Subject: [PATCH 2539/2652] New translations news.json (Chinese Simplified) --- locales/zh-CN/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/zh-CN/news.json b/locales/zh-CN/news.json index 6559fd3f82..9ea31fbf94 100644 --- a/locales/zh-CN/news.json +++ b/locales/zh-CN/news.json @@ -1,6 +1,7 @@ { "News_Title": "新闻", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima 的 Flashpoint 项目启动。", "News_Flashpoint_0": "Flashpoint Zero 发布。", "News_Flashpoint_1": "Flashpoint Version One 发布。", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "这是在玩梗,因为 11 添加了 30 多个新插件。", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "引自游戏 Muv-Luv(可以在 Steam 上购买)。" + "News_Flashpoint_11_1_Meta": "引自游戏 Muv-Luv(可以在 Steam 上购买)。", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 830340f7a41330fd5daf16388b9d549bdca71715 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:48 +0100 Subject: [PATCH 2540/2652] New translations source.json (Chinese Simplified) --- locales/zh-CN/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/zh-CN/source.json b/locales/zh-CN/source.json index 0ae395b35f..ed1301be90 100644 --- a/locales/zh-CN/source.json +++ b/locales/zh-CN/source.json @@ -1,18 +1,17 @@ { "Source_Title": "源代码", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint 启动器},受 LaunchBox 启发、可扩展的、基于 Electron 的启动器。", "Source_Flashpoint_Proxy_Desc": "{Flashpoint 代理},支持浏览器/放映器与 Flashpoint 模拟互联网之间通信的程序库。", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint 安全播放器},由先进技术驱动的应用程序,允许在不永久修改 Windows 注册表的情况下,播放基于插件的内容。", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator},以模拟时钟速度运行应用程序的工具。", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP 服务器},以 Apache-2.0 许可证发布的 Web 服务器程序。", "Source_Basilisk_Desc": "{Basilisk},以 MPL-2.0 许可证发布的 Web 浏览器。Flashpoint 使用的是一个自定义的、自有品牌的 32 位构建,可以在{这里}查看。", "Source_Chromium_Desc": "{Chromium},以各种开源许可证发布的 Web 浏览器。", - "Source_PHP_Desc": "{PHP},以 PHP 许可证发布的 Web 脚本语言。", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP},以 PHP 许可证发布的 Web 脚本语言。" } \ No newline at end of file From 387ffcdf98bb202b1555ce6dc98138b890cf4571 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:48 +0100 Subject: [PATCH 2541/2652] New translations branding.json (Chinese Traditional) --- locales/zh-TW/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-TW/branding.json b/locales/zh-TW/branding.json index 80de2323fe..df84626971 100644 --- a/locales/zh-TW/branding.json +++ b/locales/zh-TW/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "品牌形象", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "桌布", "Wallpapers_Desc": "以下桌布由 Rain 友情提供:", From 72d6687cfb373bf4df87bd6b6b782f79a06ba9d1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:49 +0100 Subject: [PATCH 2542/2652] New translations downloads.json (Chinese Traditional) --- locales/zh-TW/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json index 2cc36ebf05..84ed689d6d 100644 --- a/locales/zh-TW/downloads.json +++ b/locales/zh-TW/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "AVAST 及 AVG 防毒軟體的使用者請注意:", - "Downloads_Avast_Warning": "Flashpoint 用來執行遊戲的必需檔案可能被偵測為病毒而遭隔離;這是誤判!請遵照這些步驟 {Follow these instructions} 將 Flashpoint 設為例外。我們致力於確保收藏庫及相關技術安全無虞。了解更多 {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "下載", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "如果您想了解從古至今有哪些變更,請參閱 {changelog}。當心:它很大。", - "Downloads_Para3": "支援的作業系統:{Supported operating systems:} Windows 7 SP1 及更新版本、MacOS、Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 可轉散發套件 (x86)},\n{Microsoft .NET Framework 4.7}\n(Ultimate 及 Core 版本必須使用 {7-Zip} 解壓縮)", - "Downloads_Content_Disclaimer_Title": "內容免責聲明:", - "Downloads_Content_Disclaimer_Warning": "作為網路文化的博物館,Flashpoint 包含的內容極為廣泛 — 其中一部分可能在您所在的司法管轄區域是違法的。如果您對此感到不安,可以改為下載 Flashpoint Infinity 版本 {download Flashpoint Infinity},該版本能讓您指定想要在裝置上存放的內容。", - "Downloads_Size": "大小", - "Downloads_Size_Download": "下載", - "Downloads_Size_Extracted": "解壓縮大小", - "Downloads_Ultimate_Line1": "完整收藏庫,極其巨大的封裝", - "Downloads_Ultimate_Line2": "所有遊戲及動畫都能離線存取 — 無須網際網路連線。", - "Downloads_Ultimate_Line3": "可以使用 {Flashpoint Ultimate Updater} 進行更新", - "Downloads_Ultimate_Line4": "以 .7z 壓縮檔提供 (建議分別使用 {qBittorrent} 及 {Free Download Manager} 以 torrent 傳輸或直接下載)", - "Downloads_7z_Torrent": "下載 7Z (Torrent)", - "Downloads_7z_Direct": "下載 7Z (直接)", - "Downloads_Hash_Placeholder": "(即將加入雜湊值驗證)", - "Downloads_Recommended": "建議", - "Downloads_Size_Grows": "檔案大小將隨使用而增加", - "Downloads_Infinity_Line1": "為休閒使用者提供的輕量化封裝", - "Downloads_Infinity_Line2": "遊戲及動畫將於您遊玩時自動下載", - "Downloads_Infinity_Line3": "必須重新下載以套用更新", - "Downloads_Infinity_Line4": "以自解壓縮檔提供 (執行時將 Flashpoint 解壓縮至指定資料夾)", - "Downloads_Exe": "下載可執行檔 (EXE)", - "Downloads_Instructions": "使用說明", - "Downloads_Mirror": "Archive.org 鏡像檔案 (Windows)", - "Downloads_Manual": "請參考說明手冊 {help manual} 來了解如何使用及疑難排解 Flashpoint!", - "Downloads_Core": "另一個版本 {Flashpoint Core},是專為本計畫的貢獻者特別設計的微型 Flashpoint 版本。其包含每個平台的作品範本及對上傳者有用的工具。您可以從這裡 {here} 下載。若您想了解如何透過 Flashpoint Core 為收藏庫提供貢獻,請閱讀上傳者教學 {curation tutorial}。" + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From b9fd40d88dc957120de43c23b1892b51f24c4b4d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:50 +0100 Subject: [PATCH 2543/2652] New translations faq.json (Chinese Traditional) --- locales/zh-TW/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json index 348cd0cb08..5df3f1f242 100644 --- a/locales/zh-TW/faq.json +++ b/locales/zh-TW/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "常見問題", - "FAQ_Question1": "誰/什麼是 BlueMaxima?", - "FAQ_Answer1": "BlueMaxima,亦稱為 Ben Latimore,是一位澳洲人,他創立了 Flashpoint 並持有檔案原件。沒有任何商業或組織介入 Flashpoint — 這是一個完全由社群主導的專案。", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "就我們所知,沒有。整套軟體 (除了 Infinity 版本的遊戲下載功能) 都無法連接到網際網路;任何對登錄檔的變更都由 Flashpoint Secure Player 執行,並於遊戲關閉時復原;所有已上傳的展品都會透過有效且最新版的防毒軟體掃描;最重要的是,啟動器及所有 Flashpoint 的內部運作機制都是自由且開源的 {are free and open-source}。我們致力確保收藏庫的安全無虞,但儘管我們已做出最大努力,某些防毒軟體 (像是 Avast 及 AVG) 往往會誤判重要的程式元件為危險。若您遇到此問題,請閱讀此頁 {read this page} 來執行疑難排解。", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint 目前提供 {} 個遊戲與 {} 個動畫。您無須下載 Flashpoint 也可以從這裡 {here} 搜尋整個收藏庫。", - "FAQ_Question5": "收藏庫能支援哪些平台?", - "FAQ_Answer5": "我們支援所有在 {Supported Platforms} 網頁上列出的平台,包含遊戲及動畫。", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "在哪裡能找到 Nitrome 遊戲?", "FAQ_Answer6": "Nitrome 友善請求我們將其內容自收藏庫中移除。如果您想要遊玩他們的遊戲,請前往他們的網站 {website},若無法執行 Flash 內容,您也可以檢視他們與日俱增的 HTML5-相容遊戲目錄 {HTML5-compatible catalog}。Flashpoint 不會容忍任何對 Nitrome 的騷擾行為。{Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "我要如何請求將遊戲或動畫加入收藏庫?", "FAQ_Answer7": "您可以在閱讀完這篇文章 {this article} 後提出請求,並遵循頁面下方連結的指引。", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "可以。請遵照上傳者教學 {curation tutorial} 的步驟建立您的上傳者驗證。通過申請後,您就能隨心所欲地上傳作品。", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Flashpoint 是開源軟體嗎?", "FAQ_Answer10": "沒錯...某種程度上。我們自行研發的技術,像是啟動器的原始碼都能在 {GitHub} 取得。Flashpoint 內附軟體的原始碼,則可於個別來源網站取得 (我們不會修改任何內附軟體的原始碼)。網頁附加元件的二進位檔案本身並無開源,但若他們是開源軟體,我們一開始就不必這麼做了。", "FAQ_Question11": "我可以使用標誌嗎?標誌是否為 Creative Commons 授權?", - "FAQ_Answer11": "可以 — 標誌是以 {CC-BY 4.0} 授權。關於姓名標示,您可以選擇性地表彰 Seirade 及 BlueMaxima's Flashpoint。原始檔案可以在這裡 {here} 找到。", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "我要如何捐款給這項計畫?", - "FAQ_Answer12": "出於對創作者及開發者的尊重,我們盡力避免徵求募款。我們曾經舉辦過募捐活動 {a fundraiser} 以支付伺服器開銷,但我們並沒有計畫於未來再次舉辦此類活動。", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint 無法正常運作!", "FAQ_Answer13": "請遵照手冊 {manual} 中的步驟進行疑難排解。如果您仍遭遇問題,請到我們的 Discord 發問。", "FAQ_Question14": "基於某些原因,我希望將某個遊戲或動畫從 Flashpoint 上移除。", From 760b6e1d2bc11157bac2a0e5111f23f0aac8496f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:51 +0100 Subject: [PATCH 2544/2652] New translations home.json (Chinese Traditional) --- locales/zh-TW/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/zh-TW/home.json b/locales/zh-TW/home.json index a6c4a514d6..dccc1536ee 100644 --- a/locales/zh-TW/home.json +++ b/locales/zh-TW/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "歡迎", - "About_Title": "BlueMaxima's Flashpoint 是一項保存網頁遊戲的計畫。", - "About_Para1": "網際網路的歷史及文化對人類極其重要,而在網頁平台上的創作內容在這種文化中佔有舉足輕重的地位,包括但不限於 Adobe Flash。本計畫致力於保存來自這些平台的使用體驗,以免這些資產消失在時間的洪流中。自 2018 年初以來,Flashpoint 已經保存了 {} 個遊戲及 {} 個動畫,橫跨了 {} 個不同的執行平台。", - "About_Para2": "Flashpoint 計畫是由 BlueMaxima 在 2018 年 1 月發起,目標在 Flash 終止支援前拯救即將消失的創作內容。從此開始,這項計畫逐步進化為一項全球行動,現有來自超過 200 個社群的貢獻者參與其中,致力於保存遊戲及動畫,其透過各種不同的附加元件、架構與標準所製作。", - "About_Para3": "Flashpoint 致力於運用開源軟體。結合 Apache 的力量、一套特製的啟動器及我們自行撰寫的 Flashpoint Secure Player,讓您能在使用者友善的環境下快速執行網頁媒體,且不會對您的電腦造成永久變更或導致安全漏洞。", - "About_Para4": "我們提供兩種版本的軟體:終極版 (Ultimate) 包含所有媒體資料可供離線存取,無限版 (Infinity) 則是小容量發佈版,您可以依照需求來下載及遊玩任何內容。兩種版本皆不會受到 Flash 與其他附加元件的終止支援影響。", - "About_Para5": "本計畫現在是、且將永遠保持非營利,以保存 Flash 等媒體類型所傳達的社群意識及分享理念。若想了解更多關於 Flashpoint,請參閱頁面左方的工作列。", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "搜尋收藏庫", "Request_Archival": "請求想加入收藏庫的內容" } \ No newline at end of file From 5ce7279675f5735ad76d549acc4b580ecebd25d0 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:52 +0100 Subject: [PATCH 2545/2652] New translations layout.json (Chinese Traditional) --- locales/zh-TW/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/zh-TW/layout.json b/locales/zh-TW/layout.json index 11873af3c7..e5ca9b3f00 100644 --- a/locales/zh-TW/layout.json +++ b/locales/zh-TW/layout.json @@ -10,5 +10,6 @@ "Contact": "聯絡我們", "Database": "資料庫", "Manual": "使用手冊", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 92fefdec5037ed89201fdf8b6a96edf9e07568f7 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:53 +0100 Subject: [PATCH 2546/2652] New translations news.json (Chinese Traditional) --- locales/zh-TW/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/zh-TW/news.json b/locales/zh-TW/news.json index becb8bab8a..1121294b87 100644 --- a/locales/zh-TW/news.json +++ b/locales/zh-TW/news.json @@ -1,6 +1,7 @@ { "News_Title": "新聞", - "News_Description": "到 2019 年 10 月為止的 Flashpoint 大事記。", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From cf24026950dad0cbf9304dd8160b5b3f54520c60 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:54 +0100 Subject: [PATCH 2547/2652] New translations source.json (Chinese Traditional) --- locales/zh-TW/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/zh-TW/source.json b/locales/zh-TW/source.json index 595e8e3a2a..9368338593 100644 --- a/locales/zh-TW/source.json +++ b/locales/zh-TW/source.json @@ -1,18 +1,17 @@ { "Source_Title": "原始碼", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From a2b01fc13af94f5a193411947736114155c490c4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:55 +0100 Subject: [PATCH 2548/2652] New translations branding.json (Portuguese, Brazilian) --- locales/pt-BR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/pt-BR/branding.json b/locales/pt-BR/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/pt-BR/branding.json +++ b/locales/pt-BR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 9aa026f4006817d6ca0b9598bad8a26b23ac91e6 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:56 +0100 Subject: [PATCH 2549/2652] New translations downloads.json (Portuguese, Brazilian) --- locales/pt-BR/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/pt-BR/downloads.json b/locales/pt-BR/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/pt-BR/downloads.json +++ b/locales/pt-BR/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 5ab5d0b2be1b3f19cac79e79b4f140efc8785b0b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:57 +0100 Subject: [PATCH 2550/2652] New translations faq.json (Portuguese, Brazilian) --- locales/pt-BR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/pt-BR/faq.json b/locales/pt-BR/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/pt-BR/faq.json +++ b/locales/pt-BR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From aa5c66e1cccd8fe388a66a6f1010e407eaa4b927 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:58 +0100 Subject: [PATCH 2551/2652] New translations home.json (Portuguese, Brazilian) --- locales/pt-BR/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/pt-BR/home.json b/locales/pt-BR/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/pt-BR/home.json +++ b/locales/pt-BR/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 1c61a764689ec64bdaa3bb5fbd369d8c11454e4a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:13:59 +0100 Subject: [PATCH 2552/2652] New translations layout.json (Portuguese, Brazilian) --- locales/pt-BR/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/pt-BR/layout.json b/locales/pt-BR/layout.json index 6abae66f99..a29bc02c8a 100644 --- a/locales/pt-BR/layout.json +++ b/locales/pt-BR/layout.json @@ -10,5 +10,6 @@ "Contact": "Contato", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 870808f5b0fb70cacabdb10c0e689f4fc3ff091b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:00 +0100 Subject: [PATCH 2553/2652] New translations news.json (Portuguese, Brazilian) --- locales/pt-BR/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/pt-BR/news.json b/locales/pt-BR/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/pt-BR/news.json +++ b/locales/pt-BR/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 479156c423879f06694218441ff2c10431dc91e9 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:01 +0100 Subject: [PATCH 2554/2652] New translations source.json (Portuguese, Brazilian) --- locales/pt-BR/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/pt-BR/source.json b/locales/pt-BR/source.json index c3dbe58a78..7cb0cbf57b 100644 --- a/locales/pt-BR/source.json +++ b/locales/pt-BR/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, um launcher extensível, baseado em Electron e inspirado no LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, uma biblioteca que permite a comunicação entre um navegador/projetor e a internet simulada do Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, uma aplicação avançada que permite a reprodução de conteúdos baseados em plugins sem fazer mudanças permanentes no registro do Windows.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, uma ferramenta que executa aplicativos com velocidades de clock simuladas.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, um servidor web lançado sob a licença Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, um navegador web lançado sob a licença MPL-2.0. O Flashpoint usa uma versão customizada de 32-bits com o seu próprio branding, que pode ser encontrada {aqui}.", "Source_Chromium_Desc": "{Chromium}, um navegador web lançado sob várias licenças de código aberto.", - "Source_PHP_Desc": "{PHP}, uma linguagem de script web lançada sob a licença PHP.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, uma linguagem de script web lançada sob a licença PHP." } \ No newline at end of file From 5d555c4b9b8a765c13ba6c5f460001ef5d1ac2c4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:02 +0100 Subject: [PATCH 2555/2652] New translations branding.json (Thai) --- locales/th-TH/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/th-TH/branding.json b/locales/th-TH/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/th-TH/branding.json +++ b/locales/th-TH/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From f1d8d1974be0b064bf588a0217bb7756342b7dbe Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:03 +0100 Subject: [PATCH 2556/2652] New translations downloads.json (Thai) --- locales/th-TH/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/th-TH/downloads.json b/locales/th-TH/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/th-TH/downloads.json +++ b/locales/th-TH/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 00e0a5766c48abe3b58845b7fdc7fbf7b1030cc4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:04 +0100 Subject: [PATCH 2557/2652] New translations faq.json (Thai) --- locales/th-TH/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/th-TH/faq.json b/locales/th-TH/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/th-TH/faq.json +++ b/locales/th-TH/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 81a3b75ad21425e45c9981ce63e476d496c41de6 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:04 +0100 Subject: [PATCH 2558/2652] New translations home.json (Thai) --- locales/th-TH/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/th-TH/home.json b/locales/th-TH/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/th-TH/home.json +++ b/locales/th-TH/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 097c2f14f461b62bb0a7dbf8c9971823dc2bcecd Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:06 +0100 Subject: [PATCH 2559/2652] New translations layout.json (Thai) --- locales/th-TH/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/th-TH/layout.json b/locales/th-TH/layout.json index 1bbedd92d5..a4aff6dc33 100644 --- a/locales/th-TH/layout.json +++ b/locales/th-TH/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 3d5e704cfdd83d69d5585515574670edfed49609 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:07 +0100 Subject: [PATCH 2560/2652] New translations news.json (Thai) --- locales/th-TH/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/th-TH/news.json b/locales/th-TH/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/th-TH/news.json +++ b/locales/th-TH/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From c0d10472200828f9fa1e2c2c5735220cf1c8e58e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:08 +0100 Subject: [PATCH 2561/2652] New translations source.json (Thai) --- locales/th-TH/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/th-TH/source.json b/locales/th-TH/source.json index e49c25e887..0844305046 100644 --- a/locales/th-TH/source.json +++ b/locales/th-TH/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From ad20913148a35df234ed14bf1e029b7b37a4e93f Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:09 +0100 Subject: [PATCH 2562/2652] New translations branding.json (Croatian) --- locales/hr-HR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/hr-HR/branding.json b/locales/hr-HR/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/hr-HR/branding.json +++ b/locales/hr-HR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 759b4b7f066f9f057ab4cb5cd3caf80535a3eef9 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:10 +0100 Subject: [PATCH 2563/2652] New translations downloads.json (Croatian) --- locales/hr-HR/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/hr-HR/downloads.json b/locales/hr-HR/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/hr-HR/downloads.json +++ b/locales/hr-HR/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 2d4e939695debf1f370044db0be888e7e989953a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:10 +0100 Subject: [PATCH 2564/2652] New translations faq.json (Croatian) --- locales/hr-HR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/hr-HR/faq.json b/locales/hr-HR/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/hr-HR/faq.json +++ b/locales/hr-HR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From bd9ec1f95ae72dd23ba0ccf7a6517e3d7b3e9139 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:11 +0100 Subject: [PATCH 2565/2652] New translations home.json (Croatian) --- locales/hr-HR/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/hr-HR/home.json b/locales/hr-HR/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/hr-HR/home.json +++ b/locales/hr-HR/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From cb5df094d989b710b36e12e81dc25be99c6d76f2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:12 +0100 Subject: [PATCH 2566/2652] New translations layout.json (Croatian) --- locales/hr-HR/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/hr-HR/layout.json b/locales/hr-HR/layout.json index f92556a574..81e84cc39b 100644 --- a/locales/hr-HR/layout.json +++ b/locales/hr-HR/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From a6d00c2a06d3f8f3b849252ef7ea55951dffefd5 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:13 +0100 Subject: [PATCH 2567/2652] New translations news.json (Croatian) --- locales/hr-HR/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/hr-HR/news.json b/locales/hr-HR/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/hr-HR/news.json +++ b/locales/hr-HR/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From c2e5a4bd95bbea8db02076aa7a7ac42501353943 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:14 +0100 Subject: [PATCH 2568/2652] New translations source.json (Croatian) --- locales/hr-HR/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/hr-HR/source.json b/locales/hr-HR/source.json index e49c25e887..0844305046 100644 --- a/locales/hr-HR/source.json +++ b/locales/hr-HR/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From d475535885e1d578617da8e4d9420d9546f896a0 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:15 +0100 Subject: [PATCH 2569/2652] New translations branding.json (Estonian) --- locales/et-EE/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/et-EE/branding.json b/locales/et-EE/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/et-EE/branding.json +++ b/locales/et-EE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From b6faaf3d737ff0a9cc852b32743c37bba0fd46ce Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:16 +0100 Subject: [PATCH 2570/2652] New translations downloads.json (Estonian) --- locales/et-EE/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/et-EE/downloads.json b/locales/et-EE/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/et-EE/downloads.json +++ b/locales/et-EE/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 756f70dbb2faea73859cbefdf0e759d558c53321 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:17 +0100 Subject: [PATCH 2571/2652] New translations faq.json (Estonian) --- locales/et-EE/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/et-EE/faq.json b/locales/et-EE/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/et-EE/faq.json +++ b/locales/et-EE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 702f65349f589bcb9d33b08f07fa7c9d8f4acda9 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:18 +0100 Subject: [PATCH 2572/2652] New translations home.json (Estonian) --- locales/et-EE/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/et-EE/home.json b/locales/et-EE/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/et-EE/home.json +++ b/locales/et-EE/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 51f678155ddcd0c34a9fe76e710b39242a26a050 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:19 +0100 Subject: [PATCH 2573/2652] New translations layout.json (Estonian) --- locales/et-EE/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/et-EE/layout.json b/locales/et-EE/layout.json index 6b1b3a8aa4..d8e791a52f 100644 --- a/locales/et-EE/layout.json +++ b/locales/et-EE/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 93298500b9094c5f7ddca66114b0a6f17d4ccaf0 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:20 +0100 Subject: [PATCH 2574/2652] New translations news.json (Estonian) --- locales/et-EE/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/et-EE/news.json b/locales/et-EE/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/et-EE/news.json +++ b/locales/et-EE/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From b5c0bc14163bf1db3d34f1f49cdc37e0af11aca9 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:21 +0100 Subject: [PATCH 2575/2652] New translations source.json (Estonian) --- locales/et-EE/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/et-EE/source.json b/locales/et-EE/source.json index e49c25e887..0844305046 100644 --- a/locales/et-EE/source.json +++ b/locales/et-EE/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 303ed6de127e820fd18551c44bf02cd20c388e2a Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:22 +0100 Subject: [PATCH 2576/2652] New translations branding.json (Pirate English) --- locales/en-PT/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/en-PT/branding.json b/locales/en-PT/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/en-PT/branding.json +++ b/locales/en-PT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From d46c3059dd75435ac4dd5e9beb816c7fd8f5fb5e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:23 +0100 Subject: [PATCH 2577/2652] New translations downloads.json (Pirate English) --- locales/en-PT/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/en-PT/downloads.json b/locales/en-PT/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/en-PT/downloads.json +++ b/locales/en-PT/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 8ab4ab2ea9a5b68351edd3cdae96fbad2a67e588 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:24 +0100 Subject: [PATCH 2578/2652] New translations faq.json (Pirate English) --- locales/en-PT/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/en-PT/faq.json b/locales/en-PT/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/en-PT/faq.json +++ b/locales/en-PT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 1655802574bca4818cb15431ed9b324be6c8f555 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:24 +0100 Subject: [PATCH 2579/2652] New translations home.json (Pirate English) --- locales/en-PT/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/en-PT/home.json b/locales/en-PT/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/en-PT/home.json +++ b/locales/en-PT/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From c24c7ecfe43cac1607a9245971e695ef20c255b9 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:25 +0100 Subject: [PATCH 2580/2652] New translations layout.json (Pirate English) --- locales/en-PT/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/en-PT/layout.json b/locales/en-PT/layout.json index f92556a574..81e84cc39b 100644 --- a/locales/en-PT/layout.json +++ b/locales/en-PT/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 0f013567d16130f2dd437553057c6543254765b2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:26 +0100 Subject: [PATCH 2581/2652] New translations news.json (Pirate English) --- locales/en-PT/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/en-PT/news.json b/locales/en-PT/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/en-PT/news.json +++ b/locales/en-PT/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 9a36dc2cc911925d77e8e650078c910ee88d3ce5 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:27 +0100 Subject: [PATCH 2582/2652] New translations source.json (Pirate English) --- locales/en-PT/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/en-PT/source.json b/locales/en-PT/source.json index e49c25e887..0844305046 100644 --- a/locales/en-PT/source.json +++ b/locales/en-PT/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From c20f94342d05252c75ce3180c396b657c3e84ec5 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:28 +0100 Subject: [PATCH 2583/2652] New translations branding.json (Esperanto) --- locales/eo-UY/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/eo-UY/branding.json b/locales/eo-UY/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/eo-UY/branding.json +++ b/locales/eo-UY/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From f2897f5b2a6bc2c53b13f9851b93359467f50eac Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:29 +0100 Subject: [PATCH 2584/2652] New translations downloads.json (Esperanto) --- locales/eo-UY/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/eo-UY/downloads.json b/locales/eo-UY/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/eo-UY/downloads.json +++ b/locales/eo-UY/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From a67f631309859d0969c4d36c2b5a5c99089d8d62 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:30 +0100 Subject: [PATCH 2585/2652] New translations faq.json (Esperanto) --- locales/eo-UY/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/eo-UY/faq.json b/locales/eo-UY/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/eo-UY/faq.json +++ b/locales/eo-UY/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From c6a29aa018c980aeb57deeb46c919a201cd72c98 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:31 +0100 Subject: [PATCH 2586/2652] New translations home.json (Esperanto) --- locales/eo-UY/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/eo-UY/home.json b/locales/eo-UY/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/eo-UY/home.json +++ b/locales/eo-UY/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 795555a5ed0ffeb95714bf81f9f468efd4a609ac Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:32 +0100 Subject: [PATCH 2587/2652] New translations layout.json (Esperanto) --- locales/eo-UY/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/eo-UY/layout.json b/locales/eo-UY/layout.json index 54e77aafcc..5db6620860 100644 --- a/locales/eo-UY/layout.json +++ b/locales/eo-UY/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From e5b9b32ef421f24320df8608d4908968e64669c4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:33 +0100 Subject: [PATCH 2588/2652] New translations news.json (Esperanto) --- locales/eo-UY/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/eo-UY/news.json b/locales/eo-UY/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/eo-UY/news.json +++ b/locales/eo-UY/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 93d1b082ecf293089273d42f065a14d91c95a595 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:34 +0100 Subject: [PATCH 2589/2652] New translations source.json (Esperanto) --- locales/eo-UY/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/eo-UY/source.json b/locales/eo-UY/source.json index e49c25e887..0844305046 100644 --- a/locales/eo-UY/source.json +++ b/locales/eo-UY/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 597b58537920b210563e813170275f38b5620dae Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:35 +0100 Subject: [PATCH 2590/2652] New translations branding.json (Filipino) --- locales/fil-PH/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fil-PH/branding.json b/locales/fil-PH/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/fil-PH/branding.json +++ b/locales/fil-PH/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 3e78194417c71e8c2f8146b471c215d9490520c2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:36 +0100 Subject: [PATCH 2591/2652] New translations downloads.json (Filipino) --- locales/fil-PH/downloads.json | 46 +++++++++++++---------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/fil-PH/downloads.json b/locales/fil-PH/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/fil-PH/downloads.json +++ b/locales/fil-PH/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 738bf748ca5bbba641ae4ea1bf266813da146c20 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:37 +0100 Subject: [PATCH 2592/2652] New translations faq.json (Filipino) --- locales/fil-PH/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/fil-PH/faq.json b/locales/fil-PH/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/fil-PH/faq.json +++ b/locales/fil-PH/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From 0fe239c96f11135ffb697d44bb905cee5260f345 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:38 +0100 Subject: [PATCH 2593/2652] New translations home.json (Filipino) --- locales/fil-PH/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/fil-PH/home.json b/locales/fil-PH/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/fil-PH/home.json +++ b/locales/fil-PH/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 52240c603b736b81c13957db593edbd13f45f372 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:38 +0100 Subject: [PATCH 2594/2652] New translations layout.json (Filipino) --- locales/fil-PH/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/fil-PH/layout.json b/locales/fil-PH/layout.json index f92556a574..81e84cc39b 100644 --- a/locales/fil-PH/layout.json +++ b/locales/fil-PH/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 00420f6e2e936bd16bc4848bfd0b6b5ec4b23f98 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:39 +0100 Subject: [PATCH 2595/2652] New translations news.json (Filipino) --- locales/fil-PH/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/fil-PH/news.json b/locales/fil-PH/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/fil-PH/news.json +++ b/locales/fil-PH/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 2ecc60415ab49af6f89b44b1e0ff69f920e4ad6e Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:40 +0100 Subject: [PATCH 2596/2652] New translations source.json (Filipino) --- locales/fil-PH/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/fil-PH/source.json b/locales/fil-PH/source.json index e49c25e887..0844305046 100644 --- a/locales/fil-PH/source.json +++ b/locales/fil-PH/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From 788aa46b5604d2468f596beda5408b5a6d7ff804 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:41 +0100 Subject: [PATCH 2597/2652] New translations branding.json (Serbian (Latin)) --- locales/sr-CS/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/sr-CS/branding.json b/locales/sr-CS/branding.json index 5a9ae5a1d4..b41fc6a9cc 100644 --- a/locales/sr-CS/branding.json +++ b/locales/sr-CS/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, meaning it can be freely modified and redistributed so long as Seirade (the logo's designer) or BlueMaxima's Flashpoint receive credit.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", "Wallpapers_Title": "Wallpapers", "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", From 38cf0a22540edc2f85113e0148878f43e0423dcb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:42 +0100 Subject: [PATCH 2598/2652] New translations downloads.json (Serbian (Latin)) --- locales/sr-CS/downloads.json | 46 +++++++++++++----------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/sr-CS/downloads.json b/locales/sr-CS/downloads.json index 8c79f33afd..b645db8973 100644 --- a/locales/sr-CS/downloads.json +++ b/locales/sr-CS/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNING FOR AVAST AND AVG USERS:", - "Downloads_Avast_Warning": "A file needed by Flashpoint to play games will be detected as a virus and quarantined; this is a false positive! {Follow these instructions} to make an exception for Flashpoint. We try our best to keep the archive and its surrounding technologies virus-free. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "All Flashpoint downloads are portable, free-of-charge and {built with open-source software} (excluding most supported browser technologies, which are largely abandonware). Much of the open-source code is original to the project, links to which you can find at our {source code page}.", - "Downloads_Para2": "To find out what's changed since the beginning of time, see the {changelog}. Warning: it's big.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 and up, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} is required to extract Ultimate and Core)", - "Downloads_Content_Disclaimer_Title": "CONTENT DISCLAIMER:", - "Downloads_Content_Disclaimer_Warning": "As a museum of internet culture, Flashpoint contains an extremely broad range of content - portions of which may be illegal depending on your jurisdiction. If you are uncomfortable with this, {download Flashpoint Infinity} as it gives you control over what content is stored on your device.", - "Downloads_Size": "Size", - "Downloads_Size_Download": "download", - "Downloads_Size_Extracted": "when extracted", - "Downloads_Ultimate_Line1": "The entire collection in one gigantic package", - "Downloads_Ultimate_Line2": "Every game and animation is available offline from the get-go - no internet required", - "Downloads_Ultimate_Line3": "Can be updated using the {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Provided as a .7z archive ({qBittorrent} and {Free Download Manager} are recommended for the torrent and direct download, respectively)", - "Downloads_7z_Torrent": "Download 7Z (Torrent)", - "Downloads_7z_Direct": "Download 7Z (Direct)", - "Downloads_Hash_Placeholder": "(Hashes coming soon)", - "Downloads_Recommended": "Recommended", - "Downloads_Size_Grows": "filesize increases with use", - "Downloads_Infinity_Line1": "A lightweight package for casual users", - "Downloads_Infinity_Line2": "Games and animations are downloaded automatically when you play them", - "Downloads_Infinity_Line3": "Must be redownloaded to apply updates", - "Downloads_Infinity_Line4": "Provided as a self-extracting executable (it will extract Flashpoint to the specified directory when run)", - "Downloads_Exe": "Download EXE", - "Downloads_Instructions": "Instructions", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Refer to the {help manual} for using/troubleshooting Flashpoint!", - "Downloads_Core": "There is also {Flashpoint Core}, a miniature copy of Flashpoint that is tailored specifically to project contributors. It contains example entries for each platform as well as helpful tools for curation. You can download it {here}. To learn how to contribute to the archive using Flashpoint Core, read the {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From 7abee88e9d2c5d72031d7bb74d82394e7d364c12 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:43 +0100 Subject: [PATCH 2599/2652] New translations faq.json (Serbian (Latin)) --- locales/sr-CS/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/sr-CS/faq.json b/locales/sr-CS/faq.json index 2e602dc642..67639406bd 100644 --- a/locales/sr-CS/faq.json +++ b/locales/sr-CS/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Frequently Asked Questions", - "FAQ_Question1": "Who/what is BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, or Ben Latimore is the Aussie who started Flashpoint and handled the master copies until his retirement from the project in January 2023. No business or organization is involved with Flashpoint - it is a wholly community-run project.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "What operating systems do you support?", "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", "FAQ_Question3": "Does Flashpoint pose any security concerns?", "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", "FAQ_Question4": "How many games/animations are there?", - "FAQ_Answer4": "Flashpoint currently offers {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What platforms does the collection offer?", - "FAQ_Answer5": "We support games and animations running on every platform listed at the {Supported Platforms} page.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Where are the Nitrome games?", "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "How can I request a game/animation?", "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", "FAQ_Question8": "Can I add a game/animation myself?", - "FAQ_Answer8": "Yes. Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", "FAQ_Question10": "Is Flashpoint open source?", "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and BlueMaxima's Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Where can I donate to the project?", - "FAQ_Answer12": "Out of respect for the artists and developers whose works can be found in Flashpoint, we try to avoid soliciting donations. While we previously ran {a fundraiser} to cover server costs, we have no plans to launch another one in the future.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint isn't working correctly!", "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", From cd167e7980a315fab1793f5f9fdd7da45f288ff2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:43 +0100 Subject: [PATCH 2600/2652] New translations home.json (Serbian (Latin)) --- locales/sr-CS/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/sr-CS/home.json b/locales/sr-CS/home.json index dad7a4e59d..5d71f5eed6 100644 --- a/locales/sr-CS/home.json +++ b/locales/sr-CS/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Welcome", - "About_Title": "BlueMaxima's Flashpoint is a webgame preservation project.", - "About_Para1": "Internet history and culture is important, and content made on web platforms including, but not limited to Adobe Flash, make up a significant portion of that culture. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since early 2018, Flashpoint has saved {} games and {} animations running on {} different platforms.", - "About_Para2": "Flashpoint was started in January 2018 by BlueMaxima in an attempt to outrun the disappearance of content prior to the death of Flash. It has since evolved into an international project involving over 200 community contributors, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para3": "Flashpoint utilizes a strong selection of open-source software. By combining the power of Apache, a custom-built launcher, and our own application called the Flashpoint Secure Player, we can play web-based media in a quick, user-friendly environment without leaving permanent changes or security holes on your computer.", - "About_Para4": "We offer two versions of the software; Ultimate, which contains every piece of media in an offline ready format, and Infinity, a smaller distribution that allows you to download and play content at will. Both versions are unaffected by the end of support for Flash and other plugins.", - "About_Para5": "This project is and will always be entirely non-profit, to preserve the sense of community and sharing that came with Flash and its ilk. To learn more about Flashpoint, refer to the sidebar on the left of the page.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Search the Collection", "Request_Archival": "Request Content for Archival" } \ No newline at end of file From 339c2a46596f16e572a60f3ae76ff7faa06db2ad Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:44 +0100 Subject: [PATCH 2601/2652] New translations layout.json (Serbian (Latin)) --- locales/sr-CS/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/sr-CS/layout.json b/locales/sr-CS/layout.json index 6de53bf3ec..8a9b36ea5b 100644 --- a/locales/sr-CS/layout.json +++ b/locales/sr-CS/layout.json @@ -10,5 +10,6 @@ "Contact": "Contact", "Database": "Database", "Manual": "Manual", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file From 2a4a61a2b0a20527b881484f887d262695106109 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:45 +0100 Subject: [PATCH 2602/2652] New translations news.json (Serbian (Latin)) --- locales/sr-CS/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/sr-CS/news.json b/locales/sr-CS/news.json index fe041e3d26..ffb844517c 100644 --- a/locales/sr-CS/news.json +++ b/locales/sr-CS/news.json @@ -1,6 +1,7 @@ { "News_Title": "News", - "News_Description": "All notable events in Flashpoint history as of October 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", "News_Flashpoint_0": "Flashpoint Zero was released.", "News_Flashpoint_1": "Flashpoint Version One was released.", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "Oops, All Plugins!", "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", - "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam)." + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file From 1d2f71d69e1f0b68258d6dca3afde5445c46cb02 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:46 +0100 Subject: [PATCH 2603/2652] New translations source.json (Serbian (Latin)) --- locales/sr-CS/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/sr-CS/source.json b/locales/sr-CS/source.json index e49c25e887..0844305046 100644 --- a/locales/sr-CS/source.json +++ b/locales/sr-CS/source.json @@ -1,18 +1,17 @@ { "Source_Title": "Source Code", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page} and at our {GitLab}.", - "Source_Developed_Projects_Title": "Projects Developed by Flashpoint", - "Source_Developed_Projects_Desc": "The following projects are released under the MIT license:", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", - "Source_Flashpoint_VM_Desc": "{flashpointvm}, an Apache-configured Linux disk image that securely serves the contents of ZIP archives.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", - "Source_Utilized_Projects_Title": "Projects Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following projects are included directly within the Flashpoint download:", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", - "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license.", - "Source_QEMU_Desc": "{QEMU}, a machine emulator released under the GPL-2.0-only license." + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." } \ No newline at end of file From c6f5cbb3df9f997855a77985d530ee7200917c83 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:47 +0100 Subject: [PATCH 2604/2652] New translations branding.json (Acholi) --- locales/ach-UG/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ach-UG/branding.json b/locales/ach-UG/branding.json index e03ea2105c..1990b8217d 100644 --- a/locales/ach-UG/branding.json +++ b/locales/ach-UG/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "crwdns6095:0crwdne6095:0", "Branding_Para1": "crwdns6097:0crwdne6097:0", - "Branding_Para2": "crwdns6807:0{Creative Commons Attribution 4.0}crwdne6807:0", + "Branding_Para2": "crwdns6911:0{Creative Commons Attribution 4.0}crwdne6911:0", "Branding_Para3": "crwdns6101:0{here}crwdne6101:0", "Wallpapers_Title": "crwdns6103:0crwdne6103:0", "Wallpapers_Desc": "crwdns6105:0crwdne6105:0", From e575662e7f343f2d18bdec04228eef65e75f0431 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:48 +0100 Subject: [PATCH 2605/2652] New translations downloads.json (Acholi) --- locales/ach-UG/downloads.json | 46 +++++++++++++---------------------- 1 file changed, 17 insertions(+), 29 deletions(-) diff --git a/locales/ach-UG/downloads.json b/locales/ach-UG/downloads.json index fde2438758..a710dd77e4 100644 --- a/locales/ach-UG/downloads.json +++ b/locales/ach-UG/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "crwdns6809:0crwdne6809:0", - "Downloads_Avast_Warning": "crwdns6811:0{Follow these instructions}crwdnd6811:0{Learn more}crwdne6811:0", + "Downloads_Avast": "crwdns6913:0{THIS}crwdne6913:0", "Downloads_Title": "crwdns6147:0crwdne6147:0", - "Downloads_Para1": "crwdns6813:0{built with open-source software}crwdnd6813:0{source code page}crwdne6813:0", - "Downloads_Para2": "crwdns6815:0{changelog}crwdne6815:0", - "Downloads_Para3": "crwdns6817:0{Supported operating systems:}crwdne6817:0", - "Downloads_Prerequisites": "crwdns6819:0{Prerequisites:}crwdnd6819:0{Microsoft .NET Framework 4.7}crwdnd6819:0{7-Zip}crwdne6819:0", - "Downloads_Content_Disclaimer_Title": "crwdns6821:0crwdne6821:0", - "Downloads_Content_Disclaimer_Warning": "crwdns6823:0{download Flashpoint Infinity}crwdne6823:0", - "Downloads_Size": "crwdns6825:0crwdne6825:0", - "Downloads_Size_Download": "crwdns6827:0crwdne6827:0", - "Downloads_Size_Extracted": "crwdns6829:0crwdne6829:0", - "Downloads_Ultimate_Line1": "crwdns6831:0crwdne6831:0", - "Downloads_Ultimate_Line2": "crwdns6833:0crwdne6833:0", - "Downloads_Ultimate_Line3": "crwdns6835:0{Flashpoint Ultimate Updater}crwdne6835:0", - "Downloads_Ultimate_Line4": "crwdns6837:0{qBittorrent}crwdnd6837:0{Free Download Manager}crwdne6837:0", - "Downloads_7z_Torrent": "crwdns6839:0crwdne6839:0", - "Downloads_7z_Direct": "crwdns6841:0crwdne6841:0", - "Downloads_Hash_Placeholder": "crwdns6843:0crwdne6843:0", - "Downloads_Recommended": "crwdns6845:0crwdne6845:0", - "Downloads_Size_Grows": "crwdns6847:0crwdne6847:0", - "Downloads_Infinity_Line1": "crwdns6849:0crwdne6849:0", - "Downloads_Infinity_Line2": "crwdns6851:0crwdne6851:0", - "Downloads_Infinity_Line3": "crwdns6853:0crwdne6853:0", - "Downloads_Infinity_Line4": "crwdns6855:0crwdne6855:0", - "Downloads_Exe": "crwdns6857:0crwdne6857:0", - "Downloads_Instructions": "crwdns6859:0crwdne6859:0", - "Downloads_Mirror": "crwdns6861:0crwdne6861:0", - "Downloads_Manual": "crwdns6863:0{help manual}crwdne6863:0", - "Downloads_Core": "crwdns6865:0{Flashpoint Core}crwdnd6865:0{here}crwdnd6865:0{curation tutorial}crwdne6865:0" + "Downloads_Description": "crwdns6915:0{{powered by open-source software}}crwdnd6915:0{FAQ}crwdnd6915:0{Discord}crwdne6915:0", + "Downloads_Infinity_Title": "crwdns6917:0crwdne6917:0", + "Downloads_Infinity_Size": "crwdns6919:0{Size:}crwdne6919:0", + "Downloads_Infinity_Para1": "crwdns6921:0crwdne6921:0", + "Downloads_Infinity_Para2": "crwdns6923:0crwdne6923:0", + "Downloads_Infinity_Link": "crwdns6925:0crwdne6925:0", + "Downloads_Infinity_Link2": "crwdns6927:0crwdne6927:0", + "Downloads_Ultimate_Title": "crwdns6929:0crwdne6929:0", + "Downloads_Ultimate_Size": "crwdns6931:0{Size:}crwdne6931:0", + "Downloads_Ultimate_Para1": "crwdns6933:0crwdne6933:0", + "Downloads_Ultimate_Para2": "crwdns6935:0{qBittorrent}crwdnd6935:0{7-Zip}crwdne6935:0", + "Downloads_Ultimate_Link": "crwdns6937:0crwdne6937:0", + "Downloads_Ultimate_Link2": "crwdns6939:0crwdne6939:0", + "Downloads_Requirements": "crwdns6941:0{System Requirements:}crwdnd6941:0{Mac}crwdnd6941:0{Linux}crwdne6941:0", + "Downloads_Prerequisites": "crwdns6943:0{Prerequisites:}crwdnd6943:0{Microsoft .NET Framework 4.7}crwdne6943:0", + "Downloads_Footer": "crwdns6945:0{News}crwdne6945:0" } \ No newline at end of file From 90bf2936e952b039e187e8438e81758ec5e898b0 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:49 +0100 Subject: [PATCH 2606/2652] New translations faq.json (Acholi) --- locales/ach-UG/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/ach-UG/faq.json b/locales/ach-UG/faq.json index 9c4aa2280f..77e0e2eae0 100644 --- a/locales/ach-UG/faq.json +++ b/locales/ach-UG/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "crwdns6209:0crwdne6209:0", - "FAQ_Question1": "crwdns6867:0crwdne6867:0", - "FAQ_Answer1": "crwdns6869:0crwdne6869:0", + "FAQ_Question1": "crwdns6947:0crwdne6947:0", + "FAQ_Answer1": "crwdns6949:0crwdne6949:0", "FAQ_Question2": "crwdns6215:0crwdne6215:0", "FAQ_Answer2": "crwdns6217:0crwdne6217:0", "FAQ_Question3": "crwdns6219:0crwdne6219:0", "FAQ_Answer3": "crwdns6221:0{are free and open-source}crwdnd6221:0{read this page}crwdne6221:0", "FAQ_Question4": "crwdns6223:0crwdne6223:0", - "FAQ_Answer4": "crwdns6871:0{here}crwdne6871:0", - "FAQ_Question5": "crwdns6873:0crwdne6873:0", - "FAQ_Answer5": "crwdns6875:0{Supported Platforms}crwdne6875:0", + "FAQ_Answer4": "crwdns6951:0{here}crwdne6951:0", + "FAQ_Question5": "crwdns6953:0crwdne6953:0", + "FAQ_Answer5": "crwdns6955:0{statistics page}crwdne6955:0", "FAQ_Question6": "crwdns6231:0crwdne6231:0", "FAQ_Answer6": "crwdns6233:0{website}crwdnd6233:0{HTML5-compatible catalog}crwdnd6233:0{Flashpoint does not condone harassment over Nitrome's decision.}crwdne6233:0", "FAQ_Question7": "crwdns6235:0crwdne6235:0", "FAQ_Answer7": "crwdns6237:0{this article}crwdne6237:0", "FAQ_Question8": "crwdns6239:0crwdne6239:0", - "FAQ_Answer8": "crwdns6877:0{curation tutorial}crwdne6877:0", + "FAQ_Answer8": "crwdns6957:0{curation tutorial}crwdne6957:0", "FAQ_Question9": "crwdns6243:0crwdne6243:0", "FAQ_Answer9": "crwdns6245:0{Discord server}crwdne6245:0", "FAQ_Question10": "crwdns6247:0crwdne6247:0", "FAQ_Answer10": "crwdns6249:0{GitHub}crwdne6249:0", "FAQ_Question11": "crwdns6251:0crwdne6251:0", - "FAQ_Answer11": "crwdns6879:0{CC-BY 4.0}crwdnd6879:0{here}crwdne6879:0", + "FAQ_Answer11": "crwdns6959:0{CC-BY 4.0}crwdnd6959:0{here}crwdne6959:0", "FAQ_Question12": "crwdns6255:0crwdne6255:0", - "FAQ_Answer12": "crwdns6881:0{a fundraiser}crwdne6881:0", + "FAQ_Answer12": "crwdns6961:0{Open Collective page}crwdne6961:0", "FAQ_Question13": "crwdns6259:0crwdne6259:0", "FAQ_Answer13": "crwdns6261:0{manual}crwdne6261:0", "FAQ_Question14": "crwdns6263:0crwdne6263:0", From e6cbb1ecec77d7eedb8cc87688009ff333f4e9fc Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:50 +0100 Subject: [PATCH 2607/2652] New translations home.json (Acholi) --- locales/ach-UG/home.json | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/locales/ach-UG/home.json b/locales/ach-UG/home.json index 8e4b4c9bce..1627869387 100644 --- a/locales/ach-UG/home.json +++ b/locales/ach-UG/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "crwdns6271:0crwdne6271:0", - "About_Title": "crwdns6883:0crwdne6883:0", - "About_Para1": "crwdns6885:0crwdne6885:0", - "About_Para2": "crwdns6887:0crwdne6887:0", - "About_Para3": "crwdns6889:0crwdne6889:0", - "About_Para4": "crwdns6891:0crwdne6891:0", - "About_Para5": "crwdns6893:0crwdne6893:0", + "About_Title": "crwdns6963:0crwdne6963:0", + "About_Para1": "crwdns6965:0crwdne6965:0", + "About_Para2": "crwdns6967:0{a fully-featured launcher}crwdnd6967:0{a proxy}crwdnd6967:0{a sandbox}crwdnd6967:0{open-source software}crwdne6967:0", + "About_Para3": "crwdns6969:0{was originally started}crwdne6969:0", + "About_Para4": "crwdns6971:0{Open Collective page}crwdne6971:0", "Search_Collection": "crwdns6285:0crwdne6285:0", "Request_Archival": "crwdns6287:0crwdne6287:0" } \ No newline at end of file From b816849bc483f7a120e313f33288c3f34f6c79e0 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:51 +0100 Subject: [PATCH 2608/2652] New translations layout.json (Acholi) --- locales/ach-UG/layout.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/locales/ach-UG/layout.json b/locales/ach-UG/layout.json index ecda22782c..f39e177673 100644 --- a/locales/ach-UG/layout.json +++ b/locales/ach-UG/layout.json @@ -10,5 +10,6 @@ "Contact": "crwdns6305:0crwdne6305:0", "Database": "crwdns6307:0crwdne6307:0", "Manual": "crwdns6309:0crwdne6309:0", - "Wiki": "crwdns6311:0crwdne6311:0" + "Wiki": "crwdns6311:0crwdne6311:0", + "Donate": "crwdns6973:0crwdne6973:0" } \ No newline at end of file From cb67f4b3ecb51aef8772e0bd0e4f79c9793b7b3c Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:52 +0100 Subject: [PATCH 2609/2652] New translations news.json (Acholi) --- locales/ach-UG/news.json | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/locales/ach-UG/news.json b/locales/ach-UG/news.json index 5bbfe5b25f..e633573a13 100644 --- a/locales/ach-UG/news.json +++ b/locales/ach-UG/news.json @@ -1,6 +1,7 @@ { "News_Title": "crwdns6313:0crwdne6313:0", - "News_Description": "crwdns6895:0crwdne6895:0", + "News_Para1": "crwdns6975:0crwdne6975:0", + "News_Para2": "crwdns6977:0{here}crwdnd6977:0{here}crwdnd6977:0{here}crwdne6977:0", "News_Flashpoint_Started": "crwdns6317:0crwdne6317:0", "News_Flashpoint_0": "crwdns6319:0crwdne6319:0", "News_Flashpoint_1": "crwdns6321:0crwdne6321:0", @@ -71,5 +72,7 @@ "News_Flashpoint_11": "crwdns6451:0crwdne6451:0", "News_Flashpoint_11_Meta": "crwdns6453:0crwdne6453:0", "News_Flashpoint_11_1": "crwdns6455:0crwdne6455:0", - "News_Flashpoint_11_1_Meta": "crwdns6457:0crwdne6457:0" + "News_Flashpoint_11_1_Meta": "crwdns6457:0crwdne6457:0", + "News_Flashpoint_12": "crwdns6979:0crwdne6979:0", + "News_Flashpoint_12_meta": "crwdns6981:0crwdne6981:0" } \ No newline at end of file From 6446ff5cfe49b4f1375eec14da4b5edabbc336d1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 15:14:52 +0100 Subject: [PATCH 2610/2652] New translations source.json (Acholi) --- locales/ach-UG/source.json | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/locales/ach-UG/source.json b/locales/ach-UG/source.json index 30f83e876e..fbbd7bf0e7 100644 --- a/locales/ach-UG/source.json +++ b/locales/ach-UG/source.json @@ -1,18 +1,17 @@ { "Source_Title": "crwdns6633:0crwdne6633:0", - "Source_Desc": "crwdns6897:0{GitHub team page}crwdnd6897:0{GitLab}crwdne6897:0", - "Source_Developed_Projects_Title": "crwdns6899:0crwdne6899:0", - "Source_Developed_Projects_Desc": "crwdns6901:0crwdne6901:0", + "Source_Desc": "crwdns6983:0{GitHub team page}crwdne6983:0", + "Source_Developed_Projects_Title": "crwdns6985:0crwdne6985:0", + "Source_Developed_Projects_Desc": "crwdns6987:0crwdne6987:0", "Source_Flashpoint_Launcher_Desc": "crwdns6641:0{Flashpoint Launcher}crwdne6641:0", "Source_Flashpoint_Proxy_Desc": "crwdns6643:0{Flashpoint Proxy}crwdne6643:0", "Source_Flashpoint_Secure_Player_Desc": "crwdns6645:0{Flashpoint Secure Player}crwdne6645:0", - "Source_Flashpoint_VM_Desc": "crwdns6903:0{flashpointvm}crwdne6903:0", + "Source_Flashpoint_Component_Tools_Desc": "crwdns6989:0{Flashpoint Component Tools}crwdne6989:0", "Source_Flashpoint_OldCPUSimulator_Desc": "crwdns6649:0{OldCPUSimulator}crwdne6649:0", - "Source_Utilized_Projects_Title": "crwdns6905:0crwdne6905:0", - "Source_Utilized_Projects_Desc": "crwdns6907:0crwdne6907:0", + "Source_Utilized_Projects_Title": "crwdns6991:0crwdne6991:0", + "Source_Utilized_Projects_Desc": "crwdns6993:0crwdne6993:0", "Source_Apache_Desc": "crwdns6655:0{Apache HTTP Server}crwdne6655:0", "Source_Basilisk_Desc": "crwdns6657:0{Basilisk}crwdnd6657:0{here}crwdne6657:0", "Source_Chromium_Desc": "crwdns6659:0{Chromium}crwdne6659:0", - "Source_PHP_Desc": "crwdns6661:0{PHP}crwdne6661:0", - "Source_QEMU_Desc": "crwdns6909:0{QEMU}crwdne6909:0" + "Source_PHP_Desc": "crwdns6661:0{PHP}crwdne6661:0" } \ No newline at end of file From 9cd701b4d1c434dd0d8e8047bc453074c7866339 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 16:17:49 +0100 Subject: [PATCH 2611/2652] New translations layout.json (Russian) --- locales/ru-RU/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/layout.json b/locales/ru-RU/layout.json index d5b9d5985d..fe1b41c363 100644 --- a/locales/ru-RU/layout.json +++ b/locales/ru-RU/layout.json @@ -11,5 +11,5 @@ "Database": "База данных", "Manual": "Руководство", "Wiki": "Вики", - "Donate": "Donate" + "Donate": "Пожертвовать" } \ No newline at end of file From a2be98081173ab31c580d8da60c023633dfe4e97 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 16:17:50 +0100 Subject: [PATCH 2612/2652] New translations news.json (Russian) --- locales/ru-RU/news.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ru-RU/news.json b/locales/ru-RU/news.json index aa64295b64..d331384127 100644 --- a/locales/ru-RU/news.json +++ b/locales/ru-RU/news.json @@ -73,6 +73,6 @@ "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", "News_Flashpoint_11_1": "Operation Cherry Blossom", "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", - "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_12": "Аксолотль", + "News_Flashpoint_12_meta": "Они милые и вообще классные." } \ No newline at end of file From 0344161c9ffdc21567cd4aaf5da17aff7f54d012 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 16:17:51 +0100 Subject: [PATCH 2613/2652] New translations branding.json (Italian) --- locales/it-IT/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/branding.json b/locales/it-IT/branding.json index 6c6fd9006a..f08dced9cc 100644 --- a/locales/it-IT/branding.json +++ b/locales/it-IT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Marchio", "Branding_Para1": "Semplificando, il logo Flashpoint è composto dalle iniziali del progetto poste l'una contro l'altra. Lo spazio vuoto forma la sagoma di una freccia che può essere interpretata come un pulsante \"play\" o il simbolo di download, che ci ricorda i processi a cui ci siamo abituati per accedere ai nostri giochi preferiti. Le parole viste tipicamente accanto al logo utilizzano il carattere Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Il logo di Flashpoint cade sotto la licenza {Creative Commons Attribution 4.0}, che significa che può essere liberamente modificato e ridistribuito fino a quando Seirade (il designer del logo) o Flashpoint ricevono credito.", "Branding_Para3": "Un pacchetto contenente il logo vettoriale in vari stili può essere scaricato {here}.", "Wallpapers_Title": "Sfondi", "Wallpapers_Desc": "I seguenti sfondi sono disponibili per gentile concessione di Rain:", From 67357832443652792ed2e8a091c368a54a76c1d8 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 16:17:52 +0100 Subject: [PATCH 2614/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index 375a25ce32..c2046611c8 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -1,19 +1,19 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast": "UTENTI AVAST: LEGGETE {THIS} PRIMA DI AVVIARE LO SCARICAMENTO!", "Downloads_Title": "Scaricamenti", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Description": "Gli scaricamenti di Flashpoint sono gratuiti, portatili e {{powered by open-source software}} (esclusi i plugin stessi, che sono per lo più abandonware). Se hai domande o dubbi, consulta l' {FAQ} o chiedi nell' {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Infinity_Size": "Scaricamento di {Size:} {}, {} quando installato", + "Downloads_Infinity_Para1": "Le voci vengono scaricate dai nostri server quando le riproduci. Ideale per utenti casual.", + "Downloads_Infinity_Para2": "La dimensione totale dipende dai componenti scelti e aumenta al momento di scaricare le voci.", + "Downloads_Infinity_Link": "Scarica l'Installatore", + "Downloads_Infinity_Link2": "Copia in Zip (se il programma di installazione non funziona)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Ultimate_Size": "Scaricamento di {Size:} {}, {} quando estratto", + "Downloads_Ultimate_Para1": "Tutte le voci sono disponibili offline da subito. Ideale per archivisti e registratori di dati.", + "Downloads_Ultimate_Para2": "Richiede un client torrent come {qBittorrent} per scaricare e {7-Zip} per estrarre.", + "Downloads_Ultimate_Link": "Scarica Torrent", + "Downloads_Ultimate_Link2": "Download Diretto (Archive.org)", "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." From ff9218d889368e3f50660465ca1919e6bc527114 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 16:17:53 +0100 Subject: [PATCH 2615/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index 7f24e7093a..c96ec08b15 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -6,7 +6,7 @@ "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link": "Скачать установщик", "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", From ed10842f63a675be9900cd8c0a349a3aa5ac09d1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 16:17:53 +0100 Subject: [PATCH 2616/2652] New translations branding.json (Chinese Simplified) --- locales/zh-CN/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/branding.json b/locales/zh-CN/branding.json index 0b016853ad..41f5c61081 100644 --- a/locales/zh-CN/branding.json +++ b/locales/zh-CN/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "品牌", "Branding_Para1": "回归到最简单的形式来看,Flashpoint 的图标是项目名称缩写的两个字母 FP,其中 F 被反转,与 P 相背。中间空白处形成箭头形状,可以被解释为播放按钮或下载符号,代表我们在玩喜欢的游戏时曾经习惯的操作过程。图标旁边的文本通常使用 Tahoma 字体。", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Flashpoint 的图标以 {Creative Commons Attribution 4.0} 许可证发布,这意味着只要说明他们来自 Seirade(图标设计师)或 Flashpoint 项目,就可以自由修改和分发。", "Branding_Para3": "各种风格的矢量图标资源包可以在{此处}下载。", "Wallpapers_Title": "壁纸", "Wallpapers_Desc": "以下壁纸由 Rain 提供:", From 42e7d458a9c8f316734cc2625d0440d7f3d98fd2 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 16:17:54 +0100 Subject: [PATCH 2617/2652] New translations downloads.json (Chinese Simplified) --- locales/zh-CN/downloads.json | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index 717e667bdb..d3c232ac80 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -1,20 +1,20 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast": "致 Avast 用户:请在下载前阅读{此说明}!", "Downloads_Title": "下载", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", - "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", - "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Description": "Flashpoint 的下载是免费且便携的,并且{{由开放源代码软件驱动}}(不包括浏览器插件本身,它们基本上都已废弃)。如果您有任何问题或顾虑,请查阅{常见问题}或在 {Discord} 中询问。", + "Downloads_Infinity_Title": "Flashpoint {} 无限版", + "Downloads_Infinity_Size": "{大小:}下载 {},安装后 {}", + "Downloads_Infinity_Para1": "在您游玩相应项目时,自动从我们的服务器下载。适合一般用户。", + "Downloads_Infinity_Para2": "总大小取决于您选择的组件,并随着您下载项目而增加。", + "Downloads_Infinity_Link": "下载安装程序", + "Downloads_Infinity_Link2": "压缩包版本(如果安装程序有问题)", + "Downloads_Ultimate_Title": "Flashpoint {} 终极版", + "Downloads_Ultimate_Size": "{大小:}下载 {},解压后 {}", + "Downloads_Ultimate_Para1": "所有项目都可直接离线使用。适合收藏家和数据囤积者。", + "Downloads_Ultimate_Para2": "需要 {qBittorrent} 这类 Torrent 客户端来下载,以及 {7-Zip} 来解压。", + "Downloads_Ultimate_Link": "下载种子(Torrent)", + "Downloads_Ultimate_Link2": "直接下载(Archive.org)", + "Downloads_Requirements": "{系统需求:}Windows 7 SP1 或更高版本(同时提供有限的 {Mac} 与 {Linux} 支持)", + "Downloads_Prerequisites": "{前置依赖:}{Visual C++ 2015 Redistributable (x86)}、{Microsoft .NET Framework 4.7} 或更高版本", + "Downloads_Footer": "要查看旧版本的信息和更新记录,请查看{新闻}页面。" } \ No newline at end of file From 9e2e64565799cc85775fa17300f1e639dee09aa4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 16:17:55 +0100 Subject: [PATCH 2618/2652] New translations faq.json (Chinese Simplified) --- locales/zh-CN/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json index 5f7e798db2..c57707bf8a 100644 --- a/locales/zh-CN/faq.json +++ b/locales/zh-CN/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "常见问题", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "这原来不是叫做 BlueMaxima 的 Flashpoint 吗?", + "FAQ_Answer1": "是的——在 2023 年 1 月从该项目隐退之前,此项目一直以 BlueMaxima 的名义运作。", "FAQ_Question2": "你们支持什么操作系统?", "FAQ_Answer2": "Flashpoint 支持 Windows SP1 和更新的版本(不包括原始的 Windows 8)。MacOS 和 Linux 版本也可用,但需要额外的安装步骤,并且只能运行少数最流行的浏览器技术。", "FAQ_Question3": "Flashpoint 是否会暴露安全漏洞?", "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 的所有内部组件都是{自由且开源的}。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", "FAQ_Question4": "目前有多少部游戏/动画?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint 目前提供超过 {} 部游戏与 {} 部动画。无需下载启动器,您可以在{这里}搜索藏品。", + "FAQ_Question5": "Flashpoint 会存档哪些浏览器平台?", + "FAQ_Answer5": "我们会保存 Flashpoint 数据库的{统计页面}中列出的所有平台下的游戏与动画。", "FAQ_Question6": "Nitrome 的游戏在哪里?", "FAQ_Answer6": "Nitrome 请求我们在藏品中删除他们的内容。如果您要玩他们的游戏,请前往他们的{网站},如果您无法使用 Flash,请参考他们正在扩展的 {HTML5 兼容目录}。{Flashpoint 不容忍任何人因为这个决定而骚扰 Nitrome。}", "FAQ_Question7": "我怎样请求添加一部游戏或动画?", "FAQ_Answer7": "您可以先完整阅读{这篇文章},然后按照底部的链接提出请求。", "FAQ_Question8": "我可以自己添加游戏或动画吗?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "是的!按照{展品教程}中列出的说明操作来制作您的展品管理员试作。一旦被接受,您可以按自己的需要提交任意多的展品。", "FAQ_Question9": "我希望以其他方式作出贡献(编程、测试等)。我应该怎么做?", "FAQ_Answer9": "加入我们的 {Discord 服务器}了解详情。我们大部分工作和沟通都在那里完成。", "FAQ_Question10": "Flashpoint 是开源的吗?", "FAQ_Answer10": "是的……基本上。我们自制的技术,例如启动器的源码,都可以在 {GitHub} 上获取。我们在 Flashpoint 中包含的软件的源代码可以在它们相应的网站上获取(我们不修改任何上述软件的源代码)。Web 插件的二进制文件本身则不是开源的,但如果它们是开源的,我们本来就不必发起这个项目了。", "FAQ_Question11": "我可以使用项目的图标吗/它们是以 Creative Commons 许可发布的吗?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "是的——图标以 {CC-BY 4.0} 许可证发布。至于所有权,您可以选择标明来自于 Seirade 以及 Flashpoint 项目。源代码可以在{这里}获取。", "FAQ_Question12": "我可以在哪里为项目捐款?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Flashpoint 档案馆是一个非营利团体。您可以在我们的 {Open Collective 页面}上了解如何为我们捐赠以及您捐款的去向。", "FAQ_Question13": "Flashpoint 不能正常工作!", "FAQ_Answer13": "请按照{手册}中列出的步骤排除故障。如果您操作后仍然遇到问题,请在我们的 Discord 寻求帮助。", "FAQ_Question14": "出于某些原因,我希望在 Flashpoint 中删除一部游戏或动画。", From c88874b0ff80031191aa0974b0eefb9171f746bd Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 16:17:56 +0100 Subject: [PATCH 2619/2652] New translations home.json (Chinese Simplified) --- locales/zh-CN/home.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/zh-CN/home.json b/locales/zh-CN/home.json index 66e4e97f35..f0625ade6f 100644 --- a/locales/zh-CN/home.json +++ b/locales/zh-CN/home.json @@ -1,10 +1,10 @@ { "About_Welcome": "欢迎", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "Flashpoint 档案馆是由社区组织的保存 Web 游戏和动画的行动。", + "About_Para1": "互联网的历史与文化是至关重要的,Web 技术的发展日新月异,今天还司空见惯的技术可能在明天就会被淘汰。本项目致力于尽可能地保存这些平台的体验,以免它们随时间消逝。自 2017 年 12 月以来,我们已经保存了上百个浏览器插件和 Web 技术下的{超过 {} 份游戏和动画}。", + "About_Para2": "除了保存行动之外,我们还提供了一组非常灵活的软件包,用于可靠地浏览和播放已保存的内容。驱动 Flashpoint 的软件包括所有藏品的前端{全功能启动器}、使游戏认为它们仍在真实互联网中运行的{代理服务器}以及安全播放插件内容的{沙箱系统}——所有一切都是{开放源代码软件}。", + "About_Para3": "此项目由 BlueMaxima {最早发起},试图在 Flash 寿终正寝之前阻止网页游戏的消失。自此以后,它已经发展成为一个由来自全世界的上百名社区贡献者参与的重大项目,包罗为各种互联网插件、框架与标准创作的游戏与动画。", + "About_Para4": "Flashpoint 档案馆作为非营利项目,目标为进一步努力保留游戏、动画和其他基于 Web 技术的数字交互内容,并使它们能正常运行。如果您愿意支持我们,或想了解我们的资金来源和去向,请点击左侧边栏的捐赠按钮或访问我们的 {Open Collective 页面}。", "Search_Collection": "搜索藏品", "Request_Archival": "请求存档内容" } \ No newline at end of file From d28f7784535c5f16b19f76f38dc5269231317d57 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 16:17:57 +0100 Subject: [PATCH 2620/2652] New translations layout.json (Chinese Simplified) --- locales/zh-CN/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/zh-CN/layout.json b/locales/zh-CN/layout.json index 15a8fb2e7c..27966362ae 100644 --- a/locales/zh-CN/layout.json +++ b/locales/zh-CN/layout.json @@ -11,5 +11,5 @@ "Database": "数据库", "Manual": "手册", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "捐赠" } \ No newline at end of file From 51f8f36b0e04fce09efe54507ab1df9a964e0e2c Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 16:17:58 +0100 Subject: [PATCH 2621/2652] New translations news.json (Chinese Simplified) --- locales/zh-CN/news.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/zh-CN/news.json b/locales/zh-CN/news.json index 9ea31fbf94..063a56d76b 100644 --- a/locales/zh-CN/news.json +++ b/locales/zh-CN/news.json @@ -1,7 +1,7 @@ { "News_Title": "新闻", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Para1": "截至 2019 年 10 月,Flashpoint 历史上的所有重大事件。指向版本代号查看来自项目创始人 BlueMaxima 的说明。", + "News_Para2": "可以在{这里}查看所有在切换到基于组件的系统之前发布版本的更新记录。要直接下载旧版 Flashpoint 终极版,可以在{这里}和{这里}查看 BlueMaxima 和 Dri0m 的互联网档案馆账号。", "News_Flashpoint_Started": "BlueMaxima 的 Flashpoint 项目启动。", "News_Flashpoint_0": "Flashpoint Zero 发布。", "News_Flashpoint_1": "Flashpoint Version One 发布。", @@ -74,5 +74,5 @@ "News_Flashpoint_11_1": "Operation Cherry Blossom", "News_Flashpoint_11_1_Meta": "引自游戏 Muv-Luv(可以在 Steam 上购买)。", "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_12_meta": "美西螈又可爱又酷炫。" } \ No newline at end of file From 7ba6d192bb1f066a0987dfda56d04cfdb9d920cc Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 16:17:59 +0100 Subject: [PATCH 2622/2652] New translations source.json (Chinese Simplified) --- locales/zh-CN/source.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/zh-CN/source.json b/locales/zh-CN/source.json index ed1301be90..dd2ec26fad 100644 --- a/locales/zh-CN/source.json +++ b/locales/zh-CN/source.json @@ -1,15 +1,15 @@ { "Source_Title": "源代码", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "支撑 Flashpoint 运作的软件是自由且开源的,但显然不包括我们支持的大多数浏览器插件/技术(我们对此无能为力)。由项目贡献者开发的应用和工具可以在我们的 {Github 团队页面}找到。", + "Source_Developed_Projects_Title": "由 Flashpoint 贡献者开发的软件", + "Source_Developed_Projects_Desc": "以下软件基于 MIT 许可证提供:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint 启动器},受 LaunchBox 启发、可扩展的、基于 Electron 的启动器。", "Source_Flashpoint_Proxy_Desc": "{Flashpoint 代理},支持浏览器/放映器与 Flashpoint 模拟互联网之间通信的程序库。", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint 安全播放器},由先进技术驱动的应用程序,允许在不永久修改 Windows 注册表的情况下,播放基于插件的内容。", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint 组件工具},一组允许用户下载、管理和删除组件的应用集。", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator},以模拟时钟速度运行应用程序的工具。", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "由 Flashpoint 使用的第三方软件", + "Source_Utilized_Projects_Desc": "以下开放源代码软件不是由我们开发,但也被包含在 Flashpoint 软件套件中:", "Source_Apache_Desc": "{Apache HTTP 服务器},以 Apache-2.0 许可证发布的 Web 服务器程序。", "Source_Basilisk_Desc": "{Basilisk},以 MPL-2.0 许可证发布的 Web 浏览器。Flashpoint 使用的是一个自定义的、自有品牌的 32 位构建,可以在{这里}查看。", "Source_Chromium_Desc": "{Chromium},以各种开源许可证发布的 Web 浏览器。", From f231605e5c4b421f1b036bc79e2fdf9ac4944852 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 17:18:29 +0100 Subject: [PATCH 2623/2652] New translations branding.json (Romanian) --- locales/ro-RO/branding.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/ro-RO/branding.json b/locales/ro-RO/branding.json index da740488df..ef38fbf5f0 100644 --- a/locales/ro-RO/branding.json +++ b/locales/ro-RO/branding.json @@ -1,9 +1,9 @@ { "Branding_Title": "Branding", "Branding_Para1": "În forma sa cea mai simplă, logo-ul Flashpoint este reprezentat de inițialele proiectului inversate. Spațiul gol fac o formă de săgeată care poate fi interpretată ca un buton de redare sau de descărcare, amintindu-ne de procesele cu care ne-am obișnuit atunci când accesăm jocurile noastre preferate. Fontul care apare de obicei alături de logo folosește fontul Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Sigla Flashpoint este protejată sub licența {Creative Commons Attribution 4.0}, ceea ce înseamnă că poate fi modificată după propriul plac, atât timp cât Seirade (autorul) sau Flashpoint sunt menționate.", "Branding_Para3": "Un pachet care conține logo-ul vectorizat în diverse stiluri poate fi descărcat {here}.", "Wallpapers_Title": "Imagini de fundal", - "Wallpapers_Desc": "Următoarele imagini de fundal sunt date de Rain:", + "Wallpapers_Desc": "Următoarele imagini de fundal sunt oferite de Rain:", "Banners_Title": "Bannere Web" } \ No newline at end of file From 1ecb101e43d26550b0071a5819b4cf8c7c8c4d6b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 17:18:29 +0100 Subject: [PATCH 2624/2652] New translations downloads.json (Italian) --- locales/it-IT/downloads.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index c2046611c8..758dff3749 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -14,7 +14,7 @@ "Downloads_Ultimate_Para2": "Richiede un client torrent come {qBittorrent} per scaricare e {7-Zip} per estrarre.", "Downloads_Ultimate_Link": "Scarica Torrent", "Downloads_Ultimate_Link2": "Download Diretto (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 o superiore (disponibile anche il supporto {Mac} e {Linux} limitato)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} o superiore", + "Downloads_Footer": "Per informazioni e changelogs relativi a vecchie versioni, si prega di visitare la pagina {News}." } \ No newline at end of file From 721bdf89826e75752c5ed2e5ce74e44e8e67aeeb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 17:18:30 +0100 Subject: [PATCH 2625/2652] New translations faq.json (Italian) --- locales/it-IT/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/it-IT/faq.json b/locales/it-IT/faq.json index 4952c347d1..c573a95ebd 100644 --- a/locales/it-IT/faq.json +++ b/locales/it-IT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Domande Frequenti", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Questo non era stato chiamato Flashpoint di BlueMaxima?", + "FAQ_Answer1": "Sì - il progetto utilizzato per operare con BlueMaxima in nome fino al suo ritiro dal progetto nel gennaio 2023.", "FAQ_Question2": "Quali sistemi operativi sono supportati?", "FAQ_Answer2": "Flashpoint supporta Windows 7 SP1 e successivi (Windows 8 stock escluso). Sono disponibili anche versioni per MacOS e Linux; queste però richiedono ulteriori passaggi per essere installate e possono eseguire solo alcune delle più popolari tecnologie da browser.", "FAQ_Question3": "Flashpoint costituisce problemi di sicurezza?", "FAQ_Answer3": "Non che ne sappiamo. L'intero gruppo di applicazioni (tranne la tecnologia per scaricare giochi in Infinity) non può connettersi apertamente Internet; ogni modifica apportata al registro di sistema da Flashpoint Secure Player viene rimossa una volta chiuso il gioco; tutti i giochi curati passano attraverso un PC dotato di software antivirus competente e aggiornato; e soprattutto, il launcher e tutti i lavori interni di Flashpoint sono open-source e possono essere trovati {here}. Abbiamo fatto del nostro meglio per garantire che la collezione sia sicura, ma nonostante i nostri sforzi, alcuni antivirus come Avast e AVG tendono a rilevare componenti importanti come pericolosi. Se hai questo problema, visita la risoluzione dei problemi {read this page}.", "FAQ_Question4": "Quanti giochi/animazioni ci sono?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint offre attualmente oltre {} giochi e {} animazioni. Puoi cercare la collezione senza scaricare Flashpoint {here}.", + "FAQ_Question5": "Quali piattaforme del browser preservano su Flashpoint?", + "FAQ_Answer5": "Preserviamo i giochi e le animazioni in esecuzione su ogni piattaforma elencata al Flashpoint Database {statistics page}.", "FAQ_Question6": "Dove sono i giochi di Nitrome?", "FAQ_Answer6": "Nitrome ci ha gentilmente chiesto di rimuovere i loro contenuti dalla collezione. Se stai cercando di giocare ai loro giochi, fallo sul loro {website}, e se Flash non funziona, segui il loro {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Come posso richiedere un gioco/animazione?", "FAQ_Answer7": "È possibile fare una richiesta prima leggendo {this article} fino in fondo, quindi seguendo i collegamenti in basso.", "FAQ_Question8": "Posso aggiungere io stesso un gioco/animazione?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Sì! Segui le istruzioni elencate in {curation tutorial} per impostare l'audizione del curatore. Una volta che è accettato, è possibile inviare quante più curazioni desiderate.", "FAQ_Question9": "Voglio contribuire in qualche altro modo (codifica, test, ecc). Come posso aiutare?", "FAQ_Answer9": "Unisciti al nostro {Discord server} per maggiori dettagli. La maggior parte del nostro lavoro e delle nostre comunicazioni avviene lì.", "FAQ_Question10": "Flashpoint è open source?", "FAQ_Answer10": "Più o meno. I file sorgente della nostra tecnologia su misura come il launcher sono tutte disponibili presso il nostro {GitHub}. Le fonti per il software che includiamo in Flashpoint sono disponibili nei loro rispettivi siti web (non modifichiamo la fonte di alcun software che includiamo). I binari per le plugin web stesse non sono open source, ma se lo fossero, non saremmo qui del tutto.", "FAQ_Question11": "Posso usare il logo/è disponibile con Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Sì - il logo cade sotto la licenza {CC-BY 4.0}. Per l'attribuzione, è possibile accreditare Seirade e Flashpoint. I file sorgente possono essere trovati {here}.", "FAQ_Question12": "Dove posso donare al progetto?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Flashpoint Archive opera come un non-profit collettivo. Puoi trovare maggiori dettagli su come donare e dove il tuo denaro va sul nostro {Open Collective page}.", "FAQ_Question13": "Flashpoint non funziona correttamente!", "FAQ_Answer13": "Segui i passaggi per la risoluzione dei problemi elencati qui {manual}. Se in seguito hai ancora problemi, chiedi aiuto nel nostro Discord.", "FAQ_Question14": "Voglio un gioco/animazione rimosso/a da Flashpoint per un motivo o per un altro.", From 94ff653a822c007bce918a7559c7f6b435d869fe Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 17:18:31 +0100 Subject: [PATCH 2626/2652] New translations home.json (Italian) --- locales/it-IT/home.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/it-IT/home.json b/locales/it-IT/home.json index fd87ebc015..25c0dc7758 100644 --- a/locales/it-IT/home.json +++ b/locales/it-IT/home.json @@ -1,8 +1,8 @@ { "About_Welcome": "Benvenuti", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Title": "Flashpoint Archive è uno sforzo della comunità per preservare i giochi e le animazioni dal web.", + "About_Para1": "La storia e la cultura di Internet sono importanti, e il web si sta evolvendo a un ritmo così rapido che quello che oggi potrebbe essere un luogo comune potrebbe essere obsoleto domani. Questo progetto è dedicato a preservare il maggior numero possibile di esperienze da queste piattaforme, in modo da non perdersi nel tempo. Da dicembre 2017, {over {} giochi e animazioni} sono stati preservati attraverso più di un centinaio di browser plugin e tecnologie web.", + "About_Para2": "Oltre ai nostri sforzi di conservazione, forniamo anche un pacchetto software altamente flessibile per una navigazione affidabile e la riproduzione di contenuti conservati. Tra i software che alimentano Flashpoint è {a fully-featured launcher} che funge da frontend per la raccolta, {a proxy} che inganna i giochi a pensare che sono in esecuzione sul live web, e {a sandbox} che consente la riproduzione sicura di contenuti abilitati al plugin - tutti che sono {open-source software}.", "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Cerca nella Collezione", From 1dba6974760e02c7baaa9dd6879dc15a51be3c02 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 18:27:06 +0100 Subject: [PATCH 2627/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json index c4732de0b6..bac798bf8c 100644 --- a/locales/cs-CZ/faq.json +++ b/locales/cs-CZ/faq.json @@ -9,21 +9,21 @@ "FAQ_Question4": "Kolik her/animací je tam?", "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer5": "Uchováváme hry a animace bězící na všech platformách uvedených na {stránce statistik} databáze Flashpointu.", "FAQ_Question6": "Kde jsou Nitrome hry?", "FAQ_Answer6": "Nitrome nás zdvořile požádal, abychom odstranili jejich obsah z kolekce. Pokud chcete hrát jejich hry, udělete tak na jejich {stránce}, a pokud Flash není dostupný, postupujte podle jejich rostoucího {katalogu her kompatibilních s HTML5}. {Flashpoint nesouhlasí s obtěžováním kvůli rozhodnutí Nitrome.}", "FAQ_Question7": "Jak mohu požádat o hru/animaci?", "FAQ_Answer7": "Požadavek můžete podat nejprve přečtením {tohoto článku} v celé jeho délce a poté následováním odkazů v dolní části.", "FAQ_Question8": "Mohu přidat hru/animaci sám?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Ano! Postupujte podle pokynů uvedených v {kurátorském tutoriálu} a vytvořte zkušební kuraci. Jakmile bude schválena, můžete odeslat tolik dalších kurací, kolik si přejete.", "FAQ_Question9": "Chci přispět jiným způsobem (kódování, testování atd.). Jak mohu pomoci?", "FAQ_Answer9": "Připojte se na náš {Discord server} pro více podrobností. Většina naší práce a komunikace probíhá právě tam.", "FAQ_Question10": "Je Flashpoint open source?", "FAQ_Answer10": "Jakoby jo i ne. Zdroje pro naši vlastní technologii, jako je spouštěč, jsou k dispozici na našem {GitHubu}. Zdroje pro software, který zahrnujeme do Flashpointu, jsou k dispozici na jejich příslušných webových stránkách (neupravujeme zdroj žádného softwaru, který zahrneme). Binární soubory pro samotné webové pluginy nejsou open source, ale pokud by byly, tak bychom zde ani nebyli.", "FAQ_Question11": "Mohu použít logo/je k dispozici pod Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Ano - logo spadá pod licenci {CC-BY 4.0}. Jako autora můžete volitelně uvést Seirade a Flashpoint. Zdrojové soubory naleznete {zde}.", "FAQ_Question12": "Kde mohu na projekt přispět?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Archiv Flashpoint funguje jako neziskový kolektiv. Více informací o tom, jak přispět a kam vaše peníze půjdou, najdete na naší {Open Collective stránce}.", "FAQ_Question13": "Flashpoint nefunguje správně!", "FAQ_Answer13": "Postupujte podle kroků řešení problémů uvedených v {manuálu}. Pokud stále máte problémy, požádejte o pomoc na našem Discordu.", "FAQ_Question14": "Chci, aby byla hra/animace odstraněna z Flashpointu.", From 28e23aebdcc15fa4772225dfb1c629debf43e711 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 18:27:07 +0100 Subject: [PATCH 2628/2652] New translations home.json (Czech) --- locales/cs-CZ/home.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json index ed3a52f646..0329d88393 100644 --- a/locales/cs-CZ/home.json +++ b/locales/cs-CZ/home.json @@ -1,10 +1,10 @@ { "About_Welcome": "Vítejte", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "Archiv Flashpoint je komunitní projekt, jehož cílem je uchování her a animací z webu.", + "About_Para1": "Historie a kultura internetu je důležitá a web se vyvíjí tak rychle, že to, co je dnes běžné, může být zítra zastaralé. Tento projekt se snaží zachovat co nejvíce zážitků z těchto platforem, aby se neztratily v čase a nezapomnělo se tak na ně. Od prosince 2017 se podařilo uchovat {více než {} her a animací} ve více než stovce pluginů a webových technologií.", + "About_Para2": "Kromě úsilí o zachování obsahu poskytujeme také vysoce flexibilní softwarový balíček pro spolehlivou navigaci a přehrávání zachovaného obsahu. Mezi softwarem, který pohání Flashpoint, je {plně vybavený spouštěč}, který funguje jako frontend pro kolekci, {zástupce}, který hry přesvědčuje, že běží na živém webu, a {sandbox}, který umožňuje bezpečné přehrávání obsahu s povolenými pluginy - všechny jsou {open-source software}.", + "About_Para3": "Projekt {byl původně založen} BlueMaximem ve snaze předejít zániku webových her před ukončením podpory Flashe. Od té doby se vyvinul v rozsáhlý projekt, do kterého se zapojily stovky komunitních přispěvatelů z celého světa a který zahrnuje hry i animace vytvořené pro řadu internetových pluginů, rámců a standardů.", + "About_Para4": "Archiv Flashpoint funguje jako nezisková organizace s cílem podporovat úsilí o zachování a zpřístupnění her, animací a dalších digitálních interaktivních zážitků z webu. Pokud nás chcete podpořit nebo se dozvědět více o tom, jak jsme financováni a na co jsou tyto prostředky vynakládány, použijte prosím tlačítko Přispět v levém postranním panelu nebo navštivte naši {Open Collective stránku}.", "Search_Collection": "Prohledat kolekci", "Request_Archival": "Zažádat o archivaci obsahu" } \ No newline at end of file From 9bc508b5797979d76bb4443aabdd1c3967669d5c Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 18:27:08 +0100 Subject: [PATCH 2629/2652] New translations news.json (Czech) --- locales/cs-CZ/news.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json index 79f7ce16e7..79f8f63ab3 100644 --- a/locales/cs-CZ/news.json +++ b/locales/cs-CZ/news.json @@ -1,7 +1,7 @@ { "News_Title": "Novinky", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Para1": "Všechny významné události v historii Flashpointu k říjnu 2019. Najeďte na jméno verze a získejte vysvětlení od BlueMaximy, zakladatele projektu.", + "News_Para2": "Seznam změn zahrnující všechny verze vydané před přechodem na systém založený na komponentech naleznete {zde}. Možnost přímého stahování starších verzí Flashpoint Ultimate naleznete na účtech BlueMaxima a Dri0m v internetovém archivu {zde} a {zde}.", "News_Flashpoint_Started": "BlueMaximův Flashpoint byl spuštěn.", "News_Flashpoint_0": "Flashpoint Zero byl vydán.", "News_Flashpoint_1": "Flashpoint Version One byl vydán.", @@ -74,5 +74,5 @@ "News_Flashpoint_11_1": "Operace Cherry Blossom", "News_Flashpoint_11_1_Meta": "Odkaz na hru Muv-Luv (jděte si ji koupit na Steamu).", "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_12_meta": "Jsou roztomilí a cool." } \ No newline at end of file From 19bff1ff7f4b23f391d9ff6b547bc1327d19fc27 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 18:27:09 +0100 Subject: [PATCH 2630/2652] New translations source.json (Czech) --- locales/cs-CZ/source.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/cs-CZ/source.json b/locales/cs-CZ/source.json index 788435ac71..71c850da93 100644 --- a/locales/cs-CZ/source.json +++ b/locales/cs-CZ/source.json @@ -1,15 +1,15 @@ { "Source_Title": "Zdrojový Kód", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "Software, který pohání Flashpoint je zdarma a open-source, samozřejmě s výjimkou většiny podporovaných pluginů/technologií (s těmi toho moc nenaděláme). Aplikace a nástroje vyvinuté přispěvateli projektu naleznete na stránkách našeho {GitHub týmu}.", + "Source_Developed_Projects_Title": "Software vyvinutý přispěvateli k Flashpointu", + "Source_Developed_Projects_Desc": "Následující software je k dispozici pod licencí MIT:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, launcher založený na Electronu inspirovaný LaunchBoxem.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, knihovna, která umožňuje komunikaci mezi prohlížečem/projektorem a simulovaným internetem Flashpointu.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, pokročilá aplikace, která umožňuje přehrávání obsahu na základě pluginu bez trvalých změn ve Windows registru.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, sada aplikací, které umožňují uživateli stahovat, spravovat a odebírat komponenty.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, nástroj, který spouští aplikace se simulovanou taktovací frekvencí.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Software třetích stran používaný Flashpointem", + "Source_Utilized_Projects_Desc": "Následující open-source software jsme nevyvinuli my, ale je součástí softwarové sady Flashpointu:", "Source_Apache_Desc": "{Apache HTTP Server}, webový server vydaný pod Apache-2.0 licencí.", "Source_Basilisk_Desc": "{Basilisk}, webový prohlížeč vydaný pod licencí MPL-2.0. Flashpoint využívá vlastní 32-bitovou sestavu s vlastním brandingem, kterou lze nalézt {here}.", "Source_Chromium_Desc": "{Chromium}, webový prohlížeč vydaný pod různými open-source licencemi.", From ba364bd0ea908a880f8f112b82dd7623302049eb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 18:27:10 +0100 Subject: [PATCH 2631/2652] New translations layout.json (Czech) --- locales/cs-CZ/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json index 88f747ca32..e160e76fb1 100644 --- a/locales/cs-CZ/layout.json +++ b/locales/cs-CZ/layout.json @@ -11,5 +11,5 @@ "Database": "Databáze", "Manual": "Manuál", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "Přispět" } \ No newline at end of file From ace0fa1a9446143d40706a5bad3ef4023217eeb1 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 18:27:11 +0100 Subject: [PATCH 2632/2652] New translations home.json (Italian) --- locales/it-IT/home.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locales/it-IT/home.json b/locales/it-IT/home.json index 25c0dc7758..d0a80c99cd 100644 --- a/locales/it-IT/home.json +++ b/locales/it-IT/home.json @@ -3,8 +3,8 @@ "About_Title": "Flashpoint Archive è uno sforzo della comunità per preservare i giochi e le animazioni dal web.", "About_Para1": "La storia e la cultura di Internet sono importanti, e il web si sta evolvendo a un ritmo così rapido che quello che oggi potrebbe essere un luogo comune potrebbe essere obsoleto domani. Questo progetto è dedicato a preservare il maggior numero possibile di esperienze da queste piattaforme, in modo da non perdersi nel tempo. Da dicembre 2017, {over {} giochi e animazioni} sono stati preservati attraverso più di un centinaio di browser plugin e tecnologie web.", "About_Para2": "Oltre ai nostri sforzi di conservazione, forniamo anche un pacchetto software altamente flessibile per una navigazione affidabile e la riproduzione di contenuti conservati. Tra i software che alimentano Flashpoint è {a fully-featured launcher} che funge da frontend per la raccolta, {a proxy} che inganna i giochi a pensare che sono in esecuzione sul live web, e {a sandbox} che consente la riproduzione sicura di contenuti abilitati al plugin - tutti che sono {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Para3": "Il progetto {was originally started} di BlueMaxima nel tentativo di sconfiggere la scomparsa dei giochi web prima della morte di Flash. Da allora si è trasformata in una grande impresa che coinvolge centinaia di collaboratori comunitari provenienti da tutto il mondo, che comprende giochi e animazioni creati per numerosi plugin, framework e standard internet.", + "About_Para4": "Flashpoint Archive opera come no-profit con l'obiettivo di promuovere gli sforzi per la conservazione e l'accessibilità dei giochi, animazioni e altre esperienze digitali interattive dal web. Se vuoi supportarci o saperne di più su come siamo finanziati e dove questi fondi sono spesi, si prega di utilizzare il pulsante Dona nella barra laterale sinistra o visitare il nostro {Open Collective page}.", "Search_Collection": "Cerca nella Collezione", "Request_Archival": "Richiedi Contenuto per l'Archiviazione" } \ No newline at end of file From cdddd4e88c69e7d78bbe6ea14e900dc7535b8acb Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 18:27:12 +0100 Subject: [PATCH 2633/2652] New translations layout.json (Italian) --- locales/it-IT/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/it-IT/layout.json b/locales/it-IT/layout.json index 2773e15920..91bc38d033 100644 --- a/locales/it-IT/layout.json +++ b/locales/it-IT/layout.json @@ -11,5 +11,5 @@ "Database": "Database", "Manual": "Manuale", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "Fai una donazione" } \ No newline at end of file From 19b544df1db7b1ae7cc6aabf23451c5d80e05c5b Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 18:27:12 +0100 Subject: [PATCH 2634/2652] New translations news.json (Italian) --- locales/it-IT/news.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/it-IT/news.json b/locales/it-IT/news.json index f8f27a777b..62a43ed830 100644 --- a/locales/it-IT/news.json +++ b/locales/it-IT/news.json @@ -1,7 +1,7 @@ { "News_Title": "Notizie", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Para1": "Tutti gli eventi importanti nella storia di Flashpoint a partire da ottobre 2019. Passa sopra il nome in codice di una versione per una spiegazione da BlueMaxima, il fondatore del progetto.", + "News_Para2": "Un changelog che comprende ogni versione rilasciata prima del passaggio al sistema basato su componenti può essere trovato {here}. Per i download diretti nelle versioni precedenti di Flashpoint Ultimate, vedere gli account Internet Archive di BlueMaxima e Dri0m {here} e {here}, rispettivamente.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint viene fondato.", "News_Flashpoint_0": "Flashpoint Zero viene pubblicato.", "News_Flashpoint_1": "Flashpoint Version One viene pubblicato.", @@ -74,5 +74,5 @@ "News_Flashpoint_11_1": "Operazione Cherry Blossom", "News_Flashpoint_11_1_Meta": "Un riferimento al gioco Muv-Luv (andate a comprarlo su Steam).", "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_12_meta": "Sono carini e sono fighi." } \ No newline at end of file From 9e9d107c35afd86a986b9a06cb5813a57a634c98 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 18:27:13 +0100 Subject: [PATCH 2635/2652] New translations source.json (Italian) --- locales/it-IT/source.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/it-IT/source.json b/locales/it-IT/source.json index c1a8e8a0de..47c5e4889f 100644 --- a/locales/it-IT/source.json +++ b/locales/it-IT/source.json @@ -1,15 +1,15 @@ { "Source_Title": "Codice Sorgente", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "Il software che alimenta Flashpoint è gratuito e open-source, ovviamente escludendo la maggior parte dei plugin / tecnologie del browser supportati (non possiamo fare molto a riguardo). Applicazioni e utilità sviluppate dai collaboratori di progetto possono essere trovate presso il nostro {GitHub team page}.", + "Source_Developed_Projects_Title": "Software sviluppato dai contributori di Flashpoint", + "Source_Developed_Projects_Desc": "Il seguente software è disponibile sotto la licenza MIT:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un launcher estensibile, con base Electron ispirato a LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, una libreria che consente la comunicazione tra un browser/proiettore e un internet simulato di Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, un'applicazione avanzata che consente la riproduzione di contenuti basati su plugin senza apportare modifiche permanenti al registro di sistema di Windows.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, un insieme di applicazioni che consentono all'utente di scaricare, gestire e rimuovere componenti.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, uno strumento che esegue applicazioni con velocità di clock simulate.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Software di terze parti utilizzato da Flashpoint", + "Source_Utilized_Projects_Desc": "Il seguente software open-source non è sviluppato da noi, ma è incluso nella suite software di Flashpoint:", "Source_Apache_Desc": "{Apache HTTP Server}, un web server rilasciato sotto la licenza Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, un browser web rilasciato sotto la licenza MPL-2.0. Flashpoint utilizza una build personalizzata a 32 bit con un proprio branding, che può essere trovato {here}.", "Source_Chromium_Desc": "{Chromium}, un browser web rilasciato sotto varie licenze open-source.", From 29b7dfd8abb142c5ef269339107b7f535e20c08d Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 19:22:48 +0100 Subject: [PATCH 2636/2652] New translations branding.json (Czech) --- locales/cs-CZ/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/cs-CZ/branding.json b/locales/cs-CZ/branding.json index cbb8d30ebe..86704cceeb 100644 --- a/locales/cs-CZ/branding.json +++ b/locales/cs-CZ/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Značka", "Branding_Para1": "Jednoduše řečeno, logo Flashpointu je tvořeno jeho iniciály, které jsou otočené proti sobě. Prázdné místo tvoří tvar šipky, který lze interpretovat jako tlačítko přehrávání nebo symbol stahování, připomenutí procesů, na které jsme si zvykli při přístupu k našim oblíbeným hrám. Text typicky zobrazený vedle loga používá písmo Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Logo Flashpointu spadá pod licenci {Creative Commons Attribution 4.0}, což znamená, že může být volně upraveno a šířeno, dokud uvedete Seirade (designér loga) nebo Flashpoint jako autora.", "Branding_Para3": "Balíček obsahující vektorové logo v různých stylech může být stažen {zde}.", "Wallpapers_Title": "Tapety", "Wallpapers_Desc": "Tyto tapety jsou zde k dispozici se svolením Rain:", From e3e20fc0d90623dea6885fc79afee5afdc315cae Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 19:22:48 +0100 Subject: [PATCH 2637/2652] New translations downloads.json (Czech) --- locales/cs-CZ/downloads.json | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json index 3dca43e408..e02ca3953e 100644 --- a/locales/cs-CZ/downloads.json +++ b/locales/cs-CZ/downloads.json @@ -1,20 +1,20 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast": "UŽIVATELÉ AVASTU: PŘEČTĚTE SI PROSÍM PŘED STAŽENÍM {TOTO}!", "Downloads_Title": "Stáhnout", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Description": "Instalace Flashpointu jsou zdarma, přenosné a {{poháněny open-source softwarem}} (kromě samotných pluginů, které jsou většinou abandonware). Pokud máte nějaké dotazy nebo obavy, podívejte se do {FAQ} nebo se zeptejte na {Discordu}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Infinity_Size": "{Velikost:} {} při stažení, {} po instalaci", + "Downloads_Infinity_Para1": "Položky se při hraní stahují z našich serverů. Ideální pro příležitostné uživatele.", + "Downloads_Infinity_Para2": "Celková velikost závisí na zvolených komponentech a při stahování položek se zvětšuje.", + "Downloads_Infinity_Link": "Stáhnout instalátor", + "Downloads_Infinity_Link2": "Zazipovaná kopie (pokud instalátor nefunguje)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Ultimate_Size": "{Velikost:} {} při stažení, {} po rozbalení", + "Downloads_Ultimate_Para1": "Všechny položky jsou od počátku k dispozici offline. Ideální pro archiváře a sběratele dat.", + "Downloads_Ultimate_Para2": "Ke stažení je vyžadován torrent klient, jako {qBittorrent}, k extrakci poté {7-Zip}.", + "Downloads_Ultimate_Link": "Stáhnout Torrent", + "Downloads_Ultimate_Link2": "Přímé stažení (Archive.org)", + "Downloads_Requirements": "{Systémové požadavky:} Windows 7 SP1 nebo vyšší (k dispozici je také omezená podpora pro {Mac} a {Linux})", + "Downloads_Prerequisites": "{Vyžadovaný software:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} nebo vyšší", + "Downloads_Footer": "Informace a seznamy změn týkající se starších verzí naleznete na stránce {Novinky}." } \ No newline at end of file From abc1edbab9dd8f9df9f7fee349afabdaa26552c4 Mon Sep 17 00:00:00 2001 From: Colin Date: Tue, 8 Aug 2023 19:22:49 +0100 Subject: [PATCH 2638/2652] New translations faq.json (Czech) --- locales/cs-CZ/faq.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json index bac798bf8c..e8223cd6a4 100644 --- a/locales/cs-CZ/faq.json +++ b/locales/cs-CZ/faq.json @@ -1,14 +1,14 @@ { "FAQ_Title": "Často kladené dotazy", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Nejmenoval se tento projekt dříve BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Ano - projekt obsahoval ve svém názvu BlueMaximu až do jeho odchodu z projektu v lednu 2023.", "FAQ_Question2": "Jaké operační systémy podporujete?", "FAQ_Answer2": "Flashpoint podporuje Windows 7 SP1 a novější (kromě stock Windows 8). Jsou k dispozici také verze MacOS a Linuxu; vyžadují však další kroky k instalaci a mohou spustit pouze hrstku nejpopulárnějších technologií prohlížeče.", "FAQ_Question3": "Vyvolává Flashpoint nějaké bezpečnostní problémy?", "FAQ_Answer3": "O žádných nevíme. Celá naše aplikační sada (kromě stahovací technologie verze Infinity) se nemůže připojit k otevřenému internetu, veškeré změny v rejstříku provedené Flashpoint Secure Player jsou odstraněny po ukončení hry; všechny příchozí kurace procházejí počítačem s kompetentním a aktuálním antivirovým programem; a co je nejdůležitější, launcher a všechen strojový kód Flashpointu {je zdarma a open-source}. Udělali jsme vše, co je v našich silách, abychom zajistili, že kolekce je co nejbezpečnější, ale navzdory našemu úsilí, některé antiviry, jako je Avast a AVG, mají tendenci označovat důležité komponenty za nebezpečné. Pokud jste postiženi tímto problémem, {přečtěte si tuto stránku} pro pokyny pro řešení problémů.", "FAQ_Question4": "Kolik her/animací je tam?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer4": "Flashpoint v současné době nabízí přes {} her a {} animací. Kolekci si můžete prohlédnout bez stažení Flashpointu {zde}.", + "FAQ_Question5": "Jaké prohlížečové platoformy Flashpoint uchovává?", "FAQ_Answer5": "Uchováváme hry a animace bězící na všech platformách uvedených na {stránce statistik} databáze Flashpointu.", "FAQ_Question6": "Kde jsou Nitrome hry?", "FAQ_Answer6": "Nitrome nás zdvořile požádal, abychom odstranili jejich obsah z kolekce. Pokud chcete hrát jejich hry, udělete tak na jejich {stránce}, a pokud Flash není dostupný, postupujte podle jejich rostoucího {katalogu her kompatibilních s HTML5}. {Flashpoint nesouhlasí s obtěžováním kvůli rozhodnutí Nitrome.}", From 70ff34532da058b534035b07bed4ea21261e80d2 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 9 Aug 2023 17:08:23 +0100 Subject: [PATCH 2639/2652] New translations home.json (Russian) --- locales/ru-RU/home.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/ru-RU/home.json b/locales/ru-RU/home.json index a77d5614b6..dae55e9727 100644 --- a/locales/ru-RU/home.json +++ b/locales/ru-RU/home.json @@ -1,10 +1,10 @@ { "About_Welcome": "Добро пожаловать", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "Flashpoint Archive — это сообщество, занимающееся сохранением игр и анимаций из Интернета.", + "About_Para1": "История и культура Интернета очень важны, а сам Интернет развивается столь стремительно, что то, что сегодня кажется обыденным, завтра может оказаться устаревшим. Этот проект призван сохранить как можно больше впечатлений от этих платформ, чтобы они не были потеряны со временем. С декабря 2017 года было сохранено {более {} игр и анимаций} с помощью более чем сотни браузерных плагинов и веб-технологий.", + "About_Para2": "Кроме того, мы предоставляем гибкий программный пакет для надежной навигации и воспроизведения сохранённого контента. Среди программных средств, с помощью которых работает Flashpoint, — {лаунчер}, выполняющий роль фронтенда для коллекции; {прокси}, заставляющий игры думать, что они работают в реальном Интернете; {песочница}, обеспечивающая безопасное воспроизведение контента, поддерживающего плагины, — все они являются программным обеспечением с {открытым исходным кодом}.", + "About_Para3": "Проект был начат BlueMaxima в попытке опередить исчезновение веб-игр перед смертью Flash. С тех пор он превратился в масштабную идею, в которой участвуют сотни участников со всего мира и которая охватывает как игры, так и анимацию, созданную для многочисленных плагинов, фреймворков и стандартов Интернета.", + "About_Para4": "Flashpoint Archive работает как некоммерческая организация, целью которой является содействие сохранению и обеспечению доступности игр, анимаций и других цифровых интерактивных материалов Интернета. Если вы хотите поддержать нас или узнать больше о том, как мы финансируемся и куда расходуются наши средства, воспользуйтесь кнопкой «Пожертвовать» в левой боковой панели или посетите нашу {страницу на Open Collective}.", "Search_Collection": "Поиск в коллекции", "Request_Archival": "Запросить архивацию контента" } \ No newline at end of file From e4463ec1670230537d002bba7cb35ed889386976 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 9 Aug 2023 17:08:24 +0100 Subject: [PATCH 2640/2652] New translations branding.json (Russian) --- locales/ru-RU/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/branding.json b/locales/ru-RU/branding.json index 9685d12455..1f1cf50546 100644 --- a/locales/ru-RU/branding.json +++ b/locales/ru-RU/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Оформление", "Branding_Para1": "В самом простом виде логотип Flashpoint представляет собой инициалы проекта, наложенные друг на друга. Пустое пространство образует стрелку, которую можно интерпретировать как кнопку воспроизведения или символ загрузки — напоминание о процессах, к которым мы привыкли при доступе к любимым играм. В надписи, обычно встречающейся рядом с логотипом, используется шрифт Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Логотип Flashpoint находится под лицензией {Creative Commons Attribution 4.0}, что означает, что его можно свободно изменять и распространять при условии, что вы укажете авторство Seirade (дизайнера логотипа) или Flashpoint.", "Branding_Para3": "Пакет с векторным логотипом в различных стилях можно загрузить {здесь}.", "Wallpapers_Title": "Обои", "Wallpapers_Desc": "Следующие обои любезно предоставлены Rain:", From 8accc47cd74525db0a54f9fc2b345caf51ffb4af Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 9 Aug 2023 17:08:25 +0100 Subject: [PATCH 2641/2652] New translations downloads.json (Russian) --- locales/ru-RU/downloads.json | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json index c96ec08b15..bf5ce6f1ec 100644 --- a/locales/ru-RU/downloads.json +++ b/locales/ru-RU/downloads.json @@ -1,20 +1,20 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast": "ПОЛЬЗОВАТЕЛИ AVAST, ПОЖАЛУЙСТА, ПРОЧИТАЙТЕ {ЭТО} ПЕРЕД ЗАГРУЗКОЙ!", "Downloads_Title": "Загрузки", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Description": "Загружаемые файлы Flashpoint бесплатны, портативны и {{работают на открытом программном обеспечении}} (за исключением самих плагинов, которые в большинстве своём являются заброшенным ПО). Если у вас возникли вопросы, задайте их в {Discord} или обратитесь к {FAQ}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Size": "{Размер:} {} будет загружено, {} станет после установки", + "Downloads_Infinity_Para1": "Материалы загружаются с наших серверов, когда вы в них играете. Идеально для обычных пользователей.", + "Downloads_Infinity_Para2": "Общий размер зависит от выбранных компонентов и возрастёт по мере загрузки материалов.", "Downloads_Infinity_Link": "Скачать установщик", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Infinity_Link2": "Архив с файлами программы (если установщик не работает)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Ultimate_Size": "{Размер:} {} будет загружено, {} станет после распаковки", + "Downloads_Ultimate_Para1": "Все материалы доступны оффлайн \"из коробки\". Идеально для архивистов и хранителей данных.", + "Downloads_Ultimate_Para2": "Для загрузки необходим торрент-клиент, такой как {qBittorrent}, а для извлечения файлов подойдёт {7-Zip}.", + "Downloads_Ultimate_Link": "Загрузить торрентом", + "Downloads_Ultimate_Link2": "Прямая загрузка (archive.org)", + "Downloads_Requirements": "{Системные требования:} Windows 7 SP1 или выше (также доступна ограниченная поддержка {Mac} и {Linux})", + "Downloads_Prerequisites": "{Требования:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} или выше", + "Downloads_Footer": "Информацию и журналы изменений, относящиеся к более ранним версиям, можно найти на странице {«Новости»}." } \ No newline at end of file From db93b120314c2c35b019cb6d5ffd5d413f58ac9b Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 9 Aug 2023 17:08:26 +0100 Subject: [PATCH 2642/2652] New translations faq.json (Russian) --- locales/ru-RU/faq.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/locales/ru-RU/faq.json b/locales/ru-RU/faq.json index 0575c1958d..bb96c75cbb 100644 --- a/locales/ru-RU/faq.json +++ b/locales/ru-RU/faq.json @@ -1,27 +1,27 @@ { "FAQ_Title": "Часто задаваемые вопросы", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "А разве раньше этот проект не назывался BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Да, проект существовал с \"BlueMaxima\" в названии до его ухода из проекта в январе 2023 года.", "FAQ_Question2": "Какие операционные системы поддерживаются?", "FAQ_Answer2": "Flashpoint поддерживает Windows 7 SP1 и более новые версии (за исключением стоковой Windows 8). Доступны также версии для MacOS и Linux, однако они требуют дополнительных шагов для установки и могут работать только с некоторыми из наиболее популярных браузерных технологий.", "FAQ_Question3": "Есть ли у Flashpoint проблемы с безопасностью?", "FAQ_Answer3": "Насколько нам известно, нет. Весь наш набор приложений (за исключением технологии загрузки игр Infinity) не может подключаться к открытому Интернету; все изменения в реестре, внесённые Flashpoint Secure Player, удаляются после закрытия игры; все входящие файлы проходят через компьютер с надёжным и актуальным антивирусным ПО; и, самое главное, программа запуска и всё внутреннее устройство Flashpoint {свободны и имеют открытый исходный код}. Мы сделали всё возможное, чтобы коллекция была максимально безопасной, но, несмотря на наши усилия, некоторые антивирусы, такие как Avast и AVG, определяют важные компоненты как опасные. Если вы столкнулись с этой проблемой, ознакомьтесь с инструкциями по устранению неполадок на {этой странице}.", "FAQ_Question4": "Сколько всего игр и анимаций вы собрали?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "В настоящее время Flashpoint предлагает более {} игр и {} анимаций. Поиск по коллекции можно осуществлять без загрузки Flashpoint на {этой странице}.", + "FAQ_Question5": "Какие браузерные платформы может предложить Flashpoint?", + "FAQ_Answer5": "Мы сохраняем игры и анимации, работающие на всех платформах, перечисленных на {статистической странице} базы данных Flashpoint.", "FAQ_Question6": "Где игры Nitrome?", "FAQ_Answer6": "Компания Nitrome вежливо попросила нас удалить её материалы из коллекции. Если вы хотите поиграть в их игры, сделайте это на их {веб-сайте}, а если Flash — не вариант, то следите за их растущим {HTML5-совместимым каталогом}. {Flashpoint не одобряет травлю и преследования в связи с решением Nitrome}.", "FAQ_Question7": "Как мне запросить игру/анимацию?", "FAQ_Answer7": "Вы можете сделать запрос, прочитав сначала до конца {эту статью}, а затем перейдя по ссылкам внизу.", "FAQ_Question8": "Могу ли я самостоятельно добавить игру/анимацию?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Да! Следуйте инструкциям, приведённым в {руководстве по кураторству}, чтобы пройти кураторское прослушивание. После того, как вы будете приняты, вы сможете отправить столько игр/анимаций (кураций, одним словом), сколько пожелаете.", "FAQ_Question9": "Я хочу внести свой вклад другим способом (программирование, тестирование и т.д.). Как я могу помочь?", "FAQ_Answer9": "Присоединяйтесь к нашему {Discord-серверу} для получения более подробной информации. Большая часть нашей работы и общения проходит там.", "FAQ_Question10": "Открыт ли исходный код Flashpoint?", "FAQ_Answer10": "Да... почти. Исходники наших собственных технологий, таких как лаунчер, доступны на нашем {GitHub}. Исходные коды программ, которые мы включаем в Flashpoint, доступны на соответствующих сайтах (мы не изменяем исходники включённых в Flashpoint программ). Бинарники самих веб-плагинов не являются открытыми, но если б они были открыты, нас бы здесь не было.", "FAQ_Question11": "Могу ли я использовать ваш логотип? Доступен ли он под лицензией Creative Commons?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Да, логотип распространяется под лицензией {CC-BY 4.0}. При указании авторства вы можете по желанию указать Seirade и Flashpoint. Исходные файлы можно найти {здесь}.", "FAQ_Question12": "Где можно сделать пожертвование проекту?", "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint работает неправильно!", From 119993639784fa141051e32f695d0ce292fe90f9 Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 9 Aug 2023 18:40:16 +0100 Subject: [PATCH 2643/2652] New translations source.json (Russian) --- locales/ru-RU/source.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/ru-RU/source.json b/locales/ru-RU/source.json index 874b04ac8c..b3cebe4fc0 100644 --- a/locales/ru-RU/source.json +++ b/locales/ru-RU/source.json @@ -1,15 +1,15 @@ { "Source_Title": "Исходный код", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "Программное обеспечение, с помощью которого работает Flashpoint, является свободным и открытым, что, разумеется, исключает большинство поддерживаемых браузером плагинов/технологий (мы ничего не можем поделать с этим). Приложения и утилиты, разработанные участниками проекта, можно найти на нашей {странице GitHub}.", + "Source_Developed_Projects_Title": "Программное обеспечение, разработанное участниками Flashpoint", + "Source_Developed_Projects_Desc": "Данное программное обеспечение доступно под лицензией MIT:", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher} — расширяемая программа запуска (лаунчер) на базе Electron, вдохновлённая LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy} — библиотека, обеспечивающая связь между браузером/проектором и симулированным Интернетом Flashpoint'а.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player} — продвинутое приложение, позволяющее воспроизводить плагинный контент без внесения необратимых изменений в реестр Windows.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools} — набор приложений, позволяющих пользователю загружать, управлять и удалять компоненты.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator} — инструмент с имитацией тактовых частот для запуска приложений.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Стороннее ПО, используемое Flashpoint", + "Source_Utilized_Projects_Desc": "Следующее программное обеспечение с открытым исходным кодом не разработано нами, но входит в состав программного комплекта Flashpoint:", "Source_Apache_Desc": "{Apache HTTP Server} — веб-сервер, распространяемый под лицензией Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk} — веб-браузер, распространяемый под лицензией MPL-2.0. Flashpoint использует собственную 32-битную сборку с фирменным оформлением, которую можно найти {здесь}.", "Source_Chromium_Desc": "{Chromium} — веб-браузер, распространяемый под различными открытыми лицензиями.", From a1066a7395ae84e106011921f3e7f58e30477f0c Mon Sep 17 00:00:00 2001 From: Colin Date: Wed, 9 Aug 2023 18:40:17 +0100 Subject: [PATCH 2644/2652] New translations faq.json (Russian) --- locales/ru-RU/faq.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/ru-RU/faq.json b/locales/ru-RU/faq.json index bb96c75cbb..e69d73334b 100644 --- a/locales/ru-RU/faq.json +++ b/locales/ru-RU/faq.json @@ -23,7 +23,7 @@ "FAQ_Question11": "Могу ли я использовать ваш логотип? Доступен ли он под лицензией Creative Commons?", "FAQ_Answer11": "Да, логотип распространяется под лицензией {CC-BY 4.0}. При указании авторства вы можете по желанию указать Seirade и Flashpoint. Исходные файлы можно найти {здесь}.", "FAQ_Question12": "Где можно сделать пожертвование проекту?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Flashpoint Archive существует как некоммерческий проект. Более подробную информацию о том, как сделать пожертвование и куда пойдут ваши деньги, вы можете найти на нашей {странице Open Collective}.", "FAQ_Question13": "Flashpoint работает неправильно!", "FAQ_Answer13": "Выполните действия по устранению неполадок, перечисленные в {руководстве}. Если после этого у вас остались проблемы, обратитесь за помощью в наш Discord.", "FAQ_Question14": "Я хочу, чтобы игра/анимация была удалена из Flashpoint по тем или иным причинам.", From 26d517352f85da6f68c2886bc5f3170e4972ec45 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 10 Aug 2023 05:48:17 +0100 Subject: [PATCH 2645/2652] New translations branding.json (French) --- locales/fr-FR/branding.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/branding.json b/locales/fr-FR/branding.json index 16d35c3369..d9662f0e43 100644 --- a/locales/fr-FR/branding.json +++ b/locales/fr-FR/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Marque", "Branding_Para1": "Réduit à sa forme la plus simple, le logo Flashpoint est les initiales du projet retournées les unes contre les autres. L'espace vide forme une forme de flèche qui peut être interprétée comme un bouton de lecture ou un symbole de téléchargement, un rappel des processus auxquels nous nous sommes habitués lorsque nous accessons à nos jeux préférés. Le libellé qui se trouve généralement à côté du logo utilise la police Tahoma.", - "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para2": "Le logo de Flashpoint tombe sous la licence {Creative Commons Attribution 4.0}, ce qui signifie qu'il peut être librement modifié et redistribué tant que Seirade (le concepteur du logo) ou que Flashpoint de BlueMaxima soient crédités.", "Branding_Para3": "Un paquet contenant le logo vectorisé dans différents styles peut être téléchargé {ici}.", "Wallpapers_Title": "Fonds d’écran", "Wallpapers_Desc": "Les fonds d'écran suivants sont gracieusement fournis par Rain :", From 6782f5b186e5e6ee49723495be385b3d98ebbeb1 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 10 Aug 2023 05:48:18 +0100 Subject: [PATCH 2646/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index b48ed2e759..bcca7b651b 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -1,20 +1,20 @@ { - "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Avast": "UTILISATEURS D'AVAST : VEUILLEZ LIRE {CECI} AVANT DE TÉLÉCHARGER!", "Downloads_Title": "Téléchargements", - "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Description": "Les téléchargements de Flashpoint sont gratuits, portables et {{alimentés par des logiciels open-source}} (à l'exception des plugins eux-mêmes, qui sont pour la plupart des logiciels abandonnés). Si vous avez des questions ou des inquiétudes, consultez la {FAQ} ou demandez dans le {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", - "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", - "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", - "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", - "Downloads_Infinity_Link": "Download Installer", - "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Infinity_Size": "{Taille :} téléchargement de {}, {} une fois installé", + "Downloads_Infinity_Para1": "Les entrées sont téléchargées à partir de nos serveurs quand vous les jouez. Idéal pour les utilisateurs occasionnels.", + "Downloads_Infinity_Para2": "La taille totale dépend des composants choisis et augmente au fur et à mesure que vous téléchargez des entrées.", + "Downloads_Infinity_Link": "Télécharger l'installateur", + "Downloads_Infinity_Link2": "Copie zippée (si l'installateur ne fonctionne pas)", "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", - "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", - "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", - "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", - "Downloads_Ultimate_Link": "Download Torrent", - "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", - "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Ultimate_Size": "{Taille :} téléchargement de {}, {} une fois extrait", + "Downloads_Ultimate_Para1": "Toutes les entrées sont disponibles hors ligne dès le départ. Idéal pour les archivistes et les amasseurs de données.", + "Downloads_Ultimate_Para2": "Nécessite un client torrent tel que {qBittorrent} pour le téléchargement et {7-Zip} pour l'extraction.", + "Downloads_Ultimate_Link": "Télécharger le torrent", + "Downloads_Ultimate_Link2": "Téléchargement direct (Archive.org)", + "Downloads_Requirements": "{Configuration requise :} Windows 7 SP1 ou supérieur (un support limité pour {Mac} et {Linux} est également disponible)", "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file From ee9de3f6704a69745a1ea50d06885d6f4fd57b12 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 10 Aug 2023 06:49:03 +0100 Subject: [PATCH 2647/2652] New translations downloads.json (French) --- locales/fr-FR/downloads.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json index bcca7b651b..d19bd58111 100644 --- a/locales/fr-FR/downloads.json +++ b/locales/fr-FR/downloads.json @@ -1,5 +1,5 @@ { - "Downloads_Avast": "UTILISATEURS D'AVAST : VEUILLEZ LIRE {CECI} AVANT DE TÉLÉCHARGER!", + "Downloads_Avast": "UTILISATEURS D'AVAST : VEUILLEZ LIRE {CECI} AVANT DE TÉLÉCHARGER !", "Downloads_Title": "Téléchargements", "Downloads_Description": "Les téléchargements de Flashpoint sont gratuits, portables et {{alimentés par des logiciels open-source}} (à l'exception des plugins eux-mêmes, qui sont pour la plupart des logiciels abandonnés). Si vous avez des questions ou des inquiétudes, consultez la {FAQ} ou demandez dans le {Discord}.", "Downloads_Infinity_Title": "Flashpoint {} Infinity", @@ -15,6 +15,6 @@ "Downloads_Ultimate_Link": "Télécharger le torrent", "Downloads_Ultimate_Link2": "Téléchargement direct (Archive.org)", "Downloads_Requirements": "{Configuration requise :} Windows 7 SP1 ou supérieur (un support limité pour {Mac} et {Linux} est également disponible)", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", - "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." + "Downloads_Prerequisites": "{Prérequis :} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} ou supérieur", + "Downloads_Footer": "Pour des informations et des notes de mise à jour concernant les anciennes versions, veuillez visiter la page {News}." } \ No newline at end of file From c9448edc199bf00c0e62f82f36303ce14a6fc09d Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 10 Aug 2023 06:49:04 +0100 Subject: [PATCH 2648/2652] New translations faq.json (French) --- locales/fr-FR/faq.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/locales/fr-FR/faq.json b/locales/fr-FR/faq.json index 4141af20ec..44bc39dc9a 100644 --- a/locales/fr-FR/faq.json +++ b/locales/fr-FR/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Foire aux Questions", - "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", - "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question1": "Cela ne s'appelait-il pas BlueMaxima's Flashpoint auparavant ?", + "FAQ_Answer1": "Oui - le projet a fonctionné avec BlueMaxima dans le nom jusqu'à son retrait du projet en janvier 2023.", "FAQ_Question2": "Quels systèmes d'exploitation supportez-vous ?", "FAQ_Answer2": "Flashpoint supporte Windows 7 SP1 et plus récent (à l'exception de Windows 8 stock). Les versions Mac et Linux sont constamment en flux en raison du changement de technologie continu dans la version Windows et du manque de mainteneurs dédiés ; pour obtenir les informations les plus à jour, veuillez demander sur le Discord.", "FAQ_Question3": "Flashpoint pose-t-il des problèmes de sécurité ?", "FAQ_Answer3": "Pas de ce que l'on sache. L'intégralité de notre suite d'applications (moins la technologie de téléchargement de jeux Infinity) ne peut pas se connecter à internet ; toutes les modifications de registre effectuées par Flashpoint Secure Player sont supprimées une fois le jeu fermé; toutes les conservations entrantes passent par un PC avec un logiciel antivirus compétent et à jour ; et surtout, le lanceur et tout les rouages internes de Flashpoint sont open-source et peuvent être trouvés {ici}. Nous avons fait de notre mieux pour nous assurer que la collection est aussi sûre que possible, mais malgré nos efforts, certains antivirus tels qu'Avast et AVG ont tendance à détecter des composants importants comme étant dangereux. Si vous êtes affecté par ce problème, {lire cette page} pour obtenir des instructions de dépannage.", "FAQ_Question4": "Combien de jeux/animations y a-t-il ?", - "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", - "FAQ_Question5": "What browser platforms does Flashpoint preserve?", - "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Answer4": "Flashpoint propose actuellement plus de {} jeux et {} animations. Vous pouvez consulter la collection sans télécharger Flashpoint {ici}.", + "FAQ_Question5": "Quelles plateformes de navigateur Flashpoint préserve-t-il ?", + "FAQ_Answer5": "Nous préservons les jeux et les animations fonctionnant sur toutes les plateformes listées dans la base de données Flashpoint {page des statistiques}.", "FAQ_Question6": "Où sont les jeux Nitrome ?", "FAQ_Answer6": "Nitrome nous a poliment demandé de retirer leur contenu de la collection. Si vous cherchez à jouer à leurs jeux, faites-le à leur {site web}, et si Flash n'est pas une option, suivez leur {catalogue compatible HTML5} croissant. {Flashpoint ne tolère pas le harcèlement lié à la décision de Nitrome.}", "FAQ_Question7": "Comment puis-je demander un(e) jeu/animation ?", "FAQ_Answer7": "Vous pouvez faire une demande en lisant d'abord {cet article} jusqu'au bout, puis en suivant les liens en bas.", "FAQ_Question8": "Puis-je ajouter un(e) jeu/animation moi-même ?", - "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Answer8": "Oui ! Suivez les instructions indiquées dans le {tutoriel de curation} pour effectuer votre audition de curateur. Une fois acceptée, vous pourrez soumettre autant de curations que vous le désirez.", "FAQ_Question9": "Je veux contribuer d'une autre manière (codage, tests, etc). Comment puis-je aider ?", "FAQ_Answer9": "Rejoignez notre {serveur Discord} pour plus de détails. La majorité de notre travail et communication se passe là-bas.", "FAQ_Question10": "Est-ce que Flashpoint est open source ?", "FAQ_Answer10": "Oui... en quelque sorte. Les sources de nos technologies personnalisées tel que le lanceur sont toutes disponibles sur notre {GitHub}. Les sources des logiciels que nous incluons dans Flashpoint sont disponibles à partir de leurs sites web respectifs (nous ne modifions pas la source des logiciels que nous incluons). Les binaries pour les plugins web eux-mêmes ne sont pas open source, mais si c'était le cas, nous ne serions pas là pour commencer.", "FAQ_Question11": "Puis-je utiliser le logo/Est-il disponible sous Creative Commons ?", - "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Answer11": "Oui - le logo tombe sous la licence {CC-BY 4.0} . Pour l'attribution, vous pouvez éventuellement créditer Seirade et Flashpoint. Les fichiers source peuvent être trouvés {here}.", "FAQ_Question12": "Où puis-je faire un don au projet ?", - "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Answer12": "Flashpoint Archive opère en tant que collectif à but non lucratif. Vous pouvez trouver plus de détails sur la façon de faire un don et sur où va votre argent sur notre {page Open Collective}.", "FAQ_Question13": "Flashpoint ne fonctionne pas correctement !", "FAQ_Answer13": "Suivez les étapes de dépannage listées dans le {manuel}. Si vous rencontrez encore des problèmes par la suite, demandez de l'aide sur notre Discord.", "FAQ_Question14": "Je veux un(e) jeu/animation retiré(e) de Flashpoint pour une raison ou une autre.", From 9033271b3577bd04d1c0c45cfac4d3a483294c20 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 10 Aug 2023 06:49:05 +0100 Subject: [PATCH 2649/2652] New translations home.json (French) --- locales/fr-FR/home.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/locales/fr-FR/home.json b/locales/fr-FR/home.json index db5009f1eb..f1345f5bb9 100644 --- a/locales/fr-FR/home.json +++ b/locales/fr-FR/home.json @@ -1,10 +1,10 @@ { "About_Welcome": "Bienvenue", - "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", - "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", - "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", - "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", - "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "About_Title": "Flashpoint Archive est un effort de la communauté pour préserver les jeux et les animations du web.", + "About_Para1": "L'histoire et la culture d'Internet sont importantes, et le web évolue à un rythme si rapide que ce qui est banal aujourd'hui pourrait être obsolète demain. Ce projet est dédié à la préserver autant d'expériences de ces plateformes que possible, afin qu'elles ne soient pas perdues dans le temps. Depuis décembre 2017, {plus de {} jeux et animations} ont été préservés à travers plus d'une centaine de plugins de navigateur et de technologies web.", + "About_Para2": "En plus de nos efforts de préservation, nous fournissons également un ensemble de logiciels très flexible pour une navigation et une lecture fiable du contenu préservé. Parmi les logiciels qui alimentent Flashpoint, on trouve {un lanceur complet} qui sert de façade à la collection, {un proxy} qui fait croire aux jeux qu'ils s'exécutent sur le web en direct, et {un bac à sable} qui permet une lecture sécurisée des contenus activés par des plugins - qui sont tous des {logiciels open-source}.", + "About_Para3": "Le projet {a été lancé à l'origine} par BlueMaxima pour tenter d'éviter la disparition des jeux en ligne avant la mort de Flash. Il a depuis évolué en une entreprise majeure impliquant des centaines de contributeurs communautaires du monde entier, englobant à la fois des jeux et des animations créés pour de nombreux plugins Internet, frameworks et standards.", + "About_Para4": "Flashpoint Archive opère en tant qu'organisme à but non lucratif dont l'objectif est de promouvoir la préservation et l'accessibilité des jeux, animations et autres expériences interactives numériques sur le web. Si vous souhaitez nous soutenir ou en savoir plus sur la manière dont nous sommes financés et où ces fonds sont dépensés, veuillez utiliser le bouton \"Faire un don\" dans la barre latérale gauche ou visitez notre {page Open Collective}.", "Search_Collection": "Rechercher dans la collection", "Request_Archival": "Demander du contenu pour archivage" } \ No newline at end of file From 36532546f9209e61577893e7f5dc1867a71736f9 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 10 Aug 2023 06:49:06 +0100 Subject: [PATCH 2650/2652] New translations layout.json (French) --- locales/fr-FR/layout.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/locales/fr-FR/layout.json b/locales/fr-FR/layout.json index b688793a80..2c2374d2a9 100644 --- a/locales/fr-FR/layout.json +++ b/locales/fr-FR/layout.json @@ -11,5 +11,5 @@ "Database": "Base de données", "Manual": "Manuel", "Wiki": "Wiki", - "Donate": "Donate" + "Donate": "Faire un don" } \ No newline at end of file From 41447e37793663cc7d747dffa8920e0cd63bdfd4 Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 10 Aug 2023 06:49:07 +0100 Subject: [PATCH 2651/2652] New translations news.json (French) --- locales/fr-FR/news.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/locales/fr-FR/news.json b/locales/fr-FR/news.json index 139b8e8f3d..f7f0e35d84 100644 --- a/locales/fr-FR/news.json +++ b/locales/fr-FR/news.json @@ -1,7 +1,7 @@ { "News_Title": "Actualités", - "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", - "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Para1": "Tous les événements notables dans l'histoire de Flashpoint à partir d'octobre 2019. Survolez le nom de code d'une version pour une explication de BlueMaxima, le fondateur du projet.", + "News_Para2": "Un journal des modifications englobant toutes les versions publiées avant le passage au système basé sur les composants peut être trouvé {ici}. Pour des téléchargements directs des anciennes versions de Flashpoint Ultimate, voir les comptes Internet Archive de BlueMaxima et Dri0m {ici} et {ici}, respectivement.", "News_Flashpoint_Started": "Flashpoint de BlueMaxima a été lancé.", "News_Flashpoint_0": "Flashpoint Zero est sorti.", "News_Flashpoint_1": "Flashpoint Version One est sorti.", @@ -74,5 +74,5 @@ "News_Flashpoint_11_1": "Operation Cherry Blossom", "News_Flashpoint_11_1_Meta": "Une référence au jeu Muv-Luv (allez l'acheter sur Steam).", "News_Flashpoint_12": "Axolotl", - "News_Flashpoint_12_meta": "They're cute and they're cool." + "News_Flashpoint_12_meta": "Ils sont mignons et ils sont cool." } \ No newline at end of file From af1be2b2d66751cd31489a313d80968198c4b72a Mon Sep 17 00:00:00 2001 From: Colin Date: Thu, 10 Aug 2023 06:49:08 +0100 Subject: [PATCH 2652/2652] New translations source.json (French) --- locales/fr-FR/source.json | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/locales/fr-FR/source.json b/locales/fr-FR/source.json index 35a5245277..70bf90f2de 100644 --- a/locales/fr-FR/source.json +++ b/locales/fr-FR/source.json @@ -1,15 +1,15 @@ { "Source_Title": "Code source", - "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", - "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", - "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Desc": "Le logiciel qui alimente Flashpoint est gratuit et open-source, ce qui exclut évidemment la plupart des plugins/technologies de navigateur pris en charge (nous ne pouvons pas faire grand-chose à ce sujet). Les applications et utilitaires développés par les contributeurs du projet sont disponibles sur notre {page d'équipe GitHub}.", + "Source_Developed_Projects_Title": "Logiciel développé par les contributeurs de Flashpoint", + "Source_Developed_Projects_Desc": "Le logiciel suivant est disponible sous la licence MIT :", "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un lanceur extensible basé sur Electron, inspiré de LaunchBox.", "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, une bibliothèque qui permet la communication entre un navigateur/projecteur et l'internet simulé de Flashpoint.", "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, une application avancée qui permet de lire des contenus basés sur des plugins sans apporter de modifications permanentes au registre de Windows.", - "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, un ensemble d'applications qui permettent à l'utilisateur de télécharger, gérer et supprimer des composants.", "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, un outil qui exécute des applications avec des vitesses d'horloge simulées.", - "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", - "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Utilized_Projects_Title": "Logiciels tiers utilisés par Flashpoint", + "Source_Utilized_Projects_Desc": "Les logiciels open-source suivants ne sont pas développés par nous, mais sont inclus dans la suite logicielle de Flashpoint :", "Source_Apache_Desc": "{Apache HTTP Server}, un serveur web publié sous la licence Apache-2.0.", "Source_Basilisk_Desc": "{Basilisk}, un navigateur web publié sous la licence MPL-2.0. Flashpoint utilise une version 32 bits personnalisée avec sa propre marque, qui peut être trouvée {ici}.", "Source_Chromium_Desc": "{Chromium}, un navigateur web publié sous diverses licences open-source.",